reg: Print the full key path without a trailing backslash.
[wine.git] / dlls / ddraw / ddraw_private.h
blob7929e9e179572fb25994f0f261e7cddd82913621
1 /*
2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
22 #include <assert.h>
23 #include <limits.h>
24 #include <math.h>
25 #define COBJMACROS
26 #define NONAMELESSSTRUCT
27 #define NONAMELESSUNION
28 #include "wine/debug.h"
29 #include "wine/heap.h"
31 #include "winbase.h"
32 #include "wingdi.h"
33 #include "winuser.h"
35 #include "d3d.h"
36 #include "ddraw.h"
37 #ifdef DDRAW_INIT_GUID
38 #include "initguid.h"
39 #endif
40 #include "wine/list.h"
41 #include "wine/wined3d.h"
43 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
44 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
46 /*****************************************************************************
47 * IDirectDraw implementation structure
48 *****************************************************************************/
49 struct FvfToDecl
51 DWORD fvf;
52 struct wined3d_vertex_declaration *decl;
55 #define DDRAW_INITIALIZED 0x00000001
56 #define DDRAW_D3D_INITIALIZED 0x00000002
57 #define DDRAW_RESTORE_MODE 0x00000004
58 #define DDRAW_NO3D 0x00000008
59 #define DDRAW_SCL_DDRAW1 0x00000010
60 #define DDRAW_SCL_RECURSIVE 0x00000020
61 #define DDRAW_SWAPPED 0x00000040
63 #define DDRAW_STRIDE_ALIGNMENT 8
65 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
66 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
67 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
68 | WINED3D_LEGACY_CUBEMAP_FILTERING)
70 #define DDRAW_MAX_ACTIVE_LIGHTS 32
71 #define DDRAW_MAX_TEXTURES 8
73 enum ddraw_device_state
75 DDRAW_DEVICE_STATE_OK,
76 DDRAW_DEVICE_STATE_LOST,
77 DDRAW_DEVICE_STATE_NOT_RESTORED,
80 struct ddraw
82 /* Interfaces */
83 IDirectDraw7 IDirectDraw7_iface;
84 IDirectDraw4 IDirectDraw4_iface;
85 IDirectDraw2 IDirectDraw2_iface;
86 IDirectDraw IDirectDraw_iface;
87 IDirect3D7 IDirect3D7_iface;
88 IDirect3D3 IDirect3D3_iface;
89 IDirect3D2 IDirect3D2_iface;
90 IDirect3D IDirect3D_iface;
91 struct wined3d_device_parent device_parent;
93 /* See comment in IDirectDraw::AddRef */
94 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
96 struct wined3d *wined3d;
97 struct wined3d_adapter *wined3d_adapter;
98 struct wined3d_output *wined3d_output;
99 struct wined3d_device *wined3d_device;
100 struct wined3d_device_context *immediate_context;
101 DWORD flags;
102 LONG device_state;
104 struct ddraw_surface *primary;
105 RECT primary_lock;
106 struct wined3d_texture *wined3d_frontbuffer;
107 struct wined3d_texture *gdi_surface;
108 struct wined3d_swapchain *wined3d_swapchain;
109 struct wined3d_swapchain_state_parent state_parent;
110 HWND swapchain_window;
112 /* DirectDraw things, which are not handled by WineD3D */
113 DWORD cooperative_level;
115 /* D3D things */
116 HWND d3d_window;
117 struct d3d_device *d3ddevice;
118 int d3dversion;
120 /* Various HWNDs */
121 HWND focuswindow;
122 HWND devicewindow;
123 HWND dest_window;
125 /* For the dll unload cleanup code */
126 struct list ddraw_list_entry;
127 /* The surface list - can't relay this to WineD3D
128 * because of IParent
130 struct list surface_list;
132 /* FVF management */
133 struct FvfToDecl *decls;
134 UINT numConvertedDecls, declArraySize;
136 struct wined3d_stateblock *state;
137 const struct wined3d_stateblock_state *stateblock_state;
140 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
142 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
143 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
144 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
145 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
147 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
149 if (window == GetDesktopWindow())
150 window = NULL;
151 ddraw->swapchain_window = window;
154 /* Utility functions */
155 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
156 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
157 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
159 #define DDRAW_SURFACE_LOCATION_DEFAULT 0x00000001
160 #define DDRAW_SURFACE_LOCATION_DRAW 0x00000002
162 struct ddraw_surface
164 /* IUnknown fields */
165 IDirectDrawSurface7 IDirectDrawSurface7_iface;
166 IDirectDrawSurface4 IDirectDrawSurface4_iface;
167 IDirectDrawSurface3 IDirectDrawSurface3_iface;
168 IDirectDrawSurface2 IDirectDrawSurface2_iface;
169 IDirectDrawSurface IDirectDrawSurface_iface;
170 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
171 IDirect3DTexture2 IDirect3DTexture2_iface;
172 IDirect3DTexture IDirect3DTexture_iface;
174 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
175 IUnknown *ifaceToRelease;
176 IUnknown *texture_outer;
178 int version;
180 /* Connections to other Objects */
181 struct ddraw *ddraw;
182 unsigned int texture_location;
183 struct wined3d_texture *wined3d_texture;
184 struct wined3d_texture *draw_texture;
185 unsigned int sub_resource_idx;
186 struct wined3d_rendertarget_view *wined3d_rtv;
187 struct wined3d_private_store private_store;
188 struct d3d_device *device1;
190 /* This implementation handles attaching surfaces to other surfaces */
191 struct ddraw_surface *next_attached;
192 struct ddraw_surface *first_attached;
193 IUnknown *attached_iface;
195 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
196 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
197 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
198 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
200 #define MAX_COMPLEX_ATTACHED 6
201 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
202 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
203 * but no pointer to prevent temptations to traverse it in the wrong direction.
