2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
35 #include "wined3d_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
39 /* Define the default light parameters as specified by MSDN. */
40 const struct wined3d_light WINED3D_default_light
=
42 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
43 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
44 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
45 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
46 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
47 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
50 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
55 /* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
56 * actually have the same values in GL and D3D. */
57 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
)
59 switch(primitive_type
)
61 case WINED3D_PT_POINTLIST
:
64 case WINED3D_PT_LINELIST
:
67 case WINED3D_PT_LINESTRIP
:
70 case WINED3D_PT_TRIANGLELIST
:
73 case WINED3D_PT_TRIANGLESTRIP
:
74 return GL_TRIANGLE_STRIP
;
76 case WINED3D_PT_TRIANGLEFAN
:
77 return GL_TRIANGLE_FAN
;
79 case WINED3D_PT_LINELIST_ADJ
:
80 return GL_LINES_ADJACENCY_ARB
;
82 case WINED3D_PT_LINESTRIP_ADJ
:
83 return GL_LINE_STRIP_ADJACENCY_ARB
;
85 case WINED3D_PT_TRIANGLELIST_ADJ
:
86 return GL_TRIANGLES_ADJACENCY_ARB
;
88 case WINED3D_PT_TRIANGLESTRIP_ADJ
:
89 return GL_TRIANGLE_STRIP_ADJACENCY_ARB
;
92 FIXME("Unhandled primitive type %s\n", debug_d3dprimitivetype(primitive_type
));
93 case WINED3D_PT_UNDEFINED
:
98 static enum wined3d_primitive_type
d3d_primitive_type_from_gl(GLenum primitive_type
)
100 switch(primitive_type
)
103 return WINED3D_PT_POINTLIST
;
106 return WINED3D_PT_LINELIST
;
109 return WINED3D_PT_LINESTRIP
;
112 return WINED3D_PT_TRIANGLELIST
;
114 case GL_TRIANGLE_STRIP
:
115 return WINED3D_PT_TRIANGLESTRIP
;
117 case GL_TRIANGLE_FAN
:
118 return WINED3D_PT_TRIANGLEFAN
;
120 case GL_LINES_ADJACENCY_ARB
:
121 return WINED3D_PT_LINELIST_ADJ
;
123 case GL_LINE_STRIP_ADJACENCY_ARB
:
124 return WINED3D_PT_LINESTRIP_ADJ
;
126 case GL_TRIANGLES_ADJACENCY_ARB
:
127 return WINED3D_PT_TRIANGLELIST_ADJ
;
129 case GL_TRIANGLE_STRIP_ADJACENCY_ARB
:
130 return WINED3D_PT_TRIANGLESTRIP_ADJ
;
133 FIXME("Unhandled primitive type %s\n", debug_d3dprimitivetype(primitive_type
));
135 return WINED3D_PT_UNDEFINED
;
139 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
141 struct wined3d_context
**new_array
;
143 TRACE("Adding context %p.\n", context
);
145 if (!device
->contexts
) new_array
= HeapAlloc(GetProcessHeap(), 0, sizeof(*new_array
));
146 else new_array
= HeapReAlloc(GetProcessHeap(), 0, device
->contexts
,
147 sizeof(*new_array
) * (device
->context_count
+ 1));
151 ERR("Failed to grow the context array.\n");
155 new_array
[device
->context_count
++] = context
;
156 device
->contexts
= new_array
;
160 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
162 struct wined3d_context
**new_array
;
166 TRACE("Removing context %p.\n", context
);
168 for (i
= 0; i
< device
->context_count
; ++i
)
170 if (device
->contexts
[i
] == context
)
179 ERR("Context %p doesn't exist in context array.\n", context
);
183 if (!--device
->context_count
)
185 HeapFree(GetProcessHeap(), 0, device
->contexts
);
186 device
->contexts
= NULL
;
190 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
191 new_array
= HeapReAlloc(GetProcessHeap(), 0, device
->contexts
, device
->context_count
* sizeof(*device
->contexts
));
194 ERR("Failed to shrink context array. Oh well.\n");
198 device
->contexts
= new_array
;
201 static BOOL
is_full_clear(const struct wined3d_surface
*target
, const RECT
*draw_rect
, const RECT
*clear_rect
)
203 unsigned int height
= wined3d_texture_get_level_height(target
->container
, target
->texture_level
);
204 unsigned int width
= wined3d_texture_get_level_width(target
->container
, target
->texture_level
);
206 /* partial draw rect */
207 if (draw_rect
->left
|| draw_rect
->top
|| draw_rect
->right
< width
|| draw_rect
->bottom
< height
)
210 /* partial clear rect */
211 if (clear_rect
&& (clear_rect
->left
> 0 || clear_rect
->top
> 0
212 || clear_rect
->right
< width
|| clear_rect
->bottom
< height
))
218 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
219 UINT rect_count
, const RECT
*clear_rect
, const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*color
,
220 float depth
, DWORD stencil
)
222 struct wined3d_rendertarget_view
*rtv
= rt_count
? fb
->render_targets
[0] : NULL
;
223 struct wined3d_surface
*target
= rtv
? wined3d_rendertarget_view_get_surface(rtv
) : NULL
;
224 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
225 struct wined3d_surface
*depth_stencil
= dsv
? wined3d_rendertarget_view_get_surface(dsv
) : NULL
;
226 const struct wined3d_state
*state
= &device
->state
;
227 const struct wined3d_gl_info
*gl_info
;
228 UINT drawable_width
, drawable_height
;
229 struct wined3d_color corrected_color
;
230 struct wined3d_context
*context
;
231 GLbitfield clear_mask
= 0;
232 BOOL render_offscreen
;
236 context
= context_acquire(device
, target
->container
, rtv
->sub_resource_idx
);
238 context
= context_acquire(device
, NULL
, 0);
241 context_release(context
);
242 WARN("Invalid context, skipping clear.\n");
245 gl_info
= context
->gl_info
;
247 /* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
248 * drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
249 * for the cleared parts, and the untouched parts.
251 * If we're clearing the whole target there is no need to copy it into the drawable, it will be overwritten
252 * anyway. If we're not clearing the color buffer we don't have to copy either since we're not going to set
253 * the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
254 * checking all this if the dest surface is in the drawable anyway. */
255 for (i
= 0; i
< rt_count
; ++i
)
257 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
259 if (rtv
&& rtv
->format
->id
!= WINED3DFMT_NULL
)
261 struct wined3d_texture
*rt
= wined3d_texture_from_resource(rtv
->resource
);
263 if (flags
& WINED3DCLEAR_TARGET
&& !is_full_clear(target
, draw_rect
, rect_count
? clear_rect
: NULL
))
264 wined3d_texture_load_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
266 wined3d_texture_prepare_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
272 render_offscreen
= context
->render_offscreen
;
273 wined3d_rendertarget_view_get_drawable_size(rtv
, context
, &drawable_width
, &drawable_height
);
277 render_offscreen
= TRUE
;
278 drawable_width
= wined3d_texture_get_level_pow2_width(depth_stencil
->container
,
279 depth_stencil
->texture_level
);
280 drawable_height
= wined3d_texture_get_level_pow2_height(depth_stencil
->container
,
281 depth_stencil
->texture_level
);
284 if (depth_stencil
&& render_offscreen
)
285 wined3d_texture_prepare_location(depth_stencil
->container
,
286 dsv
->sub_resource_idx
, context
, dsv
->resource
->draw_binding
);
288 if (flags
& WINED3DCLEAR_ZBUFFER
)
290 DWORD location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
292 wined3d_texture_load_location(depth_stencil
->container
,
293 dsv
->sub_resource_idx
, context
, location
);
296 if (!context_apply_clear_state(context
, state
, rt_count
, fb
))
298 context_release(context
);
299 WARN("Failed to apply clear state, skipping clear.\n");
303 /* Only set the values up once, as they are not changing. */
304 if (flags
& WINED3DCLEAR_STENCIL
)
306 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
308 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
309 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE
));
311 gl_info
->gl_ops
.gl
.p_glStencilMask(~0U);
312 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK
));
313 gl_info
->gl_ops
.gl
.p_glClearStencil(stencil
);
314 checkGLcall("glClearStencil");
315 clear_mask
= clear_mask
| GL_STENCIL_BUFFER_BIT
;
318 if (flags
& WINED3DCLEAR_ZBUFFER
)
320 DWORD location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
322 wined3d_texture_validate_location(depth_stencil
->container
, dsv
->sub_resource_idx
, location
);
323 wined3d_texture_invalidate_location(depth_stencil
->container
, dsv
->sub_resource_idx
, ~location
);
325 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
326 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_ZWRITEENABLE
));
327 gl_info
->gl_ops
.gl
.p_glClearDepth(depth
);
328 checkGLcall("glClearDepth");
329 clear_mask
= clear_mask
| GL_DEPTH_BUFFER_BIT
;
332 if (flags
& WINED3DCLEAR_TARGET
)
334 for (i
= 0; i
< rt_count
; ++i
)
336 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
337 struct wined3d_texture
*texture
;
342 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
344 FIXME("Not supported on buffer resources.\n");
348 texture
= texture_from_resource(rtv
->resource
);
349 wined3d_texture_validate_location(texture
, rtv
->sub_resource_idx
, rtv
->resource
->draw_binding
);
350 wined3d_texture_invalidate_location(texture
, rtv
->sub_resource_idx
, ~rtv
->resource
->draw_binding
);
353 if (!gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, fb
))
356 WARN("Clearing multiple sRGB render targets with no GL_ARB_framebuffer_sRGB "
357 "support, this might cause graphical issues.\n");
359 corrected_color
.r
= color
->r
< wined3d_srgb_const1
[0]
360 ? color
->r
* wined3d_srgb_const0
[3]
361 : pow(color
->r
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
362 - wined3d_srgb_const0
[2];
363 corrected_color
.r
= min(max(corrected_color
.r
, 0.0f
), 1.0f
);
364 corrected_color
.g
= color
->g
< wined3d_srgb_const1
[0]
365 ? color
->g
* wined3d_srgb_const0
[3]
366 : pow(color
->g
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
367 - wined3d_srgb_const0
[2];
368 corrected_color
.g
= min(max(corrected_color
.g
, 0.0f
), 1.0f
);
369 corrected_color
.b
= color
->b
< wined3d_srgb_const1
[0]
370 ? color
->b
* wined3d_srgb_const0
[3]
371 : pow(color
->b
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
372 - wined3d_srgb_const0
[2];
373 corrected_color
.b
= min(max(corrected_color
.b
, 0.0f
), 1.0f
);
374 color
= &corrected_color
;
377 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
378 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE
));
379 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1
));
380 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2
));
381 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3
));
382 gl_info
->gl_ops
.gl
.p_glClearColor(color
->r
, color
->g
, color
->b
, color
->a
);
383 checkGLcall("glClearColor");
384 clear_mask
= clear_mask
| GL_COLOR_BUFFER_BIT
;
389 if (render_offscreen
)
391 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, draw_rect
->top
,
392 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
396 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, drawable_height
- draw_rect
->bottom
,
397 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
399 checkGLcall("glScissor");
400 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
401 checkGLcall("glClear");
407 /* Now process each rect in turn. */
408 for (i
= 0; i
< rect_count
; ++i
)
410 /* Note that GL uses lower left, width/height. */
411 IntersectRect(¤t_rect
, draw_rect
, &clear_rect
[i
]);
413 TRACE("clear_rect[%u] %s, current_rect %s.\n", i
,
414 wine_dbgstr_rect(&clear_rect
[i
]),
415 wine_dbgstr_rect(¤t_rect
));
417 /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored silently.
418 * The rectangle is not cleared, no error is returned, but further rectangles are
419 * still cleared if they are valid. */
420 if (current_rect
.left
> current_rect
.right
|| current_rect
.top
> current_rect
.bottom
)
422 TRACE("Rectangle with negative dimensions, ignoring.\n");
426 if (render_offscreen
)
428 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, current_rect
.top
,
429 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
433 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, drawable_height
- current_rect
.bottom
,
434 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
436 checkGLcall("glScissor");
438 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
439 checkGLcall("glClear");
443 if (wined3d_settings
.strict_draw_ordering
|| (flags
& WINED3DCLEAR_TARGET
444 && target
->container
->swapchain
&& target
->container
->swapchain
->front_buffer
== target
->container
))
445 gl_info
->gl_ops
.gl
.p_glFlush(); /* Flush to ensure ordering across contexts. */
447 context_release(context
);
450 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
452 ULONG refcount
= InterlockedIncrement(&device
->ref
);
454 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
459 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
461 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
463 ERR("Leftover sampler %p.\n", sampler
);
466 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
468 ULONG refcount
= InterlockedDecrement(&device
->ref
);
470 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
476 wined3d_cs_destroy(device
->cs
);
478 if (device
->recording
&& wined3d_stateblock_decref(device
->recording
))
479 ERR("Something's still holding the recording stateblock.\n");
480 device
->recording
= NULL
;
482 state_cleanup(&device
->state
);
484 for (i
= 0; i
< sizeof(device
->multistate_funcs
) / sizeof(device
->multistate_funcs
[0]); ++i
)
486 HeapFree(GetProcessHeap(), 0, device
->multistate_funcs
[i
]);
487 device
->multistate_funcs
[i
] = NULL
;
490 if (!list_empty(&device
->resources
))
492 struct wined3d_resource
*resource
;
494 ERR("Device released with resources still bound.\n");
496 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
498 ERR("Leftover resource %p with type %s (%#x).\n",
499 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
503 if (device
->contexts
)
504 ERR("Context array not freed!\n");
505 if (device
->hardwareCursor
)
506 DestroyCursor(device
->hardwareCursor
);
507 device
->hardwareCursor
= 0;
509 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
511 wined3d_decref(device
->wined3d
);
512 device
->wined3d
= NULL
;
513 HeapFree(GetProcessHeap(), 0, device
);
514 TRACE("Freed device %p.\n", device
);
520 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
522 TRACE("device %p.\n", device
);
524 return device
->swapchain_count
;
527 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
529 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
531 if (swapchain_idx
>= device
->swapchain_count
)
533 WARN("swapchain_idx %u >= swapchain_count %u.\n",
534 swapchain_idx
, device
->swapchain_count
);
538 return device
->swapchains
[swapchain_idx
];
541 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
543 struct wined3d_color_key color_key
;
544 struct wined3d_resource_desc desc
;
548 HDC dcb
= NULL
, dcs
= NULL
;
550 hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
);
553 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
554 dcb
= CreateCompatibleDC(NULL
);
556 SelectObject(dcb
, hbm
);
560 /* Create a 32x32 white surface to indicate that wined3d is used, but the specified image
563 memset(&bm
, 0, sizeof(bm
));
568 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
569 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
570 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
571 desc
.multisample_quality
= 0;
572 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
573 desc
.pool
= WINED3D_POOL_DEFAULT
;
574 desc
.width
= bm
.bmWidth
;
575 desc
.height
= bm
.bmHeight
;
578 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE
,
579 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
581 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
587 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
589 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
590 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
592 color_key
.color_space_low_value
= 0;
593 color_key
.color_space_high_value
= 0;
594 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
598 const struct wined3d_color c
= {1.0f
, 1.0f
, 1.0f
, 1.0f
};
599 const RECT rect
= {0, 0, desc
.width
, desc
.height
};
600 struct wined3d_surface
*surface
;
602 /* Fill the surface with a white color to show that wined3d is there */
603 surface
= device
->logo_texture
->sub_resources
[0].u
.surface
;
604 surface_color_fill(surface
, &rect
, &c
);
608 if (dcb
) DeleteDC(dcb
);
609 if (hbm
) DeleteObject(hbm
);
612 /* Context activation is done by the caller. */
613 static void create_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
615 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
616 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
620 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
625 /* Under DirectX you can sample even if no texture is bound, whereas
626 * OpenGL will only allow that when a valid texture is bound.
