mfmediaengine: Handle B8G8R8X8 format for d3d11 texture output.
[wine.git] / dlls / d3dcompiler_38 / Makefile.in
blob7c8f996db7492f8dc014c32475342c8ab73a793f
1 MODULE = d3dcompiler_38.dll
2 IMPORTS = dxguid uuid
3 EXTRADEFS = -DD3D_COMPILER_VERSION=38
4 PARENTSRC = ../d3dcompiler_43
6 EXTRADLLFLAGS = -mno-cygwin -Wb,--prefer-native
8 C_SRCS = \
9 asmparser.c \
10 blob.c \
11 bytecodewriter.c \
12 compiler.c \
13 preproc.c \
14 reflection.c \
15 utils.c
17 LEX_SRCS = \
18 asmshader.l \
19 hlsl.l \
20 ppl.l
22 BISON_SRCS = \
23 asmshader.y \
24 hlsl.y \
25 ppy.y
27 RC_SRCS = version.rc