wined3d: Get rid of the swapchain destroy callback.
[wine.git] / dlls / d3d8 / device.c
blob1aea8ea7a9f676ad33e0c4192df4971a4c5c321d
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
172 if (t->free_entries)
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
184 entry->type = type;
186 return index;
189 if (!(t->entry_count < t->table_size))
191 /* Grow the table */
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
195 if (!new_entries)
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
206 entry->type = type;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
214 void *object;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
219 return NULL;
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
226 return NULL;
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
234 return object;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
244 return NULL;
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
251 return NULL;
254 return entry->object;
257 static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
259 return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface);
262 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid,
263 void **ppobj)
265 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
267 TRACE("iface %p, riid %s, object %p.\n",
268 iface, debugstr_guid(riid), ppobj);
270 if (IsEqualGUID(riid, &IID_IUnknown)
271 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
272 IUnknown_AddRef(iface);
273 *ppobj = This;
274 return S_OK;
277 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
279 IWineD3DDeviceParent_AddRef(&This->IWineD3DDeviceParent_iface);
280 *ppobj = &This->IWineD3DDeviceParent_iface;
281 return S_OK;
284 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
285 *ppobj = NULL;
286 return E_NOINTERFACE;
289 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface)
291 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
292 ULONG ref = InterlockedIncrement(&This->ref);
294 TRACE("%p increasing refcount to %u.\n", iface, ref);
296 return ref;
299 static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
301 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
302 ULONG ref;
304 if (This->inDestruction) return 0;
305 ref = InterlockedDecrement(&This->ref);
307 TRACE("%p decreasing refcount to %u.\n", iface, ref);
309 if (ref == 0) {
310 unsigned i;
312 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
314 wined3d_mutex_lock();
316 This->inDestruction = TRUE;
318 for(i = 0; i < This->numConvertedDecls; i++) {
319 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
321 HeapFree(GetProcessHeap(), 0, This->decls);
323 IWineD3DDevice_Uninit3D(This->WineD3DDevice);
324 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
325 IWineD3DDevice_Release(This->WineD3DDevice);
326 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
327 HeapFree(GetProcessHeap(), 0, This);
329 wined3d_mutex_unlock();
331 return ref;
334 /* IDirect3DDevice Interface follow: */
335 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
337 TRACE("iface %p.\n", iface);
339 return D3D_OK;
342 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface)
344 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
345 HRESULT hr;
347 TRACE("iface %p.\n", iface);
349 wined3d_mutex_lock();
350 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
351 wined3d_mutex_unlock();
353 return hr;
356 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface,
357 DWORD Bytes)
359 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
360 HRESULT hr;
362 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
363 FIXME("Byte count ignored.\n");
365 wined3d_mutex_lock();
366 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
367 wined3d_mutex_unlock();
369 return hr;
372 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8)
374 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
375 struct wined3d *wined3d;
376 HRESULT hr;
378 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
380 if (NULL == ppD3D8) {
381 return D3DERR_INVALIDCALL;
384 wined3d_mutex_lock();
385 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &wined3d);
386 if (SUCCEEDED(hr) && wined3d)
388 *ppD3D8 = wined3d_get_parent(wined3d);
389 IDirect3D8_AddRef(*ppD3D8);
390 wined3d_decref(wined3d);
392 else
394 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
395 *ppD3D8 = NULL;
397 wined3d_mutex_unlock();
399 TRACE("(%p) returning %p\n",This , *ppD3D8);
401 return hr;
404 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps)
406 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
407 HRESULT hrc = D3D_OK;
408 WINED3DCAPS *pWineCaps;
410 TRACE("iface %p, caps %p.\n", iface, pCaps);
412 if(NULL == pCaps){
413 return D3DERR_INVALIDCALL;
415 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
416 if(pWineCaps == NULL){
417 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
420 wined3d_mutex_lock();
421 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
422 wined3d_mutex_unlock();
424 fixup_caps(pWineCaps);
425 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
426 HeapFree(GetProcessHeap(), 0, pWineCaps);
428 TRACE("Returning %p %p\n", This, pCaps);
429 return hrc;
432 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface,
433 D3DDISPLAYMODE *pMode)
435 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
436 HRESULT hr;
438 TRACE("iface %p, mode %p.\n", iface, pMode);
440 wined3d_mutex_lock();
441 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
442 wined3d_mutex_unlock();
444 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
446 return hr;
449 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface,
450 D3DDEVICE_CREATION_PARAMETERS *pParameters)
452 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
453 HRESULT hr;
455 TRACE("iface %p, parameters %p.\n", iface, pParameters);
457 wined3d_mutex_lock();
458 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
459 wined3d_mutex_unlock();
461 return hr;
464 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface,
465 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap)
467 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
468 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
469 HRESULT hr;
471 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
472 iface, XHotSpot, YHotSpot, pCursorBitmap);
474 if (!pCursorBitmap)
476 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
477 return D3DERR_INVALIDCALL;
480 wined3d_mutex_lock();
481 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
482 wined3d_mutex_unlock();
484 return hr;
487 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface,
488 UINT XScreenSpace, UINT YScreenSpace, DWORD Flags)
490 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
492 TRACE("iface %p, x %u, y %u, flags %#x.\n",
493 iface, XScreenSpace, YScreenSpace, Flags);
495 wined3d_mutex_lock();
496 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
497 wined3d_mutex_unlock();
500 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow)
502 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
503 BOOL ret;
505 TRACE("iface %p, show %#x.\n", iface, bShow);
507 wined3d_mutex_lock();
508 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
509 wined3d_mutex_unlock();
511 return ret;
514 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
515 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
517 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
518 IDirect3DSwapChain8Impl *object;
519 HRESULT hr;
521 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
522 iface, present_parameters, swapchain);
524 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
525 if (!object)
527 ERR("Failed to allocate swapchain memory.\n");
528 return E_OUTOFMEMORY;
531 hr = swapchain_init(object, This, present_parameters);
532 if (FAILED(hr))
534 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
535 HeapFree(GetProcessHeap(), 0, object);
536 return hr;
539 TRACE("Created swapchain %p.\n", object);
540 *swapchain = &object->IDirect3DSwapChain8_iface;
542 return D3D_OK;
545 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
546 D3DPRESENT_PARAMETERS *pPresentationParameters)
548 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
549 WINED3DPRESENT_PARAMETERS localParameters;
550 HRESULT hr;
552 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
554 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
555 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
556 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
557 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
558 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
559 localParameters.MultiSampleQuality = 0; /* d3d9 only */
560 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
561 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
562 localParameters.Windowed = pPresentationParameters->Windowed;
563 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
564 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
565 localParameters.Flags = pPresentationParameters->Flags;
566 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
567 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
568 localParameters.AutoRestoreDisplayMode = TRUE;
570 wined3d_mutex_lock();
571 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
572 if(SUCCEEDED(hr)) {
573 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
575 wined3d_mutex_unlock();
577 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
578 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
579 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
580 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
581 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
582 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
583 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
584 pPresentationParameters->Windowed = localParameters.Windowed;
585 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
586 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
587 pPresentationParameters->Flags = localParameters.Flags;
588 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
589 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
591 return hr;
594 static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect,
595 const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
597 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
598 HRESULT hr;
600 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
601 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
603 wined3d_mutex_lock();
604 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
605 wined3d_mutex_unlock();
607 return hr;
610 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface,
611 UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
613 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
614 IWineD3DSurface *retSurface = NULL;
615 HRESULT hr;
617 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
618 iface, BackBuffer, Type, ppBackBuffer);
620 wined3d_mutex_lock();
