localspl: Add unixname port extension.
[wine.git] / include / d3d11.idl
blob1740ca6eac619c0179cf66c0cecb9c45200e17bd
1 /*
2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 import "oaidl.idl";
21 import "ocidl.idl";
22 import "dxgi.idl";
23 import "d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
28 typedef RECT D3D11_RECT;
30 interface ID3D11Device;
31 interface ID3D11ClassLinkage;
32 interface ID3D11Resource;
33 interface ID3D11VideoProcessorInputView;
35 cpp_quote("#ifndef _D3D11_CONSTANTS")
36 cpp_quote("#define _D3D11_CONSTANTS")
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
39 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
40 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
41 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
42 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
43 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
44 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
45 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
46 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
47 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
48 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
49 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
50 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
51 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
52 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
53 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
54 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
55 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
56 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
57 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
58 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
59 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
60 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
61 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
62 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
63 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
64 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
65 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
66 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
67 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
68 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
69 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
70 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
71 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
72 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
74 const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
75 const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
76 const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
77 const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
78 const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
79 const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
80 const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
81 const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
82 const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
83 const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
84 const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
85 const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
86 const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
87 const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
88 const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
89 const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
90 const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
91 const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
92 const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
93 const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
94 const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
95 const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
96 const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
97 const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
98 const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
99 const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
100 const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
101 const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
102 const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
103 const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
104 const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
105 const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
106 const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
107 const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
108 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
109 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
110 const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
111 const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
112 const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
113 const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192;
114 const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
115 const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
116 const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
117 const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
118 const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024;
119 const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
120 const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64;
121 const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1;
122 const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1;
123 const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1;
124 const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
126 const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
127 cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
128 const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
129 cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
130 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
131 const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
132 const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
133 const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
134 const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
135 const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
136 cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
137 const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
138 const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
139 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
140 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
141 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
142 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
143 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
144 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
145 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
146 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
148 cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
150 const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
152 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
154 const UINT D3D11_MAX_MAXANISOTROPY = 16;
155 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
156 const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
157 const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
158 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
159 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
161 const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
162 const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
164 const UINT D3D11_SHADER_MAJOR_VERSION = 5;
165 const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
166 const UINT D3D11_SHADER_MAX_INTERFACES = 253;
167 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
168 const UINT D3D11_SHADER_MAX_TYPES = 65535;
169 const UINT D3D11_SHADER_MINOR_VERSION = 0;
170 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
172 const UINT D3D11_OMAC_SIZE = 16;
174 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
175 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
176 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
177 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
178 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
179 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
180 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
181 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
182 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
183 const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
184 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
185 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
186 cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
187 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
188 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
189 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
190 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
191 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
192 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
193 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
194 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
195 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
196 cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
198 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
200 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
201 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
202 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
203 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
204 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
205 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
206 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
207 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
208 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
209 const UINT D3D11_REQ_MAXANISOTROPY = 16;
210 const UINT D3D11_REQ_MIP_LEVELS = 15;
211 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
212 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
213 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
214 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
215 cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
216 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
217 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
218 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
219 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
220 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
221 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
222 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
223 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
224 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
226 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
228 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
229 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
231 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
232 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
233 const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
234 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
235 const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
236 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
237 const UINT D3D11_SO_STREAM_COUNT = 4;
239 const UINT D3D11_SPEC_DATE_DAY = 16;
240 const UINT D3D11_SPEC_DATE_MONTH = 05;
241 const UINT D3D11_SPEC_DATE_YEAR = 2011;
243 cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
244 cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
245 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
246 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
247 cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
248 cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
249 cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
250 cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
252 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
253 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
254 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
255 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
256 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
257 const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
258 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
259 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
261 cpp_quote("#endif")
263 cpp_quote("#ifndef _D3D11_1_CONSTANTS")
264 cpp_quote("#define _D3D11_1_CONSTANTS")
265 const UINT D3D11_1_UAV_SLOT_COUNT = 64;
266 cpp_quote("#endif")
268 cpp_quote("#ifndef _D3D11_2_CONSTANTS")
269 cpp_quote("#define _D3D11_2_CONSTANTS")
270 const UINT D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 0x10000;
271 cpp_quote("#endif")
273 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
274 cpp_quote("struct CD3D11_DEFAULT {};")
275 cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
276 cpp_quote("#endif")
278 typedef enum D3D11_BLEND
280 D3D11_BLEND_ZERO = 1,
281 D3D11_BLEND_ONE = 2,
282 D3D11_BLEND_SRC_COLOR = 3,
283 D3D11_BLEND_INV_SRC_COLOR = 4,
284 D3D11_BLEND_SRC_ALPHA = 5,
285 D3D11_BLEND_INV_SRC_ALPHA = 6,
286 D3D11_BLEND_DEST_ALPHA = 7,
287 D3D11_BLEND_INV_DEST_ALPHA = 8,
288 D3D11_BLEND_DEST_COLOR = 9,
289 D3D11_BLEND_INV_DEST_COLOR = 10,
290 D3D11_BLEND_SRC_ALPHA_SAT = 11,
291 D3D11_BLEND_BLEND_FACTOR = 14,
292 D3D11_BLEND_INV_BLEND_FACTOR = 15,
293 D3D11_BLEND_SRC1_COLOR = 16,
294 D3D11_BLEND_INV_SRC1_COLOR = 17,
295 D3D11_BLEND_SRC1_ALPHA = 18,
296 D3D11_BLEND_INV_SRC1_ALPHA = 19,
297 } D3D11_BLEND;
299 typedef enum D3D11_BLEND_OP
301 D3D11_BLEND_OP_ADD = 1,
302 D3D11_BLEND_OP_SUBTRACT,
303 D3D11_BLEND_OP_REV_SUBTRACT,
304 D3D11_BLEND_OP_MIN,
305 D3D11_BLEND_OP_MAX
306 } D3D11_BLEND_OP;
308 typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
310 D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
311 D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
312 D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
313 D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
314 D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
315 D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
316 D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
317 D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
318 D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
319 } D3D11_VIDEO_DECODER_BUFFER_TYPE;
321 typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
323 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
324 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
325 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
326 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
327 } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;
329 typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
331 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
332 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
333 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
334 } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;
336 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
338 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
339 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
340 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
341 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
342 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
343 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
344 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
345 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
346 } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;
348 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
350 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
351 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
352 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
353 } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;
355 typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
357 D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
358 D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
359 D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
360 D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
361 } D3D11_VIDEO_PROCESSOR_ROTATION;
363 typedef enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS
365 D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x00000001,
366 D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x00000002,
367 D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x00000004,
368 D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x00000008,
369 D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x00000010,
370 } D3D11_VIDEO_PROCESSOR_DEVICE_CAPS;
372 typedef enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
374 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x00000001,
375 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x00000002,
376 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x00000004,
