2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY)
29 static BOOL
is_stencil_view_format(const struct wined3d_format
*format
)
31 return format
->id
== WINED3DFMT_X24_TYPELESS_G8_UINT
32 || format
->id
== WINED3DFMT_X32_TYPELESS_G8X24_UINT
;
35 static GLenum
get_texture_view_target(const struct wined3d_gl_info
*gl_info
,
36 const struct wined3d_view_desc
*desc
, const struct wined3d_texture_gl
*texture_gl
)
40 GLenum texture_target
;
41 unsigned int view_flags
;
43 enum wined3d_gl_extension extension
;
47 {GL_TEXTURE_CUBE_MAP
, 0, GL_TEXTURE_CUBE_MAP
},
48 {GL_TEXTURE_RECTANGLE
, 0, GL_TEXTURE_RECTANGLE
},
49 {GL_TEXTURE_3D
, 0, GL_TEXTURE_3D
},
51 {GL_TEXTURE_2D
, 0, GL_TEXTURE_2D
},
52 {GL_TEXTURE_2D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
53 {GL_TEXTURE_2D_ARRAY
, 0, GL_TEXTURE_2D
},
54 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
55 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_CUBE
, GL_TEXTURE_CUBE_MAP
},
56 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_CUBE_ARRAY
, GL_TEXTURE_CUBE_MAP_ARRAY
, ARB_TEXTURE_CUBE_MAP_ARRAY
},
58 {GL_TEXTURE_2D_MULTISAMPLE
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
59 {GL_TEXTURE_2D_MULTISAMPLE
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
60 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
61 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
63 {GL_TEXTURE_1D
, 0, GL_TEXTURE_1D
},
64 {GL_TEXTURE_1D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_1D_ARRAY
},
65 {GL_TEXTURE_1D_ARRAY
, 0, GL_TEXTURE_1D
},
66 {GL_TEXTURE_1D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_1D_ARRAY
},
68 unsigned int flags
= desc
->flags
& (WINED3D_VIEW_BUFFER_RAW
| WINED3D_VIEW_BUFFER_APPEND
69 | WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_TEXTURE_CUBE
| WINED3D_VIEW_TEXTURE_ARRAY
);
72 for (i
= 0; i
< ARRAY_SIZE(view_types
); ++i
)
74 if (view_types
[i
].texture_target
!= texture_gl
->target
|| view_types
[i
].view_flags
!= flags
)
76 if (gl_info
->supported
[view_types
[i
].extension
])
77 return view_types
[i
].view_target
;
79 FIXME("Extension %#x not supported.\n", view_types
[i
].extension
);
82 FIXME("Unhandled view flags %#x for texture target %#x.\n", flags
, texture_gl
->target
);
83 return texture_gl
->target
;
86 static const struct wined3d_format
*validate_resource_view(const struct wined3d_view_desc
*desc
,
87 struct wined3d_resource
*resource
, BOOL mip_slice
, BOOL allow_srgb_toggle
)
89 const struct wined3d_adapter
*adapter
= resource
->device
->adapter
;
90 const struct wined3d_format
*format
;
92 format
= wined3d_get_format(adapter
, desc
->format_id
, resource
->bind_flags
);
93 if (resource
->type
== WINED3D_RTYPE_BUFFER
&& (desc
->flags
& WINED3D_VIEW_BUFFER_RAW
))
95 if (format
->id
!= WINED3DFMT_R32_TYPELESS
)
97 WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format
->id
));
101 format
= wined3d_get_format(adapter
, WINED3DFMT_R32_UINT
, resource
->bind_flags
);
104 if (wined3d_format_is_typeless(format
))
106 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format
->id
));
110 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
112 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
113 unsigned int buffer_size
, element_size
;
115 if (buffer
->structure_byte_stride
)
117 if (desc
->format_id
!= WINED3DFMT_UNKNOWN
)
119 WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc
->format_id
));
123 format
= wined3d_get_format(adapter
, WINED3DFMT_R32_UINT
, resource
->bind_flags
);
124 element_size
= buffer
->structure_byte_stride
;
128 element_size
= format
->byte_count
;
134 buffer_size
= buffer
->resource
.size
/ element_size
;
135 if (desc
->u
.buffer
.start_idx
>= buffer_size
136 || desc
->u
.buffer
.count
> buffer_size
- desc
->u
.buffer
.start_idx
)
141 struct wined3d_texture
*texture
= texture_from_resource(resource
);
142 unsigned int depth_or_layer_count
;
144 if (resource
->format
->id
!= format
->id
&& !wined3d_format_is_typeless(resource
->format
)
145 && (!allow_srgb_toggle
|| !wined3d_formats_are_srgb_variants(resource
->format
->id
, format
->id
)))
147 WARN("Trying to create incompatible view for non typeless format %s.\n",
148 debug_d3dformat(format
->id
));
152 if (mip_slice
&& resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
153 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
155 depth_or_layer_count
= texture
->layer_count
;
157 if (!desc
->u
.texture
.level_count
158 || (mip_slice
&& desc
->u
.texture
.level_count
!= 1)
159 || desc
->u
.texture
.level_idx
>= texture
->level_count
160 || desc
->u
.texture
.level_count
> texture
->level_count
- desc
->u
.texture
.level_idx
161 || !desc
->u
.texture
.layer_count
162 || desc
->u
.texture
.layer_idx
>= depth_or_layer_count
163 || desc
->u
.texture
.layer_count
> depth_or_layer_count
- desc
->u
.texture
.layer_idx
)
170 static void create_texture_view(struct wined3d_gl_view
*view
, GLenum view_target
,
171 const struct wined3d_view_desc
*desc
, struct wined3d_texture_gl
*texture_gl
,
172 const struct wined3d_format
*view_format
)
174 const struct wined3d_format_gl
*view_format_gl
;
175 unsigned int level_idx
, layer_idx
, layer_count
;
176 const struct wined3d_gl_info
*gl_info
;
177 struct wined3d_context_gl
*context_gl
;
178 struct wined3d_context
*context
;
181 view_format_gl
= wined3d_format_gl(view_format
);
182 view
->target
= view_target
;
184 context
= context_acquire(texture_gl
->t
.resource
.device
, NULL
, 0);
185 context_gl
= wined3d_context_gl(context
);
186 gl_info
= context_gl
->gl_info
;
188 if (!gl_info
->supported
[ARB_TEXTURE_VIEW
])
190 context_release(context
);
191 FIXME("OpenGL implementation does not support texture views.\n");
195 wined3d_texture_gl_prepare_texture(texture_gl
, context_gl
, FALSE
);
196 texture_name
= wined3d_texture_gl_get_texture_name(texture_gl
, context
, FALSE
);
198 level_idx
= desc
->u
.texture
.level_idx
;
199 layer_idx
= desc
->u
.texture
.layer_idx
;
200 layer_count
= desc
->u
.texture
.layer_count
;
201 if (view_target
== GL_TEXTURE_3D
)
203 if (layer_idx
|| layer_count
!= wined3d_texture_get_level_depth(&texture_gl
->t
, level_idx
))
204 FIXME("Depth slice (%u-%u) not supported.\n", layer_idx
, layer_count
);
209 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
210 GL_EXTCALL(glTextureView(view
->name
, view
->target
, texture_name
, view_format_gl
->internal
,
211 level_idx
, desc
->u
.texture
.level_count
, layer_idx
, layer_count
));
212 checkGLcall("create texture view");
214 if (is_stencil_view_format(view_format
))
216 static const GLint swizzle
[] = {GL_ZERO
, GL_RED
, GL_ZERO
, GL_ZERO
};
218 if (!gl_info
->supported
[ARB_STENCIL_TEXTURING
