ole32: Use the real proxy IID in ClientRpcChannelBuffer_GetBuffer().
[wine.git] / dlls / dsound / sound3d.c
blob118bb6045656dbcce379b9adc8a2d8e29a991f95
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
29 * TODO:
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
40 #include <stdarg.h>
41 #include <math.h> /* Insomnia - pow() function */
43 #include "windef.h"
44 #include "winbase.h"
45 #include "winuser.h"
46 #include "mmsystem.h"
47 #include "winternl.h"
48 #include "mmddk.h"
49 #include "wine/debug.h"
50 #include "dsound.h"
51 #include "dsound_private.h"
53 /* default velocity of sound in the air */
54 #define DEFAULT_VELOCITY 340
56 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
58 /*******************************************************************************
59 * Auxiliary functions
62 /* scalar product (I believe it's called dot product in English) */
63 static inline D3DVALUE ScalarProduct (const D3DVECTOR *a, const D3DVECTOR *b)
65 D3DVALUE c;
66 c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
67 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y,
68 b->z, c);
69 return c;
72 /* vector product (I believe it's called cross product in English */
73 static inline D3DVECTOR VectorProduct (const D3DVECTOR *a, const D3DVECTOR *b)
75 D3DVECTOR c;
76 c.x = (a->y*b->z) - (a->z*b->y);
77 c.y = (a->z*b->x) - (a->x*b->z);
78 c.z = (a->x*b->y) - (a->y*b->x);
79 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
80 b->z, c.x, c.y, c.z);
81 return c;
84 /* magnitude (length) of vector */
85 static inline D3DVALUE VectorMagnitude (const D3DVECTOR *a)
87 D3DVALUE l;
88 l = sqrt (ScalarProduct (a, a));
89 TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
90 return l;
93 /* conversion between radians and degrees */
94 static inline D3DVALUE RadToDeg (D3DVALUE angle)
96 D3DVALUE newangle;
97 newangle = angle * (360/(2*M_PI));
98 TRACE("%f rad = %f deg\n", angle, newangle);
99 return newangle;
102 /* angle between vectors - rad version */
103 static inline D3DVALUE AngleBetweenVectorsRad (const D3DVECTOR *a, const D3DVECTOR *b)
105 D3DVALUE la, lb, product, angle, cos;
106 /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
107 product = ScalarProduct (a,b);
108 la = VectorMagnitude (a);
109 lb = VectorMagnitude (b);
110 if (!la || !lb)
111 return 0;
113 cos = product/(la*lb);
114 if(cos > 1.f){
115 angle = 0;
116 }else if(cos < -1.f){
117 angle = M_PI;
118 }else{
119 angle = acos(cos);
121 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a->x, a->y, a->z, b->x,
122 b->y, b->z, angle, RadToDeg(angle));
123 return angle;
126 static inline D3DVALUE AngleBetweenVectorsDeg (const D3DVECTOR *a, const D3DVECTOR *b)
128 return RadToDeg(AngleBetweenVectorsRad(a, b));
131 /* calculates vector between two points */
132 static inline D3DVECTOR VectorBetweenTwoPoints (const D3DVECTOR *a, const D3DVECTOR *b)
134 D3DVECTOR c;
135 c.x = b->x - a->x;
136 c.y = b->y - a->y;
137 c.z = b->z - a->z;
138 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
139 b->z, c.x, c.y, c.z);
140 return c;
143 /* calculates the length of vector's projection on another vector */
144 static inline D3DVALUE ProjectVector (const D3DVECTOR *a, const D3DVECTOR *p)
146 D3DVALUE prod, result;
147 prod = ScalarProduct(a, p);
148 result = prod/VectorMagnitude(p);
149 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
150 p->y, p->z, result);
151 return result;
154 /*******************************************************************************
155 * 3D Buffer and Listener mixing
158 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
160 /* volume, at which the sound will be played after all calcs. */
161 D3DVALUE lVolume = 0;
162 /* stuff for distance related stuff calc. */
163 D3DVECTOR vDistance;
164 D3DVALUE flDistance = 0;
165 /* panning related stuff */
166 D3DVALUE flAngle, flAngle2;
167 D3DVECTOR vLeft;
168 int i, num_main_speakers;
169 float a, ingain;
