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[wine.git] / dlls / wined3d / shader_sm4.c
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1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
25 WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
27 #define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
29 #define WINED3D_SM4_MODIFIER_AOFFIMMI 0x1
30 #define WINED3D_SM4_AOFFIMMI_U_SHIFT 9
31 #define WINED3D_SM4_AOFFIMMI_U_MASK (0xfu << WINED3D_SM4_AOFFIMMI_U_SHIFT)
32 #define WINED3D_SM4_AOFFIMMI_V_SHIFT 13
33 #define WINED3D_SM4_AOFFIMMI_V_MASK (0xfu << WINED3D_SM4_AOFFIMMI_V_SHIFT)
34 #define WINED3D_SM4_AOFFIMMI_W_SHIFT 17
35 #define WINED3D_SM4_AOFFIMMI_W_MASK (0xfu << WINED3D_SM4_AOFFIMMI_W_SHIFT)
37 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
38 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
40 #define WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
41 #define WINED3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT)
43 #define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
44 #define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
46 #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
47 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
49 #define WINED3D_SM4_INDEX_TYPE_SHIFT 11
50 #define WINED3D_SM4_INDEX_TYPE_MASK (0x1u << WINED3D_SM4_INDEX_TYPE_SHIFT)
52 #define WINED3D_SM4_SAMPLER_MODE_SHIFT 11
53 #define WINED3D_SM4_SAMPLER_MODE_MASK (0xfu << WINED3D_SM4_SAMPLER_MODE_SHIFT)
55 #define WINED3D_SM4_SHADER_DATA_TYPE_SHIFT 11
56 #define WINED3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << WINED3D_SM4_SHADER_DATA_TYPE_SHIFT)
58 #define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11
59 #define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT)
61 #define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11
62 #define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT)
64 #define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
65 #define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
67 #define WINED3D_SM5_FP_ARRAY_SIZE_SHIFT 16
68 #define WINED3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
70 #define WINED3D_SM5_UAV_FLAGS_SHIFT 15
71 #define WINED3D_SM5_UAV_FLAGS_MASK (0x1ffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
73 #define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
74 #define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
76 #define WINED3D_SM5_TESSELLATOR_SHIFT 11
77 #define WINED3D_SM5_TESSELLATOR_MASK (0xfu << WINED3D_SM5_TESSELLATOR_SHIFT)
79 #define WINED3D_SM4_OPCODE_MASK 0xff
81 #define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31)
83 #define WINED3D_SM4_ADDRESSING_SHIFT1 25
84 #define WINED3D_SM4_ADDRESSING_MASK1 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT1)
86 #define WINED3D_SM4_ADDRESSING_SHIFT0 22
87 #define WINED3D_SM4_ADDRESSING_MASK0 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT0)
89 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
90 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3u << WINED3D_SM4_REGISTER_ORDER_SHIFT)
92 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
93 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xffu << WINED3D_SM4_REGISTER_TYPE_SHIFT)
95 #define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
96 #define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
98 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
99 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
101 #define WINED3D_SM4_WRITEMASK_SHIFT 4
102 #define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT)
104 #define WINED3D_SM4_SWIZZLE_SHIFT 4
105 #define WINED3D_SM4_SWIZZLE_MASK (0xffu << WINED3D_SM4_SWIZZLE_SHIFT)
107 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
108 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
110 #define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
111 #define WINED3D_SM4_ADDRESSING_OFFSET 0x1
113 #define WINED3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
115 #define WINED3D_SM4_CONDITIONAL_NZ (0x1u << 18)
117 enum wined3d_sm4_opcode
119 WINED3D_SM4_OP_ADD = 0x00,
120 WINED3D_SM4_OP_AND = 0x01,
121 WINED3D_SM4_OP_BREAK = 0x02,
122 WINED3D_SM4_OP_BREAKC = 0x03,
123 WINED3D_SM4_OP_CASE = 0x06,
124 WINED3D_SM4_OP_CONTINUE = 0x07,
125 WINED3D_SM4_OP_CONTINUEC = 0x08,
126 WINED3D_SM4_OP_CUT = 0x09,
127 WINED3D_SM4_OP_DEFAULT = 0x0a,
128 WINED3D_SM4_OP_DERIV_RTX = 0x0b,
129 WINED3D_SM4_OP_DERIV_RTY = 0x0c,
130 WINED3D_SM4_OP_DISCARD = 0x0d,
131 WINED3D_SM4_OP_DIV = 0x0e,
132 WINED3D_SM4_OP_DP2 = 0x0f,
133 WINED3D_SM4_OP_DP3 = 0x10,
134 WINED3D_SM4_OP_DP4 = 0x11,
135 WINED3D_SM4_OP_ELSE = 0x12,
136 WINED3D_SM4_OP_EMIT = 0x13,
137 WINED3D_SM4_OP_ENDIF = 0x15,
138 WINED3D_SM4_OP_ENDLOOP = 0x16,
139 WINED3D_SM4_OP_ENDSWITCH = 0x17,
140 WINED3D_SM4_OP_EQ = 0x18,
141 WINED3D_SM4_OP_EXP = 0x19,
142 WINED3D_SM4_OP_FRC = 0x1a,
143 WINED3D_SM4_OP_FTOI = 0x1b,
144 WINED3D_SM4_OP_FTOU = 0x1c,
145 WINED3D_SM4_OP_GE = 0x1d,
146 WINED3D_SM4_OP_IADD = 0x1e,
147 WINED3D_SM4_OP_IF = 0x1f,
148 WINED3D_SM4_OP_IEQ = 0x20,
149 WINED3D_SM4_OP_IGE = 0x21,
150 WINED3D_SM4_OP_ILT = 0x22,
151 WINED3D_SM4_OP_IMAD = 0x23,
152 WINED3D_SM4_OP_IMAX = 0x24,
153 WINED3D_SM4_OP_IMIN = 0x25,
154 WINED3D_SM4_OP_IMUL = 0x26,
155 WINED3D_SM4_OP_INE = 0x27,
156 WINED3D_SM4_OP_INEG = 0x28,
157 WINED3D_SM4_OP_ISHL = 0x29,
158 WINED3D_SM4_OP_ISHR = 0x2a,
159 WINED3D_SM4_OP_ITOF = 0x2b,
160 WINED3D_SM4_OP_LABEL = 0x2c,
161 WINED3D_SM4_OP_LD = 0x2d,
162 WINED3D_SM4_OP_LD2DMS = 0x2e,
163 WINED3D_SM4_OP_LOG = 0x2f,
164 WINED3D_SM4_OP_LOOP = 0x30,
165 WINED3D_SM4_OP_LT = 0x31,
166 WINED3D_SM4_OP_MAD = 0x32,
167 WINED3D_SM4_OP_MIN = 0x33,
168 WINED3D_SM4_OP_MAX = 0x34,
169 WINED3D_SM4_OP_SHADER_DATA = 0x35,
170 WINED3D_SM4_OP_MOV = 0x36,
171 WINED3D_SM4_OP_MOVC = 0x37,
172 WINED3D_SM4_OP_MUL = 0x38,
173 WINED3D_SM4_OP_NE = 0x39,
174 WINED3D_SM4_OP_NOP = 0x3a,
175 WINED3D_SM4_OP_NOT = 0x3b,
176 WINED3D_SM4_OP_OR = 0x3c,
177 WINED3D_SM4_OP_RESINFO = 0x3d,
178 WINED3D_SM4_OP_RET = 0x3e,
179 WINED3D_SM4_OP_RETC = 0x3f,
180 WINED3D_SM4_OP_ROUND_NE = 0x40,
181 WINED3D_SM4_OP_ROUND_NI = 0x41,
182 WINED3D_SM4_OP_ROUND_PI = 0x42,
183 WINED3D_SM4_OP_ROUND_Z = 0x43,
184 WINED3D_SM4_OP_RSQ = 0x44,
185 WINED3D_SM4_OP_SAMPLE = 0x45,
186 WINED3D_SM4_OP_SAMPLE_C = 0x46,
187 WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
188 WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
189 WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
190 WINED3D_SM4_OP_SAMPLE_B = 0x4a,
191 WINED3D_SM4_OP_SQRT = 0x4b,
192 WINED3D_SM4_OP_SWITCH = 0x4c,
193 WINED3D_SM4_OP_SINCOS = 0x4d,
194 WINED3D_SM4_OP_UDIV = 0x4e,
195 WINED3D_SM4_OP_ULT = 0x4f,
196 WINED3D_SM4_OP_UGE = 0x50,
197 WINED3D_SM4_OP_UMUL = 0x51,
198 WINED3D_SM4_OP_UMAX = 0x53,
199 WINED3D_SM4_OP_UMIN = 0x54,
200 WINED3D_SM4_OP_USHR = 0x55,
201 WINED3D_SM4_OP_UTOF = 0x56,
202 WINED3D_SM4_OP_XOR = 0x57,
203 WINED3D_SM4_OP_DCL_RESOURCE = 0x58,
204 WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
205 WINED3D_SM4_OP_DCL_SAMPLER = 0x5a,
206 WINED3D_SM4_OP_DCL_INDEX_RANGE = 0x5b,
207 WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
208 WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
209 WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
210 WINED3D_SM4_OP_DCL_INPUT = 0x5f,
211 WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60,
212 WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61,
213 WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
214 WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
215 WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
216 WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
217 WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
218 WINED3D_SM4_OP_DCL_TEMPS = 0x68,
219 WINED3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69,
220 WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
221 WINED3D_SM4_OP_LOD = 0x6c,
222 WINED3D_SM4_OP_GATHER4 = 0x6d,
223 WINED3D_SM4_OP_SAMPLE_POS = 0x6e,
224 WINED3D_SM4_OP_SAMPLE_INFO = 0x6f,
225 WINED3D_SM5_OP_HS_DECLS = 0x71,
