2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011, 2018 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
33 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
35 enum wined3d_gl_vendor
44 struct wined3d_extension_map
46 const char *extension_string
;
47 enum wined3d_gl_extension extension
;
50 static const struct wined3d_extension_map gl_extension_map
[] =
53 {"GL_APPLE_fence", APPLE_FENCE
},
54 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS
},
55 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE
},
56 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER
},
57 {"GL_APPLE_rgb_422", APPLE_RGB_422
},
58 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422
},
61 {"GL_ARB_base_instance", ARB_BASE_INSTANCE
},
62 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED
},
63 {"GL_ARB_buffer_storage", ARB_BUFFER_STORAGE
},
64 {"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT
},
65 {"GL_ARB_clear_texture", ARB_CLEAR_TEXTURE
},
66 {"GL_ARB_clip_control", ARB_CLIP_CONTROL
},
67 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT
},
68 {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER
},
69 {"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH
},
70 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER
},
71 {"GL_ARB_copy_image", ARB_COPY_IMAGE
},
72 {"GL_ARB_cull_distance", ARB_CULL_DISTANCE
},
73 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT
},
74 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT
},
75 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP
},
76 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE
},
77 {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL
},
78 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS
},
79 {"GL_ARB_draw_buffers_blend", ARB_DRAW_BUFFERS_BLEND
},
80 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX
},
81 {"GL_ARB_draw_indirect", ARB_DRAW_INDIRECT
},
82 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED
},
83 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY
},
84 {"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY
},
85 {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION
},
86 {"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS
},
87 {"GL_ARB_fragment_layer_viewport", ARB_FRAGMENT_LAYER_VIEWPORT
},
88 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM
},
89 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER
},
90 {"GL_ARB_framebuffer_no_attachments", ARB_FRAMEBUFFER_NO_ATTACHMENTS
},
91 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT
},
92 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB
},
93 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4
},
94 {"GL_ARB_gpu_shader5", ARB_GPU_SHADER5
},
95 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL
},
96 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX
},
97 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS
},
98 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY
},
99 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2
},
100 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT
},
101 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE
},
102 {"GL_ARB_multisample", ARB_MULTISAMPLE
},
103 {"GL_ARB_multitexture", ARB_MULTITEXTURE
},
104 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY
},
105 {"GL_ARB_pipeline_statistics_query", ARB_PIPELINE_STATISTICS_QUERY
},
106 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT
},
107 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS
},
108 {"GL_ARB_point_sprite", ARB_POINT_SPRITE
},
109 {"GL_ARB_polygon_offset_clamp", ARB_POLYGON_OFFSET_CLAMP
},
110 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX
},
111 {"GL_ARB_query_buffer_object", ARB_QUERY_BUFFER_OBJECT
},
112 {"GL_ARB_sample_shading", ARB_SAMPLE_SHADING
},
113 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS
},
114 {"GL_ARB_seamless_cube_map", ARB_SEAMLESS_CUBE_MAP
},
115 {"GL_ARB_shader_atomic_counters", ARB_SHADER_ATOMIC_COUNTERS
},
116 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING
},
117 {"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE
},
118 {"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE
},
119 {"GL_ARB_shader_storage_buffer_object", ARB_SHADER_STORAGE_BUFFER_OBJECT
},
120 {"GL_ARB_shader_texture_image_samples", ARB_SHADER_TEXTURE_IMAGE_SAMPLES
},
121 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD
},
122 {"GL_ARB_shader_viewport_layer_array", ARB_SHADER_VIEWPORT_LAYER_ARRAY
},
123 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100
},
124 {"GL_ARB_shading_language_420pack", ARB_SHADING_LANGUAGE_420PACK
},
125 {"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING
},
126 {"GL_ARB_shadow", ARB_SHADOW
},
127 {"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING
},
128 {"GL_ARB_sync", ARB_SYNC
},
129 {"GL_ARB_tessellation_shader", ARB_TESSELLATION_SHADER
},
130 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP
},
131 {"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT
},
132 {"GL_ARB_texture_buffer_range", ARB_TEXTURE_BUFFER_RANGE
},
133 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION
},
134 {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC
},
135 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC
},
136 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP
},
137 {"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY
},
138 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE
},
139 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3
},
140 {"GL_ARB_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC
},
141 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT
},
142 {"GL_ARB_texture_gather", ARB_TEXTURE_GATHER
},
143 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT
},
144 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
},
145 {"GL_ARB_texture_multisample", ARB_TEXTURE_MULTISAMPLE
},
146 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO
},
147 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS
},
148 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE
},
149 {"GL_ARB_texture_rg", ARB_TEXTURE_RG
},
150 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI
},
151 {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE
},
152 {"GL_ARB_texture_storage_multisample", ARB_TEXTURE_STORAGE_MULTISAMPLE
},
153 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE
},
154 {"GL_ARB_texture_view", ARB_TEXTURE_VIEW
},
155 {"GL_ARB_timer_query", ARB_TIMER_QUERY
},
156 {"GL_ARB_transform_feedback2", ARB_TRANSFORM_FEEDBACK2
},
157 {"GL_ARB_transform_feedback3", ARB_TRANSFORM_FEEDBACK3
},
158 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT
},
159 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
160 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT
},
161 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM
},
162 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER
},
163 {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV
},
164 {"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY
},
165 {"GL_ARB_texture_barrier", ARB_TEXTURE_BARRIER
},
168 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER
},
169 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL
},
170 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC
},
171 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3
},
172 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE
},
175 {"GL_EXT_blend_color", EXT_BLEND_COLOR
},
176 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE
},
177 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE
},
178 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX
},
179 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT
},
180 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST
},
181 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2
},
182 {"GL_EXT_fog_coord", EXT_FOG_COORD
},
183 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT
},
184 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE
},
185 {"GL_EXT_framebuffer_multisample_blit_scaled",
186 EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED
},
187 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT
},
188 {"GL_EXT_memory_object", EXT_MEMORY_OBJECT
},
189 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS
},
190 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4
},
191 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL
},
192 {"GL_EXT_packed_float", EXT_PACKED_FLOAT
},
193 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS
},
194 {"GL_EXT_polygon_offset_clamp", ARB_POLYGON_OFFSET_CLAMP
},
195 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX
},
196 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR
},
197 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE
},
198 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP
},
199 {"GL_EXT_texture3D", EXT_TEXTURE3D
},
200 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY
},
201 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC
},
202 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC
},
203 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE
},
204 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3
},
205 {"GL_EXT_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC
},
206 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER
},
207 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS
},
208 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP
},
209 {"GL_EXT_texture_shadow_lod", EXT_TEXTURE_SHADOW_LOD
},
210 {"GL_EXT_texture_shared_exponent", EXT_TEXTURE_SHARED_EXPONENT
},
211 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM
},
212 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB
},
213 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE
},
214 {"GL_EXT_texture_swizzle", ARB_TEXTURE_SWIZZLE
},
215 {"GL_EXT_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA
},
218 {"GL_NV_fence", NV_FENCE
},
219 {"GL_NV_fog_distance", NV_FOG_DISTANCE
},
220 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM
},
221 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2
},
222 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION
},
223 {"GL_NV_half_float", NV_HALF_FLOAT
},
224 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT
},
225 {"GL_NV_point_sprite", NV_POINT_SPRITE
},
226 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS
},
227 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2
},
228 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION
},
229 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4
},
230 {"GL_NV_texture_shader", NV_TEXTURE_SHADER
},
231 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2
},
232 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM
},
233 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1
},
234 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2
},
235 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION
},
236 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3
},
237 {"GL_NV_texture_barrier", NV_TEXTURE_BARRIER
},
240 static const struct wined3d_extension_map wgl_extension_map
[] =
242 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT
},
243 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL
},
244 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH
},
245 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER
},
248 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx
*ctx
)
250 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
252 TRACE("Destroying caps GL context.\n");
254 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
255 * this function might be called before the relevant function pointers
256 * in gl_info are initialized. */
257 if (ctx
->test_program_id
|| ctx
->test_vbo
)
259 GL_EXTCALL(glDeleteProgram(ctx
->test_program_id
));
260 GL_EXTCALL(glDeleteBuffers(1, &ctx
->test_vbo
));
263 if (!wglMakeCurrent(NULL
, NULL
))
264 ERR("Failed to disable caps GL context.\n");
266 if (!wglDeleteContext(ctx
->gl_ctx
))
268 DWORD err
= GetLastError();
269 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx
->gl_ctx
, err
);
272 wined3d_release_dc(ctx
->wnd
, ctx
->dc
);
273 DestroyWindow(ctx
->wnd
);
275 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
276 ERR("Failed to restore previous GL context.\n");
279 static BOOL
wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx
*caps_gl_ctx
,
280 struct wined3d_gl_info
*gl_info
)
284 if (!(gl_info
->p_wglCreateContextAttribsARB
= (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
287 if (!(new_ctx
= context_create_wgl_attribs(gl_info
, caps_gl_ctx
->dc
, NULL
)))
289 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
293 if (!wglMakeCurrent(caps_gl_ctx
->dc
, new_ctx
))
295 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
296 if (!wglDeleteContext(new_ctx
))
297 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
298 gl_info
->p_wglCreateContextAttribsARB
= NULL
;
302 if (!wglDeleteContext(caps_gl_ctx
->gl_ctx
))
303 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
304 caps_gl_ctx
->gl_ctx
= new_ctx
;
309 static BOOL
wined3d_caps_gl_ctx_create(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
311 PIXELFORMATDESCRIPTOR pfd
;
314 TRACE("getting context...\n");
316 ctx
->restore_dc
= wglGetCurrentDC();
317 ctx
->restore_gl_ctx
= wglGetCurrentContext();
319 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
320 ctx
->wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
321 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
);
324 ERR("Failed to create a window.\n");
328 ctx
->dc
= GetDC(ctx
->wnd
);
331 ERR("Failed to get a DC.\n");
335 /* PixelFormat selection */
336 ZeroMemory(&pfd
, sizeof(pfd
));
337 pfd
.nSize
= sizeof(pfd
);
339 pfd
.dwFlags
= PFD_SUPPORT_OPENGL
| PFD_DOUBLEBUFFER
| PFD_DRAW_TO_WINDOW
; /* PFD_GENERIC_ACCELERATED */
340 pfd
.iPixelType
= PFD_TYPE_RGBA
;
342 pfd
.iLayerType
= PFD_MAIN_PLANE
;
344 if (!(iPixelFormat
= ChoosePixelFormat(ctx
->dc
, &pfd
)))
346 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
347 ERR("Failed to find a suitable pixel format.\n");
350 DescribePixelFormat(ctx
->dc
, iPixelFormat
, sizeof(pfd
), &pfd
);
351 SetPixelFormat(ctx
->dc
, iPixelFormat
, &pfd
);
353 /* Create a GL context. */
354 if (!(ctx
->gl_ctx
= wglCreateContext(ctx
->dc
)))
356 WARN("Failed to create default context for capabilities initialization.\n");
360 /* Make it the current GL context. */
361 if (!wglMakeCurrent(ctx
->dc
, ctx
->gl_ctx
))
363 ERR("Failed to make caps GL context current.\n");
367 ctx
->gl_info
= &adapter
->gl_info
;
371 if (ctx
->gl_ctx
) wglDeleteContext(ctx
->gl_ctx
);
373 if (ctx
->dc
) ReleaseDC(ctx
->wnd
, ctx
->dc
);
375 if (ctx
->wnd
) DestroyWindow(ctx
->wnd
);
377 if (ctx
->restore_gl_ctx
&& !wglMakeCurrent(ctx
->restore_dc
, ctx
->restore_gl_ctx
))
378 ERR("Failed to restore previous GL context.\n");
383 /* Context activation is done by the caller. */
384 static BOOL
test_arb_vs_offset_limit(const struct wined3d_gl_info
*gl_info
)
388 static const char testcode
[] =
390 "PARAM C[66] = { program.env[0..65] };\n"
392 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
393 "ARL A0.x, zero.x;\n"
394 "MOV result.position, C[A0.x + 65];\n"
397 while (gl_info
->gl_ops
.gl
.p_glGetError());
398 GL_EXTCALL(glGenProgramsARB(1, &prog
));
400 ERR("Failed to create an ARB offset limit test program\n");
402 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
403 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
404 strlen(testcode
), testcode
));
405 if (gl_info
->gl_ops
.gl
.p_glGetError())
407 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
408 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
410 } else TRACE("OpenGL implementation allows offsets > 63\n");
412 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
413 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
414 checkGLcall("ARB vp offset limit test cleanup");
419 static BOOL
match_amd_r300_to_500(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
420 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
421 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
423 return card_vendor
== HW_VENDOR_AMD
424 && (device
== CARD_AMD_RADEON_9500
425 || device
== CARD_AMD_RADEON_X700
426 || device
== CARD_AMD_RADEON_X1600
);
429 static BOOL
match_geforce5(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
430 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
431 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
433 return card_vendor
== HW_VENDOR_NVIDIA
434 && (device
== CARD_NVIDIA_GEFORCEFX_5200
435 || device
== CARD_NVIDIA_GEFORCEFX_5600
436 || device
== CARD_NVIDIA_GEFORCEFX_5800
);
439 static BOOL
match_apple(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
440 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
441 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
443 /* MacOS has various specialities in the extensions it advertises. Some
444 * have to be loaded from the OpenGL 1.2+ core, while other extensions are
445 * advertised, but software emulated. So try to detect the Apple OpenGL
446 * implementation to apply some extension fixups afterwards.
448 * Detecting this isn't really easy. The vendor string doesn't mention
449 * Apple. Compile-time checks aren't sufficient either because a Linux
450 * binary may display on a macOS X server via remote X11. So try to detect
451 * the OpenGL implementation by looking at certain Apple extensions. Some
452 * extensions like client storage might be supported on other
453 * implementations too, but GL_APPLE_flush_render is specific to the
454 * macOS X window management, and GL_APPLE_ycbcr_422 is QuickTime
455 * specific. So the chance that other implementations support them is
456 * rather small since Win32 QuickTime uses DirectDraw, not OpenGL.
458 * This test has been moved into wined3d_guess_gl_vendor(). */
459 return gl_vendor
== GL_VENDOR_APPLE
;
462 /* Context activation is done by the caller. */
463 static void test_pbo_functionality(struct wined3d_gl_info
*gl_info
)
465 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
466 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
467 * all the texture. This function detects this bug by its symptom and disables PBOs
470 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
471 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
472 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
473 * read back is compared to the original. If they are equal PBOs are assumed to work,
474 * otherwise the PBO extension is disabled. */
476 static const unsigned int pattern
[] =
478 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
479 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
480 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
481 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
483 unsigned int check
[ARRAY_SIZE(pattern
)];
485 /* No PBO -> No point in testing them. */
486 if (!gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]) return;
488 while (gl_info
->gl_ops
.gl
.p_glGetError());
489 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
490 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
492 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
493 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
494 checkGLcall("Specifying the PBO test texture");
496 GL_EXTCALL(glGenBuffers(1, &pbo
));
497 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, pbo
));
498 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sizeof(pattern
), pattern
, GL_STREAM_DRAW
));
499 checkGLcall("Specifying the PBO test pbo");
501 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
502 checkGLcall("Loading the PBO test texture");
504 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
506 gl_info
->gl_ops
.gl
.p_glFinish(); /* just to be sure */
508 memset(check
, 0, sizeof(check
));
509 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, check
);
510 checkGLcall("Reading back the PBO test texture");
512 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
513 GL_EXTCALL(glDeleteBuffers(1, &pbo
));
514 checkGLcall("PBO test cleanup");
516 if (memcmp(check
, pattern
, sizeof(check
)))
518 WARN_(d3d_perf
)("PBO test failed, read back data doesn't match original.\n"
519 "Disabling PBOs. This may result in slower performance.\n");
520 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = FALSE
;
524 TRACE("PBO test successful.\n");
528 static BOOL
match_apple_intel(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
529 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
530 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
532 return (card_vendor
== HW_VENDOR_INTEL
) && (gl_vendor
== GL_VENDOR_APPLE
);
535 static BOOL
match_apple_nonr500ati(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
536 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
537 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
539 if (gl_vendor
!= GL_VENDOR_APPLE
) return FALSE
;
540 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
541 if (device
== CARD_AMD_RADEON_X1600
) return FALSE
;
545 static BOOL
match_dx10_capable(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
546 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
547 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
549 /* Direct3D 9 cards support 40 single float varyings in hardware, most
550 * drivers report 32. ATI misreports 44 varyings. So assume that if we
551 * have more than 44 varyings we have a Direct3D 10+ card. This detection
552 * is for the gl_ClipPos varying quirk. If a Direct3D 9 card really
553 * supports more than 44 varyings and we subtract one in Direct3D 9
554 * shaders it's not going to hurt us because the Direct3D 9 limit is
557 * Direct3D 10 cards usually have 64 varyings. */
558 return gl_info
->limits
.glsl_varyings
> 44;
561 static BOOL
match_not_dx10_capable(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
562 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
563 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
565 return !match_dx10_capable(gl_info
, ctx
, gl_renderer
, gl_vendor
, card_vendor
, device
);
568 /* A GL context is provided by the caller */
569 static BOOL
match_allows_spec_alpha(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
570 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
571 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
576 if (!gl_info
->supported
[EXT_SECONDARY_COLOR
] || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
579 while (gl_info
->gl_ops
.gl
.p_glGetError());
580 GL_EXTCALL(glSecondaryColorPointerEXT
)(4, GL_UNSIGNED_BYTE
, 4, data
);
581 error
= gl_info
->gl_ops
.gl
.p_glGetError();
583 if (error
== GL_NO_ERROR
)
585 TRACE("GL Implementation accepts 4 component specular color pointers\n");
590 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
591 debug_glerror(error
));
596 /* A GL context is provided by the caller */
597 static BOOL
match_broken_nv_clip(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
598 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
599 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
604 static const char testcode
[] =
606 "OPTION NV_vertex_program2;\n"
607 "MOV result.clip[0], 0.0;\n"
608 "MOV result.position, 0.0;\n"
611 if (!gl_info
->supported
[NV_VERTEX_PROGRAM2_OPTION
]) return FALSE
;
613 while (gl_info
->gl_ops
.gl
.p_glGetError());
615 GL_EXTCALL(glGenProgramsARB(1, &prog
));
618 ERR("Failed to create the NVvp clip test program\n");
621 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, prog
));
622 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
623 strlen(testcode
), testcode
));
624 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &pos
);
627 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
628 TRACE("error: %s\n", debugstr_a((const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
)));
630 while (gl_info
->gl_ops
.gl
.p_glGetError());
632 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
634 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB
, 0));
635 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
636 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
641 /* Context activation is done by the caller. */
642 static BOOL
match_fbo_tex_update(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
643 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
644 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
646 char data
[4 * 4 * 4];
650 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) return FALSE
;
652 memset(data
, 0xcc, sizeof(data
));
654 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
655 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
656 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
657 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
658 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 4, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
659 checkGLcall("glTexImage2D");
661 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
662 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
663 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
664 checkGLcall("glFramebufferTexture2D");
666 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
667 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
668 checkGLcall("glCheckFramebufferStatus");
670 memset(data
, 0x11, sizeof(data
));
671 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(GL_TEXTURE_2D
, 0, 0, 0, 4, 4, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
672 checkGLcall("glTexSubImage2D");
674 gl_info
->gl_ops
.gl
.p_glClearColor(0.996f
, 0.729f
, 0.745f
, 0.792f
);
675 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
676 checkGLcall("glClear");
678 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
679 checkGLcall("glGetTexImage");
681 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, 0, 0);
682 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
683 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
684 checkGLcall("glBindTexture");
686 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
687 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
688 checkGLcall("glDeleteTextures");
690 return *(DWORD
*)data
== 0x11111111;
693 /* Context activation is done by the caller. */
694 static BOOL
match_broken_rgba16(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
695 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
696 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
698 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
699 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
703 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
704 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
705 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA16
, 4, 4, 0, GL_RGBA
, GL_UNSIGNED_SHORT
, NULL
);
706 checkGLcall("glTexImage2D");
708 gl_info
->gl_ops
.gl
.p_glGetTexLevelParameteriv(GL_TEXTURE_2D
, 0, GL_TEXTURE_RED_SIZE
, &size
);
709 checkGLcall("glGetTexLevelParameteriv");
710 TRACE("Real color depth is %d\n", size
);
712 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
713 checkGLcall("glBindTexture");
714 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
715 checkGLcall("glDeleteTextures");
720 static BOOL
match_fglrx(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
721 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
722 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
724 return gl_vendor
== GL_VENDOR_FGLRX
;
727 static BOOL
match_r200(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
728 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
729 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
731 if (card_vendor
!= HW_VENDOR_AMD
) return FALSE
;
732 if (device
== CARD_AMD_RADEON_8500
) return TRUE
;
736 static BOOL
match_broken_arb_fog(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
737 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
738 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
743 float color
[4] = {0.0f
, 1.0f
, 0.0f
, 0.0f
};
746 static const char program_code
[] =
748 "OPTION ARB_fog_linear;\n"
749 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
752 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
754 if (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
756 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
759 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
760 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
761 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
762 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
763 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB8
, 4, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
764 checkGLcall("glTexImage2D");
766 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
767 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
768 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
, 0);
769 checkGLcall("glFramebufferTexture2D");
771 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
772 if (status
!= GL_FRAMEBUFFER_COMPLETE
) ERR("FBO status %#x\n", status
);
773 checkGLcall("glCheckFramebufferStatus");
775 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 1.0f
, 0.0f
);
776 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
777 checkGLcall("glClear");
778 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 4, 1);
779 checkGLcall("glViewport");
781 gl_info
->gl_ops
.gl
.p_glEnable(GL_FOG
);
782 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_START
, 0.5f
);
783 gl_info
->gl_ops
.gl
.p_glFogf(GL_FOG_END
, 0.5f
);
784 gl_info
->gl_ops
.gl
.p_glFogi(GL_FOG_MODE
, GL_LINEAR
);
785 gl_info
->gl_ops
.gl
.p_glHint(GL_FOG_HINT
, GL_NICEST
);
786 gl_info
->gl_ops
.gl
.p_glFogfv(GL_FOG_COLOR
, color
);
787 checkGLcall("fog setup");
789 GL_EXTCALL(glGenProgramsARB(1, &prog
));
790 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, prog
));
791 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB
, GL_PROGRAM_FORMAT_ASCII_ARB
,
792 strlen(program_code
), program_code
));
793 gl_info
->gl_ops
.gl
.p_glEnable(GL_FRAGMENT_PROGRAM_ARB
);
794 checkGLcall("Test fragment program setup");
796 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB
, &err_pos
);
799 const char *error_str
;
800 error_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB
);
801 FIXME("Fog test program error at position %d: %s\n\n", err_pos
, debugstr_a(error_str
));
804 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
805 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, -1.0f
, 0.0f
);
806 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, -1.0f
, 1.0f
);
807 gl_info
->gl_ops
.gl
.p_glVertex3f(-1.0f
, 1.0f
, 0.0f
);
808 gl_info
->gl_ops
.gl
.p_glVertex3f( 1.0f
, 1.0f
, 1.0f
);
809 gl_info
->gl_ops
.gl
.p_glEnd();
810 checkGLcall("ARBfp fog test draw");
812 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
813 checkGLcall("glGetTexImage");
814 data
[0] &= 0x00ffffff;
815 data
[1] &= 0x00ffffff;
816 data
[2] &= 0x00ffffff;
817 data
[3] &= 0x00ffffff;
819 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
820 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
822 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
823 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
824 gl_info
->gl_ops
.gl
.p_glDisable(GL_FOG
);
825 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB
, 0));
826 gl_info
->gl_ops
.gl
.p_glDisable(GL_FRAGMENT_PROGRAM_ARB
);
827 GL_EXTCALL(glDeleteProgramsARB(1, &prog
));
828 checkGLcall("ARBfp fog test teardown");
830 TRACE("Fog test data: %08x %08x %08x %08x\n", data
[0], data
[1], data
[2], data
[3]);
831 return data
[0] != 0x00ff0000 || data
[3] != 0x0000ff00;
834 static BOOL
match_broken_viewport_subpixel_bits(const struct wined3d_gl_info
*gl_info
,
835 struct wined3d_caps_gl_ctx
*ctx
, const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
836 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
838 if (!gl_info
->supported
[ARB_VIEWPORT_ARRAY
])
840 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
842 return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx
);
845 static BOOL
match_no_independent_bit_depths(const struct wined3d_gl_info
*gl_info
,
846 struct wined3d_caps_gl_ctx
*ctx
, const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
847 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
852 /* ARB_framebuffer_object allows implementation-dependent internal format
853 * restrictions. The EXT extension explicitly calls out an error in the
855 if (!gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
857 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
860 gl_info
->gl_ops
.gl
.p_glGenTextures(2, tex
);
862 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
[0]);
863 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
864 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
865 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 4, 1, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, NULL
);
867 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
[1]);
868 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
869 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
870 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB5
, 4, 1, 0, GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, NULL
);
871 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, 0);
873 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
874 gl_info
->fbo_ops
.glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, fbo
);
875 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, tex
[0], 0);
876 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER
, GL_COLOR_ATTACHMENT1
, GL_TEXTURE_2D
, tex
[1], 0);
878 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER
);
880 gl_info
->fbo_ops
.glBindFramebuffer(GL_DRAW_FRAMEBUFFER
, 0);
881 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
882 gl_info
->gl_ops
.gl
.p_glDeleteTextures(2, tex
);
883 checkGLcall("testing multiple framebuffer attachments with different bit depths");
885 return status
!= GL_FRAMEBUFFER_COMPLETE
;
888 static void quirk_apple_glsl_constants(struct wined3d_gl_info
*gl_info
)
890 /* MacOS needs uniforms for relative addressing offsets. This can
891 * accumulate to quite a few uniforms. Beyond that the general uniform
892 * isn't optimal, so reserve a number of uniforms. 12 vec4's should allow
893 * 48 different offsets or other helper immediate values. */
894 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
895 gl_info
->reserved_glsl_constants
= max(gl_info
->reserved_glsl_constants
, 12);
898 static void quirk_amd_dx9(struct wined3d_gl_info
*gl_info
)
900 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and
901 * earlier cards, although these cards only support
902 * GL_ARB_texture_rectangle (D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
904 * If real NP2 textures are used, the driver falls back to software. We
905 * could just disable the extension and use GL_ARB_texture_rectangle
906 * instead, but texture_rectangle is inconvenient due to the
907 * non-normalised texture coordinates. Thus set an internal extension
908 * flag, GL_WINE_normalized_texrect, which signals the code that it can
909 * use non-power-of-two textures as per GL_ARB_texture_non_power_of_two,
910 * but has to stick to the texture_rectangle limits.
912 * Fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it
913 * advertises OpenGL 2.0, which has this extension promoted to core. The
914 * extension loading code sets this extension supported due to that, so
915 * this code works on fglrx as well. */
916 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
918 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
919 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
920 gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
] = TRUE
;
924 static void quirk_no_np2(struct wined3d_gl_info
*gl_info
)
926 /* The NVIDIA GeForce FX series reports OpenGL 2.0 capabilities with the
927 * latest drivers versions, but doesn't explicitly advertise the
928 * ARB_tex_npot extension in the OpenGL extension string. This usually
929 * means that ARB_tex_npot is supported in hardware as long as the
930 * application is staying within the limits enforced by the
931 * ARB_texture_rectangle extension. This however is not true for the
932 * FX series, which instantly falls back to a slower software path as
933 * soon as ARB_tex_npot is used. We therefore completely remove
934 * ARB_tex_npot from the list of supported extensions.
936 * Note that WINE_normalized_texrect can't be used in this case because
937 * internally it uses ARB_tex_npot, triggering the software fallback.
938 * There is not much we can do here apart from disabling the
939 * software-emulated extension and re-enable ARB_tex_rect (which was
940 * previously disabled in wined3d_adapter_init_gl_caps).
942 * This fixup removes performance problems on both the FX 5900 and
943 * FX 5700 (e.g. for framebuffer post-processing effects in the game
944 * "Max Payne 2"). The behaviour can be verified through a simple test
945 * app attached in bugreport #14724. */
946 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
947 gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] = FALSE
;
948 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = TRUE
;
951 static void quirk_texcoord_w(struct wined3d_gl_info
*gl_info
)
953 /* The Intel GPUs on macOS set the .w register of texcoords to 0.0 by
954 * default, which causes problems with fixed-function fragment processing.
955 * Ideally this flag should be detected with a test shader and OpenGL
956 * feedback mode, but some OpenGL implementations (macOS ATI at least,
957 * probably all macOS ones) do not like vertex shaders in feedback mode
958 * and return an error, even though it should be valid according to the
961 * We don't want to enable this on all cards, as it adds an extra
962 * instruction per texcoord used. This makes the shader slower and eats
963 * instruction slots which should be available to the Direct3D
966 * ATI Radeon HD 2xxx cards on macOS have the issue. Instead of checking
967 * for the buggy cards, blacklist all Radeon cards on macOS and whitelist
968 * the good ones. That way we're prepared for the future. If this
969 * workaround is activated on cards that do not need it, it won't break
970 * things, just affect performance negatively. */
971 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
972 gl_info
->quirks
|= WINED3D_QUIRK_SET_TEXCOORD_W
;
975 static void quirk_clip_varying(struct wined3d_gl_info
*gl_info
)
977 gl_info
->quirks
|= WINED3D_QUIRK_GLSL_CLIP_VARYING
;
980 static void quirk_allows_specular_alpha(struct wined3d_gl_info
*gl_info
)
982 gl_info
->quirks
|= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA
;
985 static void quirk_disable_nvvp_clip(struct wined3d_gl_info
*gl_info
)
987 gl_info
->quirks
|= WINED3D_QUIRK_NV_CLIP_BROKEN
;
990 static void quirk_fbo_tex_update(struct wined3d_gl_info
*gl_info
)
992 gl_info
->quirks
|= WINED3D_QUIRK_FBO_TEX_UPDATE
;
995 static void quirk_broken_rgba16(struct wined3d_gl_info
*gl_info
)
997 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_RGBA16
;
1000 static void quirk_infolog_spam(struct wined3d_gl_info
*gl_info
)
1002 gl_info
->quirks
|= WINED3D_QUIRK_INFO_LOG_SPAM
;
1005 static void quirk_limited_tex_filtering(struct wined3d_gl_info
*gl_info
)
1007 /* NVIDIA GeForce 6xxx and 7xxx support accelerated VTF only on a few
1008 * selected texture formats. They are apparently the only Direct3D 9 class
1009 * GPUs supporting VTF. Also, Direct3D 9-era GPUs are somewhat limited
1010 * with float texture filtering and blending. */
1011 gl_info
->quirks
|= WINED3D_QUIRK_LIMITED_TEX_FILTERING
;
1014 static void quirk_r200_constants(struct wined3d_gl_info
*gl_info
)
1016 /* The Mesa r200 driver (and there is no other driver for this GPU Wine
1017 * would run on) loads some fog parameters (start, end, exponent, but not
1018 * the colour) into the program.
