2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
28 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
30 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
32 d3d_null_wined3d_object_destroyed
,
35 /* ID3D11DeviceContext - immediate context methods */
37 static inline struct d3d11_immediate_context
*impl_from_ID3D11DeviceContext(ID3D11DeviceContext
*iface
)
39 return CONTAINING_RECORD(iface
, struct d3d11_immediate_context
, ID3D11DeviceContext_iface
);
42 static inline struct d3d_device
*device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext
*iface
)
44 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
45 return CONTAINING_RECORD(context
, struct d3d_device
, immediate_context
);
48 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_QueryInterface(ID3D11DeviceContext
*iface
,
49 REFIID riid
, void **out
)
51 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
53 if (IsEqualGUID(riid
, &IID_ID3D11DeviceContext
)
54 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
55 || IsEqualGUID(riid
, &IID_IUnknown
))
57 ID3D11DeviceContext_AddRef(iface
);
62 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
67 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_AddRef(ID3D11DeviceContext
*iface
)
69 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
70 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
71 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
73 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
77 ID3D11Device_AddRef(&device
->ID3D11Device_iface
);
83 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_Release(ID3D11DeviceContext
*iface
)
85 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
86 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
87 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
89 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
93 ID3D11Device_Release(&device
->ID3D11Device_iface
);
99 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetDevice(ID3D11DeviceContext
*iface
, ID3D11Device
**device
)
101 struct d3d_device
*device_object
= device_from_immediate_ID3D11DeviceContext(iface
);
103 TRACE("iface %p, device %p.\n", iface
, device
);
105 *device
= &device_object
->ID3D11Device_iface
;
106 ID3D11Device_AddRef(*device
);
109 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext
*iface
, REFGUID guid
,
110 UINT
*data_size
, void *data
)
112 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
114 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
116 return d3d_get_private_data(&context
->private_store
, guid
, data_size
, data
);
119 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext
*iface
, REFGUID guid
,
120 UINT data_size
, const void *data
)
122 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
124 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
126 return d3d_set_private_data(&context
->private_store
, guid
, data_size
, data
);
129 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext
*iface
,
130 REFGUID guid
, const IUnknown
*data
)
132 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
134 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
136 return d3d_set_private_data_interface(&context
->private_store
, guid
, data
);
139 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext
*iface
,
140 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
142 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
145 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
146 iface
, start_slot
, buffer_count
, buffers
);
148 wined3d_mutex_lock();
149 for (i
= 0; i
< buffer_count
; ++i
)
151 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
153 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
154 buffer
? buffer
->wined3d_buffer
: NULL
);
156 wined3d_mutex_unlock();
159 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext
*iface
,
160 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
162 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
165 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
166 iface
, start_slot
, view_count
, views
);
168 wined3d_mutex_lock();
169 for (i
= 0; i
< view_count
; ++i
)
171 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
173 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
174 view
? view
->wined3d_view
: NULL
);
176 wined3d_mutex_unlock();
179 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShader(ID3D11DeviceContext
*iface
,
180 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
182 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
183 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
185 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
186 iface
, shader
, class_instances
, class_instance_count
);
189 FIXME("Dynamic linking is not implemented yet.\n");
191 wined3d_mutex_lock();
192 wined3d_device_set_pixel_shader(device
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
193 wined3d_mutex_unlock();
196 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext
*iface
,
197 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
199 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
202 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
203 iface
, start_slot
, sampler_count
, samplers
);
205 wined3d_mutex_lock();
206 for (i
= 0; i
< sampler_count
; ++i
)
208 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
210 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
211 sampler
? sampler
->wined3d_sampler
: NULL
);
213 wined3d_mutex_unlock();
216 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShader(ID3D11DeviceContext
*iface
,
217 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
219 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
220 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
222 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
223 iface
, shader
, class_instances
, class_instance_count
);
226 FIXME("Dynamic linking is not implemented yet.\n");
228 wined3d_mutex_lock();
229 wined3d_device_set_vertex_shader(device
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
230 wined3d_mutex_unlock();
233 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext
*iface
,
234 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
236 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
238 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
239 iface
, index_count
, start_index_location
, base_vertex_location
);
241 wined3d_mutex_lock();
242 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
243 wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_index_location
, index_count
);
244 wined3d_mutex_unlock();
247 static void STDMETHODCALLTYPE
d3d11_immediate_context_Draw(ID3D11DeviceContext
*iface
,
248 UINT vertex_count
, UINT start_vertex_location
)
250 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
252 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
253 iface
, vertex_count
, start_vertex_location
);
255 wined3d_mutex_lock();
256 wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex_location
, vertex_count
);
257 wined3d_mutex_unlock();
260 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_Map(ID3D11DeviceContext
*iface
, ID3D11Resource
*resource
,
261 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
263 struct wined3d_resource
*wined3d_resource
;
264 struct wined3d_map_desc map_desc
;
267 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
268 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
271 FIXME("Ignoring map_flags %#x.\n", map_flags
);
273 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
275 wined3d_mutex_lock();
276 hr
= wined3d_resource_map(wined3d_resource
, subresource_idx
,
277 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
278 wined3d_mutex_unlock();
280 mapped_subresource
->pData
= map_desc
.data
;
281 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
282 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
287 static void STDMETHODCALLTYPE
d3d11_immediate_context_Unmap(ID3D11DeviceContext
*iface
, ID3D11Resource
*resource
,
288 UINT subresource_idx
)
290 struct wined3d_resource
*wined3d_resource
;
292 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
294 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
296 wined3d_mutex_lock();
297 wined3d_resource_unmap(wined3d_resource
, subresource_idx
);
298 wined3d_mutex_unlock();
301 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext
*iface
,
302 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
304 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
307 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
308 iface
, start_slot
, buffer_count
, buffers
);
310 wined3d_mutex_lock();
311 for (i
= 0; i
< buffer_count
; ++i
)
313 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
315 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
316 buffer
? buffer
->wined3d_buffer
: NULL
);
318 wined3d_mutex_unlock();
321 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext
*iface
,
322 ID3D11InputLayout
*input_layout
)
324 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
325 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
327 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
329 wined3d_mutex_lock();
330 wined3d_device_set_vertex_declaration(device
->wined3d_device
, layout
? layout
->wined3d_decl
: NULL
);
331 wined3d_mutex_unlock();
334 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext
*iface
,
335 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
337 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
340 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
341 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
343 wined3d_mutex_lock();
344 for (i
= 0; i
< buffer_count
; ++i
)
346 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
348 wined3d_device_set_stream_source(device
->wined3d_device
, start_slot
+ i
,
349 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
351 wined3d_mutex_unlock();
354 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext
*iface
,
355 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
357 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
358 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
360 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
361 iface
, buffer
, debug_dxgi_format(format
), offset
);
363 wined3d_mutex_lock();
364 wined3d_device_set_index_buffer(device
->wined3d_device
,
365 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
366 wined3dformat_from_dxgi_format(format
), offset
);
367 wined3d_mutex_unlock();
370 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext
*iface
,
371 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
372 UINT start_instance_location
)
374 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
376 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
377 "base_vertex_location %d, start_instance_location %u.\n",
378 iface
, instance_index_count
, instance_count
, start_index_location
,
379 base_vertex_location
, start_instance_location
);
381 wined3d_mutex_lock();
382 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
383 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
384 instance_index_count
, start_instance_location
, instance_count
);
385 wined3d_mutex_unlock();
388 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext
*iface
,
389 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
391 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
393 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
394 "start_instance_location %u.\n",
395 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
396 start_instance_location
);
398 wined3d_mutex_lock();
399 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
400 instance_vertex_count
, start_instance_location
, instance_count
);
401 wined3d_mutex_unlock();
404 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext
*iface
,
405 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
407 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
410 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
411 iface
, start_slot
, buffer_count
, buffers
);
413 wined3d_mutex_lock();
414 for (i
= 0; i
< buffer_count
; ++i
)
416 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
418 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
419 buffer
? buffer
->wined3d_buffer
: NULL
);
421 wined3d_mutex_unlock();
424 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShader(ID3D11DeviceContext
*iface
,
425 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
427 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
428 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
430 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
431 iface
, shader
, class_instances
, class_instance_count
);
434 FIXME("Dynamic linking is not implemented yet.\n");
436 wined3d_mutex_lock();
437 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
438 wined3d_mutex_unlock();
441 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext
*iface
,
442 D3D11_PRIMITIVE_TOPOLOGY topology
)
444 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
446 TRACE("iface %p, topology %u.\n", iface
, topology
);
448 wined3d_mutex_lock();
449 wined3d_device_set_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
450 wined3d_mutex_unlock();
453 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext
*iface
,
454 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
456 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
459 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
461 wined3d_mutex_lock();
462 for (i
= 0; i
< view_count
; ++i
)
464 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
466 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
467 view
? view
->wined3d_view
: NULL
);
469 wined3d_mutex_unlock();
472 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext
*iface
,
473 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
475 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
478 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
479 iface
, start_slot
, sampler_count
, samplers
);
481 wined3d_mutex_lock();
482 for (i
= 0; i
< sampler_count
; ++i
)
484 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
486 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
487 sampler
? sampler
->wined3d_sampler
: NULL
);
489 wined3d_mutex_unlock();
492 static void STDMETHODCALLTYPE
d3d11_immediate_context_Begin(ID3D11DeviceContext
*iface
,
493 ID3D11Asynchronous
*asynchronous
)
495 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
498 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
500 wined3d_mutex_lock();
501 if (FAILED(hr
= wined3d_query_issue(query
->wined3d_query
, WINED3DISSUE_BEGIN
)))
502 ERR("Failed to issue query, hr %#x.\n", hr
);
503 wined3d_mutex_unlock();
506 static void STDMETHODCALLTYPE
d3d11_immediate_context_End(ID3D11DeviceContext
*iface
,
507 ID3D11Asynchronous
*asynchronous
)
509 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
512 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
514 wined3d_mutex_lock();
515 if (FAILED(hr
= wined3d_query_issue(query
->wined3d_query
, WINED3DISSUE_END
)))
516 ERR("Failed to issue query, hr %#x.\n", hr
);
517 wined3d_mutex_unlock();
520 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetData(ID3D11DeviceContext
*iface
,
521 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
523 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
524 unsigned int wined3d_flags
;
527 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
528 iface
, asynchronous
, data
, data_size
, data_flags
);
530 if (!data
&& data_size
)
533 wined3d_flags
= wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags
);
535 wined3d_mutex_lock();
536 if (!data_size
|| wined3d_query_get_data_size(query
->wined3d_query
) == data_size
)
538 hr
= wined3d_query_get_data(query
->wined3d_query
, data
, data_size
, wined3d_flags
);
539 if (hr
== WINED3DERR_INVALIDCALL
)
540 hr
= DXGI_ERROR_INVALID_CALL
;
544 WARN("Invalid data size %u.\n", data_size
);
547 wined3d_mutex_unlock();
552 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetPredication(ID3D11DeviceContext
*iface
,
553 ID3D11Predicate
*predicate
, BOOL value
)
555 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
556 struct d3d_query
*query
;
558 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
560 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
562 wined3d_mutex_lock();
563 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
564 wined3d_mutex_unlock();
567 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext
*iface
,
568 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
570 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
573 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
575 wined3d_mutex_lock();
576 for (i
= 0; i
< view_count
; ++i
)
578 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
580 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
581 view
? view
->wined3d_view
: NULL
);
583 wined3d_mutex_unlock();
586 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext
*iface
,
587 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
589 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
592 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
593 iface
, start_slot
, sampler_count
, samplers
);
595 wined3d_mutex_lock();
596 for (i
= 0; i
< sampler_count
; ++i
)
598 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
600 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
601 sampler
? sampler
->wined3d_sampler
: NULL
);
603 wined3d_mutex_unlock();
606 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext
*iface
,
607 UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
608 ID3D11DepthStencilView
*depth_stencil_view
)
610 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
611 struct d3d_depthstencil_view
*dsv
;
614 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
615 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
617 wined3d_mutex_lock();
618 for (i
= 0; i
< render_target_view_count
; ++i
)
620 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
621 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
623 for (; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
625 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
628 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
629 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, dsv
? dsv
->wined3d_view
: NULL
);
630 wined3d_mutex_unlock();
633 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
634 ID3D11DeviceContext
*iface
, UINT render_target_view_count
,
635 ID3D11RenderTargetView
*const *render_target_views
, ID3D11DepthStencilView
*depth_stencil_view
,
636 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
637 ID3D11UnorderedAccessView
*const *unordered_access_views
, const UINT
*initial_counts
)
639 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
642 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
643 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
644 "initial_counts %p.\n",
645 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
646 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
,
649 if (render_target_view_count
!= D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
)
651 d3d11_immediate_context_OMSetRenderTargets(iface
, render_target_view_count
, render_target_views
,
655 if (unordered_access_view_count
!= D3D11_KEEP_UNORDERED_ACCESS_VIEWS
)
657 wined3d_mutex_lock();
658 for (i
= 0; i
< unordered_access_view_start_slot
; ++i
)
660 wined3d_device_set_unordered_access_view(device
->wined3d_device
, i
, NULL
);
662 for (i
= 0; i
< unordered_access_view_count
; ++i
)
664 struct d3d11_unordered_access_view
*view
665 = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views
[i
]);
667 if (initial_counts
&& view
&& view
->desc
.ViewDimension
== D3D11_UAV_DIMENSION_BUFFER
668 && (view
->desc
.u
.Buffer
.Flags
& (D3D11_BUFFER_UAV_FLAG_APPEND
| D3D11_BUFFER_UAV_FLAG_COUNTER
))
669 && initial_counts
[i
] != ~(UINT
)0)
670 FIXME("Ignoring initial count %u for slot %u.\n",
671 initial_counts
[i
], unordered_access_view_start_slot
+ i
);
673 wined3d_device_set_unordered_access_view(device
->wined3d_device
,
674 unordered_access_view_start_slot
+ i
,
675 view
? view
->wined3d_view
: NULL
);
677 for (; unordered_access_view_start_slot
+ i
< D3D11_PS_CS_UAV_REGISTER_COUNT
; ++i
)
679 wined3d_device_set_unordered_access_view(device
->wined3d_device
,
680 unordered_access_view_start_slot
+ i
, NULL
);
682 wined3d_mutex_unlock();
686 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext
*iface
,
687 ID3D11BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
689 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
690 static const float default_blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
691 const D3D11_BLEND_DESC
*desc
;
693 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
694 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
697 blend_factor
= default_blend_factor
;
699 wined3d_mutex_lock();
700 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
701 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
, sample_mask
);
702 if (!(device
->blend_state
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
704 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, FALSE
);
705 wined3d_device_set_render_state(device
->wined3d_device
,
706 WINED3D_RS_COLORWRITEENABLE
, D3D11_COLOR_WRITE_ENABLE_ALL
);
707 wined3d_device_set_render_state(device
->wined3d_device
,
708 WINED3D_RS_COLORWRITEENABLE1
, D3D11_COLOR_WRITE_ENABLE_ALL
);
709 wined3d_device_set_render_state(device
->wined3d_device
,
710 WINED3D_RS_COLORWRITEENABLE2
, D3D11_COLOR_WRITE_ENABLE_ALL
);
711 wined3d_device_set_render_state(device
->wined3d_device
,
712 WINED3D_RS_COLORWRITEENABLE3
, D3D11_COLOR_WRITE_ENABLE_ALL
);
713 wined3d_mutex_unlock();
717 desc
= &device
->blend_state
->desc
;
718 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
,
719 desc
->RenderTarget
[0].BlendEnable
);
720 if (desc
->RenderTarget
[0].BlendEnable
)
722 const D3D11_RENDER_TARGET_BLEND_DESC
*d
= &desc
->RenderTarget
[0];
724 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLEND
, d
->SrcBlend
);
725 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLEND
, d
->DestBlend
);
726 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOP
, d
->BlendOp
);
727 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SEPARATEALPHABLENDENABLE
