2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
36 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
40 enum wined3d_format_id id
;
43 format_index_remap
[] =
45 {WINED3DFMT_UYVY
, WINED3D_FORMAT_FOURCC_BASE
},
46 {WINED3DFMT_YUY2
, WINED3D_FORMAT_FOURCC_BASE
+ 1},
47 {WINED3DFMT_YV12
, WINED3D_FORMAT_FOURCC_BASE
+ 2},
48 {WINED3DFMT_DXT1
, WINED3D_FORMAT_FOURCC_BASE
+ 3},
49 {WINED3DFMT_DXT2
, WINED3D_FORMAT_FOURCC_BASE
+ 4},
50 {WINED3DFMT_DXT3
, WINED3D_FORMAT_FOURCC_BASE
+ 5},
51 {WINED3DFMT_DXT4
, WINED3D_FORMAT_FOURCC_BASE
+ 6},
52 {WINED3DFMT_DXT5
, WINED3D_FORMAT_FOURCC_BASE
+ 7},
53 {WINED3DFMT_MULTI2_ARGB8
, WINED3D_FORMAT_FOURCC_BASE
+ 8},
54 {WINED3DFMT_G8R8_G8B8
, WINED3D_FORMAT_FOURCC_BASE
+ 9},
55 {WINED3DFMT_R8G8_B8G8
, WINED3D_FORMAT_FOURCC_BASE
+ 10},
56 {WINED3DFMT_ATI1N
, WINED3D_FORMAT_FOURCC_BASE
+ 11},
57 {WINED3DFMT_ATI2N
, WINED3D_FORMAT_FOURCC_BASE
+ 12},
58 {WINED3DFMT_INST
, WINED3D_FORMAT_FOURCC_BASE
+ 13},
59 {WINED3DFMT_NVDB
, WINED3D_FORMAT_FOURCC_BASE
+ 14},
60 {WINED3DFMT_NVHU
, WINED3D_FORMAT_FOURCC_BASE
+ 15},
61 {WINED3DFMT_NVHS
, WINED3D_FORMAT_FOURCC_BASE
+ 16},
62 {WINED3DFMT_INTZ
, WINED3D_FORMAT_FOURCC_BASE
+ 17},
63 {WINED3DFMT_RESZ
, WINED3D_FORMAT_FOURCC_BASE
+ 18},
64 {WINED3DFMT_NULL
, WINED3D_FORMAT_FOURCC_BASE
+ 19},
65 {WINED3DFMT_R16
, WINED3D_FORMAT_FOURCC_BASE
+ 20},
66 {WINED3DFMT_AL16
, WINED3D_FORMAT_FOURCC_BASE
+ 21},
67 {WINED3DFMT_NV12
, WINED3D_FORMAT_FOURCC_BASE
+ 22},
70 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
72 struct wined3d_format_channels
74 enum wined3d_format_id id
;
75 DWORD red_size
, green_size
, blue_size
, alpha_size
;
76 DWORD red_offset
, green_offset
, blue_offset
, alpha_offset
;
78 BYTE depth_size
, stencil_size
;
81 static const struct wined3d_format_channels formats
[] =
84 * format id r g b a r g b a bpp depth stencil */
85 {WINED3DFMT_UNKNOWN
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
87 {WINED3DFMT_UYVY
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
88 {WINED3DFMT_YUY2
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
90 {WINED3DFMT_NV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_DXT1
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT2
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT3
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT4
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT5
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_MULTI2_ARGB8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_G8R8_G8B8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_R8G8_B8G8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
100 {WINED3DFMT_R8G8_SNORM_Cx
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
101 {WINED3DFMT_R11G11B10_FLOAT
, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
102 /* Palettized formats */
103 {WINED3DFMT_P8_UINT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
104 {WINED3DFMT_P8_UINT
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
105 /* Standard ARGB formats. */
106 {WINED3DFMT_B8G8R8_UNORM
, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
107 {WINED3DFMT_B5G6R5_UNORM
, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
108 {WINED3DFMT_B5G5R5X1_UNORM
, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
109 {WINED3DFMT_B5G5R5A1_UNORM
, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
110 {WINED3DFMT_B4G4R4A4_UNORM
, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
111 {WINED3DFMT_B2G3R3_UNORM
, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
112 {WINED3DFMT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
113 {WINED3DFMT_B2G3R3A8_UNORM
, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
114 {WINED3DFMT_B4G4R4X4_UNORM
, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
115 {WINED3DFMT_R8G8B8X8_UNORM
, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
116 {WINED3DFMT_B10G10R10A2_UNORM
, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
118 {WINED3DFMT_L8_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
119 {WINED3DFMT_L8A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
120 {WINED3DFMT_L4A4_UNORM
, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
121 {WINED3DFMT_L16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
122 /* Bump mapping stuff */
123 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
124 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
125 {WINED3DFMT_R10G11B11_SNORM
, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
126 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
127 /* Depth stencil formats */
128 {WINED3DFMT_D16_LOCKABLE
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
129 {WINED3DFMT_D32_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
130 {WINED3DFMT_S1_UINT_D15_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
131 {WINED3DFMT_X8D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
132 {WINED3DFMT_S4X4_UINT_D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
133 {WINED3DFMT_S8_UINT_D24_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
134 /* Vendor-specific formats */
135 {WINED3DFMT_ATI1N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
136 {WINED3DFMT_ATI2N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
137 {WINED3DFMT_NVDB
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
138 {WINED3DFMT_INST
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
139 {WINED3DFMT_INTZ
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
140 {WINED3DFMT_RESZ
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
141 {WINED3DFMT_NVHU
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
142 {WINED3DFMT_NVHS
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
143 {WINED3DFMT_NULL
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
144 /* Unsure about them, could not find a Windows driver that supports them */
145 {WINED3DFMT_R16
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
146 {WINED3DFMT_AL16
, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
147 /* DirectX 10 HDR formats */
148 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
150 {WINED3DFMT_R32G32B32A32_TYPELESS
, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
151 {WINED3DFMT_R32G32B32_TYPELESS
, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
152 {WINED3DFMT_R16G16B16A16_TYPELESS
, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
153 {WINED3DFMT_R32G32_TYPELESS
, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
154 {WINED3DFMT_R32G8X24_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 8, 32, 8},
155 {WINED3DFMT_R10G10B10A2_TYPELESS
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
156 {WINED3DFMT_R10G10B10X2_TYPELESS
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
157 {WINED3DFMT_R8G8B8A8_TYPELESS
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
158 {WINED3DFMT_R16G16_TYPELESS
, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
159 {WINED3DFMT_R32_TYPELESS
, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
160 {WINED3DFMT_R24G8_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
161 {WINED3DFMT_R8G8_TYPELESS
, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
162 {WINED3DFMT_R16_TYPELESS
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
163 {WINED3DFMT_R8_TYPELESS
, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
164 {WINED3DFMT_BC1_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
165 {WINED3DFMT_BC2_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
166 {WINED3DFMT_BC3_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
167 {WINED3DFMT_BC4_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC5_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC6H_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC7_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_B8G8R8A8_TYPELESS
, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
172 {WINED3DFMT_B8G8R8X8_TYPELESS
, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
175 enum wined3d_channel_type
177 WINED3D_CHANNEL_TYPE_NONE
,
178 WINED3D_CHANNEL_TYPE_UNORM
,
179 WINED3D_CHANNEL_TYPE_SNORM
,
180 WINED3D_CHANNEL_TYPE_UINT
,
181 WINED3D_CHANNEL_TYPE_SINT
,
182 WINED3D_CHANNEL_TYPE_FLOAT
,
183 WINED3D_CHANNEL_TYPE_DEPTH
,
184 WINED3D_CHANNEL_TYPE_STENCIL
,
185 WINED3D_CHANNEL_TYPE_UNUSED
,
188 struct wined3d_typed_format_info
190 enum wined3d_format_id id
;
191 enum wined3d_format_id typeless_id
;
192 const char *channels
;
196 * The last entry for a given typeless format defines its internal format.
198 * u - WINED3D_CHANNEL_TYPE_UNORM
199 * i - WINED3D_CHANNEL_TYPE_SNORM
200 * U - WINED3D_CHANNEL_TYPE_UINT
201 * I - WINED3D_CHANNEL_TYPE_SINT
202 * F - WINED3D_CHANNEL_TYPE_FLOAT
203 * D - WINED3D_CHANNEL_TYPE_DEPTH
204 * S - WINED3D_CHANNEL_TYPE_STENCIL
205 * X - WINED3D_CHANNEL_TYPE_UNUSED
207 static const struct wined3d_typed_format_info typed_formats
[] =
209 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "UUUU"},
210 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "IIII"},
211 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "FFFF"},
212 {WINED3DFMT_R32G32B32_UINT
, WINED3DFMT_R32G32B32_TYPELESS
, "UUU"},
213 {WINED3DFMT_R32G32B32_SINT
, WINED3DFMT_R32G32B32_TYPELESS
, "III"},
214 {WINED3DFMT_R32G32B32_FLOAT
, WINED3DFMT_R32G32B32_TYPELESS
, "FFF"},
215 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "uuuu"},
216 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "iiii"},
217 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "UUUU"},
218 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "IIII"},
219 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "FFFF"},
220 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_R32G32_TYPELESS
, "UU"},
221 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_R32G32_TYPELESS
, "II"},
222 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_R32G32_TYPELESS
, "FF"},
223 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_R32G8X24_TYPELESS
, "DX"},
224 {WINED3DFMT_X32_TYPELESS_G8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "XS"},
225 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "DS"},
226 {WINED3DFMT_R10G10B10A2_SNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "iiii"},
227 {WINED3DFMT_R10G10B10A2_UINT
, WINED3DFMT_R10G10B10A2_TYPELESS
, "UUUU"},
228 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "uuuu"},
229 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3DFMT_R10G10B10X2_TYPELESS
, "iiiX"},
230 {WINED3DFMT_R10G10B10X2_UINT
, WINED3DFMT_R10G10B10X2_TYPELESS
, "UUUX"},
231 {WINED3DFMT_R8G8B8A8_UINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "UUUU"},
232 {WINED3DFMT_R8G8B8A8_SINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "IIII"},
233 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "iiii"},
234 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
235 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
236 {WINED3DFMT_R16G16_UNORM
, WINED3DFMT_R16G16_TYPELESS
, "uu"},
237 {WINED3DFMT_R16G16_SNORM
, WINED3DFMT_R16G16_TYPELESS
, "ii"},
238 {WINED3DFMT_R16G16_UINT
, WINED3DFMT_R16G16_TYPELESS
, "UU"},
239 {WINED3DFMT_R16G16_SINT
, WINED3DFMT_R16G16_TYPELESS
, "II"},
240 {WINED3DFMT_R16G16_FLOAT
, WINED3DFMT_R16G16_TYPELESS
, "FF"},
241 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "D"},
242 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "F"},
243 {WINED3DFMT_R32_UINT
, WINED3DFMT_R32_TYPELESS
, "U"},
244 {WINED3DFMT_R32_SINT
, WINED3DFMT_R32_TYPELESS
, "I"},
245 {WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_R24G8_TYPELESS
, "DX"},
246 {WINED3DFMT_X24_TYPELESS_G8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "XS"},
247 {WINED3DFMT_D24_UNORM_S8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "DS"},
248 {WINED3DFMT_R8G8_SNORM
, WINED3DFMT_R8G8_TYPELESS
, "ii"},
249 {WINED3DFMT_R8G8_UNORM
, WINED3DFMT_R8G8_TYPELESS
, "uu"},
250 {WINED3DFMT_R8G8_UINT
, WINED3DFMT_R8G8_TYPELESS
, "UU"},
251 {WINED3DFMT_R8G8_SINT
, WINED3DFMT_R8G8_TYPELESS
, "II"},
252 {WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_TYPELESS
, "D"},
253 {WINED3DFMT_R16_UNORM
, WINED3DFMT_R16_TYPELESS
, "u"},
254 {WINED3DFMT_R16_SNORM
, WINED3DFMT_R16_TYPELESS
, "i"},
255 {WINED3DFMT_R16_UINT
, WINED3DFMT_R16_TYPELESS
, "U"},
256 {WINED3DFMT_R16_SINT
, WINED3DFMT_R16_TYPELESS
, "I"},
257 {WINED3DFMT_R16_FLOAT
, WINED3DFMT_R16_TYPELESS
, "F"},
258 {WINED3DFMT_R8_UNORM
, WINED3DFMT_R8_TYPELESS
, "u"},
259 {WINED3DFMT_R8_SNORM
, WINED3DFMT_R8_TYPELESS
, "i"},
260 {WINED3DFMT_R8_UINT
, WINED3DFMT_R8_TYPELESS
, "U"},
261 {WINED3DFMT_R8_SINT
, WINED3DFMT_R8_TYPELESS
, "I"},
262 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_TYPELESS
, ""},
263 {WINED3DFMT_BC1_UNORM
, WINED3DFMT_BC1_TYPELESS
, ""},
264 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_TYPELESS
, ""},
265 {WINED3DFMT_BC2_UNORM
, WINED3DFMT_BC2_TYPELESS
, ""},
266 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_TYPELESS
, ""},
267 {WINED3DFMT_BC3_UNORM
, WINED3DFMT_BC3_TYPELESS
, ""},
268 {WINED3DFMT_BC4_UNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
269 {WINED3DFMT_BC4_SNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
270 {WINED3DFMT_BC5_UNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
271 {WINED3DFMT_BC5_SNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
272 {WINED3DFMT_BC6H_UF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
273 {WINED3DFMT_BC6H_SF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
274 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_TYPELESS
, ""},
275 {WINED3DFMT_BC7_UNORM
, WINED3DFMT_BC7_TYPELESS
, ""},
276 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
277 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
278 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
279 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
282 struct wined3d_typeless_format_depth_stencil_info
284 enum wined3d_format_id typeless_id
;
285 enum wined3d_format_id depth_stencil_id
;
286 enum wined3d_format_id depth_view_id
;
287 enum wined3d_format_id stencil_view_id
;
288 BOOL separate_depth_view_format
;
291 static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats
[] =
293 {WINED3DFMT_R32G8X24_TYPELESS
, WINED3DFMT_D32_FLOAT_S8X24_UINT
,
294 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_X32_TYPELESS_G8X24_UINT
, TRUE
},
295 {WINED3DFMT_R24G8_TYPELESS
, WINED3DFMT_D24_UNORM_S8_UINT
,
296 WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_X24_TYPELESS_G8_UINT
, TRUE
},
297 {WINED3DFMT_R32_TYPELESS
, WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_FLOAT
},
298 {WINED3DFMT_R16_TYPELESS
, WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_UNORM
},
301 struct wined3d_format_ddi_info
303 enum wined3d_format_id id
;
304 D3DDDIFORMAT ddi_format
;
307 static const struct wined3d_format_ddi_info ddi_formats
[] =
309 {WINED3DFMT_B8G8R8_UNORM
, D3DDDIFMT_R8G8B8
},
310 {WINED3DFMT_B8G8R8A8_UNORM
, D3DDDIFMT_A8R8G8B8
},
311 {WINED3DFMT_B8G8R8X8_UNORM
, D3DDDIFMT_X8R8G8B8
},
312 {WINED3DFMT_B5G6R5_UNORM
, D3DDDIFMT_R5G6B5
},
313 {WINED3DFMT_B5G5R5X1_UNORM
, D3DDDIFMT_X1R5G5B5
},
314 {WINED3DFMT_B5G5R5A1_UNORM
, D3DDDIFMT_A1R5G5B5
},
315 {WINED3DFMT_B4G4R4A4_UNORM
, D3DDDIFMT_A4R4G4B4
},
316 {WINED3DFMT_B4G4R4X4_UNORM
, D3DDDIFMT_X4R4G4B4
},
317 {WINED3DFMT_P8_UINT
, D3DDDIFMT_P8
},
320 struct wined3d_format_base_flags
322 enum wined3d_format_id id
;
326 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
327 * still needs to use the correct block based calculation for e.g. the
329 static const struct wined3d_format_base_flags format_base_flags
[] =
331 {WINED3DFMT_ATI1N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
332 {WINED3DFMT_ATI2N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
333 {WINED3DFMT_R11G11B10_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
334 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
335 {WINED3DFMT_S8_UINT_D24_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
336 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_FLAG_FLOAT
},
337 {WINED3DFMT_INST
, WINED3DFMT_FLAG_EXTENSION
},
338 {WINED3DFMT_NULL
, WINED3DFMT_FLAG_EXTENSION
},
339 {WINED3DFMT_NVDB
, WINED3DFMT_FLAG_EXTENSION
},
340 {WINED3DFMT_RESZ
, WINED3DFMT_FLAG_EXTENSION
},
343 static void rgb888_from_rgb565(WORD rgb565
, BYTE
*r
, BYTE
*g
, BYTE
*b
)
347 /* (2⁸ - 1) / (2⁵ - 1) ≈ 2⁸ / 2⁵ + 2⁸ / 2¹⁰
348 * (2⁸ - 1) / (2⁶ - 1) ≈ 2⁸ / 2⁶ + 2⁸ / 2¹² */
350 *r
= (c
<< 3) + (c
>> 2);
351 c
= (rgb565
>> 5) & 0x3f;
352 *g
= (c
<< 2) + (c
>> 4);
354 *b
= (c
<< 3) + (c
>> 2);
357 static void build_dxtn_colour_table(WORD colour0
, WORD colour1
,
358 DWORD colour_table
[4], enum wined3d_format_id format_id
)
366 rgb888_from_rgb565(colour0
, &c
[0].r
, &c
[0].g
, &c
[0].b
);
367 rgb888_from_rgb565(colour1
, &c
[1].r
, &c
[1].g
, &c
[1].b
);
369 if (format_id
== WINED3DFMT_BC1_UNORM
&& colour0
<= colour1
)
371 c
[2].r
= (c
[0].r
+ c
[1].r
) / 2;
372 c
[2].g
= (c
[0].g
+ c
[1].g
) / 2;
373 c
[2].b
= (c
[0].b
+ c
[1].b
) / 2;
381 for (i
= 0; i
< 2; ++i
)
383 c
[i
+ 2].r
= (2 * c
[i
].r
+ c
[1 - i
].r
) / 3;
384 c
[i
+ 2].g
= (2 * c
[i
].g
+ c
[1 - i
].g
) / 3;
385 c
[i
+ 2].b
= (2 * c
[i
].b
+ c
[1 - i
].b
) / 3;
389 for (i
= 0; i
< 4; ++i
)
391 colour_table
[i
] = (c
[i
].r
<< 16) | (c
[i
].g
<< 8) | c
[i
].b
;
395 static void build_bc3_alpha_table(BYTE alpha0
, BYTE alpha1
, BYTE alpha_table
[8])
399 alpha_table
[0] = alpha0
;
400 alpha_table
[1] = alpha1
;
404 for (i
= 0; i
< 6; ++i
)
406 alpha_table
[2 + i
] = ((6 - i
) * alpha0
+ (i
+ 1) * alpha1
) / 7;
412 for (i
= 0; i
< 4; ++i
)
414 alpha_table
[2 + i
] = ((4 - i
) * alpha0
+ (i
+ 1) * alpha1
) / 5;
416 alpha_table
[6] = 0x00;
417 alpha_table
[7] = 0xff;
421 static void decompress_dxtn_block(const BYTE
*src
, BYTE
*dst
, unsigned int width
,
422 unsigned int height
, unsigned int dst_row_pitch
, enum wined3d_format_id format_id
)
424 const UINT64
*s
= (const UINT64
*)src
;
425 BOOL bc1_alpha
= FALSE
;
426 DWORD colour_table
[4];
435 if (format_id
== WINED3DFMT_BC1_UNORM
)
437 WORD colour0
, colour1
;
441 colour0
= s
[0] & 0xffff;
442 colour1
= (s
[0] >> 16) & 0xffff;
443 colour_bits
= (s
[0] >> 32) & 0xffffffff;
444 build_dxtn_colour_table(colour0
, colour1
, colour_table
, format_id
);
445 if (colour0
<= colour1
)
451 if (format_id
== WINED3DFMT_BC3_UNORM
)
453 build_bc3_alpha_table(alpha_bits
& 0xff, (alpha_bits
>> 8) & 0xff, alpha_table
);
457 colour_bits
= (s
[1] >> 32) & 0xffffffff;
458 build_dxtn_colour_table(s
[1] & 0xffff, (s
[1] >> 16) & 0xffff, colour_table
, format_id
);
461 for (y
= 0; y
< height
; ++y
)
463 dst_row
= (DWORD
*)&dst
[y
* dst_row_pitch
];
464 for (x
= 0; x
< width
; ++x
)
466 colour_idx
= (colour_bits
>> (y
* 8 + x
* 2)) & 0x3;
469 case WINED3DFMT_BC1_UNORM
:
470 alpha
= bc1_alpha
&& colour_idx
== 3 ? 0x00 : 0xff;
473 case WINED3DFMT_BC2_UNORM
:
474 alpha
= (alpha_bits
>> (y
* 16 + x
* 4)) & 0xf;
475 /* (2⁸ - 1) / (2⁴ - 1) ≈ 2⁸ / 2⁴ + 2⁸ / 2⁸ */
479 case WINED3DFMT_BC3_UNORM
:
480 alpha
= alpha_table
[(alpha_bits
>> (y
* 12 + x
* 3)) & 0x7];
487 dst_row
[x
] = (alpha
<< 24) | colour_table
[colour_idx
];
492 static void decompress_dxtn(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
493 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
494 unsigned int width
, unsigned int height
, unsigned int depth
, enum wined3d_format_id format_id
)
496 unsigned int block_byte_count
, block_w
, block_h
;
497 const BYTE
*src_row
, *src_slice
= src
;
498 BYTE
*dst_row
, *dst_slice
= dst
;
499 unsigned int x
, y
, z
;
501 block_byte_count
= format_id
== WINED3DFMT_BC1_UNORM
? 8 : 16;
503 for (z
= 0; z
< depth
; ++z
)
507 for (y
= 0; y
< height
; y
+= 4)
509 for (x
= 0; x
< width
; x
+= 4)
511 block_w
= min(width
- x
, 4);
512 block_h
= min(height
- y
, 4);
513 decompress_dxtn_block(&src_row
[x
* (block_byte_count
/ 4)],
514 &dst_row
[x
* 4], block_w
, block_h
, dst_row_pitch
, format_id
);
516 src_row
+= src_row_pitch
;
517 dst_row
+= dst_row_pitch
* 4;
519 src_slice
+= src_slice_pitch
;
520 dst_slice
+= dst_slice_pitch
;
524 static void decompress_bc3(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
525 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
526 unsigned int width
, unsigned int height
, unsigned int depth
)
528 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
529 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC3_UNORM
);
532 static void decompress_bc2(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
533 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
534 unsigned int width
, unsigned int height
, unsigned int depth
)
536 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
537 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC2_UNORM
);
540 static void decompress_bc1(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
,
541 unsigned int src_slice_pitch
, unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
542 unsigned int width
, unsigned int height
, unsigned int depth
)
544 decompress_dxtn(src
, dst
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
,
545 dst_slice_pitch
, width
, height
, depth
, WINED3DFMT_BC1_UNORM
);
548 static const struct wined3d_format_decompress_info
550 enum wined3d_format_id id
;
551 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
552 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
553 unsigned int width
, unsigned int height
, unsigned int depth
);
555 format_decompress_info
[] =
557 {WINED3DFMT_DXT1
, decompress_bc1
},
558 {WINED3DFMT_DXT2
, decompress_bc2
},
559 {WINED3DFMT_DXT3
, decompress_bc2
},
560 {WINED3DFMT_DXT4
, decompress_bc3
},
561 {WINED3DFMT_DXT5
, decompress_bc3
},
562 {WINED3DFMT_BC1_UNORM
, decompress_bc1
},
563 {WINED3DFMT_BC2_UNORM
, decompress_bc2
},
564 {WINED3DFMT_BC3_UNORM
, decompress_bc3
},
567 struct wined3d_format_block_info
569 enum wined3d_format_id id
;
572 UINT block_byte_count
;
576 static const struct wined3d_format_block_info format_block_info
[] =
578 {WINED3DFMT_DXT1
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
},
579 {WINED3DFMT_DXT2
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
580 {WINED3DFMT_DXT3
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
581 {WINED3DFMT_DXT4
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
582 {WINED3DFMT_DXT5
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
583 {WINED3DFMT_BC1_UNORM
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
},
584 {WINED3DFMT_BC2_UNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
585 {WINED3DFMT_BC3_UNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
586 {WINED3DFMT_BC4_UNORM
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
},
587 {WINED3DFMT_BC4_SNORM
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
},
588 {WINED3DFMT_BC5_UNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
589 {WINED3DFMT_BC5_SNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
590 {WINED3DFMT_BC6H_UF16
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
591 {WINED3DFMT_BC6H_SF16
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
592 {WINED3DFMT_BC7_UNORM
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
},
593 {WINED3DFMT_ATI1N
, 4, 4, 8, WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
},
594 {WINED3DFMT_ATI2N
, 4, 4, 16, WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
},
595 {WINED3DFMT_YUY2
, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
},
596 {WINED3DFMT_UYVY
, 2, 1, 4, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
},
599 struct wined3d_format_vertex_info
601 enum wined3d_format_id id
;
602 enum wined3d_ffp_emit_idx emit_idx
;
604 enum wined3d_gl_extension extension
;
607 static const struct wined3d_format_vertex_info format_vertex_info
[] =
609 {WINED3DFMT_R32_FLOAT
, WINED3D_FFP_EMIT_FLOAT1
, GL_FLOAT
},
610 {WINED3DFMT_R32G32_FLOAT
, WINED3D_FFP_EMIT_FLOAT2
, GL_FLOAT
},
611 {WINED3DFMT_R32G32B32_FLOAT
, WINED3D_FFP_EMIT_FLOAT3
, GL_FLOAT
},
612 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_FFP_EMIT_FLOAT4
, GL_FLOAT
},
613 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_FFP_EMIT_D3DCOLOR
, GL_UNSIGNED_BYTE
},
614 {WINED3DFMT_R8G8B8A8_UINT
, WINED3D_FFP_EMIT_UBYTE4
, GL_UNSIGNED_BYTE
},
615 {WINED3DFMT_R16G16_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_SHORT
},
616 {WINED3DFMT_R16G16_SINT
, WINED3D_FFP_EMIT_SHORT2
, GL_SHORT
},
617 {WINED3DFMT_R16G16B16A16_SINT
, WINED3D_FFP_EMIT_SHORT4
, GL_SHORT
},
618 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_FFP_EMIT_UBYTE4N
, GL_UNSIGNED_BYTE
},
619 {WINED3DFMT_R16G16_SNORM
, WINED3D_FFP_EMIT_SHORT2N
, GL_SHORT
},
620 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3D_FFP_EMIT_SHORT4N
, GL_SHORT
},
621 {WINED3DFMT_R16G16_UNORM
, WINED3D_FFP_EMIT_USHORT2N
, GL_UNSIGNED_SHORT
},
622 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3D_FFP_EMIT_USHORT4N
, GL_UNSIGNED_SHORT
},
623 {WINED3DFMT_R10G10B10X2_UINT
, WINED3D_FFP_EMIT_UDEC3
, GL_UNSIGNED_SHORT
},
624 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3D_FFP_EMIT_DEC3N
, GL_SHORT
},
625 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT_2_10_10_10_REV
,
626 ARB_VERTEX_TYPE_2_10_10_10_REV
},
627 /* Without ARB_half_float_vertex we convert these on upload. */
628 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, GL_FLOAT
},
629 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, GL_HALF_FLOAT
, ARB_HALF_FLOAT_VERTEX
},
630 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, GL_FLOAT
},
631 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, GL_HALF_FLOAT
, ARB_HALF_FLOAT_VERTEX
},
632 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3D_FFP_EMIT_INVALID
, GL_BYTE
},
633 {WINED3DFMT_R8G8B8A8_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_BYTE
},
634 {WINED3DFMT_R16G16B16A16_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_SHORT
},
635 {WINED3DFMT_R8_UNORM
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_BYTE
},
636 {WINED3DFMT_R8_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_BYTE
},
637 {WINED3DFMT_R8_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_BYTE
},
638 {WINED3DFMT_R16_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_SHORT
},
639 {WINED3DFMT_R16_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_SHORT
},
640 {WINED3DFMT_R32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
641 {WINED3DFMT_R32_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_INT
},
642 {WINED3DFMT_R32G32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
643 {WINED3DFMT_R32G32_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_INT
},
644 {WINED3DFMT_R32G32B32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
645 {WINED3DFMT_R32G32B32A32_UINT
, WINED3D_FFP_EMIT_INVALID
, GL_UNSIGNED_INT
},
646 {WINED3DFMT_R32G32B32A32_SINT
, WINED3D_FFP_EMIT_INVALID
, GL_INT
},
649 struct wined3d_format_texture_info
651 enum wined3d_format_id id
;
653 GLint gl_srgb_internal
;
654 GLint gl_rt_internal
;
657 unsigned int conv_byte_count
;
659 enum wined3d_gl_extension extension
;
660 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
661 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
662 unsigned int width
, unsigned int height
, unsigned int depth
);
663 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
664 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
665 unsigned int width
, unsigned int height
, unsigned int depth
);
666 void (*decompress
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
667 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
668 unsigned int width
, unsigned int height
, unsigned int depth
);
671 static void convert_l4a4_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
672 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
674 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
675 * format+type combination to load it. Thus convert it to A8L8, then load it
676 * with A4L4 internal, but A8L8 format+type
678 unsigned int x
, y
, z
;
679 const unsigned char *Source
;
682 for (z
= 0; z
< depth
; z
++)
684 for (y
= 0; y
< height
; y
++)
686 Source
= src
+ z
* src_slice_pitch
+ y
* src_row_pitch
;
687 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
688 for (x
= 0; x
< width
; x
++ )
690 unsigned char color
= (*Source
++);
691 /* A */ Dest
[1] = (color
& 0xf0u
) << 0;
692 /* L */ Dest
[0] = (color
& 0x0fu
) << 4;
699 static void convert_r5g5_snorm_l6_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
700 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
702 unsigned int x
, y
, z
;
703 unsigned char r_in
, g_in
, l_in
;
704 const unsigned short *texel_in
;
705 unsigned short *texel_out
;
707 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
708 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
709 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
710 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
711 for (z
= 0; z
< depth
; z
++)
713 for (y
= 0; y
< height
; y
++)
715 texel_out
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
716 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
717 for (x
= 0; x
< width
; x
++ )
719 l_in
= (*texel_in
& 0xfc00u
) >> 10;
720 g_in
= (*texel_in
& 0x03e0u
) >> 5;
721 r_in
= *texel_in
& 0x001fu
;
723 *texel_out
= ((r_in
+ 16) << 11) | (l_in
<< 5) | (g_in
+ 16);
731 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
732 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
734 unsigned int x
, y
, z
;
735 unsigned char *texel_out
, r_out
, g_out
, r_in
, g_in
, l_in
;
736 const unsigned short *texel_in
;
738 for (z
= 0; z
< depth
; z
++)
740 for (y
= 0; y
< height
; y
++)
742 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
743 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
744 for (x
= 0; x
< width
; x
++ )
746 l_in
= (*texel_in
& 0xfc00u
) >> 10;
747 g_in
= (*texel_in
& 0x03e0u
) >> 5;
748 r_in
= *texel_in
& 0x001fu
;
751 if (!(r_in
& 0x10)) /* r > 0 */
755 if (!(g_in
& 0x10)) /* g > 0 */
758 texel_out
[0] = r_out
;
759 texel_out
[1] = g_out
;
760 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
770 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
771 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
773 unsigned int x
, y
, z
;
774 unsigned char *texel_out
, ds_out
, dt_out
, r_in
, g_in
, l_in
;
775 const unsigned short *texel_in
;
777 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
778 * fixed function and shaders without further conversion once the surface is
781 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
782 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
783 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
784 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
785 for (z
= 0; z
< depth
; z
++)
787 for (y
= 0; y
< height
; y
++)
789 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
790 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
791 for (x
= 0; x
< width
; x
++ )
793 l_in
= (*texel_in
& 0xfc00u
) >> 10;
794 g_in
= (*texel_in
& 0x03e0u
) >> 5;
795 r_in
= *texel_in
& 0x001fu
;
798 if (!(r_in
& 0x10)) /* r > 0 */
802 if (!(g_in
& 0x10)) /* g > 0 */
805 texel_out
[0] = ds_out
;
806 texel_out
[1] = dt_out
;
807 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
816 static void convert_r8g8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
817 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
819 unsigned int x
, y
, z
;
823 for (z
= 0; z
< depth
; z
++)
825 for (y
= 0; y
< height
; y
++)
827 Source
= (const short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
828 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
829 for (x
= 0; x
< width
; x
++ )
831 const short color
= (*Source
++);
832 /* B */ Dest
[0] = 0xff;
833 /* G */ Dest
[1] = (color
>> 8) + 128; /* V */
834 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
841 static void convert_r8g8_snorm_l8x8_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
842 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
844 unsigned int x
, y
, z
;
848 /* Doesn't work correctly with the fixed function pipeline, but can work in
849 * shaders if the shader is adjusted. (There's no use for this format in gl's
850 * standard fixed function pipeline anyway).