1020 * Apparently the fog hardware is only able to handle linear fog with a
1021 * range of 0.0;1.0, and it is the responsibility of the vertex pipeline
1022 * to handle non-linear fog and linear fog with start and end other than
1024 TRACE("Reserving 1 ARB constant for compiler private use.\n");
1025 gl_info
->reserved_arb_constants
= max(gl_info
->reserved_arb_constants
, 1);
1028 static void quirk_broken_arb_fog(struct wined3d_gl_info
*gl_info
)
1030 gl_info
->quirks
|= WINED3D_QUIRK_BROKEN_ARB_FOG
;
1033 static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info
*gl_info
)
1035 if (gl_info
->supported
[ARB_CLIP_CONTROL
])
1037 TRACE("Disabling ARB_clip_control.\n");
1038 gl_info
->supported
[ARB_CLIP_CONTROL
] = FALSE
;
1042 static void quirk_no_independent_bit_depths(struct wined3d_gl_info
*gl_info
)
1044 gl_info
->quirks
|= WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS
;
1047 static const struct wined3d_gpu_description
*query_gpu_description(const struct wined3d_gl_info
*gl_info
,
1050 const struct wined3d_gpu_description
*gpu_description
= NULL
, *gpu_description_override
;
1051 enum wined3d_pci_vendor vendor
= PCI_VENDOR_NONE
;
1052 enum wined3d_pci_device device
= PCI_DEVICE_NONE
;
1055 if (gl_info
->supported
[WGL_WINE_QUERY_RENDERER
])
1057 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE
, &value
)))
1059 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE
, &value
)))
1061 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE
, &value
)))
1062 *vram_bytes
= (UINT64
)value
* 1024 * 1024;
1064 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1065 vendor
, device
, wine_dbgstr_longlong(*vram_bytes
));
1067 gpu_description
= wined3d_get_gpu_description(vendor
, device
);
1070 if ((gpu_description_override
= wined3d_get_user_override_gpu_description(vendor
, device
)))
1071 gpu_description
= gpu_description_override
;
1073 return gpu_description
;
1076 /* Context activation is done by the caller. */
1077 static void fixup_extensions(struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
1078 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
1079 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
)
1083 static const struct driver_quirk
1085 BOOL (*match
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_caps_gl_ctx
*ctx
,
1086 const char *gl_renderer
, enum wined3d_gl_vendor gl_vendor
,
1087 enum wined3d_pci_vendor card_vendor
, enum wined3d_pci_device device
);
1088 void (*apply
)(struct wined3d_gl_info
*gl_info
);
1089 const char *description
;
1094 match_amd_r300_to_500
,
1096 "AMD normalised texrect quirk"
1100 quirk_apple_glsl_constants
,
1101 "Apple GLSL uniform override"
1106 "Geforce 5 NP2 disable"
1111 "Init texcoord .w for Apple Intel GPU driver"
1114 match_apple_nonr500ati
,
1116 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1121 "Reserved varying for gl_ClipPos"
1124 /* GL_EXT_secondary_color does not allow 4 component secondary
1125 * colours, but most OpenGL implementations accept it. Apple's
1126 * is the only OpenGL implementation known to reject it.
1128 * If we can pass 4-component specular colours, do it, because
1129 * (a) we don't have to screw around with the data, and (b) the
1130 * Direct3D fixed-function vertex pipeline passes specular alpha
1131 * to the pixel shader if any is used. Otherwise the specular
1132 * alpha is used to pass the fog coordinate, which we pass to
1133 * OpenGL via GL_EXT_fog_coord. */
1134 match_allows_spec_alpha
,
1135 quirk_allows_specular_alpha
,
1136 "Allow specular alpha quirk"
1139 match_broken_nv_clip
,
1140 quirk_disable_nvvp_clip
,
1141 "Apple NV_vertex_program clip bug quirk"
1144 match_fbo_tex_update
,
1145 quirk_fbo_tex_update
,
1146 "FBO rebind for attachment updates"
1149 match_broken_rgba16
,
1150 quirk_broken_rgba16
,
1151 "True RGBA16 is not available"
1156 "Not printing GLSL infolog"
1159 match_not_dx10_capable
,
1160 quirk_limited_tex_filtering
,
1161 "Texture filtering, blending and VTF support is limited"
1165 quirk_r200_constants
,
1166 "r200 vertex shader constants"
1169 match_broken_arb_fog
,
1170 quirk_broken_arb_fog
,
1171 "ARBfp fogstart == fogend workaround"
1174 match_broken_viewport_subpixel_bits
,
1175 quirk_broken_viewport_subpixel_bits
,
1176 "NVIDIA viewport subpixel bits bug"
1179 match_no_independent_bit_depths
,
1180 quirk_no_independent_bit_depths
,
1181 "No support for MRT with independent bit depths"
1185 for (i
= 0; i
< ARRAY_SIZE(quirk_table
); ++i
)
1187 if (!quirk_table
[i
].match(gl_info
, ctx
, gl_renderer
, gl_vendor
, card_vendor
, device
)) continue;
1188 TRACE("Applying driver quirk \"%s\".\n", quirk_table
[i
].description
);
1189 quirk_table
[i
].apply(gl_info
);
1192 /* Find out if PBOs work as they are supposed to. */
1193 test_pbo_functionality(gl_info
);
1196 static DWORD
wined3d_parse_gl_version(const char *gl_version
)
1198 const char *ptr
= gl_version
;
1203 ERR("Invalid OpenGL major version %d.\n", major
);
1205 while (isdigit(*ptr
)) ++ptr
;
1207 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version
));
1211 TRACE("Found OpenGL version %d.%d.\n", major
, minor
);
1213 return MAKEDWORD_VERSION(major
, minor
);
1216 static enum wined3d_gl_vendor
wined3d_guess_gl_vendor(const struct wined3d_gl_info
*gl_info
,
1217 const char *gl_vendor_string
, const char *gl_renderer
, const char *gl_version
)
1219 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1220 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1221 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1223 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1224 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1225 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1226 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1227 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1228 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1229 * DirectDraw, not OpenGL. */
1230 if (gl_info
->supported
[APPLE_FLUSH_RENDER
]
1231 && (gl_info
->supported
[APPLE_YCBCR_422
] || gl_info
->supported
[APPLE_RGB_422
]))
1232 return GL_VENDOR_APPLE
;
1234 if (strstr(gl_vendor_string
, "NVIDIA"))
1235 return GL_VENDOR_NVIDIA
;
1237 if (strstr(gl_vendor_string
, "ATI"))
1238 return GL_VENDOR_FGLRX
;
1240 if (strstr(gl_vendor_string
, "Mesa")
1241 || strstr(gl_vendor_string
, "X.Org")
1242 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1243 || strstr(gl_vendor_string
, "DRI R300 Project")
1244 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1245 || strstr(gl_vendor_string
, "VMware, Inc.")
1246 || strstr(gl_vendor_string
, "Red Hat")
1247 || strstr(gl_vendor_string
, "Intel")
1248 || strstr(gl_renderer
, "Mesa")
1249 || strstr(gl_renderer
, "Gallium")
1250 || strstr(gl_renderer
, "Intel")
1251 || strstr(gl_version
, "Mesa"))
1252 return GL_VENDOR_MESA
;
1254 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1255 debugstr_a(gl_vendor_string
));
1257 return GL_VENDOR_UNKNOWN
;
1260 static enum wined3d_pci_vendor
wined3d_guess_card_vendor(const char *gl_vendor_string
, const char *gl_renderer
)
1262 if (strstr(gl_vendor_string
, "NVIDIA")
1263 || strstr(gl_vendor_string
, "Nouveau")
1264 || strstr(gl_vendor_string
, "nouveau"))
1265 return HW_VENDOR_NVIDIA
;
1267 if (strstr(gl_vendor_string
, "ATI")
1268 || strstr(gl_vendor_string
, "Advanced Micro Devices, Inc.")
1269 || strstr(gl_vendor_string
, "X.Org R300 Project")
1270 || strstr(gl_renderer
, "AMD")
1271 || strstr(gl_renderer
, "FirePro")
1272 || strstr(gl_renderer
, "Radeon")
1273 || strstr(gl_renderer
, "R100")
1274 || strstr(gl_renderer
, "R200")
1275 || strstr(gl_renderer
, "R300")
1276 || strstr(gl_renderer
, "R600")
1277 || strstr(gl_renderer
, "R700"))
1278 return HW_VENDOR_AMD
;
1280 if (strstr(gl_vendor_string
, "Intel(R)")
1281 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1282 || strstr(gl_renderer
, "Intel")
1283 || strstr(gl_renderer
, "i915")
1284 || strstr(gl_vendor_string
, "Intel Inc."))
1285 return HW_VENDOR_INTEL
;
1287 if (strstr(gl_vendor_string
, "Red Hat")
1288 || strstr(gl_renderer
, "virgl"))
1289 return HW_VENDOR_REDHAT
;
1291 if (strstr(gl_renderer
, "SVGA3D"))
1292 return HW_VENDOR_VMWARE
;
1294 if (strstr(gl_vendor_string
, "Mesa")
1295 || strstr(gl_vendor_string
, "Brian Paul")
1296 || strstr(gl_vendor_string
, "Tungsten Graphics, Inc")
1297 || strstr(gl_vendor_string
, "VMware, Inc."))
1298 return HW_VENDOR_SOFTWARE
;
1300 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string
));
1302 return HW_VENDOR_NVIDIA
;
1305 static enum wined3d_feature_level
feature_level_from_caps(const struct wined3d_gl_info
*gl_info
,
1306 const struct shader_caps
*shader_caps
, const struct fragment_caps
*fragment_caps
)
1308 unsigned int shader_model
;
1310 shader_model
= min(shader_caps
->vs_version
, shader_caps
->ps_version
);
1311 shader_model
= min(shader_model
, max(shader_caps
->gs_version
, 3));
1312 shader_model
= min(shader_model
, max(shader_caps
->hs_version
, 4));
1313 shader_model
= min(shader_model
, max(shader_caps
->ds_version
, 4));
1315 if (gl_info
->supported
[WINED3D_GL_VERSION_3_2
]
1316 && gl_info
->supported
[ARB_POLYGON_OFFSET_CLAMP
]
1317 && gl_info
->supported
[ARB_SAMPLER_OBJECTS
])
1319 if (shader_model
>= 5
1320 && gl_info
->supported
[ARB_DRAW_INDIRECT
]
1321 && gl_info
->supported
[ARB_TEXTURE_COMPRESSION_BPTC
])
1322 return WINED3D_FEATURE_LEVEL_11_1
;
1324 if (shader_model
>= 4)
1326 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
]
1327 && gl_info
->supported
[ARB_DRAW_BUFFERS_BLEND
])
1328 return WINED3D_FEATURE_LEVEL_10_1
;
1329 return WINED3D_FEATURE_LEVEL_10
;
1333 if (shader_model
>= 3 && gl_info
->limits
.texture_size
>= 4096 && gl_info
->limits
.buffers
>= 4)
1334 return WINED3D_FEATURE_LEVEL_9_3
;
1335 if (shader_model
>= 2)
1337 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
]
1338 && gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
]
1339 && gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
]
1340 && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
1341 return WINED3D_FEATURE_LEVEL_9_2
;
1343 return WINED3D_FEATURE_LEVEL_9_1
;
1345 if (shader_model
>= 1)
1346 return WINED3D_FEATURE_LEVEL_8
;
1348 if (fragment_caps
->TextureOpCaps
& WINED3DTEXOPCAPS_DOTPRODUCT3
)
1349 return WINED3D_FEATURE_LEVEL_7
;
1350 if (fragment_caps
->MaxSimultaneousTextures
> 1)
1351 return WINED3D_FEATURE_LEVEL_6
;
1353 return WINED3D_FEATURE_LEVEL_5
;
1356 static const struct wined3d_renderer_table
1358 const char *renderer
;
1359 enum wined3d_pci_device id
;
1361 cards_nvidia_binary
[] =
1364 {"RTX 2080 Ti", CARD_NVIDIA_GEFORCE_RTX2080TI
}, /* GeForce 2000 - highend */
1365 {"RTX 2080", CARD_NVIDIA_GEFORCE_RTX2080
}, /* GeForce 2000 - highend */
1366 {"RTX 2070", CARD_NVIDIA_GEFORCE_RTX2070
}, /* GeForce 2000 - highend */
1367 {"RTX 2060", CARD_NVIDIA_GEFORCE_RTX2060
}, /* GeForce 2000 - highend */
1368 {"GTX 1660 Ti", CARD_NVIDIA_GEFORCE_GTX1660TI
}, /* GeForce 1600 - highend */
1369 {"GTX 1660 SUPER", CARD_NVIDIA_GEFORCE_GTX1660SUPER
}, /* GeForce 1600 - highend */
1370 {"GTX 1650 SUPER", CARD_NVIDIA_GEFORCE_GTX1650SUPER
}, /* GeForce 1600 - midend high */
1371 {"TITAN V", CARD_NVIDIA_TITANV
}, /* GeForce 1000 - highend */
1372 {"TITAN X (Pascal)", CARD_NVIDIA_TITANX_PASCAL
}, /* GeForce 1000 - highend */
1373 {"GTX 1080 Ti", CARD_NVIDIA_GEFORCE_GTX1080TI
}, /* GeForce 1000 - highend */
1374 {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080
}, /* GeForce 1000 - highend */
1375 {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070
}, /* GeForce 1000 - highend */
1376 {"GTX 1060 3GB", CARD_NVIDIA_GEFORCE_GTX1060_3GB
},/* GeForce 1000 - midend high */
1377 {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060
}, /* GeForce 1000 - midend high */
1378 {"GTX 1050 Ti", CARD_NVIDIA_GEFORCE_GTX1050TI
}, /* GeForce 1000 - midend */
1379 {"GTX 1050", CARD_NVIDIA_GEFORCE_GTX1050
}, /* GeForce 1000 - midend */
1380 {"GTX 980 Ti", CARD_NVIDIA_GEFORCE_GTX980TI
}, /* GeForce 900 - highend */
1381 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980
}, /* GeForce 900 - highend */
1382 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M
}, /* GeForce 900 - highend mobile*/
1383 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970
}, /* GeForce 900 - highend */
1384 {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX
}, /* Geforce 900 - highend */
1385 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M
}, /* GeForce 900 - midend high mobile */
1386 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960
}, /* GeForce 900 - midend high */
1387 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M
}, /* GeForce 900 - midend mobile */
1388 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950
}, /* GeForce 900 - midend */
1389 {"GeForce 940M", CARD_NVIDIA_GEFORCE_940M
}, /* GeForce 900 - midend mobile */
1390 {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M
}, /* GeForce 800 - mobile */
1391 {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M
}, /* GeForce 800 - mobile */
1392 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M
}, /* GeForce 800 - mobile */
1393 {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M
}, /* GeForce 800 - mobile */
1394 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M
}, /* GeForce 800 - mobile */
1395 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M
}, /* GeForce 800 - mobile */
1396 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M
}, /* GeForce 800 - mobile */
1397 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M
}, /* GeForce 800 - mobile */
1398 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI
}, /* Geforce 700 - highend */
1399 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB
}, /* Geforce 700 - highend */
1400 {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ
}, /* Geforce 700 - highend */
1401 {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN
}, /* Geforce 700 - highend */
1402 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780
}, /* Geforce 700 - highend */
1403 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M
}, /* Geforce 700 - midend high mobile */
1404 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770
}, /* Geforce 700 - highend */
1405 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M
}, /* Geforce 700 - midend high mobile */
1406 {"GTX 760 Ti", CARD_NVIDIA_GEFORCE_GTX760TI
}, /* Geforce 700 - midend high */
1407 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760
}, /* Geforce 700 - midend high */
1408 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI
}, /* Geforce 700 - midend */
1409 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750
}, /* Geforce 700 - midend */
1410 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M
}, /* Geforce 700 - midend mobile */
1411 {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M
}, /* Geforce 700 - midend mobile */
1412 {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M
}, /* Geforce 700 - midend mobile */
1413 {"GT 730", CARD_NVIDIA_GEFORCE_GT730
}, /* Geforce 700 - lowend */
1414 {"GTX 690", CARD_NVIDIA_GEFORCE_GTX690
}, /* Geforce 600 - highend */
1415 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680
}, /* Geforce 600 - highend */
1416 {"GTX 675MX", CARD_NVIDIA_GEFORCE_GTX675MX_1
},/* Geforce 600 - highend */
1417 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX
}, /* Geforce 600 - highend */
1418 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670
}, /* Geforce 600 - midend high */
1419 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI
}, /* Geforce 600 - midend high */
1420 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M
}, /* Geforce 600 - midend high mobile */
1421 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660
}, /* Geforce 600 - midend high */
1422 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI
}, /* Geforce 600 - lowend */
1423 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650
}, /* Geforce 600 - lowend */
1424 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M
}, /* Geforce 600 - midend mobile */
1425 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M
}, /* Geforce 600 - midend mobile */
1426 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M
}, /* Geforce 600 - midend mobile */
1427 {"GT 630", CARD_NVIDIA_GEFORCE_GT630
}, /* Geforce 600 - lowend */
1428 {"GT 610", CARD_NVIDIA_GEFORCE_GT610
}, /* Geforce 600 - lowend */
1429 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580
}, /* Geforce 500 - highend */
1430 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570
}, /* Geforce 500 - midend high */
1431 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI
}, /* Geforce 500 - midend */
1432 {"GTX 560M", CARD_NVIDIA_GEFORCE_GTX560M
}, /* Geforce 500 - midend mobile */
1433 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560
}, /* Geforce 500 - midend */
1434 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M
}, /* Geforce 500 - midend mobile */
1435 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550
}, /* Geforce 500 - midend */
1436 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M
}, /* Geforce 500 - midend mobile */
1437 {"GT 525M", CARD_NVIDIA_GEFORCE_GT525M
}, /* Geforce 500 - lowend mobile */
1438 {"GT 520", CARD_NVIDIA_GEFORCE_GT520
}, /* Geforce 500 - lowend */
1439 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480
}, /* Geforce 400 - highend */
1440 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470
}, /* Geforce 400 - midend high */
1442 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465
}, /* Geforce 400 - midend */
1443 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M
}, /* Geforce 400 - highend mobile */
1444 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460
}, /* Geforce 400 - midend */
1445 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450
}, /* Geforce 400 - midend low */
1446 {"GT 440", CARD_NVIDIA_GEFORCE_GT440
}, /* Geforce 400 - lowend */
1447 {"GT 430", CARD_NVIDIA_GEFORCE_GT430
}, /* Geforce 400 - lowend */
1448 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M
}, /* Geforce 400 - lowend mobile */
1449 {"GT 420", CARD_NVIDIA_GEFORCE_GT420
}, /* Geforce 400 - lowend */
1450 {"410M", CARD_NVIDIA_GEFORCE_410M
}, /* Geforce 400 - lowend mobile */
1451 {"GT 330", CARD_NVIDIA_GEFORCE_GT330
}, /* Geforce 300 - highend */
1452 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1453 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M
}, /* Geforce 300 - highend mobile */
1454 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1455 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M
}, /* Geforce 300 - midend mobile */
1456 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M
}, /* Geforce 300 - midend mobile */
1457 {"320M", CARD_NVIDIA_GEFORCE_320M
}, /* Geforce 300 - midend mobile */
1458 {"315M", CARD_NVIDIA_GEFORCE_315M
}, /* Geforce 300 - midend mobile */
1459 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1460 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1461 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280
}, /* Geforce 200 - highend */
1462 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275
}, /* Geforce 200 - midend high */
1463 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260
}, /* Geforce 200 - midend */
1464 {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250
}, /* Geforce 200 - midend */
1465 {"GT 240", CARD_NVIDIA_GEFORCE_GT240
}, /* Geforce 200 - midend */
1466 {"GT 220", CARD_NVIDIA_GEFORCE_GT220
}, /* Geforce 200 - lowend */
1467 {"GeForce 310", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1468 {"GeForce 305", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1469 {"GeForce 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1470 {"G 210", CARD_NVIDIA_GEFORCE_210
}, /* Geforce 200 - lowend */
1471 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1472 {"9800", CARD_NVIDIA_GEFORCE_9800GT
}, /* Geforce 9 - highend / Geforce 200 - midend */
1473 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT
}, /* Geforce 9 - midend */
1474 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1475 {"9600", CARD_NVIDIA_GEFORCE_9600GT
}, /* Geforce 9 - midend */
1476 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1477 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1478 {"9500", CARD_NVIDIA_GEFORCE_9500GT
}, /* Geforce 9 - midend low / Geforce 200 - low */
1479 {"9400M", CARD_NVIDIA_GEFORCE_9400M
}, /* Geforce 9 - lowend */
1480 {"9400", CARD_NVIDIA_GEFORCE_9400GT
}, /* Geforce 9 - lowend */
1481 {"9300", CARD_NVIDIA_GEFORCE_9300
}, /* Geforce 9 - lowend low */
1482 {"9200", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1483 {"9100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1484 {"G 100", CARD_NVIDIA_GEFORCE_9200
}, /* Geforce 9 - lowend low */
1485 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX
}, /* Geforce 8 - highend high */
1486 {"8800", CARD_NVIDIA_GEFORCE_8800GTS
}, /* Geforce 8 - highend */
1487 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1488 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT
}, /* Geforce 8 - midend mobile */
1489 {"8700", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1490 {"8600", CARD_NVIDIA_GEFORCE_8600GT
}, /* Geforce 8 - midend */
1491 {"8500", CARD_NVIDIA_GEFORCE_8500GT
}, /* Geforce 8 - mid-lowend */
1492 {"8400", CARD_NVIDIA_GEFORCE_8400GS
}, /* Geforce 8 - mid-lowend */
1493 {"8300", CARD_NVIDIA_GEFORCE_8300GS
}, /* Geforce 8 - lowend */
1494 {"8200", CARD_NVIDIA_GEFORCE_8200
}, /* Geforce 8 - lowend */
1495 {"8100", CARD_NVIDIA_GEFORCE_8200
}, /* Geforce 8 - lowend */
1496 /* Direct 3D 9 SM3 */
1497 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1498 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1499 {"7950", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1500 {"7900", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1501 {"7800", CARD_NVIDIA_GEFORCE_7800GT
}, /* Geforce 7 - highend */
1502 {"7700", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1503 {"7600", CARD_NVIDIA_GEFORCE_7600
}, /* Geforce 7 - midend */
1504 {"7400", CARD_NVIDIA_GEFORCE_7400
}, /* Geforce 7 - lower medium */
1505 {"7300", CARD_NVIDIA_GEFORCE_7300
}, /* Geforce 7 - lowend */
1506 {"6800", CARD_NVIDIA_GEFORCE_6800
}, /* Geforce 6 - highend */
