2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
6 * Copyright 2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(fps
);
30 static void wined3d_swapchain_destroy_object(void *object
)
32 swapchain_destroy_contexts(object
);
35 static void swapchain_cleanup(struct wined3d_swapchain
*swapchain
)
40 TRACE("Destroying swapchain %p.\n", swapchain
);
42 wined3d_swapchain_set_gamma_ramp(swapchain
, 0, &swapchain
->orig_gamma
);
44 /* Release the swapchain's draw buffers. Make sure swapchain->back_buffers[0]
45 * is the last buffer to be destroyed, FindContext() depends on that. */
46 if (swapchain
->front_buffer
)
48 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
49 if (wined3d_texture_decref(swapchain
->front_buffer
))
50 WARN("Something's still holding the front buffer (%p).\n", swapchain
->front_buffer
);
51 swapchain
->front_buffer
= NULL
;
54 if (swapchain
->back_buffers
)
56 i
= swapchain
->desc
.backbuffer_count
;
60 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
61 if (wined3d_texture_decref(swapchain
->back_buffers
[i
]))
62 WARN("Something's still holding back buffer %u (%p).\n", i
, swapchain
->back_buffers
[i
]);
64 heap_free(swapchain
->back_buffers
);
65 swapchain
->back_buffers
= NULL
;
68 wined3d_cs_destroy_object(swapchain
->device
->cs
, wined3d_swapchain_destroy_object
, swapchain
);
69 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
71 /* Restore the screen resolution if we rendered in fullscreen.
72 * This will restore the screen resolution to what it was before creating
73 * the swapchain. In case of d3d8 and d3d9 this will be the original
74 * desktop resolution. In case of d3d7 this will be a NOP because ddraw
75 * sets the resolution before starting up Direct3D, thus orig_width and
76 * orig_height will be equal to the modes in the presentation params. */
77 if (!swapchain
->desc
.windowed
&& swapchain
->desc
.auto_restore_display_mode
)
79 if (FAILED(hr
= wined3d_set_adapter_display_mode(swapchain
->device
->wined3d
,
80 swapchain
->device
->adapter
->ordinal
, &swapchain
->original_mode
)))
81 ERR("Failed to restore display mode, hr %#x.\n", hr
);
83 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
85 wined3d_device_restore_fullscreen_window(swapchain
->device
, swapchain
->device_window
,
86 &swapchain
->original_window_rect
);
87 wined3d_device_release_focus_window(swapchain
->device
);
91 if (swapchain
->backup_dc
)
93 TRACE("Destroying backup wined3d window %p, dc %p.\n", swapchain
->backup_wnd
, swapchain
->backup_dc
);
95 wined3d_release_dc(swapchain
->backup_wnd
, swapchain
->backup_dc
);
96 DestroyWindow(swapchain
->backup_wnd
);
100 ULONG CDECL
wined3d_swapchain_incref(struct wined3d_swapchain
*swapchain
)
102 ULONG refcount
= InterlockedIncrement(&swapchain
->ref
);
104 TRACE("%p increasing refcount to %u.\n", swapchain
, refcount
);
109 ULONG CDECL
wined3d_swapchain_decref(struct wined3d_swapchain
*swapchain
)
111 ULONG refcount
= InterlockedDecrement(&swapchain
->ref
);
113 TRACE("%p decreasing refcount to %u.\n", swapchain
, refcount
);
117 struct wined3d_device
*device
;
119 wined3d_mutex_lock();
121 device
= swapchain
->device
;
122 if (device
->swapchain_count
&& device
->swapchains
[0] == swapchain
)
123 wined3d_device_uninit_3d(device
);
124 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
126 swapchain_cleanup(swapchain
);
127 swapchain
->parent_ops
->wined3d_object_destroyed(swapchain
->parent
);
129 wined3d_mutex_unlock();
131 heap_free(swapchain
);
137 void * CDECL
wined3d_swapchain_get_parent(const struct wined3d_swapchain
*swapchain
)
139 TRACE("swapchain %p.\n", swapchain
);
141 return swapchain
->parent
;
144 void CDECL
wined3d_swapchain_set_window(struct wined3d_swapchain
*swapchain
, HWND window
)
147 window
= swapchain
->device_window
;
148 if (window
== swapchain
->win_handle
)
151 TRACE("Setting swapchain %p window from %p to %p.\n",
152 swapchain
, swapchain
->win_handle
, window
);
154 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
156 swapchain
->win_handle
= window
;
159 HRESULT CDECL
wined3d_swapchain_present(struct wined3d_swapchain
*swapchain
,
160 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
161 unsigned int swap_interval
, DWORD flags
)
165 TRACE("swapchain %p, src_rect %s, dst_rect %s, dst_window_override %p, swap_interval %u, flags %#x.\n",
166 swapchain
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
167 dst_window_override
, swap_interval
, flags
);
170 FIXME("Ignoring flags %#x.\n", flags
);
172 wined3d_mutex_lock();
174 if (!swapchain
->back_buffers
)
176 WARN("Swapchain doesn't have a backbuffer, returning WINED3DERR_INVALIDCALL.\n");
177 wined3d_mutex_unlock();
178 return WINED3DERR_INVALIDCALL
;
183 SetRect(&s
, 0, 0, swapchain
->desc
.backbuffer_width
,
184 swapchain
->desc
.backbuffer_height
);
190 GetClientRect(swapchain
->win_handle
, &d
);
194 wined3d_cs_emit_present(swapchain
->device
->cs
, swapchain
, src_rect
,
195 dst_rect
, dst_window_override
, swap_interval
, flags
);
197 wined3d_mutex_unlock();
202 HRESULT CDECL
wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain
*swapchain
,
203 struct wined3d_texture
*dst_texture
, unsigned int sub_resource_idx
)
205 RECT src_rect
, dst_rect
;
207 TRACE("swapchain %p, dst_texture %p, sub_resource_idx %u.\n", swapchain
, dst_texture
, sub_resource_idx
);
209 SetRect(&src_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
, swapchain
->front_buffer
->resource
.height
);
212 if (swapchain
->desc
.windowed
)
214 MapWindowPoints(swapchain
->win_handle
, NULL
, (POINT
*)&dst_rect
, 2);
215 FIXME("Using destination rect %s in windowed mode, this is likely wrong.\n",
216 wine_dbgstr_rect(&dst_rect
));
219 return wined3d_texture_blt(dst_texture
, sub_resource_idx
, &dst_rect
,
220 swapchain
->front_buffer