377 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x00000008,
378 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x00000010,
379 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x00000020,
380 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x00000040,
381 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x00000080,
382 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x00000100,
383 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x00000200,
384 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x00000400,
385 D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 = 0x00000800,
386 } D3D11_VIDEO_PROCESSOR_FEATURE_CAPS;
388 typedef enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS
390 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x00000001,
391 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x00000002,
392 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x00000004,
393 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x00000008,
394 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x00000010,
395 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x00000020,
396 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x00000040,
397 D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x00000080,
398 } D3D11_VIDEO_PROCESSOR_FILTER_CAPS;
400 typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS
402 D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x00000001,
403 D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x00000002,
404 D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x00000004,
405 D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x00000008,
406 } D3D11_VIDEO_PROCESSOR_FORMAT_CAPS;
408 typedef enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS
410 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x00000001,
411 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x00000002,
412 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x00000004,
413 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x00000008,
414 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x00000010,
415 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x00000020,
416 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x00000040,
417 D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x00000080,
418 } D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS;
420 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS
422 D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x00000001,
423 D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x00000002,
424 D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x00000004,
425 D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x00000008,
426 D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x00000010,
427 } D3D11_VIDEO_PROCESSOR_STEREO_CAPS;
429 typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
431 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x01,
432 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x02,
433 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x04,
434 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x08,
435 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10,
436 D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20,
437 } D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS;
439 typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
441 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x00000001,
442 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x00000002,
443 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x00000004,
444 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x00000008,
445 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x00000010,
446 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x00000020,
447 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x00000040,
448 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x00000080,
449 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x00000100,
450 D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000,
451 } D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS;
453 typedef enum D3D11_CONTENT_PROTECTION_CAPS
455 D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x00000001,
456 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x00000002,
457 D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x00000004,
458 D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x00000008,
459 D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x00000010,
460 D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x00000020,
461 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x00000040,
462 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x00000080,
463 D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x00000100,
464 D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x00000200,
465 D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x00000400,
466 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x00000800,
467 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x00001000,
468 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x00002000,
469 D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x00004000,
470 } D3D11_CONTENT_PROTECTION_CAPS;
472 typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
474 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0x00000000,
475 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 0x00000001,
476 D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 0x00000002,
477 } D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE;
479 typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
481 D3D11_PROCESSIDTYPE_UNKNOWN = 0x00000000,
482 D3D11_PROCESSIDTYPE_DWM = 0x00000001,
483 D3D11_PROCESSIDTYPE_HANDLE = 0x00000002,
484 } D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE;
486 typedef enum D3D11_BUS_TYPE
488 D3D11_BUS_TYPE_OTHER = 0x00000000,
489 D3D11_BUS_TYPE_PCI = 0x00000001,
490 D3D11_BUS_TYPE_PCIX = 0x00000002,
491 D3D11_BUS_TYPE_PCIEXPRESS = 0x00000003,
492 D3D11_BUS_TYPE_AGP = 0x00000004,
493 D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000,
494 D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000,
495 D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000,
496 D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000,
497 D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000,
498 D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000,
499 } D3D11_BUS_TYPE;
501 typedef struct D3D11_BOX
503 UINT left;
504 UINT top;
505 UINT front;
506 UINT right;
507 UINT bottom;
508 UINT back;
509 } D3D11_BOX;
511 typedef struct D3D11_BUFFER_RTV
513 union
515 UINT FirstElement;
516 UINT ElementOffset;
518 union
520 UINT NumElements;
521 UINT ElementWidth;
523 } D3D11_BUFFER_RTV;
525 typedef struct D3D11_BUFFER_SRV
527 union
529 UINT FirstElement;
530 UINT ElementOffset;
532 union
534 UINT NumElements;
535 UINT ElementWidth;
537 } D3D11_BUFFER_SRV;
539 typedef struct D3D11_BUFFER_UAV
541 UINT FirstElement;
542 UINT NumElements;
543 UINT Flags;
544 } D3D11_BUFFER_UAV;
546 typedef struct D3D11_BUFFEREX_SRV
548 UINT FirstElement;
549 UINT NumElements;
550 UINT Flags;
551 } D3D11_BUFFEREX_SRV;
553 typedef struct D3D11_CLASS_INSTANCE_DESC
555 UINT InstanceId;
556 UINT InstanceIndex;
557 UINT TypeId;
558 UINT ConstantBuffer;
559 UINT BaseConstantBufferOffset;
560 UINT BaseTexture;
561 UINT BaseSampler;
562 BOOL Created;
563 } D3D11_CLASS_INSTANCE_DESC;
565 typedef enum D3D11_COMPARISON_FUNC
567 D3D11_COMPARISON_NEVER = 1,
568 D3D11_COMPARISON_LESS,
569 D3D11_COMPARISON_EQUAL,
570 D3D11_COMPARISON_LESS_EQUAL,
571 D3D11_COMPARISON_GREATER,
572 D3D11_COMPARISON_NOT_EQUAL,
573 D3D11_COMPARISON_GREATER_EQUAL,
574 D3D11_COMPARISON_ALWAYS
575 } D3D11_COMPARISON_FUNC;
577 typedef enum D3D11_COUNTER
579 D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
580 } D3D11_COUNTER;
582 typedef struct D3D11_COUNTER_DESC
584 D3D11_COUNTER Counter;
585 UINT MiscFlags;
586 } D3D11_COUNTER_DESC;
588 typedef struct D3D11_COUNTER_INFO
590 D3D11_COUNTER LastDeviceDependentCounter;
591 UINT NumSimultaneousCounters;
592 UINT8 NumDetectableParallelUnits;
593 } D3D11_COUNTER_INFO;
595 typedef enum D3D11_COUNTER_TYPE
597 D3D11_COUNTER_TYPE_FLOAT32,
598 D3D11_COUNTER_TYPE_UINT16,
599 D3D11_COUNTER_TYPE_UINT32,
600 D3D11_COUNTER_TYPE_UINT64,
601 } D3D11_COUNTER_TYPE;
603 typedef enum D3D11_CULL_MODE
605 D3D11_CULL_NONE = 1,
606 D3D11_CULL_FRONT,
607 D3D11_CULL_BACK
608 } D3D11_CULL_MODE;
610 typedef enum D3D11_DEPTH_WRITE_MASK
612 D3D11_DEPTH_WRITE_MASK_ZERO,
613 D3D11_DEPTH_WRITE_MASK_ALL,
614 } D3D11_DEPTH_WRITE_MASK;
616 typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
618 D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
619 D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe,
620 } D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
622 typedef enum D3D11_DEVICE_CONTEXT_TYPE
624 D3D11_DEVICE_CONTEXT_IMMEDIATE,
625 D3D11_DEVICE_CONTEXT_DEFERRED,
626 } D3D11_DEVICE_CONTEXT_TYPE;
628 typedef enum D3D11_DSV_DIMENSION
630 D3D11_DSV_DIMENSION_UNKNOWN,
631 D3D11_DSV_DIMENSION_TEXTURE1D,
632 D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
633 D3D11_DSV_DIMENSION_TEXTURE2D,
634 D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
635 D3D11_DSV_DIMENSION_TEXTURE2DMS,
636 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
637 } D3D11_DSV_DIMENSION;
639 typedef enum D3D11_FEATURE
641 D3D11_FEATURE_THREADING,
642 D3D11_FEATURE_DOUBLES,
643 D3D11_FEATURE_FORMAT_SUPPORT,
644 D3D11_FEATURE_FORMAT_SUPPORT2,
645 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
646 D3D11_FEATURE_D3D11_OPTIONS,
647 D3D11_FEATURE_ARCHITECTURE_INFO,
648 D3D11_FEATURE_D3D9_OPTIONS,
649 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
650 D3D11_FEATURE_D3D9_SHADOW_SUPPORT,
651 D3D11_FEATURE_D3D11_OPTIONS1,
652 D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT,
653 D3D11_FEATURE_MARKER_SUPPORT,
654 D3D11_FEATURE_D3D9_OPTIONS1,
655 D3D11_FEATURE_D3D11_OPTIONS2,
656 D3D11_FEATURE_D3D11_OPTIONS3,
657 D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT,
658 D3D11_FEATURE_D3D11_OPTIONS4,
659 D3D11_FEATURE_SHADER_CACHE,
660 D3D11_FEATURE_D3D11_OPTIONS5,
661 } D3D11_FEATURE;
663 typedef struct D3D11_FEATURE_DATA_THREADING
665 BOOL DriverConcurrentCreates;
666 BOOL DriverCommandLists;
667 } D3D11_FEATURE_DATA_THREADING;
669 typedef struct D3D11_FEATURE_DATA_DOUBLES
671 BOOL DoublePrecisionFloatShaderOps;
672 } D3D11_FEATURE_DATA_DOUBLES;
674 typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
676 DXGI_FORMAT InFormat;
677 UINT OutFormatSupport;
678 } D3D11_FEATURE_DATA_FORMAT_SUPPORT;
680 typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
682 DXGI_FORMAT InFormat;
683 UINT OutFormatSupport2;
684 } D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
686 typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
688 BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
689 } D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
691 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
693 BOOL OutputMergerLogicOp;
694 BOOL UAVOnlyRenderingForcedSampleCount;
695 BOOL DiscardAPIsSeenByDriver;
696 BOOL FlagsForUpdateAndCopySeenByDriver;
697 BOOL ClearView;
698 BOOL CopyWithOverlap;
699 BOOL ConstantBufferPartialUpdate;
700 BOOL ConstantBufferOffsetting;
701 BOOL MapNoOverwriteOnDynamicConstantBuffer;
702 BOOL MapNoOverwriteOnDynamicBufferSRV;
703 BOOL MultisampleRTVWithForcedSampleCountOne;
704 BOOL SAD4ShaderInstructions;
705 BOOL ExtendedDoublesShaderInstructions;
706 BOOL ExtendedResourceSharing;
707 } D3D11_FEATURE_DATA_D3D11_OPTIONS;
709 typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
711 BOOL TileBasedDeferredRenderer;
712 } D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
714 typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
716 BOOL FullNonPow2TextureSupport;
717 } D3D11_FEATURE_DATA_D3D9_OPTIONS;
719 typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
721 BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
722 } D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
724 typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
726 D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
727 D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2,
728 } D3D11_SHADER_MIN_PRECISION_SUPPORT;
730 typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
732 UINT PixelShaderMinPrecision;
733 UINT AllOtherShaderStagesMinPrecision;
734 } D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT;
736 typedef enum D3D11_TILED_RESOURCES_TIER
738 D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0x0,
739 D3D11_TILED_RESOURCES_TIER_1 = 0x1,
740 D3D11_TILED_RESOURCES_TIER_2 = 0x2,
741 D3D11_TILED_RESOURCES_TIER_3 = 0x3,
742 } D3D11_TILED_RESOURCES_TIER;
744 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
746 D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
747 BOOL MinMaxFiltering;
748 BOOL ClearViewAlsoSupportsDepthOnlyFormats;
749 BOOL MapOnDefaultBuffers;
750 } D3D11_FEATURE_DATA_D3D11_OPTIONS1;
752 typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
754 BOOL SimpleInstancingSupported;
755 } D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT;
757 typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
759 BOOL Profile;
760 } D3D11_FEATURE_DATA_MARKER_SUPPORT;
762 typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
764 BOOL FullNonPow2TextureSupported;
765 BOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
766 BOOL SimpleInstancingSupported;
767 BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
768 } D3D11_FEATURE_DATA_D3D9_OPTIONS1;
770 typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
772 D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0x0,
773 D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 0x1,
774 D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 0x2,
775 D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 0x3,
776 } D3D11_CONSERVATIVE_RASTERIZATION_TIER;
778 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
780 BOOL PSSpecifiedStencilRefSupported;
781 BOOL TypedUAVLoadAdditionalFormats;
782 BOOL ROVsSupported;
783 D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
784 D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
785 BOOL MapOnDefaultTextures;
786 BOOL StandardSwizzle;
787 BOOL UnifiedMemoryArchitecture;
788 } D3D11_FEATURE_DATA_D3D11_OPTIONS2;
790 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
792 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer;
793 } D3D11_FEATURE_DATA_D3D11_OPTIONS3;
795 typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
797 UINT MaxGPUVirtualAddressBitsPerResource;
798 UINT MaxGPUVirtualAddressBitsPerProcess;
799 } D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
801 typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
803 D3D11_SHADER_CACHE_SUPPORT_NONE = 0x0,
804 D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1,
805 D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2,
806 } D3D11_SHADER_CACHE_SUPPORT_FLAGS;
808 typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
810 UINT SupportFlags;
811 } D3D11_FEATURE_DATA_SHADER_CACHE;
813 typedef enum D3D11_SHARED_RESOURCE_TIER
815 D3D11_SHARED_RESOURCE_TIER_0,
816 D3D11_SHARED_RESOURCE_TIER_1,
817 D3D11_SHARED_RESOURCE_TIER_2,
818 D3D11_SHARED_RESOURCE_TIER_3,
819 } D3D11_SHARED_RESOURCE_TIER;
821 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS5
823 D3D11_SHARED_RESOURCE_TIER SharedResourceTier;
824 } D3D11_FEATURE_DATA_D3D11_OPTIONS5;
826 typedef enum D3D11_FILL_MODE
828 D3D11_FILL_WIREFRAME = 2,
829 D3D11_FILL_SOLID
830 } D3D11_FILL_MODE;
832 typedef enum D3D11_FILTER_TYPE
834 D3D11_FILTER_TYPE_POINT = 0,
835 D3D11_FILTER_TYPE_LINEAR = 1
836 } D3D11_FILTER_TYPE;
838 const UINT D3D11_MIN_FILTER_SHIFT = 4;
839 const UINT D3D11_MAG_FILTER_SHIFT = 2;
840 const UINT D3D11_MIP_FILTER_SHIFT = 0;
841 const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
842 const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
843 const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
845 cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
846 cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
847 cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
848 cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
849 cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
851 cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
852 cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
853 cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
854 cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
856 cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
857 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
859 cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
860 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
862 cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
863 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
865 cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
867 cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
868 cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