1507 {"6700", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1508 {"6610", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1509 {"6600", CARD_NVIDIA_GEFORCE_6600GT
}, /* Geforce 6 - midend */
1510 /* Direct 3D 9 SM2 */
1511 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1512 {"5950", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1513 {"5900", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1514 {"5800", CARD_NVIDIA_GEFORCEFX_5800
}, /* GeforceFX - highend */
1515 {"5750", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1516 {"5700", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1517 {"5650", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1518 {"5600", CARD_NVIDIA_GEFORCEFX_5600
}, /* GeforceFX - midend */
1519 {"5500", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1520 {"5300", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1521 {"5250", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1522 {"5200", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1523 {"5100", CARD_NVIDIA_GEFORCEFX_5200
}, /* GeforceFX - lowend */
1525 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200
},
1526 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200
}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1528 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX
}, /* MX420/MX440/MX460/MX4000 */
1529 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX
},
1530 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX
}, /* Geforce2 standard/MX100/MX200/MX400 */
1531 {"Quadro2", CARD_NVIDIA_GEFORCE2
},
1532 {"GeForce2", CARD_NVIDIA_GEFORCE2
}, /* Geforce2 GTS/Pro/Ti/Ultra */
1534 {"TNT2", CARD_NVIDIA_RIVA_TNT2
}, /* Riva TNT2 standard/M64/Pro/Ultra */
1536 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1538 * Beware: renderer string do not match exact card model,
1539 * e.g. HD 4800 is returned for multiple cards, even for RV790 based ones. */
1540 cards_amd_binary
[] =
1542 {"RX 480", CARD_AMD_RADEON_RX_480
},
1543 {"RX 460", CARD_AMD_RADEON_RX_460
},
1544 {"R9 Fury Series", CARD_AMD_RADEON_R9_FURY
},
1545 /* Southern Islands */
1546 {"HD 7900", CARD_AMD_RADEON_HD7900
},
1547 {"HD 7800", CARD_AMD_RADEON_HD7800
},
1548 {"HD 7700", CARD_AMD_RADEON_HD7700
},
1549 /* Northern Islands */
1550 {"HD 6970", CARD_AMD_RADEON_HD6900
},
1551 {"HD 6900", CARD_AMD_RADEON_HD6900
},
1552 {"HD 6800", CARD_AMD_RADEON_HD6800
},
1553 {"HD 6770M", CARD_AMD_RADEON_HD6600M
},
1554 {"HD 6750M", CARD_AMD_RADEON_HD6600M
},
1555 {"HD 6700", CARD_AMD_RADEON_HD6700
},
1556 {"HD 6670", CARD_AMD_RADEON_HD6600
},
1557 {"HD 6630M", CARD_AMD_RADEON_HD6600M
},
1558 {"HD 6600M", CARD_AMD_RADEON_HD6600M
},
1559 {"HD 6600", CARD_AMD_RADEON_HD6600
},
1560 {"HD 6570", CARD_AMD_RADEON_HD6600
},
1561 {"HD 6500M", CARD_AMD_RADEON_HD6600M
},
1562 {"HD 6500", CARD_AMD_RADEON_HD6600
},
1563 {"HD 6480G", CARD_AMD_RADEON_HD6480G
},
1564 {"HD 6400", CARD_AMD_RADEON_HD6400
},
1565 {"HD 6300", CARD_AMD_RADEON_HD6300
},
1566 {"HD 6200", CARD_AMD_RADEON_HD6300
},
1568 {"HD 5870", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS PRO */
1569 {"HD 5850", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS XT */
1570 {"HD 5800", CARD_AMD_RADEON_HD5800
}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1571 {"HD 5770", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER XT */
1572 {"HD 5750", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER LE */
1573 {"HD 5700", CARD_AMD_RADEON_HD5700
}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1574 {"HD 5670", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD XT */
1575 {"HD 5570", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1576 {"HD 5550", CARD_AMD_RADEON_HD5600
}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1577 {"HD 5450", CARD_AMD_RADEON_HD5400
}, /* Radeon EG CEDAR PRO */
1578 {"HD 5000", CARD_AMD_RADEON_HD5600
}, /* Defaulting to HD 5600 */
1580 {"HD 4890", CARD_AMD_RADEON_HD4800
}, /* Radeon RV790 */
1581 {"HD 4870", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1582 {"HD 4850", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1583 {"HD 4830", CARD_AMD_RADEON_HD4800
}, /* Radeon RV770 */
1584 {"HD 4800", CARD_AMD_RADEON_HD4800
}, /* Radeon RV7xx HD48xx generic renderer string */
1585 {"HD 4770", CARD_AMD_RADEON_HD4700
}, /* Radeon RV740 */
1586 {"HD 4700", CARD_AMD_RADEON_HD4700
}, /* Radeon RV7xx HD47xx generic renderer string */
1587 {"HD 4670", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1588 {"HD 4650", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1589 {"HD 4600", CARD_AMD_RADEON_HD4600
}, /* Radeon RV730 */
1590 {"HD 4550", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1591 {"HD 4350", CARD_AMD_RADEON_HD4350
}, /* Radeon RV710 */
1592 /* R600/R700 integrated */
1593 {"HD 4200M", CARD_AMD_RADEON_HD4200M
},
1594 {"HD 3300", CARD_AMD_RADEON_HD3200
},
1595 {"HD 3200", CARD_AMD_RADEON_HD3200
},
1596 {"HD 3100", CARD_AMD_RADEON_HD3200
},
1598 {"HD 3870", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1599 {"HD 3850", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1600 {"HD 2900", CARD_AMD_RADEON_HD2900
}, /* HD2900/HD3800 - highend */
1601 {"HD 3830", CARD_AMD_RADEON_HD2600
}, /* China-only midend */
1602 {"HD 3690", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1603 {"HD 3650", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1604 {"HD 2600", CARD_AMD_RADEON_HD2600
}, /* HD2600/HD3600 - midend */
1605 {"HD 3470", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1606 {"HD 3450", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1607 {"HD 3430", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1608 {"HD 3400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1609 {"HD 2400", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1610 {"HD 2350", CARD_AMD_RADEON_HD2350
}, /* HD2350/HD2400/HD3400 - lowend */
1612 {"X1950", CARD_AMD_RADEON_X1600
},
1613 {"X1900", CARD_AMD_RADEON_X1600
},
1614 {"X1800", CARD_AMD_RADEON_X1600
},
1615 {"X1650", CARD_AMD_RADEON_X1600
},
1616 {"X1600", CARD_AMD_RADEON_X1600
},
1617 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1618 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1619 {"HD 2300", CARD_AMD_RADEON_X700
},
1620 {"X2500", CARD_AMD_RADEON_X700
},
1621 {"X2300", CARD_AMD_RADEON_X700
},
1622 {"X1550", CARD_AMD_RADEON_X700
},
1623 {"X1450", CARD_AMD_RADEON_X700
},
1624 {"X1400", CARD_AMD_RADEON_X700
},
1625 {"X1300", CARD_AMD_RADEON_X700
},
1626 {"X850", CARD_AMD_RADEON_X700
},
1627 {"X800", CARD_AMD_RADEON_X700
},
1628 {"X700", CARD_AMD_RADEON_X700
},
1629 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1630 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M
},
1635 {"Iris Pro Graphics P580", CARD_INTEL_IPP580_1
},
1636 {"Skylake", CARD_INTEL_HD520_1
},
1638 {"Iris Pro P6300", CARD_INTEL_IPP6300
},
1639 {"Iris Pro 6200", CARD_INTEL_IP6200
},
1640 {"Iris 6100", CARD_INTEL_I6100
},
1641 {"Iris(TM) Graphics 6100", CARD_INTEL_I6100
}, /* MacOS */
1643 {"Iris Pro 5200", CARD_INTEL_IP5200_1
},
1644 {"Iris 5100", CARD_INTEL_I5100_1
},
1645 {"HD Graphics 5000", CARD_INTEL_HD5000_1
}, /* MacOS */
1646 {"Haswell Mobile", CARD_INTEL_HWM
},
1647 {"Iris OpenGL Engine", CARD_INTEL_HWM
}, /* MacOS */
1649 {"Ivybridge Server", CARD_INTEL_IVBS
},
1650 {"Ivybridge Mobile", CARD_INTEL_IVBM
},
1651 {"Ivybridge Desktop", CARD_INTEL_IVBD
},
1652 {"HD Graphics 4000", CARD_INTEL_IVBD
}, /* MacOS */
1654 {"Sandybridge Server", CARD_INTEL_SNBS
},
1655 {"Sandybridge Mobile", CARD_INTEL_SNBM
},
1656 {"Sandybridge Desktop", CARD_INTEL_SNBD
},
1658 {"Ironlake Mobile", CARD_INTEL_ILKM
},
1659 {"Ironlake Desktop", CARD_INTEL_ILKD
},
1661 {"B43", CARD_INTEL_B43
},
1662 {"G41", CARD_INTEL_G41
},
1663 {"G45", CARD_INTEL_G45
},
1664 {"Q45", CARD_INTEL_Q45
},
1665 {"Integrated Graphics Device", CARD_INTEL_IGD
},
1666 {"GM45", CARD_INTEL_GM45
},
1668 {"965GME", CARD_INTEL_965GME
},
1669 {"965GM", CARD_INTEL_965GM
},
1670 {"X3100", CARD_INTEL_965GM
}, /* MacOS */
1671 {"946GZ", CARD_INTEL_946GZ
},
1672 {"965G", CARD_INTEL_965G
},
1673 {"965Q", CARD_INTEL_965Q
},
1675 {"Pineview M", CARD_INTEL_PNVM
},
1676 {"Pineview G", CARD_INTEL_PNVG
},
1677 {"IGD", CARD_INTEL_PNVG
},
1678 {"Q33", CARD_INTEL_Q33
},
1679 {"G33", CARD_INTEL_G33
},
1680 {"Q35", CARD_INTEL_Q35
},
1681 {"945GME", CARD_INTEL_945GME
},
1682 {"945GM", CARD_INTEL_945GM
},
1683 {"GMA 950", CARD_INTEL_945GM
}, /* MacOS */
1684 {"945G", CARD_INTEL_945G
},
1686 {"915GM", CARD_INTEL_915GM
},
1687 {"E7221G", CARD_INTEL_E7221G
},
1688 {"915G", CARD_INTEL_915G
},
1690 {"865G", CARD_INTEL_865G
},
1691 {"845G", CARD_INTEL_845G
},
1692 {"855GM", CARD_INTEL_855GM
},
1693 {"830M", CARD_INTEL_830M
},
1695 /* 20101109 - These are never returned by current Gallium radeon
1696 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351. */
1700 {"NAVI10", CARD_AMD_RADEON_RX_NAVI_10
},
1702 {"POLARIS10", CARD_AMD_RADEON_RX_480
},
1703 {"POLARIS11", CARD_AMD_RADEON_RX_460
},
1704 /* Volcanic Islands */
1705 {"FIJI", CARD_AMD_RADEON_R9_FURY
},
1706 {"TONGA", CARD_AMD_RADEON_R9_285
},
1708 {"HAWAII", CARD_AMD_RADEON_R9_290
},
1709 {"KAVERI", CARD_AMD_RADEON_R7
},
1710 {"KABINI", CARD_AMD_RADEON_R3
},
1711 {"BONAIRE", CARD_AMD_RADEON_HD8770
},
1712 /* Southern Islands */
1713 {"OLAND", CARD_AMD_RADEON_HD8670
},
1714 {"HAINAN", CARD_AMD_RADEON_HD8600M
},
1715 {"TAHITI", CARD_AMD_RADEON_HD7900
},
1716 {"PITCAIRN", CARD_AMD_RADEON_HD7800
},
1717 {"CAPE VERDE", CARD_AMD_RADEON_HD7700
},
1718 /* Northern Islands */
1719 {"ARUBA", CARD_AMD_RADEON_HD7660D
},
1720 {"CAYMAN", CARD_AMD_RADEON_HD6900
},
1721 {"BARTS", CARD_AMD_RADEON_HD6800
},
1722 {"TURKS", CARD_AMD_RADEON_HD6600
},
1723 {"SUMO2", CARD_AMD_RADEON_HD6410D
}, /* SUMO2 first, because we do a strstr(). */
1724 {"SUMO", CARD_AMD_RADEON_HD6550D
},
1725 {"CAICOS", CARD_AMD_RADEON_HD6400
},
1726 {"PALM", CARD_AMD_RADEON_HD6300
},
1728 {"HEMLOCK", CARD_AMD_RADEON_HD5900
},
1729 {"CYPRESS", CARD_AMD_RADEON_HD5800
},
1730 {"JUNIPER", CARD_AMD_RADEON_HD5700
},
1731 {"REDWOOD", CARD_AMD_RADEON_HD5600
},
1732 {"CEDAR", CARD_AMD_RADEON_HD5400
},
1734 {"R700", CARD_AMD_RADEON_HD4800
},
1735 {"RV790", CARD_AMD_RADEON_HD4800
},
1736 {"RV770", CARD_AMD_RADEON_HD4800
},
1737 {"RV740", CARD_AMD_RADEON_HD4700
},
1738 {"RV730", CARD_AMD_RADEON_HD4600
},
1739 {"RV710", CARD_AMD_RADEON_HD4350
},
1740 /* R600/R700 integrated */
1741 {"RS880", CARD_AMD_RADEON_HD4200M
},
1742 {"RS780", CARD_AMD_RADEON_HD3200
},
1744 {"R680", CARD_AMD_RADEON_HD2900
},
1745 {"R600", CARD_AMD_RADEON_HD2900
},
1746 {"RV670", CARD_AMD_RADEON_HD3850
},
1747 {"RV635", CARD_AMD_RADEON_HD2600
},
1748 {"RV630", CARD_AMD_RADEON_HD2600
},
1749 {"RV620", CARD_AMD_RADEON_HD2350
},
1750 {"RV610", CARD_AMD_RADEON_HD2350
},
1752 {"R580", CARD_AMD_RADEON_X1600
},
1753 {"R520", CARD_AMD_RADEON_X1600
},
1754 {"RV570", CARD_AMD_RADEON_X1600
},
1755 {"RV560", CARD_AMD_RADEON_X1600
},
1756 {"RV535", CARD_AMD_RADEON_X1600
},
1757 {"RV530", CARD_AMD_RADEON_X1600
},
1758 {"RV516", CARD_AMD_RADEON_X700
},
1759 {"RV515", CARD_AMD_RADEON_X700
},
1761 {"R481", CARD_AMD_RADEON_X700
},
1762 {"R480", CARD_AMD_RADEON_X700
},
1763 {"R430", CARD_AMD_RADEON_X700
},
1764 {"R423", CARD_AMD_RADEON_X700
},
1765 {"R420", CARD_AMD_RADEON_X700
},
1766 {"R410", CARD_AMD_RADEON_X700
},
1767 {"RV410", CARD_AMD_RADEON_X700
},
1768 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
1769 {"RS740", CARD_AMD_RADEON_XPRESS_200M
},
1770 {"RS690", CARD_AMD_RADEON_XPRESS_200M
},
1771 {"RS600", CARD_AMD_RADEON_XPRESS_200M
},
1772 {"RS485", CARD_AMD_RADEON_XPRESS_200M
},
1773 {"RS482", CARD_AMD_RADEON_XPRESS_200M
},
1774 {"RS480", CARD_AMD_RADEON_XPRESS_200M
},
1775 {"RS400", CARD_AMD_RADEON_XPRESS_200M
},
1776 {"RC410", CARD_AMD_RADEON_XPRESS_200M
},
1778 {"R360", CARD_AMD_RADEON_9500
},
1779 {"R350", CARD_AMD_RADEON_9500
},
1780 {"R300", CARD_AMD_RADEON_9500
},
1781 {"RV380", CARD_AMD_RADEON_9500
},
1782 {"RV370", CARD_AMD_RADEON_9500
},
1783 {"RV360", CARD_AMD_RADEON_9500
},
1784 {"RV351", CARD_AMD_RADEON_9500
},
1785 {"RV350", CARD_AMD_RADEON_9500
},
1787 cards_nvidia_mesa
[] =
1790 {"NV124", CARD_NVIDIA_GEFORCE_GTX970
},
1791 {"NV120", CARD_NVIDIA_GEFORCE_GTX980TI
},
1792 {"NV118", CARD_NVIDIA_GEFORCE_840M
},
1793 {"NV117", CARD_NVIDIA_GEFORCE_GTX750
},
1795 {"NV108", CARD_NVIDIA_GEFORCE_GT740M
},
1796 {"NV106", CARD_NVIDIA_GEFORCE_GT720
},
1797 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI
},
1798 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780
},
1799 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M
},
1800 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680
}, /* 690 / 675MX / 760TI */
1802 {"NVD9", CARD_NVIDIA_GEFORCE_GT520
},
1803 {"NVD7", CARD_NVIDIA_GEFORCE_820M
},
1804 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550
},
1805 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560
},
1806 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570
},
1807 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460
},
1808 {"NVC3", CARD_NVIDIA_GEFORCE_GT440
},
1809 {"NVC1", CARD_NVIDIA_GEFORCE_GT420
},
1810 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480
},
1812 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M
},
1813 {"NVAC", CARD_NVIDIA_GEFORCE_8200
},
1814 {"NVAA", CARD_NVIDIA_GEFORCE_8200
}, /* 8100 */
1815 {"NVA8", CARD_NVIDIA_GEFORCE_210
},
1816 {"NVA5", CARD_NVIDIA_GEFORCE_GT220
},
1817 {"NVA3", CARD_NVIDIA_GEFORCE_GT240
},
1818 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280
},
1819 {"NV98", CARD_NVIDIA_GEFORCE_9200
},
1820 {"NV96", CARD_NVIDIA_GEFORCE_9400GT
},
1821 {"NV94", CARD_NVIDIA_GEFORCE_9600GT
},
1822 {"NV92", CARD_NVIDIA_GEFORCE_9800GT
},
1823 {"NV86", CARD_NVIDIA_GEFORCE_8500GT
},
1824 {"NV84", CARD_NVIDIA_GEFORCE_8600GT
},
1825 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX
},
1827 {"NV68", CARD_NVIDIA_GEFORCE_6200
}, /* 7050 */
1828 {"NV67", CARD_NVIDIA_GEFORCE_6200
}, /* 7000M */
1829 {"NV63", CARD_NVIDIA_GEFORCE_6200
}, /* 7100 */
1830 {"NV4E", CARD_NVIDIA_GEFORCE_6200
}, /* 6100 Go / 6150 Go */
1831 {"NV4C", CARD_NVIDIA_GEFORCE_6200
}, /* 6150SE */
1832 {"NV4B", CARD_NVIDIA_GEFORCE_7600
},
1833 {"NV4A", CARD_NVIDIA_GEFORCE_6200
},
1834 {"NV49", CARD_NVIDIA_GEFORCE_7800GT
}, /* 7900 */
1835 {"NV47", CARD_NVIDIA_GEFORCE_7800GT
},
1836 {"NV46", CARD_NVIDIA_GEFORCE_7400
},
1837 {"NV45", CARD_NVIDIA_GEFORCE_6800
},
1838 {"NV44", CARD_NVIDIA_GEFORCE_6200
},
1839 {"NV43", CARD_NVIDIA_GEFORCE_6600GT
},
1840 {"NV42", CARD_NVIDIA_GEFORCE_6800
},
1841 {"NV41", CARD_NVIDIA_GEFORCE_6800
},
1842 {"NV40", CARD_NVIDIA_GEFORCE_6800
},
1844 {"NV38", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5950 Ultra */
1845 {"NV36", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5700/5750 */
1846 {"NV35", CARD_NVIDIA_GEFORCEFX_5800
}, /* FX 5900 */
1847 {"NV34", CARD_NVIDIA_GEFORCEFX_5200
},
1848 {"NV31", CARD_NVIDIA_GEFORCEFX_5600
},
1849 {"NV30", CARD_NVIDIA_GEFORCEFX_5800
},
1851 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200
},
1852 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200
},
1853 {"nv20", CARD_NVIDIA_GEFORCE3
},
1855 {"nv1F", CARD_NVIDIA_GEFORCE4_MX
}, /* GF4 MX IGP */
1856 {"nv1A", CARD_NVIDIA_GEFORCE2
}, /* GF2 IGP */
1857 {"nv18", CARD_NVIDIA_GEFORCE4_MX
},
1858 {"nv17", CARD_NVIDIA_GEFORCE4_MX
},
1859 {"nv16", CARD_NVIDIA_GEFORCE2
},
1860 {"nv15", CARD_NVIDIA_GEFORCE2
},
1861 {"nv11", CARD_NVIDIA_GEFORCE2_MX
},
1862 {"nv10", CARD_NVIDIA_GEFORCE
},
1864 {"nv05", CARD_NVIDIA_RIVA_TNT2
},
1865 {"nv04", CARD_NVIDIA_RIVA_TNT
},
1866 {"nv03", CARD_NVIDIA_RIVA_128
},
1870 {"virgl", CARD_REDHAT_VIRGL
},
1874 {"SVGA3D", CARD_VMWARE_SVGA3D
},
1877 static const struct gl_vendor_selection
1879 enum wined3d_gl_vendor gl_vendor
;
1880 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
1881 const struct wined3d_renderer_table
*cards
; /* To be used as cards[], pointer to the first member in an array */
1882 size_t cards_size
; /* Number of entries in the array above */
1884 amd_gl_vendor_table
[] =
1886 {GL_VENDOR_APPLE
, "Apple OSX AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
1887 {GL_VENDOR_FGLRX
, "AMD/ATI binary driver", cards_amd_binary
, ARRAY_SIZE(cards_amd_binary
)},
1888 {GL_VENDOR_MESA
, "Mesa AMD/ATI driver", cards_amd_mesa
, ARRAY_SIZE(cards_amd_mesa
)},
1890 nvidia_gl_vendor_table
[] =
1892 {GL_VENDOR_APPLE
, "Apple OSX NVidia binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
1893 {GL_VENDOR_MESA
, "Mesa Nouveau driver", cards_nvidia_mesa
, ARRAY_SIZE(cards_nvidia_mesa
)},
1894 {GL_VENDOR_NVIDIA
, "NVIDIA binary driver", cards_nvidia_binary
, ARRAY_SIZE(cards_nvidia_binary
)},
1896 redhat_gl_vendor_table
[] =
1898 {GL_VENDOR_MESA
, "Red Hat driver", cards_redhat
, ARRAY_SIZE(cards_redhat
)},
1900 vmware_gl_vendor_table
[] =
1902 {GL_VENDOR_MESA
, "VMware driver", cards_vmware
, ARRAY_SIZE(cards_vmware
)},
1904 intel_gl_vendor_table
[] =
1906 {GL_VENDOR_APPLE
, "Apple OSX Intel binary driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
1907 {GL_VENDOR_MESA
, "Mesa Intel driver", cards_intel
, ARRAY_SIZE(cards_intel
)},
1910 static enum wined3d_pci_device
select_card_handler(const struct gl_vendor_selection
*table
,
1911 unsigned int table_size
, enum wined3d_gl_vendor gl_vendor
, const char *gl_renderer
)
1915 for (i
= 0; i
< table_size
; ++i
)
1917 if (table
[i
].gl_vendor
!= gl_vendor
)
1920 TRACE("Applying card selector \"%s\".\n", table
[i
].description
);
1922 for (j
= 0; j
< table
[i
].cards_size
; ++j
)
1924 if (strstr(gl_renderer
, table
[i
].cards
[j
].renderer
))
1925 return table
[i
].cards
[j
].id
;
1927 return PCI_DEVICE_NONE
;
1929 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
1930 gl_vendor
, debugstr_a(gl_renderer
));
1932 return PCI_DEVICE_NONE
;
1937 enum wined3d_pci_vendor card_vendor
;
1938 const char *description
; /* Description of the card selector i.e. Apple OS/X Intel */
1939 const struct gl_vendor_selection
*gl_vendor_selection
;
1940 unsigned int gl_vendor_count
;
1942 card_vendor_table
[] =
1944 {HW_VENDOR_AMD
, "AMD", amd_gl_vendor_table
, ARRAY_SIZE(amd_gl_vendor_table
)},
1945 {HW_VENDOR_NVIDIA
, "NVIDIA", nvidia_gl_vendor_table
, ARRAY_SIZE(nvidia_gl_vendor_table
)},
1946 {HW_VENDOR_REDHAT
, "Red Hat",redhat_gl_vendor_table
, ARRAY_SIZE(redhat_gl_vendor_table
)},
1947 {HW_VENDOR_VMWARE
, "VMware", vmware_gl_vendor_table
, ARRAY_SIZE(vmware_gl_vendor_table
)},
1948 {HW_VENDOR_INTEL
, "Intel", intel_gl_vendor_table
, ARRAY_SIZE(intel_gl_vendor_table
)},
1951 static enum wined3d_pci_device
wined3d_guess_card(enum wined3d_feature_level feature_level
,
1952 const char *gl_renderer
, enum wined3d_gl_vendor
*gl_vendor
,
1953 enum wined3d_pci_vendor
*card_vendor
)
1955 /* A Direct3D device object contains the PCI id (vendor + device) of the
1956 * videocard which is used for rendering. Various applications use this
1957 * information to get a rough estimation of the features of the card and
1958 * some might use it for enabling 3d effects only on certain types of
1959 * videocards. In some cases games might even use it to work around bugs
1960 * which happen on certain videocards/driver combinations. The problem is
1961 * that OpenGL only exposes a rendering string containing the name of the
1962 * videocard and not the PCI id.
1964 * Various games depend on the PCI id, so somehow we need to provide one.
1965 * A simple option is to parse the renderer string and translate this to
1966 * the right PCI id. This is a lot of work because there are more than 200
1967 * GPUs just for NVIDIA. Various cards share the same renderer string, so
1968 * the amount of code might be 'small' but there are quite a number of
1969 * exceptions which would make this a pain to maintain. Another way would
1970 * be to query the PCI id from the operating system (assuming this is the
1971 * videocard which is used for rendering which is not always the case).
1972 * This would work but it is not very portable. Second it would not work
1973 * well in, let's say, a remote X situation in which the amount of 3d
1974 * features which can be used is limited.
1976 * As said most games only use the PCI id to get an indication of the
1977 * capabilities of the card. It doesn't really matter if the given id is
1978 * the correct one if we return the id of a card with similar 3d features.
1980 * The code below checks the OpenGL capabilities of a videocard and matches
1981 * that to a certain level of Direct3D functionality. Once a card passes
1982 * the Direct3D9 check, we know that the card (in case of NVIDIA) is at
1983 * least a GeforceFX. To give a better estimate we do a basic check on the
1984 * renderer string but if that won't pass we return a default card. This
1985 * way is better than maintaining a full card database as even without a
1986 * full database we can return a card with similar features. Second the
1987 * size of the database can be made quite small because when you know what
1988 * type of 3d functionality a card has, you know to which GPU family the
1989 * GPU must belong. Because of this you only have to check a small part of
1990 * the renderer string to distinguish between different models from that
1993 * The code also selects a default amount of video memory which we will
1994 * use for an estimation of the amount of free texture memory. In case of
1995 * real D3D the amount of texture memory includes video memory and system
1996 * memory (to be specific AGP memory or in case of PCIE TurboCache /
1997 * HyperMemory). We don't know how much system memory can be addressed by
1998 * the system but we can make a reasonable estimation about the amount of
1999 * video memory. If the value is slightly wrong it doesn't matter as we
2000 * didn't include AGP-like memory which makes the amount of addressable
2001 * memory higher and second OpenGL isn't that critical it moves to system
2002 * memory behind our backs if really needed. Note that the amount of video
2003 * memory can be overruled using a registry setting. */
2005 enum wined3d_pci_device device
;
2008 for (i
= 0; i
< ARRAY_SIZE(card_vendor_table
); ++i
)
2010 if (card_vendor_table
[i
].card_vendor
!= *card_vendor
)
2013 TRACE("Applying card selector \"%s\".\n", card_vendor_table
[i
].description
);
2014 device
= select_card_handler(card_vendor_table
[i
].gl_vendor_selection
,
2015 card_vendor_table
[i
].gl_vendor_count
, *gl_vendor
, gl_renderer
);
2016 if (device
!= PCI_DEVICE_NONE
)