852 for (z
= 0; z
< depth
; z
++)
854 for (y
= 0; y
< height
; y
++)
856 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
857 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
858 for (x
= 0; x
< width
; x
++ )
860 LONG color
= (*Source
++);
861 /* B */ Dest
[0] = ((color
>> 16) & 0xff); /* L */
862 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
863 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
870 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
871 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
873 unsigned int x
, y
, z
;
877 /* This implementation works with the fixed function pipeline and shaders
878 * without further modification after converting the surface.
880 for (z
= 0; z
< depth
; z
++)
882 for (y
= 0; y
< height
; y
++)
884 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
885 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
886 for (x
= 0; x
< width
; x
++ )
888 LONG color
= (*Source
++);
889 /* L */ Dest
[2] = ((color
>> 16) & 0xff); /* L */
890 /* V */ Dest
[1] = ((color
>> 8 ) & 0xff); /* V */
891 /* U */ Dest
[0] = (color
& 0xff); /* U */
892 /* I */ Dest
[3] = 255; /* X */
899 static void convert_r8g8b8a8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
900 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
902 unsigned int x
, y
, z
;
906 for (z
= 0; z
< depth
; z
++)
908 for (y
= 0; y
< height
; y
++)
910 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
911 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
912 for (x
= 0; x
< width
; x
++ )
914 LONG color
= (*Source
++);
915 /* B */ Dest
[0] = ((color
>> 16) & 0xff) + 128; /* W */
916 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
917 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
918 /* A */ Dest
[3] = ((color
>> 24) & 0xff) + 128; /* Q */
925 static void convert_r16g16_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
926 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
928 unsigned int x
, y
, z
;
930 unsigned short *Dest
;
932 for (z
= 0; z
< depth
; z
++)
934 for (y
= 0; y
< height
; y
++)
936 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
937 Dest
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
938 for (x
= 0; x
< width
; x
++ )
940 const DWORD color
= (*Source
++);
941 /* B */ Dest
[0] = 0xffff;
942 /* G */ Dest
[1] = (color
>> 16) + 32768; /* V */
943 /* R */ Dest
[2] = (color
& 0xffff) + 32768; /* U */
950 static void convert_r16g16(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
951 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
953 unsigned int x
, y
, z
;
957 for (z
= 0; z
< depth
; z
++)
959 for (y
= 0; y
< height
; y
++)
961 Source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
962 Dest
= (WORD
*) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
963 for (x
= 0; x
< width
; x
++ )
965 WORD green
= (*Source
++);
966 WORD red
= (*Source
++);
969 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
970 * shader overwrites it anyway */
978 static void convert_r32g32_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
979 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
981 unsigned int x
, y
, z
;
985 for (z
= 0; z
< depth
; z
++)
987 for (y
= 0; y
< height
; y
++)
989 Source
= (const float *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
990 Dest
= (float *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
991 for (x
= 0; x
< width
; x
++ )
993 float green
= (*Source
++);
994 float red
= (*Source
++);
1004 static void convert_s1_uint_d15_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1005 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1007 unsigned int x
, y
, z
;
1009 for (z
= 0; z
< depth
; z
++)
1011 for (y
= 0; y
< height
; ++y
)
1013 const WORD
*source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1014 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1016 for (x
= 0; x
< width
; ++x
)
1018 /* The depth data is normalized, so needs to be scaled,
1019 * the stencil data isn't. Scale depth data by
1020 * (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */
1021 WORD d15
= source
[x
] >> 1;
1022 DWORD d24
= (d15
<< 9) + (d15
>> 6);
1023 dest
[x
] = (d24
<< 8) | (source
[x
] & 0x1);
1029 static void convert_s4x4_uint_d24_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1030 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1032 unsigned int x
, y
, z
;
1034 for (z
= 0; z
< depth
; z
++)
1036 for (y
= 0; y
< height
; ++y
)
1038 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1039 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1041 for (x
= 0; x
< width
; ++x
)
1043 /* Just need to clear out the X4 part. */
1044 dest
[x
] = source
[x
] & ~0xf0;
1050 static void convert_s8_uint_d24_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
1051 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
1053 unsigned int x
, y
, z
;
1055 for (z
= 0; z
< depth
; z
++)
1057 for (y
= 0; y
< height
; ++y
)
1059 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1060 float *dest_f
= (float *)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1061 DWORD
*dest_s
= (DWORD
*)dest_f
;
1063 for (x
= 0; x
< width
; ++x
)
1065 dest_f
[x
* 2] = float_24_to_32((source
[x
] & 0xffffff00u
) >> 8);
1066 dest_s
[x
* 2 + 1] = source
[x
] & 0xff;
1072 static void x8_d24_unorm_upload(const BYTE
*src
, BYTE
*dst
,
1073 unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
1074 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
1075 unsigned int width
, unsigned int height
, unsigned int depth
)
1077 unsigned int x
, y
, z
;
1079 for (z
= 0; z
< depth
; ++z
)
1081 for (y
= 0; y
< height
; ++y
)
1083 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1084 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1086 for (x
= 0; x
< width
; ++x
)
1088 dest
[x
] = source
[x
] << 8 | ((source
[x
] >> 16) & 0xff);
1094 static void x8_d24_unorm_download(const BYTE
*src
, BYTE
*dst
,
1095 unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
1096 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
1097 unsigned int width
, unsigned int height
, unsigned int depth
)
1099 unsigned int x
, y
, z
;
1101 for (z
= 0; z
< depth
; ++z
)
1103 for (y
= 0; y
< height
; ++y
)
1105 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
1106 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
1108 for (x
= 0; x
< width
; ++x
)
1110 dest
[x
] = source
[x
] >> 8;
1116 static BOOL
color_in_range(const struct wined3d_color_key
*color_key
, DWORD color
)
1118 /* FIXME: Is this really how color keys are supposed to work? I think it
1119 * makes more sense to compare the individual channels. */
1120 return color
>= color_key
->color_space_low_value
1121 && color
<= color_key
->color_space_high_value
;
1124 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1125 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1126 const struct wined3d_color_key
*color_key
)
1128 const WORD
*src_row
;
1132 for (y
= 0; y
< height
; ++y
)
1134 src_row
= (WORD
*)&src
[src_pitch
* y
];
1135 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
1136 for (x
= 0; x
< width
; ++x
)
1138 WORD src_color
= src_row
[x
];
1139 if (!color_in_range(color_key
, src_color
))
1140 dst_row
[x
] = 0x8000u
| ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
1142 dst_row
[x
] = ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
1147 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1148 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1149 const struct wined3d_color_key
*color_key
)
1151 const WORD
*src_row
;
1155 for (y
= 0; y
< height
; ++y
)
1157 src_row
= (WORD
*)&src
[src_pitch
* y
];
1158 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
1159 for (x
= 0; x
< width
; ++x
)
1161 WORD src_color
= src_row
[x
];
1162 if (color_in_range(color_key
, src_color
))
1163 dst_row
[x
] = src_color
& ~0x8000;
1165 dst_row
[x
] = src_color
| 0x8000;
1170 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1171 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1172 const struct wined3d_color_key
*color_key
)
1174 const BYTE
*src_row
;
1178 for (y
= 0; y
< height
; ++y
)
1180 src_row
= &src
[src_pitch
* y
];
1181 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1182 for (x
= 0; x
< width
; ++x
)
1184 DWORD src_color
= (src_row
[x
* 3 + 2] << 16) | (src_row
[x
* 3 + 1] << 8) | src_row
[x
* 3];
1185 if (!color_in_range(color_key
, src_color
))
1186 dst_row
[x
] = src_color
| 0xff000000;
1191 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1192 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1193 const struct wined3d_color_key
*color_key
)
1195 const DWORD
*src_row
;
1199 for (y
= 0; y
< height
; ++y
)
1201 src_row
= (DWORD
*)&src
[src_pitch
* y
];
1202 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1203 for (x
= 0; x
< width
; ++x
)
1205 DWORD src_color
= src_row
[x
];
1206 if (color_in_range(color_key
, src_color
))
1207 dst_row
[x
] = src_color
& ~0xff000000;
1209 dst_row
[x
] = src_color
| 0xff000000;
1214 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
1215 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
1216 const struct wined3d_color_key
*color_key
)
1218 const DWORD
*src_row
;
1222 for (y
= 0; y
< height
; ++y
)
1224 src_row
= (DWORD
*)&src
[src_pitch
* y
];
1225 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
1226 for (x
= 0; x
< width
; ++x
)
1228 DWORD src_color
= src_row
[x
];
1229 if (color_in_range(color_key
, src_color
))
1230 src_color
&= ~0xff000000;
1231 dst_row
[x
] = src_color
;
1236 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
1237 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
)
1239 const struct wined3d_format
*format
= texture
->resource
.format
;
1244 enum wined3d_format_id src_format
;
1245 struct wined3d_color_key_conversion conversion
;
1249 {WINED3DFMT_B5G6R5_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key
}},
1250 {WINED3DFMT_B5G5R5X1_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key
}},
1251 {WINED3DFMT_B8G8R8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key
}},
1252 {WINED3DFMT_B8G8R8X8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key
}},
1253 {WINED3DFMT_B8G8R8A8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key
}},
1256 if (need_alpha_ck
&& (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
))
1258 for (i
= 0; i
< ARRAY_SIZE(color_key_info
); ++i
)
1260 if (color_key_info
[i
].src_format
== format
->id
)
1261 return &color_key_info
[i
].conversion
;
1264 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format
->id
));
1270 /* The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
1272 * These are never supported on native.
1273 * WINED3DFMT_B8G8R8_UNORM
1274 * WINED3DFMT_B2G3R3_UNORM
1275 * WINED3DFMT_L4A4_UNORM
1276 * WINED3DFMT_S1_UINT_D15_UNORM
1277 * WINED3DFMT_S4X4_UINT_D24_UNORM
1279 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1280 * Since it is not widely available, don't offer it. Further no Windows driver
1281 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1282 * WINED3DFMT_P8_UINT
1283 * WINED3DFMT_P8_UINT_A8_UNORM
1285 * These formats seem to be similar to the HILO formats in
1286 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1287 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1288 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1289 * refused to support formats which can easily be emulated with pixel shaders,
1290 * so applications have to deal with not having NVHS and NVHU.
1292 * WINED3DFMT_NVHS */
1293 static const struct wined3d_format_texture_info format_texture_info
[] =
1295 /* format id gl_internal gl_srgb_internal gl_rt_internal
1296 gl_format gl_type conv_byte_count
1298 extension upload download */
1299 /* FourCC formats */
1300 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1301 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1302 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1303 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1306 {WINED3DFMT_UYVY
, GL_RG8
, GL_RG8
, 0,
1307 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1308 WINED3DFMT_FLAG_FILTERING
,
1309 ARB_TEXTURE_RG
, NULL
},
1310 {WINED3DFMT_UYVY
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1311 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1312 WINED3DFMT_FLAG_FILTERING
,
1313 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1314 {WINED3DFMT_UYVY
, GL_RGB
, GL_RGB
, 0,
1315 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1316 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1317 APPLE_YCBCR_422
, NULL
},
1318 {WINED3DFMT_YUY2
, GL_RG8
, GL_RG8
, 0,
1319 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1320 WINED3DFMT_FLAG_FILTERING
,
1321 ARB_TEXTURE_RG
, NULL
},
1322 {WINED3DFMT_YUY2
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1323 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1324 WINED3DFMT_FLAG_FILTERING
,
1325 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1326 {WINED3DFMT_YUY2
, GL_RGB
, GL_RGB
, 0,
1327 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1328 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1329 APPLE_YCBCR_422
, NULL
},
1330 {WINED3DFMT_YV12
, GL_R8
, GL_R8
, 0,
1331 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1332 WINED3DFMT_FLAG_FILTERING
,
1333 ARB_TEXTURE_RG
, NULL
},
1334 {WINED3DFMT_YV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1335 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1336 WINED3DFMT_FLAG_FILTERING
,
1337 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1338 {WINED3DFMT_NV12
, GL_R8
, GL_R8
, 0,
1339 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1340 WINED3DFMT_FLAG_FILTERING
,
1341 ARB_TEXTURE_RG
, NULL
},
1342 {WINED3DFMT_NV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1343 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1344 WINED3DFMT_FLAG_FILTERING
,
1345 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1346 {WINED3DFMT_DXT1
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1347 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1348 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1349 | WINED3DFMT_FLAG_SRGB_READ
,
1350 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1351 {WINED3DFMT_DXT2
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1352 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1353 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1354 | WINED3DFMT_FLAG_SRGB_READ
,
1355 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1356 {WINED3DFMT_DXT3
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1357 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1358 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1359 | WINED3DFMT_FLAG_SRGB_READ
,
1360 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1361 {WINED3DFMT_DXT4
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1362 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1363 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1364 | WINED3DFMT_FLAG_SRGB_READ
,
1365 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1366 {WINED3DFMT_DXT5
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1367 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1368 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1369 | WINED3DFMT_FLAG_SRGB_READ
,
1370 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1371 {WINED3DFMT_BC1_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1372 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1373 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1374 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1375 {WINED3DFMT_BC2_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1376 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1377 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1378 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1379 {WINED3DFMT_BC3_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1380 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1381 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1382 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1383 {WINED3DFMT_BC4_UNORM
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1384 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1385 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1386 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1387 {WINED3DFMT_BC4_SNORM
, GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_COMPRESSED_SIGNED_RED_RGTC1
, 0,
1388 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1389 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1390 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1391 {WINED3DFMT_BC5_UNORM
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1392 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1393 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1394 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1395 {WINED3DFMT_BC5_SNORM
, GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_COMPRESSED_SIGNED_RG_RGTC2
, 0,
1396 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1397 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1398 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1399 {WINED3DFMT_BC6H_UF16
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, 0,
1400 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1401 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1402 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1403 {WINED3DFMT_BC6H_SF16
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, 0,
1404 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1405 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1406 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1407 {WINED3DFMT_BC7_UNORM
, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
, 0,
1408 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1409 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1410 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1412 {WINED3DFMT_R32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1413 GL_RED
, GL_FLOAT
, 0,
1414 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1415 ARB_TEXTURE_FLOAT
, NULL
},
1416 {WINED3DFMT_R32_FLOAT
, GL_R32F
, GL_R32F
, 0,
1417 GL_RED
, GL_FLOAT
, 0,
1418 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1419 ARB_TEXTURE_RG
, NULL
},
1420 {WINED3DFMT_R32G32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1421 GL_RGB
, GL_FLOAT
, 12,
1422 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1423 ARB_TEXTURE_FLOAT
, convert_r32g32_float
},
1424 {WINED3DFMT_R32G32_FLOAT
, GL_RG32F
, GL_RG32F
, 0,
1426 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1427 ARB_TEXTURE_RG
, NULL
},
1428 {WINED3DFMT_R32G32B32_FLOAT
, GL_RGB32F
, GL_RGB32F
, 0,
1429 GL_RGB
, GL_FLOAT
, 0,
1430 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1431 ARB_TEXTURE_FLOAT
, NULL
},
1432 {WINED3DFMT_R32G32B32A32_FLOAT
, GL_RGBA32F_ARB
, GL_RGBA32F_ARB
, 0,
1433 GL_RGBA
, GL_FLOAT
, 0,
1434 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1435 ARB_TEXTURE_FLOAT
, NULL
},
1437 {WINED3DFMT_R16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1438 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1439 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1440 ARB_TEXTURE_FLOAT
, NULL
},
1441 {WINED3DFMT_R16_FLOAT
, GL_R16F
, GL_R16F
, 0,
1442 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1443 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1444 ARB_TEXTURE_RG
, NULL
},
1445 {WINED3DFMT_R16G16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1446 GL_RGB
, GL_HALF_FLOAT_ARB
, 6,
1447 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1448 ARB_TEXTURE_FLOAT
, convert_r16g16
},
1449 {WINED3DFMT_R16G16_FLOAT
, GL_RG16F
, GL_RG16F
, 0,
1450 GL_RG
, GL_HALF_FLOAT_ARB
, 0,
1451 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1452 ARB_TEXTURE_RG
, NULL
},
1453 {WINED3DFMT_R16G16B16A16_FLOAT
, GL_RGBA16F_ARB
, GL_RGBA16F_ARB
, 0,
1454 GL_RGBA
, GL_HALF_FLOAT_ARB
, 0,
1455 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
1456 | WINED3DFMT_FLAG_VTF
,
1457 ARB_TEXTURE_FLOAT
, NULL
},
1458 {WINED3DFMT_R11G11B10_FLOAT
, GL_R11F_G11F_B10F
, GL_R11F_G11F_B10F
, 0,
1459 GL_RGB
, GL_UNSIGNED_INT_10F_11F_11F_REV
, 0,
1460 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
,
1462 /* Palettized formats */
1463 {WINED3DFMT_P8_UINT
, GL_R8
, GL_R8
, 0,
1464 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1466 ARB_TEXTURE_RG
, NULL
},
1467 {WINED3DFMT_P8_UINT
, GL_ALPHA8
, GL_ALPHA8
, 0,
1468 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1470 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1471 /* Standard ARGB formats */
1472 {WINED3DFMT_B8G8R8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1473 GL_BGR
, GL_UNSIGNED_BYTE
, 0,
1474 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET
,
1475 WINED3D_GL_EXT_NONE
, NULL
},
1476 {WINED3DFMT_B8G8R8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1477 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1478 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1479 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1480 | WINED3DFMT_FLAG_VTF
,
1481 WINED3D_GL_EXT_NONE
, NULL
},
1482 {WINED3DFMT_B8G8R8X8_UNORM
, GL_RGB8
, GL_SRGB8_EXT
, 0,
1483 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1484 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1485 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
,
1486 WINED3D_GL_EXT_NONE
, NULL
},
1487 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB5
, GL_RGB5
, GL_RGB8
,
1488 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1489 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1490 | WINED3DFMT_FLAG_RENDERTARGET
,
1491 WINED3D_GL_EXT_NONE
, NULL
},
1492 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB565
, GL_RGB565
, GL_RGB8
,
1493 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1494 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1495 | WINED3DFMT_FLAG_RENDERTARGET
,
1496 ARB_ES2_COMPATIBILITY
, NULL
},
1497 {WINED3DFMT_B5G5R5X1_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1498 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1499 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1500 | WINED3DFMT_FLAG_RENDERTARGET
,
1501 WINED3D_GL_EXT_NONE
, NULL
},
1502 {WINED3DFMT_B5G5R5A1_UNORM
, GL_RGB5_A1
, GL_RGB5_A1
, 0,
1503 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1504 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1505 WINED3D_GL_EXT_NONE
, NULL
},
1506 {WINED3DFMT_B4G4R4A4_UNORM
, GL_RGBA4
, GL_SRGB8_ALPHA8_EXT
, 0,
1507 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1508 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1509 | WINED3DFMT_FLAG_SRGB_READ
,
1510 WINED3D_GL_EXT_NONE
, NULL
},
1511 {WINED3DFMT_B2G3R3_UNORM
, GL_R3_G3_B2
, GL_R3_G3_B2
, 0,
1512 GL_RGB
, GL_UNSIGNED_BYTE_3_3_2
, 0,
1513 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1514 WINED3D_GL_EXT_NONE
, NULL
},
1515 {WINED3DFMT_R8_UNORM
, GL_R8
, GL_R8
, 0,
1516 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1517 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1518 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1519 ARB_TEXTURE_RG
, NULL
},
1520 {WINED3DFMT_A8_UNORM
, GL_R8
, GL_R8
, 0,
1521 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1522 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1523 | WINED3DFMT_FLAG_RENDERTARGET
,
1524 ARB_TEXTURE_RG
, NULL
},
1525 {WINED3DFMT_A8_UNORM
, GL_ALPHA8
, GL_ALPHA8
, 0,
1526 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1527 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1528 | WINED3DFMT_FLAG_RENDERTARGET
,
1529 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1530 {WINED3DFMT_B4G4R4X4_UNORM
, GL_RGB4
, GL_RGB4
, 0,
1531 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1532 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1533 WINED3D_GL_EXT_NONE
, NULL
},
1534 {WINED3DFMT_R10G10B10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1535 GL_RGBA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1536 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1537 | WINED3DFMT_FLAG_RENDERTARGET
,
1538 WINED3D_GL_EXT_NONE
, NULL
},
1539 {WINED3DFMT_R8G8B8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1540 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1541 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1542 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1543 | WINED3DFMT_FLAG_VTF
,
1544 WINED3D_GL_EXT_NONE
, NULL
},
1545 {WINED3DFMT_R8G8B8A8_UINT
, GL_RGBA8UI
, GL_RGBA8UI
, 0,
1546 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1547 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1548 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1549 {WINED3DFMT_R8G8B8A8_SINT
, GL_RGBA8I
, GL_RGBA8I
, 0,
1550 GL_RGBA_INTEGER
, GL_BYTE
, 0,
1551 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1552 EXT_TEXTURE_INTEGER
, NULL
},
1553 {WINED3DFMT_R8G8B8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1554 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1555 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1556 WINED3D_GL_EXT_NONE
, NULL
},
1557 {WINED3DFMT_R16G16_UNORM
, GL_RGB16
, GL_RGB16
, GL_RGBA16
,
1558 GL_RGB
, GL_UNSIGNED_SHORT
, 6,
1559 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1560 WINED3D_GL_EXT_NONE
, convert_r16g16
},
1561 {WINED3DFMT_R16G16_UNORM
, GL_RG16
, GL_RG16
, 0,
1562 GL_RG
, GL_UNSIGNED_SHORT
, 0,
1563 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1564 | WINED3DFMT_FLAG_RENDERTARGET
,
1565 ARB_TEXTURE_RG
, NULL
},
1566 {WINED3DFMT_B10G10R10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1567 GL_BGRA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1568 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1569 | WINED3DFMT_FLAG_RENDERTARGET
,
1570 WINED3D_GL_EXT_NONE
, NULL
},
1571 {WINED3DFMT_R16G16B16A16_UNORM
, GL_RGBA16
, GL_RGBA16
, 0,
1572 GL_RGBA
, GL_UNSIGNED_SHORT
, 0,
1573 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1574 | WINED3DFMT_FLAG_RENDERTARGET
,
1575 WINED3D_GL_EXT_NONE
, NULL
},
1576 {WINED3DFMT_R8G8_UNORM
, GL_RG8
, GL_RG8
, 0,
1577 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1578 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1579 | WINED3DFMT_FLAG_RENDERTARGET