, 0, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
223 struct wined3d_texture
* CDECL
wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain
*swapchain
,
224 UINT back_buffer_idx
)
226 TRACE("swapchain %p, back_buffer_idx %u.\n",
227 swapchain
, back_buffer_idx
);
229 /* Return invalid if there is no backbuffer array, otherwise it will
230 * crash when ddraw is used (there swapchain->back_buffers is always
231 * NULL). We need this because this function is called from
232 * stateblock_init_default_state() to get the default scissorrect
234 if (!swapchain
->back_buffers
|| back_buffer_idx
>= swapchain
->desc
.backbuffer_count
)
236 WARN("Invalid back buffer index.\n");
237 /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
238 * here in wined3d to avoid problems in other libs. */
242 TRACE("Returning back buffer %p.\n", swapchain
->back_buffers
[back_buffer_idx
]);
244 return swapchain
->back_buffers
[back_buffer_idx
];
247 HRESULT CDECL
wined3d_swapchain_get_raster_status(const struct wined3d_swapchain
*swapchain
,
248 struct wined3d_raster_status
*raster_status
)
250 TRACE("swapchain %p, raster_status %p.\n", swapchain
, raster_status
);
252 return wined3d_get_adapter_raster_status(swapchain
->device
->wined3d
,
253 swapchain
->device
->adapter
->ordinal
, raster_status
);
256 HRESULT CDECL
wined3d_swapchain_get_display_mode(const struct wined3d_swapchain
*swapchain
,
257 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
261 TRACE("swapchain %p, mode %p, rotation %p.\n", swapchain
, mode
, rotation
);
263 hr
= wined3d_get_adapter_display_mode(swapchain
->device
->wined3d
,
264 swapchain
->device
->adapter
->ordinal
, mode
, rotation
);
266 TRACE("Returning w %u, h %u, refresh rate %u, format %s.\n",
267 mode
->width
, mode
->height
, mode
->refresh_rate
, debug_d3dformat(mode
->format_id
));
272 struct wined3d_device
* CDECL
wined3d_swapchain_get_device(const struct wined3d_swapchain
*swapchain
)
274 TRACE("swapchain %p.\n", swapchain
);
276 return swapchain
->device
;
279 void CDECL
wined3d_swapchain_get_desc(const struct wined3d_swapchain
*swapchain
,
280 struct wined3d_swapchain_desc
*desc
)
282 TRACE("swapchain %p, desc %p.\n", swapchain
, desc
);
284 *desc
= swapchain
->desc
;
287 HRESULT CDECL
wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
288 DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
292 TRACE("swapchain %p, flags %#x, ramp %p.\n", swapchain
, flags
, ramp
);
295 FIXME("Ignoring flags %#x.\n", flags
);
297 dc
= GetDCEx(swapchain
->device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
298 SetDeviceGammaRamp(dc
, (void *)ramp
);
299 ReleaseDC(swapchain
->device_window
, dc
);
304 void CDECL
wined3d_swapchain_set_palette(struct wined3d_swapchain
*swapchain
, struct wined3d_palette
*palette
)
306 TRACE("swapchain %p, palette %p.\n", swapchain
, palette
);
308 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
310 swapchain
->palette
= palette
;
313 HRESULT CDECL
wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain
*swapchain
,
314 struct wined3d_gamma_ramp
*ramp
)
318 TRACE("swapchain %p, ramp %p.\n", swapchain
, ramp
);
320 dc
= GetDCEx(swapchain
->device_window
, 0, DCX_USESTYLE
| DCX_CACHE
);
321 GetDeviceGammaRamp(dc
, ramp
);
322 ReleaseDC(swapchain
->device_window
, dc
);
327 /* A GL context is provided by the caller */
328 static void swapchain_blit(const struct wined3d_swapchain
*swapchain
,
329 struct wined3d_context
*context
, const RECT
*src_rect
, const RECT
*dst_rect
)
331 struct wined3d_texture
*texture
= swapchain
->back_buffers
[0];
332 struct wined3d_device
*device
= swapchain
->device
;
333 enum wined3d_texture_filter_type filter
;
336 TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
337 swapchain
, context
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
));
339 if ((src_rect
->right
- src_rect
->left
== dst_rect
->right
- dst_rect
->left
340 && src_rect
->bottom
- src_rect
->top
== dst_rect
->bottom
- dst_rect
->top
)
341 || is_complex_fixup(texture
->resource
.format
->color_fixup
))
342 filter
= WINED3D_TEXF_NONE
;
344 filter
= WINED3D_TEXF_LINEAR
;
346 location
= WINED3D_LOCATION_TEXTURE_RGB
;
347 if (texture
->resource
.multisample_type
)
348 location
= WINED3D_LOCATION_RB_RESOLVED
;
350 wined3d_texture_validate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
351 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_COLOR_BLIT
, context
, texture
, 0,
352 location
, src_rect
, texture
, 0, WINED3D_LOCATION_DRAWABLE
, dst_rect
, NULL
, filter
);
353 wined3d_texture_invalidate_location(texture
, 0, WINED3D_LOCATION_DRAWABLE
);
356 static void swapchain_gl_set_swap_interval(struct wined3d_swapchain
*swapchain
,
357 struct wined3d_context
*context
, unsigned int swap_interval
)
359 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
361 swap_interval
= swap_interval
<= 4 ? swap_interval
: 1;
362 if (swapchain
->swap_interval
== swap_interval
)
365 swapchain
->swap_interval
= swap_interval
;
367 if (!gl_info
->supported
[WGL_EXT_SWAP_CONTROL
])
370 if (!GL_EXTCALL(wglSwapIntervalEXT(swap_interval
)))
372 ERR("Failed to set swap interval %u for context %p, last error %#x.\n",
373 swap_interval
, context
, GetLastError());
377 /* Context activation is done by the caller. */
378 static void wined3d_swapchain_gl_rotate(struct wined3d_swapchain
*swapchain
, struct wined3d_context
*context
)
380 struct wined3d_texture_sub_resource
*sub_resource
;
381 struct wined3d_texture_gl
*texture
, *texture_prev
;
382 struct gl_texture tex0
;
386 static const DWORD supported_locations
= WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_RB_MULTISAMPLE
;
388 if (swapchain
->desc
.backbuffer_count
< 2 || !swapchain
->render_to_fbo
)
391 texture_prev
= wined3d_texture_gl(swapchain
->back_buffers
[0]);
