wined3d: Use wined3d_bit_scan() in context_preload_textures().
[wine.git] / dlls / userenv / Makefile.in
blobdcda835708ebe92b6253bd1e09280d3e521d48ff
1 MODULE = userenv.dll
2 IMPORTS = advapi32
3 IMPORTLIB = userenv
5 EXTRADLLFLAGS = -Wb,--prefer-native
7 C_SRCS = \
8 userenv_main.c