,
1580 ARB_TEXTURE_RG
, NULL
},
1581 {WINED3DFMT_R8G8_UINT
, GL_RG8UI
, GL_RG8UI
, 0,
1582 GL_RG_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1583 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1584 ARB_TEXTURE_RG
, NULL
},
1585 {WINED3DFMT_R8G8_SINT
, GL_RG8I
, GL_RG8I
, 0,
1586 GL_RG_INTEGER
, GL_BYTE
, 0,
1587 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1588 ARB_TEXTURE_RG
, NULL
},
1589 {WINED3DFMT_R16G16B16A16_UINT
, GL_RGBA16UI
, GL_RGBA16UI
, 0,
1590 GL_RGBA_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1591 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1592 EXT_TEXTURE_INTEGER
, NULL
},
1593 {WINED3DFMT_R16G16B16A16_SINT
, GL_RGBA16I
, GL_RGBA16I
, 0,
1594 GL_RGBA_INTEGER
, GL_SHORT
, 0,
1595 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1596 EXT_TEXTURE_INTEGER
, NULL
},
1597 {WINED3DFMT_R32G32_UINT
, GL_RG32UI
, GL_RG32UI
, 0,
1598 GL_RG_INTEGER
, GL_UNSIGNED_INT
, 0,
1599 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1600 ARB_TEXTURE_RG
, NULL
},
1601 {WINED3DFMT_R32G32_SINT
, GL_RG32I
, GL_RG32I
, 0,
1602 GL_RG_INTEGER
, GL_INT
, 0,
1603 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1604 ARB_TEXTURE_RG
, NULL
},
1605 {WINED3DFMT_R16G16_UINT
, GL_RG16UI
, GL_RG16UI
, 0,
1606 GL_RG_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1607 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1608 ARB_TEXTURE_RG
, NULL
},
1609 {WINED3DFMT_R16G16_SINT
, GL_RG16I
, GL_RG16I
, 0,
1610 GL_RG_INTEGER
, GL_SHORT
, 0,
1611 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1612 ARB_TEXTURE_RG
, NULL
},
1613 {WINED3DFMT_R32_UINT
, GL_R32UI
, GL_R32UI
, 0,
1614 GL_RED_INTEGER
, GL_UNSIGNED_INT
, 0,
1615 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1616 ARB_TEXTURE_RG
, NULL
},
1617 {WINED3DFMT_R32_SINT
, GL_R32I
, GL_R32I
, 0,
1618 GL_RED_INTEGER
, GL_INT
, 0,
1619 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1620 ARB_TEXTURE_RG
, NULL
},
1621 {WINED3DFMT_R16_UNORM
, GL_R16
, GL_R16
, 0,
1622 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1623 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1624 | WINED3DFMT_FLAG_RENDERTARGET
,
1625 ARB_TEXTURE_RG
, NULL
},
1626 {WINED3DFMT_R16_UINT
, GL_R16UI
, GL_R16UI
, 0,
1627 GL_RED_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1628 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1629 ARB_TEXTURE_RG
, NULL
},
1630 {WINED3DFMT_R16_SINT
, GL_R16I
, GL_R16I
, 0,
1631 GL_RED_INTEGER
, GL_SHORT
, 0,
1632 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1633 ARB_TEXTURE_RG
, NULL
},
1634 {WINED3DFMT_R8_UINT
, GL_R8UI
, GL_R8UI
, 0,
1635 GL_RED_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1636 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1637 ARB_TEXTURE_RG
, NULL
},
1638 {WINED3DFMT_R8_SINT
, GL_R8I
, GL_R8I
, 0,
1639 GL_RED_INTEGER
, GL_BYTE
, 0,
1640 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1641 ARB_TEXTURE_RG
, NULL
},
1643 {WINED3DFMT_L8_UNORM
, GL_LUMINANCE8
, GL_SLUMINANCE8_EXT
, 0,
1644 GL_LUMINANCE
, GL_UNSIGNED_BYTE
, 0,
1645 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1646 | WINED3DFMT_FLAG_SRGB_READ
,
1647 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1648 {WINED3DFMT_L8_UNORM
, GL_R8
, GL_R8
, 0,
1649 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1650 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1651 | WINED3DFMT_FLAG_RENDERTARGET
,
1652 ARB_TEXTURE_RG
, NULL
},
1653 {WINED3DFMT_L8A8_UNORM
, GL_RG8
, GL_RG8
, 0,
1654 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1655 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1656 ARB_TEXTURE_RG
, NULL
},
1657 {WINED3DFMT_L8A8_UNORM
, GL_LUMINANCE8_ALPHA8
, GL_SLUMINANCE8_ALPHA8_EXT
, 0,
1658 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1659 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1660 | WINED3DFMT_FLAG_SRGB_READ
,
1661 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1662 {WINED3DFMT_L4A4_UNORM
, GL_RG8
, GL_RG8
, 0,
1663 GL_RG
, GL_UNSIGNED_BYTE
, 2,
1664 WINED3DFMT_FLAG_FILTERING
,
1665 ARB_TEXTURE_RG
, convert_l4a4_unorm
},
1666 {WINED3DFMT_L4A4_UNORM
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE4_ALPHA4
, 0,
1667 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 2,
1668 WINED3DFMT_FLAG_FILTERING
,
1669 WINED3D_GL_LEGACY_CONTEXT
, convert_l4a4_unorm
},
1670 {WINED3DFMT_L16_UNORM
, GL_R16
, GL_R16
, 0,
1671 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1672 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1673 ARB_TEXTURE_RG
, NULL
},
1674 {WINED3DFMT_L16_UNORM
, GL_LUMINANCE16
, GL_LUMINANCE16
, 0,
1675 GL_LUMINANCE
, GL_UNSIGNED_SHORT
, 0,
1676 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1677 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1678 /* Bump mapping stuff */
1679 {WINED3DFMT_R8G8_SNORM
, GL_RGB8
, GL_RGB8
, 0,
1680 GL_BGR
, GL_UNSIGNED_BYTE
, 3,
1681 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1682 | WINED3DFMT_FLAG_BUMPMAP
,
1683 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm
},
1684 {WINED3DFMT_R8G8_SNORM
, GL_DSDT8_NV
, GL_DSDT8_NV
, 0,
1685 GL_DSDT_NV
, GL_BYTE
, 0,
1686 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1687 | WINED3DFMT_FLAG_BUMPMAP
,
1688 NV_TEXTURE_SHADER
, NULL
},
1689 {WINED3DFMT_R8G8_SNORM
, GL_RG8_SNORM
, GL_RG8_SNORM
, 0,
1691 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1692 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1693 EXT_TEXTURE_SNORM
, NULL
},
1694 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1695 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 2,
1696 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1697 | WINED3DFMT_FLAG_BUMPMAP
,
1698 WINED3D_GL_EXT_NONE
, convert_r5g5_snorm_l6_unorm
},
1699 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_DSDT8_MAG8_NV
, GL_DSDT8_MAG8_NV
, 0,
1700 GL_DSDT_MAG_NV
, GL_BYTE
, 3,
1701 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1702 | WINED3DFMT_FLAG_BUMPMAP
,
1703 NV_TEXTURE_SHADER
, convert_r5g5_snorm_l6_unorm_nv
},
1704 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB8_SNORM
, GL_RGB8_SNORM
, 0,
1705 GL_RGBA
, GL_BYTE
, 4,
1706 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1707 | WINED3DFMT_FLAG_BUMPMAP
,
1708 EXT_TEXTURE_SNORM
, convert_r5g5_snorm_l6_unorm_ext
},
1709 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1710 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 4,
1711 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1712 | WINED3DFMT_FLAG_BUMPMAP
,
1713 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm_l8x8_unorm
},
1714 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_DSDT8_MAG8_INTENSITY8_NV
, GL_DSDT8_MAG8_INTENSITY8_NV
, 0,
1715 GL_DSDT_MAG_VIB_NV
, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, 4,
1716 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1717 | WINED3DFMT_FLAG_BUMPMAP
,
1718 NV_TEXTURE_SHADER
, convert_r8g8_snorm_l8x8_unorm_nv
},
1719 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8
, GL_RGBA8
, 0,
1720 GL_BGRA
, GL_UNSIGNED_BYTE
, 4,
1721 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1722 | WINED3DFMT_FLAG_BUMPMAP
,
1723 WINED3D_GL_EXT_NONE
, convert_r8g8b8a8_snorm
},
1724 {WINED3DFMT_R8G8B8A8_SNORM
, GL_SIGNED_RGBA8_NV
, GL_SIGNED_RGBA8_NV
, 0,
1725 GL_RGBA
, GL_BYTE
, 0,
1726 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1727 | WINED3DFMT_FLAG_BUMPMAP
,
1728 NV_TEXTURE_SHADER
, NULL
},
1729 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8_SNORM
, GL_RGBA8_SNORM
, 0,
1730 GL_RGBA
, GL_BYTE
, 0,
1731 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1732 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1733 EXT_TEXTURE_SNORM
, NULL
},
1734 {WINED3DFMT_R16G16_SNORM
, GL_RGB16
, GL_RGB16
, 0,
1735 GL_BGR
, GL_UNSIGNED_SHORT
, 6,
1736 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1737 | WINED3DFMT_FLAG_BUMPMAP
,
1738 WINED3D_GL_EXT_NONE
, convert_r16g16_snorm
},
1739 {WINED3DFMT_R16G16_SNORM
, GL_SIGNED_HILO16_NV
, GL_SIGNED_HILO16_NV
, 0,
1740 GL_HILO_NV
, GL_SHORT
, 0,
1741 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1742 | WINED3DFMT_FLAG_BUMPMAP
,
1743 NV_TEXTURE_SHADER
, NULL
},
1744 {WINED3DFMT_R16G16_SNORM
, GL_RG16_SNORM
, GL_RG16_SNORM
, 0,
1746 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1747 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1748 EXT_TEXTURE_SNORM
, NULL
},
1749 {WINED3DFMT_R16G16B16A16_SNORM
, GL_RGBA16_SNORM
, GL_RGBA16_SNORM
, 0,
1750 GL_RGBA
, GL_SHORT
, 0,
1751 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1752 | WINED3DFMT_FLAG_RENDERTARGET
,
1753 EXT_TEXTURE_SNORM
, NULL
},
1754 {WINED3DFMT_R16_SNORM
, GL_R16_SNORM
, GL_R16_SNORM
, 0,
1755 GL_RED
, GL_SHORT
, 0,
1756 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1757 | WINED3DFMT_FLAG_RENDERTARGET
,
1758 EXT_TEXTURE_SNORM
, NULL
},
1759 {WINED3DFMT_R8_SNORM
, GL_R8_SNORM
, GL_R8_SNORM
, 0,
1761 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1762 | WINED3DFMT_FLAG_RENDERTARGET
,
1763 EXT_TEXTURE_SNORM
, NULL
},
1764 /* Depth stencil formats */
1765 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1766 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1767 WINED3DFMT_FLAG_DEPTH
,
1768 WINED3D_GL_EXT_NONE
, NULL
},
1769 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1770 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1771 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1772 ARB_DEPTH_TEXTURE
, NULL
},
1773 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1774 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1775 WINED3DFMT_FLAG_DEPTH
,
1776 WINED3D_GL_EXT_NONE
, NULL
},
1777 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT32_ARB
, GL_DEPTH_COMPONENT32_ARB
, 0,
1778 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1779 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1780 ARB_DEPTH_TEXTURE
, NULL
},
1781 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1782 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1783 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1784 ARB_DEPTH_TEXTURE
, NULL
},
1785 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1786 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1787 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1788 EXT_PACKED_DEPTH_STENCIL
, convert_s1_uint_d15_unorm
},
1789 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1790 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1791 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1792 ARB_FRAMEBUFFER_OBJECT
, convert_s1_uint_d15_unorm
},
1793 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1794 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1795 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1796 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1797 ARB_DEPTH_TEXTURE
, NULL
},
1798 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1799 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1800 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1801 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1802 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1803 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1804 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1805 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1806 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1807 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1808 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1809 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1810 WINED3DFMT_FLAG_DEPTH
,
1811 WINED3D_GL_EXT_NONE
, x8_d24_unorm_upload
, x8_d24_unorm_download
},
1812 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1813 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1814 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1815 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1816 ARB_DEPTH_TEXTURE
, x8_d24_unorm_upload
, x8_d24_unorm_download
},
1817 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1818 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1819 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1820 ARB_DEPTH_TEXTURE
, NULL
},
1821 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1822 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1823 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1824 EXT_PACKED_DEPTH_STENCIL
, convert_s4x4_uint_d24_unorm
},
1825 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1826 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1827 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1828 ARB_FRAMEBUFFER_OBJECT
, convert_s4x4_uint_d24_unorm
},
1829 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1830 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1831 WINED3DFMT_FLAG_DEPTH
,
1832 WINED3D_GL_EXT_NONE
, NULL
},
1833 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1834 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1835 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1836 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1837 ARB_DEPTH_TEXTURE
, NULL
},
1838 {WINED3DFMT_D32_FLOAT
, GL_DEPTH_COMPONENT32F
, GL_DEPTH_COMPONENT32F
, 0,
1839 GL_DEPTH_COMPONENT
, GL_FLOAT
, 0,
1840 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1841 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1842 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1843 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 0,
1844 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1845 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1846 {WINED3DFMT_S8_UINT_D24_FLOAT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1847 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 8,
1848 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1849 ARB_DEPTH_BUFFER_FLOAT
, convert_s8_uint_d24_float
},
1850 {WINED3DFMT_R32G32B32A32_UINT
, GL_RGBA32UI
, GL_RGBA32UI
, 0,
1851 GL_RGBA_INTEGER
, GL_UNSIGNED_INT
, 0,
1852 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1853 EXT_TEXTURE_INTEGER
, NULL
},
1854 {WINED3DFMT_R32G32B32A32_SINT
, GL_RGBA32I
, GL_RGBA32I
, 0,
1855 GL_RGBA_INTEGER
, GL_INT
, 0,
1856 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1857 EXT_TEXTURE_INTEGER
, NULL
},
1858 /* Vendor-specific formats */
1859 {WINED3DFMT_ATI1N
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1860 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1861 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1862 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1863 {WINED3DFMT_ATI2N
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, 0,
1864 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1865 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1866 ATI_TEXTURE_COMPRESSION_3DC
, NULL
},
1867 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1868 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1869 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1870 EXT_TEXTURE_COMPRESSION_RGTC
, NULL
},
1871 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1872 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1873 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1874 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1875 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1876 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1877 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1878 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1879 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1880 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1881 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1882 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1883 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1884 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1885 {WINED3DFMT_NULL
, 0, 0, 0,
1886 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1887 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
,
1888 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1889 /* DirectX 10 HDR formats */
1890 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, GL_RGB9_E5_EXT
, GL_RGB9_E5_EXT
, 0,
1891 GL_RGB
, GL_UNSIGNED_INT_5_9_9_9_REV_EXT
, 0,
1892 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1893 EXT_TEXTURE_SHARED_EXPONENT
, NULL
},
1896 struct wined3d_format_srgb_info
1898 enum wined3d_format_id srgb_format_id
;
1899 enum wined3d_format_id base_format_id
;
1902 static const struct wined3d_format_srgb_info format_srgb_info
[] =
1904 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_UNORM
},
1905 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_UNORM
},
1906 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_UNORM
},
1907 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_UNORM
},
1908 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_UNORM
},
1909 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_UNORM
},
1910 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_UNORM
},
1913 static inline int get_format_idx(enum wined3d_format_id format_id
)
1917 if (format_id
< WINED3D_FORMAT_FOURCC_BASE
)
1920 for (i
= 0; i
< ARRAY_SIZE(format_index_remap
); ++i
)
1922 if (format_index_remap
[i
].id
== format_id
)
1923 return format_index_remap
[i
].idx
;
1929 static struct wined3d_format_gl
*wined3d_format_gl_mutable(struct wined3d_format
*format
)
1931 return CONTAINING_RECORD(format
, struct wined3d_format_gl
, f
);
1934 static struct wined3d_format
*get_format_by_idx(const struct wined3d_adapter
*adapter
, int fmt_idx
)
1936 return (struct wined3d_format
*)((BYTE
*)adapter
->formats
+ fmt_idx
* adapter
->format_size
);
1939 static struct wined3d_format_gl
*get_format_gl_by_idx(const struct wined3d_adapter
*adapter
, int fmt_idx
)
1941 return wined3d_format_gl_mutable(get_format_by_idx(adapter
, fmt_idx
));
1944 static struct wined3d_format
*get_format_internal(const struct wined3d_adapter
*adapter
,
1945 enum wined3d_format_id format_id
)
1949 if ((fmt_idx
= get_format_idx(format_id
)) == -1)
1951 ERR("Format %s (%#x) not found.\n", debug_d3dformat(format_id
), format_id
);
1955 return get_format_by_idx(adapter
, fmt_idx
);
1958 static struct wined3d_format_gl
*get_format_gl_internal(const struct wined3d_adapter
*adapter
,
1959 enum wined3d_format_id format_id
)
1961 struct wined3d_format
*format
;
1963 if ((format
= get_format_internal(adapter
, format_id
)))
1964 return wined3d_format_gl_mutable(format
);
1969 static void copy_format(const struct wined3d_adapter
*adapter
,
1970 struct wined3d_format
*dst_format
, const struct wined3d_format
*src_format
)
1972 enum wined3d_format_id id
= dst_format
->id
;
1973 memcpy(dst_format
, src_format
, adapter
->format_size
);
1974 dst_format
->id
= id
;
1977 static void format_set_flag(struct wined3d_format
*format
, unsigned int flag
)
1981 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1982 format
->flags
[i
] |= flag
;
1985 static void format_clear_flag(struct wined3d_format
*format
, unsigned int flag
)
1989 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1990 format
->flags
[i
] &= ~flag
;
1993 static enum wined3d_channel_type
map_channel_type(char t
)
1998 return WINED3D_CHANNEL_TYPE_UNORM
;
2000 return WINED3D_CHANNEL_TYPE_SNORM
;
2002 return WINED3D_CHANNEL_TYPE_UINT
;
2004 return WINED3D_CHANNEL_TYPE_SINT
;
2006 return WINED3D_CHANNEL_TYPE_FLOAT
;
2008 return WINED3D_CHANNEL_TYPE_DEPTH
;
2010 return WINED3D_CHANNEL_TYPE_STENCIL
;
2012 return WINED3D_CHANNEL_TYPE_UNUSED
;
2014 ERR("Invalid channel type '%c'.\n", t
);
2015 return WINED3D_CHANNEL_TYPE_NONE
;
2019 static BOOL
init_format_base_info(struct wined3d_adapter
*adapter
)
2021 struct wined3d_format
*format
;
2024 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
2026 if (!(format
= get_format_internal(adapter
, formats
[i
].id
)))
2029 format
->id
= formats
[i
].id
;
2030 format
->red_size
= formats
[i
].red_size
;
2031 format
->green_size
= formats
[i
].green_size
;
2032 format
->blue_size
= formats
[i
].blue_size
;
2033 format
->alpha_size
= formats
[i
].alpha_size
;
2034 format
->red_offset
= formats
[i
].red_offset
;
2035 format
->green_offset
= formats
[i
].green_offset
;
2036 format
->blue_offset
= formats
[i
].blue_offset
;
2037 format
->alpha_offset
= formats
[i
].alpha_offset
;
2038 format
->byte_count
= formats
[i
].bpp
;
2039 format
->depth_size
= formats
[i
].depth_size
;
2040 format
->stencil_size
= formats
[i
].stencil_size
;
2041 format
->block_width
= 1;
2042 format
->block_height
= 1;
2043 format
->block_byte_count
= formats
[i
].bpp
;
2046 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
2048 struct wined3d_format
*typeless_format
;
2049 unsigned int component_count
= 0;
2052 if (!(format
= get_format_internal(adapter
, typed_formats
[i
].id
)))
2055 if (!(typeless_format
= get_format_internal(adapter
, typed_formats
[i
].typeless_id
)))
2058 format
->id
= typed_formats
[i
].id
;
2059 format
->red_size
= typeless_format
->red_size
;
2060 format
->green_size
= typeless_format
->green_size
;
2061 format
->blue_size
= typeless_format
->blue_size
;
2062 format
->alpha_size
= typeless_format
->alpha_size
;
2063 format
->red_offset
= typeless_format
->red_offset
;
2064 format
->green_offset
= typeless_format
->green_offset
;
2065 format
->blue_offset
= typeless_format
->blue_offset
;
2066 format
->alpha_offset
= typeless_format
->alpha_offset
;
2067 format
->byte_count
= typeless_format
->byte_count
;
2068 format
->depth_size
= typeless_format
->depth_size
;
2069 format
->stencil_size
= typeless_format
->stencil_size
;
2070 format
->block_width
= typeless_format
->block_width
;
2071 format
->block_height
= typeless_format
->block_height
;
2072 format
->block_byte_count
= typeless_format
->block_byte_count
;
2073 format
->typeless_id
= typeless_format
->id
;
2075 typeless_format
->typeless_id
= typeless_format
->id
;
2077 for (j
= 0; j
< strlen(typed_formats
[i
].channels
); ++j
)
2079 enum wined3d_channel_type channel_type
= map_channel_type(typed_formats
[i
].channels
[j
]);
2081 if (channel_type
== WINED3D_CHANNEL_TYPE_UNORM
|| channel_type
== WINED3D_CHANNEL_TYPE_SNORM
)
2082 flags
|= WINED3DFMT_FLAG_NORMALISED
;
2083 if (channel_type
== WINED3D_CHANNEL_TYPE_UINT
|| channel_type
== WINED3D_CHANNEL_TYPE_SINT
)
2084 flags
|= WINED3DFMT_FLAG_INTEGER
;
2085 if (channel_type
== WINED3D_CHANNEL_TYPE_FLOAT
)
2086 flags
|= WINED3DFMT_FLAG_FLOAT
;
2087 if (channel_type
!= WINED3D_CHANNEL_TYPE_UNUSED
)
2090 if (channel_type
== WINED3D_CHANNEL_TYPE_DEPTH
&& !format
->depth_size
)
2092 format
->depth_size
= format
->red_size
;
2093 format
->red_size
= format
->red_offset
= 0;
2097 format
->component_count
= component_count
;
2098 format_set_flag(format
, flags
);
2101 for (i
= 0; i
< ARRAY_SIZE(ddi_formats
); ++i
)
2103 if (!(format
= get_format_internal(adapter
, ddi_formats
[i
].id
)))
2106 format
->ddi_format
= ddi_formats
[i
].ddi_format
;
2109 for (i
= 0; i
< ARRAY_SIZE(format_base_flags
); ++i
)
2111 if (!(format
= get_format_internal(adapter
, format_base_flags
[i
].id
)))
2114 format_set_flag(format
, format_base_flags
[i
].flags
);
2120 static BOOL
init_format_block_info(struct wined3d_adapter
*adapter
)
2122 struct wined3d_format
*format
;
2125 for (i
= 0; i
< ARRAY_SIZE(format_block_info
); ++i
)
2127 if (!(format
= get_format_internal(adapter
, format_block_info
[i
].id
)))
2130 format
->block_width
= format_block_info
[i
].block_width
;
2131 format
->block_height
= format_block_info
[i
].block_height
;
2132 format
->block_byte_count
= format_block_info
[i
].block_byte_count
;
2133 format_set_flag(format
, WINED3DFMT_FLAG_BLOCKS
| format_block_info
[i
].flags
);
2139 /* Most compressed formats are not supported for 3D textures by OpenGL.
2141 * In the case of the S3TC/DXTn formats, NV_texture_compression_vtc provides
2142 * these formats for 3D textures, but unfortunately the block layout is
2143 * different from the one used by Direct3D.
2145 * Since applications either don't check format availability at all before
2146 * using these, or refuse to run without them, we decompress them on upload.
2148 * Affected applications include "Heroes VI", "From Dust", "Halo Online" and
2150 static BOOL
init_format_decompress_info(struct wined3d_adapter
*adapter
)
2152 struct wined3d_format
*format
;
2155 for (i
= 0; i
< ARRAY_SIZE(format_decompress_info
); ++i
)
2157 if (!(format
= get_format_internal(adapter
, format_decompress_info
[i
].id
)))
2160 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= WINED3DFMT_FLAG_DECOMPRESS
;
2161 format
->decompress
= format_decompress_info
[i
].decompress
;
2167 static GLenum
wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type
)
2171 case WINED3D_GL_RES_TYPE_TEX_1D
:
2172 return GL_TEXTURE_1D
;
2173 case WINED3D_GL_RES_TYPE_TEX_2D
:
2174 return GL_TEXTURE_2D
;
2175 case WINED3D_GL_RES_TYPE_TEX_3D
:
2176 return GL_TEXTURE_3D
;
2177 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2178 return GL_TEXTURE_CUBE_MAP_ARB
;
2179 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2180 return GL_TEXTURE_RECTANGLE_ARB
;
2181 case WINED3D_GL_RES_TYPE_BUFFER
:
2182 return GL_TEXTURE_2D
; /* TODO: GL_TEXTURE_BUFFER. */
2183 case WINED3D_GL_RES_TYPE_RB
:
2184 return GL_RENDERBUFFER
;
2185 case WINED3D_GL_RES_TYPE_COUNT
:
2188 ERR("Unexpected GL resource type %u.\n", type
);
2192 static void delete_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
2193 enum wined3d_gl_resource_type d3d_type
, GLuint object
)
2197 case WINED3D_GL_RES_TYPE_TEX_1D
:
2198 case WINED3D_GL_RES_TYPE_TEX_2D
:
2199 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2200 case WINED3D_GL_RES_TYPE_TEX_3D
:
2201 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2202 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &object
);
2205 case WINED3D_GL_RES_TYPE_RB
:
2206 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &object
);
2209 case WINED3D_GL_RES_TYPE_BUFFER
:
2210 case WINED3D_GL_RES_TYPE_COUNT
:
2215 /* Context activation is done by the caller. */
2216 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info
*gl_info
, unsigned int flags
,
2217 enum wined3d_gl_resource_type d3d_type
, GLuint
*object
, GLenum internal
, GLenum format
, GLenum type
)
2219 GLenum attach_type
= flags
& WINED3DFMT_FLAG_DEPTH
?