869 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
870 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
871 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
873 typedef enum D3D11_FILTER
875 D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
876 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
877 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
878 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
879 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
880 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
881 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
882 D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
883 D3D11_FILTER_ANISOTROPIC = 0x55,
884 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
885 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
886 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
887 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
888 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
889 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
890 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
891 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
892 D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
893 D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
894 D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
895 D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
896 D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
897 D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
898 D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
899 D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
900 D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
901 D3D11_FILTER_MINIMUM_ANISOTROPIC = 0x155,
902 D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
903 D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
904 D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
905 D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
906 D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
907 D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
908 D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
909 D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
910 D3D11_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5
911 } D3D11_FILTER;
913 typedef enum D3D11_DSV_FLAG
915 D3D11_DSV_READ_ONLY_DEPTH = 0x1,
916 D3D11_DSV_READ_ONLY_STENCIL = 0x2,
917 } D3D11_DSV_FLAG;
919 typedef enum D3D11_BUFFEREX_SRV_FLAG
921 D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1,
922 } D3D11_BUFFEREX_SRV_FLAG;
924 typedef enum D3D11_UAV_FLAG
926 D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
927 D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
928 D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4,
929 } D3D11_UAV_FLAG;
931 typedef enum D3D11_INPUT_CLASSIFICATION
933 D3D11_INPUT_PER_VERTEX_DATA,
934 D3D11_INPUT_PER_INSTANCE_DATA,
935 } D3D11_INPUT_CLASSIFICATION;
937 const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
939 typedef struct D3D11_INPUT_ELEMENT_DESC
941 LPCSTR SemanticName;
942 UINT SemanticIndex;
943 DXGI_FORMAT Format;
944 UINT InputSlot;
945 UINT AlignedByteOffset;
946 D3D11_INPUT_CLASSIFICATION InputSlotClass;
947 UINT InstanceDataStepRate;
948 } D3D11_INPUT_ELEMENT_DESC;
950 typedef enum D3D11_MAP
952 D3D11_MAP_READ = 1,
953 D3D11_MAP_WRITE,
954 D3D11_MAP_READ_WRITE,
955 D3D11_MAP_WRITE_DISCARD,
956 D3D11_MAP_WRITE_NO_OVERWRITE
957 } D3D11_MAP;
959 typedef enum D3D11_MAP_FLAG
961 D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
962 } D3D11_MAP_FLAG;
964 typedef enum D3D11_RAISE_FLAG
966 D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
967 } D3D11_RAISE_FLAG;
969 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
971 UINT64 NumPrimitivesWritten;
972 UINT64 PrimitivesStorageNeeded;
973 } D3D11_QUERY_DATA_SO_STATISTICS;
975 typedef struct D3D11_MAPPED_SUBRESOURCE
977 void *pData;
978 UINT RowPitch;
979 UINT DepthPitch;
980 } D3D11_MAPPED_SUBRESOURCE;
982 typedef enum D3D11_QUERY
984 D3D11_QUERY_EVENT,
985 D3D11_QUERY_OCCLUSION,
986 D3D11_QUERY_TIMESTAMP,
987 D3D11_QUERY_TIMESTAMP_DISJOINT,
988 D3D11_QUERY_PIPELINE_STATISTICS,
989 D3D11_QUERY_OCCLUSION_PREDICATE,
990 D3D11_QUERY_SO_STATISTICS,
991 D3D11_QUERY_SO_OVERFLOW_PREDICATE,
992 D3D11_QUERY_SO_STATISTICS_STREAM0,
993 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
994 D3D11_QUERY_SO_STATISTICS_STREAM1,
995 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
996 D3D11_QUERY_SO_STATISTICS_STREAM2,
997 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
998 D3D11_QUERY_SO_STATISTICS_STREAM3,
999 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
1000 } D3D11_QUERY;
1002 typedef enum D3D11_QUERY_MISC_FLAG
1004 D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
1005 } D3D11_QUERY_MISC_FLAG;
1007 typedef enum D3D11_ASYNC_GETDATA_FLAG
1009 D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
1010 } D3D11_ASYNC_GETDATA_FLAG;
1012 typedef enum D3D11_RESOURCE_MISC_FLAG
1014 D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
1015 D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
1016 D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
1017 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
1018 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
1019 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
1020 D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
1021 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
1022 D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
1023 D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
1024 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
1025 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
1026 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
1027 D3D11_RESOURCE_MISC_GUARDED = 0x00008000L,
1028 D3D11_RESOURCE_MISC_TILE_POOL = 0x00020000L,
1029 D3D11_RESOURCE_MISC_TILED = 0x00040000L,
1030 D3D11_RESOURCE_MISC_HW_PROTECTED = 0x00080000L
1031 } D3D11_RESOURCE_MISC_FLAG;
1033 typedef struct D3D11_QUERY_DESC
1035 D3D11_QUERY Query;
1036 UINT MiscFlags;
1037 } D3D11_QUERY_DESC;
1039 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1040 cpp_quote("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {")
1041 cpp_quote(" CD3D11_QUERY_DESC() {}")
1042 cpp_quote(" ~CD3D11_QUERY_DESC() {}")
1043 cpp_quote(" explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}")
1044 cpp_quote(" explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {")
1045 cpp_quote(" Query = query;")
1046 cpp_quote(" MiscFlags = misc_flags;")
1047 cpp_quote(" }")
1048 cpp_quote(" operator const D3D11_QUERY_DESC&() const {")
1049 cpp_quote(" return *this;")
1050 cpp_quote(" }")
1051 cpp_quote("};")
1052 cpp_quote("#endif")
1054 typedef struct D3D11_RASTERIZER_DESC
1056 D3D11_FILL_MODE FillMode;
1057 D3D11_CULL_MODE CullMode;
1058 BOOL FrontCounterClockwise;
1059 INT DepthBias;
1060 FLOAT DepthBiasClamp;
1061 FLOAT SlopeScaledDepthBias;
1062 BOOL DepthClipEnable;
1063 BOOL ScissorEnable;
1064 BOOL MultisampleEnable;
1065 BOOL AntialiasedLineEnable;
1066 } D3D11_RASTERIZER_DESC;
1068 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1069 cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
1070 cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
1071 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
1072 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
1073 cpp_quote(" FillMode = D3D11_FILL_SOLID;")
1074 cpp_quote(" CullMode = D3D11_CULL_BACK;")
1075 cpp_quote(" FrontCounterClockwise = FALSE;")
1076 cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
1077 cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
1078 cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
1079 cpp_quote(" DepthClipEnable = TRUE;")
1080 cpp_quote(" ScissorEnable = FALSE;")
1081 cpp_quote(" MultisampleEnable = FALSE;")
1082 cpp_quote(" AntialiasedLineEnable = FALSE;")
1083 cpp_quote(" }")
1084 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
1085 cpp_quote(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
1086 cpp_quote(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
1087 cpp_quote(" FillMode = fillMode;")
1088 cpp_quote(" CullMode = cullMode;")
1089 cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
1090 cpp_quote(" DepthBias = depthBias;")
1091 cpp_quote(" DepthBiasClamp = depthBiasClamp;")
1092 cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
1093 cpp_quote(" DepthClipEnable = depthClipEnable;")
1094 cpp_quote(" ScissorEnable = scissorEnable;")
1095 cpp_quote(" MultisampleEnable = multisampleEnable;")
1096 cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
1097 cpp_quote(" }")
1098 cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
1099 cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
1100 cpp_quote("};")
1101 cpp_quote("#endif")
1103 typedef enum D3D11_RESOURCE_DIMENSION
1105 D3D11_RESOURCE_DIMENSION_UNKNOWN,
1106 D3D11_RESOURCE_DIMENSION_BUFFER,
1107 D3D11_RESOURCE_DIMENSION_TEXTURE1D,
1108 D3D11_RESOURCE_DIMENSION_TEXTURE2D,
1109 D3D11_RESOURCE_DIMENSION_TEXTURE3D,
1110 } D3D11_RESOURCE_DIMENSION;
1112 typedef enum D3D11_RTV_DIMENSION
1114 D3D11_RTV_DIMENSION_UNKNOWN,
1115 D3D11_RTV_DIMENSION_BUFFER,
1116 D3D11_RTV_DIMENSION_TEXTURE1D,
1117 D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
1118 D3D11_RTV_DIMENSION_TEXTURE2D,
1119 D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
1120 D3D11_RTV_DIMENSION_TEXTURE2DMS,
1121 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
1122 D3D11_RTV_DIMENSION_TEXTURE3D,
1123 } D3D11_RTV_DIMENSION;
1125 typedef struct D3D11_SO_DECLARATION_ENTRY
1127 UINT Stream;
1128 LPCSTR SemanticName;
1129 UINT SemanticIndex;
1130 BYTE StartComponent;
1131 BYTE ComponentCount;
1132 BYTE OutputSlot;
1133 } D3D11_SO_DECLARATION_ENTRY;
1135 typedef enum D3D11_STENCIL_OP
1137 D3D11_STENCIL_OP_KEEP = 1,
1138 D3D11_STENCIL_OP_ZERO,
1139 D3D11_STENCIL_OP_REPLACE,
1140 D3D11_STENCIL_OP_INCR_SAT,
1141 D3D11_STENCIL_OP_DECR_SAT,
1142 D3D11_STENCIL_OP_INVERT,
1143 D3D11_STENCIL_OP_INCR,
1144 D3D11_STENCIL_OP_DECR
1145 } D3D11_STENCIL_OP;
1147 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1148 cpp_quote("}")
1149 cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
1150 cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
1151 cpp_quote("}")
1152 cpp_quote("extern \"C\"{")
1153 cpp_quote("#endif")
1155 typedef struct D3D11_SUBRESOURCE_DATA
1157 const void *pSysMem;
1158 UINT SysMemPitch;
1159 UINT SysMemSlicePitch;
1160 } D3D11_SUBRESOURCE_DATA;
1162 typedef struct D3D11_TEX1D_ARRAY_DSV
1164 UINT MipSlice;
1165 UINT FirstArraySlice;
1166 UINT ArraySize;
1167 } D3D11_TEX1D_ARRAY_DSV;
1169 typedef struct D3D11_TEX1D_ARRAY_RTV
1171 UINT MipSlice;
1172 UINT FirstArraySlice;
1173 UINT ArraySize;
1174 } D3D11_TEX1D_ARRAY_RTV;
1176 typedef struct D3D11_TEX1D_ARRAY_SRV
1178 UINT MostDetailedMip;
1179 UINT MipLevels;
1180 UINT FirstArraySlice;
1181 UINT ArraySize;
1182 } D3D11_TEX1D_ARRAY_SRV;
1184 typedef struct D3D11_TEX1D_ARRAY_UAV
1186 UINT MipSlice;
1187 UINT FirstArraySlice;
1188 UINT ArraySize;
1189 } D3D11_TEX1D_ARRAY_UAV;
1191 typedef struct D3D11_TEX1D_DSV
1193 UINT MipSlice;
1194 } D3D11_TEX1D_DSV;
1196 typedef struct D3D11_TEX1D_RTV
1198 UINT MipSlice;
1199 } D3D11_TEX1D_RTV;
1201 typedef struct D3D11_TEX1D_SRV
1203 UINT MostDetailedMip;
1204 UINT MipLevels;
1205 } D3D11_TEX1D_SRV;
1207 typedef struct D3D11_TEX1D_UAV
1209 UINT MipSlice;
1210 } D3D11_TEX1D_UAV;
1212 typedef struct D3D11_TEX2D_ARRAY_DSV
1214 UINT MipSlice;
1215 UINT FirstArraySlice;
1216 UINT ArraySize;
1217 } D3D11_TEX2D_ARRAY_DSV;
1219 typedef struct D3D11_TEX2D_ARRAY_RTV
1221 UINT MipSlice;
1222 UINT FirstArraySlice;
1223 UINT ArraySize;
1224 } D3D11_TEX2D_ARRAY_RTV;
1226 typedef struct D3D11_TEX2D_ARRAY_SRV
1228 UINT MostDetailedMip;
1229 UINT MipLevels;
1230 UINT FirstArraySlice;
1231 UINT ArraySize;
1232 } D3D11_TEX2D_ARRAY_SRV;
1234 typedef struct D3D11_TEX2D_ARRAY_UAV
1236 UINT MipSlice;
1237 UINT FirstArraySlice;
1238 UINT ArraySize;
1239 } D3D11_TEX2D_ARRAY_UAV;
1241 typedef struct D3D11_TEX2D_DSV
1243 UINT MipSlice;
1244 } D3D11_TEX2D_DSV;
1246 typedef struct D3D11_TEX2D_RTV
1248 UINT MipSlice;
1249 } D3D11_TEX2D_RTV;
1251 typedef struct D3D11_TEX2D_SRV
1253 UINT MostDetailedMip;
1254 UINT MipLevels;
1255 } D3D11_TEX2D_SRV;
1257 typedef struct D3D11_TEX2D_UAV
1259 UINT MipSlice;
1260 } D3D11_TEX2D_UAV;
1262 typedef struct D3D11_TEX2DMS_ARRAY_DSV
1264 UINT FirstArraySlice;
1265 UINT ArraySize;
1266 } D3D11_TEX2DMS_ARRAY_DSV;
1268 typedef struct D3D11_TEX2DMS_ARRAY_RTV
1270 UINT FirstArraySlice;
1271 UINT ArraySize;
1272 } D3D11_TEX2DMS_ARRAY_RTV;
1274 typedef struct D3D11_TEX2DMS_ARRAY_SRV
1276 UINT FirstArraySlice;
1277 UINT ArraySize;
1278 } D3D11_TEX2DMS_ARRAY_SRV;
1280 typedef struct D3D11_TEX2DMS_DSV
1282 UINT UnusedField_NothingToDefine;
1283 } D3D11_TEX2DMS_DSV;
1285 typedef struct D3D11_TEX2DMS_RTV
1287 UINT UnusedField_NothingToDefine;
1288 } D3D11_TEX2DMS_RTV;
1290 typedef struct D3D11_TEX2DMS_SRV
1292 UINT UnusedField_NothingToDefine;
1293 } D3D11_TEX2DMS_SRV;
1295 typedef struct D3D11_TEX3D_RTV
1297 UINT MipSlice;
1298 UINT FirstWSlice;
1299 UINT WSize;
1300 } D3D11_TEX3D_RTV;
1302 typedef struct D3D11_TEX3D_SRV
1304 UINT MostDetailedMip;
1305 UINT MipLevels;
1306 } D3D11_TEX3D_SRV;
1308 typedef struct D3D11_TEX3D_UAV
1310 UINT MipSlice;
1311 UINT FirstWSlice;
1312 UINT WSize;
1313 } D3D11_TEX3D_UAV;
1315 typedef struct D3D11_TEXCUBE_ARRAY_SRV
1317 UINT MostDetailedMip;
1318 UINT MipLevels;
1319 UINT First2DArrayFace;
1320 UINT NumCubes;
1321 } D3D11_TEXCUBE_ARRAY_SRV;
1323 typedef struct D3D11_TEXCUBE_SRV
1325 UINT MostDetailedMip;
1326 UINT MipLevels;
1327 } D3D11_TEXCUBE_SRV;
1329 typedef enum D3D11_TEXTURE_ADDRESS_MODE
1331 D3D11_TEXTURE_ADDRESS_WRAP = 1,
1332 D3D11_TEXTURE_ADDRESS_MIRROR,
1333 D3D11_TEXTURE_ADDRESS_CLAMP,
1334 D3D11_TEXTURE_ADDRESS_BORDER,
1335 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
1336 } D3D11_TEXTURE_ADDRESS_MODE;
1338 typedef enum D3D11_UAV_DIMENSION
1340 D3D11_UAV_DIMENSION_UNKNOWN,
1341 D3D11_UAV_DIMENSION_BUFFER,
1342 D3D11_UAV_DIMENSION_TEXTURE1D,
1343 D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
1344 D3D11_UAV_DIMENSION_TEXTURE2D,
1345 D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
1346 D3D11_UAV_DIMENSION_TEXTURE3D = 8,
1347 } D3D11_UAV_DIMENSION;
1349 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
1351 DXGI_FORMAT Format;
1352 D3D11_UAV_DIMENSION ViewDimension;
1354 union
1356 D3D11_BUFFER_UAV Buffer;
1357 D3D11_TEX1D_UAV Texture1D;
1358 D3D11_TEX1D_ARRAY_UAV Texture1DArray;
1359 D3D11_TEX2D_UAV Texture2D;
1360 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
1361 D3D11_TEX3D_UAV Texture3D;
1363 } D3D11_UNORDERED_ACCESS_VIEW_DESC;
1365 typedef enum D3D11_USAGE
1367 D3D11_USAGE_DEFAULT,
1368 D3D11_USAGE_IMMUTABLE,
1369 D3D11_USAGE_DYNAMIC,
1370 D3D11_USAGE_STAGING,
1371 } D3D11_USAGE;
1373 typedef enum D3D11_BIND_FLAG
1375 D3D11_BIND_VERTEX_BUFFER = 0x0001,
1376 D3D11_BIND_INDEX_BUFFER = 0x0002,
1377 D3D11_BIND_CONSTANT_BUFFER = 0x0004,
1378 D3D11_BIND_SHADER_RESOURCE = 0x0008,
1379 D3D11_BIND_STREAM_OUTPUT = 0x0010,
1380 D3D11_BIND_RENDER_TARGET = 0x0020,
1381 D3D11_BIND_DEPTH_STENCIL = 0x0040,
1382 D3D11_BIND_UNORDERED_ACCESS = 0x0080,
1383 D3D11_BIND_DECODER = 0x0200,
1384 D3D11_BIND_VIDEO_ENCODER = 0x0400
1385 } D3D11_BIND_FLAG;
1387 typedef enum D3D11_CPU_ACCESS_FLAG
1389 D3D11_CPU_ACCESS_WRITE = 0x00010000,
1390 D3D11_CPU_ACCESS_READ = 0x00020000
1391 } D3D11_CPU_ACCESS_FLAG;
1393 typedef struct D3D11_VIEWPORT
1395 FLOAT TopLeftX;
1396 FLOAT TopLeftY;
1397 FLOAT Width;
1398 FLOAT Height;
1399 FLOAT MinDepth;
1400 FLOAT MaxDepth;
1401 } D3D11_VIEWPORT;
1403 typedef enum D3D11_COLOR_WRITE_ENABLE
1405 D3D11_COLOR_WRITE_ENABLE_RED = 1,
1406 D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
1407 D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
1408 D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
1409 D3D11_COLOR_WRITE_ENABLE_ALL =
1410 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
1411 } D3D11_COLOR_WRITE_ENABLE;
1413 typedef enum D3D11_FORMAT_SUPPORT
1415 D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
1416 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
1417 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
1418 D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
1419 D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
1420 D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
1421 D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
1422 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
1423 D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
1424 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
1425 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
1426 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
1427 D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
1428 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
1429 D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
1430 D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
1431 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