])
220 context_release(context
);
221 FIXME("OpenGL implementation does not support stencil texturing.\n");
225 wined3d_context_gl_bind_texture(context_gl
, view
->target
, view
->name
);
226 gl_info
->gl_ops
.gl
.p_glTexParameteriv(view
->target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
227 gl_info
->gl_ops
.gl
.p_glTexParameteri(view
->target
, GL_DEPTH_STENCIL_TEXTURE_MODE
, GL_STENCIL_INDEX
);
228 checkGLcall("initialize stencil view");
230 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
231 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
233 else if (!is_identity_fixup(view_format
->color_fixup
) && can_use_texture_swizzle(context
->d3d_info
, view_format
))
237 wined3d_context_gl_bind_texture(context_gl
, view
->target
, view
->name
);
238 wined3d_gl_texture_swizzle_from_color_fixup(swizzle
, view_format
->color_fixup
);
239 gl_info
->gl_ops
.gl
.p_glTexParameteriv(view
->target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
240 checkGLcall("set format swizzle");
242 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
243 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
246 context_release(context
);
249 static void create_buffer_texture(struct wined3d_gl_view
*view
, struct wined3d_context_gl
*context_gl
,
250 struct wined3d_buffer_gl
*buffer_gl
, const struct wined3d_format_gl
*view_format_gl
,
251 unsigned int offset
, unsigned int size
)
253 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
255 if (!gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
257 FIXME("OpenGL implementation does not support buffer textures.\n");
261 if ((offset
& (gl_info
->limits
.texture_buffer_offset_alignment
- 1)))
263 FIXME("Buffer offset %u is not %u byte aligned.\n",
264 offset
, gl_info
->limits
.texture_buffer_offset_alignment
);
268 wined3d_buffer_load_location(&buffer_gl
->b
, &context_gl
->c
, WINED3D_LOCATION_BUFFER
);
270 view
->target
= GL_TEXTURE_BUFFER
;
271 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
273 wined3d_context_gl_bind_texture(context_gl
, GL_TEXTURE_BUFFER
, view
->name
);
274 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
])
276 GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER
, view_format_gl
->internal
, buffer_gl
->bo
.id
, offset
, size
));
280 if (offset
|| size
!= buffer_gl
->b
.resource
.size
)
281 FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
282 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, view_format_gl
->internal
, buffer_gl
->bo
.id
));
284 checkGLcall("Create buffer texture");
286 context_invalidate_compute_state(&context_gl
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
287 context_invalidate_state(&context_gl
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
290 static void get_buffer_view_range(const struct wined3d_buffer
*buffer
,
291 const struct wined3d_view_desc
*desc
, const struct wined3d_format
*view_format
,
292 unsigned int *offset
, unsigned int *size
)
294 if (desc
->format_id
== WINED3DFMT_UNKNOWN
)
296 *offset
= desc
->u
.buffer
.start_idx
* buffer
->structure_byte_stride
;
297 *size
= desc
->u
.buffer
.count
* buffer
->structure_byte_stride
;
301 *offset
= desc
->u
.buffer
.start_idx
* view_format
->byte_count
;
302 *size
= desc
->u
.buffer
.count
* view_format
->byte_count
;
306 static void create_buffer_view(struct wined3d_gl_view
*view
, struct wined3d_context
*context
,
307 const struct wined3d_view_desc
*desc
, struct wined3d_buffer
*buffer
,
308 const struct wined3d_format
*view_format
)
310 unsigned int offset
, size
;
312 get_buffer_view_range(buffer
, desc
, view_format
, &offset
, &size
);
313 create_buffer_texture(view
, wined3d_context_gl(context
),
314 wined3d_buffer_gl(buffer
), wined3d_format_gl(view_format
), offset
, size
);
317 static void wined3d_view_invalidate_location(struct wined3d_resource
*resource
,
318 const struct wined3d_view_desc
*desc
, DWORD location
)
320 unsigned int i
, sub_resource_idx
, layer_count
;
321 struct wined3d_texture
*texture
;
323 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
325 wined3d_buffer_invalidate_location(buffer_from_resource(resource
), location
);
329 texture
= texture_from_resource(resource
);
331 sub_resource_idx
= desc
->u
.texture
.layer_idx
* texture
->level_count
+ desc
->u
.texture
.level_idx
;
332 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? desc
->u
.texture
.layer_count
: 1;
333 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
334 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, location
);
337 ULONG CDECL
wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view
*view
)
339 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
341 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
346 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view
*view
)
348 /* Call wined3d_object_destroyed() before releasing the resource,
349 * since releasing the resource may end up destroying the parent. */
350 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
351 wined3d_resource_decref(view
->resource
);
354 ULONG CDECL
wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view
*view
)
356 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
358 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
361 view
->resource
->device
->adapter
->adapter_ops
->adapter_destroy_rendertarget_view(view
);
366 void * CDECL
wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view
*view
)
368 TRACE("view %p.\n", view
);
373 void * CDECL
wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view
*view
)
375 struct wined3d_texture
*texture
;
377 TRACE("view %p.\n", view
);
379 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
380 return wined3d_buffer_get_parent(buffer_from_resource(view
->resource
));
382 texture
= texture_from_resource(view
->resource
);
384 return texture
->sub_resources
[view
->sub_resource_idx
].parent
;
387 void CDECL
wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view
*view
, void *parent
)
389 TRACE("view %p, parent %p.\n", view
, parent
);
391 view
->parent
= parent
;
394 struct wined3d_resource
* CDECL
wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view
*view
)
396 TRACE("view %p.\n", view
);
398 return view
->resource
;
401 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
402 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
)
404 const struct wined3d_texture
*texture
;
406 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
408 *width
= view
->width
;
409 *height
= view
->height
;
413 texture
= texture_from_resource(view
->resource
);
414 if (texture
->swapchain
)
416 /* The drawable size of an onscreen drawable is the surface size.