393 /* Back buffer 0 is already in the draw binding. */
394 tex0
= texture_prev
->texture_rgb
;
395 rb0
= texture_prev
->rb_multisample
;
396 locations0
= texture_prev
->t
.sub_resources
[0].locations
;
398 for (i
= 1; i
< swapchain
->desc
.backbuffer_count
; ++i
)
400 texture
= wined3d_texture_gl(swapchain
->back_buffers
[i
]);
401 sub_resource
= &texture
->t
.sub_resources
[0];
403 if (!(sub_resource
->locations
& supported_locations
))
404 wined3d_texture_load_location(&texture
->t
, 0, context
, texture
->t
.resource
.draw_binding
);
406 texture_prev
->texture_rgb
= texture
->texture_rgb
;
407 texture_prev
->rb_multisample
= texture
->rb_multisample
;
409 wined3d_texture_validate_location(&texture_prev
->t
, 0, sub_resource
->locations
& supported_locations
);
410 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(sub_resource
->locations
& supported_locations
));
412 texture_prev
= texture
;
415 texture_prev
->texture_rgb
= tex0
;
416 texture_prev
->rb_multisample
= rb0
;
418 wined3d_texture_validate_location(&texture_prev
->t
, 0, locations0
& supported_locations
);
419 wined3d_texture_invalidate_location(&texture_prev
->t
, 0, ~(locations0
& supported_locations
));
421 device_invalidate_state(swapchain
->device
, STATE_FRAMEBUFFER
);
424 static void swapchain_gl_present(struct wined3d_swapchain
*swapchain
,
425 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
)
427 struct wined3d_texture
*back_buffer
= swapchain
->back_buffers
[0];
428 const struct wined3d_fb_state
*fb
= &swapchain
->device
->cs
->fb
;
429 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
430 const struct wined3d_gl_info
*gl_info
;
431 struct wined3d_texture
*logo_texture
;
432 struct wined3d_context
*context
;
435 context
= context_acquire(swapchain
->device
, back_buffer
, 0);
438 context_release(context
);
439 WARN("Invalid context, skipping present.\n");
443 gl_info
= context
->gl_info
;
445 swapchain_gl_set_swap_interval(swapchain
, context
, swap_interval
);
447 if ((logo_texture
= swapchain
->device
->logo_texture
))
449 RECT rect
= {0, 0, logo_texture
->resource
.width
, logo_texture
->resource
.height
};
451 /* Blit the logo into the upper left corner of the drawable. */
452 wined3d_texture_blt(back_buffer
, 0, &rect
, logo_texture
, 0, &rect
,
453 WINED3D_BLT_SRC_CKEY
, NULL
, WINED3D_TEXF_POINT
);
456 if (swapchain
->device
->bCursorVisible
&& swapchain
->device
->cursor_texture
457 && !swapchain
->device
->hardwareCursor
)
461 swapchain
->device
->xScreenSpace
- swapchain
->device
->xHotSpot
,
462 swapchain
->device
->yScreenSpace
- swapchain
->device
->yHotSpot
,
463 swapchain
->device
->xScreenSpace
+ swapchain
->device
->cursorWidth
- swapchain
->device
->xHotSpot
,
464 swapchain
->device
->yScreenSpace
+ swapchain
->device
->cursorHeight
- swapchain
->device
->yHotSpot
,
469 swapchain
->device
->cursor_texture
->resource
.width
,
470 swapchain
->device
->cursor_texture
->resource
.height
472 const RECT clip_rect
= {0, 0, back_buffer
->resource
.width
, back_buffer
->resource
.height
};
474 TRACE("Rendering the software cursor.\n");
476 if (swapchain
->desc
.windowed
)
477 MapWindowPoints(NULL
, swapchain
->win_handle
, (POINT
*)&dst_rect
, 2);
478 if (wined3d_clip_blit(&clip_rect
, &dst_rect
, &src_rect
))
479 wined3d_texture_blt(back_buffer
, 0, &dst_rect
,
480 swapchain
->device
->cursor_texture
, 0, &src_rect
,
481 WINED3D_BLT_ALPHA_TEST
, NULL
, WINED3D_TEXF_POINT
);
484 TRACE("Presenting HDC %p.\n", context
->hdc
);
486 if (!(render_to_fbo
= swapchain
->render_to_fbo
)
487 && (src_rect
->left
|| src_rect
->top
488 || src_rect
->right
!= swapchain
->desc
.backbuffer_width
489 || src_rect
->bottom
!= swapchain
->desc
.backbuffer_height
490 || dst_rect
->left
|| dst_rect
->top
491 || dst_rect
->right
!= swapchain
->desc
.backbuffer_width
492 || dst_rect
->bottom
!= swapchain
->desc
.backbuffer_height
))
493 render_to_fbo
= TRUE
;
495 /* Rendering to a window of different size, presenting partial rectangles,
496 * or rendering to a different window needs help from FBO_blit or a textured
497 * draw. Render the swapchain to a FBO in the future.
499 * Note that FBO_blit from the backbuffer to the frontbuffer cannot solve
500 * all these issues - this fails if the window is smaller than the backbuffer.
502 if (!swapchain
->render_to_fbo
&& render_to_fbo
&& wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
504 wined3d_texture_load_location(back_buffer
, 0, context
, WINED3D_LOCATION_TEXTURE_RGB
);
505 wined3d_texture_invalidate_location(back_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
506 swapchain
->render_to_fbo
= TRUE
;
507 swapchain_update_draw_bindings(swapchain
);
511 wined3d_texture_load_location(back_buffer
, 0, context
, back_buffer
->resource
.draw_binding
);
514 if (swapchain
->render_to_fbo
)
515 swapchain_blit(swapchain
, context
, src_rect
, dst_rect
);
517 if (swapchain
->num_contexts
> 1)
518 gl_info
->gl_ops
.gl
.p_glFinish();
520 /* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
521 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers(context
->hdc
);
523 wined3d_swapchain_gl_rotate(swapchain
, context
);
525 TRACE("SwapBuffers called, Starting new frame\n");
529 DWORD time
= GetTickCount();
532 /* every 1.5 seconds */
533 if (time
- swapchain
->prev_time
> 1500)
535 TRACE_(fps
)("%p @ approx %.2ffps\n",
536 swapchain
, 1000.0 * swapchain
->frames
/ (time
- swapchain
->prev_time
));
537 swapchain
->prev_time
= time
;
538 swapchain
->frames
= 0;
542 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
543 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
544 /* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
545 * and INTEXTURE copies can keep their old content if they have any defined content.
546 * If the swapeffect is COPY, the content remains the same.
