2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
36 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
40 enum wined3d_format_id id
;
43 format_index_remap
[] =
45 {WINED3DFMT_UYVY
, WINED3D_FORMAT_FOURCC_BASE
},
46 {WINED3DFMT_YUY2
, WINED3D_FORMAT_FOURCC_BASE
+ 1},
47 {WINED3DFMT_YV12
, WINED3D_FORMAT_FOURCC_BASE
+ 2},
48 {WINED3DFMT_DXT1
, WINED3D_FORMAT_FOURCC_BASE
+ 3},
49 {WINED3DFMT_DXT2
, WINED3D_FORMAT_FOURCC_BASE
+ 4},
50 {WINED3DFMT_DXT3
, WINED3D_FORMAT_FOURCC_BASE
+ 5},
51 {WINED3DFMT_DXT4
, WINED3D_FORMAT_FOURCC_BASE
+ 6},
52 {WINED3DFMT_DXT5
, WINED3D_FORMAT_FOURCC_BASE
+ 7},
53 {WINED3DFMT_MULTI2_ARGB8
, WINED3D_FORMAT_FOURCC_BASE
+ 8},
54 {WINED3DFMT_G8R8_G8B8
, WINED3D_FORMAT_FOURCC_BASE
+ 9},
55 {WINED3DFMT_R8G8_B8G8
, WINED3D_FORMAT_FOURCC_BASE
+ 10},
56 {WINED3DFMT_ATI1N
, WINED3D_FORMAT_FOURCC_BASE
+ 11},
57 {WINED3DFMT_ATI2N
, WINED3D_FORMAT_FOURCC_BASE
+ 12},
58 {WINED3DFMT_INST
, WINED3D_FORMAT_FOURCC_BASE
+ 13},
59 {WINED3DFMT_NVDB
, WINED3D_FORMAT_FOURCC_BASE
+ 14},
60 {WINED3DFMT_NVHU
, WINED3D_FORMAT_FOURCC_BASE
+ 15},
61 {WINED3DFMT_NVHS
, WINED3D_FORMAT_FOURCC_BASE
+ 16},
62 {WINED3DFMT_INTZ
, WINED3D_FORMAT_FOURCC_BASE
+ 17},
63 {WINED3DFMT_RESZ
, WINED3D_FORMAT_FOURCC_BASE
+ 18},
64 {WINED3DFMT_NULL
, WINED3D_FORMAT_FOURCC_BASE
+ 19},
65 {WINED3DFMT_R16
, WINED3D_FORMAT_FOURCC_BASE
+ 20},
66 {WINED3DFMT_AL16
, WINED3D_FORMAT_FOURCC_BASE
+ 21},
67 {WINED3DFMT_NV12
, WINED3D_FORMAT_FOURCC_BASE
+ 22},
68 {WINED3DFMT_ATOC
, WINED3D_FORMAT_FOURCC_BASE
+ 23},
71 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
73 struct wined3d_format_channels
75 enum wined3d_format_id id
;
76 DWORD red_size
, green_size
, blue_size
, alpha_size
;
77 DWORD red_offset
, green_offset
, blue_offset
, alpha_offset
;
79 BYTE depth_size
, stencil_size
;
82 static const struct wined3d_format_channels formats
[] =
85 * format id r g b a r g b a bpp depth stencil */
86 {WINED3DFMT_UNKNOWN
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
88 {WINED3DFMT_UYVY
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YUY2
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
90 {WINED3DFMT_YV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_NV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT1
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT2
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT3
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT4
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_DXT5
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_MULTI2_ARGB8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_G8R8_G8B8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
99 {WINED3DFMT_R8G8_B8G8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
101 {WINED3DFMT_R8G8_SNORM_Cx
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
102 {WINED3DFMT_R11G11B10_FLOAT
, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
103 /* Palettized formats */
104 {WINED3DFMT_P8_UINT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
105 {WINED3DFMT_P8_UINT
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
106 /* Standard ARGB formats. */
107 {WINED3DFMT_B8G8R8_UNORM
, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
108 {WINED3DFMT_B5G6R5_UNORM
, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
109 {WINED3DFMT_B5G5R5X1_UNORM
, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
110 {WINED3DFMT_B5G5R5A1_UNORM
, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
111 {WINED3DFMT_B4G4R4A4_UNORM
, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
112 {WINED3DFMT_B2G3R3_UNORM
, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
113 {WINED3DFMT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
114 {WINED3DFMT_B2G3R3A8_UNORM
, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
115 {WINED3DFMT_B4G4R4X4_UNORM
, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
116 {WINED3DFMT_R8G8B8X8_UNORM
, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
117 {WINED3DFMT_B10G10R10A2_UNORM
, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
119 {WINED3DFMT_L8_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
120 {WINED3DFMT_L8A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
121 {WINED3DFMT_L4A4_UNORM
, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
122 {WINED3DFMT_L16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
123 /* Bump mapping stuff */
124 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
125 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
126 {WINED3DFMT_R10G11B11_SNORM
, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
127 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
128 /* Depth stencil formats */
129 {WINED3DFMT_D16_LOCKABLE
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
130 {WINED3DFMT_D32_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
131 {WINED3DFMT_S1_UINT_D15_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
132 {WINED3DFMT_X8D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
133 {WINED3DFMT_S4X4_UINT_D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
134 {WINED3DFMT_S8_UINT_D24_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
135 /* Vendor-specific formats */
136 {WINED3DFMT_ATI1N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
137 {WINED3DFMT_ATI2N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
138 {WINED3DFMT_NVDB
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
139 {WINED3DFMT_ATOC
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
140 {WINED3DFMT_INST
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
141 {WINED3DFMT_INTZ
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
142 {WINED3DFMT_RESZ
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
143 {WINED3DFMT_NVHU
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
144 {WINED3DFMT_NVHS
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
145 {WINED3DFMT_NULL
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
146 /* Unsure about them, could not find a Windows driver that supports them */
147 {WINED3DFMT_R16
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
148 {WINED3DFMT_AL16
, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
149 /* DirectX 10 HDR formats */
150 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
152 {WINED3DFMT_R32G32B32A32_TYPELESS
, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
153 {WINED3DFMT_R32G32B32_TYPELESS
, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
154 {WINED3DFMT_R16G16B16A16_TYPELESS
, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
155 {WINED3DFMT_R32G32_TYPELESS
, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
156 {WINED3DFMT_R32G8X24_TYPELESS
, 32, 8, 0, 0, 0, 0, 0, 0, 8, 0, 0},
157 {WINED3DFMT_R10G10B10A2_TYPELESS
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
158 {WINED3DFMT_R10G10B10X2_TYPELESS
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
159 {WINED3DFMT_R8G8B8A8_TYPELESS
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
160 {WINED3DFMT_R16G16_TYPELESS
, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
161 {WINED3DFMT_R32_TYPELESS
, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
162 {WINED3DFMT_R24G8_TYPELESS
, 24, 8, 0, 0, 0, 0, 0, 0, 4, 0, 0},
163 {WINED3DFMT_R8G8_TYPELESS
, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
164 {WINED3DFMT_R16_TYPELESS
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
165 {WINED3DFMT_R8_TYPELESS
, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
166 {WINED3DFMT_BC1_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
167 {WINED3DFMT_BC2_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC3_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC4_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC5_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_BC6H_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
172 {WINED3DFMT_BC7_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
173 {WINED3DFMT_B8G8R8A8_TYPELESS
, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
174 {WINED3DFMT_B8G8R8X8_TYPELESS
, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
177 enum wined3d_channel_type
179 WINED3D_CHANNEL_TYPE_NONE
,
180 WINED3D_CHANNEL_TYPE_UNORM
,
181 WINED3D_CHANNEL_TYPE_SNORM
,
182 WINED3D_CHANNEL_TYPE_UINT
,
183 WINED3D_CHANNEL_TYPE_SINT
,
184 WINED3D_CHANNEL_TYPE_FLOAT
,
185 WINED3D_CHANNEL_TYPE_DEPTH
,
186 WINED3D_CHANNEL_TYPE_STENCIL
,
187 WINED3D_CHANNEL_TYPE_UNUSED
,
190 struct wined3d_typed_format_info
192 enum wined3d_format_id id
;
193 enum wined3d_format_id typeless_id
;
194 const char *channels
;
198 * The last entry for a given typeless format defines its internal format.
200 * u - WINED3D_CHANNEL_TYPE_UNORM
201 * i - WINED3D_CHANNEL_TYPE_SNORM
202 * U - WINED3D_CHANNEL_TYPE_UINT
203 * I - WINED3D_CHANNEL_TYPE_SINT
204 * F - WINED3D_CHANNEL_TYPE_FLOAT
205 * D - WINED3D_CHANNEL_TYPE_DEPTH
206 * S - WINED3D_CHANNEL_TYPE_STENCIL
207 * X - WINED3D_CHANNEL_TYPE_UNUSED
209 static const struct wined3d_typed_format_info typed_formats
[] =
211 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "UUUU"},
212 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "IIII"},
213 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "FFFF"},
214 {WINED3DFMT_R32G32B32_UINT
, WINED3DFMT_R32G32B32_TYPELESS
, "UUU"},
215 {WINED3DFMT_R32G32B32_SINT
, WINED3DFMT_R32G32B32_TYPELESS
, "III"},
216 {WINED3DFMT_R32G32B32_FLOAT
, WINED3DFMT_R32G32B32_TYPELESS
, "FFF"},
217 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "uuuu"},
218 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "iiii"},
219 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "UUUU"},
220 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "IIII"},
221 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "FFFF"},
222 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_R32G32_TYPELESS
, "UU"},
223 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_R32G32_TYPELESS
, "II"},
224 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_R32G32_TYPELESS
, "FF"},
225 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_R32G8X24_TYPELESS
, "FXX"},
226 {WINED3DFMT_X32_TYPELESS_G8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "XUX"},
227 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "DSX"},
228 {WINED3DFMT_R10G10B10A2_SNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "iiii"},
229 {WINED3DFMT_R10G10B10A2_UINT
, WINED3DFMT_R10G10B10A2_TYPELESS
, "UUUU"},
230 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "uuuu"},
231 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3DFMT_R10G10B10X2_TYPELESS
, "iiiX"},
232 {WINED3DFMT_R10G10B10X2_UINT
, WINED3DFMT_R10G10B10X2_TYPELESS
, "UUUX"},
233 {WINED3DFMT_R8G8B8A8_UINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "UUUU"},
234 {WINED3DFMT_R8G8B8A8_SINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "IIII"},
235 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "iiii"},
236 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
237 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
238 {WINED3DFMT_R16G16_UNORM
, WINED3DFMT_R16G16_TYPELESS
, "uu"},
239 {WINED3DFMT_R16G16_SNORM
, WINED3DFMT_R16G16_TYPELESS
, "ii"},
240 {WINED3DFMT_R16G16_UINT
, WINED3DFMT_R16G16_TYPELESS
, "UU"},
241 {WINED3DFMT_R16G16_SINT
, WINED3DFMT_R16G16_TYPELESS
, "II"},
242 {WINED3DFMT_R16G16_FLOAT
, WINED3DFMT_R16G16_TYPELESS
, "FF"},
243 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "D"},
244 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "F"},
245 {WINED3DFMT_R32_UINT
, WINED3DFMT_R32_TYPELESS
, "U"},
246 {WINED3DFMT_R32_SINT
, WINED3DFMT_R32_TYPELESS
, "I"},
247 {WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_R24G8_TYPELESS
, "uX"},
248 {WINED3DFMT_X24_TYPELESS_G8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "XU"},
249 {WINED3DFMT_D24_UNORM_S8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "DS"},
250 {WINED3DFMT_R8G8_SNORM
, WINED3DFMT_R8G8_TYPELESS
, "ii"},
251 {WINED3DFMT_R8G8_UNORM
, WINED3DFMT_R8G8_TYPELESS
, "uu"},
252 {WINED3DFMT_R8G8_UINT
, WINED3DFMT_R8G8_TYPELESS
, "UU"},
253 {WINED3DFMT_R8G8_SINT
, WINED3DFMT_R8G8_TYPELESS
, "II"},
254 {WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_TYPELESS
, "D"},
255 {WINED3DFMT_R16_UNORM
, WINED3DFMT_R16_TYPELESS
, "u"},
256 {WINED3DFMT_R16_SNORM
, WINED3DFMT_R16_TYPELESS
, "i"},
257 {WINED3DFMT_R16_UINT
, WINED3DFMT_R16_TYPELESS
, "U"},
258 {WINED3DFMT_R16_SINT
, WINED3DFMT_R16_TYPELESS
, "I"},
259 {WINED3DFMT_R16_FLOAT
, WINED3DFMT_R16_TYPELESS
, "F"},
260 {WINED3DFMT_R8_UNORM
, WINED3DFMT_R8_TYPELESS
, "u"},
261 {WINED3DFMT_R8_SNORM
, WINED3DFMT_R8_TYPELESS
, "i"},
262 {WINED3DFMT_R8_UINT
, WINED3DFMT_R8_TYPELESS
, "U"},
263 {WINED3DFMT_R8_SINT
, WINED3DFMT_R8_TYPELESS
, "I"},
264 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_TYPELESS
, ""},
265 {WINED3DFMT_BC1_UNORM
, WINED3DFMT_BC1_TYPELESS
, ""},
266 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_TYPELESS
, ""},
267 {WINED3DFMT_BC2_UNORM
, WINED3DFMT_BC2_TYPELESS
, ""},
268 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_TYPELESS
, ""},
269 {WINED3DFMT_BC3_UNORM
, WINED3DFMT_BC3_TYPELESS
, ""},
270 {WINED3DFMT_BC4_UNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
271 {WINED3DFMT_BC4_SNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
272 {WINED3DFMT_BC5_UNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
273 {WINED3DFMT_BC5_SNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
274 {WINED3DFMT_BC6H_UF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
275 {WINED3DFMT_BC6H_SF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
276 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_TYPELESS
, ""},
277 {WINED3DFMT_BC7_UNORM
, WINED3DFMT_BC7_TYPELESS
, ""},
278 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
279 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
280 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
281 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
284 struct wined3d_typeless_format_depth_stencil_info
286 enum wined3d_format_id typeless_id
;
287 enum wined3d_format_id depth_stencil_id
;
288 enum wined3d_format_id depth_view_id
;
289 enum wined3d_format_id stencil_view_id
;
290 BOOL separate_depth_view_format
;
293 static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats
[] =
295 {WINED3DFMT_R32G8X24_TYPELESS
, WINED3DFMT_D32_FLOAT_S8X24_UINT
,
296 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_X32_TYPELESS_G8X24_UINT
, TRUE
},
297 {WINED3DFMT_R24G8_TYPELESS
, WINED3DFMT_D24_UNORM_S8_UINT
,
298 WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_X24_TYPELESS_G8_UINT
, TRUE
},
299 {WINED3DFMT_R32_TYPELESS
, WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_FLOAT
},
300 {WINED3DFMT_R16_TYPELESS
, WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_UNORM
},
303 struct wined3d_format_ddi_info
305 enum wined3d_format_id id
;
306 D3DDDIFORMAT ddi_format
;
309 static const struct wined3d_format_ddi_info ddi_formats
[] =
311 {WINED3DFMT_B8G8R8_UNORM
, D3DDDIFMT_R8G8B8
},
312 {WINED3DFMT_B8G8R8A8_UNORM
, D3DDDIFMT_A8R8G8B8
},
313 {WINED3DFMT_B8G8R8X8_UNORM
, D3DDDIFMT_X8R8G8B8
},
314 {WINED3DFMT_B5G6R5_UNORM
, D3DDDIFMT_R5G6B5
},
315 {WINED3DFMT_B5G5R5X1_UNORM
, D3DDDIFMT_X1R5G5B5
},
316 {WINED3DFMT_B5G5R5A1_UNORM
, D3DDDIFMT_A1R5G5B5
},
317 {WINED3DFMT_B4G4R4A4_UNORM
, D3DDDIFMT_A4R4G4B4
},
318 {WINED3DFMT_B4G4R4X4_UNORM
, D3DDDIFMT_X4R4G4B4
},
319 {WINED3DFMT_P8_UINT
, D3DDDIFMT_P8
},
322 struct wined3d_format_base_flags
324 enum wined3d_format_id id
;
328 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
329 * still needs to use the correct block based calculation for e.g. the
331 static const struct wined3d_format_base_flags format_base_flags
[] =
333 {WINED3DFMT_ATI1N
, WINED3DFMT_FLAG_MAPPABLE
| WINED3DFMT_FLAG_BROKEN_PITCH
},
334 {WINED3DFMT_ATI2N
, WINED3DFMT_FLAG_MAPPABLE
| WINED3DFMT_FLAG_BROKEN_PITCH
},
335 {WINED3DFMT_D16_LOCKABLE
, WINED3DFMT_FLAG_MAPPABLE
},
336 {WINED3DFMT_INTZ
, WINED3DFMT_FLAG_MAPPABLE
},
337 {WINED3DFMT_R11G11B10_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
338 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
339 {WINED3DFMT_S8_UINT_D24_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
340 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_FLAG_FLOAT
},
341 {WINED3DFMT_INST
, WINED3DFMT_FLAG_EXTENSION
},
342 {WINED3DFMT_NULL
, WINED3DFMT_FLAG_EXTENSION
},
343 {WINED3DFMT_NVDB
, WINED3DFMT_FLAG_EXTENSION
},
344 {WINED3DFMT_ATOC
, WINED3DFMT_FLAG_EXTENSION
},
345 {WINED3DFMT_RESZ
, WINED3DFMT_FLAG_EXTENSION
},
346 {WINED3DFMT_R32G32B32A32_TYPELESS
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
347 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
348 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
349 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
350 {WINED3DFMT_R16G16B16A16_TYPELESS
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
351 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
352 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
353 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
354 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
355 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
356 {WINED3DFMT_R32G32_TYPELESS
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
357 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
358 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
359 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
360 {WINED3DFMT_R32_TYPELESS
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
361 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
362 {WINED3DFMT_R32_UINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
363 {WINED3DFMT_R32_SINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
366 static void rgb888_from_rgb565(WORD rgb565
, BYTE
*r
, BYTE
*g
, BYTE
*b
)
370 /* (2⁸ - 1) / (2⁵ - 1) ≈ 2⁸ / 2⁵ + 2⁸ / 2¹⁰
371 * (2⁸ - 1) / (2⁶ - 1) ≈ 2⁸ / 2⁶ + 2⁸ / 2¹² */
373 *r
= (c
<< 3) + (c
>> 2);
374 c
= (rgb565
>> 5) & 0x3f;
375 *g
= (c
<< 2) + (c
>> 4);
377 *b
= (c
<< 3) + (c
>> 2);
380 static void build_dxtn_colour_table(WORD colour0
, WORD colour1
,
381 DWORD colour_table
[4], enum wined3d_format_id format_id
)
389 rgb888_from_rgb565(colour0
, &c
[0].r
, &c
[0].g
, &c
[0].b
);
390 rgb888_from_rgb565(colour1
, &c
[1].r
, &c
[1].g
, &c
[1].b
);
392 if (format_id
== WINED3DFMT_BC1_UNORM
&& colour0
<= colour1
)
394 c
[2].r
= (c
[0].r
+ c
[1].r
) / 2;
395 c
[2].g
= (c
[0].g
+ c
[1].g
) / 2;
396 c
[2].b
= (c
[0].b
+ c
[1].b
) / 2;
404 for (i
= 0; i
< 2; ++i
)
406 c
[i
+ 2].r
= (2 * c
[i
].r
+ c
[1 - i
].r
) / 3;
407 c
[i
+ 2].g
= (2 * c
[i
].g
+ c
[1 - i
].g
) / 3;
408 c
[i
+ 2].b
= (2 * c
[i
].b
+ c
[1 - i
].b
) / 3;
412 for (i
= 0; i
< 4; ++i
)
414 colour_table
[i
] = (c
[i
].r
<< 16) | (c
[i
].g
<< 8) | c
[i
].b
;
418 static void build_bc3_alpha_table(BYTE alpha0
, BYTE alpha1
, BYTE alpha_table
[8])
422 alpha_table
[0] = alpha0
;
423 alpha_table
[1] = alpha1
;
427 for (i
= 0; i
< 6; ++i
)
429 alpha_table
[2 + i
] = ((6 - i
) * alpha0
+ (i
+ 1) * alpha1
) / 7;
435 for (i
= 0; i
< 4; ++i
)
437 alpha_table
[2 + i
] = ((4 - i
) * alpha0
+ (i
+ 1) * alpha1
) / 5;
439 alpha_table
[6] = 0x00;
440 alpha_table
[7] = 0xff;
444 static void decompress_dxtn_block(const BYTE
*src
, BYTE
*dst
, unsigned int width
,
445 unsigned int height
, unsigned int dst_row_pitch
, enum wined3d_format_id format_id
)
447 const UINT64
*s
= (const UINT64
*)src
;
448 BOOL bc1_alpha
= FALSE
;
449 DWORD colour_table
[4];
458 if (format_id
== WINED3DFMT_BC1_UNORM
)
460 WORD colour0
, colour1
;
464 colour0
= s
[0] & 0xffff;
465 colour1
= (s
[0] >> 16) & 0xffff;
466 colour_bits
= (s
[0] >> 32) & 0xffffffff;
467 build_dxtn_colour_table(colour0
, colour1
, colour_table
, format_id
);
468 if (colour0
<= colour1
)
474 if (format_id
== WINED3DFMT_BC3_UNORM
)
476 build_bc3_alpha_table(alpha_bits
& 0xff, (alpha_bits
>> 8) & 0xff, alpha_table
);
480 colour_bits
= (s
[1] >> 32) & 0xffffffff;
481 build_dxtn_colour_table(s
[1] & 0xffff, (s
[1] >> 16) & 0xffff, colour_table
, format_id
);
484 for (y
= 0; y
< height
; ++y
)
486 dst_row
= (DWORD
*)&dst
[y
* dst_row_pitch
];
487 for (x
= 0; x
< width
; ++x
)
489 colour_idx
= (colour_bits
>> (y
* 8 + x
* 2)) & 0x3;
492 case WINED3DFMT_BC1_UNORM
:
493 alpha
= bc1_alpha
&& colour_idx
== 3 ? 0x00 : 0xff;
496 case WINED3DFMT_BC2_UNORM
:
497 alpha
= (alpha_bits
>> (y
* 16 + x
* 4)) & 0xf;
498 /* (2⁸ - 1) / (2⁴ - 1) ≈ 2⁸ / 2⁴ + 2⁸ / 2⁸ */
502 case WINED3DFMT_BC3_UNORM
:
503 alpha
= alpha_table
[(alpha_bits
>> (y
* 12 + x
* 3)) & 0x7];
510 dst_row
[x
] = (alpha
<< 24) | colour_table
[colour_idx
];
515 static void decompress_dxtn(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
516 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
517 unsigned int width
, unsigned int height
, unsigned int depth
, enum wined3d_format_id format_id
)
519 unsigned int block_byte_count
, block_w
, block_h
;
520 const BYTE
*src_row
, *src_slice
= src
;
521 BYTE
*dst_row
, *dst_slice
= dst
;
522 unsigned int x
, y
, z
;
524 block_byte_count
= format_id
== WINED3DFMT_BC1_UNORM
? 8 : 16;
526 for (z
= 0; z
< depth
; ++z
)
530 for (y
= 0; y
< height
; y
+= 4)
532 for (x
= 0; x
< width
; x
+= 4)
534 block_w
= min(width
- x
, 4);
535 block_h
= min(height
- y
, 4);
536 decompress_dxtn_block(&src_row
[x
* (block_byte_count
/ 4)],
537 &dst_row
[x
* 4], block_w
, block_h
, dst_row_pitch
, format_id
);
539 src_row
+= src_row_pitch
;
540 dst_row
+= dst_row_pitch
* 4;
542 src_slice
+= src_slice_pitch
;
543 dst_slice
+= dst_slice_pitch
;
547 static void decompress_bc3(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
548 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
549 unsigned int width
, unsigned int height
, unsigned int depth
)
551 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
552 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC3_UNORM
);
555 static void decompress_bc2(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
556 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
557 unsigned int width
, unsigned int height
, unsigned int depth
)
559 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
560 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC2_UNORM
);
563 static void decompress_bc1(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
564 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
565 unsigned int width
, unsigned int height
, unsigned int depth
)
567 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
568 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC1_UNORM
);
571 static const struct wined3d_format_decompress_info
573 enum wined3d_format_id id
;
574 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
575 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
576 unsigned int width
, unsigned int height
, unsigned int depth
);
578 format_decompress_info
[] =
580 {WINED3DFMT_DXT1
, decompress_bc1
},
581 {WINED3DFMT_DXT2
, decompress_bc2
},
582 {WINED3DFMT_DXT3
, decompress_bc2
},
583 {WINED3DFMT_DXT4
, decompress_bc3
},
584 {WINED3DFMT_DXT5
, decompress_bc3
},
585 {WINED3DFMT_BC1_UNORM
, decompress_bc1
},
586 {WINED3DFMT_BC2_UNORM
, decompress_bc2
},
587 {WINED3DFMT_BC3_UNORM
, decompress_bc3
},
590 struct wined3d_format_block_info
592 enum wined3d_format_id id
;
595 UINT block_byte_count
;
599 static const struct wined3d_format_block_info format_block_info
[] =
601 {WINED3DFMT_DXT1
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
},
602 {WINED3DFMT_DXT2
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
603 {WINED3DFMT_DXT3
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
604 {WINED3DFMT_DXT4
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
605 {WINED3DFMT_DXT5
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
606 {WINED3DFMT_BC1_UNORM
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
},
607 {WINED3DFMT_BC2_UNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
608 {WINED3DFMT_BC3_UNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
609 {WINED3DFMT_BC4_UNORM
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
},
610 {WINED3DFMT_BC4_SNORM
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
},
611 {WINED3DFMT_BC5_UNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
612 {WINED3DFMT_BC5_SNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
613 {WINED3DFMT_BC6H_UF16
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
614 {WINED3DFMT_BC6H_SF16
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
615 {WINED3DFMT_BC7_UNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
616 {WINED3DFMT_ATI1N
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
},
617 {WINED3DFMT_ATI2N
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
},
618 {WINED3DFMT_YUY2
, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
},
619 {WINED3DFMT_UYVY
, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
},
620 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, 1, 1, 4},
623 struct wined3d_format_vertex_info
625 enum wined3d_format_id id
;
626 enum wined3d_ffp_emit_idx emit_idx
;
628 enum wined3d_gl_extension extension
;
631 static const struct wined3d_format_vertex_info format_vertex_info
[] =
633 {WINED3DFMT_R32_FLOAT
, WINED3D_FFP_EMIT_FLOAT1
, GL_FLOAT
},
634 {WINED3DFMT_R32G32_FLOAT
, WINED3D_FFP_EMIT_FLOAT2
, GL_FLOAT
},
635 {WINED3DFMT_R32G32B32_FLOAT
, WINED3D_FFP_EMIT_FLOAT3
, GL_FLOAT
},
636 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_FFP_EMIT_FLOAT4
, GL_FLOAT
},
637 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_FFP_EMIT_D3DCOLOR
, GL_UNSIGNED_BYTE
},
638 {WINED3DFMT_R8G8B8A8_UINT
, WINED3D_FFP_EMIT_UBYTE4
, GL_UNSIGNED_BYTE
},
639 {WINED3DFMT_R16G16_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_SHORT
},
640 {WINED3DFMT_R16G16_SINT
, WINED3D_FFP_EMIT_SHORT2
, GL_SHORT
},
641 {WINED3DFMT_R16G16B16A16_SINT
, WINED3D_FFP_EMIT_SHORT4
, GL_SHORT
},
642 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_FFP_EMIT_UBYTE4N
, GL_UNSIGNED_BYTE
},
643 {WINED3DFMT_R16G16_SNORM
, WINED3D_FFP_EMIT_SHORT2N
, GL_SHORT
},
644 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3D_FFP_EMIT_SHORT4N
, GL_SHORT
},
645 {WINED3DFMT_R16G16_UNORM
, WINED3D_FFP_EMIT_USHORT2N
, GL_UNSIGNED_SHORT
},
646 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3D_FFP_EMIT_USHORT4N
, GL_UNSIGNED_SHORT
},
647 {WINED3DFMT_R10G10B10X2_UINT
, WINED3D_FFP_EMIT_UDEC3
, GL_UNSIGNED_SHORT
},
648 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3D_FFP_EMIT_DEC3N
, GL_SHORT
},
649 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT_2_10_10_10_REV
,
650 ARB_VERTEX_TYPE_2_10_10_10_REV
},
651 /* Without ARB_half_float_vertex we convert these on upload. */
652 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, GL_FLOAT
},
653 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, GL_HALF_FLOAT
, ARB_HALF_FLOAT_VERTEX
},
654 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, GL_FLOAT
},
655 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, GL_HALF_FLOAT
, ARB_HALF_FLOAT_VERTEX
},
656 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3D_FFP_EMIT_INVALID
, GL_BYTE
},
657 {WINED3DFMT_R8G8B8A8_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_BYTE
},
658 {WINED3DFMT_R8G8_UNORM
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_BYTE
},
659 {WINED3DFMT_R16G16B16A16_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_SHORT
},
660 {WINED3DFMT_R8_UNORM
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_BYTE
},
661 {WINED3DFMT_R8_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_BYTE
},
662 {WINED3DFMT_R8_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_BYTE
},
663 {WINED3DFMT_R16_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_SHORT
},
664 {WINED3DFMT_R16_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_SHORT
},
665 {WINED3DFMT_R32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
666 {WINED3DFMT_R32_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_INT
},
667 {WINED3DFMT_R32G32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
668 {WINED3DFMT_R32G32_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_INT
},
669 {WINED3DFMT_R32G32B32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
670 {WINED3DFMT_R32G32B32A32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
671 {WINED3DFMT_R32G32B32A32_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_INT
},
674 struct wined3d_format_texture_info
676 enum wined3d_format_id id
;
678 GLint gl_srgb_internal
;
679 GLint gl_rt_internal
;
682 unsigned int conv_byte_count
;
684 enum wined3d_gl_extension extension
;
685 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
686 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
687 unsigned int width
, unsigned int height
, unsigned int depth
);
688 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
689 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
690 unsigned int width
, unsigned int height
, unsigned int depth
);
691 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
692 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
693 unsigned int width
, unsigned int height
, unsigned int depth
);
696 static void convert_l4a4_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
697 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
699 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
700 * format+type combination to load it. Thus convert it to A8L8, then load it
701 * with A4L4 internal, but A8L8 format+type
703 unsigned int x
, y
, z
;
704 const unsigned char *Source
;
707 for (z
= 0; z
< depth
; z
++)
709 for (y
= 0; y
< height
; y
++)
711 Source
= src
+ z
* src_slice_pitch
+ y
* src_row_pitch
;
712 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
713 for (x
= 0; x
< width
; x
++ )
715 unsigned char color
= (*Source
++);
716 /* A */ Dest
[1] = (color
& 0xf0u
) << 0;
717 /* L */ Dest
[0] = (color
& 0x0fu
) << 4;
724 static void convert_r5g5_snorm_l6_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
725 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
727 unsigned int x
, y
, z
;
728 unsigned char r_in
, g_in
, l_in
;
729 const unsigned short *texel_in
;
730 unsigned short *texel_out
;
732 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
733 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
734 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
735 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
736 for (z
= 0; z
< depth
; z
++)
738 for (y
= 0; y
< height
; y
++)
740 texel_out
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
741 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
742 for (x
= 0; x
< width
; x
++ )
744 l_in
= (*texel_in
& 0xfc00u
) >> 10;
745 g_in
= (*texel_in
& 0x03e0u
) >> 5;
746 r_in
= *texel_in
& 0x001fu
;
748 *texel_out
= ((r_in
+ 16) << 11) | (l_in
<< 5) | (g_in
+ 16);
756 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
757 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
759 unsigned int x
, y
, z
;
760 unsigned char *texel_out
, r_out
, g_out
, r_in
, g_in
, l_in
;
761 const unsigned short *texel_in
;
763 for (z
= 0; z
< depth
; z
++)
765 for (y
= 0; y
< height
; y
++)
767 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
768 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
769 for (x
= 0; x
< width
; x
++ )
771 l_in
= (*texel_in
& 0xfc00u
) >> 10;
772 g_in
= (*texel_in
& 0x03e0u
) >> 5;
773 r_in
= *texel_in
& 0x001fu
;
776 if (!(r_in
& 0x10)) /* r > 0 */
780 if (!(g_in
& 0x10)) /* g > 0 */
783 texel_out
[0] = r_out
;
784 texel_out
[1] = g_out
;
785 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
795 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
796 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
798 unsigned int x
, y
, z
;
799 unsigned char *texel_out
, ds_out
, dt_out
, r_in
, g_in
, l_in
;
800 const unsigned short *texel_in
;
802 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
803 * fixed function and shaders without further conversion once the surface is
806 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
807 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
808 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
809 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
810 for (z
= 0; z
< depth
; z
++)
812 for (y
= 0; y
< height
; y
++)
814 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
815 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
816 for (x
= 0; x
< width
; x
++ )
818 l_in
= (*texel_in
& 0xfc00u
) >> 10;
819 g_in
= (*texel_in
& 0x03e0u
) >> 5;
820 r_in
= *texel_in
& 0x001fu
;
823 if (!(r_in
& 0x10)) /* r > 0 */
827 if (!(g_in
& 0x10)) /* g > 0 */
830 texel_out
[0] = ds_out
;
831 texel_out
[1] = dt_out
;
832 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
841 static void convert_r8g8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
842 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
844 unsigned int x
, y
, z
;
848 for (z
= 0; z
< depth
; z
++)
850 for (y
= 0; y
< height
; y
++)
852 Source
= (const short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
853 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
854 for (x
= 0; x
< width
; x
++ )
856 const short color
= (*Source
++);
857 /* B */ Dest
[0] = 0xff;
858 /* G */ Dest
[1] = (color
>> 8) + 128; /* V */
859 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
866 static void convert_r8g8_snorm_l8x8_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
867 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
869 unsigned int x
, y
, z
;
873 /* Doesn't work correctly with the fixed function pipeline, but can work in
874 * shaders if the shader is adjusted. (There's no use for this format in gl's
875 * standard fixed function pipeline anyway).