2220 GL_DEPTH_ATTACHMENT
: GL_COLOR_ATTACHMENT0
;
2224 case WINED3D_GL_RES_TYPE_TEX_1D
:
2225 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2226 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, *object
);
2227 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, internal
, 16, 0, format
, type
, NULL
);
2228 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2229 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2231 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_1D
,
2233 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2234 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_TEXTURE_1D
,
2238 case WINED3D_GL_RES_TYPE_TEX_2D
:
2239 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2240 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2241 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type
), *object
);
2242 gl_info
->gl_ops
.gl
.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type
), 0, internal
, 16, 16, 0,
2243 format
, type
, NULL
);
2244 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2245 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2247 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2248 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
2249 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2250 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2251 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
2254 case WINED3D_GL_RES_TYPE_TEX_3D
:
2255 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2256 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, *object
);
2257 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, internal
, 16, 16, 16, 0, format
, type
, NULL
));
2258 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2259 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2261 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, attach_type
,
2262 GL_TEXTURE_3D
, *object
, 0, 0);
2263 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2264 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2265 GL_TEXTURE_3D
, *object
, 0, 0);
2268 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2269 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2270 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, *object
);
2271 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, internal
, 16, 16, 0,
2272 format
, type
, NULL
);
2273 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, 0, internal
, 16, 16, 0,
2274 format
, type
, NULL
);
2275 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2276 format
, type
, NULL
);
2277 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2278 format
, type
, NULL
);
2279 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2280 format
, type
, NULL
);
2281 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2282 format
, type
, NULL
);
2283 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2284 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2286 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2287 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2288 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2289 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2290 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2293 case WINED3D_GL_RES_TYPE_RB
:
2294 gl_info
->fbo_ops
.glGenRenderbuffers(1, object
);
2295 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, *object
);
2296 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, internal
, 16, 16);
2297 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, attach_type
, GL_RENDERBUFFER
,
2299 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2300 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
,
2304 case WINED3D_GL_RES_TYPE_BUFFER
:
2305 case WINED3D_GL_RES_TYPE_COUNT
:
2309 /* Ideally we'd skip all formats already known not to work on textures
2310 * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
2311 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
2312 * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
2313 * errors generated by invalid formats. */
2314 while (gl_info
->gl_ops
.gl
.p_glGetError());
2317 static void draw_test_quad(struct wined3d_caps_gl_ctx
*ctx
, const struct wined3d_vec3
*geometry
,
2318 const struct wined3d_color
*color
)
2320 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2321 static const struct wined3d_vec3 default_geometry
[] =
2323 {-1.0f
, -1.0f
, 0.0f
},
2324 { 1.0f
, -1.0f
, 0.0f
},
2325 {-1.0f
, 1.0f
, 0.0f
},
2326 { 1.0f
, 1.0f
, 0.0f
},
2328 static const char vs_core_header
[] =
2332 "out vec4 out_color;\n"
2334 static const char vs_legacy_header
[] =
2336 "attribute vec4 pos;\n"
2337 "attribute vec4 color;\n"
2338 "varying vec4 out_color;\n"
2340 static const char vs_body
[] =
2343 " gl_Position = pos;\n"
2344 " out_color = color;\n"
2346 static const char fs_core
[] =
2348 "in vec4 out_color;\n"
2349 "out vec4 fragment_color;\n"
2353 " fragment_color = out_color;\n"
2355 static const char fs_legacy
[] =
2357 "varying vec4 out_color;\n"
2361 " gl_FragData[0] = out_color;\n"
2363 const char *source
[2];
2364 GLuint vs_id
, fs_id
;
2368 geometry
= default_geometry
;
2370 if (!gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_VERTEX_SHADER
]
2371 || !gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2373 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2374 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2375 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2376 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2377 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2379 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2380 gl_info
->gl_ops
.gl
.p_glColor4f(color
->r
, color
->g
, color
->b
, color
->a
);
2381 for (i
= 0; i
< 4; ++i
)
2382 gl_info
->gl_ops
.gl
.p_glVertex3fv(&geometry
[i
].x
);
2383 gl_info
->gl_ops
.gl
.p_glEnd();
2384 checkGLcall("draw quad");
2389 GL_EXTCALL(glGenBuffers(1, &ctx
->test_vbo
));
2390 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, ctx
->test_vbo
));
2391 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER
, sizeof(struct wined3d_vec3
) * 4, geometry
, GL_STREAM_DRAW
));
2392 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT
, FALSE
, 0, NULL
));
2393 GL_EXTCALL(glVertexAttrib4f(1, color
->r
, color
->g
, color
->b
, color
->a
));
2394 GL_EXTCALL(glEnableVertexAttribArray(0));
2395 GL_EXTCALL(glDisableVertexAttribArray(1));
2397 if (!ctx
->test_program_id
)
2399 BOOL use_glsl_150
= gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 50);
2401 ctx
->test_program_id
= GL_EXTCALL(glCreateProgram());
2403 vs_id
= GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER
));
2404 source
[0] = use_glsl_150
? vs_core_header
: vs_legacy_header
;
2405 source
[1] = vs_body
;
2406 GL_EXTCALL(glShaderSource(vs_id
, 2, source
, NULL
));
2407 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, vs_id
));
2408 GL_EXTCALL(glDeleteShader(vs_id
));
2410 fs_id
= GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER
));
2411 source
[0] = use_glsl_150
? fs_core
: fs_legacy
;
2412 GL_EXTCALL(glShaderSource(fs_id
, 1, source
, NULL
));
2413 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, fs_id
));
2414 GL_EXTCALL(glDeleteShader(fs_id
));
2416 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 0, "pos"));
2417 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 1, "color"));
2420 GL_EXTCALL(glBindFragDataLocation(ctx
->test_program_id
, 0, "fragment_color"));
2422 GL_EXTCALL(glCompileShader(vs_id
));
2423 print_glsl_info_log(gl_info
, vs_id
, FALSE
);
2424 GL_EXTCALL(glCompileShader(fs_id
));
2425 print_glsl_info_log(gl_info
, fs_id
, FALSE
);
2426 GL_EXTCALL(glLinkProgram(ctx
->test_program_id
));
2427 shader_glsl_validate_link(gl_info
, ctx
->test_program_id
);
2429 GL_EXTCALL(glUseProgram(ctx
->test_program_id
));
2431 gl_info
->gl_ops
.gl
.p_glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
2433 GL_EXTCALL(glUseProgram(0));
2434 GL_EXTCALL(glDisableVertexAttribArray(0));
2435 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, 0));
2436 checkGLcall("draw quad");
2439 /* Context activation is done by the caller. */
2440 static void check_fbo_compat(struct wined3d_caps_gl_ctx
*ctx
, struct wined3d_format_gl
*format
)
2442 /* Check if the default internal format is supported as a frame buffer
2443 * target, otherwise fall back to the render target internal.
2445 * Try to stick to the standard format if possible, this limits precision differences. */
2446 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2447 static const struct wined3d_color half_transparent_red
= {1.0f
, 0.0f
, 0.0f
, 0.5f
};
2448 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2449 GLenum status
, rt_internal
= format
->rt_internal
;
2450 GLuint object
, color_rb
;
2451 enum wined3d_gl_resource_type type
;
2452 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2454 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2456 for (type
= 0; type
< ARRAY_SIZE(format
->f
.flags
); ++type
)
2458 const char *type_string
= "color";
2460 if (type
== WINED3D_GL_RES_TYPE_BUFFER
)
2463 create_and_bind_fbo_attachment(gl_info
, format
->f
.flags
[type
], type
,
2464 &object
, format
->internal
, format
->format
, format
->type
);
2466 if (format
->f
.flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2468 gl_info
->fbo_ops
.glGenRenderbuffers(1, &color_rb
);
2469 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, color_rb
);
2470 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2471 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 1);
2473 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 16);
2475 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2476 GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, color_rb
);
2477 checkGLcall("Create and attach color rb attachment");
2478 type_string
= "depth / stencil";
2481 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2482 checkGLcall("Framebuffer format check");
2484 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2486 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2487 debug_d3dformat(format
->f
.id
), type_string
, type
);
2488 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2489 format
->rt_internal
= format
->internal
;
2490 regular_fmt_used
= TRUE
;
2496 if (format
->f
.flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2498 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2499 " and no fallback specified.\n", debug_d3dformat(format
->f
.id
), type
);
2500 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2504 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2505 debug_d3dformat(format
->f
.id
), type_string
, type
);
2507 format
->rt_internal
= format
->internal
;
2511 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2512 " trying rtInternal format as fallback.\n",
2513 debug_d3dformat(format
->f
.id
), type_string
, type
);
2515 while (gl_info
->gl_ops
.gl
.p_glGetError());
2517 delete_fbo_attachment(gl_info
, type
, object
);
2518 create_and_bind_fbo_attachment(gl_info
, format
->f
.flags
[type
], type
,
2519 &object
, format
->rt_internal
, format
->format
, format
->type
);
2521 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2522 checkGLcall("Framebuffer format check");
2524 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2526 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2527 debug_d3dformat(format
->f
.id
), type_string
, type
);
2528 fallback_fmt_used
= TRUE
;
2532 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2533 debug_d3dformat(format
->f
.id
), type_string
, type
);
2534 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2539 if (status
== GL_FRAMEBUFFER_COMPLETE
2540 && ((format
->f
.flags
[type
] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
)
2541 || !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2542 && !(format
->f
.flags
[type
] & WINED3DFMT_FLAG_INTEGER
)
2543 && format
->f
.id
!= WINED3DFMT_NULL
&& format
->f
.id
!= WINED3DFMT_P8_UINT
2544 && format
->format
!= GL_LUMINANCE
&& format
->format
!= GL_LUMINANCE_ALPHA
2545 && (format
->f
.red_size
|| format
->f
.alpha_size
))
2547 DWORD readback
[16 * 16 * 16], color
, r_range
, a_range
;
2552 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2553 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2555 gl_info
->fbo_ops
.glGenRenderbuffers(1, &rb
);
2556 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, rb
);
2557 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2558 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 1);
2560 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 16);
2561 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2562 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2563 checkGLcall("RB attachment");
2566 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2567 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
2568 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2569 if (gl_info
->gl_ops
.gl
.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION
)
2571 while (gl_info
->gl_ops
.gl
.p_glGetError());
2572 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2573 debug_d3dformat(format
->f
.id
), type
);
2574 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2578 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2579 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2580 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2582 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 16);
2583 gl_info
->gl_ops
.gl
.p_glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2585 draw_test_quad(ctx
, NULL
, &black
);
2587 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2589 draw_test_quad(ctx
, NULL
, &half_transparent_red
);
2591 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2595 case WINED3D_GL_RES_TYPE_TEX_1D
:
2596 /* Rebinding texture to workaround a fglrx bug. */
2597 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, object
);
2598 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_1D
, 0, GL_BGRA
,
2599 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2600 color
= readback
[7];
2603 case WINED3D_GL_RES_TYPE_TEX_2D
:
2604 case WINED3D_GL_RES_TYPE_TEX_3D
:
2605 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2606 /* Rebinding texture to workaround a fglrx bug. */
2607 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(type
), object
);
2608 gl_info
->gl_ops
.gl
.p_glGetTexImage(wined3d_gl_type_to_enum(type
), 0, GL_BGRA
,
2609 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2610 color
= readback
[7 * 16 + 7];
2613 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2614 /* Rebinding texture to workaround a fglrx bug. */
2615 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, object
);
2616 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, GL_BGRA
,
2617 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2618 color
= readback
[7 * 16 + 7];
2621 case WINED3D_GL_RES_TYPE_RB
:
2622 gl_info
->gl_ops
.gl
.p_glReadPixels(0, 0, 16, 16,
2623 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2624 color
= readback
[7 * 16 + 7];
2627 case WINED3D_GL_RES_TYPE_BUFFER
:
2628 case WINED3D_GL_RES_TYPE_COUNT
:
2632 checkGLcall("Post-pixelshader blending check");
2635 r
= (color
& 0x00ff0000u
) >> 16;
2637 r_range
= format
->f
.red_size
< 8 ? 1u << (8 - format
->f
.red_size
) : 1;
2638 a_range
= format
->f
.alpha_size
< 8 ? 1u << (8 - format
->f
.alpha_size
) : 1;
2639 if (format
->f
.red_size
&& (r
< 0x7f - r_range
|| r
> 0x7f + r_range
))
2641 else if (format
->f
.alpha_size
> 1 && (a
< 0xbf - a_range
|| a
> 0xbf + a_range
))
2645 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2646 debug_d3dformat(format
->f
.id
), type
);
2647 TRACE("Color output: %#x\n", color
);
2648 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2652 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2653 debug_d3dformat(format
->f
.id
), type
);
2654 TRACE("Color output: %#x\n", color
);
2655 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2659 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2660 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2662 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2663 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2664 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &rb
);
2665 checkGLcall("RB cleanup");
2669 if (format
->internal
!= format
->srgb_internal
)
2671 delete_fbo_attachment(gl_info
, type
, object
);
2672 create_and_bind_fbo_attachment(gl_info
, format
->f
.flags
[type
], type
, &object
, format
->srgb_internal
,
2673 format
->format
, format
->type
);
2675 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2676 checkGLcall("Framebuffer format check");
2678 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2680 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2681 debug_d3dformat(format
->f
.id
), type
);
2682 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2683 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2684 format
->internal
= format
->srgb_internal
;
2688 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2689 debug_d3dformat(format
->f
.id
), type
);
2690 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_WRITE
);
2693 else if (status
== GL_FRAMEBUFFER_COMPLETE
)
2694 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2696 if (format
->f
.flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2698 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, 0);
2699 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &color_rb
);
2702 delete_fbo_attachment(gl_info
, type
, object
);
2703 checkGLcall("Framebuffer format check cleanup");
2706 if (fallback_fmt_used
&& regular_fmt_used
)
2708 FIXME("Format %s needs different render target formats for different resource types.\n",
2709 debug_d3dformat(format
->f
.id
));
2710 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2711 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2715 static void query_format_flag(struct wined3d_gl_info
*gl_info
, struct wined3d_format_gl
*format
,
2716 GLint internal
, GLenum pname
, DWORD flag
, const char *string
)
2719 enum wined3d_gl_resource_type type
;
2721 for (type
= 0; type
< ARRAY_SIZE(format
->f
.flags
); ++type
)
2723 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
), internal
, pname
, 1, &value
);
2724 if (value
== GL_FULL_SUPPORT
)
2726 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format
->f
.id
), string
, type
);
2727 format
->f
.flags
[type
] |= flag
;
2731 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format
->f
.id
), string
, type
);
2732 format
->f
.flags
[type
] &= ~flag
;
2737 /* Context activation is done by the caller. */
2738 static void init_format_fbo_compat_info(const struct wined3d_adapter
*adapter
,
2739 struct wined3d_caps_gl_ctx
*ctx
)
2741 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2742 unsigned int i
, type
;
2745 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2747 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
2749 struct wined3d_format_gl
*format
= get_format_gl_by_idx(adapter
, i
);
2750 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2751 GLenum rt_internal
= format
->rt_internal
;
2754 if (!format
->internal
)
2757 for (type
= 0; type
< ARRAY_SIZE(format
->f
.flags
); ++type
)
2759 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2760 format
->internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2761 if (value
== GL_FULL_SUPPORT
)
2763 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2764 debug_d3dformat(format
->f
.id
), type
);
2765 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2766 format
->rt_internal
= format
->internal
;
2767 regular_fmt_used
= TRUE
;
2769 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2770 format
->internal
, GL_FRAMEBUFFER_BLEND
, 1, &value
);
2771 if (value
== GL_FULL_SUPPORT
)
2773 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2774 debug_d3dformat(format
->f
.id
), type
);
2775 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2779 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2780 debug_d3dformat(format
->f
.id
), type
);
2781 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2788 if (format
->f
.flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2790 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2791 " and no fallback specified, resource type %u.\n",
2792 debug_d3dformat(format
->f
.id
), type
);
2793 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2796 TRACE("Format %s is not supported as FBO color attachment,"
2797 " resource type %u.\n", debug_d3dformat(format
->f
.id
), type
);
2798 format
->rt_internal
= format
->internal
;
2802 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2803 rt_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2804 if (value
== GL_FULL_SUPPORT
)
2806 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2807 " resource type %u.\n", debug_d3dformat(format
->f
.id
), type
);
2808 fallback_fmt_used
= TRUE
;
2812 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2813 " resource type %u.\n", debug_d3dformat(format
->f
.id
), type
);
2814 format
->f
.flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2819 if (format
->internal
!= format
->srgb_internal
)
2821 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2822 format
->srgb_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2823 if (value
== GL_FULL_SUPPORT
)
2825 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2826 debug_d3dformat(format
->f
.id
), type
);
2827 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2828 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2829 format
->internal
= format
->srgb_internal
;
2833 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2834 debug_d3dformat(format
->f
.id
), type
);
2835 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_WRITE
);
2838 else if (format
->f
.flags
[type
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
2839 format
->f
.flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2842 if (fallback_fmt_used
&& regular_fmt_used
)
2844 FIXME("Format %s needs different render target formats for different resource types.\n",
2845 debug_d3dformat(format
->f
.id
));
2846 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2847 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2853 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2855 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2856 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2857 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2858 gl_info
->gl_ops
.gl
.p_glReadBuffer(GL_COLOR_ATTACHMENT0
);
2861 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
2863 struct wined3d_format_gl
*format
= get_format_gl_by_idx(adapter
, i
);
2865 if (!format
->internal
)
2868 if (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2870 TRACE("Skipping format %s because it's a compressed format.\n",
2871 debug_d3dformat(format
->f
.id
));
2875 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2877 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format
->f
.id
));
2878 check_fbo_compat(ctx
, format
);
2882 format
->rt_internal
= format
->internal
;
2886 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2887 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2890 static GLenum
lookup_gl_view_class(GLenum internal_format
)
2894 GLenum internal_format
;
2900 {GL_RGBA32F
, GL_VIEW_CLASS_128_BITS
},
2901 {GL_RGBA32UI
, GL_VIEW_CLASS_128_BITS
},
2902 {GL_RGBA32I
, GL_VIEW_CLASS_128_BITS
},
2904 {GL_RGB32F
, GL_VIEW_CLASS_96_BITS
},
2905 {GL_RGB32UI
, GL_VIEW_CLASS_96_BITS
},
2906 {GL_RGB32I
, GL_VIEW_CLASS_96_BITS
},
2908 {GL_RGBA16F
, GL_VIEW_CLASS_64_BITS
},
2909 {GL_RG32F
, GL_VIEW_CLASS_64_BITS
},
2910 {GL_RGBA16UI
, GL_VIEW_CLASS_64_BITS
},
2911 {GL_RG32UI
, GL_VIEW_CLASS_64_BITS
},
2912 {GL_RGBA16I
, GL_VIEW_CLASS_64_BITS
},
2913 {GL_RG32I
, GL_VIEW_CLASS_64_BITS
},
2914 {GL_RGBA16
, GL_VIEW_CLASS_64_BITS
},
2915 {GL_RGBA16_SNORM
, GL_VIEW_CLASS_64_BITS
},
2917 {GL_RGB16
, GL_VIEW_CLASS_48_BITS
},
2918 {GL_RGB16_SNORM
, GL_VIEW_CLASS_48_BITS
},
2919 {GL_RGB16F
, GL_VIEW_CLASS_48_BITS
},
2920 {GL_RGB16UI
, GL_VIEW_CLASS_48_BITS
},
2921 {GL_RGB16I
, GL_VIEW_CLASS_48_BITS
},
2923 {GL_RG16F
, GL_VIEW_CLASS_32_BITS
},
2924 {GL_R11F_G11F_B10F
, GL_VIEW_CLASS_32_BITS
},
2925 {GL_R32F
, GL_VIEW_CLASS_32_BITS
},
2926 {GL_RGB10_A2UI
, GL_VIEW_CLASS_32_BITS
},
2927 {GL_RGBA8UI
, GL_VIEW_CLASS_32_BITS
},
2928 {GL_RG16UI
, GL_VIEW_CLASS_32_BITS
},
2929 {GL_R32UI
, GL_VIEW_CLASS_32_BITS
},
2930 {GL_RGBA8I
, GL_VIEW_CLASS_32_BITS
},
2931 {GL_RG16I
, GL_VIEW_CLASS_32_BITS
},
2932 {GL_R32I
, GL_VIEW_CLASS_32_BITS
},
2933 {GL_RGB10_A2
, GL_VIEW_CLASS_32_BITS
},
2934 {GL_RGBA8
, GL_VIEW_CLASS_32_BITS
},
2935 {GL_RG16
, GL_VIEW_CLASS_32_BITS
},
2936 {GL_RGBA8_SNORM
, GL_VIEW_CLASS_32_BITS
},
2937 {GL_RG16_SNORM
, GL_VIEW_CLASS_32_BITS
},
2938 {GL_SRGB8_ALPHA8
, GL_VIEW_CLASS_32_BITS
},
2939 {GL_RGB9_E5
, GL_VIEW_CLASS_32_BITS
},
2941 {GL_RGB8
, GL_VIEW_CLASS_24_BITS
},
2942 {GL_RGB8_SNORM
, GL_VIEW_CLASS_24_BITS
},
2943 {GL_SRGB8
, GL_VIEW_CLASS_24_BITS
},
2944 {GL_RGB8UI
, GL_VIEW_CLASS_24_BITS
},
2945 {GL_RGB8I
, GL_VIEW_CLASS_24_BITS
},
2947 {GL_R16F
, GL_VIEW_CLASS_16_BITS
},
2948 {GL_RG8UI
, GL_VIEW_CLASS_16_BITS
},
2949 {GL_R16UI
, GL_VIEW_CLASS_16_BITS
},
2950 {GL_RG8I
, GL_VIEW_CLASS_16_BITS
},
2951 {GL_R16I
, GL_VIEW_CLASS_16_BITS
},
2952 {GL_RG8
, GL_VIEW_CLASS_16_BITS
},
2953 {GL_R16
, GL_VIEW_CLASS_16_BITS
},
2954 {GL_RG8_SNORM
, GL_VIEW_CLASS_16_BITS
},
2955 {GL_R16_SNORM
, GL_VIEW_CLASS_16_BITS
},
2957 {GL_R8UI
, GL_VIEW_CLASS_8_BITS
},
2958 {GL_R8I
, GL_VIEW_CLASS_8_BITS
},
2959 {GL_R8
, GL_VIEW_CLASS_8_BITS
},
2960 {GL_R8_SNORM
, GL_VIEW_CLASS_8_BITS
},
2963 {GL_COMPRESSED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2964 {GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2966 {GL_COMPRESSED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2967 {GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2970 {GL_COMPRESSED_RGBA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2971 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2973 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2974 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2977 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2978 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2980 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2981 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2983 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2984 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2986 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2987 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2992 for (i
= 0; i
< ARRAY_SIZE(view_classes
); ++i
)
2994 if (view_classes
[i
].internal_format
== internal_format
)
2995 return view_classes
[i
].view_class
;
3001 static void query_view_class(struct wined3d_format_gl
*format
)
3003 GLenum internal_view_class
, gamma_view_class
, rt_view_class
;
3005 internal_view_class
= lookup_gl_view_class(format
->internal
);
3006 gamma_view_class
= lookup_gl_view_class(format
->srgb_internal
);
3007 rt_view_class
= lookup_gl_view_class(format
->rt_internal
);
3009 if (internal_view_class
== gamma_view_class
|| gamma_view_class
== rt_view_class
)
3011 format
->view_class
= internal_view_class
;
3012 TRACE("Format %s is member of GL view class %#x.\n",
3013 debug_d3dformat(format
->f
.id
), format
->view_class
);
3017 format
->view_class
= GL_NONE
;
3021 static void query_internal_format(struct wined3d_adapter
*adapter
,
3022 struct wined3d_format_gl
*format
, const struct wined3d_format_texture_info
*texture_info
,
3023 struct wined3d_gl_info
*gl_info
, BOOL srgb_write_supported
, BOOL srgb_format
)
3025 GLint count
, multisample_types
[8];
3026 unsigned int i
, max_log2
;
3029 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3031 query_format_flag(gl_info
, format
, format
->internal
, GL_VERTEX_TEXTURE
,
3032 WINED3DFMT_FLAG_VTF
, "vertex texture usage");
3033 query_format_flag(gl_info
, format
, format
->internal
, GL_FILTER
,
3034 WINED3DFMT_FLAG_FILTERING
, "filtering");
3036 if (srgb_format
|| format
->srgb_internal
!= format
->internal
)
3038 query_format_flag(gl_info
, format
, format
->srgb_internal
, GL_SRGB_READ
,
3039 WINED3DFMT_FLAG_SRGB_READ
, "sRGB read");
3041 if (srgb_write_supported
)
3042 query_format_flag(gl_info
, format
, format
->srgb_internal
, GL_SRGB_WRITE
,
3043 WINED3DFMT_FLAG_SRGB_WRITE
, "sRGB write");
3045 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_WRITE
);
3047 if (!(format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
3048 & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
3049 format
->srgb_internal
= format
->internal
;
3050 else if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3051 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3052 format
->internal
= format
->srgb_internal
;
3057 if (!gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
])
3058 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_VTF
);
3060 if (!(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
3061 format_set_flag(&format
->f
, WINED3DFMT_FLAG_FILTERING
);
3062 else if (format
->f
.id
!= WINED3DFMT_R32G32B32A32_FLOAT
&& format
->f
.id
!= WINED3DFMT_R32_FLOAT
)
3063 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_VTF
);
3065 if (srgb_format
|| format
->srgb_internal
!= format
->internal
)
3067 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
3068 if (!gl_info
->supported
[EXT_TEXTURE_SRGB
])
3070 format
->srgb_internal
= format
->internal
;
3071 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3073 else if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3074 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3076 format
->internal
= format
->srgb_internal
;
3080 if ((format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SRGB_WRITE
) && !srgb_write_supported
)
3081 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_WRITE
);
3083 if (!gl_info
->supported
[ARB_DEPTH_TEXTURE
]
3084 && texture_info
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
3086 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_1D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3087 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3088 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3089 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3090 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3094 query_view_class(format
);
3096 if (format
->internal
&& format
->f
.flags
[WINED3D_GL_RES_TYPE_RB
]
3097 & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
3099 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY
])
3101 target
= gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] ? GL_TEXTURE_2D_MULTISAMPLE
: GL_RENDERBUFFER
;
3103 GL_EXTCALL(glGetInternalformativ(target
, format
->internal
,
3104 GL_NUM_SAMPLE_COUNTS
, 1, &count
));
3105 if (count
> ARRAY_SIZE(multisample_types
))
3106 FIXME("Unexpectedly high number of multisample types %d.\n", count
);
3107 count
= min(count
, ARRAY_SIZE(multisample_types
));
3108 GL_EXTCALL(glGetInternalformativ(target
, format
->internal
,
3109 GL_SAMPLES
, count
, multisample_types
));
3110 checkGLcall("query sample counts");
3111 for (i
= 0; i
< count
; ++i
)
3113 if (multisample_types
[i
] > sizeof(format
->f
.multisample_types
) * CHAR_BIT
)
3115 format
->f
.multisample_types
|= 1u << (multisample_types
[i
] - 1);
3120 max_log2
= wined3d_log2i(min(gl_info
->limits
.samples
,
3121 sizeof(format
->f
.multisample_types
) * CHAR_BIT
));
3122 for (i
= 1; i
<= max_log2
; ++i
)
3123 format
->f
.multisample_types
|= 1u << ((1u << i
) - 1);
3128 static BOOL
init_format_texture_info(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3130 struct wined3d_format_gl
*format
, *srgb_format
;
3131 struct fragment_caps fragment_caps
;
3132 struct shader_caps shader_caps
;
3136 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
3137 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
3138 srgb_write
= (fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_SRGB_WRITE
)
3139 && (shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_SRGB_WRITE
);
3141 for (i
= 0; i
< ARRAY_SIZE(format_texture_info
); ++i
)
3143 if (!(format
= get_format_gl_internal(adapter
, format_texture_info
[i
].id
)))
3146 if (!gl_info
->supported
[format_texture_info
[i
].extension
])
3149 /* ARB_texture_rg defines floating point formats, but only if
3150 * ARB_texture_float is also supported. */
3151 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
]
3152 && (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
))
3155 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
3156 if (!gl_info
->supported
[EXT_TEXTURE_INTEGER
]
3157 && (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_INTEGER
))
3160 format
->internal
= format_texture_info
[i
].gl_internal
;
3161 format
->srgb_internal
= format_texture_info
[i
].gl_srgb_internal
;
3162 format
->rt_internal
= format_texture_info
[i
].gl_rt_internal
;
3163 format
->format
= format_texture_info
[i
].gl_format
;
3164 format
->type
= format_texture_info
[i
].gl_type
;
3165 format
->f
.color_fixup
= COLOR_FIXUP_IDENTITY
;
3166 format
->f
.height_scale
.numerator
= 1;
3167 format
->f
.height_scale
.denominator
= 1;
3169 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_1D
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3170 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3171 format
->f
.flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3173 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
3174 * problematic", but doesn't explicitly mandate that an error is generated. */
3175 if (gl_info
->supported
[EXT_TEXTURE3D
]
3176 && !(format_texture_info
[i
].flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
3177 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3179 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3180 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3182 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
3183 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3185 format
->f
.flags
[WINED3D_GL_RES_TYPE_RB
] |= format_texture_info
[i
].flags
| WINED3DFMT_FLAG_BLIT
;
3186 format
->f
.flags
[WINED3D_GL_RES_TYPE_RB
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3188 if (format
->srgb_internal
!= format
->internal
3189 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
3191 format
->srgb_internal
= format
->internal
;
3192 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3195 query_internal_format(adapter
, format
, &format_texture_info
[i
], gl_info
, srgb_write
, FALSE
);
3197 /* Texture conversion stuff */
3198 format
->f
.conv_byte_count
= format_texture_info
[i
].conv_byte_count
;
3199 format
->f
.upload
= format_texture_info
[i
].upload
;
3200 format
->f
.download
= format_texture_info
[i
].download
;
3203 for (j
= 0; j
< ARRAY_SIZE(format_srgb_info
); ++j
)
3205 if (format_srgb_info
[j
].base_format_id
== format
->f
.id
)
3207 if (!(srgb_format
= get_format_gl_internal(adapter
, format_srgb_info
[j
].srgb_format_id
)))
3215 copy_format(adapter
, &srgb_format
->f
, &format
->f
);
3217 if (gl_info
->supported
[EXT_TEXTURE_SRGB
]
3218 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
3220 srgb_format
->internal
= format_texture_info
[i
].gl_srgb_internal
;
3221 srgb_format
->srgb_internal
= format_texture_info
[i
].gl_srgb_internal
;
3222 format_set_flag(&srgb_format
->f
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
3223 query_internal_format(adapter
, srgb_format
, &format_texture_info
[i
], gl_info
, srgb_write
, TRUE
);
3230 static BOOL
color_match(DWORD c1
, DWORD c2
, BYTE max_diff
)
3232 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
3234 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
3236 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
3238 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
3242 /* A context is provided by the caller */
3243 static BOOL
check_filter(const struct wined3d_gl_info
*gl_info
, GLenum internal
)
3245 static const DWORD data
[] = {0x00000000, 0xffffffff};
3246 GLuint tex
, fbo
, buffer
;
3247 DWORD readback
[16 * 1];
3250 /* Render a filtered texture and see what happens. This is intended to detect the lack of
3251 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
3252 * falling back to software. If this changes in the future this code will get fooled and
3253 * apps might hit the software path due to incorrectly advertised caps.