417 * (Actually: The window size, but the surface is created in window
419 *width
= texture
->resource
.width
;
420 *height
= texture
->resource
.height
;
422 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
424 const struct wined3d_swapchain_desc
*desc
= &context
->swapchain
->state
.desc
;
426 /* The drawable size of a backbuffer / aux buffer offscreen target is
427 * the size of the current context's drawable, which is the size of
428 * the back buffer of the swapchain the active context belongs to. */
429 *width
= desc
->backbuffer_width
;
430 *height
= desc
->backbuffer_height
;
434 unsigned int level_idx
= view
->sub_resource_idx
% texture
->level_count
;
436 /* The drawable size of an FBO target is the OpenGL texture size,
437 * which is the power of two size. */
438 *width
= wined3d_texture_get_level_pow2_width(texture
, level_idx
);
439 *height
= wined3d_texture_get_level_pow2_height(texture
, level_idx
);
443 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
444 struct wined3d_context
*context
, DWORD location
)
446 struct wined3d_resource
*resource
= view
->resource
;
447 unsigned int i
, sub_resource_idx
, layer_count
;
448 struct wined3d_texture
*texture
;
450 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
452 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
456 texture
= texture_from_resource(resource
);
457 sub_resource_idx
= view
->sub_resource_idx
;
458 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
459 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
460 wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
);
463 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
464 struct wined3d_context
*context
, DWORD location
)
466 struct wined3d_resource
*resource
= view
->resource
;
467 unsigned int i
, sub_resource_idx
, layer_count
;
468 struct wined3d_texture
*texture
;
470 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
472 wined3d_buffer_load_location(buffer_from_resource(resource
), context
, location
);
476 texture
= texture_from_resource(resource
);
477 sub_resource_idx
= view
->sub_resource_idx
;
478 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
479 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
480 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
483 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
, DWORD location
)
485 struct wined3d_resource
*resource
= view
->resource
;
486 unsigned int i
, sub_resource_idx
, layer_count
;
487 struct wined3d_texture
*texture
;
489 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
491 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
495 texture
= texture_from_resource(resource
);
496 sub_resource_idx
= view
->sub_resource_idx
;
497 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
498 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
499 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
502 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
, DWORD location
)
504 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
507 static void wined3d_render_target_view_gl_cs_init(void *object
)
509 struct wined3d_rendertarget_view_gl
*view_gl
= object
;
510 struct wined3d_resource
*resource
= view_gl
->v
.resource
;
511 const struct wined3d_view_desc
*desc
= &view_gl
->v
.desc
;
513 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
515 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
519 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
520 unsigned int depth_or_layer_count
;
522 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
523 depth_or_layer_count
= wined3d_texture_get_level_depth(&texture_gl
->t
, desc
->u
.texture
.level_idx
);
525 depth_or_layer_count
= texture_gl
->t
.layer_count
;
527 if (resource
->format
->id
!= view_gl
->v
.format
->id
528 || (view_gl
->v
.layer_count
!= 1 && view_gl
->v
.layer_count
!= depth_or_layer_count
))
530 GLenum resource_class
, view_class
;
532 resource_class
= wined3d_format_gl(resource
->format
)->view_class
;
533 view_class
= wined3d_format_gl(view_gl
->v
.format
)->view_class
;
534 if (resource_class
!= view_class
)
536 FIXME("Render target view not supported, resource format %s, view format %s.\n",
537 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view_gl
->v
.format
->id
));
540 if (texture_gl
->t
.swapchain
&& texture_gl
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
542 FIXME("Swapchain views not supported.\n");
546 create_texture_view(&view_gl
->gl_view
, texture_gl
->target
, desc
, texture_gl
, view_gl
->v
.format
);
551 static HRESULT
wined3d_rendertarget_view_init(struct wined3d_rendertarget_view
*view
,
552 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
553 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
555 BOOL allow_srgb_toggle
= FALSE
;
558 view
->parent
= parent
;
559 view
->parent_ops
= parent_ops
;
561 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
563 struct wined3d_texture
*texture
= texture_from_resource(resource
);
565 if (texture
->swapchain
)
566 allow_srgb_toggle
= TRUE
;
568 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, allow_srgb_toggle
)))
570 view
->format_flags
= view
->format
->flags
[resource
->gl_type
];
573 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
575 view
->sub_resource_idx
= 0;
576 view
->layer_count
= 1;
577 view
->width
= desc
->u
.buffer
.count
;
582 struct wined3d_texture
*texture
= texture_from_resource(resource
);
584 view
->sub_resource_idx
= desc
->u
.texture
.level_idx
;
585 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
586 view
->sub_resource_idx
+= desc
->u
.texture
.layer_idx
* texture
->level_count
;
587 view
->layer_count
= desc
->u
.texture
.layer_count
;
588 view
->width
= wined3d_texture_get_level_width(texture
, desc
->u
.texture
.level_idx
);
589 view
->height
= wined3d_texture_get_level_height(texture
, desc
->u
.texture
.level_idx
);
592 wined3d_resource_incref(view
->resource
= resource
);
597 HRESULT
wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view
*view_no3d
,
598 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
599 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
601 TRACE("view_no3d %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
602 view_no3d
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
604 return wined3d_rendertarget_view_init(view_no3d
, desc
, resource
, parent
, parent_ops
);
607 HRESULT
wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl
*view_gl
,
608 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
609 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
613 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
614 view_gl
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
616 if (FAILED(hr
= wined3d_rendertarget_view_init(&view_gl
->v
, desc
, resource
, parent
, parent_ops
)))
619 wined3d_cs_init_object(resource
->device
->cs
, wined3d_render_target_view_gl_cs_init
, view_gl
);
624 VkImageViewType
vk_image_view_type_from_wined3d(enum wined3d_resource_type type
, uint32_t flags
)
628 case WINED3D_RTYPE_TEXTURE_1D
:
629 if (flags
& WINED3D_VIEW_TEXTURE_ARRAY
)
630 return VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
632 return VK_IMAGE_VIEW_TYPE_1D
;
634 case WINED3D_RTYPE_TEXTURE_2D
:
635 if (flags
& WINED3D_VIEW_TEXTURE_CUBE
)
637 if (flags
& WINED3D_VIEW_TEXTURE_ARRAY
)
638 return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
;
640 return VK_IMAGE_VIEW_TYPE_CUBE
;
642 if (flags
& WINED3D_VIEW_TEXTURE_ARRAY
)
643 return VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
645 return VK_IMAGE_VIEW_TYPE_2D
;
647 case WINED3D_RTYPE_TEXTURE_3D
:
648 return VK_IMAGE_VIEW_TYPE_3D
;
651 ERR("Unhandled resource type %s.\n", debug_d3dresourcetype(type