877 for (z
= 0; z
< depth
; z
++)
879 for (y
= 0; y
< height
; y
++)
881 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
882 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
883 for (x
= 0; x
< width
; x
++ )
885 LONG color
= (*Source
++);
886 /* B */ Dest
[0] = ((color
>> 16) & 0xff); /* L */
887 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
888 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
895 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
896 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
898 unsigned int x
, y
, z
;
902 /* This implementation works with the fixed function pipeline and shaders
903 * without further modification after converting the surface.
905 for (z
= 0; z
< depth
; z
++)
907 for (y
= 0; y
< height
; y
++)
909 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
910 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
911 for (x
= 0; x
< width
; x
++ )
913 LONG color
= (*Source
++);
914 /* L */ Dest
[2] = ((color
>> 16) & 0xff); /* L */
915 /* V */ Dest
[1] = ((color
>> 8 ) & 0xff); /* V */
916 /* U */ Dest
[0] = (color
& 0xff); /* U */
917 /* I */ Dest
[3] = 255; /* X */
924 static void convert_r8g8b8a8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
925 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
927 unsigned int x
, y
, z
;
931 for (z
= 0; z
< depth
; z
++)
933 for (y
= 0; y
< height
; y
++)
935 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
936 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
937 for (x
= 0; x
< width
; x
++ )
939 LONG color
= (*Source
++);
940 /* B */ Dest
[0] = ((color
>> 16) & 0xff) + 128; /* W */
941 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
942 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
943 /* A */ Dest
[3] = ((color
>> 24) & 0xff) + 128; /* Q */
950 static void convert_r16g16_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
951 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
953 unsigned int x
, y
, z
;
955 unsigned short *Dest
;
957 for (z
= 0; z
< depth
; z
++)
959 for (y
= 0; y
< height
; y
++)
961 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
962 Dest
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
963 for (x
= 0; x
< width
; x
++ )
965 const DWORD color
= (*Source
++);
966 /* B */ Dest
[0] = 0xffff;
967 /* G */ Dest
[1] = (color
>> 16) + 32768; /* V */
968 /* R */ Dest
[2] = (color
& 0xffff) + 32768; /* U */
975 static void convert_r16g16(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
976 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
978 unsigned int x
, y
, z
;
982 for (z
= 0; z
< depth
; z
++)
984 for (y
= 0; y
< height
; y
++)
986 Source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
987 Dest
= (WORD
*) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
988 for (x
= 0; x
< width
; x
++ )
990 WORD green
= (*Source
++);
991 WORD red
= (*Source
++);
994 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
995 * shader overwrites it anyway */
1003 static void convert_r32g32_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1004 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1006 unsigned int x
, y
, z
;
1007 const float *Source
;
1010 for (z
= 0; z
< depth
; z
++)
1012 for (y
= 0; y
< height
; y
++)
1014 Source
= (const float *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1015 Dest
= (float *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1016 for (x
= 0; x
< width
; x
++ )
1018 float green
= (*Source
++);
1019 float red
= (*Source
++);
1029 static void convert_s8_uint_d24_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1030 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1032 unsigned int x
, y
, z
;
1034 for (z
= 0; z
< depth
; z
++)
1036 for (y
= 0; y
< height
; ++y
)
1038 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1039 float *dest_f
= (float *)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1040 DWORD
*dest_s
= (DWORD
*)dest_f
;
1042 for (x
= 0; x
< width
; ++x
)
1044 dest_f
[x
* 2] = float_24_to_32((source
[x
] & 0xffffff00u
) >> 8);
1045 dest_s
[x
* 2 + 1] = source
[x
] & 0xff;
1051 static void x8_d24_unorm_upload(const BYTE
*src
, BYTE
*dst
,
1052 unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
1053 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
1054 unsigned int width
, unsigned int height
, unsigned int depth
)
1056 unsigned int x
, y
, z
;
1058 for (z
= 0; z
< depth
; ++z
)
1060 for (y
= 0; y
< height
; ++y
)
1062 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1063 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1065 for (x
= 0; x
< width
; ++x
)
1067 dest
[x
] = source
[x
] << 8 | ((source
[x
] >> 16) & 0xff);
1073 static void x8_d24_unorm_download(const BYTE
*src
, BYTE
*dst
,
1074 unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
1075 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
1076 unsigned int width
, unsigned int height
, unsigned int depth
)
1078 unsigned int x
, y
, z
;
1080 for (z
= 0; z
< depth
; ++z
)
1082 for (y
= 0; y
< height
; ++y
)
1084 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1085 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1087 for (x
= 0; x
< width
; ++x
)
1089 dest
[x
] = source
[x
] >> 8;
1095 static BOOL
color_in_range(const struct wined3d_color_key
*color_key
, DWORD color
)
1097 /* FIXME: Is this really how color keys are supposed to work? I think it
1098 * makes more sense to compare the individual channels. */
1099 return color
>= color_key
->color_space_low_value
1100 && color
<= color_key
->color_space_high_value
;
1103 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1104 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1105 const struct wined3d_color_key
*color_key
)
1107 const WORD
*src_row
;
1111 for (y
= 0; y
< height
; ++y
)
1113 src_row
= (WORD
*)&src
[src_pitch
* y
];
1114 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
1115 for (x
= 0; x
< width
; ++x
)
1117 WORD src_color
= src_row
[x
];
1118 if (!color_in_range(color_key
, src_color
))
1119 dst_row
[x
] = 0x8000u
| ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
1121 dst_row
[x
] = ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
1126 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1127 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1128 const struct wined3d_color_key
*color_key
)
1130 const WORD
*src_row
;
1134 for (y
= 0; y
< height
; ++y
)
1136 src_row
= (WORD
*)&src
[src_pitch
* y
];
1137 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
1138 for (x
= 0; x
< width
; ++x
)
1140 WORD src_color
= src_row
[x
];
1141 if (color_in_range(color_key
, src_color
))
1142 dst_row
[x
] = src_color
& ~0x8000;
1144 dst_row
[x
] = src_color
| 0x8000;
1149 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1150 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1151 const struct wined3d_color_key
*color_key
)
1153 const BYTE
*src_row
;
1157 for (y
= 0; y
< height
; ++y
)
1159 src_row
= &src
[src_pitch
* y
];
1160 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1161 for (x
= 0; x
< width
; ++x
)
1163 DWORD src_color
= (src_row
[x
* 3 + 2] << 16) | (src_row
[x
* 3 + 1] << 8) | src_row
[x
* 3];
1164 if (!color_in_range(color_key
, src_color
))
1165 dst_row
[x
] = src_color
| 0xff000000;
1170 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1171 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1172 const struct wined3d_color_key
*color_key
)
1174 const DWORD
*src_row
;
1178 for (y
= 0; y
< height
; ++y
)
1180 src_row
= (DWORD
*)&src
[src_pitch
* y
];
1181 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1182 for (x
= 0; x
< width
; ++x
)
1184 DWORD src_color
= src_row
[x
];
1185 if (color_in_range(color_key
, src_color
))
1186 dst_row
[x
] = src_color
& ~0xff000000;
1188 dst_row
[x
] = src_color
| 0xff000000;
1193 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1194 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1195 const struct wined3d_color_key
*color_key
)
1197 const DWORD
*src_row
;
1201 for (y
= 0; y
< height
; ++y
)
1203 src_row
= (DWORD
*)&src
[src_pitch
* y
];
1204 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1205 for (x
= 0; x
< width
; ++x
)
1207 DWORD src_color
= src_row
[x
];
1208 if (color_in_range(color_key
, src_color
))
1209 src_color
&= ~0xff000000;
1210 dst_row
[x
] = src_color
;
1215 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
1216 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
)
1218 const struct wined3d_format
*format
= texture
->resource
.format
;
1223 enum wined3d_format_id src_format
;
1224 struct wined3d_color_key_conversion conversion
;
1228 {WINED3DFMT_B5G6R5_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key
}},
1229 {WINED3DFMT_B5G5R5X1_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key
}},
1230 {WINED3DFMT_B8G8R8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key
}},
1231 {WINED3DFMT_B8G8R8X8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key
}},
1232 {WINED3DFMT_B8G8R8A8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key
}},
1235 if (need_alpha_ck
&& (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
))
1237 for (i
= 0; i
< ARRAY_SIZE(color_key_info
); ++i
)
1239 if (color_key_info
[i
].src_format
== format
->id
)
1240 return &color_key_info
[i
].conversion
;
1243 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format
->id
));
1249 /* We intentionally don't support WINED3DFMT_D32_UNORM. No hardware driver
1250 * supports it, and applications get confused when we do.
1252 * The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
1254 * These are never supported on native.
1255 * WINED3DFMT_B8G8R8_UNORM
1256 * WINED3DFMT_B2G3R3_UNORM
1257 * WINED3DFMT_L4A4_UNORM
1258 * WINED3DFMT_S1_UINT_D15_UNORM
1259 * WINED3DFMT_S4X4_UINT_D24_UNORM
1261 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1262 * Since it is not widely available, don't offer it. Further no Windows driver
1263 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1264 * WINED3DFMT_P8_UINT
1265 * WINED3DFMT_P8_UINT_A8_UNORM
1267 * These formats seem to be similar to the HILO formats in
1268 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1269 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1270 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1271 * refused to support formats which can easily be emulated with pixel shaders,
1272 * so applications have to deal with not having NVHS and NVHU.
1274 * WINED3DFMT_NVHS */
1275 static const struct wined3d_format_texture_info format_texture_info
[] =
1277 /* format id gl_internal gl_srgb_internal gl_rt_internal
1278 gl_format gl_type conv_byte_count
1280 extension upload download */
1281 /* FourCC formats */
1282 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1283 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1284 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1285 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1288 {WINED3DFMT_UYVY
, GL_RG8
, GL_RG8
, 0,
1289 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1290 WINED3DFMT_FLAG_FILTERING
,
1291 ARB_TEXTURE_RG
, NULL
},
1292 {WINED3DFMT_UYVY
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1293 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1294 WINED3DFMT_FLAG_FILTERING
,
1295 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1296 {WINED3DFMT_UYVY
, GL_RGB_RAW_422_APPLE
, GL_RGB_RAW_422_APPLE
, 0,
1297 GL_RGB_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1298 WINED3DFMT_FLAG_FILTERING
,
1299 APPLE_RGB_422
, NULL
},
1300 {WINED3DFMT_UYVY
, GL_RGB
, GL_RGB
, 0,
1301 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1302 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1303 APPLE_YCBCR_422
, NULL
},
1304 {WINED3DFMT_YUY2
, GL_RG8
, GL_RG8
, 0,
1305 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1306 WINED3DFMT_FLAG_FILTERING
,
1307 ARB_TEXTURE_RG
, NULL
},
1308 {WINED3DFMT_YUY2
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1309 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1310 WINED3DFMT_FLAG_FILTERING
,
1311 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1312 {WINED3DFMT_YUY2
, GL_RGB_RAW_422_APPLE
, GL_RGB_RAW_422_APPLE
, 0,
1313 GL_RGB_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1314 WINED3DFMT_FLAG_FILTERING
,
1315 APPLE_RGB_422
, NULL
},
1316 {WINED3DFMT_YUY2
, GL_RGB
, GL_RGB
, 0,
1317 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1318 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1319 APPLE_YCBCR_422
, NULL
},
1320 {WINED3DFMT_YV12
, GL_R8
, GL_R8
, 0,
1321 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1322 WINED3DFMT_FLAG_FILTERING
,
1323 ARB_TEXTURE_RG
, NULL
},
1324 {WINED3DFMT_YV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1325 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1326 WINED3DFMT_FLAG_FILTERING
,
1327 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1328 {WINED3DFMT_NV12
, GL_R8
, GL_R8
, 0,
1329 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1330 WINED3DFMT_FLAG_FILTERING
,
1331 ARB_TEXTURE_RG
, NULL
},
1332 {WINED3DFMT_NV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1333 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1334 WINED3DFMT_FLAG_FILTERING
,
1335 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1336 {WINED3DFMT_DXT1
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1337 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1338 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1339 | WINED3DFMT_FLAG_SRGB_READ
,
1340 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1341 {WINED3DFMT_DXT2
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1342 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1343 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1344 | WINED3DFMT_FLAG_SRGB_READ
,
1345 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1346 {WINED3DFMT_DXT3
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1347 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1348 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1349 | WINED3DFMT_FLAG_SRGB_READ
,
1350 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1351 {WINED3DFMT_DXT4
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1352 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1353 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1354 | WINED3DFMT_FLAG_SRGB_READ
,
1355 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1356 {WINED3DFMT_DXT5
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1357 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1358 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1359 | WINED3DFMT_FLAG_SRGB_READ
,
1360 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1361 {WINED3DFMT_BC1_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1362 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1363 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1364 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1365 {WINED3DFMT_BC2_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1366 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1367 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1368 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1369 {WINED3DFMT_BC3_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1370 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1371 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1372 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1373 {WINED3DFMT_BC4_UNORM
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1374 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1375 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1376 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1377 {WINED3DFMT_BC4_SNORM
, GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_COMPRESSED_SIGNED_RED_RGTC1
, 0,
1378 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1379 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1380 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1381 {WINED3DFMT_BC5_UNORM
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1382 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1383 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1384 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1385 {WINED3DFMT_BC5_SNORM
, GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_COMPRESSED_SIGNED_RG_RGTC2
, 0,
1386 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1387 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1388 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1389 {WINED3DFMT_BC6H_UF16
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, 0,
1390 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1391 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1392 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1393 {WINED3DFMT_BC6H_SF16
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, 0,
1394 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1395 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1396 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1397 {WINED3DFMT_BC7_UNORM
, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
, 0,
1398 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1399 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1400 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1402 {WINED3DFMT_R32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1403 GL_RED
, GL_FLOAT
, 0,
1404 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1405 ARB_TEXTURE_FLOAT
, NULL
},
1406 {WINED3DFMT_R32_FLOAT
, GL_R32F
, GL_R32F
, 0,
1407 GL_RED
, GL_FLOAT
, 0,
1408 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1409 ARB_TEXTURE_RG
, NULL
},
1410 {WINED3DFMT_R32G32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1411 GL_RGB
, GL_FLOAT
, 12,
1412 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1413 ARB_TEXTURE_FLOAT
, convert_r32g32_float
},
1414 {WINED3DFMT_R32G32_FLOAT
, GL_RG32F
, GL_RG32F
, 0,
1416 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1417 ARB_TEXTURE_RG
, NULL
},
1418 {WINED3DFMT_R32G32B32_FLOAT
, GL_RGB32F
, GL_RGB32F
, 0,
1419 GL_RGB
, GL_FLOAT
, 0,
1420 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1421 ARB_TEXTURE_FLOAT
, NULL
},
1422 {WINED3DFMT_R32G32B32A32_FLOAT
, GL_RGBA32F_ARB
, GL_RGBA32F_ARB
, 0,
1423 GL_RGBA
, GL_FLOAT
, 0,
1424 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1425 ARB_TEXTURE_FLOAT
, NULL
},
1427 {WINED3DFMT_R16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1428 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1429 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1430 ARB_TEXTURE_FLOAT
, NULL
},
1431 {WINED3DFMT_R16_FLOAT
, GL_R16F
, GL_R16F
, 0,
1432 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1433 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1434 ARB_TEXTURE_RG
, NULL
},
1435 {WINED3DFMT_R16G16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1436 GL_RGB
, GL_HALF_FLOAT_ARB
, 6,
1437 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1438 ARB_TEXTURE_FLOAT
, convert_r16g16
},
1439 {WINED3DFMT_R16G16_FLOAT
, GL_RG16F
, GL_RG16F
, 0,
1440 GL_RG
, GL_HALF_FLOAT_ARB
, 0,
1441 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1442 ARB_TEXTURE_RG
, NULL
},
1443 {WINED3DFMT_R16G16B16A16_FLOAT
, GL_RGBA16F_ARB
, GL_RGBA16F_ARB
, 0,
1444 GL_RGBA
, GL_HALF_FLOAT_ARB
, 0,
1445 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
1446 | WINED3DFMT_FLAG_VTF
,
1447 ARB_TEXTURE_FLOAT
, NULL
},
1448 {WINED3DFMT_R11G11B10_FLOAT
, GL_R11F_G11F_B10F
, GL_R11F_G11F_B10F
, 0,
1449 GL_RGB
, GL_UNSIGNED_INT_10F_11F_11F_REV
, 0,
1450 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
,
1452 /* Palettized formats */
1453 {WINED3DFMT_P8_UINT
, GL_R8
, GL_R8
, 0,
1454 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1456 ARB_TEXTURE_RG
, NULL
},
1457 {WINED3DFMT_P8_UINT
, GL_ALPHA8
, GL_ALPHA8
, 0,
1458 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1460 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1461 /* Standard ARGB formats */
1462 {WINED3DFMT_B8G8R8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1463 GL_BGR
, GL_UNSIGNED_BYTE
, 0,
1464 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET
,
1465 WINED3D_GL_EXT_NONE
, NULL
},
1466 {WINED3DFMT_B8G8R8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1467 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1468 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1469 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1470 | WINED3DFMT_FLAG_VTF
,
1471 WINED3D_GL_EXT_NONE
, NULL
},
1472 {WINED3DFMT_B8G8R8X8_UNORM
, GL_RGB8
, GL_SRGB8_EXT
, 0,
1473 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1474 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1475 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
,
1476 WINED3D_GL_EXT_NONE
, NULL
},
1477 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB5
, GL_SRGB8_EXT
, GL_RGB8
,
1478 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1479 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1480 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
,
1481 WINED3D_GL_EXT_NONE
, NULL
},
1482 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB565
, GL_SRGB8_EXT
, GL_RGB8
,
1483 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1484 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1485 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
,
1486 ARB_ES2_COMPATIBILITY
, NULL
},
1487 {WINED3DFMT_B5G5R5X1_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1488 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1489 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1490 | WINED3DFMT_FLAG_RENDERTARGET
,
1491 WINED3D_GL_EXT_NONE
, NULL
},
1492 {WINED3DFMT_B5G5R5A1_UNORM
, GL_RGB5_A1
, GL_RGB5_A1
, 0,
1493 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1494 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1495 WINED3D_GL_EXT_NONE
, NULL
},
1496 {WINED3DFMT_B4G4R4A4_UNORM
, GL_RGBA4
, GL_SRGB8_ALPHA8_EXT
, 0,
1497 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1498 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1499 | WINED3DFMT_FLAG_SRGB_READ
,
1500 WINED3D_GL_EXT_NONE
, NULL
},
1501 {WINED3DFMT_B2G3R3_UNORM
, GL_R3_G3_B2
, GL_R3_G3_B2
, 0,
1502 GL_RGB
, GL_UNSIGNED_BYTE_3_3_2
, 0,
1503 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1504 WINED3D_GL_EXT_NONE
, NULL
},
1505 {WINED3DFMT_R8_UNORM
, GL_R8
, GL_R8
, 0,
1506 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1507 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1508 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1509 ARB_TEXTURE_RG
, NULL
},
1510 {WINED3DFMT_A8_UNORM
, GL_R8
, GL_R8
, 0,
1511 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1512 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1513 | WINED3DFMT_FLAG_RENDERTARGET
,
1514 ARB_TEXTURE_RG
, NULL
},
1515 {WINED3DFMT_A8_UNORM
, GL_ALPHA8
, GL_ALPHA8
, 0,
1516 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1517 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1518 | WINED3DFMT_FLAG_RENDERTARGET
,
1519 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1520 {WINED3DFMT_B4G4R4X4_UNORM
, GL_RGB4
, GL_RGB4
, 0,
1521 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1522 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1523 WINED3D_GL_EXT_NONE
, NULL
},
1524 {WINED3DFMT_R10G10B10A2_UINT
, GL_RGB10_A2UI
, GL_RGB10_A2UI
, 0,
1525 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1526 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1527 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1528 {WINED3DFMT_R10G10B10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1529 GL_RGBA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1530 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1531 | WINED3DFMT_FLAG_RENDERTARGET
,
1532 WINED3D_GL_EXT_NONE
, NULL
},
1533 {WINED3DFMT_R8G8B8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1534 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1535 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1536 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1537 | WINED3DFMT_FLAG_VTF
,
1538 WINED3D_GL_EXT_NONE
, NULL
},
1539 {WINED3DFMT_R8G8B8A8_UINT
, GL_RGBA8UI
, GL_RGBA8UI
, 0,
1540 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1541 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1542 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1543 {WINED3DFMT_R8G8B8A8_SINT
, GL_RGBA8I
, GL_RGBA8I
, 0,
1544 GL_RGBA_INTEGER
, GL_BYTE
, 0,
1545 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1546 EXT_TEXTURE_INTEGER
, NULL
},
1547 {WINED3DFMT_R8G8B8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1548 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1549 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1550 WINED3D_GL_EXT_NONE
, NULL
},
1551 {WINED3DFMT_R16G16_UNORM
, GL_RGB16
, GL_RGB16
, GL_RGBA16
,
1552 GL_RGB
, GL_UNSIGNED_SHORT
, 6,
1553 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1554 WINED3D_GL_EXT_NONE
, convert_r16g16
},
1555 {WINED3DFMT_R16G16_UNORM
, GL_RG16
, GL_RG16
, 0,
1556 GL_RG
, GL_UNSIGNED_SHORT
, 0,
1557 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1558 | WINED3DFMT_FLAG_RENDERTARGET
,
1559 ARB_TEXTURE_RG
, NULL
},
1560 {WINED3DFMT_B10G10R10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1561 GL_BGRA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1562 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1563 | WINED3DFMT_FLAG_RENDERTARGET
,
1564 WINED3D_GL_EXT_NONE
, NULL
},
1565 {WINED3DFMT_R16G16B16A16_UNORM
, GL_RGBA16
, GL_RGBA16
, 0,
1566 GL_RGBA
, GL_UNSIGNED_SHORT
, 0,
1567 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1568 | WINED3DFMT_FLAG_RENDERTARGET
,
1569 WINED3D_GL_EXT_NONE
, NULL
},
1570 {WINED3DFMT_R8G8_UNORM
, GL_RG8
, GL_RG8
, 0,
1571 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1572 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1573 | WINED3DFMT_FLAG_RENDERTARGET
,
1574 ARB_TEXTURE_RG
, NULL
},
1575 {WINED3DFMT_R8G8_UINT
, GL_RG8UI
, GL_RG8UI
, 0,
1576 GL_RG_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1577 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1578 ARB_TEXTURE_RG
, NULL
},
1579 {WINED3DFMT_R8G8_SINT
, GL_RG8I
, GL_RG8I
, 0,
1580 GL_RG_INTEGER
, GL_BYTE
, 0,
1581 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1582 ARB_TEXTURE_RG
, NULL
},
1583 {WINED3DFMT_R16G16B16A16_UINT
, GL_RGBA16UI
, GL_RGBA16UI
, 0,
1584 GL_RGBA_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1585 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1586 EXT_TEXTURE_INTEGER
, NULL
},
1587 {WINED3DFMT_R16G16B16A16_SINT
, GL_RGBA16I
, GL_RGBA16I
, 0,
1588 GL_RGBA_INTEGER
, GL_SHORT
, 0,
1589 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1590 EXT_TEXTURE_INTEGER
, NULL
},
1591 {WINED3DFMT_R32G32_UINT
, GL_RG32UI
, GL_RG32UI
, 0,
1592 GL_RG_INTEGER
, GL_UNSIGNED_INT
, 0,
1593 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1594 ARB_TEXTURE_RG
, NULL
},
1595 {WINED3DFMT_R32G32_SINT
, GL_RG32I
, GL_RG32I
, 0,
1596 GL_RG_INTEGER
, GL_INT
, 0,
1597 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1598 ARB_TEXTURE_RG
, NULL
},
1599 {WINED3DFMT_R16G16_UINT
, GL_RG16UI
, GL_RG16UI
, 0,
1600 GL_RG_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1601 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1602 ARB_TEXTURE_RG
, NULL
},
1603 {WINED3DFMT_R16G16_SINT
, GL_RG16I
, GL_RG16I
, 0,
1604 GL_RG_INTEGER
, GL_SHORT
, 0,
1605 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1606 ARB_TEXTURE_RG
, NULL
},
1607 {WINED3DFMT_R32_UINT
, GL_R32UI
, GL_R32UI
, 0,
1608 GL_RED_INTEGER
, GL_UNSIGNED_INT
, 0,
1609 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1610 ARB_TEXTURE_RG
, NULL
},
1611 {WINED3DFMT_R32_SINT
, GL_R32I
, GL_R32I
, 0,
1612 GL_RED_INTEGER
, GL_INT
, 0,
1613 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1614 ARB_TEXTURE_RG
, NULL
},
1615 {WINED3DFMT_R16_UNORM
, GL_R16
, GL_R16
, 0,
1616 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1617 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1618 | WINED3DFMT_FLAG_RENDERTARGET
,
1619 ARB_TEXTURE_RG
, NULL
},
1620 {WINED3DFMT_R16_UINT
, GL_R16UI
, GL_R16UI
, 0,
1621 GL_RED_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1622 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1623 ARB_TEXTURE_RG
, NULL
},
1624 {WINED3DFMT_R16_SINT
, GL_R16I
, GL_R16I
, 0,
1625 GL_RED_INTEGER
, GL_SHORT
, 0,
1626 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1627 ARB_TEXTURE_RG
, NULL
},
1628 {WINED3DFMT_R8_UINT
, GL_R8UI
, GL_R8UI
, 0,
1629 GL_RED_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1630 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1631 ARB_TEXTURE_RG
, NULL
},
1632 {WINED3DFMT_R8_SINT
, GL_R8I
, GL_R8I
, 0,
1633 GL_RED_INTEGER
, GL_BYTE
, 0,
1634 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1635 ARB_TEXTURE_RG
, NULL
},
1637 {WINED3DFMT_L8_UNORM
, GL_LUMINANCE8
, GL_SLUMINANCE8_EXT
, 0,
1638 GL_LUMINANCE
, GL_UNSIGNED_BYTE
, 0,
1639 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1640 | WINED3DFMT_FLAG_SRGB_READ
,
1641 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1642 {WINED3DFMT_L8_UNORM
, GL_R8
, GL_R8
, 0,
1643 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1644 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1645 | WINED3DFMT_FLAG_RENDERTARGET
,
1646 ARB_TEXTURE_RG
, NULL
},
1647 {WINED3DFMT_L8A8_UNORM
, GL_RG8
, GL_RG8
, 0,