226 WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
227 WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
228 WINED3D_SM5_OP_HS_JOIN_PHASE = 0x74,
229 WINED3D_SM5_OP_EMIT_STREAM = 0x75,
230 WINED3D_SM5_OP_CUT_STREAM = 0x76,
231 WINED3D_SM5_OP_FCALL = 0x78,
232 WINED3D_SM5_OP_BUFINFO = 0x79,
233 WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
234 WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
235 WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
236 WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
237 WINED3D_SM5_OP_GATHER4_C = 0x7e,
238 WINED3D_SM5_OP_GATHER4_PO = 0x7f,
239 WINED3D_SM5_OP_GATHER4_PO_C = 0x80,
240 WINED3D_SM5_OP_RCP = 0x81,
241 WINED3D_SM5_OP_F32TOF16 = 0x82,
242 WINED3D_SM5_OP_F16TOF32 = 0x83,
243 WINED3D_SM5_OP_COUNTBITS = 0x86,
244 WINED3D_SM5_OP_FIRSTBIT_HI = 0x87,
245 WINED3D_SM5_OP_FIRSTBIT_LO = 0x88,
246 WINED3D_SM5_OP_FIRSTBIT_SHI = 0x89,
247 WINED3D_SM5_OP_UBFE = 0x8a,
248 WINED3D_SM5_OP_IBFE = 0x8b,
249 WINED3D_SM5_OP_BFI = 0x8c,
250 WINED3D_SM5_OP_BFREV = 0x8d,
251 WINED3D_SM5_OP_SWAPC = 0x8e,
252 WINED3D_SM5_OP_DCL_STREAM = 0x8f,
253 WINED3D_SM5_OP_DCL_FUNCTION_BODY = 0x90,
254 WINED3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91,
255 WINED3D_SM5_OP_DCL_INTERFACE = 0x92,
256 WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
257 WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
258 WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
259 WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
260 WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
261 WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
262 WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
263 WINED3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a,
264 WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
265 WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
266 WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
267 WINED3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
268 WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
269 WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
270 WINED3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1,
271 WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
272 WINED3D_SM5_OP_LD_UAV_TYPED = 0xa3,
273 WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
274 WINED3D_SM5_OP_LD_RAW = 0xa5,
275 WINED3D_SM5_OP_STORE_RAW = 0xa6,
276 WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
277 WINED3D_SM5_OP_STORE_STRUCTURED = 0xa8,
278 WINED3D_SM5_OP_ATOMIC_AND = 0xa9,
279 WINED3D_SM5_OP_ATOMIC_OR = 0xaa,
280 WINED3D_SM5_OP_ATOMIC_XOR = 0xab,
281 WINED3D_SM5_OP_ATOMIC_CMP_STORE = 0xac,
282 WINED3D_SM5_OP_ATOMIC_IADD = 0xad,
283 WINED3D_SM5_OP_ATOMIC_IMAX = 0xae,
284 WINED3D_SM5_OP_ATOMIC_IMIN = 0xaf,
285 WINED3D_SM5_OP_ATOMIC_UMAX = 0xb0,
286 WINED3D_SM5_OP_ATOMIC_UMIN = 0xb1,
287 WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
288 WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
289 WINED3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4,
290 WINED3D_SM5_OP_IMM_ATOMIC_AND = 0xb5,
291 WINED3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
292 WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
293 WINED3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
294 WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
295 WINED3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba,
296 WINED3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb,
297 WINED3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
298 WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
299 WINED3D_SM5_OP_SYNC = 0xbe,
300 WINED3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
303 enum wined3d_sm4_register_type
305 WINED3D_SM4_RT_TEMP = 0x00,
306 WINED3D_SM4_RT_INPUT = 0x01,
307 WINED3D_SM4_RT_OUTPUT = 0x02,
308 WINED3D_SM4_RT_INDEXABLE_TEMP = 0x03,
309 WINED3D_SM4_RT_IMMCONST = 0x04,
310 WINED3D_SM4_RT_SAMPLER = 0x06,
311 WINED3D_SM4_RT_RESOURCE = 0x07,
312 WINED3D_SM4_RT_CONSTBUFFER = 0x08,
313 WINED3D_SM4_RT_IMMCONSTBUFFER = 0x09,
314 WINED3D_SM4_RT_PRIMID = 0x0b,
315 WINED3D_SM4_RT_DEPTHOUT = 0x0c,
316 WINED3D_SM4_RT_NULL = 0x0d,
317 WINED3D_SM4_RT_OMASK = 0x0f,
318 WINED3D_SM5_RT_STREAM = 0x10,
319 WINED3D_SM5_RT_FUNCTION_BODY = 0x11,
320 WINED3D_SM5_RT_FUNCTION_POINTER = 0x13,
321 WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
322 WINED3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
323 WINED3D_SM5_RT_JOIN_INSTANCE_ID = 0x18,
324 WINED3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
325 WINED3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a,
326 WINED3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
327 WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
328 WINED3D_SM5_RT_UAV = 0x1e,
329 WINED3D_SM5_RT_SHARED_MEMORY = 0x1f,
330 WINED3D_SM5_RT_THREAD_ID = 0x20,
331 WINED3D_SM5_RT_THREAD_GROUP_ID = 0x21,
332 WINED3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
333 WINED3D_SM5_RT_COVERAGE = 0x23,
334 WINED3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
335 WINED3D_SM5_RT_GS_INSTANCE_ID = 0x25,
338 enum wined3d_sm4_output_primitive_type
340 WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
341 WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
342 WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
345 enum wined3d_sm4_input_primitive_type
347 WINED3D_SM4_INPUT_PT_POINT = 0x01,
348 WINED3D_SM4_INPUT_PT_LINE = 0x02,
349 WINED3D_SM4_INPUT_PT_TRIANGLE = 0x03,
350 WINED3D_SM4_INPUT_PT_LINEADJ = 0x06,
351 WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07,
352 WINED3D_SM5_INPUT_PT_PATCH1 = 0x08,
353 WINED3D_SM5_INPUT_PT_PATCH2 = 0x09,
354 WINED3D_SM5_INPUT_PT_PATCH3 = 0x0a,
355 WINED3D_SM5_INPUT_PT_PATCH4 = 0x0b,
356 WINED3D_SM5_INPUT_PT_PATCH5 = 0x0c,
357 WINED3D_SM5_INPUT_PT_PATCH6 = 0x0d,
358 WINED3D_SM5_INPUT_PT_PATCH7 = 0x0e,
359 WINED3D_SM5_INPUT_PT_PATCH8 = 0x0f,
360 WINED3D_SM5_INPUT_PT_PATCH9 = 0x10,
361 WINED3D_SM5_INPUT_PT_PATCH10 = 0x11,
362 WINED3D_SM5_INPUT_PT_PATCH11 = 0x12,
363 WINED3D_SM5_INPUT_PT_PATCH12 = 0x13,
364 WINED3D_SM5_INPUT_PT_PATCH13 = 0x14,
365 WINED3D_SM5_INPUT_PT_PATCH14 = 0x15,
366 WINED3D_SM5_INPUT_PT_PATCH15 = 0x16,
367 WINED3D_SM5_INPUT_PT_PATCH16 = 0x17,
368 WINED3D_SM5_INPUT_PT_PATCH17 = 0x18,
369 WINED3D_SM5_INPUT_PT_PATCH18 = 0x19,
370 WINED3D_SM5_INPUT_PT_PATCH19 = 0x1a,
371 WINED3D_SM5_INPUT_PT_PATCH20 = 0x1b,
372 WINED3D_SM5_INPUT_PT_PATCH21 = 0x1c,
373 WINED3D_SM5_INPUT_PT_PATCH22 = 0x1d,
374 WINED3D_SM5_INPUT_PT_PATCH23 = 0x1e,
375 WINED3D_SM5_INPUT_PT_PATCH24 = 0x1f,
376 WINED3D_SM5_INPUT_PT_PATCH25 = 0x20,
377 WINED3D_SM5_INPUT_PT_PATCH26 = 0x21,
378 WINED3D_SM5_INPUT_PT_PATCH27 = 0x22,
379 WINED3D_SM5_INPUT_PT_PATCH28 = 0x23,
380 WINED3D_SM5_INPUT_PT_PATCH29 = 0x24,
381 WINED3D_SM5_INPUT_PT_PATCH30 = 0x25,
382 WINED3D_SM5_INPUT_PT_PATCH31 = 0x26,
383 WINED3D_SM5_INPUT_PT_PATCH32 = 0x27,
386 enum wined3d_sm4_swizzle_type
388 WINED3D_SM4_SWIZZLE_NONE = 0x0,
389 WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
390 WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
393 enum wined3d_sm4_immconst_type
395 WINED3D_SM4_IMMCONST_SCALAR = 0x1,
396 WINED3D_SM4_IMMCONST_VEC4 = 0x2,
399 enum wined3d_sm4_resource_type
401 WINED3D_SM4_RESOURCE_BUFFER = 0x1,
402 WINED3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
403 WINED3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
404 WINED3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
405 WINED3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
406 WINED3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
407 WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
408 WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
409 WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
410 WINED3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
413 enum wined3d_sm4_data_type
415 WINED3D_SM4_DATA_UNORM = 0x1,
416 WINED3D_SM4_DATA_SNORM = 0x2,
417 WINED3D_SM4_DATA_INT = 0x3,
418 WINED3D_SM4_DATA_UINT = 0x4,
419 WINED3D_SM4_DATA_FLOAT = 0x5,
422 enum wined3d_sm4_sampler_mode
