wined3d: Retrieve the surface's texture name through a function.
[wine.git] / dlls / wined3d / volumetexture.c
blob2ac609136752ac47f2be86d824e334e173ec6e22
1 /*
2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
29 /* Context activation is done by the caller. */
30 static HRESULT volumetexture_bind(IWineD3DBaseTextureImpl *texture, BOOL srgb)
32 BOOL dummy;
34 TRACE("texture %p, srgb %#x.\n", texture, srgb);
36 return basetexture_bind(texture, srgb, &dummy);
39 /* Do not call while under the GL lock. */
40 static void volumetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB srgb)
42 IWineD3DDeviceImpl *device = texture->resource.device;
43 struct wined3d_context *context = NULL;
44 BOOL srgb_mode = texture->baseTexture.is_srgb;
45 BOOL srgb_was_toggled = FALSE;
46 unsigned int i;
48 TRACE("texture %p, srgb %#x.\n", texture, srgb);
50 if (!device->isInDraw) context = context_acquire(device, NULL);
51 else if (texture->baseTexture.bindCount > 0)
53 srgb_mode = device->stateBlock->state.sampler_states[texture->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
54 srgb_was_toggled = texture->baseTexture.is_srgb != srgb_mode;
55 texture->baseTexture.is_srgb = srgb_mode;
58 /* If the texture is marked dirty or the srgb sampler setting has changed
59 * since the last load then reload the volumes. */
60 if (texture->baseTexture.texture_rgb.dirty)
62 for (i = 0; i < texture->baseTexture.level_count; ++i)
64 volume_load(volume_from_resource(texture->baseTexture.sub_resources[i]), i, srgb_mode);
67 else if (srgb_was_toggled)
69 for (i = 0; i < texture->baseTexture.level_count; ++i)
71 IWineD3DVolumeImpl *volume = volume_from_resource(texture->baseTexture.sub_resources[i]);
72 volume_add_dirty_box(volume, NULL);
73 volume_load(volume, i, srgb_mode);
76 else
78 TRACE("Texture %p not dirty, nothing to do.\n", texture);
81 if (context) context_release(context);
83 /* No longer dirty */
84 texture->baseTexture.texture_rgb.dirty = FALSE;
87 /* Do not call while under the GL lock. */
88 static void volumetexture_unload(struct wined3d_resource *resource)
90 IWineD3DBaseTextureImpl *texture = basetexture_from_resource(resource);
91 unsigned int i;
93 TRACE("texture %p.\n", texture);
95 for (i = 0; i < texture->baseTexture.level_count; ++i)
97 struct wined3d_resource *sub_resource = texture->baseTexture.sub_resources[i];
98 sub_resource->resource_ops->resource_unload(sub_resource);
101 basetexture_unload(texture);
104 static const struct wined3d_texture_ops volumetexture_ops =
106 volumetexture_bind,
107 volumetexture_preload,
110 static const struct wined3d_resource_ops volumetexture_resource_ops =
112 volumetexture_unload,
115 static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
117 unsigned int i;
119 TRACE("(%p) : Cleaning up.\n", This);
121 for (i = 0; i < This->baseTexture.level_count; ++i)
123 IWineD3DVolumeImpl *volume = volume_from_resource(This->baseTexture.sub_resources[i]);
125 if (volume)
127 /* Cleanup the container. */
128 volume_set_container(volume, NULL);
129 IWineD3DVolume_Release((IWineD3DVolume *)volume);
132 basetexture_cleanup((IWineD3DBaseTextureImpl *)This);
135 /* *******************************************
136 IWineD3DTexture IUnknown parts follow
137 ******************************************* */
139 static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
141 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
142 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
143 if (IsEqualGUID(riid, &IID_IUnknown)
144 || IsEqualGUID(riid, &IID_IWineD3DBase)
145 || IsEqualGUID(riid, &IID_IWineD3DResource)
146 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
147 || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
148 IUnknown_AddRef(iface);
149 *ppobj = This;
150 return S_OK;
152 *ppobj = NULL;
153 return E_NOINTERFACE;
156 static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
157 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
158 TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
159 return InterlockedIncrement(&This->resource.ref);
162 /* Do not call while under the GL lock. */
163 static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
164 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
165 ULONG ref;
166 TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
167 ref = InterlockedDecrement(&This->resource.ref);
168 if (!ref)
170 volumetexture_cleanup(This);
171 This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
172 HeapFree(GetProcessHeap(), 0, This);
174 return ref;
177 /* ****************************************************
178 IWineD3DVolumeTexture IWineD3DResource parts follow
179 **************************************************** */