2019 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer
));
2021 return wined3d_gpu_from_feature_level(card_vendor
, feature_level
);
2024 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2025 *card_vendor
, debugstr_a(gl_renderer
));
2027 return wined3d_gpu_from_feature_level(card_vendor
, feature_level
);
2030 static const struct wined3d_vertex_pipe_ops
*select_vertex_implementation(const struct wined3d_gl_info
*gl_info
,
2031 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2033 if (shader_backend_ops
== &glsl_shader_backend
&& gl_info
->supported
[ARB_VERTEX_SHADER
])
2034 return &glsl_vertex_pipe
;
2035 return &ffp_vertex_pipe
;
2038 static const struct wined3d_fragment_pipe_ops
*select_fragment_implementation(const struct wined3d_gl_info
*gl_info
,
2039 const struct wined3d_shader_backend_ops
*shader_backend_ops
)
2041 if (shader_backend_ops
== &glsl_shader_backend
&& gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2042 return &glsl_fragment_pipe
;
2043 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2044 return &arbfp_fragment_pipeline
;
2045 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
2046 return &atifs_fragment_pipeline
;
2047 if (gl_info
->supported
[NV_REGISTER_COMBINERS
] && gl_info
->supported
[NV_TEXTURE_SHADER2
])
2048 return &nvts_fragment_pipeline
;
2049 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2050 return &nvrc_fragment_pipeline
;
2051 return &ffp_fragment_pipeline
;
2054 static const struct wined3d_shader_backend_ops
*select_shader_backend(const struct wined3d_gl_info
*gl_info
)
2056 BOOL glsl
= wined3d_settings
.shader_backend
== WINED3D_SHADER_BACKEND_AUTO
2057 || wined3d_settings
.shader_backend
== WINED3D_SHADER_BACKEND_GLSL
;
2058 BOOL arb
= wined3d_settings
.shader_backend
== WINED3D_SHADER_BACKEND_AUTO
2059 || wined3d_settings
.shader_backend
== WINED3D_SHADER_BACKEND_ARB
;
2061 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && !glsl
)
2063 ERR_(winediag
)("Ignoring the shader backend registry key. "
2064 "GLSL is the only shader backend available on core profile contexts. "
2065 "You need to explicitly set GL version to use legacy contexts.\n");
2069 glsl
= glsl
&& gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 20);
2071 if (glsl
&& gl_info
->supported
[ARB_VERTEX_SHADER
] && gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2072 return &glsl_shader_backend
;
2073 if (arb
&& gl_info
->supported
[ARB_VERTEX_PROGRAM
] && gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
2074 return &arb_program_shader_backend
;
2075 if (glsl
&& (gl_info
->supported
[ARB_VERTEX_SHADER
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
]))
2076 return &glsl_shader_backend
;
2077 if (arb
&& (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]))
2078 return &arb_program_shader_backend
;
2079 return &none_shader_backend
;
2082 static void parse_extension_string(struct wined3d_gl_info
*gl_info
, const char *extensions
,
2083 const struct wined3d_extension_map
*map
, UINT entry_count
)
2091 while (isspace(*extensions
))
2094 while (!isspace(*extensions
) && *extensions
)
2097 len
= extensions
- start
;
2101 TRACE("- %s.\n", debugstr_an(start
, len
));
2103 for (i
= 0; i
< entry_count
; ++i
)
2105 if (len
== strlen(map
[i
].extension_string
)
2106 && !memcmp(start
, map
[i
].extension_string
, len
))
2108 TRACE(" FOUND: %s support.\n", map
[i
].extension_string
);
2109 gl_info
->supported
[map
[i
].extension
] = TRUE
;
2116 static void enumerate_gl_extensions(struct wined3d_gl_info
*gl_info
,
2117 const struct wined3d_extension_map
*map
, unsigned int map_entries_count
)
2119 const char *gl_extension_name
;
2121 GLint extensions_count
;
2123 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_NUM_EXTENSIONS
, &extensions_count
);
2124 for (i
= 0; i
< extensions_count
; ++i
)
2126 gl_extension_name
= (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS
, i
));
2127 TRACE("- %s.\n", debugstr_a(gl_extension_name
));
2128 for (j
= 0; j
< map_entries_count
; ++j
)
2130 if (!strcmp(gl_extension_name
, map
[j
].extension_string
))
2132 TRACE("FOUND: %s support.\n", map
[j
].extension_string
);
2133 gl_info
->supported
[map
[j
].extension
] = TRUE
;
2140 static void load_gl_funcs(struct wined3d_gl_info
*gl_info
)
2142 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2143 /* GL_APPLE_fence */
2144 USE_GL_FUNC(glDeleteFencesAPPLE
)
2145 USE_GL_FUNC(glFinishFenceAPPLE
)
2146 USE_GL_FUNC(glFinishObjectAPPLE
)
2147 USE_GL_FUNC(glGenFencesAPPLE
)
2148 USE_GL_FUNC(glIsFenceAPPLE
)
2149 USE_GL_FUNC(glSetFenceAPPLE
)
2150 USE_GL_FUNC(glTestFenceAPPLE
)
2151 USE_GL_FUNC(glTestObjectAPPLE
)
2152 /* GL_APPLE_flush_buffer_range */
2153 USE_GL_FUNC(glBufferParameteriAPPLE
)
2154 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE
)
2155 /* GL_ARB_base_instance */
2156 USE_GL_FUNC(glDrawArraysInstancedBaseInstance
)
2157 USE_GL_FUNC(glDrawElementsInstancedBaseVertexBaseInstance
)
2158 /* GL_ARB_blend_func_extended */
2159 USE_GL_FUNC(glBindFragDataLocationIndexed
)
2160 USE_GL_FUNC(glGetFragDataIndex
)
2161 /* GL_ARB_buffer_storage */
2162 USE_GL_FUNC(glBufferStorage
)
2163 /* GL_ARB_clear_buffer_object */
2164 USE_GL_FUNC(glClearBufferData
)
2165 USE_GL_FUNC(glClearBufferSubData
)
2166 /* GL_ARB_clear_texture */
2167 USE_GL_FUNC(glClearTexImage
)
2168 USE_GL_FUNC(glClearTexSubImage
)
2169 /* GL_ARB_clip_control */
2170 USE_GL_FUNC(glClipControl
)
2171 /* GL_ARB_color_buffer_float */
2172 USE_GL_FUNC(glClampColorARB
)
2173 /* GL_ARB_compute_shader */
2174 USE_GL_FUNC(glDispatchCompute
)
2175 USE_GL_FUNC(glDispatchComputeIndirect
)
2176 /* GL_ARB_copy_buffer */
2177 USE_GL_FUNC(glCopyBufferSubData
)
2178 /* GL_ARB_copy_image */
2179 USE_GL_FUNC(glCopyImageSubData
)
2180 /* GL_ARB_debug_output */
2181 USE_GL_FUNC(glDebugMessageCallbackARB
)
2182 USE_GL_FUNC(glDebugMessageControlARB
)
2183 USE_GL_FUNC(glDebugMessageInsertARB
)
2184 USE_GL_FUNC(glGetDebugMessageLogARB
)
2185 /* GL_ARB_draw_buffers */
2186 USE_GL_FUNC(glDrawBuffersARB
)
2187 /* GL_ARB_draw_buffers_blend */
2188 USE_GL_FUNC(glBlendEquationiARB
)
2189 USE_GL_FUNC(glBlendEquationSeparateiARB
)
2190 USE_GL_FUNC(glBlendFunciARB
)
2191 USE_GL_FUNC(glBlendFuncSeparateiARB
)
2192 /* GL_ARB_draw_elements_base_vertex */
2193 USE_GL_FUNC(glDrawElementsBaseVertex
)
2194 USE_GL_FUNC(glDrawElementsInstancedBaseVertex
)
2195 USE_GL_FUNC(glDrawRangeElementsBaseVertex
)
2196 USE_GL_FUNC(glMultiDrawElementsBaseVertex
)
2197 /* GL_ARB_draw_indirect */
2198 USE_GL_FUNC(glDrawArraysIndirect
)
2199 USE_GL_FUNC(glDrawElementsIndirect
)
2200 /* GL_ARB_draw_instanced */
2201 USE_GL_FUNC(glDrawArraysInstancedARB
)
2202 USE_GL_FUNC(glDrawElementsInstancedARB
)
2203 /* GL_ARB_ES2_compatibility */
2204 USE_GL_FUNC(glReleaseShaderCompiler
)
2205 USE_GL_FUNC(glShaderBinary
)
2206 USE_GL_FUNC(glGetShaderPrecisionFormat
)
2207 USE_GL_FUNC(glDepthRangef
)
2208 USE_GL_FUNC(glClearDepthf
)
2209 /* GL_ARB_framebuffer_no_attachments */
2210 USE_GL_FUNC(glFramebufferParameteri
)
2211 /* GL_ARB_framebuffer_object */
2212 USE_GL_FUNC(glBindFramebuffer
)
2213 USE_GL_FUNC(glBindRenderbuffer
)
2214 USE_GL_FUNC(glBlitFramebuffer
)
2215 USE_GL_FUNC(glCheckFramebufferStatus
)
2216 USE_GL_FUNC(glDeleteFramebuffers
)
2217 USE_GL_FUNC(glDeleteRenderbuffers
)
2218 USE_GL_FUNC(glFramebufferRenderbuffer
)
2219 USE_GL_FUNC(glFramebufferTexture
)
2220 USE_GL_FUNC(glFramebufferTexture1D
)
2221 USE_GL_FUNC(glFramebufferTexture2D
)
2222 USE_GL_FUNC(glFramebufferTexture3D
)
2223 USE_GL_FUNC(glFramebufferTextureLayer
)
2224 USE_GL_FUNC(glGenFramebuffers
)
2225 USE_GL_FUNC(glGenRenderbuffers
)
2226 USE_GL_FUNC(glGenerateMipmap
)
2227 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv
)
2228 USE_GL_FUNC(glGetRenderbufferParameteriv
)
2229 USE_GL_FUNC(glIsFramebuffer
)
2230 USE_GL_FUNC(glIsRenderbuffer
)
2231 USE_GL_FUNC(glRenderbufferStorage
)
2232 USE_GL_FUNC(glRenderbufferStorageMultisample
)
2233 /* GL_ARB_geometry_shader4 */
2234 USE_GL_FUNC(glFramebufferTextureARB
)
2235 USE_GL_FUNC(glFramebufferTextureFaceARB
)
2236 USE_GL_FUNC(glFramebufferTextureLayerARB
)
2237 USE_GL_FUNC(glProgramParameteriARB
)
2238 /* GL_ARB_instanced_arrays */
2239 USE_GL_FUNC(glVertexAttribDivisorARB
)
2240 /* GL_ARB_internalformat_query */
2241 USE_GL_FUNC(glGetInternalformativ
)
2242 /* GL_ARB_internalformat_query2 */
2243 USE_GL_FUNC(glGetInternalformati64v
)
2244 /* GL_ARB_map_buffer_range */
2245 USE_GL_FUNC(glFlushMappedBufferRange
)
2246 USE_GL_FUNC(glMapBufferRange
)
2247 /* GL_ARB_multisample */
2248 USE_GL_FUNC(glSampleCoverageARB
)
2249 /* GL_ARB_multitexture */
2250 USE_GL_FUNC(glActiveTextureARB
)
2251 USE_GL_FUNC(glClientActiveTextureARB
)
2252 USE_GL_FUNC(glMultiTexCoord1fARB
)
2253 USE_GL_FUNC(glMultiTexCoord1fvARB
)
2254 USE_GL_FUNC(glMultiTexCoord2fARB
)
2255 USE_GL_FUNC(glMultiTexCoord2fvARB
)
2256 USE_GL_FUNC(glMultiTexCoord2svARB
)
2257 USE_GL_FUNC(glMultiTexCoord3fARB
)
2258 USE_GL_FUNC(glMultiTexCoord3fvARB
)
2259 USE_GL_FUNC(glMultiTexCoord4fARB
)
2260 USE_GL_FUNC(glMultiTexCoord4fvARB
)
2261 USE_GL_FUNC(glMultiTexCoord4svARB
)
2262 /* GL_ARB_occlusion_query */
2263 USE_GL_FUNC(glBeginQueryARB
)
2264 USE_GL_FUNC(glDeleteQueriesARB
)
2265 USE_GL_FUNC(glEndQueryARB
)
2266 USE_GL_FUNC(glGenQueriesARB
)
2267 USE_GL_FUNC(glGetQueryivARB
)
2268 USE_GL_FUNC(glGetQueryObjectivARB
)
2269 USE_GL_FUNC(glGetQueryObjectuivARB
)
2270 USE_GL_FUNC(glIsQueryARB
)
2271 /* GL_ARB_point_parameters */
2272 USE_GL_FUNC(glPointParameterfARB
)
2273 USE_GL_FUNC(glPointParameterfvARB
)
2274 /* GL_ARB_polgyon_offset_clamp */
2275 USE_GL_FUNC(glPolygonOffsetClamp
)
2276 /* GL_ARB_provoking_vertex */
2277 USE_GL_FUNC(glProvokingVertex
)
2278 /* GL_ARB_sample_shading */
2279 USE_GL_FUNC(glMinSampleShadingARB
)
2280 /* GL_ARB_sampler_objects */
2281 USE_GL_FUNC(glGenSamplers
)
2282 USE_GL_FUNC(glDeleteSamplers
)
2283 USE_GL_FUNC(glIsSampler
)
2284 USE_GL_FUNC(glBindSampler
)
2285 USE_GL_FUNC(glSamplerParameteri
)
2286 USE_GL_FUNC(glSamplerParameterf
)
2287 USE_GL_FUNC(glSamplerParameteriv
)
2288 USE_GL_FUNC(glSamplerParameterfv
)
2289 USE_GL_FUNC(glSamplerParameterIiv
)
2290 USE_GL_FUNC(glSamplerParameterIuiv
)
2291 USE_GL_FUNC(glGetSamplerParameteriv
)
2292 USE_GL_FUNC(glGetSamplerParameterfv
)
2293 USE_GL_FUNC(glGetSamplerParameterIiv
)
2294 USE_GL_FUNC(glGetSamplerParameterIuiv
)
2295 /* GL_ARB_shader_atomic_counters */
2296 USE_GL_FUNC(glGetActiveAtomicCounterBufferiv
)
2297 /* GL_ARB_shader_image_load_store */
2298 USE_GL_FUNC(glBindImageTexture
)
2299 USE_GL_FUNC(glMemoryBarrier
)
2300 /* GL_ARB_shader_objects */
2301 USE_GL_FUNC(glAttachObjectARB
)
2302 USE_GL_FUNC(glBindAttribLocationARB
)
2303 USE_GL_FUNC(glCompileShaderARB
)
2304 USE_GL_FUNC(glCreateProgramObjectARB
)
2305 USE_GL_FUNC(glCreateShaderObjectARB
)
2306 USE_GL_FUNC(glDeleteObjectARB
)
2307 USE_GL_FUNC(glDetachObjectARB
)
2308 USE_GL_FUNC(glGetActiveUniformARB
)
2309 USE_GL_FUNC(glGetAttachedObjectsARB
)
2310 USE_GL_FUNC(glGetAttribLocationARB
)
2311 USE_GL_FUNC(glGetHandleARB
)
2312 USE_GL_FUNC(glGetInfoLogARB
)
2313 USE_GL_FUNC(glGetObjectParameterfvARB
)
2314 USE_GL_FUNC(glGetObjectParameterivARB
)
2315 USE_GL_FUNC(glGetShaderSourceARB
)
2316 USE_GL_FUNC(glGetUniformLocationARB
)
2317 USE_GL_FUNC(glGetUniformfvARB
)
2318 USE_GL_FUNC(glGetUniformivARB
)
2319 USE_GL_FUNC(glLinkProgramARB
)
2320 USE_GL_FUNC(glShaderSourceARB
)
2321 USE_GL_FUNC(glUniform1fARB
)
2322 USE_GL_FUNC(glUniform1fvARB
)
2323 USE_GL_FUNC(glUniform1iARB
)
2324 USE_GL_FUNC(glUniform1ivARB
)
2325 USE_GL_FUNC(glUniform2fARB
)
2326 USE_GL_FUNC(glUniform2fvARB
)
2327 USE_GL_FUNC(glUniform2iARB
)
2328 USE_GL_FUNC(glUniform2ivARB
)
2329 USE_GL_FUNC(glUniform3fARB
)
2330 USE_GL_FUNC(glUniform3fvARB
)
2331 USE_GL_FUNC(glUniform3iARB
)
2332 USE_GL_FUNC(glUniform3ivARB
)
2333 USE_GL_FUNC(glUniform4fARB
)
2334 USE_GL_FUNC(glUniform4fvARB
)
2335 USE_GL_FUNC(glUniform4iARB
)
2336 USE_GL_FUNC(glUniform4ivARB
)
2337 USE_GL_FUNC(glUniformMatrix2fvARB
)
2338 USE_GL_FUNC(glUniformMatrix3fvARB
)
2339 USE_GL_FUNC(glUniformMatrix4fvARB
)
2340 USE_GL_FUNC(glUseProgramObjectARB
)
2341 USE_GL_FUNC(glValidateProgramARB
)
2342 /* GL_ARB_shader_storage_buffer_object */
2343 USE_GL_FUNC(glShaderStorageBlockBinding
)
2345 USE_GL_FUNC(glClientWaitSync
)
2346 USE_GL_FUNC(glDeleteSync
)
2347 USE_GL_FUNC(glFenceSync
)
2348 USE_GL_FUNC(glGetInteger64v
)
2349 USE_GL_FUNC(glGetSynciv
)
2350 USE_GL_FUNC(glIsSync
)
2351 USE_GL_FUNC(glWaitSync
)
2352 /* GL_ARB_tessellation_shader */
2353 USE_GL_FUNC(glPatchParameteri
)
2354 USE_GL_FUNC(glPatchParameterfv
)
2355 /* GL_ARB_texture_buffer_object */
2356 USE_GL_FUNC(glTexBufferARB
)
2357 /* GL_ARB_texture_buffer_range */
2358 USE_GL_FUNC(glTexBufferRange
)
2359 /* GL_ARB_texture_compression */
2360 USE_GL_FUNC(glCompressedTexImage2DARB
)
2361 USE_GL_FUNC(glCompressedTexImage3DARB
)
2362 USE_GL_FUNC(glCompressedTexSubImage2DARB
)
2363 USE_GL_FUNC(glCompressedTexSubImage3DARB
)
2364 USE_GL_FUNC(glGetCompressedTexImageARB
)
2365 /* GL_ARB_texture_multisample */
2366 USE_GL_FUNC(glGetMultisamplefv
);
2367 USE_GL_FUNC(glSampleMaski
);
2368 USE_GL_FUNC(glTexImage2DMultisample
);
2369 USE_GL_FUNC(glTexImage3DMultisample
);
2370 /* GL_ARB_texture_storage */
2371 USE_GL_FUNC(glTexStorage1D
)
2372 USE_GL_FUNC(glTexStorage2D
)
2373 USE_GL_FUNC(glTexStorage3D
)
2374 /* GL_ARB_texture_storage_multisample */
2375 USE_GL_FUNC(glTexStorage2DMultisample
);
2376 USE_GL_FUNC(glTexStorage3DMultisample
);
2377 /* GL_ARB_texture_view */
2378 USE_GL_FUNC(glTextureView
)
2379 /* GL_ARB_timer_query */
2380 USE_GL_FUNC(glQueryCounter
)
2381 USE_GL_FUNC(glGetQueryObjectui64v
)
2382 /* GL_ARB_transform_feedback2 */
2383 USE_GL_FUNC(glBindTransformFeedback
);
2384 USE_GL_FUNC(glDeleteTransformFeedbacks
);
2385 USE_GL_FUNC(glDrawTransformFeedback
);
2386 USE_GL_FUNC(glGenTransformFeedbacks
);
2387 USE_GL_FUNC(glIsTransformFeedback
);
2388 USE_GL_FUNC(glPauseTransformFeedback
);
2389 USE_GL_FUNC(glResumeTransformFeedback
);
2390 /* GL_ARB_transform_feedback3 */
2391 USE_GL_FUNC(glBeginQueryIndexed
);
2392 USE_GL_FUNC(glDrawTransformFeedbackStream
);
2393 USE_GL_FUNC(glEndQueryIndexed
);
2394 USE_GL_FUNC(glGetQueryIndexediv
);
2395 /* GL_ARB_uniform_buffer_object */
2396 USE_GL_FUNC(glBindBufferBase
)
2397 USE_GL_FUNC(glBindBufferRange
)
2398 USE_GL_FUNC(glGetActiveUniformBlockName
)
2399 USE_GL_FUNC(glGetActiveUniformBlockiv
)
2400 USE_GL_FUNC(glGetActiveUniformName
)
2401 USE_GL_FUNC(glGetActiveUniformsiv
)
2402 USE_GL_FUNC(glGetIntegeri_v
)
2403 USE_GL_FUNC(glGetUniformBlockIndex
)
2404 USE_GL_FUNC(glGetUniformIndices
)
2405 USE_GL_FUNC(glUniformBlockBinding
)
2406 /* GL_ARB_vertex_buffer_object */
2407 USE_GL_FUNC(glBindBufferARB
)
2408 USE_GL_FUNC(glBufferDataARB
)
2409 USE_GL_FUNC(glBufferSubDataARB
)
2410 USE_GL_FUNC(glDeleteBuffersARB
)
2411 USE_GL_FUNC(glGenBuffersARB
)
2412 USE_GL_FUNC(glGetBufferParameterivARB
)
2413 USE_GL_FUNC(glGetBufferPointervARB
)
2414 USE_GL_FUNC(glGetBufferSubDataARB
)
2415 USE_GL_FUNC(glIsBufferARB
)
2416 USE_GL_FUNC(glMapBufferARB
)
2417 USE_GL_FUNC(glUnmapBufferARB
)
2418 /* GL_ARB_vertex_program */
2419 USE_GL_FUNC(glBindProgramARB
)
2420 USE_GL_FUNC(glDeleteProgramsARB
)
2421 USE_GL_FUNC(glDisableVertexAttribArrayARB
)
2422 USE_GL_FUNC(glEnableVertexAttribArrayARB
)
2423 USE_GL_FUNC(glGenProgramsARB
)
2424 USE_GL_FUNC(glGetProgramivARB
)
2425 USE_GL_FUNC(glProgramEnvParameter4fvARB
)
2426 USE_GL_FUNC(glProgramLocalParameter4fvARB
)
2427 USE_GL_FUNC(glProgramStringARB
)
2428 USE_GL_FUNC(glVertexAttrib1dARB
)
2429 USE_GL_FUNC(glVertexAttrib1dvARB
)
2430 USE_GL_FUNC(glVertexAttrib1fARB
)
2431 USE_GL_FUNC(glVertexAttrib1fvARB
)
2432 USE_GL_FUNC(glVertexAttrib1sARB
)
2433 USE_GL_FUNC(glVertexAttrib1svARB
)
2434 USE_GL_FUNC(glVertexAttrib2dARB
)
2435 USE_GL_FUNC(glVertexAttrib2dvARB
)
2436 USE_GL_FUNC(glVertexAttrib2fARB
)
2437 USE_GL_FUNC(glVertexAttrib2fvARB
)
2438 USE_GL_FUNC(glVertexAttrib2sARB
)
2439 USE_GL_FUNC(glVertexAttrib2svARB
)
2440 USE_GL_FUNC(glVertexAttrib3dARB
)
2441 USE_GL_FUNC(glVertexAttrib3dvARB
)
2442 USE_GL_FUNC(glVertexAttrib3fARB
)
2443 USE_GL_FUNC(glVertexAttrib3fvARB
)
2444 USE_GL_FUNC(glVertexAttrib3sARB
)
2445 USE_GL_FUNC(glVertexAttrib3svARB
)
2446 USE_GL_FUNC(glVertexAttrib4NbvARB
)
2447 USE_GL_FUNC(glVertexAttrib4NivARB
)
2448 USE_GL_FUNC(glVertexAttrib4NsvARB
)
2449 USE_GL_FUNC(glVertexAttrib4NubARB
)
2450 USE_GL_FUNC(glVertexAttrib4NubvARB
)
2451 USE_GL_FUNC(glVertexAttrib4NuivARB
)
2452 USE_GL_FUNC(glVertexAttrib4NusvARB
)
2453 USE_GL_FUNC(glVertexAttrib4bvARB
)
2454 USE_GL_FUNC(glVertexAttrib4dARB
)
2455 USE_GL_FUNC(glVertexAttrib4dvARB
)
2456 USE_GL_FUNC(glVertexAttrib4fARB
)
2457 USE_GL_FUNC(glVertexAttrib4fvARB
)
2458 USE_GL_FUNC(glVertexAttrib4ivARB
)
2459 USE_GL_FUNC(glVertexAttrib4sARB
)
2460 USE_GL_FUNC(glVertexAttrib4svARB
)
2461 USE_GL_FUNC(glVertexAttrib4ubvARB
)
2462 USE_GL_FUNC(glVertexAttrib4uivARB
)
2463 USE_GL_FUNC(glVertexAttrib4usvARB
)
2464 USE_GL_FUNC(glVertexAttribPointerARB
)
2465 /* GL_ARB_viewport_array */
2466 USE_GL_FUNC(glDepthRangeArrayv
)
2467 USE_GL_FUNC(glDepthRangeIndexed
)
2468 USE_GL_FUNC(glGetDoublei_v
)
2469 USE_GL_FUNC(glGetFloati_v
)
2470 USE_GL_FUNC(glScissorArrayv
)
2471 USE_GL_FUNC(glScissorIndexed
)
2472 USE_GL_FUNC(glScissorIndexedv
)
2473 USE_GL_FUNC(glViewportArrayv
)
2474 USE_GL_FUNC(glViewportIndexedf
)
2475 USE_GL_FUNC(glViewportIndexedfv
)
2476 /* GL_ARB_texture_barrier */
2477 USE_GL_FUNC(glTextureBarrier
);
2478 /* GL_ATI_fragment_shader */
2479 USE_GL_FUNC(glAlphaFragmentOp1ATI
)
2480 USE_GL_FUNC(glAlphaFragmentOp2ATI
)
2481 USE_GL_FUNC(glAlphaFragmentOp3ATI
)
2482 USE_GL_FUNC(glBeginFragmentShaderATI
)
2483 USE_GL_FUNC(glBindFragmentShaderATI
)
2484 USE_GL_FUNC(glColorFragmentOp1ATI
)
2485 USE_GL_FUNC(glColorFragmentOp2ATI
)
2486 USE_GL_FUNC(glColorFragmentOp3ATI
)
2487 USE_GL_FUNC(glDeleteFragmentShaderATI
)
2488 USE_GL_FUNC(glEndFragmentShaderATI
)
2489 USE_GL_FUNC(glGenFragmentShadersATI
)
2490 USE_GL_FUNC(glPassTexCoordATI
)
2491 USE_GL_FUNC(glSampleMapATI
)
2492 USE_GL_FUNC(glSetFragmentShaderConstantATI
)
2493 /* GL_ATI_separate_stencil */
2494 USE_GL_FUNC(glStencilOpSeparateATI
)
2495 USE_GL_FUNC(glStencilFuncSeparateATI
)
2496 /* GL_EXT_blend_color */
2497 USE_GL_FUNC(glBlendColorEXT
)
2498 /* GL_EXT_blend_equation_separate */
2499 USE_GL_FUNC(glBlendFuncSeparateEXT
)
2500 /* GL_EXT_blend_func_separate */
2501 USE_GL_FUNC(glBlendEquationSeparateEXT
)
2502 /* GL_EXT_blend_minmax */
2503 USE_GL_FUNC(glBlendEquationEXT
)
2504 /* GL_EXT_depth_bounds_test */
2505 USE_GL_FUNC(glDepthBoundsEXT
)
2506 /* GL_EXT_draw_buffers2 */
2507 USE_GL_FUNC(glColorMaskIndexedEXT
)
2508 USE_GL_FUNC(glDisableIndexedEXT
)
2509 USE_GL_FUNC(glEnableIndexedEXT
)
2510 USE_GL_FUNC(glGetBooleanIndexedvEXT
)
2511 USE_GL_FUNC(glGetIntegerIndexedvEXT
)
2512 USE_GL_FUNC(glIsEnabledIndexedEXT
)
2513 /* GL_EXT_fog_coord */
2514 USE_GL_FUNC(glFogCoordPointerEXT
)
2515 USE_GL_FUNC(glFogCoorddEXT
)
2516 USE_GL_FUNC(glFogCoorddvEXT
)
2517 USE_GL_FUNC(glFogCoordfEXT
)
2518 USE_GL_FUNC(glFogCoordfvEXT
)
2519 /* GL_EXT_framebuffer_blit */
2520 USE_GL_FUNC(glBlitFramebufferEXT
)
2521 /* GL_EXT_framebuffer_multisample */
2522 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT
)
2523 /* GL_EXT_framebuffer_object */
2524 USE_GL_FUNC(glBindFramebufferEXT
)
2525 USE_GL_FUNC(glBindRenderbufferEXT
)
2526 USE_GL_FUNC(glCheckFramebufferStatusEXT
)
2527 USE_GL_FUNC(glDeleteFramebuffersEXT
)
2528 USE_GL_FUNC(glDeleteRenderbuffersEXT
)
2529 USE_GL_FUNC(glFramebufferRenderbufferEXT
)
2530 USE_GL_FUNC(glFramebufferTexture1DEXT
)
2531 USE_GL_FUNC(glFramebufferTexture2DEXT
)
2532 USE_GL_FUNC(glFramebufferTexture3DEXT
)
2533 USE_GL_FUNC(glGenFramebuffersEXT
)
2534 USE_GL_FUNC(glGenRenderbuffersEXT
)
2535 USE_GL_FUNC(glGenerateMipmapEXT
)
2536 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT
)
2537 USE_GL_FUNC(glGetRenderbufferParameterivEXT
)
2538 USE_GL_FUNC(glIsFramebufferEXT
)
2539 USE_GL_FUNC(glIsRenderbufferEXT
)
2540 USE_GL_FUNC(glRenderbufferStorageEXT
)
2541 /* GL_EXT_gpu_program_parameters */
2542 USE_GL_FUNC(glProgramEnvParameters4fvEXT
)
2543 USE_GL_FUNC(glProgramLocalParameters4fvEXT
)
2544 /* GL_EXT_gpu_shader4 */
2545 USE_GL_FUNC(glBindFragDataLocationEXT
)
2546 USE_GL_FUNC(glGetFragDataLocationEXT
)
2547 USE_GL_FUNC(glGetUniformuivEXT
)
2548 USE_GL_FUNC(glGetVertexAttribIivEXT
)
2549 USE_GL_FUNC(glGetVertexAttribIuivEXT
)
2550 USE_GL_FUNC(glUniform1uiEXT
)
2551 USE_GL_FUNC(glUniform1uivEXT
)
2552 USE_GL_FUNC(glUniform2uiEXT
)
2553 USE_GL_FUNC(glUniform2uivEXT
)
2554 USE_GL_FUNC(glUniform3uiEXT
)
2555 USE_GL_FUNC(glUniform3uivEXT
)
2556 USE_GL_FUNC(glUniform4uiEXT
)
2557 USE_GL_FUNC(glUniform4uivEXT
)
2558 USE_GL_FUNC(glVertexAttribI1iEXT
)
2559 USE_GL_FUNC(glVertexAttribI1ivEXT
)
2560 USE_GL_FUNC(glVertexAttribI1uiEXT
)
2561 USE_GL_FUNC(glVertexAttribI1uivEXT
)
2562 USE_GL_FUNC(glVertexAttribI2iEXT
)
2563 USE_GL_FUNC(glVertexAttribI2ivEXT
)
2564 USE_GL_FUNC(glVertexAttribI2uiEXT
)
2565 USE_GL_FUNC(glVertexAttribI2uivEXT
)
2566 USE_GL_FUNC(glVertexAttribI3iEXT
)
2567 USE_GL_FUNC(glVertexAttribI3ivEXT
)
2568 USE_GL_FUNC(glVertexAttribI3uiEXT
)
2569 USE_GL_FUNC(glVertexAttribI3uivEXT
)
2570 USE_GL_FUNC(glVertexAttribI4bvEXT
)
2571 USE_GL_FUNC(glVertexAttribI4iEXT
)
2572 USE_GL_FUNC(glVertexAttribI4ivEXT
)
2573 USE_GL_FUNC(glVertexAttribI4svEXT
)
2574 USE_GL_FUNC(glVertexAttribI4ubvEXT
)
2575 USE_GL_FUNC(glVertexAttribI4uiEXT
)
2576 USE_GL_FUNC(glVertexAttribI4uivEXT
)
2577 USE_GL_FUNC(glVertexAttribI4usvEXT
)
2578 USE_GL_FUNC(glVertexAttribIPointerEXT
)
2579 /* GL_EXT_memory_object */
2580 USE_GL_FUNC(glGetUnsignedBytei_vEXT
)
2581 USE_GL_FUNC(glGetUnsignedBytevEXT
)
2582 /* GL_EXT_point_parameters */
2583 USE_GL_FUNC(glPointParameterfEXT
)
2584 USE_GL_FUNC(glPointParameterfvEXT
)
2585 /* GL_EXT_polgyon_offset_clamp */
2586 USE_GL_FUNC(glPolygonOffsetClampEXT
)
2587 /* GL_EXT_provoking_vertex */
2588 USE_GL_FUNC(glProvokingVertexEXT
)
2589 /* GL_EXT_secondary_color */
2590 USE_GL_FUNC(glSecondaryColor3fEXT
)
2591 USE_GL_FUNC(glSecondaryColor3fvEXT
)
2592 USE_GL_FUNC(glSecondaryColor3ubEXT
)
2593 USE_GL_FUNC(glSecondaryColor3ubvEXT
)
2594 USE_GL_FUNC(glSecondaryColorPointerEXT
)
2595 /* GL_EXT_stencil_two_side */
2596 USE_GL_FUNC(glActiveStencilFaceEXT
)
2597 /* GL_EXT_texture3D */
2598 USE_GL_FUNC(glTexImage3D
)
2599 USE_GL_FUNC(glTexImage3DEXT
)
2600 USE_GL_FUNC(glTexSubImage3D