170 /* doppler shift related stuff */
172 TRACE("(%p)\n",dsb);
174 /* initial buffer volume */
175 lVolume = dsb->ds3db_lVolume;
177 switch (dsb->ds3db_ds3db.dwMode)
179 case DS3DMODE_NORMAL:
180 TRACE("Normal 3D processing mode\n");
181 /* we need to calculate distance between buffer and listener*/
182 vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
183 flDistance = VectorMagnitude (&vDistance);
184 break;
185 case DS3DMODE_HEADRELATIVE:
186 TRACE("Head-relative 3D processing mode\n");
187 /* distance between buffer and listener is same as buffer's position */
188 vDistance = dsb->ds3db_ds3db.vPosition;
189 flDistance = VectorMagnitude (&vDistance);
190 break;
191 default:
192 TRACE("3D processing disabled\n");
193 /* this one is here only to eliminate annoying warning message */
194 dsb->volpan.lVolume = dsb->ds3db_lVolume;
195 DSOUND_RecalcVolPan (&dsb->volpan);
196 return;
199 if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
201 /* some apps don't want you to hear too distant sounds... */
202 if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
204 dsb->volpan.lVolume = DSBVOLUME_MIN;
205 DSOUND_RecalcVolPan (&dsb->volpan);
206 /* i guess mixing here would be a waste of power */
207 return;
209 else
210 flDistance = dsb->ds3db_ds3db.flMaxDistance;
213 if (flDistance < dsb->ds3db_ds3db.flMinDistance)
214 flDistance = dsb->ds3db_ds3db.flMinDistance;
216 flDistance = dsb->ds3db_ds3db.flMinDistance + (flDistance - dsb->ds3db_ds3db.flMinDistance) * dsb->device->ds3dl.flRolloffFactor;
218 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
219 lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000;
220 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
222 /* conning */
223 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
224 if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
226 TRACE("conning: cones not set\n");
228 else
230 D3DVECTOR vDistanceInv;
232 vDistanceInv.x = -vDistance.x;
233 vDistanceInv.y = -vDistance.y;
234 vDistanceInv.z = -vDistance.z;
236 /* calculate angle */
237 flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistanceInv);
238 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
239 if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
241 /* my test show that for my way of calc., we need only half of angles */
242 DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
243 DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
244 if (dwOutsideConeAngle == dwInsideConeAngle)
245 ++dwOutsideConeAngle;
247 /* full volume */
248 if (flAngle < dwInsideConeAngle)
249 flAngle = dwInsideConeAngle;
250 /* min (app defined) volume */
251 if (flAngle > dwOutsideConeAngle)
252 flAngle = dwOutsideConeAngle;
253 /* this probably isn't the right thing, but it's ok for the time being */
254 lVolume += ((flAngle - dwInsideConeAngle)/(dwOutsideConeAngle - dwInsideConeAngle)) * dsb->ds3db_ds3db.lConeOutsideVolume;
256 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
257 flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
259 dsb->volpan.lVolume = lVolume;
261 ingain = pow(2.0, dsb->volpan.lVolume / 600.0) * 0xffff;
263 if (dsb->device->pwfx->nChannels == 1)
265 dsb->volpan.dwTotalAmpFactor[0] = ingain;
266 return;
269 /* panning */
270 if (vDistance.x == 0.0f && vDistance.y == 0.0f && vDistance.z == 0.0f)
271 flAngle = 0.0;
272 else
274 vLeft = VectorProduct(&dsb->device->ds3dl.vOrientFront, &dsb->device->ds3dl.vOrientTop);
275 /* To calculate angle to sound source we need to:
276 * 1) Get angle between vDistance and a plane on which angle to sound source should be 0.
277 * Such a plane is given by vectors vOrientFront and vOrientTop, and angle between vector
278 * and a plane equals to M_PI_2 - angle between vector and normal to this plane (vLeft in this case).
279 * 2) Determine if the source is behind or in front of us by calculating angle between vDistance
280 * and vOrientFront.