3255 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
3256 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
3257 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
3260 while (gl_info
->gl_ops
.gl
.p_glGetError());
3262 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &buffer
);
3263 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3264 memset(readback
, 0x7e, sizeof(readback
));
3265 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 16, 1, 0,
3266 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, readback
);
3267 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
3268 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
3269 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3270 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3271 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3273 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
3274 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
3275 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, internal
, 2, 1, 0,
3276 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
3277 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
3278 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
3279 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3280 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3281 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3282 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
3284 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3285 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3286 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, buffer
, 0);
3287 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
3289 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
3290 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
3291 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
3292 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3293 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
3294 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3296 gl_info
->gl_ops
.gl
.p_glClearColor(0, 1, 0, 0);
3297 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3299 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
3300 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 0.0);
3301 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, -1.0f
);
3302 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 0.0);
3303 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, -1.0f
);
3304 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 1.0);
3305 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, 1.0f
);
3306 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 1.0);
3307 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, 1.0f
);
3308 gl_info
->gl_ops
.gl
.p_glEnd();
3310 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3311 memset(readback
, 0x7f, sizeof(readback
));
3312 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3313 if (color_match(readback
[6], 0xffffffff, 5) || color_match(readback
[6], 0x00000000, 5)
3314 || color_match(readback
[9], 0xffffffff, 5) || color_match(readback
[9], 0x00000000, 5))
3316 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
3317 readback
[6], readback
[9]);
3322 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
3323 readback
[6], readback
[9]);
3327 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3328 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3329 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
3330 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &buffer
);
3331 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
3333 if (gl_info
->gl_ops
.gl
.p_glGetError())
3335 FIXME("Error during filtering test for format %x, returning no filtering\n", internal
);
3342 static void init_format_filter_info(struct wined3d_adapter
*adapter
,
3343 struct wined3d_gl_info
*gl_info
)
3345 enum wined3d_pci_vendor vendor
= adapter
->driver_info
.vendor
;
3346 struct wined3d_format_gl
*format
;
3348 static const enum wined3d_format_id fmts16
[] =
3350 WINED3DFMT_R16_FLOAT
,
3351 WINED3DFMT_R16G16_FLOAT
,
3352 WINED3DFMT_R16G16B16A16_FLOAT
,
3356 /* This was already handled by init_format_texture_info(). */
3357 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3360 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3361 || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3363 WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
3364 if (vendor
== HW_VENDOR_NVIDIA
&& gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3366 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
3369 else if (gl_info
->limits
.glsl_varyings
> 44)
3371 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
3376 TRACE("Assuming no float16 blending\n");
3382 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3384 format
= get_format_gl_internal(adapter
, fmts16
[i
]);
3385 format_set_flag(&format
->f
, WINED3DFMT_FLAG_FILTERING
);
3391 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3393 format
= get_format_gl_internal(adapter
, fmts16
[i
]);
3394 if (!format
->internal
)
3395 continue; /* Not supported by GL */
3397 filtered
= check_filter(gl_info
, format
->internal
);
3400 TRACE("Format %s supports filtering.\n", debug_d3dformat(format
->f
.id
));
3401 format_set_flag(&format
->f
, WINED3DFMT_FLAG_FILTERING
);
3405 TRACE("Format %s does not support filtering.\n", debug_d3dformat(format
->f
.id
));
3410 static enum fixup_channel_source
fixup_source_from_char(char c
)
3416 return CHANNEL_SOURCE_ZERO
;
3418 return CHANNEL_SOURCE_ONE
;
3421 return CHANNEL_SOURCE_X
;
3424 return CHANNEL_SOURCE_Y
;
3427 return CHANNEL_SOURCE_Z
;
3430 return CHANNEL_SOURCE_W
;
3434 static unsigned int fixup_sign_from_char(char c
)
3436 if (c
== 'x' || c
== 'y' || c
== 'z' || c
== 'w')
3441 static struct color_fixup_desc
create_color_fixup_desc_from_string(const char *s
)
3443 struct color_fixup_desc fixup
;
3447 ERR("Invalid fixup string %s.\n", wine_dbgstr_a(s
));
3448 return COLOR_FIXUP_IDENTITY
;
3451 fixup
.x_sign_fixup
= fixup_sign_from_char(s
[0]);
3452 fixup
.x_source
= fixup_source_from_char(s
[0]);
3453 fixup
.y_sign_fixup
= fixup_sign_from_char(s
[1]);
3454 fixup
.y_source
= fixup_source_from_char(s
[1]);
3455 fixup
.z_sign_fixup
= fixup_sign_from_char(s
[2]);
3456 fixup
.z_source
= fixup_source_from_char(s
[2]);
3457 fixup
.w_sign_fixup
= fixup_sign_from_char(s
[3]);
3458 fixup
.w_source
= fixup_source_from_char(s
[3]);
3463 static void apply_format_fixups(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3465 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
3466 struct wined3d_format_gl
*format
;
3467 BOOL use_legacy_fixups
;
3472 enum wined3d_format_id id
;
3475 enum wined3d_gl_extension extension
;
3479 {WINED3DFMT_R16_FLOAT
, "X11W", TRUE
, WINED3D_GL_EXT_NONE
},
3480 {WINED3DFMT_R32_FLOAT
, "X11W", TRUE
, WINED3D_GL_EXT_NONE
},
3481 {WINED3DFMT_R16G16_UNORM
, "XY1W", TRUE
, WINED3D_GL_EXT_NONE
},
3482 {WINED3DFMT_R16G16_FLOAT
, "XY1W", TRUE
, WINED3D_GL_EXT_NONE
},
3483 {WINED3DFMT_R32G32_FLOAT
, "XY1W", TRUE
, WINED3D_GL_EXT_NONE
},
3485 {WINED3DFMT_R8G8_SNORM
, "xy11", FALSE
, WINED3D_GL_EXT_NONE
},
3486 {WINED3DFMT_R8G8_SNORM
, "XY11", TRUE
, NV_TEXTURE_SHADER
},
3487 {WINED3DFMT_R8G8_SNORM
, "XY11", TRUE
, EXT_TEXTURE_SNORM
},
3489 {WINED3DFMT_R16G16_SNORM
, "xy11", FALSE
, WINED3D_GL_EXT_NONE
},
3490 {WINED3DFMT_R16G16_SNORM
, "XY11", TRUE
, NV_TEXTURE_SHADER
},
3491 {WINED3DFMT_R16G16_SNORM
, "XY11", TRUE
, EXT_TEXTURE_SNORM
},
3493 {WINED3DFMT_R8G8B8A8_SNORM
, "xyzw", FALSE
, WINED3D_GL_EXT_NONE
},
3494 {WINED3DFMT_R8G8B8A8_SNORM
, "XYZW", FALSE
, NV_TEXTURE_SHADER
},
3495 {WINED3DFMT_R8G8B8A8_SNORM
, "XYZW", FALSE
, EXT_TEXTURE_SNORM
},
3497 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, "xzY1", FALSE
, WINED3D_GL_EXT_NONE
},
3498 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, "XYZW", FALSE
, NV_TEXTURE_SHADER
},
3499 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, "XYZW", FALSE
, EXT_TEXTURE_SNORM
},
3501 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, "xyZW", FALSE
, WINED3D_GL_EXT_NONE
},
3502 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, "XYZW", FALSE
, NV_TEXTURE_SHADER
},
3504 {WINED3DFMT_ATI1N
, "XXXX", FALSE
, EXT_TEXTURE_COMPRESSION_RGTC
},
3505 {WINED3DFMT_ATI1N
, "XXXX", FALSE
, ARB_TEXTURE_COMPRESSION_RGTC
},
3507 {WINED3DFMT_ATI2N
, "XW11", FALSE
, ATI_TEXTURE_COMPRESSION_3DC
},
3508 {WINED3DFMT_ATI2N
, "YX11", FALSE
, EXT_TEXTURE_COMPRESSION_RGTC
},
3509 {WINED3DFMT_ATI2N
, "YX11", FALSE
, ARB_TEXTURE_COMPRESSION_RGTC
},
3511 {WINED3DFMT_A8_UNORM
, "000X", FALSE
, WINED3D_GL_EXT_NONE
},
3512 {WINED3DFMT_A8_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3514 {WINED3DFMT_L8A8_UNORM
, "XXXY", FALSE
, WINED3D_GL_EXT_NONE
},
3515 {WINED3DFMT_L8A8_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3517 {WINED3DFMT_L4A4_UNORM
, "XXXY", FALSE
, WINED3D_GL_EXT_NONE
},
3518 {WINED3DFMT_L4A4_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3520 {WINED3DFMT_L16_UNORM
, "XXX1", FALSE
, WINED3D_GL_EXT_NONE
},
3521 {WINED3DFMT_L16_UNORM
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3523 {WINED3DFMT_INTZ
, "XXXX", FALSE
, WINED3D_GL_EXT_NONE
},
3524 {WINED3DFMT_INTZ
, "XYZW", FALSE
, WINED3D_GL_LEGACY_CONTEXT
},
3526 {WINED3DFMT_L8_UNORM
, "XXX1", FALSE
, ARB_TEXTURE_RG
},
3529 use_legacy_fixups
= d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
;
3530 for (i
= 0; i
< ARRAY_SIZE(fixups
); ++i
)
3532 if (fixups
[i
].legacy
&& !use_legacy_fixups
)
3535 if (!gl_info
->supported
[fixups
[i
].extension
])
3538 format
= get_format_gl_internal(adapter
, fixups
[i
].id
);
3539 format
->f
.color_fixup
= create_color_fixup_desc_from_string(fixups
[i
].fixup
);
3542 if (!gl_info
->supported
[APPLE_YCBCR_422
] && (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3543 || (gl_info
->supported
[ARB_FRAGMENT_SHADER
] && gl_info
->supported
[ARB_VERTEX_SHADER
])))
3545 format
= get_format_gl_internal(adapter
, WINED3DFMT_YUY2
);
3546 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUY2
);
3548 format
= get_format_gl_internal(adapter
, WINED3DFMT_UYVY
);
3549 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_UYVY
);
3551 else if (!gl_info
->supported
[APPLE_YCBCR_422
] && (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3552 && (!gl_info
->supported
[ARB_FRAGMENT_SHADER
] || !gl_info
->supported
[ARB_VERTEX_SHADER
])))
3554 format
= get_format_gl_internal(adapter
, WINED3DFMT_YUY2
);
3555 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_BLIT
);
3556 format
->internal
= 0;
3558 format
= get_format_gl_internal(adapter
, WINED3DFMT_UYVY
);
3559 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_BLIT
);
3560 format
->internal
= 0;
3563 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3564 || (gl_info
->supported
[ARB_FRAGMENT_SHADER
] && gl_info
->supported
[ARB_VERTEX_SHADER
]))
3566 format
= get_format_gl_internal(adapter
, WINED3DFMT_YV12
);
3567 format_set_flag(&format
->f
, WINED3DFMT_FLAG_HEIGHT_SCALE
);
3568 format
->f
.height_scale
.numerator
= 3;
3569 format
->f
.height_scale
.denominator
= 2;
3570 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YV12
);
3572 format
= get_format_gl_internal(adapter
, WINED3DFMT_NV12
);
3573 format_set_flag(&format
->f
, WINED3DFMT_FLAG_HEIGHT_SCALE
);
3574 format
->f
.height_scale
.numerator
= 3;
3575 format
->f
.height_scale
.denominator
= 2;
3576 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_NV12
);
3580 format
= get_format_gl_internal(adapter
, WINED3DFMT_YV12
);
3581 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_BLIT
);
3582 format
->internal
= 0;
3584 format
= get_format_gl_internal(adapter
, WINED3DFMT_NV12
);
3585 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_BLIT
);
3586 format
->internal
= 0;
3589 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3591 format
= get_format_gl_internal(adapter
, WINED3DFMT_P8_UINT
);
3592 format
->f
.color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_P8
);
3595 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3597 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16_FLOAT
);
3598 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3600 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16G16_FLOAT
);
3601 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3603 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16G16B16A16_FLOAT
);
3604 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3607 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3609 format
= get_format_gl_internal(adapter
, WINED3DFMT_R16G16B16A16_UNORM
);
3610 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3613 /* ATI instancing hack: Although ATI cards do not support Shader Model
3614 * 3.0, they support instancing. To query if the card supports instancing
3615 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3616 * is used. Should an application check for this, provide a proper return
3617 * value. We can do instancing with all shader versions, but we need
3620 * Additionally applications have to set the D3DRS_POINTSIZE render state
3621 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3622 * doesn't need that and just ignores it.
3624 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3625 /* FIXME: This should just check the shader backend caps. */
3626 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3628 format
= get_format_gl_internal(adapter
, WINED3DFMT_INST
);
3629 format_set_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3632 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3633 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3634 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3635 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3636 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3638 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3640 format
= get_format_gl_internal(adapter
, WINED3DFMT_NVDB
);
3641 format_set_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3644 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3645 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3646 * RENDERTARGET usage. */
3647 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3649 format
= get_format_gl_internal(adapter
, WINED3DFMT_RESZ
);
3650 format_set_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
);
3653 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
3655 format
= get_format_gl_by_idx(adapter
, i
);
3657 if (!(format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
))
3660 if (is_identity_fixup(format
->f
.color_fixup
))
3663 TRACE("Checking support for fixup:\n");
3664 dump_color_fixup_desc(format
->f
.color_fixup
);
3665 if (!adapter
->shader_backend
->shader_color_fixup_supported(format
->f
.color_fixup
)
3666 || !adapter
->fragment_pipe
->color_fixup_supported(format
->f
.color_fixup
))
3668 TRACE("[FAILED]\n");
3669 format_clear_flag(&format
->f
, WINED3DFMT_FLAG_TEXTURE
);
3677 /* These formats are not supported for 3D textures. See also
3678 * WINED3DFMT_FLAG_DECOMPRESS. */
3679 format
= get_format_gl_internal(adapter
, WINED3DFMT_ATI1N
);
3680 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3681 format
= get_format_gl_internal(adapter
, WINED3DFMT_ATI2N
);
3682 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3683 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC4_UNORM
);
3684 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3685 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC4_SNORM
);
3686 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3687 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC5_UNORM
);
3688 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3689 format
= get_format_gl_internal(adapter
, WINED3DFMT_BC5_SNORM
);
3690 format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3693 static BOOL
init_format_vertex_info(const struct wined3d_adapter
*adapter
,
3694 struct wined3d_gl_info
*gl_info
)
3696 struct wined3d_format_gl
*format
;
3699 for (i
= 0; i
< ARRAY_SIZE(format_vertex_info
); ++i
)
3701 if (!(format
= get_format_gl_internal(adapter
, format_vertex_info
[i
].id
)))
3704 if (!gl_info
->supported
[format_vertex_info
[i
].extension
])
3707 format
->f
.emit_idx
= format_vertex_info
[i
].emit_idx
;
3708 format
->vtx_type
= format_vertex_info
[i
].gl_vtx_type
;
3709 format
->vtx_format
= format
->f
.component_count
;
3710 format
->f
.flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= WINED3DFMT_FLAG_VERTEX_ATTRIBUTE
;
3713 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
3715 format
= get_format_gl_internal(adapter
, WINED3DFMT_B8G8R8A8_UNORM
);
3716 format
->vtx_format
= GL_BGRA
;
3722 static BOOL
init_typeless_formats(const struct wined3d_adapter
*adapter
)
3724 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3727 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
3729 struct wined3d_format
*format
, *typeless_format
;
3731 if (!(format
= get_format_internal(adapter
, typed_formats
[i
].id
)))
3733 if (!(typeless_format
= get_format_internal(adapter
, typed_formats
[i
].typeless_id
)))
3736 memcpy(flags
, typeless_format
->flags
, sizeof(flags
));
3737 copy_format(adapter
, typeless_format
, format
);
3738 for (j
= 0; j
< ARRAY_SIZE(typeless_format
->flags
); ++j
)
3739 typeless_format
->flags
[j
] |= flags
[j
];
3742 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3744 struct wined3d_format
*typeless_format
, *typeless_ds_format
, *ds_format
;
3745 struct wined3d_format
*depth_view_format
, *stencil_view_format
;
3746 enum wined3d_format_id format_id
;
3748 if (!(typeless_format
= get_format_internal(adapter
, typeless_depth_stencil_formats
[i
].typeless_id
)))
3750 if (!(ds_format
= get_format_internal(adapter
, typeless_depth_stencil_formats
[i
].depth_stencil_id
)))
3753 typeless_ds_format
= get_format_by_idx(adapter
, WINED3D_FORMAT_COUNT
+ i
);
3754 typeless_ds_format
->id
= typeless_depth_stencil_formats
[i
].typeless_id
;
3755 copy_format(adapter
, typeless_ds_format
, ds_format
);
3756 for (j
= 0; j
< ARRAY_SIZE(typeless_ds_format
->flags
); ++j
)
3758 typeless_ds_format
->flags
[j
] = typeless_format
->flags
[j
];
3759 typeless_format
->flags
[j
] &= ~(WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
);
3762 if ((format_id
= typeless_depth_stencil_formats
[i
].depth_view_id
)
3763 && typeless_depth_stencil_formats
[i
].separate_depth_view_format
)
3765 if (!(depth_view_format
= get_format_internal(adapter
, format_id
)))
3767 copy_format(adapter
, depth_view_format
, ds_format
);
3769 if ((format_id
= typeless_depth_stencil_formats
[i
].stencil_view_id
))
3771 if (!(stencil_view_format
= get_format_internal(adapter
, format_id
)))
3773 copy_format(adapter
, stencil_view_format
, ds_format
);
3780 static void init_format_gen_mipmap_info(const struct wined3d_adapter
*adapter
,
3781 struct wined3d_gl_info
*gl_info
)
3785 if (!gl_info
->fbo_ops
.glGenerateMipmap
)
3788 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
3790 struct wined3d_format
*format
= get_format_by_idx(adapter
, i
);
3792 for (j
= 0; j
< ARRAY_SIZE(format
->flags
); ++j
)
3793 if (!(~format
->flags
[j
] & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FILTERING
)))
3794 format
->flags
[j
] |= WINED3DFMT_FLAG_GEN_MIPMAP
;
3798 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
)
3800 static const struct wined3d_color red
= {1.0f
, 0.0f
, 0.0f
, 1.0f
};
3801 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3802 static const float offset
= -63.0f
/ 128.0f
;
3803 GLuint texture
, fbo
;
3807 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
3808 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3809 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3810 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, ARRAY_SIZE(readback
), 1, 0,
3811 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
3812 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3813 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3814 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
3815 GL_TEXTURE_2D
, texture
, 0);
3816 checkGLcall("create resources");
3818 gl_info
->gl_ops
.gl
.p_glClearColor(1.0f
, 1.0f
, 1.0f
, 1.0f
);
3819 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3820 GL_EXTCALL(glViewportIndexedf(0, offset
, offset
, 4.0f
, 1.0f
));
3821 draw_test_quad(ctx
, NULL
, &red
);
3822 checkGLcall("draw");
3824 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3825 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0,
3826 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3827 checkGLcall("readback");
3829 TRACE("Readback colors are 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n",
3830 readback
[0], readback
[1], readback
[2], readback
[3]);
3832 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
3833 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3834 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3835 checkGLcall("delete resources");
3837 for (i
= 0; i
< ARRAY_SIZE(readback
); ++i
)
3839 if (readback
[i
] != 0xffff0000)
3845 static float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
)
3847 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3848 static const struct wined3d_color blue
= {0.0f
, 0.0f
, 1.0f
, 1.0f
};
3849 GLuint fbo
, color
, depth
;
3850 unsigned int low
= 0, high
= 32, cur
;
3851 DWORD readback
[256];
3852 static const struct wined3d_vec3 geometry
[] =
3854 {-1.0f
, -1.0f
, -1.0f
},
3855 { 1.0f
, -1.0f
, 0.0f
},
3856 {-1.0f
, 1.0f
, -1.0f
},
3857 { 1.0f
, 1.0f
, 0.0f
},
3860 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
3861 * Nvidia. Use this as a fallback if the detection fails. */
3862 unsigned int fallback
= 23;
3864 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3866 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback
);
3867 return (float)(1u << fallback
);
3870 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &color
);
3871 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3872 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3873 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 256, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
3875 gl_info
->fbo_ops
.glGenRenderbuffers(1, &depth
);
3876 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, depth
);
3877 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
, 256, 1);
3879 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3880 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3881 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, color
, 0);
3882 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, depth
);
3883 checkGLcall("Setup framebuffer");
3885 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.5f
, 0.0f
);
3886 gl_info
->gl_ops
.gl
.p_glClearDepth(0.5f
);
3887 gl_info
->gl_ops
.gl
.p_glEnable(GL_DEPTH_TEST
);
3888 gl_info
->gl_ops
.gl
.p_glEnable(GL_POLYGON_OFFSET_FILL
);
3889 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 256, 1);
3890 checkGLcall("Misc parameters");
3894 if (high
- low
<= 1)
3896 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback
);
3900 cur
= (low
+ high
) / 2;
3902 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
3903 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
3904 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
3905 gl_info
->gl_ops
.gl
.p_glPolygonOffset(0.0f
, (float)(1u << cur
) * 0.25f
);
3906 draw_test_quad(ctx
, geometry
, &blue
);
3907 checkGLcall("Test draw");
3909 /* Rebinding texture to workaround a fglrx bug. */
3910 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3911 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3912 checkGLcall("readback");
3914 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
3915 low
, high
, cur
, readback
[0], readback
[125], readback
[131], readback
[255]);
3917 if ((readback
[125] & 0xff) < 0xa0)
3919 else if ((readback
[131] & 0xff) > 0xa0)
3923 TRACE("Found scale factor 2^%u for format %x.\n", cur
, format
);
3928 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &color
);
3929 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &depth
);
3930 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3931 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3932 checkGLcall("Delete framebuffer");
3934 gl_info
->gl_ops
.gl
.p_glDisable(GL_DEPTH_TEST
);
3935 gl_info
->gl_ops
.gl
.p_glDisable(GL_POLYGON_OFFSET_FILL
);
3936 return (float)(1u << cur
);
3939 static void init_format_depth_bias_scale(struct wined3d_adapter
*adapter
,
3940 struct wined3d_caps_gl_ctx
*ctx
)
3942 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
3945 for (i
= 0; i
< WINED3D_FORMAT_COUNT
; ++i
)
3947 struct wined3d_format_gl
*format
= get_format_gl_by_idx(adapter
, i
);
3949 if (format
->f
.flags
[WINED3D_GL_RES_TYPE_RB
] & WINED3DFMT_FLAG_DEPTH
)
3951 TRACE("Testing depth bias scale for format %s.\n", debug_d3dformat(format
->f
.id
));
3952 format
->f
.depth_bias_scale
= wined3d_adapter_find_polyoffset_scale(ctx
, format
->internal
);
3954 if (!(d3d_info
->wined3d_creation_flags
& WINED3D_NORMALIZED_DEPTH_BIAS
))
3956 /* The single-precision binary floating-point format has
3957 * a significand precision of 24 bits.