)
2601 USE_GL_FUNC(glTexSubImage3DEXT
)
2603 USE_GL_FUNC(glDeleteFencesNV
)
2604 USE_GL_FUNC(glFinishFenceNV
)
2605 USE_GL_FUNC(glGenFencesNV
)
2606 USE_GL_FUNC(glGetFenceivNV
)
2607 USE_GL_FUNC(glIsFenceNV
)
2608 USE_GL_FUNC(glSetFenceNV
)
2609 USE_GL_FUNC(glTestFenceNV
)
2610 /* GL_NV_half_float */
2611 USE_GL_FUNC(glColor3hNV
)
2612 USE_GL_FUNC(glColor3hvNV
)
2613 USE_GL_FUNC(glColor4hNV
)
2614 USE_GL_FUNC(glColor4hvNV
)
2615 USE_GL_FUNC(glFogCoordhNV
)
2616 USE_GL_FUNC(glFogCoordhvNV
)
2617 USE_GL_FUNC(glMultiTexCoord1hNV
)
2618 USE_GL_FUNC(glMultiTexCoord1hvNV
)
2619 USE_GL_FUNC(glMultiTexCoord2hNV
)
2620 USE_GL_FUNC(glMultiTexCoord2hvNV
)
2621 USE_GL_FUNC(glMultiTexCoord3hNV
)
2622 USE_GL_FUNC(glMultiTexCoord3hvNV
)
2623 USE_GL_FUNC(glMultiTexCoord4hNV
)
2624 USE_GL_FUNC(glMultiTexCoord4hvNV
)
2625 USE_GL_FUNC(glNormal3hNV
)
2626 USE_GL_FUNC(glNormal3hvNV
)
2627 USE_GL_FUNC(glSecondaryColor3hNV
)
2628 USE_GL_FUNC(glSecondaryColor3hvNV
)
2629 USE_GL_FUNC(glTexCoord1hNV
)
2630 USE_GL_FUNC(glTexCoord1hvNV
)
2631 USE_GL_FUNC(glTexCoord2hNV
)
2632 USE_GL_FUNC(glTexCoord2hvNV
)
2633 USE_GL_FUNC(glTexCoord3hNV
)
2634 USE_GL_FUNC(glTexCoord3hvNV
)
2635 USE_GL_FUNC(glTexCoord4hNV
)
2636 USE_GL_FUNC(glTexCoord4hvNV
)
2637 USE_GL_FUNC(glVertex2hNV
)
2638 USE_GL_FUNC(glVertex2hvNV
)
2639 USE_GL_FUNC(glVertex3hNV
)
2640 USE_GL_FUNC(glVertex3hvNV
)
2641 USE_GL_FUNC(glVertex4hNV
)
2642 USE_GL_FUNC(glVertex4hvNV
)
2643 USE_GL_FUNC(glVertexAttrib1hNV
)
2644 USE_GL_FUNC(glVertexAttrib1hvNV
)
2645 USE_GL_FUNC(glVertexAttrib2hNV
)
2646 USE_GL_FUNC(glVertexAttrib2hvNV
)
2647 USE_GL_FUNC(glVertexAttrib3hNV
)
2648 USE_GL_FUNC(glVertexAttrib3hvNV
)
2649 USE_GL_FUNC(glVertexAttrib4hNV
)
2650 USE_GL_FUNC(glVertexAttrib4hvNV
)
2651 USE_GL_FUNC(glVertexAttribs1hvNV
)
2652 USE_GL_FUNC(glVertexAttribs2hvNV
)
2653 USE_GL_FUNC(glVertexAttribs3hvNV
)
2654 USE_GL_FUNC(glVertexAttribs4hvNV
)
2655 USE_GL_FUNC(glVertexWeighthNV
)
2656 USE_GL_FUNC(glVertexWeighthvNV
)
2657 /* GL_NV_point_sprite */
2658 USE_GL_FUNC(glPointParameteriNV
)
2659 USE_GL_FUNC(glPointParameterivNV
)
2660 /* GL_NV_register_combiners */
2661 USE_GL_FUNC(glCombinerInputNV
)
2662 USE_GL_FUNC(glCombinerOutputNV
)
2663 USE_GL_FUNC(glCombinerParameterfNV
)
2664 USE_GL_FUNC(glCombinerParameterfvNV
)
2665 USE_GL_FUNC(glCombinerParameteriNV
)
2666 USE_GL_FUNC(glCombinerParameterivNV
)
2667 USE_GL_FUNC(glFinalCombinerInputNV
)
2668 /* GL_NV_texture_barrier */
2669 USE_GL_FUNC(glTextureBarrierNV
);
2670 /* WGL extensions */
2671 USE_GL_FUNC(wglChoosePixelFormatARB
)
2672 USE_GL_FUNC(wglGetExtensionsStringARB
)
2673 USE_GL_FUNC(wglGetPixelFormatAttribfvARB
)
2674 USE_GL_FUNC(wglGetPixelFormatAttribivARB
)
2675 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE
)
2676 USE_GL_FUNC(wglQueryCurrentRendererStringWINE
)
2677 USE_GL_FUNC(wglQueryRendererIntegerWINE
)
2678 USE_GL_FUNC(wglQueryRendererStringWINE
)
2679 USE_GL_FUNC(wglSetPixelFormatWINE
)
2680 USE_GL_FUNC(wglSwapIntervalEXT
)
2682 /* Newer core functions */
2683 USE_GL_FUNC(glActiveTexture
) /* OpenGL 1.3 */
2684 USE_GL_FUNC(glAttachShader
) /* OpenGL 2.0 */
2685 USE_GL_FUNC(glBeginQuery
) /* OpenGL 1.5 */
2686 USE_GL_FUNC(glBeginTransformFeedback
) /* OpenGL 3.0 */
2687 USE_GL_FUNC(glBindAttribLocation
) /* OpenGL 2.0 */
2688 USE_GL_FUNC(glBindBuffer
) /* OpenGL 1.5 */
2689 USE_GL_FUNC(glBindFragDataLocation
) /* OpenGL 3.0 */
2690 USE_GL_FUNC(glBindVertexArray
) /* OpenGL 3.0 */
2691 USE_GL_FUNC(glBlendColor
) /* OpenGL 1.4 */
2692 USE_GL_FUNC(glBlendEquation
) /* OpenGL 1.4 */
2693 USE_GL_FUNC(glBlendEquationi
) /* OpenGL 4.0 */
2694 USE_GL_FUNC(glBlendEquationSeparate
) /* OpenGL 2.0 */
2695 USE_GL_FUNC(glBlendEquationSeparatei
) /* OpenGL 4.0 */
2696 USE_GL_FUNC(glBlendFunci
) /* OpenGL 4.0 */
2697 USE_GL_FUNC(glBlendFuncSeparate
) /* OpenGL 1.4 */
2698 USE_GL_FUNC(glBlendFuncSeparatei
) /* OpenGL 4.0 */
2699 USE_GL_FUNC(glBufferData
) /* OpenGL 1.5 */
2700 USE_GL_FUNC(glBufferSubData
) /* OpenGL 1.5 */
2701 USE_GL_FUNC(glColorMaski
) /* OpenGL 3.0 */
2702 USE_GL_FUNC(glCompileShader
) /* OpenGL 2.0 */
2703 USE_GL_FUNC(glCompressedTexImage2D
) /* OpenGL 1.3 */
2704 USE_GL_FUNC(glCompressedTexImage3D
) /* OpenGL 1.3 */
2705 USE_GL_FUNC(glCompressedTexSubImage2D
) /* OpenGL 1.3 */
2706 USE_GL_FUNC(glCompressedTexSubImage3D
) /* OpenGL 1.3 */
2707 USE_GL_FUNC(glCreateProgram
) /* OpenGL 2.0 */
2708 USE_GL_FUNC(glCreateShader
) /* OpenGL 2.0 */
2709 USE_GL_FUNC(glDebugMessageCallback
) /* OpenGL 4.3 */
2710 USE_GL_FUNC(glDebugMessageControl
) /* OpenGL 4.3 */
2711 USE_GL_FUNC(glDebugMessageInsert
) /* OpenGL 4.3 */
2712 USE_GL_FUNC(glDeleteBuffers
) /* OpenGL 1.5 */
2713 USE_GL_FUNC(glDeleteProgram
) /* OpenGL 2.0 */
2714 USE_GL_FUNC(glDeleteQueries
) /* OpenGL 1.5 */
2715 USE_GL_FUNC(glDeleteShader
) /* OpenGL 2.0 */
2716 USE_GL_FUNC(glDeleteVertexArrays
) /* OpenGL 3.0 */
2717 USE_GL_FUNC(glDetachShader
) /* OpenGL 2.0 */
2718 USE_GL_FUNC(glDisablei
) /* OpenGL 3.0 */
2719 USE_GL_FUNC(glDisableVertexAttribArray
) /* OpenGL 2.0 */
2720 USE_GL_FUNC(glDrawArraysInstanced
) /* OpenGL 3.1 */
2721 USE_GL_FUNC(glDrawBuffers
) /* OpenGL 2.0 */
2722 USE_GL_FUNC(glDrawElementsInstanced
) /* OpenGL 3.1 */
2723 USE_GL_FUNC(glEnablei
) /* OpenGL 3.0 */
2724 USE_GL_FUNC(glEnableVertexAttribArray
) /* OpenGL 2.0 */
2725 USE_GL_FUNC(glEndQuery
) /* OpenGL 1.5 */
2726 USE_GL_FUNC(glEndTransformFeedback
) /* OpenGL 3.0 */
2727 USE_GL_FUNC(glFramebufferTexture
) /* OpenGL 3.2 */
2728 USE_GL_FUNC(glGenBuffers
) /* OpenGL 1.5 */
2729 USE_GL_FUNC(glGenQueries
) /* OpenGL 1.5 */
2730 USE_GL_FUNC(glGenVertexArrays
) /* OpenGL 3.0 */
2731 USE_GL_FUNC(glGetActiveUniform
) /* OpenGL 2.0 */
2732 USE_GL_FUNC(glGetAttachedShaders
) /* OpenGL 2.0 */
2733 USE_GL_FUNC(glGetAttribLocation
) /* OpenGL 2.0 */
2734 USE_GL_FUNC(glGetBooleani_v
) /* OpenGL 3.0 */
2735 USE_GL_FUNC(glGetBufferSubData
) /* OpenGL 1.5 */
2736 USE_GL_FUNC(glGetCompressedTexImage
) /* OpenGL 1.3 */
2737 USE_GL_FUNC(glGetDebugMessageLog
) /* OpenGL 4.3 */
2738 USE_GL_FUNC(glGetIntegeri_v
) /* OpenGL 3.0 */
2739 USE_GL_FUNC(glGetProgramInfoLog
) /* OpenGL 2.0 */
2740 USE_GL_FUNC(glGetProgramiv
) /* OpenGL 2.0 */
2741 USE_GL_FUNC(glGetQueryiv
) /* OpenGL 1.5 */
2742 USE_GL_FUNC(glGetQueryObjectuiv
) /* OpenGL 1.5 */
2743 USE_GL_FUNC(glGetShaderInfoLog
) /* OpenGL 2.0 */
2744 USE_GL_FUNC(glGetShaderiv
) /* OpenGL 2.0 */
2745 USE_GL_FUNC(glGetShaderSource
) /* OpenGL 2.0 */
2746 USE_GL_FUNC(glGetStringi
) /* OpenGL 3.0 */
2747 USE_GL_FUNC(glGetTextureLevelParameteriv
) /* OpenGL 4.5 */
2748 USE_GL_FUNC(glGetTextureParameteriv
) /* OpenGL 4.5 */
2749 USE_GL_FUNC(glGetUniformfv
) /* OpenGL 2.0 */
2750 USE_GL_FUNC(glGetUniformiv
) /* OpenGL 2.0 */
2751 USE_GL_FUNC(glGetUniformLocation
) /* OpenGL 2.0 */
2752 USE_GL_FUNC(glIsEnabledi
) /* OpenGL 3.0 */
2753 USE_GL_FUNC(glLinkProgram
) /* OpenGL 2.0 */
2754 USE_GL_FUNC(glMapBuffer
) /* OpenGL 1.5 */
2755 USE_GL_FUNC(glMinSampleShading
) /* OpenGL 4.0 */
2756 USE_GL_FUNC(glPointParameteri
) /* OpenGL 1.4 */
2757 USE_GL_FUNC(glPointParameteriv
) /* OpenGL 1.4 */
2758 USE_GL_FUNC(glShaderSource
) /* OpenGL 2.0 */
2759 USE_GL_FUNC(glStencilFuncSeparate
) /* OpenGL 2.0 */
2760 USE_GL_FUNC(glStencilOpSeparate
) /* OpenGL 2.0 */
2761 USE_GL_FUNC(glTexBuffer
) /* OpenGL 3.1 */
2762 USE_GL_FUNC(glTexImage3D
) /* OpenGL 1.2 */
2763 USE_GL_FUNC(glTexSubImage3D
) /* OpenGL 1.2 */
2764 USE_GL_FUNC(glTransformFeedbackVaryings
) /* OpenGL 3.0 */
2765 USE_GL_FUNC(glUniform1f
) /* OpenGL 2.0 */
2766 USE_GL_FUNC(glUniform1fv
) /* OpenGL 2.0 */
2767 USE_GL_FUNC(glUniform1i
) /* OpenGL 2.0 */
2768 USE_GL_FUNC(glUniform1iv
) /* OpenGL 2.0 */
2769 USE_GL_FUNC(glUniform2f
) /* OpenGL 2.0 */
2770 USE_GL_FUNC(glUniform2fv
) /* OpenGL 2.0 */
2771 USE_GL_FUNC(glUniform2i
) /* OpenGL 2.0 */
2772 USE_GL_FUNC(glUniform2iv
) /* OpenGL 2.0 */
2773 USE_GL_FUNC(glUniform3f
) /* OpenGL 2.0 */
2774 USE_GL_FUNC(glUniform3fv
) /* OpenGL 2.0 */
2775 USE_GL_FUNC(glUniform3i
) /* OpenGL 2.0 */
2776 USE_GL_FUNC(glUniform3iv
) /* OpenGL 2.0 */
2777 USE_GL_FUNC(glUniform4f
) /* OpenGL 2.0 */
2778 USE_GL_FUNC(glUniform4fv
) /* OpenGL 2.0 */
2779 USE_GL_FUNC(glUniform4i
) /* OpenGL 2.0 */
2780 USE_GL_FUNC(glUniform4iv
) /* OpenGL 2.0 */
2781 USE_GL_FUNC(glUniformMatrix2fv
) /* OpenGL 2.0 */
2782 USE_GL_FUNC(glUniformMatrix3fv
) /* OpenGL 2.0 */
2783 USE_GL_FUNC(glUniformMatrix4fv
) /* OpenGL 2.0 */
2784 USE_GL_FUNC(glUnmapBuffer
) /* OpenGL 1.5 */
2785 USE_GL_FUNC(glUseProgram
) /* OpenGL 2.0 */
2786 USE_GL_FUNC(glValidateProgram
) /* OpenGL 2.0 */
2787 USE_GL_FUNC(glVertexAttrib1f
) /* OpenGL 2.0 */
2788 USE_GL_FUNC(glVertexAttrib1fv
) /* OpenGL 2.0 */
2789 USE_GL_FUNC(glVertexAttrib2f
) /* OpenGL 2.0 */
2790 USE_GL_FUNC(glVertexAttrib2fv
) /* OpenGL 2.0 */
2791 USE_GL_FUNC(glVertexAttrib3f
) /* OpenGL 2.0 */
2792 USE_GL_FUNC(glVertexAttrib3fv
) /* OpenGL 2.0 */
2793 USE_GL_FUNC(glVertexAttrib4f
) /* OpenGL 2.0 */
2794 USE_GL_FUNC(glVertexAttrib4fv
) /* OpenGL 2.0 */
2795 USE_GL_FUNC(glVertexAttrib4Nsv
) /* OpenGL 2.0 */
2796 USE_GL_FUNC(glVertexAttrib4Nub
) /* OpenGL 2.0 */
2797 USE_GL_FUNC(glVertexAttrib4Nubv
) /* OpenGL 2.0 */
2798 USE_GL_FUNC(glVertexAttrib4Nusv
) /* OpenGL 2.0 */
2799 USE_GL_FUNC(glVertexAttrib4sv
) /* OpenGL 2.0 */
2800 USE_GL_FUNC(glVertexAttrib4ubv
) /* OpenGL 2.0 */
2801 USE_GL_FUNC(glVertexAttribDivisor
) /* OpenGL 3.3 */
2802 USE_GL_FUNC(glVertexAttribIPointer
) /* OpenGL 3.0 */
2803 USE_GL_FUNC(glVertexAttribPointer
) /* OpenGL 2.0 */
2806 #ifndef USE_WIN32_OPENGL
2807 /* hack: use the functions directly from the TEB table to bypass the thunks */
2808 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2809 gl_info
->gl_ops
.ext
= ((struct opengl_funcs
*)NtCurrentTeb()->glTable
)->ext
;
2812 #define MAP_GL_FUNCTION(core_func, ext_func) \
2815 if (!gl_info->gl_ops.ext.p_##core_func) \
2816 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
2818 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
2821 if (!gl_info->gl_ops.ext.p_##core_func) \
2822 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
2825 MAP_GL_FUNCTION(glActiveTexture
, glActiveTextureARB
);
2826 MAP_GL_FUNCTION(glAttachShader
, glAttachObjectARB
);
2827 MAP_GL_FUNCTION(glBeginQuery
, glBeginQueryARB
);
2828 MAP_GL_FUNCTION(glBindAttribLocation
, glBindAttribLocationARB
);
2829 MAP_GL_FUNCTION(glBindBuffer
, glBindBufferARB
);
2830 MAP_GL_FUNCTION(glBindFragDataLocation
, glBindFragDataLocationEXT
);
2831 MAP_GL_FUNCTION(glBlendColor
, glBlendColorEXT
);
2832 MAP_GL_FUNCTION(glBlendEquation
, glBlendEquationEXT
);
2833 MAP_GL_FUNCTION(glBlendEquationi
, glBlendEquationiARB
);
2834 MAP_GL_FUNCTION(glBlendEquationSeparate
, glBlendEquationSeparateEXT
);
2835 MAP_GL_FUNCTION(glBlendEquationSeparatei
, glBlendEquationSeparateiARB
);
2836 MAP_GL_FUNCTION(glBlendFunci
, glBlendFunciARB
);
2837 MAP_GL_FUNCTION(glBlendFuncSeparate
, glBlendFuncSeparateEXT
);
2838 MAP_GL_FUNCTION(glBlendFuncSeparatei
, glBlendFuncSeparateiARB
);
2839 MAP_GL_FUNCTION(glBufferData
, glBufferDataARB
);
2840 MAP_GL_FUNCTION(glBufferSubData
, glBufferSubDataARB
);
2841 MAP_GL_FUNCTION(glColorMaski
, glColorMaskIndexedEXT
);
2842 MAP_GL_FUNCTION(glCompileShader
, glCompileShaderARB
);
2843 MAP_GL_FUNCTION(glCompressedTexImage2D
, glCompressedTexImage2DARB
);
2844 MAP_GL_FUNCTION(glCompressedTexImage3D
, glCompressedTexImage3DARB
);
2845 MAP_GL_FUNCTION(glCompressedTexSubImage2D
, glCompressedTexSubImage2DARB
);
2846 MAP_GL_FUNCTION(glCompressedTexSubImage3D
, glCompressedTexSubImage3DARB
);
2847 MAP_GL_FUNCTION(glCreateProgram
, glCreateProgramObjectARB
);
2848 MAP_GL_FUNCTION(glCreateShader
, glCreateShaderObjectARB
);
2849 MAP_GL_FUNCTION(glDebugMessageCallback
, glDebugMessageCallbackARB
);
2850 MAP_GL_FUNCTION(glDebugMessageControl
, glDebugMessageControlARB
);
2851 MAP_GL_FUNCTION(glDebugMessageInsert
, glDebugMessageInsertARB
);
2852 MAP_GL_FUNCTION(glDeleteBuffers
, glDeleteBuffersARB
);
2853 MAP_GL_FUNCTION(glDeleteProgram
, glDeleteObjectARB
);
2854 MAP_GL_FUNCTION(glDeleteQueries
, glDeleteQueriesARB
);
2855 MAP_GL_FUNCTION(glDeleteShader
, glDeleteObjectARB
);
2856 MAP_GL_FUNCTION(glDetachShader
, glDetachObjectARB
);
2857 MAP_GL_FUNCTION(glDisablei
, glDisableIndexedEXT
);
2858 MAP_GL_FUNCTION(glDisableVertexAttribArray
, glDisableVertexAttribArrayARB
);
2859 MAP_GL_FUNCTION(glDrawArraysInstanced
, glDrawArraysInstancedARB
);
2860 MAP_GL_FUNCTION(glDrawBuffers
, glDrawBuffersARB
);
2861 MAP_GL_FUNCTION(glDrawElementsInstanced
, glDrawElementsInstancedARB
);
2862 MAP_GL_FUNCTION(glEnablei
, glEnableIndexedEXT
);
2863 MAP_GL_FUNCTION(glEnableVertexAttribArray
, glEnableVertexAttribArrayARB
);
2864 MAP_GL_FUNCTION(glEndQuery
, glEndQueryARB
);
2865 MAP_GL_FUNCTION(glFramebufferTexture
, glFramebufferTextureARB
);
2866 MAP_GL_FUNCTION(glGenBuffers
, glGenBuffersARB
);
2867 MAP_GL_FUNCTION(glGenQueries
, glGenQueriesARB
);
2868 MAP_GL_FUNCTION(glGetActiveUniform
, glGetActiveUniformARB
);
2869 MAP_GL_FUNCTION(glGetAttachedShaders
, glGetAttachedObjectsARB
);
2870 MAP_GL_FUNCTION(glGetAttribLocation
, glGetAttribLocationARB
);
2871 MAP_GL_FUNCTION(glGetBooleani_v
, glGetBooleanIndexedvEXT
);
2872 MAP_GL_FUNCTION(glGetBufferSubData
, glGetBufferSubDataARB
);
2873 MAP_GL_FUNCTION(glGetCompressedTexImage
, glGetCompressedTexImageARB
);
2874 MAP_GL_FUNCTION(glGetDebugMessageLog
, glGetDebugMessageLogARB
);
2875 MAP_GL_FUNCTION(glGetIntegeri_v
, glGetIntegerIndexedvEXT
);
2876 MAP_GL_FUNCTION(glGetProgramInfoLog
, glGetInfoLogARB
);
2877 MAP_GL_FUNCTION(glGetProgramiv
, glGetObjectParameterivARB
);
2878 MAP_GL_FUNCTION(glGetQueryiv
, glGetQueryivARB
);
2879 MAP_GL_FUNCTION(glGetQueryObjectuiv
, glGetQueryObjectuivARB
);
2880 MAP_GL_FUNCTION(glGetShaderInfoLog
, glGetInfoLogARB
);
2881 MAP_GL_FUNCTION(glGetShaderiv
, glGetObjectParameterivARB
);
2882 MAP_GL_FUNCTION(glGetShaderSource
, glGetShaderSourceARB
);
2883 MAP_GL_FUNCTION(glGetUniformfv
, glGetUniformfvARB
);
2884 MAP_GL_FUNCTION(glGetUniformiv
, glGetUniformivARB
);
2885 MAP_GL_FUNCTION(glGetUniformLocation
, glGetUniformLocationARB
);
2886 MAP_GL_FUNCTION(glIsEnabledi
, glIsEnabledIndexedEXT
);
2887 MAP_GL_FUNCTION(glLinkProgram
, glLinkProgramARB
);
2888 MAP_GL_FUNCTION(glMapBuffer
, glMapBufferARB
);
2889 MAP_GL_FUNCTION(glMinSampleShading
, glMinSampleShadingARB
);
2890 MAP_GL_FUNCTION(glPolygonOffsetClamp
, glPolygonOffsetClampEXT
);
2891 MAP_GL_FUNCTION_CAST(glShaderSource
, glShaderSourceARB
);
2892 MAP_GL_FUNCTION(glTexBuffer
, glTexBufferARB
);
2893 MAP_GL_FUNCTION_CAST(glTexImage3D
, glTexImage3DEXT
);
2894 MAP_GL_FUNCTION(glTexSubImage3D
, glTexSubImage3DEXT
);
2895 MAP_GL_FUNCTION(glUniform1f
, glUniform1fARB
);
2896 MAP_GL_FUNCTION(glUniform1fv
, glUniform1fvARB
);
2897 MAP_GL_FUNCTION(glUniform1i
, glUniform1iARB
);
2898 MAP_GL_FUNCTION(glUniform1iv
, glUniform1ivARB
);
2899 MAP_GL_FUNCTION(glUniform2f
, glUniform2fARB
);
2900 MAP_GL_FUNCTION(glUniform2fv
, glUniform2fvARB
);
2901 MAP_GL_FUNCTION(glUniform2i
, glUniform2iARB
);
2902 MAP_GL_FUNCTION(glUniform2iv
, glUniform2ivARB
);
2903 MAP_GL_FUNCTION(glUniform3f
, glUniform3fARB
);
2904 MAP_GL_FUNCTION(glUniform3fv
, glUniform3fvARB
);
2905 MAP_GL_FUNCTION(glUniform3i
, glUniform3iARB
);
2906 MAP_GL_FUNCTION(glUniform3iv
, glUniform3ivARB
);
2907 MAP_GL_FUNCTION(glUniform4f
, glUniform4fARB
);
2908 MAP_GL_FUNCTION(glUniform4fv
, glUniform4fvARB
);
2909 MAP_GL_FUNCTION(glUniform4i
, glUniform4iARB
);
2910 MAP_GL_FUNCTION(glUniform4iv
, glUniform4ivARB
);
2911 MAP_GL_FUNCTION(glUniformMatrix2fv
, glUniformMatrix2fvARB
);
2912 MAP_GL_FUNCTION(glUniformMatrix3fv
, glUniformMatrix3fvARB
);
2913 MAP_GL_FUNCTION(glUniformMatrix4fv
, glUniformMatrix4fvARB
);
2914 MAP_GL_FUNCTION(glUnmapBuffer
, glUnmapBufferARB
);
2915 MAP_GL_FUNCTION(glUseProgram
, glUseProgramObjectARB
);
2916 MAP_GL_FUNCTION(glValidateProgram
, glValidateProgramARB
);
2917 MAP_GL_FUNCTION(glVertexAttrib1f
, glVertexAttrib1fARB
);
2918 MAP_GL_FUNCTION(glVertexAttrib1fv
, glVertexAttrib1fvARB
);
2919 MAP_GL_FUNCTION(glVertexAttrib2f
, glVertexAttrib2fARB
);
2920 MAP_GL_FUNCTION(glVertexAttrib2fv
, glVertexAttrib2fvARB
);
2921 MAP_GL_FUNCTION(glVertexAttrib3f
, glVertexAttrib3fARB
);
2922 MAP_GL_FUNCTION(glVertexAttrib3fv
, glVertexAttrib3fvARB
);
2923 MAP_GL_FUNCTION(glVertexAttrib4f
, glVertexAttrib4fARB
);
2924 MAP_GL_FUNCTION(glVertexAttrib4fv
, glVertexAttrib4fvARB
);
2925 MAP_GL_FUNCTION(glVertexAttrib4Nsv
, glVertexAttrib4NsvARB
);
2926 MAP_GL_FUNCTION(glVertexAttrib4Nub
, glVertexAttrib4NubARB
);
2927 MAP_GL_FUNCTION(glVertexAttrib4Nubv
, glVertexAttrib4NubvARB
);
2928 MAP_GL_FUNCTION(glVertexAttrib4Nusv
, glVertexAttrib4NusvARB
);
2929 MAP_GL_FUNCTION(glVertexAttrib4sv
, glVertexAttrib4svARB
);
2930 MAP_GL_FUNCTION(glVertexAttrib4ubv
, glVertexAttrib4ubvARB
);
2931 MAP_GL_FUNCTION(glVertexAttribDivisor
, glVertexAttribDivisorARB
);
2932 MAP_GL_FUNCTION(glVertexAttribIPointer
, glVertexAttribIPointerEXT
);
2933 MAP_GL_FUNCTION(glVertexAttribPointer
, glVertexAttribPointerARB
);
2934 #undef MAP_GL_FUNCTION
2935 #undef MAP_GL_FUNCTION_CAST
2938 static void wined3d_adapter_init_limits(struct wined3d_gl_info
*gl_info
)
2940 unsigned int i
, sampler_count
;
2943 gl_info
->limits
.buffers
= 1;
2944 gl_info
->limits
.textures
= 0;
2945 gl_info
->limits
.texture_coords
= 0;
2946 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2948 gl_info
->limits
.uniform_blocks
[i
] = 0;
2949 gl_info
->limits
.samplers
[i
] = 0;
2951 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
] = 1;
2952 gl_info
->limits
.combined_samplers
= gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
];
2953 gl_info
->limits
.graphics_samplers
= gl_info
->limits
.combined_samplers
;
2954 gl_info
->limits
.vertex_attribs
= 16;
2955 gl_info
->limits
.texture_buffer_offset_alignment
= 1;
2956 gl_info
->limits
.glsl_vs_float_constants
= 0;
2957 gl_info
->limits
.glsl_ps_float_constants
= 0;
2958 gl_info
->limits
.arb_vs_float_constants
= 0;
2959 gl_info
->limits
.arb_vs_native_constants
= 0;
2960 gl_info
->limits
.arb_vs_instructions
= 0;
2961 gl_info
->limits
.arb_vs_temps
= 0;
2962 gl_info
->limits
.arb_ps_float_constants
= 0;
2963 gl_info
->limits
.arb_ps_local_constants
= 0;
2964 gl_info
->limits
.arb_ps_instructions
= 0;
2965 gl_info
->limits
.arb_ps_temps
= 0;
2967 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES
, &gl_max
);
2968 gl_info
->limits
.user_clip_distances
= min(WINED3D_MAX_CLIP_DISTANCES
, gl_max
);
2969 TRACE("Clip plane support - max planes %d.\n", gl_max
);
2971 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
2973 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
2974 gl_info
->limits
.lights
= gl_max
;
2975 TRACE("Light support - max lights %d.\n", gl_max
);
2978 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
2979 gl_info
->limits
.texture_size
= gl_max
;
2980 TRACE("Maximum texture size support - max texture size %d.\n", gl_max
);
2982 if (gl_info
->supported
[ARB_MAP_BUFFER_ALIGNMENT
])
2984 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT
, &gl_max
);
2985 TRACE("Minimum buffer map alignment: %d.\n", gl_max
);
2989 WARN_(d3d_perf
)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2991 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
2993 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &gl_max
);
2994 gl_info
->limits
.general_combiners
= gl_max
;
2995 TRACE("Max general combiners: %d.\n", gl_max
);
2997 if (gl_info
->supported
[ARB_DRAW_BUFFERS
] && wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2999 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &gl_max
);
3000 gl_info
->limits
.buffers
= min(WINED3D_MAX_RENDER_TARGETS
, gl_max
);
3001 TRACE("Max draw buffers: %u.\n", gl_max
);
3003 if (gl_info
->supported
[ARB_MULTITEXTURE
])
3005 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3007 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
3008 gl_info
->limits
.textures
= min(WINED3D_MAX_TEXTURES
, gl_max
);
3009 TRACE("Max textures: %d.\n", gl_info
->limits
.textures
);
3011 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3013 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB
, &gl_max
);
3014 gl_info
->limits
.texture_coords
= min(WINED3D_MAX_TEXTURES
, gl_max
);
3018 gl_info
->limits
.texture_coords
= gl_info
->limits
.textures
;
3020 TRACE("Max texture coords: %d.\n", gl_info
->limits
.texture_coords
);
3023 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3025 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS
, &gl_max
);
3026 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
] = gl_max
;
3030 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
] = gl_info
->limits
.textures
;
3032 TRACE("Max fragment samplers: %d.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
]);
3034 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3036 unsigned int vertex_sampler_count
;
3038 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
3039 vertex_sampler_count
= gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
] = gl_max
;
3040 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
3041 gl_info
->limits
.combined_samplers
= gl_max
;
3042 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB
, &gl_max
);
3043 gl_info
->limits
.vertex_attribs
= gl_max
;
3045 /* Loading GLSL sampler uniforms is much simpler if we can assume
3046 * that the sampler setup is known at shader link time. In a
3047 * vertex shader + pixel shader combination this isn't an issue
3048 * because then the sampler setup only depends on the two shaders.
3049 * If a pixel shader is used with fixed-function vertex processing
3050 * we're fine too because fixed-function vertex processing doesn't
3051 * use any samplers. If fixed-function fragment processing is used
3052 * we have to make sure that all vertex sampler setups are valid
3053 * together with all possible fixed-function fragment processing
3054 * setups. This is true if vsamplers + WINED3D_MAX_TEXTURES <= max_samplers.
3055 * This is true on all Direct3D 9 cards that support vertex
3056 * texture fetch (GeForce 6 and GeForce 7 cards). Direct3D 9
3057 * Radeon cards do not support vertex texture fetch. Direct3D 10
3058 * cards have 128 samplers, and Direct3D 9 is limited to 8
3059 * fixed-function texture stages and 4 vertex samplers.
3060 * Direct3D 10 does not have a fixed-function pipeline anymore.