205 unsigned int is_complex_root : 1;
206 unsigned int is_lost : 1;
207 unsigned int sysmem_fallback : 1;
209 /* Surface description, for GetAttachedSurface */
210 DDSURFACEDESC2 surface_desc;
212 /* Clipper objects */
213 struct ddraw_clipper *clipper;
214 struct ddraw_palette *palette;
216 /* For the ddraw surface list */
217 struct list surface_list_entry;
219 DWORD Handle;
220 HDC dc;
223 struct ddraw_texture
225 unsigned int version;
226 DDSURFACEDESC2 surface_desc;
228 struct ddraw_surface *root;
229 struct wined3d_device *wined3d_device;
231 void *texture_memory;
234 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
235 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
236 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
237 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
238 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
239 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
240 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
241 const RECT *rect, BOOL read, unsigned int swap_interval) DECLSPEC_HIDDEN;
243 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
245 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
248 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
250 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
253 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
255 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
258 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
260 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
263 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
265 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
268 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
270 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
273 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
275 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
278 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
279 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
280 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
282 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
283 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
285 #define DDRAW_INVALID_HANDLE ~0U
287 enum ddraw_handle_type
289 DDRAW_HANDLE_FREE,
290 DDRAW_HANDLE_MATERIAL,
291 DDRAW_HANDLE_MATRIX,
292 DDRAW_HANDLE_STATEBLOCK,
293 DDRAW_HANDLE_SURFACE,
296 struct ddraw_handle_entry
298 void *object;
299 enum ddraw_handle_type type;
302 struct ddraw_handle_table
304 struct ddraw_handle_entry *entries;
305 struct ddraw_handle_entry *free_entries;
306 UINT table_size;
307 UINT entry_count;
310 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
311 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
312 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
313 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
314 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
316 struct d3d_device
318 /* IUnknown */
319 IDirect3DDevice7 IDirect3DDevice7_iface;
320 IDirect3DDevice3 IDirect3DDevice3_iface;
321 IDirect3DDevice2 IDirect3DDevice2_iface;
322 IDirect3DDevice IDirect3DDevice_iface;
323 IUnknown IUnknown_inner;
324 LONG ref;
325 UINT version;
326 BOOL hardware_device;
328 IUnknown *outer_unknown;
329 struct wined3d_device *wined3d_device;
330 struct wined3d_device_context *immediate_context;
331 struct ddraw *ddraw;
332 IUnknown *rt_iface;
334 struct wined3d_buffer *index_buffer;
335 UINT index_buffer_size;
336 UINT index_buffer_pos;
338 struct wined3d_buffer *vertex_buffer;
339 UINT vertex_buffer_size;
340 UINT vertex_buffer_pos;
342 /* Viewport management */
343 struct list viewport_list;
344 struct d3d_viewport *current_viewport;
345 D3DVIEWPORT7 active_viewport;
347 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
348 BOOL legacyTextureBlending;
349 D3DTEXTUREBLEND texture_map_blend;
351 struct wined3d_matrix legacy_projection, legacy_clipspace;
353 /* Light state */
354 DWORD material;
356 /* Rendering functions to wrap D3D(1-3) to D3D7 */
357 D3DPRIMITIVETYPE primitive_type;
358 DWORD vertex_type;
359 DWORD render_flags;
360 DWORD nb_vertices;
361 BYTE *sysmem_vertex_buffer;
362 DWORD vertex_size;
363 DWORD buffer_size;
365 /* Handle management */
366 struct ddraw_handle_table handle_table;
367 D3DMATRIXHANDLE world, proj, view;
369 struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
371 struct wined3d_stateblock *recording, *state, *update_state;
372 const struct wined3d_stateblock_state *stateblock_state;
375 HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface,
376 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
377 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
379 /* The IID */
380 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
382 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
384 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
387 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
389 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
392 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
394 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
397 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
399 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
402 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
403 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
404 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
405 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
407 struct ddraw_clipper
409 IDirectDrawClipper IDirectDrawClipper_iface;
410 LONG ref;
411 HWND window;
412 HRGN region;
413 BOOL initialized;
416 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
