2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
36 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
40 enum wined3d_format_id id
;
43 format_index_remap
[] =
45 {WINED3DFMT_UYVY
, WINED3D_FORMAT_FOURCC_BASE
},
46 {WINED3DFMT_YUY2
, WINED3D_FORMAT_FOURCC_BASE
+ 1},
47 {WINED3DFMT_YV12
, WINED3D_FORMAT_FOURCC_BASE
+ 2},
48 {WINED3DFMT_DXT1
, WINED3D_FORMAT_FOURCC_BASE
+ 3},
49 {WINED3DFMT_DXT2
, WINED3D_FORMAT_FOURCC_BASE
+ 4},
50 {WINED3DFMT_DXT3
, WINED3D_FORMAT_FOURCC_BASE
+ 5},
51 {WINED3DFMT_DXT4
, WINED3D_FORMAT_FOURCC_BASE
+ 6},
52 {WINED3DFMT_DXT5
, WINED3D_FORMAT_FOURCC_BASE
+ 7},
53 {WINED3DFMT_MULTI2_ARGB8
, WINED3D_FORMAT_FOURCC_BASE
+ 8},
54 {WINED3DFMT_G8R8_G8B8
, WINED3D_FORMAT_FOURCC_BASE
+ 9},
55 {WINED3DFMT_R8G8_B8G8
, WINED3D_FORMAT_FOURCC_BASE
+ 10},
56 {WINED3DFMT_ATI1N
, WINED3D_FORMAT_FOURCC_BASE
+ 11},
57 {WINED3DFMT_ATI2N
, WINED3D_FORMAT_FOURCC_BASE
+ 12},
58 {WINED3DFMT_INST
, WINED3D_FORMAT_FOURCC_BASE
+ 13},
59 {WINED3DFMT_NVDB
, WINED3D_FORMAT_FOURCC_BASE
+ 14},
60 {WINED3DFMT_NVHU
, WINED3D_FORMAT_FOURCC_BASE
+ 15},
61 {WINED3DFMT_NVHS
, WINED3D_FORMAT_FOURCC_BASE
+ 16},
62 {WINED3DFMT_INTZ
, WINED3D_FORMAT_FOURCC_BASE
+ 17},
63 {WINED3DFMT_RESZ
, WINED3D_FORMAT_FOURCC_BASE
+ 18},
64 {WINED3DFMT_NULL
, WINED3D_FORMAT_FOURCC_BASE
+ 19},
65 {WINED3DFMT_R16
, WINED3D_FORMAT_FOURCC_BASE
+ 20},
66 {WINED3DFMT_AL16
, WINED3D_FORMAT_FOURCC_BASE
+ 21},
67 {WINED3DFMT_NV12
, WINED3D_FORMAT_FOURCC_BASE
+ 22},
68 {WINED3DFMT_ATOC
, WINED3D_FORMAT_FOURCC_BASE
+ 23},
71 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
73 struct wined3d_format_channels
75 enum wined3d_format_id id
;
76 DWORD red_size
, green_size
, blue_size
, alpha_size
;
77 DWORD red_offset
, green_offset
, blue_offset
, alpha_offset
;
79 BYTE depth_size
, stencil_size
;
82 static const struct wined3d_format_channels formats
[] =
85 * format id r g b a r g b a bpp depth stencil */
86 {WINED3DFMT_UNKNOWN
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
88 {WINED3DFMT_UYVY
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YUY2
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
90 {WINED3DFMT_YV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_NV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT1
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT2
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT3
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT4
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_DXT5
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_MULTI2_ARGB8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_G8R8_G8B8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
99 {WINED3DFMT_R8G8_B8G8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
101 {WINED3DFMT_R8G8_SNORM_Cx
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
102 {WINED3DFMT_R11G11B10_FLOAT
, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
103 /* Palettized formats */
104 {WINED3DFMT_P8_UINT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
105 {WINED3DFMT_P8_UINT
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
106 /* Standard ARGB formats. */
107 {WINED3DFMT_B8G8R8_UNORM
, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
108 {WINED3DFMT_B5G6R5_UNORM
, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
109 {WINED3DFMT_B5G5R5X1_UNORM
, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
110 {WINED3DFMT_B5G5R5A1_UNORM
, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
111 {WINED3DFMT_B4G4R4A4_UNORM
, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
112 {WINED3DFMT_B2G3R3_UNORM
, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
113 {WINED3DFMT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
114 {WINED3DFMT_B2G3R3A8_UNORM
, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
115 {WINED3DFMT_B4G4R4X4_UNORM
, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
116 {WINED3DFMT_R8G8B8X8_UNORM
, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
117 {WINED3DFMT_B10G10R10A2_UNORM
, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
119 {WINED3DFMT_L8_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
120 {WINED3DFMT_L8A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
121 {WINED3DFMT_L4A4_UNORM
, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
122 {WINED3DFMT_L16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
123 /* Bump mapping stuff */
124 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
125 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
126 {WINED3DFMT_R10G11B11_SNORM
, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
127 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
128 /* Depth stencil formats */
129 {WINED3DFMT_D16_LOCKABLE
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
130 {WINED3DFMT_D32_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
131 {WINED3DFMT_S1_UINT_D15_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
132 {WINED3DFMT_X8D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
133 {WINED3DFMT_S4X4_UINT_D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
134 {WINED3DFMT_S8_UINT_D24_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
135 /* Vendor-specific formats */
136 {WINED3DFMT_ATI1N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
137 {WINED3DFMT_ATI2N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
138 {WINED3DFMT_NVDB
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
139 {WINED3DFMT_ATOC
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
140 {WINED3DFMT_INST
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
141 {WINED3DFMT_INTZ
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
142 {WINED3DFMT_RESZ
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
143 {WINED3DFMT_NVHU
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
144 {WINED3DFMT_NVHS
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
145 {WINED3DFMT_NULL
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
146 /* Unsure about them, could not find a Windows driver that supports them */
147 {WINED3DFMT_R16
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
148 {WINED3DFMT_AL16
, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
149 /* DirectX 10 HDR formats */
150 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
152 {WINED3DFMT_R32G32B32A32_TYPELESS
, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
153 {WINED3DFMT_R32G32B32_TYPELESS
, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
154 {WINED3DFMT_R16G16B16A16_TYPELESS
, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
155 {WINED3DFMT_R32G32_TYPELESS
, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
156 {WINED3DFMT_R32G8X24_TYPELESS
, 32, 8, 0, 0, 0, 0, 0, 0, 8, 0, 0},
157 {WINED3DFMT_R10G10B10A2_TYPELESS
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
158 {WINED3DFMT_R10G10B10X2_TYPELESS
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
159 {WINED3DFMT_R8G8B8A8_TYPELESS
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
160 {WINED3DFMT_R16G16_TYPELESS
, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
161 {WINED3DFMT_R32_TYPELESS
, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
162 {WINED3DFMT_R24G8_TYPELESS
, 24, 8, 0, 0, 0, 0, 0, 0, 4, 0, 0},
163 {WINED3DFMT_R8G8_TYPELESS
, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
164 {WINED3DFMT_R16_TYPELESS
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
165 {WINED3DFMT_R8_TYPELESS
, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
166 {WINED3DFMT_BC1_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
167 {WINED3DFMT_BC2_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC3_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC4_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC5_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_BC6H_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
172 {WINED3DFMT_BC7_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
173 {WINED3DFMT_B8G8R8A8_TYPELESS
, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
174 {WINED3DFMT_B8G8R8X8_TYPELESS
, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
177 enum wined3d_channel_type
179 WINED3D_CHANNEL_TYPE_NONE
,
180 WINED3D_CHANNEL_TYPE_UNORM
,
181 WINED3D_CHANNEL_TYPE_SNORM
,
182 WINED3D_CHANNEL_TYPE_UINT
,
183 WINED3D_CHANNEL_TYPE_SINT
,
184 WINED3D_CHANNEL_TYPE_FLOAT
,
185 WINED3D_CHANNEL_TYPE_DEPTH
,
186 WINED3D_CHANNEL_TYPE_STENCIL
,
187 WINED3D_CHANNEL_TYPE_UNUSED
,
190 struct wined3d_typed_format_info
192 enum wined3d_format_id id
;
193 enum wined3d_format_id typeless_id
;
194 const char *channels
;
198 * The last entry for a given typeless format defines its internal format.
200 * u - WINED3D_CHANNEL_TYPE_UNORM
201 * i - WINED3D_CHANNEL_TYPE_SNORM
202 * U - WINED3D_CHANNEL_TYPE_UINT
203 * I - WINED3D_CHANNEL_TYPE_SINT
204 * F - WINED3D_CHANNEL_TYPE_FLOAT
205 * D - WINED3D_CHANNEL_TYPE_DEPTH
206 * S - WINED3D_CHANNEL_TYPE_STENCIL
207 * X - WINED3D_CHANNEL_TYPE_UNUSED
209 static const struct wined3d_typed_format_info typed_formats
[] =
211 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "UUUU"},
212 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "IIII"},
213 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "FFFF"},
214 {WINED3DFMT_R32G32B32_UINT
, WINED3DFMT_R32G32B32_TYPELESS
, "UUU"},
215 {WINED3DFMT_R32G32B32_SINT
, WINED3DFMT_R32G32B32_TYPELESS
, "III"},
216 {WINED3DFMT_R32G32B32_FLOAT
, WINED3DFMT_R32G32B32_TYPELESS
, "FFF"},
217 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "uuuu"},
218 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "iiii"},
219 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "UUUU"},
220 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "IIII"},
221 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "FFFF"},
222 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_R32G32_TYPELESS
, "UU"},
223 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_R32G32_TYPELESS
, "II"},
224 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_R32G32_TYPELESS
, "FF"},
225 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_R32G8X24_TYPELESS
, "FXX"},
226 {WINED3DFMT_X32_TYPELESS_G8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "XUX"},
227 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "DSX"},
228 {WINED3DFMT_R10G10B10A2_SNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "iiii"},
229 {WINED3DFMT_R10G10B10A2_UINT
, WINED3DFMT_R10G10B10A2_TYPELESS
, "UUUU"},
230 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "uuuu"},
231 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3DFMT_R10G10B10X2_TYPELESS
, "iiiX"},
232 {WINED3DFMT_R10G10B10X2_UINT
, WINED3DFMT_R10G10B10X2_TYPELESS
, "UUUX"},
233 {WINED3DFMT_R8G8B8A8_UINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "UUUU"},
234 {WINED3DFMT_R8G8B8A8_SINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "IIII"},
235 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "iiii"},
236 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
237 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
238 {WINED3DFMT_R16G16_UNORM
, WINED3DFMT_R16G16_TYPELESS
, "uu"},
239 {WINED3DFMT_R16G16_SNORM
, WINED3DFMT_R16G16_TYPELESS
, "ii"},
240 {WINED3DFMT_R16G16_UINT
, WINED3DFMT_R16G16_TYPELESS
, "UU"},
241 {WINED3DFMT_R16G16_SINT
, WINED3DFMT_R16G16_TYPELESS
, "II"},
242 {WINED3DFMT_R16G16_FLOAT
, WINED3DFMT_R16G16_TYPELESS
, "FF"},
243 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "D"},
244 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "F"},
245 {WINED3DFMT_R32_UINT
, WINED3DFMT_R32_TYPELESS
, "U"},
246 {WINED3DFMT_R32_SINT
, WINED3DFMT_R32_TYPELESS
, "I"},
247 {WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_R24G8_TYPELESS
, "uX"},
248 {WINED3DFMT_X24_TYPELESS_G8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "XU"},
249 {WINED3DFMT_D24_UNORM_S8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "DS"},
250 {WINED3DFMT_R8G8_SNORM
, WINED3DFMT_R8G8_TYPELESS
, "ii"},
251 {WINED3DFMT_R8G8_UNORM
, WINED3DFMT_R8G8_TYPELESS
, "uu"},
252 {WINED3DFMT_R8G8_UINT
, WINED3DFMT_R8G8_TYPELESS
, "UU"},
253 {WINED3DFMT_R8G8_SINT
, WINED3DFMT_R8G8_TYPELESS
, "II"},
254 {WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_TYPELESS
, "D"},
255 {WINED3DFMT_R16_UNORM
, WINED3DFMT_R16_TYPELESS
, "u"},
256 {WINED3DFMT_R16_SNORM
, WINED3DFMT_R16_TYPELESS
, "i"},
257 {WINED3DFMT_R16_UINT
, WINED3DFMT_R16_TYPELESS
, "U"},
258 {WINED3DFMT_R16_SINT
, WINED3DFMT_R16_TYPELESS
, "I"},
259 {WINED3DFMT_R16_FLOAT
, WINED3DFMT_R16_TYPELESS
, "F"},
260 {WINED3DFMT_R8_UNORM
, WINED3DFMT_R8_TYPELESS
, "u"},
261 {WINED3DFMT_R8_SNORM
, WINED3DFMT_R8_TYPELESS
, "i"},
262 {WINED3DFMT_R8_UINT
, WINED3DFMT_R8_TYPELESS
, "U"},
263 {WINED3DFMT_R8_SINT
, WINED3DFMT_R8_TYPELESS
, "I"},
264 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_TYPELESS
, ""},
265 {WINED3DFMT_BC1_UNORM
, WINED3DFMT_BC1_TYPELESS
, ""},
266 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_TYPELESS
, ""},
267 {WINED3DFMT_BC2_UNORM
, WINED3DFMT_BC2_TYPELESS
, ""},
268 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_TYPELESS
, ""},
269 {WINED3DFMT_BC3_UNORM
, WINED3DFMT_BC3_TYPELESS
, ""},
270 {WINED3DFMT_BC4_UNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
271 {WINED3DFMT_BC4_SNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
272 {WINED3DFMT_BC5_UNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
273 {WINED3DFMT_BC5_SNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
274 {WINED3DFMT_BC6H_UF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
275 {WINED3DFMT_BC6H_SF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
276 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_TYPELESS
, ""},
277 {WINED3DFMT_BC7_UNORM
, WINED3DFMT_BC7_TYPELESS
, ""},
278 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
279 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
280 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
281 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
284 struct wined3d_typeless_format_depth_stencil_info
286 enum wined3d_format_id typeless_id
;
287 enum wined3d_format_id depth_stencil_id
;
288 enum wined3d_format_id depth_view_id
;
289 enum wined3d_format_id stencil_view_id
;
290 BOOL separate_depth_view_format
;
293 static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats
[] =
295 {WINED3DFMT_R32G8X24_TYPELESS
, WINED3DFMT_D32_FLOAT_S8X24_UINT
,
296 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_X32_TYPELESS_G8X24_UINT
, TRUE
},
297 {WINED3DFMT_R24G8_TYPELESS
, WINED3DFMT_D24_UNORM_S8_UINT
,
298 WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_X24_TYPELESS_G8_UINT
, TRUE
},
299 {WINED3DFMT_R32_TYPELESS
, WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_FLOAT
},
300 {WINED3DFMT_R16_TYPELESS
, WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_UNORM
},
303 struct wined3d_format_ddi_info
305 enum wined3d_format_id id
;
306 D3DDDIFORMAT ddi_format
;
309 static const struct wined3d_format_ddi_info ddi_formats
[] =
311 {WINED3DFMT_B8G8R8_UNORM
, D3DDDIFMT_R8G8B8
},
312 {WINED3DFMT_B8G8R8A8_UNORM
, D3DDDIFMT_A8R8G8B8
},
313 {WINED3DFMT_B8G8R8X8_UNORM
, D3DDDIFMT_X8R8G8B8
},
314 {WINED3DFMT_B5G6R5_UNORM
, D3DDDIFMT_R5G6B5
},
315 {WINED3DFMT_B5G5R5X1_UNORM
, D3DDDIFMT_X1R5G5B5
},
316 {WINED3DFMT_B5G5R5A1_UNORM
, D3DDDIFMT_A1R5G5B5
},
317 {WINED3DFMT_B4G4R4A4_UNORM
, D3DDDIFMT_A4R4G4B4
},
318 {WINED3DFMT_B4G4R4X4_UNORM
, D3DDDIFMT_X4R4G4B4
},
319 {WINED3DFMT_P8_UINT
, D3DDDIFMT_P8
},
322 struct wined3d_format_base_flags
324 enum wined3d_format_id id
;
328 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
329 * still needs to use the correct block based calculation for e.g. the
331 static const struct wined3d_format_base_flags format_base_flags
[] =
333 {WINED3DFMT_ATI1N
, WINED3DFMT_FLAG_MAPPABLE
| WINED3DFMT_FLAG_BROKEN_PITCH
},
334 {WINED3DFMT_ATI2N
, WINED3DFMT_FLAG_MAPPABLE
| WINED3DFMT_FLAG_BROKEN_PITCH
},
335 {WINED3DFMT_D16_LOCKABLE
, WINED3DFMT_FLAG_MAPPABLE
},
336 {WINED3DFMT_INTZ
, WINED3DFMT_FLAG_MAPPABLE
},
337 {WINED3DFMT_R11G11B10_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
338 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
339 {WINED3DFMT_S8_UINT_D24_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
340 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_FLAG_FLOAT
},
341 {WINED3DFMT_INST
, WINED3DFMT_FLAG_EXTENSION
},
342 {WINED3DFMT_NULL
, WINED3DFMT_FLAG_EXTENSION
},
343 {WINED3DFMT_NVDB
, WINED3DFMT_FLAG_EXTENSION
},
344 {WINED3DFMT_ATOC
, WINED3DFMT_FLAG_EXTENSION
},
345 {WINED3DFMT_RESZ
, WINED3DFMT_FLAG_EXTENSION
},
346 {WINED3DFMT_R32G32B32A32_TYPELESS
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
347 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
348 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
349 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
350 {WINED3DFMT_R16G16B16A16_TYPELESS
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
351 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
352 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
353 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
354 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
355 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
356 {WINED3DFMT_R32G32_TYPELESS
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
357 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
358 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
359 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
360 {WINED3DFMT_R32_TYPELESS
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
361 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
362 {WINED3DFMT_R32_UINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
363 {WINED3DFMT_R32_SINT
, WINED3DFMT_FLAG_CAST_TO_BLOCK
},
366 static void rgb888_from_rgb565(WORD rgb565
, BYTE
*r
, BYTE
*g
, BYTE
*b
)
370 /* (2⁸ - 1) / (2⁵ - 1) ≈ 2⁸ / 2⁵ + 2⁸ / 2¹⁰
371 * (2⁸ - 1) / (2⁶ - 1) ≈ 2⁸ / 2⁶ + 2⁸ / 2¹² */
373 *r
= (c
<< 3) + (c
>> 2);
374 c
= (rgb565
>> 5) & 0x3f;
375 *g
= (c
<< 2) + (c
>> 4);
377 *b
= (c
<< 3) + (c
>> 2);
380 static void build_dxtn_colour_table(WORD colour0
, WORD colour1
,
381 DWORD colour_table
[4], enum wined3d_format_id format_id
)
389 rgb888_from_rgb565(colour0
, &c
[0].r
, &c
[0].g
, &c
[0].b
);
390 rgb888_from_rgb565(colour1
, &c
[1].r
, &c
[1].g
, &c
[1].b
);
392 if (format_id
== WINED3DFMT_BC1_UNORM
&& colour0
<= colour1
)
394 c
[2].r
= (c
[0].r
+ c
[1].r
) / 2;
395 c
[2].g
= (c
[0].g
+ c
[1].g
) / 2;
396 c
[2].b
= (c
[0].b
+ c
[1].b
) / 2;
404 for (i
= 0; i
< 2; ++i
)
406 c
[i
+ 2].r
= (2 * c
[i
].r
+ c
[1 - i
].r
) / 3;
407 c
[i
+ 2].g
= (2 * c
[i
].g
+ c
[1 - i
].g
) / 3;
408 c
[i
+ 2].b
= (2 * c
[i
].b
+ c
[1 - i
].b
) / 3;
412 for (i
= 0; i
< 4; ++i
)
414 colour_table
[i
] = (c
[i
].r
<< 16) | (c
[i
].g
<< 8) | c
[i
].b
;
418 static void build_bc3_alpha_table(BYTE alpha0
, BYTE alpha1
, BYTE alpha_table
[8])
422 alpha_table
[0] = alpha0
;
423 alpha_table
[1] = alpha1
;
427 for (i
= 0; i
< 6; ++i
)
429 alpha_table
[2 + i
] = ((6 - i
) * alpha0
+ (i
+ 1) * alpha1
) / 7;
435 for (i
= 0; i
< 4; ++i
)
437 alpha_table
[2 + i
] = ((4 - i
) * alpha0
+ (i
+ 1) * alpha1
) / 5;
439 alpha_table
[6] = 0x00;
440 alpha_table
[7] = 0xff;
444 static void decompress_dxtn_block(const BYTE
*src
, BYTE
*dst
, unsigned int width
,
445 unsigned int height
, unsigned int dst_row_pitch
, enum wined3d_format_id format_id
)
447 const UINT64
*s
= (const UINT64
*)src
;
448 BOOL bc1_alpha
= FALSE
;
449 DWORD colour_table
[4];
458 if (format_id
== WINED3DFMT_BC1_UNORM
)
460 WORD colour0
, colour1
;
464 colour0
= s
[0] & 0xffff;
465 colour1
= (s
[0] >> 16) & 0xffff;
466 colour_bits
= (s
[0] >> 32) & 0xffffffff;
467 build_dxtn_colour_table(colour0
, colour1
, colour_table
, format_id
);
468 if (colour0
<= colour1
)
474 if (format_id
== WINED3DFMT_BC3_UNORM
)
476 build_bc3_alpha_table(alpha_bits
& 0xff, (alpha_bits
>> 8) & 0xff, alpha_table
);
480 colour_bits
= (s
[1] >> 32) & 0xffffffff;
481 build_dxtn_colour_table(s
[1] & 0xffff, (s
[1] >> 16) & 0xffff, colour_table
, format_id
);
484 for (y
= 0; y
< height
; ++y
)
486 dst_row
= (DWORD
*)&dst
[y
* dst_row_pitch
];
487 for (x
= 0; x
< width
; ++x
)
489 colour_idx
= (colour_bits
>> (y
* 8 + x
* 2)) & 0x3;
492 case WINED3DFMT_BC1_UNORM
:
493 alpha
= bc1_alpha
&& colour_idx
== 3 ? 0x00 : 0xff;
496 case WINED3DFMT_BC2_UNORM
:
497 alpha
= (alpha_bits
>> (y
* 16 + x
* 4)) & 0xf;
498 /* (2⁸ - 1) / (2⁴ - 1) ≈ 2⁸ / 2⁴ + 2⁸ / 2⁸ */
502 case WINED3DFMT_BC3_UNORM
:
503 alpha
= alpha_table
[(alpha_bits
>> (y
* 12 + x
* 3)) & 0x7];
510 dst_row
[x
] = (alpha
<< 24) | colour_table
[colour_idx
];
515 static void decompress_dxtn(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
516 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
517 unsigned int width
, unsigned int height
, unsigned int depth
, enum wined3d_format_id format_id
)
519 unsigned int block_byte_count
, block_w
, block_h
;
520 const BYTE
*src_row
, *src_slice
= src
;
521 BYTE
*dst_row
, *dst_slice
= dst
;
522 unsigned int x
, y
, z
;
524 block_byte_count
= format_id
== WINED3DFMT_BC1_UNORM
? 8 : 16;
526 for (z
= 0; z
< depth
; ++z
)
530 for (y
= 0; y
< height
; y
+= 4)
532 for (x
= 0; x
< width
; x
+= 4)
534 block_w
= min(width
- x
, 4);
535 block_h
= min(height
- y
, 4);
536 decompress_dxtn_block(&src_row
[x
* (block_byte_count
/ 4)],
537 &dst_row
[x
* 4], block_w
, block_h
, dst_row_pitch
, format_id
);
539 src_row
+= src_row_pitch
;
540 dst_row
+= dst_row_pitch
* 4;
542 src_slice
+= src_slice_pitch
;
543 dst_slice
+= dst_slice_pitch
;
547 static void decompress_bc3(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
548 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
549 unsigned int width
, unsigned int height
, unsigned int depth
)
551 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
552 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC3_UNORM
);
555 static void decompress_bc2(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
556 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
557 unsigned int width
, unsigned int height
, unsigned int depth
)
559 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
560 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC2_UNORM
);
563 static void decompress_bc1(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
564 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
565 unsigned int width
, unsigned int height
, unsigned int depth
)
567 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
568 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC1_UNORM
);
571 static void build_rgtc_colour_table(uint8_t red0
, uint8_t red1
, uint8_t colour_table
[8])
575 colour_table
[0] = red0
;
576 colour_table
[1] = red1
;
579 for (i
= 0; i
< 4; ++i
)
581 colour_table
[i
+ 2] = ((8 - 2 * i
) * red0
+ (2 + 2 * i
) * red1
+ 5) / 10;
583 colour_table
[6] = 0x00;
584 colour_table
[7] = 0xff;
588 for (i
= 0; i
< 6; ++i
)
590 colour_table
[i
+ 2] = ((12 - 2 * i
) * red0
+ (2 + 2 * i
) * red1
+ 7) / 14;
595 static void decompress_rgtc_block(const uint8_t *src
, uint8_t *dst
,
596 unsigned int width
, unsigned int height
, unsigned int dst_row_pitch
)
598 const uint64_t *s
= (const uint64_t *)src
;
599 uint8_t red0
, red1
, red_idx
;
600 uint8_t colour_table
[8];
606 red1
= (s
[0] >> 8) & 0xff;
608 build_rgtc_colour_table(red0
, red1
, colour_table
);
610 for (y
= 0; y
< height
; ++y
)
612 dst_row
= (uint32_t *)&dst
[y
* dst_row_pitch
];
613 for (x
= 0; x
< width
; ++x
)
615 red_idx
= (bits
>> (y
* 12 + x
* 3)) & 0x7;
616 /* Decompressing to bgra32 is perhaps not ideal for RGTC formats.
617 * It's convenient though. */
618 dst_row
[x
] = 0xff000000 | (colour_table
[red_idx
] << 16);
623 static void decompress_bc4(const uint8_t *src
, uint8_t *dst
, unsigned int src_row_pitch
,
624 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
625 unsigned int width
, unsigned int height
, unsigned int depth
)
627 unsigned int block_w
, block_h
, x
, y
, z
;
628 const uint8_t *src_row
, *src_slice
;
629 uint8_t *dst_row
, *dst_slice
;
631 for (z
= 0; z
< depth
; ++z
)
633 src_slice
= &src
[z
* src_slice_pitch
];
634 dst_slice
= &dst
[z
* dst_slice_pitch
];
635 for (y
= 0; y
< height
; y
+= 4)
637 src_row
= &src_slice
[(y
/ 4) * src_row_pitch
];
638 dst_row
= &dst_slice
[y
* dst_row_pitch
];
639 for (x
= 0; x
< width
; x
+= 4)
641 block_w
= min(width
- x
, 4);
642 block_h
= min(height
- y
, 4);
643 decompress_rgtc_block(&src_row
[(x
/ 4) * 8], &dst_row
[x
* 4], block_w
, block_h
, dst_row_pitch
);
649 static const struct wined3d_format_decompress_info
651 enum wined3d_format_id id
;
652 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
653 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
654 unsigned int width
, unsigned int height
, unsigned int depth
);
656 format_decompress_info
[] =
658 {WINED3DFMT_DXT1
, decompress_bc1
},
659 {WINED3DFMT_DXT2
, decompress_bc2
},
660 {WINED3DFMT_DXT3
, decompress_bc2
},
661 {WINED3DFMT_DXT4
, decompress_bc3
},
662 {WINED3DFMT_DXT5
, decompress_bc3
},
663 {WINED3DFMT_BC1_UNORM
, decompress_bc1
},
664 {WINED3DFMT_BC2_UNORM
, decompress_bc2
},
665 {WINED3DFMT_BC3_UNORM
, decompress_bc3
},
666 {WINED3DFMT_BC4_UNORM
, decompress_bc4
},
669 struct wined3d_format_block_info
671 enum wined3d_format_id id
;
674 UINT block_byte_count
;
678 static const struct wined3d_format_block_info format_block_info
[] =
680 {WINED3DFMT_DXT1
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
},
681 {WINED3DFMT_DXT2
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
682 {WINED3DFMT_DXT3
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
683 {WINED3DFMT_DXT4
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
684 {WINED3DFMT_DXT5
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
685 {WINED3DFMT_BC1_UNORM
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
},
686 {WINED3DFMT_BC2_UNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
687 {WINED3DFMT_BC3_UNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
688 {WINED3DFMT_BC4_UNORM
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
},
689 {WINED3DFMT_BC4_SNORM
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
},
690 {WINED3DFMT_BC5_UNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
691 {WINED3DFMT_BC5_SNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
692 {WINED3DFMT_BC6H_UF16
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
693 {WINED3DFMT_BC6H_SF16
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
694 {WINED3DFMT_BC7_UNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
695 {WINED3DFMT_ATI1N
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
},
696 {WINED3DFMT_ATI2N
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
},
697 {WINED3DFMT_YUY2
, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
},
698 {WINED3DFMT_UYVY
, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
},
699 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, 1, 1, 4},
702 struct wined3d_format_vertex_info
704 enum wined3d_format_id id
;
705 enum wined3d_ffp_emit_idx emit_idx
;
707 enum wined3d_gl_extension extension
;
710 static const struct wined3d_format_vertex_info format_vertex_info
[] =
712 {WINED3DFMT_R32_FLOAT
, WINED3D_FFP_EMIT_FLOAT1
, GL_FLOAT
},
713 {WINED3DFMT_R32G32_FLOAT
, WINED3D_FFP_EMIT_FLOAT2
, GL_FLOAT
},
714 {WINED3DFMT_R32G32B32_FLOAT
, WINED3D_FFP_EMIT_FLOAT3
, GL_FLOAT
},
715 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_FFP_EMIT_FLOAT4
, GL_FLOAT
},
716 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_FFP_EMIT_D3DCOLOR
, GL_UNSIGNED_BYTE
},
717 {WINED3DFMT_R8G8B8A8_UINT
, WINED3D_FFP_EMIT_UBYTE4
, GL_UNSIGNED_BYTE
},
718 {WINED3DFMT_R16G16_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_SHORT
},
719 {WINED3DFMT_R16G16_SINT
, WINED3D_FFP_EMIT_SHORT2
, GL_SHORT
},
720 {WINED3DFMT_R16G16B16A16_SINT
, WINED3D_FFP_EMIT_SHORT4
, GL_SHORT
},
721 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_FFP_EMIT_UBYTE4N
, GL_UNSIGNED_BYTE
},
722 {WINED3DFMT_R16G16_SNORM
, WINED3D_FFP_EMIT_SHORT2N
, GL_SHORT
},
723 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3D_FFP_EMIT_SHORT4N
, GL_SHORT
},
724 {WINED3DFMT_R16G16_UNORM
, WINED3D_FFP_EMIT_USHORT2N
, GL_UNSIGNED_SHORT
},
725 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3D_FFP_EMIT_USHORT4N
, GL_UNSIGNED_SHORT
},
726 {WINED3DFMT_R10G10B10X2_UINT
, WINED3D_FFP_EMIT_UDEC3
, GL_UNSIGNED_SHORT
},
727 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3D_FFP_EMIT_DEC3N
, GL_SHORT
},
728 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT_2_10_10_10_REV
,
729 ARB_VERTEX_TYPE_2_10_10_10_REV
},
730 /* Without ARB_half_float_vertex we convert these on upload. */
731 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, GL_FLOAT
},
732 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, GL_HALF_FLOAT
, ARB_HALF_FLOAT_VERTEX
},
733 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, GL_FLOAT
},
734 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, GL_HALF_FLOAT
, ARB_HALF_FLOAT_VERTEX
},
735 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3D_FFP_EMIT_INVALID
, GL_BYTE
},
736 {WINED3DFMT_R8G8B8A8_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_BYTE
},
737 {WINED3DFMT_R8G8_UNORM
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_BYTE
},
738 {WINED3DFMT_R16G16B16A16_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_SHORT
},
739 {WINED3DFMT_R8_UNORM
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_BYTE
},
740 {WINED3DFMT_R8_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_BYTE
},
741 {WINED3DFMT_R8_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_BYTE
},
742 {WINED3DFMT_R16_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_SHORT
},
743 {WINED3DFMT_R16_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_SHORT
},
744 {WINED3DFMT_R32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
745 {WINED3DFMT_R32_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_INT
},
746 {WINED3DFMT_R32G32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
747 {WINED3DFMT_R32G32_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_INT
},
748 {WINED3DFMT_R32G32B32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
749 {WINED3DFMT_R32G32B32A32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
750 {WINED3DFMT_R32G32B32A32_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_INT
},
753 struct wined3d_format_texture_info
755 enum wined3d_format_id id
;
757 GLint gl_srgb_internal
;
758 GLint gl_rt_internal
;
761 unsigned int conv_byte_count
;
763 enum wined3d_gl_extension extension
;
764 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
765 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
766 unsigned int width
, unsigned int height
, unsigned int depth
);
767 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
768 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
769 unsigned int width
, unsigned int height
, unsigned int depth
);
770 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
771 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
772 unsigned int width
, unsigned int height
, unsigned int depth
);
775 static void convert_l4a4_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
776 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
778 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
779 * format+type combination to load it. Thus convert it to A8L8, then load it
780 * with A4L4 internal, but A8L8 format+type
782 unsigned int x
, y
, z
;
783 const unsigned char *Source
;
786 for (z
= 0; z
< depth
; z
++)
788 for (y
= 0; y
< height
; y
++)
790 Source
= src
+ z
* src_slice_pitch
+ y
* src_row_pitch
;
791 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
792 for (x
= 0; x
< width
; x
++ )
794 unsigned char color
= (*Source
++);
795 /* A */ Dest
[1] = (color
& 0xf0u
) << 0;
796 /* L */ Dest
[0] = (color
& 0x0fu
) << 4;
803 static void convert_r5g5_snorm_l6_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
804 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
806 unsigned int x
, y
, z
;
807 unsigned char r_in
, g_in
, l_in
;
808 const unsigned short *texel_in
;
809 unsigned short *texel_out
;
811 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
812 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
813 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
814 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
815 for (z
= 0; z
< depth
; z
++)
817 for (y
= 0; y
< height
; y
++)
819 texel_out
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
820 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
821 for (x
= 0; x
< width
; x
++ )
823 l_in
= (*texel_in
& 0xfc00u
) >> 10;
824 g_in
= (*texel_in
& 0x03e0u
) >> 5;
825 r_in
= *texel_in
& 0x001fu
;
827 *texel_out
= ((r_in
+ 16) << 11) | (l_in
<< 5) | (g_in
+ 16);
835 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
836 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
838 unsigned int x
, y
, z
;
839 unsigned char *texel_out
, r_out
, g_out
, r_in
, g_in
, l_in
;
840 const unsigned short *texel_in
;
842 for (z
= 0; z
< depth
; z
++)
844 for (y
= 0; y
< height
; y
++)
846 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
847 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
848 for (x
= 0; x
< width
; x
++ )
850 l_in
= (*texel_in
& 0xfc00u
) >> 10;
851 g_in
= (*texel_in
& 0x03e0u
) >> 5;
852 r_in
= *texel_in
& 0x001fu
;
855 if (!(r_in
& 0x10)) /* r > 0 */
859 if (!(g_in
& 0x10)) /* g > 0 */
862 texel_out
[0] = r_out
;
863 texel_out
[1] = g_out
;
864 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
874 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
875 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
877 unsigned int x
, y
, z
;
878 unsigned char *texel_out
, ds_out
, dt_out
, r_in
, g_in
, l_in
;
879 const unsigned short *texel_in
;
881 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
882 * fixed function and shaders without further conversion once the surface is
885 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
886 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
887 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
888 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
889 for (z
= 0; z
< depth
; z
++)
891 for (y
= 0; y
< height
; y
++)
893 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
894 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
895 for (x
= 0; x
< width
; x
++ )
897 l_in
= (*texel_in
& 0xfc00u
) >> 10;
898 g_in
= (*texel_in
& 0x03e0u
) >> 5;
899 r_in
= *texel_in
& 0x001fu
;
902 if (!(r_in
& 0x10)) /* r > 0 */
906 if (!(g_in
& 0x10)) /* g > 0 */
909 texel_out
[0] = ds_out
;
910 texel_out
[1] = dt_out
;
911 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
920 static void convert_r8g8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
921 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
923 unsigned int x
, y
, z
;
927 for (z
= 0; z
< depth
; z
++)
929 for (y
= 0; y
< height
; y
++)
931 Source
= (const short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
932 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
933 for (x
= 0; x
< width
; x
++ )
935 const short color
= (*Source
++);
936 /* B */ Dest
[0] = 0xff;
937 /* G */ Dest
[1] = (color
>> 8) + 128; /* V */
938 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
945 static void convert_r8g8_snorm_l8x8_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
946 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
948 unsigned int x
, y
, z
;
952 /* Doesn't work correctly with the fixed function pipeline, but can work in
953 * shaders if the shader is adjusted. (There's no use for this format in gl's
954 * standard fixed function pipeline anyway).
