netapi32: Avoid process heap allocations.
[wine.git] / dlls / d3dcompiler_43 / compiler.c
blobf60585a36d15c76ac635ee939a501dd4e8899a14
1 /*
2 * Copyright 2009 Matteo Bruni
3 * Copyright 2010 Matteo Bruni for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define COBJMACROS
21 #include <stdarg.h>
22 #include <time.h>
23 #include "wine/debug.h"
25 #include "d3dcompiler_private.h"
26 #include "wpp_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
30 #define D3DXERR_INVALIDDATA 0x88760b59
32 #define BUFFER_INITIAL_CAPACITY 256
34 struct mem_file_desc
36 const char *buffer;
37 unsigned int size;
38 unsigned int pos;
41 static struct mem_file_desc current_shader;
42 static ID3DInclude *current_include;
43 static const char *initial_filename;
45 #define INCLUDES_INITIAL_CAPACITY 4
47 struct loaded_include
49 const char *name;
50 const char *data;
53 static struct loaded_include *includes;
54 static int includes_capacity, includes_size;
55 static const char *parent_include;
57 static char *wpp_output;
58 static int wpp_output_capacity, wpp_output_size;
60 static char *wpp_messages;
61 static int wpp_messages_capacity, wpp_messages_size;
63 struct define
65 struct define *next;
66 char *name;
67 char *value;
70 static struct define *cmdline_defines;
72 /* Mutex used to guarantee a single invocation
73 of the D3DXAssembleShader function (or its variants) at a time.
74 This is needed as wpp isn't thread-safe */
75 static CRITICAL_SECTION wpp_mutex;
76 static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
78 0, 0, &wpp_mutex,
79 { &wpp_mutex_debug.ProcessLocksList,
80 &wpp_mutex_debug.ProcessLocksList },
81 0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
83 static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
85 /* Preprocessor error reporting functions */
86 static void wpp_write_message(const char *fmt, __ms_va_list args)
88 char* newbuffer;
89 int rc, newsize;
91 if(wpp_messages_capacity == 0)
93 wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE);
94 if(wpp_messages == NULL)
95 return;
97 wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE;
100 while(1)
102 rc = vsnprintf(wpp_messages + wpp_messages_size,
103 wpp_messages_capacity - wpp_messages_size, fmt, args);
105 if (rc < 0 || /* C89 */
106 rc >= wpp_messages_capacity - wpp_messages_size) { /* C99 */
107 /* Resize the buffer */
108 newsize = wpp_messages_capacity * 2;
109 newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize);
110 if(newbuffer == NULL)
112 ERR("Error reallocating memory for parser messages\n");
113 return;
115 wpp_messages = newbuffer;
116 wpp_messages_capacity = newsize;
118 else
120 wpp_messages_size += rc;
121 return;
126 static void WINAPIV PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...)
128 __ms_va_list args;
130 __ms_va_start(args, fmt);
131 wpp_write_message(fmt, args);
132 __ms_va_end(args);
135 int WINAPIV ppy_error(const char *msg, ...)
137 __ms_va_list ap;
138 __ms_va_start(ap, msg);
139 wpp_write_message_var("%s:%d:%d: %s: ",
140 pp_status.input ? pp_status.input : "'main file'",
141 pp_status.line_number, pp_status.char_number, "Error");
142 wpp_write_message(msg, ap);
143 wpp_write_message_var("\n");
144 __ms_va_end(ap);
145 pp_status.state = 1;
146 return 1;
149 int WINAPIV ppy_warning(const char *msg, ...)