621 hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &retSurface);
622 if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
624 *ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
625 IDirect3DSurface8_AddRef(*ppBackBuffer);
626 IWineD3DSurface_Release(retSurface);
628 wined3d_mutex_unlock();
630 return hr;
633 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface,
634 D3DRASTER_STATUS *pRasterStatus)
636 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
637 HRESULT hr;
639 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
641 wined3d_mutex_lock();
642 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
643 wined3d_mutex_unlock();
645 return hr;
648 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags,
649 const D3DGAMMARAMP *pRamp)
651 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
653 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
655 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
656 wined3d_mutex_lock();
657 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
658 wined3d_mutex_unlock();
661 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp)
663 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
665 TRACE("iface %p, ramp %p.\n", iface, pRamp);
667 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
668 wined3d_mutex_lock();
669 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
670 wined3d_mutex_unlock();
673 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
674 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
675 D3DPOOL pool, IDirect3DTexture8 **texture)
677 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
678 IDirect3DTexture8Impl *object;
679 HRESULT hr;
681 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
682 iface, width, height, levels, usage, format, pool, texture);
684 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
685 if (!object)
687 ERR("Failed to allocate texture memory.\n");
688 return D3DERR_OUTOFVIDEOMEMORY;
691 hr = texture_init(object, This, width, height, levels, usage, format, pool);
692 if (FAILED(hr))
694 WARN("Failed to initialize texture, hr %#x.\n", hr);
695 HeapFree(GetProcessHeap(), 0, object);
696 return hr;
699 TRACE("Created texture %p.\n", object);
700 *texture = &object->IDirect3DTexture8_iface;
702 return D3D_OK;
705 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
706 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
707 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
709 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
710 IDirect3DVolumeTexture8Impl *object;
711 HRESULT hr;
713 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
714 iface, width, height, depth, levels, usage, format, pool, texture);
716 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
717 if (!object)
719 ERR("Failed to allocate volume texture memory.\n");
720 return D3DERR_OUTOFVIDEOMEMORY;
723 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
724 if (FAILED(hr))
726 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
727 HeapFree(GetProcessHeap(), 0, object);
728 return hr;
731 TRACE("Created volume texture %p.\n", object);
732 *texture = &object->IDirect3DVolumeTexture8_iface;
734 return D3D_OK;
737 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
738 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
740 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
741 IDirect3DCubeTexture8Impl *object;
742 HRESULT hr;
744 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
745 iface, edge_length, levels, usage, format, pool, texture);
747 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
748 if (!object)
750 ERR("Failed to allocate cube texture memory.\n");
751 return D3DERR_OUTOFVIDEOMEMORY;
754 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
755 if (FAILED(hr))
757 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
758 HeapFree(GetProcessHeap(), 0, object);
759 return hr;
762 TRACE("Created cube texture %p.\n", object);
763 *texture = &object->IDirect3DCubeTexture8_iface;
765 return hr;
768 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
769 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
771 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
772 IDirect3DVertexBuffer8Impl *object;
773 HRESULT hr;
775 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
776 iface, size, usage, fvf, pool, buffer);
778 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
779 if (!object)
781 ERR("Failed to allocate buffer memory.\n");
782 return D3DERR_OUTOFVIDEOMEMORY;
785 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
786 if (FAILED(hr))
788 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
789 HeapFree(GetProcessHeap(), 0, object);
790 return hr;
793 TRACE("Created vertex buffer %p.\n", object);
794 *buffer = (IDirect3DVertexBuffer8 *)object;
796 return D3D_OK;
799 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
800 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
802 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
803 IDirect3DIndexBuffer8Impl *object;
804 HRESULT hr;
806 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
807 iface, size, usage, format, pool, buffer);
809 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
810 if (!object)
812 ERR("Failed to allocate buffer memory.\n");
813 return D3DERR_OUTOFVIDEOMEMORY;
816 hr = indexbuffer_init(object, This, size, usage, format, pool);
817 if (FAILED(hr))
819 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
820 HeapFree(GetProcessHeap(), 0, object);
821 return hr;
824 TRACE("Created index buffer %p.\n", object);
825 *buffer = (IDirect3DIndexBuffer8 *)object;
827 return D3D_OK;
830 static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width,
831 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
832 IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
833 DWORD MultisampleQuality)
835 IDirect3DSurface8Impl *object;
836 HRESULT hr;
838 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
839 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
840 device, Width, Height, Format, Lockable, Discard, Level, ppSurface,
841 Usage, Pool, MultiSample, MultisampleQuality);
843 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
844 if (!object)
846 FIXME("Failed to allocate surface memory.\n");
847 return D3DERR_OUTOFVIDEOMEMORY;
850 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage,
851 Pool, MultiSample, MultisampleQuality);
852 if (FAILED(hr))
854 WARN("Failed to initialize surface, hr %#x.\n", hr);
855 HeapFree(GetProcessHeap(), 0, object);
856 return hr;
859 TRACE("Created surface %p.\n", object);
860 *ppSurface = (IDirect3DSurface8 *)object;
862 return D3D_OK;
865 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width,
866 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable,
867 IDirect3DSurface8 **ppSurface)
869 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
870 HRESULT hr;
872 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
873 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
875 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable,
876 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
877 MultiSample, 0);
879 return hr;
882 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
883 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
884 IDirect3DSurface8 **ppSurface)
886 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
887 HRESULT hr;
889 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
890 iface, Width, Height, Format, MultiSample, ppSurface);
892 /* TODO: Verify that Discard is false */
893 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE,
894 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
896 return hr;
899 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
900 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width,
901 UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface)
903 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
904 HRESULT hr;
906 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
907 iface, Width, Height, Format, ppSurface);
909 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
910 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
911 D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
913 return hr;
916 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
917 IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects,
918 IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints)
920 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
921 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
922 enum wined3d_format_id srcFormat, destFormat;
923 struct wined3d_resource_desc wined3d_desc;
924 struct wined3d_resource *wined3d_resource;
926 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
927 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
929 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
930 * destination texture is in WINED3DPOOL_DEFAULT. */
932 wined3d_mutex_lock();
933 wined3d_resource = IWineD3DSurface_GetResource(Source->wineD3DSurface);
934 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
935 srcFormat = wined3d_desc.format;
937 wined3d_resource = IWineD3DSurface_GetResource(Dest->wineD3DSurface);
938 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
939 destFormat = wined3d_desc.format;
941 /* Check that the source and destination formats match */
942 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat)
944 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
945 pSourceSurface, pDestinationSurface);
946 wined3d_mutex_unlock();
947 return D3DERR_INVALIDCALL;
949 else if (WINED3DFMT_UNKNOWN == destFormat)
951 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
952 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
955 /* Quick if complete copy ... */
956 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
957 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
958 } else {
959 unsigned int i;
960 /* Copy rect by rect */
961 if (NULL != pSourceRects && NULL != pDestPoints) {
962 for (i = 0; i < cRects; ++i) {
963 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
965 } else {
966 for (i = 0; i < cRects; ++i) {
967 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
971 wined3d_mutex_unlock();
973 return WINED3D_OK;
976 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface,
977 IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
979 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
980 HRESULT hr;
982 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
984 wined3d_mutex_lock();
985 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,
986 ((IDirect3DBaseTexture8Impl *)src_texture)->wined3d_texture,
987 ((IDirect3DBaseTexture8Impl *)dst_texture)->wined3d_texture);
988 wined3d_mutex_unlock();
990 return hr;
993 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface,
994 IDirect3DSurface8 *pDestSurface)
996 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
997 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
998 HRESULT hr;