956 for (z
= 0; z
< depth
; z
++)
958 for (y
= 0; y
< height
; y
++)
960 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
961 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
962 for (x
= 0; x
< width
; x
++ )
964 LONG color
= (*Source
++);
965 /* B */ Dest
[0] = ((color
>> 16) & 0xff); /* L */
966 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
967 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
974 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
975 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
977 unsigned int x
, y
, z
;
981 /* This implementation works with the fixed function pipeline and shaders
982 * without further modification after converting the surface.
984 for (z
= 0; z
< depth
; z
++)
986 for (y
= 0; y
< height
; y
++)
988 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
989 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
990 for (x
= 0; x
< width
; x
++ )
992 LONG color
= (*Source
++);
993 /* L */ Dest
[2] = ((color
>> 16) & 0xff); /* L */
994 /* V */ Dest
[1] = ((color
>> 8 ) & 0xff); /* V */
995 /* U */ Dest
[0] = (color
& 0xff); /* U */
996 /* I */ Dest
[3] = 255; /* X */
1003 static void convert_r8g8b8a8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1004 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1006 unsigned int x
, y
, z
;
1007 const DWORD
*Source
;
1008 unsigned char *Dest
;
1010 for (z
= 0; z
< depth
; z
++)
1012 for (y
= 0; y
< height
; y
++)
1014 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1015 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
1016 for (x
= 0; x
< width
; x
++ )
1018 LONG color
= (*Source
++);
1019 /* B */ Dest
[0] = ((color
>> 16) & 0xff) + 128; /* W */
1020 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
1021 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
1022 /* A */ Dest
[3] = ((color
>> 24) & 0xff) + 128; /* Q */
1029 static void convert_r16g16_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1030 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1032 unsigned int x
, y
, z
;
1033 const DWORD
*Source
;
1034 unsigned short *Dest
;
1036 for (z
= 0; z
< depth
; z
++)
1038 for (y
= 0; y
< height
; y
++)
1040 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1041 Dest
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1042 for (x
= 0; x
< width
; x
++ )
1044 const DWORD color
= (*Source
++);
1045 /* B */ Dest
[0] = 0xffff;
1046 /* G */ Dest
[1] = (color
>> 16) + 32768; /* V */
1047 /* R */ Dest
[2] = (color
& 0xffff) + 32768; /* U */
1054 static void convert_r16g16(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1055 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1057 unsigned int x
, y
, z
;
1061 for (z
= 0; z
< depth
; z
++)
1063 for (y
= 0; y
< height
; y
++)
1065 Source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1066 Dest
= (WORD
*) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1067 for (x
= 0; x
< width
; x
++ )
1069 WORD green
= (*Source
++);
1070 WORD red
= (*Source
++);
1073 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
1074 * shader overwrites it anyway */
1082 static void convert_r32g32_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1083 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1085 unsigned int x
, y
, z
;
1086 const float *Source
;
1089 for (z
= 0; z
< depth
; z
++)
1091 for (y
= 0; y
< height
; y
++)
1093 Source
= (const float *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1094 Dest
= (float *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1095 for (x
= 0; x
< width
; x
++ )
1097 float green
= (*Source
++);
1098 float red
= (*Source
++);
1108 static void convert_s8_uint_d24_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1109 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1111 unsigned int x
, y
, z
;
1113 for (z
= 0; z
< depth
; z
++)
1115 for (y
= 0; y
< height
; ++y
)
1117 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1118 float *dest_f
= (float *)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1119 DWORD
*dest_s
= (DWORD
*)dest_f
;
1121 for (x
= 0; x
< width
; ++x
)
1123 dest_f
[x
* 2] = float_24_to_32((source
[x
] & 0xffffff00u
) >> 8);
1124 dest_s
[x
* 2 + 1] = source
[x
] & 0xff;
1130 static void x8_d24_unorm_upload(const BYTE
*src
, BYTE
*dst
,
1131 unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
1132 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
1133 unsigned int width
, unsigned int height
, unsigned int depth
)
1135 unsigned int x
, y
, z
;
1137 for (z
= 0; z
< depth
; ++z
)
1139 for (y
= 0; y
< height
; ++y
)
1141 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1142 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1144 for (x
= 0; x
< width
; ++x
)
1146 dest
[x
] = source
[x
] << 8 | ((source
[x
] >> 16) & 0xff);
1152 static void x8_d24_unorm_download(const BYTE
*src
, BYTE
*dst
,
1153 unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
1154 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
1155 unsigned int width
, unsigned int height
, unsigned int depth
)
1157 unsigned int x
, y
, z
;
1159 for (z
= 0; z
< depth
; ++z
)
1161 for (y
= 0; y
< height
; ++y
)
1163 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1164 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1166 for (x
= 0; x
< width
; ++x
)
1168 dest
[x
] = source
[x
] >> 8;
1174 static BOOL
color_in_range(const struct wined3d_color_key
*color_key
, DWORD color
)
1176 /* FIXME: Is this really how color keys are supposed to work? I think it
1177 * makes more sense to compare the individual channels. */
1178 return color
>= color_key
->color_space_low_value
1179 && color
<= color_key
->color_space_high_value
;
1182 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1183 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1184 const struct wined3d_color_key
*color_key
)
1186 const WORD
*src_row
;
1190 for (y
= 0; y
< height
; ++y
)
1192 src_row
= (WORD
*)&src
[src_pitch
* y
];
1193 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
1194 for (x
= 0; x
< width
; ++x
)
1196 WORD src_color
= src_row
[x
];
1197 if (!color_in_range(color_key
, src_color
))
1198 dst_row
[x
] = 0x8000u
| ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
1200 dst_row
[x
] = ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
1205 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1206 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1207 const struct wined3d_color_key
*color_key
)
1209 const WORD
*src_row
;
1213 for (y
= 0; y
< height
; ++y
)
1215 src_row
= (WORD
*)&src
[src_pitch
* y
];
1216 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
1217 for (x
= 0; x
< width
; ++x
)
1219 WORD src_color
= src_row
[x
];
1220 if (color_in_range(color_key
, src_color
))
1221 dst_row
[x
] = src_color
& ~0x8000;
1223 dst_row
[x
] = src_color
| 0x8000;
1228 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1229 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1230 const struct wined3d_color_key
*color_key
)
1232 const BYTE
*src_row
;
1236 for (y
= 0; y
< height
; ++y
)
1238 src_row
= &src
[src_pitch
* y
];
1239 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1240 for (x
= 0; x
< width
; ++x
)
1242 DWORD src_color
= (src_row
[x
* 3 + 2] << 16) | (src_row
[x
* 3 + 1] << 8) | src_row
[x
* 3];
1243 if (!color_in_range(color_key
, src_color
))
1244 dst_row
[x
] = src_color
| 0xff000000;
1249 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1250 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1251 const struct wined3d_color_key
*color_key
)
1253 const DWORD
*src_row
;
1257 for (y
= 0; y
< height
; ++y
)
1259 src_row
= (DWORD
*)&src
[src_pitch
* y
];
1260 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1261 for (x
= 0; x
< width
; ++x
)
1263 DWORD src_color
= src_row
[x
];
1264 if (color_in_range(color_key
, src_color
))
1265 dst_row
[x
] = src_color
& ~0xff000000;
1267 dst_row
[x
] = src_color
| 0xff000000;
1272 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1273 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1274 const struct wined3d_color_key
*color_key
)
1276 const DWORD
*src_row
;
1280 for (y
= 0; y
< height
; ++y
)
1282 src_row
= (DWORD
*)&src
[src_pitch
* y
];
1283 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1284 for (x
= 0; x
< width
; ++x
)
1286 DWORD src_color
= src_row
[x
];
1287 if (color_in_range(color_key
, src_color
))
1288 src_color
&= ~0xff000000;
1289 dst_row
[x
] = src_color
;
1294 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
1295 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
)
1297 const struct wined3d_format
*format
= texture
->resource
.format
;
1302 enum wined3d_format_id src_format
;
1303 struct wined3d_color_key_conversion conversion
;
1307 {WINED3DFMT_B5G6R5_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key
}},
1308 {WINED3DFMT_B5G5R5X1_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key
}},
1309 {WINED3DFMT_B8G8R8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key
}},
1310 {WINED3DFMT_B8G8R8X8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key
}},
1311 {WINED3DFMT_B8G8R8A8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key
}},
1314 if (need_alpha_ck
&& (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
))
1316 for (i
= 0; i
< ARRAY_SIZE(color_key_info
); ++i
)
1318 if (color_key_info
[i
].src_format
== format
->id
)
1319 return &color_key_info
[i
].conversion
;
1322 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format
->id
));
1328 /* We intentionally don't support WINED3DFMT_D32_UNORM. No hardware driver
1329 * supports it, and applications get confused when we do.
1331 * The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
1333 * These are never supported on native.
1334 * WINED3DFMT_B8G8R8_UNORM
1335 * WINED3DFMT_B2G3R3_UNORM
1336 * WINED3DFMT_L4A4_UNORM
1337 * WINED3DFMT_S1_UINT_D15_UNORM
1338 * WINED3DFMT_S4X4_UINT_D24_UNORM
1340 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1341 * Since it is not widely available, don't offer it. Further no Windows driver
1342 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1343 * WINED3DFMT_P8_UINT
1344 * WINED3DFMT_P8_UINT_A8_UNORM
1346 * These formats seem to be similar to the HILO formats in
1347 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1348 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1349 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1350 * refused to support formats which can easily be emulated with pixel shaders,
1351 * so applications have to deal with not having NVHS and NVHU.
1353 * WINED3DFMT_NVHS */
1354 static const struct wined3d_format_texture_info format_texture_info
[] =
1356 /* format id gl_internal gl_srgb_internal gl_rt_internal
1357 gl_format gl_type conv_byte_count
1359 extension upload download */
1360 /* FourCC formats */
1361 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1362 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1363 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1364 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1367 {WINED3DFMT_UYVY
, GL_RG8
, GL_RG8
, 0,
1368 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1369 WINED3DFMT_FLAG_FILTERING
,
1370 ARB_TEXTURE_RG
, NULL
},
1371 {WINED3DFMT_UYVY
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1372 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1373 WINED3DFMT_FLAG_FILTERING
,
1374 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1375 {WINED3DFMT_UYVY
, GL_RGB_RAW_422_APPLE
, GL_RGB_RAW_422_APPLE
, 0,
1376 GL_RGB_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1377 WINED3DFMT_FLAG_FILTERING
,
1378 APPLE_RGB_422
, NULL
},
1379 {WINED3DFMT_UYVY
, GL_RGB
, GL_RGB
, 0,
1380 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1381 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1382 APPLE_YCBCR_422
, NULL
},
1383 {WINED3DFMT_YUY2
, GL_RG8
, GL_RG8
, 0,
1384 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1385 WINED3DFMT_FLAG_FILTERING
,
1386 ARB_TEXTURE_RG
, NULL
},
1387 {WINED3DFMT_YUY2
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1388 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1389 WINED3DFMT_FLAG_FILTERING
,
1390 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1391 {WINED3DFMT_YUY2
, GL_RGB_RAW_422_APPLE
, GL_RGB_RAW_422_APPLE
, 0,
1392 GL_RGB_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1393 WINED3DFMT_FLAG_FILTERING
,
1394 APPLE_RGB_422
, NULL
},
1395 {WINED3DFMT_YUY2
, GL_RGB
, GL_RGB
, 0,
1396 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1397 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1398 APPLE_YCBCR_422
, NULL
},
1399 {WINED3DFMT_YV12
, GL_R8
, GL_R8
, 0,
1400 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1401 WINED3DFMT_FLAG_FILTERING
,
1402 ARB_TEXTURE_RG
, NULL
},
1403 {WINED3DFMT_YV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1404 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1405 WINED3DFMT_FLAG_FILTERING
,
1406 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1407 {WINED3DFMT_NV12
, GL_R8
, GL_R8
, 0,
1408 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1409 WINED3DFMT_FLAG_FILTERING
,
1410 ARB_TEXTURE_RG
, NULL
},
1411 {WINED3DFMT_NV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1412 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1413 WINED3DFMT_FLAG_FILTERING
,
1414 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1415 {WINED3DFMT_DXT1
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1416 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1417 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1418 | WINED3DFMT_FLAG_SRGB_READ
,
1419 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1420 {WINED3DFMT_DXT2
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1421 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1422 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1423 | WINED3DFMT_FLAG_SRGB_READ
,
1424 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1425 {WINED3DFMT_DXT3
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1426 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1427 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1428 | WINED3DFMT_FLAG_SRGB_READ
,
1429 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1430 {WINED3DFMT_DXT4
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1431 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1432 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1433 | WINED3DFMT_FLAG_SRGB_READ
,
1434 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1435 {WINED3DFMT_DXT5
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1436 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1437 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1438 | WINED3DFMT_FLAG_SRGB_READ
,
1439 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1440 {WINED3DFMT_BC1_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1441 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1442 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1443 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1444 {WINED3DFMT_BC2_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1445 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1446 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1447 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1448 {WINED3DFMT_BC3_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1449 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1450 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1451 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1452 {WINED3DFMT_BC4_UNORM
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1453 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1454 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1455 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1456 {WINED3DFMT_BC4_SNORM
, GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_COMPRESSED_SIGNED_RED_RGTC1
, 0,
1457 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1458 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1459 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1460 {WINED3DFMT_BC5_UNORM
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1461 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1462 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1463 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1464 {WINED3DFMT_BC5_SNORM
, GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_COMPRESSED_SIGNED_RG_RGTC2
, 0,
1465 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1466 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1467 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1468 {WINED3DFMT_BC6H_UF16
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, 0,
1469 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1470 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1471 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1472 {WINED3DFMT_BC6H_SF16
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, 0,
1473 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1474 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1475 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1476 {WINED3DFMT_BC7_UNORM
, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
, 0,
1477 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1478 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1479 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1481 {WINED3DFMT_R32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1482 GL_RED
, GL_FLOAT
, 0,
1483 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1484 ARB_TEXTURE_FLOAT
, NULL
},
1485 {WINED3DFMT_R32_FLOAT
, GL_R32F
, GL_R32F
, 0,
1486 GL_RED
, GL_FLOAT
, 0,
1487 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1488 ARB_TEXTURE_RG
, NULL
},
1489 {WINED3DFMT_R32G32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1490 GL_RGB
, GL_FLOAT
, 12,
1491 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1492 ARB_TEXTURE_FLOAT
, convert_r32g32_float
},
1493 {WINED3DFMT_R32G32_FLOAT
, GL_RG32F
, GL_RG32F
, 0,
1495 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1496 ARB_TEXTURE_RG
, NULL
},
1497 {WINED3DFMT_R32G32B32_FLOAT
, GL_RGB32F
, GL_RGB32F
, 0,
1498 GL_RGB
, GL_FLOAT
, 0,
1499 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1500 ARB_TEXTURE_FLOAT
, NULL
},
1501 {WINED3DFMT_R32G32B32A32_FLOAT
, GL_RGBA32F_ARB
, GL_RGBA32F_ARB
, 0,
1502 GL_RGBA
, GL_FLOAT
, 0,
1503 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1504 ARB_TEXTURE_FLOAT
, NULL
},
1506 {WINED3DFMT_R16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1507 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1508 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1509 ARB_TEXTURE_FLOAT
, NULL
},
1510 {WINED3DFMT_R16_FLOAT
, GL_R16F
, GL_R16F
, 0,
1511 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1512 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1513 ARB_TEXTURE_RG
, NULL
},
1514 {WINED3DFMT_R16G16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1515 GL_RGB
, GL_HALF_FLOAT_ARB
, 6,
1516 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1517 ARB_TEXTURE_FLOAT
, convert_r16g16
},
1518 {WINED3DFMT_R16G16_FLOAT
, GL_RG16F
, GL_RG16F
, 0,
1519 GL_RG
, GL_HALF_FLOAT_ARB
, 0,
1520 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1521 ARB_TEXTURE_RG
, NULL
},
1522 {WINED3DFMT_R16G16B16A16_FLOAT
, GL_RGBA16F_ARB
, GL_RGBA16F_ARB
, 0,
1523 GL_RGBA
, GL_HALF_FLOAT_ARB
, 0,
1524 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
1525 | WINED3DFMT_FLAG_VTF
,
1526 ARB_TEXTURE_FLOAT
, NULL
},
1527 {WINED3DFMT_R11G11B10_FLOAT
, GL_R11F_G11F_B10F
, GL_R11F_G11F_B10F
, 0,
1528 GL_RGB
, GL_UNSIGNED_INT_10F_11F_11F_REV
, 0,
1529 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
,
1531 /* Palettized formats */
1532 {WINED3DFMT_P8_UINT
, GL_R8
, GL_R8
, 0,
1533 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1535 ARB_TEXTURE_RG
, NULL
},
1536 {WINED3DFMT_P8_UINT
, GL_ALPHA8
, GL_ALPHA8
, 0,
1537 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1539 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1540 /* Standard ARGB formats */
1541 {WINED3DFMT_B8G8R8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1542 GL_BGR
, GL_UNSIGNED_BYTE
, 0,
1543 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET
,
1544 WINED3D_GL_EXT_NONE
, NULL
},
1545 {WINED3DFMT_B8G8R8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1546 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1547 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1548 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1549 | WINED3DFMT_FLAG_VTF
,
1550 WINED3D_GL_EXT_NONE
, NULL
},
1551 {WINED3DFMT_B8G8R8X8_UNORM
, GL_RGB8
, GL_SRGB8_EXT
, 0,
1552 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1553 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1554 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
,
1555 WINED3D_GL_EXT_NONE
, NULL
},
1556 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB5
, GL_SRGB8_EXT
, GL_RGB8
,
1557 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1558 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1559 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
,
1560 WINED3D_GL_EXT_NONE
, NULL
},
1561 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB565
, GL_SRGB8_EXT
, GL_RGB8
,
1562 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1563 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1564 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
,
1565 ARB_ES2_COMPATIBILITY
, NULL
},
1566 {WINED3DFMT_B5G5R5X1_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1567 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1568 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1569 | WINED3DFMT_FLAG_RENDERTARGET
,
1570 WINED3D_GL_EXT_NONE
, NULL
},
1571 {WINED3DFMT_B5G5R5A1_UNORM
, GL_RGB5_A1
, GL_RGB5_A1
, 0,
1572 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1573 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1574 WINED3D_GL_EXT_NONE
, NULL
},
1575 {WINED3DFMT_B4G4R4A4_UNORM
, GL_RGBA4
, GL_SRGB8_ALPHA8_EXT
, 0,
1576 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1577 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1578 | WINED3DFMT_FLAG_SRGB_READ
,
1579 WINED3D_GL_EXT_NONE
, NULL
},
1580 {WINED3DFMT_B2G3R3_UNORM
, GL_R3_G3_B2
, GL_R3_G3_B2
, 0,
1581 GL_RGB
, GL_UNSIGNED_BYTE_3_3_2
, 0,
1582 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1583 WINED3D_GL_EXT_NONE
, NULL
},
1584 {WINED3DFMT_R8_UNORM
, GL_R8
, GL_R8
, 0,
1585 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1586 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1587 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1588 ARB_TEXTURE_RG
, NULL
},
1589 {WINED3DFMT_A8_UNORM
, GL_R8
, GL_R8
, 0,
1590 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1591 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1592 | WINED3DFMT_FLAG_RENDERTARGET
,
1593 ARB_TEXTURE_RG
, NULL
},
1594 {WINED3DFMT_A8_UNORM
, GL_ALPHA8
, GL_ALPHA8
, 0,
1595 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1596 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1597 | WINED3DFMT_FLAG_RENDERTARGET
,
1598 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1599 {WINED3DFMT_B4G4R4X4_UNORM
, GL_RGB4
, GL_RGB4
, 0,
1600 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1601 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1602 WINED3D_GL_EXT_NONE
, NULL
},
1603 {WINED3DFMT_R10G10B10A2_UINT
, GL_RGB10_A2UI
, GL_RGB10_A2UI
, 0,
1604 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1605 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1606 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1607 {WINED3DFMT_R10G10B10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1608 GL_RGBA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1609 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1610 | WINED3DFMT_FLAG_RENDERTARGET
,
1611 WINED3D_GL_EXT_NONE
, NULL
},
1612 {WINED3DFMT_R8G8B8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1613 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1614 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1615 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1616 | WINED3DFMT_FLAG_VTF
,
1617 WINED3D_GL_EXT_NONE
, NULL
},
1618 {WINED3DFMT_R8G8B8A8_UINT
, GL_RGBA8UI
, GL_RGBA8UI
, 0,
1619 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1620 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1621 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1622 {WINED3DFMT_R8G8B8A8_SINT
, GL_RGBA8I
, GL_RGBA8I
, 0,
1623 GL_RGBA_INTEGER
, GL_BYTE
, 0,
1624 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1625 EXT_TEXTURE_INTEGER
, NULL
},
1626 {WINED3DFMT_R8G8B8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1627 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1628 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1629 WINED3D_GL_EXT_NONE
, NULL
},
1630 {WINED3DFMT_R16G16_UNORM
, GL_RGB16
, GL_RGB16
, GL_RGBA16
,
1631 GL_RGB
, GL_UNSIGNED_SHORT
, 6,
1632 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1633 WINED3D_GL_EXT_NONE
, convert_r16g16
},
1634 {WINED3DFMT_R16G16_UNORM
, GL_RG16
, GL_RG16
, 0,
1635 GL_RG
, GL_UNSIGNED_SHORT
, 0,
1636 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1637 | WINED3DFMT_FLAG_RENDERTARGET
,
1638 ARB_TEXTURE_RG
, NULL
},
1639 {WINED3DFMT_B10G10R10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1640 GL_BGRA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1641 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1642 | WINED3DFMT_FLAG_RENDERTARGET
,
1643 WINED3D_GL_EXT_NONE
, NULL
},
1644 {WINED3DFMT_R16G16B16A16_UNORM
, GL_RGBA16
, GL_RGBA16
, 0,
1645 GL_RGBA
, GL_UNSIGNED_SHORT
, 0,
1646 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1647 | WINED3DFMT_FLAG_RENDERTARGET
,
1648 WINED3D_GL_EXT_NONE
, NULL
},
1649 {WINED3DFMT_R8G8_UNORM
, GL_RG8
, GL_RG8
, 0,
1650 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1651 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1652 | WINED3DFMT_FLAG_RENDERTARGET
,
1653 ARB_TEXTURE_RG
, NULL
},
1654 {WINED3DFMT_R8G8_UINT
, GL_RG8UI
, GL_RG8UI
, 0,
1655 GL_RG_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1656 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1657 ARB_TEXTURE_RG
, NULL
},
1658 {WINED3DFMT_R8G8_SINT
, GL_RG8I
, GL_RG8I
, 0,
1659 GL_RG_INTEGER
, GL_BYTE
, 0,
1660 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1661 ARB_TEXTURE_RG
, NULL
},
1662 {WINED3DFMT_R16G16B16A16_UINT
, GL_RGBA16UI
, GL_RGBA16UI
, 0,
1663 GL_RGBA_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1664 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1665 EXT_TEXTURE_INTEGER
, NULL
},
1666 {WINED3DFMT_R16G16B16A16_SINT
, GL_RGBA16I
, GL_RGBA16I
, 0,
1667 GL_RGBA_INTEGER
, GL_SHORT
, 0,
1668 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1669 EXT_TEXTURE_INTEGER
, NULL
},
1670 {WINED3DFMT_R32G32_UINT
, GL_RG32UI
, GL_RG32UI
, 0,
1671 GL_RG_INTEGER
, GL_UNSIGNED_INT
, 0,
1672 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1673 ARB_TEXTURE_RG
, NULL
},
1674 {WINED3DFMT_R32G32_SINT
, GL_RG32I
, GL_RG32I
, 0,
1675 GL_RG_INTEGER
, GL_INT
, 0,
1676 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1677 ARB_TEXTURE_RG
, NULL
},
1678 {WINED3DFMT_R16G16_UINT
, GL_RG16UI
, GL_RG16UI
, 0,
1679 GL_RG_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1680 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1681 ARB_TEXTURE_RG
, NULL
},
1682 {WINED3DFMT_R16G16_SINT
, GL_RG16I
, GL_RG16I
, 0,
1683 GL_RG_INTEGER
, GL_SHORT
, 0,
1684 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1685 ARB_TEXTURE_RG
, NULL
},
1686 {WINED3DFMT_R32_UINT
, GL_R32UI
, GL_R32UI
, 0,
1687 GL_RED_INTEGER
, GL_UNSIGNED_INT
, 0,
1688 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1689 ARB_TEXTURE_RG
, NULL
},
1690 {WINED3DFMT_R32_SINT
, GL_R32I
, GL_R32I
, 0,
1691 GL_RED_INTEGER
, GL_INT
, 0,
1692 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1693 ARB_TEXTURE_RG
, NULL
},
1694 {WINED3DFMT_R16_UNORM
, GL_R16
, GL_R16
, 0,
1695 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1696 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1697 | WINED3DFMT_FLAG_RENDERTARGET
,
1698 ARB_TEXTURE_RG
, NULL
},
1699 {WINED3DFMT_R16_UINT
, GL_R16UI
, GL_R16UI
, 0,
1700 GL_RED_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1701 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1702 ARB_TEXTURE_RG
, NULL
},
1703 {WINED3DFMT_R16_SINT
, GL_R16I
, GL_R16I
, 0,
1704 GL_RED_INTEGER
, GL_SHORT
, 0,
1705 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1706 ARB_TEXTURE_RG
, NULL
},
1707 {WINED3DFMT_R8_UINT
, GL_R8UI
, GL_R8UI
, 0,
1708 GL_RED_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1709 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1710 ARB_TEXTURE_RG
, NULL
},
1711 {WINED3DFMT_R8_SINT
, GL_R8I
, GL_R8I
, 0,
1712 GL_RED_INTEGER
, GL_BYTE
, 0,
1713 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1714 ARB_TEXTURE_RG
, NULL
},
1716 {WINED3DFMT_L8_UNORM
, GL_LUMINANCE8
, GL_SLUMINANCE8_EXT
, 0,
1717 GL_LUMINANCE
, GL_UNSIGNED_BYTE
, 0,
1718 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1719 | WINED3DFMT_FLAG_SRGB_READ
,
1720 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1721 {WINED3DFMT_L8_UNORM
, GL_R8
, GL_R8
, 0,
1722 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1723 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1724 | WINED3DFMT_FLAG_RENDERTARGET
,
1725 ARB_TEXTURE_RG
, NULL
},
1726 {WINED3DFMT_L8A8_UNORM
, GL_RG8
, GL_RG8
, 0,