417 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
418 BOOL ddraw_clipper_is_valid(const struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
420 /*****************************************************************************
421 * IDirectDrawPalette implementation structure
422 *****************************************************************************/
423 struct ddraw_palette
425 /* IUnknown fields */
426 IDirectDrawPalette IDirectDrawPalette_iface;
427 LONG ref;
429 struct wined3d_palette *wined3d_palette;
430 struct ddraw *ddraw;
431 IUnknown *ifaceToRelease;
432 DWORD flags;
435 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
437 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
440 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
442 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
443 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
445 /* Helper structures */
446 struct object_creation_info
448 const CLSID *clsid;
449 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
450 void **ppObj);
453 /******************************************************************************
454 * IDirect3DLight implementation structure - Wraps to D3D7
455 ******************************************************************************/
456 struct d3d_light
458 IDirect3DLight IDirect3DLight_iface;
459 LONG ref;
461 /* IDirect3DLight fields */
462 struct ddraw *ddraw;
464 /* If this light is active for one viewport, put the viewport here */
465 struct d3d_viewport *active_viewport;
467 D3DLIGHT2 light;
468 D3DLIGHT7 light7;
470 DWORD active_light_index;
472 struct list entry;
475 /* Helper functions */
476 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
477 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
478 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
479 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
481 /******************************************************************************
482 * IDirect3DMaterial implementation structure - Wraps to D3D7
483 ******************************************************************************/
484 struct d3d_material
486 IDirect3DMaterial3 IDirect3DMaterial3_iface;
487 IDirect3DMaterial2 IDirect3DMaterial2_iface;
488 IDirect3DMaterial IDirect3DMaterial_iface;
489 LONG ref;
491 /* IDirect3DMaterial2 fields */
492 struct ddraw *ddraw;
493 struct d3d_device *active_device;
495 D3DMATERIAL mat;
496 DWORD Handle;
499 /* Helper functions */
500 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
501 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
503 enum ddraw_viewport_version
505 DDRAW_VIEWPORT_VERSION_NONE,
506 DDRAW_VIEWPORT_VERSION_1,
507 DDRAW_VIEWPORT_VERSION_2,
510 /*****************************************************************************
511 * IDirect3DViewport - Wraps to D3D7
512 *****************************************************************************/
513 struct d3d_viewport
515 IDirect3DViewport3 IDirect3DViewport3_iface;
516 LONG ref;
518 /* IDirect3DViewport fields */
519 struct ddraw *ddraw;
521 /* If this viewport is active for one device, put the device here */
522 struct d3d_device *active_device;
524 DWORD active_lights_count;
525 DWORD map_lights;
527 enum ddraw_viewport_version version;
529 union
531 D3DVIEWPORT vp1;
532 D3DVIEWPORT2 vp2;
533 } viewports;
535 struct list entry;
536 struct list light_list;
537 struct d3d_material *background;
540 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
541 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
542 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
544 /* Helper functions */
545 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
546 void viewport_deactivate(struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
547 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
549 /*****************************************************************************
550 * IDirect3DExecuteBuffer - Wraps to D3D7
551 *****************************************************************************/
552 struct d3d_execute_buffer
554 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
555 LONG ref;
556 /* IDirect3DExecuteBuffer fields */
557 struct ddraw *ddraw;
558 struct d3d_device *d3ddev;
560 D3DEXECUTEBUFFERDESC desc;
561 D3DEXECUTEDATA data;
563 /* This buffer will store the transformed vertices */
564 unsigned int index_size, index_pos;
565 unsigned int vertex_size, src_vertex_pos;
566 struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
568 /* This flags is set to TRUE if we allocated ourselves the
569 * data buffer
571 BOOL need_free;
574 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
575 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
576 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
578 /* The execute function */
579 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
580 struct d3d_device *device) DECLSPEC_HIDDEN;
582 /*****************************************************************************
583 * IDirect3DVertexBuffer
584 *****************************************************************************/
585 struct d3d_vertex_buffer
587 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
588 LONG ref;
589 unsigned int version;
591 /*** WineD3D and ddraw links ***/
592 struct wined3d_buffer *wined3d_buffer;
593 struct wined3d_vertex_declaration *wined3d_declaration;
594 struct ddraw *ddraw;
596 /*** Storage for D3D7 specific things ***/
597 DWORD Caps;
598 DWORD fvf;
599 DWORD size;
600 BOOL dynamic;
603 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
604 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