1000 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
1002 if (pDestSurface == NULL) {
1003 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1004 return D3DERR_INVALIDCALL;
1007 wined3d_mutex_lock();
1008 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
1009 wined3d_mutex_unlock();
1011 return hr;
1014 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface,
1015 IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil)
1017 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1018 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
1019 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
1020 IWineD3DSurface *original_ds = NULL;
1021 HRESULT hr;
1023 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
1025 wined3d_mutex_lock();
1027 if (pZSurface)
1029 struct wined3d_resource_desc ds_desc, rt_desc;
1030 struct wined3d_resource *wined3d_resource;
1032 wined3d_resource = IWineD3DSurface_GetResource(pZSurface->wineD3DSurface);
1033 wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1034 wined3d_resource = IWineD3DSurface_GetResource(pSurface->wineD3DSurface);
1035 wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1037 if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1039 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1040 wined3d_mutex_unlock();
1041 return D3DERR_INVALIDCALL;
1045 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
1046 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1048 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
1049 if (SUCCEEDED(hr) && pSurface)
1050 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
1051 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
1053 if (original_ds) IWineD3DSurface_Release(original_ds);
1055 wined3d_mutex_unlock();
1057 return hr;
1060 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface,
1061 IDirect3DSurface8 **ppRenderTarget)
1063 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1064 IWineD3DSurface *pRenderTarget;
1065 HRESULT hr;
1067 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1069 if (ppRenderTarget == NULL) {
1070 return D3DERR_INVALIDCALL;
1073 wined3d_mutex_lock();
1074 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1075 if (SUCCEEDED(hr) && pRenderTarget)
1077 *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
1078 IDirect3DSurface8_AddRef(*ppRenderTarget);
1079 IWineD3DSurface_Release(pRenderTarget);
1081 else
1083 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1084 *ppRenderTarget = NULL;
1086 wined3d_mutex_unlock();
1088 return hr;
1091 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface,
1092 IDirect3DSurface8 **ppZStencilSurface)
1094 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1095 IWineD3DSurface *pZStencilSurface;
1096 HRESULT hr;
1098 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1100 if(ppZStencilSurface == NULL){
1101 return D3DERR_INVALIDCALL;
1104 wined3d_mutex_lock();
1105 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &pZStencilSurface);
1106 if (SUCCEEDED(hr))
1108 *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
1109 IDirect3DSurface8_AddRef(*ppZStencilSurface);
1110 IWineD3DSurface_Release(pZStencilSurface);
1112 else
1114 if (hr != WINED3DERR_NOTFOUND)
1115 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1116 *ppZStencilSurface = NULL;
1118 wined3d_mutex_unlock();
1120 return hr;
1123 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface)
1125 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1126 HRESULT hr;
1128 TRACE("iface %p.\n", iface);
1130 wined3d_mutex_lock();
1131 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1132 wined3d_mutex_unlock();
1134 return hr;
1137 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface)
1139 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1140 HRESULT hr;
1142 TRACE("iface %p.\n", iface);
1144 wined3d_mutex_lock();
1145 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1146 wined3d_mutex_unlock();
1148 return hr;
1151 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD Count,
1152 const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1154 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1155 HRESULT hr;
1157 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1158 iface, Count, pRects, Flags, Color, Z, Stencil);
1160 wined3d_mutex_lock();
1161 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1162 wined3d_mutex_unlock();
1164 return hr;
1167 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface,
1168 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1170 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1171 HRESULT hr;
1173 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1175 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1176 wined3d_mutex_lock();
1177 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1178 wined3d_mutex_unlock();
1180 return hr;
1183 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface,
1184 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1186 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1187 HRESULT hr;
1189 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1191 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1192 wined3d_mutex_lock();
1193 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1194 wined3d_mutex_unlock();
1196 return hr;
1199 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface,
1200 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1202 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1203 HRESULT hr;
1205 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1207 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1208 wined3d_mutex_lock();
1209 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1210 wined3d_mutex_unlock();
1212 return hr;
1215 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
1216 const D3DVIEWPORT8 *pViewport)
1218 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1219 HRESULT hr;
1221 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1223 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1224 wined3d_mutex_lock();
1225 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1226 wined3d_mutex_unlock();
1228 return hr;
1231 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
1232 D3DVIEWPORT8 *pViewport)
1234 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1235 HRESULT hr;
1237 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1239 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1240 wined3d_mutex_lock();
1241 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1242 wined3d_mutex_unlock();
1244 return hr;
1247 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface,
1248 const D3DMATERIAL8 *pMaterial)
1250 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1251 HRESULT hr;
1253 TRACE("iface %p, material %p.\n", iface, pMaterial);
1255 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1256 wined3d_mutex_lock();
1257 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1258 wined3d_mutex_unlock();
1260 return hr;
1263 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface,
1264 D3DMATERIAL8 *pMaterial)
1266 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1267 HRESULT hr;
1269 TRACE("iface %p, material %p.\n", iface, pMaterial);
1271 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1272 wined3d_mutex_lock();
1273 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1274 wined3d_mutex_unlock();
1276 return hr;
1279 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index,
1280 const D3DLIGHT8 *pLight)
1282 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1283 HRESULT hr;
1285 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1287 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1288 wined3d_mutex_lock();
1289 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1290 wined3d_mutex_unlock();
1292 return hr;
1295 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index,
1296 D3DLIGHT8 *pLight)
1298 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1299 HRESULT hr;
1301 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1303 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1304 wined3d_mutex_lock();
1305 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1306 wined3d_mutex_unlock();
1308 return hr;
1311 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index,
1312 BOOL Enable)
1314 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1315 HRESULT hr;
1317 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1319 wined3d_mutex_lock();
1320 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1321 wined3d_mutex_unlock();
1323 return hr;
1326 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index,
1327 BOOL *pEnable)
1329 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1330 HRESULT hr;
1332 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1334 wined3d_mutex_lock();
1335 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1336 wined3d_mutex_unlock();
1338 return hr;
1341 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1342 const float *pPlane)
1344 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1345 HRESULT hr;
1347 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1349 wined3d_mutex_lock();
1350 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1351 wined3d_mutex_unlock();
1353 return hr;
1356 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1357 float *pPlane)
1359 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1360 HRESULT hr;
1362 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1364 wined3d_mutex_lock();
1365 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1366 wined3d_mutex_unlock();
1368 return hr;
1371 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface,
1372 D3DRENDERSTATETYPE State, DWORD Value)
1374 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1375 HRESULT hr;
1377 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1379 wined3d_mutex_lock();
1380 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1381 wined3d_mutex_unlock();
1383 return hr;
1386 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface,
1387 D3DRENDERSTATETYPE State, DWORD *pValue)
1389 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1390 HRESULT hr;
1392 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1394 wined3d_mutex_lock();
1395 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1396 wined3d_mutex_unlock();
1398 return hr;
1401 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface)
1403 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1404 HRESULT hr;
1406 TRACE("iface %p.\n", iface);
1408 wined3d_mutex_lock();
1409 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1410 wined3d_mutex_unlock();
1412 return hr;
1415 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken)
1417 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1418 struct wined3d_stateblock *stateblock;
1419 HRESULT hr;
1421 TRACE("iface %p, token %p.\n", iface, pToken);
1423 /* Tell wineD3D to endstateblock before anything else (in case we run out
1424 * of memory later and cause locking problems)