627 * We emulate this by creating dummy textures and binding them
628 * to each texture stage when the currently set D3D texture is NULL. */
629 context_active_texture(context
, gl_info
, 0);
631 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_2d
);
632 checkGLcall("glGenTextures");
633 TRACE("Dummy 2D texture given name %u.\n", device
->dummy_textures
.tex_2d
);
635 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, device
->dummy_textures
.tex_2d
);
636 checkGLcall("glBindTexture");
638 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
639 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
640 checkGLcall("glTexImage2D");
642 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
644 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_rect
);
645 checkGLcall("glGenTextures");
646 TRACE("Dummy rectangle texture given name %u.\n", device
->dummy_textures
.tex_rect
);
648 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, device
->dummy_textures
.tex_rect
);
649 checkGLcall("glBindTexture");
651 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
652 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
653 checkGLcall("glTexImage2D");
656 if (gl_info
->supported
[EXT_TEXTURE3D
])
658 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_3d
);
659 checkGLcall("glGenTextures");
660 TRACE("Dummy 3D texture given name %u.\n", device
->dummy_textures
.tex_3d
);
662 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, device
->dummy_textures
.tex_3d
);
663 checkGLcall("glBindTexture");
665 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
666 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
667 checkGLcall("glTexImage3D");
670 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
672 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_cube
);
673 checkGLcall("glGenTextures");
674 TRACE("Dummy cube texture given name %u.\n", device
->dummy_textures
.tex_cube
);
676 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, device
->dummy_textures
.tex_cube
);
677 checkGLcall("glBindTexture");
679 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
681 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
682 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
683 checkGLcall("glTexImage2D");
687 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
689 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_2d_array
);
690 checkGLcall("glGenTextures");
691 TRACE("Dummy 2D array texture given name %u.\n", device
->dummy_textures
.tex_2d_array
);
693 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, device
->dummy_textures
.tex_2d_array
);
694 checkGLcall("glBindTexture");
696 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
697 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
698 checkGLcall("glTexImage3D");
701 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
705 GL_EXTCALL(glGenBuffers(1, &buffer
));
706 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
707 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
708 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
709 checkGLcall("Create buffer object");
711 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &device
->dummy_textures
.tex_buffer
);
712 checkGLcall("glGenTextures");
713 TRACE("Dummy buffer texture given name %u.\n", device
->dummy_textures
.tex_buffer
);
715 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, device
->dummy_textures
.tex_buffer
);
716 checkGLcall("glBindTexture");
717 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
718 checkGLcall("glTexBuffer");
720 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
721 checkGLcall("glDeleteBuffers");
724 context_bind_dummy_textures(device
, context
);
727 /* Context activation is done by the caller. */
728 static void destroy_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
730 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
732 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
733 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_buffer
);
735 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
736 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_2d_array
);
738 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
739 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_cube
);
741 if (gl_info
->supported
[EXT_TEXTURE3D
])
742 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_3d
);
744 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
745 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_rect
);
747 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &device
->dummy_textures
.tex_2d
);
749 checkGLcall("Delete dummy textures");
751 memset(&device
->dummy_textures
, 0, sizeof(device
->dummy_textures
));
754 /* Context activation is done by the caller. */
755 static void create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
757 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
759 if (gl_info
->supported
[ARB_SAMPLER_OBJECTS
])
761 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
762 * instructions allow access to resources without using samplers.
763 * In GLSL, resources are always accessed through sampler or image variables. The default
764 * sampler object is used to emulate the direct resource access when there is no sampler state
767 GL_EXTCALL(glGenSamplers(1, &device
->default_sampler
));
768 GL_EXTCALL(glSamplerParameteri(device
->default_sampler
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
));
769 GL_EXTCALL(glSamplerParameteri(device
->default_sampler
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
));
770 checkGLcall("Create default sampler");
772 /* In D3D10+, a NULL sampler maps to the default sampler state. */
773 GL_EXTCALL(glGenSamplers(1, &device
->null_sampler
));
774 GL_EXTCALL(glSamplerParameteri(device
->null_sampler
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR_MIPMAP_LINEAR
));
775 GL_EXTCALL(glSamplerParameteri(device
->null_sampler
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
));
776 GL_EXTCALL(glSamplerParameteri(device
->null_sampler
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
));
777 GL_EXTCALL(glSamplerParameteri(device
->null_sampler
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
));
778 checkGLcall("Create null sampler");
782 device
->default_sampler
= 0;
783 device
->null_sampler
= 0;
787 /* Context activation is done by the caller. */
788 static void destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
790 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
792 if (gl_info
->supported
[ARB_SAMPLER_OBJECTS
])
794 GL_EXTCALL(glDeleteSamplers(1, &device
->default_sampler
));
795 GL_EXTCALL(glDeleteSamplers(1, &device
->null_sampler
));
796 checkGLcall("glDeleteSamplers");
799 device
->default_sampler
= 0;
800 device
->null_sampler
= 0;
803 static LONG
fullscreen_style(LONG style
)
805 /* Make sure the window is managed, otherwise we won't get keyboard input. */
806 style
|= WS_POPUP
| WS_SYSMENU
;
807 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
812 static LONG
fullscreen_exstyle(LONG exstyle
)
814 /* Filter out window decorations. */
815 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
820 void CDECL
wined3d_device_setup_fullscreen_window(struct wined3d_device
*device
, HWND window
, UINT w
, UINT h
)
822 BOOL filter_messages
;
825 TRACE("Setting up window %p for fullscreen mode.\n", window
);
827 if (device
->style
|| device
->exStyle
)
829 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
830 window
, device
->style
, device
->exStyle
);
833 device
->style
= GetWindowLongW(window
, GWL_STYLE
);
834 device
->exStyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
836 style
= fullscreen_style(device
->style
);
837 exstyle
= fullscreen_exstyle(device
->exStyle
);
839 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
840 device
->style
, device
->exStyle
, style
, exstyle
);
842 filter_messages
= device
->filter_messages
;
843 device
->filter_messages
= TRUE
;
845 SetWindowLongW(window
, GWL_STYLE
, style
);
846 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
847 SetWindowPos(window
, HWND_TOPMOST
, 0, 0, w
, h
, SWP_FRAMECHANGED
| SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
849 device
->filter_messages
= filter_messages
;
852 void CDECL
wined3d_device_restore_fullscreen_window(struct wined3d_device
*device
, HWND window
,
853 const RECT
*window_rect
)
855 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOZORDER
| SWP_NOACTIVATE
;
856 BOOL filter_messages
;
860 if (!device
->style
&& !device
->exStyle
)
863 style
= GetWindowLongW(window
, GWL_STYLE
);
864 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
866 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
867 * application, and we want to ignore them in the test below, since it's
868 * not the application's fault that they changed. Additionally, we want to
869 * preserve the current status of these flags (i.e. don't restore them) to
870 * more closely emulate the behavior of Direct3D, which leaves these flags
871 * alone when returning to windowed mode. */
872 device
->style
^= (device
->style
^ style
) & WS_VISIBLE
;
873 device
->exStyle
^= (device
->exStyle
^ exstyle
) & WS_EX_TOPMOST
;
875 TRACE("Restoring window style of window %p to %08x, %08x.\n",
876 window
, device
->style
, device
->exStyle
);
878 filter_messages
= device
->filter_messages
;
879 device
->filter_messages
= TRUE
;
881 /* Only restore the style if the application didn't modify it during the
882 * fullscreen phase. Some applications change it before calling Reset()
883 * when switching between windowed and fullscreen modes (HL2), some
884 * depend on the original style (Eve Online). */
885 if (style
== fullscreen_style(device
->style
) && exstyle
== fullscreen_exstyle(device
->exStyle
))
887 SetWindowLongW(window
, GWL_STYLE
, device
->style
);
888 SetWindowLongW(window
, GWL_EXSTYLE
, device
->exStyle
);
894 window_pos_flags
|= (SWP_NOMOVE
| SWP_NOSIZE
);
895 SetWindowPos(window
, 0, rect
.left
, rect
.top
,
896 rect
.right
- rect
.left
, rect
.bottom
- rect
.top
, window_pos_flags
);
898 device
->filter_messages
= filter_messages
;
900 /* Delete the old values. */
905 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
907 TRACE("device %p, window %p.\n", device
, window
);
909 if (!wined3d_register_window(window
, device
))
911 ERR("Failed to register window %p.\n", window
);
915 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
916 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
921 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
923 TRACE("device %p.\n", device
);
925 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
926 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
929 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
931 BOOL ds_enable
= !!swapchain
->desc
.enable_auto_depth_stencil
;
934 if (device
->fb
.render_targets
)
936 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
938 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
940 if (device
->back_buffer_view
)
941 wined3d_device_set_rendertarget_view(device
, 0, device
->back_buffer_view
, TRUE
);
944 wined3d_device_set_depth_stencil_view(device
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
945 wined3d_device_set_render_state(device
, WINED3D_RS_ZENABLE
, ds_enable
);
948 static void wined3d_device_delete_opengl_contexts_cs(void *object
)
950 struct wined3d_resource
*resource
, *cursor
;
951 struct wined3d_device
*device
= object
;
952 struct wined3d_context
*context
;
953 struct wined3d_shader
*shader
;
955 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
957 TRACE("Unloading resource %p.\n", resource
);
958 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
961 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
963 device
->shader_backend
->shader_destroy(shader
);
966 context
= context_acquire(device
, NULL
, 0);
967 device
->blitter
->free_private(device
);
968 device
->shader_backend
->shader_free_private(device
);
969 destroy_dummy_textures(device
, context
);
970 destroy_default_samplers(device
, context
);
971 context_release(context
);
973 while (device
->context_count
)
975 if (device
->contexts
[0]->swapchain
)
976 swapchain_destroy_contexts(device
->contexts
[0]->swapchain
);
978 context_destroy(device
, device
->contexts
[0]);
982 static void wined3d_device_delete_opengl_contexts(struct wined3d_device
*device
)
984 wined3d_cs_destroy_object(device
->cs
, wined3d_device_delete_opengl_contexts_cs
, device
);
987 static void wined3d_device_create_primary_opengl_context_cs(void *object
)
989 struct wined3d_device
*device
= object
;
990 struct wined3d_swapchain
*swapchain
;
991 struct wined3d_context
*context
;
992 struct wined3d_texture
*target
;
995 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
996 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
998 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1002 if (FAILED(hr
= device
->blitter
->alloc_private(device
)))
1004 ERR("Failed to allocate blitter private data, hr %#x.\n", hr
);
1005 device
->shader_backend
->shader_free_private(device
);
1009 swapchain
= device
->swapchains
[0];
1010 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1011 context
= context_acquire(device
, target
, 0);
1012 create_dummy_textures(device
, context
);
1013 create_default_samplers(device
, context
);
1014 context_release(context
);
1017 static HRESULT
wined3d_device_create_primary_opengl_context(struct wined3d_device
*device
)
1019 wined3d_cs_init_object(device
->cs
, wined3d_device_create_primary_opengl_context_cs
, device
);
1020 if (!device
->swapchains
[0]->num_contexts
)
1026 HRESULT CDECL
wined3d_device_init_3d(struct wined3d_device
*device
,
1027 struct wined3d_swapchain_desc
*swapchain_desc
)
1029 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1030 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1031 struct wined3d_swapchain
*swapchain
= NULL
;
1032 DWORD clear_flags
= 0;
1035 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1037 if (device
->d3d_initialized
)
1038 return WINED3DERR_INVALIDCALL
;
1039 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1040 return WINED3DERR_INVALIDCALL
;
1042 if (!(device
->fb
.render_targets
= wined3d_calloc(gl_info
->limits
.buffers
, sizeof(*device
->fb
.render_targets
))))
1043 return E_OUTOFMEMORY
;
1045 /* Setup the implicit swapchain. This also initializes a context. */
1046 TRACE("Creating implicit swapchain\n");
1047 hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1048 swapchain_desc
, &swapchain
);
1051 WARN("Failed to create implicit swapchain\n");
1055 if (swapchain_desc
->backbuffer_count
)
1057 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1058 struct wined3d_view_desc view_desc
;
1060 view_desc
.format_id
= back_buffer
->format
->id
;
1061 view_desc
.flags
= 0;
1062 view_desc
.u
.texture
.level_idx
= 0;
1063 view_desc
.u
.texture
.level_count
= 1;
1064 view_desc
.u
.texture
.layer_idx
= 0;
1065 view_desc
.u
.texture
.layer_count
= 1;
1066 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1067 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1069 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1074 device
->swapchain_count
= 1;
1075 if (!(device
->swapchains
= wined3d_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1077 ERR("Out of memory!\n");
1080 device
->swapchains
[0] = swapchain
;
1082 if (FAILED(hr
= wined3d_device_create_primary_opengl_context(device
)))
1084 device_init_swapchain_state(device
, swapchain
);
1086 device
->contexts
[0]->last_was_rhw
= 0;
1088 TRACE("All defaults now set up, leaving 3D init.\n");
1090 /* Clear the screen */
1091 if (swapchain
->back_buffers
&& swapchain
->back_buffers
[0])
1092 clear_flags
|= WINED3DCLEAR_TARGET
;
1093 if (swapchain_desc
->enable_auto_depth_stencil
)
1094 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1096 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1098 device
->d3d_initialized
= TRUE
;
1100 if (wined3d_settings
.logo
)
1101 device_load_logo(device
, wined3d_settings
.logo
);
1105 HeapFree(GetProcessHeap(), 0, device
->swapchains
);
1106 device
->swapchain_count
= 0;
1107 if (device
->back_buffer_view
)
1108 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1110 wined3d_swapchain_decref(swapchain
);
1111 HeapFree(GetProcessHeap(), 0, device
->fb
.render_targets
);
1116 HRESULT CDECL
wined3d_device_init_gdi(struct wined3d_device
*device
,
1117 struct wined3d_swapchain_desc
*swapchain_desc
)
1119 struct wined3d_swapchain
*swapchain
= NULL
;
1122 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1124 /* Setup the implicit swapchain */
1125 TRACE("Creating implicit swapchain\n");
1126 hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1127 swapchain_desc
, &swapchain
);
1130 WARN("Failed to create implicit swapchain\n");
1134 device
->swapchain_count
= 1;
1135 if (!(device
->swapchains
= wined3d_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1137 ERR("Out of memory!\n");
1140 device
->swapchains
[0] = swapchain
;
1144 wined3d_swapchain_decref(swapchain
);
1148 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1150 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1152 wined3d_sampler_decref(sampler
);
1155 HRESULT CDECL
wined3d_device_uninit_3d(struct wined3d_device
*device
)
1159 TRACE("device %p.\n", device
);
1161 if (!device
->d3d_initialized
)
1162 return WINED3DERR_INVALIDCALL
;
1164 if (device
->logo_texture
)
1165 wined3d_texture_decref(device
->logo_texture
);
1166 if (device
->cursor_texture
)
1167 wined3d_texture_decref(device
->cursor_texture
);
1169 state_unbind_resources(&device
->state
);
1171 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1173 wined3d_device_delete_opengl_contexts(device
);
1175 if (device
->fb
.depth_stencil
)
1177 struct wined3d_rendertarget_view
*view
= device
->fb
.depth_stencil
;
1179 TRACE("Releasing depth/stencil view %p.\n", view
);
1181 device
->fb
.depth_stencil
= NULL
;
1182 wined3d_rendertarget_view_decref(view
);
1185 if (device
->auto_depth_stencil_view
)
1187 struct wined3d_rendertarget_view
*view
= device
->auto_depth_stencil_view
;
1189 device
->auto_depth_stencil_view
= NULL
;
1190 if (wined3d_rendertarget_view_decref(view
))
1191 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1194 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
1196 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
1198 if (device
->back_buffer_view
)
1200 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1201 device
->back_buffer_view
= NULL
;
1204 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1206 TRACE("Releasing the implicit swapchain %u.\n", i
);
1207 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1208 FIXME("Something's still holding the implicit swapchain.\n");
1211 HeapFree(GetProcessHeap(), 0, device
->swapchains
);
1212 device
->swapchains
= NULL
;
1213 device
->swapchain_count
= 0;
1215 HeapFree(GetProcessHeap(), 0, device
->fb
.render_targets
);
1216 device
->fb
.render_targets
= NULL
;
1218 device
->d3d_initialized
= FALSE
;
1223 HRESULT CDECL
wined3d_device_uninit_gdi(struct wined3d_device
*device
)
1227 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1229 TRACE("Releasing the implicit swapchain %u.\n", i
);
1230 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1231 FIXME("Something's still holding the implicit swapchain.\n");
1234 HeapFree(GetProcessHeap(), 0, device
->swapchains
);
1235 device
->swapchains
= NULL
;
1236 device
->swapchain_count
= 0;
1240 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1241 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1242 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1244 * There is no way to deactivate thread safety once it is enabled.