1727 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1728 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1729 ARB_TEXTURE_RG
, NULL
},
1730 {WINED3DFMT_L8A8_UNORM
, GL_LUMINANCE8_ALPHA8
, GL_SLUMINANCE8_ALPHA8_EXT
, 0,
1731 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1732 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1733 | WINED3DFMT_FLAG_SRGB_READ
,
1734 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1735 {WINED3DFMT_L4A4_UNORM
, GL_RG8
, GL_RG8
, 0,
1736 GL_RG
, GL_UNSIGNED_BYTE
, 2,
1737 WINED3DFMT_FLAG_FILTERING
,
1738 ARB_TEXTURE_RG
, convert_l4a4_unorm
},
1739 {WINED3DFMT_L4A4_UNORM
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE4_ALPHA4
, 0,
1740 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 2,
1741 WINED3DFMT_FLAG_FILTERING
,
1742 WINED3D_GL_LEGACY_CONTEXT
, convert_l4a4_unorm
},
1743 {WINED3DFMT_L16_UNORM
, GL_R16
, GL_R16
, 0,
1744 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1745 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1746 ARB_TEXTURE_RG
, NULL
},
1747 {WINED3DFMT_L16_UNORM
, GL_LUMINANCE16
, GL_LUMINANCE16
, 0,
1748 GL_LUMINANCE
, GL_UNSIGNED_SHORT
, 0,
1749 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1750 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1751 /* Bump mapping stuff */
1752 {WINED3DFMT_R8G8_SNORM
, GL_RGB8
, GL_RGB8
, 0,
1753 GL_BGR
, GL_UNSIGNED_BYTE
, 3,
1754 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1755 | WINED3DFMT_FLAG_BUMPMAP
,
1756 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm
},
1757 {WINED3DFMT_R8G8_SNORM
, GL_DSDT8_NV
, GL_DSDT8_NV
, 0,
1758 GL_DSDT_NV
, GL_BYTE
, 0,
1759 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1760 | WINED3DFMT_FLAG_BUMPMAP
,
1761 NV_TEXTURE_SHADER
, NULL
},
1762 {WINED3DFMT_R8G8_SNORM
, GL_RG8_SNORM
, GL_RG8_SNORM
, 0,
1764 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1765 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1766 EXT_TEXTURE_SNORM
, NULL
},
1767 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1768 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 2,
1769 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1770 | WINED3DFMT_FLAG_BUMPMAP
,
1771 WINED3D_GL_EXT_NONE
, convert_r5g5_snorm_l6_unorm
},
1772 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_DSDT8_MAG8_NV
, GL_DSDT8_MAG8_NV
, 0,
1773 GL_DSDT_MAG_NV
, GL_BYTE
, 3,
1774 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1775 | WINED3DFMT_FLAG_BUMPMAP
,
1776 NV_TEXTURE_SHADER
, convert_r5g5_snorm_l6_unorm_nv
},
1777 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB8_SNORM
, GL_RGB8_SNORM
, 0,
1778 GL_RGBA
, GL_BYTE
, 4,
1779 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1780 | WINED3DFMT_FLAG_BUMPMAP
,
1781 EXT_TEXTURE_SNORM
, convert_r5g5_snorm_l6_unorm_ext
},
1782 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1783 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 4,
1784 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1785 | WINED3DFMT_FLAG_BUMPMAP
,
1786 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm_l8x8_unorm
},
1787 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_DSDT8_MAG8_INTENSITY8_NV
, GL_DSDT8_MAG8_INTENSITY8_NV
, 0,
1788 GL_DSDT_MAG_VIB_NV
, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, 4,
1789 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1790 | WINED3DFMT_FLAG_BUMPMAP
,
1791 NV_TEXTURE_SHADER
, convert_r8g8_snorm_l8x8_unorm_nv
},
1792 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8
, GL_RGBA8
, 0,
1793 GL_BGRA
, GL_UNSIGNED_BYTE
, 4,
1794 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1795 | WINED3DFMT_FLAG_BUMPMAP
,
1796 WINED3D_GL_EXT_NONE
, convert_r8g8b8a8_snorm
},
1797 {WINED3DFMT_R8G8B8A8_SNORM
, GL_SIGNED_RGBA8_NV
, GL_SIGNED_RGBA8_NV
, 0,
1798 GL_RGBA
, GL_BYTE
, 0,
1799 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1800 | WINED3DFMT_FLAG_BUMPMAP
,
1801 NV_TEXTURE_SHADER
, NULL
},
1802 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8_SNORM
, GL_RGBA8_SNORM
, 0,
1803 GL_RGBA
, GL_BYTE
, 0,
1804 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1805 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1806 EXT_TEXTURE_SNORM
, NULL
},
1807 {WINED3DFMT_R16G16_SNORM
, GL_RGB16
, GL_RGB16
, 0,
1808 GL_BGR
, GL_UNSIGNED_SHORT
, 6,
1809 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1810 | WINED3DFMT_FLAG_BUMPMAP
,
1811 WINED3D_GL_EXT_NONE
, convert_r16g16_snorm
},
1812 {WINED3DFMT_R16G16_SNORM
, GL_SIGNED_HILO16_NV
, GL_SIGNED_HILO16_NV
, 0,
1813 GL_HILO_NV
, GL_SHORT
, 0,
1814 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1815 | WINED3DFMT_FLAG_BUMPMAP
,
1816 NV_TEXTURE_SHADER
, NULL
},
1817 {WINED3DFMT_R16G16_SNORM
, GL_RG16_SNORM
, GL_RG16_SNORM
, 0,
1819 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1820 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1821 EXT_TEXTURE_SNORM
, NULL
},
1822 {WINED3DFMT_R16G16B16A16_SNORM
, GL_RGBA16_SNORM
, GL_RGBA16_SNORM
, 0,
1823 GL_RGBA
, GL_SHORT
, 0,
1824 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1825 | WINED3DFMT_FLAG_RENDERTARGET
,
1826 EXT_TEXTURE_SNORM
, NULL
},
1827 {WINED3DFMT_R16_SNORM
, GL_R16_SNORM
, GL_R16_SNORM
, 0,
1828 GL_RED
, GL_SHORT
, 0,
1829 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1830 | WINED3DFMT_FLAG_RENDERTARGET
,
1831 EXT_TEXTURE_SNORM
, NULL
},
1832 {WINED3DFMT_R8_SNORM
, GL_R8_SNORM
, GL_R8_SNORM
, 0,
1834 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1835 | WINED3DFMT_FLAG_RENDERTARGET
,
1836 EXT_TEXTURE_SNORM
, NULL
},
1837 /* Depth stencil formats */
1838 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1839 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1840 WINED3DFMT_FLAG_DEPTH_STENCIL
,
1841 WINED3D_GL_EXT_NONE
, NULL
},
1842 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1843 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1844 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1845 ARB_DEPTH_TEXTURE
, NULL
},
1846 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1847 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1848 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1849 | WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1850 ARB_DEPTH_TEXTURE
, NULL
},
1851 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1852 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1853 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1854 | WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1855 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1856 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1857 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1858 WINED3DFMT_FLAG_DEPTH_STENCIL
,
1859 WINED3D_GL_EXT_NONE
, x8_d24_unorm_upload
, x8_d24_unorm_download
},
1860 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1861 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1862 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1863 | WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1864 ARB_DEPTH_TEXTURE
, x8_d24_unorm_upload
, x8_d24_unorm_download
},
1865 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1866 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1867 WINED3DFMT_FLAG_DEPTH_STENCIL
,
1868 WINED3D_GL_EXT_NONE
, NULL
},
1869 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1870 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1871 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1872 | WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1873 ARB_DEPTH_TEXTURE
, NULL
},
1874 {WINED3DFMT_D32_FLOAT
, GL_DEPTH_COMPONENT32F
, GL_DEPTH_COMPONENT32F
, 0,
1875 GL_DEPTH_COMPONENT
, GL_FLOAT
, 0,
1876 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1877 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1878 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1879 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 0,
1880 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1881 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1882 {WINED3DFMT_S8_UINT_D24_FLOAT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1883 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 8,
1884 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1885 ARB_DEPTH_BUFFER_FLOAT
, convert_s8_uint_d24_float
},
1886 {WINED3DFMT_R32G32B32A32_UINT
, GL_RGBA32UI
, GL_RGBA32UI
, 0,
1887 GL_RGBA_INTEGER
, GL_UNSIGNED_INT
, 0,
1888 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1889 EXT_TEXTURE_INTEGER
, NULL
},
1890 {WINED3DFMT_R32G32B32A32_SINT
, GL_RGBA32I
, GL_RGBA32I
, 0,
1891 GL_RGBA_INTEGER
, GL_INT
, 0,
1892 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1893 EXT_TEXTURE_INTEGER
, NULL
},
1894 /* Vendor-specific formats */
1895 {WINED3DFMT_ATI1N
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1896 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1897 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1898 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1899 {WINED3DFMT_ATI2N
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, 0,
1900 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1901 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1902 ATI_TEXTURE_COMPRESSION_3DC
, NULL
},
1903 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1904 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1905 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1906 EXT_TEXTURE_COMPRESSION_RGTC
, NULL
},
1907 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1908 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1909 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1910 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1911 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1912 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1913 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1914 | WINED3DFMT_FLAG_DEPTH_STENCIL
,
1915 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1916 {WINED3DFMT_NULL
, 0, 0, 0,
1917 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1918 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
,
1919 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1920 /* DirectX 10 HDR formats */
1921 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, GL_RGB9_E5_EXT
, GL_RGB9_E5_EXT
, 0,
1922 GL_RGB
, GL_UNSIGNED_INT_5_9_9_9_REV_EXT
, 0,
1923 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1924 EXT_TEXTURE_SHARED_EXPONENT
, NULL
},
1927 struct wined3d_format_srgb_info
1929 enum wined3d_format_id srgb_format_id
;
1930 enum wined3d_format_id base_format_id
;
1933 static const struct wined3d_format_srgb_info format_srgb_info
[] =
1935 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_UNORM
},
1936 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_UNORM
},
1937 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_UNORM
},
1938 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_UNORM
},
1939 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_UNORM
},
1940 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_UNORM
},
1941 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_UNORM
},
1944 static inline int get_format_idx(enum wined3d_format_id format_id
)
1948 if (format_id
< WINED3D_FORMAT_FOURCC_BASE
)
1951 for (i
= 0; i
< ARRAY_SIZE(format_index_remap
); ++i
)
1953 if (format_index_remap
[i
].id
== format_id
)
1954 return format_index_remap
[i
].idx
;
1960 static struct wined3d_format_gl
*wined3d_format_gl_mutable(struct wined3d_format
*format
)
1962 return CONTAINING_RECORD(format
, struct wined3d_format_gl
, f
);
1965 static struct wined3d_format_vk
*wined3d_format_vk_mutable(struct wined3d_format
*format
)
1967 return CONTAINING_RECORD(format
, struct wined3d_format_vk
, f
);
1970 static struct wined3d_format
*get_format_by_idx(const struct wined3d_adapter
*adapter
, int fmt_idx
)
1972 return (struct wined3d_format
*)((BYTE
*)adapter
->formats
+ fmt_idx
* adapter
->format_size
);
1975 static struct wined3d_format_gl
*get_format_gl_by_idx(const struct wined3d_adapter
*adapter
, int fmt_idx
)
1977 return wined3d_format_gl_mutable(get_format_by_idx(adapter
, fmt_idx
));
1980 static struct wined3d_format
*get_format_internal(const struct wined3d_adapter
*adapter
,
1981 enum wined3d_format_id format_id
)
1985 if ((fmt_idx
= get_format_idx(format_id
)) == -1)
1987 ERR("Format %s (%#x) not found.\n", debug_d3dformat(format_id
), format_id
);
1991 return get_format_by_idx(adapter
, fmt_idx
);
1994 static struct wined3d_format_gl
*get_format_gl_internal(const struct wined3d_adapter
*adapter
,
1995 enum wined3d_format_id format_id
)
1997 struct wined3d_format
*format
;
1999 if ((format
= get_format_internal(adapter
, format_id
)))
2000 return wined3d_format_gl_mutable(format
);
2005 static void copy_format(const struct wined3d_adapter
*adapter
,
2006 struct wined3d_format
*dst_format
, const struct wined3d_format
*src_format
)
2008 enum wined3d_format_id id
= dst_format
->id
;
2009 memcpy(dst_format
, src_format
, adapter
->format_size
);
2010 dst_format
->id
= id
;
2013 static void format_set_flag(struct wined3d_format
*format
, unsigned int flag
)
2017 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
2018 format
->flags
[i
] |= flag
;
2021 static void format_clear_flag(struct wined3d_format
*format
, unsigned int flag
)
2025 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
2026 format
->flags
[i
] &= ~flag
;
2029 static enum wined3d_channel_type
map_channel_type(char t
)
2034 return WINED3D_CHANNEL_TYPE_UNORM
;
2036 return WINED3D_CHANNEL_TYPE_SNORM
;
2038 return WINED3D_CHANNEL_TYPE_UINT
;
2040 return WINED3D_CHANNEL_TYPE_SINT
;
2042 return WINED3D_CHANNEL_TYPE_FLOAT
;
2044 return WINED3D_CHANNEL_TYPE_DEPTH
;
2046 return WINED3D_CHANNEL_TYPE_STENCIL
;
2048 return WINED3D_CHANNEL_TYPE_UNUSED
;
2050 ERR("Invalid channel type '%c'.\n", t
);
2051 return WINED3D_CHANNEL_TYPE_NONE
;
2055 static BOOL
init_format_base_info(struct wined3d_adapter
*adapter
)
2057 struct wined3d_format
*format
;
2060 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
2062 if (!(format
= get_format_internal(adapter
, formats
[i
].id
)))
2065 format
->id
= formats
[i
].id
;
2066 format
->red_size
= formats
[i
].red_size
;
2067 format
->green_size
= formats
[i
].green_size
;
2068 format
->blue_size
= formats
[i
].blue_size
;
2069 format
->alpha_size
= formats
[i
].alpha_size
;
2070 format
->red_offset
= formats
[i
].red_offset
;
2071 format
->green_offset
= formats
[i
].green_offset
;
2072 format
->blue_offset
= formats
[i
].blue_offset
;
2073 format
->alpha_offset
= formats
[i
].alpha_offset
;
2074 format
->byte_count
= formats
[i
].bpp
;
2075 format
->depth_size
= formats
[i
].depth_size
;
2076 format
->stencil_size
= formats
[i
].stencil_size
;
2077 format
->block_width
= 1;
2078 format
->block_height
= 1;
2079 format
->block_byte_count
= formats
[i
].bpp
;
2082 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
2084 struct wined3d_format
*typeless_format
;
2085 unsigned int component_count
= 0;
2088 if (!(format
= get_format_internal(adapter
, typed_formats
[i
].id
)))
2091 if (!(typeless_format
= get_format_internal(adapter
, typed_formats
[i
].typeless_id
)))
2094 format
->id
= typed_formats
[i
].id
;
2095 format
->red_size
= typeless_format
->red_size
;
2096 format
->green_size
= typeless_format
->green_size
;
2097 format
->blue_size
= typeless_format
->blue_size
;
2098 format
->alpha_size
= typeless_format
->alpha_size
;
2099 format
->red_offset
= typeless_format
->red_offset
;
2100 format
->green_offset
= typeless_format
->green_offset
;
2101 format
->blue_offset
= typeless_format
->blue_offset
;
2102 format
->alpha_offset
= typeless_format
->alpha_offset
;
2103 format
->byte_count
= typeless_format
->byte_count
;
2104 format
->depth_size
= typeless_format
->depth_size
;
2105 format
->stencil_size
= typeless_format
->stencil_size
;
2106 format
->block_width
= typeless_format
->block_width
;
2107 format
->block_height
= typeless_format
->block_height
;
2108 format
->block_byte_count
= typeless_format
->block_byte_count
;
2109 format
->typeless_id
= typeless_format
->id
;
2111 typeless_format
->typeless_id
= typeless_format
->id
;
2113 for (j
= 0; j
< strlen(typed_formats
[i
].channels
); ++j
)
2115 enum wined3d_channel_type channel_type
= map_channel_type(typed_formats
[i
].channels
[j
]);
2117 if (channel_type
== WINED3D_CHANNEL_TYPE_UNORM
|| channel_type
== WINED3D_CHANNEL_TYPE_SNORM
)
2118 flags
|= WINED3DFMT_FLAG_NORMALISED
;
2119 if (channel_type
== WINED3D_CHANNEL_TYPE_UINT
|| channel_type
== WINED3D_CHANNEL_TYPE_SINT
)
2120 flags
|= WINED3DFMT_FLAG_INTEGER
;
2121 if (channel_type
== WINED3D_CHANNEL_TYPE_FLOAT
)
2122 flags
|= WINED3DFMT_FLAG_FLOAT
;
2123 if (channel_type
!= WINED3D_CHANNEL_TYPE_UNUSED
)
2126 if (channel_type
== WINED3D_CHANNEL_TYPE_DEPTH
&& !format
->depth_size
)
2128 format
->depth_size
= format
->red_size
;
2129 format
->red_size
= format
->red_offset
= 0;
2132 if (channel_type
== WINED3D_CHANNEL_TYPE_STENCIL
&& !format
->stencil_size
)
2134 format
->stencil_size
= format
->green_size
;
2135 format
->green_size
= format
->green_offset
= 0;
2139 format
->component_count
= component_count
;
2140 format_set_flag(format
, flags
);
2143 for (i
= 0; i
< ARRAY_SIZE(ddi_formats
); ++i
)
2145 if (!(format
= get_format_internal(adapter
, ddi_formats
[i
].id
)))
2148 format
->ddi_format
= ddi_formats
[i
].ddi_format
;
2151 for (i
= 0; i
< ARRAY_SIZE(format_base_flags
); ++i
)
2153 if (!(format
= get_format_internal(adapter
, format_base_flags
[i
].id
)))
2156 format_set_flag(format
, format_base_flags
[i
].flags
);
2162 static BOOL
init_format_block_info(struct wined3d_adapter
*adapter
)
2164 struct wined3d_format
*format
;
2167 for (i
= 0; i
< ARRAY_SIZE(format_block_info
); ++i
)
2169 if (!(format
= get_format_internal(adapter
, format_block_info
[i
].id
)))
2172 format
->block_width
= format_block_info
[i
].block_width
;
2173 format
->block_height
= format_block_info
[i
].block_height
;
2174 format
->block_byte_count
= format_block_info
[i
].block_byte_count
;
2175 format_set_flag(format
, WINED3DFMT_FLAG_BLOCKS
| format_block_info
[i
].flags
);
2181 /* Most compressed formats are not supported for 3D textures by OpenGL.
2183 * In the case of the S3TC/DXTn formats, NV_texture_compression_vtc provides
2184 * these formats for 3D textures, but unfortunately the block layout is
2185 * different from the one used by Direct3D.
2187 * Since applications either don't check format availability at all before
2188 * using these, or refuse to run without them, we decompress them on upload.
2190 * Affected applications include "Heroes VI", "From Dust", "Halo Online" and
2192 static BOOL
init_format_decompress_info(struct wined3d_adapter
*adapter
)
2194 struct wined3d_format
*format
;
2197 for (i
= 0; i
< ARRAY_SIZE(format_decompress_info
); ++i
)
2199 if (!(format
= get_format_internal(adapter
, format_decompress_info
[i
].id
)))
2202 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= WINED3DFMT_FLAG_DECOMPRESS
;
2203 format
->decompress
= format_decompress_info
[i
].decompress
;
2209 static BOOL
init_srgb_formats(struct wined3d_adapter
*adapter
)
2211 struct wined3d_format
*format
, *srgb_format
;
2214 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
2216 if (!(srgb_format
= get_format_internal(adapter
, format_srgb_info
[i
].srgb_format_id
)))
2218 if (!(format
= get_format_internal(adapter
, format_srgb_info
[i
].base_format_id
)))
2221 copy_format(adapter
, srgb_format
, format
);
2227 static GLenum
wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type
)
2231 case WINED3D_GL_RES_TYPE_TEX_1D
:
2232 return GL_TEXTURE_1D
;
2233 case WINED3D_GL_RES_TYPE_TEX_2D
:
2234 return GL_TEXTURE_2D
;
2235 case WINED3D_GL_RES_TYPE_TEX_3D
:
2236 return GL_TEXTURE_3D
;
2237 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2238 return GL_TEXTURE_CUBE_MAP_ARB
;
2239 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2240 return GL_TEXTURE_RECTANGLE_ARB
;
2241 case WINED3D_GL_RES_TYPE_BUFFER
:
2242 return GL_TEXTURE_2D
; /* TODO: GL_TEXTURE_BUFFER. */
2243 case WINED3D_GL_RES_TYPE_RB
:
2244 return GL_RENDERBUFFER
;
2245 case WINED3D_GL_RES_TYPE_COUNT
:
2248 ERR("Unexpected GL resource type %u.\n", type
);
2252 static void delete_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
2253 enum wined3d_gl_resource_type d3d_type
, GLuint object
)
2257 case WINED3D_GL_RES_TYPE_TEX_1D
:
2258 case WINED3D_GL_RES_TYPE_TEX_2D
:
2259 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2260 case WINED3D_GL_RES_TYPE_TEX_3D
:
2261 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2262 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &object
);
2265 case WINED3D_GL_RES_TYPE_RB
:
2266 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &object
);
2269 case WINED3D_GL_RES_TYPE_BUFFER
:
2270 case WINED3D_GL_RES_TYPE_COUNT
:
2275 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
2276 const struct wined3d_format_gl
*format_gl
,
2277 enum wined3d_gl_resource_type d3d_type
, GLuint
*object
, GLenum internal
)
2279 GLenum format
= format_gl
->format
;
2280 GLenum type
= format_gl
->type
;
2283 attach_type
= format_gl
->f
.depth_size
? GL_DEPTH_ATTACHMENT
: GL_COLOR_ATTACHMENT0
;
2286 case WINED3D_GL_RES_TYPE_TEX_1D
:
2287 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2288 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, *object
);
2289 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, internal
, 16, 0, format
, type
, NULL
);
2290 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2291 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2293 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_1D
, *object
, 0);
2294 if (format_gl
->f
.stencil_size
)
2295 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
,
2296 GL_STENCIL_ATTACHMENT
, GL_TEXTURE_1D
, *object
, 0);
2299 case WINED3D_GL_RES_TYPE_TEX_2D
:
2300 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2301 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2302 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type
), *object
);
2303 gl_info
->gl_ops
.gl
.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type
), 0, internal
, 16, 16, 0,
2304 format
, type
, NULL
);
2305 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2306 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2308 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2309 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
2310 if (format_gl
->f
.stencil_size
)
2311 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2312 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
2315 case WINED3D_GL_RES_TYPE_TEX_3D
:
2316 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2317 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, *object
);
2318 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, internal
, 16, 16, 16, 0, format
, type
, NULL
));
2319 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2320 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2322 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_3D
, *object
, 0, 0);
2323 if (format_gl
->f
.stencil_size
)
2324 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
,
2325 GL_STENCIL_ATTACHMENT
, GL_TEXTURE_3D
, *object
, 0, 0);
2328 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2329 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2330 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, *object
);
2331 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, internal
, 16, 16, 0,
2332 format
, type
, NULL
);
2333 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, 0, internal
, 16, 16, 0,
2334 format
, type
, NULL
);
2335 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2336 format
, type
, NULL
);
2337 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2338 format
, type
, NULL
);
2339 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2340 format
, type
, NULL
);
2341 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2342 format
, type
, NULL
);
2343 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2344 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2346 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2347 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2348 if (format_gl
->f
.stencil_size
)
2349 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2350 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2353 case WINED3D_GL_RES_TYPE_RB
:
2354 gl_info
->fbo_ops
.glGenRenderbuffers(1, object
);
2355 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, *object
);
2356 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, internal
, 16, 16);
2357 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, attach_type
, GL_RENDERBUFFER
, *object
);
2358 if (format_gl
->f
.stencil_size
)
2359 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2360 GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, *object
);
2363 case WINED3D_GL_RES_TYPE_BUFFER
:
2364 case WINED3D_GL_RES_TYPE_COUNT
:
2368 /* Ideally we'd skip all formats already known not to work on textures
2369 * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
2370 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
2371 * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
2372 * errors generated by invalid formats. */
2373 while (gl_info
->gl_ops
.gl
.p_glGetError());
2376 static void draw_test_quad(struct wined3d_caps_gl_ctx
*ctx
, const struct wined3d_vec3
*geometry
,
2377 const struct wined3d_color
*color
)
2379 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2380 static const struct wined3d_vec3 default_geometry
[] =
2382 {-1.0f
, -1.0f
, 0.0f
},
2383 { 1.0f
, -1.0f
, 0.0f
},
2384 {-1.0f
, 1.0f
, 0.0f
},
2385 { 1.0f
, 1.0f
, 0.0f
},
2387 static const char vs_core_header
[] =
2391 "out vec4 out_color;\n"
2393 static const char vs_legacy_header
[] =
2395 "attribute vec4 pos;\n"
2396 "attribute vec4 color;\n"
2397 "varying vec4 out_color;\n"
2399 static const char vs_body
[] =
2402 " gl_Position = pos;\n"
2403 " out_color = color;\n"
2405 static const char fs_core
[] =
2407 "in vec4 out_color;\n"
2408 "out vec4 fragment_color;\n"
2412 " fragment_color = out_color;\n"
2414 static const char fs_legacy
[] =
2416 "varying vec4 out_color;\n"
2420 " gl_FragData[0] = out_color;\n"
2422 const char *source
[2];
2423 GLuint vs_id
, fs_id
;
2427 geometry
= default_geometry
;
2429 if (!gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_VERTEX_SHADER
]
2430 || !gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2432 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2433 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2434 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2435 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2436 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2438 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2439 gl_info
->gl_ops
.gl
.p_glColor4f(color
->r
, color
->g
, color
->b
, color
->a
);
2440 for (i
= 0; i
< 4; ++i
)
2441 gl_info
->gl_ops
.gl
.p_glVertex3fv(&geometry
[i
].x
);
2442 gl_info
->gl_ops
.gl
.p_glEnd();
2443 checkGLcall("draw quad");
2448 GL_EXTCALL(glGenBuffers(1, &ctx
->test_vbo
));
2449 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, ctx
->test_vbo
));
2450 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER
, sizeof(struct wined3d_vec3
) * 4, geometry
, GL_STREAM_DRAW
));
2451 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT
, FALSE
, 0, NULL
));
2452 GL_EXTCALL(glVertexAttrib4f(1, color
->r
, color
->g
, color
->b
, color
->a
));
2453 GL_EXTCALL(glEnableVertexAttribArray(0));
2454 GL_EXTCALL(glDisableVertexAttribArray(1));
2456 if (!ctx
->test_program_id
)
2458 BOOL use_glsl_150
= gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 50);
2460 ctx
->test_program_id
= GL_EXTCALL(glCreateProgram());
2462 vs_id
= GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER
));
2463 source
[0] = use_glsl_150
? vs_core_header
: vs_legacy_header
;
2464 source
[1] = vs_body
;
2465 GL_EXTCALL(glShaderSource(vs_id
, 2, source
, NULL
));
2466 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, vs_id
));
2467 GL_EXTCALL(glDeleteShader(vs_id
));
2469 fs_id
= GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER
));
2470 source
[0] = use_glsl_150
? fs_core
: fs_legacy
;
2471 GL_EXTCALL(glShaderSource(fs_id
, 1, source
, NULL
));
2472 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, fs_id
));
2473 GL_EXTCALL(glDeleteShader(fs_id
));
2475 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 0, "pos"));
2476 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 1, "color"));
2479 GL_EXTCALL(glBindFragDataLocation(ctx
->test_program_id
, 0, "fragment_color"));
2481 GL_EXTCALL(glCompileShader(vs_id
));
2482 print_glsl_info_log(gl_info
, vs_id
, FALSE
);
2483 GL_EXTCALL(glCompileShader(fs_id
));
2484 print_glsl_info_log(gl_info
, fs_id
, FALSE
);
2485 GL_EXTCALL(glLinkProgram(ctx
->test_program_id
));
2486 shader_glsl_validate_link(gl_info
, ctx
->test_program_id
);
2488 GL_EXTCALL(glUseProgram(ctx
->test_program_id
));
2490 gl_info
->gl_ops
.gl
.p_glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
2492 GL_EXTCALL(glUseProgram(0));
2493 GL_EXTCALL(glDisableVertexAttribArray(0));
2494 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, 0));
2495 checkGLcall("draw quad");
2498 /* Context activation is done by the caller. */
2499 static void check_fbo_compat(struct wined3d_caps_gl_ctx
*ctx
, struct wined3d_format_gl
*format
)
2501 /* Check if the default internal format is supported as a frame buffer
2502 * target, otherwise fall back to the render target internal.