3959 if (format
->f
.flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
3960 format
->f
.depth_bias_scale
/= 1u << 24;
3962 format
->f
.depth_bias_scale
/= 1u << format
->f
.depth_size
;
3968 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
, size_t format_size
)
3970 unsigned int count
= WINED3D_FORMAT_COUNT
+ ARRAY_SIZE(typeless_depth_stencil_formats
);
3972 if (!(adapter
->formats
= heap_calloc(count
, format_size
)))
3974 ERR("Failed to allocate memory.\n");
3977 adapter
->format_size
= format_size
;
3979 if (!init_format_base_info(adapter
))
3981 if (!init_format_block_info(adapter
))
3983 if (!init_format_decompress_info(adapter
))
3989 heap_free(adapter
->formats
);
3990 adapter
->formats
= NULL
;
3994 BOOL
wined3d_adapter_no3d_init_format_info(struct wined3d_adapter
*adapter
)
3996 struct wined3d_format
*format
;
3999 static const enum wined3d_format_id blit_formats
[] =
4001 WINED3DFMT_B8G8R8A8_UNORM
,
4002 WINED3DFMT_B8G8R8X8_UNORM
,
4003 WINED3DFMT_B5G6R5_UNORM
,
4004 WINED3DFMT_B5G5R5X1_UNORM
,
4005 WINED3DFMT_B5G5R5A1_UNORM
,
4006 WINED3DFMT_B4G4R4A4_UNORM
,
4007 WINED3DFMT_B2G3R3_UNORM
,
4008 WINED3DFMT_A8_UNORM
,
4009 WINED3DFMT_B2G3R3A8_UNORM
,
4010 WINED3DFMT_B4G4R4X4_UNORM
,
4011 WINED3DFMT_R10G10B10A2_UNORM
,
4012 WINED3DFMT_R8G8B8A8_UNORM
,
4013 WINED3DFMT_R8G8B8X8_UNORM
,
4014 WINED3DFMT_R16G16_UNORM
,
4015 WINED3DFMT_B10G10R10A2_UNORM
,
4016 WINED3DFMT_R16G16B16A16_UNORM
,
4020 if (!wined3d_adapter_init_format_info(adapter
, sizeof(struct wined3d_format
)))
4023 for (i
= 0; i
< ARRAY_SIZE(blit_formats
); ++i
)
4025 if (!(format
= get_format_internal(adapter
, blit_formats
[i
])))
4028 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= WINED3DFMT_FLAG_BLIT
;
4029 format
->flags
[WINED3D_GL_RES_TYPE_RB
] |= WINED3DFMT_FLAG_BLIT
;
4035 /* Context activation is done by the caller. */
4036 BOOL
wined3d_adapter_gl_init_format_info(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
4038 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4040 if (!wined3d_adapter_init_format_info(adapter
, sizeof(struct wined3d_format_gl
)))
4043 if (!init_format_texture_info(adapter
, gl_info
)) goto fail
;
4044 if (!init_format_vertex_info(adapter
, gl_info
)) goto fail
;
4046 apply_format_fixups(adapter
, gl_info
);
4047 init_format_fbo_compat_info(adapter
, ctx
);
4048 init_format_filter_info(adapter
, gl_info
);
4049 init_format_gen_mipmap_info(adapter
, gl_info
);
4050 init_format_depth_bias_scale(adapter
, ctx
);
4052 if (!init_typeless_formats(adapter
)) goto fail
;
4057 heap_free(adapter
->formats
);
4058 adapter
->formats
= NULL
;
4062 const struct wined3d_format
*wined3d_get_format(const struct wined3d_adapter
*adapter
,
4063 enum wined3d_format_id format_id
, unsigned int resource_usage
)
4065 const struct wined3d_format
*format
;
4066 int idx
= get_format_idx(format_id
);
4071 FIXME("Can't find format %s (%#x) in the format lookup table.\n",
4072 debug_d3dformat(format_id
), format_id
);
4073 return get_format_internal(adapter
, WINED3DFMT_UNKNOWN
);
4076 format
= get_format_by_idx(adapter
, idx
);
4078 if (resource_usage
& WINED3DUSAGE_DEPTHSTENCIL
&& wined3d_format_is_typeless(format
))
4080 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
4082 if (typeless_depth_stencil_formats
[i
].typeless_id
== format_id
)
4083 return get_format_by_idx(adapter
, WINED3D_FORMAT_COUNT
+ i
);
4086 FIXME("Cannot find depth/stencil typeless format %s (%#x).\n",
4087 debug_d3dformat(format_id
), format_id
);
4088 return get_format_internal(adapter
, WINED3DFMT_UNKNOWN
);
4094 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
4095 enum wined3d_format_id view_format_id
)
4099 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
4101 if (typeless_depth_stencil_formats
[i
].typeless_id
== resource_format_id
)
4102 return typeless_depth_stencil_formats
[i
].depth_view_id
== view_format_id
;
4107 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
4108 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
4110 /* For block based formats, pitch means the amount of bytes to the next
4111 * row of blocks rather than the next row of pixels. */
4112 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BLOCKS
)
4114 unsigned int row_block_count
= (width
+ format
->block_width
- 1) / format
->block_width
;
4115 unsigned int slice_block_count
= (height
+ format
->block_height
- 1) / format
->block_height
;
4116 *row_pitch
= row_block_count
* format
->block_byte_count
;
4117 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
4118 *slice_pitch
= *row_pitch
* slice_block_count
;
4122 *row_pitch
= format
->byte_count
* width
; /* Bytes / row */
4123 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
4124 *slice_pitch
= *row_pitch
* height
;
4127 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
4129 /* The D3D format requirements make sure that the resulting format is an integer again */
4130 *slice_pitch
*= format
->height_scale
.numerator
;
4131 *slice_pitch
/= format
->height_scale
.denominator
;
4134 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch
, *slice_pitch
);
4137 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
, UINT alignment
,
4138 UINT width
, UINT height
, UINT depth
)
4140 unsigned int row_pitch
, slice_pitch
;
4142 if (format
->id
== WINED3DFMT_UNKNOWN
)
4145 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BROKEN_PITCH
)
4146 return width
* height
* depth
* format
->byte_count
;
4148 wined3d_format_calculate_pitch(format
, alignment
, width
, height
, &row_pitch
, &slice_pitch
);
4150 return slice_pitch
* depth
;
4153 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
, enum wined3d_format_id format2
)
4157 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
4159 if (format1
== format_srgb_info
[i
].srgb_format_id
)
4160 return format2
== format_srgb_info
[i
].base_format_id
;
4161 if (format1
== format_srgb_info
[i
].base_format_id
)
4162 return format2
== format_srgb_info
[i
].srgb_format_id
;
4167 /*****************************************************************************
4168 * Trace formatting of useful values
4170 const char *debug_box(const struct wined3d_box
*box
)
4174 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
4175 box
->left
, box
->top
, box
->front
,
4176 box
->right
, box
->bottom
, box
->back
);
4179 const char *debug_color(const struct wined3d_color
*color
)
4183 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4184 color
->r
, color
->g
, color
->b
, color
->a
);
4187 const char *debug_ivec4(const struct wined3d_ivec4
*v
)
4191 return wine_dbg_sprintf("{%d, %d, %d, %d}",
4192 v
->x
, v
->y
, v
->z
, v
->w
);
4195 const char *debug_uvec4(const struct wined3d_uvec4
*v
)
4199 return wine_dbg_sprintf("{%u, %u, %u, %u}",
4200 v
->x
, v
->y
, v
->z
, v
->w
);
4203 const char *debug_vec4(const struct wined3d_vec4
*v
)
4207 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
4208 v
->x
, v
->y
, v
->z
, v
->w
);
4211 const char *debug_d3dformat(enum wined3d_format_id format_id
)
4215 #define FMT_TO_STR(format_id) case format_id: return #format_id
4216 FMT_TO_STR(WINED3DFMT_UNKNOWN
);
4217 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM
);
4218 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM
);
4219 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM
);
4220 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM
);
4221 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM
);
4222 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM
);
4223 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM
);
4224 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM
);
4225 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM
);
4226 FMT_TO_STR(WINED3DFMT_P8_UINT
);
4227 FMT_TO_STR(WINED3DFMT_L8_UNORM
);
4228 FMT_TO_STR(WINED3DFMT_L8A8_UNORM
);
4229 FMT_TO_STR(WINED3DFMT_L4A4_UNORM
);
4230 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
4231 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
4232 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM
);
4233 FMT_TO_STR(WINED3DFMT_R10G10B10X2_TYPELESS
);
4234 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT
);
4235 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM
);
4236 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM
);
4237 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE
);
4238 FMT_TO_STR(WINED3DFMT_D32_UNORM
);
4239 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM
);
4240 FMT_TO_STR(WINED3DFMT_X8D24_UNORM
);
4241 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM
);
4242 FMT_TO_STR(WINED3DFMT_L16_UNORM
);
4243 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT
);
4244 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx
);
4245 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS
);
4246 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT
);
4247 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT
);
4248 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT
);
4249 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS
);
4250 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT
);
4251 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT
);
4252 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT
);
4253 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS
);
4254 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT
);
4255 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM
);
4256 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT
);
4257 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM
);
4258 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT
);
4259 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS
);
4260 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT
);
4261 FMT_TO_STR(WINED3DFMT_R32G32_UINT
);
4262 FMT_TO_STR(WINED3DFMT_R32G32_SINT
);
4263 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS
);
4264 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT
);
4265 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
);
4266 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT
);
4267 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS
);
4268 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM
);
4269 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT
);
4270 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM
);
4271 FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM
);
4272 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT
);
4273 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS
);
4274 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM
);
4275 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB
);
4276 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT
);
4277 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM
);
4278 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT
);
4279 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS
);
4280 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT
);
4281 FMT_TO_STR(WINED3DFMT_R16G16_UNORM
);
4282 FMT_TO_STR(WINED3DFMT_R16G16_UINT
);
4283 FMT_TO_STR(WINED3DFMT_R16G16_SNORM
);
4284 FMT_TO_STR(WINED3DFMT_R16G16_SINT
);
4285 FMT_TO_STR(WINED3DFMT_R32_TYPELESS
);
4286 FMT_TO_STR(WINED3DFMT_D32_FLOAT
);
4287 FMT_TO_STR(WINED3DFMT_R32_FLOAT
);
4288 FMT_TO_STR(WINED3DFMT_R32_UINT
);
4289 FMT_TO_STR(WINED3DFMT_R32_SINT
);
4290 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS
);
4291 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT
);
4292 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS
);
4293 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT
);
4294 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS
);
4295 FMT_TO_STR(WINED3DFMT_R8G8_UNORM
);
4296 FMT_TO_STR(WINED3DFMT_R8G8_UINT
);
4297 FMT_TO_STR(WINED3DFMT_R8G8_SNORM
);
4298 FMT_TO_STR(WINED3DFMT_R8G8_SINT
);
4299 FMT_TO_STR(WINED3DFMT_R16_TYPELESS
);
4300 FMT_TO_STR(WINED3DFMT_R16_FLOAT
);
4301 FMT_TO_STR(WINED3DFMT_D16_UNORM
);
4302 FMT_TO_STR(WINED3DFMT_R16_UNORM
);
4303 FMT_TO_STR(WINED3DFMT_R16_UINT
);
4304 FMT_TO_STR(WINED3DFMT_R16_SNORM
);
4305 FMT_TO_STR(WINED3DFMT_R16_SINT
);
4306 FMT_TO_STR(WINED3DFMT_R8_TYPELESS
);
4307 FMT_TO_STR(WINED3DFMT_R8_UNORM
);
4308 FMT_TO_STR(WINED3DFMT_R8_UINT
);
4309 FMT_TO_STR(WINED3DFMT_R8_SNORM
);
4310 FMT_TO_STR(WINED3DFMT_R8_SINT
);
4311 FMT_TO_STR(WINED3DFMT_A8_UNORM
);
4312 FMT_TO_STR(WINED3DFMT_R1_UNORM
);
4313 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP
);
4314 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM
);
4315 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM
);
4316 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS
);
4317 FMT_TO_STR(WINED3DFMT_BC1_UNORM
);
4318 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB
);
4319 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS
);
4320 FMT_TO_STR(WINED3DFMT_BC2_UNORM
);
4321 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB
);
4322 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS
);
4323 FMT_TO_STR(WINED3DFMT_BC3_UNORM
);
4324 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB
);
4325 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS
);
4326 FMT_TO_STR(WINED3DFMT_BC4_UNORM
);
4327 FMT_TO_STR(WINED3DFMT_BC4_SNORM
);
4328 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS
);
4329 FMT_TO_STR(WINED3DFMT_BC5_UNORM
);
4330 FMT_TO_STR(WINED3DFMT_BC5_SNORM
);
4331 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM
);
4332 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM
);
4333 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM
);
4334 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM
);
4335 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS
);
4336 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB
);
4337 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS
);
4338 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB
);
4339 FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS
);
4340 FMT_TO_STR(WINED3DFMT_BC6H_UF16
);
4341 FMT_TO_STR(WINED3DFMT_BC6H_SF16
);
4342 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS
);
4343 FMT_TO_STR(WINED3DFMT_BC7_UNORM
);
4344 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB
);
4345 FMT_TO_STR(WINED3DFMT_UYVY
);
4346 FMT_TO_STR(WINED3DFMT_YUY2
);
4347 FMT_TO_STR(WINED3DFMT_YV12
);
4348 FMT_TO_STR(WINED3DFMT_DXT1
);
4349 FMT_TO_STR(WINED3DFMT_DXT2
);
4350 FMT_TO_STR(WINED3DFMT_DXT3
);
4351 FMT_TO_STR(WINED3DFMT_DXT4
);
4352 FMT_TO_STR(WINED3DFMT_DXT5
);
4353 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8
);
4354 FMT_TO_STR(WINED3DFMT_G8R8_G8B8
);
4355 FMT_TO_STR(WINED3DFMT_R8G8_B8G8
);
4356 FMT_TO_STR(WINED3DFMT_ATI1N
);
4357 FMT_TO_STR(WINED3DFMT_ATI2N
);
4358 FMT_TO_STR(WINED3DFMT_INST
);
4359 FMT_TO_STR(WINED3DFMT_NVDB
);
4360 FMT_TO_STR(WINED3DFMT_NVHU
);
4361 FMT_TO_STR(WINED3DFMT_NVHS
);
4362 FMT_TO_STR(WINED3DFMT_INTZ
);
4363 FMT_TO_STR(WINED3DFMT_RESZ
);
4364 FMT_TO_STR(WINED3DFMT_NULL
);
4365 FMT_TO_STR(WINED3DFMT_R16
);
4366 FMT_TO_STR(WINED3DFMT_AL16
);
4367 FMT_TO_STR(WINED3DFMT_NV12
);
4372 fourcc
[0] = (char)(format_id
);
4373 fourcc
[1] = (char)(format_id
>> 8);
4374 fourcc
[2] = (char)(format_id
>> 16);
4375 fourcc
[3] = (char)(format_id
>> 24);
4377 if (isprint(fourcc
[0]) && isprint(fourcc
[1]) && isprint(fourcc
[2]) && isprint(fourcc
[3]))
4378 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id
, fourcc
);
4380 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id
);
4382 return "unrecognized";
4386 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
)
4388 switch (device_type
)
4390 #define DEVTYPE_TO_STR(dev) case dev: return #dev
4391 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL
);
4392 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF
);
4393 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW
);
4394 #undef DEVTYPE_TO_STR
4396 FIXME("Unrecognized device type %#x.\n", device_type
);
4397 return "unrecognized";
4403 char str
[200]; /* wine_dbg_sprintf() limits string size to 200 */
4408 static void init_debug_buffer(struct debug_buffer
*buffer
, const char *default_string
)
4410 snprintf(buffer
->str
, sizeof(buffer
->str
), "%s", default_string
);
4411 buffer
->ptr
= buffer
->str
;
4412 buffer
->size
= sizeof(buffer
->str
);
4415 static void debug_append(struct debug_buffer
*buffer
, const char *str
, const char *separator
)
4419 if (!separator
|| buffer
->ptr
== buffer
->str
)
4421 size
= snprintf(buffer
->ptr
, buffer
->size
, "%s%s", separator
, str
);
4422 if (size
== -1 || size
>= buffer
->size
)
4425 strcpy(&buffer
->str
[sizeof(buffer
->str
) - 4], "...");
4429 buffer
->ptr
+= size
;
4430 buffer
->size
-= size
;
4433 const char *wined3d_debug_resource_access(DWORD access
)
4435 struct debug_buffer buffer
;
4437 init_debug_buffer(&buffer
, "0");
4438 #define ACCESS_TO_STR(x) if (access & x) { debug_append(&buffer, #x, " | "); access &= ~x; }
4439 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_GPU
);
4440 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_CPU
);
4441 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_R
);
4442 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_W
);
4443 #undef ACCESS_TO_STR
4445 FIXME("Unrecognised access flag(s) %#x.\n", access
);
4447 return wine_dbg_sprintf("%s", buffer
.str
);
4450 const char *debug_d3dusage(DWORD usage
)
4452 struct debug_buffer buffer
;
4454 init_debug_buffer(&buffer
, "0");
4455 #define WINED3DUSAGE_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
4456 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET
);
4457 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL
);
4458 WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY
);
4459 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING
);
4460 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP
);
4461 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS
);
4462 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES
);
4463 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES
);
4464 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC
);
4465 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT
);
4466 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER
);
4467 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE
);
4468 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP
);
4469 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI
);
4470 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP
);
4471 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTURE
);
4472 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC
);
4473 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL
);
4474 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY
);
4475 #undef WINED3DUSAGE_TO_STR
4477 FIXME("Unrecognized usage flag(s) %#x.\n", usage
);
4479 return wine_dbg_sprintf("%s", buffer
.str
);
4482 const char *debug_d3dusagequery(DWORD usage
)
4484 struct debug_buffer buffer
;
4486 init_debug_buffer(&buffer
, "0");
4487 #define WINED3DUSAGEQUERY_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
4488 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER
);
4489 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_GENMIPMAP
);
4490 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
4491 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
);
4492 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD
);
4493 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE
);
4494 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE
);
4495 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP
);
4496 #undef WINED3DUSAGEQUERY_TO_STR
4498 FIXME("Unrecognized usage query flag(s) %#x.\n", usage
);
4500 return wine_dbg_sprintf("%s", buffer
.str
);
4503 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
)
4507 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
4508 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT
);
4509 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U
);
4510 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V
);
4511 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV
);
4512 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV
);
4513 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP
);
4514 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
);
4515 #undef WINED3DDECLMETHOD_TO_STR
4517 FIXME("Unrecognized declaration method %#x.\n", method
);
4518 return "unrecognized";
4522 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
)
4526 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
4527 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION
);
4528 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT
);
4529 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES
);
4530 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL
);
4531 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE
);
4532 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD
);
4533 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT
);
4534 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL
);
4535 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR
);
4536 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT
);
4537 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR
);
4538 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG
);
4539 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH
);
4540 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE
);
4541 #undef WINED3DDECLUSAGE_TO_STR
4543 FIXME("Unrecognized %u declaration usage!\n", usage
);
4544 return "unrecognized";
4548 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
)
4550 switch (classification
)
4552 #define WINED3D_TO_STR(x) case x: return #x
4553 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA
);
4554 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA
);
4555 #undef WINED3D_TO_STR
4557 FIXME("Unrecognized input classification %#x.\n", classification
);
4558 return "unrecognized";
4562 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
)
4564 switch (resource_type
)
4566 #define WINED3D_TO_STR(x) case x: return #x
4567 WINED3D_TO_STR(WINED3D_RTYPE_NONE
);
4568 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER
);
4569 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_1D
);
4570 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D
);
4571 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D
);
4572 #undef WINED3D_TO_STR
4574 FIXME("Unrecognized resource type %#x.\n", resource_type
);
4575 return "unrecognized";
4579 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
)
4581 switch (primitive_type
)
4583 #define PRIM_TO_STR(prim) case prim: return #prim
4584 PRIM_TO_STR(WINED3D_PT_UNDEFINED
);
4585 PRIM_TO_STR(WINED3D_PT_POINTLIST
);
4586 PRIM_TO_STR(WINED3D_PT_LINELIST
);
4587 PRIM_TO_STR(WINED3D_PT_LINESTRIP
);
4588 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST
);
4589 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP
);
4590 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN
);
4591 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ
);
4592 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ
);
4593 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ
);
4594 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ
);
4595 PRIM_TO_STR(WINED3D_PT_PATCH
);
4598 FIXME("Unrecognized primitive type %#x.\n", primitive_type
);
4599 return "unrecognized";
4603 const char *debug_d3drenderstate(enum wined3d_render_state state
)
4607 #define D3DSTATE_TO_STR(u) case u: return #u
4608 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS
);
4609 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE
);
4610 D3DSTATE_TO_STR(WINED3D_RS_WRAPU
);
4611 D3DSTATE_TO_STR(WINED3D_RS_WRAPV
);
4612 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE
);
4613 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE
);
4614 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE
);
4615 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN
);
4616 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE
);
4617 D3DSTATE_TO_STR(WINED3D_RS_ROP2
);
4618 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK
);
4619 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE
);
4620 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE
);
4621 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL
);
4622 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND
);
4623 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND
);
4624 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE
);
4625 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC
);
4626 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF
);
4627 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC
);
4628 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE
);
4629 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE
);
4630 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE
);
4631 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE
);
4632 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE
);
4633 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL
);
4634 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX
);
4635 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA
);
4636 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR
);
4637 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE
);
4638 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART
);
4639 D3DSTATE_TO_STR(WINED3D_RS_FOGEND
);
4640 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY
);
4641 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE
);
4642 D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS
);
4643 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE
);
4644 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS
);
4645 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE
);
4646 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY
);
4647 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH
);
4648 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
);
4649 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE
);
4650 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL
);
4651 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL
);
4652 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS
);
4653 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC
);
4654 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF
);
4655 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK
);
4656 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK
);
4657 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR
);
4658 D3DSTATE_TO_STR(WINED3D_RS_WRAP0
);
4659 D3DSTATE_TO_STR(WINED3D_RS_WRAP1
);
4660 D3DSTATE_TO_STR(WINED3D_RS_WRAP2
);
4661 D3DSTATE_TO_STR(WINED3D_RS_WRAP3
);
4662 D3DSTATE_TO_STR(WINED3D_RS_WRAP4
);
4663 D3DSTATE_TO_STR(WINED3D_RS_WRAP5
);
4664 D3DSTATE_TO_STR(WINED3D_RS_WRAP6
);
4665 D3DSTATE_TO_STR(WINED3D_RS_WRAP7
);
4666 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING
);
4667 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING
);
4668 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS
);
4669 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT
);
4670 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE
);
4671 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX
);
4672 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER
);
4673 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS
);
4674 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE
);
4675 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE
);
4676 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE
);
4677 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE
);
4678 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE
);
4679 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND
);
4680 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE
);
4681 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING
);
4682 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE
);
4683 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN
);
4684 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE
);
4685 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE
);
4686 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A
);
4687 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B
);
4688 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C
);
4689 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS
);
4690 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK
);
4691 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE
);
4692 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS
);
4693 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN
);
4694 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX
);
4695 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
);
4696 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE
);
4697 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR
);
4698 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP
);
4699 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE
);
4700 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE
);
4701 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE
);
4702 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS
);
4703 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE
);
4704 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL
);
4705 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL
);
4706 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X
);
4707 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y
);
4708 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z
);
4709 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W
);
4710 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION
);
4711 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE
);
4712 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFAIL
);
4713 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL
);
4714 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS
);
4715 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC
);
4716 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1
);
4717 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2
);
4718 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3
);
4719 D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR
);
4720 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE
);
4721 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS
);
4722 D3DSTATE_TO_STR(WINED3D_RS_WRAP8
);
4723 D3DSTATE_TO_STR(WINED3D_RS_WRAP9
);
4724 D3DSTATE_TO_STR(WINED3D_RS_WRAP10
);
4725 D3DSTATE_TO_STR(WINED3D_RS_WRAP11
);
4726 D3DSTATE_TO_STR(WINED3D_RS_WRAP12
);
4727 D3DSTATE_TO_STR(WINED3D_RS_WRAP13
);
4728 D3DSTATE_TO_STR(WINED3D_RS_WRAP14
);
4729 D3DSTATE_TO_STR(WINED3D_RS_WRAP15
);
4730 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE
);
4731 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA
);
4732 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA
);
4733 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA
);
4734 #undef D3DSTATE_TO_STR
4736 FIXME("Unrecognized %u render state!\n", state
);
4737 return "unrecognized";
4741 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
)
4745 #define D3DSTATE_TO_STR(u) case u: return #u
4746 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR
);
4747 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U
);
4748 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V
);
4749 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W
);
4750 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER
);