282 flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
283 flAngle2 = AngleBetweenVectorsRad(&dsb->device->ds3dl.vOrientFront, &vDistance);
284 if (flAngle2 > M_PI_2)
285 flAngle = -flAngle;
286 flAngle -= M_PI_2;
287 if (flAngle < -M_PI)
288 flAngle += 2*M_PI;
290 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle, dsb->volpan.lPan);
292 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
293 if(0)
295 D3DVALUE flFreq, flBufferVel, flListenerVel;
296 /* doppler shift*/
297 if (!VectorMagnitude(&dsb->ds3db_ds3db.vVelocity) && !VectorMagnitude(&dsb->device->ds3dl.vVelocity))
299 TRACE("doppler: Buffer and Listener don't have velocities\n");
301 else if (!(dsb->ds3db_ds3db.vVelocity.x == dsb->device->ds3dl.vVelocity.x &&
302 dsb->ds3db_ds3db.vVelocity.y == dsb->device->ds3dl.vVelocity.y &&
303 dsb->ds3db_ds3db.vVelocity.z == dsb->device->ds3dl.vVelocity.z))
305 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
306 NOTE: if buffer moves TOWARDS the listener, its velocity component is NEGATIVE
307 if buffer moves AWAY from listener, its velocity component is POSITIVE */
308 flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
309 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
310 NOTE: if listener moves TOWARDS the buffer, its velocity component is POSITIVE
311 if listener moves AWAY from buffer, its velocity component is NEGATIVE */
312 flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
313 /* formula taken from Gianicoli D.: Physics, 4th edition: */
314 /* FIXME: replace dsb->freq with appropriate frequency ! */
315 flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
316 TRACE("doppler: Buffer velocity (component) = %f, Listener velocity (component) = %f => Doppler shift: %d Hz -> %f Hz\n",
317 flBufferVel, flListenerVel, dsb->freq, flFreq);
318 /* FIXME: replace following line with correct frequency setting ! */
319 dsb->freq = flFreq;
320 DSOUND_RecalcFormat(dsb);
324 for (i = 0; i < dsb->device->pwfx->nChannels; i++)
325 dsb->volpan.dwTotalAmpFactor[i] = 0;
327 num_main_speakers = dsb->device->pwfx->nChannels;
329 if (dsb->device->lfe_channel != -1) {
330 dsb->volpan.dwTotalAmpFactor[dsb->device->lfe_channel] = ingain;
331 num_main_speakers--;
334 /* adapted from OpenAL's Alc/panning.c */
335 for (i = 0; i < num_main_speakers - 1; i++)
337 if(flAngle >= dsb->device->speaker_angles[i] && flAngle < dsb->device->speaker_angles[i+1])
339 /* Sound is between speakers i and i+1 */
340 a = (flAngle-dsb->device->speaker_angles[i]) / (dsb->device->speaker_angles[i+1]-dsb->device->speaker_angles[i]);
341 dsb->volpan.dwTotalAmpFactor[dsb->device->speaker_num[i]] = sqrtf(1.0f-a) * ingain;
342 dsb->volpan.dwTotalAmpFactor[dsb->device->speaker_num[i+1]] = sqrtf(a) * ingain;
343 return;
347 /* Sound is between last and first speakers */
348 if (flAngle < dsb->device->speaker_angles[0]) { flAngle += M_PI*2.0f; }
349 a = (flAngle-dsb->device->speaker_angles[i]) / (M_PI*2.0f + dsb->device->speaker_angles[0]-dsb->device->speaker_angles[i]);
350 dsb->volpan.dwTotalAmpFactor[dsb->device->speaker_num[i]] = sqrtf(1.0f-a) * ingain;
351 dsb->volpan.dwTotalAmpFactor[dsb->device->speaker_num[0]] = sqrtf(a) * ingain;
354 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
356 TRACE("(%p)\n",dsb);
358 DSOUND_Calc3DBuffer(dsb);
361 static void DSOUND_ChangeListener(IDirectSoundBufferImpl *ds3dl)
363 int i;
364 TRACE("(%p)\n",ds3dl);
365 for (i = 0; i < ds3dl->device->nrofbuffers; i++)
367 /* check if this buffer is waiting for recalculation */
368 if (ds3dl->device->buffers[i]->ds3db_need_recalc)
370 DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
375 /*******************************************************************************
376 * IDirectSound3DBuffer
378 static inline IDirectSoundBufferImpl *impl_from_IDirectSound3DBuffer(IDirectSound3DBuffer *iface)
380 return CONTAINING_RECORD(iface, IDirectSoundBufferImpl, IDirectSound3DBuffer_iface);
383 /* IUnknown methods */