548 * The FLIP swap effect is not implemented yet. We could mark WINED3D_LOCATION_DRAWABLE
549 * up to date and hope WGL flipped front and back buffers and read this data into
550 * the FBO. Don't bother about this for now. */
551 if (swapchain
->desc
.swap_effect
== WINED3D_SWAP_EFFECT_DISCARD
552 || swapchain
->desc
.swap_effect
== WINED3D_SWAP_EFFECT_FLIP_DISCARD
)
553 wined3d_texture_validate_location(swapchain
->back_buffers
[swapchain
->desc
.backbuffer_count
- 1],
554 0, WINED3D_LOCATION_DISCARDED
);
556 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
558 struct wined3d_texture
*ds
= texture_from_resource(dsv
->resource
);
560 if ((swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL
561 || ds
->flags
& WINED3D_TEXTURE_DISCARD
))
562 wined3d_texture_validate_location(ds
, dsv
->sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
565 context_release(context
);
568 static void swapchain_gl_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
570 struct wined3d_texture
*front_buffer
= swapchain
->front_buffer
;
571 struct wined3d_context
*context
;
573 context
= context_acquire(swapchain
->device
, front_buffer
, 0);
574 wined3d_texture_load_location(front_buffer
, 0, context
, front_buffer
->resource
.draw_binding
);
575 context_release(context
);
576 SetRectEmpty(&swapchain
->front_buffer_update
);
579 static const struct wined3d_swapchain_ops swapchain_gl_ops
=
581 swapchain_gl_present
,
582 swapchain_gl_frontbuffer_updated
,
585 static void swapchain_gdi_frontbuffer_updated(struct wined3d_swapchain
*swapchain
)
587 struct wined3d_dc_info
*front
;
588 POINT offset
= {0, 0};
593 TRACE("swapchain %p.\n", swapchain
);
595 front
= &swapchain
->front_buffer
->dc_info
[0];
596 if (swapchain
->palette
)
597 wined3d_palette_apply_to_dc(swapchain
->palette
, front
->dc
);
599 if (swapchain
->front_buffer
->resource
.map_count
)
600 ERR("Trying to blit a mapped surface.\n");
602 TRACE("Copying surface %p to screen.\n", front
);
605 window
= swapchain
->win_handle
;
606 dst_dc
= GetDCEx(window
, 0, DCX_CLIPSIBLINGS
| DCX_CACHE
);
608 /* Front buffer coordinates are screen coordinates. Map them to the
609 * destination window if not fullscreened. */
610 if (swapchain
->desc
.windowed
)
611 ClientToScreen(window
, &offset
);
613 TRACE("offset %s.\n", wine_dbgstr_point(&offset
));
615 SetRect(&draw_rect
, 0, 0, swapchain
->front_buffer
->resource
.width
,
616 swapchain
->front_buffer
->resource
.height
);
617 IntersectRect(&draw_rect
, &draw_rect
, &swapchain
->front_buffer_update
);
619 BitBlt(dst_dc
, draw_rect
.left
- offset
.x
, draw_rect
.top
- offset
.y
,
620 draw_rect
.right
- draw_rect
.left
, draw_rect
.bottom
- draw_rect
.top
,
621 src_dc
, draw_rect
.left
, draw_rect
.top
, SRCCOPY
);
622 ReleaseDC(window
, dst_dc
);
624 SetRectEmpty(&swapchain
->front_buffer_update
);
627 static void swapchain_gdi_present(struct wined3d_swapchain
*swapchain
,
628 const RECT
*src_rect
, const RECT
*dst_rect
, unsigned int swap_interval
, DWORD flags
)
630 struct wined3d_dc_info
*front
, *back
;
635 front
= &swapchain
->front_buffer
->dc_info
[0];
636 back
= &swapchain
->back_buffers
[0]->dc_info
[0];
638 /* Flip the surface data. */
640 bitmap
= front
->bitmap
;
641 data
= swapchain
->front_buffer
->resource
.heap_memory
;
643 front
->dc
= back
->dc
;
644 front
->bitmap
= back
->bitmap
;
645 swapchain
->front_buffer
->resource
.heap_memory
= swapchain
->back_buffers
[0]->resource
.heap_memory
;
648 back
->bitmap
= bitmap
;
649 swapchain
->back_buffers
[0]->resource
.heap_memory
= data
;
654 static LONG prev_time
, frames
;
655 DWORD time
= GetTickCount();
659 /* every 1.5 seconds */
660 if (time
- prev_time
> 1500)
662 TRACE_(fps
)("@ approx %.2ffps\n", 1000.0 * frames
/ (time
- prev_time
));
668 SetRect(&swapchain
->front_buffer_update
, 0, 0,
669 swapchain
->front_buffer
->resource
.width
,
670 swapchain
->front_buffer
->resource
.height
);
671 swapchain_gdi_frontbuffer_updated(swapchain
);
674 static const struct wined3d_swapchain_ops swapchain_gdi_ops
=
676 swapchain_gdi_present
,
677 swapchain_gdi_frontbuffer_updated
,
680 static void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
)
682 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
685 if (!swapchain
->desc
.backbuffer_count
)
687 TRACE("Single buffered rendering.\n");
688 swapchain
->render_to_fbo
= FALSE
;
692 TRACE("Rendering to FBO.\n");
693 swapchain
->render_to_fbo
= TRUE
;
696 static void wined3d_swapchain_apply_sample_count_override(const struct wined3d_swapchain
*swapchain
,
697 enum wined3d_format_id format_id
, enum wined3d_multisample_type
*type
, DWORD
*quality
)
699 const struct wined3d_adapter
*adapter
;
700 const struct wined3d_gl_info
*gl_info
;
701 const struct wined3d_format
*format
;
702 enum wined3d_multisample_type t
;
704 if (wined3d_settings
.sample_count
== ~0u)
707 adapter
= swapchain
->device
->adapter
;
708 gl_info
= &adapter
->gl_info
;
709 if (!(format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
)))
712 if ((t
= min(wined3d_settings
.sample_count
, gl_info
->limits
.samples
)))
713 while (!(format
->multisample_types
& 1u << (t
- 1)))
715 TRACE("Using sample count %u.\n", t
);
720 static void wined3d_swapchain_cs_init(void *object
)
722 struct wined3d_swapchain
*swapchain
= object
;
723 const struct wined3d_adapter
*adapter
;
726 static const enum wined3d_format_id formats
[] =
728 WINED3DFMT_D24_UNORM_S8_UINT
,
729 WINED3DFMT_D32_UNORM
,
730 WINED3DFMT_R24_UNORM_X8_TYPELESS
,
731 WINED3DFMT_D16_UNORM
,
732 WINED3DFMT_S1_UINT_D15_UNORM
,
735 adapter
= swapchain
->device
->adapter
;
737 /* Without ORM_FBO, switching the depth/stencil format is hard. Always
738 * request a depth/stencil buffer in the likely case it's needed later. */
739 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
741 swapchain
->ds_format
= wined3d_get_format(adapter
, formats
[i
], WINED3D_BIND_DEPTH_STENCIL
);
742 if ((swapchain
->context
[0] = context_create(swapchain
, swapchain
->front_buffer
, swapchain
->ds_format
)))
744 TRACE("Depth stencil format %s is not supported, trying next format.\n", debug_d3dformat(formats
[i
]));
747 if (!swapchain
->context
[0])
749 WARN("Failed to create context.\n");
752 swapchain
->num_contexts
= 1;
754 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
755 && (!swapchain
->desc
.enable_auto_depth_stencil
756 || swapchain
->desc
.auto_depth_stencil_format
!= swapchain
->ds_format
->id
))
757 FIXME("Add OpenGL context recreation support.\n");
759 context_release(swapchain
->context
[0]);
762 void swapchain_set_max_frame_latency(struct wined3d_swapchain
*swapchain
, const struct wined3d_device
*device
)
