d3d8: Handle stateblocks in d3d8_device_SetPixelShader().
commit041181f1dcf83425718fd97581343379a5ce058c
authorZebediah Figura <z.figura12@gmail.com>
Wed, 2 Oct 2019 01:03:50 +0000 (1 20:03 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 2 Oct 2019 15:38:22 +0000 (2 17:38 +0200)
treef412e65bdfc33dd28ea7f27521234c1c038792aa
parent8d84579540f997b4b2e74353ac46e4655f788641
d3d8: Handle stateblocks in d3d8_device_SetPixelShader().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/d3d8/device.c