netapi32: Convert the Unix library to the __wine_unix_call interface.
[wine.git] / dlls / wined3d / palette.c
blob85105d1f8de7865ee9ec3600c58a583c830e0dfe
1 /* DirectDraw - IDirectPalette base interface
3 * Copyright 1997-2000 Marcus Meissner
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 ULONG CDECL wined3d_palette_incref(struct wined3d_palette *palette)
29 ULONG refcount = InterlockedIncrement(&palette->ref);
31 TRACE("%p increasing refcount to %u.\n", palette, refcount);
33 return refcount;
36 static void wined3d_palette_destroy_object(void *object)
38 TRACE("object %p.\n", object);
40 heap_free(object);
43 ULONG CDECL wined3d_palette_decref(struct wined3d_palette *palette)
45 ULONG refcount = InterlockedDecrement(&palette->ref);
47 TRACE("%p decreasing refcount to %u.\n", palette, refcount);
49 if (!refcount)
50 wined3d_cs_destroy_object(palette->device->cs, wined3d_palette_destroy_object, palette);
52 return refcount;
55 HRESULT CDECL wined3d_palette_get_entries(const struct wined3d_palette *palette,
56 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries)
58 unsigned int i;
59 TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
60 palette, flags, start, count, entries);
62 if (flags)
63 return WINED3DERR_INVALIDCALL; /* unchecked */
64 if (!wined3d_bound_range(start, count, palette->size))
65 return WINED3DERR_INVALIDCALL;
67 if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES)
69 BYTE *entry = (BYTE *)entries;
71 for (i = start; i < count + start; ++i)
72 *entry++ = palette->colors[i].rgbRed;
74 else
76 for (i = 0; i < count; ++i)
78 entries[i].peRed = palette->colors[i + start].rgbRed;
79 entries[i].peGreen = palette->colors[i + start].rgbGreen;
80 entries[i].peBlue = palette->colors[i + start].rgbBlue;
81 entries[i].peFlags = palette->colors[i + start].rgbReserved;
85 return WINED3D_OK;
88 void CDECL wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc)
90 if (SetDIBColorTable(dc, 0, 256, palette->colors) != 256)
91 ERR("Failed to set DIB color table.\n");
94 HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette,
95 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries)
97 unsigned int i;
99 TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
100 palette, flags, start, count, entries);
101 TRACE("Palette flags: %#x.\n", palette->flags);
103 wined3d_cs_finish(palette->device->cs, WINED3D_CS_QUEUE_DEFAULT);
105 if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES)
107 const BYTE *entry = (const BYTE *)entries;
109 for (i = start; i < count + start; ++i)
110 palette->colors[i].rgbRed = *entry++;
112 else
114 for (i = 0; i < count; ++i)
116 palette->colors[i + start].rgbRed = entries[i].peRed;
117 palette->colors[i + start].rgbGreen = entries[i].peGreen;
118 palette->colors[i + start].rgbBlue = entries[i].peBlue;
119 palette->colors[i + start].rgbReserved = entries[i].peFlags;
122 /* When WINEDDCAPS_ALLOW256 isn't set we need to override entry 0 with black and 255 with white */
123 if (!(palette->flags & WINED3D_PALETTE_ALLOW_256))
125 TRACE("WINED3D_PALETTE_ALLOW_256 not set, overriding palette entry 0 with black and 255 with white.\n");
126 palette->colors[0].rgbRed = 0;
127 palette->colors[0].rgbGreen = 0;
128 palette->colors[0].rgbBlue = 0;
130 palette->colors[255].rgbRed = 255;
131 palette->colors[255].rgbGreen = 255;
132 palette->colors[255].rgbBlue = 255;
136 return WINED3D_OK;
139 static HRESULT wined3d_palette_init(struct wined3d_palette *palette, struct wined3d_device *device,
140 DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries)
142 HRESULT hr;
144 palette->ref = 1;
145 palette->device = device;
146 palette->flags = flags;
147 palette->size = entry_count;
149 if (FAILED(hr = wined3d_palette_set_entries(palette, 0, 0, entry_count, entries)))
151 WARN("Failed to set palette entries, hr %#x.\n", hr);
152 return hr;
155 return WINED3D_OK;
158 HRESULT CDECL wined3d_palette_create(struct wined3d_device *device, DWORD flags,
159 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette)
161 struct wined3d_palette *object;
162 HRESULT hr;
164 TRACE("device %p, flags %#x, entry_count %u, entries %p, palette %p.\n",
165 device, flags, entry_count, entries, palette);
167 if (!(object = heap_alloc_zero(sizeof(*object))))
168 return E_OUTOFMEMORY;
170 if (FAILED(hr = wined3d_palette_init(object, device, flags, entry_count, entries)))
172 WARN("Failed to initialize palette, hr %#x.\n", hr);
173 heap_free(object);
174 return hr;
177 TRACE("Created palette %p.\n", object);
178 *palette = object;
180 return WINED3D_OK;