1426 wined3d_mutex_lock();
1427 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
1428 if (hr != D3D_OK) {
1429 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1430 wined3d_mutex_unlock();
1431 return hr;
1434 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1435 wined3d_mutex_unlock();
1437 if (*pToken == D3D8_INVALID_HANDLE)
1439 ERR("Failed to create a handle\n");
1440 wined3d_mutex_lock();
1441 wined3d_stateblock_decref(stateblock);
1442 wined3d_mutex_unlock();
1443 return E_FAIL;
1445 ++*pToken;
1447 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1449 return hr;
1452 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1454 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1455 struct wined3d_stateblock *stateblock;
1456 HRESULT hr;
1458 TRACE("iface %p, token %#x.\n", iface, Token);
1460 if (!Token) return D3D_OK;
1462 wined3d_mutex_lock();
1463 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1464 if (!stateblock)
1466 WARN("Invalid handle (%#x) passed.\n", Token);
1467 wined3d_mutex_unlock();
1468 return D3DERR_INVALIDCALL;
1470 hr = wined3d_stateblock_apply(stateblock);
1471 wined3d_mutex_unlock();
1473 return hr;
1476 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1478 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1479 struct wined3d_stateblock *stateblock;
1480 HRESULT hr;
1482 TRACE("iface %p, token %#x.\n", iface, Token);
1484 wined3d_mutex_lock();
1485 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1486 if (!stateblock)
1488 WARN("Invalid handle (%#x) passed.\n", Token);
1489 wined3d_mutex_unlock();
1490 return D3DERR_INVALIDCALL;
1492 hr = wined3d_stateblock_capture(stateblock);
1493 wined3d_mutex_unlock();
1495 return hr;
1498 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1500 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1501 struct wined3d_stateblock *stateblock;
1503 TRACE("iface %p, token %#x.\n", iface, Token);
1505 wined3d_mutex_lock();
1506 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1508 if (!stateblock)
1510 WARN("Invalid handle (%#x) passed.\n", Token);
1511 wined3d_mutex_unlock();
1512 return D3DERR_INVALIDCALL;
1515 if (wined3d_stateblock_decref(stateblock))
1517 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1519 wined3d_mutex_unlock();
1521 return D3D_OK;
1524 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1525 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1527 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1528 struct wined3d_stateblock *stateblock;
1529 HRESULT hr;
1531 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1533 if (Type != D3DSBT_ALL
1534 && Type != D3DSBT_PIXELSTATE
1535 && Type != D3DSBT_VERTEXSTATE)
1537 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1538 return D3DERR_INVALIDCALL;
1541 wined3d_mutex_lock();
1542 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
1543 if (FAILED(hr))
1545 wined3d_mutex_unlock();
1546 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1547 return hr;
1550 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1551 wined3d_mutex_unlock();
1553 if (*handle == D3D8_INVALID_HANDLE)
1555 ERR("Failed to allocate a handle.\n");
1556 wined3d_mutex_lock();
1557 wined3d_stateblock_decref(stateblock);
1558 wined3d_mutex_unlock();
1559 return E_FAIL;
1561 ++*handle;
1563 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1565 return hr;
1568 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface,
1569 const D3DCLIPSTATUS8 *pClipStatus)
1571 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1572 HRESULT hr;
1574 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1575 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1577 wined3d_mutex_lock();
1578 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1579 wined3d_mutex_unlock();
1581 return hr;
1584 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface,
1585 D3DCLIPSTATUS8 *pClipStatus)
1587 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1588 HRESULT hr;
1590 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1592 wined3d_mutex_lock();
1593 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1594 wined3d_mutex_unlock();
1596 return hr;
1599 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
1600 DWORD Stage, IDirect3DBaseTexture8 **ppTexture)
1602 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1603 struct wined3d_texture *wined3d_texture;
1604 HRESULT hr;
1606 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1608 if(ppTexture == NULL){
1609 return D3DERR_INVALIDCALL;
1612 wined3d_mutex_lock();
1613 hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &wined3d_texture);
1614 if (FAILED(hr))
1616 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1617 wined3d_mutex_unlock();
1618 *ppTexture = NULL;
1619 return hr;
1622 if (wined3d_texture)
1624 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1625 IDirect3DBaseTexture8_AddRef(*ppTexture);
1626 wined3d_texture_decref(wined3d_texture);
1628 else
1630 *ppTexture = NULL;
1632 wined3d_mutex_unlock();
1634 return D3D_OK;
1637 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD Stage,
1638 IDirect3DBaseTexture8 *pTexture)
1640 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1641 HRESULT hr;
1643 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1645 wined3d_mutex_lock();
1646 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1647 pTexture ? ((IDirect3DBaseTexture8Impl *)pTexture)->wined3d_texture : NULL);
1648 wined3d_mutex_unlock();
1650 return hr;
1653 static const struct tss_lookup
1655 BOOL sampler_state;
1656 DWORD state;
1658 tss_lookup[] =
1660 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1661 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1662 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1663 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1664 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1665 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1666 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1667 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1668 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1669 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1670 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1671 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1672 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1673 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1674 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1675 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1676 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1677 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1678 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1679 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1680 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1681 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1682 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1683 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1684 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1685 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1686 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1687 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1688 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1691 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface,
1692 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1694 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1695 const struct tss_lookup *l;
1696 HRESULT hr;
1698 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1700 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1702 WARN("Invalid Type %#x passed.\n", Type);
1703 return D3D_OK;
1706 l = &tss_lookup[Type];
1708 wined3d_mutex_lock();
1709 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1710 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1711 wined3d_mutex_unlock();
1713 return hr;
1716 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface,
1717 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1719 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1720 const struct tss_lookup *l;
1721 HRESULT hr;
1723 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1725 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1727 WARN("Invalid Type %#x passed.\n", Type);
1728 return D3D_OK;
1731 l = &tss_lookup[Type];
1733 wined3d_mutex_lock();
1734 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1735 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1736 wined3d_mutex_unlock();
1738 return hr;
1741 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface,
1742 DWORD *pNumPasses)
1744 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1745 HRESULT hr;
1747 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1749 wined3d_mutex_lock();
1750 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1751 wined3d_mutex_unlock();
1753 return hr;
1756 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1757 DWORD info_id, void *info, DWORD info_size)
1759 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1761 return D3D_OK;
1764 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface,
1765 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1767 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1768 HRESULT hr;
1770 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1772 wined3d_mutex_lock();
1773 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1774 wined3d_mutex_unlock();
1776 return hr;
1779 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface,
1780 UINT PaletteNumber, PALETTEENTRY *pEntries)
1782 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1783 HRESULT hr;
1785 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1787 wined3d_mutex_lock();
1788 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1789 wined3d_mutex_unlock();
1791 return hr;
1794 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface,
1795 UINT PaletteNumber)
1797 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1798 HRESULT hr;
1800 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1802 wined3d_mutex_lock();
1803 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1804 wined3d_mutex_unlock();
1806 return hr;
1809 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface,
1810 UINT *PaletteNumber)
1812 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1813 HRESULT hr;
1815 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1817 wined3d_mutex_lock();
1818 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1819 wined3d_mutex_unlock();
1821 return hr;
1824 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface,
1825 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1827 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1828 HRESULT hr;
1830 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1831 iface, PrimitiveType, StartVertex, PrimitiveCount);
1833 wined3d_mutex_lock();
1834 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1835 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1836 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1837 wined3d_mutex_unlock();
