3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
41 #include <math.h> /* Insomnia - pow() function */
49 #include "wine/debug.h"
51 #include "dsound_private.h"
53 /* default velocity of sound in the air */
54 #define DEFAULT_VELOCITY 340
56 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d
);
58 /*******************************************************************************
62 /* scalar product (I believe it's called dot product in English) */
63 static inline D3DVALUE
ScalarProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
66 c
= (a
->x
*b
->x
) + (a
->y
*b
->y
) + (a
->z
*b
->z
);
67 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
72 /* vector product (I believe it's called cross product in English */
73 static inline D3DVECTOR
VectorProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
76 c
.x
= (a
->y
*b
->z
) - (a
->z
*b
->y
);
77 c
.y
= (a
->z
*b
->x
) - (a
->x
*b
->z
);
78 c
.z
= (a
->x
*b
->y
) - (a
->y
*b
->x
);
79 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
84 /* magnitude (length) of vector */
85 static inline D3DVALUE
VectorMagnitude (const D3DVECTOR
*a
)
88 l
= sqrt (ScalarProduct (a
, a
));
89 TRACE("|(%f,%f,%f)| = %f\n", a
->x
, a
->y
, a
->z
, l
);
93 /* conversion between radians and degrees */
94 static inline D3DVALUE
RadToDeg (D3DVALUE angle
)
97 newangle
= angle
* (360/(2*M_PI
));
98 TRACE("%f rad = %f deg\n", angle
, newangle
);
102 /* angle between vectors - rad version */
103 static inline D3DVALUE
AngleBetweenVectorsRad (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
105 D3DVALUE la
, lb
, product
, angle
, cos
;
106 /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
107 product
= ScalarProduct (a
,b
);
108 la
= VectorMagnitude (a
);
109 lb
= VectorMagnitude (b
);
113 cos
= product
/(la
*lb
);
115 if (cos
< 0.0f
) { angle
-= M_PI
; }
116 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a
->x
, a
->y
, a
->z
, b
->x
,
117 b
->y
, b
->z
, angle
, RadToDeg(angle
));
121 static inline D3DVALUE
AngleBetweenVectorsDeg (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
123 return RadToDeg(AngleBetweenVectorsRad(a
, b
));
126 /* calculates vector between two points */
127 static inline D3DVECTOR
VectorBetweenTwoPoints (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
133 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
134 b
->z
, c
.x
, c
.y
, c
.z
);
138 /* calculates the length of vector's projection on another vector */
139 static inline D3DVALUE
ProjectVector (const D3DVECTOR
*a
, const D3DVECTOR
*p
)
141 D3DVALUE prod
, result
;
142 prod
= ScalarProduct(a
, p
);
143 result
= prod
/VectorMagnitude(p
);
144 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a
->x
, a
->y
, a
->z
, p
->x
,
149 /*******************************************************************************
150 * 3D Buffer and Listener mixing
153 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl
*dsb
)
155 /* volume, at which the sound will be played after all calcs. */
156 D3DVALUE lVolume
= 0;
157 /* stuff for distance related stuff calc. */
159 D3DVALUE flDistance
= 0;
160 /* panning related stuff */
161 D3DVALUE flAngle
, flAngle2
;
163 int i
, num_main_speakers
;
165 /* doppler shift related stuff */
169 /* initial buffer volume */
170 lVolume
= dsb
->ds3db_lVolume
;
172 switch (dsb
->ds3db_ds3db
.dwMode
)
174 case DS3DMODE_DISABLE
:
175 TRACE("3D processing disabled\n");
176 /* this one is here only to eliminate annoying warning message */
177 DSOUND_RecalcVolPan (&dsb
->volpan
);
179 case DS3DMODE_NORMAL
:
180 TRACE("Normal 3D processing mode\n");
181 /* we need to calculate distance between buffer and listener*/
182 vDistance