424 WINED3D_SM4_SAMPLER_DEFAULT = 0x0,
425 WINED3D_SM4_SAMPLER_COMPARISON = 0x1,
428 enum wined3d_sm4_shader_data_type
430 WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
431 WINED3D_SM4_SHADER_DATA_MESSAGE = 0x4,
434 struct wined3d_shader_src_param_entry
436 struct list entry;
437 struct wined3d_shader_src_param param;
440 struct wined3d_sm4_data
442 struct wined3d_shader_version shader_version;
443 const DWORD *start, *end;
445 unsigned int output_map[MAX_REG_OUTPUT];
447 struct wined3d_shader_src_param src_param[5];
448 struct wined3d_shader_dst_param dst_param[2];
449 struct list src_free;
450 struct list src;
451 struct wined3d_shader_immediate_constant_buffer icb;
454 struct wined3d_sm4_opcode_info
456 enum wined3d_sm4_opcode opcode;
457 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
458 const char *dst_info;
459 const char *src_info;
460 void (*read_opcode_func)(struct wined3d_shader_instruction *ins,
461 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
462 struct wined3d_sm4_data *priv);
465 static const enum wined3d_primitive_type output_primitive_type_table[] =
467 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
468 /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
469 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
470 /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
471 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
472 /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
475 static const enum wined3d_primitive_type input_primitive_type_table[] =
477 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
478 /* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
479 /* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
480 /* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
481 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
482 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
483 /* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
484 /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
487 static const enum wined3d_shader_resource_type resource_type_table[] =
489 /* 0 */ WINED3D_SHADER_RESOURCE_NONE,
490 /* WINED3D_SM4_RESOURCE_BUFFER */ WINED3D_SHADER_RESOURCE_BUFFER,
491 /* WINED3D_SM4_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D,
492 /* WINED3D_SM4_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D,
493 /* WINED3D_SM4_RESOURCE_TEXTURE_2DMS */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
494 /* WINED3D_SM4_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D,
495 /* WINED3D_SM4_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
496 /* WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
497 /* WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
498 /* WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
499 /* WINED3D_SM4_RESOURCE_TEXTURE_CUBEARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
502 static const enum wined3d_data_type data_type_table[] =
504 /* 0 */ WINED3D_DATA_FLOAT,
505 /* WINED3D_SM4_DATA_UNORM */ WINED3D_DATA_UNORM,
506 /* WINED3D_SM4_DATA_SNORM */ WINED3D_DATA_SNORM,
507 /* WINED3D_SM4_DATA_INT */ WINED3D_DATA_INT,
508 /* WINED3D_SM4_DATA_UINT */ WINED3D_DATA_UINT,
509 /* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT,
512 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
513 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
514 static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
515 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param);
517 static void shader_sm4_read_conditional_op(struct wined3d_shader_instruction *ins,
518 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
519 struct wined3d_sm4_data *priv)
521 shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UINT, &priv->src_param[0]);
522 ins->flags = (opcode_token & WINED3D_SM4_CONDITIONAL_NZ) ?
523 WINED3D_SHADER_CONDITIONAL_OP_NZ : WINED3D_SHADER_CONDITIONAL_OP_Z;
526 static void shader_sm4_read_shader_data(struct wined3d_shader_instruction *ins,
527 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
528 struct wined3d_sm4_data *priv)
530 enum wined3d_sm4_shader_data_type type;
531 unsigned int icb_size;
533 type = (opcode_token & WINED3D_SM4_SHADER_DATA_TYPE_MASK) >> WINED3D_SM4_SHADER_DATA_TYPE_SHIFT;
534 if (type != WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
536 FIXME("Ignoring shader data type %#x.\n", type);
537 ins->handler_idx = WINED3DSIH_NOP;
538 return;
541 ++tokens;
542 icb_size = token_count - 1;
543 if (icb_size % 4 || icb_size > MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE)
545 FIXME("Unexpected immediate constant buffer size %u.\n", icb_size);
546 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
547 return;
550 priv->icb.vec4_count = icb_size / 4;
551 memcpy(priv->icb.data, tokens, sizeof(*tokens) * icb_size);
552 ins->declaration.icb = &priv->icb;
555 static void shader_sm4_read_dcl_resource(struct wined3d_shader_instruction *ins,
556 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
557 struct wined3d_sm4_data *priv)
559 enum wined3d_sm4_resource_type resource_type;
560 enum wined3d_sm4_data_type data_type;
561 enum wined3d_data_type reg_data_type;
562 DWORD components;
564 resource_type = (opcode_token & WINED3D_SM4_RESOURCE_TYPE_MASK) >> WINED3D_SM4_RESOURCE_TYPE_SHIFT;
565 if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
567 FIXME("Unhandled resource type %#x.\n", resource_type);
568 ins->declaration.semantic.resource_type = WINED3D_SHADER_RESOURCE_NONE;
570 else
572 ins->declaration.semantic.resource_type = resource_type_table[resource_type];
574 reg_data_type = opcode == WINED3D_SM4_OP_DCL_RESOURCE ? WINED3D_DATA_RESOURCE : WINED3D_DATA_UAV;
575 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], reg_data_type, &ins->declaration.semantic.reg);
577 components = *tokens++;
578 if ((components & 0xfff0) != (components & 0xf) * 0x1110)
579 FIXME("Components (%#x) have different data types.\n", components);
580 data_type = components & 0xf;
582 if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
584 FIXME("Unhandled data type %#x.\n", data_type);
585 ins->declaration.semantic.resource_data_type = WINED3D_DATA_FLOAT;
587 else
589 ins->declaration.semantic.resource_data_type = data_type_table[data_type];
592 if (reg_data_type == WINED3D_DATA_UAV)
593 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
596 static void shader_sm4_read_dcl_constant_buffer(struct wined3d_shader_instruction *ins,
597 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
598 struct wined3d_sm4_data *priv)
600 shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.src);
601 if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
602 ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
605 static void shader_sm4_read_dcl_sampler(struct wined3d_shader_instruction *ins,
606 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
607 struct wined3d_sm4_data *priv)
609 ins->flags = (opcode_token & WINED3D_SM4_SAMPLER_MODE_MASK) >> WINED3D_SM4_SAMPLER_MODE_SHIFT;
610 if (ins->flags & ~WINED3D_SM4_SAMPLER_COMPARISON)
611 FIXME("Unhandled sampler mode %#x.\n", ins->flags);
612 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_SAMPLER, &ins->declaration.dst);
615 static void shader_sm4_read_dcl_index_range(struct wined3d_shader_instruction *ins,
616 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
617 struct wined3d_sm4_data *priv)
619 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_OPAQUE,
620 &ins->declaration.index_range.first_register);
621 ins->declaration.index_range.last_register = *tokens;
624 static void shader_sm4_read_dcl_output_topology(struct wined3d_shader_instruction *ins,
625 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
626 struct wined3d_sm4_data *priv)
628 enum wined3d_sm4_output_primitive_type primitive_type;
630 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
631 if (primitive_type >= ARRAY_SIZE(output_primitive_type_table))
632 ins->declaration.primitive_type.type = WINED3D_PT_UNDEFINED;
633 else
634 ins->declaration.primitive_type.type = output_primitive_type_table[primitive_type];