180 static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface,
181 REFGUID riid, const void *data, DWORD data_size, DWORD flags)
183 return resource_set_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, riid, data, data_size, flags);
186 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface,
187 REFGUID guid, void *data, DWORD *data_size)
189 return resource_get_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, guid, data, data_size);
192 static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid)
194 return resource_free_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, refguid);
197 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD priority)
199 return resource_set_priority(&((IWineD3DVolumeTextureImpl *)iface)->resource, priority);
202 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface)
204 return resource_get_priority(&((IWineD3DVolumeTextureImpl *)iface)->resource);
207 static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface)
209 volumetexture_preload((IWineD3DBaseTextureImpl *)iface, SRGB_ANY);
212 static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface)
214 return resource_get_type(&((IWineD3DVolumeTextureImpl *)iface)->resource);
217 static void * WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface)
219 TRACE("iface %p\n", iface);
221 return ((IWineD3DVolumeTextureImpl *)iface)->resource.parent;
224 /* ******************************************************
225 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
226 ****************************************************** */
227 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
228 return basetexture_set_lod((IWineD3DBaseTextureImpl *)iface, LODNew);
231 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
232 return basetexture_get_lod((IWineD3DBaseTextureImpl *)iface);
235 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface)
237 return basetexture_get_level_count((IWineD3DBaseTextureImpl *)iface);
240 static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface,
241 WINED3DTEXTUREFILTERTYPE FilterType)
243 return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl *)iface, FilterType);
246 static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface)
248 return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl *)iface);
251 static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface)
253 basetexture_generate_mipmaps((IWineD3DBaseTextureImpl *)iface);
256 static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface)
258 TRACE("iface %p.\n", iface);
260 return FALSE;
263 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface,
264 UINT sub_resource_idx, WINED3DVOLUME_DESC *desc)
266 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
267 struct wined3d_resource *sub_resource;
269 TRACE("iface %p, sub_resource_idx %u, desc %p.\n", iface, sub_resource_idx, desc);
271 if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
273 WARN("Failed to get sub-resource.\n");
274 return WINED3DERR_INVALIDCALL;
277 IWineD3DVolume_GetDesc((IWineD3DVolume *)volume_from_resource(sub_resource), desc);
279 return WINED3D_OK;
282 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface,
283 UINT sub_resource_idx, IWineD3DVolume **volume)
285 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
286 struct wined3d_resource *sub_resource;
288 TRACE("iface %p, sub_resource_idx %u, volume %p.\n", iface, sub_resource_idx, volume);
290 if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
292 WARN("Failed to get sub-resource.\n");
293 return WINED3DERR_INVALIDCALL;
296 *volume = (IWineD3DVolume *)volume_from_resource(sub_resource);
297 IWineD3DVolume_AddRef(*volume);
299 TRACE("Returning volume %p.\n", *volume);
301 return WINED3D_OK;
304 static HRESULT WINAPI IWineD3DVolumeTextureImpl_Map(IWineD3DVolumeTexture *iface,
305 UINT sub_resource_idx, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags)
307 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
308 struct wined3d_resource *sub_resource;
310 TRACE("iface %p, sub_resource_idx %u, locked_box %p, box %p, flags %#x.\n",
311 iface, sub_resource_idx, locked_box, box, flags);
313 if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
315 WARN("Failed to get sub-resource.\n");
316 return WINED3DERR_INVALIDCALL;
319 return IWineD3DVolume_Map((IWineD3DVolume *)volume_from_resource(sub_resource),
320 locked_box, box, flags);
323 static HRESULT WINAPI IWineD3DVolumeTextureImpl_Unmap(IWineD3DVolumeTexture *iface, UINT sub_resource_idx)
325 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
326 struct wined3d_resource *sub_resource;
328 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