= VectorBetweenTwoPoints(&dsb
->device
->ds3dl
.vPosition
, &dsb
->ds3db_ds3db
.vPosition
);
183 flDistance
= VectorMagnitude (&vDistance
);
185 case DS3DMODE_HEADRELATIVE
:
186 TRACE("Head-relative 3D processing mode\n");
187 /* distance between buffer and listener is same as buffer's position */
188 vDistance
= dsb
->ds3db_ds3db
.vPosition
;
189 flDistance
= VectorMagnitude (&vDistance
);
193 if (flDistance
> dsb
->ds3db_ds3db
.flMaxDistance
)
195 /* some apps don't want you to hear too distant sounds... */
196 if (dsb
->dsbd
.dwFlags
& DSBCAPS_MUTE3DATMAXDISTANCE
)
198 dsb
->volpan
.lVolume
= DSBVOLUME_MIN
;
199 DSOUND_RecalcVolPan (&dsb
->volpan
);
200 /* i guess mixing here would be a waste of power */
204 flDistance
= dsb
->ds3db_ds3db
.flMaxDistance
;
207 if (flDistance
< dsb
->ds3db_ds3db
.flMinDistance
)
208 flDistance
= dsb
->ds3db_ds3db
.flMinDistance
;
210 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
211 lVolume
-= log10(flDistance
/dsb
->ds3db_ds3db
.flMinDistance
* flDistance
/dsb
->ds3db_ds3db
.flMinDistance
)*1000;
212 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance
, dsb
->ds3db_ds3db
.flMinDistance
, dsb
->ds3db_lVolume
, lVolume
);
215 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
216 if (dsb
->ds3db_ds3db
.vConeOrientation
.x
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.y
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.z
== 0)
218 TRACE("conning: cones not set\n");
222 D3DVECTOR vDistanceInv
;
224 vDistanceInv
.x
= -vDistance
.x
;
225 vDistanceInv
.y
= -vDistance
.y
;
226 vDistanceInv
.z
= -vDistance
.z
;
228 /* calculate angle */
229 flAngle
= AngleBetweenVectorsDeg(&dsb
->ds3db_ds3db
.vConeOrientation
, &vDistanceInv
);
230 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
231 if (dsb
->ds3db_ds3db
.dwInsideConeAngle
!= dsb
->ds3db_ds3db
.dwOutsideConeAngle
)
233 /* my test show that for my way of calc., we need only half of angles */
234 DWORD dwInsideConeAngle
= dsb
->ds3db_ds3db
.dwInsideConeAngle
/2;
235 DWORD dwOutsideConeAngle
= dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2;
236 if (dwOutsideConeAngle
== dwInsideConeAngle
)
237 ++dwOutsideConeAngle
;
240 if (flAngle
< dwInsideConeAngle
)
241 flAngle
= dwInsideConeAngle
;
242 /* min (app defined) volume */
243 if (flAngle
> dwOutsideConeAngle
)
244 flAngle
= dwOutsideConeAngle
;
245 /* this probably isn't the right thing, but it's ok for the time being */
246 lVolume
+= ((dsb
->ds3db_ds3db
.lConeOutsideVolume
)/((dwOutsideConeAngle
) - (dwInsideConeAngle
))) * flAngle
;
248 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
249 flAngle
, dsb
->ds3db_ds3db
.dwInsideConeAngle
/2, dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2, dsb
->ds3db_ds3db
.lConeOutsideVolume
, lVolume
);
251 dsb
->volpan
.lVolume
= lVolume
;
253 ingain
= pow(2.0, dsb
->volpan
.lVolume
/ 600.0) * 0xffff;
255 if (dsb
->device
->pwfx
->nChannels
== 1)
257 dsb
->volpan
.dwTotalAmpFactor
[0] = ingain
;
262 if (vDistance
.x
== 0.0f
&& vDistance
.y
== 0.0f
&& vDistance
.z
== 0.0f
)
266 vLeft
= VectorProduct(&dsb
->device
->ds3dl
.vOrientFront
, &dsb
->device
->ds3dl
.vOrientTop
);
267 flAngle
= AngleBetweenVectorsRad(&dsb
->device
->ds3dl
.vOrientFront
, &vDistance
);
268 flAngle2
= AngleBetweenVectorsRad(&vLeft
, &vDistance
);
270 /* AngleBetweenVectorsRad performs a dot product, which gives us the cosine of the angle
271 * between two vectors. Unfortunately, because cos(theta) = cos(-theta), we've no idea from
272 * this whether the sound is to our left or to our right. We have to perform another dot
273 * product, with a vector at right angles to the initial one, to get the correct angle.
