dsound: Get rid of the global device GUID arrays.
[wine.git] / dlls / dsound / dsound_private.h
blob6c3eb672f3140f07e8d13db26990e03596543796
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 /* Linux does not support better timing than 10ms */
23 #define DS_TIME_RES 2 /* Resolution of multimedia timer */
24 #define DS_TIME_DEL 10 /* Delay of multimedia timer callback, and duration of HEL fragment */
26 #include "wingdi.h"
27 #include "mmdeviceapi.h"
28 #include "audioclient.h"
29 #include "mediaobj.h"
30 #include "mmsystem.h"
31 #include "uuids.h"
33 #include "wine/list.h"
35 #define DS_MAX_CHANNELS 6
37 extern int ds_hel_buflen;
39 /*****************************************************************************
40 * Predeclare the interface implementation structures
42 typedef struct IDirectSoundBufferImpl IDirectSoundBufferImpl;
43 typedef struct DirectSoundDevice DirectSoundDevice;
45 /* dsound_convert.h */
46 typedef float (*bitsgetfunc)(const IDirectSoundBufferImpl *, BYTE *, DWORD);
47 typedef void (*bitsputfunc)(const IDirectSoundBufferImpl *, DWORD, DWORD, float);
48 extern const bitsgetfunc getbpp[5];
49 void putieee32(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
50 void putieee32_sum(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
51 void mixieee32(float *src, float *dst, unsigned samples);
52 typedef void (*normfunc)(const void *, void *, unsigned);
53 extern const normfunc normfunctions[4];
55 typedef struct _DSVOLUMEPAN
57 DWORD dwTotalAmpFactor[DS_MAX_CHANNELS];
58 LONG lVolume;
59 LONG lPan;
60 } DSVOLUMEPAN,*PDSVOLUMEPAN;
62 typedef struct DSFilter {
63 GUID guid;
64 IMediaObject* obj;
65 IMediaObjectInPlace* inplace;
66 } DSFilter;
68 /*****************************************************************************
69 * IDirectSoundDevice implementation structure
71 struct DirectSoundDevice
73 LONG ref;
75 GUID guid;
76 DSCAPS drvcaps;
77 DWORD priolevel, sleeptime;
78 PWAVEFORMATEX pwfx, primary_pwfx;
79 LPBYTE buffer;
80 DWORD writelead, buflen, ac_frames, frag_frames, playpos, pad, stopped;
81 int nrofbuffers;
82 IDirectSoundBufferImpl** buffers;
83 SRWLOCK buffer_list_lock;
84 CRITICAL_SECTION mixlock;
85 IDirectSoundBufferImpl *primary;
86 DWORD speaker_config;
87 float speaker_angles[DS_MAX_CHANNELS];
88 int speaker_num[DS_MAX_CHANNELS];
89 int num_speakers;
90 int lfe_channel;
91 float *tmp_buffer, *cp_buffer;
92 DWORD tmp_buffer_len, cp_buffer_len;
94 DSVOLUMEPAN volpan;
96 normfunc normfunction;
98 /* DirectSound3DListener fields */
99 DS3DLISTENER ds3dl;
100 BOOL ds3dl_need_recalc;
102 IMMDevice *mmdevice;
103 IAudioClient *client;
104 IAudioStreamVolume *volume;
105 IAudioRenderClient *render;
107 HANDLE sleepev, thread;
108 struct list entry;
111 /* reference counted buffer memory for duplicated buffer memory */
112 typedef struct BufferMemory
114 LONG ref;
115 LONG lockedbytes;
116 LPBYTE memory;
117 struct list buffers;
118 } BufferMemory;
120 HRESULT DirectSoundDevice_AddBuffer(
121 DirectSoundDevice * device,
122 IDirectSoundBufferImpl * pDSB);
123 void DirectSoundDevice_RemoveBuffer(DirectSoundDevice * device, IDirectSoundBufferImpl * pDSB);
125 /*****************************************************************************
126 * IDirectSoundBuffer implementation structure
128 struct IDirectSoundBufferImpl
130 IDirectSoundBuffer8 IDirectSoundBuffer8_iface;
131 IDirectSoundNotify IDirectSoundNotify_iface;
132 IDirectSound3DListener IDirectSound3DListener_iface; /* only primary buffer */
133 IDirectSound3DBuffer IDirectSound3DBuffer_iface; /* only secondary buffer */
134 IKsPropertySet IKsPropertySet_iface;
135 LONG numIfaces; /* "in use interfaces" refcount */
136 LONG ref, refn, ref3D, refiks;
137 /* IDirectSoundBufferImpl fields */
138 DirectSoundDevice* device;
139 SRWLOCK lock;
140 PWAVEFORMATEX pwfx;
141 BufferMemory* buffer;
142 DWORD playflags,state,leadin;
143 DWORD writelead,maxwritelead,buflen;
144 DWORD freq;
145 DSVOLUMEPAN volpan;
146 DSBUFFERDESC dsbd;
147 /* used for frequency conversion (PerfectPitch) */
148 ULONG freqneeded;
149 DWORD firstep;
150 float firgain;
151 LONG64 freqAdjustNum,freqAdjustDen;
152 LONG64 freqAccNum;
153 /* used for mixing */
154 DWORD sec_mixpos;
155 /* Holds a copy of the next 'writelead' bytes, to be used for mixing. This makes it
156 * so that these bytes get played once even if this region of the buffer gets overwritten,