636 if (ins->declaration.primitive_type.type == WINED3D_PT_UNDEFINED)
637 FIXME("Unhandled output primitive type %#x.\n", primitive_type);
640 static void shader_sm4_read_dcl_input_primitive(struct wined3d_shader_instruction *ins,
641 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
642 struct wined3d_sm4_data *priv)
644 enum wined3d_sm4_input_primitive_type primitive_type;
646 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
647 if (WINED3D_SM5_INPUT_PT_PATCH1 <= primitive_type && primitive_type <= WINED3D_SM5_INPUT_PT_PATCH32)
649 ins->declaration.primitive_type.type = WINED3D_PT_PATCH;
650 ins->declaration.primitive_type.patch_vertex_count = primitive_type - WINED3D_SM5_INPUT_PT_PATCH1 + 1;
652 else if (primitive_type >= ARRAY_SIZE(input_primitive_type_table))
654 ins->declaration.primitive_type.type = WINED3D_PT_UNDEFINED;
656 else
658 ins->declaration.primitive_type.type = input_primitive_type_table[primitive_type];
661 if (ins->declaration.primitive_type.type == WINED3D_PT_UNDEFINED)
662 FIXME("Unhandled input primitive type %#x.\n", primitive_type);
665 static void shader_sm4_read_declaration_count(struct wined3d_shader_instruction *ins,
666 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
667 struct wined3d_sm4_data *priv)
669 ins->declaration.count = *tokens;
672 static void shader_sm4_read_declaration_dst(struct wined3d_shader_instruction *ins,
673 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
674 struct wined3d_sm4_data *priv)
676 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.dst);
679 static void shader_sm4_read_declaration_register_semantic(struct wined3d_shader_instruction *ins,
680 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
681 struct wined3d_sm4_data *priv)
683 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT,
684 &ins->declaration.register_semantic.reg);
685 ins->declaration.register_semantic.sysval_semantic = *tokens;
688 static void shader_sm4_read_dcl_input_ps(struct wined3d_shader_instruction *ins,
689 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
690 struct wined3d_sm4_data *priv)
692 ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
693 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.dst);
696 static void shader_sm4_read_dcl_input_ps_siv(struct wined3d_shader_instruction *ins,
697 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
698 struct wined3d_sm4_data *priv)
700 ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
701 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT,
702 &ins->declaration.register_semantic.reg);
703 ins->declaration.register_semantic.sysval_semantic = *tokens;
706 static void shader_sm4_read_dcl_indexable_temp(struct wined3d_shader_instruction *ins,
707 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
708 struct wined3d_sm4_data *priv)
710 ins->declaration.indexable_temp.register_idx = *tokens++;
711 ins->declaration.indexable_temp.register_size = *tokens++;
712 ins->declaration.indexable_temp.component_count = *tokens;
715 static void shader_sm4_read_dcl_global_flags(struct wined3d_shader_instruction *ins,
716 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
717 struct wined3d_sm4_data *priv)
719 ins->flags = (opcode_token & WINED3D_SM4_GLOBAL_FLAGS_MASK) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT;
722 static void shader_sm5_read_fcall(struct wined3d_shader_instruction *ins,
723 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
724 struct wined3d_sm4_data *priv)
726 priv->src_param[0].reg.u.fp_body_idx = *tokens++;
727 shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_OPAQUE, &priv->src_param[0]);
730 static void shader_sm5_read_dcl_function_body(struct wined3d_shader_instruction *ins,
731 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
732 struct wined3d_sm4_data *priv)
734 ins->declaration.index = *tokens;
737 static void shader_sm5_read_dcl_function_table(struct wined3d_shader_instruction *ins,
738 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
739 struct wined3d_sm4_data *priv)
741 ins->declaration.index = *tokens++;
742 FIXME("Ignoring set of function bodies (count %u).\n", *tokens);
745 static void shader_sm5_read_dcl_interface(struct wined3d_shader_instruction *ins,
746 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
747 struct wined3d_sm4_data *priv)
749 ins->declaration.fp.index = *tokens++;
750 ins->declaration.fp.body_count = *tokens++;
751 ins->declaration.fp.array_size = *tokens >> WINED3D_SM5_FP_ARRAY_SIZE_SHIFT;
752 ins->declaration.fp.table_count = *tokens++ & WINED3D_SM5_FP_TABLE_COUNT_MASK;
753 FIXME("Ignoring set of function tables (count %u).\n", ins->declaration.fp.table_count);
756 static void shader_sm5_read_control_point_count(struct wined3d_shader_instruction *ins,
757 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
758 struct wined3d_sm4_data *priv)
760 ins->declaration.count = (opcode_token & WINED3D_SM5_CONTROL_POINT_COUNT_MASK)
761 >> WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT;
764 static void shader_sm5_read_dcl_tessellator_domain(struct wined3d_shader_instruction *ins,
765 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
766 struct wined3d_sm4_data *priv)
768 ins->declaration.tessellator_domain = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
769 >> WINED3D_SM5_TESSELLATOR_SHIFT;
772 static void shader_sm5_read_dcl_tessellator_partitioning(struct wined3d_shader_instruction *ins,
773 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
774 struct wined3d_sm4_data *priv)
776 ins->declaration.tessellator_partitioning = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
777 >> WINED3D_SM5_TESSELLATOR_SHIFT;
780 static void shader_sm5_read_dcl_tessellator_output_primitive(struct wined3d_shader_instruction *ins,
781 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
782 struct wined3d_sm4_data *priv)
784 ins->declaration.tessellator_output_primitive = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
785 >> WINED3D_SM5_TESSELLATOR_SHIFT;
788 static void shader_sm5_read_dcl_hs_max_tessfactor(struct wined3d_shader_instruction *ins,
789 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
790 struct wined3d_sm4_data *priv)
792 ins->declaration.max_tessellation_factor = *(float *)tokens;
795 static void shader_sm5_read_dcl_thread_group(struct wined3d_shader_instruction *ins,
796 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
797 struct wined3d_sm4_data *priv)
799 ins->declaration.thread_group_size.x = *tokens++;
800 ins->declaration.thread_group_size.y = *tokens++;
801 ins->declaration.thread_group_size.z = *tokens++;
804 static void shader_sm5_read_dcl_uav_raw(struct wined3d_shader_instruction *ins,
805 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
806 struct wined3d_sm4_data *priv)
808 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UAV, &ins->declaration.dst);
809 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
812 static void shader_sm5_read_dcl_uav_structured(struct wined3d_shader_instruction *ins,
813 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
814 struct wined3d_sm4_data *priv)
816 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_UAV,
817 &ins->declaration.structured_resource.reg);
818 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
819 ins->declaration.structured_resource.byte_stride = *tokens;
820 if (ins->declaration.structured_resource.byte_stride % 4)
821 FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
824 static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
825 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
826 struct wined3d_sm4_data *priv)
828 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg);
829 ins->declaration.tgsm_raw.byte_count = *tokens;
830 if (ins->declaration.tgsm_raw.byte_count % 4)
831 FIXME("Byte count %u is not multiple of 4.\n", ins->declaration.tgsm_raw.byte_count);
834 static void shader_sm5_read_dcl_tgsm_structured(struct wined3d_shader_instruction *ins,
835 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
