mstask: Use wide-char string literals.
[wine.git] / dlls / xinput1_3 / hid.c
blob8aea638a8d774dfda4ecdd9cc1ba3ecc4a5e4deb
1 /*
2 * The Wine project - Xinput Joystick HID interface
3 * Copyright 2018 Aric Stewart
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include <assert.h>
22 #include <stdarg.h>
23 #include <string.h>
25 #include "wine/debug.h"
26 #include "windef.h"
27 #include "winbase.h"
28 #include "winuser.h"
29 #include "winerror.h"
30 #include "winreg.h"
31 #include "wingdi.h"
32 #include "winnls.h"
33 #include "winternl.h"
35 #include "setupapi.h"
36 #include "devpkey.h"
37 #include "hidusage.h"
38 #include "ddk/hidsdi.h"
39 #include "initguid.h"
40 #include "devguid.h"
42 #include "xinput.h"
43 #include "xinput_private.h"
46 WINE_DEFAULT_DEBUG_CHANNEL(xinput);
48 #define XINPUT_GAMEPAD_GUIDE 0x0400
50 struct axis_info
52 LONG min;
53 LONG range;
54 USHORT bits;
57 struct hid_platform_private {
58 PHIDP_PREPARSED_DATA ppd;
59 HANDLE device;
60 WCHAR *device_path;
61 BOOL enabled;
63 DWORD report_length;
64 BYTE current_report;
65 CHAR *reports[2];
67 struct axis_info lx, ly, ltrigger, rx, ry, rtrigger;
70 static DWORD last_check = 0;
72 static void MarkUsage(struct hid_platform_private *private, WORD usage, LONG min, LONG max, USHORT bits)
74 struct axis_info info = {min, max-min, bits};
76 switch (usage)
78 case HID_USAGE_GENERIC_X: private->lx = info; break;
79 case HID_USAGE_GENERIC_Y: private->ly = info; break;
80 case HID_USAGE_GENERIC_Z: private->ltrigger = info; break;
81 case HID_USAGE_GENERIC_RX: private->rx = info; break;
82 case HID_USAGE_GENERIC_RY: private->ry = info; break;
83 case HID_USAGE_GENERIC_RZ: private->rtrigger = info; break;
87 static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA ppd, XINPUT_CAPABILITIES *xinput_caps, struct hid_platform_private *private, HIDP_CAPS *caps)
89 HIDP_BUTTON_CAPS *button_caps;
90 HIDP_VALUE_CAPS *value_caps;
92 int i;
93 int button_count = 0;
94 USHORT button_caps_count = 0;
95 USHORT value_caps_count = 0;
97 /* Count buttons */
98 memset(xinput_caps, 0, sizeof(XINPUT_CAPABILITIES));
100 button_caps_count = caps->NumberInputButtonCaps;
101 button_caps = HeapAlloc(GetProcessHeap(), 0, sizeof(*button_caps) * button_caps_count);
102 HidP_GetButtonCaps(HidP_Input, button_caps, &button_caps_count, ppd);
103 for (i = 0; i < button_caps_count; i++)
105 if (button_caps[i].UsagePage != HID_USAGE_PAGE_BUTTON)
106 continue;
107 if (button_caps[i].IsRange)
108 button_count = max(button_count, button_caps[i].Range.UsageMax);
109 else
110 button_count = max(button_count, button_caps[i].NotRange.Usage);
112 HeapFree(GetProcessHeap(), 0, button_caps);
113 if (button_count < 11)
114 WARN("Too few buttons, continuing anyway\n");
115 xinput_caps->Gamepad.wButtons = 0xffff;
117 value_caps_count = caps->NumberInputValueCaps;
118 value_caps = HeapAlloc(GetProcessHeap(), 0, sizeof(*value_caps) * value_caps_count);
119 HidP_GetValueCaps(HidP_Input, value_caps, &value_caps_count, ppd);
120 for (i = 0; i < value_caps_count; i++)
122 if (value_caps[i].UsagePage != HID_USAGE_PAGE_GENERIC)
123 continue;
124 if (value_caps[i].IsRange)
126 int u;
127 for (u = value_caps[i].Range.UsageMin; u <=value_caps[i].Range.UsageMax; u++)
128 MarkUsage(private, u, value_caps[i].LogicalMin, value_caps[i].LogicalMax, value_caps[i].BitSize);
130 else
131 MarkUsage(private, value_caps[i].NotRange.Usage, value_caps[i].LogicalMin, value_caps[i].LogicalMax, value_caps[i].BitSize);
133 HeapFree(GetProcessHeap(), 0, value_caps);
135 if (private->ltrigger.bits)
136 xinput_caps->Gamepad.bLeftTrigger = (1u << (sizeof(xinput_caps->Gamepad.bLeftTrigger) + 1)) - 1;
137 else
138 WARN("Missing axis LeftTrigger\n");
139 if (private->rtrigger.bits)
140 xinput_caps->Gamepad.bRightTrigger = (1u << (sizeof(xinput_caps->Gamepad.bRightTrigger) + 1)) - 1;
141 else