274 * The angle should be between -180 degrees and 180 degrees. */
275 if (flAngle
< 0.0f
) { flAngle
+= M_PI
; }
276 if (flAngle2
> 0.0f
) { flAngle
= -flAngle
; }
278 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle
, dsb
->volpan
.lPan
);
280 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
283 D3DVALUE flFreq
, flBufferVel
, flListenerVel
;
285 if (!VectorMagnitude(&dsb
->ds3db_ds3db
.vVelocity
) && !VectorMagnitude(&dsb
->device
->ds3dl
.vVelocity
))
287 TRACE("doppler: Buffer and Listener don't have velocities\n");
289 else if (!(dsb
->ds3db_ds3db
.vVelocity
.x
== dsb
->device
->ds3dl
.vVelocity
.x
&&
290 dsb
->ds3db_ds3db
.vVelocity
.y
== dsb
->device
->ds3dl
.vVelocity
.y
&&
291 dsb
->ds3db_ds3db
.vVelocity
.z
== dsb
->device
->ds3dl
.vVelocity
.z
))
293 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
294 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
295 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
296 flBufferVel
= ProjectVector(&dsb
->ds3db_ds3db
.vVelocity
, &vDistance
);
297 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
298 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
299 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
300 flListenerVel
= ProjectVector(&dsb
->device
->ds3dl
.vVelocity
, &vDistance
);
301 /* formula taken from Gianicoli D.: Physics, 4th edition: */
302 /* FIXME: replace dsb->freq with appropriate frequency ! */
303 flFreq
= dsb
->freq
* ((DEFAULT_VELOCITY
+ flListenerVel
)/(DEFAULT_VELOCITY
+ flBufferVel
));
304 TRACE("doppler: Buffer velocity (component) = %f, Listener velocity (component) = %f => Doppler shift: %d Hz -> %f Hz\n",
305 flBufferVel
, flListenerVel
, dsb
->freq
, flFreq
);
306 /* FIXME: replace following line with correct frequency setting ! */
308 DSOUND_RecalcFormat(dsb
);
312 for (i
= 0; i
< dsb
->device
->pwfx
->nChannels
; i
++)
313 dsb
->volpan
.dwTotalAmpFactor
[i
] = 0;
315 num_main_speakers
= dsb
->device
->pwfx
->nChannels
;
317 if (dsb
->device
->lfe_channel
!= -1) {
318 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->lfe_channel
] = ingain
;
322 /* adapted from OpenAL's Alc/panning.c */
323 for (i
= 0; i
< num_main_speakers
- 1; i
++)
325 if(flAngle
>= dsb
->device
->speaker_angles
[i
] && flAngle
< dsb
->device
->speaker_angles
[i
+1])
327 /* Sound is between speakers i and i+1 */
328 a
= (flAngle
-dsb
->device
->speaker_angles
[i
]) / (dsb
->device
->speaker_angles
[i
+1]-dsb
->device
->speaker_angles
[i
]);
329 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[i
]] = sqrtf(1.0f
-a
) * ingain
;
330 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[i
+1]] = sqrtf(a
) * ingain
;
335 /* Sound is between last and first speakers */
336 if (flAngle
< dsb
->device
->speaker_angles
[0]) { flAngle
+= M_PI
*2.0f
; }
337 a
= (flAngle
-dsb
->device
->speaker_angles
[i
]) / (M_PI
*2.0f
+ dsb
->device
->speaker_angles
[0]-dsb
->device
->speaker_angles
[i
]);
338 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[i
]] = sqrtf(1.0f
-a
) * ingain
;
339 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[0]] = sqrtf(a
) * ingain
;
342 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl
*dsb
)
346 DSOUND_Calc3DBuffer(dsb
);
349 static void DSOUND_ChangeListener(IDirectSoundBufferImpl
*ds3dl
)
352 TRACE("(%p)\n",ds3dl
);
353 for (i
= 0; i
< ds3dl
->device
->nrofbuffers
; i
++)
355 /* check if this buffer is waiting for recalculation */
356 if (ds3dl
->device
->buffers
[i
]->ds3db_need_recalc
)
358 DSOUND_Mix3DBuffer(ds3dl
->device
->buffers
[i
]);
363 /*******************************************************************************
364 * IDirectSound3DBuffer
366 static inline IDirectSoundBufferImpl
*impl_from_IDirectSound3DBuffer(IDirectSound3DBuffer
*iface
)
368 return CONTAINING_RECORD(iface
, IDirectSoundBufferImpl
, IDirectSound3DBuffer_iface
);
371 /* IUnknown methods */
372 static HRESULT WINAPI
IDirectSound3DBufferImpl_QueryInterface(IDirectSound3DBuffer
*iface
,
373 REFIID riid
, void **ppobj
)
