2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
,
44 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
46 TRACE("iface %p, riid %s, ppv %p\n", iface
, debugstr_guid(riid
), ppv
);
48 if (IsEqualGUID(riid
, &IID_IUnknown
) || IsEqualGUID(riid
, &IID_ID3D10Device
))
49 *ppv
= &This
->ID3D10Device_iface
;
50 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
51 *ppv
= &This
->IWineDXGIDeviceParent_iface
;
54 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
59 IUnknown_AddRef((IUnknown
*)*ppv
);
63 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
65 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
66 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
68 TRACE("%p increasing refcount to %u\n", This
, refcount
);
73 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
75 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
76 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
78 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
82 if (This
->wined3d_device
)
83 wined3d_device_decref(This
->wined3d_device
);
89 /* IUnknown methods */
91 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device
*iface
)
93 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device_iface
);
96 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
,
99 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
100 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
103 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
105 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
106 return IUnknown_AddRef(This
->outer_unk
);
109 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
111 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
112 return IUnknown_Release(This
->outer_unk
);
115 /* ID3D10Device methods */
117 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
118 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
120 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
121 iface
, start_slot
, buffer_count
, buffers
);
124 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
125 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
127 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
128 iface
, start_slot
, view_count
, views
);
131 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
,
132 ID3D10PixelShader
*shader
)
134 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
135 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
137 TRACE("iface %p, shader %p\n", iface
, shader
);
139 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
142 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
143 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
145 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
146 iface
, start_slot
, sampler_count
, samplers
);
149 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
,
150 ID3D10VertexShader
*shader
)
152 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
153 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
155 TRACE("iface %p, shader %p\n", iface
, shader
);
157 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
160 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
, UINT index_count
,
161 UINT start_index_location
, INT base_vertex_location
)
163 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
165 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
166 iface
, index_count
, start_index_location
, base_vertex_location
);
168 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
169 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
172 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
, UINT vertex_count
,
173 UINT start_vertex_location
)
175 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
177 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
178 iface
, vertex_count
, start_vertex_location
);
180 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
183 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
184 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
186 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
187 iface
, start_slot
, buffer_count
, buffers
);
190 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
,
191 ID3D10InputLayout
*input_layout
)
193 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
194 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
196 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
198 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
199 layout
? layout
->wined3d_decl
: NULL
);
202 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
, UINT start_slot
,
203 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
205 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
208 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
209 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
211 for (i
= 0; i
< buffer_count
; ++i
)
213 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
215 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
216 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
220 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
221 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
223 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
224 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
226 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
227 iface
, buffer
, debug_dxgi_format(format
), offset
);
229 wined3d_device_set_index_buffer(This
->wined3d_device
,
230 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
231 wined3dformat_from_dxgi_format(format
));
232 if (offset
) FIXME("offset %u not supported.\n", offset
);
235 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
236 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
237 INT base_vertex_location
, UINT start_instance_location
)
239 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
240 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
241 iface
, instance_index_count
, instance_count
, start_index_location
,
242 base_vertex_location
, start_instance_location
);
245 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
246 UINT instance_vertex_count
, UINT instance_count
,
247 UINT start_vertex_location
, UINT start_instance_location
)
249 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
250 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