157 * which is more in-line with native DirectSound behavior. */
158 BOOL use_committed;
159 LPVOID committedbuff;
160 DWORD committed_mixpos;
161 /* IDirectSoundNotify fields */
162 LPDSBPOSITIONNOTIFY notifies;
163 int nrofnotifies;
164 /* DirectSound3DBuffer fields */
165 DS3DBUFFER ds3db_ds3db;
166 LONG ds3db_lVolume;
167 DWORD ds3db_freq;
168 BOOL ds3db_need_recalc;
169 /* Used for bit depth conversion */
170 int mix_channels;
171 bitsgetfunc get, get_aux;
172 bitsputfunc put, put_aux;
173 int num_filters;
174 DSFilter* filters;
176 struct list entry;
179 float get_mono(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel);
180 void put_mono2stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
181 void put_mono2quad(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
182 void put_stereo2quad(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
183 void put_mono2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
184 void put_stereo2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
185 void put_surround512stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
186 void put_surround712stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
187 void put_quad2stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
189 HRESULT secondarybuffer_create(DirectSoundDevice *device, const DSBUFFERDESC *dsbd,
190 IDirectSoundBuffer **buffer);
191 HRESULT IDirectSoundBufferImpl_Duplicate(
192 DirectSoundDevice *device,
193 IDirectSoundBufferImpl **ppdsb,
194 IDirectSoundBufferImpl *pdsb);
195 void secondarybuffer_destroy(IDirectSoundBufferImpl *This);
196 BOOL secondarybuffer_is_audible(IDirectSoundBufferImpl *This);
197 extern const IDirectSound3DListenerVtbl ds3dlvt;
198 extern const IDirectSound3DBufferVtbl ds3dbvt;
199 extern const IKsPropertySetVtbl iksbvt;
201 HRESULT IKsPrivatePropertySetImpl_Create(REFIID riid, void **ppv);
203 /*******************************************************************************
206 /* dsound.c */
208 HRESULT DSOUND_Create(REFIID riid, void **ppv);
209 HRESULT DSOUND_Create8(REFIID riid, void **ppv);
210 HRESULT IDirectSoundImpl_Create(IUnknown *outer_unk, REFIID riid, void **ppv, BOOL has_ds8);
211 void DSOUND_ParseSpeakerConfig(DirectSoundDevice *device);
213 /* primary.c */
215 HRESULT DSOUND_PrimaryDestroy(DirectSoundDevice *device);
216 HRESULT DSOUND_PrimaryPlay(DirectSoundDevice *device);
217 HRESULT DSOUND_PrimaryStop(DirectSoundDevice *device);
218 LPWAVEFORMATEX DSOUND_CopyFormat(LPCWAVEFORMATEX wfex);
219 HRESULT DSOUND_ReopenDevice(DirectSoundDevice *device, BOOL forcewave);
220 HRESULT primarybuffer_create(DirectSoundDevice *device, IDirectSoundBufferImpl **ppdsb,
221 const DSBUFFERDESC *dsbd);
222 void primarybuffer_destroy(IDirectSoundBufferImpl *This);
223 HRESULT primarybuffer_SetFormat(DirectSoundDevice *device, LPCWAVEFORMATEX wfex);
224 LONG capped_refcount_dec(LONG *ref);
226 /* duplex.c */
228 HRESULT DSOUND_FullDuplexCreate(REFIID riid, void **ppv);
230 /* mixer.c */
231 void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len);
232 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan);
233 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan);
234 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb);
235 DWORD DSOUND_secpos_to_bufpos(const IDirectSoundBufferImpl *dsb, DWORD secpos, DWORD secmixpos, float *overshot);
237 DWORD CALLBACK DSOUND_mixthread(void *ptr);
239 /* sound3d.c */
241 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb);
243 /* capture.c */
245 HRESULT DSOUND_CaptureCreate(REFIID riid, void **ppv);
246 HRESULT DSOUND_CaptureCreate8(REFIID riid, void **ppv);
247 HRESULT IDirectSoundCaptureImpl_Create(IUnknown *outer_unk, REFIID riid, void **ppv, BOOL has_dsc8);
249 #define STATE_STOPPED 0
250 #define STATE_STARTING 1
251 #define STATE_PLAYING 2
252 #define STATE_CAPTURING 2
253 #define STATE_STOPPING 3
255 extern CRITICAL_SECTION DSOUND_renderers_lock;
256 extern struct list DSOUND_renderers;
258 extern const WCHAR wine_vxd_drv[];
260 void setup_dsound_options(void);
262 HRESULT get_mmdevice(EDataFlow flow, const GUID *tgt, IMMDevice **device);
264 BOOL DSOUND_check_supported(IAudioClient *client, DWORD rate,
265 DWORD depth, WORD channels);
266 HRESULT enumerate_mmdevices(EDataFlow flow, LPDSENUMCALLBACKW cb, void *user);