1648 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1649 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1650 ARB_TEXTURE_RG
, NULL
},
1651 {WINED3DFMT_L8A8_UNORM
, GL_LUMINANCE8_ALPHA8
, GL_SLUMINANCE8_ALPHA8_EXT
, 0,
1652 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1653 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1654 | WINED3DFMT_FLAG_SRGB_READ
,
1655 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1656 {WINED3DFMT_L4A4_UNORM
, GL_RG8
, GL_RG8
, 0,
1657 GL_RG
, GL_UNSIGNED_BYTE
, 2,
1658 WINED3DFMT_FLAG_FILTERING
,
1659 ARB_TEXTURE_RG
, convert_l4a4_unorm
},
1660 {WINED3DFMT_L4A4_UNORM
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE4_ALPHA4
, 0,
1661 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 2,
1662 WINED3DFMT_FLAG_FILTERING
,
1663 WINED3D_GL_LEGACY_CONTEXT
, convert_l4a4_unorm
},
1664 {WINED3DFMT_L16_UNORM
, GL_R16
, GL_R16
, 0,
1665 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1666 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1667 ARB_TEXTURE_RG
, NULL
},
1668 {WINED3DFMT_L16_UNORM
, GL_LUMINANCE16
, GL_LUMINANCE16
, 0,
1669 GL_LUMINANCE
, GL_UNSIGNED_SHORT
, 0,
1670 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1671 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1672 /* Bump mapping stuff */
1673 {WINED3DFMT_R8G8_SNORM
, GL_RGB8
, GL_RGB8
, 0,
1674 GL_BGR
, GL_UNSIGNED_BYTE
, 3,
1675 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1676 | WINED3DFMT_FLAG_BUMPMAP
,
1677 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm
},
1678 {WINED3DFMT_R8G8_SNORM
, GL_DSDT8_NV
, GL_DSDT8_NV
, 0,
1679 GL_DSDT_NV
, GL_BYTE
, 0,
1680 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1681 | WINED3DFMT_FLAG_BUMPMAP
,
1682 NV_TEXTURE_SHADER
, NULL
},
1683 {WINED3DFMT_R8G8_SNORM
, GL_RG8_SNORM
, GL_RG8_SNORM
, 0,
1685 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1686 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1687 EXT_TEXTURE_SNORM
, NULL
},
1688 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1689 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 2,
1690 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1691 | WINED3DFMT_FLAG_BUMPMAP
,
1692 WINED3D_GL_EXT_NONE
, convert_r5g5_snorm_l6_unorm
},
1693 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_DSDT8_MAG8_NV
, GL_DSDT8_MAG8_NV
, 0,
1694 GL_DSDT_MAG_NV
, GL_BYTE
, 3,
1695 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1696 | WINED3DFMT_FLAG_BUMPMAP
,
1697 NV_TEXTURE_SHADER
, convert_r5g5_snorm_l6_unorm_nv
},
1698 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB8_SNORM
, GL_RGB8_SNORM
, 0,
1699 GL_RGBA
, GL_BYTE
, 4,
1700 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1701 | WINED3DFMT_FLAG_BUMPMAP
,
1702 EXT_TEXTURE_SNORM
, convert_r5g5_snorm_l6_unorm_ext
},
1703 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1704 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 4,
1705 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1706 | WINED3DFMT_FLAG_BUMPMAP
,
1707 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm_l8x8_unorm
},
1708 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_DSDT8_MAG8_INTENSITY8_NV
, GL_DSDT8_MAG8_INTENSITY8_NV
, 0,
1709 GL_DSDT_MAG_VIB_NV
, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, 4,
1710 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1711 | WINED3DFMT_FLAG_BUMPMAP
,
1712 NV_TEXTURE_SHADER
, convert_r8g8_snorm_l8x8_unorm_nv
},
1713 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8
, GL_RGBA8
, 0,
1714 GL_BGRA
, GL_UNSIGNED_BYTE
, 4,
1715 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1716 | WINED3DFMT_FLAG_BUMPMAP
,
1717 WINED3D_GL_EXT_NONE
, convert_r8g8b8a8_snorm
},
1718 {WINED3DFMT_R8G8B8A8_SNORM
, GL_SIGNED_RGBA8_NV
, GL_SIGNED_RGBA8_NV
, 0,
1719 GL_RGBA
, GL_BYTE
, 0,
1720 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1721 | WINED3DFMT_FLAG_BUMPMAP
,
1722 NV_TEXTURE_SHADER
, NULL
},
1723 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8_SNORM
, GL_RGBA8_SNORM
, 0,
1724 GL_RGBA
, GL_BYTE
, 0,
1725 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1726 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1727 EXT_TEXTURE_SNORM
, NULL
},
1728 {WINED3DFMT_R16G16_SNORM
, GL_RGB16
, GL_RGB16
, 0,
1729 GL_BGR
, GL_UNSIGNED_SHORT
, 6,
1730 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1731 | WINED3DFMT_FLAG_BUMPMAP
,
1732 WINED3D_GL_EXT_NONE
, convert_r16g16_snorm
},
1733 {WINED3DFMT_R16G16_SNORM
, GL_SIGNED_HILO16_NV
, GL_SIGNED_HILO16_NV
, 0,
1734 GL_HILO_NV
, GL_SHORT
, 0,
1735 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1736 | WINED3DFMT_FLAG_BUMPMAP
,
1737 NV_TEXTURE_SHADER
, NULL
},
1738 {WINED3DFMT_R16G16_SNORM
, GL_RG16_SNORM
, GL_RG16_SNORM
, 0,
1740 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1741 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1742 EXT_TEXTURE_SNORM
, NULL
},
1743 {WINED3DFMT_R16G16B16A16_SNORM
, GL_RGBA16_SNORM
, GL_RGBA16_SNORM
, 0,
1744 GL_RGBA
, GL_SHORT
, 0,
1745 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1746 | WINED3DFMT_FLAG_RENDERTARGET
,
1747 EXT_TEXTURE_SNORM
, NULL
},
1748 {WINED3DFMT_R16_SNORM
, GL_R16_SNORM
, GL_R16_SNORM
, 0,
1749 GL_RED
, GL_SHORT
, 0,
1750 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1751 | WINED3DFMT_FLAG_RENDERTARGET
,
1752 EXT_TEXTURE_SNORM
, NULL
},
1753 {WINED3DFMT_R8_SNORM
, GL_R8_SNORM
, GL_R8_SNORM
, 0,
1755 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1756 | WINED3DFMT_FLAG_RENDERTARGET
,
1757 EXT_TEXTURE_SNORM
, NULL
},
1758 /* Depth stencil formats */
1759 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1760 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1761 WINED3DFMT_FLAG_DEPTH_STENCIL
,
1762 WINED3D_GL_EXT_NONE
, NULL
},
1763 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1764 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1765 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1766 ARB_DEPTH_TEXTURE
, NULL
},
1767 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1768 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1769 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1770 | WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1771 ARB_DEPTH_TEXTURE
, NULL
},
1772 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1773 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1774 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1775 | WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1776 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1777 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1778 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1779 WINED3DFMT_FLAG_DEPTH_STENCIL
,
1780 WINED3D_GL_EXT_NONE
, x8_d24_unorm_upload
, x8_d24_unorm_download
},
1781 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1782 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1783 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1784 | WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1785 ARB_DEPTH_TEXTURE
, x8_d24_unorm_upload
, x8_d24_unorm_download
},
1786 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1787 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1788 WINED3DFMT_FLAG_DEPTH_STENCIL
,
1789 WINED3D_GL_EXT_NONE
, NULL
},
1790 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1791 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1792 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1793 | WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1794 ARB_DEPTH_TEXTURE
, NULL
},
1795 {WINED3DFMT_D32_FLOAT
, GL_DEPTH_COMPONENT32F
, GL_DEPTH_COMPONENT32F
, 0,
1796 GL_DEPTH_COMPONENT
, GL_FLOAT
, 0,
1797 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1798 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1799 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1800 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 0,
1801 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1802 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1803 {WINED3DFMT_S8_UINT_D24_FLOAT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1804 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 8,
1805 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1806 ARB_DEPTH_BUFFER_FLOAT
, convert_s8_uint_d24_float
},
1807 {WINED3DFMT_R32G32B32A32_UINT
, GL_RGBA32UI
, GL_RGBA32UI
, 0,
1808 GL_RGBA_INTEGER
, GL_UNSIGNED_INT
, 0,
1809 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1810 EXT_TEXTURE_INTEGER
, NULL
},
1811 {WINED3DFMT_R32G32B32A32_SINT
, GL_RGBA32I
, GL_RGBA32I
, 0,
1812 GL_RGBA_INTEGER
, GL_INT
, 0,
1813 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1814 EXT_TEXTURE_INTEGER
, NULL
},
1815 /* Vendor-specific formats */
1816 {WINED3DFMT_ATI1N
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1817 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1818 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1819 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1820 {WINED3DFMT_ATI2N
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, 0,
1821 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1822 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1823 ATI_TEXTURE_COMPRESSION_3DC
, NULL
},
1824 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1825 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1826 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1827 EXT_TEXTURE_COMPRESSION_RGTC
, NULL
},
1828 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1829 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1830 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1831 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1832 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1833 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1834 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1835 | WINED3DFMT_FLAG_DEPTH_STENCIL
,
1836 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1837 {WINED3DFMT_NULL
, 0, 0, 0,
1838 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1839 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
,
1840 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1841 /* DirectX 10 HDR formats */
1842 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, GL_RGB9_E5_EXT
, GL_RGB9_E5_EXT
, 0,
1843 GL_RGB
, GL_UNSIGNED_INT_5_9_9_9_REV_EXT
, 0,
1844 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1845 EXT_TEXTURE_SHARED_EXPONENT
, NULL
},
1848 struct wined3d_format_srgb_info
1850 enum wined3d_format_id srgb_format_id
;
1851 enum wined3d_format_id base_format_id
;
1854 static const struct wined3d_format_srgb_info format_srgb_info
[] =
1856 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_UNORM
},
1857 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_UNORM
},
1858 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_UNORM
},
1859 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_UNORM
},
1860 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_UNORM
},
1861 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_UNORM
},
1862 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_UNORM
},
1865 static inline int get_format_idx(enum wined3d_format_id format_id
)
1869 if (format_id
< WINED3D_FORMAT_FOURCC_BASE
)
1872 for (i
= 0; i
< ARRAY_SIZE(format_index_remap
); ++i
)
1874 if (format_index_remap
[i
].id
== format_id
)
1875 return format_index_remap
[i
].idx
;
1881 static struct wined3d_format_gl
*wined3d_format_gl_mutable(struct wined3d_format
*format
)
1883 return CONTAINING_RECORD(format
, struct wined3d_format_gl
, f
);
1886 static struct wined3d_format_vk
*wined3d_format_vk_mutable(struct wined3d_format
*format
)
1888 return CONTAINING_RECORD(format
, struct wined3d_format_vk
, f
);
1891 static struct wined3d_format
*get_format_by_idx(const struct wined3d_adapter
*adapter
, int fmt_idx
)
1893 return (struct wined3d_format
*)((BYTE
*)adapter
->formats
+ fmt_idx
* adapter
->format_size
);
1896 static struct wined3d_format_gl
*get_format_gl_by_idx(const struct wined3d_adapter
*adapter
, int fmt_idx
)
1898 return wined3d_format_gl_mutable(get_format_by_idx(adapter
, fmt_idx
));
1901 static struct wined3d_format
*get_format_internal(const struct wined3d_adapter
*adapter
,
1902 enum wined3d_format_id format_id
)
1906 if ((fmt_idx
= get_format_idx(format_id
)) == -1)
1908 ERR("Format %s (%#x) not found.\n", debug_d3dformat(format_id
), format_id
);
1912 return get_format_by_idx(adapter
, fmt_idx
);
1915 static struct wined3d_format_gl
*get_format_gl_internal(const struct wined3d_adapter
*adapter
,
1916 enum wined3d_format_id format_id
)
1918 struct wined3d_format
*format
;
1920 if ((format
= get_format_internal(adapter
, format_id
)))
1921 return wined3d_format_gl_mutable(format
);
1926 static void copy_format(const struct wined3d_adapter
*adapter
,
1927 struct wined3d_format
*dst_format
, const struct wined3d_format
*src_format
)
1929 enum wined3d_format_id id
= dst_format
->id
;
1930 memcpy(dst_format
, src_format
, adapter
->format_size
);
1931 dst_format
->id
= id
;
1934 static void format_set_flag(struct wined3d_format
*format
, unsigned int flag
)
1938 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1939 format
->flags
[i
] |= flag
;
1942 static void format_clear_flag(struct wined3d_format
*format
, unsigned int flag
)
1946 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1947 format
->flags
[i
] &= ~flag
;
1950 static enum wined3d_channel_type
map_channel_type(char t
)
1955 return WINED3D_CHANNEL_TYPE_UNORM
;
1957 return WINED3D_CHANNEL_TYPE_SNORM
;
1959 return WINED3D_CHANNEL_TYPE_UINT
;
1961 return WINED3D_CHANNEL_TYPE_SINT
;
1963 return WINED3D_CHANNEL_TYPE_FLOAT
;
1965 return WINED3D_CHANNEL_TYPE_DEPTH
;
1967 return WINED3D_CHANNEL_TYPE_STENCIL
;
1969 return WINED3D_CHANNEL_TYPE_UNUSED
;
1971 ERR("Invalid channel type '%c'.\n", t
);
1972 return WINED3D_CHANNEL_TYPE_NONE
;
1976 static BOOL
init_format_base_info(struct wined3d_adapter
*adapter
)
1978 struct wined3d_format
*format
;
1981 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
1983 if (!(format
= get_format_internal(adapter
, formats
[i
].id
)))
1986 format
->id
= formats
[i
].id
;
1987 format
->red_size
= formats
[i
].red_size
;
1988 format
->green_size
= formats
[i
].green_size
;
1989 format
->blue_size
= formats
[i
].blue_size
;
1990 format
->alpha_size
= formats
[i
].alpha_size
;
1991 format
->red_offset
= formats
[i
].red_offset
;
1992 format
->green_offset
= formats
[i
].green_offset
;
1993 format
->blue_offset
= formats
[i
].blue_offset
;
1994 format
->alpha_offset
= formats
[i
].alpha_offset
;
1995 format
->byte_count
= formats
[i
].bpp
;
1996 format
->depth_size
= formats
[i
].depth_size
;
1997 format
->stencil_size
= formats
[i
].stencil_size
;
1998 format
->block_width
= 1;
1999 format
->block_height
= 1;
2000 format
->block_byte_count
= formats
[i
].bpp
;
2003 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
2005 struct wined3d_format
*typeless_format
;
2006 unsigned int component_count
= 0;
2009 if (!(format
= get_format_internal(adapter
, typed_formats
[i
].id
)))
2012 if (!(typeless_format
= get_format_internal(adapter
, typed_formats
[i
].typeless_id
)))
2015 format
->id
= typed_formats
[i
].id
;
2016 format
->red_size
= typeless_format
->red_size
;
2017 format
->green_size
= typeless_format
->green_size
;
2018 format
->blue_size
= typeless_format
->blue_size
;
2019 format
->alpha_size
= typeless_format
->alpha_size
;
2020 format
->red_offset
= typeless_format
->red_offset
;
2021 format
->green_offset
= typeless_format
->green_offset
;
2022 format
->blue_offset
= typeless_format
->blue_offset
;
2023 format
->alpha_offset
= typeless_format
->alpha_offset
;
2024 format
->byte_count
= typeless_format
->byte_count
;
2025 format
->depth_size
= typeless_format
->depth_size
;
2026 format
->stencil_size
= typeless_format
->stencil_size
;
2027 format
->block_width
= typeless_format
->block_width
;
2028 format
->block_height
= typeless_format
->block_height
;
2029 format
->block_byte_count
= typeless_format
->block_byte_count
;
2030 format
->typeless_id
= typeless_format
->id
;
2032 typeless_format
->typeless_id
= typeless_format
->id
;
2034 for (j
= 0; j
< strlen(typed_formats
[i
].channels
); ++j
)
2036 enum wined3d_channel_type channel_type
= map_channel_type(typed_formats
[i
].channels
[j
]);
2038 if (channel_type
== WINED3D_CHANNEL_TYPE_UNORM
|| channel_type
== WINED3D_CHANNEL_TYPE_SNORM
)
2039 flags
|= WINED3DFMT_FLAG_NORMALISED
;
2040 if (channel_type
== WINED3D_CHANNEL_TYPE_UINT
|| channel_type
== WINED3D_CHANNEL_TYPE_SINT
)
2041 flags
|= WINED3DFMT_FLAG_INTEGER
;
2042 if (channel_type
== WINED3D_CHANNEL_TYPE_FLOAT
)
2043 flags
|= WINED3DFMT_FLAG_FLOAT
;
2044 if (channel_type
!= WINED3D_CHANNEL_TYPE_UNUSED
)
2047 if (channel_type
== WINED3D_CHANNEL_TYPE_DEPTH
&& !format
->depth_size
)
2049 format
->depth_size
= format
->red_size
;
2050 format
->red_size
= format
->red_offset
= 0;
2053 if (channel_type
== WINED3D_CHANNEL_TYPE_STENCIL
&& !format
->stencil_size
)
2055 format
->stencil_size
= format
->green_size
;
2056 format
->green_size
= format
->green_offset
= 0;
2060 format
->component_count
= component_count
;
2061 format_set_flag(format
, flags
);
2064 for (i
= 0; i
< ARRAY_SIZE(ddi_formats
); ++i
)
2066 if (!(format
= get_format_internal(adapter
, ddi_formats
[i
].id
)))
2069 format
->ddi_format
= ddi_formats
[i
].ddi_format
;
2072 for (i
= 0; i
< ARRAY_SIZE(format_base_flags
); ++i
)
2074 if (!(format
= get_format_internal(adapter
, format_base_flags
[i
].id
)))
2077 format_set_flag(format
, format_base_flags
[i
].flags
);
2083 static BOOL
init_format_block_info(struct wined3d_adapter
*adapter
)
2085 struct wined3d_format
*format
;
2088 for (i
= 0; i
< ARRAY_SIZE(format_block_info
); ++i
)
2090 if (!(format
= get_format_internal(adapter
, format_block_info
[i
].id
)))
2093 format
->block_width
= format_block_info
[i
].block_width
;
2094 format
->block_height
= format_block_info
[i
].block_height
;
2095 format
->block_byte_count
= format_block_info
[i
].block_byte_count
;
2096 format_set_flag(format
, WINED3DFMT_FLAG_BLOCKS
| format_block_info
[i
].flags
);
2102 /* Most compressed formats are not supported for 3D textures by OpenGL.
2104 * In the case of the S3TC/DXTn formats, NV_texture_compression_vtc provides
2105 * these formats for 3D textures, but unfortunately the block layout is
2106 * different from the one used by Direct3D.
2108 * Since applications either don't check format availability at all before
2109 * using these, or refuse to run without them, we decompress them on upload.
2111 * Affected applications include "Heroes VI", "From Dust", "Halo Online" and
2113 static BOOL
init_format_decompress_info(struct wined3d_adapter
*adapter
)
2115 struct wined3d_format
*format
;
2118 for (i
= 0; i
< ARRAY_SIZE(format_decompress_info
); ++i
)
2120 if (!(format
= get_format_internal(adapter
, format_decompress_info
[i
].id
)))
2123 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= WINED3DFMT_FLAG_DECOMPRESS
;
2124 format
->decompress
= format_decompress_info
[i
].decompress
;
2130 static BOOL
init_srgb_formats(struct wined3d_adapter
*adapter
)
2132 struct wined3d_format
*format
, *srgb_format
;
2135 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
2137 if (!(srgb_format
= get_format_internal(adapter
, format_srgb_info
[i
].srgb_format_id
)))
2139 if (!(format
= get_format_internal(adapter
, format_srgb_info
[i
].base_format_id
)))
2142 copy_format(adapter
, srgb_format
, format
);
2148 static GLenum
wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type
)
2152 case WINED3D_GL_RES_TYPE_TEX_1D
:
2153 return GL_TEXTURE_1D
;
2154 case WINED3D_GL_RES_TYPE_TEX_2D
:
2155 return GL_TEXTURE_2D
;
2156 case WINED3D_GL_RES_TYPE_TEX_3D
:
2157 return GL_TEXTURE_3D
;
2158 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2159 return GL_TEXTURE_CUBE_MAP_ARB
;
2160 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2161 return GL_TEXTURE_RECTANGLE_ARB
;
2162 case WINED3D_GL_RES_TYPE_BUFFER
:
2163 return GL_TEXTURE_2D
; /* TODO: GL_TEXTURE_BUFFER. */
2164 case WINED3D_GL_RES_TYPE_RB
:
2165 return GL_RENDERBUFFER
;
2166 case WINED3D_GL_RES_TYPE_COUNT
:
2169 ERR("Unexpected GL resource type %u.\n", type
);
2173 static void delete_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
2174 enum wined3d_gl_resource_type d3d_type
, GLuint object
)
2178 case WINED3D_GL_RES_TYPE_TEX_1D
:
2179 case WINED3D_GL_RES_TYPE_TEX_2D
:
2180 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2181 case WINED3D_GL_RES_TYPE_TEX_3D
:
2182 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2183 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &object
);
2186 case WINED3D_GL_RES_TYPE_RB
:
2187 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &object
);
2190 case WINED3D_GL_RES_TYPE_BUFFER
:
2191 case WINED3D_GL_RES_TYPE_COUNT
:
2196 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
2197 const struct wined3d_format_gl
*format_gl
,
2198 enum wined3d_gl_resource_type d3d_type
, GLuint
*object
, GLenum internal
)
2200 GLenum format
= format_gl
->format
;
2201 GLenum type
= format_gl
->type
;
2204 attach_type
= format_gl
->f
.depth_size
? GL_DEPTH_ATTACHMENT
: GL_COLOR_ATTACHMENT0
;
2207 case WINED3D_GL_RES_TYPE_TEX_1D
:
2208 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2209 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, *object
);
2210 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, internal
, 16, 0, format
, type
, NULL
);
2211 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2212 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2214 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_1D
, *object
, 0);
2215 if (format_gl
->f
.stencil_size
)
2216 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
,
2217 GL_STENCIL_ATTACHMENT
, GL_TEXTURE_1D
, *object
, 0);
2220 case WINED3D_GL_RES_TYPE_TEX_2D
:
2221 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2222 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2223 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type
), *object
);
2224 gl_info
->gl_ops
.gl
.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type
), 0, internal
, 16, 16, 0,
2225 format
, type
, NULL
);
2226 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2227 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2229 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2230 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
2231 if (format_gl
->f
.stencil_size
)
2232 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2233 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
2236 case WINED3D_GL_RES_TYPE_TEX_3D
:
2237 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2238 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, *object
);
2239 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, internal
, 16, 16, 16, 0, format
, type
, NULL
));
2240 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2241 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2243 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_3D
, *object
, 0, 0);
2244 if (format_gl
->f
.stencil_size
)
2245 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
,
2246 GL_STENCIL_ATTACHMENT
, GL_TEXTURE_3D
, *object
, 0, 0);
2249 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2250 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2251 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, *object
);
2252 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, internal
, 16, 16, 0,
2253 format
, type
, NULL
);
2254 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, 0, internal
, 16, 16, 0,
2255 format
, type
, NULL
);
2256 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2257 format
, type
, NULL
);
2258 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2259 format
, type
, NULL
);
2260 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2261 format
, type
, NULL
);
2262 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2263 format
, type
, NULL
);
2264 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2265 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2267 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2268 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2269 if (format_gl
->f
.stencil_size
)
2270 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2271 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2274 case WINED3D_GL_RES_TYPE_RB
:
2275 gl_info
->fbo_ops
.glGenRenderbuffers(1, object
);
2276 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, *object
);
2277 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, internal
, 16, 16);
2278 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, attach_type
, GL_RENDERBUFFER
, *object
);
2279 if (format_gl
->f
.stencil_size
)
2280 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2281 GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, *object
);
2284 case WINED3D_GL_RES_TYPE_BUFFER
:
2285 case WINED3D_GL_RES_TYPE_COUNT
:
2289 /* Ideally we'd skip all formats already known not to work on textures
2290 * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
2291 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
2292 * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
2293 * errors generated by invalid formats. */
2294 while (gl_info
->gl_ops
.gl
.p_glGetError());
2297 static void draw_test_quad(struct wined3d_caps_gl_ctx
*ctx
, const struct wined3d_vec3
*geometry
,
2298 const struct wined3d_color
*color
)
2300 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2301 static const struct wined3d_vec3 default_geometry
[] =
2303 {-1.0f
, -1.0f
, 0.0f
},
2304 { 1.0f
, -1.0f
, 0.0f
},
2305 {-1.0f
, 1.0f
, 0.0f
},
2306 { 1.0f
, 1.0f
, 0.0f
},
2308 static const char vs_core_header
[] =
2312 "out vec4 out_color;\n"
2314 static const char vs_legacy_header
[] =
2316 "attribute vec4 pos;\n"
2317 "attribute vec4 color;\n"
2318 "varying vec4 out_color;\n"
2320 static const char vs_body
[] =
2323 " gl_Position = pos;\n"
2324 " out_color = color;\n"
2326 static const char fs_core
[] =
2328 "in vec4 out_color;\n"
2329 "out vec4 fragment_color;\n"
2333 " fragment_color = out_color;\n"
2335 static const char fs_legacy
[] =
2337 "varying vec4 out_color;\n"
2341 " gl_FragData[0] = out_color;\n"
2343 const char *source
[2];
2344 GLuint vs_id
, fs_id
;
2348 geometry
= default_geometry
;
2350 if (!gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_VERTEX_SHADER
]
2351 || !gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2353 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2354 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2355 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2356 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2357 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2359 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2360 gl_info
->gl_ops
.gl
.p_glColor4f(color
->r
, color
->g
, color
->b
, color
->a
);
2361 for (i
= 0; i
< 4; ++i
)
2362 gl_info
->gl_ops
.gl
.p_glVertex3fv(&geometry
[i
].x
);
2363 gl_info
->gl_ops
.gl
.p_glEnd();
2364 checkGLcall("draw quad");
2369 GL_EXTCALL(glGenBuffers(1, &ctx
->test_vbo
));
2370 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, ctx
->test_vbo
));
2371 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER
, sizeof(struct wined3d_vec3
) * 4, geometry
, GL_STREAM_DRAW
));
2372 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT
, FALSE
, 0, NULL
));
2373 GL_EXTCALL(glVertexAttrib4f(1, color
->r
, color
->g
, color
->b
, color
->a
));
2374 GL_EXTCALL(glEnableVertexAttribArray(0));
2375 GL_EXTCALL(glDisableVertexAttribArray(1));
2377 if (!ctx
->test_program_id
)
2379 BOOL use_glsl_150
= gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 50);
2381 ctx
->test_program_id
= GL_EXTCALL(glCreateProgram());
2383 vs_id
= GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER
));
2384 source
[0] = use_glsl_150
? vs_core_header
: vs_legacy_header
;
2385 source
[1] = vs_body
;
2386 GL_EXTCALL(glShaderSource(vs_id
, 2, source
, NULL
));
2387 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, vs_id
));
2388 GL_EXTCALL(glDeleteShader(vs_id
));
2390 fs_id
= GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER
));
2391 source
[0] = use_glsl_150
? fs_core
: fs_legacy
;
2392 GL_EXTCALL(glShaderSource(fs_id
, 1, source
, NULL
));
2393 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, fs_id
));
2394 GL_EXTCALL(glDeleteShader(fs_id
));
2396 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 0, "pos"));
2397 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 1, "color"));
2400 GL_EXTCALL(glBindFragDataLocation(ctx
->test_program_id
, 0, "fragment_color"));
2402 GL_EXTCALL(glCompileShader(vs_id
));
2403 print_glsl_info_log(gl_info
, vs_id
, FALSE
);
2404 GL_EXTCALL(glCompileShader(fs_id
));
2405 print_glsl_info_log(gl_info
, fs_id
, FALSE
);
2406 GL_EXTCALL(glLinkProgram(ctx
->test_program_id
));
2407 shader_glsl_validate_link(gl_info
, ctx
->test_program_id
);
2409 GL_EXTCALL(glUseProgram(ctx
->test_program_id
));
2411 gl_info
->gl_ops
.gl
.p_glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
2413 GL_EXTCALL(glUseProgram(0));
2414 GL_EXTCALL(glDisableVertexAttribArray(0));
2415 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, 0));
2416 checkGLcall("draw quad");
2419 /* Context activation is done by the caller. */
2420 static void check_fbo_compat(struct wined3d_caps_gl_ctx
*ctx
, struct wined3d_format_gl
*format
)
2422 /* Check if the default internal format is supported as a frame buffer
2423 * target, otherwise fall back to the render target internal.