251 start_vertex_location
, start_instance_location
);
254 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
255 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
257 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
258 iface
, start_slot
, buffer_count
, buffers
);
261 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
263 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
264 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
266 TRACE("iface %p, shader %p.\n", iface
, shader
);
268 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
271 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
,
272 D3D10_PRIMITIVE_TOPOLOGY topology
)
274 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
276 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
278 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
281 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
282 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
284 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
285 iface
, start_slot
, view_count
, views
);
288 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
289 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
291 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
292 iface
, start_slot
, sampler_count
, samplers
);
295 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
297 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
300 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
301 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
303 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
304 iface
, start_slot
, view_count
, views
);
307 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
308 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
310 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
311 iface
, start_slot
, sampler_count
, samplers
);
314 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
315 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
316 ID3D10DepthStencilView
*depth_stencil_view
)
318 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
319 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
322 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
323 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
325 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
327 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
328 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
330 device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
);
331 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
332 device
->sample_mask
= sample_mask
;
335 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
336 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
338 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
340 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
341 iface
, depth_stencil_state
, stencil_ref
);
343 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
344 device
->stencil_ref
= stencil_ref
;
347 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
348 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
350 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
353 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
355 FIXME("iface %p stub!\n", iface
);
358 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
360 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
362 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
364 device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
367 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
368 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
370 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
371 struct wined3d_viewport wined3d_vp
;
373 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
375 if (viewport_count
> 1)
376 FIXME("Multiple viewports not implemented.\n");
381 wined3d_vp
.x
= viewports
[0].TopLeftX
;
382 wined3d_vp
.y
= viewports
[0].TopLeftY
;
383 wined3d_vp
.width
= viewports
[0].Width
;
384 wined3d_vp
.height
= viewports
[0].Height
;
385 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
386 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
388 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
391 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
392 UINT rect_count
, const D3D10_RECT
*rects
)
394 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
397 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
398 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
399 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
401 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
402 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
403 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
404 src_resource
, src_subresource_idx
, src_box
);
407 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
408 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
410 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
413 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
414 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
415 const void *data
, UINT row_pitch
, UINT depth_pitch
)
417 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
418 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
421 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
422 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
424 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
425 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
426 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
428 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
429 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
431 wined3d_device_clear_rendertarget_view(This
->wined3d_device
, view
->wined3d_view
, &color
);
434 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
435 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
437 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
438 iface
, depth_stencil_view
, flags
, depth
, stencil
);
441 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
443 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
446 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
447 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
448 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
450 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