836 struct wined3d_sm4_data *priv)
838 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_FLOAT,
839 &ins->declaration.tgsm_structured.reg);
840 ins->declaration.tgsm_structured.byte_stride = *tokens++;
841 ins->declaration.tgsm_structured.structure_count = *tokens;
842 if (ins->declaration.tgsm_structured.byte_stride % 4)
843 FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.tgsm_structured.byte_stride);
846 static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instruction *ins,
847 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
848 struct wined3d_sm4_data *priv)
850 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_RESOURCE,
851 &ins->declaration.structured_resource.reg);
852 ins->declaration.structured_resource.byte_stride = *tokens;
853 if (ins->declaration.structured_resource.byte_stride % 4)
854 FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
857 static void shader_sm5_read_dcl_resource_raw(struct wined3d_shader_instruction *ins,
858 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
859 struct wined3d_sm4_data *priv)
861 shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], WINED3D_DATA_RESOURCE, &ins->declaration.dst);
864 static void shader_sm5_read_sync(struct wined3d_shader_instruction *ins,
865 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
866 struct wined3d_sm4_data *priv)
868 ins->flags = (opcode_token & WINED3D_SM5_SYNC_FLAGS_MASK) >> WINED3D_SM5_SYNC_FLAGS_SHIFT;
872 * f -> WINED3D_DATA_FLOAT
873 * i -> WINED3D_DATA_INT
874 * u -> WINED3D_DATA_UINT
875 * O -> WINED3D_DATA_OPAQUE
876 * R -> WINED3D_DATA_RESOURCE
877 * S -> WINED3D_DATA_SAMPLER
878 * U -> WINED3D_DATA_UAV
880 static const struct wined3d_sm4_opcode_info opcode_table[] =
882 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "f", "ff"},
883 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, "u", "uu"},
884 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
885 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "u",
886 shader_sm4_read_conditional_op},
887 {WINED3D_SM4_OP_CASE, WINED3DSIH_CASE, "", "u"},
888 {WINED3D_SM4_OP_CONTINUE, WINED3DSIH_CONTINUE, "", ""},
889 {WINED3D_SM4_OP_CONTINUEC, WINED3DSIH_CONTINUEP, "", "u",
890 shader_sm4_read_conditional_op},
891 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
892 {WINED3D_SM4_OP_DEFAULT, WINED3DSIH_DEFAULT, "", ""},
893 {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},
894 {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "f", "f"},
895 {WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "u"},
896 {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "f", "ff"},
897 {WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "f", "ff"},
898 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "f", "ff"},
899 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "f", "ff"},
900 {WINED3D_SM4_OP_ELSE, WINED3DSIH_ELSE, "", ""},
901 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
902 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
903 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
904 {WINED3D_SM4_OP_ENDSWITCH, WINED3DSIH_ENDSWITCH, "", ""},
905 {WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "u", "ff"},
906 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "f", "f"},
907 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "f", "f"},
908 {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "i", "f"},
909 {WINED3D_SM4_OP_FTOU, WINED3DSIH_FTOU, "u", "f"},
910 {WINED3D_SM4_OP_GE, WINED3DSIH_GE, "u", "ff"},
911 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "i", "ii"},
912 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "u",
913 shader_sm4_read_conditional_op},
914 {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "u", "ii"},
915 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "u", "ii"},
916 {WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "u", "ii"},
917 {WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "i", "iii"},
918 {WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "i", "ii"},
919 {WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "i", "ii"},
920 {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "ii", "ii"},
921 {WINED3D_SM4_OP_INE, WINED3DSIH_INE, "u", "ii"},
922 {WINED3D_SM4_OP_INEG, WINED3DSIH_INEG, "i", "i"},
923 {WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "i", "ii"},
924 {WINED3D_SM4_OP_ISHR, WINED3DSIH_ISHR, "i", "ii"},
925 {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "f", "i"},
926 {WINED3D_SM4_OP_LABEL, WINED3DSIH_LABEL, "", "O"},
927 {WINED3D_SM4_OP_LD, WINED3DSIH_LD, "u", "iR"},
928 {WINED3D_SM4_OP_LD2DMS, WINED3DSIH_LD2DMS, "u", "iRi"},
929 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "f", "f"},
930 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
931 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, "u", "ff"},
932 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "f", "fff"},
933 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "f", "ff"},
934 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "f", "ff"},
935 {WINED3D_SM4_OP_SHADER_DATA, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "",
936 shader_sm4_read_shader_data},
937 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "f", "f"},
938 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "f", "uff"},
939 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "f", "ff"},
940 {WINED3D_SM4_OP_NE, WINED3DSIH_NE, "u", "ff"},
941 {WINED3D_SM4_OP_NOP, WINED3DSIH_NOP, "", ""},
942 {WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "u", "u"},
943 {WINED3D_SM4_OP_OR, WINED3DSIH_OR, "u", "uu"},
944 {WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "f", "iR"},
945 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
946 {WINED3D_SM4_OP_RETC, WINED3DSIH_RETP, "", "u",
947 shader_sm4_read_conditional_op},
948 {WINED3D_SM4_OP_ROUND_NE, WINED3DSIH_ROUND_NE, "f", "f"},
949 {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "f", "f"},
950 {WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "f", "f"},
951 {WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "f", "f"},
952 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "f", "f"},
953 {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "u", "fRS"},
954 {WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "f", "fRSf"},
955 {WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
956 {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "u", "fRSf"},
957 {WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "u", "fRSff"},
958 {WINED3D_SM4_OP_SAMPLE_B, WINED3DSIH_SAMPLE_B, "u", "fRSf"},
959 {WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "f", "f"},
960 {WINED3D_SM4_OP_SWITCH, WINED3DSIH_SWITCH, "", "u"},
961 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "ff", "f"},
962 {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "uu", "uu"},
963 {WINED3D_SM4_OP_ULT, WINED3DSIH_ULT, "u", "uu"},
964 {WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "u", "uu"},
965 {WINED3D_SM4_OP_UMUL, WINED3DSIH_UMUL, "uu", "uu"},
966 {WINED3D_SM4_OP_UMAX, WINED3DSIH_UMAX, "u", "uu"},
967 {WINED3D_SM4_OP_UMIN, WINED3DSIH_UMIN, "u", "uu"},
968 {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "u", "uu"},
969 {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "f", "u"},
970 {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "u", "uu"},
971 {WINED3D_SM4_OP_DCL_RESOURCE, WINED3DSIH_DCL, "R", "",
972 shader_sm4_read_dcl_resource},
973 {WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", "",
974 shader_sm4_read_dcl_constant_buffer},
975 {WINED3D_SM4_OP_DCL_SAMPLER, WINED3DSIH_DCL_SAMPLER, "", "",
976 shader_sm4_read_dcl_sampler},
977 {WINED3D_SM4_OP_DCL_INDEX_RANGE, WINED3DSIH_DCL_INDEX_RANGE, "", "",
978 shader_sm4_read_dcl_index_range},
979 {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", "",
980 shader_sm4_read_dcl_output_topology},
981 {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", "",
982 shader_sm4_read_dcl_input_primitive},
983 {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", "",
984 shader_sm4_read_declaration_count},