, TRUE
);
728 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLENDALPHA
, d
->SrcBlendAlpha
);
729 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLENDALPHA
, d
->DestBlendAlpha
);
730 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOPALPHA
, d
->BlendOpAlpha
);
732 if (memcmp(blend_factor
, default_blend_factor
, sizeof(default_blend_factor
))
733 && (d
->SrcBlend
== D3D11_BLEND_BLEND_FACTOR
|| d
->SrcBlend
== D3D11_BLEND_INV_BLEND_FACTOR
734 || d
->DestBlend
== D3D11_BLEND_BLEND_FACTOR
|| d
->DestBlend
== D3D11_BLEND_INV_BLEND_FACTOR
735 || d
->SrcBlendAlpha
== D3D11_BLEND_BLEND_FACTOR
|| d
->SrcBlendAlpha
== D3D11_BLEND_INV_BLEND_FACTOR
736 || d
->DestBlendAlpha
== D3D11_BLEND_BLEND_FACTOR
|| d
->DestBlendAlpha
== D3D11_BLEND_INV_BLEND_FACTOR
))
737 FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor
));
739 wined3d_device_set_render_state(device
->wined3d_device
,
740 WINED3D_RS_COLORWRITEENABLE
, desc
->RenderTarget
[0].RenderTargetWriteMask
);
741 wined3d_device_set_render_state(device
->wined3d_device
,
742 WINED3D_RS_COLORWRITEENABLE1
, desc
->RenderTarget
[1].RenderTargetWriteMask
);
743 wined3d_device_set_render_state(device
->wined3d_device
,
744 WINED3D_RS_COLORWRITEENABLE2
, desc
->RenderTarget
[2].RenderTargetWriteMask
);
745 wined3d_device_set_render_state(device
->wined3d_device
,
746 WINED3D_RS_COLORWRITEENABLE3
, desc
->RenderTarget
[3].RenderTargetWriteMask
);
747 wined3d_mutex_unlock();
750 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext
*iface
,
751 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
753 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
754 const D3D11_DEPTH_STENCILOP_DESC
*front
, *back
;
755 const D3D11_DEPTH_STENCIL_DESC
*desc
;
757 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
758 iface
, depth_stencil_state
, stencil_ref
);
760 wined3d_mutex_lock();
761 device
->stencil_ref
= stencil_ref
;
762 if (!(device
->depth_stencil_state
= unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state
)))
764 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
, TRUE
);
765 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZWRITEENABLE
, D3D11_DEPTH_WRITE_MASK_ALL
);
766 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZFUNC
, D3D11_COMPARISON_LESS
);
767 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILENABLE
, FALSE
);
768 wined3d_mutex_unlock();
772 desc
= &device
->depth_stencil_state
->desc
;
774 front
= &desc
->FrontFace
;
775 back
= &desc
->BackFace
;
777 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
, desc
->DepthEnable
);
778 if (desc
->DepthEnable
)
780 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZWRITEENABLE
, desc
->DepthWriteMask
);
781 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZFUNC
, desc
->DepthFunc
);
784 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILENABLE
, desc
->StencilEnable
);
785 if (desc
->StencilEnable
)
787 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILMASK
, desc
->StencilReadMask
);
788 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILWRITEMASK
, desc
->StencilWriteMask
);
789 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILREF
, stencil_ref
);
791 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILFAIL
, front
->StencilFailOp
);
792 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILZFAIL
, front
->StencilDepthFailOp
);
793 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILPASS
, front
->StencilPassOp
);
794 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILFUNC
, front
->StencilFunc
);
795 if (front
->StencilFailOp
!= back
->StencilFailOp
796 || front
->StencilDepthFailOp
!= back
->StencilDepthFailOp
797 || front
->StencilPassOp
!= back
->StencilPassOp
798 || front
->StencilFunc
!= back
->StencilFunc
)
800 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_TWOSIDEDSTENCILMODE
, TRUE
);
801 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BACK_STENCILFAIL
, back
->StencilFailOp
);
802 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BACK_STENCILZFAIL
,
803 back
->StencilDepthFailOp
);
804 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BACK_STENCILPASS
, back
->StencilPassOp
);
805 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BACK_STENCILFUNC
, back
->StencilFunc
);
809 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_TWOSIDEDSTENCILMODE
, FALSE
);
812 wined3d_mutex_unlock();
815 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext
*iface
, UINT buffer_count
,
816 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
818 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
819 unsigned int count
, i
;
821 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
823 count
= min(buffer_count
, D3D11_SO_BUFFER_SLOT_COUNT
);
824 wined3d_mutex_lock();
825 for (i
= 0; i
< count
; ++i
)
827 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
829 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
830 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
832 for (; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
834 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
836 wined3d_mutex_unlock();
839 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawAuto(ID3D11DeviceContext
*iface
)
841 FIXME("iface %p stub!\n", iface
);
844 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext
*iface
,
845 ID3D11Buffer
*buffer
, UINT offset
)
847 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
850 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext
*iface
,
851 ID3D11Buffer
*buffer
, UINT offset
)
853 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
856 static void STDMETHODCALLTYPE
d3d11_immediate_context_Dispatch(ID3D11DeviceContext
*iface
,
857 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
859 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
861 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
862 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
864 wined3d_mutex_lock();
865 wined3d_device_dispatch_compute(device
->wined3d_device
,
866 thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
867 wined3d_mutex_unlock();
870 static void STDMETHODCALLTYPE
d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext
*iface
,
871 ID3D11Buffer
*buffer
, UINT offset
)
873 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
876 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetState(ID3D11DeviceContext
*iface
,
877 ID3D11RasterizerState
*rasterizer_state
)
879 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
880 struct d3d_rasterizer_state
*rasterizer_state_impl
;
881 const D3D11_RASTERIZER_DESC
*desc
;
883 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
885 wined3d_mutex_lock();
886 if (!(rasterizer_state_impl
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
)))
888 wined3d_device_set_rasterizer_state(device
->wined3d_device
, NULL
);
889 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
890 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_BACK
);
891 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
892 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
893 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
894 wined3d_mutex_unlock();
898 wined3d_device_set_rasterizer_state(device
->wined3d_device
, rasterizer_state_impl
->wined3d_state
);
900 desc
= &rasterizer_state_impl
->desc
;
901 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
902 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
903 /* OpenGL style depth bias. */
904 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
905 FIXME("Ignoring depth bias.\n");
907 if (!desc
->DepthClipEnable
)
908 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
909 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
910 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
911 wined3d_device_set_render_state(device
->wined3d_device
,
912 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
913 wined3d_mutex_unlock();
916 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext
*iface
,
917 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
919 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
920 struct wined3d_viewport wined3d_vp
;
922 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
924 if (viewport_count
> 1)
925 FIXME("Multiple viewports not implemented.\n");
930 wined3d_vp
.x
= viewports
[0].TopLeftX
;
931 wined3d_vp
.y
= viewports
[0].TopLeftY
;
932 wined3d_vp
.width
= viewports
[0].Width
;
933 wined3d_vp
.height
= viewports
[0].Height
;
934 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
935 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
937 wined3d_mutex_lock();
938 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
939 wined3d_mutex_unlock();
942 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext
*iface
,
943 UINT rect_count
, const D3D11_RECT
*rects
)
945 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
947 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
950 FIXME("Multiple scissor rects not implemented.\n");
955 wined3d_mutex_lock();
956 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
957 wined3d_mutex_unlock();
960 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext
*iface
,
961 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
962 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
964 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
965 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
966 struct wined3d_box wined3d_src_box
;
968 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
969 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
970 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
971 src_resource
, src_subresource_idx
, src_box
);
974 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
975 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
977 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
978 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
979 wined3d_mutex_lock();
980 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
981 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
);
982 wined3d_mutex_unlock();
985 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyResource(ID3D11DeviceContext
*iface
,
986 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
988 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
989 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
991 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
993 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
994 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
995 wined3d_mutex_lock();
996 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
997 wined3d_mutex_unlock();
1000 static void STDMETHODCALLTYPE
d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext
*iface
,
1001 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
1002 const void *data
, UINT row_pitch
, UINT depth_pitch
)
1004 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1005 struct wined3d_resource
*wined3d_resource
;
1006 struct wined3d_box wined3d_box
;
1008 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1009 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1012 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
, box
->front
, box
->back
);
1014 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
1015 wined3d_mutex_lock();
1016 wined3d_device_update_sub_resource(device
->wined3d_device
, wined3d_resource
,
1017 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
);
1018 wined3d_mutex_unlock();
1021 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext
*iface
,
1022 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
1024 FIXME("iface %p, dst_buffer %p, dst_offset %u, src_view %p stub!\n",
1025 iface
, dst_buffer
, dst_offset
, src_view
);
1028 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext
*iface
,
1029 ID3D11RenderTargetView
*render_target_view
, const float color_rgba
[4])
1031 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1032 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
1033 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1036 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1037 iface
, render_target_view
, debug_float4(color_rgba
));
1042 wined3d_mutex_lock();
1043 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
,
1044 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
1045 ERR("Failed to clear view, hr %#x.\n", hr
);
1046 wined3d_mutex_unlock();
1049 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext
*iface
,
1050 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
1052 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1053 struct d3d11_unordered_access_view
*view
;
1055 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1056 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
1058 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1059 wined3d_mutex_lock();
1060 wined3d_device_clear_unordered_access_view_uint(device
->wined3d_device
,
1061 view
->wined3d_view
, (const struct wined3d_uvec4
*)values
);
1062 wined3d_mutex_unlock();
1065 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext
*iface
,
1066 ID3D11UnorderedAccessView
*unordered_access_view
, const float values
[4])
1068 FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
1069 iface
, unordered_access_view
, debug_float4(values
));
1072 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext
*iface
,
1073 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1075 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1076 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1077 DWORD wined3d_flags
;
1080 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1081 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1086 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
1088 wined3d_mutex_lock();
1089 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
,
1090 wined3d_flags
, NULL
, depth
, stencil
)))
1091 ERR("Failed to clear view, hr %#x.\n", hr
);
1092 wined3d_mutex_unlock();
1095 static void STDMETHODCALLTYPE
d3d11_immediate_context_GenerateMips(ID3D11DeviceContext
*iface
,
1096 ID3D11ShaderResourceView
*view
)
1098 FIXME("iface %p, view %p stub!\n", iface
, view
);
1101 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext
*iface
,
1102 ID3D11Resource
*resource
, FLOAT min_lod
)
1104 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
1107 static FLOAT STDMETHODCALLTYPE
d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext
*iface
,
1108 ID3D11Resource
*resource
)
1110 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
1115 static void STDMETHODCALLTYPE
d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext
*iface
,
1116 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
1117 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
1120 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
1121 "format %s stub!\n",
1122 iface
, dst_resource
, dst_subresource_idx
, src_resource
, src_subresource_idx
,
1123 debug_dxgi_format(format
));
1126 static void STDMETHODCALLTYPE
d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext
*iface
,
1127 ID3D11CommandList
*command_list
, BOOL restore_state
)
1129 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface
, command_list
, restore_state
);
1132 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext
*iface
,
1133 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1135 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1138 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1139 iface
, start_slot
, view_count
, views
);
1141 wined3d_mutex_lock();
1142 for (i
= 0; i
< view_count
; ++i
)
1144 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1146 wined3d_device_set_hs_resource_view(device
->wined3d_device
, start_slot
+ i
,
1147 view
? view
->wined3d_view
: NULL
);
1149 wined3d_mutex_unlock();
1152 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShader(ID3D11DeviceContext
*iface
,
1153 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1155 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1156 struct d3d11_hull_shader
*hs
= unsafe_impl_from_ID3D11HullShader(shader
);
1158 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1159 iface
, shader
, class_instances
, class_instance_count
);
1161 if (class_instances
)
1162 FIXME("Dynamic linking is not implemented yet.\n");
1164 wined3d_mutex_lock();
1165 wined3d_device_set_hull_shader(device
->wined3d_device
, hs
? hs
->wined3d_shader
: NULL
);
1166 wined3d_mutex_unlock();
1169 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext
*iface
,
1170 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1172 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1175 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1176 iface
, start_slot
, sampler_count
, samplers
);
1178 wined3d_mutex_lock();
1179 for (i
= 0; i
< sampler_count
; ++i
)
1181 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1183 wined3d_device_set_hs_sampler(device
->wined3d_device
, start_slot
+ i
,
1184 sampler
? sampler
->wined3d_sampler
: NULL
);
1186 wined3d_mutex_unlock();
1189 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext
*iface
,
1190 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1192 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1195 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1196 iface
, start_slot
, buffer_count
, buffers
);
1198 wined3d_mutex_lock();
1199 for (i
= 0; i
< buffer_count
; ++i
)
1201 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1203 wined3d_device_set_hs_cb(device
->wined3d_device
, start_slot
+ i
,
1204 buffer
? buffer
->wined3d_buffer
: NULL
);
1206 wined3d_mutex_unlock();
1209 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext
*iface
,
1210 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1212 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1215 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1216 iface
, start_slot
, view_count
, views
);
1218 wined3d_mutex_lock();
1219 for (i
= 0; i
< view_count
; ++i
)
1221 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1223 wined3d_device_set_ds_resource_view(device
->wined3d_device
, start_slot
+ i
,
1224 view
? view
->wined3d_view
: NULL
);
1226 wined3d_mutex_unlock();
1229 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShader(ID3D11DeviceContext
*iface
,
1230 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1232 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1233 struct d3d11_domain_shader
*ds
= unsafe_impl_from_ID3D11DomainShader(shader
);
1235 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1236 iface
, shader
, class_instances
, class_instance_count
);
1238 if (class_instances
)
1239 FIXME("Dynamic linking is not implemented yet.\n");
1241 wined3d_mutex_lock();
1242 wined3d_device_set_domain_shader(device
->wined3d_device
, ds
? ds
->wined3d_shader
: NULL
);
1243 wined3d_mutex_unlock();
1246 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext
*iface
,
1247 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1249 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1252 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1253 iface
, start_slot
, sampler_count
, samplers
);
1255 wined3d_mutex_lock();
1256 for (i
= 0; i
< sampler_count
; ++i
)
1258 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1260 wined3d_device_set_ds_sampler(device
->wined3d_device
, start_slot
+ i
,
1261 sampler
? sampler
->wined3d_sampler
: NULL
);
1263 wined3d_mutex_unlock();
1266 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext
*iface
,
1267 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1269 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1272 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1273 iface
, start_slot
, buffer_count
, buffers
);
1275 wined3d_mutex_lock();
1276 for (i
= 0; i
< buffer_count
; ++i
)
1278 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1280 wined3d_device_set_ds_cb(device
->wined3d_device
, start_slot
+ i
,
1281 buffer
? buffer
->wined3d_buffer
: NULL
);
1283 wined3d_mutex_unlock();
1286 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext
*iface
,
1287 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1289 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1292 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1293 iface
, start_slot
, view_count
, views
);
1295 wined3d_mutex_lock();
1296 for (i
= 0; i
< view_count
; ++i
)
1298 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1300 wined3d_device_set_cs_resource_view(device
->wined3d_device
, start_slot
+ i
,
1301 view
? view
->wined3d_view
: NULL
);
1303 wined3d_mutex_unlock();
1306 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext
*iface
,
1307 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
1309 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1312 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1313 iface
, start_slot
, view_count
, views
, initial_counts
);
1315 wined3d_mutex_lock();
1316 for (i
= 0; i
< view_count
; ++i
)
1318 struct d3d11_unordered_access_view
*view
= unsafe_impl_from_ID3D11UnorderedAccessView(views
[i
]);
1320 if (initial_counts
&& view
&& view
->desc
.ViewDimension
== D3D11_UAV_DIMENSION_BUFFER
1321 && (view
->desc
.u
.Buffer
.Flags
& (D3D11_BUFFER_UAV_FLAG_APPEND
| D3D11_BUFFER_UAV_FLAG_COUNTER
))
1322 && initial_counts
[i
] != ~(UINT
)0)
1323 FIXME("Ignoring initial count %u for slot %u.\n", initial_counts
[i
], start_slot
+ i
);
1325 wined3d_device_set_cs_uav(device
->wined3d_device
, start_slot
+ i
,
1326 view
? view
->wined3d_view
: NULL
);
1328 wined3d_mutex_unlock();
1331 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShader(ID3D11DeviceContext
*iface
,
1332 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1334 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1335 struct d3d11_compute_shader
*cs
= unsafe_impl_from_ID3D11ComputeShader(shader
);
1337 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1338 iface
, shader
, class_instances
, class_instance_count
);
1340 if (class_instances
)
1341 FIXME("Dynamic linking is not implemented yet.\n");
1343 wined3d_mutex_lock();
1344 wined3d_device_set_compute_shader(device
->wined3d_device
, cs
? cs
->wined3d_shader
: NULL
);
1345 wined3d_mutex_unlock();
1348 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext
*iface
,
1349 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1351 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1354 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1355 iface