1839 return hr;
1842 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1843 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex,
1844 UINT primCount)
1846 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1847 HRESULT hr;
1849 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1850 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1852 wined3d_mutex_lock();
1853 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1854 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1855 vertex_count_from_primitive_count(PrimitiveType, primCount));
1856 wined3d_mutex_unlock();
1858 return hr;
1861 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1862 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1863 UINT VertexStreamZeroStride)
1865 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1866 HRESULT hr;
1868 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1869 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1871 wined3d_mutex_lock();
1872 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1873 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1874 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1875 pVertexStreamZeroData, VertexStreamZeroStride);
1876 wined3d_mutex_unlock();
1878 return hr;
1881 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1882 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1883 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1884 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1886 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1887 HRESULT hr;
1889 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1890 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1891 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1892 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1894 wined3d_mutex_lock();
1895 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1896 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1897 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1898 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1899 wined3d_mutex_unlock();
1901 return hr;
1904 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface,
1905 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer,
1906 DWORD Flags)
1908 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1909 HRESULT hr;
1910 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1912 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1913 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1915 wined3d_mutex_lock();
1916 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1917 wined3d_mutex_unlock();
1919 return hr;
1922 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1923 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1925 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1926 IDirect3DVertexShader8Impl *object;
1927 DWORD shader_handle;
1928 DWORD handle;
1929 HRESULT hr;
1931 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1932 iface, declaration, byte_code, shader, usage);
1934 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1935 if (!object)
1937 ERR("Failed to allocate vertex shader memory.\n");
1938 *shader = 0;
1939 return E_OUTOFMEMORY;
1942 wined3d_mutex_lock();
1943 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1944 wined3d_mutex_unlock();
1945 if (handle == D3D8_INVALID_HANDLE)
1947 ERR("Failed to allocate vertex shader handle.\n");
1948 HeapFree(GetProcessHeap(), 0, object);
1949 *shader = 0;
1950 return E_OUTOFMEMORY;
1953 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1955 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1956 if (FAILED(hr))
1958 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1959 wined3d_mutex_lock();
1960 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1961 wined3d_mutex_unlock();
1962 HeapFree(GetProcessHeap(), 0, object);
1963 *shader = 0;
1964 return hr;
1967 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1968 *shader = shader_handle;
1970 return D3D_OK;
1973 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1975 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1976 HRESULT hr;
1977 int p, low, high; /* deliberately signed */
1978 struct FvfToDecl *convertedDecls = This->decls;
1980 TRACE("Searching for declaration for fvf %08x... ", fvf);
1982 low = 0;
1983 high = This->numConvertedDecls - 1;
1984 while(low <= high) {
1985 p = (low + high) >> 1;
1986 TRACE("%d ", p);
1987 if(convertedDecls[p].fvf == fvf) {
1988 TRACE("found %p\n", convertedDecls[p].decl);
1989 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1990 } else if(convertedDecls[p].fvf < fvf) {
1991 low = p + 1;
1992 } else {
1993 high = p - 1;
1996 TRACE("not found. Creating and inserting at position %d.\n", low);
1998 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1999 if (!d3d8_declaration)
2001 ERR("Memory allocation failed.\n");
2002 return NULL;
2005 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
2006 if (FAILED(hr))
2008 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2009 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2010 return NULL;
2013 if(This->declArraySize == This->numConvertedDecls) {
2014 int grow = This->declArraySize / 2;
2015 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2016 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2017 if(!convertedDecls) {
2018 /* This will destroy it */
2019 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
2020 return NULL;
2022 This->decls = convertedDecls;
2023 This->declArraySize += grow;
2026 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
2027 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
2028 convertedDecls[low].fvf = fvf;
2029 This->numConvertedDecls++;
2031 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
2032 return d3d8_declaration;
2035 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2037 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2038 IDirect3DVertexShader8Impl *shader;
2039 HRESULT hr;
2041 TRACE("iface %p, shader %#x.\n", iface, pShader);
2043 if (VS_HIGHESTFIXEDFXF >= pShader) {
2044 TRACE("Setting FVF, %#x\n", pShader);
2046 wined3d_mutex_lock();
2047 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
2048 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
2049 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
2050 wined3d_mutex_unlock();
2052 return D3D_OK;
2055 TRACE("Setting shader\n");
2057 wined3d_mutex_lock();
2058 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2059 if (!shader)
2061 WARN("Invalid handle (%#x) passed.\n", pShader);
2062 wined3d_mutex_unlock();
2064 return D3DERR_INVALIDCALL;
2067 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
2068 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
2069 if (SUCCEEDED(hr))
2070 hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wined3d_shader);
2071 wined3d_mutex_unlock();
2073 TRACE("Returning hr %#x\n", hr);
2075 return hr;
2078 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2080 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2081 struct wined3d_vertex_declaration *wined3d_declaration;
2082 IDirect3DVertexDeclaration8 *d3d8_declaration;
2083 HRESULT hr;
2085 TRACE("iface %p, shader %p.\n", iface, ppShader);
2087 wined3d_mutex_lock();
2088 hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
2089 if (FAILED(hr))
2091 wined3d_mutex_unlock();
2092 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2093 This, hr, This->WineD3DDevice);
2094 return hr;
2097 if (!wined3d_declaration)
2099 wined3d_mutex_unlock();
2100 *ppShader = 0;
2101 return D3D_OK;
2104 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2105 wined3d_vertex_declaration_decref(wined3d_declaration);
2106 wined3d_mutex_unlock();
2107 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
2109 TRACE("(%p) : returning %#x\n", This, *ppShader);
2111 return hr;
2114 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2116 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2117 IDirect3DVertexShader8Impl *shader;
2118 struct wined3d_shader *cur;
2120 TRACE("iface %p, shader %#x.\n", iface, pShader);
2122 wined3d_mutex_lock();
2123 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2124 if (!shader)
2126 WARN("Invalid handle (%#x) passed.\n", pShader);
2127 wined3d_mutex_unlock();
2129 return D3DERR_INVALIDCALL;
2132 cur = IWineD3DDevice_GetVertexShader(This->WineD3DDevice);
2133 if (cur)
2135 if (cur == shader->wined3d_shader)
2136 IDirect3DDevice8_SetVertexShader(iface, 0);
2137 wined3d_shader_decref(cur);
2140 wined3d_mutex_unlock();
2142 if (IDirect3DVertexShader8_Release(&shader->IDirect3DVertexShader8_iface))
2144 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2147 return D3D_OK;
2150 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2151 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2153 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2154 HRESULT hr;
2156 TRACE("iface %p, register %u, data %p, count %u.\n",
2157 iface, Register, pConstantData, ConstantCount);
2159 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2160 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2161 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2162 return D3DERR_INVALIDCALL;
2165 wined3d_mutex_lock();
2166 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2167 wined3d_mutex_unlock();
2169 return hr;
2172 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2173 DWORD Register, void *pConstantData, DWORD ConstantCount)
2175 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2176 HRESULT hr;
2178 TRACE("iface %p, register %u, data %p, count %u.\n",
2179 iface, Register, pConstantData, ConstantCount);
2181 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2182 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2183 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2184 return D3DERR_INVALIDCALL;
2187 wined3d_mutex_lock();
2188 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2189 wined3d_mutex_unlock();
2191 return hr;
2194 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2195 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2197 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2198 IDirect3DVertexDeclaration8Impl *declaration;
2199 IDirect3DVertexShader8Impl *shader;
2201 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2202 iface, pVertexShader, pData, pSizeOfData);
2204 wined3d_mutex_lock();
2205 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2206 wined3d_mutex_unlock();
2208 if (!shader)
2210 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2211 return D3DERR_INVALIDCALL;
2213 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2215 /* If pData is NULL, we just return the required size of the buffer. */
2216 if (!pData) {
2217 *pSizeOfData = declaration->elements_size;
2218 return D3D_OK;
2221 /* MSDN claims that if *pSizeOfData is smaller than the required size
2222 * we should write the required size and return D3DERR_MOREDATA.