3062 * So this is just a check to check that our assumption holds
3063 * true. If not, write a warning and reduce the number of vertex
3064 * samplers or probably disable vertex texture fetch. */
3065 if (vertex_sampler_count
&& gl_info
->limits
.combined_samplers
< 12
3066 && WINED3D_MAX_TEXTURES
+ vertex_sampler_count
> gl_info
->limits
.combined_samplers
)
3068 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
3069 vertex_sampler_count
, gl_info
->limits
.combined_samplers
);
3070 FIXME("Expected vertex samplers + WINED3D_MAX_TEXTURES(=8) > combined_samplers.\n");
3071 if (gl_info
->limits
.combined_samplers
> WINED3D_MAX_TEXTURES
)
3072 vertex_sampler_count
= gl_info
->limits
.combined_samplers
- WINED3D_MAX_TEXTURES
;
3074 vertex_sampler_count
= 0;
3075 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
] = vertex_sampler_count
;
3080 gl_info
->limits
.combined_samplers
= gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
];
3082 TRACE("Max vertex samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
]);
3083 TRACE("Max combined samplers: %u.\n", gl_info
->limits
.combined_samplers
);
3084 TRACE("Max vertex attributes: %u.\n", gl_info
->limits
.vertex_attribs
);
3088 gl_info
->limits
.textures
= 1;
3089 gl_info
->limits
.texture_coords
= 1;
3092 if (gl_info
->supported
[EXT_TEXTURE3D
])
3094 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT
, &gl_max
);
3095 gl_info
->limits
.texture3d_size
= gl_max
;
3096 TRACE("Max texture3D size: %d.\n", gl_info
->limits
.texture3d_size
);
3098 if (gl_info
->supported
[ARB_TEXTURE_FILTER_ANISOTROPIC
])
3100 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY
, &gl_max
);
3101 gl_info
->limits
.anisotropy
= gl_max
;
3102 TRACE("Max anisotropy: %d.\n", gl_info
->limits
.anisotropy
);
3104 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3106 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3107 gl_info
->limits
.arb_ps_float_constants
= gl_max
;
3108 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_ps_float_constants
);
3109 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3110 gl_info
->limits
.arb_ps_native_constants
= gl_max
;
3111 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
3112 gl_info
->limits
.arb_ps_native_constants
);
3113 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3114 gl_info
->limits
.arb_ps_temps
= gl_max
;
3115 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_ps_temps
);
3116 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3117 gl_info
->limits
.arb_ps_instructions
= gl_max
;
3118 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3119 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB
, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
, &gl_max
));
3120 gl_info
->limits
.arb_ps_local_constants
= gl_max
;
3121 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info
->limits
.arb_ps_instructions
);
3123 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
])
3125 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
, &gl_max
));
3126 gl_info
->limits
.arb_vs_float_constants
= gl_max
;
3127 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info
->limits
.arb_vs_float_constants
);
3128 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
, &gl_max
));
3129 gl_info
->limits
.arb_vs_native_constants
= gl_max
;
3130 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3131 gl_info
->limits
.arb_vs_native_constants
);
3132 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
, &gl_max
));
3133 gl_info
->limits
.arb_vs_temps
= gl_max
;
3134 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info
->limits
.arb_vs_temps
);
3135 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB
, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
, &gl_max
));
3136 gl_info
->limits
.arb_vs_instructions
= gl_max
;
3137 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info
->limits
.arb_vs_instructions
);
3139 if (gl_info
->supported
[ARB_VERTEX_SHADER
])
3141 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3142 gl_info
->limits
.glsl_vs_float_constants
= gl_max
/ 4;
3143 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info
->limits
.glsl_vs_float_constants
);
3145 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3147 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS
, &gl_max
);
3148 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_VERTEX
] = min(gl_max
, WINED3D_MAX_CBS
);
3149 TRACE("Max vertex uniform blocks: %u (%d).\n",
3150 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_VERTEX
], gl_max
);
3153 if (gl_info
->supported
[ARB_TESSELLATION_SHADER
])
3155 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
, &gl_max
);
3156 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_HULL
] = min(gl_max
, WINED3D_MAX_CBS
);
3157 TRACE("Max hull uniform blocks: %u (%d).\n",
3158 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_HULL
], gl_max
);
3159 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
, &gl_max
);
3160 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_HULL
] = gl_max
;
3161 TRACE("Max hull samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_HULL
]);
3163 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
, &gl_max
);
3164 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_DOMAIN
] = min(gl_max
, WINED3D_MAX_CBS
);
3165 TRACE("Max domain uniform blocks: %u (%d).\n",
3166 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_DOMAIN
], gl_max
);
3167 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
, &gl_max
);
3168 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_DOMAIN
] = gl_max
;
3169 TRACE("Max domain samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_DOMAIN
]);
3171 if (gl_info
->supported
[WINED3D_GL_VERSION_3_2
] && gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3173 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, &gl_max
);
3174 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_GEOMETRY
] = min(gl_max
, WINED3D_MAX_CBS
);
3175 TRACE("Max geometry uniform blocks: %u (%d).\n",
3176 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_GEOMETRY
], gl_max
);
3177 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
, &gl_max
);
3178 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_GEOMETRY
] = gl_max
;
3179 TRACE("Max geometry samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_GEOMETRY
]);
3181 if (gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3183 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
, &gl_max
);
3184 gl_info
->limits
.glsl_ps_float_constants
= gl_max
/ 4;
3185 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info
->limits
.glsl_ps_float_constants
);
3186 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3188 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB
, &gl_max
);
3189 gl_info
->limits
.glsl_varyings
= gl_max
;
3193 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS
, &gl_max
);
3194 gl_info
->limits
.glsl_varyings
= gl_max
- 4;
3196 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_info
->limits
.glsl_varyings
,
3197 gl_info
->limits
.glsl_varyings
/ 4);
3199 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3201 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, &gl_max
);
3202 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_PIXEL
] = min(gl_max
, WINED3D_MAX_CBS
);
3203 TRACE("Max fragment uniform blocks: %u (%d).\n",
3204 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_PIXEL
], gl_max
);
3207 if (gl_info
->supported
[ARB_COMPUTE_SHADER
])
3209 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS
, &gl_max
);
3210 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_COMPUTE
] = min(gl_max
, WINED3D_MAX_CBS
);
3211 TRACE("Max compute uniform blocks: %u (%d).\n",
3212 gl_info
->limits
.uniform_blocks
[WINED3D_SHADER_TYPE_COMPUTE
], gl_max
);
3213 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
, &gl_max
);
3214 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_COMPUTE
] = gl_max
;
3215 TRACE("Max compute samplers: %u.\n", gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_COMPUTE
]);
3217 if (gl_info
->supported
[ARB_UNIFORM_BUFFER_OBJECT
])
3219 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS
, &gl_max
);
3220 TRACE("Max combined uniform blocks: %d.\n", gl_max
);
3221 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS
, &gl_max
);
3222 TRACE("Max uniform buffer bindings: %d.\n", gl_max
);
3224 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
])
3226 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
, &gl_max
);
3227 gl_info
->limits
.texture_buffer_offset_alignment
= gl_max
;
3228 TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max
);
3230 if (gl_info
->supported
[ARB_SHADER_ATOMIC_COUNTERS
])
3232 GLint max_fragment_buffers
, max_combined_buffers
, max_bindings
;
3233 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
, &max_fragment_buffers
);
3234 TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers
);
3235 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
, &max_combined_buffers
);
3236 TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers
);
3237 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
, &max_bindings
);
3238 TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings
);
3239 if (max_fragment_buffers
< MAX_UNORDERED_ACCESS_VIEWS
3240 || max_combined_buffers
< MAX_UNORDERED_ACCESS_VIEWS
3241 || max_bindings
< MAX_UNORDERED_ACCESS_VIEWS
)
3243 WARN("Disabling ARB_shader_atomic_counters.\n");
3244 gl_info
->supported
[ARB_SHADER_ATOMIC_COUNTERS
] = FALSE
;
3247 if (gl_info
->supported
[ARB_TRANSFORM_FEEDBACK3
])
3249 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS
, &gl_max
);
3250 TRACE("Max vertex streams: %d.\n", gl_max
);
3253 if (gl_info
->supported
[NV_LIGHT_MAX_EXPONENT
])
3254 gl_info
->gl_ops
.gl
.p_glGetFloatv(GL_MAX_SHININESS_NV
, &gl_info
->limits
.shininess
);
3256 gl_info
->limits
.shininess
= 128.0f
;
3258 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3260 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_SAMPLES
, &gl_max
);
3261 gl_info
->limits
.samples
= gl_max
;
3264 if (gl_info
->supported
[ARB_FRAMEBUFFER_NO_ATTACHMENTS
])
3266 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_WIDTH
, &gl_max
);
3267 gl_info
->limits
.framebuffer_width
= gl_max
;
3268 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_HEIGHT
, &gl_max
);
3269 gl_info
->limits
.framebuffer_height
= gl_max
;
3273 gl_info
->limits
.framebuffer_width
= gl_info
->limits
.texture_size
;
3274 gl_info
->limits
.framebuffer_height
= gl_info
->limits
.texture_size
;
3277 gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
] =
3278 min(gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_PIXEL
], MAX_GL_FRAGMENT_SAMPLERS
);
3280 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
3281 sampler_count
+= gl_info
->limits
.samplers
[i
];
3282 if (gl_info
->supported
[WINED3D_GL_VERSION_3_2
] && gl_info
->limits
.combined_samplers
< sampler_count
)
3284 /* The minimum value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS in OpenGL
3285 * 3.2 is 48 (16 per stage). When tessellation shaders are supported
3286 * the minimum value is increased to 80. */
3287 WARN("Graphics pipeline sampler count %u is greater than combined sampler count %u.\n",
3288 sampler_count
, gl_info
->limits
.combined_samplers
);
3289 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
3290 gl_info
->limits
.samplers
[i
] = min(gl_info
->limits
.samplers
[i
], 16);
3293 /* A majority of OpenGL implementations allow us to statically partition
3294 * the set of texture bindings into six separate sets. */
3295 gl_info
->limits
.graphics_samplers
= gl_info
->limits
.combined_samplers
;
3297 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
3298 sampler_count
+= gl_info
->limits
.samplers
[i
];
3299 if (gl_info
->limits
.combined_samplers
>= sampler_count
)
3300 gl_info
->limits
.graphics_samplers
-= gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_COMPUTE
];
3303 /* Context activation is done by the caller. */
3304 static BOOL
wined3d_adapter_init_gl_caps(struct wined3d_adapter
*adapter
,
3305 struct wined3d_caps_gl_ctx
*caps_gl_ctx
, unsigned int wined3d_creation_flags
)
3309 enum wined3d_gl_extension extension
;
3310 DWORD min_gl_version
;
3314 {EXT_TEXTURE3D
, MAKEDWORD_VERSION(1, 2)},
3315 {ARB_MULTISAMPLE
, MAKEDWORD_VERSION(1, 3)},
3316 {ARB_MULTITEXTURE
, MAKEDWORD_VERSION(1, 3)},
3317 {ARB_TEXTURE_BORDER_CLAMP
, MAKEDWORD_VERSION(1, 3)},
3318 {ARB_TEXTURE_COMPRESSION
, MAKEDWORD_VERSION(1, 3)},
3319 {ARB_TEXTURE_CUBE_MAP
, MAKEDWORD_VERSION(1, 3)},
3320 {ARB_DEPTH_TEXTURE
, MAKEDWORD_VERSION(1, 4)},
3321 {ARB_POINT_PARAMETERS
, MAKEDWORD_VERSION(1, 4)},
3322 {ARB_SHADOW
, MAKEDWORD_VERSION(1, 4)},
3323 {ARB_TEXTURE_MIRRORED_REPEAT
, MAKEDWORD_VERSION(1, 4)},
3324 {EXT_BLEND_COLOR
, MAKEDWORD_VERSION(1, 4)},
3325 {EXT_BLEND_FUNC_SEPARATE
, MAKEDWORD_VERSION(1, 4)},
3326 {EXT_BLEND_MINMAX
, MAKEDWORD_VERSION(1, 4)},
3327 {EXT_BLEND_SUBTRACT
, MAKEDWORD_VERSION(1, 4)},
3328 {EXT_STENCIL_WRAP
, MAKEDWORD_VERSION(1, 4)},
3329 {NV_POINT_SPRITE
, MAKEDWORD_VERSION(1, 4)},
3330 {ARB_OCCLUSION_QUERY
, MAKEDWORD_VERSION(1, 5)},
3331 {ARB_VERTEX_BUFFER_OBJECT
, MAKEDWORD_VERSION(1, 5)},
3332 {ARB_DRAW_BUFFERS
, MAKEDWORD_VERSION(2, 0)},
3333 {ARB_FRAGMENT_SHADER
, MAKEDWORD_VERSION(2, 0)},
3334 {ARB_SHADING_LANGUAGE_100
, MAKEDWORD_VERSION(2, 0)},
3335 {ARB_TEXTURE_NON_POWER_OF_TWO
, MAKEDWORD_VERSION(2, 0)},
3336 {ARB_VERTEX_SHADER
, MAKEDWORD_VERSION(2, 0)},
3337 {EXT_BLEND_EQUATION_SEPARATE
, MAKEDWORD_VERSION(2, 0)},
3338 {ARB_PIXEL_BUFFER_OBJECT
, MAKEDWORD_VERSION(2, 1)},
3339 {EXT_TEXTURE_SRGB
, MAKEDWORD_VERSION(2, 1)},
3340 {ARB_COLOR_BUFFER_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3341 {ARB_DEPTH_BUFFER_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3342 {ARB_FRAMEBUFFER_OBJECT
, MAKEDWORD_VERSION(3, 0)},
3343 {ARB_FRAMEBUFFER_SRGB
, MAKEDWORD_VERSION(3, 0)},
3344 {ARB_HALF_FLOAT_PIXEL
, MAKEDWORD_VERSION(3, 0)},
3345 {ARB_HALF_FLOAT_VERTEX
, MAKEDWORD_VERSION(3, 0)},
3346 {ARB_MAP_BUFFER_RANGE
, MAKEDWORD_VERSION(3, 0)},
3347 {ARB_TEXTURE_COMPRESSION_RGTC
, MAKEDWORD_VERSION(3, 0)},
3348 {ARB_TEXTURE_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3349 {ARB_TEXTURE_RG
, MAKEDWORD_VERSION(3, 0)},
3350 {EXT_DRAW_BUFFERS2
, MAKEDWORD_VERSION(3, 0)},
3351 {EXT_PACKED_FLOAT
, MAKEDWORD_VERSION(3, 0)},
3352 {EXT_TEXTURE_ARRAY
, MAKEDWORD_VERSION(3, 0)},
3353 {EXT_TEXTURE_INTEGER
, MAKEDWORD_VERSION(3, 0)},
3354 {EXT_TEXTURE_SHARED_EXPONENT
, MAKEDWORD_VERSION(3, 0)},
3355 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3356 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3357 * enough that reusing the same flag for the new features hurts more
3359 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3360 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3361 * are integrated into ARB_framebuffer_object. */
3363 {ARB_COPY_BUFFER
, MAKEDWORD_VERSION(3, 1)},
3364 {ARB_DRAW_INSTANCED
, MAKEDWORD_VERSION(3, 1)},
3365 {ARB_TEXTURE_BUFFER_OBJECT
, MAKEDWORD_VERSION(3, 1)},
3366 {ARB_UNIFORM_BUFFER_OBJECT
, MAKEDWORD_VERSION(3, 1)},
3367 {EXT_TEXTURE_SNORM
, MAKEDWORD_VERSION(3, 1)},
3368 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3370 {ARB_DEPTH_CLAMP
, MAKEDWORD_VERSION(3, 2)},
3371 {ARB_DRAW_ELEMENTS_BASE_VERTEX
, MAKEDWORD_VERSION(3, 2)},
3372 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3373 * core geometry shaders so it's not really correct to expose the
3374 * extension for core-only support. */
3375 {ARB_FRAGMENT_COORD_CONVENTIONS
, MAKEDWORD_VERSION(3, 2)},
3376 {ARB_PROVOKING_VERTEX
, MAKEDWORD_VERSION(3, 2)},
3377 {ARB_SEAMLESS_CUBE_MAP
, MAKEDWORD_VERSION(3, 2)},
3378 {ARB_SYNC
, MAKEDWORD_VERSION(3, 2)},
3379 {ARB_TEXTURE_MULTISAMPLE
, MAKEDWORD_VERSION(3, 2)},
3380 {ARB_VERTEX_ARRAY_BGRA
, MAKEDWORD_VERSION(3, 2)},
3382 {ARB_BLEND_FUNC_EXTENDED
, MAKEDWORD_VERSION(3, 3)},
3383 {ARB_EXPLICIT_ATTRIB_LOCATION
, MAKEDWORD_VERSION(3, 3)},
3384 {ARB_INSTANCED_ARRAYS
, MAKEDWORD_VERSION(3, 3)},
3385 {ARB_SAMPLER_OBJECTS
, MAKEDWORD_VERSION(3, 3)},
3386 {ARB_SHADER_BIT_ENCODING
, MAKEDWORD_VERSION(3, 3)},
3387 {ARB_TEXTURE_RGB10_A2UI
, MAKEDWORD_VERSION(3, 3)},
3388 {ARB_TEXTURE_SWIZZLE
, MAKEDWORD_VERSION(3, 3)},
3389 {ARB_TIMER_QUERY
, MAKEDWORD_VERSION(3, 3)},
3390 {ARB_VERTEX_TYPE_2_10_10_10_REV
, MAKEDWORD_VERSION(3, 3)},
3392 {ARB_DRAW_BUFFERS_BLEND
, MAKEDWORD_VERSION(4, 0)},
3393 {ARB_DRAW_INDIRECT
, MAKEDWORD_VERSION(4, 0)},
3394 {ARB_GPU_SHADER5
, MAKEDWORD_VERSION(4, 0)},
3395 {ARB_SAMPLE_SHADING
, MAKEDWORD_VERSION(4, 0)},
3396 {ARB_TESSELLATION_SHADER
, MAKEDWORD_VERSION(4, 0)},
3397 {ARB_TEXTURE_CUBE_MAP_ARRAY
, MAKEDWORD_VERSION(4, 0)},
3398 {ARB_TEXTURE_GATHER
, MAKEDWORD_VERSION(4, 0)},
3399 {ARB_TRANSFORM_FEEDBACK2
, MAKEDWORD_VERSION(4, 0)},
3400 {ARB_TRANSFORM_FEEDBACK3
, MAKEDWORD_VERSION(4, 0)},
3402 {ARB_ES2_COMPATIBILITY
, MAKEDWORD_VERSION(4, 1)},
3403 {ARB_VIEWPORT_ARRAY
, MAKEDWORD_VERSION(4, 1)},
3405 {ARB_BASE_INSTANCE
, MAKEDWORD_VERSION(4, 2)},
3406 {ARB_CONSERVATIVE_DEPTH
, MAKEDWORD_VERSION(4, 2)},
3407 {ARB_INTERNALFORMAT_QUERY
, MAKEDWORD_VERSION(4, 2)},
3408 {ARB_MAP_BUFFER_ALIGNMENT
, MAKEDWORD_VERSION(4, 2)},
3409 {ARB_SHADER_ATOMIC_COUNTERS
, MAKEDWORD_VERSION(4, 2)},
3410 {ARB_SHADER_IMAGE_LOAD_STORE
, MAKEDWORD_VERSION(4, 2)},
3411 {ARB_SHADING_LANGUAGE_420PACK
, MAKEDWORD_VERSION(4, 2)},
3412 {ARB_SHADING_LANGUAGE_PACKING
, MAKEDWORD_VERSION(4, 2)},
3413 {ARB_TEXTURE_COMPRESSION_BPTC
, MAKEDWORD_VERSION(4, 2)},
3414 {ARB_TEXTURE_STORAGE
, MAKEDWORD_VERSION(4, 2)},
3416 {ARB_CLEAR_BUFFER_OBJECT
, MAKEDWORD_VERSION(4, 3)},
3417 {ARB_COMPUTE_SHADER
, MAKEDWORD_VERSION(4, 3)},
3418 {ARB_COPY_IMAGE
, MAKEDWORD_VERSION(4, 3)},
3419 {ARB_DEBUG_OUTPUT
, MAKEDWORD_VERSION(4, 3)},
3420 {ARB_ES3_COMPATIBILITY
, MAKEDWORD_VERSION(4, 3)},
3421 {ARB_FRAGMENT_LAYER_VIEWPORT
, MAKEDWORD_VERSION(4, 3)},
3422 {ARB_FRAMEBUFFER_NO_ATTACHMENTS
, MAKEDWORD_VERSION(4, 3)},
3423 {ARB_INTERNALFORMAT_QUERY2
, MAKEDWORD_VERSION(4, 3)},
3424 {ARB_SHADER_IMAGE_SIZE
, MAKEDWORD_VERSION(4, 3)},
3425 {ARB_SHADER_STORAGE_BUFFER_OBJECT
, MAKEDWORD_VERSION(4, 3)},
3426 {ARB_STENCIL_TEXTURING
, MAKEDWORD_VERSION(4, 3)},
3427 {ARB_TEXTURE_BUFFER_RANGE
, MAKEDWORD_VERSION(4, 3)},
3428 {ARB_TEXTURE_QUERY_LEVELS
, MAKEDWORD_VERSION(4, 3)},
3429 {ARB_TEXTURE_STORAGE_MULTISAMPLE
, MAKEDWORD_VERSION(4, 3)},
3430 {ARB_TEXTURE_VIEW
, MAKEDWORD_VERSION(4, 3)},
3432 {ARB_BUFFER_STORAGE
, MAKEDWORD_VERSION(4, 4)},
3433 {ARB_CLEAR_TEXTURE
, MAKEDWORD_VERSION(4, 4)},
3434 {ARB_QUERY_BUFFER_OBJECT
, MAKEDWORD_VERSION(4, 4)},
3435 {ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
, MAKEDWORD_VERSION(4, 4)},
3437 {ARB_CLIP_CONTROL
, MAKEDWORD_VERSION(4, 5)},
3438 {ARB_CULL_DISTANCE
, MAKEDWORD_VERSION(4, 5)},
3439 {ARB_DERIVATIVE_CONTROL
, MAKEDWORD_VERSION(4, 5)},
3440 {ARB_SHADER_TEXTURE_IMAGE_SAMPLES
, MAKEDWORD_VERSION(4, 5)},
3441 {ARB_TEXTURE_BARRIER
, MAKEDWORD_VERSION(4, 5)},
3443 {ARB_PIPELINE_STATISTICS_QUERY
, MAKEDWORD_VERSION(4, 6)},
3444 {ARB_POLYGON_OFFSET_CLAMP
, MAKEDWORD_VERSION(4, 6)},
3445 {ARB_TEXTURE_FILTER_ANISOTROPIC
, MAKEDWORD_VERSION(4, 6)},
3447 struct wined3d_driver_info
*driver_info
= &adapter
->driver_info
;
3448 const char *gl_vendor_str
, *gl_renderer_str
, *gl_version_str
;
3449 const struct wined3d_gpu_description
*gpu_description
;
3450 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3451 const char *WGL_Extensions
= NULL
;
3452 enum wined3d_gl_vendor gl_vendor
;
3453 DWORD gl_version
, gl_ext_emul_mask
;
3454 GLint context_profile
= 0;
3455 UINT64 vram_bytes
= 0;
3459 TRACE("adapter %p.\n", adapter
);
3461 gl_renderer_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_RENDERER
);
3462 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str
));
3463 if (!gl_renderer_str
)
3465 ERR("Received a NULL GL_RENDERER.\n");
3469 gl_vendor_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VENDOR
);
3470 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str
));
3473 ERR("Received a NULL GL_VENDOR.\n");
3477 /* Parse the GL_VERSION field into major and minor information */
3478 gl_version_str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_VERSION
);
3479 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str
));
3480 if (!gl_version_str
)
3482 ERR("Received a NULL GL_VERSION.\n");
3485 gl_version
= wined3d_parse_gl_version(gl_version_str
);
3487 load_gl_funcs(gl_info
);
3489 memset(gl_info
->supported
, 0, sizeof(gl_info
->supported
));
3490 gl_info
->supported
[WINED3D_GL_EXT_NONE
] = TRUE
;
3492 if (gl_version
>= MAKEDWORD_VERSION(3, 2))
3494 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK
, &context_profile
);
3495 checkGLcall("Querying context profile");
3497 if (context_profile
& GL_CONTEXT_CORE_PROFILE_BIT
)
3498 TRACE("Got a core profile context.\n");
3500 gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] = TRUE
;
3502 TRACE("GL extensions reported:\n");
3503 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3505 const char *gl_extensions
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_EXTENSIONS
);
3509 ERR("Received a NULL GL_EXTENSIONS.\n");
3512 parse_extension_string(gl_info
, gl_extensions
, gl_extension_map
, ARRAY_SIZE(gl_extension_map
));
3516 enumerate_gl_extensions(gl_info
, gl_extension_map
, ARRAY_SIZE(gl_extension_map
));
3519 hdc
= wglGetCurrentDC();
3520 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3521 if (GL_EXTCALL(wglGetExtensionsStringARB
))
3522 WGL_Extensions
= (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc
));
3523 if (!WGL_Extensions
)
3524 WARN("WGL extensions not supported.\n");
3526 parse_extension_string(gl_info
, WGL_Extensions
, wgl_extension_map
, ARRAY_SIZE(wgl_extension_map
));
3528 for (i
= 0; i
< ARRAY_SIZE(core_extensions
); ++i
)
3530 if (!gl_info
->supported
[core_extensions
[i
].extension
]
3531 && gl_version
>= core_extensions
[i
].min_gl_version
)
3533 for (j
= 0; j
< ARRAY_SIZE(gl_extension_map
); ++j
)
3534 if (gl_extension_map
[j
].extension
== core_extensions
[i
].extension
)
3537 if (j
< ARRAY_SIZE(gl_extension_map
))
3539 TRACE("GL CORE: %s support.\n", gl_extension_map
[j
].extension_string
);
3540 gl_info
->supported
[core_extensions
[i
].extension
] = TRUE
;
3544 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions
[i
].extension
);
3549 if (gl_info
->supported
[EXT_BLEND_MINMAX
] || gl_info
->supported
[EXT_BLEND_SUBTRACT
])
3550 gl_info
->supported
[WINED3D_GL_BLEND_EQUATION
] = TRUE
;
3552 if (gl_version
>= MAKEDWORD_VERSION(2, 0))
3554 gl_info
->supported
[WINED3D_GL_VERSION_2_0
] = TRUE
;
3555 /* We want to use the core APIs for two-sided stencil in GL 2.0. */
3556 gl_info
->supported
[EXT_STENCIL_TWO_SIDE
] = FALSE
;
3558 if (gl_version
>= MAKEDWORD_VERSION(3, 2))
3559 gl_info
->supported
[WINED3D_GL_VERSION_3_2
] = TRUE
;
3561 /* All the points are actually point sprites in core contexts, the APIs from
3562 * ARB_point_sprite are not supported anymore. */
3563 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3564 gl_info
->supported
[ARB_POINT_SPRITE
] = FALSE
;
3566 if (gl_info
->supported
[APPLE_FENCE
])
3568 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3569 * The apple extension interacts with some other apple exts. Disable the NV
3570 * extension if the apple one is support to prevent confusion in other parts
3572 gl_info
->supported
[NV_FENCE
] = FALSE
;
3574 if (gl_info
->supported
[APPLE_FLOAT_PIXELS
])
3576 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3578 * The enums are the same:
3579 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3580 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3581 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3582 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3583 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3585 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3587 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3588 gl_info
->supported
[ARB_TEXTURE_FLOAT
] = TRUE
;
3590 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3592 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3593 gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
] = TRUE
;
3596 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
3598 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3599 * functionality. Prefer the ARB extension */
3600 gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
] = FALSE
;
3602 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
3604 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3605 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
3607 if (!gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
])
3609 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3610 gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
3612 if (!gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3614 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3615 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = TRUE
;
3617 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] && !gl_info
->supported
[ARB_TEXTURE_RG
])
3619 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3620 gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] = FALSE
;
3622 if (gl_info
->supported
[NV_TEXTURE_SHADER2
])
3624 if (gl_info
->supported
[NV_REGISTER_COMBINERS
])
3626 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3627 * are supported. The nv extensions provide the same functionality as the
3628 * ATI one, and a bit more(signed pixelformats). */
3629 gl_info
->supported
[ATI_FRAGMENT_SHADER
] = FALSE
;
3632 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
3634 /* If we have full NP2 texture support, disable
3635 * GL_ARB_texture_rectangle because we will never use it.
3636 * This saves a few redundant glDisable calls. */
3637 gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] = FALSE
;
3639 if (gl_info
->supported
[ATI_FRAGMENT_SHADER
])
3641 /* Disable NV_register_combiners and fragment shader if this is supported.
3642 * generally the NV extensions are preferred over the ATI ones, and this
3643 * extension is disabled if register_combiners and texture_shader2 are both
3644 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3645 * fragment processing support. */
3646 gl_info
->supported
[NV_REGISTER_COMBINERS
] = FALSE
;
3647 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = FALSE
;
3648 gl_info
->supported
[NV_TEXTURE_SHADER
] = FALSE
;
3649 gl_info
->supported
[NV_TEXTURE_SHADER2
] = FALSE
;
3651 if (gl_info
->supported
[NV_HALF_FLOAT
])
3653 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3654 gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
] = TRUE
;
3656 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
3658 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3659 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3660 * we never render to sRGB surfaces). */
3661 TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n");
3662 gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] = FALSE
;
3664 if (gl_info
->supported
[ARB_OCCLUSION_QUERY
])
3668 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3669 TRACE("Occlusion query counter has %d bits.\n", counter_bits
);
3671 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = FALSE
;
3673 if (gl_info
->supported
[ARB_TIMER_QUERY
])
3677 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3678 TRACE("Timestamp query counter has %d bits.\n", counter_bits
);
3680 gl_info
->supported
[ARB_TIMER_QUERY
] = FALSE
;
3682 if (gl_version
>= MAKEDWORD_VERSION(3, 0))
3686 gl_info
->supported
[WINED3D_GL_PRIMITIVE_QUERY
] = TRUE
;
3688 GL_EXTCALL(glGetQueryiv(GL_PRIMITIVES_GENERATED
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3689 TRACE("Primitives query counter has %d bits.\n", counter_bits
);
3691 gl_info
->supported
[WINED3D_GL_PRIMITIVE_QUERY
] = FALSE
;
3693 GL_EXTCALL(glGetQueryiv(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
, GL_QUERY_COUNTER_BITS
, &counter_bits
));
3694 TRACE("Transform feedback primitives query counter has %d bits.\n", counter_bits
);
3696 gl_info
->supported
[WINED3D_GL_PRIMITIVE_QUERY
] = FALSE
;
3698 if (gl_info
->supported
[ARB_VIEWPORT_ARRAY
])
3700 GLint subpixel_bits
;
3702 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS
, &subpixel_bits
);
3703 TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits
);
3704 if (subpixel_bits
< 8 && gl_info
->supported
[ARB_CLIP_CONTROL
])
3706 TRACE("Disabling ARB_clip_control because viewport subpixel bits < 8.\n");
3707 gl_info
->supported
[ARB_CLIP_CONTROL
] = FALSE
;
3710 if (gl_info
->supported
[ARB_CLIP_CONTROL
] && !gl_info
->supported
[ARB_VIEWPORT_ARRAY
])
3712 /* When using ARB_clip_control we need the float viewport parameters
3713 * introduced by ARB_viewport_array to take care of the shifted pixel
3715 TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n");
3716 gl_info
->supported
[ARB_CLIP_CONTROL
] = FALSE
;
3718 if (gl_info
->supported
[ARB_STENCIL_TEXTURING
] && !gl_info
->supported
[ARB_TEXTURE_SWIZZLE
])
3720 /* The stencil value needs to be placed in the green channel. */
3721 TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n");
3722 gl_info
->supported
[ARB_STENCIL_TEXTURING
] = FALSE
;
3724 if (!gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] && gl_info
->supported
[EXT_TEXTURE_MIRROR_CLAMP
])
3726 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3727 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
3729 if (!gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] && gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
])
3731 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3732 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] = TRUE
;
3734 if (gl_info
->supported
[ARB_TEXTURE_STORAGE
] && gl_info
->supported
[APPLE_YCBCR_422
])
3736 /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
3737 ERR("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
3738 gl_info
->supported
[APPLE_YCBCR_422
] = FALSE
;
3740 if (gl_info
->supported
[ARB_DRAW_INDIRECT
] && !gl_info
->supported
[ARB_BASE_INSTANCE
])
3742 /* If ARB_base_instance is not supported the baseInstance field
3743 * in indirect draw parameters must be 0 or behavior is undefined.