2425 * Try to stick to the standard format if possible, this limits precision differences. */
2426 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2427 static const struct wined3d_color half_transparent_red
= {1.0f
, 0.0f
, 0.0f
, 0.5f
};
2428 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2429 GLenum status
, rt_internal
= format
->rt_internal
;
2430 GLuint object
, color_rb
;
2431 enum wined3d_gl_resource_type type
;
2432 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2434 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2436 for (type
= 0; type
< ARRAY_SIZE(format
->f
.flags
); ++type
)
2438 const char *type_string
= "color";
2440 if (type
== WINED3D_GL_RES_TYPE_BUFFER
)
2443 create_and_bind_fbo_attachment(gl_info
, format
, type
, &object
, format
->internal
);
2445 if (format
->f
.flags
[type
] & WINED3DFMT_FLAG_DEPTH_STENCIL
)
2447 gl_info
->fbo_ops
.glGenRenderbuffers(1, &color_rb
);
2448 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, color_rb
);
2449 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2450 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 1);
2452 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 16);
2454 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2455 GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, color_rb
);
2456 checkGLcall("Create and attach color rb attachment");
2457 type_string
= "depth / stencil";
2460 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2461 checkGLcall("Framebuffer format check");
2463 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2465 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2466 debug_d3dformat(format
->f
.id
), type_string
, type
);
2467 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2468 format
->rt_internal
= format
->internal
;
2469 regular_fmt_used
= TRUE
;
2475 if (format
->f
.flags
[type
] & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH_STENCIL
))
2477 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2478 " and no fallback specified.\n", debug_d3dformat(format
->f
.id
), type
);
2479 format
->f
.flags
[type
] &= ~(WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH_STENCIL
);
2483 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2484 debug_d3dformat(format
->f
.id
), type_string
, type
);
2486 format
->rt_internal
= format
->internal
;
2490 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2491 " trying rtInternal format as fallback.\n",
2492 debug_d3dformat(format
->f
.id
), type_string
, type
);
2494 while (gl_info
->gl_ops
.gl
.p_glGetError());
2496 delete_fbo_attachment(gl_info
, type
, object
);
2497 create_and_bind_fbo_attachment(gl_info
, format
, type
, &object
, format
->rt_internal
);
2499 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2500 checkGLcall("Framebuffer format check");
2502 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2504 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2505 debug_d3dformat(format
->f
.id
), type_string
, type
);
2506 fallback_fmt_used
= TRUE
;
2510 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2511 debug_d3dformat(format
->f
.id
), type_string
, type
);
2512 format
->f
.flags
[type
] &= ~(WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH_STENCIL
);
2517 if (status
== GL_FRAMEBUFFER_COMPLETE
2518 && ((format
->f
.flags
[type
] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
)
2519 || !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2520 && !(format
->f
.flags
[type
] & WINED3DFMT_FLAG_INTEGER
)
2521 && format
->f
.id
!= WINED3DFMT_NULL
&& format
->f
.id
!= WINED3DFMT_P8_UINT
2522 && format
->format
!= GL_LUMINANCE
&& format
->format
!= GL_LUMINANCE_ALPHA
2523 && (format
->f
.red_size
|| format
->f
.alpha_size
))
2525 DWORD readback
[16 * 16 * 16], color
= 0, r_range
, a_range
;
2530 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2532 gl_info
->fbo_ops
.glGenRenderbuffers(1, &rb
);
2533 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, rb
);
2534 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2535 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 1);
2537 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 16);
2538 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2539 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2540 checkGLcall("RB attachment");
2543 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2544 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
2545 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2546 if (gl_info
->gl_ops
.gl
.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION
)
2548 while (gl_info
->gl_ops
.gl
.p_glGetError());
2549 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2550 debug_d3dformat(format
->f
.id
), type
);
2551 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2555 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2556 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2557 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2559 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 16);
2560 gl_info
->gl_ops
.gl
.p_glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2562 draw_test_quad(ctx
, NULL
, &black
);
2564 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2566 draw_test_quad(ctx
, NULL
, &half_transparent_red
);
2568 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2572 case WINED3D_GL_RES_TYPE_TEX_1D
:
2573 /* Rebinding texture to workaround a fglrx bug. */
2574 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, object
);
2575 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_1D
, 0, GL_BGRA
,
2576 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2577 color
= readback
[7];
2580 case WINED3D_GL_RES_TYPE_TEX_2D
:
2581 case WINED3D_GL_RES_TYPE_TEX_3D
:
2582 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2583 /* Rebinding texture to workaround a fglrx bug. */
2584 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(type
), object
);
2585 gl_info
->gl_ops
.gl
.p_glGetTexImage(wined3d_gl_type_to_enum(type
), 0, GL_BGRA
,
2586 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2587 color
= readback
[7 * 16 + 7];
2590 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2591 /* Rebinding texture to workaround a fglrx bug. */
2592 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, object
);
2593 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, GL_BGRA
,
2594 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2595 color
= readback
[7 * 16 + 7];
2598 case WINED3D_GL_RES_TYPE_RB
:
2599 gl_info
->gl_ops
.gl
.p_glReadPixels(0, 0, 16, 16,
2600 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2601 color
= readback
[7 * 16 + 7];
2604 case WINED3D_GL_RES_TYPE_BUFFER
:
2605 case WINED3D_GL_RES_TYPE_COUNT
:
2609 checkGLcall("Post-pixelshader blending check");
2612 r
= (color
& 0x00ff0000u
) >> 16;
2614 r_range
= format
->f
.red_size
< 8 ? 1u << (8 - format
->f
.red_size
) : 1;
2615 a_range
= format
->f
.alpha_size
< 8 ? 1u << (8 - format
->f
.alpha_size
) : 1;
2616 if (format
->f
.red_size
&& (r
< 0x7f - r_range
|| r
> 0x7f + r_range
))
2618 else if (format
->f
.alpha_size
> 1 && (a
< 0xbf - a_range
|| a
> 0xbf + a_range
))
2622 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2623 debug_d3dformat(format
->f
.id
), type
);
2624 TRACE("Color output: %#x\n", color
);
2625 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2629 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2630 debug_d3dformat(format
->f
.id
), type
);
2631 TRACE("Color output: %#x\n", color
);
2632 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2636 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2638 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2639 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2640 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &rb
);
2641 checkGLcall("RB cleanup");
2645 if (format
->internal
!= format
->srgb_internal
)
2647 delete_fbo_attachment(gl_info
, type
, object
);
2648 create_and_bind_fbo_attachment(gl_info
, format
, type
, &object
, format
->srgb_internal
);
2650 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2651 checkGLcall("Framebuffer format check");
2653 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2655 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2656 debug_d3dformat(format
->f
.id
), type
);
2657 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2658 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2659 format
->internal
= format
->srgb_internal
;
2663 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2664 debug_d3dformat(format
->f
.id
), type
);
2665 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_WRITE
);
2668 else if (status
== GL_FRAMEBUFFER_COMPLETE
)
2669 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2671 if (format
->f
.flags
[type
] & WINED3DFMT_FLAG_DEPTH_STENCIL
)
2673 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, 0);
2674 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &color_rb
);
2677 delete_fbo_attachment(gl_info
, type
, object
);
2678 checkGLcall("Framebuffer format check cleanup");
2681 if (fallback_fmt_used
&& regular_fmt_used
)
2683 FIXME("Format %s needs different render target formats for different resource types.\n",
2684 debug_d3dformat(format
->f
.id
));
2685 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH_STENCIL
2686 | WINED3DFMT_FLAG_FBO_ATTACHABLE
| WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
2687 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2691 static void query_format_flag(struct wined3d_gl_info
*gl_info
, struct wined3d_format_gl
*format
,
2692 GLint internal
, GLenum pname
, DWORD flag
, const char *string
)
2695 enum wined3d_gl_resource_type type
;
2697 for (type
= 0; type
< ARRAY_SIZE(format
->f
.flags
); ++type
)
2699 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
), internal
, pname
, 1, &value
);
2700 if (value
== GL_FULL_SUPPORT
)
2702 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format
->f
.id
), string
, type
);
2703 format
->f
.flags
[type
] |= flag
;
2707 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format
->f
.id
), string
, type
);
2708 format
->f
.flags
[type
] &= ~flag
;
2713 /* Context activation is done by the caller. */
2714 static void init_format_fbo_compat_info(const struct wined3d_adapter
*adapter
,
2715 struct wined3d_caps_gl_ctx
*ctx
)
2717 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2718 unsigned int i
, type
;
2721 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2723 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
2725 struct wined3d_format_gl
*format
= get_format_gl_by_idx(adapter
, i
);
2726 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2727 GLenum rt_internal
= format
->rt_internal
;
2730 if (!format
->internal
)
2733 for (type
= 0; type
< ARRAY_SIZE(format
->f
.flags
); ++type
)
2735 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2736 format
->internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2737 if (value
== GL_FULL_SUPPORT
)
2739 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2740 debug_d3dformat(format
->f
.id
), type
);
2741 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2742 format
->rt_internal
= format
->internal
;
2743 regular_fmt_used
= TRUE
;
2745 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2746 format
->internal
, GL_FRAMEBUFFER_BLEND
, 1, &value
);
2747 if (value
== GL_FULL_SUPPORT
)
2749 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2750 debug_d3dformat(format
->f
.id
), type
);
2751 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2755 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2756 debug_d3dformat(format
->f
.id
), type
);
2757 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2764 if (format
->f
.flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2766 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2767 " and no fallback specified, resource type %u.\n",
2768 debug_d3dformat(format
->f
.id
), type
);
2769 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2772 TRACE("Format %s is not supported as FBO color attachment,"
2773 " resource type %u.\n", debug_d3dformat(format
->f
.id
), type
);
2774 format
->rt_internal
= format
->internal
;
2778 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2779 rt_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2780 if (value
== GL_FULL_SUPPORT
)
2782 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2783 " resource type %u.\n", debug_d3dformat(format
->f
.id
), type
);
2784 fallback_fmt_used
= TRUE
;
2788 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2789 " resource type %u.\n", debug_d3dformat(format
->f
.id
), type
);
2790 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2795 if (format
->internal
!= format
->srgb_internal
)
2797 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2798 format
->srgb_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2799 if (value
== GL_FULL_SUPPORT
)
2801 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2802 debug_d3dformat(format
->f
.id
), type
);
2803 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2804 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2805 format
->internal
= format
->srgb_internal
;
2809 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2810 debug_d3dformat(format
->f
.id
), type
);
2811 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_WRITE
);
2814 else if (format
->f
.flags
[type
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
2815 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2818 if (fallback_fmt_used
&& regular_fmt_used
)
2820 FIXME("Format %s needs different render target formats for different resource types.\n",
2821 debug_d3dformat(format
->f
.id
));
2822 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2823 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2829 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2831 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2832 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2833 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2834 gl_info
->gl_ops
.gl
.p_glReadBuffer(GL_COLOR_ATTACHMENT0
);
2837 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
2839 struct wined3d_format_gl
*format
= get_format_gl_by_idx(adapter
, i
);
2841 if (!format
->internal
)
2844 if (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2846 TRACE("Skipping format %s because it's a compressed format.\n",
2847 debug_d3dformat(format
->f
.id
));
2851 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2853 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format
->f
.id
));
2854 check_fbo_compat(ctx
, format
);
2858 format
->rt_internal
= format
->internal
;
2862 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2863 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2866 static GLenum
lookup_gl_view_class(GLenum internal_format
)
2870 GLenum internal_format
;
2876 {GL_RGBA32F
, GL_VIEW_CLASS_128_BITS
},
2877 {GL_RGBA32UI
, GL_VIEW_CLASS_128_BITS
},
2878 {GL_RGBA32I
, GL_VIEW_CLASS_128_BITS
},
2880 {GL_RGB32F
, GL_VIEW_CLASS_96_BITS
},
2881 {GL_RGB32UI
, GL_VIEW_CLASS_96_BITS
},
2882 {GL_RGB32I
, GL_VIEW_CLASS_96_BITS
},
2884 {GL_RGBA16F
, GL_VIEW_CLASS_64_BITS
},
2885 {GL_RG32F
, GL_VIEW_CLASS_64_BITS
},
2886 {GL_RGBA16UI
, GL_VIEW_CLASS_64_BITS
},
2887 {GL_RG32UI
, GL_VIEW_CLASS_64_BITS
},
2888 {GL_RGBA16I
, GL_VIEW_CLASS_64_BITS
},
2889 {GL_RG32I
, GL_VIEW_CLASS_64_BITS
},
2890 {GL_RGBA16
, GL_VIEW_CLASS_64_BITS
},
2891 {GL_RGBA16_SNORM
, GL_VIEW_CLASS_64_BITS
},
2893 {GL_RGB16
, GL_VIEW_CLASS_48_BITS
},
2894 {GL_RGB16_SNORM
, GL_VIEW_CLASS_48_BITS
},
2895 {GL_RGB16F
, GL_VIEW_CLASS_48_BITS
},
2896 {GL_RGB16UI
, GL_VIEW_CLASS_48_BITS
},
2897 {GL_RGB16I
, GL_VIEW_CLASS_48_BITS
},
2899 {GL_RG16F
, GL_VIEW_CLASS_32_BITS
},
2900 {GL_R11F_G11F_B10F
, GL_VIEW_CLASS_32_BITS
},
2901 {GL_R32F
, GL_VIEW_CLASS_32_BITS
},
2902 {GL_RGB10_A2UI
, GL_VIEW_CLASS_32_BITS
},
2903 {GL_RGBA8UI
, GL_VIEW_CLASS_32_BITS
},
2904 {GL_RG16UI
, GL_VIEW_CLASS_32_BITS
},
2905 {GL_R32UI
, GL_VIEW_CLASS_32_BITS
},
2906 {GL_RGBA8I
, GL_VIEW_CLASS_32_BITS
},
2907 {GL_RG16I
, GL_VIEW_CLASS_32_BITS
},
2908 {GL_R32I
, GL_VIEW_CLASS_32_BITS
},
2909 {GL_RGB10_A2
, GL_VIEW_CLASS_32_BITS
},
2910 {GL_RGBA8
, GL_VIEW_CLASS_32_BITS
},
2911 {GL_RG16
, GL_VIEW_CLASS_32_BITS
},
2912 {GL_RGBA8_SNORM
, GL_VIEW_CLASS_32_BITS
},
2913 {GL_RG16_SNORM
, GL_VIEW_CLASS_32_BITS
},
2914 {GL_SRGB8_ALPHA8
, GL_VIEW_CLASS_32_BITS
},
2915 {GL_RGB9_E5
, GL_VIEW_CLASS_32_BITS
},
2917 {GL_RGB8
, GL_VIEW_CLASS_24_BITS
},
2918 {GL_RGB8_SNORM
, GL_VIEW_CLASS_24_BITS
},
2919 {GL_SRGB8
, GL_VIEW_CLASS_24_BITS
},
2920 {GL_RGB8UI
, GL_VIEW_CLASS_24_BITS
},
2921 {GL_RGB8I
, GL_VIEW_CLASS_24_BITS
},
2923 {GL_R16F
, GL_VIEW_CLASS_16_BITS
},
2924 {GL_RG8UI
, GL_VIEW_CLASS_16_BITS
},
2925 {GL_R16UI
, GL_VIEW_CLASS_16_BITS
},
2926 {GL_RG8I
, GL_VIEW_CLASS_16_BITS
},
2927 {GL_R16I
, GL_VIEW_CLASS_16_BITS
},
2928 {GL_RG8
, GL_VIEW_CLASS_16_BITS
},
2929 {GL_R16
, GL_VIEW_CLASS_16_BITS
},
2930 {GL_RG8_SNORM
, GL_VIEW_CLASS_16_BITS
},
2931 {GL_R16_SNORM
, GL_VIEW_CLASS_16_BITS
},
2933 {GL_R8UI
, GL_VIEW_CLASS_8_BITS
},
2934 {GL_R8I
, GL_VIEW_CLASS_8_BITS
},
2935 {GL_R8
, GL_VIEW_CLASS_8_BITS
},
2936 {GL_R8_SNORM
, GL_VIEW_CLASS_8_BITS
},
2939 {GL_COMPRESSED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2940 {GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2942 {GL_COMPRESSED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2943 {GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2946 {GL_COMPRESSED_RGBA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2947 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2949 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2950 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2953 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2954 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2956 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2957 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2959 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2960 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2962 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2963 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2968 for (i
= 0; i
< ARRAY_SIZE(view_classes
); ++i
)
2970 if (view_classes
[i
].internal_format
== internal_format
)
2971 return view_classes
[i
].view_class
;
2977 static void query_view_class(struct wined3d_format_gl
*format
)
2979 GLenum internal_view_class
, gamma_view_class
, rt_view_class
;
2981 internal_view_class
= lookup_gl_view_class(format
->internal
);
2982 gamma_view_class
= lookup_gl_view_class(format
->srgb_internal
);
2983 rt_view_class
= lookup_gl_view_class(format
->rt_internal
);
2985 if (internal_view_class
== gamma_view_class
|| gamma_view_class
== rt_view_class
)
2987 format
->view_class
= internal_view_class
;
2988 TRACE("Format %s is member of GL view class %#x.\n",
2989 debug_d3dformat(format
->f
.id
), format
->view_class
);
2993 format
->view_class
= GL_NONE
;
2997 static void query_internal_format(struct wined3d_adapter
*adapter
,
2998 struct wined3d_format_gl
*format
, const struct wined3d_format_texture_info
*texture_info
,
2999 struct wined3d_gl_info
*gl_info
, BOOL srgb_write_supported
, BOOL srgb_format
)
3001 GLint count
, multisample_types
[8];
3002 unsigned int i
, max_log2
;
3005 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3007 query_format_flag(gl_info
, format
, format
->internal
, GL_VERTEX_TEXTURE
,
3008 WINED3DFMT_FLAG_VTF
, "vertex texture usage");
3009 query_format_flag(gl_info
, format
, format
->internal
, GL_FILTER
,
3010 WINED3DFMT_FLAG_FILTERING
, "filtering");
3011 query_format_flag(gl_info
, format
, format
->internal
, GL_SHADER_IMAGE_STORE
,
3012 WINED3DFMT_FLAG_UNORDERED_ACCESS
, "unordered access");
3014 if (srgb_format
|| format
->srgb_internal
!= format
->internal
)
3016 query_format_flag(gl_info
, format
, format
->srgb_internal
, GL_SRGB_READ
,
3017 WINED3DFMT_FLAG_SRGB_READ
, "sRGB read");
3019 if (srgb_write_supported
)
3020 query_format_flag(gl_info
, format
, format
->srgb_internal
, GL_SRGB_WRITE
,
3021 WINED3DFMT_FLAG_SRGB_WRITE
, "sRGB write");
3023 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_WRITE
);
3025 if (!(format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
3026 & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
3027 format
->srgb_internal
= format
->internal
;
3028 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3029 format
->internal
= format
->srgb_internal
;
3034 if (!gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
])
3035 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_VTF
);
3037 if (!(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
3038 format_set_flag(&format
->f
, WINED3DFMT_FLAG_FILTERING
);
3039 else if (format
->f
.id
!= WINED3DFMT_R32G32B32A32_FLOAT
&& format
->f
.id
!= WINED3DFMT_R32_FLOAT
)
3040 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_VTF
);
3042 if (srgb_format
|| format
->srgb_internal
!= format
->internal
)
3044 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
3045 if (!gl_info
->supported
[EXT_TEXTURE_SRGB
])
3047 format
->srgb_internal
= format
->internal
;
3048 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3050 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3052 format
->internal
= format
->srgb_internal
;
3056 if ((format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SRGB_WRITE
) && !srgb_write_supported
)
3057 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_WRITE
);
3060 if ((!gl_info
->supported
[ARB_DEPTH_TEXTURE
] || wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3061 && (format
->f
.depth_size
|| format
->f
.stencil_size
))
3063 TRACE("Disabling texturing support for depth / stencil format %s.\n", debug_d3dformat(format
->f
.id
));
3064 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_1D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3065 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3066 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3067 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3068 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3071 query_view_class(format
);
3073 if (format
->internal
&& format
->f
.flags
[WINED3D_GL_RES_TYPE_RB
]
3074 & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH_STENCIL
))
3076 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY
])
3078 target
= gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] ? GL_TEXTURE_2D_MULTISAMPLE
: GL_RENDERBUFFER
;
3080 GL_EXTCALL(glGetInternalformativ(target
, format
->internal
,
3081 GL_NUM_SAMPLE_COUNTS
, 1, &count
));
3082 if (count
> ARRAY_SIZE(multisample_types
))
3083 FIXME("Unexpectedly high number of multisample types %d.\n", count
);
3084 count
= min(count
, ARRAY_SIZE(multisample_types
));
3085 GL_EXTCALL(glGetInternalformativ(target
, format
->internal
,
3086 GL_SAMPLES
, count
, multisample_types
));
3087 checkGLcall("query sample counts");
3088 for (i
= 0; i
< count
; ++i
)
3090 if (multisample_types
[i
] > sizeof(format
->f
.multisample_types
) * CHAR_BIT
)
3092 format
->f
.multisample_types
|= 1u << (multisample_types
[i
] - 1);
3097 max_log2
= wined3d_log2i(min(gl_info
->limits
.samples
,
3098 sizeof(format
->f
.multisample_types
) * CHAR_BIT
));
3099 for (i
= 1; i
<= max_log2
; ++i
)
3100 format
->f
.multisample_types
|= 1u << ((1u << i
) - 1);
3105 static BOOL
init_format_texture_info(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3107 struct wined3d_format_gl
*format
, *srgb_format
;
3108 struct fragment_caps fragment_caps
;
3109 struct shader_caps shader_caps
;
3113 adapter
->fragment_pipe
->get_caps(adapter
, &fragment_caps
);
3114 adapter
->shader_backend
->shader_get_caps(adapter
, &shader_caps
);
3115 srgb_write
= (fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_SRGB_WRITE
)
3116 && (shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_SRGB_WRITE
);
3118 for (i
= 0; i
< ARRAY_SIZE(format_texture_info
); ++i
)
3120 if (!(format
= get_format_gl_internal(adapter
, format_texture_info
[i
].id
)))
3123 if (!gl_info
->supported
[format_texture_info
[i
].extension
])
3126 /* ARB_texture_rg defines floating point formats, but only if
3127 * ARB_texture_float is also supported. */
3128 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
]
3129 && (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
))
3132 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
3133 if (!gl_info
->supported
[EXT_TEXTURE_INTEGER
]
3134 && (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_INTEGER
))
3137 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3138 && (format
->f
.id
== WINED3DFMT_D16_LOCKABLE
|| format
->f
.id
== WINED3DFMT_NULL
))
3141 format
->internal
= format_texture_info
[i
].gl_internal
;
3142 format
->srgb_internal
= format_texture_info
[i
].gl_srgb_internal
;
3143 format
->rt_internal
= format_texture_info
[i
].gl_rt_internal
;
3144 format
->format
= format_texture_info
[i
].gl_format
;
3145 format
->type
= format_texture_info
[i
].gl_type
;
3146 format
->f
.color_fixup
= COLOR_FIXUP_IDENTITY
;
3147 format
->f
.height_scale
.numerator
= 1;
3148 format
->f
.height_scale
.denominator
= 1;
3150 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_1D
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3151 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3152 format
->f
.flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3154 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
3155 * problematic", but doesn't explicitly mandate that an error is generated. */
3156 if (gl_info
->supported
[EXT_TEXTURE3D
] && !(format_texture_info
[i
].flags
& WINED3DFMT_FLAG_DEPTH_STENCIL
))
3157 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3159 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3160 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3162 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
3163 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3165 format
->f
.flags
[WINED3D_GL_RES_TYPE_RB
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3166 format
->f
.flags
[WINED3D_GL_RES_TYPE_RB
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3168 if (format
->srgb_internal
!= format
->internal
3169 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
3171 format
->srgb_internal
= format
->internal
;
3172 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3175 if (!gl_info
->supported
[ARB_SHADOW
] && (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SHADOW
))
3176 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3178 query_internal_format(adapter
, format
, &format_texture_info
[i
], gl_info
, srgb_write
, FALSE
);
3180 /* Texture conversion stuff */
3181 format
->f
.conv_byte_count
= format_texture_info
[i
].conv_byte_count
;
3182 format
->f
.upload
= format_texture_info
[i
].upload
;
3183 format
->f
.download
= format_texture_info
[i
].download
;
3186 for (j
= 0; j
< ARRAY_SIZE(format_srgb_info
); ++j
)
3188 if (format_srgb_info
[j
].base_format_id
== format
->f
.id
)
3190 if (!(srgb_format
= get_format_gl_internal(adapter
, format_srgb_info
[j
].srgb_format_id
)))
3198 copy_format(adapter
, &srgb_format
->f
, &format
->f
);
3200 if (gl_info
->supported
[EXT_TEXTURE_SRGB
]
3201 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
3203 srgb_format
->internal
= format_texture_info
[i
].gl_srgb_internal
;
3204 srgb_format
->srgb_internal
= format_texture_info
[i
].gl_srgb_internal
;
3205 format_set_flag(&srgb_format
->f
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3206 query_internal_format(adapter
, srgb_format
, &format_texture_info
[i
], gl_info
, srgb_write
, TRUE
);
3213 static BOOL
compare_uint(unsigned int x
, unsigned int y
, unsigned int max_diff
)
3215 unsigned int diff
= x
> y
? x
- y
: y
- x
;
3217 return diff
<= max_diff
;
3220 static BOOL
compare_colour(DWORD c1
, DWORD c2
, BYTE max_diff
)
3222 return compare_uint(c1
& 0xff, c2
& 0xff, max_diff
)
3223 && compare_uint((c1
>> 8) & 0xff, (c2
>> 8) & 0xff, max_diff
)
3224 && compare_uint((c1
>> 16) & 0xff, (c2
>> 16) & 0xff, max_diff
)
3225 && compare_uint((c1
>> 24) & 0xff, (c2
>> 24) & 0xff, max_diff
);
3228 /* A context is provided by the caller */
3229 static BOOL
check_filter(const struct wined3d_gl_info
*gl_info
, GLenum internal
)
3231 static const DWORD data
[] = {0x00000000, 0xffffffff};
3232 GLuint tex
, fbo
, buffer
;
3233 DWORD readback
[16 * 1];
3236 /* Render a filtered texture and see what happens. This is intended to detect the lack of
3237 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
3238 * falling back to software. If this changes in the future this code will get fooled and
3239 * apps might hit the software path due to incorrectly advertised caps.
3241 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
3242 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
3243 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
3246 while (gl_info
->gl_ops
.gl
.p_glGetError());
3248 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &buffer
);
3249 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3250 memset(readback
, 0x7e, sizeof(readback
));
3251 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 16, 1, 0,
3252 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, readback
);
3253 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
3254 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
3255 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3256 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3257 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3259 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
3260 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
3261 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, internal
, 2, 1, 0,
3262 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
3263 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
3264 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
3265 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3266 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3267 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3268 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
3270 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3271 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3272 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, buffer
, 0);
3273 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
3275 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
3276 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
3277 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
3278 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3279 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
3280 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3282 gl_info
->gl_ops
.gl
.p_glClearColor(0, 1, 0, 0);
3283 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3285 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
3286 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 0.0);
3287 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, -1.0f
);
3288 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 0.0);
3289 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, -1.0f
);
3290 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 1.0);
3291 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, 1.0f
);
3292 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 1.0);
3293 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, 1.0f
);
3294 gl_info
->gl_ops
.gl
.p_glEnd();
3296 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3297 memset(readback
, 0x7f, sizeof(readback
));
3298 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3299 if (compare_colour(readback
[6], 0xffffffff, 5) || compare_colour(readback
[6], 0x00000000, 5)
3300 || compare_colour(readback
[9], 0xffffffff, 5) || compare_colour(readback
[9], 0x00000000, 5))
3302 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
3303 readback
[6], readback
[9]);
3308 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
3309 readback
[6], readback
[9]);
3313 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3314 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3315 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
3316 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &buffer
);
3317 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
3319 if (gl_info
->gl_ops
.gl
.p_glGetError())
3321 FIXME("Error during filtering test for format %x, returning no filtering\n", internal
);
3328 static void init_format_filter_info(struct wined3d_adapter
*adapter
,
3329 struct wined3d_gl_info
*gl_info
)
3331 enum wined3d_pci_vendor vendor
= adapter
->driver_info
.vendor
;
3332 struct wined3d_format_gl
*format
;
3334 static const enum wined3d_format_id fmts16
[] =
3336 WINED3DFMT_R16_FLOAT
,
3337 WINED3DFMT_R16G16_FLOAT
,
3338 WINED3DFMT_R16G16B16A16_FLOAT
,
3342 /* This was already handled by init_format_texture_info(). */
3343 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3346 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3347 || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3349 WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
3350 if (vendor
== HW_VENDOR_NVIDIA
&& gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3352 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
3355 else if (gl_info
->limits
.glsl_varyings
> 44)
3357 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
3362 TRACE("Assuming no float16 blending\n");
3368 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3370 format
= get_format_gl_internal(adapter
, fmts16
[i
]);
3371 format_set_flag(&format
->f
, WINED3DFMT_FLAG_FILTERING
);
3377 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3379 format
= get_format_gl_internal(adapter
, fmts16
[i
]);
3380 if (!format
->internal
)
3381 continue; /* Not supported by GL */
3383 filtered
= check_filter(gl_info
, format
->internal
);
3386 TRACE("Format %s supports filtering.\n", debug_d3dformat(format
->f
.id
));
3387 format_set_flag(&format
->f
, WINED3DFMT_FLAG_FILTERING
);
3391 TRACE("Format %s does not support filtering.\n", debug_d3dformat(format
->f
.id
));
3396 static enum fixup_channel_source
fixup_source_from_char(char c
)
3402 return CHANNEL_SOURCE_ZERO
;
3404 return CHANNEL_SOURCE_ONE
;
3407 return CHANNEL_SOURCE_X
;
3410 return CHANNEL_SOURCE_Y
;
3413 return CHANNEL_SOURCE_Z
;
3416 return CHANNEL_SOURCE_W
;
3420 static unsigned int fixup_sign_from_char(char c
)
3422 if (c
== 'x' || c
== 'y' || c
== 'z' || c
== 'w')
3427 static struct color_fixup_desc
create_color_fixup_desc_from_string(const char *s
)
3429 struct color_fixup_desc fixup
;
3433 ERR("Invalid fixup string %s.\n", wine_dbgstr_a(s
));
3434 return COLOR_FIXUP_IDENTITY
;
3437 fixup
.x_sign_fixup
= fixup_sign_from_char(s
[0]);
3438 fixup
.x_source
= fixup_source_from_char(s
[0]);
3439 fixup
.y_sign_fixup
= fixup_sign_from_char(s
[1]);
3440 fixup
.y_source
= fixup_source_from_char(s
[1]);
3441 fixup
.z_sign_fixup
= fixup_sign_from_char(s
[2]);
3442 fixup
.z_source
= fixup_source_from_char(s
[2]);
3443 fixup
.w_sign_fixup
= fixup_sign_from_char(s
[3]);
3444 fixup
.w_source
= fixup_source_from_char(s
[3]);
3449 static void apply_format_fixups(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3451 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
3452 struct wined3d_format_gl
*format
;
3453 BOOL use_legacy_fixups
;
3458 enum wined3d_format_id id
;
3461 enum wined3d_gl_extension extension
;
3465 {WINED3DFMT_R16_FLOAT
, "X11W", TRUE
, WINED3D_GL_EXT_NONE
},
3466 {WINED3DFMT_R32_FLOAT
, "X11W", TRUE
, WINED3D_GL_EXT_NONE
},
3467 {WINED3DFMT_R16G16_UNORM
, "XY1W", TRUE
, WINED3D_GL_EXT_NONE
},
3468 {WINED3DFMT_R16G16_FLOAT
, "XY1W", TRUE
, WINED3D_GL_EXT_NONE
},
3469 {WINED3DFMT_R32G32_FLOAT
, "XY1W", TRUE
, WINED3D_GL_EXT_NONE
},
3471 {WINED3DFMT_R8G8_SNORM
, "xy11", FALSE
, WINED3D_GL_EXT_NONE
},
3472 {WINED3DFMT_R8G8_SNORM
, "XY11", TRUE
, NV_TEXTURE_SHADER
},
3473 {WINED3DFMT_R8G8_SNORM
, "XY11", TRUE
, EXT_TEXTURE_SNORM
},
3475 {WINED3DFMT_R16G16_SNORM
, "xy11", FALSE
, WINED3D_GL_EXT_NONE
},
3476 {WINED3DFMT_R16G16_SNORM
, "XY11", TRUE
, NV_TEXTURE_SHADER
},
3477 {WINED3DFMT_R16G16_SNORM
, "XY11", TRUE
, EXT_TEXTURE_SNORM
},
3479 {WINED3DFMT_R8G8B8A8_SNORM
, "xyzw", FALSE
, WINED3D_GL_EXT_NONE
},
3480 {WINED3DFMT_R8G8B8A8_SNORM
, "XYZW", FALSE
, NV_TEXTURE_SHADER
},
3481 {WINED3DFMT_R8G8B8A8_SNORM
, "XYZW", FALSE
, EXT_TEXTURE_SNORM
},
3483 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, "xzY1", FALSE
, WINED3D_GL_EXT_NONE
},
3484 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, "XYZW", FALSE
, NV_TEXTURE_SHADER
},
3485 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, "XYZW", FALSE
, EXT_TEXTURE_SNORM
},
3487 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, "xyZW", FALSE
, WINED3D_GL_EXT_NONE
},
3488 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, "XYZW", FALSE
, NV_TEXTURE_SHADER
},
3490 {WINED3DFMT_ATI1N
, "XXXX", FALSE
, EXT_TEXTURE_COMPRESSION_RGTC
},
3491 {WINED3DFMT_ATI1N
, "XXXX", FALSE
, ARB_TEXTURE_COMPRESSION_RGTC
},
3493 {WINED3DFMT_ATI2N
, "XW11", FALSE
, ATI_TEXTURE_COMPRESSION_3DC
},
3494 {WINED3DFMT_ATI2N
, "YX11", FALSE
, EXT_TEXTURE_COMPRESSION_RGTC
},
3495 {WINED3DFMT_ATI2N
, "YX11", FALSE
, ARB_TEXTURE_COMPRESSION_RGTC
},
3497 {WINED3DFMT_A8_UNORM
, "000X", FALSE
, WINED3D_GL_EXT_NONE
},
3498 {WINED3DFMT_A8_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3500 {WINED3DFMT_L8A8_UNORM
, "XXXY", FALSE
, WINED3D_GL_EXT_NONE
},
3501 {WINED3DFMT_L8A8_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3503 {WINED3DFMT_L4A4_UNORM
, "XXXY", FALSE
, WINED3D_GL_EXT_NONE
},
3504 {WINED3DFMT_L4A4_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3506 {WINED3DFMT_L16_UNORM
, "XXX1", FALSE
, WINED3D_GL_EXT_NONE
},
3507 {WINED3DFMT_L16_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3509 {WINED3DFMT_INTZ
, "XXXX", FALSE
, WINED3D_GL_EXT_NONE
},
3510 {WINED3DFMT_INTZ
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3512 {WINED3DFMT_L8_UNORM
, "XXX1", FALSE
, ARB_TEXTURE_RG
},
3515 use_legacy_fixups
= d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
;
3516 for (i
= 0; i
< ARRAY_SIZE(fixups
); ++i
)
3518 if (fixups
[i
].legacy
&& !use_legacy_fixups
)
3521 if (!gl_info
->supported
[fixups
[i
].extension
])
3524 format
= get_format_gl_internal(adapter
, fixups
[i
].id
);
3525 format
->f
.color_fixup
= create_color_fixup_desc_from_string(fixups
[i
].fixup
);
3528 if (!gl_info
->supported
[APPLE_YCBCR_422
] && !gl_info
->supported
[APPLE_RGB_422
]
3529 && (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3530 || (gl_info
->supported
[ARB_FRAGMENT_SHADER
] && gl_info
->supported
[ARB_VERTEX_SHADER
])))
3532 format
= get_format_gl_internal(adapter
, WINED3DFMT_YUY2
);
3533 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUY2
);
3535 format
= get_format_gl_internal(adapter
, WINED3DFMT_UYVY
);
3536 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_UYVY
);
3538 else if (!gl_info
->supported
[APPLE_YCBCR_422
] && gl_info
->supported
[APPLE_RGB_422
])
3540 format
= get_format_gl_internal(adapter
, WINED3DFMT_YUY2
);
3541 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUV
);
3543 format
= get_format_gl_internal(adapter
, WINED3DFMT_UYVY
);
3544 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUV
);
3546 else if (!gl_info
->supported
[APPLE_YCBCR_422
] && (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3547 && (!gl_info
->supported
[ARB_FRAGMENT_SHADER
] || !gl_info
->supported
[ARB_VERTEX_SHADER
])))
3549 format
= get_format_gl_internal(adapter
, WINED3DFMT_YUY2
);
3550 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_BLIT
);
3551 format
->internal
= 0;
3553 format
= get_format_gl_internal(adapter
, WINED3DFMT_UYVY
);
3554 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_BLIT
);
3555 format
->internal
= 0;
3558 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3559 || (gl_info
->supported
[ARB_FRAGMENT_SHADER
] && gl_info
->supported
[ARB_VERTEX_SHADER
]))
3561 format
= get_format_gl_internal(adapter
, WINED3DFMT_YV12
);
3562 format_set_flag(&format
->f
, WINED3DFMT_FLAG_HEIGHT_SCALE
);
3563 format
->f
.height_scale
.numerator
= 3;
3564 format
->f
.height_scale
.denominator
= 2;
3565 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YV12
);
3567 format
= get_format_gl_internal(adapter
, WINED3DFMT_NV12
);
3568 format_set_flag(&format
->f
, WINED3DFMT_FLAG_HEIGHT_SCALE
);
3569 format
->f
.height_scale
.numerator
= 3;
3570 format
->f
.height_scale
.denominator
= 2;
3571 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_NV12
);
3575 format
= get_format_gl_internal(adapter
, WINED3DFMT_YV12
);
3576 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_BLIT
);
3577 format
->internal
= 0;
3579 format
= get_format_gl_internal(adapter
, WINED3DFMT_NV12
);
3580 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_BLIT
);
3581 format
->internal
= 0;
3584 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3586 format
= get_format_gl_internal(adapter
, WINED3DFMT_P8_UINT
);
3587 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_P8
);
3590 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3592 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16_FLOAT
);
3593 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3595 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16G16_FLOAT
);
3596 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3598 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16G16B16A16_FLOAT
);
3599 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3602 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3604 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16G16B16A16_UNORM
);
3605 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3608 /* ATI instancing hack: Although ATI cards do not support Shader Model
3609 * 3.0, they support instancing. To query if the card supports instancing
3610 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3611 * is used. Should an application check for this, provide a proper return
3612 * value. We can do instancing with all shader versions, but we need
3615 * Additionally applications have to set the D3DRS_POINTSIZE render state
3616 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3617 * doesn't need that and just ignores it.
