2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
43 #include "wine/debug.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
47 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
48 static HRESULT WINAPI
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
49 static HRESULT WINAPI
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
51 /* Device identifier. Don't relay it to WineD3D */
52 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
56 { { 0x00010001, 0x00010001 } },
58 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
59 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
63 /*****************************************************************************
65 *****************************************************************************/
67 /*****************************************************************************
68 * IDirectDraw7::QueryInterface
70 * Queries different interfaces of the DirectDraw object. It can return
71 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
72 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
74 * The returned interface is AddRef()-ed before it's returned
76 * Rules for QueryInterface:
77 * http://msdn.microsoft.com/library/default.asp? \
78 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
80 * Used for version 1, 2, 4 and 7
83 * refiid: Interface ID asked for
84 * obj: Used to return the interface pointer
87 * S_OK if an interface was found
88 * E_NOINTERFACE if the requested interface wasn't found
90 *****************************************************************************/
92 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
96 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
98 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
100 /* Can change surface impl type */
101 EnterCriticalSection(&ddraw_cs
);
103 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
108 LeaveCriticalSection(&ddraw_cs
);
109 return DDERR_INVALIDPARAMS
;
112 /* Check DirectDraw Interfaces */
113 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
114 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
116 *obj
= ICOM_INTERFACE(This
, IDirectDraw7
);
117 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
119 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
121 *obj
= ICOM_INTERFACE(This
, IDirectDraw4
);
122 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
124 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
126 *obj
= ICOM_INTERFACE(This
, IDirectDraw3
);
127 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This
, *obj
);
129 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
131 *obj
= ICOM_INTERFACE(This
, IDirectDraw2
);
132 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
134 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
136 *obj
= ICOM_INTERFACE(This
, IDirectDraw
);
137 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
141 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
142 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
143 * who had this idea and why. The older interfaces can query and IDirect3D version
144 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
145 * and messy to implement with the common creation function, so it has been left out here.
147 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
148 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
149 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
150 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
152 /* Check the surface implementation */
153 if(This
->ImplType
== SURFACE_UNKNOWN
)
155 /* Apps may create the IDirect3D Interface before the primary surface.
156 * set the surface implementation */
157 This
->ImplType
= SURFACE_OPENGL
;
158 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
160 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
162 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
163 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
164 /* Should I assert(0) here??? */
166 else if(This
->ImplType
!= SURFACE_OPENGL
)
168 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
169 /* Do not abort here, only reject 3D Device creation */
172 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
174 This
->d3dversion
= 1;
175 *obj
= ICOM_INTERFACE(This
, IDirect3D
);
176 TRACE(" returning Direct3D interface at %p.\n", *obj
);
178 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
180 This
->d3dversion
= 2;
181 *obj
= ICOM_INTERFACE(This
, IDirect3D2
);
182 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
184 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
186 This
->d3dversion
= 3;
187 *obj
= ICOM_INTERFACE(This
, IDirect3D3
);
188 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
190 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
192 This
->d3dversion
= 7;
193 *obj
= ICOM_INTERFACE(This
, IDirect3D7
);
194 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
198 /* Unknown interface */
201 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
202 LeaveCriticalSection(&ddraw_cs
);
203 return E_NOINTERFACE
;
206 IUnknown_AddRef( (IUnknown
*) *obj
);
207 LeaveCriticalSection(&ddraw_cs
);
211 /*****************************************************************************
212 * IDirectDraw7::AddRef
214 * Increases the interfaces refcount, basically
216 * DDraw refcounting is a bit tricky. The different DirectDraw interface
217 * versions have individual refcounts, but the IDirect3D interfaces do not.
218 * All interfaces are from one object, that means calling QueryInterface on an
219 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
220 * IDirectDrawImpl object.
222 * That means all AddRef and Release implementations of IDirectDrawX work
223 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
224 * except of IDirect3D7 which thunks to IDirectDraw7
226 * Returns: The new refcount
228 *****************************************************************************/
230 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
232 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
233 ULONG ref
= InterlockedIncrement(&This
->ref7
);
235 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
237 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
242 /*****************************************************************************
243 * IDirectDrawImpl_Destroy
245 * Destroys a ddraw object if all refcounts are 0. This is to share code
246 * between the IDirectDrawX::Release functions
249 * This: DirectDraw object to destroy
251 *****************************************************************************/
253 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
255 /* Clear the cooplevel to restore window and display mode */
256 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This
, IDirectDraw7
),
260 /* Destroy the device window if we created one */
261 if(This
->devicewindow
!= 0)
263 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
264 DestroyWindow(This
->devicewindow
);
265 This
->devicewindow
= 0;
268 /* Unregister the window class */
269 UnregisterClassA(This
->classname
, 0);
271 EnterCriticalSection(&ddraw_cs
);
272 list_remove(&This
->ddraw_list_entry
);
273 LeaveCriticalSection(&ddraw_cs
);
275 /* Release the attached WineD3D stuff */
276 IWineD3DDevice_Release(This
->wineD3DDevice
);
277 IWineD3D_Release(This
->wineD3D
);
279 /* Now free the object */
280 HeapFree(GetProcessHeap(), 0, This
);
283 /*****************************************************************************
284 * IDirectDraw7::Release
286 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
288 * Returns: The new refcount
289 *****************************************************************************/
291 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
293 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
294 ULONG ref
= InterlockedDecrement(&This
->ref7
);
296 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
300 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
301 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
307 /*****************************************************************************
308 * IDirectDraw methods
309 *****************************************************************************/
311 /*****************************************************************************
312 * IDirectDraw7::SetCooperativeLevel
314 * Sets the cooperative level for the DirectDraw object, and the window
315 * assigned to it. The cooperative level determines the general behavior
316 * of the DirectDraw application
318 * Warning: This is quite tricky, as it's not really documented which
319 * cooperative levels can be combined with each other. If a game fails
320 * after this function, try to check the cooperative levels passed on
321 * Windows, and if it returns something different.
323 * If you think that this function caused the failure because it writes a
324 * fixme, be sure to run again with a +ddraw trace.
326 * What is known about cooperative levels (See the ddraw modes test):
327 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
328 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
329 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
330 * DDSCL_FULLSCREEN can be activated
331 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
333 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
334 * DDSCL_SETFOCUSWINDOW (partially),
335 * DDSCL_MULTITHREADED (work in progress)
337 * Unhandled flags, which should be implemented
338 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
339 * expect any difference to a normal window for wine)
340 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
341 * rendering (Possible test case: Half-life)
343 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
345 * These seem not really imporant for wine
346 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
349 * DD_OK if the cooperative level was set successfully
350 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
351 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
352 * (Probably others too, have to investigate)
354 *****************************************************************************/
355 static HRESULT WINAPI
356 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
360 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
364 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
365 DDRAW_dump_cooperativelevel(cooplevel
);
367 EnterCriticalSection(&ddraw_cs
);
369 /* Get the old window */
370 hr
= IWineD3DDevice_GetHWND(This
->wineD3DDevice
, &window
);
373 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr
);
374 LeaveCriticalSection(&ddraw_cs
);
378 /* Tests suggest that we need one of them: */
379 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
383 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
384 LeaveCriticalSection(&ddraw_cs
);
385 return DDERR_INVALIDPARAMS
;
388 /* Handle those levels first which set various hwnds */
389 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
391 /* This isn't compatible with a lot of flags */
392 if(cooplevel
& ( DDSCL_MULTITHREADED
|
397 DDSCL_SETDEVICEWINDOW
|
402 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
403 LeaveCriticalSection(&ddraw_cs
);
404 return DDERR_INVALIDPARAMS
;
406 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
408 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
409 LeaveCriticalSection(&ddraw_cs
);
410 return DDERR_HWNDALREADYSET
;
413 This
->focuswindow
= hwnd
;
414 /* Won't use the hwnd param for anything else */
417 /* Use the focus window for drawing too */
418 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, This
->focuswindow
);
420 /* Destroy the device window, if we have one */
421 if(This
->devicewindow
)
423 DestroyWindow(This
->devicewindow
);
424 This
->devicewindow
= NULL
;
427 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
428 if(cooplevel
& DDSCL_NORMAL
)
430 /* Can't coexist with fullscreen or exclusive */
431 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
433 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
434 LeaveCriticalSection(&ddraw_cs
);
435 return DDERR_INVALIDPARAMS
;
438 /* Switching from fullscreen? */
439 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
441 /* Restore the display mode */
442 IDirectDraw7_RestoreDisplayMode(iface
);
444 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
445 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
446 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
449 /* Don't override focus windows or private device windows */
451 !(This
->focuswindow
) &&
452 !(This
->devicewindow
) &&
455 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, hwnd
);
458 IWineD3DDevice_SetFullscreen(This
->wineD3DDevice
,
461 else if(cooplevel
& DDSCL_FULLSCREEN
)
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
467 LeaveCriticalSection(&ddraw_cs
);
468 return DDERR_INVALIDPARAMS
;
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
478 This
->cooperative_level
&= ~DDSCL_NORMAL
;
479 IWineD3DDevice_SetFullscreen(This
->wineD3DDevice
,
482 /* Don't override focus windows or private device windows */
484 !(This
->focuswindow
) &&
485 !(This
->devicewindow
) &&
488 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, hwnd
);
491 else if(cooplevel
& DDSCL_EXCLUSIVE
)
493 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
494 LeaveCriticalSection(&ddraw_cs
);
495 return DDERR_INVALIDPARAMS
;
498 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
500 /* Don't create a device window if a focus window is set */
501 if( !(This
->focuswindow
) )
503 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
505 GetSystemMetrics(SM_CXSCREEN
),
506 GetSystemMetrics(SM_CYSCREEN
),
507 NULL
, NULL
, GetModuleHandleA(0), NULL
);
509 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
510 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
512 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, devicewindow
);
513 This
->devicewindow
= devicewindow
;
517 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
519 /* Enable thread safety in wined3d */
520 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
523 /* Unhandled flags */
524 if(cooplevel
& DDSCL_ALLOWREBOOT
)
525 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
526 if(cooplevel
& DDSCL_ALLOWMODEX
)
527 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
528 if(cooplevel
& DDSCL_FPUSETUP
)
529 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
530 if(cooplevel
& DDSCL_FPUPRESERVE
)
531 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This
);
533 /* Store the cooperative_level */
534 This
->cooperative_level
|= cooplevel
;
535 TRACE("SetCooperativeLevel retuning DD_OK\n");
536 LeaveCriticalSection(&ddraw_cs
);
540 /*****************************************************************************
541 * IDirectDraw7::SetDisplayMode
543 * Sets the display screen resolution, color depth and refresh frequency
544 * when in fullscreen mode (in theory).