451 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
452 iface
, dst_resource
, dst_subresource_idx
,
453 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
456 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
457 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
459 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
460 iface
, start_slot
, buffer_count
, buffers
);
463 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
464 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
466 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
467 iface
, start_slot
, view_count
, views
);
470 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
472 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
473 struct d3d10_pixel_shader
*shader_impl
;
474 struct wined3d_shader
*wined3d_shader
;
476 TRACE("iface %p, shader %p.\n", iface
, shader
);
478 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
484 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
485 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
486 ID3D10PixelShader_AddRef(*shader
);
489 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
490 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
492 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
493 iface
, start_slot
, sampler_count
, samplers
);
496 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
498 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
499 struct d3d10_vertex_shader
*shader_impl
;
500 struct wined3d_shader
*wined3d_shader
;
502 TRACE("iface %p, shader %p.\n", iface
, shader
);
504 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
510 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
511 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
512 ID3D10VertexShader_AddRef(*shader
);
515 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
516 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
518 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
519 iface
, start_slot
, buffer_count
, buffers
);
522 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
524 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
527 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
528 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
530 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
531 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
534 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
535 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
537 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
540 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
541 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
543 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
544 iface
, start_slot
, buffer_count
, buffers
);
547 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
549 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
550 struct d3d10_geometry_shader
*shader_impl
;
551 struct wined3d_shader
*wined3d_shader
;
553 TRACE("iface %p, shader %p.\n", iface
, shader
);
555 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
561 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
562 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
563 ID3D10GeometryShader_AddRef(*shader
);
566 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
,
567 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
569 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
571 TRACE("iface %p, topology %p\n", iface
, topology
);
573 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
576 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
577 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
579 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
580 iface
, start_slot
, view_count
, views
);
583 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
584 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
586 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
587 iface
, start_slot
, sampler_count
, samplers
);
590 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
591 ID3D10Predicate
**predicate
, BOOL
*value
)
593 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
596 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
597 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
599 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
600 iface
, start_slot
, view_count
, views
);
603 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
604 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
606 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
607 iface
, start_slot
, sampler_count
, samplers
);
610 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
611 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
613 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
614 iface
, view_count
, render_target_views
, depth_stencil_view
);
617 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
618 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
620 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
622 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
623 iface
, blend_state
, blend_factor
, sample_mask
);
625 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
626 ID3D10BlendState_AddRef(*blend_state
);
627 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
628 *sample_mask
= device
->sample_mask
;
631 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
632 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
634 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
636 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
637 iface
, depth_stencil_state
, stencil_ref
);
639 if ((*depth_stencil_state
= device
->depth_stencil_state
640 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
641 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
642 *stencil_ref
= device
->stencil_ref
;
645 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
646 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
648 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
649 iface
, buffer_count
, buffers
, offsets
);
652 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
654 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
656 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
658 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