, start_slot
, sampler_count
, samplers
);
1357 wined3d_mutex_lock();
1358 for (i
= 0; i
< sampler_count
; ++i
)
1360 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1362 wined3d_device_set_cs_sampler(device
->wined3d_device
, start_slot
+ i
,
1363 sampler
? sampler
->wined3d_sampler
: NULL
);
1365 wined3d_mutex_unlock();
1368 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext
*iface
,
1369 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1371 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1374 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1375 iface
, start_slot
, buffer_count
, buffers
);
1377 wined3d_mutex_lock();
1378 for (i
= 0; i
< buffer_count
; ++i
)
1380 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1382 wined3d_device_set_cs_cb(device
->wined3d_device
, start_slot
+ i
,
1383 buffer
? buffer
->wined3d_buffer
: NULL
);
1385 wined3d_mutex_unlock();
1388 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1389 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1391 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1394 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1395 iface
, start_slot
, buffer_count
, buffers
);
1397 wined3d_mutex_lock();
1398 for (i
= 0; i
< buffer_count
; ++i
)
1400 struct wined3d_buffer
*wined3d_buffer
;
1401 struct d3d_buffer
*buffer_impl
;
1403 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
1409 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1410 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1411 ID3D11Buffer_AddRef(buffers
[i
]);
1413 wined3d_mutex_unlock();
1416 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext
*iface
,
1417 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1419 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1422 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1423 iface
, start_slot
, view_count
, views
);
1425 wined3d_mutex_lock();
1426 for (i
= 0; i
< view_count
; ++i
)
1428 struct wined3d_shader_resource_view
*wined3d_view
;
1429 struct d3d_shader_resource_view
*view_impl
;
1431 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1437 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1438 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1439 ID3D11ShaderResourceView_AddRef(views
[i
]);
1441 wined3d_mutex_unlock();
1444 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShader(ID3D11DeviceContext
*iface
,
1445 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1447 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1448 struct wined3d_shader
*wined3d_shader
;
1449 struct d3d_pixel_shader
*shader_impl
;
1451 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1452 iface
, shader
, class_instances
, class_instance_count
);
1454 if (class_instances
|| class_instance_count
)
1455 FIXME("Dynamic linking not implemented yet.\n");
1457 wined3d_mutex_lock();
1458 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
1460 wined3d_mutex_unlock();
1465 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1466 wined3d_mutex_unlock();
1467 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1468 ID3D11PixelShader_AddRef(*shader
);
1471 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext
*iface
,
1472 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1474 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1477 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1478 iface
, start_slot
, sampler_count
, samplers
);
1480 wined3d_mutex_lock();
1481 for (i
= 0; i
< sampler_count
; ++i
)
1483 struct wined3d_sampler
*wined3d_sampler
;
1484 struct d3d_sampler_state
*sampler_impl
;
1486 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
1492 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1493 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1494 ID3D11SamplerState_AddRef(samplers
[i
]);
1496 wined3d_mutex_unlock();
1499 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShader(ID3D11DeviceContext
*iface
,
1500 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1502 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1503 struct d3d_vertex_shader
*shader_impl
;
1504 struct wined3d_shader
*wined3d_shader
;
1506 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1507 iface
, shader
, class_instances
, class_instance_count
);
1509 if (class_instances
|| class_instance_count
)
1510 FIXME("Dynamic linking not implemented yet.\n");
1512 wined3d_mutex_lock();
1513 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
1515 wined3d_mutex_unlock();
1520 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1521 wined3d_mutex_unlock();
1522 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1523 ID3D11VertexShader_AddRef(*shader
);
1526 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1527 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1529 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1532 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1533 iface
, start_slot
, buffer_count
, buffers
);
1535 wined3d_mutex_lock();
1536 for (i
= 0; i
< buffer_count
; ++i
)
1538 struct wined3d_buffer
*wined3d_buffer
;
1539 struct d3d_buffer
*buffer_impl
;
1541 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
1547 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1548 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1549 ID3D11Buffer_AddRef(buffers
[i
]);
1551 wined3d_mutex_unlock();
1554 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext
*iface
,
1555 ID3D11InputLayout
**input_layout
)
1557 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1558 struct wined3d_vertex_declaration
*wined3d_declaration
;
1559 struct d3d_input_layout
*input_layout_impl
;
1561 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1563 wined3d_mutex_lock();
1564 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
1566 wined3d_mutex_unlock();
1567 *input_layout
= NULL
;
1571 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1572 wined3d_mutex_unlock();
1573 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1574 ID3D11InputLayout_AddRef(*input_layout
);
1577 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext
*iface
,
1578 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1580 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1583 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1584 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1586 wined3d_mutex_lock();
1587 for (i
= 0; i
< buffer_count
; ++i
)
1589 struct wined3d_buffer
*wined3d_buffer
= NULL
;
1590 struct d3d_buffer
*buffer_impl
;
1592 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
1593 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1595 FIXME("Failed to get vertex buffer %u.\n", start_slot
+ i
);
1602 if (!wined3d_buffer
)
1608 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1609 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
1611 wined3d_mutex_unlock();
1614 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext
*iface
,
1615 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1617 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1618 enum wined3d_format_id wined3d_format
;
1619 struct wined3d_buffer
*wined3d_buffer
;
1620 struct d3d_buffer
*buffer_impl
;
1622 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1624 wined3d_mutex_lock();
1625 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, offset
);
1626 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1627 if (!wined3d_buffer
)
1629 wined3d_mutex_unlock();
1634 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1635 wined3d_mutex_unlock();
1636 ID3D11Buffer_AddRef(*buffer
= &buffer_impl
->ID3D11Buffer_iface
);
1639 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1640 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1642 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1645 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1646 iface
, start_slot
, buffer_count
, buffers
);
1648 wined3d_mutex_lock();
1649 for (i
= 0; i
< buffer_count
; ++i
)
1651 struct wined3d_buffer
*wined3d_buffer
;
1652 struct d3d_buffer
*buffer_impl
;
1654 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
1660 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1661 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1662 ID3D11Buffer_AddRef(buffers
[i
]);
1664 wined3d_mutex_unlock();
1667 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShader(ID3D11DeviceContext
*iface
,
1668 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1670 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1671 struct d3d_geometry_shader
*shader_impl
;
1672 struct wined3d_shader
*wined3d_shader
;
1674 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1675 iface
, shader
, class_instances
, class_instance_count
);
1677 if (class_instances
|| class_instance_count
)
1678 FIXME("Dynamic linking not implemented yet.\n");
1680 wined3d_mutex_lock();
1681 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
1683 wined3d_mutex_unlock();
1688 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1689 wined3d_mutex_unlock();
1690 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
1691 ID3D11GeometryShader_AddRef(*shader
);
1694 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext
*iface
,
1695 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
1697 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1699 TRACE("iface %p, topology %p.\n", iface
, topology
);
1701 wined3d_mutex_lock();
1702 wined3d_device_get_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
1703 wined3d_mutex_unlock();
1706 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext
*iface
,
1707 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1709 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1712 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1714 wined3d_mutex_lock();
1715 for (i
= 0; i
< view_count
; ++i
)
1717 struct wined3d_shader_resource_view
*wined3d_view
;
1718 struct d3d_shader_resource_view
*view_impl
;
1720 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1726 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1727 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1728 ID3D11ShaderResourceView_AddRef(views
[i
]);
1730 wined3d_mutex_unlock();
1733 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext
*iface
,
1734 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1736 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1739 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1740 iface
, start_slot
, sampler_count
, samplers
);
1742 wined3d_mutex_lock();
1743 for (i
= 0; i
< sampler_count
; ++i
)
1745 struct wined3d_sampler
*wined3d_sampler
;
1746 struct d3d_sampler_state
*sampler_impl
;
1748 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1754 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1755 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1756 ID3D11SamplerState_AddRef(samplers
[i
]);
1758 wined3d_mutex_unlock();
1761 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetPredication(ID3D11DeviceContext
*iface
,
1762 ID3D11Predicate
**predicate
, BOOL
*value
)
1764 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1765 struct wined3d_query
*wined3d_predicate
;
1766 struct d3d_query
*predicate_impl
;
1768 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1770 wined3d_mutex_lock();
1771 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1773 wined3d_mutex_unlock();
1778 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1779 wined3d_mutex_unlock();
1780 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
1781 ID3D11Predicate_AddRef(*predicate
);
1784 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext
*iface
,
1785 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1787 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1790 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1792 wined3d_mutex_lock();
1793 for (i
= 0; i
< view_count
; ++i
)
1795 struct wined3d_shader_resource_view
*wined3d_view
;
1796 struct d3d_shader_resource_view
*view_impl
;
1798 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1804 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1805 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1806 ID3D11ShaderResourceView_AddRef(views
[i
]);
1808 wined3d_mutex_unlock();
1811 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext
*iface
,
1812 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1814 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1817 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1818 iface
, start_slot
, sampler_count
, samplers
);
1820 wined3d_mutex_lock();
1821 for (i
= 0; i
< sampler_count
; ++i
)
1823 struct d3d_sampler_state
*sampler_impl
;
1824 struct wined3d_sampler
*wined3d_sampler
;
1826 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1832 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1833 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1834 ID3D11SamplerState_AddRef(samplers
[i
]);
1836 wined3d_mutex_unlock();
1839 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext
*iface
,
1840 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
1841 ID3D11DepthStencilView
**depth_stencil_view
)
1843 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1844 struct wined3d_rendertarget_view
*wined3d_view
;
1846 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1847 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
1849 wined3d_mutex_lock();
1850 if (render_target_views
)
1852 struct d3d_rendertarget_view
*view_impl
;
1855 for (i
= 0; i
< render_target_view_count
; ++i
)
1857 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
1858 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1860 render_target_views
[i
] = NULL
;
1864 render_target_views
[i
] = &view_impl
->ID3D11RenderTargetView_iface
;
1865 ID3D11RenderTargetView_AddRef(render_target_views
[i
]);
1869 if (depth_stencil_view
)
1871 struct d3d_depthstencil_view
*view_impl
;
1873 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
1874 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1876 *depth_stencil_view
= NULL
;
1880 *depth_stencil_view
= &view_impl
->ID3D11DepthStencilView_iface
;
1881 ID3D11DepthStencilView_AddRef(*depth_stencil_view
);
1884 wined3d_mutex_unlock();
1887 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
1888 ID3D11DeviceContext
*iface
,
1889 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
1890 ID3D11DepthStencilView
**depth_stencil_view
,
1891 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
1892 ID3D11UnorderedAccessView
**unordered_access_views
)
1894 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1895 struct wined3d_unordered_access_view
*wined3d_view
;
1896 struct d3d11_unordered_access_view
*view_impl
;
1899 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1900 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
1901 "unordered_access_views %p.\n",
1902 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
1903 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
1905 if (render_target_views
|| depth_stencil_view
)
1906 d3d11_immediate_context_OMGetRenderTargets(iface
, render_target_view_count
,
1907 render_target_views
, depth_stencil_view
);
1909 if (unordered_access_views
)
1911 wined3d_mutex_lock();
1912 for (i
= 0; i
< unordered_access_view_count
; ++i
)
1914 if (!(wined3d_view
= wined3d_device_get_unordered_access_view(device
->wined3d_device
,
1915 unordered_access_view_start_slot
+ i
)))
1917 unordered_access_views
[i
] = NULL
;
1921 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
1922 unordered_access_views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
;
1923 ID3D11UnorderedAccessView_AddRef(unordered_access_views
[i
]);
1925 wined3d_mutex_unlock();
1929 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext
*iface
,
1930 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1932 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1934 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1935 iface
, blend_state
, blend_factor
, sample_mask
);
1937 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D11BlendState_iface
: NULL
))
1938 ID3D11BlendState_AddRef(*blend_state
);
1939 wined3d_mutex_lock();
1940 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
1941 *sample_mask
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
);
1942 wined3d_mutex_unlock();
1945 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext
*iface
,
1946 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1948 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1950 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1951 iface
, depth_stencil_state
, stencil_ref
);
1953 if ((*depth_stencil_state
= device
->depth_stencil_state
1954 ? &device
->depth_stencil_state
->ID3D11DepthStencilState_iface
: NULL
))
1955 ID3D11DepthStencilState_AddRef(*depth_stencil_state
);
1956 *stencil_ref
= device
->stencil_ref
;
1959 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext
*iface
,
1960 UINT buffer_count
, ID3D11Buffer
**buffers
)
1962 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1965 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
1967 wined3d_mutex_lock();
1968 for (i
= 0; i
< buffer_count
; ++i
)
1970 struct wined3d_buffer
*wined3d_buffer
;
1971 struct d3d_buffer
*buffer_impl
;
1973 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, NULL
)))
1979 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1980 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1981 ID3D11Buffer_AddRef(buffers
[i
]);
1983 wined3d_mutex_unlock();
1986 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetState(ID3D11DeviceContext
*iface
,
1987 ID3D11RasterizerState
**rasterizer_state
)
1989 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1990 struct d3d_rasterizer_state
*rasterizer_state_impl
;
1991 struct wined3d_rasterizer_state
*wined3d_state
;
1993 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1995 wined3d_mutex_lock();
1996 if ((wined3d_state
= wined3d_device_get_rasterizer_state(device
->wined3d_device
)))
1998 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
1999 ID3D11RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D11RasterizerState_iface
);
2003 *rasterizer_state
= NULL
;
2005 wined3d_mutex_unlock();
2008 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext
*iface
,
2009 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
2011 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2012 struct wined3d_viewport wined3d_vp
;
2014 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
2018 *viewport_count
= 1;
2022 if (!*viewport_count
)
2025 wined3d_mutex_lock();
2026 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
2027 wined3d_mutex_unlock();
2029 viewports
[0].TopLeftX
= wined3d_vp
.x
;
2030 viewports
[0].TopLeftY
= wined3d_vp
.y
;
2031 viewports
[0].Width
= wined3d_vp
.width
;
2032 viewports
[0].Height
= wined3d_vp
.height
;
2033 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
2034 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
2036 if (*viewport_count
> 1)
2037 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
2040 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext
*iface
,
2041 UINT
*rect_count
, D3D11_RECT
*rects
)
2043 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2045 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
2056 wined3d_mutex_lock();
2057 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
2058 wined3d_mutex_unlock();
2059 if (*rect_count
> 1)
2060 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
2063 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext
*iface
,
2064 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2066 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2069 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2071 wined3d_mutex_lock();
2072 for (i
= 0; i
< view_count
; ++i
)
2074 struct wined3d_shader_resource_view
*wined3d_view
;
2075 struct d3d_shader_resource_view
*view_impl
;
2077 if (!(wined3d_view
= wined3d_device_get_hs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2083 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2084 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2086 wined3d_mutex_unlock();
2089 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShader(ID3D11DeviceContext
*iface
,
2090 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2092 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2093 struct d3d11_hull_shader
*shader_impl
;
2094 struct wined3d_shader
*wined3d_shader
;
2096 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2097 iface
, shader
, class_instances
, class_instance_count
);
2099 if (class_instances
|| class_instance_count
)
2100 FIXME("Dynamic linking not implemented yet.\n");
2102 wined3d_mutex_lock();
2103 if (!(wined3d_shader
= wined3d_device_get_hull_shader(device
->wined3d_device
)))
2105 wined3d_mutex_unlock();
2110 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2111 wined3d_mutex_unlock();
2112 ID3D11HullShader_AddRef(*shader
= &shader_impl
->ID3D11HullShader_iface
);
2115 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext
*iface
,
2116 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2118 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2121 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2122 iface
, start_slot
, sampler_count
, samplers
);
2124 wined3d_mutex_lock();
2125 for (i
= 0; i
< sampler_count
; ++i
)
2127 struct wined3d_sampler
*wined3d_sampler
;
2128 struct d3d_sampler_state
*sampler_impl
;
2130 if (!(wined3d_sampler
= wined3d_device_get_hs_sampler(device
->wined3d_device
, start_slot
+ i
)))
2136 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2137 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2139 wined3d_mutex_unlock();
2142 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext
*iface
,
2143 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2145 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2148 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2149 iface
, start_slot
, buffer_count
, buffers
);
2151 wined3d_mutex_lock();
2152 for (i
= 0; i
< buffer_count
; ++i
)
2154 struct wined3d_buffer
*wined3d_buffer
;
2155 struct d3d_buffer
*buffer_impl
;
2157 if (!(wined3d_buffer
= wined3d_device_get_hs_cb(device
->wined3d_device
, start_slot
+ i
)))
2163 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2164 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