375 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
377 TRACE("(%p, %s, %p)\n", This
, debugstr_guid(riid
), ppobj
);
379 return IDirectSoundBuffer8_QueryInterface(&This
->IDirectSoundBuffer8_iface
, riid
, ppobj
);
382 static ULONG WINAPI
IDirectSound3DBufferImpl_AddRef(IDirectSound3DBuffer
*iface
)
384 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
385 ULONG ref
= InterlockedIncrement(&This
->ref3D
);
387 TRACE("(%p) ref was %d\n", This
, ref
- 1);
390 InterlockedIncrement(&This
->numIfaces
);
395 static ULONG WINAPI
IDirectSound3DBufferImpl_Release(IDirectSound3DBuffer
*iface
)
397 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
398 ULONG ref
= InterlockedDecrement(&This
->ref3D
);
400 TRACE("(%p) ref was %d\n", This
, ref
+ 1);
402 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
403 secondarybuffer_destroy(This
);
408 /* IDirectSound3DBuffer methods */
409 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetAllParameters(IDirectSound3DBuffer
*iface
,
410 DS3DBUFFER
*lpDs3dBuffer
)
412 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
414 TRACE("(%p,%p)\n",This
,lpDs3dBuffer
);
416 if (lpDs3dBuffer
== NULL
) {
417 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
418 return DSERR_INVALIDPARAM
;
421 if (lpDs3dBuffer
->dwSize
< sizeof(*lpDs3dBuffer
)) {
422 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer
->dwSize
);
423 return DSERR_INVALIDPARAM
;
426 TRACE("returning: all parameters\n");
427 *lpDs3dBuffer
= This
->ds3db_ds3db
;
431 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeAngles(IDirectSound3DBuffer
*iface
,
432 DWORD
*lpdwInsideConeAngle
, DWORD
*lpdwOutsideConeAngle
)
434 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
436 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
437 This
->ds3db_ds3db
.dwInsideConeAngle
, This
->ds3db_ds3db
.dwOutsideConeAngle
);
438 *lpdwInsideConeAngle
= This
->ds3db_ds3db
.dwInsideConeAngle
;
439 *lpdwOutsideConeAngle
= This
->ds3db_ds3db
.dwOutsideConeAngle
;
443 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOrientation(IDirectSound3DBuffer
*iface
,
444 D3DVECTOR
*lpvConeOrientation
)
446 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
448 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
449 This
->ds3db_ds3db
.vConeOrientation
.x
,
450 This
->ds3db_ds3db
.vConeOrientation
.y
,
451 This
->ds3db_ds3db
.vConeOrientation
.z
);
452 *lpvConeOrientation
= This
->ds3db_ds3db
.vConeOrientation
;
456 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOutsideVolume(IDirectSound3DBuffer
*iface
,
457 LONG
*lplConeOutsideVolume
)
459 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
461 TRACE("returning: Cone Outside Volume = %d\n", This
->ds3db_ds3db
.lConeOutsideVolume
);
462 *lplConeOutsideVolume
= This
->ds3db_ds3db
.lConeOutsideVolume
;
466 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMaxDistance(IDirectSound3DBuffer
*iface
,
467 D3DVALUE
*lpfMaxDistance
)
469 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
471 TRACE("returning: Max Distance = %f\n", This
->ds3db_ds3db
.flMaxDistance
);
472 *lpfMaxDistance
= This
->ds3db_ds3db
.flMaxDistance
;
476 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMinDistance(IDirectSound3DBuffer
*iface
,
477 D3DVALUE
*lpfMinDistance
)
479 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
481 TRACE("returning: Min Distance = %f\n", This
->ds3db_ds3db
.flMinDistance
);
482 *lpfMinDistance
= This
->ds3db_ds3db
.flMinDistance
;
486 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMode(IDirectSound3DBuffer
*iface
,
489 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
491 TRACE("returning: Mode = %d\n", This
->ds3db_ds3db
.dwMode
);
492 *lpdwMode
= This
->ds3db_ds3db
.dwMode
;
496 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetPosition(IDirectSound3DBuffer
*iface
,
497 D3DVECTOR
*lpvPosition
)
499 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
501 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->ds3db_ds3db
.vPosition
.x
,
502 This