2504 * Try to stick to the standard format if possible, this limits precision differences. */
2505 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2506 static const struct wined3d_color half_transparent_red
= {1.0f
, 0.0f
, 0.0f
, 0.5f
};
2507 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2508 GLenum status
, rt_internal
= format
->rt_internal
;
2509 GLuint object
, color_rb
;
2510 enum wined3d_gl_resource_type type
;
2511 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2513 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2515 for (type
= 0; type
< ARRAY_SIZE(format
->f
.flags
); ++type
)
2517 const char *type_string
= "color";
2519 if (type
== WINED3D_GL_RES_TYPE_BUFFER
)
2522 create_and_bind_fbo_attachment(gl_info
, format
, type
, &object
, format
->internal
);
2524 if (format
->f
.flags
[type
] & WINED3DFMT_FLAG_DEPTH_STENCIL
)
2526 gl_info
->fbo_ops
.glGenRenderbuffers(1, &color_rb
);
2527 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, color_rb
);
2528 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2529 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 1);
2531 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 16);
2533 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2534 GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, color_rb
);
2535 checkGLcall("Create and attach color rb attachment");
2536 type_string
= "depth / stencil";
2539 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2540 checkGLcall("Framebuffer format check");
2542 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2544 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2545 debug_d3dformat(format
->f
.id
), type_string
, type
);
2546 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2547 format
->rt_internal
= format
->internal
;
2548 regular_fmt_used
= TRUE
;
2554 if (format
->f
.flags
[type
] & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH_STENCIL
))
2556 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2557 " and no fallback specified.\n", debug_d3dformat(format
->f
.id
), type
);
2558 format
->f
.flags
[type
] &= ~(WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH_STENCIL
);
2562 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2563 debug_d3dformat(format
->f
.id
), type_string
, type
);
2565 format
->rt_internal
= format
->internal
;
2569 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2570 " trying rtInternal format as fallback.\n",
2571 debug_d3dformat(format
->f
.id
), type_string
, type
);
2573 while (gl_info
->gl_ops
.gl
.p_glGetError());
2575 delete_fbo_attachment(gl_info
, type
, object
);
2576 create_and_bind_fbo_attachment(gl_info
, format
, type
, &object
, format
->rt_internal
);
2578 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2579 checkGLcall("Framebuffer format check");
2581 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2583 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2584 debug_d3dformat(format
->f
.id
), type_string
, type
);
2585 fallback_fmt_used
= TRUE
;
2589 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2590 debug_d3dformat(format
->f
.id
), type_string
, type
);
2591 format
->f
.flags
[type
] &= ~(WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH_STENCIL
);
2596 if (status
== GL_FRAMEBUFFER_COMPLETE
2597 && ((format
->f
.flags
[type
] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
)
2598 || !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2599 && !(format
->f
.flags
[type
] & WINED3DFMT_FLAG_INTEGER
)
2600 && format
->f
.id
!= WINED3DFMT_NULL
&& format
->f
.id
!= WINED3DFMT_P8_UINT
2601 && format
->format
!= GL_LUMINANCE
&& format
->format
!= GL_LUMINANCE_ALPHA
2602 && (format
->f
.red_size
|| format
->f
.alpha_size
))
2604 DWORD readback
[16 * 16 * 16], color
= 0, r_range
, a_range
;
2609 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2611 gl_info
->fbo_ops
.glGenRenderbuffers(1, &rb
);
2612 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, rb
);
2613 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2614 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 1);
2616 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 16);
2617 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2618 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2619 checkGLcall("RB attachment");
2622 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2623 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
2624 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2625 if (gl_info
->gl_ops
.gl
.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION
)
2627 while (gl_info
->gl_ops
.gl
.p_glGetError());
2628 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2629 debug_d3dformat(format
->f
.id
), type
);
2630 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2634 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2635 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2636 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2638 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 16);
2639 gl_info
->gl_ops
.gl
.p_glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2641 draw_test_quad(ctx
, NULL
, &black
);
2643 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2645 draw_test_quad(ctx
, NULL
, &half_transparent_red
);
2647 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2651 case WINED3D_GL_RES_TYPE_TEX_1D
:
2652 /* Rebinding texture to workaround a fglrx bug. */
2653 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, object
);
2654 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_1D
, 0, GL_BGRA
,
2655 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2656 color
= readback
[7];
2659 case WINED3D_GL_RES_TYPE_TEX_2D
:
2660 case WINED3D_GL_RES_TYPE_TEX_3D
:
2661 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2662 /* Rebinding texture to workaround a fglrx bug. */
2663 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(type
), object
);
2664 gl_info
->gl_ops
.gl
.p_glGetTexImage(wined3d_gl_type_to_enum(type
), 0, GL_BGRA
,
2665 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2666 color
= readback
[7 * 16 + 7];
2669 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2670 /* Rebinding texture to workaround a fglrx bug. */
2671 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, object
);
2672 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, GL_BGRA
,
2673 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2674 color
= readback
[7 * 16 + 7];
2677 case WINED3D_GL_RES_TYPE_RB
:
2678 gl_info
->gl_ops
.gl
.p_glReadPixels(0, 0, 16, 16,
2679 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2680 color
= readback
[7 * 16 + 7];
2683 case WINED3D_GL_RES_TYPE_BUFFER
:
2684 case WINED3D_GL_RES_TYPE_COUNT
:
2688 checkGLcall("Post-pixelshader blending check");
2691 r
= (color
& 0x00ff0000u
) >> 16;
2693 r_range
= format
->f
.red_size
< 8 ? 1u << (8 - format
->f
.red_size
) : 1;
2694 a_range
= format
->f
.alpha_size
< 8 ? 1u << (8 - format
->f
.alpha_size
) : 1;
2695 if (format
->f
.red_size
&& (r
< 0x7f - r_range
|| r
> 0x7f + r_range
))
2697 else if (format
->f
.alpha_size
> 1 && (a
< 0xbf - a_range
|| a
> 0xbf + a_range
))
2701 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2702 debug_d3dformat(format
->f
.id
), type
);
2703 TRACE("Color output: %#x\n", color
);
2704 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2708 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2709 debug_d3dformat(format
->f
.id
), type
);
2710 TRACE("Color output: %#x\n", color
);
2711 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2715 if (gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2717 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2718 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2719 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &rb
);
2720 checkGLcall("RB cleanup");
2724 if (format
->internal
!= format
->srgb_internal
)
2726 delete_fbo_attachment(gl_info
, type
, object
);
2727 create_and_bind_fbo_attachment(gl_info
, format
, type
, &object
, format
->srgb_internal
);
2729 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2730 checkGLcall("Framebuffer format check");
2732 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2734 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2735 debug_d3dformat(format
->f
.id
), type
);
2736 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2737 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2738 format
->internal
= format
->srgb_internal
;
2742 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2743 debug_d3dformat(format
->f
.id
), type
);
2744 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_WRITE
);
2747 else if (status
== GL_FRAMEBUFFER_COMPLETE
)
2748 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2750 if (format
->f
.flags
[type
] & WINED3DFMT_FLAG_DEPTH_STENCIL
)
2752 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, 0);
2753 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &color_rb
);
2756 delete_fbo_attachment(gl_info
, type
, object
);
2757 checkGLcall("Framebuffer format check cleanup");
2760 if (fallback_fmt_used
&& regular_fmt_used
)
2762 FIXME("Format %s needs different render target formats for different resource types.\n",
2763 debug_d3dformat(format
->f
.id
));
2764 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH_STENCIL
2765 | WINED3DFMT_FLAG_FBO_ATTACHABLE
| WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
2766 | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2770 static void query_format_flag(struct wined3d_gl_info
*gl_info
, struct wined3d_format_gl
*format
,
2771 GLint internal
, GLenum pname
, DWORD flag
, const char *string
)
2774 enum wined3d_gl_resource_type type
;
2776 for (type
= 0; type
< ARRAY_SIZE(format
->f
.flags
); ++type
)
2778 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
), internal
, pname
, 1, &value
);
2779 if (value
== GL_FULL_SUPPORT
)
2781 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format
->f
.id
), string
, type
);
2782 format
->f
.flags
[type
] |= flag
;
2786 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format
->f
.id
), string
, type
);
2787 format
->f
.flags
[type
] &= ~flag
;
2792 /* Context activation is done by the caller. */
2793 static void init_format_fbo_compat_info(const struct wined3d_adapter
*adapter
,
2794 struct wined3d_caps_gl_ctx
*ctx
)
2796 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2797 unsigned int i
, type
;
2800 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2802 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
2804 struct wined3d_format_gl
*format
= get_format_gl_by_idx(adapter
, i
);
2805 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2806 GLenum rt_internal
= format
->rt_internal
;
2809 if (!format
->internal
)
2812 for (type
= 0; type
< ARRAY_SIZE(format
->f
.flags
); ++type
)
2814 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2815 format
->internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2816 if (value
== GL_FULL_SUPPORT
)
2818 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2819 debug_d3dformat(format
->f
.id
), type
);
2820 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2821 format
->rt_internal
= format
->internal
;
2822 regular_fmt_used
= TRUE
;
2824 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2825 format
->internal
, GL_FRAMEBUFFER_BLEND
, 1, &value
);
2826 if (value
== GL_FULL_SUPPORT
)
2828 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2829 debug_d3dformat(format
->f
.id
), type
);
2830 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2834 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2835 debug_d3dformat(format
->f
.id
), type
);
2836 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2843 if (format
->f
.flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2845 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2846 " and no fallback specified, resource type %u.\n",
2847 debug_d3dformat(format
->f
.id
), type
);
2848 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2851 TRACE("Format %s is not supported as FBO color attachment,"
2852 " resource type %u.\n", debug_d3dformat(format
->f
.id
), type
);
2853 format
->rt_internal
= format
->internal
;
2857 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2858 rt_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2859 if (value
== GL_FULL_SUPPORT
)
2861 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2862 " resource type %u.\n", debug_d3dformat(format
->f
.id
), type
);
2863 fallback_fmt_used
= TRUE
;
2867 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2868 " resource type %u.\n", debug_d3dformat(format
->f
.id
), type
);
2869 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2874 if (format
->internal
!= format
->srgb_internal
)
2876 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2877 format
->srgb_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2878 if (value
== GL_FULL_SUPPORT
)
2880 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2881 debug_d3dformat(format
->f
.id
), type
);
2882 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2883 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2884 format
->internal
= format
->srgb_internal
;
2888 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2889 debug_d3dformat(format
->f
.id
), type
);
2890 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_WRITE
);
2893 else if (format
->f
.flags
[type
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
2894 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2897 if (fallback_fmt_used
&& regular_fmt_used
)
2899 FIXME("Format %s needs different render target formats for different resource types.\n",
2900 debug_d3dformat(format
->f
.id
));
2901 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2902 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2908 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2910 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2911 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2912 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2913 gl_info
->gl_ops
.gl
.p_glReadBuffer(GL_COLOR_ATTACHMENT0
);
2916 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
2918 struct wined3d_format_gl
*format
= get_format_gl_by_idx(adapter
, i
);
2920 if (!format
->internal
)
2923 if (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2925 TRACE("Skipping format %s because it's a compressed format.\n",
2926 debug_d3dformat(format
->f
.id
));
2930 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2932 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format
->f
.id
));
2933 check_fbo_compat(ctx
, format
);
2937 format
->rt_internal
= format
->internal
;
2941 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2942 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2945 static GLenum
lookup_gl_view_class(GLenum internal_format
)
2949 GLenum internal_format
;
2955 {GL_RGBA32F
, GL_VIEW_CLASS_128_BITS
},
2956 {GL_RGBA32UI
, GL_VIEW_CLASS_128_BITS
},
2957 {GL_RGBA32I
, GL_VIEW_CLASS_128_BITS
},
2959 {GL_RGB32F
, GL_VIEW_CLASS_96_BITS
},
2960 {GL_RGB32UI
, GL_VIEW_CLASS_96_BITS
},
2961 {GL_RGB32I
, GL_VIEW_CLASS_96_BITS
},
2963 {GL_RGBA16F
, GL_VIEW_CLASS_64_BITS
},
2964 {GL_RG32F
, GL_VIEW_CLASS_64_BITS
},
2965 {GL_RGBA16UI
, GL_VIEW_CLASS_64_BITS
},
2966 {GL_RG32UI
, GL_VIEW_CLASS_64_BITS
},
2967 {GL_RGBA16I
, GL_VIEW_CLASS_64_BITS
},
2968 {GL_RG32I
, GL_VIEW_CLASS_64_BITS
},
2969 {GL_RGBA16
, GL_VIEW_CLASS_64_BITS
},
2970 {GL_RGBA16_SNORM
, GL_VIEW_CLASS_64_BITS
},
2972 {GL_RGB16
, GL_VIEW_CLASS_48_BITS
},
2973 {GL_RGB16_SNORM
, GL_VIEW_CLASS_48_BITS
},
2974 {GL_RGB16F
, GL_VIEW_CLASS_48_BITS
},
2975 {GL_RGB16UI
, GL_VIEW_CLASS_48_BITS
},
2976 {GL_RGB16I
, GL_VIEW_CLASS_48_BITS
},
2978 {GL_RG16F
, GL_VIEW_CLASS_32_BITS
},
2979 {GL_R11F_G11F_B10F
, GL_VIEW_CLASS_32_BITS
},
2980 {GL_R32F
, GL_VIEW_CLASS_32_BITS
},
2981 {GL_RGB10_A2UI
, GL_VIEW_CLASS_32_BITS
},
2982 {GL_RGBA8UI
, GL_VIEW_CLASS_32_BITS
},
2983 {GL_RG16UI
, GL_VIEW_CLASS_32_BITS
},
2984 {GL_R32UI
, GL_VIEW_CLASS_32_BITS
},
2985 {GL_RGBA8I
, GL_VIEW_CLASS_32_BITS
},
2986 {GL_RG16I
, GL_VIEW_CLASS_32_BITS
},
2987 {GL_R32I
, GL_VIEW_CLASS_32_BITS
},
2988 {GL_RGB10_A2
, GL_VIEW_CLASS_32_BITS
},
2989 {GL_RGBA8
, GL_VIEW_CLASS_32_BITS
},
2990 {GL_RG16
, GL_VIEW_CLASS_32_BITS
},
2991 {GL_RGBA8_SNORM
, GL_VIEW_CLASS_32_BITS
},
2992 {GL_RG16_SNORM
, GL_VIEW_CLASS_32_BITS
},
2993 {GL_SRGB8_ALPHA8
, GL_VIEW_CLASS_32_BITS
},
2994 {GL_RGB9_E5
, GL_VIEW_CLASS_32_BITS
},
2996 {GL_RGB8
, GL_VIEW_CLASS_24_BITS
},
2997 {GL_RGB8_SNORM
, GL_VIEW_CLASS_24_BITS
},
2998 {GL_SRGB8
, GL_VIEW_CLASS_24_BITS
},
2999 {GL_RGB8UI
, GL_VIEW_CLASS_24_BITS
},
3000 {GL_RGB8I
, GL_VIEW_CLASS_24_BITS
},
3002 {GL_R16F
, GL_VIEW_CLASS_16_BITS
},
3003 {GL_RG8UI
, GL_VIEW_CLASS_16_BITS
},
3004 {GL_R16UI
, GL_VIEW_CLASS_16_BITS
},
3005 {GL_RG8I
, GL_VIEW_CLASS_16_BITS
},
3006 {GL_R16I
, GL_VIEW_CLASS_16_BITS
},
3007 {GL_RG8
, GL_VIEW_CLASS_16_BITS
},
3008 {GL_R16
, GL_VIEW_CLASS_16_BITS
},
3009 {GL_RG8_SNORM
, GL_VIEW_CLASS_16_BITS
},
3010 {GL_R16_SNORM
, GL_VIEW_CLASS_16_BITS
},
3012 {GL_R8UI
, GL_VIEW_CLASS_8_BITS
},
3013 {GL_R8I
, GL_VIEW_CLASS_8_BITS
},
3014 {GL_R8
, GL_VIEW_CLASS_8_BITS
},
3015 {GL_R8_SNORM
, GL_VIEW_CLASS_8_BITS
},
3018 {GL_COMPRESSED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
3019 {GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
3021 {GL_COMPRESSED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
3022 {GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
3025 {GL_COMPRESSED_RGBA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
3026 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
3028 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
3029 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
3032 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
3033 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
3035 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
3036 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
3038 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
3039 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
3041 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
3042 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
3047 for (i
= 0; i
< ARRAY_SIZE(view_classes
); ++i
)
3049 if (view_classes
[i
].internal_format
== internal_format
)
3050 return view_classes
[i
].view_class
;
3056 static void query_view_class(struct wined3d_format_gl
*format
)
3058 GLenum internal_view_class
, gamma_view_class
, rt_view_class
;
3060 internal_view_class
= lookup_gl_view_class(format
->internal
);
3061 gamma_view_class
= lookup_gl_view_class(format
->srgb_internal
);
3062 rt_view_class
= lookup_gl_view_class(format
->rt_internal
);
3064 if (internal_view_class
== gamma_view_class
|| gamma_view_class
== rt_view_class
)
3066 format
->view_class
= internal_view_class
;
3067 TRACE("Format %s is member of GL view class %#x.\n",
3068 debug_d3dformat(format
->f
.id
), format
->view_class
);
3072 format
->view_class
= GL_NONE
;
3076 static void query_internal_format(struct wined3d_adapter
*adapter
,
3077 struct wined3d_format_gl
*format
, const struct wined3d_format_texture_info
*texture_info
,
3078 struct wined3d_gl_info
*gl_info
, BOOL srgb_write_supported
, BOOL srgb_format
)
3080 GLint count
, multisample_types
[8];
3081 unsigned int i
, max_log2
;
3084 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3086 query_format_flag(gl_info
, format
, format
->internal
, GL_VERTEX_TEXTURE
,
3087 WINED3DFMT_FLAG_VTF
, "vertex texture usage");
3088 query_format_flag(gl_info
, format
, format
->internal
, GL_FILTER
,
3089 WINED3DFMT_FLAG_FILTERING
, "filtering");
3090 query_format_flag(gl_info
, format
, format
->internal
, GL_SHADER_IMAGE_STORE
,
3091 WINED3DFMT_FLAG_UNORDERED_ACCESS
, "unordered access");
3093 if (srgb_format
|| format
->srgb_internal
!= format
->internal
)
3095 query_format_flag(gl_info
, format
, format
->srgb_internal
, GL_SRGB_READ
,
3096 WINED3DFMT_FLAG_SRGB_READ
, "sRGB read");
3098 if (srgb_write_supported
)
3099 query_format_flag(gl_info
, format
, format
->srgb_internal
, GL_SRGB_WRITE
,
3100 WINED3DFMT_FLAG_SRGB_WRITE
, "sRGB write");
3102 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_WRITE
);
3104 if (!(format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
3105 & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
3106 format
->srgb_internal
= format
->internal
;
3107 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3108 format
->internal
= format
->srgb_internal
;
3113 if (!gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
])
3114 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_VTF
);
3116 if (!(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
3117 format_set_flag(&format
->f
, WINED3DFMT_FLAG_FILTERING
);
3118 else if (format
->f
.id
!= WINED3DFMT_R32G32B32A32_FLOAT
&& format
->f
.id
!= WINED3DFMT_R32_FLOAT
)
3119 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_VTF
);
3121 if (srgb_format
|| format
->srgb_internal
!= format
->internal
)
3123 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
3124 if (!gl_info
->supported
[EXT_TEXTURE_SRGB
])
3126 format
->srgb_internal
= format
->internal
;
3127 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3129 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3131 format
->internal
= format
->srgb_internal
;
3135 if ((format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SRGB_WRITE
) && !srgb_write_supported
)
3136 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_WRITE
);
3139 if ((!gl_info
->supported
[ARB_DEPTH_TEXTURE
] || wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3140 && (format
->f
.depth_size
|| format
->f
.stencil_size
))
3142 TRACE("Disabling texturing support for depth / stencil format %s.\n", debug_d3dformat(format
->f
.id
));
3143 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_1D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3144 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3145 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3146 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3147 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3150 query_view_class(format
);
3152 if (format
->internal
&& format
->f
.flags
[WINED3D_GL_RES_TYPE_RB
]
3153 & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH_STENCIL
)
3154 && (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3155 && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3157 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY
])
3159 target
= gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] ? GL_TEXTURE_2D_MULTISAMPLE
: GL_RENDERBUFFER
;
3161 GL_EXTCALL(glGetInternalformativ(target
, format
->internal
,
3162 GL_NUM_SAMPLE_COUNTS
, 1, &count
));
3163 if (count
> ARRAY_SIZE(multisample_types
))
3164 FIXME("Unexpectedly high number of multisample types %d.\n", count
);
3165 count
= min(count
, ARRAY_SIZE(multisample_types
));
3166 GL_EXTCALL(glGetInternalformativ(target
, format
->internal
,
3167 GL_SAMPLES
, count
, multisample_types
));
3168 checkGLcall("query sample counts");
3169 for (i
= 0; i
< count
; ++i
)
3171 if (multisample_types
[i
] > sizeof(format
->f
.multisample_types
) * CHAR_BIT
)
3173 format
->f
.multisample_types
|= 1u << (multisample_types
[i
] - 1);
3178 max_log2
= wined3d_log2i(min(gl_info
->limits
.samples
,
3179 sizeof(format
->f
.multisample_types
) * CHAR_BIT
));
3180 for (i
= 1; i
<= max_log2
; ++i
)
3181 format
->f
.multisample_types
|= 1u << ((1u << i
) - 1);
3186 static BOOL
init_format_texture_info(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3188 struct wined3d_format_gl
*format
, *srgb_format
;
3189 struct fragment_caps fragment_caps
;
3190 struct shader_caps shader_caps
;
3194 adapter
->fragment_pipe
->get_caps(adapter
, &fragment_caps
);
3195 adapter
->shader_backend
->shader_get_caps(adapter
, &shader_caps
);
3196 srgb_write
= (fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_SRGB_WRITE
)
3197 && (shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_SRGB_WRITE
);
3199 for (i
= 0; i
< ARRAY_SIZE(format_texture_info
); ++i
)
3201 if (!(format
= get_format_gl_internal(adapter
, format_texture_info
[i
].id
)))
3204 if (!gl_info
->supported
[format_texture_info
[i
].extension
])
3207 /* ARB_texture_rg defines floating point formats, but only if
3208 * ARB_texture_float is also supported. */
3209 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
]
3210 && (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
))
3213 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
3214 if (!gl_info
->supported
[EXT_TEXTURE_INTEGER
]
3215 && (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_INTEGER
))
3218 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3219 && (format
->f
.id
== WINED3DFMT_D16_LOCKABLE
|| format
->f
.id
== WINED3DFMT_NULL
))
3222 format
->internal
= format_texture_info
[i
].gl_internal
;
3223 format
->srgb_internal
= format_texture_info
[i
].gl_srgb_internal
;
3224 format
->rt_internal
= format_texture_info
[i
].gl_rt_internal
;
3225 format
->format
= format_texture_info
[i
].gl_format
;
3226 format
->type
= format_texture_info
[i
].gl_type
;
3227 format
->f
.color_fixup
= COLOR_FIXUP_IDENTITY
;
3228 format
->f
.height_scale
.numerator
= 1;
3229 format
->f
.height_scale
.denominator
= 1;
3231 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_1D
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3232 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3233 format
->f
.flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3235 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
3236 * problematic", but doesn't explicitly mandate that an error is generated. */
3237 if (gl_info
->supported
[EXT_TEXTURE3D
] && !(format_texture_info
[i
].flags
& WINED3DFMT_FLAG_DEPTH_STENCIL
))
3238 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3240 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3241 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3243 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
3244 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3246 format
->f
.flags
[WINED3D_GL_RES_TYPE_RB
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3247 format
->f
.flags
[WINED3D_GL_RES_TYPE_RB
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3249 if (format
->srgb_internal
!= format
->internal
3250 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
3252 format
->srgb_internal
= format
->internal
;
3253 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3256 if (!gl_info
->supported
[ARB_SHADOW
] && (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SHADOW
))
3257 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3259 query_internal_format(adapter
, format
, &format_texture_info
[i
], gl_info
, srgb_write
, FALSE
);
3261 /* Texture conversion stuff */
3262 format
->f
.conv_byte_count
= format_texture_info
[i
].conv_byte_count
;
3263 format
->f
.upload
= format_texture_info
[i
].upload
;
3264 format
->f
.download
= format_texture_info
[i
].download
;
3267 for (j
= 0; j
< ARRAY_SIZE(format_srgb_info
); ++j
)
3269 if (format_srgb_info
[j
].base_format_id
== format
->f
.id
)
3271 if (!(srgb_format
= get_format_gl_internal(adapter
, format_srgb_info
[j
].srgb_format_id
)))
3279 copy_format(adapter
, &srgb_format
->f
, &format
->f
);
3281 if (gl_info
->supported
[EXT_TEXTURE_SRGB
]
3282 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
3284 srgb_format
->internal
= format_texture_info
[i
].gl_srgb_internal
;
3285 srgb_format
->srgb_internal
= format_texture_info
[i
].gl_srgb_internal
;
3286 format_set_flag(&srgb_format
->f
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3287 query_internal_format(adapter
, srgb_format
, &format_texture_info
[i
], gl_info
, srgb_write
, TRUE
);
3294 static BOOL
compare_uint(unsigned int x
, unsigned int y
, unsigned int max_diff
)
3296 unsigned int diff
= x
> y
? x
- y
: y
- x
;
3298 return diff
<= max_diff
;
3301 static BOOL
compare_colour(DWORD c1
, DWORD c2
, BYTE max_diff
)
3303 return compare_uint(c1
& 0xff, c2
& 0xff, max_diff
)
3304 && compare_uint((c1
>> 8) & 0xff, (c2
>> 8) & 0xff, max_diff
)
3305 && compare_uint((c1
>> 16) & 0xff, (c2
>> 16) & 0xff, max_diff
)
3306 && compare_uint((c1
>> 24) & 0xff, (c2
>> 24) & 0xff, max_diff
);
3309 /* A context is provided by the caller */
3310 static BOOL
check_filter(const struct wined3d_gl_info
*gl_info
, GLenum internal
)
3312 static const DWORD data
[] = {0x00000000, 0xffffffff};
3313 GLuint tex
, fbo
, buffer
;
3314 DWORD readback
[16 * 1];
3317 /* Render a filtered texture and see what happens. This is intended to detect the lack of
3318 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
3319 * falling back to software. If this changes in the future this code will get fooled and
3320 * apps might hit the software path due to incorrectly advertised caps.
3322 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
3323 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
3324 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
3327 while (gl_info
->gl_ops
.gl
.p_glGetError());
3329 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &buffer
);
3330 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3331 memset(readback
, 0x7e, sizeof(readback
));
3332 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 16, 1, 0,
3333 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, readback
);
3334 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
3335 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
3336 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3337 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3338 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3340 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
3341 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
3342 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, internal
, 2, 1, 0,
3343 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
3344 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
3345 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
3346 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3347 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3348 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3349 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
3351 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3352 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3353 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, buffer
, 0);
3354 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
3356 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
3357 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
3358 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
3359 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3360 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
3361 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3363 gl_info
->gl_ops
.gl
.p_glClearColor(0, 1, 0, 0);
3364 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3366 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
3367 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 0.0);
3368 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, -1.0f
);
3369 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 0.0);
3370 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, -1.0f
);
3371 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 1.0);
3372 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, 1.0f
);
3373 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 1.0);
3374 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, 1.0f
);
3375 gl_info
->gl_ops
.gl
.p_glEnd();
3377 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3378 memset(readback
, 0x7f, sizeof(readback
));
3379 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3380 if (compare_colour(readback
[6], 0xffffffff, 5) || compare_colour(readback
[6], 0x00000000, 5)
3381 || compare_colour(readback
[9], 0xffffffff, 5) || compare_colour(readback
[9], 0x00000000, 5))
3383 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
3384 readback
[6], readback
[9]);
3389 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
3390 readback
[6], readback
[9]);
3394 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3395 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3396 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
3397 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &buffer
);
3398 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
3400 if (gl_info
->gl_ops
.gl
.p_glGetError())
3402 FIXME("Error during filtering test for format %x, returning no filtering\n", internal
);
3409 static void init_format_filter_info(struct wined3d_adapter
*adapter
,
3410 struct wined3d_gl_info
*gl_info
)
3412 enum wined3d_pci_vendor vendor
= adapter
->driver_info
.vendor
;
3413 struct wined3d_format_gl
*format
;
3415 static const enum wined3d_format_id fmts16
[] =
3417 WINED3DFMT_R16_FLOAT
,
3418 WINED3DFMT_R16G16_FLOAT
,
3419 WINED3DFMT_R16G16B16A16_FLOAT
,
3423 /* This was already handled by init_format_texture_info(). */
3424 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3427 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3428 || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3430 WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
3431 if (vendor
== HW_VENDOR_NVIDIA
&& gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3433 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
3436 else if (gl_info
->limits
.glsl_varyings
> 44)
3438 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
3443 TRACE("Assuming no float16 blending\n");
3449 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3451 format
= get_format_gl_internal(adapter
, fmts16
[i
]);
3452 format_set_flag(&format
->f
, WINED3DFMT_FLAG_FILTERING
);
3458 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3460 format
= get_format_gl_internal(adapter
, fmts16
[i
]);
3461 if (!format
->internal
)
3462 continue; /* Not supported by GL */
3464 filtered
= check_filter(gl_info
, format
->internal
);
3467 TRACE("Format %s supports filtering.\n", debug_d3dformat(format
->f
.id
));
3468 format_set_flag(&format
->f
, WINED3DFMT_FLAG_FILTERING
);
3472 TRACE("Format %s does not support filtering.\n", debug_d3dformat(format
->f
.id
));
3477 static enum fixup_channel_source
fixup_source_from_char(char c
)
3483 return CHANNEL_SOURCE_ZERO
;
3485 return CHANNEL_SOURCE_ONE
;
3488 return CHANNEL_SOURCE_X
;
3491 return CHANNEL_SOURCE_Y
;
3494 return CHANNEL_SOURCE_Z
;
3497 return CHANNEL_SOURCE_W
;
3501 static unsigned int fixup_sign_from_char(char c
)
3503 if (c
== 'x' || c
== 'y' || c
== 'z' || c
== 'w')
3508 static struct color_fixup_desc
create_color_fixup_desc_from_string(const char *s
)
3510 struct color_fixup_desc fixup
;
3514 ERR("Invalid fixup string %s.\n", wine_dbgstr_a(s
));
3515 return COLOR_FIXUP_IDENTITY
;
3518 fixup
.x_sign_fixup
= fixup_sign_from_char(s
[0]);
3519 fixup
.x_source
= fixup_source_from_char(s
[0]);
3520 fixup
.y_sign_fixup
= fixup_sign_from_char(s
[1]);
3521 fixup
.y_source
= fixup_source_from_char(s
[1]);
3522 fixup
.z_sign_fixup
= fixup_sign_from_char(s
[2]);
3523 fixup
.z_source
= fixup_source_from_char(s
[2]);
3524 fixup
.w_sign_fixup
= fixup_sign_from_char(s
[3]);
3525 fixup
.w_source
= fixup_source_from_char(s
[3]);
3530 static void apply_format_fixups(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3532 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
3533 struct wined3d_format_gl
*format
;
3534 BOOL use_legacy_fixups
;
3539 enum wined3d_format_id id
;
3542 enum wined3d_gl_extension extension
;
3546 {WINED3DFMT_R16_FLOAT
, "X11W", TRUE
, WINED3D_GL_EXT_NONE
},
3547 {WINED3DFMT_R32_FLOAT
, "X11W", TRUE
, WINED3D_GL_EXT_NONE
},
3548 {WINED3DFMT_R16G16_UNORM
, "XY1W", TRUE
, WINED3D_GL_EXT_NONE
},
3549 {WINED3DFMT_R16G16_FLOAT
, "XY1W", TRUE
, WINED3D_GL_EXT_NONE
},
3550 {WINED3DFMT_R32G32_FLOAT
, "XY1W", TRUE
, WINED3D_GL_EXT_NONE
},
3552 {WINED3DFMT_R8G8_SNORM
, "xy11", FALSE
, WINED3D_GL_EXT_NONE
},
3553 {WINED3DFMT_R8G8_SNORM
, "XY11", TRUE
, NV_TEXTURE_SHADER
},
3554 {WINED3DFMT_R8G8_SNORM
, "XY11", TRUE
, EXT_TEXTURE_SNORM
},
3556 {WINED3DFMT_R16G16_SNORM
, "xy11", FALSE
, WINED3D_GL_EXT_NONE
},
3557 {WINED3DFMT_R16G16_SNORM
, "XY11", TRUE
, NV_TEXTURE_SHADER
},
3558 {WINED3DFMT_R16G16_SNORM
, "XY11", TRUE
, EXT_TEXTURE_SNORM
},
3560 {WINED3DFMT_R8G8B8A8_SNORM
, "xyzw", FALSE
, WINED3D_GL_EXT_NONE
},
3561 {WINED3DFMT_R8G8B8A8_SNORM
, "XYZW", FALSE
, NV_TEXTURE_SHADER
},
3562 {WINED3DFMT_R8G8B8A8_SNORM
, "XYZW", FALSE
, EXT_TEXTURE_SNORM
},
3564 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, "xzY1", FALSE
, WINED3D_GL_EXT_NONE
},
3565 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, "XYZW", FALSE
, NV_TEXTURE_SHADER
},
3566 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, "XYZW", FALSE
, EXT_TEXTURE_SNORM
},
3568 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, "xyZW", FALSE
, WINED3D_GL_EXT_NONE
},
3569 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, "XYZW", FALSE
, NV_TEXTURE_SHADER
},
3571 {WINED3DFMT_ATI1N
, "XXXX", FALSE
, EXT_TEXTURE_COMPRESSION_RGTC
},
3572 {WINED3DFMT_ATI1N
, "XXXX", FALSE
, ARB_TEXTURE_COMPRESSION_RGTC
},
3574 {WINED3DFMT_ATI2N
, "XW11", FALSE
, ATI_TEXTURE_COMPRESSION_3DC
},
3575 {WINED3DFMT_ATI2N
, "YX11", FALSE
, EXT_TEXTURE_COMPRESSION_RGTC
},
3576 {WINED3DFMT_ATI2N
, "YX11", FALSE
, ARB_TEXTURE_COMPRESSION_RGTC
},
3578 {WINED3DFMT_A8_UNORM
, "000X", FALSE
, WINED3D_GL_EXT_NONE
},
3579 {WINED3DFMT_A8_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3581 {WINED3DFMT_L8A8_UNORM
, "XXXY", FALSE
, WINED3D_GL_EXT_NONE
},
3582 {WINED3DFMT_L8A8_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3584 {WINED3DFMT_L4A4_UNORM
, "XXXY", FALSE
, WINED3D_GL_EXT_NONE
},
3585 {WINED3DFMT_L4A4_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3587 {WINED3DFMT_L16_UNORM
, "XXX1", FALSE
, WINED3D_GL_EXT_NONE
},
3588 {WINED3DFMT_L16_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3590 {WINED3DFMT_INTZ
, "XXXX", FALSE
, WINED3D_GL_EXT_NONE
},
3591 {WINED3DFMT_INTZ
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3593 {WINED3DFMT_L8_UNORM
, "XXX1", FALSE
, ARB_TEXTURE_RG
},
3596 use_legacy_fixups
= d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
;
3597 for (i
= 0; i
< ARRAY_SIZE(fixups
); ++i
)
3599 if (fixups
[i
].legacy
&& !use_legacy_fixups
)
3602 if (!gl_info
->supported
[fixups
[i
].extension
])
3605 format
= get_format_gl_internal(adapter
, fixups
[i
].id
);
3606 format
->f
.color_fixup
= create_color_fixup_desc_from_string(fixups
[i
].fixup
);
3609 if (!gl_info
->supported
[APPLE_YCBCR_422
] && !gl_info
->supported
[APPLE_RGB_422
]
3610 && (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3611 || (gl_info
->supported
[ARB_FRAGMENT_SHADER
] && gl_info
->supported
[ARB_VERTEX_SHADER
])))
3613 format
= get_format_gl_internal(adapter
, WINED3DFMT_YUY2
);
3614 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUY2
);
3616 format
= get_format_gl_internal(adapter
, WINED3DFMT_UYVY
);
3617 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_UYVY
);
3619 else if (!gl_info
->supported
[APPLE_YCBCR_422
] && gl_info
->supported
[APPLE_RGB_422
])
3621 format
= get_format_gl_internal(adapter
, WINED3DFMT_YUY2
);
3622 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUV
);
3624 format
= get_format_gl_internal(adapter
, WINED3DFMT_UYVY
);
3625 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUV
);
3627 else if (!gl_info
->supported
[APPLE_YCBCR_422
] && (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3628 && (!gl_info
->supported
[ARB_FRAGMENT_SHADER
] || !gl_info
->supported
[ARB_VERTEX_SHADER
])))
3630 format
= get_format_gl_internal(adapter
, WINED3DFMT_YUY2
);
3631 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_BLIT
);
3632 format
->internal
= 0;
3634 format
= get_format_gl_internal(adapter
, WINED3DFMT_UYVY
);
3635 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_BLIT
);
3636 format
->internal
= 0;
3639 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3640 || (gl_info
->supported
[ARB_FRAGMENT_SHADER
] && gl_info
->supported
[ARB_VERTEX_SHADER
]))
3642 format
= get_format_gl_internal(adapter
, WINED3DFMT_YV12
);
3643 format_set_flag(&format
->f
, WINED3DFMT_FLAG_HEIGHT_SCALE
);
3644 format
->f
.height_scale
.numerator
= 3;
3645 format
->f
.height_scale
.denominator
= 2;
3646 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YV12
);
3648 format
= get_format_gl_internal(adapter
, WINED3DFMT_NV12
);
3649 format_set_flag(&format
->f
, WINED3DFMT_FLAG_HEIGHT_SCALE
);
3650 format
->f
.height_scale
.numerator
= 3;
3651 format
->f
.height_scale
.denominator
= 2;
3652 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_NV12
);
3656 format
= get_format_gl_internal(adapter
, WINED3DFMT_YV12
);
3657 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_BLIT
);
3658 format
->internal
= 0;
3660 format
= get_format_gl_internal(adapter
, WINED3DFMT_NV12
);
3661 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_BLIT
);
3662 format
->internal
= 0;
3665 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3667 format
= get_format_gl_internal(adapter
, WINED3DFMT_P8_UINT
);
3668 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_P8
);
3671 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3673 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16_FLOAT
);
3674 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3676 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16G16_FLOAT
);
3677 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3679 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16G16B16A16_FLOAT
);
3680 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3683 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3685 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16G16B16A16_UNORM
);
3686 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3689 /* ATI instancing hack: Although ATI cards do not support Shader Model
3690 * 3.0, they support instancing. To query if the card supports instancing
3691 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3692 * is used. Should an application check for this, provide a proper return
3693 * value. We can do instancing with all shader versions, but we need
3696 * Additionally applications have to set the D3DRS_POINTSIZE render state
3697 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3698 * doesn't need that and just ignores it.