2166 wined3d_mutex_unlock();
2169 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext
*iface
,
2170 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2172 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2175 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2176 iface
, start_slot
, view_count
, views
);
2178 wined3d_mutex_lock();
2179 for (i
= 0; i
< view_count
; ++i
)
2181 struct wined3d_shader_resource_view
*wined3d_view
;
2182 struct d3d_shader_resource_view
*view_impl
;
2184 if (!(wined3d_view
= wined3d_device_get_ds_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2190 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2191 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2193 wined3d_mutex_unlock();
2196 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShader(ID3D11DeviceContext
*iface
,
2197 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2199 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2200 struct d3d11_domain_shader
*shader_impl
;
2201 struct wined3d_shader
*wined3d_shader
;
2203 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2204 iface
, shader
, class_instances
, class_instance_count
);
2206 if (class_instances
|| class_instance_count
)
2207 FIXME("Dynamic linking not implemented yet.\n");
2209 wined3d_mutex_lock();
2210 if (!(wined3d_shader
= wined3d_device_get_domain_shader(device
->wined3d_device
)))
2212 wined3d_mutex_unlock();
2217 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2218 wined3d_mutex_unlock();
2219 ID3D11DomainShader_AddRef(*shader
= &shader_impl
->ID3D11DomainShader_iface
);
2222 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext
*iface
,
2223 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2225 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2228 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2229 iface
, start_slot
, sampler_count
, samplers
);
2231 wined3d_mutex_lock();
2232 for (i
= 0; i
< sampler_count
; ++i
)
2234 struct wined3d_sampler
*wined3d_sampler
;
2235 struct d3d_sampler_state
*sampler_impl
;
2237 if (!(wined3d_sampler
= wined3d_device_get_ds_sampler(device
->wined3d_device
, start_slot
+ i
)))
2243 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2244 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2246 wined3d_mutex_unlock();
2249 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext
*iface
,
2250 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2252 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2255 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2256 iface
, start_slot
, buffer_count
, buffers
);
2258 wined3d_mutex_lock();
2259 for (i
= 0; i
< buffer_count
; ++i
)
2261 struct wined3d_buffer
*wined3d_buffer
;
2262 struct d3d_buffer
*buffer_impl
;
2264 if (!(wined3d_buffer
= wined3d_device_get_ds_cb(device
->wined3d_device
, start_slot
+ i
)))
2270 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2271 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
2273 wined3d_mutex_unlock();
2276 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext
*iface
,
2277 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2279 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2282 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2284 wined3d_mutex_lock();
2285 for (i
= 0; i
< view_count
; ++i
)
2287 struct wined3d_shader_resource_view
*wined3d_view
;
2288 struct d3d_shader_resource_view
*view_impl
;
2290 if (!(wined3d_view
= wined3d_device_get_cs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2296 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2297 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2299 wined3d_mutex_unlock();
2302 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext
*iface
,
2303 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
2305 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2308 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2310 wined3d_mutex_lock();
2311 for (i
= 0; i
< view_count
; ++i
)
2313 struct wined3d_unordered_access_view
*wined3d_view
;
2314 struct d3d11_unordered_access_view
*view_impl
;
2316 if (!(wined3d_view
= wined3d_device_get_cs_uav(device
->wined3d_device
, start_slot
+ i
)))
2322 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2323 ID3D11UnorderedAccessView_AddRef(views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
);
2325 wined3d_mutex_unlock();
2328 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShader(ID3D11DeviceContext
*iface
,
2329 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2331 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2332 struct d3d11_compute_shader
*shader_impl
;
2333 struct wined3d_shader
*wined3d_shader
;
2335 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2336 iface
, shader
, class_instances
, class_instance_count
);
2338 if (class_instances
|| class_instance_count
)
2339 FIXME("Dynamic linking not implemented yet.\n");
2341 wined3d_mutex_lock();
2342 if (!(wined3d_shader
= wined3d_device_get_compute_shader(device
->wined3d_device
)))
2344 wined3d_mutex_unlock();
2349 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2350 wined3d_mutex_unlock();
2351 ID3D11ComputeShader_AddRef(*shader
= &shader_impl
->ID3D11ComputeShader_iface
);
2354 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext
*iface
,
2355 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2357 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2360 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2361 iface
, start_slot
, sampler_count
, samplers
);
2363 wined3d_mutex_lock();
2364 for (i
= 0; i
< sampler_count
; ++i
)
2366 struct wined3d_sampler
*wined3d_sampler
;
2367 struct d3d_sampler_state
*sampler_impl
;
2369 if (!(wined3d_sampler
= wined3d_device_get_cs_sampler(device
->wined3d_device
, start_slot
+ i
)))
2375 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2376 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2378 wined3d_mutex_unlock();
2381 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext
*iface
,
2382 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2384 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2387 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2388 iface
, start_slot
, buffer_count
, buffers
);
2390 wined3d_mutex_lock();
2391 for (i
= 0; i
< buffer_count
; ++i
)
2393 struct wined3d_buffer
*wined3d_buffer
;
2394 struct d3d_buffer
*buffer_impl
;
2396 if (!(wined3d_buffer
= wined3d_device_get_cs_cb(device
->wined3d_device
, start_slot
+ i
)))
2402 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2403 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
2405 wined3d_mutex_unlock();
2408 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearState(ID3D11DeviceContext
*iface
)
2410 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
2411 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2414 TRACE("iface %p.\n", iface
);
2416 wined3d_mutex_lock();
2417 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2418 wined3d_device_set_hull_shader(device
->wined3d_device
, NULL
);
2419 wined3d_device_set_domain_shader(device
->wined3d_device
, NULL
);
2420 wined3d_device_set_geometry_shader(device
->wined3d_device
, NULL
);
2421 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2422 wined3d_device_set_compute_shader(device
->wined3d_device
, NULL
);
2423 for (i
= 0; i
< D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
2425 wined3d_device_set_vs_sampler(device
->wined3d_device
, i
, NULL
);
2426 wined3d_device_set_hs_sampler(device
->wined3d_device
, i
, NULL
);
2427 wined3d_device_set_ds_sampler(device
->wined3d_device
, i
, NULL
);
2428 wined3d_device_set_gs_sampler(device
->wined3d_device
, i
, NULL
);
2429 wined3d_device_set_ps_sampler(device
->wined3d_device
, i
, NULL
);
2430 wined3d_device_set_cs_sampler(device
->wined3d_device
, i
, NULL
);
2432 for (i
= 0; i
< D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
2434 wined3d_device_set_vs_resource_view(device
->wined3d_device
, i
, NULL
);
2435 wined3d_device_set_hs_resource_view(device
->wined3d_device
, i
, NULL
);
2436 wined3d_device_set_ds_resource_view(device
->wined3d_device
, i
, NULL
);
2437 wined3d_device_set_gs_resource_view(device
->wined3d_device
, i
, NULL
);
2438 wined3d_device_set_ps_resource_view(device
->wined3d_device
, i
, NULL
);
2439 wined3d_device_set_cs_resource_view(device
->wined3d_device
, i
, NULL
);
2441 for (i
= 0; i
< D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
2443 wined3d_device_set_vs_cb(device
->wined3d_device
, i
, NULL
);
2444 wined3d_device_set_hs_cb(device
->wined3d_device
, i
, NULL
);
2445 wined3d_device_set_ds_cb(device
->wined3d_device
, i
, NULL
);
2446 wined3d_device_set_gs_cb(device
->wined3d_device
, i
, NULL
);
2447 wined3d_device_set_ps_cb(device
->wined3d_device
, i
, NULL
);
2448 wined3d_device_set_cs_cb(device
->wined3d_device
, i
, NULL
);
2450 for (i
= 0; i
< D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
2452 wined3d_device_set_stream_source(device
->wined3d_device
, i
, NULL
, 0, 0);
2454 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2455 wined3d_device_set_vertex_declaration(device
->wined3d_device
, NULL
);
2456 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
);
2457 for (i
= 0; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
2459 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
2461 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, NULL
);
2462 for (i
= 0; i
< D3D11_PS_CS_UAV_REGISTER_COUNT
; ++i
)
2464 wined3d_device_set_unordered_access_view(device
->wined3d_device
, i
, NULL
);
2465 wined3d_device_set_cs_uav(device
->wined3d_device
, i
, NULL
);
2467 ID3D11DeviceContext_OMSetDepthStencilState(iface
, NULL
, 0);
2468 ID3D11DeviceContext_OMSetBlendState(iface
, NULL
, blend_factor
, D3D11_DEFAULT_SAMPLE_MASK
);
2469 ID3D11DeviceContext_RSSetViewports(iface
, 0, NULL
);
2470 ID3D11DeviceContext_RSSetScissorRects(iface
, 0, NULL
);
2471 ID3D11DeviceContext_RSSetState(iface
, NULL
);
2472 for (i
= 0; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
2474 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
2476 wined3d_device_set_predication(device
->wined3d_device
, NULL
, FALSE
);
2477 wined3d_mutex_unlock();
2480 static void STDMETHODCALLTYPE
d3d11_immediate_context_Flush(ID3D11DeviceContext
*iface
)
2482 FIXME("iface %p stub!\n", iface
);
2485 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_immediate_context_GetType(ID3D11DeviceContext
*iface
)
2487 TRACE("iface %p.\n", iface
);
2489 return D3D11_DEVICE_CONTEXT_IMMEDIATE
;
2492 static UINT STDMETHODCALLTYPE
d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext
*iface
)
2494 FIXME("iface %p stub!\n", iface
);
2499 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext
*iface
,
2500 BOOL restore
, ID3D11CommandList
**command_list
)
2502 FIXME("iface %p, restore %#x, command_list %p stub!\n", iface
, restore
, command_list
);
2507 static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl
=
2509 /* IUnknown methods */
2510 d3d11_immediate_context_QueryInterface
,
2511 d3d11_immediate_context_AddRef
,
2512 d3d11_immediate_context_Release
,
2513 /* ID3D11DeviceChild methods */
2514 d3d11_immediate_context_GetDevice
,
2515 d3d11_immediate_context_GetPrivateData
,
2516 d3d11_immediate_context_SetPrivateData
,
2517 d3d11_immediate_context_SetPrivateDataInterface
,
2518 /* ID3D11DeviceContext methods */
2519 d3d11_immediate_context_VSSetConstantBuffers
,
2520 d3d11_immediate_context_PSSetShaderResources
,
2521 d3d11_immediate_context_PSSetShader
,
2522 d3d11_immediate_context_PSSetSamplers
,
2523 d3d11_immediate_context_VSSetShader
,
2524 d3d11_immediate_context_DrawIndexed
,
2525 d3d11_immediate_context_Draw
,
2526 d3d11_immediate_context_Map
,
2527 d3d11_immediate_context_Unmap
,
2528 d3d11_immediate_context_PSSetConstantBuffers
,
2529 d3d11_immediate_context_IASetInputLayout
,
2530 d3d11_immediate_context_IASetVertexBuffers
,
2531 d3d11_immediate_context_IASetIndexBuffer
,
2532 d3d11_immediate_context_DrawIndexedInstanced
,
2533 d3d11_immediate_context_DrawInstanced
,
2534 d3d11_immediate_context_GSSetConstantBuffers
,
2535 d3d11_immediate_context_GSSetShader
,
2536 d3d11_immediate_context_IASetPrimitiveTopology
,
2537 d3d11_immediate_context_VSSetShaderResources
,
2538 d3d11_immediate_context_VSSetSamplers
,
2539 d3d11_immediate_context_Begin
,
2540 d3d11_immediate_context_End
,
2541 d3d11_immediate_context_GetData
,
2542 d3d11_immediate_context_SetPredication
,
2543 d3d11_immediate_context_GSSetShaderResources
,
2544 d3d11_immediate_context_GSSetSamplers
,
2545 d3d11_immediate_context_OMSetRenderTargets
,
2546 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews
,
2547 d3d11_immediate_context_OMSetBlendState
,
2548 d3d11_immediate_context_OMSetDepthStencilState
,
2549 d3d11_immediate_context_SOSetTargets
,
2550 d3d11_immediate_context_DrawAuto
,
2551 d3d11_immediate_context_DrawIndexedInstancedIndirect
,
2552 d3d11_immediate_context_DrawInstancedIndirect
,
2553 d3d11_immediate_context_Dispatch
,
2554 d3d11_immediate_context_DispatchIndirect
,
2555 d3d11_immediate_context_RSSetState
,
2556 d3d11_immediate_context_RSSetViewports
,
2557 d3d11_immediate_context_RSSetScissorRects
,
2558 d3d11_immediate_context_CopySubresourceRegion
,
2559 d3d11_immediate_context_CopyResource
,
2560 d3d11_immediate_context_UpdateSubresource
,
2561 d3d11_immediate_context_CopyStructureCount
,
2562 d3d11_immediate_context_ClearRenderTargetView
,
2563 d3d11_immediate_context_ClearUnorderedAccessViewUint
,
2564 d3d11_immediate_context_ClearUnorderedAccessViewFloat
,
2565 d3d11_immediate_context_ClearDepthStencilView
,
2566 d3d11_immediate_context_GenerateMips
,
2567 d3d11_immediate_context_SetResourceMinLOD
,
2568 d3d11_immediate_context_GetResourceMinLOD
,
2569 d3d11_immediate_context_ResolveSubresource
,
2570 d3d11_immediate_context_ExecuteCommandList
,
2571 d3d11_immediate_context_HSSetShaderResources
,
2572 d3d11_immediate_context_HSSetShader
,
2573 d3d11_immediate_context_HSSetSamplers
,
2574 d3d11_immediate_context_HSSetConstantBuffers
,
2575 d3d11_immediate_context_DSSetShaderResources
,
2576 d3d11_immediate_context_DSSetShader
,
2577 d3d11_immediate_context_DSSetSamplers
,
2578 d3d11_immediate_context_DSSetConstantBuffers
,
2579 d3d11_immediate_context_CSSetShaderResources
,
2580 d3d11_immediate_context_CSSetUnorderedAccessViews
,
2581 d3d11_immediate_context_CSSetShader
,
2582 d3d11_immediate_context_CSSetSamplers
,
2583 d3d11_immediate_context_CSSetConstantBuffers
,
2584 d3d11_immediate_context_VSGetConstantBuffers
,
2585 d3d11_immediate_context_PSGetShaderResources
,
2586 d3d11_immediate_context_PSGetShader
,
2587 d3d11_immediate_context_PSGetSamplers
,
2588 d3d11_immediate_context_VSGetShader
,
2589 d3d11_immediate_context_PSGetConstantBuffers
,
2590 d3d11_immediate_context_IAGetInputLayout
,
2591 d3d11_immediate_context_IAGetVertexBuffers
,
2592 d3d11_immediate_context_IAGetIndexBuffer
,
2593 d3d11_immediate_context_GSGetConstantBuffers
,
2594 d3d11_immediate_context_GSGetShader
,
2595 d3d11_immediate_context_IAGetPrimitiveTopology
,
2596 d3d11_immediate_context_VSGetShaderResources
,
2597 d3d11_immediate_context_VSGetSamplers
,
2598 d3d11_immediate_context_GetPredication
,
2599 d3d11_immediate_context_GSGetShaderResources
,
2600 d3d11_immediate_context_GSGetSamplers
,
2601 d3d11_immediate_context_OMGetRenderTargets
,
2602 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews
,
2603 d3d11_immediate_context_OMGetBlendState
,
2604 d3d11_immediate_context_OMGetDepthStencilState
,
2605 d3d11_immediate_context_SOGetTargets
,
2606 d3d11_immediate_context_RSGetState
,
2607 d3d11_immediate_context_RSGetViewports
,
2608 d3d11_immediate_context_RSGetScissorRects
,
2609 d3d11_immediate_context_HSGetShaderResources
,
2610 d3d11_immediate_context_HSGetShader
,
2611 d3d11_immediate_context_HSGetSamplers
,
2612 d3d11_immediate_context_HSGetConstantBuffers
,
2613 d3d11_immediate_context_DSGetShaderResources
,
2614 d3d11_immediate_context_DSGetShader
,
2615 d3d11_immediate_context_DSGetSamplers
,
2616 d3d11_immediate_context_DSGetConstantBuffers
,
2617 d3d11_immediate_context_CSGetShaderResources
,
2618 d3d11_immediate_context_CSGetUnorderedAccessViews
,
2619 d3d11_immediate_context_CSGetShader
,
2620 d3d11_immediate_context_CSGetSamplers
,
2621 d3d11_immediate_context_CSGetConstantBuffers
,
2622 d3d11_immediate_context_ClearState
,
2623 d3d11_immediate_context_Flush
,
2624 d3d11_immediate_context_GetType
,
2625 d3d11_immediate_context_GetContextFlags
,
2626 d3d11_immediate_context_FinishCommandList
,
2629 static void d3d11_immediate_context_init(struct d3d11_immediate_context
*context
, struct d3d_device
*device
)
2631 context
->ID3D11DeviceContext_iface
.lpVtbl
= &d3d11_immediate_context_vtbl
;
2632 context
->refcount
= 1;
2634 ID3D11Device_AddRef(&device
->ID3D11Device_iface
);
2636 wined3d_private_store_init(&context
->private_store
);
2639 static void d3d11_immediate_context_destroy(struct d3d11_immediate_context
*context
)
2641 wined3d_private_store_cleanup(&context
->private_store
);
2644 /* ID3D11Device methods */
2646 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device
*iface
, REFIID riid
, void **out
)
2648 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2649 return IUnknown_QueryInterface(device
->outer_unk
, riid
, out
);
2652 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device
*iface
)
2654 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2655 return IUnknown_AddRef(device
->outer_unk
);
2658 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device
*iface
)
2660 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2661 return IUnknown_Release(device
->outer_unk
);
2664 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device
*iface
, const D3D11_BUFFER_DESC
*desc
,
2665 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
2667 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2668 struct d3d_buffer
*object
;
2671 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
2673 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
2676 *buffer
= &object
->ID3D11Buffer_iface
;
2681 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device
*iface
,
2682 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
2684 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
2689 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device
*iface
,
2690 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
2692 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2693 struct d3d_texture2d
*object
;
2696 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
2698 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
2701 *texture
= &object
->ID3D11Texture2D_iface
;
2706 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device
*iface
,
2707 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
2709 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2710 struct d3d_texture3d
*object
;
2713 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
2715 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
2718 *texture
= &object
->ID3D11Texture3D_iface
;
2723 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device
*iface
,
2724 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
2726 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2727 struct d3d_shader_resource_view
*object
;
2730 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2733 return E_INVALIDARG
;
2735 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
2738 *view
= &object
->ID3D11ShaderResourceView_iface
;
2743 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device
*iface
,
2744 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
2746 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2747 struct d3d11_unordered_access_view
*object
;
2750 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2752 if (FAILED(hr
= d3d11_unordered_access_view_create(device
, resource
, desc
, &object
)))
2755 *view
= &object
->ID3D11UnorderedAccessView_iface
;
2760 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device
*iface
,
2761 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
2763 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2764 struct d3d_rendertarget_view
*object
;
2767 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2770 return E_INVALIDARG
;
2772 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
2775 *view
= &object
->ID3D11RenderTargetView_iface
;
2780 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device
*iface
,
2781 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
2783 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2784 struct d3d_depthstencil_view
*object
;
2787 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2789 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
2792 *view
= &object
->ID3D11DepthStencilView_iface
;
2797 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device
*iface
,
2798 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
2799 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
2801 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2802 struct d3d_input_layout
*object
;
2805 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
2806 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
2807 shader_byte_code_length
, input_layout
);
2809 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
2810 shader_byte_code
, shader_byte_code_length
, &object
)))
2813 *input_layout
= &object
->ID3D11InputLayout_iface
;
2818 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device
*iface
, const void *byte_code
,
2819 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
2821 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2822 struct d3d_vertex_shader
*object
;
2825 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2826 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2829 FIXME("Class linkage is not implemented yet.\n");
2831 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2834 *shader
= &object
->ID3D11VertexShader_iface
;
2839 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device
*iface
, const void *byte_code
,
2840 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
2842 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2843 struct d3d_geometry_shader
*object
;