151 __ms_va_list ap;
152 __ms_va_start(ap, msg);
153 wpp_write_message_var("%s:%d:%d: %s: ",
154 pp_status.input ? pp_status.input : "'main file'",
155 pp_status.line_number, pp_status.char_number, "Warning");
156 wpp_write_message(msg, ap);
157 wpp_write_message_var("\n");
158 __ms_va_end(ap);
159 return 0;
162 char *wpp_lookup(const char *filename, int type, const char *parent_name)
164 /* We don't check for file existence here. We will potentially fail on
165 * the following wpp_open_mem(). */
166 char *path;
167 int i;
169 TRACE("Looking for include %s, parent %s.\n", debugstr_a(filename), debugstr_a(parent_name));
171 parent_include = NULL;
172 if (strcmp(parent_name, initial_filename))
174 for(i = 0; i < includes_size; i++)
176 if(!strcmp(parent_name, includes[i].name))
178 parent_include = includes[i].data;
179 break;
182 if(parent_include == NULL)
184 ERR("Parent include %s missing.\n", debugstr_a(parent_name));
185 return NULL;
189 path = malloc(strlen(filename) + 1);
190 if(path)
191 memcpy(path, filename, strlen(filename) + 1);
192 return path;
195 void *wpp_open(const char *filename, int type)
197 struct mem_file_desc *desc;
198 HRESULT hr;
200 TRACE("Opening include %s.\n", debugstr_a(filename));
202 if(!strcmp(filename, initial_filename))
204 current_shader.pos = 0;
205 return &current_shader;
208 if(current_include == NULL) return NULL;
209 desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
210 if(!desc)
211 return NULL;
213 if (FAILED(hr = ID3DInclude_Open(current_include, type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
214 filename, parent_include, (const void **)&desc->buffer, &desc->size)))
216 HeapFree(GetProcessHeap(), 0, desc);
217 return NULL;
220 if(includes_capacity == includes_size)
222 if(includes_capacity == 0)
224 includes = HeapAlloc(GetProcessHeap(), 0, INCLUDES_INITIAL_CAPACITY * sizeof(*includes));
225 if(includes == NULL)
227 ERR("Error allocating memory for the loaded includes structure\n");
228 goto error;
230 includes_capacity = INCLUDES_INITIAL_CAPACITY * sizeof(*includes);
232 else
234 int newcapacity = includes_capacity * 2;
235 struct loaded_include *newincludes =
236 HeapReAlloc(GetProcessHeap(), 0, includes, newcapacity);
237 if(newincludes == NULL)
239 ERR("Error reallocating memory for the loaded includes structure\n");
240 goto error;
242 includes = newincludes;
243 includes_capacity = newcapacity;
246 includes[includes_size].name = filename;
247 includes[includes_size++].data = desc->buffer;
249 desc->pos = 0;
250 return desc;
252 error:
253 ID3DInclude_Close(current_include, desc->buffer);
254 HeapFree(GetProcessHeap(), 0, desc);
255 return NULL;
258 void wpp_close(void *file)
260 struct mem_file_desc *desc = file;
262 if(desc != &current_shader)
264 if(current_include)
265 ID3DInclude_Close(current_include, desc->buffer);
266 else
267 ERR("current_include == NULL, desc == %p, buffer = %s\n",
268 desc, desc->buffer);
270 HeapFree(GetProcessHeap(), 0, desc);
274 int wpp_read(void *file, char *buffer, unsigned int len)
276 struct mem_file_desc *desc = file;
278 len = min(len, desc->size - desc->pos);
279 memcpy(buffer, desc->buffer + desc->pos, len);
280 desc->pos += len;
281 return len;
284 void wpp_write(const char *buffer, unsigned int len)
286 char *new_wpp_output;
288 if(wpp_output_capacity == 0)
290 wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY);
291 if(!wpp_output)