3619 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3620 /* FIXME: This should just check the shader backend caps. */
3621 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3623 format
= get_format_gl_internal(adapter
, WINED3DFMT_INST
);
3624 format_set_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3627 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3628 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3629 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3630 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3631 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3633 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3635 format
= get_format_gl_internal(adapter
, WINED3DFMT_NVDB
);
3636 format_set_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3639 if (gl_info
->supported
[ARB_MULTISAMPLE
])
3641 format
= get_format_gl_internal(adapter
, WINED3DFMT_ATOC
);
3642 format_set_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3645 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3646 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3647 * RENDERTARGET usage. */
3648 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3650 format
= get_format_gl_internal(adapter
, WINED3DFMT_RESZ
);
3651 format_set_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
);
3654 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
3656 format
= get_format_gl_by_idx(adapter
, i
);
3658 if (!(format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
))
3661 if (is_identity_fixup(format
->f
.color_fixup
))
3664 TRACE("Checking support for fixup:\n");
3665 dump_color_fixup_desc(format
->f
.color_fixup
);
3666 if (!adapter
->shader_backend
->shader_color_fixup_supported(format
->f
.color_fixup
)
3667 || !adapter
->fragment_pipe
->color_fixup_supported(format
->f
.color_fixup
))
3669 TRACE("[FAILED]\n");
3670 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3678 /* These formats are not supported for 3D textures. See also
3679 * WINED3DFMT_FLAG_DECOMPRESS. */
3680 format
= get_format_gl_internal(adapter
, WINED3DFMT_ATI1N
);
3681 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3682 format
= get_format_gl_internal(adapter
, WINED3DFMT_ATI2N
);
3683 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3684 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC4_UNORM
);
3685 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3686 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC4_SNORM
);
3687 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3688 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC5_UNORM
);
3689 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3690 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC5_SNORM
);
3691 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3694 static BOOL
init_format_vertex_info(const struct wined3d_adapter
*adapter
,
3695 struct wined3d_gl_info
*gl_info
)
3697 struct wined3d_format_gl
*format
;
3700 for (i
= 0; i
< ARRAY_SIZE(format_vertex_info
); ++i
)
3702 if (!(format
= get_format_gl_internal(adapter
, format_vertex_info
[i
].id
)))
3705 if (!gl_info
->supported
[format_vertex_info
[i
].extension
])
3708 format
->f
.emit_idx
= format_vertex_info
[i
].emit_idx
;
3709 format
->vtx_type
= format_vertex_info
[i
].gl_vtx_type
;
3710 format
->vtx_format
= format
->f
.component_count
;
3711 format
->f
.flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE
;
3714 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
3716 format
= get_format_gl_internal(adapter
, WINED3DFMT_B8G8R8A8_UNORM
);
3717 format
->vtx_format
= GL_BGRA
;
3723 static BOOL
init_typeless_formats(const struct wined3d_adapter
*adapter
)
3725 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3728 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
3730 struct wined3d_format
*format
, *typeless_format
;
3732 if (!(format
= get_format_internal(adapter
, typed_formats
[i
].id
)))
3734 if (!(typeless_format
= get_format_internal(adapter
, typed_formats
[i
].typeless_id
)))
3737 memcpy(flags
, typeless_format
->flags
, sizeof(flags
));
3738 copy_format(adapter
, typeless_format
, format
);
3739 for (j
= 0; j
< ARRAY_SIZE(typeless_format
->flags
); ++j
)
3740 typeless_format
->flags
[j
] |= flags
[j
];
3743 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3745 struct wined3d_format
*typeless_format
, *typeless_ds_format
, *ds_format
;
3746 struct wined3d_format
*depth_view_format
, *stencil_view_format
;
3747 enum wined3d_format_id format_id
;
3749 if (!(typeless_format
= get_format_internal(adapter
, typeless_depth_stencil_formats
[i
].typeless_id
)))
3751 if (!(ds_format
= get_format_internal(adapter
, typeless_depth_stencil_formats
[i
].depth_stencil_id
)))
3754 typeless_ds_format
= get_format_by_idx(adapter
, WINED3D_FORMAT_COUNT
+ i
);
3755 typeless_ds_format
->id
= typeless_depth_stencil_formats
[i
].typeless_id
;
3756 copy_format(adapter
, typeless_ds_format
, ds_format
);
3757 for (j
= 0; j
< ARRAY_SIZE(typeless_ds_format
->flags
); ++j
)
3759 typeless_ds_format
->flags
[j
] = typeless_format
->flags
[j
];
3760 typeless_format
->flags
[j
] &= ~WINED3DFMT_FLAG_DEPTH_STENCIL
;
3763 if ((format_id
= typeless_depth_stencil_formats
[i
].depth_view_id
)
3764 && typeless_depth_stencil_formats
[i
].separate_depth_view_format
)
3766 if (!(depth_view_format
= get_format_internal(adapter
, format_id
)))
3768 copy_format(adapter
, depth_view_format
, ds_format
);
3769 depth_view_format
->red_size
= depth_view_format
->depth_size
;
3770 depth_view_format
->depth_size
= 0;
3771 depth_view_format
->stencil_size
= 0;
3773 if ((format_id
= typeless_depth_stencil_formats
[i
].stencil_view_id
))
3775 if (!(stencil_view_format
= get_format_internal(adapter
, format_id
)))
3777 copy_format(adapter
, stencil_view_format
, ds_format
);
3778 stencil_view_format
->green_size
= stencil_view_format
->stencil_size
;
3779 stencil_view_format
->depth_size
= 0;
3780 stencil_view_format
->stencil_size
= 0;
3787 static void init_format_gen_mipmap_info(const struct wined3d_adapter
*adapter
,
3788 struct wined3d_gl_info
*gl_info
)
3792 if (!gl_info
->fbo_ops
.glGenerateMipmap
)
3795 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
3797 struct wined3d_format
*format
= get_format_by_idx(adapter
, i
);
3799 for (j
= 0; j
< ARRAY_SIZE(format
->flags
); ++j
)
3800 if (!(~format
->flags
[j
] & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FILTERING
)))
3801 format
->flags
[j
] |= WINED3DFMT_FLAG_GEN_MIPMAP
;
3805 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
)
3807 static const struct wined3d_color red
= {1.0f
, 0.0f
, 0.0f
, 1.0f
};
3808 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3809 static const float offset
= -63.0f
/ 128.0f
;
3810 GLuint texture
, fbo
;
3814 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
3815 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3816 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3817 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, ARRAY_SIZE(readback
), 1, 0,
3818 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
3819 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3820 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3821 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
3822 GL_TEXTURE_2D
, texture
, 0);
3823 checkGLcall("create resources");
3825 gl_info
->gl_ops
.gl
.p_glClearColor(1.0f
, 1.0f
, 1.0f
, 1.0f
);
3826 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3827 GL_EXTCALL(glViewportIndexedf(0, offset
, offset
, 4.0f
, 1.0f
));
3828 draw_test_quad(ctx
, NULL
, &red
);
3829 checkGLcall("draw");
3831 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3832 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0,
3833 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3834 checkGLcall("readback");
3836 TRACE("Readback colors are 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n",
3837 readback
[0], readback
[1], readback
[2], readback
[3]);
3839 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
3840 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3841 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3842 checkGLcall("delete resources");
3844 for (i
= 0; i
< ARRAY_SIZE(readback
); ++i
)
3846 if (readback
[i
] != 0xffff0000)
3852 static float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
)
3854 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3855 static const struct wined3d_color blue
= {0.0f
, 0.0f
, 1.0f
, 1.0f
};
3856 GLuint fbo
, color
, depth
;
3857 unsigned int low
= 0, high
= 32, cur
;
3858 DWORD readback
[256];
3859 static const struct wined3d_vec3 geometry
[] =
3861 {-1.0f
, -1.0f
, -1.0f
},
3862 { 1.0f
, -1.0f
, 0.0f
},
3863 {-1.0f
, 1.0f
, -1.0f
},
3864 { 1.0f
, 1.0f
, 0.0f
},
3867 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
3868 * Nvidia. Use this as a fallback if the detection fails. */
3869 unsigned int fallback
= 23;
3871 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3873 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback
);
3874 return (float)(1u << fallback
);
3877 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &color
);
3878 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3879 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3880 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 256, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
3882 gl_info
->fbo_ops
.glGenRenderbuffers(1, &depth
);
3883 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, depth
);
3884 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
, 256, 1);
3886 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3887 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3888 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, color
, 0);
3889 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, depth
);
3890 checkGLcall("Setup framebuffer");
3892 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.5f
, 0.0f
);
3893 gl_info
->gl_ops
.gl
.p_glClearDepth(0.5f
);
3894 gl_info
->gl_ops
.gl
.p_glEnable(GL_DEPTH_TEST
);
3895 gl_info
->gl_ops
.gl
.p_glEnable(GL_POLYGON_OFFSET_FILL
);
3896 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 256, 1);
3897 checkGLcall("Misc parameters");
3901 if (high
- low
<= 1)
3903 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback
);
3907 cur
= (low
+ high
) / 2;
3909 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
3910 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
3911 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
3912 gl_info
->gl_ops
.gl
.p_glPolygonOffset(0.0f
, (float)(1u << cur
) * 0.25f
);
3913 draw_test_quad(ctx
, geometry
, &blue
);
3914 checkGLcall("Test draw");
3916 /* Rebinding texture to workaround a fglrx bug. */
3917 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3918 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3919 checkGLcall("readback");
3921 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
3922 low
, high
, cur
, readback
[0], readback
[125], readback
[131], readback
[255]);
3924 if ((readback
[125] & 0xff) < 0xa0)
3926 else if ((readback
[131] & 0xff) > 0xa0)
3930 TRACE("Found scale factor 2^%u for format %x.\n", cur
, format
);
3935 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &color
);
3936 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &depth
);
3937 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3938 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3939 checkGLcall("Delete framebuffer");
3941 gl_info
->gl_ops
.gl
.p_glDisable(GL_DEPTH_TEST
);
3942 gl_info
->gl_ops
.gl
.p_glDisable(GL_POLYGON_OFFSET_FILL
);
3943 return (float)(1u << cur
);
3946 static void init_format_depth_bias_scale(struct wined3d_adapter
*adapter
,
3947 struct wined3d_caps_gl_ctx
*ctx
)
3949 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
3952 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
3954 struct wined3d_format_gl
*format
= get_format_gl_by_idx(adapter
, i
);
3956 if (format
->f
.depth_size
&& (format
->f
.flags
[WINED3D_GL_RES_TYPE_RB
] & WINED3DFMT_FLAG_DEPTH_STENCIL
))
3958 TRACE("Testing depth bias scale for format %s.\n", debug_d3dformat(format
->f
.id
));
3959 format
->f
.depth_bias_scale
= wined3d_adapter_find_polyoffset_scale(ctx
, format
->internal
);
3961 if (!(d3d_info
->wined3d_creation_flags
& WINED3D_NORMALIZED_DEPTH_BIAS
))
3963 /* The single-precision binary floating-point format has
3964 * a significand precision of 24 bits.
3966 if (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
3967 format
->f
.depth_bias_scale
/= 1u << 24;
3969 format
->f
.depth_bias_scale
/= 1u << format
->f
.depth_size
;
3975 static BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
, size_t format_size
)
3977 unsigned int count
= WINED3D_FORMAT_COUNT
+ ARRAY_SIZE(typeless_depth_stencil_formats
);
3979 if (!(adapter
->formats
= heap_calloc(count
, format_size
)))
3981 ERR("Failed to allocate memory.\n");
3984 adapter
->format_size
= format_size
;
3986 if (!init_format_base_info(adapter
))
3988 if (!init_format_block_info(adapter
))
3990 if (!init_format_decompress_info(adapter
))
3992 if (!init_srgb_formats(adapter
))
3998 heap_free(adapter
->formats
);
3999 adapter
->formats
= NULL
;
4003 BOOL
wined3d_adapter_no3d_init_format_info(struct wined3d_adapter
*adapter
)
4005 struct wined3d_format
*format
;
4008 static const enum wined3d_format_id blit_formats
[] =
4010 WINED3DFMT_B8G8R8A8_UNORM
,
4011 WINED3DFMT_B8G8R8X8_UNORM
,
4012 WINED3DFMT_B5G6R5_UNORM
,
4013 WINED3DFMT_B5G5R5X1_UNORM
,
4014 WINED3DFMT_B5G5R5A1_UNORM
,
4015 WINED3DFMT_B4G4R4A4_UNORM
,
4016 WINED3DFMT_B2G3R3_UNORM
,
4017 WINED3DFMT_A8_UNORM
,
4018 WINED3DFMT_B2G3R3A8_UNORM
,
4019 WINED3DFMT_B4G4R4X4_UNORM
,
4020 WINED3DFMT_R10G10B10A2_UNORM
,
4021 WINED3DFMT_R8G8B8A8_UNORM
,
4022 WINED3DFMT_R8G8B8X8_UNORM
,
4023 WINED3DFMT_R16G16_UNORM
,
4024 WINED3DFMT_B10G10R10A2_UNORM
,
4025 WINED3DFMT_R16G16B16A16_UNORM
,
4029 if (!wined3d_adapter_init_format_info(adapter
, sizeof(struct wined3d_format
)))
4032 for (i
= 0; i
< ARRAY_SIZE(blit_formats
); ++i
)
4034 if (!(format
= get_format_internal(adapter
, blit_formats
[i
])))
4037 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= WINED3DFMT_FLAG_BLIT
;
4038 format
->flags
[WINED3D_GL_RES_TYPE_RB
] |= WINED3DFMT_FLAG_BLIT
;
4044 /* Context activation is done by the caller. */
4045 BOOL
wined3d_adapter_gl_init_format_info(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
4047 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4049 if (!wined3d_adapter_init_format_info(adapter
, sizeof(struct wined3d_format_gl
)))
4052 if (!init_format_texture_info(adapter
, gl_info
)) goto fail
;
4053 if (!init_format_vertex_info(adapter
, gl_info
)) goto fail
;
4055 apply_format_fixups(adapter
, gl_info
);
4056 init_format_fbo_compat_info(adapter
, ctx
);
4057 init_format_filter_info(adapter
, gl_info
);
4058 init_format_gen_mipmap_info(adapter
, gl_info
);
4059 init_format_depth_bias_scale(adapter
, ctx
);
4061 if (!init_typeless_formats(adapter
)) goto fail
;
4066 heap_free(adapter
->formats
);
4067 adapter
->formats
= NULL
;
4071 static void init_vulkan_format_info(struct wined3d_format_vk
*format
,
4072 const struct wined3d_vk_info
*vk_info
, VkPhysicalDevice vk_physical_device
)
4076 enum wined3d_format_id id
;
4082 {WINED3DFMT_R32G32B32A32_FLOAT
, VK_FORMAT_R32G32B32A32_SFLOAT
, },
4083 {WINED3DFMT_R32G32B32A32_UINT
, VK_FORMAT_R32G32B32A32_UINT
, },
4084 {WINED3DFMT_R32G32B32A32_SINT
, VK_FORMAT_R32G32B32A32_SINT
, },
4085 {WINED3DFMT_R32G32B32_FLOAT
, VK_FORMAT_R32G32B32_SFLOAT
, },
4086 {WINED3DFMT_R32G32B32_UINT
, VK_FORMAT_R32G32B32_UINT
, },
4087 {WINED3DFMT_R32G32B32_SINT
, VK_FORMAT_R32G32B32_SINT
, },
4088 {WINED3DFMT_R16G16B16A16_FLOAT
, VK_FORMAT_R16G16B16A16_SFLOAT
, },
4089 {WINED3DFMT_R16G16B16A16_UNORM
, VK_FORMAT_R16G16B16A16_UNORM
, },
4090 {WINED3DFMT_R16G16B16A16_UINT
, VK_FORMAT_R16G16B16A16_UINT
, },
4091 {WINED3DFMT_R16G16B16A16_SNORM
, VK_FORMAT_R16G16B16A16_SNORM
, },
4092 {WINED3DFMT_R16G16B16A16_SINT
, VK_FORMAT_R16G16B16A16_SINT
, },
4093 {WINED3DFMT_R32G32_FLOAT
, VK_FORMAT_R32G32_SFLOAT
, },
4094 {WINED3DFMT_R32G32_UINT
, VK_FORMAT_R32G32_UINT
, },
4095 {WINED3DFMT_R32G32_SINT
, VK_FORMAT_R32G32_SINT
, },
4096 {WINED3DFMT_R10G10B10A2_UNORM
, VK_FORMAT_A2B10G10R10_UNORM_PACK32
,},
4097 {WINED3DFMT_R11G11B10_FLOAT
, VK_FORMAT_B10G11R11_UFLOAT_PACK32
, },
4098 {WINED3DFMT_R8G8_UNORM
, VK_FORMAT_R8G8_UNORM
, },
4099 {WINED3DFMT_R8G8_UINT
, VK_FORMAT_R8G8_UINT
, },
4100 {WINED3DFMT_R8G8_SNORM
, VK_FORMAT_R8G8_SNORM
, },
4101 {WINED3DFMT_R8G8_SINT
, VK_FORMAT_R8G8_SINT
, },
4102 {WINED3DFMT_R8G8B8A8_UNORM
, VK_FORMAT_R8G8B8A8_UNORM
, },
4103 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, VK_FORMAT_R8G8B8A8_SRGB
, },
4104 {WINED3DFMT_R8G8B8A8_UINT
, VK_FORMAT_R8G8B8A8_UINT
, },
4105 {WINED3DFMT_R8G8B8A8_SNORM
, VK_FORMAT_R8G8B8A8_SNORM
, },
4106 {WINED3DFMT_R8G8B8A8_SINT
, VK_FORMAT_R8G8B8A8_SINT
, },
4107 {WINED3DFMT_R16G16_FLOAT
, VK_FORMAT_R16G16_SFLOAT
, },
4108 {WINED3DFMT_R16G16_UNORM
, VK_FORMAT_R16G16_UNORM
, },
4109 {WINED3DFMT_R16G16_UINT
, VK_FORMAT_R16G16_UINT
, },
4110 {WINED3DFMT_R16G16_SNORM
, VK_FORMAT_R16G16_SNORM
, },
4111 {WINED3DFMT_R16G16_SINT
, VK_FORMAT_R16G16_SINT
, },
4112 {WINED3DFMT_D32_FLOAT
, VK_FORMAT_D32_SFLOAT
, },
4113 {WINED3DFMT_R32_FLOAT
, VK_FORMAT_R32_SFLOAT
, },
4114 {WINED3DFMT_R32_UINT
, VK_FORMAT_R32_UINT
, },
4115 {WINED3DFMT_R32_SINT
, VK_FORMAT_R32_SINT
, },
4116 {WINED3DFMT_R16_FLOAT
, VK_FORMAT_R16_SFLOAT
, },
4117 {WINED3DFMT_D16_UNORM
, VK_FORMAT_D16_UNORM
, },
4118 {WINED3DFMT_R16_UNORM
, VK_FORMAT_R16_UNORM
, },
4119 {WINED3DFMT_R16_UINT
, VK_FORMAT_R16_UINT
, },
4120 {WINED3DFMT_R16_SNORM
, VK_FORMAT_R16_SNORM
, },
4121 {WINED3DFMT_R16_SINT
, VK_FORMAT_R16_SINT
, },
4122 {WINED3DFMT_R8_UNORM
, VK_FORMAT_R8_UNORM
, },
4123 {WINED3DFMT_R8_UINT
, VK_FORMAT_R8_UINT
, },
4124 {WINED3DFMT_R8_SNORM
, VK_FORMAT_R8_SNORM
, },
4125 {WINED3DFMT_R8_SINT
, VK_FORMAT_R8_SINT
, },
4126 {WINED3DFMT_A8_UNORM
, VK_FORMAT_R8_UNORM
, "000X"},
4127 {WINED3DFMT_B8G8R8A8_UNORM
, VK_FORMAT_B8G8R8A8_UNORM
, },
4128 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, VK_FORMAT_B8G8R8A8_SRGB
, },
4129 {WINED3DFMT_B8G8R8X8_UNORM
, VK_FORMAT_B8G8R8A8_UNORM
, "XYZ1"},
4130 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, VK_FORMAT_B8G8R8A8_SRGB
, "XYZ1"},
4131 {WINED3DFMT_BC1_UNORM
, VK_FORMAT_BC1_RGBA_UNORM_BLOCK
, },
4132 {WINED3DFMT_BC1_UNORM_SRGB
, VK_FORMAT_BC1_RGBA_SRGB_BLOCK
, },
4133 {WINED3DFMT_BC2_UNORM
, VK_FORMAT_BC2_UNORM_BLOCK
, },
4134 {WINED3DFMT_BC2_UNORM_SRGB
, VK_FORMAT_BC2_SRGB_BLOCK
, },
4135 {WINED3DFMT_BC3_UNORM
, VK_FORMAT_BC3_UNORM_BLOCK
, },
4136 {WINED3DFMT_BC3_UNORM_SRGB
, VK_FORMAT_BC3_SRGB_BLOCK
, },
4137 {WINED3DFMT_BC4_UNORM
, VK_FORMAT_BC4_UNORM_BLOCK
, },
4138 {WINED3DFMT_BC4_SNORM
, VK_FORMAT_BC4_SNORM_BLOCK
, },
4139 {WINED3DFMT_BC5_UNORM
, VK_FORMAT_BC5_UNORM_BLOCK
, },
4140 {WINED3DFMT_BC5_SNORM
, VK_FORMAT_BC5_SNORM_BLOCK
, },
4141 {WINED3DFMT_BC6H_UF16
, VK_FORMAT_BC6H_UFLOAT_BLOCK
, },
4142 {WINED3DFMT_BC6H_SF16
, VK_FORMAT_BC6H_SFLOAT_BLOCK
, },
4143 {WINED3DFMT_BC7_UNORM
, VK_FORMAT_BC7_UNORM_BLOCK
, },
4144 {WINED3DFMT_BC7_UNORM_SRGB
, VK_FORMAT_BC7_SRGB_BLOCK
, },
4145 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
, },
4146 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, VK_FORMAT_D32_SFLOAT_S8_UINT
, },
4147 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, VK_FORMAT_D32_SFLOAT_S8_UINT
, },
4148 {WINED3DFMT_X32_TYPELESS_G8X24_UINT
, VK_FORMAT_D32_SFLOAT_S8_UINT
, },
4149 {WINED3DFMT_D24_UNORM_S8_UINT
, VK_FORMAT_D24_UNORM_S8_UINT
, },
4151 VkFormat vk_format
= VK_FORMAT_UNDEFINED
;
4152 VkImageFormatProperties image_properties
;
4153 VkFormatFeatureFlags texture_flags
;
4154 VkFormatProperties properties
;
4155 VkImageUsageFlags vk_usage
;
4162 for (i
= 0; i
< ARRAY_SIZE(vulkan_formats
); ++i
)
4164 if (vulkan_formats
[i
].id
== format
->f
.id
)
4166 vk_format
= vulkan_formats
[i
].vk_format
;
4167 fixup
= vulkan_formats
[i
].fixup
;
4173 WARN("Unsupported format %s.\n", debug_d3dformat(format
->f
.id
));
4177 format
->vk_format
= vk_format
;
4179 format
->f
.color_fixup
= create_color_fixup_desc_from_string(fixup
);
4181 format
->f
.color_fixup
= COLOR_FIXUP_IDENTITY
;
4183 VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device
, vk_format
, &properties
));
4184 if (vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
)
4186 if (~properties
.optimalTilingFeatures
& VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
)
4188 /* AMD doesn't support VK_FORMAT_D24_UNORM_S8_UINT. */
4189 WARN("Mapping VK_FORMAT_D24_UNORM_S8_UINT to VK_FORMAT_D32_SFLOAT_S8_UINT.\n");
4191 format
->vk_format
= vk_format
= VK_FORMAT_D32_SFLOAT_S8_UINT
;
4192 VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device
, vk_format
, &properties
));
4196 if (properties
.bufferFeatures
& VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT
)
4197 format
->f
.flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE
;
4198 if (properties
.bufferFeatures
& VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT
)
4199 format
->f
.flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= WINED3DFMT_FLAG_TEXTURE
;
4202 texture_flags
= properties
.linearTilingFeatures
| properties
.optimalTilingFeatures
;
4203 if (texture_flags
& VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
)
4205 flags
|= WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_VTF
;
4207 if (texture_flags
& VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
)
4209 flags
|= WINED3DFMT_FLAG_RENDERTARGET
;
4211 if (texture_flags
& VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT
)
4213 flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
4215 if (texture_flags
& VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
)
4217 flags
|= WINED3DFMT_FLAG_DEPTH_STENCIL
;
4219 if (texture_flags
& VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
)
4221 flags
|= WINED3DFMT_FLAG_FILTERING
;
4223 if (texture_flags
& VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT
)
4225 flags
|= WINED3DFMT_FLAG_UNORDERED_ACCESS
;
4228 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_1D
] |= flags
;
4229 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= flags
;
4230 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= flags
;
4231 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= flags
;
4234 if (texture_flags
& VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
)
4235 vk_usage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
4236 else if (texture_flags
& VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
)
4237 vk_usage
= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
;
4240 if ((vr
= VK_CALL(vkGetPhysicalDeviceImageFormatProperties(vk_physical_device
, vk_format
,
4241 VK_IMAGE_TYPE_2D
, VK_IMAGE_TILING_OPTIMAL
, vk_usage
, 0, &image_properties
))) < 0)
4243 ERR("Failed to get image format properties, vr %s.\n", wined3d_debug_vkresult(vr
));
4247 mask
= image_properties
.sampleCounts
& 0x3f;
4250 i
= (1u << wined3d_bit_scan(&mask
)) - 1;
4251 format
->f
.multisample_types
|= 1u << i
;
4256 BOOL
wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk
*adapter_vk
,
4257 const struct wined3d_vk_info
*vk_info
)
4259 VkPhysicalDevice vk_physical_device
= adapter_vk
->physical_device
;
4260 struct wined3d_adapter
*adapter
= &adapter_vk
->a
;
4261 struct wined3d_format_vk
*format
;
4264 if (!wined3d_adapter_init_format_info(adapter
, sizeof(*format
)))
4267 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
4269 format
= wined3d_format_vk_mutable(get_format_by_idx(adapter
, i
));
4272 init_vulkan_format_info(format
, vk_info
, vk_physical_device
);
4275 if (!init_typeless_formats(adapter
)) goto fail
;
4280 heap_free(adapter
->formats
);
4281 adapter
->formats
= NULL
;
4285 const struct wined3d_format
*wined3d_get_format(const struct wined3d_adapter
*adapter
,
4286 enum wined3d_format_id format_id
, unsigned int bind_flags
)
4288 const struct wined3d_format
*format
;
4289 int idx
= get_format_idx(format_id
);
4294 FIXME("Can't find format %s (%#x) in the format lookup table.\n",
4295 debug_d3dformat(format_id
), format_id
);
4296 return get_format_internal(adapter
, WINED3DFMT_UNKNOWN
);
4299 format
= get_format_by_idx(adapter
, idx
);
4301 if (bind_flags
& WINED3D_BIND_DEPTH_STENCIL
&& wined3d_format_is_typeless(format
))
4303 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
4305 if (typeless_depth_stencil_formats
[i
].typeless_id
== format_id
)
4306 return get_format_by_idx(adapter
, WINED3D_FORMAT_COUNT
+ i
);
4309 FIXME("Cannot find depth/stencil typeless format %s (%#x).\n",
4310 debug_d3dformat(format_id
), format_id
);
4311 return get_format_internal(adapter
, WINED3DFMT_UNKNOWN
);
4317 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
4318 enum wined3d_format_id view_format_id
)
4322 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
4324 if (typeless_depth_stencil_formats
[i
].typeless_id
== resource_format_id
)
4325 return typeless_depth_stencil_formats
[i
].depth_view_id
== view_format_id
;
4330 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
4331 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
4333 /* For block based formats, pitch means the amount of bytes to the next
4334 * row of blocks rather than the next row of pixels. */
4335 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BLOCKS
)
4337 unsigned int row_block_count
= (width
+ format
->block_width
- 1) / format
->block_width
;
4338 unsigned int slice_block_count
= (height
+ format
->block_height
- 1) / format
->block_height
;
4339 *row_pitch
= row_block_count
* format
->block_byte_count
;
4340 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
4341 *slice_pitch
= *row_pitch
* slice_block_count
;
4345 *row_pitch
= format
->byte_count
* width
; /* Bytes / row */
4346 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
4347 *slice_pitch
= *row_pitch
* height
;
4350 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
4352 /* The D3D format requirements make sure that the resulting format is an integer again */
4353 *slice_pitch
*= format
->height_scale
.numerator
;
4354 *slice_pitch
/= format
->height_scale
.denominator
;
4357 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch
, *slice_pitch
);
4360 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
, UINT alignment
,
4361 UINT width
, UINT height
, UINT depth
)
4363 unsigned int row_pitch
, slice_pitch
;
4365 if (format
->id
== WINED3DFMT_UNKNOWN
)
4368 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BROKEN_PITCH
)
4369 return width
* height
* depth
* format
->byte_count
;
4371 wined3d_format_calculate_pitch(format
, alignment
, width
, height
, &row_pitch
, &slice_pitch
);
4373 return slice_pitch
* depth
;
4376 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
, enum wined3d_format_id format2
)
4380 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
4382 if (format1
== format_srgb_info
[i
].srgb_format_id
)
4383 return format2
== format_srgb_info
[i
].base_format_id
;
4384 if (format1
== format_srgb_info
[i
].base_format_id
)
4385 return format2
== format_srgb_info
[i
].srgb_format_id
;
4390 /*****************************************************************************
4391 * Trace formatting of useful values
4393 const char *debug_box(const struct wined3d_box
*box
)
4397 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
4398 box
->left
, box
->top
, box
->front
,
4399 box
->right
, box
->bottom
, box
->back
);
4402 const char *debug_color(const struct wined3d_color
*color
)
4406 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4407 color
->r
, color
->g
, color
->b
, color
->a
);
4410 const char *debug_ivec4(const struct wined3d_ivec4
*v
)
4414 return wine_dbg_sprintf("{%d, %d, %d, %d}",
4415 v
->x
, v
->y
, v
->z
, v
->w
);
4418 const char *debug_uvec4(const struct wined3d_uvec4
*v
)
4422 return wine_dbg_sprintf("{%u, %u, %u, %u}",
4423 v
->x
, v
->y
, v
->z
, v
->w
);
4426 const char *debug_vec4(const struct wined3d_vec4
*v
)
4430 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4431 v
->x
, v
->y
, v
->z
, v
->w
);
4434 const char *debug_const_bo_address(const struct wined3d_const_bo_address
*address
)
4438 return wine_dbg_sprintf("{%#lx:%p}", address
->buffer_object
, address
->addr
);
4441 const char *debug_bo_address(const struct wined3d_bo_address
*address
)
4443 return debug_const_bo_address((const struct wined3d_const_bo_address
*)address
);
4446 const char *debug_d3dformat(enum wined3d_format_id format_id
)
4450 #define FMT_TO_STR(format_id) case format_id: return #format_id
4451 FMT_TO_STR(WINED3DFMT_UNKNOWN
);
4452 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM
);
4453 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM
);
4454 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM
);
4455 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM
);
4456 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM
);
4457 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM
);
4458 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM
);
4459 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM
);
4460 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM
);
4461 FMT_TO_STR(WINED3DFMT_P8_UINT
);
4462 FMT_TO_STR(WINED3DFMT_L8_UNORM
);
4463 FMT_TO_STR(WINED3DFMT_L8A8_UNORM
);
4464 FMT_TO_STR(WINED3DFMT_L4A4_UNORM
);
4465 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
4466 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
4467 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM
);
4468 FMT_TO_STR(WINED3DFMT_R10G10B10X2_TYPELESS
);
4469 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT
);
4470 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM
);
4471 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM
);
4472 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE
);
4473 FMT_TO_STR(WINED3DFMT_D32_UNORM
);
4474 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM
);
4475 FMT_TO_STR(WINED3DFMT_X8D24_UNORM
);
4476 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM
);
4477 FMT_TO_STR(WINED3DFMT_L16_UNORM
);
4478 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT
);
4479 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx
);
4480 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS
);
4481 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT
);
4482 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT
);
4483 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT
);
4484 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS
);
4485 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT
);
4486 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT
);
4487 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT
);
4488 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS
);
4489 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT
);
4490 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM
);
4491 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT
);
4492 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM
);
4493 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT
);
4494 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS
);
4495 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT
);
4496 FMT_TO_STR(WINED3DFMT_R32G32_UINT
);
4497 FMT_TO_STR(WINED3DFMT_R32G32_SINT
);
4498 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS
);
4499 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT
);
4500 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
);
4501 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT
);
4502 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS
);
4503 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM
);
4504 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT
);
4505 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM
);
4506 FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM
);
4507 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT
);
4508 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS
);
4509 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM
);
4510 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB
);
4511 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT
);
4512 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM
);
4513 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT
);
4514 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS
);
4515 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT
);
4516 FMT_TO_STR(WINED3DFMT_R16G16_UNORM
);
4517 FMT_TO_STR(WINED3DFMT_R16G16_UINT
);
4518 FMT_TO_STR(WINED3DFMT_R16G16_SNORM
);
4519 FMT_TO_STR(WINED3DFMT_R16G16_SINT
);
4520 FMT_TO_STR(WINED3DFMT_R32_TYPELESS
);
4521 FMT_TO_STR(WINED3DFMT_D32_FLOAT
);
4522 FMT_TO_STR(WINED3DFMT_R32_FLOAT
);
4523 FMT_TO_STR(WINED3DFMT_R32_UINT
);
4524 FMT_TO_STR(WINED3DFMT_R32_SINT
);
4525 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS
);
4526 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT
);
4527 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS
);
4528 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT
);
4529 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS
);
4530 FMT_TO_STR(WINED3DFMT_R8G8_UNORM
);
4531 FMT_TO_STR(WINED3DFMT_R8G8_UINT
);
4532 FMT_TO_STR(WINED3DFMT_R8G8_SNORM
);
4533 FMT_TO_STR(WINED3DFMT_R8G8_SINT
);
4534 FMT_TO_STR(WINED3DFMT_R16_TYPELESS
);
4535 FMT_TO_STR(WINED3DFMT_R16_FLOAT
);
4536 FMT_TO_STR(WINED3DFMT_D16_UNORM
);
4537 FMT_TO_STR(WINED3DFMT_R16_UNORM
);
4538 FMT_TO_STR(WINED3DFMT_R16_UINT
);
4539 FMT_TO_STR(WINED3DFMT_R16_SNORM
);
4540 FMT_TO_STR(WINED3DFMT_R16_SINT
);
4541 FMT_TO_STR(WINED3DFMT_R8_TYPELESS
);
4542 FMT_TO_STR(WINED3DFMT_R8_UNORM
);
4543 FMT_TO_STR(WINED3DFMT_R8_UINT
);
4544 FMT_TO_STR(WINED3DFMT_R8_SNORM
);
4545 FMT_TO_STR(WINED3DFMT_R8_SINT
);
4546 FMT_TO_STR(WINED3DFMT_A8_UNORM
);
4547 FMT_TO_STR(WINED3DFMT_R1_UNORM
);
4548 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP
);
4549 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM
);
4550 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM
);
4551 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS
);
4552 FMT_TO_STR(WINED3DFMT_BC1_UNORM
);
4553 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB
);
4554 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS
);
4555 FMT_TO_STR(WINED3DFMT_BC2_UNORM
);
4556 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB
);
4557 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS
);
4558 FMT_TO_STR(WINED3DFMT_BC3_UNORM
);
4559 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB
);
4560 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS
);
4561 FMT_TO_STR(WINED3DFMT_BC4_UNORM
);
4562 FMT_TO_STR(WINED3DFMT_BC4_SNORM
);
4563 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS
);
4564 FMT_TO_STR(WINED3DFMT_BC5_UNORM
);
4565 FMT_TO_STR(WINED3DFMT_BC5_SNORM
);
4566 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM
);
4567 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM
);
4568 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM
);
4569 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM
);
4570 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS
);
4571 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB
);
4572 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS
);
4573 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB
);
4574 FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS
);
4575 FMT_TO_STR(WINED3DFMT_BC6H_UF16
);
4576 FMT_TO_STR(WINED3DFMT_BC6H_SF16
);
4577 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS
);
4578 FMT_TO_STR(WINED3DFMT_BC7_UNORM
);
4579 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB
);
4580 FMT_TO_STR(WINED3DFMT_UYVY
);
4581 FMT_TO_STR(WINED3DFMT_YUY2
);
4582 FMT_TO_STR(WINED3DFMT_YV12
);
4583 FMT_TO_STR(WINED3DFMT_DXT1
);
4584 FMT_TO_STR(WINED3DFMT_DXT2
);
4585 FMT_TO_STR(WINED3DFMT_DXT3
);
4586 FMT_TO_STR(WINED3DFMT_DXT4
);
4587 FMT_TO_STR(WINED3DFMT_DXT5
);
4588 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8
);
4589 FMT_TO_STR(WINED3DFMT_G8R8_G8B8
);
4590 FMT_TO_STR(WINED3DFMT_R8G8_B8G8