545 * Possible return values listed in the SDK suggest that this method fails
546 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
547 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
548 * It seems to be valid to pass 0 for With and Height, this has to be tested
549 * It could mean that the current video mode should be left as-is. (But why
553 * Height, Width: Screen dimension
554 * BPP: Color depth in Bits per pixel
555 * Refreshrate: Screen refresh rate
561 *****************************************************************************/
562 static HRESULT WINAPI
563 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
570 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
571 WINED3DDISPLAYMODE Mode
;
573 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
575 EnterCriticalSection(&ddraw_cs
);
576 if( !Width
|| !Height
)
578 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
579 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
580 LeaveCriticalSection(&ddraw_cs
);
584 /* Check the exclusive mode
585 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
586 return DDERR_NOEXCLUSIVEMODE;
587 * This is WRONG. Don't know if the SDK is completely
588 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
589 * is returned, but Half-Life 1.1.1.1 (Steam version)
594 Mode
.Height
= Height
;
595 Mode
.RefreshRate
= RefreshRate
;
598 case 8: Mode
.Format
= WINED3DFMT_P8
; break;
599 case 15: Mode
.Format
= WINED3DFMT_X1R5G5B5
; break;
600 case 16: Mode
.Format
= WINED3DFMT_R5G6B5
; break;
601 case 24: Mode
.Format
= WINED3DFMT_R8G8B8
; break;
602 case 32: Mode
.Format
= WINED3DFMT_X8R8G8B8
; break;
605 /* TODO: The possible return values from msdn suggest that
606 * the screen mode can't be changed if a surface is locked
607 * or some drawing is in progress
610 /* TODO: Lose the primary surface */
611 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
612 0, /* First swapchain */
614 LeaveCriticalSection(&ddraw_cs
);
617 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
622 /*****************************************************************************
623 * IDirectDraw7::RestoreDisplayMode
625 * Restores the display mode to what it was at creation time. Basically.
627 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
628 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
629 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
630 * -> DD_1 is released. The screen should be left at 1024x768x32.
631 * -> DD_2 is released. The screen should be set to 1400x1050x32
632 * This case is unhandled right now, but Empire Earth does it this way.
633 * (But perhaps there is something in SetCooperativeLevel to prevent this)
635 * The msdn says that this method resets the display mode to what it was before
636 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
640 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
642 *****************************************************************************/
643 static HRESULT WINAPI
644 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
646 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
647 TRACE("(%p)\n", This
);
649 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This
, IDirectDraw7
),
657 /*****************************************************************************
658 * IDirectDraw7::GetCaps
660 * Returns the drives capabilities
662 * Used for version 1, 2, 4 and 7
665 * DriverCaps: Structure to write the Hardware accelerated caps to
666 * HelCaps: Structure to write the emulation caps to
669 * This implementation returns DD_OK only
671 *****************************************************************************/
672 static HRESULT WINAPI
673 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
677 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
678 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
680 /* One structure must be != NULL */
681 if( (!DriverCaps
) && (!HELCaps
) )
683 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
684 return DDERR_INVALIDPARAMS
;
689 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &This
->caps
);
692 TRACE("Driver Caps :\n");
693 DDRAW_dump_DDCAPS(DriverCaps
);
699 DD_STRUCT_COPY_BYSIZE(HELCaps
, &This
->caps
);
702 TRACE("HEL Caps :\n");
703 DDRAW_dump_DDCAPS(HELCaps
);
710 /*****************************************************************************
711 * IDirectDraw7::Compact
713 * No idea what it does, MSDN says it's not implemented.
716 * DD_OK, but this is unchecked
718 *****************************************************************************/
719 static HRESULT WINAPI
720 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
722 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
723 TRACE("(%p)\n", This
);
728 /*****************************************************************************
729 * IDirectDraw7::GetDisplayMode
731 * Returns information about the current display mode
733 * Exists in Version 1, 2, 4 and 7
736 * DDSD: Address of a surface description structure to write the info to
741 *****************************************************************************/
742 static HRESULT WINAPI
743 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
744 DDSURFACEDESC2
*DDSD
)
746 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
748 WINED3DDISPLAYMODE Mode
;
750 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
752 EnterCriticalSection(&ddraw_cs
);
753 /* This seems sane */
756 LeaveCriticalSection(&ddraw_cs
);
757 return DDERR_INVALIDPARAMS
;
760 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
761 * so one method can be used for all versions (Hopefully)
763 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
768 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
769 LeaveCriticalSection(&ddraw_cs
);
774 memset(DDSD
, 0, Size
);
777 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
778 DDSD
->dwWidth
= Mode
.Width
;
779 DDSD
->dwHeight
= Mode
.Height
;
780 DDSD
->u2
.dwRefreshRate
= 60;
781 DDSD
->ddsCaps
.dwCaps
= 0;
782 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
783 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
784 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
788 TRACE("Returning surface desc :\n");
789 DDRAW_dump_surface_desc(DDSD
);
792 LeaveCriticalSection(&ddraw_cs
);
796 /*****************************************************************************
797 * IDirectDraw7::GetFourCCCodes
799 * Returns an array of supported FourCC codes.
801 * Exists in Version 1, 2, 4 and 7
804 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
805 * of enumerated codes
806 * Codes: Pointer to an array of DWORDs where the supported codes are written
810 * Always returns DD_OK, as it's a stub for now
812 *****************************************************************************/
813 static HRESULT WINAPI
814 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
815 DWORD
*NumCodes
, DWORD
*Codes
)
817 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
818 FIXME("(%p)->(%p, %p): Stub!\n", This
, NumCodes
, Codes
);
820 if(NumCodes
) *NumCodes
= 0;
825 /*****************************************************************************
826 * IDirectDraw7::GetMonitorFrequency
828 * Returns the monitor's frequency
830 * Exists in Version 1, 2, 4 and 7
833 * Freq: Pointer to a DWORD to write the frequency to
836 * Always returns DD_OK
838 *****************************************************************************/
839 static HRESULT WINAPI
840 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
843 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
844 TRACE("(%p)->(%p)\n", This
, Freq
);
846 /* Ideally this should be in WineD3D, as it concerns the screen setup,
847 * but for now this should make the games happy
853 /*****************************************************************************
854 * IDirectDraw7::GetVerticalBlankStatus
856 * Returns the Vertical blank status of the monitor. This should be in WineD3D
857 * too basically, but as it's a semi stub, I didn't create a function there
860 * status: Pointer to a BOOL to be filled with the vertical blank status
864 * DDERR_INVALIDPARAMS if status is NULL
866 *****************************************************************************/
867 static HRESULT WINAPI
868 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
871 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
872 TRACE("(%p)->(%p)\n", This
, status
);
874 /* This looks sane, the MSDN suggests it too */
875 EnterCriticalSection(&ddraw_cs
);
878 LeaveCriticalSection(&ddraw_cs
);
879 return DDERR_INVALIDPARAMS
;
882 *status
= This
->fake_vblank
;
883 This
->fake_vblank
= !This
->fake_vblank
;
884 LeaveCriticalSection(&ddraw_cs
);
888 /*****************************************************************************
889 * IDirectDraw7::GetAvailableVidMem
891 * Returns the total and free video memory
894 * Caps: Specifies the memory type asked for
895 * total: Pointer to a DWORD to be filled with the total memory
896 * free: Pointer to a DWORD to be filled with the free memory
900 * DDERR_INVALIDPARAMS of free and total are NULL
902 *****************************************************************************/
903 static HRESULT WINAPI
904 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
906 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
907 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
911 TRACE("(%p) Asked for memory with description: ", This
);
912 DDRAW_dump_DDSCAPS2(Caps
);
914 EnterCriticalSection(&ddraw_cs
);
916 /* Todo: System memory vs local video memory vs non-local video memory
917 * The MSDN also mentions differences between texture memory and other
918 * resources, but that's not important
921 if( (!total
) && (!free
) )
923 LeaveCriticalSection(&ddraw_cs
);
924 return DDERR_INVALIDPARAMS
;
927 if(total
) *total
= This
->total_vidmem
;
928 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
930 LeaveCriticalSection(&ddraw_cs
);
934 /*****************************************************************************
935 * IDirectDraw7::Initialize
937 * Initializes a DirectDraw interface.