384 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(IDirectSound3DBuffer *iface,
385 REFIID riid, void **ppobj)
387 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
389 TRACE("(%p, %s, %p)\n", This, debugstr_guid(riid), ppobj);
391 return IDirectSoundBuffer8_QueryInterface(&This->IDirectSoundBuffer8_iface, riid, ppobj);
394 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(IDirectSound3DBuffer *iface)
396 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
397 ULONG ref = InterlockedIncrement(&This->ref3D);
399 TRACE("(%p) ref was %d\n", This, ref - 1);
401 if(ref == 1)
402 InterlockedIncrement(&This->numIfaces);
404 return ref;
407 static ULONG WINAPI IDirectSound3DBufferImpl_Release(IDirectSound3DBuffer *iface)
409 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
410 ULONG ref = InterlockedDecrement(&This->ref3D);
412 TRACE("(%p) ref was %d\n", This, ref + 1);
414 if (!ref && !InterlockedDecrement(&This->numIfaces))
415 secondarybuffer_destroy(This);
417 return ref;
420 /* IDirectSound3DBuffer methods */
421 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(IDirectSound3DBuffer *iface,
422 DS3DBUFFER *lpDs3dBuffer)
424 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
426 TRACE("(%p,%p)\n",This,lpDs3dBuffer);
428 if (lpDs3dBuffer == NULL) {
429 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
430 return DSERR_INVALIDPARAM;
433 if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
434 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer->dwSize);
435 return DSERR_INVALIDPARAM;
438 TRACE("returning: all parameters\n");
439 *lpDs3dBuffer = This->ds3db_ds3db;
440 return DS_OK;
443 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(IDirectSound3DBuffer *iface,
444 DWORD *lpdwInsideConeAngle, DWORD *lpdwOutsideConeAngle)
446 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
448 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
449 This->ds3db_ds3db.dwInsideConeAngle, This->ds3db_ds3db.dwOutsideConeAngle);
450 *lpdwInsideConeAngle = This->ds3db_ds3db.dwInsideConeAngle;
451 *lpdwOutsideConeAngle = This->ds3db_ds3db.dwOutsideConeAngle;
452 return DS_OK;
455 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(IDirectSound3DBuffer *iface,
456 D3DVECTOR *lpvConeOrientation)
458 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
460 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
461 This->ds3db_ds3db.vConeOrientation.x,
462 This->ds3db_ds3db.vConeOrientation.y,
463 This->ds3db_ds3db.vConeOrientation.z);
464 *lpvConeOrientation = This->ds3db_ds3db.vConeOrientation;
465 return DS_OK;
468 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(IDirectSound3DBuffer *iface,
469 LONG *lplConeOutsideVolume)
471 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
473 TRACE("returning: Cone Outside Volume = %d\n", This->ds3db_ds3db.lConeOutsideVolume);
474 *lplConeOutsideVolume = This->ds3db_ds3db.lConeOutsideVolume;
475 return DS_OK;
478 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(IDirectSound3DBuffer *iface,
479 D3DVALUE *lpfMaxDistance)
481 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
483 TRACE("returning: Max Distance = %f\n", This->ds3db_ds3db.flMaxDistance);
484 *lpfMaxDistance = This->ds3db_ds3db.flMaxDistance;
485 return DS_OK;
488 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(IDirectSound3DBuffer *iface,
489 D3DVALUE *lpfMinDistance)
491 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
493 TRACE("returning: Min Distance = %f\n", This->ds3db_ds3db.flMinDistance);
494 *lpfMinDistance = This->ds3db_ds3db.flMinDistance;
495 return DS_OK;
498 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(IDirectSound3DBuffer *iface,
499 DWORD *lpdwMode)
501 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
503 TRACE("returning: Mode = %d\n", This->ds3db_ds3db.dwMode);
504 *lpdwMode = This->ds3db_ds3db.dwMode;
505 return DS_OK;
508 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(IDirectSound3DBuffer *iface,
509 D3DVECTOR *lpvPosition)