->ds3db_ds3db
.vPosition
.y
, This
->ds3db_ds3db
.vPosition
.z
);
503 *lpvPosition
= This
->ds3db_ds3db
.vPosition
;
507 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetVelocity(IDirectSound3DBuffer
*iface
,
508 D3DVECTOR
*lpvVelocity
)
510 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
512 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->ds3db_ds3db
.vVelocity
.x
,
513 This
->ds3db_ds3db
.vVelocity
.y
, This
->ds3db_ds3db
.vVelocity
.z
);
514 *lpvVelocity
= This
->ds3db_ds3db
.vVelocity
;
518 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetAllParameters(IDirectSound3DBuffer
*iface
,
519 const DS3DBUFFER
*lpcDs3dBuffer
, DWORD dwApply
)
521 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
522 DWORD status
= DSERR_INVALIDPARAM
;
524 TRACE("(%p,%p,%x)\n",iface
,lpcDs3dBuffer
,dwApply
);
526 if (lpcDs3dBuffer
== NULL
) {
527 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
531 if (lpcDs3dBuffer
->dwSize
!= sizeof(DS3DBUFFER
)) {
532 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer
->dwSize
);
536 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
537 This
->ds3db_ds3db
= *lpcDs3dBuffer
;
539 if (dwApply
== DS3D_IMMEDIATE
)
541 DSOUND_Mix3DBuffer(This
);
543 This
->ds3db_need_recalc
= TRUE
;
549 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeAngles(IDirectSound3DBuffer
*iface
,
550 DWORD dwInsideConeAngle
, DWORD dwOutsideConeAngle
, DWORD dwApply
)
552 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
554 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
555 dwInsideConeAngle
, dwOutsideConeAngle
, dwApply
);
556 This
->ds3db_ds3db
.dwInsideConeAngle
= dwInsideConeAngle
;
557 This
->ds3db_ds3db
.dwOutsideConeAngle
= dwOutsideConeAngle
;
558 if (dwApply
== DS3D_IMMEDIATE
)
559 DSOUND_Mix3DBuffer(This
);
560 This
->ds3db_need_recalc
= TRUE
;
564 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOrientation(IDirectSound3DBuffer
*iface
,
565 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
567 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
569 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
570 This
->ds3db_ds3db
.vConeOrientation
.x
= x
;
571 This
->ds3db_ds3db
.vConeOrientation
.y
= y
;
572 This
->ds3db_ds3db
.vConeOrientation
.z
= z
;
573 if (dwApply
== DS3D_IMMEDIATE
)
575 This
->ds3db_need_recalc
= FALSE
;
576 DSOUND_Mix3DBuffer(This
);
578 This
->ds3db_need_recalc
= TRUE
;
582 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOutsideVolume(IDirectSound3DBuffer
*iface
,
583 LONG lConeOutsideVolume
, DWORD dwApply
)
585 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
587 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume
, dwApply
);
588 This
->ds3db_ds3db
.lConeOutsideVolume
= lConeOutsideVolume
;
589 if (dwApply
== DS3D_IMMEDIATE
)
591 This
->ds3db_need_recalc
= FALSE
;
592 DSOUND_Mix3DBuffer(This
);
594 This
->ds3db_need_recalc
= TRUE
;
598 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMaxDistance(IDirectSound3DBuffer
*iface
,
599 D3DVALUE fMaxDistance
, DWORD dwApply
)
601 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
603 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance
, dwApply
);
604 This
->ds3db_ds3db
.flMaxDistance
= fMaxDistance
;
605 if (dwApply
== DS3D_IMMEDIATE
)
607 This
->ds3db_need_recalc
= FALSE
;
608 DSOUND_Mix3DBuffer(This
);
610 This
->ds3db_need_recalc
= TRUE
;
614 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMinDistance(IDirectSound3DBuffer
*iface
,
615 D3DVALUE fMinDistance
, DWORD dwApply
)
617 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
619 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance
, dwApply
);
620 This
->ds3db_ds3db
.flMinDistance
= fMinDistance
;
621 if (dwApply
== DS3D_IMMEDIATE
)
623 This
->ds3db_need_recalc
= FALSE
;
624 DSOUND_Mix3DBuffer(This
);
626 This
->ds3db_need_recalc
= TRUE
;
630 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMode(IDirectSound3DBuffer
*iface
, DWORD dwMode
,
633 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