940 * GUID: Interface identifier. Well, don't know what this is really good
944 * Returns DD_OK on the first call,
945 * DDERR_ALREADYINITIALIZED on repeated calls
947 *****************************************************************************/
948 static HRESULT WINAPI
949 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
952 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
953 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
955 if(This
->initialized
)
957 return DDERR_ALREADYINITIALIZED
;
965 /*****************************************************************************
966 * IDirectDraw7::FlipToGDISurface
968 * "Makes the surface that the GDI writes to the primary surface"
969 * Looks like some windows specific thing we don't have to care about.
970 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
971 * show error boxes ;)
972 * Well, just return DD_OK.
975 * Always returns DD_OK
977 *****************************************************************************/
978 static HRESULT WINAPI
979 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
981 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
982 TRACE("(%p)\n", This
);
987 /*****************************************************************************
988 * IDirectDraw7::WaitForVerticalBlank
990 * This method allows applications to get in sync with the vertical blank
992 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
993 * redraw the screen, most likely because of this stub
996 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
997 * or DDWAITVB_BLOCKEND
998 * h: Not used, according to MSDN
1001 * Always returns DD_OK
1003 *****************************************************************************/
1004 static HRESULT WINAPI
1005 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1009 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1010 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1012 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1013 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1014 return DDERR_UNSUPPORTED
; /* unchecked */
1019 /*****************************************************************************
1020 * IDirectDraw7::GetScanLine
1022 * Returns the scan line that is being drawn on the monitor
1025 * Scanline: Address to write the scan line value to
1028 * Always returns DD_OK
1030 *****************************************************************************/
1031 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1033 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1034 static BOOL hide
= FALSE
;
1035 WINED3DDISPLAYMODE Mode
;
1037 /* This function is called often, so print the fixme only once */
1038 EnterCriticalSection(&ddraw_cs
);
1041 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1045 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1049 /* Fake the line sweeping of the monitor */
1050 /* FIXME: We should synchronize with a source to keep the refresh rate */
1051 *Scanline
= This
->cur_scanline
++;
1052 /* Assume 20 scan lines in the vertical blank */
1053 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1054 This
->cur_scanline
= 0;
1056 LeaveCriticalSection(&ddraw_cs
);
1060 /*****************************************************************************
1061 * IDirectDraw7::TestCooperativeLevel
1063 * Informs the application about the state of the video adapter, depending
1064 * on the cooperative level
1067 * DD_OK if the device is in a sane state
1068 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1069 * if the state is not correct(See below)
1071 *****************************************************************************/
1072 static HRESULT WINAPI
1073 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1075 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1077 TRACE("(%p)\n", This
);
1079 EnterCriticalSection(&ddraw_cs
);
1080 /* Description from MSDN:
1081 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1082 * away from the app with e.g. alt-tab. Windowed apps receive
1083 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1084 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1085 * when the video mode has changed
1088 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1090 /* Fix the result value. These values are mapped from their
1095 case WINED3DERR_DEVICELOST
:
1096 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1098 LeaveCriticalSection(&ddraw_cs
);
1099 return DDERR_NOEXCLUSIVEMODE
;
1103 LeaveCriticalSection(&ddraw_cs
);
1104 return DDERR_EXCLUSIVEMODEALREADYSET
;
1107 case WINED3DERR_DEVICENOTRESET
:
1108 LeaveCriticalSection(&ddraw_cs
);
1112 LeaveCriticalSection(&ddraw_cs
);
1115 case WINED3DERR_DRIVERINTERNALERROR
:
1117 ERR("(%p) Unexpected return value %08x from wineD3D, "
1118 " returning DD_OK\n", This
, hr
);
1121 LeaveCriticalSection(&ddraw_cs
);
1125 /*****************************************************************************
1126 * IDirectDraw7::GetGDISurface
1128 * Returns the surface that GDI is treating as the primary surface.
1129 * For Wine this is the front buffer
1132 * GDISurface: Address to write the surface pointer to
1135 * DD_OK if the surface was found
1136 * DDERR_NOTFOUND if the GDI surface wasn't found
1138 *****************************************************************************/
1139 static HRESULT WINAPI
1140 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1141 IDirectDrawSurface7
**GDISurface
)
1143 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1144 IWineD3DSurface
*Surf
;
1145 IDirectDrawSurface7
*ddsurf
;
1148 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1150 /* Get the back buffer from the wineD3DDevice and search its
1151 * attached surfaces for the front buffer
1153 EnterCriticalSection(&ddraw_cs
);
1154 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1156 0, /* first back buffer*/
1157 WINED3DBACKBUFFER_TYPE_MONO
,
1160 if( (hr
!= D3D_OK
) ||
1163 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1164 LeaveCriticalSection(&ddraw_cs
);
1165 return DDERR_NOTFOUND
;
1168 /* GetBackBuffer AddRef()ed the surface, release it */
1169 IWineD3DSurface_Release(Surf
);
1171 IWineD3DSurface_GetParent(Surf
,
1172 (IUnknown
**) &ddsurf
);
1173 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1175 /* Find the front buffer */
1176 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1177 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1182 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1185 /* The AddRef is OK this time */
1186 LeaveCriticalSection(&ddraw_cs
);
1190 /*****************************************************************************
1191 * IDirectDraw7::EnumDisplayModes
1193 * Enumerates the supported Display modes. The modes can be filtered with
1194 * the DDSD parameter.
1197 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1198 * DDSD: Surface description to filter the modes
1199 * Context: Pointer passed back to the callback function
1200 * cb: Application-provided callback function
1204 * DDERR_INVALIDPARAMS if the callback wasn't set
1206 *****************************************************************************/
1207 static HRESULT WINAPI
1208 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1210 DDSURFACEDESC2
*DDSD
,
1212 LPDDENUMMODESCALLBACK2 cb
)
1214 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1215 unsigned int modenum
, fmt
;
1216 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1217 WINED3DDISPLAYMODE mode
;
1218 DDSURFACEDESC2 callback_sd
;
1220 WINED3DFORMAT checkFormatList
[] =
1223 WINED3DFMT_A8R8G8B8
,
1224 WINED3DFMT_X8R8G8B8
,
1226 WINED3DFMT_X1R5G5B5
,
1227 WINED3DFMT_A1R5G5B5
,
1228 WINED3DFMT_A4R4G4B4
,
1230 WINED3DFMT_A8R3G3B2
,
1231 WINED3DFMT_X4R4G4B4
,
1232 WINED3DFMT_A2B10G10R10
,
1233 WINED3DFMT_A8B8G8R8
,
1234 WINED3DFMT_X8B8G8R8
,
1235 WINED3DFMT_A2R10G10B10
,
1240 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1242 EnterCriticalSection(&ddraw_cs
);
1243 /* This looks sane */
1246 LeaveCriticalSection(&ddraw_cs
);
1247 return DDERR_INVALIDPARAMS
;
1252 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1253 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1256 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1258 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1264 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1265 WINED3DADAPTER_DEFAULT
,
1266 checkFormatList
[fmt
],
1268 &mode
) == WINED3D_OK
)
1272 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1273 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1276 memset(&callback_sd
, 0, sizeof(callback_sd
));
1277 callback_sd
.dwSize
= sizeof(callback_sd
);
1278 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1280 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1281 if(Flags
& DDEDM_REFRESHRATES
)
1283 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1284 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1287 callback_sd
.dwWidth
= mode
.Width
;
1288 callback_sd
.dwHeight
= mode
.Height
;
1290 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1292 /* Calc pitch and DWORD align like MSDN says */
1293 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1294 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1296 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1297 callback_sd
.u2
.dwRefreshRate
);
1299 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1301 TRACE("Application asked to terminate the enumeration\n");
1302 LeaveCriticalSection(&ddraw_cs
);
1308 TRACE("End of enumeration\n");
1309 LeaveCriticalSection(&ddraw_cs
);
1313 /*****************************************************************************
1314 * IDirectDraw7::EvaluateMode
1316 * Used with IDirectDraw7::StartModeTest to test video modes.
1317 * EvaluateMode is used to pass or fail a mode, and continue with the next
1321 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1322 * Timeout: Returns the amount of seconds left before the mode would have
1323 * been failed automatically
1326 * This implementation always DD_OK, because it's a stub
1328 *****************************************************************************/
1329 static HRESULT WINAPI
1330 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1334 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1335 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1337 /* When implementing this, implement it in WineD3D */
1342 /*****************************************************************************
1343 * IDirectDraw7::GetDeviceIdentifier
1345 * Returns the device identifier, which gives information about the driver
1346 * Our device identifier is defined at the beginning of this file.
1349 * DDDI: Address for the returned structure
1350 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1353 * On success it returns DD_OK
1354 * DDERR_INVALIDPARAMS if DDDI is NULL
1356 *****************************************************************************/
1357 static HRESULT WINAPI
1358 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1359 DDDEVICEIDENTIFIER2
*DDDI
,
1362 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1363 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1366 return DDERR_INVALIDPARAMS
;
1368 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1369 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1370 * to any modern hardware, nor is it interesting for Wine, so ignore it
1373 *DDDI
= deviceidentifier
;
1377 /*****************************************************************************
1378 * IDirectDraw7::GetSurfaceFromDC
1380 * Returns the Surface for a GDI device context handle.
1381 * Is this related to IDirectDrawSurface::GetDC ???