511 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
513 TRACE("returning: Position vector = (%f,%f,%f)\n", This->ds3db_ds3db.vPosition.x,
514 This->ds3db_ds3db.vPosition.y, This->ds3db_ds3db.vPosition.z);
515 *lpvPosition = This->ds3db_ds3db.vPosition;
516 return DS_OK;
519 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(IDirectSound3DBuffer *iface,
520 D3DVECTOR *lpvVelocity)
522 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
524 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->ds3db_ds3db.vVelocity.x,
525 This->ds3db_ds3db.vVelocity.y, This->ds3db_ds3db.vVelocity.z);
526 *lpvVelocity = This->ds3db_ds3db.vVelocity;
527 return DS_OK;
530 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(IDirectSound3DBuffer *iface,
531 const DS3DBUFFER *lpcDs3dBuffer, DWORD dwApply)
533 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
534 DWORD status = DSERR_INVALIDPARAM;
536 TRACE("(%p,%p,%x)\n",iface,lpcDs3dBuffer,dwApply);
538 if (lpcDs3dBuffer == NULL) {
539 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
540 return status;
543 if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
544 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer->dwSize);
545 return status;
548 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
549 This->ds3db_ds3db = *lpcDs3dBuffer;
551 if (dwApply == DS3D_IMMEDIATE)
553 DSOUND_Mix3DBuffer(This);
555 This->ds3db_need_recalc = TRUE;
556 status = DS_OK;
558 return status;
561 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(IDirectSound3DBuffer *iface,
562 DWORD dwInsideConeAngle, DWORD dwOutsideConeAngle, DWORD dwApply)
564 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
566 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
567 dwInsideConeAngle, dwOutsideConeAngle, dwApply);
568 This->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
569 This->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
570 if (dwApply == DS3D_IMMEDIATE)
571 DSOUND_Mix3DBuffer(This);
572 This->ds3db_need_recalc = TRUE;
573 return DS_OK;
576 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(IDirectSound3DBuffer *iface,
577 D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
579 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
581 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
582 This->ds3db_ds3db.vConeOrientation.x = x;
583 This->ds3db_ds3db.vConeOrientation.y = y;
584 This->ds3db_ds3db.vConeOrientation.z = z;
585 if (dwApply == DS3D_IMMEDIATE)
587 This->ds3db_need_recalc = FALSE;
588 DSOUND_Mix3DBuffer(This);
590 This->ds3db_need_recalc = TRUE;
591 return DS_OK;
594 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(IDirectSound3DBuffer *iface,
595 LONG lConeOutsideVolume, DWORD dwApply)
597 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
599 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume, dwApply);
600 This->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
601 if (dwApply == DS3D_IMMEDIATE)
603 This->ds3db_need_recalc = FALSE;
604 DSOUND_Mix3DBuffer(This);
606 This->ds3db_need_recalc = TRUE;
607 return DS_OK;
610 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(IDirectSound3DBuffer *iface,
611 D3DVALUE fMaxDistance, DWORD dwApply)
613 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
615 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance, dwApply);
616 This->ds3db_ds3db.flMaxDistance = fMaxDistance;
617 if (dwApply == DS3D_IMMEDIATE)
619 This->ds3db_need_recalc = FALSE;
620 DSOUND_Mix3DBuffer(This);
622 This->ds3db_need_recalc = TRUE;
623 return DS_OK;
626 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(IDirectSound3DBuffer *iface,
627 D3DVALUE fMinDistance, DWORD dwApply)
629 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
631 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance, dwApply);
632 This->ds3db_ds3db.flMinDistance = fMinDistance;
633 if (dwApply == DS3D_IMMEDIATE)
635 This->ds3db_need_recalc = FALSE;
636 DSOUND_Mix3DBuffer(This);
638 This->ds3db_need_recalc = TRUE;