142 WARN("Missing axis RightTrigger\n");
143 if (private->lx.bits)
144 xinput_caps->Gamepad.sThumbLX = (1u << (sizeof(xinput_caps->Gamepad.sThumbLX) + 1)) - 1;
145 else
146 WARN("Missing axis ThumbLX\n");
147 if (private->ly.bits)
148 xinput_caps->Gamepad.sThumbLY = (1u << (sizeof(xinput_caps->Gamepad.sThumbLY) + 1)) - 1;
149 else
150 WARN("Missing axis ThumbLY\n");
151 if (private->rx.bits)
152 xinput_caps->Gamepad.sThumbRX = (1u << (sizeof(xinput_caps->Gamepad.sThumbRX) + 1)) - 1;
153 else
154 WARN("Missing axis ThumbRX\n");
155 if (private->ry.bits)
156 xinput_caps->Gamepad.sThumbRY = (1u << (sizeof(xinput_caps->Gamepad.sThumbRY) + 1)) - 1;
157 else
158 WARN("Missing axis ThumbRY\n");
160 xinput_caps->Type = XINPUT_DEVTYPE_GAMEPAD;
161 xinput_caps->SubType = XINPUT_DEVSUBTYPE_GAMEPAD;
163 value_caps_count = caps->NumberOutputValueCaps;
164 if (value_caps_count > 0)
166 xinput_caps->Flags |= XINPUT_CAPS_FFB_SUPPORTED;
167 xinput_caps->Vibration.wLeftMotorSpeed = 255;
168 xinput_caps->Vibration.wRightMotorSpeed = 255;
171 return TRUE;
174 static BOOL init_controller(xinput_controller *controller, PHIDP_PREPARSED_DATA ppd, HIDP_CAPS *caps, HANDLE device, WCHAR *device_path)
176 size_t size;
177 struct hid_platform_private *private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct hid_platform_private));
179 if (!VerifyGamepad(ppd, &controller->caps, private, caps))
181 HeapFree(GetProcessHeap(), 0, private);
182 return FALSE;
185 TRACE("Found gamepad %s\n", debugstr_w(device_path));
187 private->ppd = ppd;
188 private->device = device;
189 private->report_length = caps->InputReportByteLength + 1;
190 private->current_report = 0;
191 private->reports[0] = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length);
192 private->reports[1] = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, private->report_length);
193 size = (lstrlenW(device_path) + 1) * sizeof(WCHAR);
194 private->device_path = HeapAlloc(GetProcessHeap(), 0, size);
195 memcpy(private->device_path, device_path, size);
196 private->enabled = TRUE;
198 memset(&controller->state, 0, sizeof(controller->state));
199 memset(&controller->vibration, 0, sizeof(controller->vibration));
201 controller->platform_private = private;
203 return TRUE;
206 void HID_find_gamepads(xinput_controller *devices)
208 HDEVINFO device_info_set;
209 GUID hid_guid;
210 SP_DEVICE_INTERFACE_DATA interface_data;
211 SP_DEVICE_INTERFACE_DETAIL_DATA_W *data;
212 PHIDP_PREPARSED_DATA ppd;
213 DWORD detail_size = MAX_PATH * sizeof(WCHAR);
214 HANDLE device;
215 HIDP_CAPS Caps;
216 DWORD idx;
217 int i, open_device_idx;
219 idx = GetTickCount();
220 if ((idx - last_check) < 2000)
221 return;
223 EnterCriticalSection(&xinput_crit);
225 if ((idx - last_check) < 2000)
227 LeaveCriticalSection(&xinput_crit);
228 return;
230 last_check = idx;
232 HidD_GetHidGuid(&hid_guid);
234 device_info_set = SetupDiGetClassDevsW(&hid_guid, NULL, NULL, DIGCF_DEVICEINTERFACE | DIGCF_PRESENT);
236 data = HeapAlloc(GetProcessHeap(), 0 , sizeof(*data) + detail_size);
237 data->cbSize = sizeof(*data);
239 ZeroMemory(&interface_data, sizeof(interface_data));
240 interface_data.cbSize = sizeof(interface_data);
242 idx = 0;
243 while (SetupDiEnumDeviceInterfaces(device_info_set, NULL, &hid_guid, idx++,
244 &interface_data))
246 if (!SetupDiGetDeviceInterfaceDetailW(device_info_set,
247 &interface_data, data, sizeof(*data) + detail_size, NULL, NULL))
248 continue;
250 if (!wcsstr(data->DevicePath, L"IG_"))
251 continue;
253 open_device_idx = -1;
254 for (i = 0; i < XUSER_MAX_COUNT; i++)
256 struct hid_platform_private *private = devices[i].platform_private;
257 if (devices[i].platform_private)
259 if (!wcscmp(data->DevicePath, private->device_path))
260 break;
262 else if(open_device_idx < 0)
263 open_device_idx = i;
265 if (i != XUSER_MAX_COUNT)
266 /* this device is already opened */
