msvcp90: Fix usage of fpos<>::off vs fpos<>::pos.
[wine.git] / dlls / d3d10core / d3d10core_private.h
blob4297adfba84a4873ef91eab8fdff7a09f817e942
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d10.h"
33 #ifdef D3D10CORE_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
39 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
40 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
41 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
42 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
43 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
44 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
45 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
47 struct d3d10_device;
49 struct d3d10_shader_info
51 const DWORD *shader_code;
52 struct wined3d_shader_signature *output_signature;
55 /* TRACE helper functions */
56 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
57 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
59 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
60 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
62 static inline void read_dword(const char **ptr, DWORD *d)
64 memcpy(d, *ptr, sizeof(*d));
65 *ptr += sizeof(*d);
68 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
70 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
71 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
73 /* ID3D10Texture2D */
74 struct d3d10_texture2d
76 ID3D10Texture2D ID3D10Texture2D_iface;
77 LONG refcount;
79 IUnknown *dxgi_surface;
80 struct wined3d_texture *wined3d_texture;
81 D3D10_TEXTURE2D_DESC desc;
84 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
85 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
87 /* ID3D10Texture3D */
88 struct d3d10_texture3d
90 ID3D10Texture3D ID3D10Texture3D_iface;
91 LONG refcount;
93 struct wined3d_texture *wined3d_texture;
94 D3D10_TEXTURE3D_DESC desc;
97 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
98 const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN;
100 /* ID3D10Buffer */
101 struct d3d10_buffer
103 ID3D10Buffer ID3D10Buffer_iface;
104 LONG refcount;
106 struct wined3d_buffer *wined3d_buffer;
109 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
110 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
111 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
113 /* ID3D10DepthStencilView */
114 struct d3d10_depthstencil_view
116 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
117 LONG refcount;
119 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
120 ID3D10Resource *resource;
123 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view,
124 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
126 /* ID3D10RenderTargetView */
127 struct d3d10_rendertarget_view
129 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
130 LONG refcount;
132 struct wined3d_rendertarget_view *wined3d_view;
133 D3D10_RENDER_TARGET_VIEW_DESC desc;
134 ID3D10Resource *resource;
137 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view,
138 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
139 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
141 /* ID3D10ShaderResourceView */
142 struct d3d10_shader_resource_view
144 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
145 LONG refcount;
147 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
148 ID3D10Resource *resource;
151 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view,
152 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
154 /* ID3D10InputLayout */
155 struct d3d10_input_layout
157 ID3D10InputLayout ID3D10InputLayout_iface;
158 LONG refcount;
160 struct wined3d_vertex_declaration *wined3d_decl;
163 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
164 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
165 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
166 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
168 /* ID3D10VertexShader */
169 struct d3d10_vertex_shader
171 ID3D10VertexShader ID3D10VertexShader_iface;
172 LONG refcount;
174 struct wined3d_shader *wined3d_shader;
175 struct wined3d_shader_signature output_signature;
178 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
179 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
180 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
182 /* ID3D10GeometryShader */
183 struct d3d10_geometry_shader
185 ID3D10GeometryShader ID3D10GeometryShader_iface;
186 LONG refcount;
188 struct wined3d_shader *wined3d_shader;
189 struct wined3d_shader_signature output_signature;
192 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
193 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
195 /* ID3D10PixelShader */
196 struct d3d10_pixel_shader
198 ID3D10PixelShader ID3D10PixelShader_iface;
199 LONG refcount;
201 struct wined3d_shader *wined3d_shader;
202 struct wined3d_shader_signature output_signature;
205 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
206 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
207 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
209 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
210 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
212 /* ID3D10BlendState */
213 struct d3d10_blend_state
215 ID3D10BlendState ID3D10BlendState_iface;
216 LONG refcount;
219 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state) DECLSPEC_HIDDEN;
220 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
222 /* ID3D10DepthStencilState */
223 struct d3d10_depthstencil_state
225 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
226 LONG refcount;
229 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state) DECLSPEC_HIDDEN;
230 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
231 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
233 /* ID3D10RasterizerState */
234 struct d3d10_rasterizer_state
236 ID3D10RasterizerState ID3D10RasterizerState_iface;
237 LONG refcount;
240 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state) DECLSPEC_HIDDEN;
241 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
243 /* ID3D10SamplerState */
244 struct d3d10_sampler_state
246 ID3D10SamplerState ID3D10SamplerState_iface;
247 LONG refcount;
250 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state) DECLSPEC_HIDDEN;
252 /* ID3D10Query */
253 struct d3d10_query
255 ID3D10Query ID3D10Query_iface;
256 LONG refcount;
259 HRESULT d3d10_query_init(struct d3d10_query *query) DECLSPEC_HIDDEN;
261 /* IDirect3D10Device */
262 struct d3d10_device
264 IUnknown IUnknown_inner;
265 ID3D10Device ID3D10Device_iface;
266 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
267 IUnknown *outer_unk;
268 LONG refcount;
270 struct wined3d_device_parent device_parent;
271 struct wined3d_device *wined3d_device;
273 struct d3d10_blend_state *blend_state;
274 float blend_factor[4];
275 UINT sample_mask;
276 struct d3d10_depthstencil_state *depth_stencil_state;
277 UINT stencil_ref;
278 struct d3d10_rasterizer_state *rasterizer_state;
281 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
283 /* Layered device */
284 enum dxgi_device_layer_id
286 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
287 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
288 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
289 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
290 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
293 struct layer_get_size_args
295 DWORD unknown0;
296 DWORD unknown1;
297 DWORD *unknown2;
298 DWORD *unknown3;
299 IDXGIAdapter *adapter;
300 WORD interface_major;
301 WORD interface_minor;
302 WORD version_build;
303 WORD version_revision;
306 struct dxgi_device_layer
308 enum dxgi_device_layer_id id;
309 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
310 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
311 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
312 void *device_object, REFIID riid, void **device_layer);
315 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
316 UINT flags, void *unknown0, void **device);
317 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
319 #endif /* __WINE_D3D10CORE_PRIVATE_H */