2223 * That's not actually true. */
2224 if (*pSizeOfData < declaration->elements_size) {
2225 return D3DERR_INVALIDCALL;
2228 CopyMemory(pData, declaration->elements, declaration->elements_size);
2230 return D3D_OK;
2233 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2234 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2236 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2237 IDirect3DVertexShader8Impl *shader = NULL;
2238 HRESULT hr;
2240 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2241 iface, pVertexShader, pData, pSizeOfData);
2243 wined3d_mutex_lock();
2244 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2245 if (!shader)
2247 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2248 wined3d_mutex_unlock();
2250 return D3DERR_INVALIDCALL;
2253 if (!shader->wined3d_shader)
2255 wined3d_mutex_unlock();
2256 *pSizeOfData = 0;
2257 return D3D_OK;
2260 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2261 wined3d_mutex_unlock();
2263 return hr;
2266 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface,
2267 IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex)
2269 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2270 HRESULT hr;
2271 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2273 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2275 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2276 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2277 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2278 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2279 * problem)
2281 wined3d_mutex_lock();
2282 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2283 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2284 ib ? ib->wineD3DIndexBuffer : NULL,
2285 ib ? ib->format : WINED3DFMT_UNKNOWN);
2286 wined3d_mutex_unlock();
2288 return hr;
2291 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
2292 IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex)
2294 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2295 struct wined3d_buffer *retIndexData = NULL;
2296 HRESULT hr;
2298 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2300 if(ppIndexData == NULL){
2301 return D3DERR_INVALIDCALL;
2304 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2305 wined3d_mutex_lock();
2306 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2307 hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2308 if (SUCCEEDED(hr) && retIndexData)
2310 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2311 IDirect3DIndexBuffer8_AddRef(*ppIndexData);
2312 wined3d_buffer_decref(retIndexData);
2313 } else {
2314 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2315 *ppIndexData = NULL;
2317 wined3d_mutex_unlock();
2319 return hr;
2322 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2323 const DWORD *byte_code, DWORD *shader)
2325 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2326 IDirect3DPixelShader8Impl *object;
2327 DWORD shader_handle;
2328 DWORD handle;
2329 HRESULT hr;
2331 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2333 if (!shader)
2335 TRACE("(%p) Invalid call\n", This);
2336 return D3DERR_INVALIDCALL;
2339 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2340 if (!object)
2342 ERR("Failed to allocate pixel shader memmory.\n");
2343 return E_OUTOFMEMORY;
2346 wined3d_mutex_lock();
2347 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2348 wined3d_mutex_unlock();
2349 if (handle == D3D8_INVALID_HANDLE)
2351 ERR("Failed to allocate pixel shader handle.\n");
2352 HeapFree(GetProcessHeap(), 0, object);
2353 return E_OUTOFMEMORY;
2356 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2358 hr = pixelshader_init(object, This, byte_code, shader_handle);
2359 if (FAILED(hr))
2361 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2362 wined3d_mutex_lock();
2363 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2364 wined3d_mutex_unlock();
2365 HeapFree(GetProcessHeap(), 0, object);
2366 *shader = 0;
2367 return hr;
2370 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2371 *shader = shader_handle;
2373 return D3D_OK;
2376 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2378 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2379 IDirect3DPixelShader8Impl *shader;
2380 HRESULT hr;
2382 TRACE("iface %p, shader %#x.\n", iface, pShader);
2384 wined3d_mutex_lock();
2386 if (!pShader)
2388 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2389 wined3d_mutex_unlock();
2390 return hr;
2393 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2394 if (!shader)
2396 WARN("Invalid handle (%#x) passed.\n", pShader);
2397 wined3d_mutex_unlock();
2398 return D3DERR_INVALIDCALL;
2401 TRACE("(%p) : Setting shader %p\n", This, shader);
2402 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wined3d_shader);
2403 wined3d_mutex_unlock();
2405 return hr;
2408 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2410 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2411 struct wined3d_shader *object;
2413 TRACE("iface %p, shader %p.\n", iface, ppShader);
2415 if (NULL == ppShader) {
2416 TRACE("(%p) Invalid call\n", This);
2417 return D3DERR_INVALIDCALL;
2420 wined3d_mutex_lock();
2421 object = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
2422 if (object)
2424 IDirect3DPixelShader8Impl *d3d8_shader;
2425 d3d8_shader = wined3d_shader_get_parent(object);
2426 wined3d_shader_decref(object);
2427 *ppShader = d3d8_shader->handle;
2429 else
2431 *ppShader = 0;
2433 wined3d_mutex_unlock();
2435 TRACE("(%p) : returning %#x\n", This, *ppShader);
2437 return D3D_OK;
2440 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2442 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2443 IDirect3DPixelShader8Impl *shader;
2444 struct wined3d_shader *cur;
2446 TRACE("iface %p, shader %#x.\n", iface, pShader);
2448 wined3d_mutex_lock();
2450 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2451 if (!shader)
2453 WARN("Invalid handle (%#x) passed.\n", pShader);
2454 wined3d_mutex_unlock();
2455 return D3DERR_INVALIDCALL;
2458 cur = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
2459 if (cur)
2461 if (cur == shader->wined3d_shader)
2462 IDirect3DDevice8_SetPixelShader(iface, 0);
2463 wined3d_shader_decref(cur);
2466 wined3d_mutex_unlock();
2468 if (IDirect3DPixelShader8_Release(&shader->IDirect3DPixelShader8_iface))
2470 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2473 return D3D_OK;
2476 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2477 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2479 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2480 HRESULT hr;
2482 TRACE("iface %p, register %u, data %p, count %u.\n",
2483 iface, Register, pConstantData, ConstantCount);
2485 wined3d_mutex_lock();
2486 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2487 wined3d_mutex_unlock();
2489 return hr;
2492 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2493 DWORD Register, void *pConstantData, DWORD ConstantCount)
2495 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2496 HRESULT hr;
2498 TRACE("iface %p, register %u, data %p, count %u.\n",
2499 iface, Register, pConstantData, ConstantCount);
2501 wined3d_mutex_lock();
2502 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2503 wined3d_mutex_unlock();
2505 return hr;
2508 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2509 DWORD pPixelShader, void *pData, DWORD *pSizeOfData)
2511 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2512 IDirect3DPixelShader8Impl *shader = NULL;
2513 HRESULT hr;
2515 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2516 iface, pPixelShader, pData, pSizeOfData);
2518 wined3d_mutex_lock();
2519 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2520 if (!shader)
2522 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2523 wined3d_mutex_unlock();
2525 return D3DERR_INVALIDCALL;
2528 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData);
2529 wined3d_mutex_unlock();
2531 return hr;
2534 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle,
2535 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2537 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2538 HRESULT hr;
2540 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2541 iface, Handle, pNumSegs, pRectPatchInfo);
2543 wined3d_mutex_lock();
2544 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2545 wined3d_mutex_unlock();
2547 return hr;
2550 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle,
2551 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2553 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2554 HRESULT hr;
2556 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2557 iface, Handle, pNumSegs, pTriPatchInfo);
2559 wined3d_mutex_lock();
2560 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2561 wined3d_mutex_unlock();
2563 return hr;
2566 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle)
2568 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2569 HRESULT hr;
2571 TRACE("iface %p, handle %#x.\n", iface, Handle);
2573 wined3d_mutex_lock();
2574 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2575 wined3d_mutex_unlock();
2577 return hr;
2580 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface,
2581 UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride)