1384 * hdc: hdc to return the surface for
1385 * Surface: Address to write the surface pointer to
1388 * Always returns DD_OK because it's a stub
1390 *****************************************************************************/
1391 static HRESULT WINAPI
1392 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1394 IDirectDrawSurface7
**Surface
)
1396 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1397 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1399 /* Implementation idea if needed: Loop through all surfaces and compare
1400 * their hdc with hdc. Implement it in WineD3D! */
1401 return DDERR_NOTFOUND
;
1404 /*****************************************************************************
1405 * IDirectDraw7::RestoreAllSurfaces
1407 * Calls the restore method of all surfaces
1412 * Always returns DD_OK because it's a stub
1414 *****************************************************************************/
1415 static HRESULT WINAPI
1416 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1418 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1419 FIXME("(%p): Stub\n", This
);
1421 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1422 * get their parent and call their restore method. Do not implement
1423 * it in WineD3D, as restoring a surface means re-creating the
1429 /*****************************************************************************
1430 * IDirectDraw7::StartModeTest
1432 * Tests the specified video modes to update the system registry with
1433 * refresh rate information. StartModeTest starts the mode test,
1434 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1435 * isn't called within 15 seconds, the mode is failed automatically
1437 * As refresh rates are handled by the X server, I don't think this
1438 * Method is important
1441 * Modes: An array of mode specifications
1442 * NumModes: The number of modes in Modes
1443 * Flags: Some flags...
1446 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1447 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1450 *****************************************************************************/
1451 static HRESULT WINAPI
1452 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1457 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1458 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1460 /* This looks sane */
1461 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1463 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1464 * As it is not, DDERR_TESTFINISHED is returned
1465 * (hopefully that's correct
1467 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1468 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1474 /*****************************************************************************
1475 * IDirectDrawImpl_RecreateSurfacesCallback
1477 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1478 * It re-recreates the WineD3DSurface. It's pretty straightforward
1480 *****************************************************************************/
1482 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1483 DDSURFACEDESC2
*desc
,
1486 IDirectDrawSurfaceImpl
*surfImpl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
,
1487 IDirectDrawSurface7
,
1489 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1491 IParentImpl
*parImpl
= NULL
;
1492 IWineD3DSurface
*wineD3DSurface
;
1495 IWineD3DClipper
*clipper
= NULL
;
1497 WINED3DSURFACE_DESC Desc
;
1498 WINED3DFORMAT Format
;
1499 WINED3DRESOURCETYPE Type
;
1504 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1505 DWORD MultiSampleQuality
;
1509 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1511 /* For the enumeration */
1512 IDirectDrawSurface7_Release(surf
);
1514 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1516 /* Get the objects */
1517 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1518 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1519 IUnknown_Release(Parent
); /* For the getParent */
1521 /* Is the parent an IParent interface? */
1522 if(IUnknown_QueryInterface(Parent
, &IID_IParent
, &tmp
) == S_OK
)
1524 /* It is a IParent interface! */
1525 IUnknown_Release(Parent
); /* For the QueryInterface */
1526 parImpl
= ICOM_OBJECT(IParentImpl
, IParent
, Parent
);
1527 /* Release the reference the parent interface is holding */
1528 IWineD3DSurface_Release(wineD3DSurface
);
1531 /* get the clipper */
1532 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1534 /* Get the surface properties */
1535 Desc
.Format
= &Format
;
1537 Desc
.Usage
= &Usage
;
1540 Desc
.MultiSampleType
= &MultiSampleType
;
1541 Desc
.MultiSampleQuality
= &MultiSampleQuality
;
1542 Desc
.Width
= &Width
;
1543 Desc
.Height
= &Height
;
1545 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1546 if(hr
!= D3D_OK
) return hr
;
1548 /* Create the new surface */
1549 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1550 Width
, Height
, Format
,
1551 TRUE
/* Lockable */,
1552 FALSE
/* Discard */,
1553 surfImpl
->mipmap_level
,
1554 &surfImpl
->WineD3DSurface
,
1560 0 /* SharedHandle */,
1567 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1569 /* Update the IParent if it exists */
1572 parImpl
->child
= (IUnknown
*) surfImpl
->WineD3DSurface
;
1573 /* Add a reference for the IParent */
1574 IWineD3DSurface_AddRef(surfImpl
->WineD3DSurface
);
1576 /* TODO: Copy the surface content, except for render targets */
1578 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1579 TRACE("Surface released successful, next surface\n");
1581 ERR("Something's still holding the old WineD3DSurface\n");
1583 surfImpl
->ImplType
= This
->ImplType
;
1587 IWineD3DClipper_Release(clipper
);
1589 return DDENUMRET_OK
;
1592 /*****************************************************************************
1593 * IDirectDrawImpl_RecreateAllSurfaces
1595 * A function, that converts all wineD3DSurfaces to the new implementation type
1596 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1597 * new WineD3DSurface, copies the content and releases the old surface
1599 *****************************************************************************/
1601 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1603 DDSURFACEDESC2 desc
;
1604 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1606 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1608 /* Should happen almost never */
1609 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1611 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroyDepthStencilSurface
, D3D7CB_DestroySwapChain
);
1613 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1615 memset(&desc
, 0, sizeof(desc
));
1616 desc
.dwSize
= sizeof(desc
);
1618 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This
, IDirectDraw7
),
1622 IDirectDrawImpl_RecreateSurfacesCallback
);
1625 /*****************************************************************************
1626 * D3D7CB_CreateSurface
1628 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1629 * correct mipmap sublevel, and returns it to WineD3D.
1630 * The surfaces are created already by IDirectDraw7::CreateSurface
1633 * With, Height: With and height of the surface
1634 * Format: The requested format
1635 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1636 * level: The mipmap level
1637 * Face: The cube map face type
1638 * Surface: Pointer to pass the created surface back at
1639 * SharedHandle: NULL
1644 *****************************************************************************/
1645 static HRESULT WINAPI
1646 D3D7CB_CreateSurface(IUnknown
*device
,
1647 IUnknown
*pSuperior
,
1648 UINT Width
, UINT Height
,
1649 WINED3DFORMAT Format
,
1650 DWORD Usage
, WINED3DPOOL Pool
, UINT level
,
1651 WINED3DCUBEMAP_FACES Face
,
1652 IWineD3DSurface
**Surface
,
1653 HANDLE
*SharedHandle
)
1655 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
1656 IDirectDrawSurfaceImpl
*surf
= NULL
;
1658 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
1659 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device
, This
->tex_root
, Face
, level
);
1661 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
1664 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
1665 TRACE("Asked for positive x\n");
1666 if(searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
) {
1667 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
1669 surf
= This
->tex_root
; break;
1670 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
1671 TRACE("Asked for negative x\n");
1672 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
1673 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
1674 TRACE("Asked for positive y\n");
1675 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
1676 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
1677 TRACE("Asked for negative y\n");
1678 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
1679 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
1680 TRACE("Asked for positive z\n");
1681 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
1682 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
1683 TRACE("Asked for negative z\n");
1684 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
1685 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1690 IDirectDrawSurface7
*attached
;
1691 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This
->tex_root
, IDirectDrawSurface7
),
1694 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1695 IDirectDrawSurface7_Release(attached
);
1697 if(!surf
) ERR("root search surface not found\n");
1699 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1702 IDirectDrawSurface7
*attached
;
1703 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf
, IDirectDrawSurface7
),
1706 if(!attached
) ERR("Surface not found\n");
1707 surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, attached
);
1708 IDirectDrawSurface7_Release(attached
);
1712 /* Return the surface */
1713 *Surface
= surf
->WineD3DSurface
;
1715 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface
, surf
);
1719 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1720 IUnknown
* swapChainParent
;
1721 TRACE("(%p) call back\n", pSwapChain
);
1723 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1724 IUnknown_Release(swapChainParent
);
1725 return IUnknown_Release(swapChainParent
);
1728 ULONG WINAPI
D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
1729 IUnknown
* surfaceParent
;
1730 TRACE("(%p) call back\n", pSurface
);
1732 IWineD3DSurface_GetParent(pSurface
, &surfaceParent
);
1733 IUnknown_Release(surfaceParent
);
1734 return IUnknown_Release(surfaceParent
);
1737 /*****************************************************************************
1738 * IDirectDrawImpl_CreateNewSurface
1740 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1741 * with the passed parameters.
1744 * DDSD: Description of the surface to create
1745 * Surf: Address to store the interface pointer at
1750 *****************************************************************************/
1751 static HRESULT WINAPI
1752 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1753 DDSURFACEDESC2
*pDDSD
,
1754 IDirectDrawSurfaceImpl
**ppSurf
,
1758 UINT Width
= 0, Height
= 0;
1759 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1760 WINED3DRESOURCETYPE ResType
= WINED3DRTYPE_SURFACE
;
1762 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1763 WINED3DSURFACE_DESC Desc
;
1765 IParentImpl
*parImpl
= NULL
;
1766 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1768 /* Dummies for GetDesc */
1769 WINED3DPOOL dummy_d3dpool
;
1770 WINED3DMULTISAMPLE_TYPE dummy_mst
;
1774 if (TRACE_ON(ddraw
))
1776 TRACE(" (%p) Requesting surface desc :\n", This
);
1777 DDRAW_dump_surface_desc(pDDSD
);
1780 /* Select the surface type, if it wasn't choosen yet */
1781 if(ImplType
== SURFACE_UNKNOWN
)
1783 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1784 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1786 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1787 ImplType
= SURFACE_OPENGL
;
1790 /* Otherwise use GDI surfaces for now */
1793 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1794 ImplType
= SURFACE_GDI
;
1797 /* Policy if all surface implementations are available:
1798 * First, check if a default type was set with winecfg. If not,
1799 * try Xrender surfaces, and use them if they work. Next, check if
1800 * accelerated OpenGL is available, and use GL surfaces in this
1801 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1802 * was created, always use OpenGL surfaces.