3700 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3701 /* FIXME: This should just check the shader backend caps. */
3702 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3704 format
= get_format_gl_internal(adapter
, WINED3DFMT_INST
);
3705 format_set_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3708 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3709 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3710 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3711 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3712 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3714 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3716 format
= get_format_gl_internal(adapter
, WINED3DFMT_NVDB
);
3717 format_set_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3720 if (gl_info
->supported
[ARB_MULTISAMPLE
])
3722 format
= get_format_gl_internal(adapter
, WINED3DFMT_ATOC
);
3723 format_set_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3726 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3727 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3728 * RENDERTARGET usage. */
3729 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3731 format
= get_format_gl_internal(adapter
, WINED3DFMT_RESZ
);
3732 format_set_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
);
3735 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
3737 format
= get_format_gl_by_idx(adapter
, i
);
3739 if (!(format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
))
3742 if (is_identity_fixup(format
->f
.color_fixup
))
3745 TRACE("Checking support for fixup:\n");
3746 dump_color_fixup_desc(format
->f
.color_fixup
);
3747 if (!adapter
->shader_backend
->shader_color_fixup_supported(format
->f
.color_fixup
)
3748 || !adapter
->fragment_pipe
->color_fixup_supported(format
->f
.color_fixup
))
3750 TRACE("[FAILED]\n");
3751 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3759 /* These formats are not supported for 3D textures. See also
3760 * WINED3DFMT_FLAG_DECOMPRESS. */
3761 format
= get_format_gl_internal(adapter
, WINED3DFMT_ATI1N
);
3762 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3763 format
= get_format_gl_internal(adapter
, WINED3DFMT_ATI2N
);
3764 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3765 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC4_SNORM
);
3766 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3767 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC5_UNORM
);
3768 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3769 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC5_SNORM
);
3770 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3773 static BOOL
init_format_vertex_info(const struct wined3d_adapter
*adapter
,
3774 struct wined3d_gl_info
*gl_info
)
3776 struct wined3d_format_gl
*format
;
3779 for (i
= 0; i
< ARRAY_SIZE(format_vertex_info
); ++i
)
3781 if (!(format
= get_format_gl_internal(adapter
, format_vertex_info
[i
].id
)))
3784 if (!gl_info
->supported
[format_vertex_info
[i
].extension
])
3787 format
->f
.emit_idx
= format_vertex_info
[i
].emit_idx
;
3788 format
->vtx_type
= format_vertex_info
[i
].gl_vtx_type
;
3789 format
->vtx_format
= format
->f
.component_count
;
3790 format
->f
.flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE
;
3793 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
3795 format
= get_format_gl_internal(adapter
, WINED3DFMT_B8G8R8A8_UNORM
);
3796 format
->vtx_format
= GL_BGRA
;
3802 static BOOL
init_typeless_formats(const struct wined3d_adapter
*adapter
)
3804 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3807 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
3809 struct wined3d_format
*format
, *typeless_format
;
3811 if (!(format
= get_format_internal(adapter
, typed_formats
[i
].id
)))
3813 if (!(typeless_format
= get_format_internal(adapter
, typed_formats
[i
].typeless_id
)))
3816 memcpy(flags
, typeless_format
->flags
, sizeof(flags
));
3817 copy_format(adapter
, typeless_format
, format
);
3818 for (j
= 0; j
< ARRAY_SIZE(typeless_format
->flags
); ++j
)
3819 typeless_format
->flags
[j
] |= flags
[j
];
3822 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3824 struct wined3d_format
*typeless_format
, *typeless_ds_format
, *ds_format
;
3825 struct wined3d_format
*depth_view_format
, *stencil_view_format
;
3826 enum wined3d_format_id format_id
;
3828 if (!(typeless_format
= get_format_internal(adapter
, typeless_depth_stencil_formats
[i
].typeless_id
)))
3830 if (!(ds_format
= get_format_internal(adapter
, typeless_depth_stencil_formats
[i
].depth_stencil_id
)))
3833 typeless_ds_format
= get_format_by_idx(adapter
, WINED3D_FORMAT_COUNT
+ i
);
3834 typeless_ds_format
->id
= typeless_depth_stencil_formats
[i
].typeless_id
;
3835 copy_format(adapter
, typeless_ds_format
, ds_format
);
3836 for (j
= 0; j
< ARRAY_SIZE(typeless_ds_format
->flags
); ++j
)
3838 typeless_ds_format
->flags
[j
] = typeless_format
->flags
[j
];
3839 typeless_format
->flags
[j
] &= ~WINED3DFMT_FLAG_DEPTH_STENCIL
;
3842 if ((format_id
= typeless_depth_stencil_formats
[i
].depth_view_id
)
3843 && typeless_depth_stencil_formats
[i
].separate_depth_view_format
)
3845 if (!(depth_view_format
= get_format_internal(adapter
, format_id
)))
3847 copy_format(adapter
, depth_view_format
, ds_format
);
3848 depth_view_format
->red_size
= depth_view_format
->depth_size
;
3849 depth_view_format
->depth_size
= 0;
3850 depth_view_format
->stencil_size
= 0;
3852 if ((format_id
= typeless_depth_stencil_formats
[i
].stencil_view_id
))
3854 if (!(stencil_view_format
= get_format_internal(adapter
, format_id
)))
3856 copy_format(adapter
, stencil_view_format
, ds_format
);
3857 stencil_view_format
->green_size
= stencil_view_format
->stencil_size
;
3858 stencil_view_format
->depth_size
= 0;
3859 stencil_view_format
->stencil_size
= 0;
3866 static void init_format_gen_mipmap_info(const struct wined3d_adapter
*adapter
,
3867 struct wined3d_gl_info
*gl_info
)
3871 if (!gl_info
->fbo_ops
.glGenerateMipmap
)
3874 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
3876 struct wined3d_format
*format
= get_format_by_idx(adapter
, i
);
3878 for (j
= 0; j
< ARRAY_SIZE(format
->flags
); ++j
)
3879 if (!(~format
->flags
[j
] & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FILTERING
)))
3880 format
->flags
[j
] |= WINED3DFMT_FLAG_GEN_MIPMAP
;
3884 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
)
3886 static const struct wined3d_color red
= {1.0f
, 0.0f
, 0.0f
, 1.0f
};
3887 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3888 static const float offset
= -63.0f
/ 128.0f
;
3889 GLuint texture
, fbo
;
3893 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
3894 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3895 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3896 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, ARRAY_SIZE(readback
), 1, 0,
3897 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
3898 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3899 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3900 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
3901 GL_TEXTURE_2D
, texture
, 0);
3902 checkGLcall("create resources");
3904 gl_info
->gl_ops
.gl
.p_glClearColor(1.0f
, 1.0f
, 1.0f
, 1.0f
);
3905 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3906 GL_EXTCALL(glViewportIndexedf(0, offset
, offset
, 4.0f
, 1.0f
));
3907 draw_test_quad(ctx
, NULL
, &red
);
3908 checkGLcall("draw");
3910 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3911 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0,
3912 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3913 checkGLcall("readback");
3915 TRACE("Readback colors are 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n",
3916 readback
[0], readback
[1], readback
[2], readback
[3]);
3918 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
3919 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3920 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3921 checkGLcall("delete resources");
3923 for (i
= 0; i
< ARRAY_SIZE(readback
); ++i
)
3925 if (readback
[i
] != 0xffff0000)
3931 static float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
)
3933 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3934 static const struct wined3d_color blue
= {0.0f
, 0.0f
, 1.0f
, 1.0f
};
3935 GLuint fbo
, color
, depth
;
3936 unsigned int low
= 0, high
= 32, cur
;
3937 DWORD readback
[256];
3938 static const struct wined3d_vec3 geometry
[] =
3940 {-1.0f
, -1.0f
, -1.0f
},
3941 { 1.0f
, -1.0f
, 0.0f
},
3942 {-1.0f
, 1.0f
, -1.0f
},
3943 { 1.0f
, 1.0f
, 0.0f
},
3946 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
3947 * Nvidia. Use this as a fallback if the detection fails. */
3948 unsigned int fallback
= 23;
3950 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3952 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback
);
3953 return (float)(1u << fallback
);
3956 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &color
);
3957 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3958 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3959 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 256, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
3961 gl_info
->fbo_ops
.glGenRenderbuffers(1, &depth
);
3962 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, depth
);
3963 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
, 256, 1);
3965 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3966 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3967 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, color
, 0);
3968 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, depth
);
3969 checkGLcall("Setup framebuffer");
3971 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.5f
, 0.0f
);
3972 gl_info
->gl_ops
.gl
.p_glClearDepth(0.5f
);
3973 gl_info
->gl_ops
.gl
.p_glEnable(GL_DEPTH_TEST
);
3974 gl_info
->gl_ops
.gl
.p_glEnable(GL_POLYGON_OFFSET_FILL
);
3975 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 256, 1);
3976 checkGLcall("Misc parameters");
3980 if (high
- low
<= 1)
3982 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback
);
3986 cur
= (low
+ high
) / 2;
3988 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
3989 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
3990 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
3991 gl_info
->gl_ops
.gl
.p_glPolygonOffset(0.0f
, (float)(1u << cur
) * 0.25f
);
3992 draw_test_quad(ctx
, geometry
, &blue
);
3993 checkGLcall("Test draw");
3995 /* Rebinding texture to workaround a fglrx bug. */
3996 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3997 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3998 checkGLcall("readback");
4000 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
4001 low
, high
, cur
, readback
[0], readback
[125], readback
[131], readback
[255]);
4003 if ((readback
[125] & 0xff) < 0xa0)
4005 else if ((readback
[131] & 0xff) > 0xa0)
4009 TRACE("Found scale factor 2^%u for format %x.\n", cur
, format
);
4014 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &color
);
4015 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &depth
);
4016 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
4017 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
4018 checkGLcall("Delete framebuffer");
4020 gl_info
->gl_ops
.gl
.p_glDisable(GL_DEPTH_TEST
);
4021 gl_info
->gl_ops
.gl
.p_glDisable(GL_POLYGON_OFFSET_FILL
);
4022 return (float)(1u << cur
);
4025 static void init_format_depth_bias_scale(struct wined3d_adapter
*adapter
,
4026 struct wined3d_caps_gl_ctx
*ctx
)
4028 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
4031 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
4033 struct wined3d_format_gl
*format
= get_format_gl_by_idx(adapter
, i
);
4035 if (format
->f
.depth_size
&& (format
->f
.flags
[WINED3D_GL_RES_TYPE_RB
] & WINED3DFMT_FLAG_DEPTH_STENCIL
))
4037 TRACE("Testing depth bias scale for format %s.\n", debug_d3dformat(format
->f
.id
));
4038 format
->f
.depth_bias_scale
= wined3d_adapter_find_polyoffset_scale(ctx
, format
->internal
);
4040 if (!(d3d_info
->wined3d_creation_flags
& WINED3D_NORMALIZED_DEPTH_BIAS
))
4042 /* The single-precision binary floating-point format has
4043 * a significand precision of 24 bits.
4045 if (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
4046 format
->f
.depth_bias_scale
/= 1u << 24;
4048 format
->f
.depth_bias_scale
/= 1u << format
->f
.depth_size
;
4054 static BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
, size_t format_size
)
4056 unsigned int count
= WINED3D_FORMAT_COUNT
+ ARRAY_SIZE(typeless_depth_stencil_formats
);
4058 if (!(adapter
->formats
= heap_calloc(count
, format_size
)))
4060 ERR("Failed to allocate memory.\n");
4063 adapter
->format_size
= format_size
;
4065 if (!init_format_base_info(adapter
))
4067 if (!init_format_block_info(adapter
))
4069 if (!init_format_decompress_info(adapter
))
4071 if (!init_srgb_formats(adapter
))
4077 heap_free(adapter
->formats
);
4078 adapter
->formats
= NULL
;
4082 BOOL
wined3d_adapter_no3d_init_format_info(struct wined3d_adapter
*adapter
)
4084 struct wined3d_format
*format
;
4087 static const enum wined3d_format_id blit_formats
[] =
4089 WINED3DFMT_B8G8R8A8_UNORM
,
4090 WINED3DFMT_B8G8R8X8_UNORM
,
4091 WINED3DFMT_B5G6R5_UNORM
,
4092 WINED3DFMT_B5G5R5X1_UNORM
,
4093 WINED3DFMT_B5G5R5A1_UNORM
,
4094 WINED3DFMT_B4G4R4A4_UNORM
,
4095 WINED3DFMT_B2G3R3_UNORM
,
4096 WINED3DFMT_A8_UNORM
,
4097 WINED3DFMT_B2G3R3A8_UNORM
,
4098 WINED3DFMT_B4G4R4X4_UNORM
,
4099 WINED3DFMT_R10G10B10A2_UNORM
,
4100 WINED3DFMT_R8G8B8A8_UNORM
,
4101 WINED3DFMT_R8G8B8X8_UNORM
,
4102 WINED3DFMT_R16G16_UNORM
,
4103 WINED3DFMT_B10G10R10A2_UNORM
,
4104 WINED3DFMT_R16G16B16A16_UNORM
,
4108 if (!wined3d_adapter_init_format_info(adapter
, sizeof(struct wined3d_format
)))
4111 for (i
= 0; i
< ARRAY_SIZE(blit_formats
); ++i
)
4113 if (!(format
= get_format_internal(adapter
, blit_formats
[i
])))
4116 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= WINED3DFMT_FLAG_BLIT
;
4117 format
->flags
[WINED3D_GL_RES_TYPE_RB
] |= WINED3DFMT_FLAG_BLIT
;
4123 /* Context activation is done by the caller. */
4124 BOOL
wined3d_adapter_gl_init_format_info(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
4126 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4128 if (!wined3d_adapter_init_format_info(adapter
, sizeof(struct wined3d_format_gl
)))
4131 if (!init_format_texture_info(adapter
, gl_info
)) goto fail
;
4132 if (!init_format_vertex_info(adapter
, gl_info
)) goto fail
;
4134 apply_format_fixups(adapter
, gl_info
);
4135 init_format_fbo_compat_info(adapter
, ctx
);
4136 init_format_filter_info(adapter
, gl_info
);
4137 init_format_gen_mipmap_info(adapter
, gl_info
);
4138 init_format_depth_bias_scale(adapter
, ctx
);
4140 if (!init_typeless_formats(adapter
)) goto fail
;
4145 heap_free(adapter
->formats
);
4146 adapter
->formats
= NULL
;
4150 static void init_vulkan_format_info(struct wined3d_format_vk
*format
,
4151 const struct wined3d_vk_info
*vk_info
, VkPhysicalDevice vk_physical_device
)
4155 enum wined3d_format_id id
;
4161 {WINED3DFMT_R32G32B32A32_FLOAT
, VK_FORMAT_R32G32B32A32_SFLOAT
, },
4162 {WINED3DFMT_R32G32B32A32_UINT
, VK_FORMAT_R32G32B32A32_UINT
, },
4163 {WINED3DFMT_R32G32B32A32_SINT
, VK_FORMAT_R32G32B32A32_SINT
, },
4164 {WINED3DFMT_R32G32B32_FLOAT
, VK_FORMAT_R32G32B32_SFLOAT
, },
4165 {WINED3DFMT_R32G32B32_UINT
, VK_FORMAT_R32G32B32_UINT
, },
4166 {WINED3DFMT_R32G32B32_SINT
, VK_FORMAT_R32G32B32_SINT
, },
4167 {WINED3DFMT_R16G16B16A16_FLOAT
, VK_FORMAT_R16G16B16A16_SFLOAT
, },
4168 {WINED3DFMT_R16G16B16A16_UNORM
, VK_FORMAT_R16G16B16A16_UNORM
, },
4169 {WINED3DFMT_R16G16B16A16_UINT
, VK_FORMAT_R16G16B16A16_UINT
, },
4170 {WINED3DFMT_R16G16B16A16_SNORM
, VK_FORMAT_R16G16B16A16_SNORM
, },
4171 {WINED3DFMT_R16G16B16A16_SINT
, VK_FORMAT_R16G16B16A16_SINT
, },
4172 {WINED3DFMT_R32G32_FLOAT
, VK_FORMAT_R32G32_SFLOAT
, },
4173 {WINED3DFMT_R32G32_UINT
, VK_FORMAT_R32G32_UINT
, },
4174 {WINED3DFMT_R32G32_SINT
, VK_FORMAT_R32G32_SINT
, },
4175 {WINED3DFMT_R10G10B10A2_UNORM
, VK_FORMAT_A2B10G10R10_UNORM_PACK32
,},
4176 {WINED3DFMT_R11G11B10_FLOAT
, VK_FORMAT_B10G11R11_UFLOAT_PACK32
, },
4177 {WINED3DFMT_R8G8_UNORM
, VK_FORMAT_R8G8_UNORM
, },
4178 {WINED3DFMT_R8G8_UINT
, VK_FORMAT_R8G8_UINT
, },
4179 {WINED3DFMT_R8G8_SNORM
, VK_FORMAT_R8G8_SNORM
, },
4180 {WINED3DFMT_R8G8_SINT
, VK_FORMAT_R8G8_SINT
, },
4181 {WINED3DFMT_R8G8B8A8_UNORM
, VK_FORMAT_R8G8B8A8_UNORM
, },
4182 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, VK_FORMAT_R8G8B8A8_SRGB
, },
4183 {WINED3DFMT_R8G8B8A8_UINT
, VK_FORMAT_R8G8B8A8_UINT
, },
4184 {WINED3DFMT_R8G8B8A8_SNORM
, VK_FORMAT_R8G8B8A8_SNORM
, },
4185 {WINED3DFMT_R8G8B8A8_SINT
, VK_FORMAT_R8G8B8A8_SINT
, },
4186 {WINED3DFMT_R16G16_FLOAT
, VK_FORMAT_R16G16_SFLOAT
, },
4187 {WINED3DFMT_R16G16_UNORM
, VK_FORMAT_R16G16_UNORM
, },
4188 {WINED3DFMT_R16G16_UINT
, VK_FORMAT_R16G16_UINT
, },
4189 {WINED3DFMT_R16G16_SNORM
, VK_FORMAT_R16G16_SNORM
, },
4190 {WINED3DFMT_R16G16_SINT
, VK_FORMAT_R16G16_SINT
, },
4191 {WINED3DFMT_D32_FLOAT
, VK_FORMAT_D32_SFLOAT
, },
4192 {WINED3DFMT_R32_FLOAT
, VK_FORMAT_R32_SFLOAT
, },
4193 {WINED3DFMT_R32_UINT
, VK_FORMAT_R32_UINT
, },
4194 {WINED3DFMT_R32_SINT
, VK_FORMAT_R32_SINT
, },
4195 {WINED3DFMT_R16_FLOAT
, VK_FORMAT_R16_SFLOAT
, },
4196 {WINED3DFMT_D16_UNORM
, VK_FORMAT_D16_UNORM
, },
4197 {WINED3DFMT_R16_UNORM
, VK_FORMAT_R16_UNORM
, },
4198 {WINED3DFMT_R16_UINT
, VK_FORMAT_R16_UINT
, },
4199 {WINED3DFMT_R16_SNORM
, VK_FORMAT_R16_SNORM
, },
4200 {WINED3DFMT_R16_SINT
, VK_FORMAT_R16_SINT
, },
4201 {WINED3DFMT_R8_UNORM
, VK_FORMAT_R8_UNORM
, },
4202 {WINED3DFMT_R8_UINT
, VK_FORMAT_R8_UINT
, },
4203 {WINED3DFMT_R8_SNORM
, VK_FORMAT_R8_SNORM
, },
4204 {WINED3DFMT_R8_SINT
, VK_FORMAT_R8_SINT
, },
4205 {WINED3DFMT_A8_UNORM
, VK_FORMAT_R8_UNORM
, "000X"},
4206 {WINED3DFMT_B8G8R8A8_UNORM
, VK_FORMAT_B8G8R8A8_UNORM
, },
4207 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, VK_FORMAT_B8G8R8A8_SRGB
, },
4208 {WINED3DFMT_B8G8R8X8_UNORM
, VK_FORMAT_B8G8R8A8_UNORM
, "XYZ1"},
4209 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, VK_FORMAT_B8G8R8A8_SRGB
, "XYZ1"},
4210 {WINED3DFMT_BC1_UNORM
, VK_FORMAT_BC1_RGBA_UNORM_BLOCK
, },
4211 {WINED3DFMT_BC1_UNORM_SRGB
, VK_FORMAT_BC1_RGBA_SRGB_BLOCK
, },
4212 {WINED3DFMT_BC2_UNORM
, VK_FORMAT_BC2_UNORM_BLOCK
, },
4213 {WINED3DFMT_BC2_UNORM_SRGB
, VK_FORMAT_BC2_SRGB_BLOCK
, },
4214 {WINED3DFMT_BC3_UNORM
, VK_FORMAT_BC3_UNORM_BLOCK
, },
4215 {WINED3DFMT_BC3_UNORM_SRGB
, VK_FORMAT_BC3_SRGB_BLOCK
, },
4216 {WINED3DFMT_BC4_UNORM
, VK_FORMAT_BC4_UNORM_BLOCK
, },
4217 {WINED3DFMT_BC4_SNORM
, VK_FORMAT_BC4_SNORM_BLOCK
, },
4218 {WINED3DFMT_BC5_UNORM
, VK_FORMAT_BC5_UNORM_BLOCK
, },
4219 {WINED3DFMT_BC5_SNORM
, VK_FORMAT_BC5_SNORM_BLOCK
, },
4220 {WINED3DFMT_BC6H_UF16
, VK_FORMAT_BC6H_UFLOAT_BLOCK
, },
4221 {WINED3DFMT_BC6H_SF16
, VK_FORMAT_BC6H_SFLOAT_BLOCK
, },
4222 {WINED3DFMT_BC7_UNORM
, VK_FORMAT_BC7_UNORM_BLOCK
, },
4223 {WINED3DFMT_BC7_UNORM_SRGB
, VK_FORMAT_BC7_SRGB_BLOCK
, },
4224 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
, },
4225 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, VK_FORMAT_D32_SFLOAT_S8_UINT
, },
4226 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, VK_FORMAT_D32_SFLOAT_S8_UINT
, },
4227 {WINED3DFMT_X32_TYPELESS_G8X24_UINT
, VK_FORMAT_D32_SFLOAT_S8_UINT
, },
4228 {WINED3DFMT_D24_UNORM_S8_UINT
, VK_FORMAT_D24_UNORM_S8_UINT
, },
4230 VkFormat vk_format
= VK_FORMAT_UNDEFINED
;
4231 VkImageFormatProperties image_properties
;
4232 VkFormatFeatureFlags texture_flags
;
4233 VkFormatProperties properties
;
4234 VkImageUsageFlags vk_usage
;
4241 for (i
= 0; i
< ARRAY_SIZE(vulkan_formats
); ++i
)
4243 if (vulkan_formats
[i
].id
== format
->f
.id
)
4245 vk_format
= vulkan_formats
[i
].vk_format
;
4246 fixup
= vulkan_formats
[i
].fixup
;
4252 WARN("Unsupported format %s.\n", debug_d3dformat(format
->f
.id
));
4256 format
->vk_format
= vk_format
;
4258 format
->f
.color_fixup
= create_color_fixup_desc_from_string(fixup
);
4260 format
->f
.color_fixup
= COLOR_FIXUP_IDENTITY
;
4262 VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device
, vk_format
, &properties
));
4263 if (vk_format
== VK_FORMAT_D24_UNORM_S8_UINT
)
4265 if (~properties
.optimalTilingFeatures
& VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
)
4267 /* AMD doesn't support VK_FORMAT_D24_UNORM_S8_UINT. */
4268 WARN("Mapping VK_FORMAT_D24_UNORM_S8_UINT to VK_FORMAT_D32_SFLOAT_S8_UINT.\n");
4270 format
->vk_format
= vk_format
= VK_FORMAT_D32_SFLOAT_S8_UINT
;
4271 VK_CALL(vkGetPhysicalDeviceFormatProperties(vk_physical_device
, vk_format
, &properties
));
4275 if (properties
.bufferFeatures
& VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT
)
4276 format
->f
.flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE
;
4277 if (properties
.bufferFeatures
& VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT
)
4278 format
->f
.flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= WINED3DFMT_FLAG_TEXTURE
;
4281 texture_flags
= properties
.linearTilingFeatures
| properties
.optimalTilingFeatures
;
4282 if (texture_flags
& VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
)
4284 flags
|= WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_VTF
;
4286 if (texture_flags
& VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
)
4288 flags
|= WINED3DFMT_FLAG_RENDERTARGET
;
4290 if (texture_flags
& VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT
)
4292 flags
|= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
4294 if (texture_flags
& VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
)
4296 flags
|= WINED3DFMT_FLAG_DEPTH_STENCIL
;
4298 if (texture_flags
& VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT
)
4300 flags
|= WINED3DFMT_FLAG_FILTERING
;
4302 if (texture_flags
& VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT
)
4304 flags
|= WINED3DFMT_FLAG_UNORDERED_ACCESS
;
4307 if (!(~flags
& (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FILTERING
)))
4308 flags
|= WINED3DFMT_FLAG_GEN_MIPMAP
;
4310 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_1D
] |= flags
;
4311 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= flags
;
4312 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= flags
;
4313 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= flags
;
4316 if (texture_flags
& VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
)
4317 vk_usage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
4318 else if (texture_flags
& VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
)
4319 vk_usage
= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
;
4322 if ((vr
= VK_CALL(vkGetPhysicalDeviceImageFormatProperties(vk_physical_device
, vk_format
,
4323 VK_IMAGE_TYPE_2D
, VK_IMAGE_TILING_OPTIMAL
, vk_usage
, 0, &image_properties
))) < 0)
4325 ERR("Failed to get image format properties, vr %s.\n", wined3d_debug_vkresult(vr
));
4329 mask
= image_properties
.sampleCounts
& 0x3f;
4332 i
= (1u << wined3d_bit_scan(&mask
)) - 1;
4333 format
->f
.multisample_types
|= 1u << i
;
4338 BOOL
wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk
*adapter_vk
,
4339 const struct wined3d_vk_info
*vk_info
)
4341 VkPhysicalDevice vk_physical_device
= adapter_vk
->physical_device
;
4342 struct wined3d_adapter
*adapter
= &adapter_vk
->a
;
4343 struct wined3d_format_vk
*format
;
4346 if (!wined3d_adapter_init_format_info(adapter
, sizeof(*format
)))
4349 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
4351 format
= wined3d_format_vk_mutable(get_format_by_idx(adapter
, i
));
4354 init_vulkan_format_info(format
, vk_info
, vk_physical_device
);
4357 if (!init_typeless_formats(adapter
)) goto fail
;
4362 heap_free(adapter
->formats
);
4363 adapter
->formats
= NULL
;
4367 const struct wined3d_format
*wined3d_get_format(const struct wined3d_adapter
*adapter
,
4368 enum wined3d_format_id format_id
, unsigned int bind_flags
)
4370 const struct wined3d_format
*format
;
4371 int idx
= get_format_idx(format_id
);
4376 FIXME("Can't find format %s (%#x) in the format lookup table.\n",
4377 debug_d3dformat(format_id
), format_id
);
4378 return get_format_internal(adapter
, WINED3DFMT_UNKNOWN
);
4381 format
= get_format_by_idx(adapter
, idx
);
4383 if (bind_flags
& WINED3D_BIND_DEPTH_STENCIL
&& wined3d_format_is_typeless(format
))
4385 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
4387 if (typeless_depth_stencil_formats
[i
].typeless_id
== format_id
)
4388 return get_format_by_idx(adapter
, WINED3D_FORMAT_COUNT
+ i
);
4391 FIXME("Cannot find depth/stencil typeless format %s (%#x).\n",
4392 debug_d3dformat(format_id
), format_id
);
4393 return get_format_internal(adapter
, WINED3DFMT_UNKNOWN
);
4399 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
4400 enum wined3d_format_id view_format_id
)
4404 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
4406 if (typeless_depth_stencil_formats
[i
].typeless_id
== resource_format_id
)
4407 return typeless_depth_stencil_formats
[i
].depth_view_id
== view_format_id
;
4412 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
4413 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
4415 /* For block based formats, pitch means the amount of bytes to the next
4416 * row of blocks rather than the next row of pixels. */
4417 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BLOCKS
)
4419 unsigned int row_block_count
= (width
+ format
->block_width
- 1) / format
->block_width
;
4420 unsigned int slice_block_count
= (height
+ format
->block_height
- 1) / format
->block_height
;
4421 *row_pitch
= row_block_count
* format
->block_byte_count
;
4422 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
4423 *slice_pitch
= *row_pitch
* slice_block_count
;
4427 *row_pitch
= format
->byte_count
* width
; /* Bytes / row */
4428 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
4429 *slice_pitch
= *row_pitch
* height
;
4432 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
4434 /* The D3D format requirements make sure that the resulting format is an integer again */
4435 *slice_pitch
*= format
->height_scale
.numerator
;
4436 *slice_pitch
/= format
->height_scale
.denominator
;
4439 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch
, *slice_pitch
);
4442 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
, UINT alignment
,
4443 UINT width
, UINT height
, UINT depth
)
4445 unsigned int row_pitch
, slice_pitch
;
4447 if (format
->id
== WINED3DFMT_UNKNOWN
)
4450 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BROKEN_PITCH
)
4451 return width
* height
* depth
* format
->byte_count
;
4453 wined3d_format_calculate_pitch(format
, alignment
, width
, height
, &row_pitch
, &slice_pitch
);
4455 return slice_pitch
* depth
;
4458 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
, enum wined3d_format_id format2
)
4462 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
4464 if (format1
== format_srgb_info
[i
].srgb_format_id
)
4465 return format2
== format_srgb_info
[i
].base_format_id
;
4466 if (format1
== format_srgb_info
[i
].base_format_id
)
4467 return format2
== format_srgb_info
[i
].srgb_format_id
;
4472 /*****************************************************************************
4473 * Trace formatting of useful values
4475 const char *debug_box(const struct wined3d_box
*box
)
4479 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
4480 box
->left
, box
->top
, box
->front
,
4481 box
->right
, box
->bottom
, box
->back
);
4484 const char *debug_color(const struct wined3d_color
*color
)
4488 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4489 color
->r
, color
->g
, color
->b
, color
->a
);
4492 const char *debug_ivec4(const struct wined3d_ivec4
*v
)
4496 return wine_dbg_sprintf("{%d, %d, %d, %d}",
4497 v
->x
, v
->y
, v
->z
, v
->w
);
4500 const char *debug_uvec4(const struct wined3d_uvec4
*v
)
4504 return wine_dbg_sprintf("{%u, %u, %u, %u}",
4505 v
->x
, v
->y
, v
->z
, v
->w
);
4508 const char *debug_vec4(const struct wined3d_vec4
*v
)
4512 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4513 v
->x
, v
->y
, v
->z
, v
->w
);
4516 const char *debug_const_bo_address(const struct wined3d_const_bo_address
*address
)
4520 return wine_dbg_sprintf("{%#lx:%p}", address
->buffer_object
, address
->addr
);
4523 const char *debug_bo_address(const struct wined3d_bo_address
*address
)
4525 return debug_const_bo_address((const struct wined3d_const_bo_address
*)address
);
4528 const char *debug_d3dformat(enum wined3d_format_id format_id
)
4532 #define FMT_TO_STR(format_id) case format_id: return #format_id
4533 FMT_TO_STR(WINED3DFMT_UNKNOWN
);
4534 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM
);
4535 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM
);
4536 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM
);
4537 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM
);
4538 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM
);
4539 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM
);
4540 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM
);
4541 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM
);
4542 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM
);
4543 FMT_TO_STR(WINED3DFMT_P8_UINT
);
4544 FMT_TO_STR(WINED3DFMT_L8_UNORM
);
4545 FMT_TO_STR(WINED3DFMT_L8A8_UNORM
);
4546 FMT_TO_STR(WINED3DFMT_L4A4_UNORM
);
4547 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
4548 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
4549 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM
);
4550 FMT_TO_STR(WINED3DFMT_R10G10B10X2_TYPELESS
);
4551 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT
);
4552 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM
);
4553 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM
);
4554 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE
);
4555 FMT_TO_STR(WINED3DFMT_D32_UNORM
);
4556 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM
);
4557 FMT_TO_STR(WINED3DFMT_X8D24_UNORM
);
4558 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM
);
4559 FMT_TO_STR(WINED3DFMT_L16_UNORM
);
4560 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT
);
4561 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx
);
4562 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS
);
4563 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT
);
4564 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT
);
4565 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT
);
4566 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS
);
4567 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT
);
4568 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT
);
4569 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT
);
4570 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS
);
4571 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT
);
4572 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM
);
4573 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT
);
4574 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM
);
4575 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT
);
4576 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS
);
4577 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT
);
4578 FMT_TO_STR(WINED3DFMT_R32G32_UINT
);
4579 FMT_TO_STR(WINED3DFMT_R32G32_SINT
);
4580 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS
);
4581 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT
);
4582 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
);
4583 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT
);
4584 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS
);
4585 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM
);
4586 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT
);
4587 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM
);
4588 FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM
);
4589 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT
);
4590 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS
);
4591 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM
);
4592 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB
);
4593 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT
);
4594 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM
);
4595 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT
);
4596 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS
);
4597 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT
);
4598 FMT_TO_STR(WINED3DFMT_R16G16_UNORM
);
4599 FMT_TO_STR(WINED3DFMT_R16G16_UINT
);
4600 FMT_TO_STR(WINED3DFMT_R16G16_SNORM
);
4601 FMT_TO_STR(WINED3DFMT_R16G16_SINT
);
4602 FMT_TO_STR(WINED3DFMT_R32_TYPELESS
);
4603 FMT_TO_STR(WINED3DFMT_D32_FLOAT
);
4604 FMT_TO_STR(WINED3DFMT_R32_FLOAT
);
4605 FMT_TO_STR(WINED3DFMT_R32_UINT
);
4606 FMT_TO_STR(WINED3DFMT_R32_SINT
);
4607 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS
);
4608 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT
);
4609 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS
);
4610 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT
);
4611 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS
);
4612 FMT_TO_STR(WINED3DFMT_R8G8_UNORM
);
4613 FMT_TO_STR(WINED3DFMT_R8G8_UINT
);
4614 FMT_TO_STR(WINED3DFMT_R8G8_SNORM
);
4615 FMT_TO_STR(WINED3DFMT_R8G8_SINT
);
4616 FMT_TO_STR(WINED3DFMT_R16_TYPELESS
);
4617 FMT_TO_STR(WINED3DFMT_R16_FLOAT
);
4618 FMT_TO_STR(WINED3DFMT_D16_UNORM
);
4619 FMT_TO_STR(WINED3DFMT_R16_UNORM
);
4620 FMT_TO_STR(WINED3DFMT_R16_UINT
);
4621 FMT_TO_STR(WINED3DFMT_R16_SNORM
);
4622 FMT_TO_STR(WINED3DFMT_R16_SINT
);
4623 FMT_TO_STR(WINED3DFMT_R8_TYPELESS
);
4624 FMT_TO_STR(WINED3DFMT_R8_UNORM
);
4625 FMT_TO_STR(WINED3DFMT_R8_UINT
);
4626 FMT_TO_STR(WINED3DFMT_R8_SNORM
);
4627 FMT_TO_STR(WINED3DFMT_R8_SINT
);
4628 FMT_TO_STR(WINED3DFMT_A8_UNORM
);
4629 FMT_TO_STR(WINED3DFMT_R1_UNORM
);
4630 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP
);
4631 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM
);
4632 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM
);
4633 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS
);
4634 FMT_TO_STR(WINED3DFMT_BC1_UNORM
);
4635 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB
);
4636 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS
);
4637 FMT_TO_STR(WINED3DFMT_BC2_UNORM
);
4638 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB
);
4639 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS
);
4640 FMT_TO_STR(WINED3DFMT_BC3_UNORM
);
4641 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB
);
4642 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS
);
4643 FMT_TO_STR(WINED3DFMT_BC4_UNORM
);
4644 FMT_TO_STR(WINED3DFMT_BC4_SNORM
);
4645 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS
);
4646 FMT_TO_STR(WINED3DFMT_BC5_UNORM
);
4647 FMT_TO_STR(WINED3DFMT_BC5_SNORM
);
4648 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM
);
4649 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM
);
4650 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM
);
4651 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM
);
4652 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS
);
4653 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB
);
4654 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS
);
4655 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB
);
4656 FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS
);
4657 FMT_TO_STR(WINED3DFMT_BC6H_UF16
);
4658 FMT_TO_STR(WINED3DFMT_BC6H_SF16
);
4659 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS
);
4660 FMT_TO_STR(WINED3DFMT_BC7_UNORM
);
4661 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB
);
4662 FMT_TO_STR(WINED3DFMT_UYVY
);
4663 FMT_TO_STR(WINED3DFMT_YUY2
);
4664 FMT_TO_STR(WINED3DFMT_YV12
);
4665 FMT_TO_STR(WINED3DFMT_DXT1
);
4666 FMT_TO_STR(WINED3DFMT_DXT2
);
4667 FMT_TO_STR(WINED3DFMT_DXT3
);
4668 FMT_TO_STR(WINED3DFMT_DXT4
);
4669 FMT_TO_STR(WINED3DFMT_DXT5
);
4670 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8
);
4671 FMT_TO_STR(WINED3DFMT_G8R8_G8B8
);
4672 FMT_TO_STR(WINED3DFMT_R8G8_B8G8