1246 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1248 TRACE("device %p.\n", device
);
1250 /* For now just store the flag (needed in case of ddraw). */
1251 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1254 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1256 TRACE("device %p.\n", device
);
1258 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1259 wine_dbgstr_longlong(device
->adapter
->vram_bytes
),
1260 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1261 wine_dbgstr_longlong(device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1263 return min(UINT_MAX
, device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1266 void CDECL
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
1267 struct wined3d_buffer
*buffer
, UINT offset
)
1269 struct wined3d_stream_output
*stream
;
1270 struct wined3d_buffer
*prev_buffer
;
1272 TRACE("device %p, idx %u, buffer %p, offset %u.\n", device
, idx
, buffer
, offset
);
1274 if (idx
>= MAX_STREAM_OUT
)
1276 WARN("Invalid stream output %u.\n", idx
);
1280 stream
= &device
->update_state
->stream_output
[idx
];
1281 prev_buffer
= stream
->buffer
;
1284 wined3d_buffer_incref(buffer
);
1285 stream
->buffer
= buffer
;
1286 stream
->offset
= offset
;
1287 if (!device
->recording
)
1288 wined3d_cs_emit_set_stream_output(device
->cs
, idx
, buffer
, offset
);
1290 wined3d_buffer_decref(prev_buffer
);
1293 struct wined3d_buffer
* CDECL
wined3d_device_get_stream_output(struct wined3d_device
*device
,
1294 UINT idx
, UINT
*offset
)
1296 TRACE("device %p, idx %u, offset %p.\n", device
, idx
, offset
);
1298 if (idx
>= MAX_STREAM_OUT
)
1300 WARN("Invalid stream output %u.\n", idx
);
1305 *offset
= device
->state
.stream_output
[idx
].offset
;
1306 return device
->state
.stream_output
[idx
].buffer
;
1309 HRESULT CDECL
wined3d_device_set_stream_source(struct wined3d_device
*device
, UINT stream_idx
,
1310 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1312 struct wined3d_stream_state
*stream
;
1313 struct wined3d_buffer
*prev_buffer
;
1315 TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1316 device
, stream_idx
, buffer
, offset
, stride
);
1318 if (stream_idx
>= MAX_STREAMS
)
1320 WARN("Stream index %u out of range.\n", stream_idx
);
1321 return WINED3DERR_INVALIDCALL
;
1323 else if (offset
& 0x3)
1325 WARN("Offset %u is not 4 byte aligned.\n", offset
);
1326 return WINED3DERR_INVALIDCALL
;
1329 stream
= &device
->update_state
->streams
[stream_idx
];
1330 prev_buffer
= stream
->buffer
;
1332 if (device
->recording
)
1333 device
->recording
->changed
.streamSource
|= 1u << stream_idx
;
1335 if (prev_buffer
== buffer
1336 && stream
->stride
== stride
1337 && stream
->offset
== offset
)
1339 TRACE("Application is setting the old values over, nothing to do.\n");
1343 stream
->buffer
= buffer
;
1346 stream
->stride
= stride
;
1347 stream
->offset
= offset
;
1348 wined3d_buffer_incref(buffer
);
1351 if (!device
->recording
)
1352 wined3d_cs_emit_set_stream_source(device
->cs
, stream_idx
, buffer
, offset
, stride
);
1354 wined3d_buffer_decref(prev_buffer
);
1359 HRESULT CDECL
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
1360 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
)
1362 const struct wined3d_stream_state
*stream
;
1364 TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1365 device
, stream_idx
, buffer
, offset
, stride
);
1367 if (stream_idx
>= MAX_STREAMS
)
1369 WARN("Stream index %u out of range.\n", stream_idx
);
1370 return WINED3DERR_INVALIDCALL
;
1373 stream
= &device
->state
.streams
[stream_idx
];
1374 *buffer
= stream
->buffer
;
1376 *offset
= stream
->offset
;
1377 *stride
= stream
->stride
;
1382 HRESULT CDECL
wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1384 struct wined3d_stream_state
*stream
;
1385 UINT old_flags
, old_freq
;
1387 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1389 /* Verify input. At least in d3d9 this is invalid. */
1390 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1392 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1393 return WINED3DERR_INVALIDCALL
;
1395 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1397 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1398 return WINED3DERR_INVALIDCALL
;
1402 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1403 return WINED3DERR_INVALIDCALL
;
1406 stream
= &device
->update_state
->streams
[stream_idx
];
1407 old_flags
= stream
->flags
;
1408 old_freq
= stream
->frequency
;
1410 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1411 stream
->frequency
= divider
& 0x7fffff;
1413 if (device
->recording
)
1414 device
->recording
->changed
.streamFreq
|= 1u << stream_idx
;
1415 else if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1416 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1421 HRESULT CDECL
wined3d_device_get_stream_source_freq(const struct wined3d_device
*device
,
1422 UINT stream_idx
, UINT
*divider
)
1424 const struct wined3d_stream_state
*stream
;
1426 TRACE("device %p, stream_idx %u, divider %p.\n", device
, stream_idx
, divider
);
1428 stream
= &device
->state
.streams
[stream_idx
];
1429 *divider
= stream
->flags
| stream
->frequency
;
1431 TRACE("Returning %#x.\n", *divider
);
1436 void CDECL
wined3d_device_set_transform(struct wined3d_device
*device
,
1437 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1439 TRACE("device %p, state %s, matrix %p.\n",
1440 device
, debug_d3dtstype(d3dts
), matrix
);
1441 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1442 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1443 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1444 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1446 /* Handle recording of state blocks. */
1447 if (device
->recording
)
1449 TRACE("Recording... not performing anything.\n");
1450 device
->recording
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1451 device
->update_state
->transforms
[d3dts
] = *matrix
;
1455 /* If the new matrix is the same as the current one,
1456 * we cut off any further processing. this seems to be a reasonable
1457 * optimization because as was noticed, some apps (warcraft3 for example)
1458 * tend towards setting the same matrix repeatedly for some reason.
1460 * From here on we assume that the new matrix is different, wherever it matters. */
1461 if (!memcmp(&device
->state
.transforms
[d3dts
], matrix
, sizeof(*matrix
)))
1463 TRACE("The application is setting the same matrix over again.\n");
1467 device
->state
.transforms
[d3dts
] = *matrix
;
1468 wined3d_cs_emit_set_transform(device
->cs
, d3dts
, matrix
);
1471 void CDECL
wined3d_device_get_transform(const struct wined3d_device
*device
,
1472 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1474 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1476 *matrix
= device
->state
.transforms
[state
];
1479 void CDECL
wined3d_device_multiply_transform(struct wined3d_device
*device
,
1480 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1482 const struct wined3d_matrix
*mat
;
1483 struct wined3d_matrix temp
;
1485 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1487 /* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
1488 * below means it will be recorded in a state block change, but it
1489 * works regardless where it is recorded.
1490 * If this is found to be wrong, change to StateBlock. */
1491 if (state
> HIGHEST_TRANSFORMSTATE
)
1493 WARN("Unhandled transform state %#x.\n", state
);
1497 mat
= &device
->update_state
->transforms
[state
];
1498 multiply_matrix(&temp
, mat
, matrix
);
1500 /* Apply change via set transform - will reapply to eg. lights this way. */
1501 wined3d_device_set_transform(device
, state
, &temp
);
1504 /* Note lights are real special cases. Although the device caps state only
1505 * e.g. 8 are supported, you can reference any indexes you want as long as
1506 * that number max are enabled at any one point in time. Therefore since the
1507 * indices can be anything, we need a hashmap of them. However, this causes
1508 * stateblock problems. When capturing the state block, I duplicate the
1509 * hashmap, but when recording, just build a chain pretty much of commands to
1511 HRESULT CDECL
wined3d_device_set_light(struct wined3d_device
*device
,
1512 UINT light_idx
, const struct wined3d_light
*light
)
1514 UINT hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
1515 struct wined3d_light_info
*object
= NULL
;
1518 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1520 /* Check the parameter range. Need for speed most wanted sets junk lights
1521 * which confuse the GL driver. */
1523 return WINED3DERR_INVALIDCALL
;
1525 switch (light
->type
)
1527 case WINED3D_LIGHT_POINT
:
1528 case WINED3D_LIGHT_SPOT
:
1529 case WINED3D_LIGHT_GLSPOT
:
1530 /* Incorrect attenuation values can cause the gl driver to crash.
1531 * Happens with Need for speed most wanted. */
1532 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1534 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1535 return WINED3DERR_INVALIDCALL
;
1539 case WINED3D_LIGHT_DIRECTIONAL
:
1540 case WINED3D_LIGHT_PARALLELPOINT
:
1541 /* Ignores attenuation */
1545 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
1546 return WINED3DERR_INVALIDCALL
;
1549 if (!(object
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1551 TRACE("Adding new light\n");
1552 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1554 return E_OUTOFMEMORY
;
1556 list_add_head(&device
->update_state
->light_map
[hash_idx
], &object
->entry
);
1557 object
->glIndex
= -1;
1558 object
->OriginalIndex
= light_idx
;
1561 /* Initialize the object. */
1562 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1563 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1564 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1565 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1566 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1567 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1568 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1569 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1571 /* Save away the information. */
1572 object
->OriginalParms
= *light
;
1574 switch (light
->type
)
1576 case WINED3D_LIGHT_POINT
:
1578 object
->position
.x
= light
->position
.x
;
1579 object
->position
.y
= light
->position
.y
;
1580 object
->position
.z
= light
->position
.z
;
1581 object
->position
.w
= 1.0f
;
1582 object
->cutoff
= 180.0f
;
1586 case WINED3D_LIGHT_DIRECTIONAL
:
1588 object
->direction
.x
= -light
->direction
.x
;
1589 object
->direction
.y
= -light
->direction
.y
;
1590 object
->direction
.z
= -light
->direction
.z
;
1591 object
->direction
.w
= 0.0f
;
1592 object
->exponent
= 0.0f
;
1593 object
->cutoff
= 180.0f
;
1596 case WINED3D_LIGHT_SPOT
:
1598 object
->position
.x
= light
->position
.x
;
1599 object
->position
.y
= light
->position
.y
;
1600 object
->position
.z
= light
->position
.z
;
1601 object
->position
.w
= 1.0f
;
1604 object
->direction
.x
= light
->direction
.x
;
1605 object
->direction
.y
= light
->direction
.y
;
1606 object
->direction
.z
= light
->direction
.z
;
1607 object
->direction
.w
= 0.0f
;
1609 /* opengl-ish and d3d-ish spot lights use too different models
1610 * for the light "intensity" as a function of the angle towards
1611 * the main light direction, so we only can approximate very
1612 * roughly. However, spot lights are rather rarely used in games
1613 * (if ever used at all). Furthermore if still used, probably
1614 * nobody pays attention to such details. */
1615 if (!light
->falloff
)
1617 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1618 * equations have the falloff resp. exponent parameter as an
1619 * exponent, so the spot light lighting will always be 1.0 for
1620 * both of them, and we don't have to care for the rest of the
1621 * rather complex calculation. */
1622 object
->exponent
= 0.0f
;
1626 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1629 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1632 if (object
->exponent
> 128.0f
)
1633 object
->exponent
= 128.0f
;
1635 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1639 case WINED3D_LIGHT_PARALLELPOINT
:
1640 object
->position
.x
= light
->position
.x
;
1641 object
->position
.y
= light
->position
.y
;
1642 object
->position
.z
= light
->position
.z
;
1643 object
->position
.w
= 1.0f
;
1647 FIXME("Unrecognized light type %#x.\n", light
->type
);
1650 if (!device
->recording
)
1651 wined3d_cs_emit_set_light(device
->cs
, object
);
1656 HRESULT CDECL
wined3d_device_get_light(const struct wined3d_device
*device
,
1657 UINT light_idx
, struct wined3d_light
*light
)
1659 struct wined3d_light_info
*light_info
;
1661 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1663 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1665 TRACE("Light information requested but light not defined\n");
1666 return WINED3DERR_INVALIDCALL
;
1669 *light
= light_info
->OriginalParms
;
1673 HRESULT CDECL
wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1675 struct wined3d_light_info
*light_info
;
1677 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1679 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1680 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1682 TRACE("Light enabled requested but light not defined, so defining one!\n");
1683 wined3d_device_set_light(device
, light_idx
, &WINED3D_default_light
);
1685 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1687 FIXME("Adding default lights has failed dismally\n");
1688 return WINED3DERR_INVALIDCALL
;
1692 wined3d_state_enable_light(device
->update_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1693 if (!device
->recording
)
1694 wined3d_cs_emit_set_light_enable(device
->cs
, light_idx
, enable
);
1699 HRESULT CDECL
wined3d_device_get_light_enable(const struct wined3d_device
*device
, UINT light_idx
, BOOL
*enable
)
1701 struct wined3d_light_info
*light_info
;
1703 TRACE("device %p, light_idx %u, enable %p.\n", device
, light_idx
, enable
);
1705 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1707 TRACE("Light enabled state requested but light not defined.\n");
1708 return WINED3DERR_INVALIDCALL
;
1710 /* true is 128 according to SetLightEnable */
1711 *enable
= light_info
->enabled
? 128 : 0;
1715 HRESULT CDECL
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1716 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1718 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1720 /* Validate plane_idx. */
1721 if (plane_idx
>= device
->adapter
->gl_info
.limits
.user_clip_distances
)
1723 TRACE("Application has requested clipplane this device doesn't support.\n");
1724 return WINED3DERR_INVALIDCALL
;
1727 if (device
->recording
)
1728 device
->recording
->changed
.clipplane
|= 1u << plane_idx
;
1730 if (!memcmp(&device
->update_state
->clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1732 TRACE("Application is setting old values over, nothing to do.\n");
1736 device
->update_state
->clip_planes
[plane_idx
] = *plane
;
1738 if (!device
->recording
)
1739 wined3d_cs_emit_set_clip_plane(device
->cs
, plane_idx
, plane
);
1744 HRESULT CDECL
wined3d_device_get_clip_plane(const struct wined3d_device
*device
,
1745 UINT plane_idx
, struct wined3d_vec4
*plane
)
1747 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1749 /* Validate plane_idx. */
1750 if (plane_idx
>= device
->adapter
->gl_info
.limits
.user_clip_distances
)
1752 TRACE("Application has requested clipplane this device doesn't support.\n");
1753 return WINED3DERR_INVALIDCALL
;
1756 *plane
= device
->state
.clip_planes
[plane_idx
];
1761 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1762 const struct wined3d_clip_status
*clip_status
)
1764 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1767 return WINED3DERR_INVALIDCALL
;
1772 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1773 struct wined3d_clip_status
*clip_status
)
1775 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1778 return WINED3DERR_INVALIDCALL
;
1783 void CDECL
wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1785 TRACE("device %p, material %p.\n", device
, material
);
1787 device
->update_state
->material
= *material
;
1789 if (device
->recording
)
1790 device
->recording
->changed
.material
= TRUE
;
1792 wined3d_cs_emit_set_material(device
->cs
, material
);
1795 void CDECL
wined3d_device_get_material(const struct wined3d_device
*device
, struct wined3d_material
*material
)
1797 TRACE("device %p, material %p.\n", device
, material
);
1799 *material
= device
->state
.material
;
1801 TRACE("diffuse %s\n", debug_color(&material
->diffuse
));
1802 TRACE("ambient %s\n", debug_color(&material
->ambient
));
1803 TRACE("specular %s\n", debug_color(&material
->specular
));
1804 TRACE("emissive %s\n", debug_color(&material
->emissive
));
1805 TRACE("power %.8e.\n", material
->power
);
1808 void CDECL
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
1809 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
1811 enum wined3d_format_id prev_format
;
1812 struct wined3d_buffer
*prev_buffer
;
1813 unsigned int prev_offset
;
1815 TRACE("device %p, buffer %p, format %s, offset %u.\n",
1816 device
, buffer
, debug_d3dformat(format_id
), offset
);
1818 prev_buffer
= device
->update_state
->index_buffer
;
1819 prev_format
= device
->update_state
->index_format
;
1820 prev_offset
= device
->update_state
->index_offset
;
1822 device
->update_state
->index_buffer
= buffer
;
1823 device
->update_state
->index_format
= format_id
;
1824 device
->update_state
->index_offset
= offset
;
1826 if (device
->recording
)
1827 device
->recording
->changed
.indices
= TRUE
;
1829 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
1833 wined3d_buffer_incref(buffer
);
1834 if (!device
->recording
)
1835 wined3d_cs_emit_set_index_buffer(device
->cs
, buffer
, format_id
, offset
);
1837 wined3d_buffer_decref(prev_buffer
);
1840 struct wined3d_buffer
* CDECL
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
1841 enum wined3d_format_id
*format
, unsigned int *offset
)
1843 TRACE("device %p, format %p, offset %p.\n", device
, format
, offset
);
1845 *format
= device
->state
.index_format
;
1847 *offset
= device
->state
.index_offset
;
1848 return device
->state