);
4591 FMT_TO_STR(WINED3DFMT_ATI1N
);
4592 FMT_TO_STR(WINED3DFMT_ATI2N
);
4593 FMT_TO_STR(WINED3DFMT_INST
);
4594 FMT_TO_STR(WINED3DFMT_NVDB
);
4595 FMT_TO_STR(WINED3DFMT_NVHU
);
4596 FMT_TO_STR(WINED3DFMT_NVHS
);
4597 FMT_TO_STR(WINED3DFMT_INTZ
);
4598 FMT_TO_STR(WINED3DFMT_RESZ
);
4599 FMT_TO_STR(WINED3DFMT_NULL
);
4600 FMT_TO_STR(WINED3DFMT_R16
);
4601 FMT_TO_STR(WINED3DFMT_AL16
);
4602 FMT_TO_STR(WINED3DFMT_NV12
);
4603 FMT_TO_STR(WINED3DFMT_ATOC
);
4608 fourcc
[0] = (char)(format_id
);
4609 fourcc
[1] = (char)(format_id
>> 8);
4610 fourcc
[2] = (char)(format_id
>> 16);
4611 fourcc
[3] = (char)(format_id
>> 24);
4613 if (isprint(fourcc
[0]) && isprint(fourcc
[1]) && isprint(fourcc
[2]) && isprint(fourcc
[3]))
4614 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id
, fourcc
);
4616 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id
);
4618 return "unrecognized";
4622 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
)
4624 switch (device_type
)
4626 #define DEVTYPE_TO_STR(dev) case dev: return #dev
4627 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL
);
4628 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF
);
4629 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW
);
4630 #undef DEVTYPE_TO_STR
4632 FIXME("Unrecognized device type %#x.\n", device_type
);
4633 return "unrecognized";
4639 char str
[200]; /* wine_dbg_sprintf() limits string size to 200 */
4644 static void init_debug_buffer(struct debug_buffer
*buffer
, const char *default_string
)
4646 snprintf(buffer
->str
, sizeof(buffer
->str
), "%s", default_string
);
4647 buffer
->ptr
= buffer
->str
;
4648 buffer
->size
= sizeof(buffer
->str
);
4651 static void debug_append(struct debug_buffer
*buffer
, const char *str
, const char *separator
)
4655 if (!separator
|| buffer
->ptr
== buffer
->str
)
4657 size
= snprintf(buffer
->ptr
, buffer
->size
, "%s%s", separator
, str
);
4658 if (size
== -1 || size
>= buffer
->size
)
4661 strcpy(&buffer
->str
[sizeof(buffer
->str
) - 4], "...");
4665 buffer
->ptr
+= size
;
4666 buffer
->size
-= size
;
4669 const char *wined3d_debug_resource_access(DWORD access
)
4671 struct debug_buffer buffer
;
4673 init_debug_buffer(&buffer
, "0");
4674 #define ACCESS_TO_STR(x) if (access & x) { debug_append(&buffer, #x, " | "); access &= ~x; }
4675 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_GPU
);
4676 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_CPU
);
4677 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_R
);
4678 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_W
);
4679 #undef ACCESS_TO_STR
4681 FIXME("Unrecognised access flag(s) %#x.\n", access
);
4683 return wine_dbg_sprintf("%s", buffer
.str
);
4686 const char *wined3d_debug_bind_flags(DWORD bind_flags
)
4688 struct debug_buffer buffer
;
4690 init_debug_buffer(&buffer
, "0");
4691 #define BIND_FLAG_TO_STR(x) if (bind_flags & x) { debug_append(&buffer, #x, " | "); bind_flags &= ~x; }
4692 BIND_FLAG_TO_STR(WINED3D_BIND_VERTEX_BUFFER
);
4693 BIND_FLAG_TO_STR(WINED3D_BIND_INDEX_BUFFER
);
4694 BIND_FLAG_TO_STR(WINED3D_BIND_CONSTANT_BUFFER
);
4695 BIND_FLAG_TO_STR(WINED3D_BIND_SHADER_RESOURCE
);
4696 BIND_FLAG_TO_STR(WINED3D_BIND_STREAM_OUTPUT
);
4697 BIND_FLAG_TO_STR(WINED3D_BIND_RENDER_TARGET
);
4698 BIND_FLAG_TO_STR(WINED3D_BIND_DEPTH_STENCIL
);
4699 BIND_FLAG_TO_STR(WINED3D_BIND_UNORDERED_ACCESS
);
4700 BIND_FLAG_TO_STR(WINED3D_BIND_INDIRECT_BUFFER
);
4701 #undef BIND_FLAG_TO_STR
4703 FIXME("Unrecognised bind flag(s) %#x.\n", bind_flags
);
4705 return wine_dbg_sprintf("%s", buffer
.str
);
4708 const char *wined3d_debug_view_desc(const struct wined3d_view_desc
*d
, const struct wined3d_resource
*resource
)
4710 struct debug_buffer buffer
;
4711 unsigned int flags
= d
->flags
;
4713 init_debug_buffer(&buffer
, "0");
4714 #define VIEW_FLAG_TO_STR(x) if (flags & x) { debug_append(&buffer, #x, " | "); flags &= ~x; }
4715 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_RAW
);
4716 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_APPEND
);
4717 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER
);
4718 VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE
);
4719 VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY
);
4720 VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_DEPTH
);
4721 VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_STENCIL
);
4722 #undef VIEW_FLAG_TO_STR
4724 FIXME("Unrecognised view flag(s) %#x.\n", flags
);
4726 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4727 return wine_dbg_sprintf("format %s, flags %s, start_idx %u, count %u",
4728 debug_d3dformat(d
->format_id
), buffer
.str
, d
->u
.buffer
.start_idx
, d
->u
.buffer
.count
);
4730 return wine_dbg_sprintf("format %s, flags %s, level_idx %u, level_count %u, layer_idx %u, layer_count %u",
4731 debug_d3dformat(d
->format_id
), buffer
.str
, d
->u
.texture
.level_idx
, d
->u
.texture
.level_count
,
4732 d
->u
.texture
.layer_idx
, d
->u
.texture
.layer_count
);
4735 const char *debug_d3dusage(DWORD usage
)
4737 struct debug_buffer buffer
;
4739 init_debug_buffer(&buffer
, "0");
4740 #define WINED3DUSAGE_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
4741 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING
);
4742 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP
);
4743 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS
);
4744 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES
);
4745 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES
);
4746 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC
);
4747 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT
);
4748 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER
);
4749 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE
);
4750 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP
);
4751 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI
);
4752 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP
);
4753 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC
);
4754 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL
);
4755 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY
);
4756 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_FILTER
);
4757 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_GENMIPMAP
);
4758 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
4759 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
);
4760 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD
);
4761 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE
);
4762 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE
);
4763 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP
);
4764 #undef WINED3DUSAGE_TO_STR
4766 FIXME("Unrecognized usage flag(s) %#x.\n", usage
);
4768 return wine_dbg_sprintf("%s", buffer
.str
);
4771 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
)
4775 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
4776 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT
);
4777 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U
);
4778 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V
);
4779 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV
);
4780 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV
);
4781 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP
);
4782 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
);
4783 #undef WINED3DDECLMETHOD_TO_STR
4785 FIXME("Unrecognized declaration method %#x.\n", method
);
4786 return "unrecognized";
4790 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
)
4794 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
4795 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION
);
4796 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT
);
4797 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES
);
4798 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL
);
4799 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE
);
4800 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD
);
4801 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT
);
4802 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL
);
4803 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR
);
4804 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT
);
4805 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR
);
4806 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG
);
4807 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH
);
4808 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE
);
4809 #undef WINED3DDECLUSAGE_TO_STR
4811 FIXME("Unrecognized %u declaration usage!\n", usage
);
4812 return "unrecognized";
4816 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
)
4818 switch (classification
)
4820 #define WINED3D_TO_STR(x) case x: return #x
4821 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA
);
4822 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA
);
4823 #undef WINED3D_TO_STR
4825 FIXME("Unrecognized input classification %#x.\n", classification
);
4826 return "unrecognized";
4830 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
)
4832 switch (resource_type
)
4834 #define WINED3D_TO_STR(x) case x: return #x
4835 WINED3D_TO_STR(WINED3D_RTYPE_NONE
);
4836 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER
);
4837 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_1D
);
4838 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D
);
4839 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D
);
4840 #undef WINED3D_TO_STR
4842 FIXME("Unrecognized resource type %#x.\n", resource_type
);
4843 return "unrecognized";
4847 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
)
4849 switch (primitive_type
)
4851 #define PRIM_TO_STR(prim) case prim: return #prim
4852 PRIM_TO_STR(WINED3D_PT_UNDEFINED
);
4853 PRIM_TO_STR(WINED3D_PT_POINTLIST
);
4854 PRIM_TO_STR(WINED3D_PT_LINELIST
);
4855 PRIM_TO_STR(WINED3D_PT_LINESTRIP
);
4856 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST
);
4857 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP
);
4858 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN
);
4859 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ
);
4860 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ
);
4861 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ
);
4862 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ
);
4863 PRIM_TO_STR(WINED3D_PT_PATCH
);
4866 FIXME("Unrecognized primitive type %#x.\n", primitive_type
);
4867 return "unrecognized";
4871 const char *debug_d3drenderstate(enum wined3d_render_state state
)
4875 #define D3DSTATE_TO_STR(u) case u: return #u
4876 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS
);
4877 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE
);
4878 D3DSTATE_TO_STR(WINED3D_RS_WRAPU
);
4879 D3DSTATE_TO_STR(WINED3D_RS_WRAPV
);
4880 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE
);
4881 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE
);
4882 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE
);
4883 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN
);
4884 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE
);
4885 D3DSTATE_TO_STR(WINED3D_RS_ROP2
);
4886 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK
);
4887 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE
);
4888 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE
);
4889 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL
);
4890 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND
);
4891 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND
);
4892 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE
);
4893 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC
);
4894 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF
);
4895 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC
);
4896 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE
);
4897 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE
);
4898 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE
);
4899 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE
);
4900 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE
);
4901 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL
);
4902 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX
);
4903 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA
);
4904 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR
);
4905 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE
);
4906 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART
);
4907 D3DSTATE_TO_STR(WINED3D_RS_FOGEND
);
4908 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY
);
4909 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE
);
4910 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE
);
4911 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS
);
4912 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE
);
4913 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY
);
4914 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH
);
4915 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
);
4916 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE
);
4917 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL
);
4918 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL
);
4919 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS
);
4920 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC
);
4921 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF
);
4922 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK
);
4923 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK
);
4924 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR
);
4925 D3DSTATE_TO_STR(WINED3D_RS_WRAP0
);
4926 D3DSTATE_TO_STR(WINED3D_RS_WRAP1
);
4927 D3DSTATE_TO_STR(WINED3D_RS_WRAP2
);
4928 D3DSTATE_TO_STR(WINED3D_RS_WRAP3
);
4929 D3DSTATE_TO_STR(WINED3D_RS_WRAP4
);
4930 D3DSTATE_TO_STR(WINED3D_RS_WRAP5
);
4931 D3DSTATE_TO_STR(WINED3D_RS_WRAP6
);
4932 D3DSTATE_TO_STR(WINED3D_RS_WRAP7
);
4933 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING
);
4934 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING
);
4935 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS
);
4936 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT
);
4937 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE
);
4938 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX
);
4939 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER
);
4940 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS
);
4941 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE
);
4942 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE
);
4943 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE
);
4944 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE
);
4945 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE
);
4946 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND
);
4947 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE
);
4948 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING
);
4949 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE
);
4950 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN
);
4951 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE
);
4952 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE
);
4953 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A
);
4954 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B
);
4955 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C
);
4956 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS
);
4957 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK
);
4958 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE
);
4959 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS
);
4960 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN
);
4961 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX
);
4962 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
);
4963 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE
);
4964 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR
);
4965 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP
);
4966 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE
);
4967 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE
);
4968 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE
);
4969 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS
);
4970 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE
);
4971 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL
);
4972 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL
);
4973 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X
);
4974 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y
);
4975 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z
);
4976 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W
);
4977 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION
);
4978 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE
);
4979 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFAIL
);
4980 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL
);
4981 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS
);
4982 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC
);
4983 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1
);
4984 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2
);
4985 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3
);
4986 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE
);
4987 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS
);
4988 D3DSTATE_TO_STR(WINED3D_RS_WRAP8
);
4989 D3DSTATE_TO_STR(WINED3D_RS_WRAP9
);
4990 D3DSTATE_TO_STR(WINED3D_RS_WRAP10
);
4991 D3DSTATE_TO_STR(WINED3D_RS_WRAP11
);
4992 D3DSTATE_TO_STR(WINED3D_RS_WRAP12
);
4993 D3DSTATE_TO_STR(WINED3D_RS_WRAP13
);
4994 D3DSTATE_TO_STR(WINED3D_RS_WRAP14
);
4995 D3DSTATE_TO_STR(WINED3D_RS_WRAP15
);
4996 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE
);
4997 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA
);
4998 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA
);
4999 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA
);
5000 #undef D3DSTATE_TO_STR
5002 FIXME("Unrecognized %u render state!\n", state
);
5003 return "unrecognized";
5007 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
)
5011 #define D3DSTATE_TO_STR(u) case u: return #u
5012 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR
);
5013 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U
);
5014 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V
);
5015 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W
);
5016 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER
);
5017 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER
);
5018 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER
);
5019 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS
);
5020 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL
);
5021 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY
);
5022 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE
);
5023 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX
);
5024 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET
);
5025 #undef D3DSTATE_TO_STR
5027 FIXME("Unrecognized %u sampler state!\n", state
);
5028 return "unrecognized";
5032 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
)
5034 switch (filter_type
)
5036 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
5037 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE
);
5038 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT
);
5039 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR
);
5040 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC
);
5041 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC
);
5042 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC
);
5043 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD
);
5044 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD
);
5045 #undef D3DTEXTUREFILTERTYPE_TO_STR
5047 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type
);
5048 return "unrecognized";
5052 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
)
5056 #define D3DSTATE_TO_STR(u) case u: return #u
5057 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP
);
5058 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1
);
5059 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2
);
5060 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP
);
5061 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1
);
5062 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2
);
5063 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00
);
5064 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01
);
5065 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10
);
5066 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11
);
5067 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX
);
5068 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE
);
5069 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET
);
5070 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
);
5071 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0
);
5072 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0
);
5073 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG
);
5074 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT
);
5075 #undef D3DSTATE_TO_STR
5077 FIXME("Unrecognized %u texture state!\n", state
);
5078 return "unrecognized";
5082 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
)
5086 #define D3DTOP_TO_STR(u) case u: return #u
5087 D3DTOP_TO_STR(WINED3D_TOP_DISABLE
);
5088 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1
);
5089 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2
);
5090 D3DTOP_TO_STR(WINED3D_TOP_MODULATE
);
5091 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X
);
5092 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X
);
5093 D3DTOP_TO_STR(WINED3D_TOP_ADD
);
5094 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED
);
5095 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X
);
5096 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT
);
5097 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH
);
5098 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA
);
5099 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA
);
5100 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA
);
5101 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
);
5102 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA
);
5103 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE
);
5104 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
);
5105 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
);
5106 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
);
5107 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
);
5108 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP
);
5109 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE
);
5110 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3
);
5111 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD
);
5112 D3DTOP_TO_STR(WINED3D_TOP_LERP
);
5113 #undef D3DTOP_TO_STR
5115 FIXME("Unrecognized texture op %#x.\n", d3dtop
);
5116 return "unrecognized";
5120 const char *debug_d3dtstype(enum wined3d_transform_state tstype
)
5124 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
5125 TSTYPE_TO_STR(WINED3D_TS_VIEW
);
5126 TSTYPE_TO_STR(WINED3D_TS_PROJECTION
);
5127 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0
);
5128 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1
);
5129 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2
);
5130 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3
);
5131 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4
);
5132 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5
);
5133 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6
);
5134 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7
);
5135 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
5136 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
5137 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
5138 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
5139 #undef TSTYPE_TO_STR
5141 if (tstype
> 256 && tstype
< 512)
5143 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype
);
5144 return ("WINED3D_TS_WORLD_MATRIX > 0");
5146 FIXME("Unrecognized transform state %#x.\n", tstype
);
5147 return "unrecognized";
5151 const char *debug_shader_type(enum wined3d_shader_type type
)
5155 #define WINED3D_TO_STR(type) case type: return #type
5156 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL
);
5157 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX
);
5158 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY
);
5159 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL
);
5160 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN
);
5161 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE
);
5162 #undef WINED3D_TO_STR
5164 FIXME("Unrecognized shader type %#x.\n", type
);
5165 return "unrecognized";
5169 const char *debug_d3dstate(DWORD state
)
5171 if (STATE_IS_RENDER(state
))
5172 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state
- STATE_RENDER(0)));
5173 if (STATE_IS_TEXTURESTAGE(state
))
5175 DWORD texture_stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE
+ 1);
5176 DWORD texture_state
= state
- STATE_TEXTURESTAGE(texture_stage
, 0);
5177 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
5178 texture_stage
, debug_d3dtexturestate(texture_state
));
5180 if (STATE_IS_SAMPLER(state
))
5181 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state
- STATE_SAMPLER(0));
5182 if (STATE_IS_COMPUTE_SHADER(state
))
5183 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
5184 if (STATE_IS_GRAPHICS_SHADER(state
))
5185 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state
- STATE_SHADER(0)));
5186 if (STATE_IS_COMPUTE_CONSTANT_BUFFER(state
))
5187 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
5188 if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state
))
5189 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state
- STATE_CONSTANT_BUFFER(0)));
5190 if (STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(state
))
5191 return "STATE_COMPUTE_SHADER_RESOURCE_BINDING";
5192 if (STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(state
))
5193 return "STATE_GRAPHICS_SHADER_RESOURCE_BINDING";
5194 if (STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(state
))
5195 return "STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING";
5196 if (STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(state
))
5197 return "STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING";
5198 if (STATE_IS_TRANSFORM(state
))
5199 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state
- STATE_TRANSFORM(0)));
5200 if (STATE_IS_STREAMSRC(state
))
5201 return "STATE_STREAMSRC";
5202 if (STATE_IS_INDEXBUFFER(state
))
5203 return "STATE_INDEXBUFFER";
5204 if (STATE_IS_VDECL(state
))
5205 return "STATE_VDECL";
5206 if (STATE_IS_VIEWPORT(state
))
5207 return "STATE_VIEWPORT";
5208 if (STATE_IS_LIGHT_TYPE(state
))
5209 return "STATE_LIGHT_TYPE";
5210 if (STATE_IS_ACTIVELIGHT(state
))
5211 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state
- STATE_ACTIVELIGHT(0));
5212 if (STATE_IS_SCISSORRECT(state
))
5213 return "STATE_SCISSORRECT";
5214 if (STATE_IS_CLIPPLANE(state
))
5215 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state
- STATE_CLIPPLANE(0));
5216 if (STATE_IS_MATERIAL(state
))
5217 return "STATE_MATERIAL";
5218 if (STATE_IS_RASTERIZER(state
))
5219 return "STATE_RASTERIZER";
5220 if (STATE_IS_POINTSPRITECOORDORIGIN(state
))
5221 return "STATE_POINTSPRITECOORDORIGIN";
5222 if (STATE_IS_BASEVERTEXINDEX(state
))
5223 return "STATE_BASEVERTEXINDEX";
5224 if (STATE_IS_FRAMEBUFFER(state
))
5225 return "STATE_FRAMEBUFFER";
5226 if (STATE_IS_POINT_ENABLE(state
))
5227 return "STATE_POINT_ENABLE";
5228 if (STATE_IS_COLOR_KEY(state
))
5229 return "STATE_COLOR_KEY";
5230 if (STATE_IS_STREAM_OUTPUT(state
))
5231 return "STATE_STREAM_OUTPUT";
5232 if (STATE_IS_BLEND(state
))
5233 return "STATE_BLEND";
5234 if (STATE_IS_BLEND_FACTOR(state
))
5235 return "STATE_BLEND_FACTOR";
5236 if (STATE_IS_SAMPLE_MASK(state
))
5237 return "STATE_SAMPLE_MASK";
5238 if (STATE_IS_DEPTH_STENCIL(state
))
5239 return "STATE_DEPTH_STENCIL";
5240 if (STATE_IS_STENCIL_REF(state
))
5241 return "STATE_STENCIL_REF";
5243 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state
);
5246 const char *debug_fboattachment(GLenum attachment
)
5250 #define WINED3D_TO_STR(x) case x: return #x
5251 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0
);
5252 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1
);
5253 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2
);
5254 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3
);
5255 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4
);
5256 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5
);
5257 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6
);
5258 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7
);
5259 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8
);
5260 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9
);
5261 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10
);
5262 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11
);
5263 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12
);
5264 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13
);
5265 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14
);
5266 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15
);
5267 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT
);
5268 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT
);
5269 #undef WINED3D_TO_STR
5271 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment
);
5275 const char *debug_fbostatus(GLenum status
) {
5277 #define FBOSTATUS_TO_STR(u) case u: return #u
5278 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE
);
5279 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
);
5280 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
);
5281 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
);
5282 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
);
5283 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
);
5284 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
);
5285 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
);
5286 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
);
5287 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
);
5288 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED
);
5289 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED
);
5290 #undef FBOSTATUS_TO_STR
5292 FIXME("Unrecognized FBO status 0x%08x.\n", status
);
5293 return "unrecognized";
5297 const char *debug_glerror(GLenum error
) {
5299 #define GLERROR_TO_STR(u) case u: return #u
5300 GLERROR_TO_STR(GL_NO_ERROR
);
5301 GLERROR_TO_STR(GL_INVALID_ENUM
);
5302 GLERROR_TO_STR(GL_INVALID_VALUE
);
5303 GLERROR_TO_STR(GL_INVALID_OPERATION
);
5304 GLERROR_TO_STR(GL_STACK_OVERFLOW
);
5305 GLERROR_TO_STR(GL_STACK_UNDERFLOW
);
5306 GLERROR_TO_STR(GL_OUT_OF_MEMORY
);
5307 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION
);
5308 #undef GLERROR_TO_STR
5310 FIXME("Unrecognized GL error 0x%08x.\n", error
);
5311 return "unrecognized";
5315 const char *wined3d_debug_vkresult(VkResult vr
)
5319 #define WINED3D_TO_STR(x) case x: return #x
5320 WINED3D_TO_STR(VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR
);
5321 WINED3D_TO_STR(VK_ERROR_NOT_PERMITTED_EXT
);
5322 WINED3D_TO_STR(VK_ERROR_FRAGMENTATION_EXT
);
5323 WINED3D_TO_STR(VK_ERROR_INVALID_EXTERNAL_HANDLE
);
5324 WINED3D_TO_STR(VK_ERROR_OUT_OF_POOL_MEMORY
);
5325 WINED3D_TO_STR(VK_ERROR_INVALID_SHADER_NV
);
5326 WINED3D_TO_STR(VK_ERROR_OUT_OF_DATE_KHR
);
5327 WINED3D_TO_STR(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR
);
5328 WINED3D_TO_STR(VK_ERROR_SURFACE_LOST_KHR
);
5329 WINED3D_TO_STR(VK_ERROR_FRAGMENTED_POOL
);
5330 WINED3D_TO_STR(VK_ERROR_FORMAT_NOT_SUPPORTED
);
5331 WINED3D_TO_STR(VK_ERROR_TOO_MANY_OBJECTS
);
5332 WINED3D_TO_STR(VK_ERROR_INCOMPATIBLE_DRIVER
);
5333 WINED3D_TO_STR(VK_ERROR_FEATURE_NOT_PRESENT
);
5334 WINED3D_TO_STR(VK_ERROR_EXTENSION_NOT_PRESENT
);
5335 WINED3D_TO_STR(VK_ERROR_LAYER_NOT_PRESENT
);
5336 WINED3D_TO_STR(VK_ERROR_MEMORY_MAP_FAILED
);
5337 WINED3D_TO_STR(VK_ERROR_DEVICE_LOST
);
5338 WINED3D_TO_STR(VK_ERROR_INITIALIZATION_FAILED
);
5339 WINED3D_TO_STR(VK_ERROR_OUT_OF_DEVICE_MEMORY
);
5340 WINED3D_TO_STR(VK_ERROR_OUT_OF_HOST_MEMORY
);
5341 WINED3D_TO_STR(VK_SUCCESS
);
5342 WINED3D_TO_STR(VK_NOT_READY
);
5343 WINED3D_TO_STR(VK_TIMEOUT
);
5344 WINED3D_TO_STR(VK_EVENT_SET
);
5345 WINED3D_TO_STR(VK_EVENT_RESET
);
5346 WINED3D_TO_STR(VK_INCOMPLETE
);
5347 WINED3D_TO_STR(VK_SUBOPTIMAL_KHR
);
5348 #undef WINED3D_TO_STR
5350 return wine_dbg_sprintf("unrecognised(%d)", vr
);
5354 static const char *debug_fixup_channel_source(enum fixup_channel_source source
)
5358 #define WINED3D_TO_STR(x) case x: return #x
5359 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO
);
5360 WINED3D_TO_STR(CHANNEL_SOURCE_ONE
);
5361 WINED3D_TO_STR(CHANNEL_SOURCE_X
);
5362 WINED3D_TO_STR(CHANNEL_SOURCE_Y
);
5363 WINED3D_TO_STR(CHANNEL_SOURCE_Z
);
5364 WINED3D_TO_STR(CHANNEL_SOURCE_W
);
5365 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0
);
5366 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1
);
5367 #undef WINED3D_TO_STR
5369 FIXME("Unrecognized fixup_channel_source %#x\n", source
);
5370 return "unrecognized";
5374 static const char *debug_complex_fixup(enum complex_fixup fixup
)
5378 #define WINED3D_TO_STR(x) case x: return #x
5379 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2
);
5380 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY
);
5381 WINED3D_TO_STR(COMPLEX_FIXUP_YV12
);
5382 WINED3D_TO_STR(COMPLEX_FIXUP_NV12
);
5383 WINED3D_TO_STR(COMPLEX_FIXUP_P8
);
5384 WINED3D_TO_STR(COMPLEX_FIXUP_YUV
);
5385 #undef WINED3D_TO_STR
5387 FIXME("Unrecognized complex fixup %#x\n", fixup
);
5388 return "unrecognized";
5392 void dump_color_fixup_desc(struct color_fixup_desc fixup
)
5394 if (is_complex_fixup(fixup
))
5396 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup
)));
5400 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup
.x_source
), fixup
.x_sign_fixup
? ", SIGN_FIXUP" : "");
5401 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup
.y_source
), fixup
.y_sign_fixup
? ", SIGN_FIXUP" : "");
5402 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup
.z_source
), fixup
.z_sign_fixup
? ", SIGN_FIXUP" : "");
5403 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup
.w_source
), fixup
.w_sign_fixup
? ", SIGN_FIXUP" : "");
5406 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
5407 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
)
5409 if (op
== WINED3D_TOP_DISABLE
)
5411 if (state
->textures
[stage
])
5414 if ((arg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5415 && op
!= WINED3D_TOP_SELECT_ARG2
)
5417 if ((arg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5418 && op
!= WINED3D_TOP_SELECT_ARG1
)
5420 if ((arg3
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5421 && (op
== WINED3D_TOP_MULTIPLY_ADD
|| op
== WINED3D_TOP_LERP
))
5427 void get_identity_matrix(struct wined3d_matrix
*mat
)
5429 static const struct wined3d_matrix identity
=
5431 1.0f
, 0.0f
, 0.0f
, 0.0f
,
5432 0.0f
, 1.0f
, 0.0f
, 0.0f
,
5433 0.0f
, 0.0f
, 1.0f
, 0.0f
,
5434 0.0f
, 0.0f
, 0.0f
, 1.0f
,
5440 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5441 unsigned int index
, struct wined3d_matrix
*mat
)
5443 if (context
->last_was_rhw
)
5444 get_identity_matrix(mat
);
5446 multiply_matrix(mat
, &state
->transforms
[WINED3D_TS_VIEW
], &state
->transforms
[WINED3D_TS_WORLD_MATRIX(index
)]);
5449 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5450 struct wined3d_matrix
*mat
)
5452 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5453 BOOL clip_control
, flip
;
5454 float center_offset
;
5456 /* There are a couple of additional things we have to take into account
5457 * here besides the projection transformation itself:
5458 * - We need to flip along the y-axis in case of offscreen rendering.