1804 * (Note: Xrender surfaces are not implemented for now, the
1805 * unaccelerated implementation uses GDI to render in Software)
1808 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1809 * be re-created. This could be done with IDirectDrawSurface7::Restore
1811 This
->ImplType
= ImplType
;
1815 if((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
1816 (This
->ImplType
!= SURFACE_OPENGL
) && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1818 /* We have to change to OpenGL,
1819 * and re-create all WineD3DSurfaces
1821 ImplType
= SURFACE_OPENGL
;
1822 This
->ImplType
= ImplType
;
1823 TRACE("(%p) Re-creating all surfaces\n", This
);
1824 IDirectDrawImpl_RecreateAllSurfaces(This
);
1825 TRACE("(%p) Done recreating all surfaces\n", This
);
1827 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1829 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1830 /* Do not fail surface creation, only fail 3D device creation */
1834 /* Get the correct wined3d usage */
1835 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1836 DDSCAPS_BACKBUFFER
|
1837 DDSCAPS_3DDEVICE
) )
1839 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1841 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VIDEOMEMORY
|
1844 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1846 Usage
|= WINED3DUSAGE_OVERLAY
;
1848 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
1850 /* The depth stencil creation callback sets this flag.
1851 * Set the WineD3D usage to let it know that it's a depth
1854 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1856 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1858 Pool
= WINED3DPOOL_SYSTEMMEM
;
1860 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1862 Pool
= WINED3DPOOL_MANAGED
;
1863 /* Managed textures have the system memory flag set */
1864 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
1866 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
1868 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1871 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
1874 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1875 if(Format
== WINED3DFMT_UNKNOWN
)
1877 ERR("Unsupported / Unknown pixelformat\n");
1878 return DDERR_INVALIDPIXELFORMAT
;
1881 /* Create the Surface object */
1882 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1885 ERR("(%p) Error allocating memory for a surface\n", This
);
1886 return DDERR_OUTOFVIDEOMEMORY
;
1888 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface7
, IDirectDrawSurface7_Vtbl
);
1889 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface3
, IDirectDrawSurface3_Vtbl
);
1890 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawGammaControl
, IDirectDrawGammaControl_Vtbl
);
1891 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture2
, IDirect3DTexture2_Vtbl
);
1892 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture
, IDirect3DTexture1_Vtbl
);
1894 (*ppSurf
)->version
= 7;
1895 (*ppSurf
)->ddraw
= This
;
1896 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1897 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1898 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
1900 /* Surface attachments */
1901 (*ppSurf
)->next_attached
= NULL
;
1902 (*ppSurf
)->first_attached
= *ppSurf
;
1904 /* Needed to re-create the surface on an implementation change */
1905 (*ppSurf
)->ImplType
= ImplType
;
1907 /* For D3DDevice creation */
1908 (*ppSurf
)->isRenderTarget
= FALSE
;
1910 /* A trace message for debugging */
1911 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
1913 if(pDDSD
->ddsCaps
.dwCaps
& ( DDSCAPS_PRIMARYSURFACE
| DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
) )
1915 /* Render targets and textures need a IParent interface,
1916 * because WineD3D will destroy them when the swapchain
1919 parImpl
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
1922 ERR("Out of memory when allocating memory for a IParent implementation\n");
1923 return DDERR_OUTOFMEMORY
;
1926 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
1927 Parent
= (IUnknown
*) ICOM_INTERFACE(parImpl
, IParent
);
1928 TRACE("Using IParent interface %p as parent\n", parImpl
);
1932 /* Use the surface as parent */
1933 Parent
= (IUnknown
*) ICOM_INTERFACE(*ppSurf
, IDirectDrawSurface7
);
1934 TRACE("Using Surface interface %p as parent\n", *ppSurf
);
1937 /* Now create the WineD3D Surface */
1938 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1942 TRUE
/* Lockable */,
1943 FALSE
/* Discard */,
1945 &(*ppSurf
)->WineD3DSurface
,
1948 WINED3DMULTISAMPLE_NONE
,
1949 0 /* MultiSampleQuality */,
1950 0 /* SharedHandle */,
1956 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
1960 /* Set the child of the parent implementation if it exists */
1963 parImpl
->child
= (IUnknown
*) (*ppSurf
)->WineD3DSurface
;
1964 /* The IParent releases the WineD3DSurface, and
1965 * the ddraw surface does that too. Hold a reference
1967 IWineD3DSurface_AddRef((*ppSurf
)->WineD3DSurface
);
1970 /* Increase the surface counter, and attach the surface */
1971 InterlockedIncrement(&This
->surfaces
);
1972 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
1974 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1975 * But this could also be delegated to WineDDraw, as it keeps track of all its
1976 * resources. Not implemented for now, as there are more important things ;)
1979 /* Get the pixel format of the WineD3DSurface and store it.
1980 * Don't use the Format choosen above, WineD3D might have
1983 Desc
.Format
= &Format
;
1984 Desc
.Type
= &ResType
;
1985 Desc
.Usage
= &Usage
;
1986 Desc
.Pool
= &dummy_d3dpool
;
1987 Desc
.Size
= &dummy_uint
;
1988 Desc
.MultiSampleType
= &dummy_mst
;
1989 Desc
.MultiSampleQuality
= &dummy_dword
;
1990 Desc
.Width
= &Width
;
1991 Desc
.Height
= &Height
;
1993 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
1994 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
1997 ERR("IWineD3DSurface::GetDesc failed\n");
1998 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
2002 if(Format
== WINED3DFMT_UNKNOWN
)
2004 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2006 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
2008 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2009 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2010 * WineD3DDevice might not be useable for 3D yet, so an extra method was created.
2011 * TODO: Test other fourcc formats
2013 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
2014 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
2016 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
2017 if(Format
== WINED3DFMT_DXT1
)
2019 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
2023 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
2028 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
2029 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
2032 /* Application passed a color key? Set it! */
2033 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
2035 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2037 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2039 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2041 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2043 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2045 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2047 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2049 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2051 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2053 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2055 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2057 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2059 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2060 if(hr
!= WINED3D_OK
)
2062 /* No need for a trace here, wined3d does that for us */
2063 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf
), IDirectDrawSurface7
));
2070 /*****************************************************************************
2071 * CreateAdditionalSurfaces
2073 * Creates a new mipmap chain.
2076 * root: Root surface to attach the newly created chain to
2077 * count: number of surfaces to create
2078 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2079 * effects on the caller
2080 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2081 * creates an additional surface without the mipmapping flags
2083 *****************************************************************************/
2085 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2086 IDirectDrawSurfaceImpl
*root
,
2088 DDSURFACEDESC2 DDSD
,
2091 UINT i
, j
, level
= 0;
2093 IDirectDrawSurfaceImpl
*last
= root
;
2095 for(i
= 0; i
< count
; i
++)
2097 IDirectDrawSurfaceImpl
*object2
= NULL
;
2099 /* increase the mipmap level, but only if a mipmap is created
2100 * In this case, also halve the size
2102 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2105 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2106 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2107 /* Set the mipmap sublevel flag according to msdn */
2108 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2112 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2114 CubeFaceRoot
= FALSE
;
2116 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2125 /* Add the new surface to the complex attachment array */
2126 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2128 if(last
->complex_array
[j
]) continue;
2129 last
->complex_array
[j
] = object2
;
2134 /* Remove the (possible) back buffer cap from the new surface description,
2135 * because only one surface in the flipping chain is a back buffer, one
2136 * is a front buffer, the others are just primary surfaces.
2138 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2143 /*****************************************************************************
2144 * IDirectDraw7::CreateSurface
2146 * Creates a new IDirectDrawSurface object and returns its interface.
2148 * The surface connections with wined3d are a bit tricky. Basically it works
2151 * |------------------------| |-----------------|
2152 * | DDraw surface | | WineD3DSurface |
2154 * | WineD3DSurface |-------------->| |
2155 * | Child |<------------->| Parent |
2156 * |------------------------| |-----------------|
2158 * The DDraw surface is the parent of the wined3d surface, and it releases
2159 * the WineD3DSurface when the ddraw surface is destroyed.