330 if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
332 WARN("Failed to get sub-resource.\n");
333 return WINED3DERR_INVALIDCALL;
336 return IWineD3DVolume_Unmap((IWineD3DVolume *)volume_from_resource(sub_resource));
339 static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, const WINED3DBOX *dirty_box)
341 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
342 struct wined3d_resource *sub_resource;
344 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
346 if (!(sub_resource = basetexture_get_sub_resource(texture, 0)))
348 WARN("Failed to get sub-resource.\n");
349 return WINED3DERR_INVALIDCALL;
352 basetexture_set_dirty(texture, TRUE);
353 volume_add_dirty_box(volume_from_resource(sub_resource), dirty_box);
355 return WINED3D_OK;
358 static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
360 /* IUnknown */
361 IWineD3DVolumeTextureImpl_QueryInterface,
362 IWineD3DVolumeTextureImpl_AddRef,
363 IWineD3DVolumeTextureImpl_Release,
364 /* resource */
365 IWineD3DVolumeTextureImpl_GetParent,
366 IWineD3DVolumeTextureImpl_SetPrivateData,
367 IWineD3DVolumeTextureImpl_GetPrivateData,
368 IWineD3DVolumeTextureImpl_FreePrivateData,
369 IWineD3DVolumeTextureImpl_SetPriority,
370 IWineD3DVolumeTextureImpl_GetPriority,
371 IWineD3DVolumeTextureImpl_PreLoad,
372 IWineD3DVolumeTextureImpl_GetType,
373 /* BaseTexture */
374 IWineD3DVolumeTextureImpl_SetLOD,
375 IWineD3DVolumeTextureImpl_GetLOD,
376 IWineD3DVolumeTextureImpl_GetLevelCount,
377 IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
378 IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
379 IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
380 /* not in d3d */
381 IWineD3DVolumeTextureImpl_IsCondNP2,
382 /* volume texture */
383 IWineD3DVolumeTextureImpl_GetLevelDesc,
384 IWineD3DVolumeTextureImpl_GetVolumeLevel,
385 IWineD3DVolumeTextureImpl_Map,
386 IWineD3DVolumeTextureImpl_Unmap,
387 IWineD3DVolumeTextureImpl_AddDirtyBox
390 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
391 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
392 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops)
394 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
395 const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
396 UINT tmp_w, tmp_h, tmp_d;
397 unsigned int i;
398 HRESULT hr;
400 /* TODO: It should only be possible to create textures for formats
401 * that are reported as supported. */
402 if (WINED3DFMT_UNKNOWN >= format_id)
404 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
405 return WINED3DERR_INVALIDCALL;
408 if (!gl_info->supported[EXT_TEXTURE3D])
410 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
411 return WINED3DERR_INVALIDCALL;
414 /* Calculate levels for mip mapping. */
415 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
417 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
419 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
420 return WINED3DERR_INVALIDCALL;
423 if (levels > 1)
425 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
426 return WINED3DERR_INVALIDCALL;
429 levels = 1;
431 else if (!levels)
433 levels = wined3d_log2i(max(max(width, height), depth)) + 1;
434 TRACE("Calculated levels = %u.\n", levels);
437 texture->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
439 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, &volumetexture_ops,
440 1, levels, WINED3DRTYPE_VOLUMETEXTURE, device, usage, format, pool,
441 parent, parent_ops, &volumetexture_resource_ops);
442 if (FAILED(hr))
444 WARN("Failed to initialize basetexture, returning %#x.\n", hr);
445 return hr;
448 /* Is NP2 support for volumes needed? */
449 texture->baseTexture.pow2Matrix[0] = 1.0f;
450 texture->baseTexture.pow2Matrix[5] = 1.0f;
451 texture->baseTexture.pow2Matrix[10] = 1.0f;
452 texture->baseTexture.pow2Matrix[15] = 1.0f;
453 texture->baseTexture.target = GL_TEXTURE_3D;
455 /* Generate all the surfaces. */
456 tmp_w = width;
457 tmp_h = height;
458 tmp_d = depth;
460 for (i = 0; i < texture->baseTexture.level_count; ++i)
462 IWineD3DVolume *volume;
464 /* Create the volume. */
465 hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
466 tmp_w, tmp_h, tmp_d, format_id, pool, usage, &volume);
467 if (FAILED(hr))
469 ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
470 volumetexture_cleanup(texture);
471 return hr;
474 /* Set its container to this texture. */
475 volume_set_container((IWineD3DVolumeImpl *)volume, texture);
476 texture->baseTexture.sub_resources[i] = &((IWineD3DVolumeImpl *)volume)->resource;
478 /* Calculate the next mipmap level. */
479 tmp_w = max(1, tmp_w >> 1);
480 tmp_h = max(1, tmp_h >> 1);
481 tmp_d = max(1, tmp_d >> 1);
484 return WINED3D_OK;