1432 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
1433 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
1434 D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
1435 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
1436 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
1437 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
1438 D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
1439 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
1440 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
1441 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000,
1442 D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x08000000,
1443 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
1444 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
1445 D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000,
1446 } D3D11_FORMAT_SUPPORT;
1448 typedef enum D3D11_FORMAT_SUPPORT2
1450 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001,
1451 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002,
1452 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004,
1453 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008,
1454 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010,
1455 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020,
1456 D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040,
1457 D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080,
1458 D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100,
1459 D3D11_FORMAT_SUPPORT2_TILED = 0x00000200,
1460 D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x00000400,
1461 D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000,
1462 } D3D11_FORMAT_SUPPORT2;
1464 typedef enum D3D11_CLEAR_FLAG
1466 D3D11_CLEAR_DEPTH = 0x0001L,
1467 D3D11_CLEAR_STENCIL = 0x0002L
1468 } D3D11_CLEAR_FLAG;
1470 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
1472 BOOL BlendEnable;
1473 D3D11_BLEND SrcBlend;
1474 D3D11_BLEND DestBlend;
1475 D3D11_BLEND_OP BlendOp;
1476 D3D11_BLEND SrcBlendAlpha;
1477 D3D11_BLEND DestBlendAlpha;
1478 D3D11_BLEND_OP BlendOpAlpha;
1479 UINT8 RenderTargetWriteMask;
1480 } D3D11_RENDER_TARGET_BLEND_DESC;
1482 typedef struct D3D11_BLEND_DESC
1484 BOOL AlphaToCoverageEnable;
1485 BOOL IndependentBlendEnable;
1486 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
1487 } D3D11_BLEND_DESC;
1489 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1490 cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
1491 cpp_quote(" CD3D11_BLEND_DESC() {}")
1492 cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
1493 cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
1494 cpp_quote(" AlphaToCoverageEnable = FALSE;")
1495 cpp_quote(" IndependentBlendEnable = FALSE;")
1496 cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target = RenderTarget;")
1497 cpp_quote(" target < RenderTarget + D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;")
1498 cpp_quote(" target++) {")
1499 cpp_quote(" target->BlendEnable = FALSE;")
1500 cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
1501 cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
1502 cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
1503 cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
1504 cpp_quote(" }")
1505 cpp_quote(" }")
1506 cpp_quote(" ~CD3D11_BLEND_DESC() {}")
1507 cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
1508 cpp_quote("};" )
1509 cpp_quote("#endif" )
1511 typedef struct D3D11_BUFFER_DESC
1513 UINT ByteWidth;
1514 D3D11_USAGE Usage;
1515 UINT BindFlags;
1516 UINT CPUAccessFlags;
1517 UINT MiscFlags;
1518 UINT StructureByteStride;
1519 } D3D11_BUFFER_DESC;
1521 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1522 cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1523 cpp_quote(" CD3D11_BUFFER_DESC() {}" )
1524 cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1525 cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1526 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1527 cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1528 cpp_quote(" ByteWidth = byteWidth;")
1529 cpp_quote(" Usage = usage;")
1530 cpp_quote(" BindFlags = bindFlags;")
1531 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1532 cpp_quote(" MiscFlags = miscFlags;" )
1533 cpp_quote(" StructureByteStride = structureByteStride;")
1534 cpp_quote(" }")
1535 cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
1536 cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1537 cpp_quote("};" )
1538 cpp_quote("#endif" )
1540 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1542 DXGI_FORMAT Format;
1543 D3D11_DSV_DIMENSION ViewDimension;
1544 UINT Flags;
1546 union
1548 D3D11_TEX1D_DSV Texture1D;
1549 D3D11_TEX1D_ARRAY_DSV Texture1DArray;
1550 D3D11_TEX2D_DSV Texture2D;
1551 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
1552 D3D11_TEX2DMS_DSV Texture2DMS;
1553 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1555 } D3D11_DEPTH_STENCIL_VIEW_DESC;
1557 typedef struct D3D11_DEPTH_STENCILOP_DESC
1559 D3D11_STENCIL_OP StencilFailOp;
1560 D3D11_STENCIL_OP StencilDepthFailOp;
1561 D3D11_STENCIL_OP StencilPassOp;
1562 D3D11_COMPARISON_FUNC StencilFunc;
1563 } D3D11_DEPTH_STENCILOP_DESC;
1565 typedef struct D3D11_DEPTH_STENCIL_DESC
1567 BOOL DepthEnable;
1568 D3D11_DEPTH_WRITE_MASK DepthWriteMask;
1569 D3D11_COMPARISON_FUNC DepthFunc;
1570 BOOL StencilEnable;
1571 UINT8 StencilReadMask;
1572 UINT8 StencilWriteMask;
1573 D3D11_DEPTH_STENCILOP_DESC FrontFace;
1574 D3D11_DEPTH_STENCILOP_DESC BackFace;
1575 } D3D11_DEPTH_STENCIL_DESC;
1577 cpp_quote("#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )")
1578 cpp_quote("struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC {")
1579 cpp_quote(" CD3D11_DEPTH_STENCIL_DESC() {}")
1580 cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {}")
1581 cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) {")
1582 cpp_quote(" const D3D11_DEPTH_STENCILOP_DESC default_op =")
1583 cpp_quote(" {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS};")
1584 cpp_quote(" DepthEnable = TRUE;")
1585 cpp_quote(" DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;")
1586 cpp_quote(" DepthFunc = D3D11_COMPARISON_LESS;")
1587 cpp_quote(" StencilEnable = FALSE;")
1588 cpp_quote(" StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;")
1589 cpp_quote(" StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;")
1590 cpp_quote(" FrontFace = default_op;")
1591 cpp_quote(" BackFace = default_op;")
1592 cpp_quote(" }")
1593 cpp_quote(" explicit CD3D11_DEPTH_STENCIL_DESC(")
1594 cpp_quote(" BOOL depth_enable,")
1595 cpp_quote(" D3D11_DEPTH_WRITE_MASK depth_write_mask,")
1596 cpp_quote(" D3D11_COMPARISON_FUNC depth_func,")
1597 cpp_quote(" BOOL stencil_enable,")
1598 cpp_quote(" UINT8 stencil_read_mask,")
1599 cpp_quote(" UINT8 stencil_write_mask,")
1600 cpp_quote(" D3D11_STENCIL_OP front_stencil_fail_op,")
1601 cpp_quote(" D3D11_STENCIL_OP front_stencil_depth_fail_op,")
1602 cpp_quote(" D3D11_STENCIL_OP front_stencil_pass_op,")
1603 cpp_quote(" D3D11_COMPARISON_FUNC front_stencil_func,")
1604 cpp_quote(" D3D11_STENCIL_OP back_stencil_fail_op,")
1605 cpp_quote(" D3D11_STENCIL_OP back_stencil_depth_fail_op,")
1606 cpp_quote(" D3D11_STENCIL_OP back_stencil_pass_op,")
1607 cpp_quote(" D3D11_COMPARISON_FUNC back_stencil_func) {")
1608 cpp_quote(" DepthEnable = depth_enable;")
1609 cpp_quote(" DepthWriteMask = depth_write_mask;")
1610 cpp_quote(" DepthFunc = depth_func;")
1611 cpp_quote(" StencilEnable = stencil_enable;")
1612 cpp_quote(" StencilReadMask = stencil_read_mask;")
1613 cpp_quote(" StencilWriteMask = stencil_write_mask;")
1614 cpp_quote(" FrontFace.StencilFailOp = front_stencil_fail_op;")
1615 cpp_quote(" FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op;")
1616 cpp_quote(" FrontFace.StencilPassOp = front_stencil_pass_op;")
1617 cpp_quote(" FrontFace.StencilFunc = front_stencil_func;")
1618 cpp_quote(" BackFace.StencilFailOp = back_stencil_fail_op;")
1619 cpp_quote(" BackFace.StencilDepthFailOp = back_stencil_depth_fail_op;")
1620 cpp_quote(" BackFace.StencilPassOp = back_stencil_pass_op;")
1621 cpp_quote(" BackFace.StencilFunc = back_stencil_func;")
1622 cpp_quote(" }")
1623 cpp_quote(" ~CD3D11_DEPTH_STENCIL_DESC() {}")
1624 cpp_quote(" operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }")
1625 cpp_quote("};")
1626 cpp_quote("#endif")
1628 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1630 DXGI_FORMAT Format;
1631 D3D11_RTV_DIMENSION ViewDimension;
1633 union
1635 D3D11_BUFFER_RTV Buffer;
1636 D3D11_TEX1D_RTV Texture1D;
1637 D3D11_TEX1D_ARRAY_RTV Texture1DArray;
1638 D3D11_TEX2D_RTV Texture2D;
1639 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
1640 D3D11_TEX2DMS_RTV Texture2DMS;
1641 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1642 D3D11_TEX3D_RTV Texture3D;
1644 } D3D11_RENDER_TARGET_VIEW_DESC;
1646 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1647 cpp_quote("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
1648 cpp_quote(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1649 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1650 cpp_quote(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
1651 cpp_quote(" Format = format;")
1652 cpp_quote(" ViewDimension = dim;")
1653 cpp_quote(" switch(dim) {")
1654 cpp_quote(" case D3D11_RTV_DIMENSION_BUFFER:")
1655 cpp_quote(" Buffer.FirstElement = mip_slice;")
1656 cpp_quote(" Buffer.NumElements = first_slice;")
1657 cpp_quote(" break;")
1658 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
1659 cpp_quote(" Texture1D.MipSlice = mip_slice;")
1660 cpp_quote(" break;")
1661 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
1662 cpp_quote(" Texture1DArray.MipSlice = mip_slice;")
1663 cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
1664 cpp_quote(" Texture1DArray.ArraySize = array_size;")
1665 cpp_quote(" break;")
1666 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
1667 cpp_quote(" Texture2D.MipSlice = mip_slice;")
1668 cpp_quote(" break;")
1669 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
1670 cpp_quote(" Texture2DArray.MipSlice = mip_slice;")
1671 cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
1672 cpp_quote(" Texture2DArray.ArraySize = array_size;")
1673 cpp_quote(" break;")
1674 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
1675 cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
1676 cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
1677 cpp_quote(" break;")
1678 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
1679 cpp_quote(" Texture3D.MipSlice = mip_slice;")
1680 cpp_quote(" Texture3D.FirstWSlice = first_slice;")
1681 cpp_quote(" Texture3D.WSize = array_size;")
1682 cpp_quote(" break;")
1683 cpp_quote(" default:")
1684 cpp_quote(" break;")
1685 cpp_quote(" }")
1686 cpp_quote(" }")
1687 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1688 cpp_quote(" UINT elem_cnt) {")
1689 cpp_quote(" Format = format;")
1690 cpp_quote(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
1691 cpp_quote(" Buffer.FirstElement = first_elem;")
1692 cpp_quote(" Buffer.NumElements = elem_cnt;")
1693 cpp_quote(" }")
1694 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
1695 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1696 cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
1697 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
1698 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1699 cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
1700 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1701 cpp_quote(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
1702 cpp_quote(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1703 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
1704 cpp_quote(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
1705 cpp_quote(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
1706 cpp_quote(" return *this;")
1707 cpp_quote(" }")
1708 cpp_quote("};")
1709 cpp_quote("#endif")
1712 typedef struct D3D11_SAMPLER_DESC
1714 D3D11_FILTER Filter;
1715 D3D11_TEXTURE_ADDRESS_MODE AddressU;
1716 D3D11_TEXTURE_ADDRESS_MODE AddressV;
1717 D3D11_TEXTURE_ADDRESS_MODE AddressW;
1718 FLOAT MipLODBias;
1719 UINT MaxAnisotropy;
1720 D3D11_COMPARISON_FUNC ComparisonFunc;
1721 FLOAT BorderColor[4];
1722 FLOAT MinLOD;
1723 FLOAT MaxLOD;
1724 } D3D11_SAMPLER_DESC;
1726 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1727 cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1728 cpp_quote(" CD3D11_SAMPLER_DESC() {}")
1729 cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1730 cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1731 cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1732 cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1733 cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1734 cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1735 cpp_quote(" MipLODBias = 0;")
1736 cpp_quote(" MaxAnisotropy = 1;")
1737 cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1738 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1739 cpp_quote(" MinLOD = -3.402823466e+38f;")
1740 cpp_quote(" MaxLOD = 3.402823466e+38f;")
1741 cpp_quote(" }")
1742 cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1743 cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1744 cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1745 cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1746 cpp_quote(" Filter = filter;")
1747 cpp_quote(" AddressU = addressU;")
1748 cpp_quote(" AddressV = addressV;")
1749 cpp_quote(" AddressW = addressW;")
1750 cpp_quote(" MipLODBias = mipLODBias;")
1751 cpp_quote(" MaxAnisotropy = maxAnisotropy;")
1752 cpp_quote(" ComparisonFunc = comparisonFunc;")
1753 cpp_quote(" if(borderColor) {")
1754 cpp_quote(" BorderColor[0] = borderColor[0];")
1755 cpp_quote(" BorderColor[1] = borderColor[1];")
1756 cpp_quote(" BorderColor[2] = borderColor[2];")
1757 cpp_quote(" BorderColor[3] = borderColor[3];")
1758 cpp_quote(" }else {")
1759 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1760 cpp_quote(" }")
1761 cpp_quote(" MinLOD = minLOD;")
1762 cpp_quote(" MaxLOD = maxLOD;")
1763 cpp_quote(" }")
1764 cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
1765 cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1766 cpp_quote("};")
1767 cpp_quote("#endif")
1769 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1771 DXGI_FORMAT Format;
1772 D3D11_SRV_DIMENSION ViewDimension;
1774 union
1776 D3D11_BUFFER_SRV Buffer;
1777 D3D11_TEX1D_SRV Texture1D;
1778 D3D11_TEX1D_ARRAY_SRV Texture1DArray;
1779 D3D11_TEX2D_SRV Texture2D;
1780 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
1781 D3D11_TEX2DMS_SRV Texture2DMS;
1782 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1783 D3D11_TEX3D_SRV Texture3D;
1784 D3D11_TEXCUBE_SRV TextureCube;
1785 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
1786 D3D11_BUFFEREX_SRV BufferEx;
1788 } D3D11_SHADER_RESOURCE_VIEW_DESC;
1790 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
1791 cpp_quote("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
1792 cpp_quote(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1793 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
1794 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
1795 cpp_quote(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
1796 cpp_quote(" Format = format;")
1797 cpp_quote(" ViewDimension = dim;")
1798 cpp_quote(" switch(ViewDimension) {")
1799 cpp_quote(" case D3D11_SRV_DIMENSION_BUFFER:")
1800 cpp_quote(" Buffer.FirstElement = most_detailed_mip;")
1801 cpp_quote(" Buffer.NumElements = mip_levels;")
1802 cpp_quote(" break;")
1803 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
1804 cpp_quote(" Texture1D.MostDetailedMip = most_detailed_mip;")
1805 cpp_quote(" Texture1D.MipLevels = mip_levels;")
1806 cpp_quote(" break;")
1807 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
1808 cpp_quote(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
1809 cpp_quote(" Texture1DArray.MipLevels = mip_levels;")
1810 cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
1811 cpp_quote(" Texture1DArray.ArraySize = array_size;")
1812 cpp_quote(" break;")
1813 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
1814 cpp_quote(" Texture2D.MostDetailedMip = most_detailed_mip;")
1815 cpp_quote(" Texture2D.MipLevels = mip_levels;")
1816 cpp_quote(" break;")
1817 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
1818 cpp_quote(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
1819 cpp_quote(" Texture2DArray.MipLevels = mip_levels;")
1820 cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
1821 cpp_quote(" Texture2DArray.ArraySize = array_size;")
1822 cpp_quote(" break;")
1823 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
1824 cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
1825 cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
1826 cpp_quote(" break;")
1827 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
1828 cpp_quote(" Texture3D.MostDetailedMip = most_detailed_mip;")
1829 cpp_quote(" Texture3D.MipLevels = mip_levels;")
1830 cpp_quote(" break;")