2161 * However, for all surfaces which can be in a container in WineD3D,
2162 * we have to do this. These surfaces are ususally complex surfaces,
2163 * so this concerns primary surfaces with a front and a back buffer,
2166 * |------------------------| |-----------------|
2167 * | DDraw surface | | Containter |
2169 * | Child |<------------->| Parent |
2170 * | Texture |<------------->| |
2171 * | WineD3DSurface |<----| | Levels |<--|
2172 * | Complex connection | | | | |
2173 * |------------------------| | |-----------------| |
2177 * | |------------------| | |-----------------| |
2178 * | | IParent | |-------->| WineD3DSurface | |
2180 * | | Child |<------------->| Parent | |
2181 * | | | | Container |<--|
2182 * | |------------------| |-----------------| |
2184 * | |----------------------| |
2185 * | | DDraw surface 2 | |
2187 * |<->| Complex root Child | |
2189 * | | WineD3DSurface |<----| |
2190 * | |----------------------| | |
2192 * | |---------------------| | |-----------------| |
2193 * | | IParent | |----->| WineD3DSurface | |
2195 * | | Child |<---------->| Parent | |
2196 * | |---------------------| | Container |<--|
2197 * | |-----------------| |
2199 * | ---More surfaces can follow--- |
2201 * The reason is that the IWineD3DSwapchain(render target container)
2202 * and the IWineD3DTexure(Texture container) release the parents
2203 * of their surface's children, but by releasing the complex root
2204 * the surfaces which are complexly attached to it are destroyed
2205 * too. See IDirectDrawSurface::Release for a more detailed
2209 * DDSD: Description of the surface to create
2210 * Surf: Address to store the interface pointer at
2211 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2212 * aggregation, so it has to be NULL
2216 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2217 * DDERR_* if an error occurs
2219 *****************************************************************************/
2220 static HRESULT WINAPI
2221 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2222 DDSURFACEDESC2
*DDSD
,
2223 IDirectDrawSurface7
**Surf
,
2226 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2227 IDirectDrawSurfaceImpl
*object
= NULL
;
2229 LONG extra_surfaces
= 0;
2230 DDSURFACEDESC2 desc2
;
2231 WINED3DDISPLAYMODE Mode
;
2233 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2235 /* Some checks before we start */
2236 if (TRACE_ON(ddraw
))
2238 TRACE(" (%p) Requesting surface desc :\n", This
);
2239 DDRAW_dump_surface_desc(DDSD
);
2241 EnterCriticalSection(&ddraw_cs
);
2243 if (UnkOuter
!= NULL
)
2245 FIXME("(%p) : outer != NULL?\n", This
);
2246 LeaveCriticalSection(&ddraw_cs
);
2247 return CLASS_E_NOAGGREGATION
; /* unchecked */
2252 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2253 LeaveCriticalSection(&ddraw_cs
);
2254 return E_POINTER
; /* unchecked */
2257 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2259 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2260 DDSD
->dwFlags
|= DDSD_CAPS
;
2262 if (DDSD
->ddsCaps
.dwCaps
== 0)
2264 /* This has been checked on real Windows */
2265 DDSD
->ddsCaps
.dwCaps
= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
2268 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2270 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2271 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2274 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2276 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2277 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2278 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2281 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2282 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2284 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2286 LeaveCriticalSection(&ddraw_cs
);
2287 return DDERR_NOEXCLUSIVEMODE
;
2290 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2291 WARN("Application tried to create an explicit front or back buffer\n");
2292 LeaveCriticalSection(&ddraw_cs
);
2293 return DDERR_INVALIDCAPS
;
2295 /* Check cube maps but only if the size includes them */
2296 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2298 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2299 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2301 WARN("Cube map faces requested without cube map flag\n");
2302 LeaveCriticalSection(&ddraw_cs
);
2303 return DDERR_INVALIDCAPS
;
2305 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2306 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2308 WARN("Cube map without faces requested\n");
2309 LeaveCriticalSection(&ddraw_cs
);
2310 return DDERR_INVALIDPARAMS
;
2313 /* Quick tests confirm those can be created, but we don't do that yet */
2314 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2315 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2317 FIXME("Partial cube maps not supported yet\n");
2321 /* According to the msdn this flag is ignored by CreateSurface */
2322 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2323 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2325 /* Modify some flags */
2326 memset(&desc2
, 0, sizeof(desc2
));
2327 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2328 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2329 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2330 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2332 /* Get the video mode from WineD3D - we will need it */
2333 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2334 0, /* Swapchain 0 */
2338 ERR("Failed to read display mode from wined3d\n");
2339 switch(This
->orig_bpp
)
2342 Mode
.Format
= WINED3DFMT_P8
;
2346 Mode
.Format
= WINED3DFMT_X1R5G5B5
;
2350 Mode
.Format
= WINED3DFMT_R5G6B5
;
2354 Mode
.Format
= WINED3DFMT_R8G8B8
;
2358 Mode
.Format
= WINED3DFMT_X8R8G8B8
;
2361 Mode
.Width
= This
->orig_width
;
2362 Mode
.Height
= This
->orig_height
;
2365 /* No pixelformat given? Use the current screen format */
2366 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2368 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2369 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2371 /* Wait: It could be a Z buffer */
2372 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2374 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2377 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D15S1
);
2380 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16
);
2383 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D24X8
);
2386 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32
);
2389 ERR("Unknown Z buffer bit depth\n");
2394 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2398 /* No Width or no Height? Use the original screen size
2400 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2401 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2403 /* Invalid for non-render targets */
2404 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2406 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2408 LeaveCriticalSection(&ddraw_cs
);
2409 return DDERR_INVALIDPARAMS
;
2412 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2413 desc2
.dwWidth
= Mode
.Width
;
2414 desc2
.dwHeight
= Mode
.Height
;
2417 /* Mipmap count fixes */
2418 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2420 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2422 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2424 /* Mipmap count is given, should not be 0 */
2425 if( desc2
.u2
.dwMipMapCount
== 0 )
2427 LeaveCriticalSection(&ddraw_cs
);
2428 return DDERR_INVALIDPARAMS
;
2433 /* Undocumented feature: Create sublevels until
2434 * either the width or the height is 1
2436 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2437 desc2
.dwWidth
: desc2
.dwHeight
;
2438 desc2
.u2
.dwMipMapCount
= 0;
2441 desc2
.u2
.dwMipMapCount
+= 1;
2448 /* Not-complex mipmap -> Mipmapcount = 1 */
2449 desc2
.u2
.dwMipMapCount
= 1;
2451 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2453 /* There's a mipmap count in the created surface in any case */
2454 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2456 /* If no mipmap is given, the texture has only one level */
2458 /* The first surface is a front buffer, the back buffer is created afterwards */
2459 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2461 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2464 /* The root surface in a cube map is positive x */
2465 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2467 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2468 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2471 /* Create the first surface */
2472 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2475 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2476 LeaveCriticalSection(&ddraw_cs
);
2479 object
->is_complex_root
= TRUE
;
2481 *Surf
= ICOM_INTERFACE(object
, IDirectDrawSurface7
);
2483 /* Create Additional surfaces if necessary
2484 * This applies to Primary surfaces which have a back buffer count
2485 * set, but not to mipmap textures. In case of Mipmap textures,
2486 * wineD3D takes care of the creation of additional surfaces
2488 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2490 extra_surfaces
= DDSD
->dwBackBufferCount
;
2491 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2492 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2496 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2498 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2499 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2500 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2501 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2502 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2503 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2504 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2505 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2506 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2507 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2508 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2509 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2510 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2511 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2512 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2513 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2514 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2517 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2520 /* This destroys and possibly created surfaces too */
2521 IDirectDrawSurface_Release( ICOM_INTERFACE(object
, IDirectDrawSurface7
) );
2522 LeaveCriticalSection(&ddraw_cs
);
2526 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2527 * But attach the d3ddevice only if the currently created surface was
2528 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2529 * The only case I can think of where this doesn't apply is when a
2530 * 2D app was configured by the user to run with OpenGL and it didn't create
2531 * the render target as first surface. In this case the render target creation
2532 * will cause the 3D init.
2534 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2535 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2537 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2540 /* Search for the primary to use as render target */
2541 LIST_FOR_EACH(entry
, &This
->surface_list
)
2543 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2544 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2545 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2549 TRACE("Using primary %p as render target\n", target
);
2554 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2555 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2558 IDirectDrawSurfaceImpl
*release_surf
;
2559 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2562 /* The before created surface structures are in an incomplete state here.
2563 * WineD3D holds the reference on the IParents, and it released them on the failure
2564 * already. So the regular release method implementation would fail on the attempt
2565 * to destroy either the IParents or the swapchain. So free the surface here.