659 ID3D10RasterizerState_AddRef(*rasterizer_state
);
662 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
663 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
665 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
666 struct wined3d_viewport wined3d_vp
;
668 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
676 if (!*viewport_count
)
679 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
681 viewports
[0].TopLeftX
= wined3d_vp
.x
;
682 viewports
[0].TopLeftY
= wined3d_vp
.y
;
683 viewports
[0].Width
= wined3d_vp
.width
;
684 viewports
[0].Height
= wined3d_vp
.height
;
685 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
686 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
688 if (*viewport_count
> 1)
689 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
692 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
694 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
697 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
699 FIXME("iface %p stub!\n", iface
);
704 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
706 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
711 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
713 FIXME("iface %p stub!\n", iface
);
718 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
719 REFGUID guid
, UINT
*data_size
, void *data
)
721 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
722 iface
, debugstr_guid(guid
), data_size
, data
);
727 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
728 REFGUID guid
, UINT data_size
, const void *data
)
730 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
731 iface
, debugstr_guid(guid
), data_size
, data
);
736 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
737 REFGUID guid
, const IUnknown
*data
)
739 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
744 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
746 FIXME("iface %p stub!\n", iface
);
749 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
751 FIXME("iface %p stub!\n", iface
);
754 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
755 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
757 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
758 struct d3d10_buffer
*object
;
761 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
763 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
766 ERR("Failed to allocate D3D10 buffer object memory\n");
767 return E_OUTOFMEMORY
;
770 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
773 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
774 HeapFree(GetProcessHeap(), 0, object
);
778 *buffer
= &object
->ID3D10Buffer_iface
;
780 TRACE("Created ID3D10Buffer %p\n", object
);
785 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
786 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
788 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
793 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
794 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
795 ID3D10Texture2D
**texture
)
797 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
798 struct d3d10_texture2d
*object
;
801 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
803 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
806 ERR("Failed to allocate D3D10 texture2d object memory\n");
807 return E_OUTOFMEMORY
;
810 hr
= d3d10_texture2d_init(object
, This
, desc
);
813 WARN("Failed to initialize texture, hr %#x.\n", hr
);
814 HeapFree(GetProcessHeap(), 0, object
);
818 *texture
= &object
->ID3D10Texture2D_iface
;
820 TRACE("Created ID3D10Texture2D %p\n", object
);
825 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
826 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
827 ID3D10Texture3D
**texture
)
829 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
830 struct d3d10_texture3d
*object
;
833 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
835 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
838 ERR("Failed to allocate D3D10 texture3d object memory.\n");
839 return E_OUTOFMEMORY
;
842 hr
= d3d10_texture3d_init(object
, device
, desc
);
845 WARN("Failed to initialize texture, hr %#x.\n", hr
);
846 HeapFree(GetProcessHeap(), 0, object
);
850 TRACE("Created 3D texture %p.\n", object
);
851 *texture
= &object
->ID3D10Texture3D_iface
;
856 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
857 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
859 struct d3d10_shader_resource_view
*object
;
862 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
864 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
867 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
868 return E_OUTOFMEMORY
;
871 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, resource
, desc
)))
873 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
874 HeapFree(GetProcessHeap(), 0, object
);
878 TRACE("Created shader resource view %p.\n", object
);
879 *view
= &object
->ID3D10ShaderResourceView_iface
;
884 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
885 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
887 struct d3d10_rendertarget_view
*object
;
890 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
892 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
895 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
896 return E_OUTOFMEMORY
;
899 hr
= d3d10_rendertarget_view_init(object
, resource
, desc
);
902 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
903 HeapFree(GetProcessHeap(), 0, object
);
907 TRACE("Created rendertarget view %p.\n", object
);
908 *view
= &object
->ID3D10RenderTargetView_iface
;
913 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
914 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
916 struct d3d10_depthstencil_view
*object
;
919 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
921 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
924 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
925 return E_OUTOFMEMORY
;
928 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, resource
, desc
)))
930 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
931 HeapFree(GetProcessHeap(), 0, object
);
935 TRACE("Created depthstencil view %p.\n", object
);
936 *view
= &object
->ID3D10DepthStencilView_iface
;
941 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