1831 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
1832 cpp_quote(" TextureCube.MostDetailedMip = most_detailed_mip;")
1833 cpp_quote(" TextureCube.MipLevels = mip_levels;")
1834 cpp_quote(" break;")
1835 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
1836 cpp_quote(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
1837 cpp_quote(" TextureCubeArray.MipLevels = mip_levels;")
1838 cpp_quote(" TextureCubeArray.First2DArrayFace = first_slice;")
1839 cpp_quote(" TextureCubeArray.NumCubes = array_size;")
1840 cpp_quote(" break;")
1841 cpp_quote(" case D3D11_SRV_DIMENSION_BUFFEREX:")
1842 cpp_quote(" BufferEx.FirstElement = most_detailed_mip;")
1843 cpp_quote(" BufferEx.NumElements = mip_levels;")
1844 cpp_quote(" BufferEx.Flags = flags;")
1845 cpp_quote(" break;")
1846 cpp_quote(" default:")
1847 cpp_quote(" break;")
1848 cpp_quote(" }")
1849 cpp_quote(" }")
1850 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1851 cpp_quote(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
1852 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
1853 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1854 cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1855 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
1856 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1857 cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1858 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1859 cpp_quote(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
1860 cpp_quote(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1861 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
1862 cpp_quote(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
1863 cpp_quote(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
1864 cpp_quote(" return *this;")
1865 cpp_quote(" }")
1866 cpp_quote("};")
1867 cpp_quote("#endif")
1869 typedef struct D3D11_TEXTURE1D_DESC
1871 UINT Width;
1872 UINT MipLevels;
1873 UINT ArraySize;
1874 DXGI_FORMAT Format;
1875 D3D11_USAGE Usage;
1876 UINT BindFlags;
1877 UINT CPUAccessFlags;
1878 UINT MiscFlags;
1879 } D3D11_TEXTURE1D_DESC;
1881 typedef struct D3D11_TEXTURE2D_DESC
1883 UINT Width;
1884 UINT Height;
1885 UINT MipLevels;
1886 UINT ArraySize;
1887 DXGI_FORMAT Format;
1888 DXGI_SAMPLE_DESC SampleDesc;
1889 D3D11_USAGE Usage;
1890 UINT BindFlags;
1891 UINT CPUAccessFlags;
1892 UINT MiscFlags;
1893 } D3D11_TEXTURE2D_DESC;
1895 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1896 cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1897 cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
1898 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1899 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1900 cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1901 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1902 cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1903 cpp_quote(" Width = width;")
1904 cpp_quote(" Height = height;")
1905 cpp_quote(" MipLevels = mipLevels;")
1906 cpp_quote(" ArraySize = arraySize;")
1907 cpp_quote(" Format = format;")
1908 cpp_quote(" SampleDesc.Count = sampleCount;")
1909 cpp_quote(" SampleDesc.Quality = sampleQuality;")
1910 cpp_quote(" Usage = usage;")
1911 cpp_quote(" BindFlags = bindFlags;")
1912 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1913 cpp_quote(" MiscFlags = miscFlags;")
1914 cpp_quote(" }" )
1915 cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
1916 cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1917 cpp_quote("};")
1918 cpp_quote("#endif")
1920 typedef struct D3D11_TEXTURE3D_DESC
1922 UINT Width;
1923 UINT Height;
1924 UINT Depth;
1925 UINT MipLevels;
1926 DXGI_FORMAT Format;
1927 D3D11_USAGE Usage;
1928 UINT BindFlags;
1929 UINT CPUAccessFlags;
1930 UINT MiscFlags;
1931 } D3D11_TEXTURE3D_DESC;
1935 * D3D11 video decoder profiles
1939 /* MPEG1 & MPEG2 */
1940 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_MOCOMP, 0xe6a9f44b,0x61b0,0x4563,0x9e,0xa4,0x63,0xd2,0xa3,0xc6,0xfe,0x66);")
1941 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_IDCT, 0xbf22ad00,0x03ea,0x4690,0x80,0x77,0x47,0x33,0x46,0x20,0x9b,0x7e);")
1942 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_VLD, 0xee27417f,0x5e28,0x4e65,0xbe,0xea,0x1d,0x26,0xb5,0x08,0xad,0xc9);")
1943 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG1_VLD, 0x6f3ec719,0x3735,0x42cc,0x80,0x63,0x65,0xcc,0x3c,0xb3,0x66,0x16);")
1944 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2and1_VLD, 0x86695f12,0x340e,0x4f04,0x9f,0xd3,0x92,0x53,0xdd,0x32,0x74,0x60);")
1946 /* H264 */
1947 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_MOCOMP_NOFGT, 0x1b81be64,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1948 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_MOCOMP_FGT, 0x1b81be65,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1949 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_IDCT_NOFGT, 0x1b81be66,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1950 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_IDCT_FGT, 0x1b81be67,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1951 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_NOFGT, 0x1b81be68,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1952 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_FGT, 0x1b81be69,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1953 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT, 0xd5f04ff9,0x3418,0x45d8,0x95,0x61,0x32,0xa7,0x6a,0xae,0x2d,0xdd);")
1954 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT, 0xd79be8da,0x0cf1,0x4c81,0xb8,0x2a,0x69,0xa4,0xe2,0x36,0xf4,0x3d);")
1955 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_STEREO_NOFGT, 0xf9aaccbb,0xc2b6,0x4cfc,0x87,0x79,0x57,0x07,0xb1,0x76,0x05,0x52);")
1956 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT, 0x705b9d82,0x76cf,0x49d6,0xb7,0xe6,0xac,0x88,0x72,0xdb,0x01,0x3c);")
1958 /* WMV8 */
1959 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_WMV8_POSTPROC, 0x1b81be80,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1960 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_WMV8_MOCOMP, 0x1b81be81,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1962 /* WMV9 */
1963 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_POSTPROC, 0x1b81be90,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1964 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_MOCOMP, 0x1b81be91,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1965 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_IDCT, 0x1b81be94,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1967 /* VC1 */
1968 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_POSTPROC, 0x1b81beA0,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1969 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_MOCOMP, 0x1b81beA1,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1970 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_IDCT, 0x1b81beA2,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1971 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_VLD, 0x1b81beA3,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1972 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_D2010, 0x1b81beA4,0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);")
1974 /* MPEG4 */
1975 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE, 0xefd64d74,0xc9e8,0x41d7,0xa5,0xe9,0xe9,0xb0,0xe3,0x9f,0xa3,0x19);")
1976 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC, 0xed418a9f,0x010d,0x4eda,0x9a,0xe3,0x9a,0x65,0x35,0x8d,0x8d,0x2e);")
1977 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC, 0xab998b5b,0x4258,0x44a9,0x9f,0xeb,0x94,0xe5,0x97,0xa6,0xba,0xae);")
1979 /* HVEC */
1980 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_HEVC_VLD_MAIN, 0x5b11d51b,0x2f4c,0x4452,0xbc,0xc3,0x09,0xf2,0xa1,0x16,0x0c,0xc0);")
1981 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10, 0x107af0e0,0xef1a,0x4d19,0xab,0xa8,0x67,0xa1,0x63,0x07,0x3d,0x13);")
1983 /* VP9 */
1984 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0, 0x463707f8,0xa1d0,0x4585,0x87,0x6d,0x83,0xaa,0x6d,0x60,0xb8,0x9e);")
1985 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2, 0xa4c749ef,0x6ecf,0x48aa,0x84,0x48,0x50,0xa7,0xa1,0x16,0x5f,0xf7);")
1986 cpp_quote("DEFINE_GUID(D3D11_DECODER_PROFILE_VP8_VLD, 0x90b899ea,0x3a62,0x4705,0x88,0xb3,0x8d,0xf0,0x4b,0x27,0x44,0xe7);")
1988 typedef struct D3D11_VIDEO_DECODER_DESC
1990 GUID Guid;
1991 UINT SampleWidth;
1992 UINT SampleHeight;
1993 DXGI_FORMAT OutputFormat;
1994 } D3D11_VIDEO_DECODER_DESC;
1996 typedef struct D3D11_VIDEO_DECODER_CONFIG
1998 GUID guidConfigBitstreamEncryption;
1999 GUID guidConfigMBcontrolEncryption;
2000 GUID guidConfigResidDiffEncryption;
2001 UINT ConfigBitstreamRaw;
2002 UINT ConfigMBcontrolRasterOrder;
2003 UINT ConfigResidDiffHost;
2004 UINT ConfigSpatialResid8;
2005 UINT ConfigResid8Subtraction;
2006 UINT ConfigSpatialHost8or9Clipping;
2007 UINT ConfigSpatialResidInterleaved;
2008 UINT ConfigIntraResidUnsigned;
2009 UINT ConfigResidDiffAccelerator;
2010 UINT ConfigHostInverseScan;
2011 UINT ConfigSpecificIDCT;
2012 UINT Config4GroupedCoefs;
2013 USHORT ConfigMinRenderTargetBuffCount;
2014 USHORT ConfigDecoderSpecific;
2015 } D3D11_VIDEO_DECODER_CONFIG;
2017 typedef enum D3D11_VIDEO_FRAME_FORMAT
2019 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
2020 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
2021 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
2022 } D3D11_VIDEO_FRAME_FORMAT;
2024 typedef enum D3D11_VIDEO_USAGE
2026 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
2027 D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
2028 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
2029 } D3D11_VIDEO_USAGE;
2031 typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
2033 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
2034 DXGI_RATIONAL InputFrameRate;
2035 UINT InputWidth;
2036 UINT InputHeight;
2037 DXGI_RATIONAL OutputFrameRate;
2038 UINT OutputWidth;
2039 UINT OutputHeight;
2040 D3D11_VIDEO_USAGE Usage;
2041 } D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
2043 typedef struct D3D11_VIDEO_PROCESSOR_CAPS
2045 UINT DeviceCaps;
2046 UINT FeatureCaps;
2047 UINT FilterCaps;
2048 UINT InputFormatCaps;
2049 UINT AutoStreamCaps;
2050 UINT StereoCaps;
2051 UINT RateConversionCapsCount;
2052 UINT MaxInputStreams;
2053 UINT MaxStreamStates;
2054 } D3D11_VIDEO_PROCESSOR_CAPS;
2056 typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
2058 UINT PastFrames;
2059 UINT FutureFrames;
2060 UINT ProcessorCaps;
2061 UINT ITelecineCaps;
2062 UINT CustomRateCount;
2063 } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
2065 typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
2067 DXGI_RATIONAL CustomRate;
2068 UINT OutputFrames;
2069 BOOL InputInterlaced;
2070 UINT InputFramesOrFields;
2071 } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
2073 typedef enum D3D11_VIDEO_PROCESSOR_FILTER
2075 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
2076 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
2077 D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
2078 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
2079 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
2080 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
2081 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
2082 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
2083 } D3D11_VIDEO_PROCESSOR_FILTER;
2085 typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
2087 int Minimum;
2088 int Maximum;
2089 int Default;
2090 float Multiplier;
2091 } D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
2093 typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
2095 D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
2096 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
2097 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
2098 } D3D11_AUTHENTICATED_CHANNEL_TYPE;
2100 typedef enum D3D11_VDOV_DIMENSION
2102 D3D11_VDOV_DIMENSION_UNKNOWN = 0,
2103 D3D11_VDOV_DIMENSION_TEXTURE2D = 1
2104 } D3D11_VDOV_DIMENSION;
2106 typedef struct D3D11_TEX2D_VDOV
2108 UINT ArraySlice;
2109 } D3D11_TEX2D_VDOV;
2111 typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
2113 GUID DecodeProfile;
2114 D3D11_VDOV_DIMENSION ViewDimension;
2115 union {
2116 D3D11_TEX2D_VDOV Texture2D;
2118 } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
2120 typedef enum D3D11_VPIV_DIMENSION
2122 D3D11_VPIV_DIMENSION_UNKNOWN = 0,
2123 D3D11_VPIV_DIMENSION_TEXTURE2D = 1
2124 } D3D11_VPIV_DIMENSION;
2126 typedef struct D3D11_TEX2D_VPIV
2128 UINT MipSlice;
2129 UINT ArraySlice;
2130 } D3D11_TEX2D_VPIV;
2132 typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
2134 UINT FourCC;
2135 D3D11_VPIV_DIMENSION ViewDimension;
2136 union {
2137 D3D11_TEX2D_VPIV Texture2D;
2139 } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
2141 typedef enum D3D11_VPOV_DIMENSION
2143 D3D11_VPOV_DIMENSION_UNKNOWN = 0,
2144 D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
2145 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
2146 } D3D11_VPOV_DIMENSION;
2148 typedef struct D3D11_TEX2D_VPOV
2150 UINT MipSlice;
2151 } D3D11_TEX2D_VPOV;
2153 typedef struct D3D11_TEX2D_ARRAY_VPOV
2155 UINT MipSlice;
2156 UINT FirstArraySlice;
2157 UINT ArraySize;
2158 } D3D11_TEX2D_ARRAY_VPOV;
2160 typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
2162 D3D11_VPOV_DIMENSION ViewDimension;
2163 union {
2164 D3D11_TEX2D_VPOV Texture2D;
2165 D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
2167 } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
2169 typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
2171 UINT Caps;
2172 UINT KeyExchangeTypeCount;
2173 UINT BlockAlignmentSize;
2174 ULONGLONG ProtectedMemorySize;
2175 } D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
2177 typedef struct D3D11_ENCRYPTED_BLOCK_INFO
2179 UINT NumEncryptedBytesAtBeginning;
2180 UINT NumBytesInSkipPattern;
2181 UINT NumBytesInEncryptPattern;
2182 } D3D11_ENCRYPTED_BLOCK_INFO;
2184 typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
2186 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
2187 UINT BufferIndex;
2188 UINT DataOffset;
2189 UINT DataSize;
2190 UINT FirstMBaddress;
2191 UINT NumMBsInBuffer;
2192 UINT Width;
2193 UINT Height;
2194 UINT Stride;
2195 UINT ReservedBits;
2196 void *pIV;
2197 UINT IVSize;
2198 BOOL PartialEncryption;
2199 D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo;
2200 } D3D11_VIDEO_DECODER_BUFFER_DESC;
2202 typedef struct D3D11_VIDEO_DECODER_EXTENSION
2204 UINT Function;
2205 void *pPrivateInputData;
2206 UINT PrivateInputDataSize;
2207 void *pPrivateOutputData;
2208 UINT PrivateOutputDataSize;
2209 UINT ResourceCount;
2210 ID3D11Resource **ppResourceList;
2211 } D3D11_VIDEO_DECODER_EXTENSION;
2213 typedef struct D3D11_VIDEO_COLOR_YCbCrA
2215 float Y;
2216 float Cb;
2217 float Cr;
2218 float A;
2219 } D3D11_VIDEO_COLOR_YCbCrA;
2221 typedef struct D3D11_VIDEO_COLOR_RGBA
2223 float R;
2224 float G;
2225 float B;
2226 float A;
2227 } D3D11_VIDEO_COLOR_RGBA;
2229 typedef struct D3D11_VIDEO_COLOR
2231 union
2233 D3D11_VIDEO_COLOR_YCbCrA YCbCr;
2234 D3D11_VIDEO_COLOR_RGBA RGBA;
2236 } D3D11_VIDEO_COLOR;
2238 typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
2240 UINT Usage : 1;
2241 UINT RGB_Range : 1;
2242 UINT YCbCr_Matrix : 1;
2243 UINT YCbCr_xvYCC : 1;
2244 UINT Nominal_Range : 2;
2245 UINT Reserved : 26;
2246 } D3D11_VIDEO_PROCESSOR_COLOR_SPACE;
2248 typedef struct D3D11_VIDEO_PROCESSOR_STREAM
2250 BOOL Enable;
2251 UINT OutputIndex;
2252 UINT InputFrameOrField;
2253 UINT PastFrames;
2254 UINT FutureFrames;
2255 ID3D11VideoProcessorInputView **ppPastSurfaces;
2256 ID3D11VideoProcessorInputView *pInputSurface;
2257 ID3D11VideoProcessorInputView **ppFutureSurfaces;
2258 ID3D11VideoProcessorInputView **ppPastSurfacesRight;
2259 ID3D11VideoProcessorInputView *pInputSurfaceRight;
2260 ID3D11VideoProcessorInputView **ppFutureSurfacesRight;
2261 } D3D11_VIDEO_PROCESSOR_STREAM;
2263 typedef struct D3D11_OMAC
2265 BYTE Omac[D3D11_OMAC_SIZE];
2266 } D3D11_OMAC;
2268 typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
2270 D3D11_OMAC omac;
2271 GUID ConfigureType;
2272 HANDLE hChannel;
2273 UINT SequenceNumber;
2274 HRESULT ReturnCode;
2275 } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;
2277 typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
2279 UINT64 Frequency;
2280 BOOL Disjoint;
2281 } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
2283 typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
2285 UINT64 IAVertices;
2286 UINT64 IAPrimitives;
2287 UINT64 VSInvocations;
2288 UINT64 GSInvocations;
2289 UINT64 GSPrimitives;
2290 UINT64 CInvocations;
2291 UINT64 CPrimitives;
2292 UINT64 PSInvocations;
2293 UINT64 HSInvocations;
2294 UINT64 DSInvocations;
2295 UINT64 CSInvocations;
2296 } D3D11_QUERY_DATA_PIPELINE_STATISTICS;
2298 typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
2300 UINT VertexCountPerInstance;
2301 UINT InstanceCount;
2302 UINT StartVertexLocation;
2303 UINT StartInstanceLocation;
2304 } D3D11_DRAW_INSTANCED_INDIRECT_ARGS;