3745 WARN("Disabling ARB_draw_indirect because ARB_base_instance is not supported.\n");
3746 gl_info
->supported
[ARB_DRAW_INDIRECT
] = FALSE
;
3748 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] && !wined3d_settings
.multisample_textures
)
3749 gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] = FALSE
;
3750 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] && !gl_info
->supported
[ARB_TEXTURE_STORAGE_MULTISAMPLE
])
3752 WARN("Disabling ARB_texture_multisample because immutable storage is not supported.\n");
3753 gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] = FALSE
;
3755 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] && !gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
3757 TRACE(" IMPLIED: GL_EXT_packed_depth_stencil (by GL_ARB_framebuffer_object).\n");
3758 gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
] = TRUE
;
3761 wined3d_adapter_init_limits(gl_info
);
3763 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] && test_arb_vs_offset_limit(gl_info
))
3764 gl_info
->quirks
|= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
;
3766 if (gl_info
->supported
[ARB_SHADING_LANGUAGE_100
])
3768 const char *str
= (const char *)gl_info
->gl_ops
.gl
.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB
);
3769 unsigned int major
, minor
;
3771 TRACE("GLSL version string: %s.\n", debugstr_a(str
));
3773 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3774 sscanf(str
, "%u.%u", &major
, &minor
);
3775 gl_info
->glsl_version
= MAKEDWORD_VERSION(major
, minor
);
3776 if (gl_info
->glsl_version
> MAKEDWORD_VERSION(1, 30) && gl_version
< MAKEDWORD_VERSION(3, 0))
3778 WARN("OpenGL version %u.%u too low, limiting GLSL version to 1.30.\n",
3779 gl_version
>> 16, gl_version
& 0xffff);
3780 gl_info
->glsl_version
= MAKEDWORD_VERSION(1, 30);
3782 if (gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 30))
3783 gl_info
->supported
[WINED3D_GLSL_130
] = TRUE
;
3786 checkGLcall("extension detection");
3788 adapter
->shader_backend
= select_shader_backend(gl_info
);
3789 adapter
->vertex_pipe
= select_vertex_implementation(gl_info
, adapter
->shader_backend
);
3790 adapter
->fragment_pipe
= select_fragment_implementation(gl_info
, adapter
->shader_backend
);
3792 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3794 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbuffer
;
3795 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbuffer
;
3796 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffers
;
3797 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffers
;
3798 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorage
;
3799 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisample
;
3800 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameteriv
;
3801 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebuffer
;
3802 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebuffer
;
3803 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffers
;
3804 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffers
;
3805 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatus
;
3806 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1D
;
3807 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2D
;
3808 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3D
;
3809 gl_info
->fbo_ops
.glFramebufferTextureLayer
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureLayer
;
3810 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbuffer
;
3811 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3812 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameteriv
;
3813 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebuffer
;
3814 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmap
;
3815 gl_info
->fbo_ops
.glFramebufferTexture
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture
;
3819 if (gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
3821 gl_info
->fbo_ops
.glIsRenderbuffer
= gl_info
->gl_ops
.ext
.p_glIsRenderbufferEXT
;
3822 gl_info
->fbo_ops
.glBindRenderbuffer
= gl_info
->gl_ops
.ext
.p_glBindRenderbufferEXT
;
3823 gl_info
->fbo_ops
.glDeleteRenderbuffers
= gl_info
->gl_ops
.ext
.p_glDeleteRenderbuffersEXT
;
3824 gl_info
->fbo_ops
.glGenRenderbuffers
= gl_info
->gl_ops
.ext
.p_glGenRenderbuffersEXT
;
3825 gl_info
->fbo_ops
.glRenderbufferStorage
= gl_info
->gl_ops
.ext
.p_glRenderbufferStorageEXT
;
3826 gl_info
->fbo_ops
.glGetRenderbufferParameteriv
= gl_info
->gl_ops
.ext
.p_glGetRenderbufferParameterivEXT
;
3827 gl_info
->fbo_ops
.glIsFramebuffer
= gl_info
->gl_ops
.ext
.p_glIsFramebufferEXT
;
3828 gl_info
->fbo_ops
.glBindFramebuffer
= gl_info
->gl_ops
.ext
.p_glBindFramebufferEXT
;
3829 gl_info
->fbo_ops
.glDeleteFramebuffers
= gl_info
->gl_ops
.ext
.p_glDeleteFramebuffersEXT
;
3830 gl_info
->fbo_ops
.glGenFramebuffers
= gl_info
->gl_ops
.ext
.p_glGenFramebuffersEXT
;
3831 gl_info
->fbo_ops
.glCheckFramebufferStatus
= gl_info
->gl_ops
.ext
.p_glCheckFramebufferStatusEXT
;
3832 gl_info
->fbo_ops
.glFramebufferTexture1D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture1DEXT
;
3833 gl_info
->fbo_ops
.glFramebufferTexture2D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture2DEXT
;
3834 gl_info
->fbo_ops
.glFramebufferTexture3D
= gl_info
->gl_ops
.ext
.p_glFramebufferTexture3DEXT
;
3835 gl_info
->fbo_ops
.glFramebufferRenderbuffer
= gl_info
->gl_ops
.ext
.p_glFramebufferRenderbufferEXT
;
3836 gl_info
->fbo_ops
.glGetFramebufferAttachmentParameteriv
3837 = gl_info
->gl_ops
.ext
.p_glGetFramebufferAttachmentParameterivEXT
;
3838 gl_info
->fbo_ops
.glGenerateMipmap
= gl_info
->gl_ops
.ext
.p_glGenerateMipmapEXT
;
3840 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
3842 WARN_(d3d_perf
)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3843 wined3d_settings
.offscreen_rendering_mode
= ORM_BACKBUFFER
;
3846 if (gl_info
->supported
[ARB_GEOMETRY_SHADER4
])
3848 gl_info
->fbo_ops
.glFramebufferTexture
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureARB
;
3849 gl_info
->fbo_ops
.glFramebufferTextureLayer
= gl_info
->gl_ops
.ext
.p_glFramebufferTextureLayerARB
;
3851 if (gl_info
->supported
[EXT_FRAMEBUFFER_BLIT
])
3853 gl_info
->fbo_ops
.glBlitFramebuffer
= gl_info
->gl_ops
.ext
.p_glBlitFramebufferEXT
;
3855 if (gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE
])
3857 gl_info
->fbo_ops
.glRenderbufferStorageMultisample
3858 = gl_info
->gl_ops
.ext
.p_glRenderbufferStorageMultisampleEXT
;
3862 gl_info
->wrap_lookup
[WINED3D_TADDRESS_WRAP
- WINED3D_TADDRESS_WRAP
] = GL_REPEAT
;
3863 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR
- WINED3D_TADDRESS_WRAP
] =
3864 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
3865 gl_info
->wrap_lookup
[WINED3D_TADDRESS_CLAMP
- WINED3D_TADDRESS_WRAP
] = GL_CLAMP_TO_EDGE
;
3866 gl_info
->wrap_lookup
[WINED3D_TADDRESS_BORDER
- WINED3D_TADDRESS_WRAP
] =
3867 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
3868 gl_info
->wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
] =
3869 gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
] ? GL_MIRROR_CLAMP_TO_EDGE
: GL_REPEAT
;
3871 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3875 GL_EXTCALL(glGenVertexArrays(1, &vao
));
3876 GL_EXTCALL(glBindVertexArray(vao
));
3877 checkGLcall("creating VAO");
3880 gl_vendor
= wined3d_guess_gl_vendor(gl_info
, gl_vendor_str
, gl_renderer_str
, gl_version_str
);
3881 TRACE("Guessed GL vendor %#x.\n", gl_vendor
);
3883 if (!(gpu_description
= query_gpu_description(gl_info
, &vram_bytes
)))
3885 enum wined3d_feature_level feature_level
;
3886 struct fragment_caps fragment_caps
;
3887 enum wined3d_pci_vendor vendor
;
3888 enum wined3d_pci_device device
;
3889 struct shader_caps shader_caps
;
3891 adapter
->shader_backend
->shader_get_caps(adapter
, &shader_caps
);
3892 adapter
->fragment_pipe
->get_caps(adapter
, &fragment_caps
);
3893 feature_level
= feature_level_from_caps(gl_info
, &shader_caps
, &fragment_caps
);
3895 vendor
= wined3d_guess_card_vendor(gl_vendor_str
, gl_renderer_str
);
3896 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor
);
3898 device
= wined3d_guess_card(feature_level
, gl_renderer_str
, &gl_vendor
, &vendor
);
3899 TRACE("Guessed device PCI ID 0x%04x.\n", device
);
3901 if (!(gpu_description
= wined3d_get_gpu_description(vendor
, device
)))
3903 ERR("Card %04x:%04x not found in driver DB.\n", vendor
, device
);
3907 fixup_extensions(gl_info
, caps_gl_ctx
, gl_renderer_str
, gl_vendor
,
3908 gpu_description
->vendor
, gpu_description
->device
);
3909 wined3d_driver_info_init(driver_info
, gpu_description
, vram_bytes
, 0);
3910 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
3911 driver_info
->version_high
, driver_info
->version_low
);
3913 adapter
->vram_bytes_used
= 0;
3914 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(driver_info
->vram_bytes
));
3916 if (gl_info
->supported
[EXT_MEMORY_OBJECT
])
3918 GLint device_count
= 0;
3920 gl_info
->gl_ops
.gl
.p_glGetIntegerv(GL_NUM_DEVICE_UUIDS_EXT
, &device_count
);
3921 if (device_count
> 0)
3923 if (device_count
> 1)
3924 FIXME("A set of %d devices is not supported.\n", device_count
);
3926 GL_EXTCALL(glGetUnsignedBytevEXT(GL_DRIVER_UUID_EXT
, (GLubyte
*)&adapter
->driver_uuid
));
3927 GL_EXTCALL(glGetUnsignedBytei_vEXT(GL_DEVICE_UUID_EXT
, 0, (GLubyte
*)&adapter
->device_uuid
));
3929 TRACE("Driver UUID: %s, device UUID %s.\n",
3930 debugstr_guid(&adapter
->driver_uuid
), debugstr_guid(&adapter
->device_uuid
));
3934 WARN("Unexpected device count %d.\n", device_count
);
3938 gl_ext_emul_mask
= adapter
->vertex_pipe
->vp_get_emul_mask(gl_info
)
3939 | adapter
->fragment_pipe
->get_emul_mask(gl_info
);
3940 if (gl_ext_emul_mask
& GL_EXT_EMUL_ARB_MULTITEXTURE
)
3941 install_gl_compat_wrapper(gl_info
, ARB_MULTITEXTURE
);
3942 if (gl_ext_emul_mask
& GL_EXT_EMUL_EXT_FOG_COORD
)
3943 install_gl_compat_wrapper(gl_info
, EXT_FOG_COORD
);
3948 static void WINE_GLAPI
invalid_func(const void *data
)
3950 ERR("Invalid vertex attribute function called.\n");
3954 static void WINE_GLAPI
invalid_texcoord_func(GLenum unit
, const void *data
)
3956 ERR("Invalid texcoord function called.\n");
3960 static void WINE_GLAPI
invalid_generic_attrib_func(GLuint idx
, const void *data
)
3962 ERR("Invalid attribute function called.\n");
3966 /* Helper functions for providing vertex data to OpenGL. The arrays are
3967 * initialised based on the extension detection and are used in
3968 * draw_primitive_immediate_mode(). */
3969 static void WINE_GLAPI
position_d3dcolor(const void *data
)
3971 const struct wined3d_gl_info
*gl_info
= wined3d_context_gl_get_current()->gl_info
;
3972 DWORD pos
= *((const DWORD
*)data
);
3974 FIXME("Add a test for fixed function position from d3dcolor type.\n");
3975 gl_info
->gl_ops
.gl
.p_glVertex4s(D3DCOLOR_B_R(pos
),
3981 static void WINE_GLAPI
position_float4(const void *data
)
3983 const struct wined3d_gl_info
*gl_info
= wined3d_context_gl_get_current()->gl_info
;
3984 const GLfloat
*pos
= data
;
3986 if (pos
[3] != 0.0f
&& pos
[3] != 1.0f
)
3988 float w
= 1.0f
/ pos
[3];
3990 gl_info
->gl_ops
.gl
.p_glVertex4f(pos
[0] * w
, pos
[1] * w
, pos
[2] * w
, w
);
3994 gl_info
->gl_ops
.gl
.p_glVertex3fv(pos
);
3998 static void WINE_GLAPI
diffuse_d3dcolor(const void *data
)
4000 const struct wined3d_gl_info
*gl_info
= wined3d_context_gl_get_current()->gl_info
;
4001 DWORD diffuseColor
= *((const DWORD
*)data
);
4003 gl_info
->gl_ops
.gl
.p_glColor4ub(D3DCOLOR_B_R(diffuseColor
),
4004 D3DCOLOR_B_G(diffuseColor
),
4005 D3DCOLOR_B_B(diffuseColor
),
4006 D3DCOLOR_B_A(diffuseColor
));
4009 static void WINE_GLAPI
specular_d3dcolor(const void *data
)
4011 const struct wined3d_gl_info
*gl_info
= wined3d_context_gl_get_current()->gl_info
;
4012 DWORD specularColor
= *((const DWORD
*)data
);
4015 D3DCOLOR_B_R(specularColor
),
4016 D3DCOLOR_B_G(specularColor
),
4017 D3DCOLOR_B_B(specularColor
)
4020 gl_info
->gl_ops
.ext
.p_glSecondaryColor3ubvEXT(d
);
4023 static void WINE_GLAPI
warn_no_specular_func(const void *data
)
4025 WARN("GL_EXT_secondary_color not supported.\n");
4028 static void WINE_GLAPI
generic_d3dcolor(GLuint idx
, const void *data
)
4030 const struct wined3d_gl_info
*gl_info
= wined3d_context_gl_get_current()->gl_info
;
4031 DWORD color
= *((const DWORD
*)data
);
4033 gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nub(idx
,
4034 D3DCOLOR_B_R(color
), D3DCOLOR_B_G(color
),
4035 D3DCOLOR_B_B(color
), D3DCOLOR_B_A(color
));
4038 static void WINE_GLAPI
generic_short2n(GLuint idx
, const void *data
)
4040 const struct wined3d_gl_info
*gl_info
= wined3d_context_gl_get_current()->gl_info
;
4041 const GLshort s
[] = {((const GLshort
*)data
)[0], ((const GLshort
*)data
)[1], 0, 1};
4043 gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nsv(idx
, s
);
4046 static void WINE_GLAPI
generic_ushort2n(GLuint idx
, const void *data
)
4048 const GLushort s
[] = {((const GLushort
*)data
)[0], ((const GLushort
*)data
)[1], 0, 1};
4049 const struct wined3d_gl_info
*gl_info
= wined3d_context_gl_get_current()->gl_info
;
4051 gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nusv(idx
, s
);
4054 static void WINE_GLAPI
generic_float16_2(GLuint idx
, const void *data
)
4056 const struct wined3d_gl_info
*gl_info
= wined3d_context_gl_get_current()->gl_info
;
4057 float x
= float_16_to_32(((const unsigned short *)data
) + 0);
4058 float y
= float_16_to_32(((const unsigned short *)data
) + 1);
4060 gl_info
->gl_ops
.ext
.p_glVertexAttrib2f(idx
, x
, y
);
4063 static void WINE_GLAPI
generic_float16_4(GLuint idx
, const void *data
)
4065 const struct wined3d_gl_info
*gl_info
= wined3d_context_gl_get_current()->gl_info
;
4066 float x
= float_16_to_32(((const unsigned short *)data
) + 0);
4067 float y
= float_16_to_32(((const unsigned short *)data
) + 1);
4068 float z
= float_16_to_32(((const unsigned short *)data
) + 2);
4069 float w
= float_16_to_32(((const unsigned short *)data
) + 3);
4071 gl_info
->gl_ops
.ext
.p_glVertexAttrib4f(idx
, x
, y
, z
, w
);
4074 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter
*adapter
)
4076 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4077 struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
4078 struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
4081 for (i
= 0; i
< WINED3D_FFP_EMIT_COUNT
; ++i
)
4083 ops
->position
[i
] = invalid_func
;
4084 ops
->diffuse
[i
] = invalid_func
;
4085 ops
->specular
[i
] = invalid_func
;
4086 ops
->normal
[i
] = invalid_func
;
4087 ops
->texcoord
[i
] = invalid_texcoord_func
;
4088 ops
->generic
[i
] = invalid_generic_attrib_func
;
4091 ops
->position
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex3fv
;
4092 if (!d3d_info
->xyzrhw
)
4093 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = position_float4
;
4095 ops
->position
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex4fv
;
4096 ops
->position
[WINED3D_FFP_EMIT_D3DCOLOR
] = position_d3dcolor
;
4097 ops
->position
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glVertex2sv
;
4099 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor3fv
;
4100 ops
->diffuse
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4fv
;
4101 ops
->diffuse
[WINED3D_FFP_EMIT_D3DCOLOR
] = diffuse_d3dcolor
;
4102 ops
->diffuse
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4ubv
;
4103 ops
->diffuse
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4sv
;
4104 ops
->diffuse
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glColor4usv
;
4106 /* No 4 component entry points here. */
4107 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4108 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)GL_EXTCALL(glSecondaryColor3fvEXT
);
4110 ops
->specular
[WINED3D_FFP_EMIT_FLOAT3
] = warn_no_specular_func
;
4111 if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
4112 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = specular_d3dcolor
;
4114 ops
->specular
[WINED3D_FFP_EMIT_D3DCOLOR
] = warn_no_specular_func
;
4116 /* Only 3 component entry points here. Test how others behave. Float4
4117 * normals are used by one of our tests, trying to pass it to the pixel
4118 * shader, which fails on Windows. */
4119 ops
->normal
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4120 /* Just ignore the 4th value. */
4121 ops
->normal
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_attrib_func
)gl_info
->gl_ops
.gl
.p_glNormal3fv
;
4123 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord1fvARB
;
4124 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2fvARB
;
4125 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord3fvARB
;
4126 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4fvARB
;
4127 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2svARB
;
4128 ops
->texcoord
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4svARB
;
4129 if (gl_info
->supported
[NV_HALF_FLOAT
])
4131 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4132 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_2
] =
4133 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord2hvNV
;
4134 ops
->texcoord
[WINED3D_FFP_EMIT_FLOAT16_4
] =
4135 (wined3d_ffp_texcoord_func
)gl_info
->gl_ops
.ext
.p_glMultiTexCoord4hvNV
;
4138 ops
->generic
[WINED3D_FFP_EMIT_FLOAT1
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib1fv
;
4139 ops
->generic
[WINED3D_FFP_EMIT_FLOAT2
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2fv
;
4140 ops
->generic
[WINED3D_FFP_EMIT_FLOAT3
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib3fv
;
4141 ops
->generic
[WINED3D_FFP_EMIT_FLOAT4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4fv
;
4142 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
4143 ops
->generic
[WINED3D_FFP_EMIT_D3DCOLOR
] = generic_d3dcolor
;
4145 ops
->generic
[WINED3D_FFP_EMIT_D3DCOLOR
] =
4146 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nubv
;
4147 ops
->generic
[WINED3D_FFP_EMIT_UBYTE4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4ubv
;
4148 ops
->generic
[WINED3D_FFP_EMIT_SHORT2
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2sv
;
4149 ops
->generic
[WINED3D_FFP_EMIT_SHORT4
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4sv
;
4150 ops
->generic
[WINED3D_FFP_EMIT_UBYTE4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nubv
;
4151 ops
->generic
[WINED3D_FFP_EMIT_SHORT2N
] = generic_short2n
;
4152 ops
->generic
[WINED3D_FFP_EMIT_SHORT4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nsv
;
4153 ops
->generic
[WINED3D_FFP_EMIT_USHORT2N
] = generic_ushort2n
;
4154 ops
->generic
[WINED3D_FFP_EMIT_USHORT4N
] = (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4Nusv
;
4155 if (gl_info
->supported
[NV_HALF_FLOAT
] && gl_info
->supported
[NV_VERTEX_PROGRAM
])
4157 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_2
] =
4158 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib2hvNV
;
4159 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_4
] =
4160 (wined3d_generic_attrib_func
)gl_info
->gl_ops
.ext
.p_glVertexAttrib4hvNV
;
4164 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_2
] = generic_float16_2
;
4165 ops
->generic
[WINED3D_FFP_EMIT_FLOAT16_4
] = generic_float16_4
;
4169 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter_gl
*adapter_gl
, HDC dc
)
4171 const struct wined3d_gl_info
*gl_info
= &adapter_gl
->a
.gl_info
;
4174 if (gl_info
->supported
[WGL_ARB_PIXEL_FORMAT
])
4176 UINT attrib_count
= 0;
4182 attribute
= WGL_NUMBER_PIXEL_FORMATS_ARB
;
4183 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, 0, 0, 1, &attribute
, &cfg_count
));
4185 adapter_gl
->pixel_formats
= heap_calloc(cfg_count
, sizeof(*adapter_gl
->pixel_formats
));
4186 attribs
[attrib_count
++] = WGL_RED_BITS_ARB
;
4187 attribs
[attrib_count
++] = WGL_GREEN_BITS_ARB
;
4188 attribs
[attrib_count
++] = WGL_BLUE_BITS_ARB
;
4189 attribs
[attrib_count
++] = WGL_ALPHA_BITS_ARB
;
4190 attribs
[attrib_count
++] = WGL_COLOR_BITS_ARB
;
4191 attribs
[attrib_count
++] = WGL_DEPTH_BITS_ARB
;
4192 attribs
[attrib_count
++] = WGL_STENCIL_BITS_ARB
;
4193 attribs
[attrib_count
++] = WGL_DRAW_TO_WINDOW_ARB
;
4194 attribs
[attrib_count
++] = WGL_PIXEL_TYPE_ARB
;
4195 attribs
[attrib_count
++] = WGL_DOUBLE_BUFFER_ARB
;
4196 attribs
[attrib_count
++] = WGL_AUX_BUFFERS_ARB
;
4198 for (i
= 0, adapter_gl
->pixel_format_count
= 0; i
< cfg_count
; ++i
)
4200 struct wined3d_pixel_format
*cfg
= &adapter_gl
->pixel_formats
[adapter_gl
->pixel_format_count
];
4201 int format_id
= i
+ 1;
4203 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, attrib_count
, attribs
, values
)))
4206 cfg
->iPixelFormat
= format_id
;
4207 cfg
->redSize
= values
[0];
4208 cfg
->greenSize
= values
[1];
4209 cfg
->blueSize
= values
[2];
4210 cfg
->alphaSize
= values
[3];
4211 cfg
->colorSize
= values
[4];
4212 cfg
->depthSize
= values
[5];
4213 cfg
->stencilSize
= values
[6];
4214 cfg
->windowDrawable
= values
[7];
4215 cfg
->iPixelType
= values
[8];
4216 cfg
->doubleBuffer
= values
[9];
4217 cfg
->auxBuffers
= values
[10];
4219 cfg
->numSamples
= 0;
4220 /* Check multisample support. */
4221 if (gl_info
->supported
[ARB_MULTISAMPLE
])
4223 int attribs
[2] = {WGL_SAMPLE_BUFFERS_ARB
, WGL_SAMPLES_ARB
};
4226 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc
, format_id
, 0, 2, attribs
, values
)))
4228 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4229 * multisampling is supported. values[1] = number of
4230 * multisample buffers. */
4232 cfg
->numSamples
= values
[1];
4236 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4237 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4238 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
4239 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
4240 cfg
->depthSize
, cfg
->stencilSize
, cfg
->numSamples
, cfg
->windowDrawable
);
4242 ++adapter_gl
->pixel_format_count
;
4249 cfg_count
= DescribePixelFormat(dc
, 0, 0, 0);
4250 adapter_gl
->pixel_formats
= heap_calloc(cfg_count
, sizeof(*adapter_gl
->pixel_formats
));
4252 for (i
= 0, adapter_gl
->pixel_format_count
= 0; i
< cfg_count
; ++i
)
4254 struct wined3d_pixel_format
*cfg
= &adapter_gl
->pixel_formats
[adapter_gl
->pixel_format_count
];
4255 PIXELFORMATDESCRIPTOR pfd
;
4256 int format_id
= i
+ 1;
4258 if (!DescribePixelFormat(dc
, format_id
, sizeof(pfd
), &pfd
))
4261 /* We only want HW acceleration using an OpenGL ICD driver.
4262 * PFD_GENERIC_FORMAT = slow OpenGL 1.1 GDI software rendering.
4263 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4264 * driver (e.g. 3dfx minigl). */
4265 if (pfd
.dwFlags
& (PFD_GENERIC_FORMAT
| PFD_GENERIC_ACCELERATED
))
4267 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id
);
4271 cfg
->iPixelFormat
= format_id
;
4272 cfg
->redSize
= pfd
.cRedBits
;
4273 cfg
->greenSize
= pfd
.cGreenBits
;
4274 cfg
->blueSize
= pfd
.cBlueBits
;
4275 cfg
->alphaSize
= pfd
.cAlphaBits
;
4276 cfg
->colorSize
= pfd
.cColorBits
;
4277 cfg
->depthSize
= pfd
.cDepthBits
;
4278 cfg
->stencilSize
= pfd
.cStencilBits
;
4279 cfg
->windowDrawable
= (pfd
.dwFlags
& PFD_DRAW_TO_WINDOW
) ? 1 : 0;
4280 cfg
->iPixelType
= (pfd
.iPixelType
== PFD_TYPE_RGBA
) ? WGL_TYPE_RGBA_ARB
: WGL_TYPE_COLORINDEX_ARB
;
4281 cfg
->doubleBuffer
= (pfd
.dwFlags
& PFD_DOUBLEBUFFER
) ? 1 : 0;
4282 cfg
->auxBuffers
= pfd
.cAuxBuffers
;
4283 cfg
->numSamples
= 0;
4285 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4286 "depth=%d, stencil=%d, windowDrawable=%d\n",
4287 cfg
->iPixelFormat
, cfg
->iPixelType
, cfg
->doubleBuffer
,
4288 cfg
->redSize
, cfg
->greenSize
, cfg
->blueSize
, cfg
->alphaSize
,
4289 cfg
->depthSize
, cfg
->stencilSize
, cfg
->windowDrawable
);
4291 ++adapter_gl
->pixel_format_count
;
4296 static void adapter_gl_destroy(struct wined3d_adapter
*adapter
)
4298 struct wined3d_adapter_gl
*adapter_gl
= wined3d_adapter_gl(adapter
);
4300 heap_free(adapter_gl
->pixel_formats
);
4301 wined3d_adapter_cleanup(adapter
);
4302 heap_free(adapter_gl
);
4305 static HRESULT
adapter_gl_create_device(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
4306 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
, BYTE surface_alignment
,
4307 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
4308 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
)
4310 struct wined3d_device_gl
*device_gl
;
4313 if (!(device_gl
= heap_alloc_zero(sizeof(*device_gl
))))
4314 return E_OUTOFMEMORY
;
4316 if (FAILED(hr
= wined3d_device_init(&device_gl
->d
, wined3d
, adapter
->ordinal
, device_type
, focus_window
,
4317 flags
, surface_alignment
, levels
, level_count
, adapter
->gl_info
.supported
, device_parent
)))
4319 WARN("Failed to initialize device, hr %#x.\n", hr
);
4320 heap_free(device_gl
);
4324 *device
= &device_gl
->d
;
4328 static void adapter_gl_destroy_device(struct wined3d_device
*device
)
4330 struct wined3d_device_gl
*device_gl
= wined3d_device_gl(device
);
4332 wined3d_device_cleanup(&device_gl
->d
);
4333 heap_free(device_gl
);
4336 struct wined3d_context
*adapter_gl_acquire_context(struct wined3d_device
*device
,
4337 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4339 return wined3d_context_gl_acquire(device
, texture
, sub_resource_idx
);
4342 void adapter_gl_release_context(struct wined3d_context
*context
)
4344 return wined3d_context_gl_release(wined3d_context_gl(context
));
4347 static void adapter_gl_get_wined3d_caps(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
)
4349 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
4350 const struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
4352 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_BACKBUFFER
4353 | WINEDDSCAPS_COMPLEX
4354 | WINEDDSCAPS_FRONTBUFFER
4355 | WINEDDSCAPS_3DDEVICE
4356 | WINEDDSCAPS_VIDEOMEMORY
4358 | WINEDDSCAPS_LOCALVIDMEM
4359 | WINEDDSCAPS_NONLOCALVIDMEM
;
4361 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
4363 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
] || gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
])
4364 caps
->Caps2
|= WINED3DCAPS2_CANGENMIPMAP
;
4366 if (gl_info
->supported
[WINED3D_GL_BLEND_EQUATION
])
4367 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_BLENDOP
;
4368 if (gl_info
->supported
[EXT_BLEND_EQUATION_SEPARATE
] && gl_info
->supported
[EXT_BLEND_FUNC_SEPARATE
])
4369 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
4370 if (gl_info
->supported
[EXT_DRAW_BUFFERS2
])
4371 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
;
4372 if (gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
])
4373 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
;
4374 if (~gl_info
->quirks
& WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS
)
4375 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
;
4377 if (gl_info
->supported
[ARB_SAMPLER_OBJECTS
] || gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
4378 caps
->RasterCaps
|= WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
4380 if (gl_info
->supported
[ARB_TEXTURE_FILTER_ANISOTROPIC
])
4382 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
;
4384 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
4385 | WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4388 if (gl_info
->supported
[ARB_BLEND_FUNC_EXTENDED
])
4389 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_SRCALPHASAT
;
4391 if (gl_info
->supported
[EXT_BLEND_COLOR
])
4393 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4394 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
4397 if (gl_info
->supported
[EXT_TEXTURE3D
])
4399 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
4400 | WINED3DPTEXTURECAPS_MIPVOLUMEMAP
;
4401 if (!d3d_info
->texture_npot
)
4402 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
4404 caps
->VolumeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFLINEAR
4405 | WINED3DPTFILTERCAPS_MAGFPOINT
4406 | WINED3DPTFILTERCAPS_MINFLINEAR
4407 | WINED3DPTFILTERCAPS_MINFPOINT
4408 | WINED3DPTFILTERCAPS_MIPFLINEAR
4409 | WINED3DPTFILTERCAPS_MIPFPOINT
4410 | WINED3DPTFILTERCAPS_LINEAR
4411 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
4412 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
4413 | WINED3DPTFILTERCAPS_MIPLINEAR
4414 | WINED3DPTFILTERCAPS_MIPNEAREST
4415 | WINED3DPTFILTERCAPS_NEAREST
;
4417 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_INDEPENDENTUV
4418 | WINED3DPTADDRESSCAPS_CLAMP
4419 | WINED3DPTADDRESSCAPS_WRAP
;
4421 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4423 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4425 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4427 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4429 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
4431 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4434 caps
->MaxVolumeExtent
= gl_info
->limits
.texture3d_size
;
4437 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
4439 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
4440 | WINED3DPTEXTURECAPS_MIPCUBEMAP
;
4441 if (!d3d_info
->texture_npot
)
4442 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
4444 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFLINEAR
4445 | WINED3DPTFILTERCAPS_MAGFPOINT
4446 | WINED3DPTFILTERCAPS_MINFLINEAR
4447 | WINED3DPTFILTERCAPS_MINFPOINT
4448 | WINED3DPTFILTERCAPS_MIPFLINEAR
4449 | WINED3DPTFILTERCAPS_MIPFPOINT
4450 | WINED3DPTFILTERCAPS_LINEAR
4451 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
4452 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
4453 | WINED3DPTFILTERCAPS_MIPLINEAR
4454 | WINED3DPTFILTERCAPS_MIPNEAREST
4455 | WINED3DPTFILTERCAPS_NEAREST
;
4457 if (gl_info
->supported
[ARB_TEXTURE_FILTER_ANISOTROPIC
])
4459 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
4460 | WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
4464 if (gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
])
4466 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
;
4468 if (gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
])
4470 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRROR
;
4472 if (gl_info
->supported
[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE
])
4474 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
4477 if (gl_info
->supported
[EXT_STENCIL_WRAP
])
4479 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
4480 | WINED3DSTENCILCAPS_INCR
;
4483 if (gl_info
->supported
[WINED3D_GL_VERSION_2_0
]
4484 || gl_info
->supported
[EXT_STENCIL_TWO_SIDE
]
4485 || gl_info
->supported
[ATI_SEPARATE_STENCIL
])
4487 caps
->StencilCaps
|= WINED3DSTENCILCAPS_TWOSIDED
;
4490 caps
->MaxAnisotropy
= gl_info
->limits
.anisotropy
;
4492 if (caps