.index_buffer
;
1851 void CDECL
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
)
1853 TRACE("device %p, base_index %d.\n", device
, base_index
);
1855 device
->update_state
->base_vertex_index
= base_index
;
1858 INT CDECL
wined3d_device_get_base_vertex_index(const struct wined3d_device
*device
)
1860 TRACE("device %p.\n", device
);
1862 return device
->state
.base_vertex_index
;
1865 void CDECL
wined3d_device_set_viewport(struct wined3d_device
*device
, const struct wined3d_viewport
*viewport
)
1867 TRACE("device %p, viewport %p.\n", device
, viewport
);
1868 TRACE("x %u, y %u, w %u, h %u, min_z %.8e, max_z %.8e.\n",
1869 viewport
->x
, viewport
->y
, viewport
->width
, viewport
->height
, viewport
->min_z
, viewport
->max_z
);
1871 device
->update_state
->viewport
= *viewport
;
1873 /* Handle recording of state blocks */
1874 if (device
->recording
)
1876 TRACE("Recording... not performing anything\n");
1877 device
->recording
->changed
.viewport
= TRUE
;
1881 wined3d_cs_emit_set_viewport(device
->cs
, viewport
);
1884 void CDECL
wined3d_device_get_viewport(const struct wined3d_device
*device
, struct wined3d_viewport
*viewport
)
1886 TRACE("device %p, viewport %p.\n", device
, viewport
);
1888 *viewport
= device
->state
.viewport
;
1891 static void resolve_depth_buffer(struct wined3d_state
*state
)
1893 struct wined3d_texture
*dst_texture
= state
->textures
[0];
1894 struct wined3d_rendertarget_view
*src_view
;
1895 RECT src_rect
, dst_rect
;
1897 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
1898 || !(dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_DEPTH
))
1901 if (!(src_view
= state
->fb
->depth_stencil
))
1903 if (src_view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
1905 FIXME("Not supported on buffer resources.\n");
1909 SetRect(&dst_rect
, 0, 0, dst_texture
->resource
.width
, dst_texture
->resource
.height
);
1910 SetRect(&src_rect
, 0, 0, src_view
->width
, src_view
->height
);
1911 wined3d_texture_blt(dst_texture
, 0, &dst_rect
, texture_from_resource(src_view
->resource
),
1912 src_view
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1915 void CDECL
wined3d_device_set_rasterizer_state(struct wined3d_device
*device
,
1916 struct wined3d_rasterizer_state
*rasterizer_state
)
1918 struct wined3d_rasterizer_state
*prev
;
1920 TRACE("device %p, rasterizer_state %p.\n", device
, rasterizer_state
);
1922 prev
= device
->update_state
->rasterizer_state
;
1923 if (prev
== rasterizer_state
)
1926 if (rasterizer_state
)
1927 wined3d_rasterizer_state_incref(rasterizer_state
);
1928 device
->update_state
->rasterizer_state
= rasterizer_state
;
1929 wined3d_cs_emit_set_rasterizer_state(device
->cs
, rasterizer_state
);
1931 wined3d_rasterizer_state_decref(prev
);
1934 struct wined3d_rasterizer_state
* CDECL
wined3d_device_get_rasterizer_state(struct wined3d_device
*device
)
1936 TRACE("device %p.\n", device
);
1938 return device
->state
.rasterizer_state
;
1941 void CDECL
wined3d_device_set_render_state(struct wined3d_device
*device
,
1942 enum wined3d_render_state state
, DWORD value
)
1946 TRACE("device %p, state %s (%#x), value %#x.\n", device
, debug_d3drenderstate(state
), state
, value
);
1948 if (state
> WINEHIGHEST_RENDER_STATE
)
1950 WARN("Unhandled render state %#x.\n", state
);
1954 old_value
= device
->state
.render_states
[state
];
1955 device
->update_state
->render_states
[state
] = value
;
1957 /* Handle recording of state blocks. */
1958 if (device
->recording
)
1960 TRACE("Recording... not performing anything.\n");
1961 device
->recording
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
1965 /* Compared here and not before the assignment to allow proper stateblock recording. */
1966 if (value
== old_value
)
1967 TRACE("Application is setting the old value over, nothing to do.\n");
1969 wined3d_cs_emit_set_render_state(device
->cs
, state
, value
);
1971 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
1973 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
1974 resolve_depth_buffer(&device
->state
);
1978 DWORD CDECL
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
)
1980 TRACE("device %p, state %s (%#x).\n", device
, debug_d3drenderstate(state
), state
);
1982 return device
->state
.render_states
[state
];
1985 void CDECL
wined3d_device_set_sampler_state(struct wined3d_device
*device
,
1986 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1990 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
1991 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1993 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
1994 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
1996 if (sampler_idx
>= sizeof(device
->state
.sampler_states
) / sizeof(*device
->state
.sampler_states
))
1998 WARN("Invalid sampler %u.\n", sampler_idx
);
1999 return; /* Windows accepts overflowing this array ... we do not. */
2002 old_value
= device
->state
.sampler_states
[sampler_idx
][state
];
2003 device
->update_state
->sampler_states
[sampler_idx
][state
] = value
;
2005 /* Handle recording of state blocks. */
2006 if (device
->recording
)
2008 TRACE("Recording... not performing anything.\n");
2009 device
->recording
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
2013 if (old_value
== value
)
2015 TRACE("Application is setting the old value over, nothing to do.\n");
2019 wined3d_cs_emit_set_sampler_state(device
->cs
, sampler_idx
, state
, value
);
2022 DWORD CDECL
wined3d_device_get_sampler_state(const struct wined3d_device
*device
,
2023 UINT sampler_idx
, enum wined3d_sampler_state state
)
2025 TRACE("device %p, sampler_idx %u, state %s.\n",
2026 device
, sampler_idx
, debug_d3dsamplerstate(state
));
2028 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2029 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2031 if (sampler_idx
>= sizeof(device
->state
.sampler_states
) / sizeof(*device
->state
.sampler_states
))
2033 WARN("Invalid sampler %u.\n", sampler_idx
);
2034 return 0; /* Windows accepts overflowing this array ... we do not. */
2037 return device
->state
.sampler_states
[sampler_idx
][state
];
2040 void CDECL
wined3d_device_set_scissor_rect(struct wined3d_device
*device
, const RECT
*rect
)
2042 TRACE("device %p, rect %s.\n", device
, wine_dbgstr_rect(rect
));
2044 if (device
->recording
)
2045 device
->recording
->changed
.scissorRect
= TRUE
;
2047 if (EqualRect(&device
->update_state
->scissor_rect
, rect
))
2049 TRACE("App is setting the old scissor rectangle over, nothing to do.\n");
2052 CopyRect(&device
->update_state
->scissor_rect
, rect
);
2054 if (device
->recording
)
2056 TRACE("Recording... not performing anything.\n");
2060 wined3d_cs_emit_set_scissor_rect(device
->cs
, rect
);
2063 void CDECL
wined3d_device_get_scissor_rect(const struct wined3d_device
*device
, RECT
*rect
)
2065 TRACE("device %p, rect %p.\n", device
, rect
);
2067 *rect
= device
->state
.scissor_rect
;
2068 TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect
));
2071 void CDECL
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
2072 struct wined3d_vertex_declaration
*declaration
)
2074 struct wined3d_vertex_declaration
*prev
= device
->update_state
->vertex_declaration
;
2076 TRACE("device %p, declaration %p.\n", device
, declaration
);
2078 if (device
->recording
)
2079 device
->recording
->changed
.vertexDecl
= TRUE
;
2081 if (declaration
== prev
)
2085 wined3d_vertex_declaration_incref(declaration
);
2086 device
->update_state
->vertex_declaration
= declaration
;
2087 if (!device
->recording
)
2088 wined3d_cs_emit_set_vertex_declaration(device
->cs
, declaration
);
2090 wined3d_vertex_declaration_decref(prev
);
2093 struct wined3d_vertex_declaration
* CDECL
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
)
2095 TRACE("device %p.\n", device
);
2097 return device
->state
.vertex_declaration
;
2100 void CDECL
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2102 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
2104 TRACE("device %p, shader %p.\n", device
, shader
);
2106 if (device
->recording
)
2107 device
->recording
->changed
.vertexShader
= TRUE
;
2113 wined3d_shader_incref(shader
);
2114 device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = shader
;
2115 if (!device
->recording
)
2116 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_VERTEX
, shader
);
2118 wined3d_shader_decref(prev
);
2121 struct wined3d_shader
* CDECL
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
)
2123 TRACE("device %p.\n", device
);
2125 return device
->state
.shader
[WINED3D_SHADER_TYPE_VERTEX
];
2128 static void wined3d_device_set_constant_buffer(struct wined3d_device
*device
,
2129 enum wined3d_shader_type type
, UINT idx
, struct wined3d_buffer
*buffer
)
2131 struct wined3d_buffer
*prev
;
2133 if (idx
>= MAX_CONSTANT_BUFFERS
)
2135 WARN("Invalid constant buffer index %u.\n", idx
);
2139 prev
= device
->update_state
->cb
[type
][idx
];
2144 wined3d_buffer_incref(buffer
);
2145 device
->update_state
->cb
[type
][idx
] = buffer
;
2146 if (!device
->recording
)
2147 wined3d_cs_emit_set_constant_buffer(device
->cs
, type
, idx
, buffer
);
2149 wined3d_buffer_decref(prev
);
2152 void CDECL
wined3d_device_set_vs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2154 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2156 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, buffer
);
2159 struct wined3d_buffer
* CDECL
wined3d_device_get_vs_cb(const struct wined3d_device
*device
, UINT idx
)
2161 TRACE("device %p, idx %u.\n", device
, idx
);
2163 if (idx
>= MAX_CONSTANT_BUFFERS
)
2165 WARN("Invalid constant buffer index %u.\n", idx
);
2169 return device
->state
.cb
[WINED3D_SHADER_TYPE_VERTEX
][idx
];
2172 static void wined3d_device_set_shader_resource_view(struct wined3d_device
*device
,
2173 enum wined3d_shader_type type
, UINT idx
, struct wined3d_shader_resource_view
*view
)
2175 struct wined3d_shader_resource_view
*prev
;
2177 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2179 WARN("Invalid view index %u.\n", idx
);
2183 prev
= device
->update_state
->shader_resource_view
[type
][idx
];
2188 wined3d_shader_resource_view_incref(view
);
2189 device
->update_state
->shader_resource_view
[type
][idx
] = view
;
2190 if (!device
->recording
)
2191 wined3d_cs_emit_set_shader_resource_view(device
->cs
, type
, idx
, view
);
2193 wined3d_shader_resource_view_decref(prev
);
2196 void CDECL
wined3d_device_set_vs_resource_view(struct wined3d_device
*device
,
2197 UINT idx
, struct wined3d_shader_resource_view
*view
)
2199 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2201 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, view
);
2204 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_vs_resource_view(const struct wined3d_device
*device
,
2207 TRACE("device %p, idx %u.\n", device
, idx
);
2209 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2211 WARN("Invalid view index %u.\n", idx
);
2215 return device
->state
.shader_resource_view
[WINED3D_SHADER_TYPE_VERTEX
][idx
];
2218 static void wined3d_device_set_sampler(struct wined3d_device
*device
,
2219 enum wined3d_shader_type type
, UINT idx
, struct wined3d_sampler
*sampler
)
2221 struct wined3d_sampler
*prev
;
2223 if (idx
>= MAX_SAMPLER_OBJECTS
)
2225 WARN("Invalid sampler index %u.\n", idx
);
2229 prev
= device
->update_state
->sampler
[type
][idx
];
2230 if (sampler
== prev
)
2234 wined3d_sampler_incref(sampler
);
2235 device
->update_state
->sampler
[type
][idx
] = sampler
;
2236 if (!device
->recording
)
2237 wined3d_cs_emit_set_sampler(device
->cs
, type
, idx
, sampler
);
2239 wined3d_sampler_decref(prev
);
2242 void CDECL
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2244 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2246 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, sampler
);
2249 struct wined3d_sampler
* CDECL
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
)
2251 TRACE("device %p, idx %u.\n", device
, idx
);
2253 if (idx
>= MAX_SAMPLER_OBJECTS
)
2255 WARN("Invalid sampler index %u.\n", idx
);
2259 return device
->state
.sampler
[WINED3D_SHADER_TYPE_VERTEX
][idx
];
2262 HRESULT CDECL
wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2263 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2267 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2268 device
, start_idx
, count
, constants
);
2270 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2271 return WINED3DERR_INVALIDCALL
;
2273 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2274 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2275 memcpy(&device
->update_state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2278 for (i
= 0; i
< count
; ++i
)
2279 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2282 if (device
->recording
)
2284 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2285 device
->recording
->changed
.vertexShaderConstantsB
|= (1u << i
);
2289 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2295 HRESULT CDECL
wined3d_device_get_vs_consts_b(const struct wined3d_device
*device
,
2296 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2298 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2299 device
, start_idx
, count
, constants
);
2301 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2302 return WINED3DERR_INVALIDCALL
;
2304 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2305 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2306 memcpy(constants
, &device
->state
.vs_consts_b
[start_idx
], count
* sizeof(*constants
));
2311 HRESULT CDECL
wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2312 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2316 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2317 device
, start_idx
, count
, constants
);
2319 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2320 return WINED3DERR_INVALIDCALL
;
2322 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2323 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2324 memcpy(&device
->update_state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2327 for (i
= 0; i
< count
; ++i
)
2328 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2331 if (device
->recording
)
2333 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2334 device
->recording
->changed
.vertexShaderConstantsI
|= (1u << i
);
2338 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2344 HRESULT CDECL
wined3d_device_get_vs_consts_i(const struct wined3d_device
*device
,
2345 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2347 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2348 device
, start_idx
, count
, constants
);
2350 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2351 return WINED3DERR_INVALIDCALL
;
2353 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2354 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2355 memcpy(constants
, &device
->state
.vs_consts_i
[start_idx
], count
* sizeof(*constants
));
2359 HRESULT CDECL
wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2360 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2362 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2365 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2366 device
, start_idx
, count
, constants
);
2368 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2369 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2370 return WINED3DERR_INVALIDCALL
;
2372 memcpy(&device
->update_state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2375 for (i
= 0; i
< count
; ++i
)
2376 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2379 if (device
->recording
)
2380 memset(&device
->recording
->changed
.vs_consts_f
[start_idx
], 1,
2381 count
* sizeof(*device
->recording
->changed
.vs_consts_f
));
2383 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2388 HRESULT CDECL
wined3d_device_get_vs_consts_f(const struct wined3d_device
*device
,
2389 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2391 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2393 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2394 device
, start_idx
, count
, constants
);
2396 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2397 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2398 return WINED3DERR_INVALIDCALL
;
2400 memcpy(constants
, &device
->state
.vs_consts_f
[start_idx
], count
* sizeof(*constants
));
2405 void CDECL
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2407 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
2409 TRACE("device %p, shader %p.\n", device
, shader
);
2411 if (device
->recording
)
2412 device
->recording
->changed
.pixelShader
= TRUE
;
2418 wined3d_shader_incref(shader
);
2419 device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
] = shader
;
2420 if (!device
->recording
)
2421 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_PIXEL
, shader
);
2423 wined3d_shader_decref(prev
);
2426 struct wined3d_shader
* CDECL
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
)
2428 TRACE("device %p.\n", device
);
2430 return device
->state
.shader
[WINED3D_SHADER_TYPE_PIXEL
];
2433 void CDECL
wined3d_device_set_ps_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2435 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2437 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, buffer
);
2440 struct wined3d_buffer
* CDECL
wined3d_device_get_ps_cb(const struct wined3d_device
*device
, UINT idx
)
2442 TRACE("device %p, idx %u.\n", device
, idx
);
2444 if (idx
>= MAX_CONSTANT_BUFFERS
)
2446 WARN("Invalid constant buffer index %u.\n", idx
);
2450 return device
->state
.cb
[WINED3D_SHADER_TYPE_PIXEL
][idx
];
2453 void CDECL
wined3d_device_set_ps_resource_view(struct wined3d_device
*device
,
2454 UINT idx
, struct wined3d_shader_resource_view
*view
)
2456 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2458 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, view
);
2461 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ps_resource_view(const struct wined3d_device
*device
,
2464 TRACE("device %p, idx %u.\n", device
, idx
);
2466 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2468 WARN("Invalid view index %u.\n", idx
);
2472 return device
->state
.shader_resource_view
[WINED3D_SHADER_TYPE_PIXEL
][idx
];
2475 void CDECL