985 {WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", "",
986 shader_sm4_read_declaration_dst},
987 {WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", "",
988 shader_sm4_read_declaration_register_semantic},
989 {WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", "",
990 shader_sm4_read_declaration_register_semantic},
991 {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", "",
992 shader_sm4_read_dcl_input_ps},
993 {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", "",
994 shader_sm4_read_declaration_register_semantic},
995 {WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", "",
996 shader_sm4_read_dcl_input_ps_siv},
997 {WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", "",
998 shader_sm4_read_declaration_dst},
999 {WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", "",
1000 shader_sm4_read_declaration_register_semantic},
1001 {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", "",
1002 shader_sm4_read_declaration_count},
1003 {WINED3D_SM4_OP_DCL_INDEXABLE_TEMP, WINED3DSIH_DCL_INDEXABLE_TEMP, "", "",
1004 shader_sm4_read_dcl_indexable_temp},
1005 {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", "",
1006 shader_sm4_read_dcl_global_flags},
1007 {WINED3D_SM4_OP_LOD, WINED3DSIH_LOD, "f", "fRS"},
1008 {WINED3D_SM4_OP_GATHER4, WINED3DSIH_GATHER4, "u", "fRS"},
1009 {WINED3D_SM4_OP_SAMPLE_POS, WINED3DSIH_SAMPLE_POS, "f", "Ru"},
1010 {WINED3D_SM4_OP_SAMPLE_INFO, WINED3DSIH_SAMPLE_INFO, "f", "R"},
1011 {WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
1012 {WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
1013 {WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
1014 {WINED3D_SM5_OP_HS_JOIN_PHASE, WINED3DSIH_HS_JOIN_PHASE, "", ""},
1015 {WINED3D_SM5_OP_EMIT_STREAM, WINED3DSIH_EMIT_STREAM, "", "f"},
1016 {WINED3D_SM5_OP_CUT_STREAM, WINED3DSIH_CUT_STREAM, "", "f"},
1017 {WINED3D_SM5_OP_FCALL, WINED3DSIH_FCALL, "", "O",
1018 shader_sm5_read_fcall},
1019 {WINED3D_SM5_OP_BUFINFO, WINED3DSIH_BUFINFO, "i", "U"},
1020 {WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
1021 {WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
1022 {WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
1023 {WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"},
1024 {WINED3D_SM5_OP_GATHER4_C, WINED3DSIH_GATHER4_C, "f", "fRSf"},
1025 {WINED3D_SM5_OP_GATHER4_PO, WINED3DSIH_GATHER4_PO, "f", "fiRS"},
1026 {WINED3D_SM5_OP_GATHER4_PO_C, WINED3DSIH_GATHER4_PO_C, "f", "fiRSf"},
1027 {WINED3D_SM5_OP_RCP, WINED3DSIH_RCP, "f", "f"},
1028 {WINED3D_SM5_OP_F32TOF16, WINED3DSIH_F32TOF16, "u", "f"},
1029 {WINED3D_SM5_OP_F16TOF32, WINED3DSIH_F16TOF32, "f", "u"},
1030 {WINED3D_SM5_OP_COUNTBITS, WINED3DSIH_COUNTBITS, "u", "u"},
1031 {WINED3D_SM5_OP_FIRSTBIT_HI, WINED3DSIH_FIRSTBIT_HI, "u", "u"},
1032 {WINED3D_SM5_OP_FIRSTBIT_LO, WINED3DSIH_FIRSTBIT_LO, "u", "u"},
1033 {WINED3D_SM5_OP_FIRSTBIT_SHI, WINED3DSIH_FIRSTBIT_SHI, "u", "i"},
1034 {WINED3D_SM5_OP_UBFE, WINED3DSIH_UBFE, "u", "iiu"},
1035 {WINED3D_SM5_OP_IBFE, WINED3DSIH_IBFE, "i", "iii"},
1036 {WINED3D_SM5_OP_BFI, WINED3DSIH_BFI, "u", "iiuu"},
1037 {WINED3D_SM5_OP_BFREV, WINED3DSIH_BFREV, "u", "u"},
1038 {WINED3D_SM5_OP_SWAPC, WINED3DSIH_SWAPC, "ff", "uff"},
1039 {WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "O"},
1040 {WINED3D_SM5_OP_DCL_FUNCTION_BODY, WINED3DSIH_DCL_FUNCTION_BODY, "", "",
1041 shader_sm5_read_dcl_function_body},
1042 {WINED3D_SM5_OP_DCL_FUNCTION_TABLE, WINED3DSIH_DCL_FUNCTION_TABLE, "", "",
1043 shader_sm5_read_dcl_function_table},
1044 {WINED3D_SM5_OP_DCL_INTERFACE, WINED3DSIH_DCL_INTERFACE, "", "",
1045 shader_sm5_read_dcl_interface},
1046 {WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
1047 shader_sm5_read_control_point_count},
1048 {WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
1049 shader_sm5_read_control_point_count},
1050 {WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, WINED3DSIH_DCL_TESSELLATOR_DOMAIN, "", "",
1051 shader_sm5_read_dcl_tessellator_domain},
1052 {WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, WINED3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "",
1053 shader_sm5_read_dcl_tessellator_partitioning},
1054 {WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "",
1055 shader_sm5_read_dcl_tessellator_output_primitive},
1056 {WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_HS_MAX_TESSFACTOR, "", "",
1057 shader_sm5_read_dcl_hs_max_tessfactor},
1058 {WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
1059 shader_sm4_read_declaration_count},
1060 {WINED3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, "", "",
1061 shader_sm4_read_declaration_count},
1062 {WINED3D_SM5_OP_DCL_THREAD_GROUP, WINED3DSIH_DCL_THREAD_GROUP, "", "",
1063 shader_sm5_read_dcl_thread_group},
1064 {WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "",
1065 shader_sm4_read_dcl_resource},
1066 {WINED3D_SM5_OP_DCL_UAV_RAW, WINED3DSIH_DCL_UAV_RAW, "", "",
1067 shader_sm5_read_dcl_uav_raw},
1068 {WINED3D_SM5_OP_DCL_UAV_STRUCTURED, WINED3DSIH_DCL_UAV_STRUCTURED, "", "",
1069 shader_sm5_read_dcl_uav_structured},
1070 {WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "",
1071 shader_sm5_read_dcl_tgsm_raw},
1072 {WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "",
1073 shader_sm5_read_dcl_tgsm_structured},
1074 {WINED3D_SM5_OP_DCL_RESOURCE_RAW, WINED3DSIH_DCL_RESOURCE_RAW, "", "",
1075 shader_sm5_read_dcl_resource_raw},
1076 {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
1077 shader_sm5_read_dcl_resource_structured},
1078 {WINED3D_SM5_OP_LD_UAV_TYPED, WINED3DSIH_LD_UAV_TYPED, "u", "iU"},
1079 {WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "U", "iu"},
1080 {WINED3D_SM5_OP_LD_RAW, WINED3DSIH_LD_RAW, "u", "iU"},
1081 {WINED3D_SM5_OP_STORE_RAW, WINED3DSIH_STORE_RAW, "U", "iu"},
1082 {WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "iiR"},
1083 {WINED3D_SM5_OP_STORE_STRUCTURED, WINED3DSIH_STORE_STRUCTURED, "U", "iiu"},
1084 {WINED3D_SM5_OP_ATOMIC_AND, WINED3DSIH_ATOMIC_AND, "U", "iu"},
1085 {WINED3D_SM5_OP_ATOMIC_OR, WINED3DSIH_ATOMIC_OR, "U", "iu"},
1086 {WINED3D_SM5_OP_ATOMIC_XOR, WINED3DSIH_ATOMIC_XOR, "U", "iu"},
1087 {WINED3D_SM5_OP_ATOMIC_CMP_STORE, WINED3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
1088 {WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"},
1089 {WINED3D_SM5_OP_ATOMIC_IMAX, WINED3DSIH_ATOMIC_IMAX, "U", "ii"},
1090 {WINED3D_SM5_OP_ATOMIC_IMIN, WINED3DSIH_ATOMIC_IMIN, "U", "ii"},
1091 {WINED3D_SM5_OP_ATOMIC_UMAX, WINED3DSIH_ATOMIC_UMAX, "U", "iu"},
1092 {WINED3D_SM5_OP_ATOMIC_UMIN, WINED3DSIH_ATOMIC_UMIN, "U", "iu"},
1093 {WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
1094 {WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
1095 {WINED3D_SM5_OP_IMM_ATOMIC_IADD, WINED3DSIH_IMM_ATOMIC_IADD, "uU", "ii"},
1096 {WINED3D_SM5_OP_IMM_ATOMIC_AND, WINED3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
1097 {WINED3D_SM5_OP_IMM_ATOMIC_OR, WINED3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
1098 {WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
1099 {WINED3D_SM5_OP_IMM_ATOMIC_EXCH, WINED3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
1100 {WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, WINED3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
1101 {WINED3D_SM5_OP_IMM_ATOMIC_IMAX, WINED3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
1102 {WINED3D_SM5_OP_IMM_ATOMIC_IMIN, WINED3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"},
1103 {WINED3D_SM5_OP_IMM_ATOMIC_UMAX, WINED3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
1104 {WINED3D_SM5_OP_IMM_ATOMIC_UMIN, WINED3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
1105 {WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
1106 shader_sm5_read_sync},
1107 {WINED3D_SM5_OP_DCL_GS_INSTANCES, WINED3DSIH_DCL_GS_INSTANCES, "", "",
1108 shader_sm4_read_declaration_count},
1111 static const enum wined3d_shader_register_type register_type_table[] =
1113 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
1114 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