->VertexShaderVersion
>= 3)
4494 caps
->MaxVertexShader30InstructionSlots
4495 = max(caps
->MaxVertexShader30InstructionSlots
, gl_info
->limits
.arb_vs_instructions
);
4497 if (caps
->VertexShaderVersion
>= 2)
4499 caps
->VS20Caps
.temp_count
= max(caps
->VS20Caps
.temp_count
, gl_info
->limits
.arb_vs_temps
);
4501 if (gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
4502 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
| WINED3DDTCAPS_FLOAT16_4
;
4505 if (caps
->PixelShaderVersion
>= 3)
4507 caps
->MaxPixelShader30InstructionSlots
4508 = max(caps
->MaxPixelShader30InstructionSlots
, gl_info
->limits
.arb_ps_instructions
);
4510 if (caps
->PixelShaderVersion
>= 2)
4512 caps
->PS20Caps
.temp_count
= max(caps
->PS20Caps
.temp_count
, gl_info
->limits
.arb_ps_temps
);
4516 static BOOL
wined3d_check_pixel_format_color(const struct wined3d_pixel_format
*cfg
,
4517 const struct wined3d_format
*format
)
4519 /* Float formats need FBOs. If FBOs are used this function isn't called */
4520 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
4523 /* Probably a RGBA_float or color index mode. */
4524 if (cfg
->iPixelType
!= WGL_TYPE_RGBA_ARB
)
4527 if (cfg
->redSize
< format
->red_size
4528 || cfg
->greenSize
< format
->green_size
4529 || cfg
->blueSize
< format
->blue_size
4530 || cfg
->alphaSize
< format
->alpha_size
)
4536 static BOOL
wined3d_check_pixel_format_depth(const struct wined3d_pixel_format
*cfg
,
4537 const struct wined3d_format
*format
)
4539 BOOL lockable
= FALSE
;
4541 /* Float formats need FBOs. If FBOs are used this function isn't called */
4542 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
4545 if ((format
->id
== WINED3DFMT_D16_LOCKABLE
) || (format
->id
== WINED3DFMT_D32_FLOAT
))
4548 /* On some modern cards like the Geforce8/9, GLX doesn't offer some
4549 * depth/stencil formats which D3D9 reports. We can safely report
4550 * "compatible" formats (e.g. D24 can be used for D16) as long as we
4551 * aren't dealing with a lockable format. This also helps D3D <= 7 as they
4552 * expect D16 which isn't offered without this on Geforce8 cards. */
4553 if (!(cfg
->depthSize
== format
->depth_size
|| (!lockable
&& cfg
->depthSize
> format
->depth_size
)))
4556 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also
4557 * need a format without stencil. We can allow a mismatch if the format
4558 * doesn't have any stencil bits. If it does have stencil bits the size
4559 * must match, or stencil wrapping would break. */
4560 if (format
->stencil_size
&& cfg
->stencilSize
!= format
->stencil_size
)
4566 static BOOL
adapter_gl_check_format(const struct wined3d_adapter
*adapter
,
4567 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
4568 const struct wined3d_format
*ds_format
)
4570 const struct wined3d_adapter_gl
*adapter_gl
= wined3d_adapter_gl_const(adapter
);
4573 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_BACKBUFFER
)
4576 if (adapter_format
&& rt_format
)
4578 /* In backbuffer mode the front and backbuffer share the same WGL
4579 * pixelformat. The format must match in RGB, alpha is allowed to be
4580 * different. (Only the backbuffer can have alpha.) */
4581 if (adapter_format
->red_size
!= rt_format
->red_size
4582 || adapter_format
->green_size
!= rt_format
->green_size
4583 || adapter_format
->blue_size
!= rt_format
->blue_size
)
4585 TRACE("Render target format %s doesn't match with adapter format %s.\n",
4586 debug_d3dformat(rt_format
->id
), debug_d3dformat(adapter_format
->id
));
4591 for (i
= 0; i
< adapter_gl
->pixel_format_count
; ++i
)
4593 const struct wined3d_pixel_format
*cfg
= &adapter_gl
->pixel_formats
[i
];
4595 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
4596 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
4597 if (adapter_format
&& rt_format
&& !cfg
->windowDrawable
)
4600 if ((!adapter_format
|| wined3d_check_pixel_format_color(cfg
, adapter_format
))
4601 && (!rt_format
|| wined3d_check_pixel_format_color(cfg
, rt_format
))
4602 && (!ds_format
|| wined3d_check_pixel_format_depth(cfg
, ds_format
)))
4604 TRACE("Pixel format %d is compatible.\n", cfg
->iPixelFormat
);
4612 static HRESULT
adapter_gl_init_3d(struct wined3d_device
*device
)
4614 TRACE("device %p.\n", device
);
4616 wined3d_cs_init_object(device
->cs
, wined3d_device_create_primary_opengl_context_cs
, device
);
4617 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4618 if (!wined3d_swapchain_gl(device
->swapchains
[0])->context_count
)
4621 device
->d3d_initialized
= TRUE
;
4626 static void adapter_gl_uninit_3d(struct wined3d_device
*device
)
4628 TRACE("device %p.\n", device
);
4630 wined3d_cs_destroy_object(device
->cs
, wined3d_device_delete_opengl_contexts_cs
, device
);
4631 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4634 static void *adapter_gl_map_bo_address(struct wined3d_context
*context
,
4635 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
4637 return wined3d_context_gl_map_bo_address(wined3d_context_gl(context
), data
, size
, map_flags
);
4640 static void adapter_gl_unmap_bo_address(struct wined3d_context
*context
,
4641 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
4643 wined3d_context_gl_unmap_bo_address(wined3d_context_gl(context
), data
, range_count
, ranges
);
4646 static void adapter_gl_copy_bo_address(struct wined3d_context
*context
,
4647 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
)
4649 wined3d_context_gl_copy_bo_address(wined3d_context_gl(context
), dst
, src
, size
);
4652 static HRESULT
adapter_gl_create_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain_desc
*desc
,
4653 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
4655 struct wined3d_swapchain_gl
*swapchain_gl
;
4658 TRACE("device %p, desc %p, parent %p, parent_ops %p, swapchain %p.\n",
4659 device
, desc
, parent
, parent_ops
, swapchain
);
4661 if (!(swapchain_gl
= heap_alloc_zero(sizeof(*swapchain_gl
))))
4662 return E_OUTOFMEMORY
;
4664 if (FAILED(hr
= wined3d_swapchain_gl_init(swapchain_gl
, device
, desc
, parent
, parent_ops
)))
4666 WARN("Failed to initialise swapchain, hr %#x.\n", hr
);
4667 heap_free(swapchain_gl
);
4671 TRACE("Created swapchain %p.\n", swapchain_gl
);
4672 *swapchain
= &swapchain_gl
->s
;
4677 static void adapter_gl_destroy_swapchain(struct wined3d_swapchain
*swapchain
)
4679 struct wined3d_swapchain_gl
*swapchain_gl
= wined3d_swapchain_gl(swapchain
);
4681 wined3d_swapchain_gl_cleanup(swapchain_gl
);
4682 heap_free(swapchain_gl
);
4685 static HRESULT
adapter_gl_create_buffer(struct wined3d_device
*device
,
4686 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
4687 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_buffer
**buffer
)
4689 struct wined3d_buffer_gl
*buffer_gl
;
4692 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
4693 device
, desc
, data
, parent
, parent_ops
, buffer
);
4695 if (!(buffer_gl
= heap_alloc_zero(sizeof(*buffer_gl
))))
4696 return E_OUTOFMEMORY
;
4698 if (FAILED(hr
= wined3d_buffer_gl_init(buffer_gl
, device
, desc
, data
, parent
, parent_ops
)))
4700 WARN("Failed to initialise buffer, hr %#x.\n", hr
);
4701 heap_free(buffer_gl
);
4705 TRACE("Created buffer %p.\n", buffer_gl
);
4706 *buffer
= &buffer_gl
->b
;
4711 static void adapter_gl_destroy_buffer(struct wined3d_buffer
*buffer
)
4713 struct wined3d_buffer_gl
*buffer_gl
= wined3d_buffer_gl(buffer
);
4714 struct wined3d_device
*device
= buffer_gl
->b
.resource
.device
;
4715 unsigned int swapchain_count
= device
->swapchain_count
;
4717 TRACE("buffer_gl %p.\n", buffer_gl
);
4719 /* Take a reference to the device, in case releasing the buffer would
4720 * cause the device to be destroyed. However, swapchain resources don't
4721 * take a reference to the device, and we wouldn't want to increment the
4722 * refcount on a device that's in the process of being destroyed. */
4723 if (swapchain_count
)
4724 wined3d_device_incref(device
);
4725 wined3d_buffer_cleanup(&buffer_gl
->b
);
4726 wined3d_cs_destroy_object(device
->cs
, heap_free
, buffer_gl
);
4727 if (swapchain_count
)
4728 wined3d_device_decref(device
);
4731 static HRESULT
adapter_gl_create_texture(struct wined3d_device
*device
,
4732 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4733 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
4735 struct wined3d_texture_gl
*texture_gl
;
4738 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
4739 device
, desc
, layer_count
, level_count
, flags
, parent
, parent_ops
, texture
);
4741 if (!(texture_gl
= wined3d_texture_allocate_object_memory(sizeof(*texture_gl
), level_count
, layer_count
)))
4742 return E_OUTOFMEMORY
;
4744 if (FAILED(hr
= wined3d_texture_gl_init(texture_gl
, device
, desc
,
4745 layer_count
, level_count
, flags
, parent
, parent_ops
)))
4747 WARN("Failed to initialise texture, hr %#x.\n", hr
);
4748 heap_free(texture_gl
);
4752 TRACE("Created texture %p.\n", texture_gl
);
4753 *texture
= &texture_gl
->t
;
4758 static void adapter_gl_destroy_texture(struct wined3d_texture
*texture
)
4760 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture
);
4761 struct wined3d_device
*device
= texture_gl
->t
.resource
.device
;
4762 unsigned int swapchain_count
= device
->swapchain_count
;
4764 TRACE("texture_gl %p.\n", texture_gl
);
4766 /* Take a reference to the device, in case releasing the texture would
4767 * cause the device to be destroyed. However, swapchain resources don't
4768 * take a reference to the device, and we wouldn't want to increment the
4769 * refcount on a device that's in the process of being destroyed. */
4770 if (swapchain_count
)
4771 wined3d_device_incref(device
);
4773 wined3d_texture_sub_resources_destroyed(texture
);
4774 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
4776 wined3d_texture_cleanup(&texture_gl
->t
);
4777 wined3d_cs_destroy_object(device
->cs
, heap_free
, texture_gl
);
4779 if (swapchain_count
)
4780 wined3d_device_decref(device
);
4783 static HRESULT
adapter_gl_create_rendertarget_view(const struct wined3d_view_desc
*desc
,
4784 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
4785 struct wined3d_rendertarget_view
**view
)
4787 struct wined3d_rendertarget_view_gl
*view_gl
;
4790 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
4791 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
4793 if (!(view_gl
= heap_alloc_zero(sizeof(*view_gl
))))
4794 return E_OUTOFMEMORY
;
4796 if (FAILED(hr
= wined3d_rendertarget_view_gl_init(view_gl
, desc
, resource
, parent
, parent_ops
)))
4798 WARN("Failed to initialise view, hr %#x.\n", hr
);
4803 TRACE("Created render target view %p.\n", view_gl
);
4804 *view
= &view_gl
->v
;
4809 struct wined3d_view_gl_destroy_ctx
4811 struct wined3d_device
*device
;
4812 const struct wined3d_gl_view
*gl_view
;
4813 struct wined3d_bo_gl
*counter_bo
;
4815 struct wined3d_view_gl_destroy_ctx
*free
;
4818 static void wined3d_view_gl_destroy_object(void *object
)
4820 struct wined3d_view_gl_destroy_ctx
*ctx
= object
;
4821 const struct wined3d_gl_info
*gl_info
;
4822 struct wined3d_context
*context
;
4823 struct wined3d_device
*device
;
4826 device
= ctx
->device
;
4828 counter_id
= ctx
->counter_bo
? ctx
->counter_bo
->id
: 0;
4829 if (ctx
->gl_view
->name
|| counter_id
)
4831 context
= context_acquire(device
, NULL
, 0);
4832 gl_info
= wined3d_context_gl(context
)->gl_info
;
4833 if (ctx
->gl_view
->name
)
4835 context_gl_resource_released(device
, ctx
->gl_view
->name
, FALSE
);
4836 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &ctx
->gl_view
->name
);
4839 GL_EXTCALL(glDeleteBuffers(1, &counter_id
));
4840 checkGLcall("delete resources");
4841 context_release(context
);
4844 heap_free(ctx
->object
);
4845 heap_free(ctx
->free
);
4848 static void wined3d_view_gl_destroy(struct wined3d_device
*device
,
4849 const struct wined3d_gl_view
*gl_view
, struct wined3d_bo_gl
*counter_bo
, void *object
)
4851 struct wined3d_view_gl_destroy_ctx
*ctx
, c
;
4853 if (!(ctx
= heap_alloc(sizeof(*ctx
))))
4855 ctx
->device
= device
;
4856 ctx
->gl_view
= gl_view
;
4857 ctx
->counter_bo
= counter_bo
;
4858 ctx
->object
= object
;
4859 ctx
->free
= ctx
!= &c
? ctx
: NULL
;
4861 wined3d_cs_destroy_object(device
->cs
, wined3d_view_gl_destroy_object
, ctx
);
4863 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4866 static void adapter_gl_destroy_rendertarget_view(struct wined3d_rendertarget_view
*view
)
4868 struct wined3d_rendertarget_view_gl
*view_gl
= wined3d_rendertarget_view_gl(view
);
4869 struct wined3d_device
*device
= view_gl
->v
.resource
->device
;
4870 unsigned int swapchain_count
= device
->swapchain_count
;
4872 TRACE("view_gl %p.\n", view_gl
);
4874 /* Take a reference to the device, in case releasing the view's resource
4875 * would cause the device to be destroyed. However, swapchain resources
4876 * don't take a reference to the device, and we wouldn't want to increment
4877 * the refcount on a device that's in the process of being destroyed. */
4878 if (swapchain_count
)
4879 wined3d_device_incref(device
);
4880 wined3d_rendertarget_view_cleanup(&view_gl
->v
);
4881 wined3d_view_gl_destroy(device
, &view_gl
->gl_view
, NULL
, view_gl
);
4882 if (swapchain_count
)
4883 wined3d_device_decref(device
);
4886 static HRESULT
adapter_gl_create_shader_resource_view(const struct wined3d_view_desc
*desc
,
4887 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
4888 struct wined3d_shader_resource_view
**view
)
4890 struct wined3d_shader_resource_view_gl
*view_gl
;
4893 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
4894 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
4896 if (!(view_gl
= heap_alloc_zero(sizeof(*view_gl
))))
4897 return E_OUTOFMEMORY
;
4899 if (FAILED(hr
= wined3d_shader_resource_view_gl_init(view_gl
, desc
, resource
, parent
, parent_ops
)))
4901 WARN("Failed to initialise view, hr %#x.\n", hr
);
4906 TRACE("Created shader resource view %p.\n", view_gl
);
4907 *view
= &view_gl
->v
;
4912 static void adapter_gl_destroy_shader_resource_view(struct wined3d_shader_resource_view
*view
)
4914 struct wined3d_shader_resource_view_gl
*view_gl
= wined3d_shader_resource_view_gl(view
);
4915 struct wined3d_device
*device
= view_gl
->v
.resource
->device
;
4916 unsigned int swapchain_count
= device
->swapchain_count
;
4918 TRACE("view_gl %p.\n", view_gl
);
4920 /* Take a reference to the device, in case releasing the view's resource
4921 * would cause the device to be destroyed. However, swapchain resources
4922 * don't take a reference to the device, and we wouldn't want to increment
4923 * the refcount on a device that's in the process of being destroyed. */
4924 if (swapchain_count
)
4925 wined3d_device_incref(device
);
4926 wined3d_shader_resource_view_cleanup(&view_gl
->v
);
4927 wined3d_view_gl_destroy(device
, &view_gl
->gl_view
, NULL
, view_gl
);
4928 if (swapchain_count
)
4929 wined3d_device_decref(device
);
4932 static HRESULT
adapter_gl_create_unordered_access_view(const struct wined3d_view_desc
*desc
,
4933 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
4934 struct wined3d_unordered_access_view
**view
)
4936 struct wined3d_unordered_access_view_gl
*view_gl
;
4939 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
4940 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
4942 if (!(view_gl
= heap_alloc_zero(sizeof(*view_gl
))))
4943 return E_OUTOFMEMORY
;
4945 if (FAILED(hr
= wined3d_unordered_access_view_gl_init(view_gl
, desc
, resource
, parent
, parent_ops
)))
4947 WARN("Failed to initialise view, hr %#x.\n", hr
);
4952 TRACE("Created unordered access view %p.\n", view_gl
);
4953 *view
= &view_gl
->v
;
4958 static void adapter_gl_destroy_unordered_access_view(struct wined3d_unordered_access_view
*view
)
4960 struct wined3d_unordered_access_view_gl
*view_gl
= wined3d_unordered_access_view_gl(view
);
4961 struct wined3d_device
*device
= view_gl
->v
.resource
->device
;
4962 unsigned int swapchain_count
= device
->swapchain_count
;
4964 TRACE("view_gl %p.\n", view_gl
);
4966 /* Take a reference to the device, in case releasing the view's resource
4967 * would cause the device to be destroyed. However, swapchain resources
4968 * don't take a reference to the device, and we wouldn't want to increment
4969 * the refcount on a device that's in the process of being destroyed. */
4970 if (swapchain_count
)
4971 wined3d_device_incref(device
);
4972 wined3d_unordered_access_view_cleanup(&view_gl
->v
);
4973 wined3d_view_gl_destroy(device
, &view_gl
->gl_view
, &view_gl
->counter_bo
, view_gl
);
4974 if (swapchain_count
)
4975 wined3d_device_decref(device
);
4978 static HRESULT
adapter_gl_create_sampler(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
4979 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
)
4981 struct wined3d_sampler_gl
*sampler_gl
;
4983 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
4984 device
, desc
, parent
, parent_ops
, sampler
);
4986 if (!(sampler_gl
= heap_alloc_zero(sizeof(*sampler_gl
))))
4987 return E_OUTOFMEMORY
;
4989 wined3d_sampler_gl_init(sampler_gl
, device
, desc
, parent
, parent_ops
);
4991 TRACE("Created sampler %p.\n", sampler_gl
);
4992 *sampler
= &sampler_gl
->s
;
4997 static void wined3d_sampler_gl_destroy_object(void *object
)
4999 struct wined3d_sampler_gl
*sampler_gl
= object
;
5000 const struct wined3d_gl_info
*gl_info
;
5001 struct wined3d_context
*context
;
5003 if (sampler_gl
->name
)
5005 context
= context_acquire(sampler_gl
->s
.device
, NULL
, 0);
5006 gl_info
= wined3d_context_gl(context
)->gl_info
;
5007 GL_EXTCALL(glDeleteSamplers(1, &sampler_gl
->name
));
5008 context_release(context
);
5011 heap_free(sampler_gl
);
5014 static void adapter_gl_destroy_sampler(struct wined3d_sampler
*sampler
)
5016 struct wined3d_sampler_gl
*sampler_gl
= wined3d_sampler_gl(sampler
);
5018 TRACE("sampler_gl %p.\n", sampler_gl
);
5020 wined3d_cs_destroy_object(sampler
->device
->cs
, wined3d_sampler_gl_destroy_object
, sampler_gl
);
5023 static HRESULT
adapter_gl_create_query(struct wined3d_device
*device
, enum wined3d_query_type type
,
5024 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
5026 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
5027 device
, type
, parent
, parent_ops
, query
);
5029 return wined3d_query_gl_create(device
, type
, parent
, parent_ops
, query
);
5032 static void wined3d_query_gl_destroy_object(void *object
)
5034 struct wined3d_query
*query
= object
;
5036 if (query
->buffer_object
)
5038 struct wined3d_context
*context
;
5040 context
= context_acquire(query
->device
, NULL
, 0);
5041 wined3d_query_gl_destroy_buffer_object(wined3d_context_gl(context
), query
);
5042 context_release(context
);
5045 /* Queries are specific to the GL context that created them. Not
5046 * deleting the query will obviously leak it, but that's still better
5047 * than potentially deleting a different query with the same id in this
5048 * context, and (still) leaking the actual query. */
5049 query
->query_ops
->query_destroy(query
);
5052 static void adapter_gl_destroy_query(struct wined3d_query
*query
)
5054 TRACE("query %p.\n", query
);
5056 wined3d_cs_destroy_object(query
->device
->cs
, wined3d_query_gl_destroy_object
, query
);
5059 static void adapter_gl_flush_context(struct wined3d_context
*context
)
5061 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
5063 TRACE("context_gl %p.\n", context_gl
);
5065 if (context_gl
->valid
)
5066 context_gl
->gl_info
->gl_ops
.gl
.p_glFlush();
5069 void adapter_gl_clear_uav(struct wined3d_context
*context
,
5070 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
5072 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
5074 wined3d_unordered_access_view_gl_clear_uint(wined3d_unordered_access_view_gl(view
),
5075 clear_value
, wined3d_context_gl(context
));
5078 static const struct wined3d_adapter_ops wined3d_adapter_gl_ops
=
5080 .adapter_destroy
= adapter_gl_destroy
,
5081 .adapter_create_device
= adapter_gl_create_device
,
5082 .adapter_destroy_device
= adapter_gl_destroy_device
,
5083 .adapter_acquire_context
= adapter_gl_acquire_context
,
5084 .adapter_release_context
= adapter_gl_release_context
,
5085 .adapter_get_wined3d_caps
= adapter_gl_get_wined3d_caps
,
5086 .adapter_check_format
= adapter_gl_check_format
,
5087 .adapter_init_3d
= adapter_gl_init_3d
,
5088 .adapter_uninit_3d
= adapter_gl_uninit_3d
,
5089 .adapter_map_bo_address
= adapter_gl_map_bo_address
,
5090 .adapter_unmap_bo_address
= adapter_gl_unmap_bo_address
,
5091 .adapter_copy_bo_address
= adapter_gl_copy_bo_address
,
5092 .adapter_create_swapchain
= adapter_gl_create_swapchain
,
5093 .adapter_destroy_swapchain
= adapter_gl_destroy_swapchain
,
5094 .adapter_create_buffer
= adapter_gl_create_buffer
,
5095 .adapter_destroy_buffer
= adapter_gl_destroy_buffer
,
5096 .adapter_create_texture
= adapter_gl_create_texture
,
5097 .adapter_destroy_texture
= adapter_gl_destroy_texture
,
5098 .adapter_create_rendertarget_view
= adapter_gl_create_rendertarget_view
,
5099 .adapter_destroy_rendertarget_view
= adapter_gl_destroy_rendertarget_view
,
5100 .adapter_create_shader_resource_view
= adapter_gl_create_shader_resource_view
,
5101 .adapter_destroy_shader_resource_view
= adapter_gl_destroy_shader_resource_view
,
5102 .adapter_create_unordered_access_view
= adapter_gl_create_unordered_access_view
,
5103 .adapter_destroy_unordered_access_view
= adapter_gl_destroy_unordered_access_view
,
5104 .adapter_create_sampler
= adapter_gl_create_sampler
,
5105 .adapter_destroy_sampler
= adapter_gl_destroy_sampler
,
5106 .adapter_create_query
= adapter_gl_create_query
,
5107 .adapter_destroy_query
= adapter_gl_destroy_query
,
5108 .adapter_flush_context
= adapter_gl_flush_context
,
5109 .adapter_draw_primitive
= draw_primitive
,
5110 .adapter_dispatch_compute
= dispatch_compute
,
5111 .adapter_clear_uav
= adapter_gl_clear_uav
,
5114 static void wined3d_adapter_gl_init_d3d_info(struct wined3d_adapter_gl
*adapter_gl
, uint32_t wined3d_creation_flags
)
5116 const struct wined3d_gl_info
*gl_info
= &adapter_gl
->a
.gl_info
;
5117 struct wined3d_d3d_info
*d3d_info
= &adapter_gl
->a
.d3d_info
;
5118 struct wined3d_vertex_caps vertex_caps
;
5119 struct fragment_caps fragment_caps
;
5120 struct shader_caps shader_caps
;
5123 adapter_gl
->a
.shader_backend
->shader_get_caps(&adapter_gl
->a
, &shader_caps
);
5124 adapter_gl
->a
.vertex_pipe
->vp_get_caps(&adapter_gl
->a
, &vertex_caps
);
5125 adapter_gl
->a
.misc_state_template
= misc_state_template_gl
;
5126 adapter_gl
->a
.fragment_pipe
->get_caps(&adapter_gl
->a
, &fragment_caps
);
5128 d3d_info
->limits
.vs_version
= shader_caps
.vs_version
;
5129 d3d_info
->limits
.hs_version
= shader_caps
.hs_version
;
5130 d3d_info
->limits
.ds_version
= shader_caps
.ds_version
;
5131 d3d_info
->limits
.gs_version
= shader_caps
.gs_version
;
5132 d3d_info
->limits
.ps_version
= shader_caps
.ps_version
;
5133 d3d_info
->limits
.cs_version
= shader_caps
.cs_version
;
5134 d3d_info
->limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
5135 d3d_info
->limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
5136 d3d_info
->limits
.varying_count
= shader_caps
.varying_count
;
5137 d3d_info
->limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
5138 d3d_info
->limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
5139 TRACE("Max texture stages: %u.\n", d3d_info
->limits
.ffp_blend_stages
);
5140 d3d_info
->limits
.ffp_vertex_blend_matrices
= vertex_caps
.max_vertex_blend_matrices
;
5141 d3d_info
->limits
.active_light_count
= vertex_caps
.max_active_lights
;
5143 d3d_info
->limits
.max_rt_count
= gl_info
->limits
.buffers
;
5144 d3d_info
->limits
.max_clip_distances
= gl_info
->limits
.user_clip_distances
;
5145 d3d_info
->limits
.texture_size
= gl_info
->limits
.texture_size
;
5147 gl_info
->gl_ops
.gl
.p_glGetFloatv(gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
]
5148 ? GL_ALIASED_POINT_SIZE_RANGE
: GL_POINT_SIZE_RANGE
, f
);
5149 d3d_info
->limits
.pointsize_max
= f
[1];
5150 TRACE("Maximum point size support - max point size %.8e.\n", f
[1]);
5152 d3d_info
->wined3d_creation_flags
= wined3d_creation_flags
;
5153 d3d_info
->xyzrhw
= vertex_caps
.xyzrhw
;
5154 d3d_info
->emulated_flatshading
= vertex_caps
.emulated_flatshading
;
5155 d3d_info
->ffp_generic_attributes
= vertex_caps
.ffp_generic_attributes
;
5156 d3d_info
->ffp_alpha_test
= !!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
];
5157 d3d_info
->vs_clipping
= shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
;
5158 d3d_info
->shader_color_key
= !!(fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_COLOR_KEY
);
5159 d3d_info
->shader_double_precision
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_DOUBLE_PRECISION
);
5160 d3d_info
->shader_output_interpolation
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION
);
5161 d3d_info
->viewport_array_index_any_shader
= !!gl_info
->supported
[ARB_SHADER_VIEWPORT_LAYER_ARRAY
];
5162 d3d_info
->texture_npot
= !!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
];
5163 d3d_info
->texture_npot_conditional
= gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
]
5164 || gl_info
->supported
[ARB_TEXTURE_RECTANGLE
];
5165 d3d_info
->draw_base_vertex_offset
= !!gl_info
->supported
[ARB_DRAW_ELEMENTS_BASE_VERTEX
];
5166 d3d_info
->vertex_bgra
= !!gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
];
5167 d3d_info
->texture_swizzle
= !!gl_info
->supported
[ARB_TEXTURE_SWIZZLE
];
5168 d3d_info
->srgb_read_control
= !!gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
];
5169 d3d_info
->srgb_write_control
= !!gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
];
5170 d3d_info
->clip_control
= !!gl_info
->supported
[ARB_CLIP_CONTROL
];
5171 d3d_info
->full_ffp_varyings
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_FULL_FFP_VARYINGS
);
5172 d3d_info
->scaled_resolve
= !!gl_info
->supported
[EXT_FRAMEBUFFER_MULTISAMPLE_BLIT_SCALED
];
5173 d3d_info
->feature_level
= feature_level_from_caps(gl_info
, &shader_caps
, &fragment_caps
);
5175 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
5176 d3d_info
->multisample_draw_location
= WINED3D_LOCATION_TEXTURE_RGB
;
5178 d3d_info
->multisample_draw_location
= WINED3D_LOCATION_RB_MULTISAMPLE
;
5181 static BOOL
wined3d_adapter_gl_init(struct wined3d_adapter_gl
*adapter_gl
,
5182 unsigned int ordinal
, unsigned int wined3d_creation_flags
)
5184 static const DWORD supported_gl_versions
[] =
5186 MAKEDWORD_VERSION(4, 4),
5187 MAKEDWORD_VERSION(3, 2),
5188 MAKEDWORD_VERSION(1, 0),
5190 struct wined3d_gl_info
*gl_info
= &adapter_gl
->a
.gl_info
;
5191 struct wined3d_caps_gl_ctx caps_gl_ctx
= {0};
5194 TRACE("adapter_gl %p, ordinal %u, wined3d_creation_flags %#x.\n",
5195 adapter_gl
, ordinal
, wined3d_creation_flags
);
5197 if (!wined3d_adapter_init(&adapter_gl
->a
, ordinal
, &wined3d_adapter_gl_ops
))
5200 /* Dynamically load all GL core functions */
5201 #ifdef USE_WIN32_OPENGL
5203 HMODULE mod_gl
= GetModuleHandleA("opengl32.dll");
5204 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5207 gl_info
->gl_ops
.wgl
.p_wglSwapBuffers
= (void *)GetProcAddress(mod_gl
, "wglSwapBuffers");
5208 gl_info
->gl_ops
.wgl
.p_wglGetPixelFormat
= (void *)GetProcAddress(mod_gl
, "wglGetPixelFormat");
5211 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5213 HDC hdc
= GetDC( 0 );
5214 const struct opengl_funcs
*wgl_driver
= __wine_get_wgl_driver( hdc
, WINE_WGL_DRIVER_VERSION
);
5215 ReleaseDC( 0, hdc
);
5216 if (!wgl_driver
|| wgl_driver
== (void *)-1) return FALSE
;
5217 gl_info
->gl_ops
.wgl
= wgl_driver
->wgl
;
5218 gl_info
->gl_ops
.gl
= wgl_driver
->gl
;
5222 gl_info
->p_glEnableWINE
= gl_info
->gl_ops
.gl
.p_glEnable
;
5223 gl_info
->p_glDisableWINE
= gl_info
->gl_ops
.gl
.p_glDisable
;
5225 if (!wined3d_caps_gl_ctx_create(&adapter_gl
->a
, &caps_gl_ctx
))
5227 ERR("Failed to get a GL context for adapter %p.\n", adapter_gl
);
5231 for (i
= 0; i
< ARRAY_SIZE(supported_gl_versions
); ++i
)
5233 if (supported_gl_versions
[i
] <= wined3d_settings
.max_gl_version
)
5236 if (i
== ARRAY_SIZE(supported_gl_versions
))
5238 ERR_(winediag
)("Requested invalid GL version %u.%u.\n",
5239 wined3d_settings
.max_gl_version
>> 16, wined3d_settings
.max_gl_version
& 0xffff);
5240 i
= ARRAY_SIZE(supported_gl_versions
) - 1;
5243 for (; i
< ARRAY_SIZE(supported_gl_versions
); ++i
)
5245 gl_info
->selected_gl_version
= supported_gl_versions
[i
];
5247 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx
, gl_info
))
5250 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
5251 supported_gl_versions
[i
] >> 16, supported_gl_versions
[i
] & 0xffff);
5254 if (!wined3d_adapter_init_gl_caps(&adapter_gl
->a
, &caps_gl_ctx
, wined3d_creation_flags
))
5256 ERR("Failed to initialize GL caps for adapter %p.\n", adapter_gl
);
5257 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5261 wined3d_adapter_gl_init_d3d_info(adapter_gl
, wined3d_creation_flags
);
5262 if (!adapter_gl
->a
.d3d_info
.shader_color_key
)
5264 /* We do not want to deal with re-creating immutable texture storage
5265 * for colour-keying emulation. */
5266 WARN("Disabling ARB_texture_storage because fragment pipe doesn't support colour-keying.\n");
5267 gl_info
->supported
[ARB_TEXTURE_STORAGE
] = FALSE
;
5270 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
5271 ERR_(winediag
)("You are using the backbuffer for offscreen rendering. "
5272 "This is unsupported, and will be removed in a future version.\n");
5274 wined3d_adapter_init_fb_cfgs(adapter_gl
, caps_gl_ctx
.dc
);
5275 /* We haven't found any suitable formats. This should only happen in
5276 * case of GDI software rendering, which is pretty useless anyway. */
5277 if (!adapter_gl
->pixel_format_count
)
5279 WARN("No suitable pixel formats found.\n");
5280 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5281 heap_free(adapter_gl
->pixel_formats
);
5285 if (!wined3d_adapter_gl_init_format_info(&adapter_gl
->a
, &caps_gl_ctx
))
5287 ERR("Failed to initialize GL format info.\n");
5288 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5289 heap_free(adapter_gl
->pixel_formats
);
5293 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx
);
5295 wined3d_adapter_init_ffp_attrib_ops(&adapter_gl
->a
);
5300 struct wined3d_adapter
*wined3d_adapter_gl_create(unsigned int ordinal
, unsigned int wined3d_creation_flags
)
5302 struct wined3d_adapter_gl
*adapter
;
5304 if (!(adapter
= heap_alloc_zero(sizeof(*adapter
))))
5307 if (!wined3d_adapter_gl_init(adapter
, ordinal
, wined3d_creation_flags
))
5313 TRACE("Created adapter %p.\n", adapter
);