mfmediaengine: Handle B8G8R8X8 format for d3d11 texture output.
[wine.git] / dlls / rsaenh / Makefile.in
blob80680d6622cdc691b4b7b041f3ec4a02dba944d4
1 MODULE = rsaenh.dll
2 IMPORTLIB = rsaenh
3 IMPORTS = bcrypt crypt32 advapi32
5 EXTRADLLFLAGS = -mno-cygwin
7 C_SRCS = \
8 aes.c \
9 des.c \
10 handle.c \
11 implglue.c \
12 mpi.c \
13 rc2.c \
14 rc4.c \
15 rsa.c \
16 rsaenh.c
18 RC_SRCS = rsrc.rc