2566 * The surface structure here is a list, not a tree, because onscreen targets
2567 * cannot be cube textures
2571 release_surf
= object
;
2572 object
= object
->complex_array
[0];
2573 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2575 LeaveCriticalSection(&ddraw_cs
);
2580 /* Addref the ddraw interface to keep an reference for each surface */
2581 IDirectDraw7_AddRef(iface
);
2582 object
->ifaceToRelease
= (IUnknown
*) iface
;
2584 /* Create a WineD3DTexture if a texture was requested */
2585 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2588 WINED3DFORMAT Format
;
2589 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2591 This
->tex_root
= object
;
2593 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2595 /* a mipmap is created, create enough levels */
2596 levels
= desc2
.u2
.dwMipMapCount
;
2600 /* No mipmap is created, create one level */
2604 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2605 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2607 Pool
= WINED3DPOOL_SYSTEMMEM
;
2609 /* Should I forward the MANEGED cap to the managed pool ? */
2611 /* Get the format. It's set already by CreateNewSurface */
2612 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2614 /* The surfaces are already created, the callback only
2615 * passes the IWineD3DSurface to WineD3D
2617 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2619 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
,
2620 DDSD
->dwWidth
, /* Edgelength */
2625 (IWineD3DCubeTexture
**) &object
->wineD3DTexture
,
2626 0, /* SharedHandle */
2627 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2628 D3D7CB_CreateSurface
);
2632 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
,
2633 DDSD
->dwWidth
, DDSD
->dwHeight
,
2634 levels
, /* MipMapCount = Levels */
2638 (IWineD3DTexture
**) &object
->wineD3DTexture
,
2639 0, /* SharedHandle */
2640 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2641 D3D7CB_CreateSurface
);
2643 This
->tex_root
= NULL
;
2646 LeaveCriticalSection(&ddraw_cs
);
2650 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2651 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2654 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2655 const DDPIXELFORMAT
*provided
)
2657 /* Some flags must be present in both or neither for a match. */
2658 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2659 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2660 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2662 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2665 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2668 if (requested
->dwFlags
& DDPF_FOURCC
)
2669 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2672 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2673 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2674 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2677 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2678 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2679 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2682 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2683 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2686 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2687 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2689 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2692 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2693 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2700 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2701 const DDSURFACEDESC2
* provided
)
2710 #define CMP(FLAG, FIELD) \
2711 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2712 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2714 static const struct compare_info compare
[] =
2716 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2717 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2719 CMP(CKDESTBLT
, ddckCKDestBlt
),
2720 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2721 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2722 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2723 CMP(HEIGHT
, dwHeight
),
2724 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2725 CMP(LPSURFACE
, lpSurface
),
2726 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2727 CMP(PITCH
, u1
/* lPitch */),
2728 /* PIXELFORMAT: manual */
2729 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2730 CMP(TEXTURESTAGE
, dwTextureStage
),
2731 CMP(WIDTH
, dwWidth
),
2732 /* ZBUFFERBITDEPTH: "obsolete" */
2739 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2742 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2744 if (requested
->dwFlags
& compare
[i
].flag
2745 && memcmp((const char *)provided
+ compare
[i
].offset
,
2746 (const char *)requested
+ compare
[i
].offset
,
2747 compare
[i
].size
) != 0)
2751 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2753 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2754 &provided
->u4
.ddpfPixelFormat
))
2761 #undef DDENUMSURFACES_SEARCHTYPE
2762 #undef DDENUMSURFACES_MATCHTYPE
2764 /*****************************************************************************
2765 * IDirectDraw7::EnumSurfaces
2767 * Loops through all surfaces attached to this device and calls the
2768 * application callback. This can't be relayed to WineD3DDevice,
2769 * because some WineD3DSurfaces' parents are IParent objects
2772 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2773 * DDSD: Description to filter for
2774 * Context: Application-provided pointer, it's passed unmodified to the
2776 * Callback: Address to call for each surface
2779 * DDERR_INVALIDPARAMS if the callback is NULL
2782 *****************************************************************************/
2783 static HRESULT WINAPI
2784 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2786 DDSURFACEDESC2
*DDSD
,
2788 LPDDENUMSURFACESCALLBACK7 Callback
)
2790 /* The surface enumeration is handled by WineDDraw,
2791 * because it keeps track of all surfaces attached to
2792 * it. The filtering is done by our callback function,
2793 * because WineDDraw doesn't handle ddraw-like surface
2796 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2797 IDirectDrawSurfaceImpl
*surf
;
2799 DDSURFACEDESC2 desc
;
2800 struct list
*entry
, *entry2
;
2802 all
= Flags
& DDENUMSURFACES_ALL
;
2803 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2805 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2806 EnterCriticalSection(&ddraw_cs
);
2810 LeaveCriticalSection(&ddraw_cs
);
2811 return DDERR_INVALIDPARAMS
;
2814 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2815 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2817 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2818 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2820 desc
= surf
->surface_desc
;
2821 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf
, IDirectDrawSurface7
));
2822 if(Callback( ICOM_INTERFACE(surf
, IDirectDrawSurface7
), &desc
, Context
) != DDENUMRET_OK
)
2824 LeaveCriticalSection(&ddraw_cs
);
2829 LeaveCriticalSection(&ddraw_cs
);
2833 static HRESULT WINAPI
2834 findRenderTarget(IDirectDrawSurface7
*surface
,
2835 DDSURFACEDESC2
*desc
,
2838 IDirectDrawSurfaceImpl
*surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, surface
);
2839 IDirectDrawSurfaceImpl
**target
= (IDirectDrawSurfaceImpl
**) ctx
;
2841 if(!surf
->isRenderTarget
) {
2843 IDirectDrawSurface7_Release(surface
);
2844 return DDENUMRET_CANCEL
;
2847 /* Recurse into the surface tree */
2848 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
2850 IDirectDrawSurface7_Release(surface
);
2851 if(*target
) return DDENUMRET_CANCEL
;
2852 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
2855 /*****************************************************************************
2856 * D3D7CB_CreateRenderTarget
2858 * Callback called by WineD3D to create Surfaces for render target usage
2859 * This function takes the D3D target from the IDirectDrawImpl structure,
2860 * and returns the WineD3DSurface. To avoid double usage, the surface
2861 * is marked as render target afterwards
2864 * device: The WineD3DDevice's parent
2865 * Width, Height, Format: Dimensions and pixelformat of the render target
2866 * Ignored, because the surface already exists
2867 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2869 * ppSurface: Address to pass the surface pointer back at
2870 * pSharedHandle: Ignored
2873 * Always returns D3D_OK
2875 *****************************************************************************/
2876 static HRESULT WINAPI
2877 D3D7CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
,
2878 UINT Width
, UINT Height
,
2879 WINED3DFORMAT Format
,
2880 WINED3DMULTISAMPLE_TYPE MultiSample
,
2881 DWORD MultisampleQuality
,
2883 IWineD3DSurface
** ppSurface
,
2884 HANDLE
* pSharedHandle
)
2886 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2887 IDirectDrawSurfaceImpl
*d3dSurface
= This
->d3d_target
, *target
= NULL
;
2888 TRACE("(%p) call back\n", device
);
2890 if(d3dSurface
->isRenderTarget
)
2892 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface
, IDirectDrawSurface7
),
2893 &target
, findRenderTarget
);
2897 target
= d3dSurface
;
2902 target
= This
->d3d_target
;
2903 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
2906 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2908 *ppSurface
= target
->WineD3DSurface
;
2909 target
->isRenderTarget
= TRUE
;
2910 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface
, d3dSurface
);
2914 static HRESULT WINAPI
2915 D3D7CB_CreateDepthStencilSurface(IUnknown
*device
,
2916 IUnknown
*pSuperior
,
2919 WINED3DFORMAT Format
,
2920 WINED3DMULTISAMPLE_TYPE MultiSample
,
2921 DWORD MultisampleQuality
,
2923 IWineD3DSurface
** ppSurface
,
2924 HANDLE
* pSharedHandle
)
2926 /* Create a Depth Stencil surface to make WineD3D happy */
2927 HRESULT hr
= D3D_OK
;
2928 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2929 DDSURFACEDESC2 ddsd
;
2931 TRACE("(%p) call back\n", device
);
2935 /* Create a DirectDraw surface */
2936 memset(&ddsd
, 0, sizeof(ddsd
));
2937 ddsd
.dwSize
= sizeof(ddsd
);
2938 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2939 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
2940 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
2941 ddsd
.dwHeight
= Height
;
2942 ddsd
.dwWidth
= Width
;
2945 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, Format
);
2949 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
2952 This
->depthstencil
= TRUE
;
2953 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*) This
,
2955 (IDirectDrawSurface7
**) &This
->DepthStencilBuffer
,
2957 This
->depthstencil
= FALSE
;
2960 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
2963 *ppSurface
= This
->DepthStencilBuffer
->WineD3DSurface
;
2967 /*****************************************************************************
2968 * D3D7CB_CreateAdditionalSwapChain
2970 * Callback function for WineD3D which creates a new WineD3DSwapchain
2971 * interface. It also creates an IParent interface to store that pointer,
2972 * so the WineD3DSwapchain has a parent and can be released when the D3D
2973 * device is destroyed
2974 *****************************************************************************/
2975 static HRESULT WINAPI
2976 D3D7CB_CreateAdditionalSwapChain(IUnknown
*device
,
2977 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
2978 IWineD3DSwapChain
** ppSwapChain
)
2980 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2981 IParentImpl
*object
= NULL
;
2982 HRESULT res
= D3D_OK
;
2983 IWineD3DSwapChain
*swapchain
;
2984 TRACE("(%p) call back\n", device
);
2986 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
2989 FIXME("Allocation of memory failed\n");
2990 *ppSwapChain
= NULL
;
2991 return DDERR_OUTOFVIDEOMEMORY
;
2994 ICOM_INIT_INTERFACE(object
, IParent
, IParent_Vtbl
);
2997 res
= IWineD3DDevice_CreateAdditionalSwapChain(This
->wineD3DDevice
,
2998 pPresentationParameters
,
3000 (IUnknown
*) ICOM_INTERFACE(object
, IParent
),
3001 D3D7CB_CreateRenderTarget
,
3002 D3D7CB_CreateDepthStencilSurface
);
3005 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
3006 HeapFree(GetProcessHeap(), 0 , object
);
3007 *ppSwapChain
= NULL
;
3011 *ppSwapChain
= swapchain
;
3012 object
->child
= (IUnknown
*) swapchain
;
3018 /*****************************************************************************
3019 * IDirectDrawImpl_AttachD3DDevice
3021 * Initializes the D3D capabilities of WineD3D
3024 * primary: The primary surface for D3D
3030 *****************************************************************************/
3031 static HRESULT WINAPI
3032 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
3033 IDirectDrawSurfaceImpl
*primary
)
3038 WINED3DPRESENT_PARAMETERS localParameters
;
3040 TRACE("(%p)->(%p)\n", This
, primary
);
3042 /* Get the window */
3043 hr
= IWineD3DDevice_GetHWND(This
->wineD3DDevice
,
3047 ERR("IWineD3DDevice::GetHWND failed\n");
3051 /* If there's no window, create a hidden window. WineD3D needs it */
3054 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
3056 GetSystemMetrics(SM_CXSCREEN
),
3057 GetSystemMetrics(SM_CYSCREEN
),
3058 NULL
, NULL
, GetModuleHandleA(0), NULL
);
3060 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
3061 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
3062 This
->d3d_window
= window
;
3066 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
3069 /* Store the future Render Target surface */
3070 This
->d3d_target
= primary
;
3072 /* Use the surface description for the device parameters, not the
3073 * Device settings. The app might render to an offscreen surface
3075 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
3076 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
3077 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
3078 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
3079 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
3080 localParameters
.MultiSampleQuality
= 0;
3081 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
3082 localParameters
.hDeviceWindow
= window
;
3083 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
3084 localParameters
.EnableAutoDepthStencil
= FALSE
;
3085 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16
;
3086 localParameters
.Flags
= 0;
3087 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
3088 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
3090 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
3092 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3093 * recursive loop until ram or emulated video memory is full
3095 This
->d3d_initialized
= TRUE
;
3097 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
,
3099 D3D7CB_CreateAdditionalSwapChain
);
3102 This
->d3d_target
= NULL
;
3103 This
->d3d_initialized
= FALSE
;
3107 This
->declArraySize
= 2;
3108 This
->decls
= HeapAlloc(GetProcessHeap(),
3110 sizeof(*This
->decls
) * This
->declArraySize
);
3113 ERR("Error allocating an array for the converted vertex decls\n");
3114 This
->declArraySize
= 0;
3115 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
,
3116 D3D7CB_DestroyDepthStencilSurface
,
3117 D3D7CB_DestroySwapChain
);
3118 return E_OUTOFMEMORY
;
3121 /* Create an Index Buffer parent */
3122 TRACE("(%p) Successfully initialized 3D\n", This
);
3126 /*****************************************************************************
3127 * DirectDrawCreateClipper (DDRAW.@)
3129 * Creates a new IDirectDrawClipper object.