2583 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2584 HRESULT hr;
2586 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2587 iface, StreamNumber, pStreamData, Stride);
2589 wined3d_mutex_lock();
2590 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2591 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2592 0/* Offset in bytes */, Stride);
2593 wined3d_mutex_unlock();
2595 return hr;
2598 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface,
2599 UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
2601 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2602 struct wined3d_buffer *retStream = NULL;
2603 HRESULT hr;
2605 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2606 iface, StreamNumber, pStream, pStride);
2608 if(pStream == NULL){
2609 return D3DERR_INVALIDCALL;
2612 wined3d_mutex_lock();
2613 hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber,
2614 &retStream, 0 /* Offset in bytes */, pStride);
2615 if (SUCCEEDED(hr) && retStream)
2617 *pStream = wined3d_buffer_get_parent(retStream);
2618 IDirect3DVertexBuffer8_AddRef(*pStream);
2619 wined3d_buffer_decref(retStream);
2621 else
2623 if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr);
2624 *pStream = NULL;
2626 wined3d_mutex_unlock();
2628 return hr;
2631 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2633 IDirect3DDevice8Impl_QueryInterface,
2634 IDirect3DDevice8Impl_AddRef,
2635 IDirect3DDevice8Impl_Release,
2636 IDirect3DDevice8Impl_TestCooperativeLevel,
2637 IDirect3DDevice8Impl_GetAvailableTextureMem,
2638 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2639 IDirect3DDevice8Impl_GetDirect3D,
2640 IDirect3DDevice8Impl_GetDeviceCaps,
2641 IDirect3DDevice8Impl_GetDisplayMode,
2642 IDirect3DDevice8Impl_GetCreationParameters,
2643 IDirect3DDevice8Impl_SetCursorProperties,
2644 IDirect3DDevice8Impl_SetCursorPosition,
2645 IDirect3DDevice8Impl_ShowCursor,
2646 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2647 IDirect3DDevice8Impl_Reset,
2648 IDirect3DDevice8Impl_Present,
2649 IDirect3DDevice8Impl_GetBackBuffer,
2650 IDirect3DDevice8Impl_GetRasterStatus,
2651 IDirect3DDevice8Impl_SetGammaRamp,
2652 IDirect3DDevice8Impl_GetGammaRamp,
2653 IDirect3DDevice8Impl_CreateTexture,
2654 IDirect3DDevice8Impl_CreateVolumeTexture,
2655 IDirect3DDevice8Impl_CreateCubeTexture,
2656 IDirect3DDevice8Impl_CreateVertexBuffer,
2657 IDirect3DDevice8Impl_CreateIndexBuffer,
2658 IDirect3DDevice8Impl_CreateRenderTarget,
2659 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2660 IDirect3DDevice8Impl_CreateImageSurface,
2661 IDirect3DDevice8Impl_CopyRects,
2662 IDirect3DDevice8Impl_UpdateTexture,
2663 IDirect3DDevice8Impl_GetFrontBuffer,
2664 IDirect3DDevice8Impl_SetRenderTarget,
2665 IDirect3DDevice8Impl_GetRenderTarget,
2666 IDirect3DDevice8Impl_GetDepthStencilSurface,
2667 IDirect3DDevice8Impl_BeginScene,
2668 IDirect3DDevice8Impl_EndScene,
2669 IDirect3DDevice8Impl_Clear,
2670 IDirect3DDevice8Impl_SetTransform,
2671 IDirect3DDevice8Impl_GetTransform,
2672 IDirect3DDevice8Impl_MultiplyTransform,
2673 IDirect3DDevice8Impl_SetViewport,
2674 IDirect3DDevice8Impl_GetViewport,
2675 IDirect3DDevice8Impl_SetMaterial,
2676 IDirect3DDevice8Impl_GetMaterial,
2677 IDirect3DDevice8Impl_SetLight,
2678 IDirect3DDevice8Impl_GetLight,
2679 IDirect3DDevice8Impl_LightEnable,
2680 IDirect3DDevice8Impl_GetLightEnable,
2681 IDirect3DDevice8Impl_SetClipPlane,
2682 IDirect3DDevice8Impl_GetClipPlane,
2683 IDirect3DDevice8Impl_SetRenderState,
2684 IDirect3DDevice8Impl_GetRenderState,
2685 IDirect3DDevice8Impl_BeginStateBlock,
2686 IDirect3DDevice8Impl_EndStateBlock,
2687 IDirect3DDevice8Impl_ApplyStateBlock,
2688 IDirect3DDevice8Impl_CaptureStateBlock,
2689 IDirect3DDevice8Impl_DeleteStateBlock,
2690 IDirect3DDevice8Impl_CreateStateBlock,
2691 IDirect3DDevice8Impl_SetClipStatus,
2692 IDirect3DDevice8Impl_GetClipStatus,
2693 IDirect3DDevice8Impl_GetTexture,
2694 IDirect3DDevice8Impl_SetTexture,
2695 IDirect3DDevice8Impl_GetTextureStageState,
2696 IDirect3DDevice8Impl_SetTextureStageState,
2697 IDirect3DDevice8Impl_ValidateDevice,
2698 IDirect3DDevice8Impl_GetInfo,
2699 IDirect3DDevice8Impl_SetPaletteEntries,
2700 IDirect3DDevice8Impl_GetPaletteEntries,
2701 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2702 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2703 IDirect3DDevice8Impl_DrawPrimitive,
2704 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2705 IDirect3DDevice8Impl_DrawPrimitiveUP,
2706 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2707 IDirect3DDevice8Impl_ProcessVertices,
2708 IDirect3DDevice8Impl_CreateVertexShader,
2709 IDirect3DDevice8Impl_SetVertexShader,
2710 IDirect3DDevice8Impl_GetVertexShader,
2711 IDirect3DDevice8Impl_DeleteVertexShader,
2712 IDirect3DDevice8Impl_SetVertexShaderConstant,
2713 IDirect3DDevice8Impl_GetVertexShaderConstant,
2714 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2715 IDirect3DDevice8Impl_GetVertexShaderFunction,
2716 IDirect3DDevice8Impl_SetStreamSource,
2717 IDirect3DDevice8Impl_GetStreamSource,
2718 IDirect3DDevice8Impl_SetIndices,
2719 IDirect3DDevice8Impl_GetIndices,
2720 IDirect3DDevice8Impl_CreatePixelShader,
2721 IDirect3DDevice8Impl_SetPixelShader,
2722 IDirect3DDevice8Impl_GetPixelShader,
2723 IDirect3DDevice8Impl_DeletePixelShader,
2724 IDirect3DDevice8Impl_SetPixelShaderConstant,
2725 IDirect3DDevice8Impl_GetPixelShaderConstant,
2726 IDirect3DDevice8Impl_GetPixelShaderFunction,
2727 IDirect3DDevice8Impl_DrawRectPatch,
2728 IDirect3DDevice8Impl_DrawTriPatch,
2729 IDirect3DDevice8Impl_DeletePatch
2732 static inline IDirect3DDevice8Impl *impl_from_IWineD3DDeviceParent(IWineD3DDeviceParent *iface)
2734 return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IWineD3DDeviceParent_iface);
2737 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface,
2738 REFIID riid, void **object)
2740 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2741 return IDirect3DDevice8Impl_QueryInterface(&This->IDirect3DDevice8_iface, riid, object);
2744 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2746 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2747 return IDirect3DDevice8Impl_AddRef(&This->IDirect3DDevice8_iface);
2750 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2752 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2753 return IDirect3DDevice8Impl_Release(&This->IDirect3DDevice8_iface);
2756 /* IWineD3DDeviceParent methods */
2758 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2760 TRACE("iface %p, device %p\n", iface, device);
2763 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2764 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2765 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2767 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2768 IDirect3DSurface8Impl *d3d_surface;
2769 BOOL lockable = TRUE;
2770 HRESULT hr;
2772 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2773 "\tpool %#x, level %u, face %u, surface %p\n",
2774 iface, container_parent, width, height, format, usage, pool, level, face, surface);
2777 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2779 hr = IDirect3DDevice8Impl_CreateSurface(This, width, height,
2780 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2781 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2782 if (FAILED(hr))
2784 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2785 return hr;
2788 *surface = d3d_surface->wineD3DSurface;
2789 IWineD3DSurface_AddRef(*surface);
2791 d3d_surface->container = container_parent;
2792 IUnknown_Release(d3d_surface->parentDevice);
2793 d3d_surface->parentDevice = NULL;
2795 IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2796 d3d_surface->forwardReference = container_parent;
2798 return hr;
2801 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2802 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2803 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
2804 IWineD3DSurface **surface)
2806 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2807 IDirect3DSurface8Impl *d3d_surface;
2808 HRESULT hr;
2810 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2811 "\tmultisample_quality %u, lockable %u, surface %p\n",
2812 iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
2814 hr = IDirect3DDevice8_CreateRenderTarget(&This->IDirect3DDevice8_iface, width, height,
2815 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2816 if (FAILED(hr))
2818 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2819 return hr;
2822 *surface = d3d_surface->wineD3DSurface;
2823 IWineD3DSurface_AddRef(*surface);
2825 d3d_surface->container = (IUnknown *)&This->IDirect3DDevice8_iface;
2826 /* Implicit surfaces are created with an refcount of 0 */
2827 IUnknown_Release((IUnknown *)d3d_surface);
2829 return hr;
2832 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2833 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
2834 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2836 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2837 IDirect3DSurface8Impl *d3d_surface;
2838 HRESULT hr;
2840 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2841 "\tmultisample_quality %u, discard %u, surface %p\n",
2842 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