292 return;
294 wpp_output_capacity = BUFFER_INITIAL_CAPACITY;
296 if(len > wpp_output_capacity - wpp_output_size)
298 while(len > wpp_output_capacity - wpp_output_size)
300 wpp_output_capacity *= 2;
302 new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
303 wpp_output_capacity);
304 if(!new_wpp_output)
306 ERR("Error allocating memory\n");
307 return;
309 wpp_output = new_wpp_output;
311 memcpy(wpp_output + wpp_output_size, buffer, len);
312 wpp_output_size += len;
315 static int wpp_close_output(void)
317 char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
318 wpp_output_size + 1);
319 if(!new_wpp_output) return 0;
320 wpp_output = new_wpp_output;
321 wpp_output[wpp_output_size]='\0';
322 wpp_output_size++;
323 return 1;
326 static void add_cmdline_defines(void)
328 struct define *def;
330 for (def = cmdline_defines; def; def = def->next)
332 if (def->value) pp_add_define( def->name, def->value );
336 static void del_cmdline_defines(void)
338 struct define *def;
340 for (def = cmdline_defines; def; def = def->next)
342 if (def->value) pp_del_define( def->name );
346 static void add_special_defines(void)
348 time_t now = time(NULL);
349 pp_entry_t *ppp;
350 char buf[32];
352 strftime(buf, sizeof(buf), "\"%b %d %Y\"", localtime(&now));
353 pp_add_define( "__DATE__", buf );
355 strftime(buf, sizeof(buf), "\"%H:%M:%S\"", localtime(&now));
356 pp_add_define( "__TIME__", buf );
358 ppp = pp_add_define( "__FILE__", "" );
359 if(ppp)
360 ppp->type = def_special;
362 ppp = pp_add_define( "__LINE__", "" );
363 if(ppp)
364 ppp->type = def_special;
367 static void del_special_defines(void)
369 pp_del_define( "__DATE__" );
370 pp_del_define( "__TIME__" );
371 pp_del_define( "__FILE__" );
372 pp_del_define( "__LINE__" );
376 /* add a define to the preprocessor list */
377 int wpp_add_define( const char *name, const char *value )
379 struct define *def;
381 if (!value) value = "";
383 for (def = cmdline_defines; def; def = def->next)
385 if (!strcmp( def->name, name ))
387 char *new_value = pp_xstrdup(value);
388 if(!new_value)
389 return 1;
390 free( def->value );
391 def->value = new_value;
393 return 0;
397 def = pp_xmalloc( sizeof(*def) );
398 if(!def)
399 return 1;
400 def->next = cmdline_defines;
401 def->name = pp_xstrdup(name);
402 if(!def->name)
404 free(def);
405 return 1;
407 def->value = pp_xstrdup(value);
408 if(!def->value)
410 free(def->name);
411 free(def);
412 return 1;
414 cmdline_defines = def;
415 return 0;
419 /* undefine a previously added definition */
420 void wpp_del_define( const char *name )
422 struct define *def;
424 for (def = cmdline_defines; def; def = def->next)
426 if (!strcmp( def->name, name ))
428 free( def->value );
429 def->value = NULL;
430 return;
436 /* the main preprocessor parsing loop */
437 int wpp_parse( const char *input, FILE *output )
439 int ret;
441 pp_status.input = NULL;
442 pp_status.line_number = 1;
443 pp_status.char_number = 1;
444 pp_status.state = 0;
446 ret = pp_push_define_state();
447 if(ret)
448 return ret;
449 add_cmdline_defines();
450 add_special_defines();
452 if (!input) pp_status.file = stdin;
453 else if (!(pp_status.file = wpp_open(input, 1)))
455 ppy_error("Could not open %s\n", input);
456 del_special_defines();
457 del_cmdline_defines();
458 pp_pop_define_state();
459 return 2;
462 pp_status.input = input ? pp_xstrdup(input) : NULL;
464 ppy_out = output;