2846 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2847 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2850 FIXME("Class linkage is not implemented yet.\n");
2852 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
2853 NULL
, 0, NULL
, 0, 0, &object
)))
2856 *shader
= &object
->ID3D11GeometryShader_iface
;
2861 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device
*iface
,
2862 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
2863 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterizer_stream
,
2864 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
2866 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2867 struct d3d_geometry_shader
*object
;
2870 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
2871 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
2872 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
2873 rasterizer_stream
, class_linkage
, shader
);
2876 FIXME("Class linkage is not implemented yet.\n");
2878 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
2879 so_entries
, entry_count
, buffer_strides
, strides_count
, rasterizer_stream
, &object
)))
2885 *shader
= &object
->ID3D11GeometryShader_iface
;
2890 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device
*iface
, const void *byte_code
,
2891 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
2893 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2894 struct d3d_pixel_shader
*object
;
2897 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2898 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2901 FIXME("Class linkage is not implemented yet.\n");
2903 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2906 *shader
= &object
->ID3D11PixelShader_iface
;
2911 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device
*iface
, const void *byte_code
,
2912 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
2914 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2915 struct d3d11_hull_shader
*object
;
2918 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2919 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2922 FIXME("Class linkage is not implemented yet.\n");
2924 if (FAILED(hr
= d3d11_hull_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2927 *shader
= &object
->ID3D11HullShader_iface
;
2932 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device
*iface
, const void *byte_code
,
2933 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
2935 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2936 struct d3d11_domain_shader
*object
;
2939 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2940 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2943 FIXME("Class linkage is not implemented yet.\n");
2945 if (FAILED(hr
= d3d11_domain_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2948 *shader
= &object
->ID3D11DomainShader_iface
;
2953 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device
*iface
, const void *byte_code
,
2954 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
2956 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2957 struct d3d11_compute_shader
*object
;
2960 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2961 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2964 FIXME("Class linkage is not implemented yet.\n");
2966 if (FAILED(hr
= d3d11_compute_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2969 *shader
= &object
->ID3D11ComputeShader_iface
;
2974 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device
*iface
,
2975 ID3D11ClassLinkage
**class_linkage
)
2977 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2978 struct d3d11_class_linkage
*object
;
2981 TRACE("iface %p, class_linkage %p.\n", iface
, class_linkage
);
2983 if (FAILED(hr
= d3d11_class_linkage_create(device
, &object
)))
2986 *class_linkage
= &object
->ID3D11ClassLinkage_iface
;
2991 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device
*iface
,
2992 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
2994 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2995 struct d3d_blend_state
*object
;
2996 struct wine_rb_entry
*entry
;
2997 D3D11_BLEND_DESC tmp_desc
;
3001 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
3004 return E_INVALIDARG
;
3006 /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
3007 * D3D11_BLEND_DESC as a key in the rbtree. */
3008 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
3009 tmp_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
3010 tmp_desc
.IndependentBlendEnable
= desc
->IndependentBlendEnable
;
3011 for (i
= 0; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
3013 j
= desc
->IndependentBlendEnable
? i
: 0;
3014 tmp_desc
.RenderTarget
[i
].BlendEnable
= desc
->RenderTarget
[j
].BlendEnable
;
3015 tmp_desc
.RenderTarget
[i
].SrcBlend
= desc
->RenderTarget
[j
].SrcBlend
;
3016 tmp_desc
.RenderTarget
[i
].DestBlend
= desc
->RenderTarget
[j
].DestBlend
;
3017 tmp_desc
.RenderTarget
[i
].BlendOp
= desc
->RenderTarget
[j
].BlendOp
;
3018 tmp_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->RenderTarget
[j
].SrcBlendAlpha
;
3019 tmp_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->RenderTarget
[j
].DestBlendAlpha
;
3020 tmp_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->RenderTarget
[j
].BlendOpAlpha
;
3021 tmp_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTarget
[j
].RenderTargetWriteMask
;
3023 if (i
> 3 && tmp_desc
.RenderTarget
[i
].RenderTargetWriteMask
!= D3D11_COLOR_WRITE_ENABLE_ALL
)
3024 FIXME("Color mask %#x not supported for render target %u.\n",
3025 tmp_desc
.RenderTarget
[i
].RenderTargetWriteMask
, i
);
3028 /* glSampleCoverage() */
3029 if (tmp_desc
.AlphaToCoverageEnable
)
3030 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", tmp_desc
.AlphaToCoverageEnable
);
3031 /* glEnableIndexedEXT(GL_BLEND, ...) */
3032 if (tmp_desc
.IndependentBlendEnable
)
3033 FIXME("Per-rendertarget blend not implemented.\n");
3035 wined3d_mutex_lock();
3036 if ((entry
= wine_rb_get(&device
->blend_states
, &tmp_desc
)))
3038 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_blend_state
, entry
);
3040 TRACE("Returning existing blend state %p.\n", object
);
3041 *blend_state
= &object
->ID3D11BlendState_iface
;
3042 ID3D11BlendState_AddRef(*blend_state
);
3043 wined3d_mutex_unlock();
3047 wined3d_mutex_unlock();
3049 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
3050 return E_OUTOFMEMORY
;
3052 if (FAILED(hr
= d3d_blend_state_init(object
, device
, &tmp_desc
)))
3054 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
3055 HeapFree(GetProcessHeap(), 0, object
);
3059 TRACE("Created blend state %p.\n", object
);
3060 *blend_state
= &object
->ID3D11BlendState_iface
;
3065 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device
*iface
,
3066 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
3068 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3069 struct d3d_depthstencil_state
*object
;
3070 D3D11_DEPTH_STENCIL_DESC tmp_desc
;
3071 struct wine_rb_entry
*entry
;
3074 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
3077 return E_INVALIDARG
;
3079 /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
3080 * it as a key in the rbtree. */
3081 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
3082 tmp_desc
.DepthEnable
= desc
->DepthEnable
;
3083 if (desc
->DepthEnable
)
3085 tmp_desc
.DepthWriteMask
= desc
->DepthWriteMask
;
3086 tmp_desc
.DepthFunc
= desc
->DepthFunc
;
3090 tmp_desc
.DepthWriteMask
= D3D11_DEPTH_WRITE_MASK_ALL
;
3091 tmp_desc
.DepthFunc
= D3D11_COMPARISON_LESS
;
3093 tmp_desc
.StencilEnable
= desc
->StencilEnable
;
3094 if (desc
->StencilEnable
)
3096 tmp_desc
.StencilReadMask
= desc
->StencilReadMask
;
3097 tmp_desc
.StencilWriteMask
= desc
->StencilWriteMask
;
3098 tmp_desc
.FrontFace
= desc
->FrontFace
;
3099 tmp_desc
.BackFace
= desc
->BackFace
;
3103 tmp_desc
.StencilReadMask
= D3D11_DEFAULT_STENCIL_READ_MASK
;
3104 tmp_desc
.StencilWriteMask
= D3D11_DEFAULT_STENCIL_WRITE_MASK
;
3105 tmp_desc
.FrontFace
.StencilFailOp
= D3D11_STENCIL_OP_KEEP
;
3106 tmp_desc
.FrontFace
.StencilDepthFailOp
= D3D11_STENCIL_OP_KEEP
;
3107 tmp_desc
.FrontFace
.StencilPassOp
= D3D11_STENCIL_OP_KEEP
;
3108 tmp_desc
.FrontFace
.StencilFunc
= D3D11_COMPARISON_ALWAYS
;
3109 tmp_desc
.BackFace
.StencilFailOp
= D3D11_STENCIL_OP_KEEP
;
3110 tmp_desc
.BackFace
.StencilDepthFailOp
= D3D11_STENCIL_OP_KEEP
;
3111 tmp_desc
.BackFace
.StencilPassOp
= D3D11_STENCIL_OP_KEEP
;
3112 tmp_desc
.BackFace
.StencilFunc
= D3D11_COMPARISON_ALWAYS
;
3115 wined3d_mutex_lock();
3116 if ((entry
= wine_rb_get(&device
->depthstencil_states
, &tmp_desc
)))
3118 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_depthstencil_state
, entry
);
3120 TRACE("Returning existing depthstencil state %p.\n", object
);
3121 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
3122 ID3D11DepthStencilState_AddRef(*depth_stencil_state
);
3123 wined3d_mutex_unlock();
3127 wined3d_mutex_unlock();
3129 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
3130 return E_OUTOFMEMORY
;
3132 if (FAILED(hr
= d3d_depthstencil_state_init(object
, device
, &tmp_desc
)))
3134 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
3135 HeapFree(GetProcessHeap(), 0, object
);
3139 TRACE("Created depthstencil state %p.\n", object
);
3140 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
3145 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device
*iface
,
3146 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
3148 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3149 struct d3d_rasterizer_state
*object
;
3150 struct wine_rb_entry
*entry
;
3153 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
3156 return E_INVALIDARG
;
3158 wined3d_mutex_lock();
3159 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
3161 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_rasterizer_state
, entry
);
3163 TRACE("Returning existing rasterizer state %p.\n", object
);
3164 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
3165 ID3D11RasterizerState_AddRef(*rasterizer_state
);
3166 wined3d_mutex_unlock();
3170 wined3d_mutex_unlock();
3172 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
3173 return E_OUTOFMEMORY
;
3175 if (FAILED(hr
= d3d_rasterizer_state_init(object
, device
, desc
)))
3177 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
3178 HeapFree(GetProcessHeap(), 0, object
);
3182 TRACE("Created rasterizer state %p.\n", object
);
3183 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
3188 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device
*iface
,
3189 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
3191 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3192 D3D11_SAMPLER_DESC normalized_desc
;
3193 struct d3d_sampler_state
*object
;
3194 struct wine_rb_entry
*entry
;
3197 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
3200 return E_INVALIDARG
;
3202 normalized_desc
= *desc
;
3203 if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc
.Filter
))
3204 normalized_desc
.MaxAnisotropy
= 0;
3205 if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc
.Filter
))
3206 normalized_desc
.ComparisonFunc
= D3D11_COMPARISON_NEVER
;
3207 if (normalized_desc
.AddressU
!= D3D11_TEXTURE_ADDRESS_BORDER
3208 && normalized_desc
.AddressV
!= D3D11_TEXTURE_ADDRESS_BORDER
3209 && normalized_desc
.AddressW
!= D3D11_TEXTURE_ADDRESS_BORDER
)
3210 memset(&normalized_desc
.BorderColor
, 0, sizeof(normalized_desc
.BorderColor
));
3212 wined3d_mutex_lock();
3213 if ((entry
= wine_rb_get(&device
->sampler_states
, &normalized_desc
)))
3215 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_sampler_state
, entry
);
3217 TRACE("Returning existing sampler state %p.\n", object
);
3218 *sampler_state
= &object
->ID3D11SamplerState_iface
;
3219 ID3D11SamplerState_AddRef(*sampler_state
);
3220 wined3d_mutex_unlock();
3224 wined3d_mutex_unlock();
3226 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
3227 return E_OUTOFMEMORY
;
3229 if (FAILED(hr
= d3d_sampler_state_init(object
, device
, &normalized_desc
)))
3231 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
3232 HeapFree(GetProcessHeap(), 0, object
);
3236 TRACE("Created sampler state %p.\n", object
);
3237 *sampler_state
= &object
->ID3D11SamplerState_iface
;
3242 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device
*iface
,
3243 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
3245 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3246 struct d3d_query
*object
;
3249 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
3251 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
3256 *query
= &object
->ID3D11Query_iface
;
3260 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3264 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device
*iface
, const D3D11_QUERY_DESC
*desc
,
3265 ID3D11Predicate
**predicate
)
3267 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3268 struct d3d_query
*object
;
3271 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
3273 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
3278 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
3282 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3286 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
3287 ID3D11Counter
**counter
)
3289 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
3294 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device
*iface
, UINT flags
,
3295 ID3D11DeviceContext
**context
)
3297 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
3302 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device
*iface
, HANDLE resource
, REFIID riid
,
3305 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface
, resource
, debugstr_guid(riid
), out
);
3310 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device
*iface
, DXGI_FORMAT format
,
3311 UINT
*format_support
)
3313 FIXME("iface %p, format %u, format_support %p stub!\n", iface
, format
, format_support
);
3318 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device
*iface
,
3319 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
3321 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3322 struct wined3d_device_creation_parameters params
;
3323 struct wined3d
*wined3d
;
3326 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3327 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
3329 if (!quality_level_count
)
3330 return E_INVALIDARG
;
3332 *quality_level_count
= 0;
3336 if (sample_count
== 1)
3338 *quality_level_count
= 1;
3341 if (sample_count
> D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
)
3344 wined3d_mutex_lock();
3345 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3346 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3347 hr
= wined3d_check_device_multisample_type(wined3d
, params
.adapter_idx
, params
.device_type
,
3348 wined3dformat_from_dxgi_format(format
), TRUE
, sample_count
, quality_level_count
);
3349 wined3d_mutex_unlock();
3351 if (hr
== WINED3DERR_INVALIDCALL
)
3352 return E_INVALIDARG
;
3353 if (hr
== WINED3DERR_NOTAVAILABLE
)
3358 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device
*iface
, D3D11_COUNTER_INFO
*info
)
3360 FIXME("iface %p, info %p stub!\n", iface
, info
);
3363 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
3364 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
3365 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
3367 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3368 "units %p, units_length %p, description %p, description_length %p stub!\n",
3369 iface
, desc
, type
, active_counter_count
, name
, name_length
,
3370 units
, units_length
, description
, description_length
);
3375 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device
*iface
, D3D11_FEATURE feature
,
3376 void *feature_support_data
, UINT feature_support_data_size
)
3378 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3379 WINED3DCAPS wined3d_caps
;
3382 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3383 iface
, feature
, feature_support_data
, feature_support_data_size
);
3387 case D3D11_FEATURE_THREADING
:
3389 D3D11_FEATURE_DATA_THREADING
*threading_data
= feature_support_data
;
3390 if (feature_support_data_size
!= sizeof(*threading_data
))
3392 WARN("Invalid data size.\n");
3393 return E_INVALIDARG
;
3396 /* We lie about the threading support to make Tomb Raider 2013 and
3397 * Deus Ex: Human Revolution happy. */
3398 FIXME("Returning fake threading support data.\n");
3399 threading_data
->DriverConcurrentCreates
= TRUE
;
3400 threading_data
->DriverCommandLists
= TRUE
;
3404 case D3D11_FEATURE_DOUBLES
:
3406 D3D11_FEATURE_DATA_DOUBLES
*doubles_data
= feature_support_data
;
3407 if (feature_support_data_size
!= sizeof(*doubles_data
))
3409 WARN("Invalid data size.\n");
3410 return E_INVALIDARG
;
3413 wined3d_mutex_lock();
3414 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
3415 wined3d_mutex_unlock();
3418 WARN("Failed to get device caps, hr %#x.\n", hr
);
3422 doubles_data
->DoublePrecisionFloatShaderOps
= wined3d_caps
.shader_double_precision
;
3426 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
:
3428 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
*options
= feature_support_data
;
3429 if (feature_support_data_size
!= sizeof(*options
))
3431 WARN("Invalid data size.\n");
3432 return E_INVALIDARG
;
3435 options
->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
= FALSE
;
3440 FIXME("Unhandled feature %#x.\n", feature
);
3445 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
3446 UINT
*data_size
, void *data
)
3448 IDXGIDevice
*dxgi_device
;
3451 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3453 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
3455 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
3456 IDXGIDevice_Release(dxgi_device
);
3461 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
3462 UINT data_size
, const void *data
)
3464 IDXGIDevice
*dxgi_device
;
3467 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3469 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
3471 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
3472 IDXGIDevice_Release(dxgi_device
);
3477 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device
*iface
, REFGUID guid
,
3478 const IUnknown
*data
)
3480 IDXGIDevice
*dxgi_device
;
3483 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
3485 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
3487 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
3488 IDXGIDevice_Release(dxgi_device
);
3493 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device
*iface
)
3495 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3497 TRACE("iface %p.\n", iface
);
3499 return device
->feature_level
;
3502 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device
*iface
)
3504 FIXME("iface %p stub!\n", iface
);
3509 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device
*iface
)
3511 FIXME("iface %p stub!\n", iface
);
3516 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device
*iface
,
3517 ID3D11DeviceContext
**immediate_context
)
3519 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
3521 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
3523 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext_iface
;
3524 ID3D11DeviceContext_AddRef(*immediate_context
);
3527 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device
*iface
, UINT flags
)
3529 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
3534 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device
*iface
)
3536 FIXME("iface %p stub!\n", iface
);
3541 static const struct ID3D11DeviceVtbl d3d11_device_vtbl
=
3543 /* IUnknown methods */
3544 d3d11_device_QueryInterface
,
3545 d3d11_device_AddRef
,
3546 d3d11_device_Release
,
3547 /* ID3D11Device methods */
3548 d3d11_device_CreateBuffer
,
3549 d3d11_device_CreateTexture1D
,
3550 d3d11_device_CreateTexture2D
,
3551 d3d11_device_CreateTexture3D
,
3552 d3d11_device_CreateShaderResourceView
,
3553 d3d11_device_CreateUnorderedAccessView
,
3554 d3d11_device_CreateRenderTargetView
,
3555 d3d11_device_CreateDepthStencilView
,
3556 d3d11_device_CreateInputLayout
,
3557 d3d11_device_CreateVertexShader
,
3558 d3d11_device_CreateGeometryShader
,
3559 d3d11_device_CreateGeometryShaderWithStreamOutput
,
3560 d3d11_device_CreatePixelShader
,
3561 d3d11_device_CreateHullShader
,
3562 d3d11_device_CreateDomainShader
,
3563 d3d11_device_CreateComputeShader
,
3564 d3d11_device_CreateClassLinkage
,
3565 d3d11_device_CreateBlendState
,
3566 d3d11_device_CreateDepthStencilState
,
3567 d3d11_device_CreateRasterizerState
,
3568 d3d11_device_CreateSamplerState
,
3569 d3d11_device_CreateQuery
,
3570 d3d11_device_CreatePredicate
,
3571 d3d11_device_CreateCounter
,
3572 d3d11_device_CreateDeferredContext
,
3573 d3d11_device_OpenSharedResource
,
3574 d3d11_device_CheckFormatSupport
,
3575 d3d11_device_CheckMultisampleQualityLevels
,
3576 d3d11_device_CheckCounterInfo
,
3577 d3d11_device_CheckCounter
,
3578 d3d11_device_CheckFeatureSupport
,
3579 d3d11_device_GetPrivateData
,
3580 d3d11_device_SetPrivateData
,
3581 d3d11_device_SetPrivateDataInterface
,
3582 d3d11_device_GetFeatureLevel
,
3583 d3d11_device_GetCreationFlags
,
3584 d3d11_device_GetDeviceRemovedReason
,
3585 d3d11_device_GetImmediateContext
,
3586 d3d11_device_SetExceptionMode
,
3587 d3d11_device_GetExceptionMode
,
3590 /* Inner IUnknown methods */
3592 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
3594 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
3597 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
3599 struct d3d_device
*device
= impl_from_IUnknown(iface
);
3601 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
3603 if (IsEqualGUID(riid
, &IID_ID3D11Device
)
3604 || IsEqualGUID(riid
, &IID_IUnknown
))
3606 *out
= &device
->ID3D11Device_iface
;
3608 else if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
3609 || IsEqualGUID(riid
, &IID_ID3D10Device
))
3611 *out
= &device
->ID3D10Device1_iface
;
3613 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
3615 *out
= &device
->ID3D10Multithread_iface
;
3617 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
3619 *out
= &device
->IWineDXGIDeviceParent_iface
;
3623 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
3625 return E_NOINTERFACE
;
3628 IUnknown_AddRef((IUnknown
*)*out
);
3632 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
3634 struct d3d_device
*device
= impl_from_IUnknown(iface
);