1115 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
1116 /* WINED3D_SM4_RT_INDEXABLE_TEMP */ WINED3DSPR_IDXTEMP,
1117 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
1118 /* UNKNOWN */ ~0u,
1119 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
1120 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
1121 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
1122 /* WINED3D_SM4_RT_IMMCONSTBUFFER */ WINED3DSPR_IMMCONSTBUFFER,
1123 /* UNKNOWN */ ~0u,
1124 /* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
1125 /* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT,
1126 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
1127 /* UNKNOWN */ ~0u,
1128 /* WINED3D_SM4_RT_OMASK */ WINED3DSPR_SAMPLEMASK,
1129 /* WINED3D_SM5_RT_STREAM */ WINED3DSPR_STREAM,
1130 /* WINED3D_SM5_RT_FUNCTION_BODY */ WINED3DSPR_FUNCTIONBODY,
1131 /* UNKNOWN */ ~0u,
1132 /* WINED3D_SM5_RT_FUNCTION_POINTER */ WINED3DSPR_FUNCTIONPOINTER,
1133 /* UNKNOWN */ ~0u,
1134 /* UNKNOWN */ ~0u,
1135 /* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ WINED3DSPR_OUTPOINTID,
1136 /* WINED3D_SM5_RT_FORK_INSTANCE_ID */ WINED3DSPR_FORKINSTID,
1137 /* WINED3D_SM5_RT_JOIN_INSTANCE_ID */ WINED3DSPR_JOININSTID,
1138 /* WINED3D_SM5_RT_INPUT_CONTROL_POINT */ WINED3DSPR_INCONTROLPOINT,
1139 /* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT */ WINED3DSPR_OUTCONTROLPOINT,
1140 /* WINED3D_SM5_RT_PATCH_CONSTANT_DATA */ WINED3DSPR_PATCHCONST,
1141 /* WINED3D_SM5_RT_DOMAIN_LOCATION */ WINED3DSPR_TESSCOORD,
1142 /* UNKNOWN */ ~0u,
1143 /* WINED3D_SM5_RT_UAV */ WINED3DSPR_UAV,
1144 /* WINED3D_SM5_RT_SHARED_MEMORY */ WINED3DSPR_GROUPSHAREDMEM,
1145 /* WINED3D_SM5_RT_THREAD_ID */ WINED3DSPR_THREADID,
1146 /* WINED3D_SM5_RT_THREAD_GROUP_ID */ WINED3DSPR_THREADGROUPID,
1147 /* WINED3D_SM5_RT_LOCAL_THREAD_ID */ WINED3DSPR_LOCALTHREADID,
1148 /* WINED3D_SM5_RT_COVERAGE */ WINED3DSPR_COVERAGE,
1149 /* WINED3D_SM5_RT_LOCAL_THREAD_INDEX */ WINED3DSPR_LOCALTHREADINDEX,
1150 /* WINED3D_SM5_RT_GS_INSTANCE_ID */ WINED3DSPR_GSINSTID,
1153 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
1155 unsigned int i;
1157 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
1159 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
1162 return NULL;
1165 static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
1167 switch (priv->shader_version.type)
1169 case WINED3D_SHADER_TYPE_PIXEL:
1170 if (reg->type == WINED3DSPR_OUTPUT)
1172 unsigned int reg_idx = reg->idx[0].offset;
1174 if (reg_idx >= ARRAY_SIZE(priv->output_map))
1176 ERR("Invalid output index %u.\n", reg_idx);
1177 break;
1180 reg->type = WINED3DSPR_COLOROUT;
1181 reg->idx[0].offset = priv->output_map[reg_idx];
1183 break;
1185 default:
1186 break;
1190 static enum wined3d_data_type map_data_type(char t)
1192 switch (t)
1194 case 'f':
1195 return WINED3D_DATA_FLOAT;
1196 case 'i':
1197 return WINED3D_DATA_INT;
1198 case 'u':
1199 return WINED3D_DATA_UINT;
1200 case 'O':
1201 return WINED3D_DATA_OPAQUE;
1202 case 'R':
1203 return WINED3D_DATA_RESOURCE;
1204 case 'S':
1205 return WINED3D_DATA_SAMPLER;
1206 case 'U':
1207 return WINED3D_DATA_UAV;
1208 default:
1209 ERR("Invalid data type '%c'.\n", t);
1210 return WINED3D_DATA_FLOAT;
1214 static void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
1215 const struct wined3d_shader_signature *output_signature)
1217 DWORD version_token, token_count;
1218 struct wined3d_sm4_data *priv;
1219 unsigned int i;
1221 if (byte_code_size / sizeof(*byte_code) < 2)
1223 WARN("Invalid byte code size %lu.\n", (long)byte_code_size);
1224 return NULL;
1227 version_token = byte_code[0];
1228 TRACE("Version: 0x%08x.\n", version_token);
1229 token_count = byte_code[1];
1230 TRACE("Token count: %u.\n", token_count);
1232 if (token_count < 2 || byte_code_size / sizeof(*byte_code) < token_count)
1234 WARN("Invalid token count %u.\n", token_count);
1235 return NULL;
1238 if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv))))
1240 ERR("Failed to allocate private data\n");
1241 return NULL;
1244 priv->start = &byte_code[2];
1245 priv->end = &byte_code[token_count];
1247 switch (version_token >> 16)
1249 case WINED3D_SM4_PS:
1250 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
1251 break;
1253 case WINED3D_SM4_VS:
1254 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
1255 break;
1257 case WINED3D_SM4_GS:
1258 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
1259 break;
1261 case WINED3D_SM5_HS:
1262 priv->shader_version.type = WINED3D_SHADER_TYPE_HULL;
1263 break;
1265 case WINED3D_SM5_DS:
1266 priv->shader_version.type = WINED3D_SHADER_TYPE_DOMAIN;
1267 break;
1269 case WINED3D_SM5_CS:
1270 priv->shader_version.type = WINED3D_SHADER_TYPE_COMPUTE;
1271 break;
1273 default:
1274 FIXME("Unrecognised shader type %#x.\n", version_token >> 16);
1276 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
1277 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
1279 memset(priv->output_map, 0xff, sizeof(priv->output_map));
1280 for (i = 0; i < output_signature->element_count; ++i)
1282 struct wined3d_shader_signature_element *e = &output_signature->elements[i];
1284 if (e->register_idx >= ARRAY_SIZE(priv->output_map))
1286 WARN("Invalid output index %u.\n", e->register_idx);
1287 continue;
1290 priv->output_map[e->register_idx] = e->semantic_idx;
1293 list_init(&priv->src_free);
1294 list_init(&priv->src);
1296 return priv;
1299 static void shader_sm4_free(void *data)
1301 struct wined3d_shader_src_param_entry *e1, *e2;
1302 struct wined3d_sm4_data *priv = data;
1304 list_move_head(&priv->src_free, &priv->src);
1305 LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry)
1307 HeapFree(GetProcessHeap(), 0, e1);
1309 HeapFree(GetProcessHeap(), 0, priv);
1312 static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv)
1314 struct wined3d_shader_src_param_entry *e;
1315 struct list *elem;
1317 if (!list_empty(&priv->src_free))
1319 elem = list_head(&priv->src_free);
1320 list_remove(elem);
1322 else
1324 if (!(e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e))))
1325 return NULL;
1326 elem = &e->entry;
1329 list_add_tail(&priv->src, elem);
1330 e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry);
1331 return &e->param;
1334 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
1336 struct wined3d_sm4_data *priv = data;
1338 *ptr = priv->start;
1339 *shader_version = priv->shader_version;
1342 static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
1343 DWORD addressing, struct wined3d_shader_register_index *reg_idx)
1345 if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
1347 struct wined3d_shader_src_param *rel_addr = get_src_param(priv);
1349 if (!(reg_idx->rel_addr = rel_addr))
1351 ERR("Failed to get src param for relative addressing.\n");
1352 return FALSE;
1355 if (addressing & WINED3D_SM4_ADDRESSING_OFFSET)
1356 reg_idx->offset = *(*ptr)++;
1357 else
1358 reg_idx->offset = 0;
1359 shader_sm4_read_src_param(priv, ptr, end, WINED3D_DATA_INT, rel_addr);
1361 else
1363 reg_idx->rel_addr = NULL;
1364 reg_idx->offset = *(*ptr)++;
1367 return TRUE;
1370 static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
1371 enum wined3d_data_type data_type, struct wined3d_shader_register *param,
1372 enum wined3d_shader_src_modifier *modifier)
1374 enum wined3d_sm4_register_type register_type;
1375 DWORD token, order;
1377 if (*ptr >= end)
1379 WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
1380 return FALSE;
1382 token = *(*ptr)++;
1384 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
1385 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table)
1386 || register_type_table[register_type] == ~0u)
1388 FIXME("Unhandled register type %#x.\n", register_type);
1389 param->type = WINED3DSPR_TEMP;
1391 else
1393 param->type = register_type_table[register_type];
1395 param->data_type = data_type;
1397 if (token & WINED3D_SM4_REGISTER_MODIFIER)
1399 DWORD m;
1401 if (*ptr >= end)
1403 WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
1404 return FALSE;
1406 m = *(*ptr)++;