2306 typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
2308 UINT IndexCountPerInstance;
2309 UINT InstanceCount;
2310 UINT StartIndexLocation;
2311 INT BaseVertexLocation;
2312 UINT StartInstanceLocation;
2313 } D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS;
2315 typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
2317 D3D11_OMAC omac;
2318 GUID ConfigureType;
2319 HANDLE hChannel;
2320 UINT SequenceNumber;
2321 } D3D11_AUTHENTICATED_CONFIGURE_INPUT;
2323 typedef struct D3D11_AUTHENTICATED_QUERY_INPUT
2325 GUID QueryType;
2326 HANDLE hChannel;
2327 UINT SequenceNumber;
2328 } D3D11_AUTHENTICATED_QUERY_INPUT;
2330 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT
2332 D3D11_OMAC omac;
2333 GUID QueryType;
2334 HANDLE hChannel;
2335 UINT SequenceNumber;
2336 HRESULT ReturnCode;
2337 } D3D11_AUTHENTICATED_QUERY_OUTPUT;
2339 typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS
2341 struct
2343 UINT ProtectionEnabled : 1;
2344 UINT OverlayOrFullscreenRequired : 1;
2345 UINT Reserved : 30;
2346 } Flags;
2347 UINT Value;
2348 } D3D11_AUTHENTICATED_PROTECTION_FLAGS;
2350 typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
2352 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2353 D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags;
2354 } D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT;
2356 typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
2358 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2359 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType;
2360 } D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT;
2362 typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
2364 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2365 HANDLE DeviceHandle;
2366 } D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT;
2368 typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
2370 D3D11_AUTHENTICATED_QUERY_INPUT Input;
2371 HANDLE DecoderHandle;
2372 } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT;
2374 typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
2376 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2377 HANDLE DecoderHandle;
2378 HANDLE CryptoSessionHandle;
2379 HANDLE DeviceHandle;
2380 } D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT;
2382 typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
2384 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2385 UINT RestrictedSharedResourceProcessCount;
2386 } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT;
2388 typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
2390 D3D11_AUTHENTICATED_QUERY_INPUT Input;
2391 UINT ProcessIndex;
2392 } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT;
2394 typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
2396 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2397 UINT ProcessIndex;
2398 D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier;
2399 HANDLE ProcessHandle;
2400 } D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT;
2402 typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
2404 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2405 UINT UnrestrictedProtectedSharedResourceCount;
2406 } D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT;
2408 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
2410 D3D11_AUTHENTICATED_QUERY_INPUT Input;
2411 HANDLE DeviceHandle;
2412 HANDLE CryptoSessionHandle;
2413 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT;
2415 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
2417 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2418 HANDLE DeviceHandle;
2419 HANDLE CryptoSessionHandle;
2420 UINT OutputIDCount;
2421 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT;
2423 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
2425 D3D11_AUTHENTICATED_QUERY_INPUT Input;
2426 HANDLE DeviceHandle;
2427 HANDLE CryptoSessionHandle;
2428 UINT OutputIDIndex;
2429 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT;
2431 typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
2433 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2434 HANDLE DeviceHandle;
2435 HANDLE CryptoSessionHandle;
2436 UINT OutputIDIndex;
2437 UINT64 OutputID;
2438 } D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT;
2440 typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT
2442 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2443 D3D11_BUS_TYPE BusType;
2444 BOOL AccessibleInContiguousBlocks;
2445 BOOL AccessibleInNonContiguousBlocks;
2446 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT;
2448 typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
2450 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2451 UINT EncryptionGuidCount;
2452 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT;
2454 typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
2456 D3D11_AUTHENTICATED_QUERY_INPUT Input;
2457 UINT EncryptionGuidIndex;
2458 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT;
2460 typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
2462 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2463 UINT EncryptionGuidIndex;
2464 GUID EncryptionGuid;
2465 } D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT;
2467 typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
2469 D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2470 GUID EncryptionGuid;
2471 } D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT;
2473 typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
2475 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2476 UINT StartSequenceQuery;
2477 UINT StartSequenceConfigure;
2478 } D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT;
2480 typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
2482 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2483 D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections;
2484 } D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT;
2486 typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
2488 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2489 HANDLE DecoderHandle;
2490 HANDLE CryptoSessionHandle;
2491 HANDLE DeviceHandle;
2492 } D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT;
2494 typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
2496 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2497 D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType;
2498 HANDLE ProcessHandle;
2499 BOOL AllowAccess;
2500 } D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT;
2502 typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
2504 D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2505 GUID EncryptionGuid;
2506 } D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT;
2509 object,
2510 local,
2511 uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
2513 interface ID3D11DeviceChild : IUnknown
2515 void GetDevice(
2516 [out] ID3D11Device **ppDevice);
2517 HRESULT GetPrivateData(
2518 [in] REFGUID guid,
2519 [in, out] UINT *pDataSize,
2520 [out] void *pData);
2521 HRESULT SetPrivateData(
2522 [in] REFGUID guid,
2523 [in] UINT DataSize,
2524 [in] const void *pData);
2525 HRESULT SetPrivateDataInterface(
2526 [in] REFGUID guid,
2527 [in] const IUnknown *pData);
2531 object,
2532 local,
2533 uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
2535 interface ID3D11Asynchronous : ID3D11DeviceChild
2537 UINT GetDataSize();
2541 object,
2542 local,
2543 uuid(d6c00747-87b7-425e-b84d-44d108560afd)
2545 interface ID3D11Query : ID3D11Asynchronous
2547 void GetDesc(
2548 [out] D3D11_QUERY_DESC *pDesc);
2552 object,
2553 local,
2554 uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
2556 interface ID3D11Resource : ID3D11DeviceChild
2558 void GetType(
2559 [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
2560 void SetEvictionPriority(
2561 [in] UINT EvictionPriority);
2562 UINT GetEvictionPriority();
2566 object,
2567 local,
2568 uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
2570 interface ID3D11View : ID3D11DeviceChild
2572 void GetResource(
2573 [out] ID3D11Resource **ppResource);
2577 object,
2578 local,
2579 uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
2581 interface ID3D11BlendState : ID3D11DeviceChild
2583 void GetDesc(
2584 [out] D3D11_BLEND_DESC *pDesc);
2588 object,
2589 local,
2590 uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
2592 interface ID3D11Buffer : ID3D11Resource
2594 void GetDesc(
2595 [out] D3D11_BUFFER_DESC *pDesc);
2599 object,
2600 local,
2601 uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
2603 interface ID3D11ClassInstance : ID3D11DeviceChild
2605 void GetClassLinkage(
2606 [out] ID3D11ClassLinkage **ppLinkage);
2607 void GetDesc(
2608 [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
2609 void GetInstanceName(
2610 [out] LPSTR pInstanceName,
2611 [in, out] SIZE_T *pBufferLength);
2612 void GetTypeName(
2613 [out] LPSTR pTypeName,
2614 [in, out] SIZE_T *pBufferLength);
2618 object,
2619 local,
2620 uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
2622 interface ID3D11ClassLinkage : ID3D11DeviceChild
2624 HRESULT GetClassInstance(
2625 [in] LPCSTR pClassInstanceName,
2626 [in] UINT InstanceIndex,
2627 [out] ID3D11ClassInstance **ppInstance);
2628 HRESULT CreateClassInstance(
2629 [in] LPCSTR pClassTypeName,
2630 [in] UINT ConstantBufferOffset,
2631 [in] UINT ConstantVectorOffset,
2632 [in] UINT TextureOffset,
2633 [in] UINT SamplerOffset,
2634 [out] ID3D11ClassInstance **ppInstance);
2638 object,
2639 local,
2640 uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
2642 interface ID3D11CommandList : ID3D11DeviceChild
2644 UINT GetContextFlags();
2648 object,
2649 local,
2650 uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
2652 interface ID3D11ComputeShader : ID3D11DeviceChild
2657 object,
2658 local,
2659 uuid(6e8c49fb-a371-4770-b440-29086022b741)
2661 interface ID3D11Counter : ID3D11Asynchronous
2663 void GetDesc(
2664 [out] D3D11_COUNTER_DESC *pDesc);
2668 object,
2669 local,
2670 uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
2672 interface ID3D11DepthStencilState : ID3D11DeviceChild
2674 void GetDesc(
2675 [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
2679 object,
2680 local,
2681 uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
2683 interface ID3D11DepthStencilView : ID3D11View
2685 void GetDesc(
2686 [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
2690 object,
2691 local,
2692 uuid(f582c508-0f36-490c-9977-31eece268cfa)
2694 interface ID3D11DomainShader : ID3D11DeviceChild
2699 object,
2700 local,
2701 uuid(38325b96-effb-4022-ba02-2e795b70275c)
2703 interface ID3D11GeometryShader : ID3D11DeviceChild
2708 object,
2709 local,
2710 uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
2712 interface ID3D11HullShader : ID3D11DeviceChild
2717 object,
2718 local,
2719 uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
2721 interface ID3D11InputLayout : ID3D11DeviceChild
2726 object,
2727 local,
2728 uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
2730 interface ID3D11PixelShader : ID3D11DeviceChild
2735 object,
2736 local,
2737 uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
2739 interface ID3D11Predicate : ID3D11Query
2744 object,
2745 local,
2746 uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
2748 interface ID3D11RasterizerState : ID3D11DeviceChild
2750 void GetDesc(
2751 [out] D3D11_RASTERIZER_DESC *pDesc);
2755 object,
2756 local,
2757 uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
2759 interface ID3D11RenderTargetView : ID3D11View
2761 void GetDesc(
2762 [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
2766 object,
2767 local,
2768 uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
2770 interface ID3D11SamplerState : ID3D11DeviceChild
2772 void GetDesc(
2773 [out] D3D11_SAMPLER_DESC *pDesc);
2777 object,
2778 local,
2779 uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
2781 interface ID3D11ShaderResourceView : ID3D11View
2783 void GetDesc(
2784 [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
2788 object,
2789 local,
2790 uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
2792 interface ID3D11Texture1D : ID3D11Resource
2794 void GetDesc(
2795 [out] D3D11_TEXTURE1D_DESC *pDesc);
2799 object,
2800 local,
2801 uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
2803 interface ID3D11Texture2D : ID3D11Resource
2805 void GetDesc(
2806 [out] D3D11_TEXTURE2D_DESC *pDesc);
2810 object,
2811 local,
2812 uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
2814 interface ID3D11Texture3D : ID3D11Resource
2816 void GetDesc(
2817 [out] D3D11_TEXTURE3D_DESC *pDesc);
2821 object,
2822 local,
2823 uuid(28acf509-7f5c-48f6-8611-f316010a6380)
2825 interface ID3D11UnorderedAccessView : ID3D11View
2827 void GetDesc(
2828 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
2832 object,
2833 local,
2834 uuid(3b301d64-d678-4289-8897-22f8928b72f3)
2836 interface ID3D11VertexShader : ID3D11DeviceChild
2841 object,
2842 local,
2843 uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
2845 interface ID3D11DeviceContext : ID3D11DeviceChild
2847 void VSSetConstantBuffers(
2848 [in] UINT StartSlot,
2849 [in] UINT NumBuffers,
2850 [in] ID3D11Buffer *const *ppConstantBuffers);
2851 void PSSetShaderResources(
2852 [in] UINT StartSlot,
2853 [in] UINT NumViews,
2854 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2855 void PSSetShader(
2856 [in] ID3D11PixelShader *pPixelShader,
2857 [in] ID3D11ClassInstance *const *ppClassInstances,
2858 UINT NumClassInstances);
2859 void PSSetSamplers(
2860 [in] UINT StartSlot,
2861 [in] UINT NumSamplers,
2862 [in] ID3D11SamplerState *const *ppSamplers);
2863 void VSSetShader(
2864 [in] ID3D11VertexShader *pVertexShader,
2865 [in] ID3D11ClassInstance *const *ppClassInstances,
2866 UINT NumClassInstances);
2867 void DrawIndexed(
2868 [in] UINT IndexCount,
2869 [in] UINT StartIndexLocation,
2870 [in] INT BaseVertexLocation);
2871 void Draw(
2872 [in] UINT VertexCount,
2873 [in] UINT StartVertexLocation);
2874 HRESULT Map(
2875 [in] ID3D11Resource *pResource,
2876 [in] UINT Subresource,
2877 [in] D3D11_MAP MapType,
2878 [in] UINT MapFlags,
2879 [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
2880 void Unmap(
2881 [in] ID3D11Resource *pResource,
2882 [in] UINT Subresource);
2883 void PSSetConstantBuffers(
2884 [in] UINT StartSlot,
2885 [in] UINT NumBuffers,
2886 [in] ID3D11Buffer *const *ppConstantBuffers);
2887 void IASetInputLayout(
2888 [in] ID3D11InputLayout *pInputLayout);
2889 void IASetVertexBuffers(
2890 [in] UINT StartSlot,
2891 [in] UINT NumBuffers,
2892 [in] ID3D11Buffer *const *ppVertexBuffers,
2893 [in] const UINT *pStrides,
2894 [in] const UINT *pOffsets);
2895 void IASetIndexBuffer(
2896 [in] ID3D11Buffer *pIndexBuffer,
2897 [in] DXGI_FORMAT Format,
2898 [in] UINT Offset);
2899 void DrawIndexedInstanced(
2900 [in] UINT IndexCountPerInstance,
2901 [in] UINT InstanceCount,
2902 [in] UINT StartIndexLocation,
2903 [in] INT BaseVertexLocation,
2904 [in] UINT StartInstanceLocation);
2905 void DrawInstanced(
2906 [in] UINT VertexCountPerInstance,
2907 [in] UINT InstanceCount,
2908 [in] UINT StartVertexLocation,
2909 [in] UINT StartInstanceLocation);
2910 void GSSetConstantBuffers(
2911 [in] UINT StartSlot,
2912 [in] UINT NumBuffers,
2913 [in] ID3D11Buffer *const *ppConstantBuffers);
2914 void GSSetShader(
2915 [in] ID3D11GeometryShader *pShader,
2916 [in] ID3D11ClassInstance *const *ppClassInstances,
2917 UINT NumClassInstances);
2918 void IASetPrimitiveTopology(
2919 [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
2920 void VSSetShaderResources(
2921 [in] UINT StartSlot,
2922 [in] UINT NumViews,
2923 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2924 void VSSetSamplers(
2925 [in] UINT StartSlot,
2926 [in] UINT NumSamplers,
2927 [in] ID3D11SamplerState *const *ppSamplers);
2928 void Begin(
2929 [in] ID3D11Asynchronous *pAsync);
2930 void End(
2931 [in] ID3D11Asynchronous *pAsync);
2932 HRESULT GetData(
2933 [in] ID3D11Asynchronous *pAsync,
2934 [in] void *pData,
2935 [in] UINT DataSize,
2936 [in] UINT GetDataFlags);
2937 void SetPredication(
2938 [in] ID3D11Predicate *pPredicate,
2939 [in] BOOL PredicateValue);
2940 void GSSetShaderResources(
2941 [in] UINT StartSlot,
2942 [in] UINT NumViews,
2943 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2944 void GSSetSamplers(
2945 [in] UINT StartSlot,
2946 [in] UINT NumSamplers,
2947 [in] ID3D11SamplerState *const *ppSamplers);
2948 void OMSetRenderTargets(
2949 [in] UINT NumViews,
2950 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
2951 [in] ID3D11DepthStencilView *pDepthStencilView);
2952 void OMSetRenderTargetsAndUnorderedAccessViews(
2953 [in] UINT NumRTVs,
2954 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
2955 [in] ID3D11DepthStencilView *pDepthStencilView,
2956 [in] UINT UAVStartSlot,
2957 [in] UINT NumUAVs,
2958 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
2959 [in] const UINT *pUAVInitialCounts);
2960 void OMSetBlendState(
2961 [in] ID3D11BlendState *pBlendState,
2962 [in] const FLOAT BlendFactor[4],
2963 [in] UINT SampleMask);
2964 void OMSetDepthStencilState(
2965 [in] ID3D11DepthStencilState *pDepthStencilState,