465 pp_writestring("# 1 \"%s\" 1\n", input ? input : "");
467 ret = ppy_parse();
468 /* If there were errors during processing, return an error code */
469 if (!ret && pp_status.state) ret = pp_status.state;
471 if (input)
473 wpp_close(pp_status.file);
474 free(pp_status.input);
476 /* Clean if_stack, it could remain dirty on errors */
477 while (pp_get_if_depth()) pp_pop_if();
478 del_special_defines();
479 del_cmdline_defines();
480 pp_pop_define_state();
481 return ret;
484 static HRESULT preprocess_shader(const void *data, SIZE_T data_size, const char *filename,
485 const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **error_messages)
487 int ret;
488 HRESULT hr = S_OK;
489 const D3D_SHADER_MACRO *def = defines;
491 if (def != NULL)
493 while (def->Name != NULL)
495 wpp_add_define(def->Name, def->Definition);
496 def++;
499 current_include = include;
500 includes_size = 0;
502 wpp_output_size = wpp_output_capacity = 0;
503 wpp_output = NULL;
505 wpp_messages_size = wpp_messages_capacity = 0;
506 wpp_messages = NULL;
507 current_shader.buffer = data;
508 current_shader.size = data_size;
509 initial_filename = filename ? filename : "";
511 ret = wpp_parse(initial_filename, NULL);
512 if (!wpp_close_output())
513 ret = 1;
514 if (ret)
516 TRACE("Error during shader preprocessing\n");
517 if (wpp_messages)
519 int size;
520 ID3DBlob *buffer;
522 TRACE("Preprocessor messages:\n%s\n", debugstr_a(wpp_messages));
524 if (error_messages)
526 size = strlen(wpp_messages) + 1;
527 hr = D3DCreateBlob(size, &buffer);
528 if (FAILED(hr))
529 goto cleanup;
530 CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_messages, size);
531 *error_messages = buffer;
534 if (data)
535 TRACE("Shader source:\n%s\n", debugstr_an(data, data_size));
536 hr = E_FAIL;
539 cleanup:
540 /* Remove the previously added defines */
541 if (defines != NULL)
543 while (defines->Name != NULL)
545 wpp_del_define(defines->Name);
546 defines++;
549 HeapFree(GetProcessHeap(), 0, wpp_messages);
550 return hr;
553 static HRESULT assemble_shader(const char *preproc_shader,
554 ID3DBlob **shader_blob, ID3DBlob **error_messages)
556 struct bwriter_shader *shader;
557 char *messages = NULL;
558 HRESULT hr;
559 DWORD *res, size;
560 ID3DBlob *buffer;
561 char *pos;
563 shader = SlAssembleShader(preproc_shader, &messages);
565 if (messages)
567 TRACE("Assembler messages:\n");
568 TRACE("%s\n", debugstr_a(messages));
570 TRACE("Shader source:\n");
571 TRACE("%s\n", debugstr_a(preproc_shader));
573 if (error_messages)
575 const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL;
577 size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1;
578 hr = D3DCreateBlob(size, &buffer);
579 if (FAILED(hr))
581 HeapFree(GetProcessHeap(), 0, messages);
582 if (shader) SlDeleteShader(shader);
583 return hr;
585 pos = ID3D10Blob_GetBufferPointer(buffer);
586 if (preproc_messages)
588 CopyMemory(pos, preproc_messages, strlen(preproc_messages) + 1);
589 pos += strlen(preproc_messages);
591 CopyMemory(pos, messages, strlen(messages) + 1);
593 if (*error_messages) ID3D10Blob_Release(*error_messages);
594 *error_messages = buffer;
596 HeapFree(GetProcessHeap(), 0, messages);
599 if (shader == NULL)
601 ERR("Asm reading failed\n");
602 return D3DXERR_INVALIDDATA;
605 hr = shader_write_bytecode(shader, &res, &size);
606 SlDeleteShader(shader);
607 if (FAILED(hr))
609 ERR("Failed to write bytecode, hr %#x.\n", hr);