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2477 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2479 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, sampler
);
2482 struct wined3d_sampler
* CDECL
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
)
2484 TRACE("device %p, idx %u.\n", device
, idx
);
2486 if (idx
>= MAX_SAMPLER_OBJECTS
)
2488 WARN("Invalid sampler index %u.\n", idx
);
2492 return device
->state
.sampler
[WINED3D_SHADER_TYPE_PIXEL
][idx
];
2495 HRESULT CDECL
wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2496 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2500 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2501 device
, start_idx
, count
, constants
);
2503 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2504 return WINED3DERR_INVALIDCALL
;
2506 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2507 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2508 memcpy(&device
->update_state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2511 for (i
= 0; i
< count
; ++i
)
2512 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2515 if (device
->recording
)
2517 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2518 device
->recording
->changed
.pixelShaderConstantsB
|= (1u << i
);
2522 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2528 HRESULT CDECL
wined3d_device_get_ps_consts_b(const struct wined3d_device
*device
,
2529 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2531 TRACE("device %p, start_idx %u, count %u,constants %p.\n",
2532 device
, start_idx
, count
, constants
);
2534 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2535 return WINED3DERR_INVALIDCALL
;
2537 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2538 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2539 memcpy(constants
, &device
->state
.ps_consts_b
[start_idx
], count
* sizeof(*constants
));
2544 HRESULT CDECL
wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2545 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2549 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2550 device
, start_idx
, count
, constants
);
2552 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2553 return WINED3DERR_INVALIDCALL
;
2555 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2556 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2557 memcpy(&device
->update_state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2560 for (i
= 0; i
< count
; ++i
)
2561 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2564 if (device
->recording
)
2566 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2567 device
->recording
->changed
.pixelShaderConstantsI
|= (1u << i
);
2571 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2577 HRESULT CDECL
wined3d_device_get_ps_consts_i(const struct wined3d_device
*device
,
2578 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2580 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2581 device
, start_idx
, count
, constants
);
2583 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2584 return WINED3DERR_INVALIDCALL
;
2586 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2587 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2588 memcpy(constants
, &device
->state
.ps_consts_i
[start_idx
], count
* sizeof(*constants
));
2593 HRESULT CDECL
wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2594 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2596 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2599 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2600 device
, start_idx
, count
, constants
);
2602 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2603 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2604 return WINED3DERR_INVALIDCALL
;
2606 memcpy(&device
->update_state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2609 for (i
= 0; i
< count
; ++i
)
2610 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2613 if (device
->recording
)
2614 memset(&device
->recording
->changed
.ps_consts_f
[start_idx
], 1,
2615 count
* sizeof(*device
->recording
->changed
.ps_consts_f
));
2617 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2622 HRESULT CDECL
wined3d_device_get_ps_consts_f(const struct wined3d_device
*device
,
2623 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2625 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2627 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2628 device
, start_idx
, count
, constants
);
2630 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2631 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2632 return WINED3DERR_INVALIDCALL
;
2634 memcpy(constants
, &device
->state
.ps_consts_f
[start_idx
], count
* sizeof(*constants
));
2639 void CDECL
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2641 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2643 TRACE("device %p, shader %p.\n", device
, shader
);
2645 if (device
->recording
|| shader
== prev
)
2648 wined3d_shader_incref(shader
);
2649 device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
] = shader
;
2650 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_GEOMETRY
, shader
);
2652 wined3d_shader_decref(prev
);
2655 struct wined3d_shader
* CDECL
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
)
2657 TRACE("device %p.\n", device
);
2659 return device
->state
.shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2662 void CDECL
wined3d_device_set_gs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2664 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2666 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, buffer
);
2669 struct wined3d_buffer
* CDECL
wined3d_device_get_gs_cb(const struct wined3d_device
*device
, UINT idx
)
2671 TRACE("device %p, idx %u.\n", device
, idx
);
2673 if (idx
>= MAX_CONSTANT_BUFFERS
)
2675 WARN("Invalid constant buffer index %u.\n", idx
);
2679 return device
->state
.cb
[WINED3D_SHADER_TYPE_GEOMETRY
][idx
];
2682 void CDECL
wined3d_device_set_gs_resource_view(struct wined3d_device
*device
,
2683 UINT idx
, struct wined3d_shader_resource_view
*view
)
2685 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2687 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, view
);
2690 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_gs_resource_view(const struct wined3d_device
*device
,
2693 TRACE("device %p, idx %u.\n", device
, idx
);
2695 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2697 WARN("Invalid view index %u.\n", idx
);
2701 return device
->state
.shader_resource_view
[WINED3D_SHADER_TYPE_GEOMETRY
][idx
];
2704 void CDECL
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2706 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2708 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, sampler
);
2711 struct wined3d_sampler
* CDECL
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
)
2713 TRACE("device %p, idx %u.\n", device
, idx
);
2715 if (idx
>= MAX_SAMPLER_OBJECTS
)
2717 WARN("Invalid sampler index %u.\n", idx
);
2721 return device
->state
.sampler
[WINED3D_SHADER_TYPE_GEOMETRY
][idx
];
2724 void CDECL
wined3d_device_set_compute_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2726 struct wined3d_shader
*prev
;
2728 TRACE("device %p, shader %p.\n", device
, shader
);
2730 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2731 if (device
->recording
|| shader
== prev
)
2734 wined3d_shader_incref(shader
);
2735 device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
] = shader
;
2736 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_COMPUTE
, shader
);
2738 wined3d_shader_decref(prev
);
2741 void CDECL
wined3d_device_set_cs_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2743 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2745 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, buffer
);
2748 void CDECL
wined3d_device_set_cs_resource_view(struct wined3d_device
*device
,
2749 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2751 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2753 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, view
);
2756 void CDECL
wined3d_device_set_cs_sampler(struct wined3d_device
*device
,
2757 unsigned int idx
, struct wined3d_sampler
*sampler
)
2759 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2761 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, sampler
);
2764 static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device
*device
,
2765 enum wined3d_pipeline pipeline
, unsigned int idx
, struct wined3d_unordered_access_view
*uav
)
2767 struct wined3d_unordered_access_view
*prev
;
2769 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2771 WARN("Invalid UAV index %u.\n", idx
);
2775 prev
= device
->update_state
->unordered_access_view
[pipeline
][idx
];
2780 wined3d_unordered_access_view_incref(uav
);
2781 device
->update_state
->unordered_access_view
[pipeline
][idx
] = uav
;
2782 if (!device
->recording
)
2783 wined3d_cs_emit_set_unordered_access_view(device
->cs
, pipeline
, idx
, uav
);
2785 wined3d_unordered_access_view_decref(prev
);
2788 void CDECL
wined3d_device_set_cs_uav(struct wined3d_device
*device
, unsigned int idx
,
2789 struct wined3d_unordered_access_view
*uav
)
2791 TRACE("device %p, idx %u, uav %p.\n", device
, idx
, uav
);
2793 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
, uav
);
2796 void CDECL
wined3d_device_set_unordered_access_view(struct wined3d_device
*device
,
2797 unsigned int idx
, struct wined3d_unordered_access_view
*uav
)
2799 TRACE("device %p, idx %u, uav %p.\n", device
, idx
, uav
);
2801 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
, uav
);
2804 /* Context activation is done by the caller. */
2805 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
2806 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
2807 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
,
2810 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
2811 struct wined3d_map_desc map_desc
;
2812 struct wined3d_box box
= {0};
2813 struct wined3d_viewport vp
;
2821 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
2823 WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
2826 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
2828 ERR("Source has no position mask\n");
2829 return WINED3DERR_INVALIDCALL
;
2832 if (device
->state
.render_states
[WINED3D_RS_CLIPPING
])
2834 static BOOL warned
= FALSE
;
2836 * The clipping code is not quite correct. Some things need
2837 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
2838 * so disable clipping for now.
2839 * (The graphics in Half-Life are broken, and my processvertices
2840 * test crashes with IDirect3DDevice3)
2846 FIXME("Clipping is broken and disabled for now\n");
2852 vertex_size
= get_flexible_vertex_size(DestFVF
);
2853 box
.left
= dwDestIndex
* vertex_size
;
2854 box
.right
= box
.left
+ dwCount
* vertex_size
;
2855 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, 0)))
2857 WARN("Failed to map buffer, hr %#x.\n", hr
);
2860 dest_ptr
= map_desc
.data
;
2862 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
2863 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
2864 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
2866 TRACE("View mat:\n");
2867 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
2868 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
2869 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
2870 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
2872 TRACE("Proj mat:\n");
2873 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
2874 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
2875 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
2876 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
2878 TRACE("World mat:\n");
2879 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
2880 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
2881 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
2882 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
2884 /* Get the viewport */
2885 wined3d_device_get_viewport(device
, &vp
);
2886 TRACE("viewport x %u, y %u, width %u, height %u, min_z %.8e, max_z %.8e.\n",
2887 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
2889 multiply_matrix(&mat
,&view_mat
,&world_mat
);
2890 multiply_matrix(&mat
,&proj_mat
,&mat
);
2892 numTextures
= (DestFVF
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
2894 for (i
= 0; i
< dwCount
; i
+= 1) {
2895 unsigned int tex_index
;
2897 if ( ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
2898 ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
2899 /* The position first */
2900 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
2901 const float *p
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
2903 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
2905 /* Multiplication with world, view and projection matrix. */
2906 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
2907 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
2908 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
2909 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
2911 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
2913 /* WARNING: The following things are taken from d3d7 and were not yet checked
2914 * against d3d8 or d3d9!
2917 /* Clipping conditions: From msdn
2919 * A vertex is clipped if it does not match the following requirements
2923 * 0 < rhw ( Not in d3d7, but tested in d3d7)
2925 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
2926 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
2931 ( (-rhw
-eps
< x
) && (-rhw
-eps
< y
) && ( -eps
< z
) &&
2932 (x
<= rhw
+ eps
) && (y
<= rhw
+ eps
) && (z
<= rhw
+ eps
) &&
2935 /* "Normal" viewport transformation (not clipped)
2936 * 1) The values are divided by rhw
2937 * 2) The y axis is negative, so multiply it with -1
2938 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
2939 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
2940 * 4) Multiply x with Width/2 and add Width/2
2941 * 5) The same for the height
2942 * 6) Add the viewpoint X and Y to the 2D coordinates and
2943 * The minimum Z value to z
2944 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
2946 * Well, basically it's simply a linear transformation into viewport
2958 z
*= vp
.max_z
- vp
.min_z
;
2960 x
+= vp
.width
/ 2 + vp
.x
;
2961 y
+= vp
.height
/ 2 + vp
.y
;
2966 /* That vertex got clipped
2967 * Contrary to OpenGL it is not dropped completely, it just
2968 * undergoes a different calculation.
2970 TRACE("Vertex got clipped\n");
2977 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
2978 * outside of the main vertex buffer memory. That needs some more
2983 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
2986 ( (float *) dest_ptr
)[0] = x
;
2987 ( (float *) dest_ptr
)[1] = y
;
2988 ( (float *) dest_ptr
)[2] = z
;
2989 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
2991 dest_ptr
+= 3 * sizeof(float);
2993 if ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
2994 dest_ptr
+= sizeof(float);
2997 if (DestFVF
& WINED3DFVF_PSIZE
)
2998 dest_ptr
+= sizeof(DWORD
);
3000 if (DestFVF
& WINED3DFVF_NORMAL
)
3002 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3003 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3004 /* AFAIK this should go into the lighting information */
3005 FIXME("Didn't expect the destination to have a normal\n");
3006 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3009 if (DestFVF
& WINED3DFVF_DIFFUSE
)
3011 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
3012 const DWORD
*color_d
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3013 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
3015 static BOOL warned
= FALSE
;
3018 ERR("No diffuse color in source, but destination has one\n");
3022 *( (DWORD
*) dest_ptr
) = 0xffffffff;
3023 dest_ptr
+= sizeof(DWORD
);
3027 copy_and_next(dest_ptr
, color_d
, sizeof(DWORD
));
3031 if (DestFVF
& WINED3DFVF_SPECULAR
)
3033 /* What's the color value in the feedback buffer? */
3034 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
3035 const DWORD
*color_s
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3036 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
3038 static BOOL warned
= FALSE
;
3041 ERR("No specular color in source, but destination has one\n");
3045 *(DWORD
*)dest_ptr
= 0xff000000;
3046 dest_ptr
+= sizeof(DWORD
);
3050 copy_and_next(dest_ptr
, color_s
, sizeof(DWORD
));
3054 for (tex_index
= 0; tex_index
< numTextures
; ++tex_index
)
3056 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3057 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3058 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3060 ERR("No source texture, but destination requests one\n");
3061 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(DestFVF
, tex_index
) * sizeof(float);
3065 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(DestFVF
, tex_index
) * sizeof(float));
3070 wined3d_resource_unmap(&dest
->resource
, 0);
3074 #undef copy_and_next
3076 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3077 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3078 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3080 struct wined3d_state
*state
= &device
->state
;
3081 struct wined3d_stream_info stream_info
;
3082 const struct wined3d_gl_info
*gl_info
;
3083 struct wined3d_context
*context
;
3084 struct wined3d_shader
*vs
;
3089 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3090 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3091 device
, src_start_idx
, dst_idx
, vertex_count
,
3092 dst_buffer
, declaration
, flags
, dst_fvf
);
3095 FIXME("Output vertex declaration not implemented yet.\n");
3097 /* Need any context to write to the vbo. */
3098 context
= context_acquire(device
, NULL
, 0);
3099 gl_info
= context
->gl_info
;
3101 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3102 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3103 context_stream_info_from_declaration(context
, state
, &stream_info
);
3104 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3106 /* We can't convert FROM a VBO, and vertex buffers used to source into
3107 * process_vertices() are unlikely to ever be used for drawing. Release
3108 * VBOs in those buffers and fix up the stream_info structure.