3635 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
3637 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
3642 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
3644 struct d3d_device
*device
= impl_from_IUnknown(iface
);
3645 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
3647 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
3651 d3d11_immediate_context_destroy(&device
->immediate_context
);
3652 if (device
->wined3d_device
)
3654 wined3d_mutex_lock();
3655 wined3d_device_decref(device
->wined3d_device
);
3656 wined3d_mutex_unlock();
3658 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
3659 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
3660 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
3661 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
3667 /* IUnknown methods */
3669 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
3672 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3673 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
3676 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
3678 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3679 return IUnknown_AddRef(device
->outer_unk
);
3682 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
3684 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3685 return IUnknown_Release(device
->outer_unk
);
3688 /* ID3D10Device methods */
3690 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
3691 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
3693 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3696 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3697 iface
, start_slot
, buffer_count
, buffers
);
3699 wined3d_mutex_lock();
3700 for (i
= 0; i
< buffer_count
; ++i
)
3702 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
3704 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
3705 buffer
? buffer
->wined3d_buffer
: NULL
);
3707 wined3d_mutex_unlock();
3710 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
3711 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
3713 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3716 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3717 iface
, start_slot
, view_count
, views
);
3719 wined3d_mutex_lock();
3720 for (i
= 0; i
< view_count
; ++i
)
3722 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
3724 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
3725 view
? view
->wined3d_view
: NULL
);
3727 wined3d_mutex_unlock();
3730 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
3731 ID3D10PixelShader
*shader
)
3733 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3734 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
3736 TRACE("iface %p, shader %p\n", iface
, shader
);
3738 wined3d_mutex_lock();
3739 wined3d_device_set_pixel_shader(device
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
3740 wined3d_mutex_unlock();
3743 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
3744 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
3746 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3749 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3750 iface
, start_slot
, sampler_count
, samplers
);
3752 wined3d_mutex_lock();
3753 for (i
= 0; i
< sampler_count
; ++i
)
3755 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
3757 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
3758 sampler
? sampler
->wined3d_sampler
: NULL
);
3760 wined3d_mutex_unlock();
3763 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
3764 ID3D10VertexShader
*shader
)
3766 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3767 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
3769 TRACE("iface %p, shader %p\n", iface
, shader
);
3771 wined3d_mutex_lock();
3772 wined3d_device_set_vertex_shader(device
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
3773 wined3d_mutex_unlock();
3776 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
3777 UINT start_index_location
, INT base_vertex_location
)
3779 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3781 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
3782 iface
, index_count
, start_index_location
, base_vertex_location
);
3784 wined3d_mutex_lock();
3785 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
3786 wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_index_location
, index_count
);
3787 wined3d_mutex_unlock();
3790 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
3791 UINT start_vertex_location
)
3793 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3795 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
3796 iface
, vertex_count
, start_vertex_location
);
3798 wined3d_mutex_lock();
3799 wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex_location
, vertex_count
);
3800 wined3d_mutex_unlock();
3803 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
3804 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
3806 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3809 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3810 iface
, start_slot
, buffer_count
, buffers
);
3812 wined3d_mutex_lock();
3813 for (i
= 0; i
< buffer_count
; ++i
)
3815 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
3817 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
3818 buffer
? buffer
->wined3d_buffer
: NULL
);
3820 wined3d_mutex_unlock();
3823 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
3824 ID3D10InputLayout
*input_layout
)
3826 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3827 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
3829 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
3831 wined3d_mutex_lock();
3832 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
3833 layout
? layout
->wined3d_decl
: NULL
);
3834 wined3d_mutex_unlock();
3837 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
3838 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
3840 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3843 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
3844 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
3846 wined3d_mutex_lock();
3847 for (i
= 0; i
< buffer_count
; ++i
)
3849 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
3851 wined3d_device_set_stream_source(device
->wined3d_device
, start_slot
+ i
,
3852 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
3854 wined3d_mutex_unlock();
3857 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
3858 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
3860 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3861 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
3863 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
3864 iface
, buffer
, debug_dxgi_format(format
), offset
);
3866 wined3d_mutex_lock();
3867 wined3d_device_set_index_buffer(device
->wined3d_device
,
3868 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
3869 wined3dformat_from_dxgi_format(format
), offset
);
3870 wined3d_mutex_unlock();
3873 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
3874 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
3875 INT base_vertex_location
, UINT start_instance_location
)
3877 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3879 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
3880 "base_vertex_location %d, start_instance_location %u.\n",
3881 iface
, instance_index_count
, instance_count
, start_index_location
,
3882 base_vertex_location
, start_instance_location
);
3884 wined3d_mutex_lock();
3885 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
3886 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
3887 instance_index_count
, start_instance_location
, instance_count
);
3888 wined3d_mutex_unlock();
3891 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
3892 UINT instance_vertex_count
, UINT instance_count
,
3893 UINT start_vertex_location
, UINT start_instance_location
)
3895 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3897 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
3898 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
3899 start_vertex_location
, start_instance_location
);
3901 wined3d_mutex_lock();
3902 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
3903 instance_vertex_count
, start_instance_location
, instance_count
);
3904 wined3d_mutex_unlock();
3907 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
3908 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
3910 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3913 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3914 iface
, start_slot
, buffer_count
, buffers
);
3916 wined3d_mutex_lock();
3917 for (i
= 0; i
< buffer_count
; ++i
)
3919 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
3921 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
3922 buffer
? buffer
->wined3d_buffer
: NULL
);
3924 wined3d_mutex_unlock();
3927 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
3929 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3930 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
3932 TRACE("iface %p, shader %p.\n", iface
, shader
);
3934 wined3d_mutex_lock();
3935 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
3936 wined3d_mutex_unlock();
3939 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
3940 D3D10_PRIMITIVE_TOPOLOGY topology
)
3942 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3944 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
3946 wined3d_mutex_lock();
3947 wined3d_device_set_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
3948 wined3d_mutex_unlock();
3951 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
3952 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
3954 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3957 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3958 iface
, start_slot
, view_count
, views
);
3960 wined3d_mutex_lock();
3961 for (i
= 0; i
< view_count
; ++i
)
3963 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
3965 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
3966 view
? view
->wined3d_view
: NULL
);
3968 wined3d_mutex_unlock();
3971 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
3972 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
3974 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3977 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3978 iface
, start_slot
, sampler_count
, samplers
);
3980 wined3d_mutex_lock();
3981 for (i
= 0; i
< sampler_count
; ++i
)
3983 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
3985 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
3986 sampler
? sampler
->wined3d_sampler
: NULL
);
3988 wined3d_mutex_unlock();
3991 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
3993 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3994 struct d3d_query
*query
;
3996 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
3998 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
3999 wined3d_mutex_lock();
4000 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
4001 wined3d_mutex_unlock();
4004 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
4005 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4007 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4010 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4011 iface
, start_slot
, view_count
, views
);
4013 wined3d_mutex_lock();
4014 for (i
= 0; i
< view_count
; ++i
)
4016 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4018 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
4019 view
? view
->wined3d_view
: NULL
);
4021 wined3d_mutex_unlock();
4024 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
4025 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4027 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4030 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4031 iface
, start_slot
, sampler_count
, samplers
);
4033 wined3d_mutex_lock();
4034 for (i
= 0; i
< sampler_count
; ++i
)
4036 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4038 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
4039 sampler
? sampler
->wined3d_sampler
: NULL
);
4041 wined3d_mutex_unlock();
4044 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
4045 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
4046 ID3D10DepthStencilView
*depth_stencil_view
)
4048 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4049 struct d3d_depthstencil_view
*dsv
;
4052 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4053 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
4055 wined3d_mutex_lock();
4056 for (i
= 0; i
< render_target_view_count
; ++i
)
4058 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
4060 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
4061 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
4063 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4065 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
4068 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
4069 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
4070 dsv
? dsv
->wined3d_view
: NULL
);
4071 wined3d_mutex_unlock();
4074 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
4075 ID3D10BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
4077 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4078 struct d3d_blend_state
*blend_state_object
;
4080 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
4081 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
4083 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
4084 d3d11_immediate_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
4085 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
4088 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
4089 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
4091 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4092 struct d3d_depthstencil_state
*ds_state_object
;
4094 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
4095 iface
, depth_stencil_state
, stencil_ref
);
4097 ds_state_object
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
4098 d3d11_immediate_context_OMSetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
4099 ds_state_object
? &ds_state_object
->ID3D11DepthStencilState_iface
: NULL
, stencil_ref
);
4102 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
4103 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
4105 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4106 unsigned int count
, i
;
4108 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
4110 count
= min(target_count
, D3D10_SO_BUFFER_SLOT_COUNT
);
4111 wined3d_mutex_lock();
4112 for (i
= 0; i
< count
; ++i
)
4114 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
4116 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
4117 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
4120 for (i
= count
; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
4122 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
4124 wined3d_mutex_unlock();
4127 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
4129 FIXME("iface %p stub!\n", iface
);
4132 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
4134 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4135 struct d3d_rasterizer_state
*rasterizer_state_object
;
4137 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
4139 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
4140 d3d11_immediate_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
4141 rasterizer_state_object
? &rasterizer_state_object
->ID3D11RasterizerState_iface
: NULL
);
4144 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
4145 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
4147 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4148 struct wined3d_viewport wined3d_vp
;
4150 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
4152 if (viewport_count
> 1)
4153 FIXME("Multiple viewports not implemented.\n");
4155 if (!viewport_count
)
4158 wined3d_vp
.x
= viewports
[0].TopLeftX
;
4159 wined3d_vp
.y
= viewports
[0].TopLeftY
;
4160 wined3d_vp
.width
= viewports
[0].Width
;
4161 wined3d_vp
.height
= viewports
[0].Height
;
4162 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
4163 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
4165 wined3d_mutex_lock();
4166 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
4167 wined3d_mutex_unlock();
4170 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
4171 UINT rect_count
, const D3D10_RECT
*rects
)
4173 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4175 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
4178 FIXME("Multiple scissor rects not implemented.\n");
4183 wined3d_mutex_lock();
4184 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
4185 wined3d_mutex_unlock();
4188 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
4189 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
4190 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
4192 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
4193 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4194 struct wined3d_box wined3d_src_box
;
4196 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4197 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
4198 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
4199 src_resource
, src_subresource_idx
, src_box
);
4202 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
4203 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
4205 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
4206 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
4207 wined3d_mutex_lock();
4208 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
4209 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
);
4210 wined3d_mutex_unlock();
4213 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
4214 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
4216 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
4217 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4219 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
4221 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
4222 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
4223 wined3d_mutex_lock();
4224 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
4225 wined3d_mutex_unlock();
4228 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
4229 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
4230 const void *data
, UINT row_pitch
, UINT depth_pitch
)
4232 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4233 ID3D11Resource
*d3d11_resource
;
4235 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
4236 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
4238 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
4239 d3d11_immediate_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext_iface
,
4240 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
4241 ID3D11Resource_Release(d3d11_resource
);
4244 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
4245 ID3D10RenderTargetView
*render_target_view
, const float color_rgba
[4])
4247 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4248 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
4249 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
4252 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
4253 iface
, render_target_view
, debug_float4(color_rgba
));
4258 wined3d_mutex_lock();
4259 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
,
4260 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
4261 ERR("Failed to clear view, hr %#x.\n", hr
);
4262 wined3d_mutex_unlock();
4265 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
4266 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
4268 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4269 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
4270 DWORD wined3d_flags
;
4273 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
4274 iface
, depth_stencil_view
, flags
, depth
, stencil
);
4279 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
4281 wined3d_mutex_lock();
4282 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
,
4283 wined3d_flags
, NULL
, depth
, stencil
)))
4284 ERR("Failed to clear view, hr %#x.\n", hr
);
4285 wined3d_mutex_unlock();
4288 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
4289 ID3D10ShaderResourceView
*shader_resource_view
)
4291 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
4294 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
4295 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
4296 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
4298 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
4299 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
4300 iface
, dst_resource
, dst_subresource_idx
,
4301 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
4304 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
4305 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4307 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4310 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4311 iface
, start_slot
, buffer_count
, buffers
);
4313 wined3d_mutex_lock();
4314 for (i
= 0; i
< buffer_count
; ++i
)
4316 struct wined3d_buffer
*wined3d_buffer
;
4317 struct d3d_buffer
*buffer_impl
;
4319 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
4325 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4326 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4327 ID3D10Buffer_AddRef(buffers
[i
]);
4329 wined3d_mutex_unlock();
4332 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
4333 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
4335 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4338 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4339 iface
, start_slot
, view_count
, views
);
4341 wined3d_mutex_lock();
4342 for (i
= 0; i
< view_count
; ++i
)
4344 struct wined3d_shader_resource_view
*wined3d_view
;
4345 struct d3d_shader_resource_view
*view_impl
;
4347 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
4353 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
4354 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
4355 ID3D10ShaderResourceView_AddRef(views
[i
]);
4357 wined3d_mutex_unlock();
4360 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
4362 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4363 struct d3d_pixel_shader
*shader_impl
;
4364 struct wined3d_shader
*wined3d_shader
;