));
656 static VkBufferView
wined3d_view_vk_create_buffer_view(struct wined3d_context_vk
*context_vk
,
657 const struct wined3d_view_desc
*desc
, struct wined3d_buffer_vk
*buffer_vk
,
658 const struct wined3d_format_vk
*view_format_vk
)
660 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
661 VkBufferViewCreateInfo create_info
;
662 struct wined3d_device_vk
*device_vk
;
663 VkBufferView vk_buffer_view
;
664 unsigned int offset
, size
;
667 get_buffer_view_range(&buffer_vk
->b
, desc
, &view_format_vk
->f
, &offset
, &size
);
668 wined3d_buffer_prepare_location(&buffer_vk
->b
, &context_vk
->c
, WINED3D_LOCATION_BUFFER
);
670 create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
671 create_info
.pNext
= NULL
;
672 create_info
.flags
= 0;
673 create_info
.buffer
= buffer_vk
->bo
.vk_buffer
;
674 create_info
.format
= view_format_vk
->vk_format
;
675 create_info
.offset
= buffer_vk
->bo
.buffer_offset
+ offset
;
676 create_info
.range
= size
;
678 device_vk
= wined3d_device_vk(buffer_vk
->b
.resource
.device
);
679 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
, &create_info
, NULL
, &vk_buffer_view
))) < 0)
681 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
682 return VK_NULL_HANDLE
;
685 return vk_buffer_view
;
688 static VkImageView
wined3d_view_vk_create_texture_view(struct wined3d_context_vk
*context_vk
,
689 const struct wined3d_view_desc
*desc
, struct wined3d_texture_vk
*texture_vk
,
690 const struct wined3d_format_vk
*view_format_vk
, struct color_fixup_desc fixup
, bool srv
)
692 const struct wined3d_resource
*resource
= &texture_vk
->t
.resource
;
693 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
694 const struct wined3d_format_vk
*format_vk
;
695 struct wined3d_device_vk
*device_vk
;
696 VkImageViewCreateInfo create_info
;
697 VkImageView vk_image_view
;
700 device_vk
= wined3d_device_vk(resource
->device
);
702 if (!wined3d_texture_vk_prepare_texture(texture_vk
, context_vk
))
704 ERR("Failed to prepare texture.\n");
705 return VK_NULL_HANDLE
;
708 /* Depth formats are a little complicated. For example, the typeless
709 * format corresponding to depth/stencil view format WINED3DFMT_D32_FLOAT
710 * is WINED3DFMT_R32_TYPELESS, and the corresponding shader resource view
711 * format would be WINED3DFMT_R32_FLOAT. Vulkan depth/stencil formats are
712 * only compatible with themselves, so it's not possible to create e.g. a
713 * VK_FORMAT_R32_SFLOAT view on a VK_FORMAT_D32_SFLOAT image. In order to
714 * make it work, we create Vulkan images for WINED3DFMT_R32_TYPELESS
715 * resources with either a depth format (VK_FORMAT_D32_SFLOAT) or a colour
716 * format, depending on whether the bind flags include
717 * WINED3D_BIND_DEPTH_STENCIL or not. In order to then create a Vulkan
718 * view on the image, we then replace the view format here with the
719 * underlying resource format. However, that means it's still not possible
720 * to create e.g. a WINED3DFMT_R32_UINT view on a WINED3DFMT_R32_TYPELESS
721 * depth/stencil resource. */
722 if (resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
723 format_vk
= wined3d_format_vk(resource
->format
);
725 format_vk
= view_format_vk
;
727 create_info
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
728 create_info
.pNext
= NULL
;
729 create_info
.flags
= 0;
730 create_info
.image
= texture_vk
->vk_image
;
731 create_info
.viewType
= vk_image_view_type_from_wined3d(resource
->type
, desc
->flags
);
732 if (!srv
&& create_info
.viewType
== VK_IMAGE_VIEW_TYPE_3D
)
734 if (desc
->u
.texture
.layer_count
> 1)
735 create_info
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
737 create_info
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
739 create_info
.format
= format_vk
->vk_format
;
740 if (is_stencil_view_format(&view_format_vk
->f
))
742 create_info
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
743 create_info
.components
.g
= VK_COMPONENT_SWIZZLE_R
;
744 create_info
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
745 create_info
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
747 else if (is_identity_fixup(fixup
) || !can_use_texture_swizzle(context_vk
->c
.d3d_info
, &format_vk
->f
))
749 create_info
.components
.r
= VK_COMPONENT_SWIZZLE_IDENTITY
;
750 create_info
.components
.g
= VK_COMPONENT_SWIZZLE_IDENTITY
;
751 create_info
.components
.b
= VK_COMPONENT_SWIZZLE_IDENTITY
;
752 create_info
.components
.a
= VK_COMPONENT_SWIZZLE_IDENTITY
;
756 wined3d_vk_swizzle_from_color_fixup(&create_info
.components
, fixup
);
758 if ((resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
759 && (view_format_vk
->f
.red_size
|| view_format_vk
->f
.green_size
))
761 create_info
.subresourceRange
.aspectMask
= 0;
762 if (view_format_vk
->f
.red_size
)
763 create_info
.subresourceRange
.aspectMask
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
764 if (view_format_vk
->f
.green_size
)
765 create_info
.subresourceRange
.aspectMask
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
769 create_info
.subresourceRange
.aspectMask
= vk_aspect_mask_from_format(&format_vk
->f
);
771 create_info
.subresourceRange
.baseMipLevel
= desc
->u
.texture
.level_idx
;
772 create_info
.subresourceRange
.levelCount
= desc
->u
.texture
.level_count
;
773 create_info
.subresourceRange
.baseArrayLayer
= desc
->u
.texture
.layer_idx
;
774 create_info
.subresourceRange
.layerCount
= desc
->u
.texture
.layer_count
;
775 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &create_info
, NULL
, &vk_image_view
))) < 0)
777 ERR("Failed to create Vulkan image view, vr %s.\n", wined3d_debug_vkresult(vr
));
778 return VK_NULL_HANDLE
;
781 return vk_image_view
;
784 static void wined3d_render_target_view_vk_cs_init(void *object
)
786 struct wined3d_rendertarget_view_vk
*view_vk
= object
;
787 struct wined3d_view_desc
*desc
= &view_vk
->v
.desc
;
788 const struct wined3d_format_vk
*format_vk
;
789 struct wined3d_texture_vk
*texture_vk
;
790 struct wined3d_resource
*resource
;
791 struct wined3d_context
*context
;
792 uint32_t default_flags
= 0;
794 resource
= view_vk
->v
.resource
;
795 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
797 FIXME("Buffer views not implemented.\n");
801 texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
802 format_vk
= wined3d_format_vk(view_vk
->v
.format
);
804 if (texture_vk
->t
.layer_count
> 1)
805 default_flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
807 if (resource
->format
->id
== format_vk
->f
.id
&& desc
->flags
== default_flags
808 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_vk
->t
.level_count
809 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_vk
->t
.layer_count
810 && !is_stencil_view_format(&format_vk
->f
) && resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
811 && is_identity_fixup(format_vk
->f
.color_fixup
))
813 TRACE("Creating identity render target view.\n");
817 if (texture_vk
->t
.swapchain
&& texture_vk
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
819 FIXME("Swapchain views not supported.\n");
823 context
= context_acquire(resource
->device
, NULL
, 0);
824 view_vk
->vk_image_view
= wined3d_view_vk_create_texture_view(wined3d_context_vk(context
),
825 desc
, texture_vk
, format_vk
, COLOR_FIXUP_IDENTITY
, false);
826 context_release(context
);
828 if (!view_vk
->vk_image_view
)
831 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(view_vk
->vk_image_view
));
834 HRESULT
wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk
*view_vk
,
835 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
836 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
840 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
841 view_vk