3110 * Also apply the start index. */
3111 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3113 struct wined3d_stream_info_element
*e
;
3114 struct wined3d_buffer
*buffer
;
3119 e
= &stream_info
.elements
[i
];
3120 buffer
= state
->streams
[e
->stream_idx
].buffer
;
3121 e
->data
.buffer_object
= 0;
3122 e
->data
.addr
+= (ULONG_PTR
)wined3d_buffer_load_sysmem(buffer
, context
);
3123 if (buffer
->buffer_object
)
3125 GL_EXTCALL(glDeleteBuffers(1, &buffer
->buffer_object
));
3126 buffer
->buffer_object
= 0;
3127 wined3d_buffer_invalidate_location(buffer
, WINED3D_LOCATION_BUFFER
);
3130 e
->data
.addr
+= e
->stride
* src_start_idx
;
3133 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3134 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3136 context_release(context
);
3141 void CDECL
wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3142 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3144 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3147 TRACE("device %p, stage %u, state %s, value %#x.\n",
3148 device
, stage
, debug_d3dtexturestate(state
), value
);
3150 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3152 WARN("Invalid state %#x passed.\n", state
);
3156 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3158 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3159 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3163 old_value
= device
->update_state
->texture_states
[stage
][state
];
3164 device
->update_state
->texture_states
[stage
][state
] = value
;
3166 if (device
->recording
)
3168 TRACE("Recording... not performing anything.\n");
3169 device
->recording
->changed
.textureState
[stage
] |= 1u << state
;
3173 /* Checked after the assignments to allow proper stateblock recording. */
3174 if (old_value
== value
)
3176 TRACE("Application is setting the old value over, nothing to do.\n");
3180 wined3d_cs_emit_set_texture_state(device
->cs
, stage
, state
, value
);
3183 DWORD CDECL
wined3d_device_get_texture_stage_state(const struct wined3d_device
*device
,
3184 UINT stage
, enum wined3d_texture_stage_state state
)
3186 TRACE("device %p, stage %u, state %s.\n",
3187 device
, stage
, debug_d3dtexturestate(state
));
3189 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3191 WARN("Invalid state %#x passed.\n", state
);
3195 return device
->state
.texture_states
[stage
][state
];
3198 HRESULT CDECL
wined3d_device_set_texture(struct wined3d_device
*device
,
3199 UINT stage
, struct wined3d_texture
*texture
)
3201 struct wined3d_texture
*prev
;
3203 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3205 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3206 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3208 /* Windows accepts overflowing this array... we do not. */
3209 if (stage
>= sizeof(device
->state
.textures
) / sizeof(*device
->state
.textures
))
3211 WARN("Ignoring invalid stage %u.\n", stage
);
3215 if (texture
&& texture
->resource
.pool
== WINED3D_POOL_SCRATCH
)
3217 WARN("Rejecting attempt to set scratch texture.\n");
3218 return WINED3DERR_INVALIDCALL
;
3221 if (device
->recording
)
3222 device
->recording
->changed
.textures
|= 1u << stage
;
3224 prev
= device
->update_state
->textures
[stage
];
3225 TRACE("Previous texture %p.\n", prev
);
3227 if (texture
== prev
)
3229 TRACE("App is setting the same texture again, nothing to do.\n");
3233 TRACE("Setting new texture to %p.\n", texture
);
3234 device
->update_state
->textures
[stage
] = texture
;
3237 wined3d_texture_incref(texture
);
3238 if (!device
->recording
)
3239 wined3d_cs_emit_set_texture(device
->cs
, stage
, texture
);
3241 wined3d_texture_decref(prev
);
3246 struct wined3d_texture
* CDECL
wined3d_device_get_texture(const struct wined3d_device
*device
, UINT stage
)
3248 TRACE("device %p, stage %u.\n", device
, stage
);
3250 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3251 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3253 if (stage
>= sizeof(device
->state
.textures
) / sizeof(*device
->state
.textures
))
3255 WARN("Ignoring invalid stage %u.\n", stage
);
3256 return NULL
; /* Windows accepts overflowing this array ... we do not. */
3259 return device
->state
.textures
[stage
];
3262 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, WINED3DCAPS
*caps
)
3264 TRACE("device %p, caps %p.\n", device
, caps
);
3266 return wined3d_get_device_caps(device
->wined3d
, device
->adapter
->ordinal
,
3267 device
->create_parms
.device_type
, caps
);
3270 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
3271 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3273 struct wined3d_swapchain
*swapchain
;
3275 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
3276 device
, swapchain_idx
, mode
, rotation
);
3278 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3279 return WINED3DERR_INVALIDCALL
;
3281 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
3284 HRESULT CDECL
wined3d_device_begin_stateblock(struct wined3d_device
*device
)
3286 struct wined3d_stateblock
*stateblock
;
3289 TRACE("device %p.\n", device
);
3291 if (device
->recording
)
3292 return WINED3DERR_INVALIDCALL
;
3294 hr
= wined3d_stateblock_create(device
, WINED3D_SBT_RECORDED
, &stateblock
);
3298 device
->recording
= stateblock
;
3299 device
->update_state
= &stateblock
->state
;
3301 TRACE("Recording stateblock %p.\n", stateblock
);
3306 HRESULT CDECL
wined3d_device_end_stateblock(struct wined3d_device
*device
,
3307 struct wined3d_stateblock
**stateblock
)
3309 struct wined3d_stateblock
*object
= device
->recording
;
3311 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3313 if (!device
->recording
)
3315 WARN("Not recording.\n");
3317 return WINED3DERR_INVALIDCALL
;
3320 stateblock_init_contained_states(object
);
3322 *stateblock
= object
;
3323 device
->recording
= NULL
;
3324 device
->update_state
= &device
->state
;
3326 TRACE("Returning stateblock %p.\n", *stateblock
);
3331 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
3333 /* At the moment we have no need for any functionality at the beginning
3335 TRACE("device %p.\n", device
);
3337 if (device
->inScene
)
3339 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
3340 return WINED3DERR_INVALIDCALL
;
3342 device
->inScene
= TRUE
;
3346 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
3348 struct wined3d_context
*context
;
3350 TRACE("device %p.\n", device
);
3352 if (!device
->inScene
)
3354 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
3355 return WINED3DERR_INVALIDCALL
;
3358 context
= context_acquire(device
, NULL
, 0);
3359 /* We only have to do this if we need to read the, swapbuffers performs a flush for us */
3360 context
->gl_info
->gl_ops
.gl
.p_glFlush();
3361 /* No checkGLcall here to avoid locking the lock just for checking a call that hardly ever
3363 context_release(context
);
3365 device
->inScene
= FALSE
;
3369 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
3370 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
3372 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
3373 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
3375 if (!rect_count
&& rects
)
3377 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
3381 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
3383 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3386 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
3387 /* TODO: What about depth stencil buffers without stencil bits? */
3388 return WINED3DERR_INVALIDCALL
;
3390 else if (flags
& WINED3DCLEAR_TARGET
)
3392 if (ds
->width
< device
->fb
.render_targets
[0]->width
3393 || ds
->height
< device
->fb
.render_targets
[0]->height
)
3395 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
3401 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
3406 void CDECL
wined3d_device_set_predication(struct wined3d_device
*device
,
3407 struct wined3d_query
*predicate
, BOOL value
)
3409 struct wined3d_query
*prev
;
3411 TRACE("device %p, predicate %p, value %#x.\n", device
, predicate
, value
);
3413 prev
= device
->update_state
->predicate
;
3416 FIXME("Predicated rendering not implemented.\n");
3417 wined3d_query_incref(predicate
);
3419 device
->update_state
->predicate
= predicate
;
3420 device
->update_state
->predicate_value
= value
;
3421 if (!device
->recording
)
3422 wined3d_cs_emit_set_predication(device
->cs
, predicate
, value
);
3424 wined3d_query_decref(prev
);
3427 struct wined3d_query
* CDECL
wined3d_device_get_predication(struct wined3d_device
*device
, BOOL
*value
)
3429 TRACE("device %p, value %p.\n", device
, value
);
3431 *value
= device
->state
.predicate_value
;
3432 return device
->state
.predicate
;
3435 void CDECL
wined3d_device_dispatch_compute(struct wined3d_device
*device
,
3436 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
)
3438 TRACE("device %p, group_count_x %u, group_count_y %u, group_count_z %u.\n",
3439 device
, group_count_x
, group_count_y
, group_count_z
);
3441 wined3d_cs_emit_dispatch(device
->cs
, group_count_x
, group_count_y
, group_count_z
);
3444 void CDECL
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
3445 enum wined3d_primitive_type primitive_type
)
3447 TRACE("device %p, primitive_type %s\n", device
, debug_d3dprimitivetype(primitive_type
));
3449 device
->state
.gl_primitive_type
= gl_primitive_type_from_d3d(primitive_type
);
3452 void CDECL
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
3453 enum wined3d_primitive_type
*primitive_type
)
3455 TRACE("device %p, primitive_type %p\n", device
, primitive_type
);
3457 *primitive_type
= d3d_primitive_type_from_gl(device
->state
.gl_primitive_type
);
3459 TRACE("Returning %s\n", debug_d3dprimitivetype(*primitive_type
));
3462 HRESULT CDECL
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
)
3464 TRACE("device %p, start_vertex %u, vertex_count %u.\n", device
, start_vertex
, vertex_count
);
3466 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, 0,
3467 start_vertex
, vertex_count
, 0, 0, FALSE
);
3472 void CDECL
wined3d_device_draw_primitive_instanced(struct wined3d_device
*device
,
3473 UINT start_vertex
, UINT vertex_count
, UINT start_instance
, UINT instance_count
)
3475 TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
3476 device
, start_vertex
, vertex_count
, start_instance
, instance_count
);
3478 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, 0,
3479 start_vertex
, vertex_count
, start_instance
, instance_count
, FALSE
);
3482 HRESULT CDECL
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
)
3484 TRACE("device %p, start_idx %u, index_count %u.\n", device
, start_idx
, index_count
);
3486 if (!device
->state
.index_buffer
)
3488 /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
3489 * without an index buffer set. (The first time at least...)
3490 * D3D8 simply dies, but I doubt it can do much harm to return
3491 * D3DERR_INVALIDCALL there as well. */
3492 WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
3493 return WINED3DERR_INVALIDCALL
;
3496 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
,
3497 device
->state
.base_vertex_index
, start_idx
, index_count
, 0, 0, TRUE
);
3502 void CDECL
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
3503 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
)
3505 TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
3506 device
, start_idx
, index_count
, start_instance
, instance_count
);
3508 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.base_vertex_index
,
3509 start_idx
, index_count
, start_instance
, instance_count
, TRUE
);
3512 static HRESULT
wined3d_device_update_texture_3d(struct wined3d_device
*device
,
3513 struct wined3d_texture
*src_texture
, unsigned int src_level
,
3514 struct wined3d_texture
*dst_texture
, unsigned int level_count
)
3516 struct wined3d_const_bo_address data
;
3517 struct wined3d_context
*context
;
3518 struct wined3d_map_desc src
;
3519 HRESULT hr
= WINED3D_OK
;
3522 TRACE("device %p, src_texture %p, src_level %u, dst_texture %p, level_count %u.\n",
3523 device
, src_texture
, src_level
, dst_texture
, level_count
);
3525 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
3527 WARN("Source and destination formats do not match.\n");
3528 return WINED3DERR_INVALIDCALL
;
3531 if (wined3d_texture_get_level_width(src_texture
, src_level
) != dst_texture
->resource
.width
3532 || wined3d_texture_get_level_height(src_texture
, src_level
) != dst_texture
->resource
.height
3533 || wined3d_texture_get_level_depth(src_texture
, src_level
) != dst_texture
->resource
.depth
)
3535 WARN("Source and destination dimensions do not match.\n");
3536 return WINED3DERR_INVALIDCALL
;
3539 context
= context_acquire(device
, NULL
, 0);
3541 /* Only a prepare, since we're uploading entire volumes. */
3542 wined3d_texture_prepare_texture(dst_texture
, context
, FALSE
);
3543 wined3d_texture_bind_and_dirtify(dst_texture
, context
, FALSE
);
3545 for (i
= 0; i
< level_count
; ++i
)
3547 if (FAILED(hr
= wined3d_resource_map(&src_texture
->resource
,
3548 src_level
+ i
, &src
, NULL
, WINED3D_MAP_READONLY
)))
3551 data
.buffer_object
= 0;
3552 data
.addr
= src
.data
;
3553 wined3d_texture_upload_data(dst_texture
, i
, context
, NULL
, &data
, src
.row_pitch
, src
.slice_pitch
);
3554 wined3d_texture_invalidate_location(dst_texture
, i
, ~WINED3D_LOCATION_TEXTURE_RGB
);
3556 if (FAILED(hr
= wined3d_resource_unmap(&src_texture
->resource
, src_level
+ i
)))
3561 context_release(context
);
3565 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
3566 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
3568 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
3569 unsigned int layer_count
, level_count
, i
, j
;
3570 enum wined3d_resource_type type
;
3572 struct wined3d_context
*context
;
3574 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
3576 /* Verify that the source and destination textures are non-NULL. */
3577 if (!src_texture
|| !dst_texture
)
3579 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
3580 return WINED3DERR_INVALIDCALL
;
3583 if (src_texture
->resource
.pool
!= WINED3D_POOL_SYSTEM_MEM
)
3585 WARN("Source texture not in WINED3D_POOL_SYSTEM_MEM, returning WINED3DERR_INVALIDCALL.\n");
3586 return WINED3DERR_INVALIDCALL
;
3588 if (dst_texture
->resource
.pool
!= WINED3D_POOL_DEFAULT
)
3590 WARN("Destination texture not in WINED3D_POOL_DEFAULT, returning WINED3DERR_INVALIDCALL.\n");
3591 return WINED3DERR_INVALIDCALL
;
3594 /* Verify that the source and destination textures are the same type. */
3595 type
= src_texture
->resource
.type
;
3596 if (dst_texture
->resource
.type
!= type
)
3598 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
3599 return WINED3DERR_INVALIDCALL
;
3602 layer_count
= src_texture
->layer_count
;
3603 if (layer_count
!= dst_texture
->layer_count
)
3605 WARN("Source and destination have different layer counts.\n");
3606 return WINED3DERR_INVALIDCALL
;
3609 level_count
= min(wined3d_texture_get_level_count(src_texture
),
3610 wined3d_texture_get_level_count(dst_texture
));
3612 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
3613 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
3614 if (type
== WINED3D_RTYPE_TEXTURE_3D
)
3616 src_size
= max(src_size
, src_texture
->resource
.depth
);
3617 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
3619 while (src_size
> dst_size
)
3625 /* Make sure that the destination texture is loaded. */
3626 context
= context_acquire(device
, NULL
, 0);
3627 wined3d_texture_load(dst_texture
, context
, FALSE
);
3628 context_release(context
);
3630 /* Update every surface level of the texture. */
3633 case WINED3D_RTYPE_TEXTURE_2D
:
3635 unsigned int src_levels
= src_texture
->level_count
;
3636 unsigned int dst_levels
= dst_texture
->level_count
;
3637 struct wined3d_surface
*src_surface
;
3638 struct wined3d_surface
*dst_surface
;
3640 for (i
= 0; i
< layer_count
; ++i
)
3642 for (j
= 0; j
< level_count
; ++j
)
3644 src_surface
= src_texture
->sub_resources
[i
* src_levels
+ j
+ src_skip_levels
].u
.surface
;
3645 dst_surface
= dst_texture
->sub_resources
[i
* dst_levels
+ j
].u
.surface
;
3646 if (FAILED(hr
= surface_upload_from_surface(dst_surface
, NULL
, src_surface
, NULL
)))
3648 WARN("Failed to update surface, hr %#x.\n", hr
);
3656 case WINED3D_RTYPE_TEXTURE_3D
:
3657 if (FAILED(hr
= wined3d_device_update_texture_3d(device
,
3658 src_texture
, src_skip_levels
, dst_texture
, level_count
)))
3659 WARN("Failed to update 3D texture, hr %#x.\n", hr
);
3663 FIXME("Unsupported texture type %#x.\n", type
);
3664 return WINED3DERR_INVALIDCALL
;
3668 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
3670 const struct wined3d_state
*state
= &device
->state
;
3671 struct wined3d_texture
*texture
;
3674 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
3676 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
3678 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
3680 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3681 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3683 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