2966 [in] UINT StencilRef);
2967 void SOSetTargets(
2968 [in] UINT NumBuffers,
2969 [in] ID3D11Buffer *const *ppSOTargets,
2970 [in] const UINT *pOffsets);
2971 void DrawAuto();
2972 void DrawIndexedInstancedIndirect(
2973 [in] ID3D11Buffer *pBufferForArgs,
2974 [in] UINT AlignedByteOffsetForArgs);
2975 void DrawInstancedIndirect(
2976 [in] ID3D11Buffer *pBufferForArgs,
2977 [in] UINT AlignedByteOffsetForArgs);
2978 void Dispatch(
2979 [in] UINT ThreadGroupCountX,
2980 [in] UINT ThreadGroupCountY,
2981 [in] UINT ThreadGroupCountZ);
2982 void DispatchIndirect(
2983 [in] ID3D11Buffer *pBufferForArgs,
2984 [in] UINT AlignedByteOffsetForArgs);
2985 void RSSetState(
2986 [in] ID3D11RasterizerState *pRasterizerState);
2987 void RSSetViewports(
2988 [in] UINT NumViewports,
2989 [in] const D3D11_VIEWPORT *pViewports);
2990 void RSSetScissorRects(
2991 [in] UINT NumRects,
2992 [in] const D3D11_RECT *pRects);
2993 void CopySubresourceRegion(
2994 [in] ID3D11Resource *pDstResource,
2995 [in] UINT DstSubresource,
2996 [in] UINT DstX,
2997 [in] UINT DstY,
2998 [in] UINT DstZ,
2999 [in] ID3D11Resource *pSrcResource,
3000 [in] UINT SrcSubresource,
3001 [in] const D3D11_BOX *pSrcBox);
3002 void CopyResource(
3003 [in] ID3D11Resource *pDstResource,
3004 [in] ID3D11Resource *pSrcResource);
3005 void UpdateSubresource(
3006 [in] ID3D11Resource *pDstResource,
3007 [in] UINT DstSubresource,
3008 [in] const D3D11_BOX *pDstBox,
3009 [in] const void *pSrcData,
3010 [in] UINT SrcRowPitch,
3011 [in] UINT SrcDepthPitch);
3012 void CopyStructureCount(
3013 [in] ID3D11Buffer *pDstBuffer,
3014 [in] UINT DstAlignedByteOffset,
3015 [in] ID3D11UnorderedAccessView *pSrcView);
3016 void ClearRenderTargetView(
3017 [in] ID3D11RenderTargetView *pRenderTargetView,
3018 [in] const FLOAT ColorRGBA[4]);
3019 void ClearUnorderedAccessViewUint(
3020 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
3021 [in] const UINT Values[4]);
3022 void ClearUnorderedAccessViewFloat(
3023 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
3024 [in] const FLOAT Values[4]);
3025 void ClearDepthStencilView(
3026 [in] ID3D11DepthStencilView *pDepthStencilView,
3027 [in] UINT ClearFlags,
3028 [in] FLOAT Depth,
3029 [in] UINT8 Stencil);
3030 void GenerateMips(
3031 [in] ID3D11ShaderResourceView *pShaderResourceView);
3032 void SetResourceMinLOD(
3033 [in] ID3D11Resource *pResource, FLOAT MinLOD);
3034 FLOAT GetResourceMinLOD(
3035 [in] ID3D11Resource *pResource);
3036 void ResolveSubresource(
3037 [in] ID3D11Resource *pDstResource,
3038 [in] UINT DstSubresource,
3039 [in] ID3D11Resource *pSrcResource,
3040 [in] UINT SrcSubresource,
3041 [in] DXGI_FORMAT Format);
3042 void ExecuteCommandList(
3043 [in] ID3D11CommandList *pCommandList,
3044 BOOL RestoreContextState);
3045 void HSSetShaderResources(
3046 [in] UINT StartSlot,
3047 [in] UINT NumViews,
3048 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
3049 void HSSetShader(
3050 [in] ID3D11HullShader *pHullShader,
3051 [in] ID3D11ClassInstance *const *ppClassInstances,
3052 UINT NumClassInstances);
3053 void HSSetSamplers(
3054 [in] UINT StartSlot,
3055 [in] UINT NumSamplers,
3056 [in] ID3D11SamplerState *const *ppSamplers);
3057 void HSSetConstantBuffers(
3058 [in] UINT StartSlot,
3059 [in] UINT NumBuffers,
3060 [in] ID3D11Buffer *const *ppConstantBuffers);
3061 void DSSetShaderResources(
3062 [in] UINT StartSlot,
3063 [in] UINT NumViews,
3064 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
3065 void DSSetShader(
3066 [in] ID3D11DomainShader *pDomainShader,
3067 [in] ID3D11ClassInstance *const *ppClassInstances,
3068 UINT NumClassInstances);
3069 void DSSetSamplers(
3070 [in] UINT StartSlot,
3071 [in] UINT NumSamplers,
3072 [in] ID3D11SamplerState *const *ppSamplers);
3073 void DSSetConstantBuffers(
3074 [in] UINT StartSlot,
3075 [in] UINT NumBuffers,
3076 [in] ID3D11Buffer *const *ppConstantBuffers);
3077 void CSSetShaderResources(
3078 [in] UINT StartSlot,
3079 [in] UINT NumViews,
3080 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
3081 void CSSetUnorderedAccessViews(
3082 [in] UINT StartSlot,
3083 [in] UINT NumUAVs,
3084 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
3085 [in] const UINT *pUAVInitialCounts);
3086 void CSSetShader(
3087 [in] ID3D11ComputeShader *pComputeShader,
3088 [in] ID3D11ClassInstance *const *ppClassInstances,
3089 UINT NumClassInstances);
3090 void CSSetSamplers(
3091 [in] UINT StartSlot,
3092 [in] UINT NumSamplers,
3093 [in] ID3D11SamplerState *const *ppSamplers);
3094 void CSSetConstantBuffers(
3095 [in] UINT StartSlot,
3096 [in] UINT NumBuffers,
3097 [in] ID3D11Buffer *const *ppConstantBuffers);
3098 void VSGetConstantBuffers(
3099 [in] UINT StartSlot,
3100 [in] UINT NumBuffers,
3101 [out] ID3D11Buffer **ppConstantBuffers);
3102 void PSGetShaderResources(
3103 [in] UINT StartSlot,
3104 [in] UINT NumViews,
3105 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3106 void PSGetShader(
3107 [out] ID3D11PixelShader **ppPixelShader,
3108 [out] ID3D11ClassInstance **ppClassInstances,
3109 [in, out] UINT *pNumClassInstances);
3110 void PSGetSamplers(
3111 [in] UINT StartSlot,
3112 [in] UINT NumSamplers,
3113 [out] ID3D11SamplerState **ppSamplers);
3114 void VSGetShader(
3115 [out] ID3D11VertexShader **ppVertexShader,
3116 [out] ID3D11ClassInstance **ppClassInstances,
3117 [in, out] UINT *pNumClassInstances);
3118 void PSGetConstantBuffers(
3119 [in] UINT StartSlot,
3120 [in] UINT NumBuffers,
3121 [out] ID3D11Buffer **ppConstantBuffers);
3122 void IAGetInputLayout(
3123 [out] ID3D11InputLayout **ppInputLayout);
3124 void IAGetVertexBuffers(
3125 [in] UINT StartSlot,
3126 [in] UINT NumBuffers,
3127 [out] ID3D11Buffer **ppVertexBuffers,
3128 [out] UINT *pStrides,
3129 [out] UINT *pOffsets);
3130 void IAGetIndexBuffer(
3131 [out] ID3D11Buffer **pIndexBuffer,
3132 [out] DXGI_FORMAT* Format,
3133 [out] UINT* Offset);
3134 void GSGetConstantBuffers(
3135 [in] UINT StartSlot,
3136 [in] UINT NumBuffers,
3137 [out] ID3D11Buffer **ppConstantBuffers);
3138 void GSGetShader(
3139 [out] ID3D11GeometryShader **ppGeometryShader,
3140 [out] ID3D11ClassInstance **ppClassInstances,
3141 [in, out] UINT *pNumClassInstances);
3142 void IAGetPrimitiveTopology(
3143 [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
3144 void VSGetShaderResources(
3145 [in] UINT StartSlot,
3146 [in] UINT NumViews,
3147 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3148 void VSGetSamplers(
3149 [in] UINT StartSlot,
3150 [in] UINT NumSamplers,
3151 [out] ID3D11SamplerState **ppSamplers);
3152 void GetPredication(
3153 [out] ID3D11Predicate **ppPredicate,
3154 [out] BOOL *pPredicateValue);
3155 void GSGetShaderResources(
3156 [in] UINT StartSlot,
3157 [in] UINT NumViews,
3158 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3159 void GSGetSamplers(
3160 [in] UINT StartSlot,
3161 [in] UINT NumSamplers,
3162 [out] ID3D11SamplerState **ppSamplers);
3163 void OMGetRenderTargets(
3164 [in] UINT NumViews,
3165 [out] ID3D11RenderTargetView **ppRenderTargetViews,
3166 [out] ID3D11DepthStencilView **ppDepthStencilView);
3167 void OMGetRenderTargetsAndUnorderedAccessViews(
3168 [in] UINT NumRTVs,
3169 [out] ID3D11RenderTargetView **ppRenderTargetViews,
3170 [out] ID3D11DepthStencilView **ppDepthStencilView,
3171 [in] UINT UAVStartSlot,
3172 [in] UINT NumUAVs,
3173 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
3174 void OMGetBlendState(
3175 [out] ID3D11BlendState **ppBlendState,
3176 [out] FLOAT BlendFactor[4],
3177 [out] UINT *pSampleMask);
3178 void OMGetDepthStencilState(
3179 [out] ID3D11DepthStencilState **ppDepthStencilState,
3180 [out] UINT *pStencilRef);
3181 void SOGetTargets(
3182 [in] UINT NumBuffers,
3183 [out] ID3D11Buffer **ppSOTargets);
3184 void RSGetState(
3185 [out] ID3D11RasterizerState **ppRasterizerState);
3186 void RSGetViewports(
3187 [in, out] UINT *pNumViewports,
3188 [out] D3D11_VIEWPORT *pViewports);
3189 void RSGetScissorRects(
3190 [in, out] UINT *pNumRects,
3191 [out] D3D11_RECT *pRects);
3192 void HSGetShaderResources(
3193 [in] UINT StartSlot,
3194 [in] UINT NumViews,
3195 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3196 void HSGetShader(
3197 [out] ID3D11HullShader **ppHullShader,
3198 [out] ID3D11ClassInstance **ppClassInstances,
3199 [in, out] UINT *pNumClassInstances);
3200 void HSGetSamplers(
3201 [in] UINT StartSlot,
3202 [in] UINT NumSamplers,
3203 [out] ID3D11SamplerState **ppSamplers);
3204 void HSGetConstantBuffers(
3205 [in] UINT StartSlot,
3206 [in] UINT NumBuffers,
3207 [out] ID3D11Buffer **ppConstantBuffers);
3208 void DSGetShaderResources(
3209 [in] UINT StartSlot,
3210 [in] UINT NumViews,
3211 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3212 void DSGetShader(
3213 [out] ID3D11DomainShader **ppDomainShader,
3214 [out] ID3D11ClassInstance **ppClassInstances,
3215 [in, out] UINT *pNumClassInstances);
3216 void DSGetSamplers(
3217 [in] UINT StartSlot,
3218 [in] UINT NumSamplers,
3219 [out] ID3D11SamplerState **ppSamplers);
3220 void DSGetConstantBuffers(
3221 [in] UINT StartSlot,
3222 [in] UINT NumBuffers,
3223 [out] ID3D11Buffer **ppConstantBuffers);
3224 void CSGetShaderResources(
3225 [in] UINT StartSlot,
3226 [in] UINT NumViews,
3227 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3228 void CSGetUnorderedAccessViews(
3229 [in] UINT StartSlot,
3230 [in] UINT NumUAVs,
3231 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
3232 void CSGetShader(
3233 [out] ID3D11ComputeShader **ppComputeShader,
3234 [out] ID3D11ClassInstance **ppClassInstances,
3235 [in, out] UINT *pNumClassInstances);
3236 void CSGetSamplers(
3237 [in] UINT StartSlot,
3238 [in] UINT NumSamplers,
3239 [out] ID3D11SamplerState **ppSamplers);
3240 void CSGetConstantBuffers(
3241 [in] UINT StartSlot,
3242 [in] UINT NumBuffers,
3243 [out] ID3D11Buffer **ppConstantBuffers);
3244 void ClearState();
3245 void Flush();
3246 D3D11_DEVICE_CONTEXT_TYPE GetType();
3247 UINT GetContextFlags();
3248 HRESULT FinishCommandList(
3249 BOOL RestoreDeferredContextState,
3250 [out] ID3D11CommandList **ppCommandList);
3254 object,
3255 uuid(3015a308-dcbd-47aa-a747-192486d14d4a),
3256 local,
3257 pointer_default(unique)
3259 interface ID3D11AuthenticatedChannel : ID3D11DeviceChild
3261 HRESULT GetCertificateSize(
3262 UINT *pCertificateSize);
3263 HRESULT GetCertificate(
3264 UINT CertificateSize,
3265 BYTE *pCertificate);
3266 void GetChannelHandle(
3267 HANDLE *pChannelHandle);
3271 object,
3272 uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720),
3273 local,
3274 pointer_default(unique)
3276 interface ID3D11CryptoSession : ID3D11DeviceChild
3278 void GetCryptoType(
3279 GUID *pCryptoType);
3280 void GetDecoderProfile(
3281 GUID *pDecoderProfile);
3282 HRESULT GetCertificateSize(
3283 UINT *pCertificateSize);
3284 HRESULT GetCertificate(
3285 UINT CertificateSize,
3286 BYTE *pCertificate);
3287 void GetCryptoSessionHandle(
3288 HANDLE *pCryptoSessionHandle);
3292 object,
3293 uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c),
3294 local,
3295 pointer_default(unique)
3297 interface ID3D11VideoDecoder : ID3D11DeviceChild
3299 HRESULT GetCreationParameters(
3300 D3D11_VIDEO_DECODER_DESC *pVideoDesc,
3301 D3D11_VIDEO_DECODER_CONFIG *pConfig);
3302 HRESULT GetDriverHandle(
3303 HANDLE *pDriverHandle);
3307 object,
3308 uuid(31627037-53ab-4200-9061-05faa9ab45f9),
3309 local,
3310 pointer_default(unique)
3312 interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild
3314 HRESULT GetVideoProcessorContentDesc(
3315 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
3316 HRESULT CheckVideoProcessorFormat(
3317 DXGI_FORMAT Format,
3318 UINT *pFlags);
3319 HRESULT GetVideoProcessorCaps(
3320 D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
3321 HRESULT GetVideoProcessorRateConversionCaps(
3322 UINT TypeIndex,
3323 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
3324 HRESULT GetVideoProcessorCustomRate(
3325 UINT TypeIndex,
3326 UINT CustomRateIndex,
3327 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
3328 HRESULT GetVideoProcessorFilterRange(
3329 D3D11_VIDEO_PROCESSOR_FILTER Filter,
3330 D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
3334 object,
3335 uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c),
3336 local,
3337 pointer_default(unique)
3339 interface ID3D11VideoProcessor : ID3D11DeviceChild
3341 void GetContentDesc(
3342 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
3343 void GetRateConversionCaps(
3344 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
3348 object,
3349 uuid(c2931aea-2a85-4f20-860f-fba1fd256e18),
3350 local,
3351 pointer_default(unique)
3353 interface ID3D11VideoDecoderOutputView : ID3D11View
3355 void GetDesc(
3356 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
3360 object,
3361 uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5),
3362 local,
3363 pointer_default(unique)
3365 interface ID3D11VideoProcessorInputView : ID3D11View
3367 void GetDesc(
3368 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
3372 object,
3373 uuid(a048285e-25a9-4527-bd93-d68b68c44254),
3374 local,
3375 pointer_default(unique)
3377 interface ID3D11VideoProcessorOutputView : ID3D11View
3379 void GetDesc(
3380 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
3384 object,
3385 uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333),
3386 local,
3387 pointer_default(unique)
3389 interface ID3D11VideoDevice : IUnknown
3391 HRESULT CreateVideoDecoder(
3392 const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
3393 const D3D11_VIDEO_DECODER_CONFIG *pConfig,
3394 ID3D11VideoDecoder **ppDecoder);
3395 HRESULT CreateVideoProcessor(
3396 ID3D11VideoProcessorEnumerator *pEnum,
3397 UINT RateConversionIndex,
3398 ID3D11VideoProcessor **ppVideoProcessor);
3399 HRESULT CreateAuthenticatedChannel(
3400 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
3401 ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
3402 HRESULT CreateCryptoSession(
3403 const GUID *pCryptoType,
3404 const GUID *pDecoderProfile,
3405 const GUID *pKeyExchangeType,
3406 ID3D11CryptoSession **ppCryptoSession);
3407 HRESULT CreateVideoDecoderOutputView(
3408 ID3D11Resource *pResource,
3409 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
3410 ID3D11VideoDecoderOutputView **ppVDOVView);
3411 HRESULT CreateVideoProcessorInputView(
3412 ID3D11Resource *pResource,
3413 ID3D11VideoProcessorEnumerator *pEnum,
3414 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
3415 ID3D11VideoProcessorInputView **ppVPIView);
3416 HRESULT CreateVideoProcessorOutputView(
3417 ID3D11Resource *pResource,
3418 ID3D11VideoProcessorEnumerator *pEnum,
3419 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
3420 ID3D11VideoProcessorOutputView **ppVPOView);
3421 HRESULT CreateVideoProcessorEnumerator(
3422 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
3423 ID3D11VideoProcessorEnumerator **ppEnum);
3424 UINT GetVideoDecoderProfileCount();
3425 HRESULT GetVideoDecoderProfile(
3426 UINT Index,
3427 GUID *pDecoderProfile);
3428 HRESULT CheckVideoDecoderFormat(
3429 const GUID *pDecoderProfile,
3430 DXGI_FORMAT Format,
3431 BOOL *pSupported);
3432 HRESULT GetVideoDecoderConfigCount(
3433 const D3D11_VIDEO_DECODER_DESC *pDesc,
3434 UINT *pCount);
3435 HRESULT GetVideoDecoderConfig(
3436 const D3D11_VIDEO_DECODER_DESC *pDesc,
3437 UINT Index,
3438 D3D11_VIDEO_DECODER_CONFIG *pConfig);
3439 HRESULT GetContentProtectionCaps(
3440 const GUID *pCryptoType,
3441 const GUID *pDecoderProfile,
3442 D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
3443 HRESULT CheckCryptoKeyExchange(
3444 const GUID *pCryptoType,
3445 const GUID *pDecoderProfile,
3446 UINT Index,
3447 GUID *pKeyExchangeType);
3448 HRESULT SetPrivateData(
3449 REFGUID guid,
3450 UINT DataSize,
3451 const void *pData);
3452 HRESULT SetPrivateDataInterface(
3453 REFGUID guid,
3454 const IUnknown *pData);
3458 object,
3459 uuid(61f21c45-3c0e-4a74-9cea-67100d9ad5e4),
3460 local,
3461 pointer_default(unique)
3463 interface ID3D11VideoContext : ID3D11DeviceChild
3465 HRESULT GetDecoderBuffer(
3466 [in] ID3D11VideoDecoder *decoder,
3467 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type,
3468 [out] UINT *buffer_size,
3469 [out] void **buffer
3471 HRESULT ReleaseDecoderBuffer(
3472 [in] ID3D11VideoDecoder *decoder,
3473 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
3475 HRESULT DecoderBeginFrame(
3476 [in] ID3D11VideoDecoder *decoder,
3477 [in] ID3D11VideoDecoderOutputView *view,
3478 [in] UINT key_size,
3479 [in] const void *key
3481 HRESULT DecoderEndFrame(
3482 [in] ID3D11VideoDecoder *decoder
3484 HRESULT SubmitDecoderBuffers(
3485 [in] ID3D11VideoDecoder *decoder,
3486 [in] UINT buffers_count,
3487 [in] const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc
3489 HRESULT DecoderExtension(
3490 [in] ID3D11VideoDecoder *decoder,
3491 [in] const D3D11_VIDEO_DECODER_EXTENSION *extension
3493 void VideoProcessorSetOutputTargetRect(
3494 [in] ID3D11VideoProcessor *processor,
3495 [in] BOOL enable,
3496 [in] const RECT *rect
3498 void VideoProcessorSetOutputBackgroundColor(
3499 [in] ID3D11VideoProcessor *processor,
3500 [in] BOOL y_cb_cr,
