wined3d: Shadow format flags in wined3d_rendertarget_view.
[wine.git] / dlls / d2d1 / d2d1_private.h
blob48465f26664550fc4dc9a338299ad9dc580b179d
1 /*
2 * Copyright 2014 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D2D1_PRIVATE_H
20 #define __WINE_D2D1_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
25 #include <limits.h>
26 #define COBJMACROS
27 #include "d2d1.h"
28 #ifdef D2D1_INIT_GUID
29 #include "initguid.h"
30 #endif
31 #include "dwrite.h"
33 enum d2d_brush_type
35 D2D_BRUSH_TYPE_SOLID,
36 D2D_BRUSH_TYPE_LINEAR,
37 D2D_BRUSH_TYPE_BITMAP,
40 struct d2d_clip_stack
42 D2D1_RECT_F *stack;
43 unsigned int size;
44 unsigned int count;
47 struct d2d_d3d_render_target
49 ID2D1RenderTarget ID2D1RenderTarget_iface;
50 IDWriteTextRenderer IDWriteTextRenderer_iface;
51 LONG refcount;
53 ID2D1Factory *factory;
54 ID3D10Device *device;
55 ID3D10RenderTargetView *view;
56 ID3D10StateBlock *stateblock;
57 ID3D10InputLayout *il;
58 unsigned int vb_stride;
59 ID3D10Buffer *vb;
60 ID3D10VertexShader *vs;
61 ID3D10RasterizerState *rs;
62 ID3D10BlendState *bs;
64 ID3D10PixelShader *rect_solid_ps;
65 ID3D10PixelShader *rect_bitmap_ps;
67 D2D1_DRAWING_STATE_DESCRIPTION drawing_state;
68 IDWriteRenderingParams *text_rendering_params;
70 D2D1_SIZE_U pixel_size;
71 struct d2d_clip_stack clip_stack;
72 float dpi_x;
73 float dpi_y;
76 HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
77 IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
79 struct d2d_wic_render_target
81 ID2D1RenderTarget ID2D1RenderTarget_iface;
82 LONG refcount;
84 IDXGISurface *dxgi_surface;
85 ID2D1RenderTarget *dxgi_target;
86 ID3D10Texture2D *readback_texture;
87 IWICBitmap *bitmap;
89 unsigned int width;
90 unsigned int height;
91 unsigned int bpp;
94 HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory *factory,
95 IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
97 struct d2d_gradient
99 ID2D1GradientStopCollection ID2D1GradientStopCollection_iface;
100 LONG refcount;
102 D2D1_GRADIENT_STOP *stops;
103 UINT32 stop_count;
106 HRESULT d2d_gradient_init(struct d2d_gradient *gradient, ID2D1RenderTarget *render_target,
107 const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma,
108 D2D1_EXTEND_MODE extend_mode) DECLSPEC_HIDDEN;
110 struct d2d_brush
112 ID2D1Brush ID2D1Brush_iface;
113 LONG refcount;
115 float opacity;
116 D2D1_MATRIX_3X2_F transform;
118 enum d2d_brush_type type;
119 union
121 struct
123 D2D1_COLOR_F color;
124 } solid;
125 struct
127 struct d2d_bitmap *bitmap;
128 ID3D10SamplerState *sampler_state;
129 } bitmap;
130 } u;
133 void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
134 const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc) DECLSPEC_HIDDEN;
135 void d2d_linear_gradient_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
136 const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
137 ID2D1GradientStopCollection *gradient) DECLSPEC_HIDDEN;
138 HRESULT d2d_bitmap_brush_init(struct d2d_brush *brush, struct d2d_d3d_render_target *render_target,
139 ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc,
140 const D2D1_BRUSH_PROPERTIES *brush_desc) DECLSPEC_HIDDEN;
141 void d2d_brush_bind_resources(struct d2d_brush *brush, ID3D10Device *device) DECLSPEC_HIDDEN;
142 struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface) DECLSPEC_HIDDEN;
144 struct d2d_stroke_style
146 ID2D1StrokeStyle ID2D1StrokeStyle_iface;
147 LONG refcount;
150 void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
151 const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
153 struct d2d_mesh
155 ID2D1Mesh ID2D1Mesh_iface;
156 LONG refcount;
159 void d2d_mesh_init(struct d2d_mesh *mesh) DECLSPEC_HIDDEN;
161 struct d2d_bitmap
163 ID2D1Bitmap ID2D1Bitmap_iface;
164 LONG refcount;
166 ID3D10ShaderResourceView *view;
167 D2D1_SIZE_U pixel_size;
168 float dpi_x;
169 float dpi_y;
172 HRESULT d2d_bitmap_init(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
173 D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN;
174 struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN;
176 struct d2d_state_block
178 ID2D1DrawingStateBlock ID2D1DrawingStateBlock_iface;
179 LONG refcount;
181 D2D1_DRAWING_STATE_DESCRIPTION drawing_state;
182 IDWriteRenderingParams *text_rendering_params;
185 void d2d_state_block_init(struct d2d_state_block *state_block, const D2D1_DRAWING_STATE_DESCRIPTION *desc,
186 IDWriteRenderingParams *text_rendering_params) DECLSPEC_HIDDEN;
187 struct d2d_state_block *unsafe_impl_from_ID2D1DrawingStateBlock(ID2D1DrawingStateBlock *iface) DECLSPEC_HIDDEN;
189 #endif /* __WINE_D2D1_PRIVATE_H */