610 return D3DXERR_INVALIDDATA;
613 if (shader_blob)
615 hr = D3DCreateBlob(size, &buffer);
616 if (FAILED(hr))
618 HeapFree(GetProcessHeap(), 0, res);
619 return hr;
621 CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size);
622 *shader_blob = buffer;
625 HeapFree(GetProcessHeap(), 0, res);
627 return S_OK;
630 HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
631 const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
632 ID3DBlob **shader, ID3DBlob **error_messages)
634 HRESULT hr;
636 TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, sflags %#x, "
637 "shader %p, error_messages %p.\n",
638 data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages);
640 EnterCriticalSection(&wpp_mutex);
642 /* TODO: flags */
643 if (flags) FIXME("flags %x\n", flags);
645 if (shader) *shader = NULL;
646 if (error_messages) *error_messages = NULL;
648 hr = preprocess_shader(data, datasize, filename, defines, include, error_messages);
649 if (SUCCEEDED(hr))
650 hr = assemble_shader(wpp_output, shader, error_messages);
652 HeapFree(GetProcessHeap(), 0, wpp_output);
653 LeaveCriticalSection(&wpp_mutex);
654 return hr;
657 struct target_info {
658 const char *name;
659 enum shader_type type;
660 DWORD sm_major;
661 DWORD sm_minor;
662 DWORD level_major;
663 DWORD level_minor;
664 BOOL sw;
665 BOOL support;
668 /* Must be kept sorted for binary search */
669 static const struct target_info targets_info[] = {
670 { "cs_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
671 { "cs_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
672 { "cs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
673 { "ds_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
674 { "fx_2_0", ST_UNKNOWN, 2, 0, 0, 0, FALSE, FALSE },
675 { "fx_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
676 { "fx_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
677 { "fx_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
678 { "gs_4_0", ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
679 { "gs_4_1", ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
680 { "gs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
681 { "hs_5_0", ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
682 { "ps.1.0", ST_PIXEL, 1, 0, 0, 0, FALSE, TRUE },
683 { "ps.1.1", ST_PIXEL, 1, 1, 0, 0, FALSE, FALSE },
684 { "ps.1.2", ST_PIXEL, 1, 2, 0, 0, FALSE, FALSE },
685 { "ps.1.3", ST_PIXEL, 1, 3, 0, 0, FALSE, FALSE },
686 { "ps.1.4", ST_PIXEL, 1, 4, 0, 0, FALSE, FALSE },
687 { "ps.2.0", ST_PIXEL, 2, 0, 0, 0, FALSE, TRUE },
688 { "ps.2.a", ST_PIXEL, 2, 1, 0, 0, FALSE, FALSE },
689 { "ps.2.b", ST_PIXEL, 2, 2, 0, 0, FALSE, FALSE },
690 { "ps.2.sw", ST_PIXEL, 2, 0, 0, 0, TRUE, FALSE },
691 { "ps.3.0", ST_PIXEL, 3, 0, 0, 0, FALSE, TRUE },
692 { "ps_1_0", ST_PIXEL, 1, 0, 0, 0, FALSE, TRUE },
693 { "ps_1_1", ST_PIXEL, 1, 1, 0, 0, FALSE, FALSE },
694 { "ps_1_2", ST_PIXEL, 1, 2, 0, 0, FALSE, FALSE },
695 { "ps_1_3", ST_PIXEL, 1, 3, 0, 0, FALSE, FALSE },
696 { "ps_1_4", ST_PIXEL, 1, 4, 0, 0, FALSE, FALSE },
697 { "ps_2_0", ST_PIXEL, 2, 0, 0, 0, FALSE, TRUE },
698 { "ps_2_a", ST_PIXEL, 2, 1, 0, 0, FALSE, FALSE },
699 { "ps_2_b", ST_PIXEL, 2, 2, 0, 0, FALSE, FALSE },
700 { "ps_2_sw", ST_PIXEL, 2, 0, 0, 0, TRUE, FALSE },
701 { "ps_3_0", ST_PIXEL, 3, 0, 0, 0, FALSE, TRUE },
702 { "ps_3_sw", ST_PIXEL, 3, 0, 0, 0, TRUE, FALSE },
703 { "ps_4_0", ST_PIXEL, 4, 0, 0, 0, FALSE, TRUE },