635 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode
, dwApply
);
636 This
->ds3db_ds3db
.dwMode
= dwMode
;
637 if (dwApply
== DS3D_IMMEDIATE
)
639 This
->ds3db_need_recalc
= FALSE
;
640 DSOUND_Mix3DBuffer(This
);
642 This
->ds3db_need_recalc
= TRUE
;
646 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetPosition(IDirectSound3DBuffer
*iface
, D3DVALUE x
,
647 D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
649 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
651 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
652 This
->ds3db_ds3db
.vPosition
.x
= x
;
653 This
->ds3db_ds3db
.vPosition
.y
= y
;
654 This
->ds3db_ds3db
.vPosition
.z
= z
;
655 if (dwApply
== DS3D_IMMEDIATE
)
657 This
->ds3db_need_recalc
= FALSE
;
658 DSOUND_Mix3DBuffer(This
);
660 This
->ds3db_need_recalc
= TRUE
;
664 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetVelocity(IDirectSound3DBuffer
*iface
,
665 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
667 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
669 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
670 This
->ds3db_ds3db
.vVelocity
.x
= x
;
671 This
->ds3db_ds3db
.vVelocity
.y
= y
;
672 This
->ds3db_ds3db
.vVelocity
.z
= z
;
673 if (dwApply
== DS3D_IMMEDIATE
)
675 This
->ds3db_need_recalc
= FALSE
;
676 DSOUND_Mix3DBuffer(This
);
678 This
->ds3db_need_recalc
= TRUE
;
682 const IDirectSound3DBufferVtbl ds3dbvt
=
684 /* IUnknown methods */
685 IDirectSound3DBufferImpl_QueryInterface
,
686 IDirectSound3DBufferImpl_AddRef
,
687 IDirectSound3DBufferImpl_Release
,
688 /* IDirectSound3DBuffer methods */
689 IDirectSound3DBufferImpl_GetAllParameters
,
690 IDirectSound3DBufferImpl_GetConeAngles
,
691 IDirectSound3DBufferImpl_GetConeOrientation
,
692 IDirectSound3DBufferImpl_GetConeOutsideVolume
,
693 IDirectSound3DBufferImpl_GetMaxDistance
,
694 IDirectSound3DBufferImpl_GetMinDistance
,
695 IDirectSound3DBufferImpl_GetMode
,
696 IDirectSound3DBufferImpl_GetPosition
,
697 IDirectSound3DBufferImpl_GetVelocity
,
698 IDirectSound3DBufferImpl_SetAllParameters
,
699 IDirectSound3DBufferImpl_SetConeAngles
,
700 IDirectSound3DBufferImpl_SetConeOrientation
,
701 IDirectSound3DBufferImpl_SetConeOutsideVolume
,
702 IDirectSound3DBufferImpl_SetMaxDistance
,
703 IDirectSound3DBufferImpl_SetMinDistance
,
704 IDirectSound3DBufferImpl_SetMode
,
705 IDirectSound3DBufferImpl_SetPosition
,
706 IDirectSound3DBufferImpl_SetVelocity
,
710 /*******************************************************************************
711 * IDirectSound3DListener
713 static inline IDirectSoundBufferImpl
*impl_from_IDirectSound3DListener(IDirectSound3DListener
*iface
)
715 return CONTAINING_RECORD(iface
, IDirectSoundBufferImpl
, IDirectSound3DListener_iface
);
719 /* IUnknown methods */
720 static HRESULT WINAPI
IDirectSound3DListenerImpl_QueryInterface(IDirectSound3DListener
*iface
,
721 REFIID riid
, void **ppobj
)
723 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
725 TRACE("(%p,%s,%p)\n", iface
, debugstr_guid(riid
), ppobj
);
727 return IDirectSoundBuffer_QueryInterface(&This
->IDirectSoundBuffer8_iface
, riid
, ppobj
);
730 static ULONG WINAPI
IDirectSound3DListenerImpl_AddRef(IDirectSound3DListener
*iface
)
732 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
733 ULONG ref
= InterlockedIncrement(&This
->ref3D
);
735 TRACE("(%p) ref was %d\n", This
, ref
- 1);
738 InterlockedIncrement(&This
->numIfaces
);
743 static ULONG WINAPI
IDirectSound3DListenerImpl_Release(IDirectSound3DListener
*iface
)
745 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
748 ref
= capped_refcount_dec(&This
->ref3D
);
750 capped_refcount_dec(&This
->numIfaces
);
752 TRACE("(%p) ref is now %d\n", This
, ref
);
757 /* IDirectSound3DListener methods */
758 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetAllParameter(IDirectSound3DListener
*iface
,
759 DS3DLISTENER
*lpDS3DL
)
761 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
763 TRACE("(%p,%p)\n",This
,lpDS3DL
);
765 if (lpDS3DL