);
4673 FMT_TO_STR(WINED3DFMT_ATI1N
);
4674 FMT_TO_STR(WINED3DFMT_ATI2N
);
4675 FMT_TO_STR(WINED3DFMT_INST
);
4676 FMT_TO_STR(WINED3DFMT_NVDB
);
4677 FMT_TO_STR(WINED3DFMT_NVHU
);
4678 FMT_TO_STR(WINED3DFMT_NVHS
);
4679 FMT_TO_STR(WINED3DFMT_INTZ
);
4680 FMT_TO_STR(WINED3DFMT_RESZ
);
4681 FMT_TO_STR(WINED3DFMT_NULL
);
4682 FMT_TO_STR(WINED3DFMT_R16
);
4683 FMT_TO_STR(WINED3DFMT_AL16
);
4684 FMT_TO_STR(WINED3DFMT_NV12
);
4685 FMT_TO_STR(WINED3DFMT_ATOC
);
4690 fourcc
[0] = (char)(format_id
);
4691 fourcc
[1] = (char)(format_id
>> 8);
4692 fourcc
[2] = (char)(format_id
>> 16);
4693 fourcc
[3] = (char)(format_id
>> 24);
4695 if (isprint(fourcc
[0]) && isprint(fourcc
[1]) && isprint(fourcc
[2]) && isprint(fourcc
[3]))
4696 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id
, fourcc
);
4698 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id
);
4700 return "unrecognized";
4704 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
)
4706 switch (device_type
)
4708 #define DEVTYPE_TO_STR(dev) case dev: return #dev
4709 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL
);
4710 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF
);
4711 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW
);
4712 #undef DEVTYPE_TO_STR
4714 FIXME("Unrecognized device type %#x.\n", device_type
);
4715 return "unrecognized";
4721 char str
[200]; /* wine_dbg_sprintf() limits string size to 200 */
4726 static void init_debug_buffer(struct debug_buffer
*buffer
, const char *default_string
)
4728 snprintf(buffer
->str
, sizeof(buffer
->str
), "%s", default_string
);
4729 buffer
->ptr
= buffer
->str
;
4730 buffer
->size
= sizeof(buffer
->str
);
4733 static void debug_append(struct debug_buffer
*buffer
, const char *str
, const char *separator
)
4737 if (!separator
|| buffer
->ptr
== buffer
->str
)
4739 size
= snprintf(buffer
->ptr
, buffer
->size
, "%s%s", separator
, str
);
4740 if (size
== -1 || size
>= buffer
->size
)
4743 strcpy(&buffer
->str
[sizeof(buffer
->str
) - 4], "...");
4747 buffer
->ptr
+= size
;
4748 buffer
->size
-= size
;
4751 const char *wined3d_debug_resource_access(DWORD access
)
4753 struct debug_buffer buffer
;
4755 init_debug_buffer(&buffer
, "0");
4756 #define ACCESS_TO_STR(x) if (access & x) { debug_append(&buffer, #x, " | "); access &= ~x; }
4757 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_GPU
);
4758 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_CPU
);
4759 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_R
);
4760 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_W
);
4761 #undef ACCESS_TO_STR
4763 FIXME("Unrecognised access flag(s) %#x.\n", access
);
4765 return wine_dbg_sprintf("%s", buffer
.str
);
4768 const char *wined3d_debug_bind_flags(DWORD bind_flags
)
4770 struct debug_buffer buffer
;
4772 init_debug_buffer(&buffer
, "0");
4773 #define BIND_FLAG_TO_STR(x) if (bind_flags & x) { debug_append(&buffer, #x, " | "); bind_flags &= ~x; }
4774 BIND_FLAG_TO_STR(WINED3D_BIND_VERTEX_BUFFER
);
4775 BIND_FLAG_TO_STR(WINED3D_BIND_INDEX_BUFFER
);
4776 BIND_FLAG_TO_STR(WINED3D_BIND_CONSTANT_BUFFER
);
4777 BIND_FLAG_TO_STR(WINED3D_BIND_SHADER_RESOURCE
);
4778 BIND_FLAG_TO_STR(WINED3D_BIND_STREAM_OUTPUT
);
4779 BIND_FLAG_TO_STR(WINED3D_BIND_RENDER_TARGET
);
4780 BIND_FLAG_TO_STR(WINED3D_BIND_DEPTH_STENCIL
);
4781 BIND_FLAG_TO_STR(WINED3D_BIND_UNORDERED_ACCESS
);
4782 BIND_FLAG_TO_STR(WINED3D_BIND_INDIRECT_BUFFER
);
4783 #undef BIND_FLAG_TO_STR
4785 FIXME("Unrecognised bind flag(s) %#x.\n", bind_flags
);
4787 return wine_dbg_sprintf("%s", buffer
.str
);
4790 const char *wined3d_debug_view_desc(const struct wined3d_view_desc
*d
, const struct wined3d_resource
*resource
)
4792 struct debug_buffer buffer
;
4793 unsigned int flags
= d
->flags
;
4795 init_debug_buffer(&buffer
, "0");
4796 #define VIEW_FLAG_TO_STR(x) if (flags & x) { debug_append(&buffer, #x, " | "); flags &= ~x; }
4797 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_RAW
);
4798 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_APPEND
);
4799 VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER
);
4800 VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE
);
4801 VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY
);
4802 VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_DEPTH
);
4803 VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_STENCIL
);
4804 #undef VIEW_FLAG_TO_STR
4806 FIXME("Unrecognised view flag(s) %#x.\n", flags
);
4808 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4809 return wine_dbg_sprintf("format %s, flags %s, start_idx %u, count %u",
4810 debug_d3dformat(d
->format_id
), buffer
.str
, d
->u
.buffer
.start_idx
, d
->u
.buffer
.count
);
4812 return wine_dbg_sprintf("format %s, flags %s, level_idx %u, level_count %u, layer_idx %u, layer_count %u",
4813 debug_d3dformat(d
->format_id
), buffer
.str
, d
->u
.texture
.level_idx
, d
->u
.texture
.level_count
,
4814 d
->u
.texture
.layer_idx
, d
->u
.texture
.layer_count
);
4817 const char *debug_d3dusage(DWORD usage
)
4819 struct debug_buffer buffer
;
4821 init_debug_buffer(&buffer
, "0");
4822 #define WINED3DUSAGE_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
4823 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING
);
4824 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP
);
4825 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS
);
4826 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES
);
4827 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES
);
4828 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC
);
4829 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT
);
4830 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER
);
4831 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE
);
4832 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP
);
4833 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI
);
4834 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP
);
4835 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC
);
4836 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL
);
4837 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY
);
4838 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_FILTER
);
4839 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_GENMIPMAP
);
4840 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
4841 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
);
4842 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD
);
4843 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE
);
4844 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE
);
4845 WINED3DUSAGE_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP
);
4846 #undef WINED3DUSAGE_TO_STR
4848 FIXME("Unrecognized usage flag(s) %#x.\n", usage
);
4850 return wine_dbg_sprintf("%s", buffer
.str
);
4853 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
)
4857 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
4858 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT
);
4859 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U
);
4860 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V
);
4861 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV
);
4862 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV
);
4863 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP
);
4864 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
);
4865 #undef WINED3DDECLMETHOD_TO_STR
4867 FIXME("Unrecognized declaration method %#x.\n", method
);
4868 return "unrecognized";
4872 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
)
4876 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
4877 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION
);
4878 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT
);
4879 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES
);
4880 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL
);
4881 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE
);
4882 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD
);
4883 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT
);
4884 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL
);
4885 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR
);
4886 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT
);
4887 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR
);
4888 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG
);
4889 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH
);
4890 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE
);
4891 #undef WINED3DDECLUSAGE_TO_STR
4893 FIXME("Unrecognized %u declaration usage!\n", usage
);
4894 return "unrecognized";
4898 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
)
4900 switch (classification
)
4902 #define WINED3D_TO_STR(x) case x: return #x
4903 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA
);
4904 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA
);
4905 #undef WINED3D_TO_STR
4907 FIXME("Unrecognized input classification %#x.\n", classification
);
4908 return "unrecognized";
4912 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
)
4914 switch (resource_type
)
4916 #define WINED3D_TO_STR(x) case x: return #x
4917 WINED3D_TO_STR(WINED3D_RTYPE_NONE
);
4918 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER
);
4919 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_1D
);
4920 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D
);
4921 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D
);
4922 #undef WINED3D_TO_STR
4924 FIXME("Unrecognized resource type %#x.\n", resource_type
);
4925 return "unrecognized";
4929 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
)
4931 switch (primitive_type
)
4933 #define PRIM_TO_STR(prim) case prim: return #prim
4934 PRIM_TO_STR(WINED3D_PT_UNDEFINED
);
4935 PRIM_TO_STR(WINED3D_PT_POINTLIST
);
4936 PRIM_TO_STR(WINED3D_PT_LINELIST
);
4937 PRIM_TO_STR(WINED3D_PT_LINESTRIP
);
4938 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST
);
4939 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP
);
4940 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN
);
4941 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ
);
4942 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ
);
4943 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ
);
4944 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ
);
4945 PRIM_TO_STR(WINED3D_PT_PATCH
);
4948 FIXME("Unrecognized primitive type %#x.\n", primitive_type
);
4949 return "unrecognized";
4953 const char *debug_d3drenderstate(enum wined3d_render_state state
)
4957 #define D3DSTATE_TO_STR(u) case u: return #u
4958 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS
);
4959 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE
);
4960 D3DSTATE_TO_STR(WINED3D_RS_WRAPU
);
4961 D3DSTATE_TO_STR(WINED3D_RS_WRAPV
);
4962 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE
);
4963 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE
);
4964 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE
);
4965 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN
);
4966 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE
);
4967 D3DSTATE_TO_STR(WINED3D_RS_ROP2
);
4968 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK
);
4969 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE
);
4970 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE
);
4971 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL
);
4972 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND
);
4973 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND
);
4974 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE
);
4975 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC
);
4976 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF
);
4977 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC
);
4978 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE
);
4979 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE
);
4980 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE
);
4981 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE
);
4982 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE
);
4983 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL
);
4984 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX
);
4985 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA
);
4986 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR
);
4987 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE
);
4988 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART
);
4989 D3DSTATE_TO_STR(WINED3D_RS_FOGEND
);
4990 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY
);
4991 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE
);
4992 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE
);
4993 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS
);
4994 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE
);
4995 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY
);
4996 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH
);
4997 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
);
4998 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE
);
4999 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL
);
5000 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL
);
5001 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS
);
5002 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC
);
5003 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF
);
5004 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK
);
5005 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK
);
5006 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR
);
5007 D3DSTATE_TO_STR(WINED3D_RS_WRAP0
);
5008 D3DSTATE_TO_STR(WINED3D_RS_WRAP1
);
5009 D3DSTATE_TO_STR(WINED3D_RS_WRAP2
);
5010 D3DSTATE_TO_STR(WINED3D_RS_WRAP3
);
5011 D3DSTATE_TO_STR(WINED3D_RS_WRAP4
);
5012 D3DSTATE_TO_STR(WINED3D_RS_WRAP5
);
5013 D3DSTATE_TO_STR(WINED3D_RS_WRAP6
);
5014 D3DSTATE_TO_STR(WINED3D_RS_WRAP7
);
5015 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING
);
5016 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING
);
5017 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS
);
5018 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT
);
5019 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE
);
5020 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX
);
5021 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER
);
5022 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS
);
5023 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE
);
5024 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE
);
5025 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE
);
5026 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE
);
5027 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE
);
5028 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND
);
5029 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE
);
5030 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING
);
5031 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE
);
5032 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN
);
5033 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE
);
5034 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE
);
5035 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A
);
5036 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B
);
5037 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C
);
5038 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS
);
5039 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK
);
5040 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE
);
5041 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS
);
5042 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN
);
5043 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX
);
5044 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
);
5045 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE
);
5046 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR
);
5047 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP
);
5048 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE
);
5049 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE
);
5050 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE
);
5051 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS
);
5052 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE
);
5053 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL
);
5054 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL
);
5055 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X
);
5056 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y
);
5057 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z
);
5058 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W
);
5059 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION
);
5060 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE
);
5061 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFAIL
);
5062 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL
);
5063 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS
);
5064 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC
);
5065 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1
);
5066 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2
);
5067 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3
);
5068 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE
);
5069 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS
);
5070 D3DSTATE_TO_STR(WINED3D_RS_WRAP8
);
5071 D3DSTATE_TO_STR(WINED3D_RS_WRAP9
);
5072 D3DSTATE_TO_STR(WINED3D_RS_WRAP10
);
5073 D3DSTATE_TO_STR(WINED3D_RS_WRAP11
);
5074 D3DSTATE_TO_STR(WINED3D_RS_WRAP12
);
5075 D3DSTATE_TO_STR(WINED3D_RS_WRAP13
);
5076 D3DSTATE_TO_STR(WINED3D_RS_WRAP14
);
5077 D3DSTATE_TO_STR(WINED3D_RS_WRAP15
);
5078 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE
);
5079 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA
);
5080 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA
);
5081 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA
);
5082 #undef D3DSTATE_TO_STR
5084 FIXME("Unrecognized %u render state!\n", state
);
5085 return "unrecognized";
5089 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
)
5093 #define D3DSTATE_TO_STR(u) case u: return #u
5094 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR
);
5095 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U
);
5096 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V
);
5097 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W
);
5098 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER
);
5099 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER
);
5100 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER
);
5101 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS
);
5102 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL
);
5103 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY
);
5104 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE
);
5105 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX
);
5106 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET
);
5107 #undef D3DSTATE_TO_STR
5109 FIXME("Unrecognized %u sampler state!\n", state
);
5110 return "unrecognized";
5114 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
)
5116 switch (filter_type
)
5118 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
5119 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE
);
5120 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT
);
5121 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR
);
5122 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC
);
5123 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC
);
5124 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC
);
5125 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD
);
5126 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD
);
5127 #undef D3DTEXTUREFILTERTYPE_TO_STR
5129 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type
);
5130 return "unrecognized";
5134 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
)
5138 #define D3DSTATE_TO_STR(u) case u: return #u
5139 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP
);
5140 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1
);
5141 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2
);
5142 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP
);
5143 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1
);
5144 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2
);
5145 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00
);
5146 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01
);
5147 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10
);
5148 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11
);
5149 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX
);
5150 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE
);
5151 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET
);
5152 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
);
5153 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0
);
5154 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0
);
5155 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG
);
5156 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT
);
5157 #undef D3DSTATE_TO_STR
5159 FIXME("Unrecognized %u texture state!\n", state
);
5160 return "unrecognized";
5164 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
)
5168 #define D3DTOP_TO_STR(u) case u: return #u
5169 D3DTOP_TO_STR(WINED3D_TOP_DISABLE
);
5170 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1
);
5171 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2
);
5172 D3DTOP_TO_STR(WINED3D_TOP_MODULATE
);
5173 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X
);
5174 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X
);
5175 D3DTOP_TO_STR(WINED3D_TOP_ADD
);
5176 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED
);
5177 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X
);
5178 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT
);
5179 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH
);
5180 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA
);
5181 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA
);
5182 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA
);
5183 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
);
5184 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA
);
5185 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE
);
5186 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
);
5187 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
);
5188 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
);
5189 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
);
5190 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP
);
5191 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE
);
5192 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3
);
5193 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD
);
5194 D3DTOP_TO_STR(WINED3D_TOP_LERP
);
5195 #undef D3DTOP_TO_STR
5197 FIXME("Unrecognized texture op %#x.\n", d3dtop
);
5198 return "unrecognized";
5202 const char *debug_d3dtstype(enum wined3d_transform_state tstype
)
5206 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
5207 TSTYPE_TO_STR(WINED3D_TS_VIEW
);
5208 TSTYPE_TO_STR(WINED3D_TS_PROJECTION
);
5209 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0
);
5210 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1
);
5211 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2
);
5212 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3
);
5213 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4
);
5214 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5
);
5215 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6
);
5216 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7
);
5217 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
5218 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
5219 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
5220 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
5221 #undef TSTYPE_TO_STR
5223 if (tstype
> 256 && tstype
< 512)
5225 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype
);
5226 return ("WINED3D_TS_WORLD_MATRIX > 0");
5228 FIXME("Unrecognized transform state %#x.\n", tstype
);
5229 return "unrecognized";
5233 const char *debug_shader_type(enum wined3d_shader_type type
)
5237 #define WINED3D_TO_STR(type) case type: return #type
5238 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL
);
5239 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX
);
5240 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY
);
5241 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL
);
5242 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN
);
5243 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE
);
5244 #undef WINED3D_TO_STR
5246 FIXME("Unrecognized shader type %#x.\n", type
);
5247 return "unrecognized";
5251 const char *debug_d3dstate(DWORD state
)
5253 if (STATE_IS_RENDER(state
))
5254 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state
- STATE_RENDER(0)));
5255 if (STATE_IS_TEXTURESTAGE(state
))
5257 DWORD texture_stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE
+ 1);
5258 DWORD texture_state
= state
- STATE_TEXTURESTAGE(texture_stage
, 0);
5259 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
5260 texture_stage
, debug_d3dtexturestate(texture_state
));
5262 if (STATE_IS_SAMPLER(state
))
5263 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state
- STATE_SAMPLER(0));
5264 if (STATE_IS_COMPUTE_SHADER(state
))
5265 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
5266 if (STATE_IS_GRAPHICS_SHADER(state
))
5267 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state
- STATE_SHADER(0)));
5268 if (STATE_IS_COMPUTE_CONSTANT_BUFFER(state
))
5269 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
5270 if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state
))
5271 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state
- STATE_CONSTANT_BUFFER(0)));
5272 if (STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(state
))
5273 return "STATE_COMPUTE_SHADER_RESOURCE_BINDING";
5274 if (STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(state
))
5275 return "STATE_GRAPHICS_SHADER_RESOURCE_BINDING";
5276 if (STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(state
))
5277 return "STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING";
5278 if (STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(state
))
5279 return "STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING";
5280 if (STATE_IS_TRANSFORM(state
))
5281 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state
- STATE_TRANSFORM(0)));
5282 if (STATE_IS_STREAMSRC(state
))
5283 return "STATE_STREAMSRC";
5284 if (STATE_IS_INDEXBUFFER(state
))
5285 return "STATE_INDEXBUFFER";
5286 if (STATE_IS_VDECL(state
))
5287 return "STATE_VDECL";
5288 if (STATE_IS_VIEWPORT(state
))
5289 return "STATE_VIEWPORT";
5290 if (STATE_IS_LIGHT_TYPE(state
))
5291 return "STATE_LIGHT_TYPE";
5292 if (STATE_IS_ACTIVELIGHT(state
))
5293 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state
- STATE_ACTIVELIGHT(0));
5294 if (STATE_IS_SCISSORRECT(state
))
5295 return "STATE_SCISSORRECT";
5296 if (STATE_IS_CLIPPLANE(state
))
5297 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state
- STATE_CLIPPLANE(0));
5298 if (STATE_IS_MATERIAL(state
))
5299 return "STATE_MATERIAL";
5300 if (STATE_IS_RASTERIZER(state
))
5301 return "STATE_RASTERIZER";
5302 if (STATE_IS_POINTSPRITECOORDORIGIN(state
))
5303 return "STATE_POINTSPRITECOORDORIGIN";
5304 if (STATE_IS_BASEVERTEXINDEX(state
))
5305 return "STATE_BASEVERTEXINDEX";
5306 if (STATE_IS_FRAMEBUFFER(state
))
5307 return "STATE_FRAMEBUFFER";
5308 if (STATE_IS_POINT_ENABLE(state
))
5309 return "STATE_POINT_ENABLE";
5310 if (STATE_IS_COLOR_KEY(state
))
5311 return "STATE_COLOR_KEY";
5312 if (STATE_IS_STREAM_OUTPUT(state
))
5313 return "STATE_STREAM_OUTPUT";
5314 if (STATE_IS_BLEND(state
))
5315 return "STATE_BLEND";
5316 if (STATE_IS_BLEND_FACTOR(state
))
5317 return "STATE_BLEND_FACTOR";
5318 if (STATE_IS_SAMPLE_MASK(state
))
5319 return "STATE_SAMPLE_MASK";
5320 if (STATE_IS_DEPTH_STENCIL(state
))
5321 return "STATE_DEPTH_STENCIL";
5322 if (STATE_IS_STENCIL_REF(state
))
5323 return "STATE_STENCIL_REF";
5325 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state
);
5328 const char *debug_fboattachment(GLenum attachment
)
5332 #define WINED3D_TO_STR(x) case x: return #x
5333 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0
);
5334 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1
);
5335 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2
);
5336 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3
);
5337 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4
);
5338 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5
);
5339 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6
);
5340 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7
);
5341 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8
);
5342 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9
);
5343 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10
);
5344 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11
);
5345 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12
);
5346 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13
);
5347 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14
);
5348 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15
);
5349 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT
);
5350 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT
);
5351 #undef WINED3D_TO_STR
5353 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment
);
5357 const char *debug_fbostatus(GLenum status
) {
5359 #define FBOSTATUS_TO_STR(u) case u: return #u
5360 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE
);
5361 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
);
5362 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
);
5363 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
);
5364 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
);
5365 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
);
5366 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
);
5367 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
);
5368 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
);
5369 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
);
5370 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED
);
5371 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED
);
5372 #undef FBOSTATUS_TO_STR
5374 FIXME("Unrecognized FBO status 0x%08x.\n", status
);
5375 return "unrecognized";
5379 const char *debug_glerror(GLenum error
) {
5381 #define GLERROR_TO_STR(u) case u: return #u
5382 GLERROR_TO_STR(GL_NO_ERROR
);
5383 GLERROR_TO_STR(GL_INVALID_ENUM
);
5384 GLERROR_TO_STR(GL_INVALID_VALUE
);
5385 GLERROR_TO_STR(GL_INVALID_OPERATION
);
5386 GLERROR_TO_STR(GL_STACK_OVERFLOW
);
5387 GLERROR_TO_STR(GL_STACK_UNDERFLOW
);
5388 GLERROR_TO_STR(GL_OUT_OF_MEMORY
);
5389 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION
);
5390 #undef GLERROR_TO_STR
5392 FIXME("Unrecognized GL error 0x%08x.\n", error
);
5393 return "unrecognized";
5397 const char *wined3d_debug_vkresult(VkResult vr
)
5401 #define WINED3D_TO_STR(x) case x: return #x
5402 WINED3D_TO_STR(VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS_KHR
);
5403 WINED3D_TO_STR(VK_ERROR_NOT_PERMITTED_EXT
);
5404 WINED3D_TO_STR(VK_ERROR_FRAGMENTATION_EXT
);
5405 WINED3D_TO_STR(VK_ERROR_INVALID_EXTERNAL_HANDLE
);
5406 WINED3D_TO_STR(VK_ERROR_OUT_OF_POOL_MEMORY
);
5407 WINED3D_TO_STR(VK_ERROR_INVALID_SHADER_NV
);
5408 WINED3D_TO_STR(VK_ERROR_OUT_OF_DATE_KHR
);
5409 WINED3D_TO_STR(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR
);
5410 WINED3D_TO_STR(VK_ERROR_SURFACE_LOST_KHR
);
5411 WINED3D_TO_STR(VK_ERROR_FRAGMENTED_POOL
);
5412 WINED3D_TO_STR(VK_ERROR_FORMAT_NOT_SUPPORTED
);
5413 WINED3D_TO_STR(VK_ERROR_TOO_MANY_OBJECTS
);
5414 WINED3D_TO_STR(VK_ERROR_INCOMPATIBLE_DRIVER
);
5415 WINED3D_TO_STR(VK_ERROR_FEATURE_NOT_PRESENT
);
5416 WINED3D_TO_STR(VK_ERROR_EXTENSION_NOT_PRESENT
);
5417 WINED3D_TO_STR(VK_ERROR_LAYER_NOT_PRESENT
);
5418 WINED3D_TO_STR(VK_ERROR_MEMORY_MAP_FAILED
);
5419 WINED3D_TO_STR(VK_ERROR_DEVICE_LOST
);
5420 WINED3D_TO_STR(VK_ERROR_INITIALIZATION_FAILED
);
5421 WINED3D_TO_STR(VK_ERROR_OUT_OF_DEVICE_MEMORY
);
5422 WINED3D_TO_STR(VK_ERROR_OUT_OF_HOST_MEMORY
);
5423 WINED3D_TO_STR(VK_SUCCESS
);
5424 WINED3D_TO_STR(VK_NOT_READY
);
5425 WINED3D_TO_STR(VK_TIMEOUT
);
5426 WINED3D_TO_STR(VK_EVENT_SET
);
5427 WINED3D_TO_STR(VK_EVENT_RESET
);
5428 WINED3D_TO_STR(VK_INCOMPLETE
);
5429 WINED3D_TO_STR(VK_SUBOPTIMAL_KHR
);
5430 #undef WINED3D_TO_STR
5432 return wine_dbg_sprintf("unrecognised(%d)", vr
);
5436 static const char *debug_fixup_channel_source(enum fixup_channel_source source
)
5440 #define WINED3D_TO_STR(x) case x: return #x
5441 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO
);
5442 WINED3D_TO_STR(CHANNEL_SOURCE_ONE
);
5443 WINED3D_TO_STR(CHANNEL_SOURCE_X
);
5444 WINED3D_TO_STR(CHANNEL_SOURCE_Y
);
5445 WINED3D_TO_STR(CHANNEL_SOURCE_Z
);
5446 WINED3D_TO_STR(CHANNEL_SOURCE_W
);
5447 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0
);
5448 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1
);
5449 #undef WINED3D_TO_STR
5451 FIXME("Unrecognized fixup_channel_source %#x\n", source
);
5452 return "unrecognized";
5456 static const char *debug_complex_fixup(enum complex_fixup fixup
)
5460 #define WINED3D_TO_STR(x) case x: return #x
5461 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2
);
5462 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY
);
5463 WINED3D_TO_STR(COMPLEX_FIXUP_YV12
);
5464 WINED3D_TO_STR(COMPLEX_FIXUP_NV12
);
5465 WINED3D_TO_STR(COMPLEX_FIXUP_P8
);
5466 WINED3D_TO_STR(COMPLEX_FIXUP_YUV
);
5467 #undef WINED3D_TO_STR
5469 FIXME("Unrecognized complex fixup %#x\n", fixup
);
5470 return "unrecognized";
5474 void dump_color_fixup_desc(struct color_fixup_desc fixup
)
5476 if (is_complex_fixup(fixup
))
5478 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup
)));
5482 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup
.x_source
), fixup
.x_sign_fixup
? ", SIGN_FIXUP" : "");
5483 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup
.y_source
), fixup
.y_sign_fixup
? ", SIGN_FIXUP" : "");
5484 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup
.z_source
), fixup
.z_sign_fixup
? ", SIGN_FIXUP" : "");
5485 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup
.w_source
), fixup
.w_sign_fixup
? ", SIGN_FIXUP" : "");
5488 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
5489 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
)
5491 if (op
== WINED3D_TOP_DISABLE
)
5493 if (state
->textures
[stage
])
5496 if ((arg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5497 && op
!= WINED3D_TOP_SELECT_ARG2
)
5499 if ((arg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5500 && op
!= WINED3D_TOP_SELECT_ARG1
)
5502 if ((arg3
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5503 && (op
== WINED3D_TOP_MULTIPLY_ADD
|| op
== WINED3D_TOP_LERP
))
5509 void get_identity_matrix(struct wined3d_matrix
*mat
)
5511 static const struct wined3d_matrix identity
=
5513 1.0f
, 0.0f
, 0.0f
, 0.0f
,
5514 0.0f
, 1.0f
, 0.0f
, 0.0f
,
5515 0.0f
, 0.0f
, 1.0f
, 0.0f
,
5516 0.0f
, 0.0f
, 0.0f
, 1.0f
,
5522 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5523 unsigned int index
, struct wined3d_matrix
*mat
)
5525 if (context
->last_was_rhw
)
5526 get_identity_matrix(mat
);
5528 multiply_matrix(mat
, &state
->transforms
[WINED3D_TS_VIEW
], &state
->transforms
[WINED3D_TS_WORLD_MATRIX(index
)]);
5531 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5532 struct wined3d_matrix
*mat
)
5534 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5535 BOOL clip_control
, flip
;
5536 float center_offset
;
5538 /* There are a couple of additional things we have to take into account
5539 * here besides the projection transformation itself:
5540 * - We need to flip along the y-axis in case of offscreen rendering.