704 { "ps_4_0_level_9_0", ST_PIXEL, 4, 0, 9, 0, FALSE, FALSE },
705 { "ps_4_0_level_9_1", ST_PIXEL, 4, 0, 9, 1, FALSE, FALSE },
706 { "ps_4_0_level_9_3", ST_PIXEL, 4, 0, 9, 3, FALSE, FALSE },
707 { "ps_4_1", ST_PIXEL, 4, 1, 0, 0, FALSE, TRUE },
708 { "ps_5_0", ST_PIXEL, 5, 0, 0, 0, FALSE, TRUE },
709 { "tx_1_0", ST_UNKNOWN, 1, 0, 0, 0, FALSE, FALSE },
710 { "vs.1.0", ST_VERTEX, 1, 0, 0, 0, FALSE, TRUE },
711 { "vs.1.1", ST_VERTEX, 1, 1, 0, 0, FALSE, TRUE },
712 { "vs.2.0", ST_VERTEX, 2, 0, 0, 0, FALSE, TRUE },
713 { "vs.2.a", ST_VERTEX, 2, 1, 0, 0, FALSE, FALSE },
714 { "vs.2.sw", ST_VERTEX, 2, 0, 0, 0, TRUE, FALSE },
715 { "vs.3.0", ST_VERTEX, 3, 0, 0, 0, FALSE, TRUE },
716 { "vs.3.sw", ST_VERTEX, 3, 0, 0, 0, TRUE, FALSE },
717 { "vs_1_0", ST_VERTEX, 1, 0, 0, 0, FALSE, TRUE },
718 { "vs_1_1", ST_VERTEX, 1, 1, 0, 0, FALSE, TRUE },
719 { "vs_2_0", ST_VERTEX, 2, 0, 0, 0, FALSE, TRUE },
720 { "vs_2_a", ST_VERTEX, 2, 1, 0, 0, FALSE, FALSE },
721 { "vs_2_sw", ST_VERTEX, 2, 0, 0, 0, TRUE, FALSE },
722 { "vs_3_0", ST_VERTEX, 3, 0, 0, 0, FALSE, TRUE },
723 { "vs_3_sw", ST_VERTEX, 3, 0, 0, 0, TRUE, FALSE },
724 { "vs_4_0", ST_VERTEX, 4, 0, 0, 0, FALSE, TRUE },
725 { "vs_4_0_level_9_0", ST_VERTEX, 4, 0, 9, 0, FALSE, FALSE },
726 { "vs_4_0_level_9_1", ST_VERTEX, 4, 0, 9, 1, FALSE, FALSE },
727 { "vs_4_0_level_9_3", ST_VERTEX, 4, 0, 9, 3, FALSE, FALSE },
728 { "vs_4_1", ST_VERTEX, 4, 1, 0, 0, FALSE, TRUE },
729 { "vs_5_0", ST_VERTEX, 5, 0, 0, 0, FALSE, TRUE },
732 static const struct target_info * get_target_info(const char *target)
734 LONG min = 0;
735 LONG max = ARRAY_SIZE(targets_info) - 1;
736 LONG cur;
737 int res;
739 while (min <= max)
741 cur = (min + max) / 2;
742 res = strcmp(target, targets_info[cur].name);
743 if (res < 0)
744 max = cur - 1;
745 else if (res > 0)
746 min = cur + 1;
747 else
748 return &targets_info[cur];
751 return NULL;
754 static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint,
755 ID3DBlob **shader, ID3DBlob **error_messages)
757 DWORD size, major, minor;
758 char *messages = NULL;
759 HRESULT hr;
760 ID3DBlob *buffer;
761 char *pos;
762 enum shader_type shader_type;
763 const struct target_info *info;
765 TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader));
767 TRACE("Checking compilation target %s\n", debugstr_a(target));
768 info = get_target_info(target);
769 if (!info)
771 FIXME("Unknown compilation target %s\n", debugstr_a(target));
772 return D3DERR_INVALIDCALL;
774 else
776 if (!info->support)
778 FIXME("Compilation target %s not yet supported\n", debugstr_a(target));
779 return D3DERR_INVALIDCALL;
781 else
783 shader_type = info->type;
784 major = info->sm_major;
785 minor = info->sm_minor;
789 hr = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, shader, &messages);
791 if (messages)
793 TRACE("Compiler messages:\n");
794 TRACE("%s\n", debugstr_a(messages));
796 TRACE("Shader source:\n");
797 TRACE("%s\n", debugstr_a(preproc_shader));
799 if (error_messages)
801 const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL;
802 HRESULT blob_hr;
804 size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1;
805 if (FAILED(blob_hr = D3DCreateBlob(size, &buffer)))
807 HeapFree(GetProcessHeap(), 0, messages);
808 if (shader && *shader)
810 ID3D10Blob_Release(*shader);
811 *shader = NULL;
813 return blob_hr;
815 pos = ID3D10Blob_GetBufferPointer(buffer);
816 if (preproc_messages)