== NULL
) {
766 WARN("invalid parameter: lpDS3DL == NULL\n");
767 return DSERR_INVALIDPARAM
;
770 if (lpDS3DL
->dwSize
< sizeof(*lpDS3DL
)) {
771 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL
->dwSize
);
772 return DSERR_INVALIDPARAM
;
775 TRACE("returning: all parameters\n");
776 *lpDS3DL
= This
->device
->ds3dl
;
780 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDistanceFactor(IDirectSound3DListener
*iface
,
781 D3DVALUE
*lpfDistanceFactor
)
783 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
785 TRACE("returning: Distance Factor = %f\n", This
->device
->ds3dl
.flDistanceFactor
);
786 *lpfDistanceFactor
= This
->device
->ds3dl
.flDistanceFactor
;
790 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDopplerFactor(IDirectSound3DListener
*iface
,
791 D3DVALUE
*lpfDopplerFactor
)
793 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
795 TRACE("returning: Doppler Factor = %f\n", This
->device
->ds3dl
.flDopplerFactor
);
796 *lpfDopplerFactor
= This
->device
->ds3dl
.flDopplerFactor
;
800 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetOrientation(IDirectSound3DListener
*iface
,
801 D3DVECTOR
*lpvOrientFront
, D3DVECTOR
*lpvOrientTop
)
803 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
805 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vOrientFront
.x
,
806 This
->device
->ds3dl
.vOrientFront
.y
, This
->device
->ds3dl
.vOrientFront
.z
, This
->device
->ds3dl
.vOrientTop
.x
, This
->device
->ds3dl
.vOrientTop
.y
,
807 This
->device
->ds3dl
.vOrientTop
.z
);
808 *lpvOrientFront
= This
->device
->ds3dl
.vOrientFront
;
809 *lpvOrientTop
= This
->device
->ds3dl
.vOrientTop
;
813 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetPosition(IDirectSound3DListener
*iface
,
814 D3DVECTOR
*lpvPosition
)
816 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
818 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vPosition
.x
, This
->device
->ds3dl
.vPosition
.y
, This
->device
->ds3dl
.vPosition
.z
);
819 *lpvPosition
= This
->device
->ds3dl
.vPosition
;
823 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetRolloffFactor(IDirectSound3DListener
*iface
,
824 D3DVALUE
*lpfRolloffFactor
)
826 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
828 TRACE("returning: RolloffFactor = %f\n", This
->device
->ds3dl
.flRolloffFactor
);
829 *lpfRolloffFactor
= This
->device
->ds3dl
.flRolloffFactor
;
833 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetVelocity(IDirectSound3DListener
*iface
,
834 D3DVECTOR
*lpvVelocity
)
836 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
838 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vVelocity
.x
, This
->device
->ds3dl
.vVelocity
.y
, This
->device
->ds3dl
.vVelocity
.z
);
839 *lpvVelocity
= This
->device
->ds3dl
.vVelocity
;
843 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetAllParameters(IDirectSound3DListener
*iface
,
844 const DS3DLISTENER
*lpcDS3DL
, DWORD dwApply
)
846 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
848 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
849 This
->device
->ds3dl
= *lpcDS3DL
;
850 if (dwApply
== DS3D_IMMEDIATE
)
852 This
->device
->ds3dl_need_recalc
= FALSE
;
853 DSOUND_ChangeListener(This
);
855 This
->device
->ds3dl_need_recalc
= TRUE
;
859 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDistanceFactor(IDirectSound3DListener
*iface
,
860 D3DVALUE fDistanceFactor
, DWORD dwApply
)
862 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
864 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor
, dwApply
);
865 This
->device
->ds3dl
.flDistanceFactor
= fDistanceFactor
;
866 if (dwApply
== DS3D_IMMEDIATE
)
868 This
->device
->ds3dl_need_recalc
= FALSE
;
869 DSOUND_ChangeListener(This
);
871 This
->device
->ds3dl_need_recalc
= TRUE
;
875 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDopplerFactor(IDirectSound3DListener
*iface
,
876 D3DVALUE fDopplerFactor
, DWORD dwApply
)
878 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