764 /* Subtract 1 for the implicit OpenGL latency. */
765 swapchain
->max_frame_latency
= device
->max_frame_latency
>= 2 ? device
->max_frame_latency
- 1 : 1;
768 static enum wined3d_format_id
adapter_format_from_backbuffer_format(struct wined3d_swapchain
*swapchain
,
769 enum wined3d_format_id format_id
)
771 const struct wined3d_adapter
*adapter
= swapchain
->device
->adapter
;
772 const struct wined3d_format
*backbuffer_format
;
774 backbuffer_format
= wined3d_get_format(adapter
, format_id
, WINED3D_BIND_RENDER_TARGET
);
775 return pixelformat_for_depth(backbuffer_format
->byte_count
* CHAR_BIT
);
778 static HRESULT
swapchain_init(struct wined3d_swapchain
*swapchain
, struct wined3d_device
*device
,
779 struct wined3d_swapchain_desc
*desc
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
781 const struct wined3d_adapter
*adapter
= device
->adapter
;
782 struct wined3d_resource_desc texture_desc
;
783 BOOL displaymode_set
= FALSE
;
784 DWORD texture_flags
= 0;
790 if (desc
->backbuffer_count
> 1)
792 FIXME("The application requested more than one back buffer, this is not properly supported.\n"
793 "Please configure the application to use double buffering (1 back buffer) if possible.\n");
796 if (desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
797 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
798 && desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
799 FIXME("Unimplemented swap effect %#x.\n", desc
->swap_effect
);
801 if (device
->wined3d
->flags
& WINED3D_NO3D
)
802 swapchain
->swapchain_ops
= &swapchain_gdi_ops
;
804 swapchain
->swapchain_ops
= &swapchain_gl_ops
;
806 window
= desc
->device_window
? desc
->device_window
: device
->create_parms
.focus_window
;
808 swapchain
->device
= device
;
809 swapchain
->parent
= parent
;
810 swapchain
->parent_ops
= parent_ops
;
812 swapchain
->win_handle
= window
;
813 swapchain
->device_window
= window
;
814 swapchain
->swap_interval
= WINED3D_SWAP_INTERVAL_DEFAULT
;
815 swapchain_set_max_frame_latency(swapchain
, device
);
817 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
,
818 adapter
->ordinal
, &swapchain
->original_mode
, NULL
)))
820 ERR("Failed to get current display mode, hr %#x.\n", hr
);
823 GetWindowRect(window
, &swapchain
->original_window_rect
);
825 GetClientRect(window
, &client_rect
);
828 TRACE("Client rect %s.\n", wine_dbgstr_rect(&client_rect
));
830 if (!desc
->backbuffer_width
)
832 desc
->backbuffer_width
= client_rect
.right
? client_rect
.right
: 8;
833 TRACE("Updating width to %u.\n", desc
->backbuffer_width
);
835 if (!desc
->backbuffer_height
)
837 desc
->backbuffer_height
= client_rect
.bottom
? client_rect
.bottom
: 8;
838 TRACE("Updating height to %u.\n", desc
->backbuffer_height
);
841 if (desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
)
843 desc
->backbuffer_format
= swapchain
->original_mode
.format_id
;
844 TRACE("Updating format to %s.\n", debug_d3dformat(swapchain
->original_mode
.format_id
));
847 swapchain
->desc
= *desc
;
848 wined3d_swapchain_apply_sample_count_override(swapchain
, swapchain
->desc
.backbuffer_format
,
849 &swapchain
->desc
.multisample_type
, &swapchain
->desc
.multisample_quality
);
850 swapchain_update_render_to_fbo(swapchain
);
852 TRACE("Creating front buffer.\n");
854 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
855 texture_desc
.format
= swapchain
->desc
.backbuffer_format
;
856 texture_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
857 texture_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
858 texture_desc
.usage
= 0;
859 if (device
->wined3d
->flags
& WINED3D_NO3D
)
860 texture_desc
.usage
|= WINED3DUSAGE_OWNDC
;
861 texture_desc
.bind_flags
= 0;
862 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
863 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
864 texture_desc
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
865 texture_desc
.width
= swapchain
->desc
.backbuffer_width
;
866 texture_desc
.height
= swapchain
->desc
.backbuffer_height
;
867 texture_desc
.depth
= 1;
868 texture_desc
.size
= 0;
870 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
871 texture_flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
873 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
874 parent
, &texture_desc
, texture_flags
, &swapchain
->front_buffer
)))
876 WARN("Failed to create front buffer, hr %#x.\n", hr
);
880 wined3d_texture_set_swapchain(swapchain
->front_buffer
, swapchain
);
881 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
883 wined3d_texture_validate_location(swapchain
->front_buffer
, 0, WINED3D_LOCATION_DRAWABLE
);
884 wined3d_texture_invalidate_location(swapchain
->front_buffer
, 0, ~WINED3D_LOCATION_DRAWABLE
);
887 /* MSDN says we're only allowed a single fullscreen swapchain per device,
888 * so we should really check to see if there is a fullscreen swapchain
889 * already. Does a single head count as full screen? */
892 if (desc
->flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
894 /* Change the display settings */
895 swapchain
->d3d_mode
.width
= desc
->backbuffer_width
;
896 swapchain
->d3d_mode
.height
= desc
->backbuffer_height
;
897 swapchain
->d3d_mode
.format_id
= adapter_format_from_backbuffer_format(swapchain
,
898 desc
->backbuffer_format
);
899 swapchain
->d3d_mode
.refresh_rate
= desc
->refresh_rate
;
900 swapchain
->d3d_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
902 if (FAILED(hr
= wined3d_set_adapter_display_mode(device
->wined3d
,
903 adapter
->ordinal
, &swapchain
->d3d_mode
)))
905 WARN("Failed to set display mode, hr %#x.\n", hr
);
908 displaymode_set
= TRUE
;
912 swapchain
->d3d_mode
= swapchain
->original_mode
;
916 if (!(device
->wined3d
->flags
& WINED3D_NO3D
))
918 if (!(swapchain
->context
= heap_alloc(sizeof(*swapchain
->context
))))
920 ERR("Failed to create the context array.\n");
925 wined3d_cs_init_object(device
->cs
, wined3d_swapchain_cs_init
, swapchain
);
926 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
928 if (!swapchain
->context
[0])
930 hr
= WINED3DERR_NOTAVAILABLE
;
935 if (swapchain
->desc
.backbuffer_count
> 0)
937 if (!(swapchain
->back_buffers
= heap_calloc(swapchain
->desc
.backbuffer_count
,
938 sizeof(*swapchain
->back_buffers
))))
940 ERR("Failed to allocate backbuffer array memory.\n");
945 texture_desc
.bind_flags
= swapchain
->desc
.backbuffer_bind_flags
;
946 texture_desc
.usage
= 0;
947 if (device
->wined3d
->flags
& WINED3D_NO3D
)
948 texture_desc
.usage
|= WINED3DUSAGE_OWNDC
;
949 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
951 TRACE("Creating back buffer %u.\n", i
);
952 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
953 parent
, &texture_desc