5541 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
5542 * - <= D3D9 coordinates refer to pixel centers while GL coordinates
5543 * refer to pixel corners.
5544 * - D3D has a top-left filling convention. We need to maintain this
5545 * even after the y-flip mentioned above.
5546 * In order to handle the last two points, we translate by
5547 * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to
5548 * translating slightly less than half a pixel. We want the difference to
5549 * be large enough that it doesn't get lost due to rounding inside the
5550 * driver, but small enough to prevent it from interfering with any
5553 clip_control
= d3d_info
->clip_control
;
5554 flip
= !clip_control
&& context
->render_offscreen
;
5555 if (!clip_control
&& d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
5556 center_offset
= 63.0f
/ 64.0f
;
5558 center_offset
= -1.0f
/ 64.0f
;
5560 if (context
->last_was_rhw
)
5562 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
5563 float x
= state
->viewports
[0].x
;
5564 float y
= state
->viewports
[0].y
;
5565 float w
= state
->viewports
[0].width
;
5566 float h
= state
->viewports
[0].height
;
5567 float x_scale
= 2.0f
/ w
;
5568 float x_offset
= (center_offset
- (2.0f
* x
) - w
) / w
;
5569 float y_scale
= flip
? 2.0f
/ h
: 2.0f
/ -h
;
5570 float y_offset
= flip
5571 ? (center_offset
- (2.0f
* y
) - h
) / h
5572 : (center_offset
- (2.0f
* y
) - h
) / -h
;
5573 bool zenable
= state
->fb
.depth_stencil
?
5574 (state
->depth_stencil_state
? state
->depth_stencil_state
->desc
.depth
: true) : false;
5575 float z_scale
= zenable
? clip_control
? 1.0f
: 2.0f
: 0.0f
;
5576 float z_offset
= zenable
? clip_control
? 0.0f
: -1.0f
: 0.0f
;
5577 const struct wined3d_matrix projection
=
5579 x_scale
, 0.0f
, 0.0f
, 0.0f
,
5580 0.0f
, y_scale
, 0.0f
, 0.0f
,
5581 0.0f
, 0.0f
, z_scale
, 0.0f
,
5582 x_offset
, y_offset
, z_offset
, 1.0f
,
5589 float y_scale
= flip
? -1.0f
: 1.0f
;
5590 float x_offset
= center_offset
/ state
->viewports
[0].width
;
5591 float y_offset
= flip
5592 ? center_offset
/ state
->viewports
[0].height
5593 : -center_offset
/ state
->viewports
[0].height
;
5594 float z_scale
= clip_control
? 1.0f
: 2.0f
;
5595 float z_offset
= clip_control
? 0.0f
: -1.0f
;
5596 const struct wined3d_matrix projection
=
5598 1.0f
, 0.0f
, 0.0f
, 0.0f
,
5599 0.0f
, y_scale
, 0.0f
, 0.0f
,
5600 0.0f
, 0.0f
, z_scale
, 0.0f
,
5601 x_offset
, y_offset
, z_offset
, 1.0f
,
5604 multiply_matrix(mat
, &projection
, &state
->transforms
[WINED3D_TS_PROJECTION
]);
5608 /* Setup this textures matrix according to the texture flags. */
5609 static void compute_texture_matrix(const struct wined3d_matrix
*matrix
, uint32_t flags
, BOOL calculated_coords
,
5610 BOOL transformed
, enum wined3d_format_id format_id
, BOOL ffp_proj_control
, struct wined3d_matrix
*out_matrix
)
5612 struct wined3d_matrix mat
;
5614 if (flags
== WINED3D_TTFF_DISABLE
|| flags
== WINED3D_TTFF_COUNT1
|| transformed
)
5616 get_identity_matrix(out_matrix
);
5620 if (flags
== (WINED3D_TTFF_COUNT1
| WINED3D_TTFF_PROJECTED
))
5622 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
5628 if (flags
& WINED3D_TTFF_PROJECTED
)
5630 if (!ffp_proj_control
)
5632 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
5634 case WINED3D_TTFF_COUNT2
:
5639 mat
._12
= mat
._22
= mat
._32
= mat
._42
= 0.0f
;
5641 case WINED3D_TTFF_COUNT3
:
5646 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
5653 /* Under Direct3D the R/Z coord can be used for translation, under
5654 * OpenGL we use the Q coord instead. */
5655 if (!calculated_coords
)
5659 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
5660 * passes it in the 4th. Swap 2nd and 4th coord. No need to
5661 * store the value of mat._41 in mat._21 because the input
5662 * value to the transformation will be 0, so the matrix value
5664 case WINED3DFMT_R32_FLOAT
:
5670 /* See above, just 3rd and 4th coord. */
5671 case WINED3DFMT_R32G32_FLOAT
:
5677 case WINED3DFMT_R32G32B32_FLOAT
: /* Opengl defaults match dx defaults */
5678 case WINED3DFMT_R32G32B32A32_FLOAT
: /* No defaults apply, all app defined */
5680 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
5681 * into a bad place. The division elimination below will apply to make sure the
5682 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
5684 case WINED3DFMT_UNKNOWN
: /* No texture coords, 0/0/0/1 defaults are passed */
5687 FIXME("Unexpected fixed function texture coord input\n");
5690 if (!ffp_proj_control
)
5692 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
5694 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
5695 case WINED3D_TTFF_COUNT2
:
5696 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
5697 /* OpenGL divides the first 3 vertex coordinates by the 4th by
5698 * default, which is essentially the same as D3DTTFF_PROJECTED.
5699 * Make sure that the 4th coordinate evaluates to 1.0 to
5702 * If the fixed function pipeline is used, the 4th value
5703 * remains unused, so there is no danger in doing this. With
5704 * vertex shaders we have a problem. Should an application hit
5705 * that problem, the code here would have to check for pixel
5706 * shaders, and the shader has to undo the default GL divide.
5708 * A more serious problem occurs if the application passes 4
5709 * coordinates in, and the 4th is != 1.0 (OpenGL default).
5710 * This would have to be fixed with immediate mode draws. */
5712 mat
._14
= mat
._24
= mat
._34
= 0.0f
; mat
._44
= 1.0f
;
5720 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5721 unsigned int tex
, struct wined3d_matrix
*mat
)
5723 const struct wined3d_device
*device
= context
->device
;
5724 BOOL generated
= (state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
] & 0xffff0000)
5725 != WINED3DTSS_TCI_PASSTHRU
;
5726 unsigned int coord_idx
= min(state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
& 0x0000ffff],
5727 WINED3D_MAX_TEXTURES
- 1);
5729 compute_texture_matrix(&state
->transforms
[WINED3D_TS_TEXTURE0
+ tex
],
5730 state
->texture_states
[tex
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
],
5731 generated
, context
->last_was_rhw
,
5732 context
->stream_info
.use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))
5733 ? context
->stream_info
.elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->id
5734 : WINED3DFMT_UNKNOWN
,
5735 device
->shader_backend
->shader_has_ffp_proj_control(device
->shader_priv
), mat
);
5737 if ((context
->lastWasPow2Texture
& (1u << tex
)) && state
->textures
[tex
])
5740 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
5741 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
5742 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
5745 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
5746 multiply_matrix(mat
, mat
, (struct wined3d_matrix
*)state
->textures
[tex
]->pow2_matrix
);
5751 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5752 float *out_min
, float *out_max
)
5760 min
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MIN
];
5761 max
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MAX
];
5770 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5771 float *out_pointsize
, float *out_att
)
5773 /* POINTSCALEENABLE controls how point size value is treated. If set to
5774 * true, the point size is scaled with respect to height of viewport.
5775 * When set to false point size is in pixels. */
5780 } pointsize
, a
, b
, c
;
5786 pointsize
.d
= state
->render_states
[WINED3D_RS_POINTSIZE
];
5787 a
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_A
];
5788 b
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_B
];
5789 c
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_C
];
5791 /* Always use first viewport, this path does not apply to d3d10/11 multiple viewports case. */
5792 if (state
->render_states
[WINED3D_RS_POINTSCALEENABLE
])
5794 float scale_factor
= state
->viewports
[0].height
* state
->viewports
[0].height
;
5796 out_att
[0] = a
.f
/ scale_factor
;
5797 out_att
[1] = b
.f
/ scale_factor
;
5798 out_att
[2] = c
.f
/ scale_factor
;
5800 *out_pointsize
= pointsize
.f
;
5803 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5804 float *start
, float *end
)
5812 switch (context
->fog_source
)
5819 case FOGSOURCE_COORD
:
5825 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGSTART
];
5826 *start
= tmpvalue
.f
;
5827 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGEND
];
5829 /* Special handling for fog_start == fog_end. In d3d with vertex
5830 * fog, everything is fogged. With table fog, everything with
5831 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
5832 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
5833 if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
&& *start
== *end
)
5841 /* This should not happen, context->fog_source is set in wined3d, not the app. */
5842 ERR("Unexpected fog coordinate source.\n");
5848 static BOOL
wined3d_get_primary_display(WCHAR
*display
)
5850 DISPLAY_DEVICEW display_device
;
5851 DWORD device_idx
= 0;
5853 display_device
.cb
= sizeof(display_device
);
5854 while (EnumDisplayDevicesW(NULL
, device_idx
++, &display_device
, 0))
5856 if (display_device
.StateFlags
& DISPLAY_DEVICE_PRIMARY_DEVICE
)
5858 lstrcpyW(display
, display_device
.DeviceName
);
5866 BOOL
wined3d_get_primary_adapter_luid(LUID
*luid
)
5868 D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_param
;
5869 D3DKMT_CLOSEADAPTER close_adapter_param
;
5871 if (!wined3d_get_primary_display(open_adapter_param
.DeviceName
))
5874 if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_param
))
5877 *luid
= open_adapter_param
.AdapterLuid
;
5878 close_adapter_param
.hAdapter
= open_adapter_param
.hAdapter
;
5879 D3DKMTCloseAdapter(&close_adapter_param
);
5883 uint32_t wined3d_format_pack(const struct wined3d_format
*format
, const struct wined3d_uvec4
*value
)
5887 p
|= (value
->x
& wined3d_mask_from_size(format
->red_size
)) << format
->red_offset
;
5888 p
|= (value
->y
& wined3d_mask_from_size(format
->green_size
)) << format
->green_offset
;
5889 p
|= (value
->z
& wined3d_mask_from_size(format
->blue_size
)) << format
->blue_offset
;
5890 p
|= (value
->w
& wined3d_mask_from_size(format
->alpha_size
)) << format
->alpha_offset
;
5895 /* Note: It's the caller's responsibility to ensure values can be expressed
5896 * in the requested format. UNORM formats for example can only express values
5897 * in the range 0.0f -> 1.0f. */
5898 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
, const struct wined3d_color
*color
)
5902 enum wined3d_format_id format_id
;
5903 struct wined3d_vec4 mul
;
5904 struct wined3d_uvec4 shift
;
5908 {WINED3DFMT_B8G8R8A8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5909 {WINED3DFMT_B8G8R8X8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5910 {WINED3DFMT_B8G8R8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5911 {WINED3DFMT_B5G6R5_UNORM
, { 31.0f
, 63.0f
, 31.0f
, 0.0f
}, {11, 5, 0, 0}},
5912 {WINED3DFMT_B5G5R5A1_UNORM
, { 31.0f
, 31.0f
, 31.0f
, 1.0f
}, {10, 5, 0, 15}},
5913 {WINED3DFMT_B5G5R5X1_UNORM
, { 31.0f
, 31.0f
, 31.0f
, 1.0f
}, {10, 5, 0, 15}},
5914 {WINED3DFMT_R8_UNORM
, { 255.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5915 {WINED3DFMT_A8_UNORM
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
5916 {WINED3DFMT_B4G4R4A4_UNORM
, { 15.0f
, 15.0f
, 15.0f
, 15.0f
}, { 8, 4, 0, 12}},
5917 {WINED3DFMT_B4G4R4X4_UNORM
, { 15.0f
, 15.0f
, 15.0f
, 15.0f
}, { 8, 4, 0, 12}},
5918 {WINED3DFMT_B2G3R3_UNORM
, { 7.0f
, 7.0f
, 3.0f
, 0.0f
}, { 5, 2, 0, 0}},
5919 {WINED3DFMT_R8G8B8A8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, { 0, 8, 16, 24}},
5920 {WINED3DFMT_R8G8B8X8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, { 0, 8, 16, 24}},
5921 {WINED3DFMT_B10G10R10A2_UNORM
, { 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
}, {20, 10, 0, 30}},
5922 {WINED3DFMT_R10G10B10A2_UNORM
, { 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
}, { 0, 10, 20, 30}},
5923 {WINED3DFMT_P8_UINT
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
5924 {WINED3DFMT_S1_UINT_D15_UNORM
, { 32767.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5925 {WINED3DFMT_D16_UNORM
, { 65535.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5929 enum wined3d_format_id format_id
;
5930 struct wined3d_dvec4 mul
;
5931 struct wined3d_uvec4 shift
;
5935 {WINED3DFMT_D24_UNORM_S8_UINT
, { 16777215.0, 1.0, 0.0, 0.0}, {8, 0, 0, 0}},
5936 {WINED3DFMT_X8D24_UNORM
, { 16777215.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5937 {WINED3DFMT_D32_UNORM
, {4294967295.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5939 enum wined3d_format_id format_id
= format
->id
;
5940 struct wined3d_color colour_srgb
;
5944 TRACE("Converting colour %s to format %s.\n", debug_color(color
), debug_d3dformat(format_id
));
5946 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
5948 if (format_id
!= format_srgb_info
[i
].srgb_format_id
)
5951 wined3d_colour_srgb_from_linear(&colour_srgb
, color
);
5952 format_id
= format_srgb_info
[i
].base_format_id
;
5953 color
= &colour_srgb
;
5957 for (i
= 0; i
< ARRAY_SIZE(float_conv
); ++i
)
5959 if (format_id
!= float_conv
[i
].format_id
)
5962 ret
= ((DWORD
)((color
->r
* float_conv
[i
].mul
.x
) + 0.5f
)) << float_conv
[i
].shift
.x
;
5963 ret
|= ((DWORD
)((color
->g
* float_conv
[i
].mul
.y
) + 0.5f
)) << float_conv
[i
].shift
.y
;
5964 ret
|= ((DWORD
)((color
->b
* float_conv
[i
].mul
.z
) + 0.5f
)) << float_conv
[i
].shift
.z
;
5965 ret
|= ((DWORD
)((color
->a
* float_conv
[i
].mul
.w
) + 0.5f
)) << float_conv
[i
].shift
.w
;
5967 TRACE("Returning 0x%08x.\n", ret
);
5972 for (i
= 0; i
< ARRAY_SIZE(double_conv
); ++i
)
5974 if (format_id
!= double_conv
[i
].format_id
)
5977 ret
= ((DWORD
)((color
->r
* double_conv
[i
].mul
.x
) + 0.5)) << double_conv
[i
].shift
.x
;
5978 ret
|= ((DWORD
)((color
->g
* double_conv
[i
].mul
.y
) + 0.5)) << double_conv
[i
].shift
.y
;
5979 ret
|= ((DWORD
)((color
->b
* double_conv
[i
].mul
.z
) + 0.5)) << double_conv
[i
].shift
.z
;
5980 ret
|= ((DWORD
)((color
->a
* double_conv
[i
].mul
.w
) + 0.5)) << double_conv
[i
].shift
.w
;
5982 TRACE("Returning 0x%08x.\n", ret
);
5987 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format_id
));
5992 static float color_to_float(DWORD color
, DWORD size
, DWORD offset
)
5994 uint32_t mask
= wined3d_mask_from_size(size
);
6002 return (float)color
/ (float)mask
;
6005 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
6006 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
)
6008 struct wined3d_color slop
;
6012 case WINED3DFMT_B8G8R8_UNORM
:
6013 case WINED3DFMT_B8G8R8A8_UNORM
:
6014 case WINED3DFMT_B8G8R8X8_UNORM
:
6015 case WINED3DFMT_B5G6R5_UNORM
:
6016 case WINED3DFMT_B5G5R5X1_UNORM
:
6017 case WINED3DFMT_B5G5R5A1_UNORM
:
6018 case WINED3DFMT_B4G4R4A4_UNORM
:
6019 case WINED3DFMT_B2G3R3_UNORM
:
6020 case WINED3DFMT_R8_UNORM
:
6021 case WINED3DFMT_A8_UNORM
:
6022 case WINED3DFMT_B2G3R3A8_UNORM
:
6023 case WINED3DFMT_B4G4R4X4_UNORM
:
6024 case WINED3DFMT_R10G10B10A2_UNORM
:
6025 case WINED3DFMT_R10G10B10A2_SNORM
:
6026 case WINED3DFMT_R8G8B8A8_UNORM
:
6027 case WINED3DFMT_R8G8B8X8_UNORM
:
6028 case WINED3DFMT_R16G16_UNORM
:
6029 case WINED3DFMT_B10G10R10A2_UNORM
:
6030 slop
.r
= 0.5f
/ wined3d_mask_from_size(format
->red_size
);
6031 slop
.g
= 0.5f
/ wined3d_mask_from_size(format
->green_size
);
6032 slop
.b
= 0.5f
/ wined3d_mask_from_size(format
->blue_size
);
6033 slop
.a
= 0.5f
/ wined3d_mask_from_size(format
->alpha_size
);
6035 float_colors
[0].r
= color_to_float(key
->color_space_low_value
, format
->red_size
, format
->red_offset
)
6037 float_colors
[0].g
= color_to_float(key
->color_space_low_value
, format
->green_size
, format
->green_offset
)
6039 float_colors
[0].b
= color_to_float(key
->color_space_low_value
, format
->blue_size
, format
->blue_offset
)
6041 float_colors
[0].a
= color_to_float(key
->color_space_low_value
, format
->alpha_size
, format
->alpha_offset
)
6044 float_colors
[1].r
= color_to_float(key
->color_space_high_value
, format
->red_size
, format
->red_offset
)
6046 float_colors
[1].g
= color_to_float(key
->color_space_high_value
, format
->green_size
, format
->green_offset
)
6048 float_colors
[1].b
= color_to_float(key
->color_space_high_value
, format
->blue_size
, format
->blue_offset
)
6050 float_colors
[1].a
= color_to_float(key
->color_space_high_value
, format
->alpha_size
, format
->alpha_offset
)
6054 case WINED3DFMT_P8_UINT
:
6055 float_colors
[0].r
= 0.0f
;
6056 float_colors
[0].g
= 0.0f
;
6057 float_colors
[0].b
= 0.0f
;
6058 float_colors
[0].a
= (key
->color_space_low_value
- 0.5f
) / 255.0f
;
6060 float_colors
[1].r
= 0.0f
;
6061 float_colors
[1].g
= 0.0f
;
6062 float_colors
[1].b
= 0.0f
;
6063 float_colors
[1].a
= (key
->color_space_high_value
+ 0.5f
) / 255.0f
;
6067 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format
->id
));
6071 enum wined3d_format_id
pixelformat_for_depth(DWORD depth
)
6075 case 8: return WINED3DFMT_P8_UINT
;
6076 case 15: return WINED3DFMT_B5G5R5X1_UNORM
;
6077 case 16: return WINED3DFMT_B5G6R5_UNORM
;
6078 case 24: return WINED3DFMT_B8G8R8X8_UNORM
; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
6079 case 32: return WINED3DFMT_B8G8R8X8_UNORM
; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
6080 default: return WINED3DFMT_UNKNOWN
;
6084 void wined3d_format_copy_data(const struct wined3d_format
*format
, const uint8_t *src
,
6085 unsigned int src_row_pitch
, unsigned int src_slice_pitch
, uint8_t *dst
, unsigned int dst_row_pitch
,
6086 unsigned int dst_slice_pitch
, unsigned int w
, unsigned int h
, unsigned int d
)
6088 unsigned int row_block_count
, row_count
, row_size
, slice
, row
;
6089 unsigned int slice_count
= d
, slice_size
;
6090 const uint8_t *src_row
;
6093 row_block_count
= (w
+ format
->block_width
- 1) / format
->block_width
;
6094 row_count
= (h
+ format
->block_height
- 1) / format
->block_height
;
6095 row_size
= row_block_count
* format
->block_byte_count
;
6096 slice_size
= row_size
* row_count
;
6098 if (src_row_pitch
== row_size
&& dst_row_pitch
== row_size
6099 && ((src_slice_pitch
== slice_size
&& dst_slice_pitch
== slice_size
) || slice_count
== 1))
6101 memcpy(dst
, src
, slice_count
* slice_size
);
6105 for (slice
= 0; slice
< slice_count
; ++slice
)
6107 for (row
= 0; row
< row_count
; ++row
)
6109 src_row
= &src
[slice
* src_slice_pitch
+ row
* src_row_pitch
];
6110 dst_row
= &dst
[slice
* dst_slice_pitch
+ row
* dst_row_pitch
];
6111 memcpy(dst_row
, src_row
, row_size
);
6116 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
, const struct wined3d_matrix
*src2
)
6118 struct wined3d_matrix tmp
;
6120 /* Now do the multiplication 'by hand'.
6121 I know that all this could be optimised, but this will be done later :-) */
6122 tmp
._11
= (src1
->_11
* src2
->_11
) + (src1
->_21
* src2
->_12
) + (src1
->_31
* src2
->_13
) + (src1
->_41
* src2
->_14
);
6123 tmp
._21
= (src1
->_11
* src2
->_21
) + (src1
->_21
* src2
->_22
) + (src1
->_31
* src2
->_23
) + (src1
->_41
* src2
->_24
);
6124 tmp
._31
= (src1
->_11
* src2
->_31
) + (src1
->_21
* src2
->_32
) + (src1
->_31
* src2
->_33
) + (src1
->_41
* src2
->_34
);
6125 tmp
._41
= (src1
->_11
* src2
->_41
) + (src1
->_21
* src2
->_42
) + (src1
->_31
* src2
->_43
) + (src1
->_41
* src2
->_44
);
6127 tmp
._12
= (src1
->_12
* src2
->_11
) + (src1
->_22
* src2
->_12
) + (src1
->_32
* src2
->_13
) + (src1
->_42
* src2
->_14
);
6128 tmp
._22
= (src1
->_12
* src2
->_21
) + (src1
->_22
* src2
->_22
) + (src1
->_32
* src2
->_23
) + (src1
->_42
* src2
->_24
);
6129 tmp
._32
= (src1
->_12
* src2
->_31
) + (src1
->_22
* src2
->_32
) + (src1
->_32
* src2
->_33
) + (src1
->_42
* src2
->_34
);
6130 tmp
._42
= (src1
->_12
* src2
->_41
) + (src1
->_22
* src2
->_42
) + (src1
->_32
* src2
->_43
) + (src1
->_42
* src2
->_44
);
6132 tmp
._13
= (src1
->_13
* src2
->_11
) + (src1
->_23
* src2
->_12
) + (src1
->_33
* src2
->_13
) + (src1
->_43
* src2
->_14
);
6133 tmp
._23
= (src1
->_13
* src2
->_21
) + (src1
->_23
* src2
->_22
) + (src1
->_33
* src2
->_23
) + (src1
->_43
* src2
->_24
);
6134 tmp
._33
= (src1
->_13
* src2
->_31
) + (src1
->_23
* src2
->_32
) + (src1
->_33
* src2
->_33
) + (src1
->_43
* src2
->_34
);
6135 tmp
._43
= (src1
->_13
* src2
->_41
) + (src1
->_23
* src2
->_42
) + (src1
->_33
* src2
->_43
) + (src1
->_43
* src2
->_44
);
6137 tmp
._14
= (src1
->_14
* src2
->_11
) + (src1
->_24
* src2
->_12
) + (src1
->_34
* src2
->_13
) + (src1
->_44
* src2
->_14
);
6138 tmp
._24
= (src1
->_14
* src2
->_21
) + (src1
->_24
* src2
->_22
) + (src1
->_34
* src2
->_23
) + (src1
->_44
* src2
->_24
);
6139 tmp
._34
= (src1
->_14
* src2
->_31
) + (src1
->_24
* src2
->_32
) + (src1
->_34
* src2
->_33
) + (src1
->_44
* src2
->_34
);
6140 tmp
._44
= (src1
->_14
* src2
->_41
) + (src1
->_24
* src2
->_42
) + (src1
->_34
* src2
->_43
) + (src1
->_44
* src2
->_44
);
6145 void wined3d_ffp_get_fs_settings(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
6146 struct ffp_frag_settings
*settings
, BOOL ignore_textype
)
6151 static const unsigned char args
[WINED3D_TOP_LERP
+ 1] =
6154 /* D3DTOP_DISABLE */ 0,
6155 /* D3DTOP_SELECTARG1 */ ARG1
,
6156 /* D3DTOP_SELECTARG2 */ ARG2
,
6157 /* D3DTOP_MODULATE */ ARG1
| ARG2
,
6158 /* D3DTOP_MODULATE2X */ ARG1
| ARG2
,
6159 /* D3DTOP_MODULATE4X */ ARG1
| ARG2
,
6160 /* D3DTOP_ADD */ ARG1
| ARG2
,
6161 /* D3DTOP_ADDSIGNED */ ARG1
| ARG2
,
6162 /* D3DTOP_ADDSIGNED2X */ ARG1
| ARG2
,
6163 /* D3DTOP_SUBTRACT */ ARG1
| ARG2
,
6164 /* D3DTOP_ADDSMOOTH */ ARG1
| ARG2
,
6165 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1
| ARG2
,
6166 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1
| ARG2
,
6167 /* D3DTOP_BLENDFACTORALPHA */ ARG1
| ARG2
,
6168 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1
| ARG2
,
6169 /* D3DTOP_BLENDCURRENTALPHA */ ARG1
| ARG2
,
6170 /* D3DTOP_PREMODULATE */ ARG1
| ARG2
,
6171 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1
| ARG2
,
6172 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1
| ARG2
,
6173 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1
| ARG2
,
6174 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1
| ARG2
,
6175 /* D3DTOP_BUMPENVMAP */ ARG1
| ARG2
,
6176 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1
| ARG2
,
6177 /* D3DTOP_DOTPRODUCT3 */ ARG1
| ARG2
,
6178 /* D3DTOP_MULTIPLYADD */ ARG1
| ARG2
| ARG0
,
6179 /* D3DTOP_LERP */ ARG1
| ARG2
| ARG0
6183 DWORD cop
, aop
, carg0
, carg1
, carg2
, aarg0
, aarg1
, aarg2
;
6184 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
6186 settings
->padding
= 0;
6188 for (i
= 0; i
< d3d_info
->limits
.ffp_blend_stages
; ++i
)
6190 struct wined3d_texture
*texture
;
6192 settings
->op
[i
].padding
= 0;
6193 if (state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
] == WINED3D_TOP_DISABLE
)
6195 settings
->op
[i
].cop
= WINED3D_TOP_DISABLE
;
6196 settings
->op
[i
].aop
= WINED3D_TOP_DISABLE
;
6197 settings
->op
[i
].carg0
= settings
->op
[i
].carg1
= settings
->op
[i
].carg2
= ARG_UNUSED
;
6198 settings
->op
[i
].aarg0
= settings
->op
[i
].aarg1
= settings
->op
[i
].aarg2
= ARG_UNUSED
;
6199 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
6200 settings
->op
[i
].tmp_dst
= 0;
6201 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
6202 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
6207 if ((texture
= state
->textures
[i
]))
6209 if (can_use_texture_swizzle(d3d_info
, texture
->resource
.format
))
6210 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
6212 settings
->op
[i
].color_fixup
= texture
->resource
.format
->color_fixup
;
6215 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
6219 switch (wined3d_texture_gl(texture
)->target
)
6222 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
6225 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
6228 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
6230 case GL_TEXTURE_CUBE_MAP_ARB
:
6231 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
6233 case GL_TEXTURE_RECTANGLE_ARB
:
6234 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_RECT
;
6239 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
6240 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
6243 cop
= state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
];
6244 aop
= state
->texture_states
[i
][WINED3D_TSS_ALPHA_OP
];
6246 carg1
= (args
[cop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG1
] : ARG_UNUSED
;
6247 carg2
= (args
[cop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG2
] : ARG_UNUSED
;
6248 carg0
= (args
[cop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG0
] : ARG_UNUSED
;
6250 if (is_invalid_op(state
, i
, cop
, carg1
, carg2
, carg0
))
6254 carg1
= WINED3DTA_CURRENT
;
6255 cop
= WINED3D_TOP_SELECT_ARG1
;
6258 if (cop
== WINED3D_TOP_DOTPRODUCT3
)
6260 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
6261 * the color result to the alpha component of the destination
6270 aarg1
= (args
[aop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG1
] : ARG_UNUSED
;
6271 aarg2
= (args
[aop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG2
] : ARG_UNUSED
;
6272 aarg0
= (args
[aop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG0
] : ARG_UNUSED
;
6275 if (!i
&& state
->textures
[0] && state
->render_states
[WINED3D_RS_COLORKEYENABLE
])
6277 GLenum texture_dimensions
;
6279 texture
= state
->textures
[0];
6280 texture_dimensions
= wined3d_texture_gl(texture
)->target
;
6282 if (texture_dimensions
== GL_TEXTURE_2D
|| texture_dimensions
== GL_TEXTURE_RECTANGLE_ARB
)
6284 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
&& !texture
->resource
.format
->alpha_size
)
6286 if (aop
== WINED3D_TOP_DISABLE
)
6288 aarg1
= WINED3DTA_TEXTURE
;
6289 aop
= WINED3D_TOP_SELECT_ARG1
;
6291 else if (aop
== WINED3D_TOP_SELECT_ARG1
&& aarg1
!= WINED3DTA_TEXTURE
)
6293 if (state
->blend_state
&& state
->blend_state
->desc
.rt
[0].enable
)
6295 aarg2
= WINED3DTA_TEXTURE
;
6296 aop
= WINED3D_TOP_MODULATE
;
6298 else aarg1
= WINED3DTA_TEXTURE
;
6300 else if (aop
== WINED3D_TOP_SELECT_ARG2
&& aarg2
!= WINED3DTA_TEXTURE
)
6302 if (state
->blend_state
&& state
->blend_state
->desc
.rt
[0].enable
)
6304 aarg1
= WINED3DTA_TEXTURE
;
6305 aop
= WINED3D_TOP_MODULATE
;
6307 else aarg2
= WINED3DTA_TEXTURE
;
6313 if (is_invalid_op(state
, i
, aop
, aarg1
, aarg2
, aarg0
))
6317 aarg1
= WINED3DTA_CURRENT
;
6318 aop
= WINED3D_TOP_SELECT_ARG1
;
6321 if (carg1
== WINED3DTA_TEXTURE
|| carg2
== WINED3DTA_TEXTURE
|| carg0
== WINED3DTA_TEXTURE
6322 || aarg1
== WINED3DTA_TEXTURE
|| aarg2
== WINED3DTA_TEXTURE
|| aarg0
== WINED3DTA_TEXTURE
)
6324 ttff
= state
->texture_states
[i
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
6325 if (ttff
== (WINED3D_TTFF_PROJECTED
| WINED3D_TTFF_COUNT3
))
6326 settings
->op
[i
].projected
= WINED3D_PROJECTION_COUNT3
;
6327 else if (ttff
& WINED3D_TTFF_PROJECTED
)
6328 settings
->op
[i
].projected
= WINED3D_PROJECTION_COUNT4
;
6330 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
6334 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
6337 settings
->op
[i
].cop
= cop
;
6338 settings
->op
[i
].aop
= aop
;
6339 settings
->op
[i
].carg0
= carg0
;
6340 settings
->op
[i
].carg1
= carg1
;
6341 settings
->op
[i
].carg2
= carg2
;
6342 settings
->op
[i
].aarg0
= aarg0
;
6343 settings
->op
[i
].aarg1
= aarg1
;
6344 settings
->op
[i
].aarg2
= aarg2
;
6345 settings
->op
[i
].tmp_dst
= state
->texture_states
[i
][WINED3D_TSS_RESULT_ARG
] == WINED3DTA_TEMP
;
6348 /* Clear unsupported stages */
6349 for(; i
< WINED3D_MAX_TEXTURES
; i
++) {
6350 memset(&settings
->op
[i
], 0xff, sizeof(settings
->op
[i
]));
6353 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6355 settings
->fog
= WINED3D_FFP_PS_FOG_OFF
;
6357 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
6359 if (use_vs(state
) || state
->vertex_declaration
->position_transformed
)
6361 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
6365 switch (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
])
6367 case WINED3D_FOG_NONE
:
6368 case WINED3D_FOG_LINEAR
:
6369 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
6371 case WINED3D_FOG_EXP
:
6372 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
6374 case WINED3D_FOG_EXP2
:
6375 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
6382 switch (state
->render_states
[WINED3D_RS_FOGTABLEMODE
])
6384 case WINED3D_FOG_LINEAR
:
6385 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
6387 case WINED3D_FOG_EXP
:
6388 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
6390 case WINED3D_FOG_EXP2
:
6391 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
6395 settings
->sRGB_write
= !d3d_info
->srgb_write_control
&& needs_srgb_write(d3d_info
, state
, &state
->fb
);
6396 if (d3d_info
->vs_clipping
|| !use_vs(state
) || !state
->render_states
[WINED3D_RS_CLIPPING
]
6397 || !state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
])
6399 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
6400 * the fixed function vertex pipeline is used(which always supports clipplanes), or
6401 * if no clipplane is enabled
6403 settings
->emul_clipplanes
= 0;
6405 settings
->emul_clipplanes
= 1;
6408 if (state
->render_states
[WINED3D_RS_COLORKEYENABLE
] && state
->textures
[0]
6409 && state
->textures
[0]->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
6410 && settings
->op
[0].cop
!= WINED3D_TOP_DISABLE
)
6411 settings
->color_key_enabled
= 1;
6413 settings
->color_key_enabled
= 0;
6415 /* texcoords_initialized is set to meaningful values only when GL doesn't
6416 * support enough varyings to always pass around all the possible texture
6418 * This is used to avoid reading a varying not written by the vertex shader.