267 continue;
268 if (open_device_idx < 0)
269 /* no open device slots */
270 break;
271 device = CreateFileW(data->DevicePath, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_WRITE, NULL, OPEN_EXISTING, 0, 0 );
272 if (device == INVALID_HANDLE_VALUE)
273 continue;
275 HidD_GetPreparsedData(device, &ppd);
276 HidP_GetCaps(ppd, &Caps);
277 if (Caps.UsagePage == HID_USAGE_PAGE_GENERIC &&
278 (Caps.Usage == HID_USAGE_GENERIC_GAMEPAD ||
279 Caps.Usage == HID_USAGE_GENERIC_JOYSTICK ||
280 Caps.Usage == 0x8 /* Multi-axis Controller */))
282 if(!init_controller(&devices[open_device_idx], ppd, &Caps, device, data->DevicePath))
284 CloseHandle(device);
285 HidD_FreePreparsedData(ppd);
288 else
290 CloseHandle(device);
291 HidD_FreePreparsedData(ppd);
294 HeapFree(GetProcessHeap(), 0, data);
295 SetupDiDestroyDeviceInfoList(device_info_set);
296 LeaveCriticalSection(&xinput_crit);
299 static void remove_gamepad(xinput_controller *device)
301 EnterCriticalSection(&device->crit);
303 if (device->platform_private)
305 struct hid_platform_private *private = device->platform_private;
307 device->platform_private = NULL;
309 CloseHandle(private->device);
310 HeapFree(GetProcessHeap(), 0, private->reports[0]);
311 HeapFree(GetProcessHeap(), 0, private->reports[1]);
312 HeapFree(GetProcessHeap(), 0, private->device_path);
313 HidD_FreePreparsedData(private->ppd);
314 HeapFree(GetProcessHeap(), 0, private);
317 LeaveCriticalSection(&device->crit);
320 void HID_destroy_gamepads(xinput_controller *devices)
322 int i;
323 for (i = 0; i < XUSER_MAX_COUNT; i++)
324 remove_gamepad(&devices[i]);
327 static SHORT scale_short(LONG value, const struct axis_info *axis)
329 return ((((ULONGLONG)(value - axis->min)) * 0xffff) / axis->range) - 32768;
332 static BYTE scale_byte(LONG value, const struct axis_info *axis)
334 return (((ULONGLONG)(value - axis->min)) * 0xff) / axis->range;
337 void HID_update_state(xinput_controller *device, XINPUT_STATE *state)
339 struct hid_platform_private *private = device->platform_private;
340 int i;
341 CHAR *report = private->reports[(private->current_report)%2];
342 CHAR *target_report = private->reports[(private->current_report+1)%2];
344 USAGE buttons[11];
345 ULONG button_length, hat_value;
346 LONG value;
348 if (!private->enabled)
349 return;
351 if (!HidD_GetInputReport(private->device, target_report, private->report_length))
353 if (GetLastError() == ERROR_ACCESS_DENIED || GetLastError() == ERROR_INVALID_HANDLE)
355 EnterCriticalSection(&xinput_crit);
356 remove_gamepad(device);
357 LeaveCriticalSection(&xinput_crit);
359 else
360 ERR("Failed to get Input Report (%x)\n", GetLastError());
361 return;
363 if (memcmp(report, target_report, private->report_length) != 0)
365 private->current_report = (private->current_report+1)%2;
367 device->state.dwPacketNumber++;
368 button_length = ARRAY_SIZE(buttons);
369 HidP_GetUsages(HidP_Input, HID_USAGE_PAGE_BUTTON, 0, buttons, &button_length, private->ppd, target_report, private->report_length);
371 device->state.Gamepad.wButtons = 0;
372 for (i = 0; i < button_length; i++)
374 switch (buttons[i])
376 case 1: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_A; break;
377 case 2: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_B; break;
378 case 3: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_X; break;
379 case 4: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_Y; break;
380 case 5: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_SHOULDER; break;
381 case 6: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_SHOULDER; break;
382 case 7: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_BACK; break;
383 case 8: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_START; break;
384 case 9: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_LEFT_THUMB; break;