942 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
943 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
944 ID3D10InputLayout
**input_layout
)
946 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
947 struct d3d10_input_layout
*object
;
950 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
951 "\tshader_byte_code_length %lu, input_layout %p\n",
952 iface
, element_descs
, element_count
, shader_byte_code
,
953 shader_byte_code_length
, input_layout
);
955 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
958 ERR("Failed to allocate D3D10 input layout object memory\n");
959 return E_OUTOFMEMORY
;
962 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
963 shader_byte_code
, shader_byte_code_length
);
966 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
967 HeapFree(GetProcessHeap(), 0, object
);
971 TRACE("Created input layout %p.\n", object
);
972 *input_layout
= &object
->ID3D10InputLayout_iface
;
977 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
978 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
980 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
981 struct d3d10_vertex_shader
*object
;
984 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
985 iface
, byte_code
, byte_code_length
, shader
);
987 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
990 ERR("Failed to allocate D3D10 vertex shader object memory\n");
991 return E_OUTOFMEMORY
;
994 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
997 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
998 HeapFree(GetProcessHeap(), 0, object
);
1002 TRACE("Created vertex shader %p.\n", object
);
1003 *shader
= &object
->ID3D10VertexShader_iface
;
1008 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
1009 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1011 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1012 struct d3d10_geometry_shader
*object
;
1015 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
1016 iface
, byte_code
, byte_code_length
, shader
);
1018 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1021 ERR("Failed to allocate D3D10 geometry shader object memory\n");
1022 return E_OUTOFMEMORY
;
1025 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1028 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1029 HeapFree(GetProcessHeap(), 0, object
);
1033 TRACE("Created geometry shader %p.\n", object
);
1034 *shader
= &object
->ID3D10GeometryShader_iface
;
1039 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
1040 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1041 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1043 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1044 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1045 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1046 output_stream_decl_count
, output_stream_stride
, shader
);
1051 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
1052 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1054 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1055 struct d3d10_pixel_shader
*object
;
1058 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1059 iface
, byte_code
, byte_code_length
, shader
);
1061 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1064 ERR("Failed to allocate D3D10 pixel shader object memory\n");
1065 return E_OUTOFMEMORY
;
1068 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1071 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1072 HeapFree(GetProcessHeap(), 0, object
);
1076 TRACE("Created pixel shader %p.\n", object
);
1077 *shader
= &object
->ID3D10PixelShader_iface
;
1082 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
1083 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1085 struct d3d10_blend_state
*object
;
1088 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1090 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1093 ERR("Failed to allocate D3D10 blend state object memory.\n");
1094 return E_OUTOFMEMORY
;
1097 hr
= d3d10_blend_state_init(object
);
1100 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1101 HeapFree(GetProcessHeap(), 0, object
);
1105 TRACE("Created blend state %p.\n", object
);
1106 *blend_state
= &object
->ID3D10BlendState_iface
;
1111 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
1112 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1114 struct d3d10_depthstencil_state
*object
;
1117 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1119 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1122 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
1123 return E_OUTOFMEMORY
;
1126 hr
= d3d10_depthstencil_state_init(object
);
1129 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1130 HeapFree(GetProcessHeap(), 0, object
);
1134 TRACE("Created depthstencil state %p.\n", object
);
1135 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1140 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1141 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1143 struct d3d10_rasterizer_state
*object
;
1146 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1148 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1151 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
1152 return E_OUTOFMEMORY
;
1155 hr
= d3d10_rasterizer_state_init(object
);
1158 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1159 HeapFree(GetProcessHeap(), 0, object
);
1163 TRACE("Created rasterizer state %p.\n", object
);
1164 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1169 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1170 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1172 struct d3d10_sampler_state
*object
;
1175 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1177 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1180 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1181 return E_OUTOFMEMORY
;
1184 hr
= d3d10_sampler_state_init(object
);
1187 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1188 HeapFree(GetProcessHeap(), 0, object
);
1192 TRACE("Created sampler state %p.\n", object
);
1193 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1198 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1199 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1201 struct d3d10_query
*object
;