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
843 if (FAILED(hr
= wined3d_rendertarget_view_init(&view_vk
->v
, desc
, resource
, parent
, parent_ops
)))
846 wined3d_cs_init_object(resource
->device
->cs
, wined3d_render_target_view_vk_cs_init
, view_vk
);
851 HRESULT CDECL
wined3d_rendertarget_view_create(const struct wined3d_view_desc
*desc
,
852 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
853 struct wined3d_rendertarget_view
**view
)
855 const struct wined3d_adapter_ops
*adapter_ops
;
857 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
858 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
860 adapter_ops
= resource
->device
->adapter
->adapter_ops
;
861 return adapter_ops
->adapter_create_rendertarget_view(desc
, resource
, parent
, parent_ops
, view
);
864 HRESULT CDECL
wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture
*texture
,
865 unsigned int sub_resource_idx
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
866 struct wined3d_rendertarget_view
**view
)
868 struct wined3d_view_desc desc
;
870 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
871 texture
, sub_resource_idx
, parent
, parent_ops
, view
);
873 desc
.format_id
= texture
->resource
.format
->id
;
875 desc
.u
.texture
.level_idx
= sub_resource_idx
% texture
->level_count
;
876 desc
.u
.texture
.level_count
= 1;
877 desc
.u
.texture
.layer_idx
= sub_resource_idx
/ texture
->level_count
;
878 desc
.u
.texture
.layer_count
= 1;
880 return wined3d_rendertarget_view_create(&desc
, &texture
->resource
, parent
, parent_ops
, view
);
883 ULONG CDECL
wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view
*view
)
885 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
887 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
892 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view
*view
)
894 /* Call wined3d_object_destroyed() before releasing the resource,
895 * since releasing the resource may end up destroying the parent. */
896 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
897 wined3d_resource_decref(view
->resource
);
900 ULONG CDECL
wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view
*view
)
902 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
904 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
907 view
->resource
->device
->adapter
->adapter_ops
->adapter_destroy_shader_resource_view(view
);
912 void * CDECL
wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view
*view
)
914 TRACE("view %p.\n", view
);
919 static void wined3d_shader_resource_view_gl_cs_init(void *object
)
921 struct wined3d_shader_resource_view_gl
*view_gl
= object
;
922 struct wined3d_resource
*resource
= view_gl
->v
.resource
;
923 const struct wined3d_format
*view_format
;
924 const struct wined3d_gl_info
*gl_info
;
925 const struct wined3d_view_desc
*desc
;
928 view_format
= view_gl
->v
.format
;
929 gl_info
= &resource
->device
->adapter
->gl_info
;
930 desc
= &view_gl
->v
.desc
;
932 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
934 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
935 struct wined3d_context
*context
;
937 context
= context_acquire(resource
->device
, NULL
, 0);
938 create_buffer_view(&view_gl
->gl_view
, context
, desc
, buffer
, view_format
);
939 context_release(context
);
943 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
944 GLenum resource_class
, view_class
;
946 resource_class
= wined3d_format_gl(resource
->format
)->view_class
;
947 view_class
= wined3d_format_gl(view_format
)->view_class
;
948 view_target
= get_texture_view_target(gl_info
, desc
, texture_gl
);
950 if (resource
->format
->id
== view_format
->id
&& texture_gl
->target
== view_target
951 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_gl
->t
.level_count
952 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_gl
->t
.layer_count
953 && !is_stencil_view_format(view_format
))
955 TRACE("Creating identity shader resource view.\n");
957 else if (texture_gl
->t
.swapchain
&& texture_gl
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
959 FIXME("Swapchain shader resource views not supported.\n");
961 else if (resource
->format
->typeless_id
== view_format
->typeless_id
962 && resource_class
== view_class
)
964 create_texture_view(&view_gl
->gl_view
, view_target
, desc
, texture_gl
, view_format
);
966 else if (wined3d_format_is_depth_view(resource
->format
->id
, view_format
->id
))
968 create_texture_view(&view_gl
->gl_view
, view_target
, desc
, texture_gl
, resource
->format
);
972 FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
973 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view_format
->id
));
978 static HRESULT
wined3d_shader_resource_view_init(struct wined3d_shader_resource_view
*view
,
979 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
980 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
983 view
->parent
= parent
;
984 view
->parent_ops
= parent_ops
;
986 if (!(resource
->bind_flags
& WINED3D_BIND_SHADER_RESOURCE
))
988 if (!(view
->format
= validate_resource_view(desc
, resource
, FALSE
, FALSE
)))
992 wined3d_resource_incref(view
->resource
= resource
);
997 HRESULT
wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl
*view_gl
,
998 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
999 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1003 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1004 view_gl
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1006 if (FAILED(hr
= wined3d_shader_resource_view_init(&view_gl
->v
, desc
, resource
, parent
, parent_ops
)))
1009 wined3d_cs_init_object(resource
->device
->cs
, wined3d_shader_resource_view_gl_cs_init
, view_gl
);
1014 void wined3d_shader_resource_view_vk_update(struct wined3d_shader_resource_view_vk
*srv_vk
,
1015 struct wined3d_context_vk
*context_vk
)
1017 const struct wined3d_format_vk
*view_format_vk
= wined3d_format_vk(srv_vk
->v
.format
);
1018 const struct wined3d_view_desc
*desc
= &srv_vk
->v
.desc
;
1019 struct wined3d_resource
*resource
= srv_vk
->v
.resource
;
1020 struct wined3d_view_vk
*view_vk
= &srv_vk
->view_vk
;
1021 struct wined3d_buffer_vk
*buffer_vk
;
1022 VkBufferView vk_buffer_view
;
1024 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
1025 wined3d_context_vk_destroy_buffer_view(context_vk
, view_vk
->u
.vk_buffer_view
, view_vk
->command_buffer_id
);
1026 if ((vk_buffer_view
= wined3d_view_vk_create_buffer_view(context_vk
, desc
, buffer_vk
, view_format_vk
)))
1028 view_vk
->u
.vk_buffer_view
= vk_buffer_view
;
1029 view_vk
->bo_user
.valid
= true;
1033 static void wined3d_shader_resource_view_vk_cs_init(void *object
)
1035 struct wined3d_shader_resource_view_vk
*srv_vk
= object
;
1036 struct wined3d_view_desc
*desc
= &srv_vk
->v
.desc
;
1037 struct wined3d_texture_vk
*texture_vk
;
1038 const struct wined3d_format
*format
;
1039 struct wined3d_buffer_vk
*buffer_vk
;
1040 struct wined3d_resource
*resource
;
1041 struct wined3d_context
*context
;
1042 VkBufferView vk_buffer_view
;
1043 uint32_t default_flags
= 0;
1044 VkImageView vk_image_view
;
1046 resource
= srv_vk
->v
.resource
;
1047 format
= srv_vk
->v
.format
;
1049 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1051 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
1053 context
= context_acquire(resource
->device
, NULL
, 0);
1054 vk_buffer_view
= wined3d_view_vk_create_buffer_view(wined3d_context_vk(context
),
1055 desc
, buffer_vk
, wined3d_format_vk(format
));
1056 context_release(context
);
1058 if (!vk_buffer_view
)
1061 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view
));
1063 srv_vk
->view_vk
.u
.vk_buffer_view
= vk_buffer_view
;
1064 srv_vk
->view_vk
.bo_user
.valid
= true;