639 return DS_OK;
642 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(IDirectSound3DBuffer *iface, DWORD dwMode,
643 DWORD dwApply)
645 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
647 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode, dwApply);
648 This->ds3db_ds3db.dwMode = dwMode;
649 if (dwApply == DS3D_IMMEDIATE)
651 This->ds3db_need_recalc = FALSE;
652 DSOUND_Mix3DBuffer(This);
654 This->ds3db_need_recalc = TRUE;
655 return DS_OK;
658 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(IDirectSound3DBuffer *iface, D3DVALUE x,
659 D3DVALUE y, D3DVALUE z, DWORD dwApply)
661 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
663 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
664 This->ds3db_ds3db.vPosition.x = x;
665 This->ds3db_ds3db.vPosition.y = y;
666 This->ds3db_ds3db.vPosition.z = z;
667 if (dwApply == DS3D_IMMEDIATE)
669 This->ds3db_need_recalc = FALSE;
670 DSOUND_Mix3DBuffer(This);
672 This->ds3db_need_recalc = TRUE;
673 return DS_OK;
676 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(IDirectSound3DBuffer *iface,
677 D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
679 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DBuffer(iface);
681 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
682 This->ds3db_ds3db.vVelocity.x = x;
683 This->ds3db_ds3db.vVelocity.y = y;
684 This->ds3db_ds3db.vVelocity.z = z;
685 if (dwApply == DS3D_IMMEDIATE)
687 This->ds3db_need_recalc = FALSE;
688 DSOUND_Mix3DBuffer(This);
690 This->ds3db_need_recalc = TRUE;
691 return DS_OK;
694 const IDirectSound3DBufferVtbl ds3dbvt =
696 /* IUnknown methods */
697 IDirectSound3DBufferImpl_QueryInterface,
698 IDirectSound3DBufferImpl_AddRef,
699 IDirectSound3DBufferImpl_Release,
700 /* IDirectSound3DBuffer methods */
701 IDirectSound3DBufferImpl_GetAllParameters,
702 IDirectSound3DBufferImpl_GetConeAngles,
703 IDirectSound3DBufferImpl_GetConeOrientation,
704 IDirectSound3DBufferImpl_GetConeOutsideVolume,
705 IDirectSound3DBufferImpl_GetMaxDistance,
706 IDirectSound3DBufferImpl_GetMinDistance,
707 IDirectSound3DBufferImpl_GetMode,
708 IDirectSound3DBufferImpl_GetPosition,
709 IDirectSound3DBufferImpl_GetVelocity,
710 IDirectSound3DBufferImpl_SetAllParameters,
711 IDirectSound3DBufferImpl_SetConeAngles,
712 IDirectSound3DBufferImpl_SetConeOrientation,
713 IDirectSound3DBufferImpl_SetConeOutsideVolume,
714 IDirectSound3DBufferImpl_SetMaxDistance,
715 IDirectSound3DBufferImpl_SetMinDistance,
716 IDirectSound3DBufferImpl_SetMode,
717 IDirectSound3DBufferImpl_SetPosition,
718 IDirectSound3DBufferImpl_SetVelocity,
722 /*******************************************************************************
723 * IDirectSound3DListener
725 static inline IDirectSoundBufferImpl *impl_from_IDirectSound3DListener(IDirectSound3DListener *iface)
727 return CONTAINING_RECORD(iface, IDirectSoundBufferImpl, IDirectSound3DListener_iface);
731 /* IUnknown methods */
732 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(IDirectSound3DListener *iface,
733 REFIID riid, void **ppobj)
735 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
737 TRACE("(%p,%s,%p)\n", iface, debugstr_guid(riid), ppobj);
739 return IDirectSoundBuffer8_QueryInterface(&This->IDirectSoundBuffer8_iface, riid, ppobj);
742 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(IDirectSound3DListener *iface)
744 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
745 ULONG ref = InterlockedIncrement(&This->ref3D);
747 TRACE("(%p) ref was %d\n", This, ref - 1);
749 if(ref == 1)
750 InterlockedIncrement(&This->numIfaces);
752 return ref;
755 static ULONG WINAPI IDirectSound3DListenerImpl_Release(IDirectSound3DListener *iface)
757 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
758 ULONG ref;
760 ref = capped_refcount_dec(&This->ref3D);
761 if(!ref)
762 capped_refcount_dec(&This->numIfaces);
764 TRACE("(%p) ref is now %d\n", This, ref);
766 return ref;
769 /* IDirectSound3DListener methods */