4366 TRACE("iface %p, shader %p.\n", iface
, shader
);
4368 wined3d_mutex_lock();
4369 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
4371 wined3d_mutex_unlock();
4376 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
4377 wined3d_mutex_unlock();
4378 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
4379 ID3D10PixelShader_AddRef(*shader
);
4382 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
4383 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
4385 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4388 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4389 iface
, start_slot
, sampler_count
, samplers
);
4391 wined3d_mutex_lock();
4392 for (i
= 0; i
< sampler_count
; ++i
)
4394 struct d3d_sampler_state
*sampler_impl
;
4395 struct wined3d_sampler
*wined3d_sampler
;
4397 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
4403 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
4404 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
4405 ID3D10SamplerState_AddRef(samplers
[i
]);
4407 wined3d_mutex_unlock();
4410 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
4412 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4413 struct d3d_vertex_shader
*shader_impl
;
4414 struct wined3d_shader
*wined3d_shader
;
4416 TRACE("iface %p, shader %p.\n", iface
, shader
);
4418 wined3d_mutex_lock();
4419 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
4421 wined3d_mutex_unlock();
4426 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
4427 wined3d_mutex_unlock();
4428 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
4429 ID3D10VertexShader_AddRef(*shader
);
4432 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
4433 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4435 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4438 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4439 iface
, start_slot
, buffer_count
, buffers
);
4441 wined3d_mutex_lock();
4442 for (i
= 0; i
< buffer_count
; ++i
)
4444 struct wined3d_buffer
*wined3d_buffer
;
4445 struct d3d_buffer
*buffer_impl
;
4447 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
4453 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4454 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4455 ID3D10Buffer_AddRef(buffers
[i
]);
4457 wined3d_mutex_unlock();
4460 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
4462 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4463 struct wined3d_vertex_declaration
*wined3d_declaration
;
4464 struct d3d_input_layout
*input_layout_impl
;
4466 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
4468 wined3d_mutex_lock();
4469 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
4471 wined3d_mutex_unlock();
4472 *input_layout
= NULL
;
4476 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
4477 wined3d_mutex_unlock();
4478 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
4479 ID3D10InputLayout_AddRef(*input_layout
);
4482 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
4483 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
4485 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4488 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
4489 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
4491 wined3d_mutex_lock();
4492 for (i
= 0; i
< buffer_count
; ++i
)
4494 struct wined3d_buffer
*wined3d_buffer
= NULL
;
4495 struct d3d_buffer
*buffer_impl
;
4497 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
4498 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
4499 ERR("Failed to get vertex buffer.\n");
4501 if (!wined3d_buffer
)
4507 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4508 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4509 ID3D10Buffer_AddRef(buffers
[i
]);
4511 wined3d_mutex_unlock();
4514 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
4515 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
4517 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4518 enum wined3d_format_id wined3d_format
;
4519 struct wined3d_buffer
*wined3d_buffer
;
4520 struct d3d_buffer
*buffer_impl
;
4522 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
4524 wined3d_mutex_lock();
4525 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, offset
);
4526 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
4527 if (!wined3d_buffer
)
4529 wined3d_mutex_unlock();
4534 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4535 wined3d_mutex_unlock();
4536 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
4537 ID3D10Buffer_AddRef(*buffer
);
4540 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
4541 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4543 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4546 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4547 iface
, start_slot
, buffer_count
, buffers
);
4549 wined3d_mutex_lock();
4550 for (i
= 0; i
< buffer_count
; ++i
)
4552 struct wined3d_buffer
*wined3d_buffer
;
4553 struct d3d_buffer
*buffer_impl
;
4555 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
4561 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4562 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4563 ID3D10Buffer_AddRef(buffers
[i
]);
4565 wined3d_mutex_unlock();
4568 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
4570 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4571 struct d3d_geometry_shader
*shader_impl
;
4572 struct wined3d_shader
*wined3d_shader
;
4574 TRACE("iface %p, shader %p.\n", iface
, shader
);
4576 wined3d_mutex_lock();
4577 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
4579 wined3d_mutex_unlock();
4584 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
4585 wined3d_mutex_unlock();
4586 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
4587 ID3D10GeometryShader_AddRef(*shader
);
4590 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
4591 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
4593 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4595 TRACE("iface %p, topology %p\n", iface
, topology
);
4597 wined3d_mutex_lock();
4598 wined3d_device_get_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
4599 wined3d_mutex_unlock();
4602 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
4603 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
4605 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4608 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4609 iface
, start_slot
, view_count
, views
);
4611 wined3d_mutex_lock();
4612 for (i
= 0; i
< view_count
; ++i
)
4614 struct wined3d_shader_resource_view
*wined3d_view
;
4615 struct d3d_shader_resource_view
*view_impl
;
4617 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
4623 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
4624 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
4625 ID3D10ShaderResourceView_AddRef(views
[i
]);
4627 wined3d_mutex_unlock();
4630 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
4631 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
4633 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4636 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4637 iface
, start_slot
, sampler_count
, samplers
);
4639 wined3d_mutex_lock();
4640 for (i
= 0; i
< sampler_count
; ++i
)
4642 struct d3d_sampler_state
*sampler_impl
;
4643 struct wined3d_sampler
*wined3d_sampler
;
4645 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
4651 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
4652 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
4653 ID3D10SamplerState_AddRef(samplers
[i
]);
4655 wined3d_mutex_unlock();
4658 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
4659 ID3D10Predicate
**predicate
, BOOL
*value
)
4661 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4662 struct wined3d_query
*wined3d_predicate
;
4663 struct d3d_query
*predicate_impl
;
4665 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
4667 wined3d_mutex_lock();
4668 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
4670 wined3d_mutex_unlock();
4675 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
4676 wined3d_mutex_unlock();
4677 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
4678 ID3D10Predicate_AddRef(*predicate
);
4681 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
4682 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
4684 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4687 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4688 iface
, start_slot
, view_count
, views
);
4690 wined3d_mutex_lock();
4691 for (i
= 0; i
< view_count
; ++i
)
4693 struct wined3d_shader_resource_view
*wined3d_view
;
4694 struct d3d_shader_resource_view
*view_impl
;
4696 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
4702 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
4703 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
4704 ID3D10ShaderResourceView_AddRef(views
[i
]);
4706 wined3d_mutex_unlock();
4709 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
4710 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
4712 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4715 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4716 iface
, start_slot
, sampler_count
, samplers
);
4718 wined3d_mutex_lock();
4719 for (i
= 0; i
< sampler_count
; ++i
)
4721 struct d3d_sampler_state
*sampler_impl
;
4722 struct wined3d_sampler
*wined3d_sampler
;
4724 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
4730 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
4731 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
4732 ID3D10SamplerState_AddRef(samplers
[i
]);
4734 wined3d_mutex_unlock();
4737 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
4738 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
4740 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4741 struct wined3d_rendertarget_view
*wined3d_view
;
4743 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4744 iface
, view_count
, render_target_views
, depth_stencil_view
);
4746 wined3d_mutex_lock();
4747 if (render_target_views
)
4749 struct d3d_rendertarget_view
*view_impl
;
4752 for (i
= 0; i
< view_count
; ++i
)
4754 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
4755 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
4757 render_target_views
[i
] = NULL
;
4761 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
4762 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
4766 if (depth_stencil_view
)
4768 struct d3d_depthstencil_view
*view_impl
;
4770 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
4771 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
4773 *depth_stencil_view
= NULL
;
4777 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
4778 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
4781 wined3d_mutex_unlock();
4784 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
4785 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
4787 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4788 ID3D11BlendState
*d3d11_blend_state
;
4790 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
4791 iface
, blend_state
, blend_factor
, sample_mask
);
4793 d3d11_immediate_context_OMGetBlendState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
4794 &d3d11_blend_state
, blend_factor
, sample_mask
);
4796 if (d3d11_blend_state
)
4797 *blend_state
= (ID3D10BlendState
*)&impl_from_ID3D11BlendState(d3d11_blend_state
)->ID3D10BlendState1_iface
;
4799 *blend_state
= NULL
;
4802 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
4803 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
4805 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4806 ID3D11DepthStencilState
*d3d11_iface
;
4808 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
4809 iface
, depth_stencil_state
, stencil_ref
);
4811 d3d11_immediate_context_OMGetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
4812 &d3d11_iface
, stencil_ref
);
4815 *depth_stencil_state
= &impl_from_ID3D11DepthStencilState(d3d11_iface
)->ID3D10DepthStencilState_iface
;
4817 *depth_stencil_state
= NULL
;
4820 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
4821 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
4823 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4826 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
4827 iface
, buffer_count
, buffers
, offsets
);
4829 wined3d_mutex_lock();
4830 for (i
= 0; i
< buffer_count
; ++i
)
4832 struct wined3d_buffer
*wined3d_buffer
;
4833 struct d3d_buffer
*buffer_impl
;
4835 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
4841 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4842 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4843 ID3D10Buffer_AddRef(buffers
[i
]);
4845 wined3d_mutex_unlock();
4848 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
4850 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4851 struct d3d_rasterizer_state
*rasterizer_state_impl
;
4852 struct wined3d_rasterizer_state
*wined3d_state
;
4854 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
4856 wined3d_mutex_lock();
4857 if ((wined3d_state
= wined3d_device_get_rasterizer_state(device
->wined3d_device
)))
4859 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
4860 ID3D10RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D10RasterizerState_iface
);
4864 *rasterizer_state
= NULL
;
4866 wined3d_mutex_unlock();
4869 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
4870 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
4872 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4873 struct wined3d_viewport wined3d_vp
;
4875 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
4879 *viewport_count
= 1;
4883 if (!*viewport_count
)
4886 wined3d_mutex_lock();
4887 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
4888 wined3d_mutex_unlock();
4890 viewports
[0].TopLeftX
= wined3d_vp
.x
;
4891 viewports
[0].TopLeftY
= wined3d_vp
.y
;
4892 viewports
[0].Width
= wined3d_vp
.width
;
4893 viewports
[0].Height
= wined3d_vp
.height
;
4894 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
4895 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
4897 if (*viewport_count
> 1)
4898 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
4901 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
4903 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4905 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
4916 wined3d_mutex_lock();
4917 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
4918 wined3d_mutex_unlock();
4919 if (*rect_count
> 1)
4920 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
4923 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
4925 TRACE("iface %p.\n", iface
);
4927 /* In the current implementation the device is never removed, so we can
4928 * just return S_OK here. */
4933 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
4935 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
4940 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
4942 FIXME("iface %p stub!\n", iface
);
4947 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
4948 REFGUID guid
, UINT
*data_size
, void *data
)
4950 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4952 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4954 return d3d11_device_GetPrivateData(&device
->ID3D11Device_iface
, guid
, data_size
, data
);
4957 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
4958 REFGUID guid
, UINT data_size
, const void *data
)
4960 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4962 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4964 return d3d11_device_SetPrivateData(&device
->ID3D11Device_iface
, guid
, data_size
, data
);
4967 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
4968 REFGUID guid
, const IUnknown
*data
)
4970 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4972 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
4974 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device_iface
, guid
, data
);
4977 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
4979 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4981 TRACE("iface %p.\n", iface
);
4983 d3d11_immediate_context_ClearState(&device
->immediate_context
.ID3D11DeviceContext_iface
);
4986 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
4988 FIXME("iface %p stub!\n", iface
);
4991 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
4992 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
4994 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4995 D3D11_BUFFER_DESC d3d11_desc
;
4996 struct d3d_buffer
*object
;
4999 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
5001 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
5002 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5003 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5004 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5005 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5006 d3d11_desc
.StructureByteStride
= 0;
5008 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5011 *buffer
= &object
->ID3D10Buffer_iface
;
5016 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
5017 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
5019 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
5024 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
5025 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5026 ID3D10Texture2D
**texture
)
5028 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5029 D3D11_TEXTURE2D_DESC d3d11_desc
;
5030 struct d3d_texture2d
*object
;
5033 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5035 d3d11_desc
.Width
= desc
->Width
;
5036 d3d11_desc
.Height
= desc
->Height
;
5037 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5038 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5039 d3d11_desc
.Format
= desc
->Format
;
5040 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
5041 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5042 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5043 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5044 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5046 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5049 *texture
= &object
->ID3D10Texture2D_iface
;
5054 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
5055 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5056 ID3D10Texture3D
**texture
)
5058 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5059 D3D11_TEXTURE3D_DESC d3d11_desc
;
5060 struct d3d_texture3d
*object
;
5063 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5065 d3d11_desc
.Width
= desc
->Width
;
5066 d3d11_desc
.Height
= desc
->Height
;
5067 d3d11_desc
.Depth
= desc
->Depth
;
5068 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5069 d3d11_desc
.Format
= desc
->Format
;
5070 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5071 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5072 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5073 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5075 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5078 *texture
= &object
->ID3D10Texture3D_iface
;
5083 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
5084 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
5086 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5087 struct d3d_shader_resource_view
*object
;
5088 ID3D11Resource
*d3d11_resource
;
5091 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5094 return E_INVALIDARG
;
5096 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5098 ERR("Resource does not implement ID3D11Resource.\n");
5102 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
5104 ID3D11Resource_Release(d3d11_resource
);
5108 *view
= &object
->ID3D10ShaderResourceView1_iface
;
5113 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
5114 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
5116 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5118 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
5119 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
5122 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
5123 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
5125 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5126 struct d3d_rendertarget_view
*object
;
5127 ID3D11Resource
*d3d11_resource
;
5130 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5133 return E_INVALIDARG
;
5135 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5137 ERR("Resource does not implement ID3D11Resource.\n");
5141 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
5142 ID3D11Resource_Release(d3d11_resource
);
5146 *view
= &object
->ID3D10RenderTargetView_iface
;
5151 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
5152 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
5154 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5155 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
5156 struct d3d_depthstencil_view
*object
;
5157 ID3D11Resource
*d3d11_resource
;
5160 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5164 d3d11_desc
.Format
= desc
->Format
;
5165 d3d11_desc
.ViewDimension
= desc
->ViewDimension
;
5166 d3d11_desc
.Flags
= 0;
5167 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
5170 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5172 ERR("Resource does not implement ID3D11Resource.\n");
5176 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
5177 ID3D11Resource_Release(d3d11_resource
);
5181 *view
= &object
->ID3D10DepthStencilView_iface
;
5186 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
5187 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
5188 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
5189 ID3D10InputLayout
**input_layout
)
5191 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5192 struct d3d_input_layout
*object
;
5195 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
5196 "shader_byte_code_length %lu, input_layout %p\n",
5197 iface
, element_descs
, element_count
, shader_byte_code
,
5198 shader_byte_code_length
, input_layout
);
5200 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
5201 shader_byte_code
, shader_byte_code_length
, &object
)))
5204 *input_layout
= &object
->ID3D10InputLayout_iface
;
5209 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
5210 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
5212 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5213 struct d3d_vertex_shader