, texture_flags
, &swapchain
->back_buffers
[i
])))
955 WARN("Failed to create back buffer %u, hr %#x.\n", i
, hr
);
956 swapchain
->desc
.backbuffer_count
= i
;
959 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], swapchain
);
963 /* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
964 if (desc
->enable_auto_depth_stencil
&& !(device
->wined3d
->flags
& WINED3D_NO3D
))
966 TRACE("Creating depth/stencil buffer.\n");
967 if (!device
->auto_depth_stencil_view
)
969 struct wined3d_view_desc desc
;
970 struct wined3d_texture
*ds
;
972 texture_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
973 texture_desc
.usage
= 0;
974 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
975 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
977 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
978 device
->device_parent
, &texture_desc
, 0, &ds
)))
980 WARN("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
984 desc
.format_id
= ds
->resource
.format
->id
;
986 desc
.u
.texture
.level_idx
= 0;
987 desc
.u
.texture
.level_count
= 1;
988 desc
.u
.texture
.layer_idx
= 0;
989 desc
.u
.texture
.layer_count
= 1;
990 hr
= wined3d_rendertarget_view_create(&desc
, &ds
->resource
, NULL
, &wined3d_null_parent_ops
,
991 &device
->auto_depth_stencil_view
);
992 wined3d_texture_decref(ds
);
995 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1001 wined3d_swapchain_get_gamma_ramp(swapchain
, &swapchain
->orig_gamma
);
1006 if (displaymode_set
)
1008 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1009 adapter
->ordinal
, &swapchain
->original_mode
)))
1010 ERR("Failed to restore display mode.\n");
1014 if (swapchain
->back_buffers
)
1016 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
1018 if (swapchain
->back_buffers
[i
])
1020 wined3d_texture_set_swapchain(swapchain
->back_buffers
[i
], NULL
);
1021 wined3d_texture_decref(swapchain
->back_buffers
[i
]);
1024 heap_free(swapchain
->back_buffers
);
1027 wined3d_cs_destroy_object(device
->cs
, wined3d_swapchain_destroy_object
, swapchain
);
1028 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1030 if (swapchain
->front_buffer
)
1032 wined3d_texture_set_swapchain(swapchain
->front_buffer
, NULL
);
1033 wined3d_texture_decref(swapchain
->front_buffer
);
1039 HRESULT CDECL
wined3d_swapchain_create(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
1040 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
1042 struct wined3d_swapchain
*object
;
1045 TRACE("device %p, desc %p, parent %p, parent_ops %p, swapchain %p.\n",
1046 device
, desc
, parent
, parent_ops
, swapchain
);
1048 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1049 return E_OUTOFMEMORY
;
1051 wined3d_mutex_lock();
1052 hr
= swapchain_init(object
, device
, desc
, parent
, parent_ops
);
1053 wined3d_mutex_unlock();
1056 WARN("Failed to initialize swapchain, hr %#x.\n", hr
);
1061 if (desc
->flags
& WINED3D_SWAPCHAIN_IMPLICIT
)
1063 wined3d_mutex_lock();
1064 if (FAILED(hr
= wined3d_device_set_implicit_swapchain(device
, object
)))
1066 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1067 swapchain_cleanup(object
);
1068 wined3d_mutex_unlock();
1069 heap_free(swapchain
);
1072 wined3d_mutex_unlock();
1075 TRACE("Created swapchain %p.\n", object
);
1076 *swapchain
= object
;
1081 static struct wined3d_context
*swapchain_create_context(struct wined3d_swapchain
*swapchain
)
1083 struct wined3d_context
**ctx_array
;
1084 struct wined3d_context
*ctx
;
1086 TRACE("Creating a new context for swapchain %p, thread %u.\n", swapchain
, GetCurrentThreadId());
1088 if (!(ctx
= context_create(swapchain
, swapchain
->front_buffer
, swapchain
->ds_format
)))
1090 ERR("Failed to create a new context for the swapchain\n");
1093 context_release(ctx
);
1095 if (!(ctx_array
= heap_calloc(swapchain
->num_contexts
+ 1, sizeof(*ctx_array
))))
1097 ERR("Out of memory when trying to allocate a new context array\n");
1098 wined3d_context_destroy(ctx
);
1101 memcpy(ctx_array
, swapchain
->context
, sizeof(*ctx_array
) * swapchain
->num_contexts
);
1102 heap_free(swapchain
->context
);
1103 ctx_array
[swapchain
->num_contexts
] = ctx
;
1104 swapchain
->context
= ctx_array
;
1105 swapchain
->num_contexts
++;
1107 TRACE("Returning context %p\n", ctx
);
1111 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
)
1115 for (i
= 0; i
< swapchain
->num_contexts
; ++i
)
1117 wined3d_context_destroy(swapchain
->context
[i
]);
1119 heap_free(swapchain
->context
);
1120 swapchain
->num_contexts
= 0;
1121 swapchain
->context
= NULL
;
1124 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
)
1126 DWORD tid
= GetCurrentThreadId();
1129 for (i
= 0; i
< swapchain
->num_contexts
; ++i
)
1131 if (swapchain
->context
[i
]->tid
== tid
)
1132 return swapchain
->context
[i
];
1135 /* Create a new context for the thread */
1136 return swapchain_create_context(swapchain
);
1139 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
)
1141 if (!swapchain
->backup_dc
)
1143 TRACE("Creating the backup window for swapchain %p.\n", swapchain
);
1145 if (!(swapchain
->backup_wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
1146 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
)))
1148 ERR("Failed to create a window.\n");
1152 if (!(swapchain
->backup_dc
= GetDC(swapchain
->backup_wnd
)))
1154 ERR("Failed to get a DC.\n");
1155 DestroyWindow(swapchain
->backup_wnd
);
1156 swapchain
->backup_wnd
= NULL
;
1161 return swapchain
->backup_dc
;
1164 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
)
1168 wined3d_resource_update_draw_binding(&swapchain
->front_buffer
->resource
);
1170 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
1172 wined3d_resource_update_draw_binding(&swapchain
->back_buffers
[i
]->resource
);
1176 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
)
1178 struct wined3d_device
*device
= swapchain
->device
;
1179 BOOL filter_messages
= device
->filter_messages
;
1180 BOOL focus_messages
= device
->wined3d
->flags
& WINED3D_FOCUS_MESSAGES
;
1182 /* This code is not protected by the wined3d mutex, so it may run while
1183 * wined3d_device_reset is active. Testing on Windows shows that changing
1184 * focus during resets and resetting during focus change events causes
1185 * the application to crash with an invalid memory access. */
1187 if (!focus_messages
)
1188 device
->filter_messages
= 1;
1192 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
))
1194 /* The d3d versions do not agree on the exact messages here. D3d8 restores
1195 * the window but leaves the size untouched, d3d9 sets the size on an
1196 * invisible window, generates messages but doesn't change the window
1197 * properties. The implementation follows d3d9.