4751 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER
);
4752 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER
);
4753 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS
);
4754 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL
);
4755 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY
);
4756 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE
);
4757 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX
);
4758 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET
);
4759 #undef D3DSTATE_TO_STR
4761 FIXME("Unrecognized %u sampler state!\n", state
);
4762 return "unrecognized";
4766 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
)
4768 switch (filter_type
)
4770 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
4771 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE
);
4772 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT
);
4773 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR
);
4774 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC
);
4775 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC
);
4776 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC
);
4777 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD
);
4778 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD
);
4779 #undef D3DTEXTUREFILTERTYPE_TO_STR
4781 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type
);
4782 return "unrecognized";
4786 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
)
4790 #define D3DSTATE_TO_STR(u) case u: return #u
4791 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP
);
4792 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1
);
4793 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2
);
4794 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP
);
4795 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1
);
4796 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2
);
4797 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00
);
4798 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01
);
4799 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10
);
4800 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11
);
4801 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX
);
4802 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE
);
4803 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET
);
4804 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
);
4805 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0
);
4806 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0
);
4807 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG
);
4808 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT
);
4809 #undef D3DSTATE_TO_STR
4811 FIXME("Unrecognized %u texture state!\n", state
);
4812 return "unrecognized";
4816 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
)
4820 #define D3DTOP_TO_STR(u) case u: return #u
4821 D3DTOP_TO_STR(WINED3D_TOP_DISABLE
);
4822 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1
);
4823 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2
);
4824 D3DTOP_TO_STR(WINED3D_TOP_MODULATE
);
4825 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X
);
4826 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X
);
4827 D3DTOP_TO_STR(WINED3D_TOP_ADD
);
4828 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED
);
4829 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X
);
4830 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT
);
4831 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH
);
4832 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA
);
4833 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA
);
4834 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA
);
4835 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
);
4836 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA
);
4837 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE
);
4838 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
);
4839 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
);
4840 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
);
4841 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
);
4842 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP
);
4843 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE
);
4844 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3
);
4845 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD
);
4846 D3DTOP_TO_STR(WINED3D_TOP_LERP
);
4847 #undef D3DTOP_TO_STR
4849 FIXME("Unrecognized texture op %#x.\n", d3dtop
);
4850 return "unrecognized";
4854 const char *debug_d3dtstype(enum wined3d_transform_state tstype
)
4858 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
4859 TSTYPE_TO_STR(WINED3D_TS_VIEW
);
4860 TSTYPE_TO_STR(WINED3D_TS_PROJECTION
);
4861 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0
);
4862 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1
);
4863 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2
);
4864 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3
);
4865 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4
);
4866 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5
);
4867 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6
);
4868 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7
);
4869 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
4870 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
4871 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
4872 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
4873 #undef TSTYPE_TO_STR
4875 if (tstype
> 256 && tstype
< 512)
4877 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype
);
4878 return ("WINED3D_TS_WORLD_MATRIX > 0");
4880 FIXME("Unrecognized transform state %#x.\n", tstype
);
4881 return "unrecognized";
4885 const char *debug_shader_type(enum wined3d_shader_type type
)
4889 #define WINED3D_TO_STR(type) case type: return #type
4890 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL
);
4891 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX
);
4892 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY
);
4893 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL
);
4894 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN
);
4895 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE
);
4896 #undef WINED3D_TO_STR
4898 FIXME("Unrecognized shader type %#x.\n", type
);
4899 return "unrecognized";
4903 const char *debug_d3dstate(DWORD state
)
4905 if (STATE_IS_RENDER(state
))
4906 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state
- STATE_RENDER(0)));
4907 if (STATE_IS_TEXTURESTAGE(state
))
4909 DWORD texture_stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE
+ 1);
4910 DWORD texture_state
= state
- STATE_TEXTURESTAGE(texture_stage
, 0);
4911 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
4912 texture_stage
, debug_d3dtexturestate(texture_state
));
4914 if (STATE_IS_SAMPLER(state
))
4915 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state
- STATE_SAMPLER(0));
4916 if (STATE_IS_COMPUTE_SHADER(state
))
4917 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
4918 if (STATE_IS_GRAPHICS_SHADER(state
))
4919 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state
- STATE_SHADER(0)));
4920 if (STATE_IS_COMPUTE_CONSTANT_BUFFER(state
))
4921 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
4922 if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state
))
4923 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state
- STATE_CONSTANT_BUFFER(0)));
4924 if (STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(state
))
4925 return "STATE_COMPUTE_SHADER_RESOURCE_BINDING";
4926 if (STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(state
))
4927 return "STATE_GRAPHICS_SHADER_RESOURCE_BINDING";
4928 if (STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(state
))
4929 return "STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING";
4930 if (STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(state
))
4931 return "STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING";
4932 if (STATE_IS_TRANSFORM(state
))
4933 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state
- STATE_TRANSFORM(0)));
4934 if (STATE_IS_STREAMSRC(state
))
4935 return "STATE_STREAMSRC";
4936 if (STATE_IS_INDEXBUFFER(state
))
4937 return "STATE_INDEXBUFFER";
4938 if (STATE_IS_VDECL(state
))
4939 return "STATE_VDECL";
4940 if (STATE_IS_VIEWPORT(state
))
4941 return "STATE_VIEWPORT";
4942 if (STATE_IS_LIGHT_TYPE(state
))
4943 return "STATE_LIGHT_TYPE";
4944 if (STATE_IS_ACTIVELIGHT(state
))
4945 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state
- STATE_ACTIVELIGHT(0));
4946 if (STATE_IS_SCISSORRECT(state
))
4947 return "STATE_SCISSORRECT";
4948 if (STATE_IS_CLIPPLANE(state
))
4949 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state
- STATE_CLIPPLANE(0));
4950 if (STATE_IS_MATERIAL(state
))
4951 return "STATE_MATERIAL";
4952 if (STATE_IS_RASTERIZER(state
))
4953 return "STATE_RASTERIZER";
4954 if (STATE_IS_POINTSPRITECOORDORIGIN(state
))
4955 return "STATE_POINTSPRITECOORDORIGIN";
4956 if (STATE_IS_BASEVERTEXINDEX(state
))
4957 return "STATE_BASEVERTEXINDEX";
4958 if (STATE_IS_FRAMEBUFFER(state
))
4959 return "STATE_FRAMEBUFFER";
4960 if (STATE_IS_POINT_ENABLE(state
))
4961 return "STATE_POINT_ENABLE";
4962 if (STATE_IS_COLOR_KEY(state
))
4963 return "STATE_COLOR_KEY";
4964 if (STATE_IS_STREAM_OUTPUT(state
))
4965 return "STATE_STREAM_OUTPUT";
4966 if (STATE_IS_BLEND(state
))
4967 return "STATE_BLEND";
4969 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state
);
4972 const char *debug_fboattachment(GLenum attachment
)
4976 #define WINED3D_TO_STR(x) case x: return #x
4977 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0
);
4978 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1
);
4979 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2
);
4980 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3
);
4981 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4
);
4982 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5
);
4983 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6
);
4984 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7
);
4985 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8
);
4986 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9
);
4987 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10
);
4988 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11
);
4989 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12
);
4990 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13
);
4991 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14
);
4992 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15
);
4993 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT
);
4994 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT
);
4995 #undef WINED3D_TO_STR
4997 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment
);
5001 const char *debug_fbostatus(GLenum status
) {
5003 #define FBOSTATUS_TO_STR(u) case u: return #u
5004 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE
);
5005 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
);
5006 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
);
5007 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
);
5008 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
);
5009 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
);
5010 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
);
5011 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
);
5012 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
);
5013 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
);
5014 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED
);
5015 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED
);
5016 #undef FBOSTATUS_TO_STR
5018 FIXME("Unrecognized FBO status 0x%08x.\n", status
);
5019 return "unrecognized";
5023 const char *debug_glerror(GLenum error
) {
5025 #define GLERROR_TO_STR(u) case u: return #u
5026 GLERROR_TO_STR(GL_NO_ERROR
);
5027 GLERROR_TO_STR(GL_INVALID_ENUM
);
5028 GLERROR_TO_STR(GL_INVALID_VALUE
);
5029 GLERROR_TO_STR(GL_INVALID_OPERATION
);
5030 GLERROR_TO_STR(GL_STACK_OVERFLOW
);
5031 GLERROR_TO_STR(GL_STACK_UNDERFLOW
);
5032 GLERROR_TO_STR(GL_OUT_OF_MEMORY
);
5033 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION
);
5034 #undef GLERROR_TO_STR
5036 FIXME("Unrecognized GL error 0x%08x.\n", error
);
5037 return "unrecognized";
5041 static const char *debug_fixup_channel_source(enum fixup_channel_source source
)
5045 #define WINED3D_TO_STR(x) case x: return #x
5046 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO
);
5047 WINED3D_TO_STR(CHANNEL_SOURCE_ONE
);
5048 WINED3D_TO_STR(CHANNEL_SOURCE_X
);
5049 WINED3D_TO_STR(CHANNEL_SOURCE_Y
);
5050 WINED3D_TO_STR(CHANNEL_SOURCE_Z
);
5051 WINED3D_TO_STR(CHANNEL_SOURCE_W
);
5052 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0
);
5053 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1
);
5054 #undef WINED3D_TO_STR
5056 FIXME("Unrecognized fixup_channel_source %#x\n", source
);
5057 return "unrecognized";
5061 static const char *debug_complex_fixup(enum complex_fixup fixup
)
5065 #define WINED3D_TO_STR(x) case x: return #x
5066 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2
);
5067 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY
);
5068 WINED3D_TO_STR(COMPLEX_FIXUP_YV12
);
5069 WINED3D_TO_STR(COMPLEX_FIXUP_NV12
);
5070 WINED3D_TO_STR(COMPLEX_FIXUP_P8
);
5071 #undef WINED3D_TO_STR
5073 FIXME("Unrecognized complex fixup %#x\n", fixup
);
5074 return "unrecognized";
5078 void dump_color_fixup_desc(struct color_fixup_desc fixup
)
5080 if (is_complex_fixup(fixup
))
5082 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup
)));
5086 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup
.x_source
), fixup
.x_sign_fixup
? ", SIGN_FIXUP" : "");
5087 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup
.y_source
), fixup
.y_sign_fixup
? ", SIGN_FIXUP" : "");
5088 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup
.z_source
), fixup
.z_sign_fixup
? ", SIGN_FIXUP" : "");
5089 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup
.w_source
), fixup
.w_sign_fixup
? ", SIGN_FIXUP" : "");
5092 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
5093 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
)
5095 if (op
== WINED3D_TOP_DISABLE
)
5097 if (state
->textures
[stage
])
5100 if ((arg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5101 && op
!= WINED3D_TOP_SELECT_ARG2
)
5103 if ((arg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5104 && op
!= WINED3D_TOP_SELECT_ARG1
)
5106 if ((arg3
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
5107 && (op
== WINED3D_TOP_MULTIPLY_ADD
|| op
== WINED3D_TOP_LERP
))
5113 void get_identity_matrix(struct wined3d_matrix
*mat
)
5115 static const struct wined3d_matrix identity
=
5117 1.0f
, 0.0f
, 0.0f
, 0.0f
,
5118 0.0f
, 1.0f
, 0.0f
, 0.0f
,
5119 0.0f
, 0.0f
, 1.0f
, 0.0f
,
5120 0.0f
, 0.0f
, 0.0f
, 1.0f
,
5126 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5127 unsigned int index
, struct wined3d_matrix
*mat
)
5129 if (context
->last_was_rhw
)
5130 get_identity_matrix(mat
);
5132 multiply_matrix(mat
, &state
->transforms
[WINED3D_TS_VIEW
], &state
->transforms
[WINED3D_TS_WORLD_MATRIX(index
)]);
5135 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5136 struct wined3d_matrix
*mat
)
5138 BOOL clip_control
= context
->gl_info
->supported
[ARB_CLIP_CONTROL
];
5139 BOOL flip
= !clip_control
&& context
->render_offscreen
;
5140 float center_offset
;
5142 /* There are a couple of additional things we have to take into account
5143 * here besides the projection transformation itself:
5144 * - We need to flip along the y-axis in case of offscreen rendering.
5145 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
5146 * - <= D3D9 coordinates refer to pixel centers while GL coordinates
5147 * refer to pixel corners.
5148 * - D3D has a top-left filling convention. We need to maintain this
5149 * even after the y-flip mentioned above.
5150 * In order to handle the last two points, we translate by
5151 * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to
5152 * translating slightly less than half a pixel. We want the difference to
5153 * be large enough that it doesn't get lost due to rounding inside the
5154 * driver, but small enough to prevent it from interfering with any
5157 if (!clip_control
&& context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
5158 center_offset
= 63.0f
/ 64.0f
;
5160 center_offset
= -1.0f
/ 64.0f
;
5162 if (context
->last_was_rhw
)
5164 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
5165 float x
= state
->viewports
[0].x
;
5166 float y
= state
->viewports
[0].y
;
5167 float w
= state
->viewports
[0].width
;
5168 float h
= state
->viewports
[0].height
;
5169 float x_scale
= 2.0f
/ w
;
5170 float x_offset
= (center_offset
- (2.0f
* x
) - w
) / w
;
5171 float y_scale
= flip
? 2.0f
/ h
: 2.0f
/ -h
;
5172 float y_offset
= flip
5173 ? (center_offset
- (2.0f
* y
) - h
) / h
5174 : (center_offset
- (2.0f
* y
) - h
) / -h
;
5175 enum wined3d_depth_buffer_type zenable
= state
->fb
->depth_stencil
?
5176 state
->render_states
[WINED3D_RS_ZENABLE
] : WINED3D_ZB_FALSE
;
5177 float z_scale
= zenable
? clip_control
? 1.0f
: 2.0f
: 0.0f
;
5178 float z_offset
= zenable
? clip_control
? 0.0f
: -1.0f
: 0.0f
;
5179 const struct wined3d_matrix projection
=
5181 x_scale
, 0.0f
, 0.0f
, 0.0f
,
5182 0.0f
, y_scale
, 0.0f
, 0.0f
,
5183 0.0f
, 0.0f
, z_scale
, 0.0f
,
5184 x_offset
, y_offset
, z_offset
, 1.0f
,
5191 float y_scale
= flip
? -1.0f
: 1.0f
;
5192 float x_offset
= center_offset
/ state
->viewports
[0].width
;
5193 float y_offset
= flip
5194 ? center_offset
/ state
->viewports
[0].height
5195 : -center_offset
/ state
->viewports
[0].height
;
5196 float z_scale
= clip_control
? 1.0f
: 2.0f
;
5197 float z_offset
= clip_control
? 0.0f
: -1.0f
;
5198 const struct wined3d_matrix projection
=
5200 1.0f
, 0.0f
, 0.0f
, 0.0f
,
5201 0.0f
, y_scale
, 0.0f
, 0.0f
,
5202 0.0f
, 0.0f
, z_scale
, 0.0f
,
5203 x_offset
, y_offset
, z_offset
, 1.0f
,
5206 multiply_matrix(mat
, &projection
, &state
->transforms
[WINED3D_TS_PROJECTION
]);
5210 /* Setup this textures matrix according to the texture flags. */
5211 static void compute_texture_matrix(const struct wined3d_gl_info
*gl_info
, const struct wined3d_matrix
*matrix
,
5212 DWORD flags
, BOOL calculated_coords
, BOOL transformed
, enum wined3d_format_id format_id
,
5213 BOOL ffp_proj_control
, struct wined3d_matrix
*out_matrix
)
5215 struct wined3d_matrix mat
;
5217 if (flags
== WINED3D_TTFF_DISABLE
|| flags
== WINED3D_TTFF_COUNT1
|| transformed
)
5219 get_identity_matrix(out_matrix
);
5223 if (flags
== (WINED3D_TTFF_COUNT1
| WINED3D_TTFF_PROJECTED
))
5225 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
5231 if (flags
& WINED3D_TTFF_PROJECTED
)
5233 if (!ffp_proj_control
)
5235 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
5237 case WINED3D_TTFF_COUNT2
:
5242 mat
._12
= mat
._22
= mat
._32
= mat
._42
= 0.0f
;
5244 case WINED3D_TTFF_COUNT3
:
5249 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
5256 /* Under Direct3D the R/Z coord can be used for translation, under
5257 * OpenGL we use the Q coord instead. */
5258 if (!calculated_coords
)
5262 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
5263 * passes it in the 4th. Swap 2nd and 4th coord. No need to
5264 * store the value of mat._41 in mat._21 because the input
5265 * value to the transformation will be 0, so the matrix value
5267 case WINED3DFMT_R32_FLOAT
:
5273 /* See above, just 3rd and 4th coord. */
5274 case WINED3DFMT_R32G32_FLOAT
:
5280 case WINED3DFMT_R32G32B32_FLOAT
: /* Opengl defaults match dx defaults */
5281 case WINED3DFMT_R32G32B32A32_FLOAT
: /* No defaults apply, all app defined */
5283 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
5284 * into a bad place. The division elimination below will apply to make sure the
5285 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
5287 case WINED3DFMT_UNKNOWN
: /* No texture coords, 0/0/0/1 defaults are passed */
5290 FIXME("Unexpected fixed function texture coord input\n");
5293 if (!ffp_proj_control
)
5295 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
5297 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
5298 case WINED3D_TTFF_COUNT2
:
5299 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
5300 /* OpenGL divides the first 3 vertex coordinates by the 4th by
5301 * default, which is essentially the same as D3DTTFF_PROJECTED.
5302 * Make sure that the 4th coordinate evaluates to 1.0 to
5305 * If the fixed function pipeline is used, the 4th value
5306 * remains unused, so there is no danger in doing this. With
5307 * vertex shaders we have a problem. Should an application hit
5308 * that problem, the code here would have to check for pixel
5309 * shaders, and the shader has to undo the default GL divide.
5311 * A more serious problem occurs if the application passes 4
5312 * coordinates in, and the 4th is != 1.0 (OpenGL default).
5313 * This would have to be fixed with immediate mode draws. */
5315 mat
._14
= mat
._24
= mat
._34
= 0.0f
; mat
._44
= 1.0f
;
5323 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5324 unsigned int tex
, struct wined3d_matrix
*mat
)
5326 const struct wined3d_device
*device
= context
->device
;
5327 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5328 BOOL generated
= (state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
] & 0xffff0000)
5329 != WINED3DTSS_TCI_PASSTHRU
;
5330 unsigned int coord_idx
= min(state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
& 0x0000ffff],
5333 compute_texture_matrix(gl_info
, &state
->transforms
[WINED3D_TS_TEXTURE0
+ tex
],
5334 state
->texture_states
[tex
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
],
5335 generated
, context
->last_was_rhw
,
5336 context
->stream_info
.use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))
5337 ? context
->stream_info
.elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->id
5338 : WINED3DFMT_UNKNOWN
,
5339 device
->shader_backend
->shader_has_ffp_proj_control(device
->shader_priv
), mat
);
5341 if ((context
->lastWasPow2Texture
& (1u << tex
)) && state
->textures
[tex
])
5344 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
5345 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
5346 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
5349 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
5350 multiply_matrix(mat
, mat
, (struct wined3d_matrix
*)state
->textures
[tex
]->pow2_matrix
);
5355 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5356 float *out_min
, float *out_max
)
5364 min
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MIN
];
5365 max
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MAX
];
5374 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5375 float *out_pointsize
, float *out_att
)
5377 /* POINTSCALEENABLE controls how point size value is treated. If set to
5378 * true, the point size is scaled with respect to height of viewport.
5379 * When set to false point size is in pixels. */
5384 } pointsize
, a
, b
, c
;
5390 pointsize
.d
= state
->render_states
[WINED3D_RS_POINTSIZE
];
5391 a
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_A
];
5392 b
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_B
];
5393 c
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_C
];
5395 /* Always use first viewport, this path does not apply to d3d10/11 multiple viewports case. */
5396 if (state
->render_states
[WINED3D_RS_POINTSCALEENABLE
])
5398 float scale_factor
= state
->viewports
[0].height
* state
->viewports
[0].height
;
5400 out_att
[0] = a
.f
/ scale_factor
;
5401 out_att
[1] = b
.f
/ scale_factor
;
5402 out_att
[2] = c
.f
/ scale_factor
;
5404 *out_pointsize
= pointsize
.f
;
5407 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5408 float *start
, float *end
)
5416 switch (context
->fog_source
)
5423 case FOGSOURCE_COORD
:
5429 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGSTART
];
5430 *start
= tmpvalue
.f
;
5431 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGEND
];
5433 /* Special handling for fog_start == fog_end. In d3d with vertex
5434 * fog, everything is fogged. With table fog, everything with
5435 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
5436 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
5437 if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
&& *start
== *end
)
5445 /* This should not happen, context->fog_source is set in wined3d, not the app. */
5446 ERR("Unexpected fog coordinate source.\n");
5452 /* Note: It's the caller's responsibility to ensure values can be expressed
5453 * in the requested format. UNORM formats for example can only express values
5454 * in the range 0.0f -> 1.0f. */
5455 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
, const struct wined3d_color
*color
)
5459 enum wined3d_format_id format_id
;
5460 struct wined3d_vec4 mul
;
5461 struct wined3d_uvec4 shift
;
5465 {WINED3DFMT_B8G8R8A8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5466 {WINED3DFMT_B8G8R8X8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5467 {WINED3DFMT_B8G8R8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5468 {WINED3DFMT_B5G6R5_UNORM
, { 31.0f
, 63.0f
, 31.0f
, 0.0f
}, {11, 5, 0, 0}},
5469 {WINED3DFMT_B5G5R5A1_UNORM
, { 31.0f
, 31.0f
, 31.0f
, 1.0f
}, {10, 5, 0, 15}},
5470 {WINED3DFMT_B5G5R5X1_UNORM
, { 31.0f
, 31.0f
, 31.0f
, 1.0f
}, {10, 5, 0, 15}},
5471 {WINED3DFMT_R8_UNORM
, { 255.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5472 {WINED3DFMT_A8_UNORM
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
5473 {WINED3DFMT_B4G4R4A4_UNORM
, { 15.0f
, 15.0f
, 15.0f
, 15.0f
}, { 8, 4, 0, 12}},
5474 {WINED3DFMT_B4G4R4X4_UNORM
, { 15.0f
, 15.0f
, 15.0f
, 15.0f
}, { 8, 4, 0, 12}},
5475 {WINED3DFMT_B2G3R3_UNORM
, { 7.0f
, 7.0f
, 3.0f
, 0.0f
}, { 5, 2, 0, 0}},
5476 {WINED3DFMT_R8G8B8A8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, { 0, 8, 16, 24}},
5477 {WINED3DFMT_R8G8B8X8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, { 0, 8, 16, 24}},
5478 {WINED3DFMT_B10G10R10A2_UNORM
, { 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
}, {20, 10, 0, 30}},
5479 {WINED3DFMT_R10G10B10A2_UNORM
, { 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
}, { 0, 10, 20, 30}},
5480 {WINED3DFMT_P8_UINT
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
5481 {WINED3DFMT_S1_UINT_D15_UNORM
, { 32767.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5482 {WINED3DFMT_D16_UNORM
, { 65535.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5486 enum wined3d_format_id format_id
;
5487 struct wined3d_dvec4 mul
;
5488 struct wined3d_uvec4 shift
;
5492 {WINED3DFMT_D24_UNORM_S8_UINT
, { 16777215.0, 1.0, 0.0, 0.0}, {8, 0, 0, 0}},
5493 {WINED3DFMT_X8D24_UNORM
, { 16777215.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5494 {WINED3DFMT_D32_UNORM
, {4294967295.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5499 TRACE("Converting color %s to format %s.\n", debug_color(color
), debug_d3dformat(format
->id
));
5501 for (i
= 0; i
< ARRAY_SIZE(float_conv
); ++i
)
5503 if (format
->id
!= float_conv
[i
].format_id
)
5506 ret
= ((DWORD
)((color
->r
* float_conv
[i
].mul
.x
) + 0.5f
)) << float_conv
[i
].shift
.x
;
5507 ret
|= ((DWORD
)((color
->g
* float_conv
[i
].mul
.y
) + 0.5f
)) << float_conv
[i
].shift
.y
;
5508 ret
|= ((DWORD
)((color
->b
* float_conv
[i
].mul
.z
) + 0.5f
)) << float_conv
[i
].shift
.z
;
5509 ret
|= ((DWORD
)((color
->a
* float_conv
[i
].mul
.w
) + 0.5f
)) << float_conv
[i
].shift
.w
;
5511 TRACE("Returning 0x%08x.\n", ret
);
5516 for (i
= 0; i
< ARRAY_SIZE(double_conv
); ++i
)
5518 if (format
->id
!= double_conv
[i
].format_id
)
5521 ret
= ((DWORD
)((color
->r
* double_conv
[i
].mul
.x
) + 0.5)) << double_conv
[i
].shift
.x
;
5522 ret
|= ((DWORD
)((color
->g
* double_conv
[i
].mul
.y
) + 0.5)) << double_conv
[i
].shift
.y
;
5523 ret
|= ((DWORD
)((color
->b
* double_conv
[i
].mul
.z
) + 0.5)) << double_conv
[i
].shift
.z
;
5524 ret
|= ((DWORD
)((color
->a
* double_conv
[i
].mul
.w
) + 0.5)) << double_conv
[i
].shift
.w
;
5526 TRACE("Returning 0x%08x.\n", ret
);
5531 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format
->id
));
5536 static float color_to_float(DWORD color
, DWORD size
, DWORD offset
)
5538 DWORD mask
= size
< 32 ? (1u << size
) - 1 : ~0u;
5546 return (float)color
/ (float)mask
;
5549 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
5550 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
)
5552 struct wined3d_color slop
;
5556 case WINED3DFMT_B8G8R8_UNORM
:
5557 case WINED3DFMT_B8G8R8A8_UNORM
:
5558 case WINED3DFMT_B8G8R8X8_UNORM
:
5559 case WINED3DFMT_B5G6R5_UNORM
:
5560 case WINED3DFMT_B5G5R5X1_UNORM
:
5561 case WINED3DFMT_B5G5R5A1_UNORM
:
5562 case WINED3DFMT_B4G4R4A4_UNORM
:
5563 case WINED3DFMT_B2G3R3_UNORM
:
5564 case WINED3DFMT_R8_UNORM
:
5565 case WINED3DFMT_A8_UNORM
:
5566 case WINED3DFMT_B2G3R3A8_UNORM
:
5567 case WINED3DFMT_B4G4R4X4_UNORM
:
5568 case WINED3DFMT_R10G10B10A2_UNORM
:
5569 case WINED3DFMT_R10G10B10A2_SNORM
:
5570 case WINED3DFMT_R8G8B8A8_UNORM
:
5571 case WINED3DFMT_R8G8B8X8_UNORM
:
5572 case WINED3DFMT_R16G16_UNORM
:
5573 case WINED3DFMT_B10G10R10A2_UNORM
:
5574 slop
.r
= 0.5f
/ ((1u << format
->red_size
) - 1);
5575 slop
.g
= 0.5f
/ ((1u << format
->green_size
) - 1);
5576 slop
.b
= 0.5f
/ ((1u << format
->blue_size
) - 1);
5577 slop
.a
= 0.5f
/ ((1u << format
->alpha_size
) - 1);
5579 float_colors
[0].r
= color_to_float(key
->color_space_low_value
, format
->red_size
, format
->red_offset
)
5581 float_colors
[0].g
= color_to_float(key
->color_space_low_value
, format
->green_size
, format
->green_offset
)
5583 float_colors
[0].b
= color_to_float(key
->color_space_low_value
, format
->blue_size
, format
->blue_offset
)
5585 float_colors
[0].a
= color_to_float(key
->color_space_low_value
, format
->alpha_size
, format
->alpha_offset
)
5588 float_colors
[1].r
= color_to_float(key
->color_space_high_value
, format
->red_size
, format
->red_offset
)
5590 float_colors
[1].g
= color_to_float(key
->color_space_high_value
, format
->green_size
, format
->green_offset
)
5592 float_colors
[1].b
= color_to_float(key
->color_space_high_value
, format
->blue_size
, format
->blue_offset
)
5594 float_colors
[1].a
= color_to_float(key
->color_space_high_value
, format
->alpha_size
, format
->alpha_offset
)
5598 case WINED3DFMT_P8_UINT
:
5599 float_colors
[0].r
= 0.0f
;
5600 float_colors
[0].g
= 0.0f
;
5601 float_colors
[0].b
= 0.0f
;
5602 float_colors
[0].a
= (key
->color_space_low_value
- 0.5f
) / 255.0f
;
5604 float_colors
[1].r
= 0.0f
;
5605 float_colors
[1].g
= 0.0f
;
5606 float_colors
[1].b
= 0.0f
;
5607 float_colors
[1].a
= (key
->color_space_high_value
+ 0.5f
) / 255.0f
;
5611 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format
->id
));
5615 /* DirectDraw stuff */
5616 enum wined3d_format_id
pixelformat_for_depth(DWORD depth
)
5620 case 8: return WINED3DFMT_P8_UINT
;
5621 case 15: return WINED3DFMT_B5G5R5X1_UNORM
;
5622 case 16: return WINED3DFMT_B5G6R5_UNORM
;
5623 case 24: return WINED3DFMT_B8G8R8X8_UNORM
; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
5624 case 32: return WINED3DFMT_B8G8R8X8_UNORM
; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
5625 default: return WINED3DFMT_UNKNOWN
;
5629 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
, const struct wined3d_matrix
*src2
)
5631 struct wined3d_matrix tmp
;
5633 /* Now do the multiplication 'by hand'.