605 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
606 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
608 /*****************************************************************************
609 * Helper functions from utils.c
610 *****************************************************************************/
612 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
613 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
615 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
616 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
618 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
619 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
620 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
621 DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
622 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
623 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags) DECLSPEC_HIDDEN;
624 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
625 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
626 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
627 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
628 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
629 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
630 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
631 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
633 void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *src1,
634 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
636 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
638 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
639 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
640 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
643 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
645 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
646 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
647 return !!(fmt->dwFlags & flags);
650 static inline BOOL ddraw_surface_can_be_lost(const struct ddraw_surface *surface)
652 DWORD caps = surface->surface_desc.ddsCaps.dwCaps;
654 /* Testing with DDCREATE_EMULATIONONLY showed that primary surfaces and Z buffers can
655 * be lost even if created with explicit DDCAPS_SYSTEMMEMORY. Textures can or cannot be lost
656 * depending on whether _SYSTEMMEMORY was given explicitly by the application. */
657 if (!(caps & DDSCAPS_SYSTEMMEMORY) || caps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_ZBUFFER))
658 return TRUE;
660 return surface->sysmem_fallback;
663 #define DDRAW_SURFACE_READ 0x00000001
664 #define DDRAW_SURFACE_WRITE 0x00000002
665 #define DDRAW_SURFACE_RW (DDRAW_SURFACE_READ | DDRAW_SURFACE_WRITE)
667 static inline struct wined3d_texture *ddraw_surface_get_default_texture(struct ddraw_surface *surface, unsigned int flags)
669 if (surface->draw_texture)
671 if (flags & DDRAW_SURFACE_READ && !(surface->texture_location & DDRAW_SURFACE_LOCATION_DEFAULT))
673 wined3d_device_context_copy_sub_resource_region(surface->ddraw->immediate_context,
674 wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx, 0, 0, 0,
675 wined3d_texture_get_resource(surface->draw_texture), surface->sub_resource_idx, NULL, 0);
676 surface->texture_location |= DDRAW_SURFACE_LOCATION_DEFAULT;
679 if (flags & DDRAW_SURFACE_WRITE)
680 surface->texture_location = DDRAW_SURFACE_LOCATION_DEFAULT;
682 return surface->wined3d_texture;
685 static inline struct wined3d_texture *ddraw_surface_get_draw_texture(struct ddraw_surface *surface, unsigned int flags)
687 if (!surface->draw_texture)
688 return surface->wined3d_texture;
690 if (flags & DDRAW_SURFACE_READ && !(surface->texture_location & DDRAW_SURFACE_LOCATION_DRAW))
692 wined3d_device_context_copy_sub_resource_region(surface->ddraw->immediate_context,
693 wined3d_texture_get_resource(surface->draw_texture), surface->sub_resource_idx, 0, 0, 0,
694 wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx, NULL, 0);
695 surface->texture_location |= DDRAW_SURFACE_LOCATION_DRAW;
698 if (flags & DDRAW_SURFACE_WRITE)
699 surface->texture_location = DDRAW_SURFACE_LOCATION_DRAW;
701 return surface->draw_texture;
704 static inline struct wined3d_texture *ddraw_surface_get_any_texture(struct ddraw_surface *surface, unsigned int flags)
706 if (surface->texture_location & DDRAW_SURFACE_LOCATION_DEFAULT)
707 return ddraw_surface_get_default_texture(surface, flags);
709 assert(surface->texture_location & DDRAW_SURFACE_LOCATION_DRAW);
710 return ddraw_surface_get_draw_texture(surface, flags);
713 void d3d_device_sync_surfaces(struct d3d_device *device) DECLSPEC_HIDDEN;
715 /* Used for generic dumping */
716 struct flag_info
718 DWORD val;
719 const char *name;
722 #define FE(x) { x, #x }
724 struct member_info
726 DWORD val;
727 const char *name;
728 void (*func)(const void *);
729 ptrdiff_t offset;
732 /* Structure copy */
733 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
735 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
736 do { \
737 DWORD __size = (to)->dwSize; \
738 DWORD __resetsize = min(to_size, sizeof(*to)); \
739 DWORD __copysize = min(__resetsize, from_size); \
740 assert(to != from); \
741 memcpy(to, from, __copysize); \
742 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
743 (to)->dwSize = __size; /* restore size */ \
744 } while (0)
746 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
748 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
750 void viewport_alloc_active_light_index(struct d3d_light *light) DECLSPEC_HIDDEN;
751 void viewport_free_active_light_index(struct d3d_light *light) DECLSPEC_HIDDEN;
753 #endif