3501 [in] const D3D11_VIDEO_COLOR *color
3503 void VideoProcessorSetOutputColorSpace(
3504 [in] ID3D11VideoProcessor *processor,
3505 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3507 void VideoProcessorSetOutputAlphaFillMode(
3508 [in] ID3D11VideoProcessor *processor,
3509 [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
3510 [in] UINT stream_idx
3512 void VideoProcessorSetOutputConstriction(
3513 [in] ID3D11VideoProcessor *processor,
3514 [in] BOOL enable,
3515 [in] SIZE size
3517 void VideoProcessorSetOutputStereoMode(
3518 [in] ID3D11VideoProcessor *processor,
3519 [in] BOOL enable
3521 HRESULT VideoProcessorSetOutputExtension(
3522 [in] ID3D11VideoProcessor *processor,
3523 [in] const GUID *guid,
3524 [in] UINT data_size,
3525 [in] void *data
3527 void VideoProcessorGetOutputTargetRect(
3528 [in] ID3D11VideoProcessor *processor,
3529 [out] BOOL *enabled,
3530 [out] RECT *rect
3532 void VideoProcessorGetOutputBackgroundColor(
3533 [in] ID3D11VideoProcessor *processor,
3534 [out] BOOL *y_cb_cr,
3535 [out] D3D11_VIDEO_COLOR *color
3537 void VideoProcessorGetOutputColorSpace(
3538 [in] ID3D11VideoProcessor *processor,
3539 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3541 void VideoProcessorGetOutputAlphaFillMode(
3542 [in] ID3D11VideoProcessor *processor,
3543 [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
3544 [out] UINT *stream_idx
3546 void VideoProcessorGetOutputConstriction(
3547 [in] ID3D11VideoProcessor *processor,
3548 [out] BOOL *enabled,
3549 [out] SIZE *size
3551 void VideoProcessorGetOutputStereoMode(
3552 [in] ID3D11VideoProcessor *processor,
3553 [out] BOOL *enabled
3555 HRESULT VideoProcessorGetOutputExtension(
3556 [in] ID3D11VideoProcessor *processor,
3557 [in] const GUID *guid,
3558 [in] UINT data_size,
3559 [out] void *data
3561 void VideoProcessorSetStreamFrameFormat(
3562 [in] ID3D11VideoProcessor *processor,
3563 [in] UINT stream_idx,
3564 [in] D3D11_VIDEO_FRAME_FORMAT format
3566 void VideoProcessorSetStreamColorSpace(
3567 [in] ID3D11VideoProcessor *processor,
3568 [in] UINT stream_idx,
3569 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3571 void VideoProcessorSetStreamOutputRate(
3572 [in] ID3D11VideoProcessor *processor,
3573 [in] UINT stream_idx,
3574 [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
3575 [in] BOOL repeat,
3576 [in] const DXGI_RATIONAL *custom_rate
3578 void VideoProcessorSetStreamSourceRect(
3579 [in] ID3D11VideoProcessor *processor,
3580 [in] UINT stream_idx,
3581 [in] BOOL enable,
3582 [in] const RECT *rect
3584 void VideoProcessorSetStreamDestRect(
3585 [in] ID3D11VideoProcessor *processor,
3586 [in] UINT stream_idx,
3587 [in] BOOL enable,
3588 [in] const RECT *rect
3590 void VideoProcessorSetStreamAlpha(
3591 [in] ID3D11VideoProcessor *processor,
3592 [in] UINT stream_idx,
3593 [in] BOOL enable,
3594 [in] float alpha
3596 void VideoProcessorSetStreamPalette(
3597 [in] ID3D11VideoProcessor *processor,
3598 [in] UINT stream_idx,
3599 [in] UINT entry_count,
3600 [in] const UINT *entries
3602 void VideoProcessorSetStreamPixelAspectRatio(
3603 [in] ID3D11VideoProcessor *processor,
3604 [in] UINT stream_idx,
3605 [in] BOOL enable,
3606 [in] const DXGI_RATIONAL *src_aspect_ratio,
3607 [in] const DXGI_RATIONAL *dst_aspect_ratio
3609 void VideoProcessorSetStreamLumaKey(
3610 [in] ID3D11VideoProcessor *processor,
3611 [in] UINT stream_idx,
3612 [in] BOOL enable,
3613 [in] float lower,
3614 [in] float upper
3616 void VideoProcessorSetStreamStereoFormat(
3617 [in] ID3D11VideoProcessor *processor,
3618 [in] UINT stream_idx,
3619 [in] BOOL enable,
3620 [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
3621 [in] BOOL left_view_frame0,
3622 [in] BOOL base_view_frame0,
3623 [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
3624 [in] int mono_offset
3626 void VideoProcessorSetStreamAutoProcessingMode(
3627 [in] ID3D11VideoProcessor *processor,
3628 [in] UINT stream_idx,
3629 [in] BOOL enable
3631 void VideoProcessorSetStreamFilter(
3632 [in] ID3D11VideoProcessor *processor,
3633 [in] UINT stream_idx,
3634 [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
3635 [in] BOOL enable,
3636 [in] int level
3638 HRESULT VideoProcessorSetStreamExtension(
3639 [in] ID3D11VideoProcessor *processor,
3640 [in] UINT stream_idx,
3641 [in] const GUID *guid,
3642 [in] UINT data_size,
3643 [in] void *data
3645 void VideoProcessorGetStreamFrameFormat(
3646 [in] ID3D11VideoProcessor *processor,
3647 [in] UINT stream_idx,
3648 [out] D3D11_VIDEO_FRAME_FORMAT *format
3650 void VideoProcessorGetStreamColorSpace(
3651 [in] ID3D11VideoProcessor *processor,
3652 [in] UINT stream_idx,
3653 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3655 void VideoProcessorGetStreamOutputRate(
3656 [in] ID3D11VideoProcessor *processor,
3657 [in] UINT stream_idx,
3658 [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
3659 [out] BOOL *repeat,
3660 [out] DXGI_RATIONAL *custom_rate
3662 void VideoProcessorGetStreamSourceRect(
3663 [in] ID3D11VideoProcessor *processor,
3664 [in] UINT stream_idx,
3665 [out] BOOL *enabled,
3666 [out] RECT *rect
3668 void VideoProcessorGetStreamDestRect(
3669 [in] ID3D11VideoProcessor *processor,
3670 [in] UINT stream_idx,
3671 [out] BOOL *enabled,
3672 [out] RECT *rect
3674 void VideoProcessorGetStreamAlpha(
3675 [in] ID3D11VideoProcessor *processor,
3676 [in] UINT stream_idx,
3677 [out] BOOL *enabled,
3678 [out] float *alpha
3680 void VideoProcessorGetStreamPalette(
3681 [in] ID3D11VideoProcessor *processor,
3682 [in] UINT stream_idx,
3683 [in] UINT entry_count,
3684 [out] UINT *entries
3686 void VideoProcessorGetStreamPixelAspectRatio(
3687 [in] ID3D11VideoProcessor *processor,
3688 [in] UINT stream_idx,
3689 [out] BOOL *enabled,
3690 [out] DXGI_RATIONAL *src_aspect_ratio,
3691 [out] DXGI_RATIONAL *dst_aspect_ratio
3693 void VideoProcessorGetStreamLumaKey(
3694 [in] ID3D11VideoProcessor *processor,
3695 [in] UINT stream_idx,
3696 [out] BOOL *enabled,
3697 [out] float *lower,
3698 [out] float *upper
3700 void VideoProcessorGetStreamStereoFormat(
3701 [in] ID3D11VideoProcessor *processor,
3702 [in] UINT stream_idx,
3703 [out] BOOL *enabled,
3704 [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
3705 [out] BOOL *left_view_frame0,
3706 [out] BOOL *base_view_frame0,
3707 [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
3708 [out] int *mono_offset
3710 void VideoProcessorGetStreamAutoProcessingMode(
3711 [in] ID3D11VideoProcessor *processor,
3712 [in] UINT stream_idx,
3713 [out] BOOL *enabled
3715 void VideoProcessorGetStreamFilter(
3716 [in] ID3D11VideoProcessor *processor,
3717 [in] UINT stream_idx,
3718 [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
3719 [out] BOOL *enabled,
3720 [out] int *level
3722 HRESULT VideoProcessorGetStreamExtension(
3723 [in] ID3D11VideoProcessor *processor,
3724 [in] UINT stream_idx,
3725 [in] const GUID *guid,
3726 [in] UINT data_size,
3727 [out] void *data
3729 HRESULT VideoProcessorBlt(
3730 [in] ID3D11VideoProcessor *processor,
3731 [in] ID3D11VideoProcessorOutputView *view,
3732 [in] UINT frame_idx,
3733 [in] UINT stream_count,
3734 [in] const D3D11_VIDEO_PROCESSOR_STREAM *streams
3736 HRESULT NegotiateCryptoSessionKeyExchange(
3737 [in] ID3D11CryptoSession *session,
3738 [in] UINT data_size,
3739 [in, out] void *data
3741 void EncryptionBlt(
3742 [in] ID3D11CryptoSession *session,
3743 [in] ID3D11Texture2D *src_surface,
3744 [in] ID3D11Texture2D *dst_surface,
3745 [in] UINT iv_size,
3746 [in, out] void *iv
3748 void DecryptionBlt(
3749 [in] ID3D11CryptoSession *session,
3750 [in] ID3D11Texture2D *src_surface,
3751 [in] ID3D11Texture2D *dst_surface,
3752 [in] D3D11_ENCRYPTED_BLOCK_INFO *block_info,
3753 [in] UINT key_size,
3754 [in] const void *key,
3755 [in] UINT iv_size,
3756 [in, out] void *iv
3758 void StartSessionKeyRefresh(
3759 [in] ID3D11CryptoSession *session,
3760 [in] UINT random_number_size,
3761 [out] void *random_number
3763 void FinishSessionKeyRefresh(
3764 [in] ID3D11CryptoSession *session
3766 HRESULT GetEncryptionBltKey(
3767 [in] ID3D11CryptoSession *session,
3768 [in] UINT key_size,
3769 [out] void *key
3771 HRESULT NegotiateAuthenticatedChannelKeyExchange(
3772 [in] ID3D11AuthenticatedChannel *channel,
3773 [in] UINT data_size,
3774 [in, out] void *data
3776 HRESULT QueryAuthenticatedChannel(
3777 [in] ID3D11AuthenticatedChannel *channel,
3778 [in] UINT input_size,
3779 [in] const void *input,
3780 [in] UINT output_size,
3781 [out] void *output
3783 HRESULT ConfigureAuthenticatedChannel(
3784 [in] ID3D11AuthenticatedChannel *channel,
3785 [in] UINT input_size,
3786 [in] const void *input,
3787 [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output
3789 void VideoProcessorSetStreamRotation(
3790 [in] ID3D11VideoProcessor *processor,
3791 [in] UINT stream_idx,
3792 [in] BOOL enable,
3793 [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
3795 void VideoProcessorGetStreamRotation(
3796 [in] ID3D11VideoProcessor *processor,
3797 [in] UINT stream_idx,
3798 [out] BOOL *enable,
3799 [out] D3D11_VIDEO_PROCESSOR_ROTATION *rotation
3804 object,
3805 local,
3806 uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
3808 interface ID3D11Device : IUnknown
3810 HRESULT CreateBuffer(
3811 [in] const D3D11_BUFFER_DESC *pDesc,
3812 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3813 [out] ID3D11Buffer **ppBuffer);
3814 HRESULT CreateTexture1D(
3815 [in] const D3D11_TEXTURE1D_DESC *pDesc,
3816 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3817 [out] ID3D11Texture1D **ppTexture1D);
3818 HRESULT CreateTexture2D(
3819 [in] const D3D11_TEXTURE2D_DESC *pDesc,
3820 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3821 [out] ID3D11Texture2D **ppTexture2D);
3822 HRESULT CreateTexture3D(
3823 [in] const D3D11_TEXTURE3D_DESC *pDesc,
3824 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3825 [out] ID3D11Texture3D **ppTexture3D);
3826 HRESULT CreateShaderResourceView(
3827 [in] ID3D11Resource *pResource,
3828 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
3829 [out] ID3D11ShaderResourceView **ppSRView);
3830 HRESULT CreateUnorderedAccessView(
3831 [in] ID3D11Resource *pResource,
3832 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
3833 [out] ID3D11UnorderedAccessView **ppUAView);
3834 HRESULT CreateRenderTargetView(
3835 [in] ID3D11Resource *pResource,
3836 [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
3837 [out] ID3D11RenderTargetView **ppRTView);
3838 HRESULT CreateDepthStencilView(
3839 [in] ID3D11Resource *pResource,
3840 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
3841 [out] ID3D11DepthStencilView **ppDepthStencilView);
3842 HRESULT CreateInputLayout(
3843 [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
3844 [in] UINT NumElements,
3845 [in] const void *pShaderBytecodeWithInputSignature,
3846 [in] SIZE_T BytecodeLength,
3847 [out] ID3D11InputLayout **ppInputLayout);
3848 HRESULT CreateVertexShader(
3849 [in] const void *pShaderBytecode,
3850 [in] SIZE_T BytecodeLength,
3851 [in] ID3D11ClassLinkage *pClassLinkage,
3852 [out] ID3D11VertexShader **ppVertexShader);
3853 HRESULT CreateGeometryShader(
3854 [in] const void *pShaderBytecode,
3855 [in] SIZE_T BytecodeLength,
3856 [in] ID3D11ClassLinkage *pClassLinkage,
3857 [out] ID3D11GeometryShader **ppGeometryShader);
3858 HRESULT CreateGeometryShaderWithStreamOutput(
3859 [in] const void *pShaderBytecode,
3860 [in] SIZE_T BytecodeLength,
3861 [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
3862 [in] UINT NumEntries,
3863 [in] const UINT *pBufferStrides,
3864 [in] UINT NumStrides,
3865 [in] UINT RasterizedStream,
3866 [in] ID3D11ClassLinkage *pClassLinkage,
3867 [out] ID3D11GeometryShader **ppGeometryShader);
3868 HRESULT CreatePixelShader(
3869 [in] const void *pShaderBytecode,
3870 [in] SIZE_T BytecodeLength,
3871 [in] ID3D11ClassLinkage *pClassLinkage,
3872 [out] ID3D11PixelShader **ppPixelShader);
3873 HRESULT CreateHullShader(
3874 [in] const void *pShaderBytecode,
3875 [in] SIZE_T BytecodeLength,
3876 [in] ID3D11ClassLinkage *pClassLinkage,
3877 [out] ID3D11HullShader **ppHullShader);
3878 HRESULT CreateDomainShader(
3879 [in] const void *pShaderBytecode,
3880 [in] SIZE_T BytecodeLength,
3881 [in] ID3D11ClassLinkage *pClassLinkage,
3882 [out] ID3D11DomainShader **ppDomainShader);
3883 HRESULT CreateComputeShader(
3884 [in] const void *pShaderBytecode,
3885 [in] SIZE_T BytecodeLength,
3886 [in] ID3D11ClassLinkage *pClassLinkage,
3887 [out] ID3D11ComputeShader **ppComputeShader);
3888 HRESULT CreateClassLinkage(
3889 [out] ID3D11ClassLinkage **ppLinkage);
3890 HRESULT CreateBlendState(
3891 [in] const D3D11_BLEND_DESC *pBlendStateDesc,
3892 [out] ID3D11BlendState **ppBlendState);
3893 HRESULT CreateDepthStencilState(
3894 [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
3895 [out] ID3D11DepthStencilState **ppDepthStencilState);
3896 HRESULT CreateRasterizerState(
3897 [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
3898 [out] ID3D11RasterizerState **ppRasterizerState);
3899 HRESULT CreateSamplerState(
3900 [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
3901 [out] ID3D11SamplerState **ppSamplerState);
3902 HRESULT CreateQuery(
3903 [in] const D3D11_QUERY_DESC *pQueryDesc,
3904 [out] ID3D11Query **ppQuery);
3905 HRESULT CreatePredicate(
3906 [in] const D3D11_QUERY_DESC *pPredicateDesc,
3907 [out] ID3D11Predicate **ppPredicate);
3908 HRESULT CreateCounter(
3909 [in] const D3D11_COUNTER_DESC *pCounterDesc,
3910 [out] ID3D11Counter **ppCounter);
3911 HRESULT CreateDeferredContext(
3912 UINT ContextFlags,
3913 [out] ID3D11DeviceContext **ppDeferredContext);
3914 HRESULT OpenSharedResource(
3915 [in] HANDLE hResource,
3916 [in] REFIID ReturnedInterface,
3917 [out] void **ppResource);
3918 HRESULT CheckFormatSupport(
3919 [in] DXGI_FORMAT Format,
3920 [out] UINT *pFormatSupport);
3921 HRESULT CheckMultisampleQualityLevels(
3922 [in] DXGI_FORMAT Format,
3923 [in] UINT SampleCount,
3924 [out] UINT *pNumQualityLevels);
3925 void CheckCounterInfo(
3926 [out] D3D11_COUNTER_INFO *pCounterInfo);
3927 HRESULT CheckCounter(
3928 [in] const D3D11_COUNTER_DESC *pDesc,
3929 [out] D3D11_COUNTER_TYPE *pType,
3930 [out] UINT *pActiveCounters,
3931 [out] LPSTR szName,
3932 [in, out] UINT *pNameLength,
3933 [out] LPSTR szUnits,
3934 [in, out] UINT *pUnitsLength,
3935 [out] LPSTR szDescription,
3936 [in, out] UINT *pDescriptionLength);
3937 HRESULT CheckFeatureSupport(
3938 D3D11_FEATURE Feature,
3939 [out] void *pFeatureSupportData,
3940 UINT FeatureSupportDataSize);
3941 HRESULT GetPrivateData(
3942 [in] REFGUID guid,
3943 [in, out] UINT *pDataSize,
3944 [out] void *pData);
3945 HRESULT SetPrivateData(
3946 [in] REFGUID guid,
3947 [in] UINT DataSize,
3948 [in] const void *pData);
3949 HRESULT SetPrivateDataInterface(
3950 [in] REFGUID guid,
3951 [in] const IUnknown *pData);
3952 D3D_FEATURE_LEVEL GetFeatureLevel();
3953 UINT GetCreationFlags();
3954 HRESULT GetDeviceRemovedReason();
3955 void GetImmediateContext(
3956 [out] ID3D11DeviceContext **ppImmediateContext);
3957 HRESULT SetExceptionMode(UINT RaiseFlags);
3958 UINT GetExceptionMode();
3961 typedef enum D3D11_CREATE_DEVICE_FLAG {
3962 D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
3963 D3D11_CREATE_DEVICE_DEBUG = 0x0002,
3964 D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
3965 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
3966 D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
3967 D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
3968 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
3969 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
3970 D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
3971 } D3D11_CREATE_DEVICE_FLAG;
3973 typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT
3975 D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x0001,
3976 D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x0002,
3977 } D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT;
3979 const UINT D3D11_SDK_VERSION = 7;
3981 cpp_quote("#include <d3d10_1.h>")
3982 cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
3983 cpp_quote("# include <d3d11sdklayers.h>")
3984 cpp_quote("#endif")
3985 cpp_quote("#include <d3d10misc.h>")
3986 cpp_quote("#include <d3d10shader.h>")
3987 cpp_quote("#include <d3d10effect.h>")
3988 cpp_quote("#include <d3d10_1shader.h>")
3990 const UINT _FACD3D11 = 0x87c;
3991 cpp_quote("#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code)")
3993 cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3994 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3996 cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
3997 cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3999 cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
4000 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
4001 cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
4003 [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
4004 HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
4005 const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device,
4006 D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context);