1065 list_add_head(&buffer_vk
->bo
.users
, &srv_vk
->view_vk
.bo_user
.entry
);
1070 texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
1072 if (texture_vk
->t
.layer_count
> 1)
1073 default_flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
1075 if (resource
->format
->id
== format
->id
&& desc
->flags
== default_flags
1076 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_vk
->t
.level_count
1077 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_vk
->t
.layer_count
1078 && !(resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
1080 TRACE("Creating identity shader resource view.\n");
1084 if (texture_vk
->t
.swapchain
&& texture_vk
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
1085 FIXME("Swapchain shader resource views not supported.\n");
1087 context
= context_acquire(resource
->device
, NULL
, 0);
1088 vk_image_view
= wined3d_view_vk_create_texture_view(wined3d_context_vk(context
),
1089 desc
, texture_vk
, wined3d_format_vk(format
), format
->color_fixup
, true);
1090 context_release(context
);
1095 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view
));
1097 srv_vk
->view_vk
.u
.vk_image_info
.imageView
= vk_image_view
;
1098 srv_vk
->view_vk
.u
.vk_image_info
.sampler
= VK_NULL_HANDLE
;
1099 srv_vk
->view_vk
.u
.vk_image_info
.imageLayout
= texture_vk
->layout
;
1102 HRESULT
wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk
*view_vk
,
1103 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1104 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1108 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1109 view_vk
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1111 if (FAILED(hr
= wined3d_shader_resource_view_init(&view_vk
->v
, desc
, resource
, parent
, parent_ops
)))
1114 list_init(&view_vk
->view_vk
.bo_user
.entry
);
1115 wined3d_cs_init_object(resource
->device
->cs
, wined3d_shader_resource_view_vk_cs_init
, view_vk
);
1120 HRESULT CDECL
wined3d_shader_resource_view_create(const struct wined3d_view_desc
*desc
,
1121 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1122 struct wined3d_shader_resource_view
**view
)
1124 const struct wined3d_adapter_ops
*adapter_ops
;
1126 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1127 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1129 adapter_ops
= resource
->device
->adapter
->adapter_ops
;
1130 return adapter_ops
->adapter_create_shader_resource_view(desc
, resource
, parent
, parent_ops
, view
);
1133 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
*view_gl
,
1134 unsigned int unit
, struct wined3d_sampler_gl
*sampler_gl
, struct wined3d_context_gl
*context_gl
)
1136 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1137 struct wined3d_texture_gl
*texture_gl
;
1139 wined3d_context_gl_active_texture(context_gl
, gl_info
, unit
);
1141 if (view_gl
->gl_view
.name
)
1143 wined3d_context_gl_bind_texture(context_gl
, view_gl
->gl_view
.target
, view_gl
->gl_view
.name
);
1144 wined3d_sampler_gl_bind(sampler_gl
, unit
, NULL
, context_gl
);
1148 if (view_gl
->v
.resource
->type
== WINED3D_RTYPE_BUFFER
)
1150 FIXME("Buffer shader resources not supported.\n");
1154 texture_gl
= wined3d_texture_gl(wined3d_texture_from_resource(view_gl
->v
.resource
));
1155 wined3d_texture_gl_bind(texture_gl
, context_gl
, FALSE
);
1156 wined3d_sampler_gl_bind(sampler_gl
, unit
, texture_gl
, context_gl
);
1159 /* Context activation is done by the caller. */
1160 static void shader_resource_view_gl_bind_and_dirtify(struct wined3d_shader_resource_view_gl
*view_gl
,
1161 struct wined3d_context_gl
*context_gl
)
1163 if (context_gl
->active_texture
< ARRAY_SIZE(context_gl
->rev_tex_unit_map
))
1165 unsigned int active_sampler
= context_gl
->rev_tex_unit_map
[context_gl
->active_texture
];
1166 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
1167 context_invalidate_state(&context_gl
->c
, STATE_SAMPLER(active_sampler
));
1169 /* FIXME: Ideally we'd only do this when touching a binding that's used by
1171 context_invalidate_compute_state(&context_gl
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
1172 context_invalidate_state(&context_gl
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
1174 wined3d_context_gl_bind_texture(context_gl
, view_gl
->gl_view
.target
, view_gl
->gl_view
.name
);
1177 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
)
1179 struct wined3d_shader_resource_view_gl
*view_gl
= wined3d_shader_resource_view_gl(view
);
1180 unsigned int i
, j
, layer_count
, level_count
, base_level
, max_level
;
1181 const struct wined3d_gl_info
*gl_info
;
1182 struct wined3d_texture_gl
*texture_gl
;
1183 struct wined3d_context_gl
*context_gl
;
1184 struct wined3d_context
*context
;
1185 struct gl_texture
*gl_tex
;
1189 TRACE("view %p.\n", view
);
1191 context
= context_acquire(view_gl
->v
.resource
->device
, NULL
, 0);
1192 context_gl
= wined3d_context_gl(context
);
1193 gl_info
= context_gl
->gl_info
;
1194 layer_count
= view_gl
->v
.desc
.u
.texture
.layer_count
;
1195 level_count
= view_gl
->v
.desc
.u
.texture
.level_count
;
1196 base_level
= view_gl
->v
.desc
.u
.texture
.level_idx
;
1197 max_level
= base_level
+ level_count
- 1;
1199 texture_gl
= wined3d_texture_gl(texture_from_resource(view_gl
->v
.resource
));
1200 srgb
= !!(texture_gl
->t
.flags
& WINED3D_TEXTURE_IS_SRGB
);
1201 location
= srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
1202 for (i
= 0; i
< layer_count
; ++i
)
1203 wined3d_texture_load_location(&texture_gl
->t
, i
* level_count
+ base_level
, context
, location
);
1205 if (view_gl
->gl_view
.name
)
1207 shader_resource_view_gl_bind_and_dirtify(view_gl
, context_gl
);
1211 wined3d_texture_gl_bind_and_dirtify(texture_gl
, context_gl
, srgb
);
1212 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
, GL_TEXTURE_BASE_LEVEL
, base_level
);
1213 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
, GL_TEXTURE_MAX_LEVEL
, max_level
);
1216 if (gl_info
->supported
[ARB_SAMPLER_OBJECTS
])
1217 GL_EXTCALL(glBindSampler(context_gl
->active_texture
, 0));
1218 gl_tex
= wined3d_texture_gl_get_gl_texture(texture_gl
, srgb
);
1219 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
1221 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
,
1222 GL_TEXTURE_SRGB_DECODE_EXT
, GL_SKIP_DECODE_EXT
);
1223 gl_tex
->sampler_desc
.srgb_decode
= FALSE
;
1226 gl_info
->fbo_ops
.glGenerateMipmap(texture_gl
->target
);
1227 checkGLcall("glGenerateMipMap()");
1229 for (i
= 0; i
< layer_count
; ++i
)
1231 for (j
= base_level
+ 1; j
<= max_level
; ++j
)
1233 wined3d_texture_validate_location(&texture_gl
->t
, i
* level_count
+ j
, location
);
1234 wined3d_texture_invalidate_location(&texture_gl
->t
, i
* level_count
+ j
, ~location
);
1238 if (!view_gl
->gl_view
.name
)
1240 gl_tex
->base_level
= base_level
;
1241 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
,
1242 GL_TEXTURE_MAX_LEVEL
, texture_gl
->t
.level_count
- 1);
1245 context_release(context
);
1248 void CDECL
wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
)
1250 struct wined3d_texture
*texture
;
1252 TRACE("view %p.\n", view
);
1254 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
1256 WARN("Called on buffer resource %p.\n", view
->resource
);
1260 texture
= texture_from_resource(view
->resource
);
1261 if (!(texture
->flags
& WINED3D_TEXTURE_GENERATE_MIPMAPS
))
1263 WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
1267 wined3d_cs_emit_generate_mipmaps(view
->resource
->device
->cs
, view
);
1270 ULONG CDECL
wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view
*view
)
1272 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
1274 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