818 memcpy(pos, preproc_messages, strlen(preproc_messages) + 1);
819 pos += strlen(preproc_messages);
821 memcpy(pos, messages, strlen(messages) + 1);
823 if (*error_messages) ID3D10Blob_Release(*error_messages);
824 *error_messages = buffer;
826 HeapFree(GetProcessHeap(), 0, messages);
829 return hr;
832 static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
833 const char *filename, const void *parent_data, const void **data, UINT *bytes)
835 char *fullpath, *buffer = NULL, current_dir[MAX_PATH + 1];
836 const char *initial_dir;
837 SIZE_T size;
838 HANDLE file;
839 ULONG read;
840 DWORD len;
842 if ((initial_dir = strrchr(initial_filename, '\\')))
844 len = initial_dir - initial_filename + 1;
845 initial_dir = initial_filename;
847 else
849 len = GetCurrentDirectoryA(MAX_PATH, current_dir);
850 current_dir[len] = '\\';
851 len++;
852 initial_dir = current_dir;
854 fullpath = heap_alloc(len + strlen(filename) + 1);
855 if (!fullpath)
856 return E_OUTOFMEMORY;
857 memcpy(fullpath, initial_dir, len);
858 strcpy(fullpath + len, filename);
860 file = CreateFileA(fullpath, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
861 if (file == INVALID_HANDLE_VALUE)
862 goto error;
864 TRACE("Include file found at %s.\n", debugstr_a(fullpath));
866 size = GetFileSize(file, NULL);
867 if (size == INVALID_FILE_SIZE)
868 goto error;
869 buffer = heap_alloc(size);
870 if (!buffer)
871 goto error;
872 if (!ReadFile(file, buffer, size, &read, NULL) || read != size)
873 goto error;
875 *bytes = size;
876 *data = buffer;
878 heap_free(fullpath);
879 CloseHandle(file);
880 return S_OK;
882 error:
883 heap_free(fullpath);
884 heap_free(buffer);
885 CloseHandle(file);
886 WARN("Returning E_FAIL.\n");
887 return E_FAIL;
890 static HRESULT WINAPI d3dcompiler_include_from_file_close(ID3DInclude *iface, const void *data)
892 heap_free((void *)data);
893 return S_OK;
896 const struct ID3DIncludeVtbl d3dcompiler_include_from_file_vtbl =
898 d3dcompiler_include_from_file_open,
899 d3dcompiler_include_from_file_close
902 struct d3dcompiler_include_from_file
904 ID3DInclude ID3DInclude_iface;
907 HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
908 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
909 const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
910 const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
911 ID3DBlob **error_messages)
913 struct d3dcompiler_include_from_file include_from_file;
914 HRESULT hr;
916 TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, "
917 "target %s, sflags %#x, eflags %#x, secondary_flags %#x, secondary_data %p, "
918 "secondary_data_size %lu, shader %p, error_messages %p.\n",
919 data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
920 debugstr_a(target), sflags, eflags, secondary_flags, secondary_data,
921 secondary_data_size, shader, error_messages);
923 if (secondary_data)
924 FIXME("secondary data not implemented yet\n");
926 if (shader) *shader = NULL;
927 if (error_messages) *error_messages = NULL;
929 if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
931 include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
932 include = &include_from_file.ID3DInclude_iface;
935 EnterCriticalSection(&wpp_mutex);
937 hr = preprocess_shader(data, data_size, filename, defines, include, error_messages);
938 if (SUCCEEDED(hr))
939 hr = compile_shader(wpp_output, target, entrypoint, shader, error_messages);