880 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor
, dwApply
);
881 This
->device
->ds3dl
.flDopplerFactor
= fDopplerFactor
;
882 if (dwApply
== DS3D_IMMEDIATE
)
884 This
->device
->ds3dl_need_recalc
= FALSE
;
885 DSOUND_ChangeListener(This
);
887 This
->device
->ds3dl_need_recalc
= TRUE
;
891 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetOrientation(IDirectSound3DListener
*iface
,
892 D3DVALUE xFront
, D3DVALUE yFront
, D3DVALUE zFront
, D3DVALUE xTop
, D3DVALUE yTop
,
893 D3DVALUE zTop
, DWORD dwApply
)
895 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
897 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
898 xFront
, yFront
, zFront
, xTop
, yTop
, zTop
, dwApply
);
899 This
->device
->ds3dl
.vOrientFront
.x
= xFront
;
900 This
->device
->ds3dl
.vOrientFront
.y
= yFront
;
901 This
->device
->ds3dl
.vOrientFront
.z
= zFront
;
902 This
->device
->ds3dl
.vOrientTop
.x
= xTop
;
903 This
->device
->ds3dl
.vOrientTop
.y
= yTop
;
904 This
->device
->ds3dl
.vOrientTop
.z
= zTop
;
905 if (dwApply
== DS3D_IMMEDIATE
)
907 This
->device
->ds3dl_need_recalc
= FALSE
;
908 DSOUND_ChangeListener(This
);
910 This
->device
->ds3dl_need_recalc
= TRUE
;
914 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetPosition(IDirectSound3DListener
*iface
,
915 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
917 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
919 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
920 This
->device
->ds3dl
.vPosition
.x
= x
;
921 This
->device
->ds3dl
.vPosition
.y
= y
;
922 This
->device
->ds3dl
.vPosition
.z
= z
;
923 if (dwApply
== DS3D_IMMEDIATE
)
925 This
->device
->ds3dl_need_recalc
= FALSE
;
926 DSOUND_ChangeListener(This
);
928 This
->device
->ds3dl_need_recalc
= TRUE
;
932 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetRolloffFactor(IDirectSound3DListener
*iface
,
933 D3DVALUE fRolloffFactor
, DWORD dwApply
)
935 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
937 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor
, dwApply
);
938 This
->device
->ds3dl
.flRolloffFactor
= fRolloffFactor
;
939 if (dwApply
== DS3D_IMMEDIATE
)
941 This
->device
->ds3dl_need_recalc
= FALSE
;
942 DSOUND_ChangeListener(This
);
944 This
->device
->ds3dl_need_recalc
= TRUE
;
948 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetVelocity(IDirectSound3DListener
*iface
,
949 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
951 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
953 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
954 This
->device
->ds3dl
.vVelocity
.x
= x
;
955 This
->device
->ds3dl
.vVelocity
.y
= y
;
956 This
->device
->ds3dl
.vVelocity
.z
= z
;
957 if (dwApply
== DS3D_IMMEDIATE
)
959 This
->device
->ds3dl_need_recalc
= FALSE
;
960 DSOUND_ChangeListener(This
);
962 This
->device
->ds3dl_need_recalc
= TRUE
;
966 static HRESULT WINAPI
IDirectSound3DListenerImpl_CommitDeferredSettings(IDirectSound3DListener
*iface
)
968 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
971 DSOUND_ChangeListener(This
);
975 const IDirectSound3DListenerVtbl ds3dlvt
=
977 /* IUnknown methods */
978 IDirectSound3DListenerImpl_QueryInterface
,
979 IDirectSound3DListenerImpl_AddRef
,
980 IDirectSound3DListenerImpl_Release
,
981 /* IDirectSound3DListener methods */
982 IDirectSound3DListenerImpl_GetAllParameter
,
983 IDirectSound3DListenerImpl_GetDistanceFactor
,
984 IDirectSound3DListenerImpl_GetDopplerFactor
,
985 IDirectSound3DListenerImpl_GetOrientation
,
986 IDirectSound3DListenerImpl_GetPosition
,
987 IDirectSound3DListenerImpl_GetRolloffFactor
,
988 IDirectSound3DListenerImpl_GetVelocity
,
989 IDirectSound3DListenerImpl_SetAllParameters
,
990 IDirectSound3DListenerImpl_SetDistanceFactor
,
991 IDirectSound3DListenerImpl_SetDopplerFactor
,
992 IDirectSound3DListenerImpl_SetOrientation
,
993 IDirectSound3DListenerImpl_SetPosition
,
994 IDirectSound3DListenerImpl_SetRolloffFactor
,
995 IDirectSound3DListenerImpl_SetVelocity
,
996 IDirectSound3DListenerImpl_CommitDeferredSettings
,