2844 hr = IDirect3DDevice8_CreateDepthStencilSurface(&This->IDirect3DDevice8_iface, width, height,
2845 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2846 if (FAILED(hr))
2848 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2849 return hr;
2852 *surface = d3d_surface->wineD3DSurface;
2853 IWineD3DSurface_AddRef(*surface);
2855 d3d_surface->container = (IUnknown *)&This->IDirect3DDevice8_iface;
2856 /* Implicit surfaces are created with an refcount of 0 */
2857 IUnknown_Release((IUnknown *)d3d_surface);
2859 return hr;
2862 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2863 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2864 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2866 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2867 IDirect3DVolume8Impl *object;
2868 HRESULT hr;
2870 TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2871 iface, container_parent, width, height, depth, format, pool, usage, volume);
2873 /* Allocate the storage for the device */
2874 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2875 if (!object)
2877 FIXME("Allocation of memory failed\n");
2878 *volume = NULL;
2879 return D3DERR_OUTOFVIDEOMEMORY;
2882 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2883 if (FAILED(hr))
2885 WARN("Failed to initialize volume, hr %#x.\n", hr);
2886 HeapFree(GetProcessHeap(), 0, object);
2887 return hr;
2890 *volume = object->wineD3DVolume;
2891 IWineD3DVolume_AddRef(*volume);
2892 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2894 object->container = container_parent;
2895 object->forwardReference = container_parent;
2897 TRACE("(%p) Created volume %p\n", iface, object);
2899 return hr;
2902 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2903 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2905 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2906 D3DPRESENT_PARAMETERS local_parameters;
2907 IDirect3DSwapChain8 *d3d_swapchain;
2908 HRESULT hr;
2910 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2912 /* Copy the presentation parameters */
2913 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2914 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2915 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2916 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2917 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2918 local_parameters.SwapEffect = present_parameters->SwapEffect;
2919 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2920 local_parameters.Windowed = present_parameters->Windowed;
2921 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2922 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2923 local_parameters.Flags = present_parameters->Flags;
2924 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2925 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2927 hr = IDirect3DDevice8_CreateAdditionalSwapChain(&This->IDirect3DDevice8_iface,
2928 &local_parameters, &d3d_swapchain);
2929 if (FAILED(hr))
2931 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2932 *swapchain = NULL;
2933 return hr;
2936 *swapchain = ((IDirect3DSwapChain8Impl *)d3d_swapchain)->wineD3DSwapChain;
2937 IWineD3DSwapChain_AddRef(*swapchain);
2938 IDirect3DSwapChain8_Release(d3d_swapchain);
2940 /* Copy back the presentation parameters */
2941 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2942 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2943 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2944 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2945 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2946 present_parameters->SwapEffect = local_parameters.SwapEffect;
2947 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2948 present_parameters->Windowed = local_parameters.Windowed;
2949 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2950 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2951 present_parameters->Flags = local_parameters.Flags;
2952 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2953 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2955 return hr;
2958 static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2960 /* IUnknown methods */
2961 device_parent_QueryInterface,
2962 device_parent_AddRef,
2963 device_parent_Release,
2964 /* IWineD3DDeviceParent methods */
2965 device_parent_WineD3DDeviceCreated,
2966 device_parent_CreateSurface,
2967 device_parent_CreateRenderTarget,
2968 device_parent_CreateDepthStencilSurface,
2969 device_parent_CreateVolume,
2970 device_parent_CreateSwapChain,
2973 static void setup_fpu(void)
2975 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2976 WORD cw;
2977 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2978 cw = (cw & ~0xf3f) | 0x3f;
2979 __asm__ volatile ("fldcw %0" : : "m" (cw));
2980 #else
2981 FIXME("FPU setup not implemented for this platform.\n");
2982 #endif
2985 HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT adapter,
2986 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2988 WINED3DPRESENT_PARAMETERS wined3d_parameters;
2989 HRESULT hr;
2991 device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl;
2992 device->IWineD3DDeviceParent_iface.lpVtbl = &d3d8_wined3d_device_parent_vtbl;
2993 device->ref = 1;
2994 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2995 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2996 if (!device->handle_table.entries)
2998 ERR("Failed to allocate handle table memory.\n");
2999 return E_OUTOFMEMORY;
3001 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3003 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3005 wined3d_mutex_lock();
3006 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
3007 &device->IWineD3DDeviceParent_iface, &device->WineD3DDevice);
3008 if (FAILED(hr))
3010 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3011 wined3d_mutex_unlock();
3012 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3013 return hr;
3016 if (!parameters->Windowed)
3018 HWND device_window = parameters->hDeviceWindow;
3020 if (!focus_window) focus_window = device_window;
3021 if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
3023 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3024 IWineD3DDevice_Release(device->WineD3DDevice);
3025 wined3d_mutex_unlock();
3026 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3027 return hr;
3030 if (!device_window) device_window = focus_window;
3031 IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window,
3032 parameters->BackBufferWidth,
3033 parameters->BackBufferHeight);
3036 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
3038 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
3039 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
3040 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3041 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
3042 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
3043 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
3044 wined3d_parameters.SwapEffect = parameters->SwapEffect;
3045 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
3046 wined3d_parameters.Windowed = parameters->Windowed;
3047 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
3048 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3049 wined3d_parameters.Flags = parameters->Flags;
3050 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
3051 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
3052 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
3054 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
3055 if (FAILED(hr))
3057 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3058 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3059 IWineD3DDevice_Release(device->WineD3DDevice);
3060 wined3d_mutex_unlock();
3061 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3062 return hr;
3065 hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
3066 wined3d_mutex_unlock();
3067 if (FAILED(hr))
3069 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3070 goto err;
3073 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
3074 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
3075 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
3076 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
3077 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
3078 parameters->SwapEffect = wined3d_parameters.SwapEffect;
3079 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
3080 parameters->Windowed = wined3d_parameters.Windowed;
3081 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
3082 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
3083 parameters->Flags = wined3d_parameters.Flags;
3084 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
3085 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
3087 device->declArraySize = 16;
3088 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3089 if (!device->decls)
3091 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
3092 hr = E_OUTOFMEMORY;
3093 goto err;
3096 return D3D_OK;
3098 err:
3099 wined3d_mutex_lock();
3100 IWineD3DDevice_Uninit3D(device->WineD3DDevice);
3101 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3102 IWineD3DDevice_Release(device->WineD3DDevice);
3103 wined3d_mutex_unlock();
3104 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3105 return hr;