1204 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1206 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1209 ERR("Failed to allocate D3D10 query object memory.\n");
1210 return E_OUTOFMEMORY
;
1213 hr
= d3d10_query_init(object
);
1216 WARN("Failed to initialize query, hr %#x.\n", hr
);
1217 HeapFree(GetProcessHeap(), 0, object
);
1221 TRACE("Created query %p.\n", object
);
1222 *query
= &object
->ID3D10Query_iface
;
1227 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1228 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1230 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1235 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1236 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1238 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1243 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1244 DXGI_FORMAT format
, UINT
*format_support
)
1246 FIXME("iface %p, format %s, format_support %p stub!\n",
1247 iface
, debug_dxgi_format(format
), format_support
);
1252 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1253 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1255 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1256 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1261 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1263 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1266 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1267 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1268 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1270 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1271 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1272 iface
, desc
, type
, active_counters
, name
, name_length
,
1273 units
, units_length
, description
, description_length
);
1278 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1280 FIXME("iface %p stub!\n", iface
);
1285 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1286 HANDLE resource_handle
, REFIID guid
, void **resource
)
1288 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1289 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1294 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1296 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1299 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1301 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1304 static const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1306 /* IUnknown methods */
1307 d3d10_device_QueryInterface
,
1308 d3d10_device_AddRef
,
1309 d3d10_device_Release
,
1310 /* ID3D10Device methods */
1311 d3d10_device_VSSetConstantBuffers
,
1312 d3d10_device_PSSetShaderResources
,
1313 d3d10_device_PSSetShader
,
1314 d3d10_device_PSSetSamplers
,
1315 d3d10_device_VSSetShader
,
1316 d3d10_device_DrawIndexed
,
1318 d3d10_device_PSSetConstantBuffers
,
1319 d3d10_device_IASetInputLayout
,
1320 d3d10_device_IASetVertexBuffers
,
1321 d3d10_device_IASetIndexBuffer
,
1322 d3d10_device_DrawIndexedInstanced
,
1323 d3d10_device_DrawInstanced
,
1324 d3d10_device_GSSetConstantBuffers
,
1325 d3d10_device_GSSetShader
,
1326 d3d10_device_IASetPrimitiveTopology
,
1327 d3d10_device_VSSetShaderResources
,
1328 d3d10_device_VSSetSamplers
,
1329 d3d10_device_SetPredication
,
1330 d3d10_device_GSSetShaderResources
,
1331 d3d10_device_GSSetSamplers
,
1332 d3d10_device_OMSetRenderTargets
,
1333 d3d10_device_OMSetBlendState
,
1334 d3d10_device_OMSetDepthStencilState
,
1335 d3d10_device_SOSetTargets
,
1336 d3d10_device_DrawAuto
,
1337 d3d10_device_RSSetState
,
1338 d3d10_device_RSSetViewports
,
1339 d3d10_device_RSSetScissorRects
,
1340 d3d10_device_CopySubresourceRegion
,
1341 d3d10_device_CopyResource
,
1342 d3d10_device_UpdateSubresource
,
1343 d3d10_device_ClearRenderTargetView
,
1344 d3d10_device_ClearDepthStencilView
,
1345 d3d10_device_GenerateMips
,
1346 d3d10_device_ResolveSubresource
,
1347 d3d10_device_VSGetConstantBuffers
,
1348 d3d10_device_PSGetShaderResources
,
1349 d3d10_device_PSGetShader
,
1350 d3d10_device_PSGetSamplers
,
1351 d3d10_device_VSGetShader
,
1352 d3d10_device_PSGetConstantBuffers
,
1353 d3d10_device_IAGetInputLayout
,
1354 d3d10_device_IAGetVertexBuffers
,
1355 d3d10_device_IAGetIndexBuffer
,
1356 d3d10_device_GSGetConstantBuffers
,
1357 d3d10_device_GSGetShader
,
1358 d3d10_device_IAGetPrimitiveTopology
,
1359 d3d10_device_VSGetShaderResources
,
1360 d3d10_device_VSGetSamplers
,
1361 d3d10_device_GetPredication
,
1362 d3d10_device_GSGetShaderResources
,
1363 d3d10_device_GSGetSamplers
,
1364 d3d10_device_OMGetRenderTargets
,
1365 d3d10_device_OMGetBlendState
,
1366 d3d10_device_OMGetDepthStencilState
,
1367 d3d10_device_SOGetTargets
,
1368 d3d10_device_RSGetState
,
1369 d3d10_device_RSGetViewports
,
1370 d3d10_device_RSGetScissorRects
,
1371 d3d10_device_GetDeviceRemovedReason
,
1372 d3d10_device_SetExceptionMode
,
1373 d3d10_device_GetExceptionMode
,
1374 d3d10_device_GetPrivateData
,
1375 d3d10_device_SetPrivateData
,
1376 d3d10_device_SetPrivateDataInterface
,
1377 d3d10_device_ClearState
,
1379 d3d10_device_CreateBuffer
,
1380 d3d10_device_CreateTexture1D
,
1381 d3d10_device_CreateTexture2D
,
1382 d3d10_device_CreateTexture3D
,
1383 d3d10_device_CreateShaderResourceView
,
1384 d3d10_device_CreateRenderTargetView
,
1385 d3d10_device_CreateDepthStencilView
,
1386 d3d10_device_CreateInputLayout
,
1387 d3d10_device_CreateVertexShader
,
1388 d3d10_device_CreateGeometryShader
,
1389 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1390 d3d10_device_CreatePixelShader
,
1391 d3d10_device_CreateBlendState
,
1392 d3d10_device_CreateDepthStencilState
,
1393 d3d10_device_CreateRasterizerState
,
1394 d3d10_device_CreateSamplerState
,
1395 d3d10_device_CreateQuery
,
1396 d3d10_device_CreatePredicate
,
1397 d3d10_device_CreateCounter
,
1398 d3d10_device_CheckFormatSupport
,
1399 d3d10_device_CheckMultisampleQualityLevels
,
1400 d3d10_device_CheckCounterInfo
,
1401 d3d10_device_CheckCounter
,
1402 d3d10_device_GetCreationFlags
,
1403 d3d10_device_OpenSharedResource
,
1404 d3d10_device_SetTextFilterSize
,
1405 d3d10_device_GetTextFilterSize
,
1408 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1410 /* IUnknown methods */
1411 d3d10_device_inner_QueryInterface
,
1412 d3d10_device_inner_AddRef
,
1413 d3d10_device_inner_Release
,
