DirectX uses a R/Z transform to translate a texture but under OpenGL a
commit052d108bf59363dce41e9ad9022df6d17fb7fac1
authorOliver Stieber <oliver_stieber@yahoo.co.uk>
Tue, 26 Jul 2005 20:01:29 +0000 (26 20:01 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 26 Jul 2005 20:01:29 +0000 (26 20:01 +0000)
tree92f894e6323aefb083e7b18a3820e7ad891d170f
parent6d8567824f5a2b81911b0b0b99b68cd931702ce8
DirectX uses a R/Z transform to translate a texture but under OpenGL a
Q transform must be used instead.
dlls/wined3d/device.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h