*object
;
5216 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5217 iface
, byte_code
, byte_code_length
, shader
);
5219 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
5222 *shader
= &object
->ID3D10VertexShader_iface
;
5227 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
5228 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
5230 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5231 struct d3d_geometry_shader
*object
;
5234 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5235 iface
, byte_code
, byte_code_length
, shader
);
5237 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
5238 NULL
, 0, NULL
, 0, 0, &object
)))
5241 *shader
= &object
->ID3D10GeometryShader_iface
;
5246 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
5247 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
5248 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
5250 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5251 D3D11_SO_DECLARATION_ENTRY
*so_entries
= NULL
;
5252 struct d3d_geometry_shader
*object
;
5253 unsigned int i
, stride_count
= 1;
5256 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
5257 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
5258 iface
, byte_code
, byte_code_length
, output_stream_decls
,
5259 output_stream_decl_count
, output_stream_stride
, shader
);
5261 if (!output_stream_decl_count
&& output_stream_stride
)
5263 WARN("Stride must be 0 when declaration entry count is 0.\n");
5265 return E_INVALIDARG
;
5268 if (output_stream_decl_count
5269 && !(so_entries
= d3d11_calloc(output_stream_decl_count
, sizeof(*so_entries
))))
5271 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
5273 return E_OUTOFMEMORY
;
5276 for (i
= 0; i
< output_stream_decl_count
; ++i
)
5278 so_entries
[i
].Stream
= 0;
5279 so_entries
[i
].SemanticName
= output_stream_decls
[i
].SemanticName
;
5280 so_entries
[i
].SemanticIndex
= output_stream_decls
[i
].SemanticIndex
;
5281 so_entries
[i
].StartComponent
= output_stream_decls
[i
].StartComponent
;
5282 so_entries
[i
].ComponentCount
= output_stream_decls
[i
].ComponentCount
;
5283 so_entries
[i
].OutputSlot
= output_stream_decls
[i
].OutputSlot
;
5285 if (output_stream_decls
[i
].OutputSlot
)
5288 if (output_stream_stride
)
5290 WARN("Stride must be 0 when multiple output slots are used.\n");
5291 HeapFree(GetProcessHeap(), 0, so_entries
);
5293 return E_INVALIDARG
;
5298 hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
5299 so_entries
, output_stream_decl_count
, &output_stream_stride
, stride_count
, 0, &object
);
5300 HeapFree(GetProcessHeap(), 0, so_entries
);
5307 *shader
= &object
->ID3D10GeometryShader_iface
;
5312 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
5313 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
5315 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5316 struct d3d_pixel_shader
*object
;
5319 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5320 iface
, byte_code
, byte_code_length
, shader
);
5322 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
5325 *shader
= &object
->ID3D10PixelShader_iface
;
5330 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
5331 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
5333 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5334 ID3D11BlendState
*d3d11_blend_state
;
5337 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
5339 if (FAILED(hr
= d3d11_device_CreateBlendState(&device
->ID3D11Device_iface
, (D3D11_BLEND_DESC
*)desc
,
5340 &d3d11_blend_state
)))
5343 hr
= ID3D11BlendState_QueryInterface(d3d11_blend_state
, &IID_ID3D10BlendState1
, (void **)blend_state
);
5344 ID3D11BlendState_Release(d3d11_blend_state
);
5348 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
5349 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
5351 D3D10_BLEND_DESC1 d3d10_1_desc
;
5354 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
5357 return E_INVALIDARG
;
5359 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
5360 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
5361 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
5363 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
5364 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
5365 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
5368 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
5370 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
5371 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
5372 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
5373 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
5374 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
5375 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
5376 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
5377 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
5380 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
5383 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
5384 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
5386 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5387 ID3D11DepthStencilState
*d3d11_depth_stencil_state
;
5390 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
5392 if (FAILED(hr
= d3d11_device_CreateDepthStencilState(&device
->ID3D11Device_iface
,
5393 (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &d3d11_depth_stencil_state
)))
5396 hr
= ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state
, &IID_ID3D10DepthStencilState
,
5397 (void **)depth_stencil_state
);
5398 ID3D11DepthStencilState_Release(d3d11_depth_stencil_state
);
5402 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
5403 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
5405 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5406 ID3D11RasterizerState
*d3d11_rasterizer_state
;
5409 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
5411 if (FAILED(hr
= d3d11_device_CreateRasterizerState(&device
->ID3D11Device_iface
,
5412 (const D3D11_RASTERIZER_DESC
*)desc
, &d3d11_rasterizer_state
)))
5415 hr
= ID3D11RasterizerState_QueryInterface(d3d11_rasterizer_state
,
5416 &IID_ID3D10RasterizerState
, (void **)rasterizer_state
);
5417 ID3D11RasterizerState_Release(d3d11_rasterizer_state
);
5421 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
5422 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
5424 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5425 ID3D11SamplerState
*d3d11_sampler_state
;
5428 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
5430 if (FAILED(hr
= d3d11_device_CreateSamplerState(&device
->ID3D11Device_iface
,
5431 (const D3D11_SAMPLER_DESC
*)desc
, &d3d11_sampler_state
)))
5434 hr
= ID3D11SamplerState_QueryInterface(d3d11_sampler_state
, &IID_ID3D10SamplerState
, (void **)sampler_state
);
5435 ID3D11SamplerState_Release(d3d11_sampler_state
);
5439 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
5440 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
5442 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5443 struct d3d_query
*object
;
5446 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
5448 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
5453 *query
= &object
->ID3D10Query_iface
;
5457 ID3D10Query_Release(&object
->ID3D10Query_iface
);
5461 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
5462 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
5464 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5465 struct d3d_query
*object
;
5468 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
5470 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
5475 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
5479 ID3D10Query_Release(&object
->ID3D10Query_iface
);
5483 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
5484 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
5486 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
5491 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
5492 DXGI_FORMAT format
, UINT
*format_support
)
5494 FIXME("iface %p, format %s, format_support %p stub!\n",
5495 iface
, debug_dxgi_format(format
), format_support
);
5500 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
5501 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
5503 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5505 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
5506 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
5508 return d3d11_device_CheckMultisampleQualityLevels(&device
->ID3D11Device_iface
, format
,
5509 sample_count
, quality_level_count
);
5512 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
5514 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
5517 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
5518 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
5519 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
5521 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
5522 "units %p, units_length %p, description %p, description_length %p stub!\n",
5523 iface
, desc
, type
, active_counters
, name
, name_length
,
5524 units
, units_length
, description
, description_length
);
5529 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
5531 FIXME("iface %p stub!\n", iface
);
5536 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
5537 HANDLE resource_handle
, REFIID guid
, void **resource
)
5539 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
5540 iface
, resource_handle
, debugstr_guid(guid
), resource
);
5545 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
5547 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
5550 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
5552 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
5555 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
5557 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5559 TRACE("iface %p.\n", iface
);
5561 return device
->feature_level
;
5564 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
5566 /* IUnknown methods */
5567 d3d10_device_QueryInterface
,
5568 d3d10_device_AddRef
,
5569 d3d10_device_Release
,
5570 /* ID3D10Device methods */
5571 d3d10_device_VSSetConstantBuffers
,
5572 d3d10_device_PSSetShaderResources
,
5573 d3d10_device_PSSetShader
,
5574 d3d10_device_PSSetSamplers
,
5575 d3d10_device_VSSetShader
,
5576 d3d10_device_DrawIndexed
,
5578 d3d10_device_PSSetConstantBuffers
,
5579 d3d10_device_IASetInputLayout
,
5580 d3d10_device_IASetVertexBuffers
,
5581 d3d10_device_IASetIndexBuffer
,
5582 d3d10_device_DrawIndexedInstanced
,
5583 d3d10_device_DrawInstanced
,
5584 d3d10_device_GSSetConstantBuffers
,
5585 d3d10_device_GSSetShader
,
5586 d3d10_device_IASetPrimitiveTopology
,
5587 d3d10_device_VSSetShaderResources
,
5588 d3d10_device_VSSetSamplers
,
5589 d3d10_device_SetPredication
,
5590 d3d10_device_GSSetShaderResources
,
5591 d3d10_device_GSSetSamplers
,
5592 d3d10_device_OMSetRenderTargets
,
5593 d3d10_device_OMSetBlendState
,
5594 d3d10_device_OMSetDepthStencilState
,
5595 d3d10_device_SOSetTargets
,
5596 d3d10_device_DrawAuto
,
5597 d3d10_device_RSSetState
,
5598 d3d10_device_RSSetViewports
,
5599 d3d10_device_RSSetScissorRects
,
5600 d3d10_device_CopySubresourceRegion
,
5601 d3d10_device_CopyResource
,
5602 d3d10_device_UpdateSubresource
,
5603 d3d10_device_ClearRenderTargetView
,
5604 d3d10_device_ClearDepthStencilView
,
5605 d3d10_device_GenerateMips
,
5606 d3d10_device_ResolveSubresource
,
5607 d3d10_device_VSGetConstantBuffers
,
5608 d3d10_device_PSGetShaderResources
,
5609 d3d10_device_PSGetShader
,
5610 d3d10_device_PSGetSamplers
,
5611 d3d10_device_VSGetShader
,
5612 d3d10_device_PSGetConstantBuffers
,
5613 d3d10_device_IAGetInputLayout
,
5614 d3d10_device_IAGetVertexBuffers
,
5615 d3d10_device_IAGetIndexBuffer
,
5616 d3d10_device_GSGetConstantBuffers
,
5617 d3d10_device_GSGetShader
,
5618 d3d10_device_IAGetPrimitiveTopology
,
5619 d3d10_device_VSGetShaderResources
,
5620 d3d10_device_VSGetSamplers
,
5621 d3d10_device_GetPredication
,
5622 d3d10_device_GSGetShaderResources
,
5623 d3d10_device_GSGetSamplers
,
5624 d3d10_device_OMGetRenderTargets
,
5625 d3d10_device_OMGetBlendState
,
5626 d3d10_device_OMGetDepthStencilState
,
5627 d3d10_device_SOGetTargets
,
5628 d3d10_device_RSGetState
,
5629 d3d10_device_RSGetViewports
,
5630 d3d10_device_RSGetScissorRects
,
5631 d3d10_device_GetDeviceRemovedReason
,
5632 d3d10_device_SetExceptionMode
,
5633 d3d10_device_GetExceptionMode
,
5634 d3d10_device_GetPrivateData
,
5635 d3d10_device_SetPrivateData
,
5636 d3d10_device_SetPrivateDataInterface
,
5637 d3d10_device_ClearState
,
5639 d3d10_device_CreateBuffer
,
5640 d3d10_device_CreateTexture1D
,
5641 d3d10_device_CreateTexture2D
,
5642 d3d10_device_CreateTexture3D
,
5643 d3d10_device_CreateShaderResourceView
,
5644 d3d10_device_CreateRenderTargetView
,
5645 d3d10_device_CreateDepthStencilView
,
5646 d3d10_device_CreateInputLayout
,
5647 d3d10_device_CreateVertexShader
,
5648 d3d10_device_CreateGeometryShader
,
5649 d3d10_device_CreateGeometryShaderWithStreamOutput
,
5650 d3d10_device_CreatePixelShader
,
5651 d3d10_device_CreateBlendState
,
5652 d3d10_device_CreateDepthStencilState
,
5653 d3d10_device_CreateRasterizerState
,
5654 d3d10_device_CreateSamplerState
,
5655 d3d10_device_CreateQuery
,
5656 d3d10_device_CreatePredicate
,
5657 d3d10_device_CreateCounter
,
5658 d3d10_device_CheckFormatSupport
,
5659 d3d10_device_CheckMultisampleQualityLevels
,
5660 d3d10_device_CheckCounterInfo
,
5661 d3d10_device_CheckCounter
,
5662 d3d10_device_GetCreationFlags
,
5663 d3d10_device_OpenSharedResource
,
5664 d3d10_device_SetTextFilterSize
,
5665 d3d10_device_GetTextFilterSize
,
5666 d3d10_device_CreateShaderResourceView1
,
5667 d3d10_device_CreateBlendState1
,
5668 d3d10_device_GetFeatureLevel
,
5671 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
5673 /* IUnknown methods */
5674 d3d_device_inner_QueryInterface
,
5675 d3d_device_inner_AddRef
,
5676 d3d_device_inner_Release
,
5679 /* ID3D10Multithread methods */
5681 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
5683 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
5686 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
5688 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
5690 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
5692 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
5695 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
5697 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
5699 TRACE("iface %p.\n", iface
);
5701 return IUnknown_AddRef(device
->outer_unk
);
5704 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
5706 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
5708 TRACE("iface %p.\n", iface
);
5710 return IUnknown_Release(device
->outer_unk
);
5713 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
5715 TRACE("iface %p.\n", iface
);
5717 wined3d_mutex_lock();
5720 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
5722 TRACE("iface %p.\n", iface
);
5724 wined3d_mutex_unlock();
5727 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
5729 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
5734 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
5736 FIXME("iface %p stub!\n", iface
);
5741 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
5743 d3d10_multithread_QueryInterface
,
5744 d3d10_multithread_AddRef
,
5745 d3d10_multithread_Release
,
5746 d3d10_multithread_Enter
,
5747 d3d10_multithread_Leave
,
5748 d3d10_multithread_SetMultithreadProtected
,
5749 d3d10_multithread_GetMultithreadProtected
,
5752 /* IWineDXGIDeviceParent IUnknown methods */
5754 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
5756 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
5759 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
5760 REFIID riid
, void **ppv
)
5762 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
5763 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
5766 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
5768 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
5769 return IUnknown_AddRef(device
->outer_unk
);
5772 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
5774 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
5775 return IUnknown_Release(device
->outer_unk
);
5778 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
5779 IWineDXGIDeviceParent
*iface
)
5781 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
5782 return &device
->device_parent
;
5785 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
5787 /* IUnknown methods */
5788 dxgi_device_parent_QueryInterface
,
5789 dxgi_device_parent_AddRef
,
5790 dxgi_device_parent_Release
,
5791 /* IWineDXGIDeviceParent methods */
5792 dxgi_device_parent_get_wined3d_device_parent
,
5795 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
5797 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
5800 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
5801 struct wined3d_device
*wined3d_device
)
5803 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
5805 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
5807 wined3d_device_incref(wined3d_device
);
5808 device
->wined3d_device
= wined3d_device
;
5811 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
5813 TRACE("device_parent %p.\n", device_parent
);
5816 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
5818 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
5821 static HRESULT CDECL
device_parent_sub_resource_created(struct wined3d_device_parent
*device_parent
,
5822 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
, void **parent
,
5823 const struct wined3d_parent_ops
**parent_ops
)
5825 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
5826 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
5829 *parent_ops
= &d3d_null_wined3d_parent_ops
;
5834 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
5835 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, DWORD texture_flags
,
5836 struct wined3d_texture
**wined3d_texture
)
5838 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
5839 struct d3d_texture2d
*texture
;
5840 ID3D10Texture2D
*texture_iface
;
5841 D3D10_TEXTURE2D_DESC desc
;
5844 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, texture flags %#x, "
5845 "wined3d_texture %p partial stub!\n", device_parent
, container_parent
,
5846 wined3d_desc
, texture_flags
, wined3d_texture
);
5848 FIXME("Implement DXGI<->wined3d usage conversion.\n");
5850 desc
.Width
= wined3d_desc
->width
;
5851 desc
.Height
= wined3d_desc
->height
;
5854 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
5855 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
5856 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
5857 desc
.Usage
= D3D10_USAGE_DEFAULT
;
5858 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
5859 desc
.CPUAccessFlags
= 0;
5862 if (texture_flags
& WINED3D_TEXTURE_CREATE_GET_DC
)
5864 desc
.MiscFlags
|= D3D10_RESOURCE_MISC_GDI_COMPATIBLE
;
5865 texture_flags
&= ~WINED3D_TEXTURE_CREATE_GET_DC
;
5869 FIXME("Unhandled flags %#x.\n", texture_flags
);
5871 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
5872 &desc
, NULL
, &texture_iface
)))
5874 WARN("CreateTexture2D failed, returning %#x.\n", hr
);
5878 texture
= impl_from_ID3D10Texture2D(texture_iface
);
5880 *wined3d_texture
= texture
->wined3d_texture
;
5881 wined3d_texture_incref(*wined3d_texture
);
5882 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
5887 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
5888 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
5890 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
5891 IWineDXGIDevice
*wine_device
;
5894 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
5896 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
5897 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
5899 ERR("Device should implement IWineDXGIDevice.\n");
5903 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, TRUE
, swapchain
);
5904 IWineDXGIDevice_Release(wine_device
);
5907 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
5914 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
5916 device_parent_wined3d_device_created
,
5917 device_parent_mode_changed
,
5918 device_parent_activate
,
5919 device_parent_sub_resource_created
,
5920 device_parent_sub_resource_created
,
5921 device_parent_create_swapchain_texture
,
5922 device_parent_create_swapchain
,
5925 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5927 const D3D11_SAMPLER_DESC
*ka
= key
;
5928 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
5930 return memcmp(ka
, kb
, sizeof(*ka
));
5933 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5935 const D3D11_BLEND_DESC
*ka
= key
;
5936 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
5938 return memcmp(ka
, kb
, sizeof(*ka
));
5941 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5943 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
5944 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
5945 const struct d3d_depthstencil_state
, entry
)->desc
;
5947 return memcmp(ka
, kb
, sizeof(*ka
));
5950 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5952 const D3D11_RASTERIZER_DESC
*ka
= key
;
5953 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
5955 return memcmp(ka
, kb
, sizeof(*ka
));
5958 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
5960 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
5961 device
->ID3D11Device_iface
.lpVtbl
= &d3d11_device_vtbl
;
5962 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
5963 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
5964 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
5965 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
5966 device
->refcount
= 1;
5967 /* COM aggregation always takes place */
5968 device
->outer_unk
= outer_unknown
;
5970 d3d11_immediate_context_init(&device
->immediate_context
, device
);
5971 ID3D11DeviceContext_Release(&device
->immediate_context
.ID3D11DeviceContext_iface
);
5973 device
->blend_factor
[0] = 1.0f
;
5974 device
->blend_factor
[1] = 1.0f
;
5975 device
->blend_factor
[2] = 1.0f
;
5976 device
->blend_factor
[3] = 1.0f
;
5978 wine_rb_init(&device
->blend_states
, d3d_blend_state_compare
);
5979 wine_rb_init(&device
->depthstencil_states
, d3d_depthstencil_state_compare
);
5980 wine_rb_init(&device
->rasterizer_states
, d3d_rasterizer_state_compare
);
5981 wine_rb_init(&device
->sampler_states
, d3d_sampler_state_compare
);