1416 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1418 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1420 d3d10_subresource_destroyed
,
1423 /* IWineDXGIDeviceParent IUnknown methods */
1425 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
1427 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
1430 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
1431 REFIID riid
, void **ppv
)
1433 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1434 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
1437 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
1439 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1440 return IUnknown_AddRef(device
->outer_unk
);
1443 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
1445 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1446 return IUnknown_Release(device
->outer_unk
);
1449 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
1450 IWineDXGIDeviceParent
*iface
)
1452 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1453 return &device
->device_parent
;
1456 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
1458 /* IUnknown methods */
1459 dxgi_device_parent_QueryInterface
,
1460 dxgi_device_parent_AddRef
,
1461 dxgi_device_parent_Release
,
1462 /* IWineDXGIDeviceParent methods */
1463 dxgi_device_parent_get_wined3d_device_parent
,
1466 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
1468 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
1471 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
1472 struct wined3d_device
*wined3d_device
)
1474 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1476 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
1478 wined3d_device_incref(wined3d_device
);
1479 device
->wined3d_device
= wined3d_device
;
1482 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
1484 TRACE("device_parent %p.\n", device_parent
);
1487 static HRESULT CDECL
device_parent_create_texture_surface(struct wined3d_device_parent
*device_parent
,
1488 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format
, DWORD usage
,
1489 enum wined3d_pool pool
, UINT sub_resource_idx
, struct wined3d_surface
**surface
)
1491 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1493 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
1494 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
1495 device_parent
, container_parent
, width
, height
, format
, usage
, pool
, sub_resource_idx
, surface
);
1497 return wined3d_surface_create(device
->wined3d_device
, width
, height
, format
, usage
, pool
,
1498 WINED3D_MULTISAMPLE_NONE
, 0, WINED3D_SURFACE_TYPE_OPENGL
, 0, container_parent
,
1499 &d3d10_null_wined3d_parent_ops
, surface
);
1502 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
1503 void *container_parent
, UINT width
, UINT height
, enum wined3d_format_id format_id
, DWORD usage
,
1504 enum wined3d_multisample_type multisample_type
, DWORD multisample_quality
, struct wined3d_surface
**surface
)
1506 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1507 struct wined3d_resource
*sub_resource
;
1508 struct d3d10_texture2d
*texture
;
1509 D3D10_TEXTURE2D_DESC desc
;
1512 FIXME("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
1513 "\tmultisample_type %#x, multisample_quality %u, surface %p partial stub!\n",
1514 device_parent
, container_parent
, width
, height
, format_id
, usage
,
1515 multisample_type
, multisample_quality
, surface
);
1517 FIXME("Implement DXGI<->wined3d usage conversion\n");
1520 desc
.Height
= height
;
1523 desc
.Format
= dxgi_format_from_wined3dformat(format_id
);
1524 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1525 desc
.SampleDesc
.Quality
= multisample_quality
;
1526 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1527 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1528 desc
.CPUAccessFlags
= 0;
1531 hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device_iface
, &desc
, NULL
,
1532 (ID3D10Texture2D
**)&texture
);
1535 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1539 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
1540 *surface
= wined3d_surface_from_resource(sub_resource
);
1541 wined3d_surface_incref(*surface
);
1542 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
1547 static HRESULT CDECL
device_parent_create_volume(struct wined3d_device_parent
*device_parent
,
1548 void *container_parent
, UINT width
, UINT height
, UINT depth
, enum wined3d_format_id format
,
1549 enum wined3d_pool pool
, DWORD usage
, struct wined3d_volume
**volume
)
1553 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
1554 "format %#x, pool %#x, usage %#x, volume %p.\n",
1555 device_parent
, container_parent
, width
, height
, depth
,
1556 format
, pool
, usage
, volume
);
1558 hr
= wined3d_volume_create(device_from_wined3d_device_parent(device_parent
)->wined3d_device
,
1559 width
, height
, depth
, usage
, format
, pool
, NULL
, &d3d10_subresource_parent_ops
, volume
);
1562 WARN("Failed to create wined3d volume, hr %#x.\n", hr
);
1569 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
1570 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
1572 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1573 IWineDXGIDevice
*wine_device
;
1576 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
1578 hr
= d3d10_device_QueryInterface(&device
->ID3D10Device_iface
, &IID_IWineDXGIDevice
,
1579 (void **)&wine_device
);
1582 ERR("Device should implement IWineDXGIDevice\n");
1586 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
1587 IWineDXGIDevice_Release(wine_device
);
1590 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1597 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
1599 device_parent_wined3d_device_created
,
1600 device_parent_mode_changed
,
1601 device_parent_create_swapchain_surface
,
1602 device_parent_create_texture_surface
,
1603 device_parent_create_volume
,
1604 device_parent_create_swapchain
,
1607 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
1609 device
->ID3D10Device_iface
.lpVtbl
= &d3d10_device_vtbl
;
1610 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
1611 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
1612 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
1613 device
->refcount
= 1;
1614 /* COM aggregation always takes place */
1615 device
->outer_unk
= outer_unknown
;