3685 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3686 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3689 texture
= state
->textures
[i
];
3690 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
3692 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
3694 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
3697 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
3699 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
3702 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
3703 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
3705 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
3710 if (state
->render_states
[WINED3D_RS_ZENABLE
] || state
->render_states
[WINED3D_RS_ZWRITEENABLE
]
3711 || state
->render_states
[WINED3D_RS_STENCILENABLE
])
3713 struct wined3d_rendertarget_view
*rt
= device
->fb
.render_targets
[0];
3714 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3716 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
3718 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
3719 return WINED3DERR_CONFLICTINGRENDERSTATE
;
3723 /* return a sensible default */
3726 TRACE("returning D3D_OK\n");
3730 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
3734 TRACE("device %p, software %#x.\n", device
, software
);
3738 FIXME("device %p, software %#x stub!\n", device
, software
);
3742 device
->softwareVertexProcessing
= software
;
3745 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
3749 TRACE("device %p.\n", device
);
3753 TRACE("device %p stub!\n", device
);
3757 return device
->softwareVertexProcessing
;
3760 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
3761 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
3763 struct wined3d_swapchain
*swapchain
;
3765 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
3766 device
, swapchain_idx
, raster_status
);
3768 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3769 return WINED3DERR_INVALIDCALL
;
3771 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
3774 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
3778 TRACE("device %p, segments %.8e.\n", device
, segments
);
3780 if (segments
!= 0.0f
)
3784 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
3792 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
3796 TRACE("device %p.\n", device
);
3800 FIXME("device %p stub!\n", device
);
3807 void CDECL
wined3d_device_copy_resource(struct wined3d_device
*device
,
3808 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
3810 struct wined3d_texture
*dst_texture
, *src_texture
;
3811 RECT dst_rect
, src_rect
;
3815 TRACE("device %p, dst_resource %p, src_resource %p.\n", device
, dst_resource
, src_resource
);
3817 if (src_resource
== dst_resource
)
3819 WARN("Source and destination are the same resource.\n");
3823 if (src_resource
->type
!= dst_resource
->type
)
3825 WARN("Resource types (%s / %s) don't match.\n",
3826 debug_d3dresourcetype(dst_resource
->type
),
3827 debug_d3dresourcetype(src_resource
->type
));
3831 if (src_resource
->width
!= dst_resource
->width
3832 || src_resource
->height
!= dst_resource
->height
3833 || src_resource
->depth
!= dst_resource
->depth
)
3835 WARN("Resource dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
3836 dst_resource
->width
, dst_resource
->height
, dst_resource
->depth
,
3837 src_resource
->width
, src_resource
->height
, src_resource
->depth
);
3841 if (src_resource
->format
->id
!= dst_resource
->format
->id
)
3843 WARN("Resource formats (%s / %s) don't match.\n",
3844 debug_d3dformat(dst_resource
->format
->id
),
3845 debug_d3dformat(src_resource
->format
->id
));
3849 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
3851 if (FAILED(hr
= wined3d_buffer_copy(buffer_from_resource(dst_resource
), 0,
3852 buffer_from_resource(src_resource
), 0,
3853 dst_resource
->size
)))
3854 ERR("Failed to copy buffer, hr %#x.\n", hr
);
3858 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
3860 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource
->type
));
3864 dst_texture
= texture_from_resource(dst_resource
);
3865 src_texture
= texture_from_resource(src_resource
);
3867 if (src_texture
->layer_count
!= dst_texture
->layer_count
3868 || src_texture
->level_count
!= dst_texture
->level_count
)
3870 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
3871 dst_texture
->layer_count
, dst_texture
->level_count
,
3872 src_texture
->layer_count
, src_texture
->level_count
);
3876 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
3878 SetRect(&dst_rect
, 0, 0,
3879 wined3d_texture_get_level_width(dst_texture
, i
),
3880 wined3d_texture_get_level_height(dst_texture
, i
));
3881 SetRect(&src_rect
, 0, 0,
3882 wined3d_texture_get_level_width(src_texture
, i
),
3883 wined3d_texture_get_level_height(dst_texture
, i
));
3884 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
3886 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
3888 if (FAILED(hr
= wined3d_texture_blt(dst_texture
, idx
, &dst_rect
,
3889 src_texture
, idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
)))
3890 ERR("Failed to blit, sub-resource %u, hr %#x.\n", idx
, hr
);
3895 HRESULT CDECL
wined3d_device_copy_sub_resource_region(struct wined3d_device
*device
,
3896 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
3897 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
3898 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
)
3900 struct wined3d_texture
*dst_texture
, *src_texture
;
3901 RECT dst_rect
, src_rect
;
3904 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
3905 "src_resource %p, src_sub_resource_idx %u, src_box %s.\n",
3906 device
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
3907 src_resource
, src_sub_resource_idx
, debug_box(src_box
));
3909 if (src_box
&& (src_box
->left
>= src_box
->right
3910 || src_box
->top
>= src_box
->bottom
3911 || src_box
->front
>= src_box
->back
))
3913 WARN("Invalid box %s specified.\n", debug_box(src_box
));
3914 return WINED3DERR_INVALIDCALL
;
3917 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
3919 WARN("Source and destination are the same sub-resource.\n");
3920 return WINED3DERR_INVALIDCALL
;
3923 if (src_resource
->type
!= dst_resource
->type
)
3925 WARN("Resource types (%s / %s) don't match.\n",
3926 debug_d3dresourcetype(dst_resource
->type
),
3927 debug_d3dresourcetype(src_resource
->type
));
3928 return WINED3DERR_INVALIDCALL
;
3931 if (src_resource
->format
->id
!= dst_resource
->format
->id
)
3933 WARN("Resource formats (%s / %s) don't match.\n",
3934 debug_d3dformat(dst_resource
->format
->id
),
3935 debug_d3dformat(src_resource
->format
->id
));
3936 return WINED3DERR_INVALIDCALL
;
3939 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
3941 unsigned int src_offset
, size
;
3943 if (dst_sub_resource_idx
)
3945 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
3946 return WINED3DERR_INVALIDCALL
;
3948 if (src_sub_resource_idx
)
3950 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
3951 return WINED3DERR_INVALIDCALL
;
3956 src_offset
= src_box
->left
;
3957 size
= src_box
->right
- src_box
->left
;
3962 size
= src_resource
->size
;
3965 if (src_offset
> src_resource
->size
3966 || size
> src_resource
->size
- src_offset
3967 || dst_x
> dst_resource
->size
3968 || size
> dst_resource
->size
- dst_x
)
3970 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
3971 dst_x
, src_offset
, size
);
3972 return WINED3DERR_INVALIDCALL
;
3975 return wined3d_buffer_copy(buffer_from_resource(dst_resource
), dst_x
,
3976 buffer_from_resource(src_resource
), src_offset
, size
);
3979 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
3981 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(dst_resource
->type
));
3982 return WINED3DERR_INVALIDCALL
;
3985 dst_texture
= texture_from_resource(dst_resource
);
3986 src_texture
= texture_from_resource(src_resource
);
3990 SetRect(&src_rect
, src_box
->left
, src_box
->top
, src_box
->right
, src_box
->bottom
);
3994 unsigned int level
= src_sub_resource_idx
% src_texture
->level_count
;
3996 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, level
),
3997 wined3d_texture_get_level_height(src_texture
, level
));
4000 SetRect(&dst_rect
, dst_x
, dst_y
, dst_x
+ (src_rect
.right
- src_rect
.left
),
4001 dst_y
+ (src_rect
.bottom
- src_rect
.top
));
4003 if (FAILED(hr
= wined3d_texture_blt(dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4004 src_texture
, src_sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
)))
4005 WARN("Failed to blit, hr %#x.\n", hr
);
4010 void CDECL
wined3d_device_update_sub_resource(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
4011 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
4012 unsigned int depth_pitch
)
4014 unsigned int width
, height
, depth
, level
;
4015 struct wined3d_const_bo_address addr
;
4016 struct wined3d_context
*context
;
4017 struct wined3d_texture
*texture
;
4019 TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u.\n",
4020 device
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
);
4022 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4024 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
4026 if (sub_resource_idx
> 0)
4028 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4032 context
= context_acquire(resource
->device
, NULL
, 0);
4033 if (!wined3d_buffer_load_location(buffer
, context
, WINED3D_LOCATION_BUFFER
))
4035 ERR("Failed to load buffer location.\n");
4036 context_release(context
);
4040 wined3d_buffer_upload_data(buffer
, context
, box
, data
);
4041 wined3d_buffer_invalidate_location(buffer
, ~WINED3D_LOCATION_BUFFER
);
4042 context_release(context
);
4047 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
&& resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
4049 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4053 texture
= texture_from_resource(resource
);
4054 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
4056 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4060 level
= sub_resource_idx
% texture
->level_count
;
4061 width
= wined3d_texture_get_level_width(texture
, level
);
4062 height
= wined3d_texture_get_level_height(texture
, level
);
4063 depth
= wined3d_texture_get_level_depth(texture
, level
);
4065 if (box
&& (box
->left
>= box
->right
|| box
->right
> width
4066 || box
->top
>= box
->bottom
|| box
->bottom
> height
4067 || box
->front
>= box
->back
|| box
->back
> depth
))
4069 WARN("Invalid box %s specified.\n", debug_box(box
));
4073 addr
.buffer_object
= 0;
4076 context
= context_acquire(resource
->device
, NULL
, 0);
4078 /* Only load the sub-resource for partial updates. */
4079 if (!box
|| (!box
->left
&& !box
->top
&& !box
->front
4080 && box
->right
== width
&& box
->bottom
== height
&& box
->back
== depth
))
4081 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
4083 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
4084 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
4086 wined3d_texture_upload_data(texture
, sub_resource_idx
, context
, box
, &addr
, row_pitch
, depth_pitch
);
4088 context_release(context
);
4090 wined3d_texture_validate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
4091 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
4094 HRESULT CDECL
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
4095 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, DWORD flags
,
4096 const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4098 const struct blit_shader
*blitter
;
4099 struct wined3d_resource
*resource
;
4100 enum wined3d_blit_op blit_op
;
4103 TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4104 device
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4109 resource
= view
->resource
;
4110 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4112 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4113 return WINED3DERR_INVALIDCALL
;
4116 if (view
->depth
> 1)
4118 FIXME("Layered clears not implemented.\n");
4119 return WINED3DERR_INVALIDCALL
;
4124 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4128 if (flags
& WINED3DCLEAR_TARGET
)
4129 blit_op
= WINED3D_BLIT_OP_COLOR_FILL
;
4131 blit_op
= WINED3D_BLIT_OP_DEPTH_FILL
;
4133 if (!(blitter
= wined3d_select_blitter(&device
->adapter
->gl_info
, &device
->adapter
->d3d_info
,
4134 blit_op
, NULL
, 0, 0, NULL
, rect
, resource
->usage
, resource
->pool
, resource
->format
)))
4136 FIXME("No blitter is capable of performing the requested fill operation.\n");
4137 return WINED3DERR_INVALIDCALL
;
4140 if (blit_op
== WINED3D_BLIT_OP_COLOR_FILL
)
4141 return blitter
->color_fill(device
, view
, rect
, color
);
4143 return blitter
->depth_fill(device
, view
, rect
, flags
, depth
, stencil
);
4146 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_rendertarget_view(const struct wined3d_device
*device
,
4147 unsigned int view_idx
)
4149 TRACE("device %p, view_idx %u.\n", device
, view_idx
);
4151 if (view_idx
>= device
->adapter
->gl_info
.limits
.buffers
)
4153 WARN("Only %u render targets are supported.\n", device
->adapter
->gl_info
.limits
.buffers
);
4157 return device
->fb
.render_targets
[view_idx
];
4160 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_depth_stencil_view(const struct wined3d_device
*device
)
4162 TRACE("device %p.\n", device
);
4164 return device
->fb
.depth_stencil
;
4167 HRESULT CDECL
wined3d_device_set_rendertarget_view(struct wined3d_device
*device
,
4168 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
4170 struct wined3d_rendertarget_view
*prev
;
4172 TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
4173 device
, view_idx
, view
, set_viewport
);
4175 if (view_idx
>= device
->adapter
->gl_info
.limits
.buffers
)
4177 WARN("Only %u render targets are supported.\n", device
->adapter
->gl_info
.limits
.buffers
);
4178 return WINED3DERR_INVALIDCALL
;
4181 if (view
&& !(view
->resource
->usage
& WINED3DUSAGE_RENDERTARGET
))
4183 WARN("View resource %p doesn't have render target usage.\n", view
->resource
);
4184 return WINED3DERR_INVALIDCALL
;
4187 /* Set the viewport and scissor rectangles, if requested. Tests show that
4188 * stateblock recording is ignored, the change goes directly into the
4189 * primary stateblock. */
4190 if (!view_idx
&& set_viewport
)
4192 struct wined3d_state
*state
= &device
->state
;
4194 state
->viewport
.x
= 0;
4195 state
->viewport
.y
= 0;
4196 state
->viewport
.width
= view
->width
;
4197 state
->viewport
.height
= view
->height
;
4198 state
->viewport
.min_z
= 0.0f
;
4199 state
->viewport
.max_z
= 1.0f
;
4200 wined3d_cs_emit_set_viewport(device
->cs
, &state
->viewport
);
4202 SetRect(&state
->scissor_rect
, 0, 0, view
->width
, view
->height
);
4203 wined3d_cs_emit_set_scissor_rect(device
->cs
, &state
->scissor_rect
);
4207 prev
= device
->fb
.render_targets
[view_idx
];
4212 wined3d_rendertarget_view_incref(view
);
4213 device
->fb
.render_targets
[view_idx
] = view
;
4214 wined3d_cs_emit_set_rendertarget_view(device
->cs
, view_idx
, view
);
4215 /* Release after the assignment, to prevent device_resource_released()
4216 * from seeing the surface as still in use. */
4218 wined3d_rendertarget_view_decref(prev
);
4223 void CDECL
wined3d_device_set_depth_stencil_view(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
)
4225 struct wined3d_rendertarget_view
*prev
;
4227 TRACE("device %p, view %p.\n", device
, view
);
4229 prev
= device
->fb
.depth_stencil
;
4232 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
4236 if ((device
->fb
.depth_stencil
= view
))
4237 wined3d_rendertarget_view_incref(view
);
4238 wined3d_cs_emit_set_depth_stencil_view(device
->cs
, view
);
4240 wined3d_rendertarget_view_decref(prev
);
4243 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
4244 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
4246 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
4247 struct wined3d_sub_resource_data data
;
4248 struct wined3d_resource_desc desc
;
4249 struct wined3d_map_desc map_desc
;
4250 struct wined3d_texture
*texture
;
4253 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READONLY
)))
4255 ERR("Failed to map source texture.\n");
4259 data
.data
= map_desc
.data
;
4260 data
.row_pitch
= map_desc
.row_pitch
;
4261 data
.slice_pitch
= map_desc
.slice_pitch
;
4263 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4264 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
4265 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
4266 desc
.multisample_quality
= 0;
4267 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
4268 desc
.pool
= WINED3D_POOL_DEFAULT
;
4269 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
4270 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
4274 hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE
,
4275 &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
4276 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
4279 ERR("Failed to create cursor texture.\n");
4286 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