385 case 10: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_RIGHT_THUMB; break;
386 case 11: device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_GUIDE; break;
390 if(HidP_GetUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_HATSWITCH, &hat_value,
391 private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
393 switch(hat_value){
394 /* 8 1 2
395 * 7 0 3
396 * 6 5 4 */
397 case 0:
398 break;
399 case 1:
400 device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP;
401 break;
402 case 2:
403 device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_RIGHT;
404 break;
405 case 3:
406 device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT;
407 break;
408 case 4:
409 device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_DPAD_DOWN;
410 break;
411 case 5:
412 device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN;
413 break;
414 case 6:
415 device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT;
416 break;
417 case 7:
418 device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT;
419 break;
420 case 8:
421 device->state.Gamepad.wButtons |= XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_UP;
422 break;
426 if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_X, &value,
427 private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
428 device->state.Gamepad.sThumbLX = scale_short(value, &private->lx);
430 if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Y, &value,
431 private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
432 device->state.Gamepad.sThumbLY = -scale_short(value, &private->ly) - 1;
434 if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RX, &value,
435 private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
436 device->state.Gamepad.sThumbRX = scale_short(value, &private->rx);
438 if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RY, &value,
439 private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
440 device->state.Gamepad.sThumbRY = -scale_short(value, &private->ry) - 1;
442 if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_RZ, &value,
443 private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
444 device->state.Gamepad.bRightTrigger = scale_byte(value, &private->rtrigger);
446 if(HidP_GetScaledUsageValue(HidP_Input, HID_USAGE_PAGE_GENERIC, 0, HID_USAGE_GENERIC_Z, &value,
447 private->ppd, target_report, private->report_length) == HIDP_STATUS_SUCCESS)
448 device->state.Gamepad.bLeftTrigger = scale_byte(value, &private->ltrigger);
451 memcpy(state, &device->state, sizeof(*state));
454 DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state)
456 struct hid_platform_private *private = device->platform_private;
458 struct {
459 BYTE report;
460 BYTE pad1[2];
461 BYTE left;
462 BYTE right;
463 BYTE pad2[3];
464 } report;
466 if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
468 device->vibration.wLeftMotorSpeed = state->wLeftMotorSpeed;
469 device->vibration.wRightMotorSpeed = state->wRightMotorSpeed;
471 if (private->enabled)
473 BOOLEAN rc;
475 report.report = 0;
476 report.pad1[0] = 0x8;
477 report.pad1[1] = 0x0;
478 report.left = (BYTE)(state->wLeftMotorSpeed / 256);
479 report.right = (BYTE)(state->wRightMotorSpeed / 256);
480 memset(&report.pad2, 0, sizeof(report.pad2));
482 rc = HidD_SetOutputReport(private->device, &report, sizeof(report));
483 if (rc)
484 return ERROR_SUCCESS;
485 return GetLastError();
489 return ERROR_SUCCESS;
492 void HID_enable(xinput_controller* device, BOOL enable)
494 struct hid_platform_private *private = device->platform_private;
496 if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
498 if (private->enabled && !enable)
500 XINPUT_VIBRATION state;
501 state.wLeftMotorSpeed = 0;
502 state.wRightMotorSpeed = 0;
503 HID_set_state(device, &state);
505 else if (!private->enabled && enable)
507 HID_set_state(device, &device->vibration);
511 private->enabled = enable;