6419 * Reading uninitialized varyings on core profile contexts results in an
6420 * error while with builtin varyings on legacy contexts you get undefined
6422 if (d3d_info
->limits
.varying_count
&& !d3d_info
->full_ffp_varyings
)
6424 settings
->texcoords_initialized
= 0;
6425 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
6429 if (state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]->reg_maps
.output_registers
& (1u << i
))
6430 settings
->texcoords_initialized
|= 1u << i
;
6434 const struct wined3d_stream_info
*si
= &context
->stream_info
;
6435 unsigned int coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6436 if ((state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
] >> WINED3D_FFP_TCI_SHIFT
)
6437 & WINED3D_FFP_TCI_MASK
6438 || (coord_idx
< WINED3D_MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
)))))
6439 settings
->texcoords_initialized
|= 1u << i
;
6445 settings
->texcoords_initialized
= (1u << WINED3D_MAX_TEXTURES
) - 1;
6448 settings
->pointsprite
= state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
6449 && state
->primitive_type
== WINED3D_PT_POINTLIST
;
6451 if (d3d_info
->ffp_alpha_test
)
6452 settings
->alpha_test_func
= WINED3D_CMP_ALWAYS
- 1;
6454 settings
->alpha_test_func
= (state
->render_states
[WINED3D_RS_ALPHATESTENABLE
]
6455 ? wined3d_sanitize_cmp_func(state
->render_states
[WINED3D_RS_ALPHAFUNC
])
6456 : WINED3D_CMP_ALWAYS
) - 1;
6458 if (d3d_info
->emulated_flatshading
)
6459 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6461 settings
->flatshading
= FALSE
;
6464 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
6465 const struct ffp_frag_settings
*settings
)
6467 struct wine_rb_entry
*entry
= wine_rb_get(fragment_shaders
, settings
);
6468 return entry
? WINE_RB_ENTRY_VALUE(entry
, struct ffp_frag_desc
, entry
) : NULL
;
6471 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
)
6473 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
6474 * whereas desc points to an extended structure with implementation specific parts. */
6475 if (wine_rb_put(shaders
, &desc
->settings
, &desc
->entry
) == -1)
6477 ERR("Failed to insert ffp frag shader.\n");
6481 /* Activates the texture dimension according to the bound D3D texture. Does
6482 * not care for the colorop or correct gl texture unit (when using nvrc).
6483 * Requires the caller to activate the correct unit. */
6484 /* Context activation is done by the caller (state handler). */
6485 void texture_activate_dimensions(struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
6489 switch (wined3d_texture_gl(texture
)->target
)
6492 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6493 checkGLcall("glDisable(GL_TEXTURE_3D)");
6494 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6496 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6497 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6499 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6501 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6502 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6504 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
6505 checkGLcall("glEnable(GL_TEXTURE_2D)");
6507 case GL_TEXTURE_RECTANGLE_ARB
:
6508 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6509 checkGLcall("glDisable(GL_TEXTURE_2D)");
6510 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6511 checkGLcall("glDisable(GL_TEXTURE_3D)");
6512 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6514 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6515 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6517 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_RECTANGLE_ARB
);
6518 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
6521 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6523 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6524 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6526 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6528 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6529 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6531 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6532 checkGLcall("glDisable(GL_TEXTURE_2D)");
6533 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_3D
);
6534 checkGLcall("glEnable(GL_TEXTURE_3D)");
6536 case GL_TEXTURE_CUBE_MAP_ARB
:
6537 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6538 checkGLcall("glDisable(GL_TEXTURE_2D)");
6539 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6540 checkGLcall("glDisable(GL_TEXTURE_3D)");
6541 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6543 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6544 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6546 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB
);
6547 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
6553 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
6554 checkGLcall("glEnable(GL_TEXTURE_2D)");
6555 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6556 checkGLcall("glDisable(GL_TEXTURE_3D)");
6557 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6559 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6560 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6562 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6564 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6565 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6567 /* Binding textures is done by samplers. A dummy texture will be bound */
6571 /* Context activation is done by the caller (state handler). */
6572 void sampler_texdim(struct wined3d_context
*context
, const struct wined3d_state
*state
, DWORD state_id
)
6574 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
6575 unsigned int sampler
= state_id
- STATE_SAMPLER(0);
6576 unsigned int mapped_stage
;
6578 /* No need to enable / disable anything here for unused samplers. The
6579 * tex_colorop handler takes care. Also no action is needed with pixel
6580 * shaders, or if tex_colorop will take care of this business. */
6581 mapped_stage
= context_gl
->tex_unit_map
[sampler
];
6582 if (mapped_stage
== WINED3D_UNMAPPED_STAGE
|| mapped_stage
>= context_gl
->gl_info
->limits
.textures
)
6584 if (sampler
>= context
->lowest_disabled_stage
)
6586 if (isStateDirty(context
, STATE_TEXTURESTAGE(sampler
, WINED3D_TSS_COLOR_OP
)))
6589 texture_activate_dimensions(state
->textures
[sampler
], context_gl
->gl_info
);
6592 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
6594 const struct ffp_frag_settings
*ka
= key
;
6595 const struct ffp_frag_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct ffp_frag_desc
, entry
)->settings
;
6597 return memcmp(ka
, kb
, sizeof(*ka
));
6600 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
6601 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
)
6603 enum wined3d_material_color_source diffuse_source
, emissive_source
, ambient_source
, specular_source
;
6604 const struct wined3d_stream_info
*si
= &context
->stream_info
;
6605 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
6606 unsigned int coord_idx
, i
;
6608 memset(settings
, 0, sizeof(*settings
));
6610 if (si
->position_transformed
)
6612 settings
->transformed
= 1;
6613 settings
->point_size
= state
->primitive_type
== WINED3D_PT_POINTLIST
;
6614 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
6615 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6616 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
6617 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
6618 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6620 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
6622 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
6624 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6625 if (coord_idx
< WINED3D_MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
6626 settings
->texcoords
|= 1u << i
;
6627 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6629 if (d3d_info
->full_ffp_varyings
)
6630 settings
->texcoords
= (1u << WINED3D_MAX_TEXTURES
) - 1;
6632 if (d3d_info
->emulated_flatshading
)
6633 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6635 settings
->flatshading
= FALSE
;
6637 settings
->swizzle_map
= si
->swizzle_map
;
6642 switch (state
->render_states
[WINED3D_RS_VERTEXBLEND
])
6644 case WINED3D_VBF_DISABLE
:
6645 case WINED3D_VBF_1WEIGHTS
:
6646 case WINED3D_VBF_2WEIGHTS
:
6647 case WINED3D_VBF_3WEIGHTS
:
6648 settings
->vertexblends
= state
->render_states
[WINED3D_RS_VERTEXBLEND
];
6651 FIXME("Unsupported vertex blending: %d\n", state
->render_states
[WINED3D_RS_VERTEXBLEND
]);
6655 settings
->clipping
= state
->render_states
[WINED3D_RS_CLIPPING
]
6656 && state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
];
6657 settings
->normal
= !!(si
->use_map
& (1u << WINED3D_FFP_NORMAL
));
6658 settings
->normalize
= settings
->normal
&& state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
6659 settings
->lighting
= !!state
->render_states
[WINED3D_RS_LIGHTING
];
6660 settings
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
6661 settings
->point_size
= state
->primitive_type
== WINED3D_PT_POINTLIST
;
6662 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
6664 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
6665 &ambient_source
, &specular_source
, state
, si
);
6666 settings
->diffuse_source
= diffuse_source
;
6667 settings
->emissive_source
= emissive_source
;
6668 settings
->ambient_source
= ambient_source
;
6669 settings
->specular_source
= specular_source
;
6671 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
6673 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6674 if (coord_idx
< WINED3D_MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
6675 settings
->texcoords
|= 1u << i
;
6676 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6678 if (d3d_info
->full_ffp_varyings
)
6679 settings
->texcoords
= (1u << WINED3D_MAX_TEXTURES
) - 1;
6681 for (i
= 0; i
< WINED3D_MAX_ACTIVE_LIGHTS
; ++i
)
6683 if (!state
->light_state
.lights
[i
])
6686 switch (state
->light_state
.lights
[i
]->OriginalParms
.type
)
6688 case WINED3D_LIGHT_POINT
:
6689 ++settings
->point_light_count
;
6691 case WINED3D_LIGHT_SPOT
:
6692 ++settings
->spot_light_count
;
6694 case WINED3D_LIGHT_DIRECTIONAL
:
6695 ++settings
->directional_light_count
;
6697 case WINED3D_LIGHT_PARALLELPOINT
:
6698 ++settings
->parallel_point_light_count
;
6701 FIXME("Unhandled light type %#x.\n", state
->light_state
.lights
[i
]->OriginalParms
.type
);
6706 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6707 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
6708 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
6710 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6712 if (state
->transforms
[WINED3D_TS_PROJECTION
]._14
== 0.0f
6713 && state
->transforms
[WINED3D_TS_PROJECTION
]._24
== 0.0f
6714 && state
->transforms
[WINED3D_TS_PROJECTION
]._34
== 0.0f
6715 && state
->transforms
[WINED3D_TS_PROJECTION
]._44
== 1.0f
)
6716 settings
->ortho_fog
= 1;
6718 else if (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
)
6719 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
6720 else if (state
->render_states
[WINED3D_RS_RANGEFOGENABLE
])
6721 settings
->fog_mode
= WINED3D_FFP_VS_FOG_RANGE
;
6723 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6725 if (d3d_info
->emulated_flatshading
)
6726 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6728 settings
->flatshading
= FALSE
;
6730 settings
->swizzle_map
= si
->swizzle_map
;
6733 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
6735 const struct wined3d_ffp_vs_settings
*ka
= key
;
6736 const struct wined3d_ffp_vs_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6737 const struct wined3d_ffp_vs_desc
, entry
)->settings
;
6739 return memcmp(ka
, kb
, sizeof(*ka
));
6742 const char *wined3d_debug_location(DWORD location
)
6744 struct debug_buffer buffer
;
6745 const char *prefix
= "";
6746 const char *suffix
= "";
6748 if (wined3d_popcount(location
) > 16)
6751 location
= ~location
;
6755 init_debug_buffer(&buffer
, "0");
6756 #define LOCATION_TO_STR(x) if (location & x) { debug_append(&buffer, #x, " | "); location &= ~x; }
6757 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED
);
6758 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM
);
6759 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER
);
6760 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB
);
6761 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB
);
6762 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE
);
6763 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE
);
6764 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED
);
6765 #undef LOCATION_TO_STR
6767 FIXME("Unrecognized location flag(s) %#x.\n", location
);
6769 return wine_dbg_sprintf("%s%s%s", prefix
, buffer
.str
, suffix
);
6772 const char *wined3d_debug_feature_level(enum wined3d_feature_level level
)
6776 #define LEVEL_TO_STR(level) case level: return #level
6777 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_5
);
6778 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_6
);
6779 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_7
);
6780 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_8
);
6781 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_1
);
6782 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_2
);
6783 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_3
);
6784 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10
);
6785 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10_1
);
6786 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11
);
6787 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11_1
);
6790 return wine_dbg_sprintf("%#x", level
);
6794 /* Print a floating point value with the %.8e format specifier, always using
6795 * '.' as decimal separator. */
6796 void wined3d_ftoa(float value
, char *s
)
6800 if (copysignf(1.0f
, value
) < 0.0f
)
6803 /* Be sure to allocate a buffer of at least 17 characters for the result
6804 as sprintf may return a 3 digit exponent when using the MSVC runtime
6805 instead of a 2 digit exponent. */
6806 sprintf(s
, "%.8e", value
);
6807 if (isfinite(value
))
6811 void wined3d_release_dc(HWND window
, HDC dc
)
6813 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
6814 * However, that's not what actually happens, and there are user32 tests
6815 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
6816 * So explicitly check that the DC belongs to the window, since we want to
6817 * avoid releasing a DC that belongs to some other window if the original
6818 * window was already destroyed. */
6819 if (WindowFromDC(dc
) != window
)
6820 WARN("DC %p does not belong to window %p.\n", dc
, window
);
6821 else if (!ReleaseDC(window
, dc
))
6822 ERR("Failed to release device context %p, last error %#x.\n", dc
, GetLastError());
6825 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
)
6827 RECT orig
= *clipped
;
6828 float scale_x
= (float)(orig
.right
- orig
.left
) / (float)(other
->right
- other
->left
);
6829 float scale_y
= (float)(orig
.bottom
- orig
.top
) / (float)(other
->bottom
- other
->top
);
6831 IntersectRect(clipped
, clipped
, clip_rect
);
6833 if (IsRectEmpty(clipped
))
6835 SetRectEmpty(other
);
6839 other
->left
+= (LONG
)((clipped
->left
- orig
.left
) / scale_x
);
6840 other
->top
+= (LONG
)((clipped
->top
- orig
.top
) / scale_y
);
6841 other
->right
-= (LONG
)((orig
.right
- clipped
->right
) / scale_x
);
6842 other
->bottom
-= (LONG
)((orig
.bottom
- clipped
->bottom
) / scale_y
);
6847 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
6848 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
6853 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
6855 *count
= gl_limits
->uniform_blocks
[i
];
6856 if (i
== shader_type
)
6861 ERR("Unrecognized shader type %#x.\n", shader_type
);
6865 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
6866 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
6870 if (shader_type
== WINED3D_SHADER_TYPE_COMPUTE
)
6872 if (gl_limits
->combined_samplers
== gl_limits
->graphics_samplers
)
6875 *base
= gl_limits
->graphics_samplers
;
6876 *count
= gl_limits
->samplers
[WINED3D_SHADER_TYPE_COMPUTE
];
6881 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
6883 *count
= gl_limits
->samplers
[i
];
6884 if (i
== shader_type
)
6889 ERR("Unrecognized shader type %#x.\n", shader_type
);
6893 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
6895 SIZE_T max_capacity
, new_capacity
;
6898 if (count
<= *capacity
)
6901 max_capacity
= ~(SIZE_T
)0 / size
;
6902 if (count
> max_capacity
)
6905 new_capacity
= max(1, *capacity
);
6906 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
6908 if (new_capacity
< count
)
6909 new_capacity
= count
;
6912 new_elements
= heap_alloc_zero(new_capacity
* size
);
6914 new_elements
= HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, *elements
, new_capacity
* size
);
6918 *elements
= new_elements
;
6919 *capacity
= new_capacity
;
6923 static void swap_rows(float **a
, float **b
)
6931 BOOL
invert_matrix(struct wined3d_matrix
*out
, const struct wined3d_matrix
*m
)
6934 float m0
, m1
, m2
, m3
, s
;
6935 float *r0
, *r1
, *r2
, *r3
;
6947 r0
[5] = r0
[6] = r0
[7] = 0.0f
;
6954 r1
[4] = r1
[6] = r1
[7] = 0.0f
;
6961 r2
[4] = r2
[5] = r2
[7] = 0.0f
;
6968 r3
[4] = r3
[5] = r3
[6] = 0.0f
;
6970 /* Choose pivot - or die. */
6971 if (fabsf(r3
[0]) > fabsf(r2
[0]))
6972 swap_rows(&r3
, &r2
);
6973 if (fabsf(r2
[0]) > fabsf(r1
[0]))
6974 swap_rows(&r2
, &r1
);
6975 if (fabsf(r1
[0]) > fabsf(r0
[0]))
6976 swap_rows(&r1
, &r0
);
6980 /* Eliminate first variable. */
6981 m1
= r1
[0] / r0
[0]; m2
= r2
[0] / r0
[0]; m3
= r3
[0] / r0
[0];
6982 s
= r0
[1]; r1
[1] -= m1
* s
; r2
[1] -= m2
* s
; r3
[1] -= m3
* s
;
6983 s
= r0
[2]; r1
[2] -= m1
* s
; r2
[2] -= m2
* s
; r3
[2] -= m3
* s
;
6984 s
= r0
[3]; r1
[3] -= m1
* s
; r2
[3] -= m2
* s
; r3
[3] -= m3
* s
;
7014 /* Choose pivot - or die. */
7015 if (fabsf(r3
[1]) > fabsf(r2
[1]))
7016 swap_rows(&r3
, &r2
);
7017 if (fabsf(r2
[1]) > fabsf(r1
[1]))
7018 swap_rows(&r2
, &r1
);
7022 /* Eliminate second variable. */
7023 m2
= r2
[1] / r1
[1]; m3
= r3
[1] / r1
[1];
7024 r2
[2] -= m2
* r1
[2]; r3
[2] -= m3
* r1
[2];
7025 r2
[3] -= m2
* r1
[3]; r3
[3] -= m3
* r1
[3];
7051 /* Choose pivot - or die. */
7052 if (fabsf(r3
[2]) > fabsf(r2
[2]))
7053 swap_rows(&r3
, &r2
);
7057 /* Eliminate third variable. */
7059 r3
[3] -= m3
* r2
[3];
7060 r3
[4] -= m3
* r2
[4];
7061 r3
[5] -= m3
* r2
[5];
7062 r3
[6] -= m3
* r2
[6];
7063 r3
[7] -= m3
* r2
[7];
7069 /* Back substitute row 3. */
7076 /* Back substitute row 2. */
7079 r2
[4] = s
* (r2
[4] - r3
[4] * m2
);
7080 r2
[5] = s
* (r2
[5] - r3
[5] * m2
);
7081 r2
[6] = s
* (r2
[6] - r3
[6] * m2
);
7082 r2
[7] = s
* (r2
[7] - r3
[7] * m2
);
7084 r1
[4] -= r3
[4] * m1
;
7085 r1
[5] -= r3
[5] * m1
;
7086 r1
[6] -= r3
[6] * m1
;
7087 r1
[7] -= r3
[7] * m1
;
7089 r0
[4] -= r3
[4] * m0
;
7090 r0
[5] -= r3
[5] * m0
;
7091 r0
[6] -= r3
[6] * m0
;
7092 r0
[7] -= r3
[7] * m0
;
7094 /* Back substitute row 1. */
7097 r1
[4] = s
* (r1
[4] - r2
[4] * m1
);
7098 r1
[5] = s
* (r1
[5] - r2
[5] * m1
);
7099 r1
[6] = s
* (r1
[6] - r2
[6] * m1
);
7100 r1
[7] = s
* (r1
[7] - r2
[7] * m1
);
7102 r0
[4] -= r2
[4] * m0
;
7103 r0
[5] -= r2
[5] * m0
;
7104 r0
[6] -= r2
[6] * m0
;
7105 r0
[7] -= r2
[7] * m0
;
7107 /* Back substitute row 0. */
7110 r0
[4] = s
* (r0
[4] - r1
[4] * m0
);
7111 r0
[5] = s
* (r0
[5] - r1
[5] * m0
);
7112 r0
[6] = s
* (r0
[6] - r1
[6] * m0
);
7113 r0
[7] = s
* (r0
[7] - r1
[7] * m0
);
7135 /* Taken and adapted from Mesa. */
7136 static BOOL
invert_matrix_3d(struct wined3d_matrix
*out
, const struct wined3d_matrix
*in
)
7138 float pos
, neg
, t
, det
;
7139 struct wined3d_matrix temp
;
7141 /* Calculate the determinant of upper left 3x3 submatrix and
7142 * determine if the matrix is singular. */
7144 t
= in
->_11
* in
->_22
* in
->_33
;
7150 t
= in
->_21
* in
->_32
* in
->_13
;
7155 t
= in
->_31
* in
->_12
* in
->_23
;
7161 t
= -in
->_31
* in
->_22
* in
->_13
;
7166 t
= -in
->_21
* in
->_12
* in
->_33
;
7172 t
= -in
->_11
* in
->_32
* in
->_23
;
7180 if (fabsf(det
) < 1e-25f
)
7184 temp
._11
= (in
->_22
* in
->_33
- in
->_32
* in
->_23
) * det
;
7185 temp
._12
= -(in
->_12
* in
->_33
- in
->_32
* in
->_13
) * det
;
7186 temp
._13
= (in
->_12
* in
->_23
- in
->_22
* in
->_13
) * det
;
7187 temp
._21
= -(in
->_21
* in
->_33
- in
->_31
* in
->_23
) * det
;
7188 temp
._22
= (in
->_11
* in
->_33
- in
->_31
* in
->_13
) * det
;
7189 temp
._23
= -(in
->_11
* in
->_23
- in
->_21
* in
->_13
) * det
;
7190 temp
._31
= (in
->_21
* in
->_32
- in
->_31
* in
->_22
) * det
;
7191 temp
._32
= -(in
->_11
* in
->_32
- in
->_31
* in
->_12
) * det
;
7192 temp
._33
= (in
->_11
* in
->_22
- in
->_21
* in
->_12
) * det
;
7198 void compute_normal_matrix(float *normal_matrix
, BOOL legacy_lighting
,
7199 const struct wined3d_matrix
*modelview
)
7201 struct wined3d_matrix mv
;
7205 if (legacy_lighting
)
7206 invert_matrix_3d(&mv
, &mv
);
7208 invert_matrix(&mv
, &mv
);
7209 /* Tests show that singular modelview matrices are used unchanged as normal
7210 * matrices on D3D3 and older. There seems to be no clearly consistent
7211 * behavior on newer D3D versions so always follow older ddraw behavior. */
7212 for (i
= 0; i
< 3; ++i
)
7213 for (j
= 0; j
< 3; ++j
)
7214 normal_matrix
[i
* 3 + j
] = (&mv
._11
)[j
* 4 + i
];
7217 static void wined3d_allocator_release_block(struct wined3d_allocator
*allocator
,
7218 struct wined3d_allocator_block
*block
)
7220 block
->parent
= allocator
->free
;
7221 allocator
->free
= block
;
7224 static struct wined3d_allocator_block
*wined3d_allocator_acquire_block(struct wined3d_allocator
*allocator
)
7226 struct wined3d_allocator_block
*block
;
7228 if (!allocator
->free
)
7229 return heap_alloc(sizeof(*block
));
7231 block
= allocator
->free
;
7232 allocator
->free
= block
->parent
;
7237 void wined3d_allocator_block_free(struct wined3d_allocator_block
*block
)
7239 struct wined3d_allocator
*allocator
= block
->chunk
->allocator
;
7240 struct wined3d_allocator_block
*parent
;
7242 while ((parent
= block
->parent
) && block
->sibling
->free
)
7244 list_remove(&block
->sibling
->entry
);
7245 wined3d_allocator_release_block(allocator
, block
->sibling
);
7246 wined3d_allocator_release_block(allocator
, block
);
7251 list_add_head(&block
->chunk
->available
[block
->order
], &block
->entry
);
7254 static void wined3d_allocator_block_init(struct wined3d_allocator_block
*block
,
7255 struct wined3d_allocator_chunk
*chunk
, struct wined3d_allocator_block
*parent
,
7256 struct wined3d_allocator_block
*sibling
, unsigned int order
, size_t offset
, bool free
)
7258 list_init(&block
->entry
);
7259 block
->chunk
= chunk
;
7260 block
->parent
= parent
;
7261 block
->sibling
= sibling
;
7262 block
->order
= order
;
7263 block
->offset
= offset
;
7267 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk
*chunk
)
7269 struct wined3d_allocator_block
*block
;
7272 if (list_empty(&chunk
->available
[0]))
7274 ERR("Chunk %p is not empty.\n", chunk
);
7278 for (i
= 1; i
< ARRAY_SIZE(chunk
->available
); ++i
)
7280 if (!list_empty(&chunk
->available
[i
]))
7282 ERR("Chunk %p is not empty.\n", chunk
);
7287 block
= LIST_ENTRY(list_head(&chunk
->available
[0]), struct wined3d_allocator_block
, entry
);
7288 wined3d_allocator_release_block(chunk
->allocator
, block
);
7291 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk
*chunk
, struct wined3d_allocator
*allocator
)
7293 struct wined3d_allocator_block
*block
;
7296 if (!(block
= wined3d_allocator_acquire_block(allocator
)))
7298 wined3d_allocator_block_init(block
, chunk
, NULL
, NULL
, 0, 0, true);
7300 list_init(&chunk
->entry
);
7301 for (i
= 0; i
< ARRAY_SIZE(chunk
->available
); ++i
)
7303 list_init(&chunk
->available
[i
]);
7305 list_add_head(&chunk
->available
[0], &block
->entry
);
7306 chunk
->allocator
= allocator
;
7307 chunk
->map_count
= 0;
7308 chunk
->map_ptr
= NULL
;
7313 void wined3d_allocator_cleanup(struct wined3d_allocator
*allocator
)
7315 struct wined3d_allocator_chunk
*chunk
, *chunk2
;
7316 struct wined3d_allocator_block
*block
, *next
;
7319 for (i
= 0; i
< allocator
->pool_count
; ++i
)
7321 LIST_FOR_EACH_ENTRY_SAFE(chunk
, chunk2
, &allocator
->pools
[i
].chunks
, struct wined3d_allocator_chunk
, entry
)
7323 list_remove(&chunk
->entry
);
7324 allocator
->ops
->allocator_destroy_chunk(chunk
);
7327 heap_free(allocator
->pools
);
7329 next
= allocator
->free
;
7330 while ((block
= next
))
7332 next
= block
->parent
;
7337 static struct wined3d_allocator_block
*wined3d_allocator_chunk_allocate(struct wined3d_allocator_chunk
*chunk
,
7340 struct wined3d_allocator_block
*block
, *left
, *right
;
7341 unsigned int i
= order
;
7345 if (!list_empty(&chunk
->available
[i
]))
7350 if (list_empty(&chunk
->available
[i
]))
7353 block
= LIST_ENTRY(list_head(&chunk
->available
[i
]), struct wined3d_allocator_block
, entry
);
7354 list_remove(&block
->entry
);
7355 block
->free
= false;
7359 if (!(left
= wined3d_allocator_acquire_block(chunk
->allocator
)))
7361 ERR("Failed to allocate left.\n");
7365 if (!(right
= wined3d_allocator_acquire_block(chunk
->allocator
)))
7367 ERR("Failed to allocate right.\n");
7368 wined3d_allocator_release_block(chunk
->allocator
, left
);
7372 wined3d_allocator_block_init(left
, chunk
, block
, right
, block
->order
+ 1, block
->offset
, false);
7373 wined3d_allocator_block_init(right
, chunk
, block
, left
, block
->order
+ 1,
7374 block
->offset
+ (WINED3D_ALLOCATOR_CHUNK_SIZE
>> left
->order
), true);
7375 list_add_head(&chunk
->available
[right
->order
], &right
->entry
);
7384 struct wined3d_allocator_block
*wined3d_allocator_allocate(struct wined3d_allocator
*allocator
,
7385 struct wined3d_context
*context
, unsigned int memory_type
, size_t size
)
7387 struct wined3d_allocator_chunk
*chunk
;
7388 struct wined3d_allocator_block
*block
;
7391 if (size
> WINED3D_ALLOCATOR_CHUNK_SIZE
/ 2)
7394 if (size
< WINED3D_ALLOCATOR_MIN_BLOCK_SIZE
)
7395 order
= WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT
- 1;
7397 order
= wined3d_log2i(WINED3D_ALLOCATOR_CHUNK_SIZE
/ size
);
7399 LIST_FOR_EACH_ENTRY(chunk
, &allocator
->pools
[memory_type
].chunks
, struct wined3d_allocator_chunk
, entry
)
7401 if ((block
= wined3d_allocator_chunk_allocate(chunk
, order
)))
7405 if (!(chunk
= allocator
->ops
->allocator_create_chunk(allocator
,
7406 context
, memory_type
, WINED3D_ALLOCATOR_CHUNK_SIZE
)))
7409 if (!(block
= wined3d_allocator_chunk_allocate(chunk
, order
)))
7415 bool wined3d_allocator_init(struct wined3d_allocator
*allocator
,
7416 size_t pool_count
, const struct wined3d_allocator_ops
*allocator_ops
)
7420 allocator
->ops
= allocator_ops
;
7421 allocator
->pool_count
= pool_count
;
7422 if (!(allocator
->pools
= heap_calloc(pool_count
, sizeof(*allocator
->pools
))))
7424 for (i
= 0; i
< pool_count
; ++i
)
7426 list_init(&allocator
->pools
[i
].chunks
);