5459 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
5460 * - <= D3D9 coordinates refer to pixel centers while GL coordinates
5461 * refer to pixel corners.
5462 * - D3D has a top-left filling convention. We need to maintain this
5463 * even after the y-flip mentioned above.
5464 * In order to handle the last two points, we translate by
5465 * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to
5466 * translating slightly less than half a pixel. We want the difference to
5467 * be large enough that it doesn't get lost due to rounding inside the
5468 * driver, but small enough to prevent it from interfering with any
5471 clip_control
= d3d_info
->clip_control
;
5472 flip
= !clip_control
&& context
->render_offscreen
;
5473 if (!clip_control
&& d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
5474 center_offset
= 63.0f
/ 64.0f
;
5476 center_offset
= -1.0f
/ 64.0f
;
5478 if (context
->last_was_rhw
)
5480 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
5481 float x
= state
->viewports
[0].x
;
5482 float y
= state
->viewports
[0].y
;
5483 float w
= state
->viewports
[0].width
;
5484 float h
= state
->viewports
[0].height
;
5485 float x_scale
= 2.0f
/ w
;
5486 float x_offset
= (center_offset
- (2.0f
* x
) - w
) / w
;
5487 float y_scale
= flip
? 2.0f
/ h
: 2.0f
/ -h
;
5488 float y_offset
= flip
5489 ? (center_offset
- (2.0f
* y
) - h
) / h
5490 : (center_offset
- (2.0f
* y
) - h
) / -h
;
5491 bool zenable
= state
->fb
.depth_stencil
?
5492 (state
->depth_stencil_state
? state
->depth_stencil_state
->desc
.depth
: true) : false;
5493 float z_scale
= zenable
? clip_control
? 1.0f
: 2.0f
: 0.0f
;
5494 float z_offset
= zenable
? clip_control
? 0.0f
: -1.0f
: 0.0f
;
5495 const struct wined3d_matrix projection
=
5497 x_scale
, 0.0f
, 0.0f
, 0.0f
,
5498 0.0f
, y_scale
, 0.0f
, 0.0f
,
5499 0.0f
, 0.0f
, z_scale
, 0.0f
,
5500 x_offset
, y_offset
, z_offset
, 1.0f
,
5507 float y_scale
= flip
? -1.0f
: 1.0f
;
5508 float x_offset
= center_offset
/ state
->viewports
[0].width
;
5509 float y_offset
= flip
5510 ? center_offset
/ state
->viewports
[0].height
5511 : -center_offset
/ state
->viewports
[0].height
;
5512 float z_scale
= clip_control
? 1.0f
: 2.0f
;
5513 float z_offset
= clip_control
? 0.0f
: -1.0f
;
5514 const struct wined3d_matrix projection
=
5516 1.0f
, 0.0f
, 0.0f
, 0.0f
,
5517 0.0f
, y_scale
, 0.0f
, 0.0f
,
5518 0.0f
, 0.0f
, z_scale
, 0.0f
,
5519 x_offset
, y_offset
, z_offset
, 1.0f
,
5522 multiply_matrix(mat
, &projection
, &state
->transforms
[WINED3D_TS_PROJECTION
]);
5526 /* Setup this textures matrix according to the texture flags. */
5527 static void compute_texture_matrix(const struct wined3d_matrix
*matrix
, uint32_t flags
, BOOL calculated_coords
,
5528 BOOL transformed
, enum wined3d_format_id format_id
, BOOL ffp_proj_control
, struct wined3d_matrix
*out_matrix
)
5530 struct wined3d_matrix mat
;
5532 if (flags
== WINED3D_TTFF_DISABLE
|| flags
== WINED3D_TTFF_COUNT1
|| transformed
)
5534 get_identity_matrix(out_matrix
);
5538 if (flags
== (WINED3D_TTFF_COUNT1
| WINED3D_TTFF_PROJECTED
))
5540 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
5546 if (flags
& WINED3D_TTFF_PROJECTED
)
5548 if (!ffp_proj_control
)
5550 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
5552 case WINED3D_TTFF_COUNT2
:
5557 mat
._12
= mat
._22
= mat
._32
= mat
._42
= 0.0f
;
5559 case WINED3D_TTFF_COUNT3
:
5564 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
5571 /* Under Direct3D the R/Z coord can be used for translation, under
5572 * OpenGL we use the Q coord instead. */
5573 if (!calculated_coords
)
5577 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
5578 * passes it in the 4th. Swap 2nd and 4th coord. No need to
5579 * store the value of mat._41 in mat._21 because the input
5580 * value to the transformation will be 0, so the matrix value
5582 case WINED3DFMT_R32_FLOAT
:
5588 /* See above, just 3rd and 4th coord. */
5589 case WINED3DFMT_R32G32_FLOAT
:
5595 case WINED3DFMT_R32G32B32_FLOAT
: /* Opengl defaults match dx defaults */
5596 case WINED3DFMT_R32G32B32A32_FLOAT
: /* No defaults apply, all app defined */
5598 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
5599 * into a bad place. The division elimination below will apply to make sure the
5600 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
5602 case WINED3DFMT_UNKNOWN
: /* No texture coords, 0/0/0/1 defaults are passed */
5605 FIXME("Unexpected fixed function texture coord input\n");
5608 if (!ffp_proj_control
)
5610 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
5612 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
5613 case WINED3D_TTFF_COUNT2
:
5614 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
5615 /* OpenGL divides the first 3 vertex coordinates by the 4th by
5616 * default, which is essentially the same as D3DTTFF_PROJECTED.
5617 * Make sure that the 4th coordinate evaluates to 1.0 to
5620 * If the fixed function pipeline is used, the 4th value
5621 * remains unused, so there is no danger in doing this. With
5622 * vertex shaders we have a problem. Should an application hit
5623 * that problem, the code here would have to check for pixel
5624 * shaders, and the shader has to undo the default GL divide.
5626 * A more serious problem occurs if the application passes 4
5627 * coordinates in, and the 4th is != 1.0 (OpenGL default).
5628 * This would have to be fixed with immediate mode draws. */
5630 mat
._14
= mat
._24
= mat
._34
= 0.0f
; mat
._44
= 1.0f
;
5638 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5639 unsigned int tex
, struct wined3d_matrix
*mat
)
5641 const struct wined3d_device
*device
= context
->device
;
5642 BOOL generated
= (state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
] & 0xffff0000)
5643 != WINED3DTSS_TCI_PASSTHRU
;
5644 unsigned int coord_idx
= min(state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
& 0x0000ffff],
5645 WINED3D_MAX_TEXTURES
- 1);
5647 compute_texture_matrix(&state
->transforms
[WINED3D_TS_TEXTURE0
+ tex
],
5648 state
->texture_states
[tex
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
],
5649 generated
, context
->last_was_rhw
,
5650 context
->stream_info
.use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))
5651 ? context
->stream_info
.elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->id
5652 : WINED3DFMT_UNKNOWN
,
5653 device
->shader_backend
->shader_has_ffp_proj_control(device
->shader_priv
), mat
);
5655 if ((context
->lastWasPow2Texture
& (1u << tex
)) && state
->textures
[tex
])
5658 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
5659 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
5660 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
5663 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
5664 multiply_matrix(mat
, mat
, (struct wined3d_matrix
*)state
->textures
[tex
]->pow2_matrix
);
5669 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5670 float *out_min
, float *out_max
)
5678 min
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MIN
];
5679 max
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MAX
];
5688 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5689 float *out_pointsize
, float *out_att
)
5691 /* POINTSCALEENABLE controls how point size value is treated. If set to
5692 * true, the point size is scaled with respect to height of viewport.
5693 * When set to false point size is in pixels. */
5698 } pointsize
, a
, b
, c
;
5704 pointsize
.d
= state
->render_states
[WINED3D_RS_POINTSIZE
];
5705 a
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_A
];
5706 b
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_B
];
5707 c
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_C
];
5709 /* Always use first viewport, this path does not apply to d3d10/11 multiple viewports case. */
5710 if (state
->render_states
[WINED3D_RS_POINTSCALEENABLE
])
5712 float scale_factor
= state
->viewports
[0].height
* state
->viewports
[0].height
;
5714 out_att
[0] = a
.f
/ scale_factor
;
5715 out_att
[1] = b
.f
/ scale_factor
;
5716 out_att
[2] = c
.f
/ scale_factor
;
5718 *out_pointsize
= pointsize
.f
;
5721 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5722 float *start
, float *end
)
5730 switch (context
->fog_source
)
5737 case FOGSOURCE_COORD
:
5743 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGSTART
];
5744 *start
= tmpvalue
.f
;
5745 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGEND
];
5747 /* Special handling for fog_start == fog_end. In d3d with vertex
5748 * fog, everything is fogged. With table fog, everything with
5749 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
5750 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
5751 if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
&& *start
== *end
)
5759 /* This should not happen, context->fog_source is set in wined3d, not the app. */
5760 ERR("Unexpected fog coordinate source.\n");
5766 static BOOL
wined3d_get_primary_display(WCHAR
*display
)
5768 DISPLAY_DEVICEW display_device
;
5769 DWORD device_idx
= 0;
5771 display_device
.cb
= sizeof(display_device
);
5772 while (EnumDisplayDevicesW(NULL
, device_idx
++, &display_device
, 0))
5774 if (display_device
.StateFlags
& DISPLAY_DEVICE_PRIMARY_DEVICE
)
5776 lstrcpyW(display
, display_device
.DeviceName
);
5784 BOOL
wined3d_get_primary_adapter_luid(LUID
*luid
)
5786 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_param
;
5787 D3DKMT_CLOSEADAPTER close_adapter_param
;
5789 if (!wined3d_get_primary_display(open_adapter_param
.DeviceName
))
5792 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_param
))
5795 *luid
= open_adapter_param
.AdapterLuid
;
5796 close_adapter_param
.hAdapter
= open_adapter_param
.hAdapter
;
5797 D3DKMTCloseAdapter(&close_adapter_param
);
5801 /* Note: It's the caller's responsibility to ensure values can be expressed
5802 * in the requested format. UNORM formats for example can only express values
5803 * in the range 0.0f -> 1.0f. */
5804 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
, const struct wined3d_color
*color
)
5808 enum wined3d_format_id format_id
;
5809 struct wined3d_vec4 mul
;
5810 struct wined3d_uvec4 shift
;
5814 {WINED3DFMT_B8G8R8A8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5815 {WINED3DFMT_B8G8R8X8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5816 {WINED3DFMT_B8G8R8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5817 {WINED3DFMT_B5G6R5_UNORM
, { 31.0f
, 63.0f
, 31.0f
, 0.0f
}, {11, 5, 0, 0}},
5818 {WINED3DFMT_B5G5R5A1_UNORM
, { 31.0f
, 31.0f
, 31.0f
, 1.0f
}, {10, 5, 0, 15}},
5819 {WINED3DFMT_B5G5R5X1_UNORM
, { 31.0f
, 31.0f
, 31.0f
, 1.0f
}, {10, 5, 0, 15}},
5820 {WINED3DFMT_R8_UNORM
, { 255.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5821 {WINED3DFMT_A8_UNORM
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
5822 {WINED3DFMT_B4G4R4A4_UNORM
, { 15.0f
, 15.0f
, 15.0f
, 15.0f
}, { 8, 4, 0, 12}},
5823 {WINED3DFMT_B4G4R4X4_UNORM
, { 15.0f
, 15.0f
, 15.0f
, 15.0f
}, { 8, 4, 0, 12}},
5824 {WINED3DFMT_B2G3R3_UNORM
, { 7.0f
, 7.0f
, 3.0f
, 0.0f
}, { 5, 2, 0, 0}},
5825 {WINED3DFMT_R8G8B8A8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, { 0, 8, 16, 24}},
5826 {WINED3DFMT_R8G8B8X8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, { 0, 8, 16, 24}},
5827 {WINED3DFMT_B10G10R10A2_UNORM
, { 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
}, {20, 10, 0, 30}},
5828 {WINED3DFMT_R10G10B10A2_UNORM
, { 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
}, { 0, 10, 20, 30}},
5829 {WINED3DFMT_P8_UINT
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
5830 {WINED3DFMT_S1_UINT_D15_UNORM
, { 32767.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5831 {WINED3DFMT_D16_UNORM
, { 65535.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5835 enum wined3d_format_id format_id
;
5836 struct wined3d_dvec4 mul
;
5837 struct wined3d_uvec4 shift
;
5841 {WINED3DFMT_D24_UNORM_S8_UINT
, { 16777215.0, 1.0, 0.0, 0.0}, {8, 0, 0, 0}},
5842 {WINED3DFMT_X8D24_UNORM
, { 16777215.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5843 {WINED3DFMT_D32_UNORM
, {4294967295.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5845 enum wined3d_format_id format_id
= format
->id
;
5846 struct wined3d_color colour_srgb
;
5850 TRACE("Converting colour %s to format %s.\n", debug_color(color
), debug_d3dformat(format_id
));
5852 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
5854 if (format_id
!= format_srgb_info
[i
].srgb_format_id
)
5857 wined3d_colour_srgb_from_linear(&colour_srgb
, color
);
5858 format_id
= format_srgb_info
[i
].base_format_id
;
5859 color
= &colour_srgb
;
5863 for (i
= 0; i
< ARRAY_SIZE(float_conv
); ++i
)
5865 if (format_id
!= float_conv
[i
].format_id
)
5868 ret
= ((DWORD
)((color
->r
* float_conv
[i
].mul
.x
) + 0.5f
)) << float_conv
[i
].shift
.x
;
5869 ret
|= ((DWORD
)((color
->g
* float_conv
[i
].mul
.y
) + 0.5f
)) << float_conv
[i
].shift
.y
;
5870 ret
|= ((DWORD
)((color
->b
* float_conv
[i
].mul
.z
) + 0.5f
)) << float_conv
[i
].shift
.z
;
5871 ret
|= ((DWORD
)((color
->a
* float_conv
[i
].mul
.w
) + 0.5f
)) << float_conv
[i
].shift
.w
;
5873 TRACE("Returning 0x%08x.\n", ret
);
5878 for (i
= 0; i
< ARRAY_SIZE(double_conv
); ++i
)
5880 if (format_id
!= double_conv
[i
].format_id
)
5883 ret
= ((DWORD
)((color
->r
* double_conv
[i
].mul
.x
) + 0.5)) << double_conv
[i
].shift
.x
;
5884 ret
|= ((DWORD
)((color
->g
* double_conv
[i
].mul
.y
) + 0.5)) << double_conv
[i
].shift
.y
;
5885 ret
|= ((DWORD
)((color
->b
* double_conv
[i
].mul
.z
) + 0.5)) << double_conv
[i
].shift
.z
;
5886 ret
|= ((DWORD
)((color
->a
* double_conv
[i
].mul
.w
) + 0.5)) << double_conv
[i
].shift
.w
;
5888 TRACE("Returning 0x%08x.\n", ret
);
5893 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format_id
));
5898 static float color_to_float(DWORD color
, DWORD size
, DWORD offset
)
5900 DWORD mask
= size
< 32 ? (1u << size
) - 1 : ~0u;
5908 return (float)color
/ (float)mask
;
5911 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
5912 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
)
5914 struct wined3d_color slop
;
5918 case WINED3DFMT_B8G8R8_UNORM
:
5919 case WINED3DFMT_B8G8R8A8_UNORM
:
5920 case WINED3DFMT_B8G8R8X8_UNORM
:
5921 case WINED3DFMT_B5G6R5_UNORM
:
5922 case WINED3DFMT_B5G5R5X1_UNORM
:
5923 case WINED3DFMT_B5G5R5A1_UNORM
:
5924 case WINED3DFMT_B4G4R4A4_UNORM
:
5925 case WINED3DFMT_B2G3R3_UNORM
:
5926 case WINED3DFMT_R8_UNORM
:
5927 case WINED3DFMT_A8_UNORM
:
5928 case WINED3DFMT_B2G3R3A8_UNORM
:
5929 case WINED3DFMT_B4G4R4X4_UNORM
:
5930 case WINED3DFMT_R10G10B10A2_UNORM
:
5931 case WINED3DFMT_R10G10B10A2_SNORM
:
5932 case WINED3DFMT_R8G8B8A8_UNORM
:
5933 case WINED3DFMT_R8G8B8X8_UNORM
:
5934 case WINED3DFMT_R16G16_UNORM
:
5935 case WINED3DFMT_B10G10R10A2_UNORM
:
5936 slop
.r
= 0.5f
/ ((1u << format
->red_size
) - 1);
5937 slop
.g
= 0.5f
/ ((1u << format
->green_size
) - 1);
5938 slop
.b
= 0.5f
/ ((1u << format
->blue_size
) - 1);
5939 slop
.a
= 0.5f
/ ((1u << format
->alpha_size
) - 1);
5941 float_colors
[0].r
= color_to_float(key
->color_space_low_value
, format
->red_size
, format
->red_offset
)
5943 float_colors
[0].g
= color_to_float(key
->color_space_low_value
, format
->green_size
, format
->green_offset
)
5945 float_colors
[0].b
= color_to_float(key
->color_space_low_value
, format
->blue_size
, format
->blue_offset
)
5947 float_colors
[0].a
= color_to_float(key
->color_space_low_value
, format
->alpha_size
, format
->alpha_offset
)
5950 float_colors
[1].r
= color_to_float(key
->color_space_high_value
, format
->red_size
, format
->red_offset
)
5952 float_colors
[1].g
= color_to_float(key
->color_space_high_value
, format
->green_size
, format
->green_offset
)
5954 float_colors
[1].b
= color_to_float(key
->color_space_high_value
, format
->blue_size
, format
->blue_offset
)
5956 float_colors
[1].a
= color_to_float(key
->color_space_high_value
, format
->alpha_size
, format
->alpha_offset
)
5960 case WINED3DFMT_P8_UINT
:
5961 float_colors
[0].r
= 0.0f
;
5962 float_colors
[0].g
= 0.0f
;
5963 float_colors
[0].b
= 0.0f
;
5964 float_colors
[0].a
= (key
->color_space_low_value
- 0.5f
) / 255.0f
;
5966 float_colors
[1].r
= 0.0f
;
5967 float_colors
[1].g
= 0.0f
;
5968 float_colors
[1].b
= 0.0f
;
5969 float_colors
[1].a
= (key
->color_space_high_value
+ 0.5f
) / 255.0f
;
5973 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format
->id
));
5977 enum wined3d_format_id
pixelformat_for_depth(DWORD depth
)
5981 case 8: return WINED3DFMT_P8_UINT
;
5982 case 15: return WINED3DFMT_B5G5R5X1_UNORM
;
5983 case 16: return WINED3DFMT_B5G6R5_UNORM
;
5984 case 24: return WINED3DFMT_B8G8R8X8_UNORM
; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
5985 case 32: return WINED3DFMT_B8G8R8X8_UNORM
; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
5986 default: return WINED3DFMT_UNKNOWN
;
5990 void wined3d_format_copy_data(const struct wined3d_format
*format
, const uint8_t *src
,
5991 unsigned int src_row_pitch
, unsigned int src_slice_pitch
, uint8_t *dst
, unsigned int dst_row_pitch
,
5992 unsigned int dst_slice_pitch
, unsigned int w
, unsigned int h
, unsigned int d
)
5994 unsigned int row_block_count
, row_count
, row_size
, slice
, row
;
5995 unsigned int slice_count
= d
, slice_size
;
5996 const uint8_t *src_row
;
5999 row_block_count
= (w
+ format
->block_width
- 1) / format
->block_width
;
6000 row_count
= (h
+ format
->block_height
- 1) / format
->block_height
;
6001 row_size
= row_block_count
* format
->block_byte_count
;
6002 slice_size
= row_size
* row_count
;
6004 if (src_row_pitch
== row_size
&& dst_row_pitch
== row_size
6005 && ((src_slice_pitch
== slice_size
&& dst_slice_pitch
== slice_size
) || slice_count
== 1))
6007 memcpy(dst
, src
, slice_count
* slice_size
);
6011 for (slice
= 0; slice
< slice_count
; ++slice
)
6013 for (row
= 0; row
< row_count
; ++row
)
6015 src_row
= &src
[slice
* src_slice_pitch
+ row
* src_row_pitch
];
6016 dst_row
= &dst
[slice
* dst_slice_pitch
+ row
* dst_row_pitch
];
6017 memcpy(dst_row
, src_row
, row_size
);
6022 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
, const struct wined3d_matrix
*src2
)
6024 struct wined3d_matrix tmp
;
6026 /* Now do the multiplication 'by hand'.
6027 I know that all this could be optimised, but this will be done later :-) */
6028 tmp
._11
= (src1
->_11
* src2
->_11
) + (src1
->_21
* src2
->_12
) + (src1
->_31
* src2
->_13
) + (src1
->_41
* src2
->_14
);
6029 tmp
._21
= (src1
->_11
* src2
->_21
) + (src1
->_21
* src2
->_22
) + (src1
->_31
* src2
->_23
) + (src1
->_41
* src2
->_24
);
6030 tmp
._31
= (src1
->_11
* src2
->_31
) + (src1
->_21
* src2
->_32
) + (src1
->_31
* src2
->_33
) + (src1
->_41
* src2
->_34
);
6031 tmp
._41
= (src1
->_11
* src2
->_41
) + (src1
->_21
* src2
->_42
) + (src1
->_31
* src2
->_43
) + (src1
->_41
* src2
->_44
);
6033 tmp
._12
= (src1
->_12
* src2
->_11
) + (src1
->_22
* src2
->_12
) + (src1
->_32
* src2
->_13
) + (src1
->_42
* src2
->_14
);
6034 tmp
._22
= (src1
->_12
* src2
->_21
) + (src1
->_22
* src2
->_22
) + (src1
->_32
* src2
->_23
) + (src1
->_42
* src2
->_24
);
6035 tmp
._32
= (src1
->_12
* src2
->_31
) + (src1
->_22
* src2
->_32
) + (src1
->_32
* src2
->_33
) + (src1
->_42
* src2
->_34
);
6036 tmp
._42
= (src1
->_12
* src2
->_41
) + (src1
->_22
* src2
->_42
) + (src1
->_32
* src2
->_43
) + (src1
->_42
* src2
->_44
);
6038 tmp
._13
= (src1
->_13
* src2
->_11
) + (src1
->_23
* src2
->_12
) + (src1
->_33
* src2
->_13
) + (src1
->_43
* src2
->_14
);
6039 tmp
._23
= (src1
->_13
* src2
->_21
) + (src1
->_23
* src2
->_22
) + (src1
->_33
* src2
->_23
) + (src1
->_43
* src2
->_24
);
6040 tmp
._33
= (src1
->_13
* src2
->_31
) + (src1
->_23
* src2
->_32
) + (src1
->_33
* src2
->_33
) + (src1
->_43
* src2
->_34
);
6041 tmp
._43
= (src1
->_13
* src2
->_41
) + (src1
->_23
* src2
->_42
) + (src1
->_33
* src2
->_43
) + (src1
->_43
* src2
->_44
);
6043 tmp
._14
= (src1
->_14
* src2
->_11
) + (src1
->_24
* src2
->_12
) + (src1
->_34
* src2
->_13
) + (src1
->_44
* src2
->_14
);
6044 tmp
._24
= (src1
->_14
* src2
->_21
) + (src1
->_24
* src2
->_22
) + (src1
->_34
* src2
->_23
) + (src1
->_44
* src2
->_24
);
6045 tmp
._34
= (src1
->_14
* src2
->_31
) + (src1
->_24
* src2
->_32
) + (src1
->_34
* src2
->_33
) + (src1
->_44
* src2
->_34
);
6046 tmp
._44
= (src1
->_14
* src2
->_41
) + (src1
->_24
* src2
->_42
) + (src1
->_34
* src2
->_43
) + (src1
->_44
* src2
->_44
);
6051 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
6052 struct ffp_frag_settings
*settings
, BOOL ignore_textype
)
6057 static const unsigned char args
[WINED3D_TOP_LERP
+ 1] =
6060 /* D3DTOP_DISABLE */ 0,
6061 /* D3DTOP_SELECTARG1 */ ARG1
,
6062 /* D3DTOP_SELECTARG2 */ ARG2
,
6063 /* D3DTOP_MODULATE */ ARG1
| ARG2
,
6064 /* D3DTOP_MODULATE2X */ ARG1
| ARG2
,
6065 /* D3DTOP_MODULATE4X */ ARG1
| ARG2
,
6066 /* D3DTOP_ADD */ ARG1
| ARG2
,
6067 /* D3DTOP_ADDSIGNED */ ARG1
| ARG2
,
6068 /* D3DTOP_ADDSIGNED2X */ ARG1
| ARG2
,
6069 /* D3DTOP_SUBTRACT */ ARG1
| ARG2
,
6070 /* D3DTOP_ADDSMOOTH */ ARG1
| ARG2
,
6071 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1
| ARG2
,
6072 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1
| ARG2
,
6073 /* D3DTOP_BLENDFACTORALPHA */ ARG1
| ARG2
,
6074 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1
| ARG2
,
6075 /* D3DTOP_BLENDCURRENTALPHA */ ARG1
| ARG2
,
6076 /* D3DTOP_PREMODULATE */ ARG1
| ARG2
,
6077 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1
| ARG2
,
6078 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1
| ARG2
,
6079 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1
| ARG2
,
6080 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1
| ARG2
,
6081 /* D3DTOP_BUMPENVMAP */ ARG1
| ARG2
,
6082 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1
| ARG2
,
6083 /* D3DTOP_DOTPRODUCT3 */ ARG1
| ARG2
,
6084 /* D3DTOP_MULTIPLYADD */ ARG1
| ARG2
| ARG0
,
6085 /* D3DTOP_LERP */ ARG1
| ARG2
| ARG0
6089 DWORD cop
, aop
, carg0
, carg1
, carg2
, aarg0
, aarg1
, aarg2
;
6090 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
6092 settings
->padding
= 0;
6094 for (i
= 0; i
< d3d_info
->limits
.ffp_blend_stages
; ++i
)
6096 struct wined3d_texture
*texture
;
6098 settings
->op
[i
].padding
= 0;
6099 if (state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
] == WINED3D_TOP_DISABLE
)
6101 settings
->op
[i
].cop
= WINED3D_TOP_DISABLE
;
6102 settings
->op
[i
].aop
= WINED3D_TOP_DISABLE
;
6103 settings
->op
[i
].carg0
= settings
->op
[i
].carg1
= settings
->op
[i
].carg2
= ARG_UNUSED
;
6104 settings
->op
[i
].aarg0
= settings
->op
[i
].aarg1
= settings
->op
[i
].aarg2
= ARG_UNUSED
;
6105 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
6106 settings
->op
[i
].tmp_dst
= 0;
6107 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
6108 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
6113 if ((texture
= state
->textures
[i
]))
6115 if (can_use_texture_swizzle(d3d_info
, texture
->resource
.format
))
6116 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
6118 settings
->op
[i
].color_fixup
= texture
->resource
.format
->color_fixup
;
6121 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
6125 switch (wined3d_texture_gl(texture
)->target
)
6128 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
6131 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
6134 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
6136 case GL_TEXTURE_CUBE_MAP_ARB
:
6137 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
6139 case GL_TEXTURE_RECTANGLE_ARB
:
6140 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_RECT
;
6145 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
6146 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
6149 cop
= state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
];
6150 aop
= state
->texture_states
[i
][WINED3D_TSS_ALPHA_OP
];
6152 carg1
= (args
[cop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG1
] : ARG_UNUSED
;
6153 carg2
= (args
[cop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG2
] : ARG_UNUSED
;
6154 carg0
= (args
[cop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG0
] : ARG_UNUSED
;
6156 if (is_invalid_op(state
, i
, cop
, carg1
, carg2
, carg0
))
6160 carg1
= WINED3DTA_CURRENT
;
6161 cop
= WINED3D_TOP_SELECT_ARG1
;
6164 if (cop
== WINED3D_TOP_DOTPRODUCT3
)
6166 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
6167 * the color result to the alpha component of the destination
6176 aarg1
= (args
[aop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG1
] : ARG_UNUSED
;
6177 aarg2
= (args
[aop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG2
] : ARG_UNUSED
;
6178 aarg0
= (args
[aop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG0
] : ARG_UNUSED
;
6181 if (!i
&& state
->textures
[0] && state
->render_states
[WINED3D_RS_COLORKEYENABLE
])
6183 GLenum texture_dimensions
;
6185 texture
= state
->textures
[0];
6186 texture_dimensions
= wined3d_texture_gl(texture
)->target
;
6188 if (texture_dimensions
== GL_TEXTURE_2D
|| texture_dimensions
== GL_TEXTURE_RECTANGLE_ARB
)
6190 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
&& !texture
->resource
.format
->alpha_size
)
6192 if (aop
== WINED3D_TOP_DISABLE
)
6194 aarg1
= WINED3DTA_TEXTURE
;
6195 aop
= WINED3D_TOP_SELECT_ARG1
;
6197 else if (aop
== WINED3D_TOP_SELECT_ARG1
&& aarg1
!= WINED3DTA_TEXTURE
)
6199 if (state
->blend_state
&& state
->blend_state
->desc
.rt
[0].enable
)
6201 aarg2
= WINED3DTA_TEXTURE
;
6202 aop
= WINED3D_TOP_MODULATE
;
6204 else aarg1
= WINED3DTA_TEXTURE
;
6206 else if (aop
== WINED3D_TOP_SELECT_ARG2
&& aarg2
!= WINED3DTA_TEXTURE
)
6208 if (state
->blend_state
&& state
->blend_state
->desc
.rt
[0].enable
)
6210 aarg1
= WINED3DTA_TEXTURE
;
6211 aop
= WINED3D_TOP_MODULATE
;
6213 else aarg2
= WINED3DTA_TEXTURE
;
6219 if (is_invalid_op(state
, i
, aop
, aarg1
, aarg2
, aarg0
))
6223 aarg1
= WINED3DTA_CURRENT
;
6224 aop
= WINED3D_TOP_SELECT_ARG1
;
6227 if (carg1
== WINED3DTA_TEXTURE
|| carg2
== WINED3DTA_TEXTURE
|| carg0
== WINED3DTA_TEXTURE
6228 || aarg1
== WINED3DTA_TEXTURE
|| aarg2
== WINED3DTA_TEXTURE
|| aarg0
== WINED3DTA_TEXTURE
)
6230 ttff
= state
->texture_states
[i
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
6231 if (ttff
== (WINED3D_TTFF_PROJECTED
| WINED3D_TTFF_COUNT3
))
6232 settings
->op
[i
].projected
= WINED3D_PROJECTION_COUNT3
;
6233 else if (ttff
& WINED3D_TTFF_PROJECTED
)
6234 settings
->op
[i
].projected
= WINED3D_PROJECTION_COUNT4
;
6236 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
6240 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
6243 settings
->op
[i
].cop
= cop
;
6244 settings
->op
[i
].aop
= aop
;
6245 settings
->op
[i
].carg0
= carg0
;
6246 settings
->op
[i
].carg1
= carg1
;
6247 settings
->op
[i
].carg2
= carg2
;
6248 settings
->op
[i
].aarg0
= aarg0
;
6249 settings
->op
[i
].aarg1
= aarg1
;
6250 settings
->op
[i
].aarg2
= aarg2
;
6251 settings
->op
[i
].tmp_dst
= state
->texture_states
[i
][WINED3D_TSS_RESULT_ARG
] == WINED3DTA_TEMP
;
6254 /* Clear unsupported stages */
6255 for(; i
< WINED3D_MAX_TEXTURES
; i
++) {
6256 memset(&settings
->op
[i
], 0xff, sizeof(settings
->op
[i
]));
6259 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6261 settings
->fog
= WINED3D_FFP_PS_FOG_OFF
;
6263 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
6265 if (use_vs(state
) || state
->vertex_declaration
->position_transformed
)
6267 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
6271 switch (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
])
6273 case WINED3D_FOG_NONE
:
6274 case WINED3D_FOG_LINEAR
:
6275 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
6277 case WINED3D_FOG_EXP
:
6278 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
6280 case WINED3D_FOG_EXP2
:
6281 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
6288 switch (state
->render_states
[WINED3D_RS_FOGTABLEMODE
])
6290 case WINED3D_FOG_LINEAR
:
6291 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
6293 case WINED3D_FOG_EXP
:
6294 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
6296 case WINED3D_FOG_EXP2
:
6297 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
6301 settings
->sRGB_write
= !d3d_info
->srgb_write_control
&& needs_srgb_write(d3d_info
, state
, &state
->fb
);
6302 if (d3d_info
->vs_clipping
|| !use_vs(state
) || !state
->render_states
[WINED3D_RS_CLIPPING
]
6303 || !state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
])
6305 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
6306 * the fixed function vertex pipeline is used(which always supports clipplanes), or
6307 * if no clipplane is enabled
6309 settings
->emul_clipplanes
= 0;
6311 settings
->emul_clipplanes
= 1;
6314 if (state
->render_states
[WINED3D_RS_COLORKEYENABLE
] && state
->textures
[0]
6315 && state
->textures
[0]->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
6316 && settings
->op
[0].cop
!= WINED3D_TOP_DISABLE
)
6317 settings
->color_key_enabled
= 1;
6319 settings
->color_key_enabled
= 0;
6321 /* texcoords_initialized is set to meaningful values only when GL doesn't
6322 * support enough varyings to always pass around all the possible texture
6324 * This is used to avoid reading a varying not written by the vertex shader.