1279 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view
*view
)
1281 /* Call wined3d_object_destroyed() before releasing the resource,
1282 * since releasing the resource may end up destroying the parent. */
1283 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
1284 wined3d_resource_decref(view
->resource
);
1287 ULONG CDECL
wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view
*view
)
1289 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
1291 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
1294 view
->resource
->device
->adapter
->adapter_ops
->adapter_destroy_unordered_access_view(view
);
1299 void * CDECL
wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view
*view
)
1301 TRACE("view %p.\n", view
);
1303 return view
->parent
;
1306 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
1309 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
1312 void wined3d_unordered_access_view_gl_clear_uint(struct wined3d_unordered_access_view_gl
*view_gl
,
1313 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_gl
*context_gl
)
1315 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1316 const struct wined3d_format_gl
*format
;
1317 struct wined3d_buffer_gl
*buffer_gl
;
1318 struct wined3d_resource
*resource
;
1319 unsigned int offset
, size
;
1321 resource
= view_gl
->v
.resource
;
1322 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
1324 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
1328 if (!gl_info
->supported
[ARB_CLEAR_BUFFER_OBJECT
])
1330 FIXME("OpenGL implementation does not support ARB_clear_buffer_object.\n");
1334 format
= wined3d_format_gl(view_gl
->v
.format
);
1335 if (format
->f
.id
!= WINED3DFMT_R32_UINT
&& format
->f
.id
!= WINED3DFMT_R32_SINT
1336 && format
->f
.id
!= WINED3DFMT_R32G32B32A32_UINT
1337 && format
->f
.id
!= WINED3DFMT_R32G32B32A32_SINT
)
1339 FIXME("Not implemented for format %s.\n", debug_d3dformat(format
->f
.id
));
1343 buffer_gl
= wined3d_buffer_gl(buffer_from_resource(resource
));
1344 wined3d_buffer_load_location(&buffer_gl
->b
, &context_gl
->c
, WINED3D_LOCATION_BUFFER
);
1345 wined3d_unordered_access_view_invalidate_location(&view_gl
->v
, ~WINED3D_LOCATION_BUFFER
);
1347 get_buffer_view_range(&buffer_gl
->b
, &view_gl
->v
.desc
, &format
->f
, &offset
, &size
);
1348 wined3d_context_gl_bind_bo(context_gl
, buffer_gl
->bo
.binding
, buffer_gl
->bo
.id
);
1349 GL_EXTCALL(glClearBufferSubData(buffer_gl
->bo
.binding
, format
->internal
,
1350 offset
, size
, format
->format
, format
->type
, clear_value
));
1351 checkGLcall("clear unordered access view");
1354 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
1357 struct wined3d_bo_address dst
, src
;
1358 struct wined3d_context
*context
;
1360 if (!view
->counter_bo
)
1363 context
= context_acquire(view
->resource
->device
, NULL
, 0);
1365 src
.buffer_object
= 0;
1366 src
.addr
= (void *)&value
;
1368 dst
.buffer_object
= view
->counter_bo
;
1371 wined3d_context_copy_bo_address(context
, &dst
, &src
, sizeof(uint32_t));
1373 context_release(context
);
1376 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
1377 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
)
1379 struct wined3d_bo_address dst
, src
;
1382 if (!view
->counter_bo
)
1385 dst_location
= wined3d_buffer_get_memory(buffer
, &dst
, buffer
->locations
);
1388 src
.buffer_object
= view
->counter_bo
;
1391 wined3d_context_copy_bo_address(context
, &dst
, &src
, sizeof(uint32_t));
1393 wined3d_buffer_invalidate_location(buffer
, ~dst_location
);
1396 static void wined3d_unordered_access_view_gl_cs_init(void *object
)
1398 struct wined3d_unordered_access_view_gl
*view_gl
= object
;
1399 struct wined3d_resource
*resource
= view_gl
->v
.resource
;
1400 struct wined3d_view_desc
*desc
= &view_gl
->v
.desc
;
1401 const struct wined3d_gl_info
*gl_info
;
1403 gl_info
= &resource
->device
->adapter
->gl_info
;
1405 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1407 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
1408 struct wined3d_context
*context
;
1410 context
= context_acquire(resource
->device
, NULL
, 0);
1411 gl_info
= wined3d_context_gl(context
)->gl_info
;
1412 create_buffer_view(&view_gl
->gl_view
, context
, desc
, buffer
, view_gl
->v
.format
);
1413 if (desc
->flags
& (WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_BUFFER_APPEND
))
1415 struct wined3d_bo_gl
*bo
= &view_gl
->counter_bo
;
1416 static const GLuint initial_value
= 0;
1418 GL_EXTCALL(glGenBuffers(1, &bo
->id
));
1419 bo
->binding
= GL_ATOMIC_COUNTER_BUFFER
;
1420 GL_EXTCALL(glBindBuffer(bo
->binding
, bo
->id
));
1421 GL_EXTCALL(glBufferData(bo
->binding
, sizeof(initial_value
), &initial_value
, GL_STATIC_DRAW
));
1422 checkGLcall("create atomic counter buffer");
1423 view_gl
->v
.counter_bo
= (uintptr_t)bo
;
1425 context_release(context
);
1429 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
1430 unsigned int depth_or_layer_count
;
1432 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
1433 depth_or_layer_count
= wined3d_texture_get_level_depth(&texture_gl
->t
, desc
->u
.texture
.level_idx
);
1435 depth_or_layer_count
= texture_gl
->t
.layer_count
;
1437 if (desc
->u
.texture
.layer_idx
|| desc
->u
.texture
.layer_count
!= depth_or_layer_count
)
1439 create_texture_view(&view_gl
->gl_view
, get_texture_view_target(gl_info
, desc
, texture_gl
),
1440 desc
, texture_gl
, view_gl
->v
.format
);
1445 static HRESULT
wined3d_unordered_access_view_init(struct wined3d_unordered_access_view
*view
,
1446 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1447 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1450 view
->parent
= parent
;
1451 view
->parent_ops
= parent_ops
;
1453 if (!(resource
->bind_flags
& WINED3D_BIND_UNORDERED_ACCESS
))
1454 return E_INVALIDARG
;
1455 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, FALSE
)))
1456 return E_INVALIDARG
;
1459 wined3d_resource_incref(view
->resource
= resource
);
1464 HRESULT
wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl
*view_gl
,
1465 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1466 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1470 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1471 view_gl
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1473 if (FAILED(hr
= wined3d_unordered_access_view_init(&view_gl
->v
, desc
, resource
, parent
, parent_ops
)))
1476 wined3d_cs_init_object(resource
->device
->cs
, wined3d_unordered_access_view_gl_cs_init
, view_gl
);
1481 void wined3d_unordered_access_view_vk_clear_uint(struct wined3d_unordered_access_view_vk
*view_vk
,
1482 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_vk
*context_vk
)
1484 const struct wined3d_vk_info
*vk_info
;
1485 const struct wined3d_format
*format
;
1486 struct wined3d_buffer_vk
*buffer_vk
;
1487 struct wined3d_resource
*resource
;
1488 VkCommandBuffer vk_command_buffer
;
1489 VkBufferMemoryBarrier vk_barrier
;
1490 VkAccessFlags access_mask
;
1491 unsigned int offset
, size
;
1493 TRACE("view_vk %p, clear_value %s, context_vk %p.\n", view_vk
, debug_uvec4(clear_value
), context_vk
);
1495 resource
= view_vk
->v
.resource
;
1496 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
1498 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
1502 format
= view_vk
->v
.format
;
1503 if (format
->id
!= WINED3DFMT_R32_UINT
&& format
->id
!= WINED3DFMT_R32_SINT
)
1505 FIXME("Not implemented for format %s.\n", debug_d3dformat(format
->id
));
1509 vk_info
= context_vk
->vk_info
;
1510 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
1511 wined3d_buffer_load_location(&buffer_vk
->b
, &context_vk
->c
, WINED3D_LOCATION_BUFFER
);
1512 wined3d_buffer_invalidate_location(&buffer_vk
->b
, ~WINED3D_LOCATION_BUFFER