770 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(IDirectSound3DListener *iface,
771 DS3DLISTENER *lpDS3DL)
773 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
775 TRACE("(%p,%p)\n",This,lpDS3DL);
777 if (lpDS3DL == NULL) {
778 WARN("invalid parameter: lpDS3DL == NULL\n");
779 return DSERR_INVALIDPARAM;
782 if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
783 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL->dwSize);
784 return DSERR_INVALIDPARAM;
787 TRACE("returning: all parameters\n");
788 *lpDS3DL = This->device->ds3dl;
789 return DS_OK;
792 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(IDirectSound3DListener *iface,
793 D3DVALUE *lpfDistanceFactor)
795 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
797 TRACE("returning: Distance Factor = %f\n", This->device->ds3dl.flDistanceFactor);
798 *lpfDistanceFactor = This->device->ds3dl.flDistanceFactor;
799 return DS_OK;
802 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(IDirectSound3DListener *iface,
803 D3DVALUE *lpfDopplerFactor)
805 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
807 TRACE("returning: Doppler Factor = %f\n", This->device->ds3dl.flDopplerFactor);
808 *lpfDopplerFactor = This->device->ds3dl.flDopplerFactor;
809 return DS_OK;
812 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(IDirectSound3DListener *iface,
813 D3DVECTOR *lpvOrientFront, D3DVECTOR *lpvOrientTop)
815 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
817 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x,
818 This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y,
819 This->device->ds3dl.vOrientTop.z);
820 *lpvOrientFront = This->device->ds3dl.vOrientFront;
821 *lpvOrientTop = This->device->ds3dl.vOrientTop;
822 return DS_OK;
825 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(IDirectSound3DListener *iface,
826 D3DVECTOR *lpvPosition)
828 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
830 TRACE("returning: Position vector = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device->ds3dl.vPosition.z);
831 *lpvPosition = This->device->ds3dl.vPosition;
832 return DS_OK;
835 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(IDirectSound3DListener *iface,
836 D3DVALUE *lpfRolloffFactor)
838 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
840 TRACE("returning: RolloffFactor = %f\n", This->device->ds3dl.flRolloffFactor);
841 *lpfRolloffFactor = This->device->ds3dl.flRolloffFactor;
842 return DS_OK;
845 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(IDirectSound3DListener *iface,
846 D3DVECTOR *lpvVelocity)
848 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
850 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->device->ds3dl.vVelocity.x, This->device->ds3dl.vVelocity.y, This->device->ds3dl.vVelocity.z);
851 *lpvVelocity = This->device->ds3dl.vVelocity;
852 return DS_OK;
855 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(IDirectSound3DListener *iface,
856 const DS3DLISTENER *lpcDS3DL, DWORD dwApply)
858 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
860 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
861 This->device->ds3dl = *lpcDS3DL;
862 if (dwApply == DS3D_IMMEDIATE)
864 This->device->ds3dl_need_recalc = FALSE;
865 DSOUND_ChangeListener(This);
867 This->device->ds3dl_need_recalc = TRUE;
868 return DS_OK;
871 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(IDirectSound3DListener *iface,
872 D3DVALUE fDistanceFactor, DWORD dwApply)
874 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
876 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor, dwApply);
877 This->device->ds3dl.flDistanceFactor = fDistanceFactor;
878 if (dwApply == DS3D_IMMEDIATE)
880 This->device->ds3dl_need_recalc = FALSE;
881 DSOUND_ChangeListener(This);
883 This->device->ds3dl_need_recalc = TRUE;
884 return DS_OK;
887 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(IDirectSound3DListener *iface,
888 D3DVALUE fDopplerFactor, DWORD dwApply)
890 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