5634 I know that all this could be optimised, but this will be done later :-) */
5635 tmp
._11
= (src1
->_11
* src2
->_11
) + (src1
->_21
* src2
->_12
) + (src1
->_31
* src2
->_13
) + (src1
->_41
* src2
->_14
);
5636 tmp
._21
= (src1
->_11
* src2
->_21
) + (src1
->_21
* src2
->_22
) + (src1
->_31
* src2
->_23
) + (src1
->_41
* src2
->_24
);
5637 tmp
._31
= (src1
->_11
* src2
->_31
) + (src1
->_21
* src2
->_32
) + (src1
->_31
* src2
->_33
) + (src1
->_41
* src2
->_34
);
5638 tmp
._41
= (src1
->_11
* src2
->_41
) + (src1
->_21
* src2
->_42
) + (src1
->_31
* src2
->_43
) + (src1
->_41
* src2
->_44
);
5640 tmp
._12
= (src1
->_12
* src2
->_11
) + (src1
->_22
* src2
->_12
) + (src1
->_32
* src2
->_13
) + (src1
->_42
* src2
->_14
);
5641 tmp
._22
= (src1
->_12
* src2
->_21
) + (src1
->_22
* src2
->_22
) + (src1
->_32
* src2
->_23
) + (src1
->_42
* src2
->_24
);
5642 tmp
._32
= (src1
->_12
* src2
->_31
) + (src1
->_22
* src2
->_32
) + (src1
->_32
* src2
->_33
) + (src1
->_42
* src2
->_34
);
5643 tmp
._42
= (src1
->_12
* src2
->_41
) + (src1
->_22
* src2
->_42
) + (src1
->_32
* src2
->_43
) + (src1
->_42
* src2
->_44
);
5645 tmp
._13
= (src1
->_13
* src2
->_11
) + (src1
->_23
* src2
->_12
) + (src1
->_33
* src2
->_13
) + (src1
->_43
* src2
->_14
);
5646 tmp
._23
= (src1
->_13
* src2
->_21
) + (src1
->_23
* src2
->_22
) + (src1
->_33
* src2
->_23
) + (src1
->_43
* src2
->_24
);
5647 tmp
._33
= (src1
->_13
* src2
->_31
) + (src1
->_23
* src2
->_32
) + (src1
->_33
* src2
->_33
) + (src1
->_43
* src2
->_34
);
5648 tmp
._43
= (src1
->_13
* src2
->_41
) + (src1
->_23
* src2
->_42
) + (src1
->_33
* src2
->_43
) + (src1
->_43
* src2
->_44
);
5650 tmp
._14
= (src1
->_14
* src2
->_11
) + (src1
->_24
* src2
->_12
) + (src1
->_34
* src2
->_13
) + (src1
->_44
* src2
->_14
);
5651 tmp
._24
= (src1
->_14
* src2
->_21
) + (src1
->_24
* src2
->_22
) + (src1
->_34
* src2
->_23
) + (src1
->_44
* src2
->_24
);
5652 tmp
._34
= (src1
->_14
* src2
->_31
) + (src1
->_24
* src2
->_32
) + (src1
->_34
* src2
->_33
) + (src1
->_44
* src2
->_34
);
5653 tmp
._44
= (src1
->_14
* src2
->_41
) + (src1
->_24
* src2
->_42
) + (src1
->_34
* src2
->_43
) + (src1
->_44
* src2
->_44
);
5658 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
)
5660 /* On core profile we have to also count diffuse and specular colors and the
5661 * fog coordinate. */
5662 return gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? MAX_TEXTURES
* 4 : (MAX_TEXTURES
+ 2) * 4 + 1;
5665 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5666 struct ffp_frag_settings
*settings
, BOOL ignore_textype
)
5671 static const unsigned char args
[WINED3D_TOP_LERP
+ 1] =
5674 /* D3DTOP_DISABLE */ 0,
5675 /* D3DTOP_SELECTARG1 */ ARG1
,
5676 /* D3DTOP_SELECTARG2 */ ARG2
,
5677 /* D3DTOP_MODULATE */ ARG1
| ARG2
,
5678 /* D3DTOP_MODULATE2X */ ARG1
| ARG2
,
5679 /* D3DTOP_MODULATE4X */ ARG1
| ARG2
,
5680 /* D3DTOP_ADD */ ARG1
| ARG2
,
5681 /* D3DTOP_ADDSIGNED */ ARG1
| ARG2
,
5682 /* D3DTOP_ADDSIGNED2X */ ARG1
| ARG2
,
5683 /* D3DTOP_SUBTRACT */ ARG1
| ARG2
,
5684 /* D3DTOP_ADDSMOOTH */ ARG1
| ARG2
,
5685 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1
| ARG2
,
5686 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1
| ARG2
,
5687 /* D3DTOP_BLENDFACTORALPHA */ ARG1
| ARG2
,
5688 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1
| ARG2
,
5689 /* D3DTOP_BLENDCURRENTALPHA */ ARG1
| ARG2
,
5690 /* D3DTOP_PREMODULATE */ ARG1
| ARG2
,
5691 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1
| ARG2
,
5692 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1
| ARG2
,
5693 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1
| ARG2
,
5694 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1
| ARG2
,
5695 /* D3DTOP_BUMPENVMAP */ ARG1
| ARG2
,
5696 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1
| ARG2
,
5697 /* D3DTOP_DOTPRODUCT3 */ ARG1
| ARG2
,
5698 /* D3DTOP_MULTIPLYADD */ ARG1
| ARG2
| ARG0
,
5699 /* D3DTOP_LERP */ ARG1
| ARG2
| ARG0
5703 DWORD cop
, aop
, carg0
, carg1
, carg2
, aarg0
, aarg1
, aarg2
;
5704 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5705 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5707 settings
->padding
= 0;
5709 for (i
= 0; i
< d3d_info
->limits
.ffp_blend_stages
; ++i
)
5711 const struct wined3d_texture
*texture
;
5713 settings
->op
[i
].padding
= 0;
5714 if (state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
] == WINED3D_TOP_DISABLE
)
5716 settings
->op
[i
].cop
= WINED3D_TOP_DISABLE
;
5717 settings
->op
[i
].aop
= WINED3D_TOP_DISABLE
;
5718 settings
->op
[i
].carg0
= settings
->op
[i
].carg1
= settings
->op
[i
].carg2
= ARG_UNUSED
;
5719 settings
->op
[i
].aarg0
= settings
->op
[i
].aarg1
= settings
->op
[i
].aarg2
= ARG_UNUSED
;
5720 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5721 settings
->op
[i
].tmp_dst
= 0;
5722 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5723 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
5728 if ((texture
= state
->textures
[i
]))
5730 if (can_use_texture_swizzle(gl_info
, texture
->resource
.format
))
5731 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5733 settings
->op
[i
].color_fixup
= texture
->resource
.format
->color_fixup
;
5736 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5740 switch (texture
->target
)
5743 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5746 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
5749 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
5751 case GL_TEXTURE_CUBE_MAP_ARB
:
5752 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
5754 case GL_TEXTURE_RECTANGLE_ARB
:
5755 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_RECT
;
5760 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5761 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5764 cop
= state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
];
5765 aop
= state
->texture_states
[i
][WINED3D_TSS_ALPHA_OP
];
5767 carg1
= (args
[cop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG1
] : ARG_UNUSED
;
5768 carg2
= (args
[cop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG2
] : ARG_UNUSED
;
5769 carg0
= (args
[cop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG0
] : ARG_UNUSED
;
5771 if (is_invalid_op(state
, i
, cop
, carg1
, carg2
, carg0
))
5775 carg1
= WINED3DTA_CURRENT
;
5776 cop
= WINED3D_TOP_SELECT_ARG1
;
5779 if (cop
== WINED3D_TOP_DOTPRODUCT3
)
5781 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
5782 * the color result to the alpha component of the destination
5791 aarg1
= (args
[aop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG1
] : ARG_UNUSED
;
5792 aarg2
= (args
[aop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG2
] : ARG_UNUSED
;
5793 aarg0
= (args
[aop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG0
] : ARG_UNUSED
;
5796 if (!i
&& state
->textures
[0] && state
->render_states
[WINED3D_RS_COLORKEYENABLE
])
5798 GLenum texture_dimensions
;
5800 texture
= state
->textures
[0];
5801 texture_dimensions
= texture
->target
;
5803 if (texture_dimensions
== GL_TEXTURE_2D
|| texture_dimensions
== GL_TEXTURE_RECTANGLE_ARB
)
5805 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
&& !texture
->resource
.format
->alpha_size
)
5807 if (aop
== WINED3D_TOP_DISABLE
)
5809 aarg1
= WINED3DTA_TEXTURE
;
5810 aop
= WINED3D_TOP_SELECT_ARG1
;
5812 else if (aop
== WINED3D_TOP_SELECT_ARG1
&& aarg1
!= WINED3DTA_TEXTURE
)
5814 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5816 aarg2
= WINED3DTA_TEXTURE
;
5817 aop
= WINED3D_TOP_MODULATE
;
5819 else aarg1
= WINED3DTA_TEXTURE
;
5821 else if (aop
== WINED3D_TOP_SELECT_ARG2
&& aarg2
!= WINED3DTA_TEXTURE
)
5823 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5825 aarg1
= WINED3DTA_TEXTURE
;
5826 aop
= WINED3D_TOP_MODULATE
;
5828 else aarg2
= WINED3DTA_TEXTURE
;
5834 if (is_invalid_op(state
, i
, aop
, aarg1
, aarg2
, aarg0
))
5838 aarg1
= WINED3DTA_CURRENT
;
5839 aop
= WINED3D_TOP_SELECT_ARG1
;
5842 if (carg1
== WINED3DTA_TEXTURE
|| carg2
== WINED3DTA_TEXTURE
|| carg0
== WINED3DTA_TEXTURE
5843 || aarg1
== WINED3DTA_TEXTURE
|| aarg2
== WINED3DTA_TEXTURE
|| aarg0
== WINED3DTA_TEXTURE
)
5845 ttff
= state
->texture_states
[i
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
5846 if (ttff
== (WINED3D_TTFF_PROJECTED
| WINED3D_TTFF_COUNT3
))
5847 settings
->op
[i
].projected
= WINED3D_PROJECTION_COUNT3
;
5848 else if (ttff
& WINED3D_TTFF_PROJECTED
)
5849 settings
->op
[i
].projected
= WINED3D_PROJECTION_COUNT4
;
5851 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
5855 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
5858 settings
->op
[i
].cop
= cop
;
5859 settings
->op
[i
].aop
= aop
;
5860 settings
->op
[i
].carg0
= carg0
;
5861 settings
->op
[i
].carg1
= carg1
;
5862 settings
->op
[i
].carg2
= carg2
;
5863 settings
->op
[i
].aarg0
= aarg0
;
5864 settings
->op
[i
].aarg1
= aarg1
;
5865 settings
->op
[i
].aarg2
= aarg2
;
5866 settings
->op
[i
].tmp_dst
= state
->texture_states
[i
][WINED3D_TSS_RESULT_ARG
] == WINED3DTA_TEMP
;
5869 /* Clear unsupported stages */
5870 for(; i
< MAX_TEXTURES
; i
++) {
5871 memset(&settings
->op
[i
], 0xff, sizeof(settings
->op
[i
]));
5874 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5876 settings
->fog
= WINED3D_FFP_PS_FOG_OFF
;
5878 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
5880 if (use_vs(state
) || state
->vertex_declaration
->position_transformed
)
5882 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5886 switch (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
])
5888 case WINED3D_FOG_NONE
:
5889 case WINED3D_FOG_LINEAR
:
5890 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5892 case WINED3D_FOG_EXP
:
5893 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5895 case WINED3D_FOG_EXP2
:
5896 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5903 switch (state
->render_states
[WINED3D_RS_FOGTABLEMODE
])
5905 case WINED3D_FOG_LINEAR
:
5906 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5908 case WINED3D_FOG_EXP
:
5909 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5911 case WINED3D_FOG_EXP2
:
5912 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5916 settings
->sRGB_write
= !gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, state
->fb
);
5917 if (d3d_info
->vs_clipping
|| !use_vs(state
) || !state
->render_states
[WINED3D_RS_CLIPPING
]
5918 || !state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
])
5920 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
5921 * the fixed function vertex pipeline is used(which always supports clipplanes), or
5922 * if no clipplane is enabled
5924 settings
->emul_clipplanes
= 0;
5926 settings
->emul_clipplanes
= 1;
5929 if (state
->render_states
[WINED3D_RS_COLORKEYENABLE
] && state
->textures
[0]
5930 && state
->textures
[0]->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
5931 && settings
->op
[0].cop
!= WINED3D_TOP_DISABLE
)
5932 settings
->color_key_enabled
= 1;
5934 settings
->color_key_enabled
= 0;
5936 /* texcoords_initialized is set to meaningful values only when GL doesn't
5937 * support enough varyings to always pass around all the possible texture
5939 * This is used to avoid reading a varying not written by the vertex shader.
5940 * Reading uninitialized varyings on core profile contexts results in an
5941 * error while with builtin varyings on legacy contexts you get undefined
5943 if (d3d_info
->limits
.varying_count
5944 && d3d_info
->limits
.varying_count
< wined3d_max_compat_varyings(gl_info
))
5946 settings
->texcoords_initialized
= 0;
5947 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5951 if (state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]->reg_maps
.output_registers
& (1u << i
))
5952 settings
->texcoords_initialized
|= 1u << i
;
5956 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5957 unsigned int coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5958 if ((state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
] >> WINED3D_FFP_TCI_SHIFT
)
5959 & WINED3D_FFP_TCI_MASK
5960 || (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
)))))
5961 settings
->texcoords_initialized
|= 1u << i
;
5967 settings
->texcoords_initialized
= (1u << MAX_TEXTURES
) - 1;
5970 settings
->pointsprite
= state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
5971 && state
->gl_primitive_type
== GL_POINTS
;
5973 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
5974 settings
->alpha_test_func
= WINED3D_CMP_ALWAYS
- 1;
5976 settings
->alpha_test_func
= (state
->render_states
[WINED3D_RS_ALPHATESTENABLE
]
5977 ? wined3d_sanitize_cmp_func(state
->render_states
[WINED3D_RS_ALPHAFUNC
])
5978 : WINED3D_CMP_ALWAYS
) - 1;
5980 if (d3d_info
->emulated_flatshading
)
5981 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5983 settings
->flatshading
= FALSE
;
5986 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
5987 const struct ffp_frag_settings
*settings
)
5989 struct wine_rb_entry
*entry
= wine_rb_get(fragment_shaders
, settings
);
5990 return entry
? WINE_RB_ENTRY_VALUE(entry
, struct ffp_frag_desc
, entry
) : NULL
;
5993 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
)
5995 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
5996 * whereas desc points to an extended structure with implementation specific parts. */
5997 if (wine_rb_put(shaders
, &desc
->settings
, &desc
->entry
) == -1)
5999 ERR("Failed to insert ffp frag shader.\n");
6003 /* Activates the texture dimension according to the bound D3D texture. Does
6004 * not care for the colorop or correct gl texture unit (when using nvrc).
6005 * Requires the caller to activate the correct unit. */
6006 /* Context activation is done by the caller (state handler). */
6007 void texture_activate_dimensions(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
6011 switch (texture
->target
)
6014 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6015 checkGLcall("glDisable(GL_TEXTURE_3D)");
6016 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6018 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6019 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6021 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6023 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6024 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6026 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
6027 checkGLcall("glEnable(GL_TEXTURE_2D)");
6029 case GL_TEXTURE_RECTANGLE_ARB
:
6030 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6031 checkGLcall("glDisable(GL_TEXTURE_2D)");
6032 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6033 checkGLcall("glDisable(GL_TEXTURE_3D)");
6034 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6036 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6037 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6039 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_RECTANGLE_ARB
);
6040 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
6043 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6045 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6046 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6048 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6050 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6051 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6053 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6054 checkGLcall("glDisable(GL_TEXTURE_2D)");
6055 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_3D
);
6056 checkGLcall("glEnable(GL_TEXTURE_3D)");
6058 case GL_TEXTURE_CUBE_MAP_ARB
:
6059 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
6060 checkGLcall("glDisable(GL_TEXTURE_2D)");
6061 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6062 checkGLcall("glDisable(GL_TEXTURE_3D)");
6063 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6065 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6066 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6068 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB
);
6069 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
6075 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
6076 checkGLcall("glEnable(GL_TEXTURE_2D)");
6077 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
6078 checkGLcall("glDisable(GL_TEXTURE_3D)");
6079 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
6081 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
6082 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
6084 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
6086 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
6087 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6089 /* Binding textures is done by samplers. A dummy texture will be bound */
6093 /* Context activation is done by the caller (state handler). */
6094 void sampler_texdim(struct wined3d_context
*context
, const struct wined3d_state
*state
, DWORD state_id
)
6096 DWORD sampler
= state_id
- STATE_SAMPLER(0);
6097 DWORD mapped_stage
= context
->tex_unit_map
[sampler
];
6099 /* No need to enable / disable anything here for unused samplers. The
6100 * tex_colorop handler takes care. Also no action is needed with pixel
6101 * shaders, or if tex_colorop will take care of this business. */
6102 if (mapped_stage
== WINED3D_UNMAPPED_STAGE
|| mapped_stage
>= context
->gl_info
->limits
.textures
)
6104 if (sampler
>= context
->lowest_disabled_stage
)
6106 if (isStateDirty(context
, STATE_TEXTURESTAGE(sampler
, WINED3D_TSS_COLOR_OP
)))
6109 texture_activate_dimensions(state
->textures
[sampler
], context
->gl_info
);
6112 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
6114 const struct ffp_frag_settings
*ka
= key
;
6115 const struct ffp_frag_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct ffp_frag_desc
, entry
)->settings
;
6117 return memcmp(ka
, kb
, sizeof(*ka
));
6120 static enum wined3d_material_color_source
validate_material_colour_source(WORD use_map
,
6121 enum wined3d_material_color_source source
)
6123 if (source
== WINED3D_MCS_COLOR1
&& use_map
& (1u << WINED3D_FFP_DIFFUSE
))
6125 if (source
== WINED3D_MCS_COLOR2
&& use_map
& (1u << WINED3D_FFP_SPECULAR
))
6127 return WINED3D_MCS_MATERIAL
;
6130 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
6131 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
)
6133 const struct wined3d_stream_info
*si
= &context
->stream_info
;
6134 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
6135 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
6136 unsigned int coord_idx
, i
;
6138 memset(settings
, 0, sizeof(*settings
));
6140 if (si
->position_transformed
)
6142 settings
->transformed
= 1;
6143 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
6144 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
6145 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6146 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
6147 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
6148 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6150 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
6152 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
6154 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6155 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
6156 settings
->texcoords
|= 1u << i
;
6157 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6159 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
6160 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
6162 if (d3d_info
->emulated_flatshading
)
6163 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6165 settings
->flatshading
= FALSE
;
6167 settings
->swizzle_map
= si
->swizzle_map
;
6172 switch (state
->render_states
[WINED3D_RS_VERTEXBLEND
])
6174 case WINED3D_VBF_DISABLE
:
6175 case WINED3D_VBF_1WEIGHTS
:
6176 case WINED3D_VBF_2WEIGHTS
:
6177 case WINED3D_VBF_3WEIGHTS
:
6178 settings
->vertexblends
= state
->render_states
[WINED3D_RS_VERTEXBLEND
];
6181 FIXME("Unsupported vertex blending: %d\n", state
->render_states
[WINED3D_RS_VERTEXBLEND
]);
6185 settings
->clipping
= state
->render_states
[WINED3D_RS_CLIPPING
]
6186 && state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
];
6187 settings
->normal
= !!(si
->use_map
& (1u << WINED3D_FFP_NORMAL
));
6188 settings
->normalize
= settings
->normal
&& state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
6189 settings
->lighting
= !!state
->render_states
[WINED3D_RS_LIGHTING
];
6190 settings
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
6191 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
6192 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
6194 if (state
->render_states
[WINED3D_RS_COLORVERTEX
])
6196 settings
->diffuse_source
= validate_material_colour_source(si
->use_map
,
6197 state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
]);
6198 settings
->emissive_source
= validate_material_colour_source(si
->use_map
,
6199 state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
]);
6200 settings
->ambient_source
= validate_material_colour_source(si
->use_map
,
6201 state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
]);
6202 settings
->specular_source
= validate_material_colour_source(si
->use_map
,
6203 state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
]);
6207 settings
->diffuse_source
= WINED3D_MCS_MATERIAL
;
6208 settings
->emissive_source
= WINED3D_MCS_MATERIAL
;
6209 settings
->ambient_source
= WINED3D_MCS_MATERIAL
;
6210 settings
->specular_source
= WINED3D_MCS_MATERIAL
;
6213 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
6215 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6216 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
6217 settings
->texcoords
|= 1u << i
;
6218 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
6220 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
6221 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
6223 for (i
= 0; i
< MAX_ACTIVE_LIGHTS
; ++i
)
6225 if (!state
->lights
[i
])
6228 switch (state
->lights
[i
]->OriginalParms
.type
)
6230 case WINED3D_LIGHT_POINT
:
6231 ++settings
->point_light_count
;
6233 case WINED3D_LIGHT_SPOT
:
6234 ++settings
->spot_light_count
;
6236 case WINED3D_LIGHT_DIRECTIONAL
:
6237 ++settings
->directional_light_count
;
6239 case WINED3D_LIGHT_PARALLELPOINT
:
6240 ++settings
->parallel_point_light_count
;
6243 FIXME("Unhandled light type %#x.\n", state
->lights
[i
]->OriginalParms
.type
);
6248 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
6249 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
6250 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
6252 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6254 if (state
->transforms
[WINED3D_TS_PROJECTION
]._14
== 0.0f
6255 && state
->transforms
[WINED3D_TS_PROJECTION
]._24
== 0.0f
6256 && state
->transforms
[WINED3D_TS_PROJECTION
]._34
== 0.0f
6257 && state
->transforms
[WINED3D_TS_PROJECTION
]._44
== 1.0f
)
6258 settings
->ortho_fog
= 1;
6260 else if (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
)
6261 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
6262 else if (state
->render_states
[WINED3D_RS_RANGEFOGENABLE
])
6263 settings
->fog_mode
= WINED3D_FFP_VS_FOG_RANGE
;
6265 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
6267 if (d3d_info
->emulated_flatshading
)
6268 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
6270 settings
->flatshading
= FALSE
;
6272 settings
->swizzle_map
= si
->swizzle_map
;
6275 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
6277 const struct wined3d_ffp_vs_settings
*ka
= key
;
6278 const struct wined3d_ffp_vs_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6279 const struct wined3d_ffp_vs_desc
, entry
)->settings
;
6281 return memcmp(ka
, kb
, sizeof(*ka
));
6284 const char *wined3d_debug_location(DWORD location
)
6286 struct debug_buffer buffer
;
6287 const char *prefix
= "";
6288 const char *suffix
= "";
6290 if (wined3d_popcount(location
) > 16)
6293 location
= ~location
;
6297 init_debug_buffer(&buffer
, "0");
6298 #define LOCATION_TO_STR(x) if (location & x) { debug_append(&buffer, #x, " | "); location &= ~x; }
6299 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED
);
6300 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM
);
6301 LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY
);
6302 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER
);
6303 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB
);
6304 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB
);
6305 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE
);
6306 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE
);
6307 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED
);
6308 #undef LOCATION_TO_STR
6310 FIXME("Unrecognized location flag(s) %#x.\n", location
);
6312 return wine_dbg_sprintf("%s%s%s", prefix
, buffer
.str
, suffix
);
6315 const char *wined3d_debug_feature_level(enum wined3d_feature_level level
)
6319 #define LEVEL_TO_STR(level) case level: return #level
6320 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_5
);
6321 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_6
);
6322 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_7
);
6323 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_8
);
6324 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_1
);
6325 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_SM2
);
6326 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_9_SM3
);
6327 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10
);
6328 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_10_1
);
6329 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11
);
6330 LEVEL_TO_STR(WINED3D_FEATURE_LEVEL_11_1
);
6333 return wine_dbg_sprintf("%#x", level
);
6337 /* Print a floating point value with the %.8e format specifier, always using
6338 * '.' as decimal separator. */
6339 void wined3d_ftoa(float value
, char *s
)
6343 if (copysignf(1.0f
, value
) < 0.0f
)
6346 /* Be sure to allocate a buffer of at least 17 characters for the result
6347 as sprintf may return a 3 digit exponent when using the MSVC runtime
6348 instead of a 2 digit exponent. */
6349 sprintf(s
, "%.8e", value
);
6350 if (isfinite(value
))
6354 void wined3d_release_dc(HWND window
, HDC dc
)
6356 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
6357 * However, that's not what actually happens, and there are user32 tests
6358 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
6359 * So explicitly check that the DC belongs to the window, since we want to
6360 * avoid releasing a DC that belongs to some other window if the original
6361 * window was already destroyed. */
6362 if (WindowFromDC(dc
) != window
)
6363 WARN("DC %p does not belong to window %p.\n", dc
, window
);
6364 else if (!ReleaseDC(window
, dc
))
6365 ERR("Failed to release device context %p, last error %#x.\n", dc
, GetLastError());
6368 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
)
6370 RECT orig
= *clipped
;
6371 float scale_x
= (float)(orig
.right
- orig
.left
) / (float)(other
->right
- other
->left
);
6372 float scale_y
= (float)(orig
.bottom
- orig
.top
) / (float)(other
->bottom
- other
->top
);
6374 IntersectRect(clipped
, clipped
, clip_rect
);
6376 if (IsRectEmpty(clipped
))
6378 SetRectEmpty(other
);
6382 other
->left
+= (LONG
)((clipped
->left
- orig
.left
) / scale_x
);
6383 other
->top
+= (LONG
)((clipped
->top
- orig
.top
) / scale_y
);
6384 other
->right
-= (LONG
)((orig
.right
- clipped
->right
) / scale_x
);
6385 other
->bottom
-= (LONG
)((orig
.bottom
- clipped
->bottom
) / scale_y
);
6390 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
6391 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
6396 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
6398 *count
= gl_limits
->uniform_blocks
[i
];
6399 if (i
== shader_type
)
6404 ERR("Unrecognized shader type %#x.\n", shader_type
);
6408 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
6409 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
6413 if (shader_type
== WINED3D_SHADER_TYPE_COMPUTE
)
6415 if (gl_limits
->combined_samplers
== gl_limits
->graphics_samplers
)
6418 *base
= gl_limits
->graphics_samplers
;
6419 *count
= gl_limits
->samplers
[WINED3D_SHADER_TYPE_COMPUTE
];
6424 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
6426 *count
= gl_limits
->samplers
[i
];
6427 if (i
== shader_type
)
6432 ERR("Unrecognized shader type %#x.\n", shader_type
);
6436 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
6438 SIZE_T max_capacity
, new_capacity
;
6441 if (count
<= *capacity
)
6444 max_capacity
= ~(SIZE_T
)0 / size
;
6445 if (count
> max_capacity
)
6448 new_capacity
= max(1, *capacity
);
6449 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
6451 if (new_capacity
< count
)
6452 new_capacity
= count
;
6455 new_elements
= heap_alloc_zero(new_capacity
* size
);
6457 new_elements
= HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, *elements
, new_capacity
* size
);
6461 *elements
= new_elements
;
6462 *capacity
= new_capacity
;