1199 * Guild Wars 1 wants a WINDOWPOSCHANGED message on the device window to
1200 * resume drawing after a focus loss. */
1201 SetWindowPos(swapchain
->device_window
, NULL
, 0, 0,
1202 swapchain
->desc
.backbuffer_width
, swapchain
->desc
.backbuffer_height
,
1203 SWP_NOACTIVATE
| SWP_NOZORDER
);
1206 if (device
->wined3d
->flags
& WINED3D_RESTORE_MODE_ON_ACTIVATE
)
1208 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1209 device
->adapter
->ordinal
, &swapchain
->d3d_mode
)))
1210 ERR("Failed to set display mode.\n");
1213 if (swapchain
== device
->swapchains
[0])
1214 device
->device_parent
->ops
->activate(device
->device_parent
, TRUE
);
1218 if (FAILED(wined3d_set_adapter_display_mode(device
->wined3d
,
1219 device
->adapter
->ordinal
, NULL
)))
1220 ERR("Failed to set display mode.\n");
1222 swapchain
->reapply_mode
= TRUE
;
1224 /* Some DDraw apps (Deus Ex: GOTY, and presumably all UT 1 based games) destroy the device
1225 * during window minimization. Do our housekeeping now, as the device may not exist after
1226 * the ShowWindow call.
1228 * In d3d9, the device is marked lost after the window is minimized. If we find an app
1229 * that needs this behavior (e.g. because it calls TestCooperativeLevel in the window proc)
1230 * we'll have to control this via a create flag. Note that the device and swapchain are not
1231 * safe to access after the ShowWindow call. */
1232 if (swapchain
== device
->swapchains
[0])
1233 device
->device_parent
->ops
->activate(device
->device_parent
, FALSE
);
1235 if (!(device
->create_parms
.flags
& WINED3DCREATE_NOWINDOWCHANGES
)
1236 && IsWindowVisible(swapchain
->device_window
))
1237 ShowWindow(swapchain
->device_window
, SW_MINIMIZE
);
1240 if (!focus_messages
)
1241 device
->filter_messages
= filter_messages
;
1244 HRESULT CDECL
wined3d_swapchain_resize_buffers(struct wined3d_swapchain
*swapchain
, unsigned int buffer_count
,
1245 unsigned int width
, unsigned int height
, enum wined3d_format_id format_id
,
1246 enum wined3d_multisample_type multisample_type
, unsigned int multisample_quality
)
1248 BOOL update_desc
= FALSE
;
1250 TRACE("swapchain %p, buffer_count %u, width %u, height %u, format %s, "
1251 "multisample_type %#x, multisample_quality %#x.\n",
1252 swapchain
, buffer_count
, width
, height
, debug_d3dformat(format_id
),
1253 multisample_type
, multisample_quality
);
1255 wined3d_swapchain_apply_sample_count_override(swapchain
, format_id
, &multisample_type
, &multisample_quality
);
1257 if (buffer_count
&& buffer_count
!= swapchain
->desc
.backbuffer_count
)
1258 FIXME("Cannot change the back buffer count yet.\n");
1260 wined3d_cs_finish(swapchain
->device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1262 if (!width
|| !height
)
1264 /* The application is requesting that either the swapchain width or
1265 * height be set to the corresponding dimension in the window's
1270 if (!swapchain
->desc
.windowed
)
1271 return WINED3DERR_INVALIDCALL
;
1273 if (!GetClientRect(swapchain
->device_window
, &client_rect
))
1275 ERR("Failed to get client rect, last error %#x.\n", GetLastError());
1276 return WINED3DERR_INVALIDCALL
;
1280 width
= client_rect
.right
;
1283 height
= client_rect
.bottom
;
1286 if (width
!= swapchain
->desc
.backbuffer_width
1287 || height
!= swapchain
->desc
.backbuffer_height
)
1289 swapchain
->desc
.backbuffer_width
= width
;
1290 swapchain
->desc
.backbuffer_height
= height
;
1294 if (format_id
== WINED3DFMT_UNKNOWN
)
1296 if (!swapchain
->desc
.windowed
)
1297 return WINED3DERR_INVALIDCALL
;
1298 format_id
= swapchain
->original_mode
.format_id
;
1301 if (format_id
!= swapchain
->desc
.backbuffer_format
)
1303 swapchain
->desc
.backbuffer_format
= format_id
;
1307 if (multisample_type
!= swapchain
->desc
.multisample_type
1308 || multisample_quality
!= swapchain
->desc
.multisample_quality
)
1310 swapchain
->desc
.multisample_type
= multisample_type
;
1311 swapchain
->desc
.multisample_quality
= multisample_quality
;
1320 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->front_buffer
, swapchain
->desc
.backbuffer_width
,
1321 swapchain
->desc
.backbuffer_height
, swapchain
->desc
.backbuffer_format
,
1322 swapchain
->desc
.multisample_type
, swapchain
->desc
.multisample_quality
, NULL
, 0)))
1325 for (i
= 0; i
< swapchain
->desc
.backbuffer_count
; ++i
)
1327 if (FAILED(hr
= wined3d_texture_update_desc(swapchain
->back_buffers
[i
], swapchain
->desc
.backbuffer_width
,
1328 swapchain
->desc
.backbuffer_height
, swapchain
->desc
.backbuffer_format
,
1329 swapchain
->desc
.multisample_type
, swapchain
->desc
.multisample_quality
, NULL
, 0)))
1334 swapchain_update_render_to_fbo(swapchain
);
1335 swapchain_update_draw_bindings(swapchain
);
1340 static HRESULT
wined3d_swapchain_set_display_mode(struct wined3d_swapchain
*swapchain
,
1341 struct wined3d_display_mode