892 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor, dwApply);
893 This->device->ds3dl.flDopplerFactor = fDopplerFactor;
894 if (dwApply == DS3D_IMMEDIATE)
896 This->device->ds3dl_need_recalc = FALSE;
897 DSOUND_ChangeListener(This);
899 This->device->ds3dl_need_recalc = TRUE;
900 return DS_OK;
903 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(IDirectSound3DListener *iface,
904 D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront, D3DVALUE xTop, D3DVALUE yTop,
905 D3DVALUE zTop, DWORD dwApply)
907 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
909 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
910 xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
911 This->device->ds3dl.vOrientFront.x = xFront;
912 This->device->ds3dl.vOrientFront.y = yFront;
913 This->device->ds3dl.vOrientFront.z = zFront;
914 This->device->ds3dl.vOrientTop.x = xTop;
915 This->device->ds3dl.vOrientTop.y = yTop;
916 This->device->ds3dl.vOrientTop.z = zTop;
917 if (dwApply == DS3D_IMMEDIATE)
919 This->device->ds3dl_need_recalc = FALSE;
920 DSOUND_ChangeListener(This);
922 This->device->ds3dl_need_recalc = TRUE;
923 return DS_OK;
926 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(IDirectSound3DListener *iface,
927 D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
929 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
931 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
932 This->device->ds3dl.vPosition.x = x;
933 This->device->ds3dl.vPosition.y = y;
934 This->device->ds3dl.vPosition.z = z;
935 if (dwApply == DS3D_IMMEDIATE)
937 This->device->ds3dl_need_recalc = FALSE;
938 DSOUND_ChangeListener(This);
940 This->device->ds3dl_need_recalc = TRUE;
941 return DS_OK;
944 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(IDirectSound3DListener *iface,
945 D3DVALUE fRolloffFactor, DWORD dwApply)
947 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
949 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor, dwApply);
950 This->device->ds3dl.flRolloffFactor = fRolloffFactor;
951 if (dwApply == DS3D_IMMEDIATE)
953 This->device->ds3dl_need_recalc = FALSE;
954 DSOUND_ChangeListener(This);
956 This->device->ds3dl_need_recalc = TRUE;
957 return DS_OK;
960 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(IDirectSound3DListener *iface,
961 D3DVALUE x, D3DVALUE y, D3DVALUE z, DWORD dwApply)
963 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
965 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
966 This->device->ds3dl.vVelocity.x = x;
967 This->device->ds3dl.vVelocity.y = y;
968 This->device->ds3dl.vVelocity.z = z;
969 if (dwApply == DS3D_IMMEDIATE)
971 This->device->ds3dl_need_recalc = FALSE;
972 DSOUND_ChangeListener(This);
974 This->device->ds3dl_need_recalc = TRUE;
975 return DS_OK;
978 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(IDirectSound3DListener *iface)
980 IDirectSoundBufferImpl *This = impl_from_IDirectSound3DListener(iface);
982 TRACE("\n");
983 DSOUND_ChangeListener(This);
984 return DS_OK;
987 const IDirectSound3DListenerVtbl ds3dlvt =
989 /* IUnknown methods */
990 IDirectSound3DListenerImpl_QueryInterface,
991 IDirectSound3DListenerImpl_AddRef,
992 IDirectSound3DListenerImpl_Release,
993 /* IDirectSound3DListener methods */
994 IDirectSound3DListenerImpl_GetAllParameter,
995 IDirectSound3DListenerImpl_GetDistanceFactor,
996 IDirectSound3DListenerImpl_GetDopplerFactor,
997 IDirectSound3DListenerImpl_GetOrientation,
998 IDirectSound3DListenerImpl_GetPosition,
999 IDirectSound3DListenerImpl_GetRolloffFactor,
1000 IDirectSound3DListenerImpl_GetVelocity,
1001 IDirectSound3DListenerImpl_SetAllParameters,
1002 IDirectSound3DListenerImpl_SetDistanceFactor,
1003 IDirectSound3DListenerImpl_SetDopplerFactor,
1004 IDirectSound3DListenerImpl_SetOrientation,
1005 IDirectSound3DListenerImpl_SetPosition,
1006 IDirectSound3DListenerImpl_SetRolloffFactor,
1007 IDirectSound3DListenerImpl_SetVelocity,
1008 IDirectSound3DListenerImpl_CommitDeferredSettings,