);
1514 get_buffer_view_range(&buffer_vk
->b
, &view_vk
->v
.desc
, format
, &offset
, &size
);
1516 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
1518 wined3d_context_vk_end_current_render_pass(context_vk
);
1520 access_mask
= vk_access_mask_from_bind_flags(buffer_vk
->b
.resource
.bind_flags
);
1521 vk_barrier
.sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
1522 vk_barrier
.pNext
= NULL
;
1523 vk_barrier
.srcAccessMask
= access_mask
;
1524 vk_barrier
.dstAccessMask
= VK_ACCESS_TRANSFER_WRITE_BIT
;
1525 vk_barrier
.srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1526 vk_barrier
.dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1527 vk_barrier
.buffer
= buffer_vk
->bo
.vk_buffer
;
1528 vk_barrier
.offset
= buffer_vk
->bo
.buffer_offset
+ offset
;
1529 vk_barrier
.size
= size
;
1530 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1531 VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, 0, NULL
, 1, &vk_barrier
, 0, NULL
));
1533 VK_CALL(vkCmdFillBuffer(vk_command_buffer
, buffer_vk
->bo
.vk_buffer
,
1534 buffer_vk
->bo
.buffer_offset
+ offset
, size
, clear_value
->x
));
1536 vk_barrier
.srcAccessMask
= VK_ACCESS_TRANSFER_WRITE_BIT
;
1537 vk_barrier
.dstAccessMask
= access_mask
;
1538 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1539 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, 0, 0, NULL
, 1, &vk_barrier
, 0, NULL
));
1541 wined3d_context_vk_reference_bo(context_vk
, &buffer_vk
->bo
);
1544 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk
*uav_vk
,
1545 struct wined3d_context_vk
*context_vk
)
1547 const struct wined3d_format_vk
*view_format_vk
= wined3d_format_vk(uav_vk
->v
.format
);
1548 const struct wined3d_view_desc
*desc
= &uav_vk
->v
.desc
;
1549 struct wined3d_resource
*resource
= uav_vk
->v
.resource
;
1550 struct wined3d_view_vk
*view_vk
= &uav_vk
->view_vk
;
1551 struct wined3d_buffer_vk
*buffer_vk
;
1552 VkBufferView vk_buffer_view
;
1554 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
1555 wined3d_context_vk_destroy_buffer_view(context_vk
, view_vk
->u
.vk_buffer_view
, view_vk
->command_buffer_id
);
1556 if ((vk_buffer_view
= wined3d_view_vk_create_buffer_view(context_vk
, desc
, buffer_vk
, view_format_vk
)))
1558 view_vk
->u
.vk_buffer_view
= vk_buffer_view
;
1559 view_vk
->bo_user
.valid
= true;
1563 static void wined3d_unordered_access_view_vk_cs_init(void *object
)
1565 struct wined3d_unordered_access_view_vk
*uav_vk
= object
;
1566 struct wined3d_view_vk
*view_vk
= &uav_vk
->view_vk
;
1567 struct wined3d_view_desc
*desc
= &uav_vk
->v
.desc
;
1568 const struct wined3d_format_vk
*format_vk
;
1569 const struct wined3d_vk_info
*vk_info
;
1570 struct wined3d_texture_vk
*texture_vk
;
1571 struct wined3d_context_vk
*context_vk
;
1572 struct wined3d_device_vk
*device_vk
;
1573 struct wined3d_buffer_vk
*buffer_vk
;
1574 VkBufferViewCreateInfo create_info
;
1575 struct wined3d_resource
*resource
;
1576 VkBufferView vk_buffer_view
;
1577 uint32_t default_flags
= 0;
1578 VkImageView vk_image_view
;
1581 resource
= uav_vk
->v
.resource
;
1582 device_vk
= wined3d_device_vk(resource
->device
);
1583 format_vk
= wined3d_format_vk(uav_vk
->v
.format
);
1585 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1587 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
1589 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
1590 vk_info
= context_vk
->vk_info
;
1592 if ((vk_buffer_view
= wined3d_view_vk_create_buffer_view(context_vk
, desc
, buffer_vk
, format_vk
)))
1594 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view
));
1596 uav_vk
->view_vk
.u
.vk_buffer_view
= vk_buffer_view
;
1597 uav_vk
->view_vk
.bo_user
.valid
= true;
1598 list_add_head(&buffer_vk
->bo
.users
, &view_vk
->bo_user
.entry
);
1601 if (desc
->flags
& (WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_BUFFER_APPEND
))
1603 if (!wined3d_context_vk_create_bo(context_vk
, sizeof(uint32_t), VK_BUFFER_USAGE_TRANSFER_SRC_BIT
1604 | VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
,
1605 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
, &uav_vk
->counter_bo
))
1607 ERR("Failed to create counter bo.\n");
1608 context_release(&context_vk
->c
);
1613 wined3d_context_vk_end_current_render_pass(context_vk
);
1614 VK_CALL(vkCmdFillBuffer(wined3d_context_vk_get_command_buffer(context_vk
),
1615 uav_vk
->counter_bo
.vk_buffer
, uav_vk
->counter_bo
.buffer_offset
, sizeof(uint32_t), 0));
1616 wined3d_context_vk_reference_bo(context_vk
, &uav_vk
->counter_bo
);
1618 create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
1619 create_info
.pNext
= NULL
;
1620 create_info
.flags
= 0;
1621 create_info
.buffer
= uav_vk
->counter_bo
.vk_buffer
;
1622 create_info
.format
= VK_FORMAT_R32_UINT
;
1623 create_info
.offset
= uav_vk
->counter_bo
.buffer_offset
;
1624 create_info
.range
= sizeof(uint32_t);
1625 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
1626 &create_info
, NULL
, &uav_vk
->vk_counter_view
))) < 0)
1628 ERR("Failed to create counter buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
1632 TRACE("Created counter buffer view 0x%s.\n", wine_dbgstr_longlong(uav_vk
->vk_counter_view
));
1634 uav_vk
->v
.counter_bo
= (uintptr_t)&uav_vk
->counter_bo
;
1638 context_release(&context_vk
->c
);
1643 texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
1645 if (texture_vk
->t
.layer_count
> 1)
1646 default_flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
1648 if (resource
->format
->id
== format_vk
->f
.id
&& desc
->flags
== default_flags
1649 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_vk
->t
.level_count
1650 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_vk
->t
.layer_count
1651 && !(resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
) && resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
1653 TRACE("Creating identity unordered access view.\n");
1657 if (texture_vk
->t
.swapchain
&& texture_vk
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
1658 FIXME("Swapchain unordered access views not supported.\n");
1660 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
1661 vk_image_view
= wined3d_view_vk_create_texture_view(context_vk
, desc
,
1662 texture_vk
, format_vk
, format_vk
->f
.color_fixup
, false);
1663 context_release(&context_vk
->c
);
1668 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view
));
1670 view_vk
->u
.vk_image_info
.imageView
= vk_image_view
;
1671 view_vk
->u
.vk_image_info
.sampler
= VK_NULL_HANDLE
;
1672 view_vk
->u
.vk_image_info
.imageLayout
= texture_vk
->layout
;
1675 HRESULT
wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk
*view_vk
,
1676 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1677 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1681 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1682 view_vk
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1684 if (FAILED(hr
= wined3d_unordered_access_view_init(&view_vk
->v
, desc
, resource
, parent
, parent_ops
)))
1687 list_init(&view_vk
->view_vk
.bo_user
.entry
);
1688 wined3d_cs_init_object(resource
->device
->cs
, wined3d_unordered_access_view_vk_cs_init
, view_vk
);
1693 HRESULT CDECL
wined3d_unordered_access_view_create(const struct wined3d_view_desc
*desc
,
1694 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1695 struct wined3d_unordered_access_view
**view
)
1697 const struct wined3d_adapter_ops
*adapter_ops
;
1699 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1700 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1702 adapter_ops
= resource
->device
->adapter
->adapter_ops
;
1703 return adapter_ops
->adapter_create_unordered_access_view(desc
, resource
, parent
, parent_ops
, view
);