941 HeapFree(GetProcessHeap(), 0, wpp_output);
942 LeaveCriticalSection(&wpp_mutex);
943 return hr;
946 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
947 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
948 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
950 TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, "
951 "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p.\n",
952 data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
953 debugstr_a(target), sflags, eflags, shader, error_messages);
955 return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags,
956 eflags, 0, NULL, 0, shader, error_messages);
959 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
960 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
961 ID3DBlob **shader, ID3DBlob **error_messages)
963 HRESULT hr;
964 ID3DBlob *buffer;
966 TRACE("data %p, size %lu, filename %s, defines %p, include %p, shader %p, error_messages %p\n",
967 data, size, debugstr_a(filename), defines, include, shader, error_messages);
969 if (!data)
970 return E_INVALIDARG;
972 EnterCriticalSection(&wpp_mutex);
974 if (shader) *shader = NULL;
975 if (error_messages) *error_messages = NULL;
977 hr = preprocess_shader(data, size, filename, defines, include, error_messages);
979 if (SUCCEEDED(hr))
981 if (shader)
983 hr = D3DCreateBlob(wpp_output_size, &buffer);
984 if (FAILED(hr))
985 goto cleanup;
986 CopyMemory(ID3D10Blob_GetBufferPointer(buffer), wpp_output, wpp_output_size);
987 *shader = buffer;
989 else
990 hr = E_INVALIDARG;
993 cleanup:
994 HeapFree(GetProcessHeap(), 0, wpp_output);
995 LeaveCriticalSection(&wpp_mutex);
996 return hr;
999 HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const char *comments, ID3DBlob **disassembly)
1001 FIXME("data %p, size %lu, flags %#x, comments %p, disassembly %p stub!\n",
1002 data, size, flags, comments, disassembly);
1003 return E_NOTIMPL;
1006 HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
1007 const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors)
1009 char filename_a[MAX_PATH], *source = NULL;
1010 DWORD source_size, read_size;
1011 HANDLE file;
1012 HRESULT hr;
1014 TRACE("filename %s, defines %p, include %p, entrypoint %s, target %s, flags1 %#x, flags2 %#x, "
1015 "code %p, errors %p.\n", debugstr_w(filename), defines, include, debugstr_a(entrypoint),
1016 debugstr_a(target), flags1, flags2, code, errors);
1018 file = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
1019 if (file == INVALID_HANDLE_VALUE)
1020 return HRESULT_FROM_WIN32(GetLastError());
1022 source_size = GetFileSize(file, NULL);
1023 if (source_size == INVALID_FILE_SIZE)
1025 hr = HRESULT_FROM_WIN32(GetLastError());
1026 goto end;
1029 if (!(source = heap_alloc(source_size)))
1031 hr = E_OUTOFMEMORY;
1032 goto end;
1035 if (!ReadFile(file, source, source_size, &read_size, NULL) || read_size != source_size)
1037 WARN("Failed to read file contents.\n");
1038 hr = E_FAIL;
1039 goto end;
1042 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, sizeof(filename_a), NULL, NULL);
1044 hr = D3DCompile(source, source_size, filename_a, defines, include, entrypoint, target,
1045 flags1, flags2, code, errors);
1047 end:
1048 heap_free(source);
1049 CloseHandle(file);
1050 return hr;
1053 HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module)
1055 FIXME("data %p, size %lu, module %p stub!\n", data, size, module);
1056 return E_NOTIMPL;