1408 switch (m)
1410 case 0x41:
1411 *modifier = WINED3DSPSM_NEG;
1412 break;
1414 case 0x81:
1415 *modifier = WINED3DSPSM_ABS;
1416 break;
1418 case 0xc1:
1419 *modifier = WINED3DSPSM_ABSNEG;
1420 break;
1422 default:
1423 FIXME("Skipping modifier 0x%08x.\n", m);
1424 *modifier = WINED3DSPSM_NONE;
1425 break;
1428 else
1430 *modifier = WINED3DSPSM_NONE;
1433 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
1435 if (order < 1)
1436 param->idx[0].offset = ~0U;
1437 else
1439 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
1440 if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[0])))
1442 ERR("Failed to read register index.\n");
1443 return FALSE;
1447 if (order < 2)
1448 param->idx[1].offset = ~0U;
1449 else
1451 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
1452 if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[1])))
1454 ERR("Failed to read register index.\n");
1455 return FALSE;
1459 if (order > 2)
1460 FIXME("Unhandled order %u.\n", order);
1462 if (register_type == WINED3D_SM4_RT_IMMCONST)
1464 enum wined3d_sm4_immconst_type immconst_type =
1465 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
1467 switch (immconst_type)
1469 case WINED3D_SM4_IMMCONST_SCALAR:
1470 param->immconst_type = WINED3D_IMMCONST_SCALAR;
1471 if (end - *ptr < 1)
1473 WARN("Invalid ptr %p, end %p.\n", *ptr, end);
1474 return FALSE;
1476 memcpy(param->u.immconst_data, *ptr, 1 * sizeof(DWORD));
1477 *ptr += 1;
1478 break;
1480 case WINED3D_SM4_IMMCONST_VEC4:
1481 param->immconst_type = WINED3D_IMMCONST_VEC4;
1482 if (end - *ptr < 4)
1484 WARN("Invalid ptr %p, end %p.\n", *ptr, end);
1485 return FALSE;
1487 memcpy(param->u.immconst_data, *ptr, 4 * sizeof(DWORD));
1488 *ptr += 4;
1489 break;
1491 default:
1492 FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
1493 break;
1497 map_register(priv, param);
1499 return TRUE;
1502 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
1503 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
1505 DWORD token;
1507 if (*ptr >= end)
1509 WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
1510 return FALSE;
1512 token = **ptr;
1514 if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
1516 ERR("Failed to read parameter.\n");
1517 return FALSE;
1520 if (src_param->reg.type == WINED3DSPR_IMMCONST)
1522 src_param->swizzle = WINED3DSP_NOSWIZZLE;
1524 else
1526 enum wined3d_sm4_swizzle_type swizzle_type =
1527 (token & WINED3D_SM4_SWIZZLE_TYPE_MASK) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT;
1529 switch (swizzle_type)
1531 case WINED3D_SM4_SWIZZLE_NONE:
1532 src_param->swizzle = WINED3DSP_NOSWIZZLE;
1533 break;
1535 case WINED3D_SM4_SWIZZLE_SCALAR:
1536 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
1537 src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
1538 break;
1540 case WINED3D_SM4_SWIZZLE_VEC4:
1541 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
1542 break;
1544 default:
1545 FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
1546 break;
1550 return TRUE;
1553 static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
1554 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
1556 enum wined3d_shader_src_modifier modifier;
1557 DWORD token;
1559 if (*ptr >= end)
1561 WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
1562 return FALSE;
1564 token = **ptr;
1566 if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
1568 ERR("Failed to read parameter.\n");
1569 return FALSE;
1572 if (modifier != WINED3DSPSM_NONE)
1574 ERR("Invalid source modifier %#x on destination register.\n", modifier);
1575 return FALSE;
1578 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
1579 dst_param->modifiers = 0;
1580 dst_param->shift = 0;
1582 return TRUE;
1585 static void shader_sm4_read_instruction_modifier(DWORD modifier, struct wined3d_shader_instruction *ins)
1587 static const DWORD recognized_bits = WINED3D_SM4_INSTRUCTION_MODIFIER
1588 | WINED3D_SM4_MODIFIER_AOFFIMMI
1589 | WINED3D_SM4_AOFFIMMI_U_MASK
1590 | WINED3D_SM4_AOFFIMMI_V_MASK
1591 | WINED3D_SM4_AOFFIMMI_W_MASK;
1593 if (modifier & ~recognized_bits)
1595 FIXME("Unhandled modifier 0x%08x.\n", modifier);
1597 else
1599 /* Bit fields are used for sign extension */
1600 struct
1602 int u : 4;
1603 int v : 4;
1604 int w : 4;
1606 aoffimmi;
1607 aoffimmi.u = (modifier & WINED3D_SM4_AOFFIMMI_U_MASK) >> WINED3D_SM4_AOFFIMMI_U_SHIFT;
1608 aoffimmi.v = (modifier & WINED3D_SM4_AOFFIMMI_V_MASK) >> WINED3D_SM4_AOFFIMMI_V_SHIFT;
1609 aoffimmi.w = (modifier & WINED3D_SM4_AOFFIMMI_W_MASK) >> WINED3D_SM4_AOFFIMMI_W_SHIFT;
1610 ins->texel_offset.u = aoffimmi.u;
1611 ins->texel_offset.v = aoffimmi.v;
1612 ins->texel_offset.w = aoffimmi.w;
1616 static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
1618 const struct wined3d_sm4_opcode_info *opcode_info;
1619 DWORD opcode_token, opcode, previous_token;
1620 struct wined3d_sm4_data *priv = data;
1621 unsigned int i, len;
1622 SIZE_T remaining;
1623 const DWORD *p;
1625 list_move_head(&priv->src_free, &priv->src);
1627 if (*ptr >= priv->end)
1629 WARN("End of byte-code, failed to read opcode.\n");
1630 goto fail;
1632 remaining = priv->end - *ptr;
1634 opcode_token = *(*ptr)++;
1635 opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
1637 len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT);
1638 if (!len)
1640 if (remaining < 2)
1642 WARN("End of byte-code, failed to read length token.\n");
1643 goto fail;
1645 len = **ptr;
1647 if (!len || remaining < len)
1649 WARN("Read invalid length %u (remaining %lu).\n", len, remaining);
1650 goto fail;
1652 --len;
1654 if (TRACE_ON(d3d_bytecode))
1656 TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
1657 for (i = 0; i < len; ++i)
1659 TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
1661 TRACE_(d3d_bytecode)("]\n");
1664 if (!(opcode_info = get_opcode_info(opcode)))
1666 FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
1667 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1668 *ptr += len;
1669 return;
1672 ins->handler_idx = opcode_info->handler_idx;
1673 ins->flags = 0;
1674 ins->coissue = 0;
1675 ins->predicate = NULL;
1676 ins->dst_count = strlen(opcode_info->dst_info);
1677 ins->dst = priv->dst_param;
1678 ins->src_count = strlen(opcode_info->src_info);
1679 ins->src = priv->src_param;
1680 memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
1682 p = *ptr;
1683 *ptr += len;
1685 if (opcode_info->read_opcode_func)
1687 opcode_info->read_opcode_func(ins, opcode, opcode_token, p, len, priv);
1689 else
1691 enum wined3d_shader_dst_modifier instruction_dst_modifier = WINED3DSPDM_NONE;
1693 previous_token = opcode_token;
1694 while (previous_token & WINED3D_SM4_INSTRUCTION_MODIFIER && p != *ptr)
1695 shader_sm4_read_instruction_modifier(previous_token = *p++, ins);
1697 ins->flags = (opcode_token & WINED3D_SM4_INSTRUCTION_FLAGS_MASK) >> WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT;
1699 if (ins->flags & WINED3D_SM4_INSTRUCTION_FLAG_SATURATE)
1701 ins->flags &= ~WINED3D_SM4_INSTRUCTION_FLAG_SATURATE;
1702 instruction_dst_modifier = WINED3DSPDM_SATURATE;
1705 for (i = 0; i < ins->dst_count; ++i)
1707 if (!(shader_sm4_read_dst_param(priv, &p, *ptr, map_data_type(opcode_info->dst_info[i]),
1708 &priv->dst_param[i])))
1710 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1711 return;
1713 priv->dst_param[i].modifiers |= instruction_dst_modifier;
1716 for (i = 0; i < ins->src_count; ++i)
1718 if (!(shader_sm4_read_src_param(priv, &p, *ptr, map_data_type(opcode_info->src_info[i]),
1719 &priv->src_param[i])))
1721 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1722 return;
1727 return;
1729 fail:
1730 *ptr = priv->end;
1731 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1732 return;
1735 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
1737 struct wined3d_sm4_data *priv = data;
1738 return *ptr == priv->end;
1741 const struct wined3d_shader_frontend sm4_shader_frontend =
1743 shader_sm4_init,
1744 shader_sm4_free,
1745 shader_sm4_read_header,
1746 shader_sm4_read_instruction,
1747 shader_sm4_is_end,