*mode
)
1343 struct wined3d_device
*device
= swapchain
->device
;
1346 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE
)
1348 if (FAILED(hr
= wined3d_find_closest_matching_adapter_mode(device
->wined3d
,
1349 device
->adapter
->ordinal
, mode
)))
1351 WARN("Failed to find closest matching mode, hr %#x.\n", hr
);
1355 if (FAILED(hr
= wined3d_set_adapter_display_mode(device
->wined3d
,
1356 device
->adapter
->ordinal
, mode
)))
1358 WARN("Failed to set display mode, hr %#x.\n", hr
);
1359 return WINED3DERR_INVALIDCALL
;
1365 HRESULT CDECL
wined3d_swapchain_resize_target(struct wined3d_swapchain
*swapchain
,
1366 const struct wined3d_display_mode
*mode
)
1368 struct wined3d_display_mode actual_mode
;
1369 RECT original_window_rect
, window_rect
;
1370 struct wined3d_device
*device
;
1374 TRACE("swapchain %p, mode %p.\n", swapchain
, mode
);
1376 wined3d_mutex_lock();
1378 device
= swapchain
->device
;
1379 window
= swapchain
->device_window
;
1381 if (swapchain
->desc
.windowed
)
1383 SetRect(&window_rect
, 0, 0, mode
->width
, mode
->height
);
1384 AdjustWindowRectEx(&window_rect
,
1385 GetWindowLongW(window
, GWL_STYLE
), FALSE
,
1386 GetWindowLongW(window
, GWL_EXSTYLE
));
1387 SetRect(&window_rect
, 0, 0,
1388 window_rect
.right
- window_rect
.left
, window_rect
.bottom
- window_rect
.top
);
1389 GetWindowRect(window
, &original_window_rect
);
1390 OffsetRect(&window_rect
, original_window_rect
.left
, original_window_rect
.top
);
1392 else if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1394 actual_mode
= *mode
;
1395 if (FAILED(hr
= wined3d_swapchain_set_display_mode(swapchain
, &actual_mode
)))
1397 wined3d_mutex_unlock();
1400 SetRect(&window_rect
, 0, 0, actual_mode
.width
, actual_mode
.height
);
1404 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
,
1405 &actual_mode
, NULL
)))
1407 ERR("Failed to get display mode, hr %#x.\n", hr
);
1408 wined3d_mutex_unlock();
1412 SetRect(&window_rect
, 0, 0, actual_mode
.width
, actual_mode
.height
);
1415 wined3d_mutex_unlock();
1417 MoveWindow(window
, window_rect
.left
, window_rect
.top
,
1418 window_rect
.right
- window_rect
.left
, window_rect
.bottom
- window_rect
.top
, TRUE
);
1423 HRESULT CDECL
wined3d_swapchain_set_fullscreen(struct wined3d_swapchain
*swapchain
,
1424 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
)
1426 struct wined3d_device
*device
= swapchain
->device
;
1427 struct wined3d_display_mode actual_mode
;
1430 TRACE("swapchain %p, desc %p, mode %p.\n", swapchain
, swapchain_desc
, mode
);
1432 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
)
1436 actual_mode
= *mode
;
1440 if (!swapchain_desc
->windowed
)
1442 actual_mode
.width
= swapchain_desc
->backbuffer_width
;
1443 actual_mode
.height
= swapchain_desc
->backbuffer_height
;
1444 actual_mode
.refresh_rate
= swapchain_desc
->refresh_rate
;
1445 actual_mode
.format_id
= adapter_format_from_backbuffer_format(swapchain
,
1446 swapchain_desc
->backbuffer_format
);
1447 actual_mode
.scanline_ordering
= WINED3D_SCANLINE_ORDERING_UNKNOWN
;
1451 actual_mode
= swapchain
->original_mode
;
1455 if (FAILED(hr
= wined3d_swapchain_set_display_mode(swapchain
, &actual_mode
)))
1461 WARN("WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH is not set, ignoring mode.\n");
1463 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
,
1464 &actual_mode
, NULL
)))
1466 ERR("Failed to get display mode, hr %#x.\n", hr
);
1467 return WINED3DERR_INVALIDCALL
;
1471 if (!swapchain_desc
->windowed
)
1473 unsigned int width
= actual_mode
.width
;
1474 unsigned int height
= actual_mode
.height
;
1476 if (swapchain
->desc
.windowed
)
1478 /* Switch from windowed to fullscreen */
1479 HWND focus_window
= device
->create_parms
.focus_window
;
1481 focus_window
= swapchain
->device_window
;
1482 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
1484 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
1488 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
, width
, height
);
1492 /* Fullscreen -> fullscreen mode change */
1493 BOOL filter_messages
= device
->filter_messages
;
1494 device
->filter_messages
= TRUE
;
1496 MoveWindow(swapchain
->device_window
, 0, 0, width
, height
, TRUE
);
1497 ShowWindow(swapchain
->device_window
, SW_SHOW
);
1499 device
->filter_messages
= filter_messages
;
1501 swapchain
->d3d_mode
= actual_mode
;
1503 else if (!swapchain
->desc
.windowed
)
1505 /* Fullscreen -> windowed switch */
1506 RECT
*window_rect
= NULL
;
1507 if (swapchain
->desc
.flags
& WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT
)
1508 window_rect
= &swapchain
->original_window_rect
;
1509 wined3d_device_restore_fullscreen_window(device
, swapchain
->device_window
, window_rect
);
1510 wined3d_device_release_focus_window(device
);
1513 swapchain
->desc
.windowed
= swapchain_desc
->windowed
;