3132 * Clipper: Address to write the interface pointer to
3133 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3137 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3138 * E_OUTOFMEMORY if allocating the object failed
3140 *****************************************************************************/
3142 DirectDrawCreateClipper(DWORD Flags
,
3143 LPDIRECTDRAWCLIPPER
*Clipper
,
3146 IDirectDrawClipperImpl
* object
;
3147 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
3149 EnterCriticalSection(&ddraw_cs
);
3150 if (UnkOuter
!= NULL
)
3152 LeaveCriticalSection(&ddraw_cs
);
3153 return CLASS_E_NOAGGREGATION
;
3156 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3157 sizeof(IDirectDrawClipperImpl
));
3160 LeaveCriticalSection(&ddraw_cs
);
3161 return E_OUTOFMEMORY
;
3164 ICOM_INIT_INTERFACE(object
, IDirectDrawClipper
, IDirectDrawClipper_Vtbl
);
3166 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
3167 if(!object
->wineD3DClipper
)
3169 HeapFree(GetProcessHeap(), 0, object
);
3170 LeaveCriticalSection(&ddraw_cs
);
3171 return E_OUTOFMEMORY
;
3174 *Clipper
= (IDirectDrawClipper
*) object
;
3175 LeaveCriticalSection(&ddraw_cs
);
3179 /*****************************************************************************
3180 * IDirectDraw7::CreateClipper
3182 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3184 *****************************************************************************/
3185 static HRESULT WINAPI
3186 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3188 IDirectDrawClipper
**Clipper
,
3191 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3192 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3193 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3196 /*****************************************************************************
3197 * IDirectDraw7::CreatePalette
3199 * Creates a new IDirectDrawPalette object
3202 * Flags: The flags for the new clipper
3203 * ColorTable: Color table to assign to the new clipper
3204 * Palette: Address to write the interface pointer to
3205 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3209 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3210 * E_OUTOFMEMORY if allocating the object failed
3212 *****************************************************************************/
3213 static HRESULT WINAPI
3214 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3216 PALETTEENTRY
*ColorTable
,
3217 IDirectDrawPalette
**Palette
,
3218 IUnknown
*pUnkOuter
)
3220 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3221 IDirectDrawPaletteImpl
*object
;
3222 HRESULT hr
= DDERR_GENERIC
;
3223 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3225 EnterCriticalSection(&ddraw_cs
);
3226 if(pUnkOuter
!= NULL
)
3228 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3229 LeaveCriticalSection(&ddraw_cs
);
3230 return CLASS_E_NOAGGREGATION
;
3233 /* The refcount test shows that a cooplevel is required for this */
3234 if(!This
->cooperative_level
)
3236 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3237 LeaveCriticalSection(&ddraw_cs
);
3238 return DDERR_NOCOOPERATIVELEVELSET
;
3241 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3244 ERR("Out of memory when allocating memory for a palette implementation\n");
3245 LeaveCriticalSection(&ddraw_cs
);
3246 return E_OUTOFMEMORY
;
3249 ICOM_INIT_INTERFACE(object
, IDirectDrawPalette
, IDirectDrawPalette_Vtbl
);
3251 object
->ddraw_owner
= This
;
3253 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
, ColorTable
, &object
->wineD3DPalette
, (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawPalette
) );
3256 HeapFree(GetProcessHeap(), 0, object
);
3257 LeaveCriticalSection(&ddraw_cs
);
3261 IDirectDraw7_AddRef(iface
);
3262 object
->ifaceToRelease
= (IUnknown
*) iface
;
3263 *Palette
= ICOM_INTERFACE(object
, IDirectDrawPalette
);
3264 LeaveCriticalSection(&ddraw_cs
);
3268 /*****************************************************************************
3269 * IDirectDraw7::DuplicateSurface
3271 * Duplicates a surface. The surface memory points to the same memory as
3272 * the original surface, and it's released when the last surface referencing
3273 * it is released. I guess that's beyond Wine's surface management right now
3274 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3275 * test application to implement this)
3278 * Src: Address of the source surface
3279 * Dest: Address to write the new surface pointer to
3282 * See IDirectDraw7::CreateSurface
3284 *****************************************************************************/
3285 static HRESULT WINAPI
3286 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3287 IDirectDrawSurface7
*Src
,
3288 IDirectDrawSurface7
**Dest
)
3290 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
3291 IDirectDrawSurfaceImpl
*Surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Src
);
3293 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3295 /* For now, simply create a new, independent surface */
3296 return IDirectDraw7_CreateSurface(iface
,
3297 &Surf
->surface_desc
,
3302 /*****************************************************************************
3303 * IDirectDraw7 VTable
3304 *****************************************************************************/
3305 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3308 IDirectDrawImpl_QueryInterface
,
3309 IDirectDrawImpl_AddRef
,
3310 IDirectDrawImpl_Release
,
3311 /*** IDirectDraw ***/
3312 IDirectDrawImpl_Compact
,
3313 IDirectDrawImpl_CreateClipper
,
3314 IDirectDrawImpl_CreatePalette
,
3315 IDirectDrawImpl_CreateSurface
,
3316 IDirectDrawImpl_DuplicateSurface
,
3317 IDirectDrawImpl_EnumDisplayModes
,
3318 IDirectDrawImpl_EnumSurfaces
,
3319 IDirectDrawImpl_FlipToGDISurface
,
3320 IDirectDrawImpl_GetCaps
,
3321 IDirectDrawImpl_GetDisplayMode
,
3322 IDirectDrawImpl_GetFourCCCodes
,
3323 IDirectDrawImpl_GetGDISurface
,
3324 IDirectDrawImpl_GetMonitorFrequency
,
3325 IDirectDrawImpl_GetScanLine
,
3326 IDirectDrawImpl_GetVerticalBlankStatus
,
3327 IDirectDrawImpl_Initialize
,
3328 IDirectDrawImpl_RestoreDisplayMode
,
3329 IDirectDrawImpl_SetCooperativeLevel
,
3330 IDirectDrawImpl_SetDisplayMode
,
3331 IDirectDrawImpl_WaitForVerticalBlank
,
3332 /*** IDirectDraw2 ***/
3333 IDirectDrawImpl_GetAvailableVidMem
,
3334 /*** IDirectDraw7 ***/
3335 IDirectDrawImpl_GetSurfaceFromDC
,
3336 IDirectDrawImpl_RestoreAllSurfaces
,
3337 IDirectDrawImpl_TestCooperativeLevel
,
3338 IDirectDrawImpl_GetDeviceIdentifier
,
3339 /*** IDirectDraw7 ***/
3340 IDirectDrawImpl_StartModeTest
,
3341 IDirectDrawImpl_EvaluateMode
3344 /*****************************************************************************
3345 * IDirectDrawImpl_FindDecl
3347 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3348 * if none was found.
3350 * This function is in ddraw.c and the DDraw object space because D3D7
3351 * vertex buffers are created using the IDirect3D interface to the ddraw
3352 * object, so they can be valid across D3D devices(theoretically. The ddraw
3353 * object also owns the wined3d device
3357 * fvf: Fvf to find the decl for
3360 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3363 *****************************************************************************/
3364 IWineD3DVertexDeclaration
*
3365 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3369 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3370 int p
, low
, high
; /* deliberately signed */
3371 struct FvfToDecl
*convertedDecls
= This
->decls
;
3373 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3376 high
= This
->numConvertedDecls
- 1;
3377 while(low
<= high
) {
3378 p
= (low
+ high
) >> 1;
3380 if(convertedDecls
[p
].fvf
== fvf
) {
3381 TRACE("found %p\n", convertedDecls
[p
].decl
);
3382 return convertedDecls
[p
].decl
;
3383 } else if(convertedDecls
[p
].fvf
< fvf
) {
3389 TRACE("not found. Creating and inserting at position %d.\n", low
);
3391 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
,
3393 (IUnknown
*) ICOM_INTERFACE(This
, IDirectDraw7
),
3395 if (hr
!= S_OK
) return NULL
;
3397 if(This
->declArraySize
== This
->numConvertedDecls
) {
3398 int grow
= max(This
->declArraySize
/ 2, 8);
3399 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3400 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3401 if(!convertedDecls
) {
3402 /* This will destroy it */
3403 IWineD3DVertexDeclaration_Release(pDecl
);
3406 This
->decls
= convertedDecls
;
3407 This
->declArraySize
+= grow
;
3410 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3411 convertedDecls
[low
].decl
= pDecl
;
3412 convertedDecls
[low
].fvf
= fvf
;
3413 This
->numConvertedDecls
++;
3415 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);