6325 * Reading uninitialized varyings on core profile contexts results in an
6326 * error while with builtin varyings on legacy contexts you get undefined
6328 if (d3d_info
->limits
.varying_count
&& !d3d_info
->full_ffp_varyings
)
6330 settings
->texcoords_initialized
= 0;
6331 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
6335 if (state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]->reg_maps
.output_registers
& (1u << i
))
6336 settings
->texcoords_initialized
|= 1u << i
;
6340 const struct wined3d_stream_info
*si
= &context
->stream_info
;
6341 unsigned int coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6342 if ((state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
] >> WINED3D_FFP_TCI_SHIFT
)
6343 & WINED3D_FFP_TCI_MASK
6344 || (coord_idx
< WINED3D_MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
)))))
6345 settings
->texcoords_initialized
|= 1u << i
;
6351 settings
->texcoords_initialized
= (1u << WINED3D_MAX_TEXTURES
) - 1;
6354 settings
->pointsprite
= state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
6355 && state
->primitive_type
== WINED3D_PT_POINTLIST
;
6357 if (d3d_info
->ffp_alpha_test
)
6358 settings
->alpha_test_func
= WINED3D_CMP_ALWAYS
- 1;
6360 settings
->alpha_test_func
= (state
->render_states
[WINED3D_RS_ALPHATESTENABLE
]
6361 ? wined3d_sanitize_cmp_func(state
->render_states
[WINED3D_RS_ALPHAFUNC
])
6362 : WINED3D_CMP_ALWAYS
) - 1;
6364 if (d3d_info
->emulated_flatshading
)
6365 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6367 settings
->flatshading
= FALSE
;
6370 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
6371 const struct ffp_frag_settings
*settings
)
6373 struct wine_rb_entry
*entry
= wine_rb_get(fragment_shaders
, settings
);
6374 return entry
? WINE_RB_ENTRY_VALUE(entry
, struct ffp_frag_desc
, entry
) : NULL
;
6377 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
)
6379 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
6380 * whereas desc points to an extended structure with implementation specific parts. */
6381 if (wine_rb_put(shaders
, &desc
->settings
, &desc
->entry
) == -1)
6383 ERR("Failed to insert ffp frag shader.\n");
6387 /* Activates the texture dimension according to the bound D3D texture. Does
6388 * not care for the colorop or correct gl texture unit (when using nvrc).
6389 * Requires the caller to activate the correct unit. */
6390 /* Context activation is done by the caller (state handler). */
6391 void texture_activate_dimensions(struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
6395 switch (wined3d_texture_gl(texture
)->target
)
6398 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6399 checkGLcall("glDisable(GL_TEXTURE_3D)");
6400 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6402 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6403 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6405 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6407 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6408 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6410 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
6411 checkGLcall("glEnable(GL_TEXTURE_2D)");
6413 case GL_TEXTURE_RECTANGLE_ARB
:
6414 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6415 checkGLcall("glDisable(GL_TEXTURE_2D)");
6416 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6417 checkGLcall("glDisable(GL_TEXTURE_3D)");
6418 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6420 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6421 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6423 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_RECTANGLE_ARB
);
6424 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
6427 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6429 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6430 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6432 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6434 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6435 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6437 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6438 checkGLcall("glDisable(GL_TEXTURE_2D)");
6439 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_3D
);
6440 checkGLcall("glEnable(GL_TEXTURE_3D)");
6442 case GL_TEXTURE_CUBE_MAP_ARB
:
6443 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6444 checkGLcall("glDisable(GL_TEXTURE_2D)");
6445 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6446 checkGLcall("glDisable(GL_TEXTURE_3D)");
6447 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6449 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6450 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6452 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB
);
6453 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
6459 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
6460 checkGLcall("glEnable(GL_TEXTURE_2D)");
6461 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6462 checkGLcall("glDisable(GL_TEXTURE_3D)");
6463 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6465 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6466 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6468 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6470 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6471 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6473 /* Binding textures is done by samplers. A dummy texture will be bound */
6477 /* Context activation is done by the caller (state handler). */
6478 void sampler_texdim(struct wined3d_context
*context
, const struct wined3d_state
*state
, DWORD state_id
)
6480 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
6481 unsigned int sampler
= state_id
- STATE_SAMPLER(0);
6482 unsigned int mapped_stage
;
6484 /* No need to enable / disable anything here for unused samplers. The
6485 * tex_colorop handler takes care. Also no action is needed with pixel
6486 * shaders, or if tex_colorop will take care of this business. */
6487 mapped_stage
= context_gl
->tex_unit_map
[sampler
];
6488 if (mapped_stage
== WINED3D_UNMAPPED_STAGE
|| mapped_stage
>= context_gl
->gl_info
->limits
.textures
)
6490 if (sampler
>= context
->lowest_disabled_stage
)
6492 if (isStateDirty(context
, STATE_TEXTURESTAGE(sampler
, WINED3D_TSS_COLOR_OP
)))
6495 texture_activate_dimensions(state
->textures
[sampler
], context_gl
->gl_info
);
6498 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
6500 const struct ffp_frag_settings
*ka
= key
;
6501 const struct ffp_frag_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct ffp_frag_desc
, entry
)->settings
;
6503 return memcmp(ka
, kb
, sizeof(*ka
));
6506 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
6507 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
)
6509 enum wined3d_material_color_source diffuse_source
, emissive_source
, ambient_source
, specular_source
;
6510 const struct wined3d_stream_info
*si
= &context
->stream_info
;
6511 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
6512 unsigned int coord_idx
, i
;
6514 memset(settings
, 0, sizeof(*settings
));
6516 if (si
->position_transformed
)
6518 settings
->transformed
= 1;
6519 settings
->point_size
= state
->primitive_type
== WINED3D_PT_POINTLIST
;
6520 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
6521 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6522 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
6523 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
6524 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6526 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
6528 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
6530 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6531 if (coord_idx
< WINED3D_MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
6532 settings
->texcoords
|= 1u << i
;
6533 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6535 if (d3d_info
->full_ffp_varyings
)
6536 settings
->texcoords
= (1u << WINED3D_MAX_TEXTURES
) - 1;
6538 if (d3d_info
->emulated_flatshading
)
6539 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6541 settings
->flatshading
= FALSE
;
6543 settings
->swizzle_map
= si
->swizzle_map
;
6548 switch (state
->render_states
[WINED3D_RS_VERTEXBLEND
])
6550 case WINED3D_VBF_DISABLE
:
6551 case WINED3D_VBF_1WEIGHTS
:
6552 case WINED3D_VBF_2WEIGHTS
:
6553 case WINED3D_VBF_3WEIGHTS
:
6554 settings
->vertexblends
= state
->render_states
[WINED3D_RS_VERTEXBLEND
];
6557 FIXME("Unsupported vertex blending: %d\n", state
->render_states
[WINED3D_RS_VERTEXBLEND
]);
6561 settings
->clipping
= state
->render_states
[WINED3D_RS_CLIPPING
]
6562 && state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
];
6563 settings
->normal
= !!(si
->use_map
& (1u << WINED3D_FFP_NORMAL
));
6564 settings
->normalize
= settings
->normal
&& state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
6565 settings
->lighting
= !!state
->render_states
[WINED3D_RS_LIGHTING
];
6566 settings
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
6567 settings
->point_size
= state
->primitive_type
== WINED3D_PT_POINTLIST
;
6568 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
6570 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
6571 &ambient_source
, &specular_source
, state
, si
);
6572 settings
->diffuse_source
= diffuse_source
;
6573 settings
->emissive_source
= emissive_source
;
6574 settings
->ambient_source
= ambient_source
;
6575 settings
->specular_source
= specular_source
;
6577 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
6579 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6580 if (coord_idx
< WINED3D_MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
6581 settings
->texcoords
|= 1u << i
;
6582 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6584 if (d3d_info
->full_ffp_varyings
)
6585 settings
->texcoords
= (1u << WINED3D_MAX_TEXTURES
) - 1;
6587 for (i
= 0; i
< WINED3D_MAX_ACTIVE_LIGHTS
; ++i
)
6589 if (!state
->light_state
.lights
[i
])
6592 switch (state
->light_state
.lights
[i
]->OriginalParms
.type
)
6594 case WINED3D_LIGHT_POINT
:
6595 ++settings
->point_light_count
;
6597 case WINED3D_LIGHT_SPOT
:
6598 ++settings
->spot_light_count
;
6600 case WINED3D_LIGHT_DIRECTIONAL
:
6601 ++settings
->directional_light_count
;
6603 case WINED3D_LIGHT_PARALLELPOINT
:
6604 ++settings
->parallel_point_light_count
;
6607 FIXME("Unhandled light type %#x.\n", state
->light_state
.lights
[i
]->OriginalParms
.type
);
6612 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6613 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
6614 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
6616 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6618 if (state
->transforms
[WINED3D_TS_PROJECTION
]._14
== 0.0f
6619 && state
->transforms
[WINED3D_TS_PROJECTION
]._24
== 0.0f
6620 && state
->transforms
[WINED3D_TS_PROJECTION
]._34
== 0.0f
6621 && state
->transforms
[WINED3D_TS_PROJECTION
]._44
== 1.0f
)
6622 settings
->ortho_fog
= 1;
6624 else if (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
)
6625 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
6626 else if (state
->render_states
[WINED3D_RS_RANGEFOGENABLE
])
6627 settings
->fog_mode
= WINED3D_FFP_VS_FOG_RANGE
;
6629 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6631 if (d3d_info
->emulated_flatshading
)
6632 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6634 settings
->flatshading
= FALSE
;
6636 settings
->swizzle_map
= si
->swizzle_map
;
6639 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
6641 const struct wined3d_ffp_vs_settings
*ka
= key
;
6642 const struct wined3d_ffp_vs_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6643 const struct wined3d_ffp_vs_desc
, entry
)->settings
;
6645 return memcmp(ka
, kb
, sizeof(*ka
));
6648 const char *wined3d_debug_location(DWORD location
)
6650 struct debug_buffer buffer
;
6651 const char *prefix
= "";
6652 const char *suffix
= "";
6654 if (wined3d_popcount(location
) > 16)
6657 location
= ~location
;
6661 init_debug_buffer(&buffer
, "0");
6662 #define LOCATION_TO_STR(x) if (location & x) { debug_append(&buffer, #x, " | "); location &= ~x; }
6663 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED
);
6664 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM
);
6665 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER
);
6666 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB
);
6667 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB
);
6668 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE
);
6669 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE
);
6670 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED
);
6671 #undef LOCATION_TO_STR
6673 FIXME("Unrecognized location flag(s) %#x.\n", location
);
6675 return wine_dbg_sprintf("%s%s%s", prefix
, buffer
.str
, suffix
);
6678 const char *wined3d_debug_feature_level(enum wined3d_feature_level level
)
6682 #define LEVEL_TO_STR(level) case level: return #level
6683 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_5
);
6684 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_6
);
6685 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_7
);
6686 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_8
);
6687 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_1
);
6688 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_2
);
6689 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_3
);
6690 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10
);
6691 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10_1
);
6692 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11
);
6693 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11_1
);
6696 return wine_dbg_sprintf("%#x", level
);
6700 /* Print a floating point value with the %.8e format specifier, always using
6701 * '.' as decimal separator. */
6702 void wined3d_ftoa(float value
, char *s
)
6706 if (copysignf(1.0f
, value
) < 0.0f
)
6709 /* Be sure to allocate a buffer of at least 17 characters for the result
6710 as sprintf may return a 3 digit exponent when using the MSVC runtime
6711 instead of a 2 digit exponent. */
6712 sprintf(s
, "%.8e", value
);
6713 if (isfinite(value
))
6717 void wined3d_release_dc(HWND window
, HDC dc
)
6719 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
6720 * However, that's not what actually happens, and there are user32 tests
6721 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
6722 * So explicitly check that the DC belongs to the window, since we want to
6723 * avoid releasing a DC that belongs to some other window if the original
6724 * window was already destroyed. */
6725 if (WindowFromDC(dc
) != window
)
6726 WARN("DC %p does not belong to window %p.\n", dc
, window
);
6727 else if (!ReleaseDC(window
, dc
))
6728 ERR("Failed to release device context %p, last error %#x.\n", dc
, GetLastError());
6731 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
)
6733 RECT orig
= *clipped
;
6734 float scale_x
= (float)(orig
.right
- orig
.left
) / (float)(other
->right
- other
->left
);
6735 float scale_y
= (float)(orig
.bottom
- orig
.top
) / (float)(other
->bottom
- other
->top
);
6737 IntersectRect(clipped
, clipped
, clip_rect
);
6739 if (IsRectEmpty(clipped
))
6741 SetRectEmpty(other
);
6745 other
->left
+= (LONG
)((clipped
->left
- orig
.left
) / scale_x
);
6746 other
->top
+= (LONG
)((clipped
->top
- orig
.top
) / scale_y
);
6747 other
->right
-= (LONG
)((orig
.right
- clipped
->right
) / scale_x
);
6748 other
->bottom
-= (LONG
)((orig
.bottom
- clipped
->bottom
) / scale_y
);
6753 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
6754 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
6759 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
6761 *count
= gl_limits
->uniform_blocks
[i
];
6762 if (i
== shader_type
)
6767 ERR("Unrecognized shader type %#x.\n", shader_type
);
6771 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
6772 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
6776 if (shader_type
== WINED3D_SHADER_TYPE_COMPUTE
)
6778 if (gl_limits
->combined_samplers
== gl_limits
->graphics_samplers
)
6781 *base
= gl_limits
->graphics_samplers
;
6782 *count
= gl_limits
->samplers
[WINED3D_SHADER_TYPE_COMPUTE
];
6787 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
6789 *count
= gl_limits
->samplers
[i
];
6790 if (i
== shader_type
)
6795 ERR("Unrecognized shader type %#x.\n", shader_type
);
6799 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
6801 SIZE_T max_capacity
, new_capacity
;
6804 if (count
<= *capacity
)
6807 max_capacity
= ~(SIZE_T
)0 / size
;
6808 if (count
> max_capacity
)
6811 new_capacity
= max(1, *capacity
);
6812 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
6814 if (new_capacity
< count
)
6815 new_capacity
= count
;
6818 new_elements
= heap_alloc_zero(new_capacity
* size
);
6820 new_elements
= HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, *elements
, new_capacity
* size
);
6824 *elements
= new_elements
;
6825 *capacity
= new_capacity
;
6829 static void swap_rows(float **a
, float **b
)
6837 BOOL
invert_matrix(struct wined3d_matrix
*out
, const struct wined3d_matrix
*m
)
6840 float m0
, m1
, m2
, m3
, s
;
6841 float *r0
, *r1
, *r2
, *r3
;
6853 r0
[5] = r0
[6] = r0
[7] = 0.0f
;
6860 r1
[4] = r1
[6] = r1
[7] = 0.0f
;
6867 r2
[4] = r2
[5] = r2
[7] = 0.0f
;
6874 r3
[4] = r3
[5] = r3
[6] = 0.0f
;
6876 /* Choose pivot - or die. */
6877 if (fabsf(r3
[0]) > fabsf(r2
[0]))
6878 swap_rows(&r3
, &r2
);
6879 if (fabsf(r2
[0]) > fabsf(r1
[0]))
6880 swap_rows(&r2
, &r1
);
6881 if (fabsf(r1
[0]) > fabsf(r0
[0]))
6882 swap_rows(&r1
, &r0
);
6886 /* Eliminate first variable. */
6887 m1
= r1
[0] / r0
[0]; m2
= r2
[0] / r0
[0]; m3
= r3
[0] / r0
[0];
6888 s
= r0
[1]; r1
[1] -= m1
* s
; r2
[1] -= m2
* s
; r3
[1] -= m3
* s
;
6889 s
= r0
[2]; r1
[2] -= m1
* s
; r2
[2] -= m2
* s
; r3
[2] -= m3
* s
;
6890 s
= r0
[3]; r1
[3] -= m1
* s
; r2
[3] -= m2
* s
; r3
[3] -= m3
* s
;
6920 /* Choose pivot - or die. */
6921 if (fabsf(r3
[1]) > fabsf(r2
[1]))
6922 swap_rows(&r3
, &r2
);
6923 if (fabsf(r2
[1]) > fabsf(r1
[1]))
6924 swap_rows(&r2
, &r1
);
6928 /* Eliminate second variable. */
6929 m2
= r2
[1] / r1
[1]; m3
= r3
[1] / r1
[1];
6930 r2
[2] -= m2
* r1
[2]; r3
[2] -= m3
* r1
[2];
6931 r2
[3] -= m2
* r1
[3]; r3
[3] -= m3
* r1
[3];
6957 /* Choose pivot - or die. */
6958 if (fabsf(r3
[2]) > fabsf(r2
[2]))
6959 swap_rows(&r3
, &r2
);
6963 /* Eliminate third variable. */
6965 r3
[3] -= m3
* r2
[3];
6966 r3
[4] -= m3
* r2
[4];
6967 r3
[5] -= m3
* r2
[5];
6968 r3
[6] -= m3
* r2
[6];
6969 r3
[7] -= m3
* r2
[7];
6975 /* Back substitute row 3. */
6982 /* Back substitute row 2. */
6985 r2
[4] = s
* (r2
[4] - r3
[4] * m2
);
6986 r2
[5] = s
* (r2
[5] - r3
[5] * m2
);
6987 r2
[6] = s
* (r2
[6] - r3
[6] * m2
);
6988 r2
[7] = s
* (r2
[7] - r3
[7] * m2
);
6990 r1
[4] -= r3
[4] * m1
;
6991 r1
[5] -= r3
[5] * m1
;
6992 r1
[6] -= r3
[6] * m1
;
6993 r1
[7] -= r3
[7] * m1
;
6995 r0
[4] -= r3
[4] * m0
;
6996 r0
[5] -= r3
[5] * m0
;
6997 r0
[6] -= r3
[6] * m0
;
6998 r0
[7] -= r3
[7] * m0
;
7000 /* Back substitute row 1. */
7003 r1
[4] = s
* (r1
[4] - r2
[4] * m1
);
7004 r1
[5] = s
* (r1
[5] - r2
[5] * m1
);
7005 r1
[6] = s
* (r1
[6] - r2
[6] * m1
);
7006 r1
[7] = s
* (r1
[7] - r2
[7] * m1
);
7008 r0
[4] -= r2
[4] * m0
;
7009 r0
[5] -= r2
[5] * m0
;
7010 r0
[6] -= r2
[6] * m0
;
7011 r0
[7] -= r2
[7] * m0
;
7013 /* Back substitute row 0. */
7016 r0
[4] = s
* (r0
[4] - r1
[4] * m0
);
7017 r0
[5] = s
* (r0
[5] - r1
[5] * m0
);
7018 r0
[6] = s
* (r0
[6] - r1
[6] * m0
);
7019 r0
[7] = s
* (r0
[7] - r1
[7] * m0
);
7041 /* Taken and adapted from Mesa. */
7042 static BOOL
invert_matrix_3d(struct wined3d_matrix
*out
, const struct wined3d_matrix
*in
)
7044 float pos
, neg
, t
, det
;
7045 struct wined3d_matrix temp
;
7047 /* Calculate the determinant of upper left 3x3 submatrix and
7048 * determine if the matrix is singular. */
7050 t
= in
->_11
* in
->_22
* in
->_33
;
7056 t
= in
->_21
* in
->_32
* in
->_13
;
7061 t
= in
->_31
* in
->_12
* in
->_23
;
7067 t
= -in
->_31
* in
->_22
* in
->_13
;
7072 t
= -in
->_21
* in
->_12
* in
->_33
;
7078 t
= -in
->_11
* in
->_32
* in
->_23
;
7086 if (fabsf(det
) < 1e-25f
)
7090 temp
._11
= (in
->_22
* in
->_33
- in
->_32
* in
->_23
) * det
;
7091 temp
._12
= -(in
->_12
* in
->_33
- in
->_32
* in
->_13
) * det
;
7092 temp
._13
= (in
->_12
* in
->_23
- in
->_22
* in
->_13
) * det
;
7093 temp
._21
= -(in
->_21
* in
->_33
- in
->_31
* in
->_23
) * det
;
7094 temp
._22
= (in
->_11
* in
->_33
- in
->_31
* in
->_13
) * det
;
7095 temp
._23
= -(in
->_11
* in
->_23
- in
->_21
* in
->_13
) * det
;
7096 temp
._31
= (in
->_21
* in
->_32
- in
->_31
* in
->_22
) * det
;
7097 temp
._32
= -(in
->_11
* in
->_32
- in
->_31
* in
->_12
) * det
;
7098 temp
._33
= (in
->_11
* in
->_22
- in
->_21
* in
->_12
) * det
;
7104 void compute_normal_matrix(float *normal_matrix
, BOOL legacy_lighting
,
7105 const struct wined3d_matrix
*modelview
)
7107 struct wined3d_matrix mv
;
7111 if (legacy_lighting
)
7112 invert_matrix_3d(&mv
, &mv
);
7114 invert_matrix(&mv
, &mv
);
7115 /* Tests show that singular modelview matrices are used unchanged as normal
7116 * matrices on D3D3 and older. There seems to be no clearly consistent
7117 * behavior on newer D3D versions so always follow older ddraw behavior. */
7118 for (i
= 0; i
< 3; ++i
)
7119 for (j
= 0; j
< 3; ++j
)
7120 normal_matrix
[i
* 3 + j
] = (&mv
._11
)[j
* 4 + i
];
7123 static void wined3d_allocator_release_block(struct wined3d_allocator
*allocator
,
7124 struct wined3d_allocator_block
*block
)
7126 block
->parent
= allocator
->free
;
7127 allocator
->free
= block
;
7130 static struct wined3d_allocator_block
*wined3d_allocator_acquire_block(struct wined3d_allocator
*allocator
)
7132 struct wined3d_allocator_block
*block
;
7134 if (!allocator
->free
)
7135 return heap_alloc(sizeof(*block
));
7137 block
= allocator
->free
;
7138 allocator
->free
= block
->parent
;
7143 void wined3d_allocator_block_free(struct wined3d_allocator_block
*block
)
7145 struct wined3d_allocator
*allocator
= block
->chunk
->allocator
;
7146 struct wined3d_allocator_block
*parent
;
7148 while ((parent
= block
->parent
) && block
->sibling
->free
)
7150 list_remove(&block
->sibling
->entry
);
7151 wined3d_allocator_release_block(allocator
, block
->sibling
);
7152 wined3d_allocator_release_block(allocator
, block
);
7157 list_add_head(&block
->chunk
->available
[block
->order
], &block
->entry
);
7160 static void wined3d_allocator_block_init(struct wined3d_allocator_block
*block
,
7161 struct wined3d_allocator_chunk
*chunk
, struct wined3d_allocator_block
*parent
,
7162 struct wined3d_allocator_block
*sibling
, unsigned int order
, size_t offset
, bool free
)
7164 list_init(&block
->entry
);
7165 block
->chunk
= chunk
;
7166 block
->parent
= parent
;
7167 block
->sibling
= sibling
;
7168 block
->order
= order
;
7169 block
->offset
= offset
;
7173 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk
*chunk
)
7175 struct wined3d_allocator_block
*block
;
7178 if (list_empty(&chunk
->available
[0]))
7180 ERR("Chunk %p is not empty.\n", chunk
);
7184 for (i
= 1; i
< ARRAY_SIZE(chunk
->available
); ++i
)
7186 if (!list_empty(&chunk
->available
[i
]))
7188 ERR("Chunk %p is not empty.\n", chunk
);
7193 block
= LIST_ENTRY(list_head(&chunk
->available
[0]), struct wined3d_allocator_block
, entry
);
7194 wined3d_allocator_release_block(chunk
->allocator
, block
);
7197 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk
*chunk
, struct wined3d_allocator
*allocator
)
7199 struct wined3d_allocator_block
*block
;
7202 if (!(block
= wined3d_allocator_acquire_block(allocator
)))
7204 wined3d_allocator_block_init(block
, chunk
, NULL
, NULL
, 0, 0, true);
7206 list_init(&chunk
->entry
);
7207 for (i
= 0; i
< ARRAY_SIZE(chunk
->available
); ++i
)
7209 list_init(&chunk
->available
[i
]);
7211 list_add_head(&chunk
->available
[0], &block
->entry
);
7212 chunk
->allocator
= allocator
;
7213 chunk
->map_count
= 0;
7214 chunk
->map_ptr
= NULL
;
7219 void wined3d_allocator_cleanup(struct wined3d_allocator
*allocator
)
7221 struct wined3d_allocator_chunk
*chunk
, *chunk2
;
7222 struct wined3d_allocator_block
*block
, *next
;
7225 for (i
= 0; i
< allocator
->pool_count
; ++i
)
7227 LIST_FOR_EACH_ENTRY_SAFE(chunk
, chunk2
, &allocator
->pools
[i
].chunks
, struct wined3d_allocator_chunk
, entry
)
7229 list_remove(&chunk
->entry
);
7230 allocator
->ops
->allocator_destroy_chunk(chunk
);
7233 heap_free(allocator
->pools
);
7235 next
= allocator
->free
;
7236 while ((block
= next
))
7238 next
= block
->parent
;
7243 static struct wined3d_allocator_block
*wined3d_allocator_chunk_allocate(struct wined3d_allocator_chunk
*chunk
,
7246 struct wined3d_allocator_block
*block
, *left
, *right
;
7247 unsigned int i
= order
;
7251 if (!list_empty(&chunk
->available
[i
]))
7256 if (list_empty(&chunk
->available
[i
]))
7259 block
= LIST_ENTRY(list_head(&chunk
->available
[i
]), struct wined3d_allocator_block
, entry
);
7260 list_remove(&block
->entry
);
7261 block
->free
= false;
7265 if (!(left
= wined3d_allocator_acquire_block(chunk
->allocator
)))
7267 ERR("Failed to allocate left.\n");
7271 if (!(right
= wined3d_allocator_acquire_block(chunk
->allocator
)))
7273 ERR("Failed to allocate right.\n");
7274 wined3d_allocator_release_block(chunk
->allocator
, left
);
7278 wined3d_allocator_block_init(left
, chunk
, block
, right
, block
->order
+ 1, block
->offset
, false);
7279 wined3d_allocator_block_init(right
, chunk
, block
, left
, block
->order
+ 1,
7280 block
->offset
+ (WINED3D_ALLOCATOR_CHUNK_SIZE
>> left
->order
), true);
7281 list_add_head(&chunk
->available
[right
->order
], &right
->entry
);
7290 struct wined3d_allocator_block
*wined3d_allocator_allocate(struct wined3d_allocator
*allocator
,
7291 struct wined3d_context
*context
, unsigned int memory_type
, size_t size
)
7293 struct wined3d_allocator_chunk
*chunk
;
7294 struct wined3d_allocator_block
*block
;
7297 if (size
> WINED3D_ALLOCATOR_CHUNK_SIZE
/ 2)
7300 if (size
< WINED3D_ALLOCATOR_MIN_BLOCK_SIZE
)
7301 order
= WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT
- 1;
7303 order
= wined3d_log2i(WINED3D_ALLOCATOR_CHUNK_SIZE
/ size
);
7305 LIST_FOR_EACH_ENTRY(chunk
, &allocator
->pools
[memory_type
].chunks
, struct wined3d_allocator_chunk
, entry
)
7307 if ((block
= wined3d_allocator_chunk_allocate(chunk
, order
)))
7311 if (!(chunk
= allocator
->ops
->allocator_create_chunk(allocator
,
7312 context
, memory_type
, WINED3D_ALLOCATOR_CHUNK_SIZE
)))
7315 if (!(block
= wined3d_allocator_chunk_allocate(chunk
, order
)))
7321 bool wined3d_allocator_init(struct wined3d_allocator
*allocator
,
7322 size_t pool_count
, const struct wined3d_allocator_ops
*allocator_ops
)
7326 allocator
->ops
= allocator_ops
;
7327 allocator
->pool_count
= pool_count
;
7328 if (!(allocator
->pools
= heap_calloc(pool_count
, sizeof(*allocator
->pools
))))
7330 for (i
= 0; i
< pool_count
; ++i
)
7332 list_init(&allocator
->pools
[i
].chunks
);