4287 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4289 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
4290 unsigned int cursor_width
, cursor_height
;
4291 struct wined3d_display_mode mode
;
4292 struct wined3d_map_desc map_desc
;
4295 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
4296 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
4298 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
4299 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4300 return WINED3DERR_INVALIDCALL
;
4302 if (device
->cursor_texture
)
4304 wined3d_texture_decref(device
->cursor_texture
);
4305 device
->cursor_texture
= NULL
;
4308 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
4310 WARN("Texture %p has invalid format %s.\n",
4311 texture
, debug_d3dformat(texture
->resource
.format
->id
));
4312 return WINED3DERR_INVALIDCALL
;
4315 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
, &mode
, NULL
)))
4317 ERR("Failed to get display mode, hr %#x.\n", hr
);
4318 return WINED3DERR_INVALIDCALL
;
4321 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
4322 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
4323 if (cursor_width
> mode
.width
|| cursor_height
> mode
.height
)
4325 WARN("Texture %p, sub-resource %u dimensions are %ux%u, but screen dimensions are %ux%u.\n",
4326 texture
, sub_resource_idx
, cursor_width
, cursor_height
, mode
.width
, mode
.height
);
4327 return WINED3DERR_INVALIDCALL
;
4330 /* TODO: MSDN: Cursor sizes must be a power of 2 */
4332 /* Do not store the surface's pointer because the application may
4333 * release it after setting the cursor image. Windows doesn't
4334 * addref the set surface, so we can't do this either without
4335 * creating circular refcount dependencies. */
4336 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
4338 ERR("Failed to create cursor texture.\n");
4339 return WINED3DERR_INVALIDCALL
;
4342 if (cursor_width
== 32 && cursor_height
== 32)
4344 UINT mask_size
= cursor_width
* cursor_height
/ 8;
4345 ICONINFO cursor_info
;
4349 /* 32-bit user32 cursors ignore the alpha channel if it's all
4350 * zeroes, and use the mask instead. Fill the mask with all ones
4351 * to ensure we still get a fully transparent cursor. */
4352 if (!(mask_bits
= HeapAlloc(GetProcessHeap(), 0, mask_size
)))
4353 return E_OUTOFMEMORY
;
4354 memset(mask_bits
, 0xff, mask_size
);
4356 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
4357 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READONLY
);
4358 cursor_info
.fIcon
= FALSE
;
4359 cursor_info
.xHotspot
= x_hotspot
;
4360 cursor_info
.yHotspot
= y_hotspot
;
4361 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
4362 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
4363 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
4365 /* Create our cursor and clean up. */
4366 cursor
= CreateIconIndirect(&cursor_info
);
4367 if (cursor_info
.hbmMask
)
4368 DeleteObject(cursor_info
.hbmMask
);
4369 if (cursor_info
.hbmColor
)
4370 DeleteObject(cursor_info
.hbmColor
);
4371 if (device
->hardwareCursor
)
4372 DestroyCursor(device
->hardwareCursor
);
4373 device
->hardwareCursor
= cursor
;
4374 if (device
->bCursorVisible
)
4377 HeapFree(GetProcessHeap(), 0, mask_bits
);
4380 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
4381 device
->cursorWidth
= cursor_width
;
4382 device
->cursorHeight
= cursor_height
;
4383 device
->xHotSpot
= x_hotspot
;
4384 device
->yHotSpot
= y_hotspot
;
4389 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
4390 int x_screen_space
, int y_screen_space
, DWORD flags
)
4392 TRACE("device %p, x %d, y %d, flags %#x.\n",
4393 device
, x_screen_space
, y_screen_space
, flags
);
4395 device
->xScreenSpace
= x_screen_space
;
4396 device
->yScreenSpace
= y_screen_space
;
4398 if (device
->hardwareCursor
)
4402 GetCursorPos( &pt
);
4403 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
4405 SetCursorPos( x_screen_space
, y_screen_space
);
4407 /* Switch to the software cursor if position diverges from the hardware one. */
4408 GetCursorPos( &pt
);
4409 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
4411 if (device
->bCursorVisible
) SetCursor( NULL
);
4412 DestroyCursor( device
->hardwareCursor
);
4413 device
->hardwareCursor
= 0;
4418 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
4420 BOOL oldVisible
= device
->bCursorVisible
;
4422 TRACE("device %p, show %#x.\n", device
, show
);
4425 * When ShowCursor is first called it should make the cursor appear at the OS's last
4426 * known cursor position.
4428 if (show
&& !oldVisible
)
4432 device
->xScreenSpace
= pt
.x
;
4433 device
->yScreenSpace
= pt
.y
;
4436 if (device
->hardwareCursor
)
4438 device
->bCursorVisible
= show
;
4440 SetCursor(device
->hardwareCursor
);
4444 else if (device
->cursor_texture
)
4446 device
->bCursorVisible
= show
;
4452 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
4454 struct wined3d_resource
*resource
, *cursor
;
4456 TRACE("device %p.\n", device
);
4458 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4460 TRACE("Checking resource %p for eviction.\n", resource
);
4462 if (resource
->pool
== WINED3D_POOL_MANAGED
&& !resource
->map_count
)
4464 TRACE("Evicting %p.\n", resource
);
4465 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
4470 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
4471 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
4472 wined3d_device_reset_cb callback
, BOOL reset_state
)
4474 struct wined3d_resource
*resource
, *cursor
;
4475 struct wined3d_swapchain
*swapchain
;
4476 struct wined3d_view_desc view_desc
;
4477 BOOL backbuffer_resized
;
4478 HRESULT hr
= WINED3D_OK
;
4481 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
4482 device
, swapchain_desc
, mode
, callback
, reset_state
);
4484 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
4486 ERR("Failed to get the first implicit swapchain.\n");
4487 return WINED3DERR_INVALIDCALL
;
4492 if (device
->logo_texture
)
4494 wined3d_texture_decref(device
->logo_texture
);
4495 device
->logo_texture
= NULL
;
4497 if (device
->cursor_texture
)
4499 wined3d_texture_decref(device
->cursor_texture
);
4500 device
->cursor_texture
= NULL
;
4502 state_unbind_resources(&device
->state
);
4505 if (device
->fb
.render_targets
)
4507 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
4509 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
4512 wined3d_device_set_depth_stencil_view(device
, NULL
);
4516 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4518 TRACE("Enumerating resource %p.\n", resource
);
4519 if (FAILED(hr
= callback(resource
)))
4524 TRACE("New params:\n");
4525 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
4526 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
4527 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
4528 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
4529 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
4530 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
4531 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
4532 TRACE("device_window %p\n", swapchain_desc
->device_window
);
4533 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
4534 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
4535 if (swapchain_desc
->enable_auto_depth_stencil
)
4536 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
4537 TRACE("flags %#x\n", swapchain_desc
->flags
);
4538 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
4539 TRACE("swap_interval %u\n", swapchain_desc
->swap_interval
);
4540 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
4542 /* No special treatment of these parameters. Just store them */
4543 swapchain
->desc
.swap_effect
= swapchain_desc
->swap_effect
;
4544 swapchain
->desc
.enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
4545 swapchain
->desc
.auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
4546 swapchain
->desc
.flags
= swapchain_desc
->flags
;
4547 swapchain
->desc
.refresh_rate
= swapchain_desc
->refresh_rate
;
4548 swapchain
->desc
.swap_interval
= swapchain_desc
->swap_interval
;
4549 swapchain
->desc
.auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
4551 if (swapchain_desc
->device_window
4552 && swapchain_desc
->device_window
!= swapchain
->desc
.device_window
)
4554 TRACE("Changing the device window from %p to %p.\n",
4555 swapchain
->desc
.device_window
, swapchain_desc
->device_window
);
4556 swapchain
->desc
.device_window
= swapchain_desc
->device_window
;
4557 swapchain
->device_window
= swapchain_desc
->device_window
;
4558 wined3d_swapchain_set_window(swapchain
, NULL
);
4561 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= swapchain
->desc
.backbuffer_width
4562 || swapchain_desc
->backbuffer_height
!= swapchain
->desc
.backbuffer_height
;
4564 if (!swapchain_desc
->windowed
!= !swapchain
->desc
.windowed
4565 || swapchain
->reapply_mode
|| mode
4566 || (!swapchain_desc
->windowed
&& backbuffer_resized
))
4568 if (FAILED(hr
= wined3d_swapchain_set_fullscreen(swapchain
, swapchain_desc
, mode
)))
4571 else if (!swapchain_desc
->windowed
)
4573 DWORD style
= device
->style
;
4574 DWORD exStyle
= device
->exStyle
;
4575 /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
4576 * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
4577 * Reset to clear up their mess. Guild Wars also loses the device during that.
4580 device
->exStyle
= 0;
4581 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
,
4582 swapchain_desc
->backbuffer_width
,
4583 swapchain_desc
->backbuffer_height
);
4584 device
->style
= style
;
4585 device
->exStyle
= exStyle
;
4588 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
4589 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
4590 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
4593 if (device
->auto_depth_stencil_view
)
4595 wined3d_rendertarget_view_decref(device
->auto_depth_stencil_view
);
4596 device
->auto_depth_stencil_view
= NULL
;
4598 if (swapchain
->desc
.enable_auto_depth_stencil
)
4600 struct wined3d_resource_desc texture_desc
;
4601 struct wined3d_texture
*texture
;
4604 TRACE("Creating the depth stencil buffer.\n");
4606 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4607 texture_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
4608 texture_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
4609 texture_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
4610 texture_desc
.usage
= WINED3DUSAGE_DEPTHSTENCIL
;
4611 texture_desc
.pool
= WINED3D_POOL_DEFAULT
;
4612 texture_desc
.width
= swapchain
->desc
.backbuffer_width
;
4613 texture_desc
.height
= swapchain
->desc
.backbuffer_height
;
4614 texture_desc
.depth
= 1;
4615 texture_desc
.size
= 0;
4617 if (swapchain_desc
->flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
4618 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
4620 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
4621 device
->device_parent
, &texture_desc
, flags
, &texture
)))
4623 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
4624 return WINED3DERR_INVALIDCALL
;
4627 view_desc
.format_id
= texture
->resource
.format
->id
;
4628 view_desc
.flags
= 0;
4629 view_desc
.u
.texture
.level_idx
= 0;
4630 view_desc
.u
.texture
.level_count
= 1;
4631 view_desc
.u
.texture
.layer_idx
= 0;
4632 view_desc
.u
.texture
.layer_count
= 1;
4633 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
4634 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
4635 wined3d_texture_decref(texture
);
4638 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4642 wined3d_device_set_depth_stencil_view(device
, device
->auto_depth_stencil_view
);
4645 if (device
->back_buffer_view
)
4647 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
4648 device
->back_buffer_view
= NULL
;
4650 if (swapchain
->desc
.backbuffer_count
)
4652 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
4654 view_desc
.format_id
= back_buffer
->format
->id
;
4655 view_desc
.flags
= 0;
4656 view_desc
.u
.texture
.level_idx
= 0;
4657 view_desc
.u
.texture
.level_count
= 1;
4658 view_desc
.u
.texture
.layer_idx
= 0;
4659 view_desc
.u
.texture
.layer_count
= 1;
4660 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
4661 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
4663 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4668 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
4672 TRACE("Resetting stateblock.\n");
4673 if (device
->recording
)
4675 wined3d_stateblock_decref(device
->recording
);
4676 device
->recording
= NULL
;
4678 wined3d_cs_emit_reset_state(device
->cs
);
4679 state_cleanup(&device
->state
);
4681 if (device
->d3d_initialized
)
4682 wined3d_device_delete_opengl_contexts(device
);
4684 state_init(&device
->state
, &device
->fb
, &device
->adapter
->gl_info
,
4685 &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
4686 device
->update_state
= &device
->state
;
4688 device_init_swapchain_state(device
, swapchain
);
4690 else if (device
->back_buffer_view
)
4692 struct wined3d_rendertarget_view
*view
= device
->back_buffer_view
;
4693 struct wined3d_state
*state
= &device
->state
;
4695 wined3d_device_set_rendertarget_view(device
, 0, view
, FALSE
);
4697 /* Note the min_z / max_z is not reset. */
4698 state
->viewport
.x
= 0;
4699 state
->viewport
.y
= 0;
4700 state
->viewport
.width
= view
->width
;
4701 state
->viewport
.height
= view
->height
;
4702 wined3d_cs_emit_set_viewport(device
->cs
, &state
->viewport
);
4704 SetRect(&state
->scissor_rect
, 0, 0, view
->width
, view
->height
);
4705 wined3d_cs_emit_set_scissor_rect(device
->cs
, &state
->scissor_rect
);
4708 if (device
->d3d_initialized
)
4711 hr
= wined3d_device_create_primary_opengl_context(device
);
4712 swapchain_update_swap_interval(swapchain
);
4715 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
4721 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
4723 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
4725 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
4731 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
4732 struct wined3d_device_creation_parameters
*parameters
)
4734 TRACE("device %p, parameters %p.\n", device
, parameters
);
4736 *parameters
= device
->create_parms
;
4739 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
4741 TRACE("device %p.\n", device
);
4743 return device
->wined3d
;
4746 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
4747 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
4749 struct wined3d_swapchain
*swapchain
;
4751 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
4752 device
, swapchain_idx
, flags
, ramp
);
4754 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4755 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
4758 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
4759 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
4761 struct wined3d_swapchain
*swapchain
;
4763 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
4764 device
, swapchain_idx
, ramp
);
4766 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4767 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
4770 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
4772 TRACE("device %p, resource %p.\n", device
, resource
);
4774 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
4777 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
4779 TRACE("device %p, resource %p.\n", device
, resource
);
4781 list_remove(&resource
->resource_list_entry
);
4784 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
4786 enum wined3d_resource_type type
= resource
->type
;
4787 struct wined3d_rendertarget_view
*rtv
;
4790 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
4792 if (device
->d3d_initialized
)
4794 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
4796 if ((rtv
= device
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
4797 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
4800 if ((rtv
= device
->fb
.depth_stencil
) && rtv
->resource
== resource
)
4801 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
4806 case WINED3D_RTYPE_TEXTURE_2D
:
4807 case WINED3D_RTYPE_TEXTURE_3D
:
4808 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
4810 struct wined3d_texture
*texture
= texture_from_resource(resource
);
4812 if (device
->state
.textures
[i
] == texture
)
4814 ERR("Texture %p is still in use, stage %u.\n", texture
, i
);
4815 device
->state
.textures
[i
] = NULL
;
4818 if (device
->recording
&& device
->update_state
->textures
[i
] == texture
)
4820 ERR("Texture %p is still in use by recording stateblock %p, stage %u.\n",
4821 texture
, device
->recording
, i
);
4822 device
->update_state
->textures
[i
] = NULL
;
4827 case WINED3D_RTYPE_BUFFER
:
4829 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
4831 for (i
= 0; i
< MAX_STREAMS
; ++i
)
4833 if (device
->state
.streams
[i
].buffer
== buffer
)
4835 ERR("Buffer %p is still in use, stream %u.\n", buffer
, i
);
4836 device
->state
.streams
[i
].buffer
= NULL
;
4839 if (device
->recording
&& device
->update_state
->streams
[i
].buffer
== buffer
)
4841 ERR("Buffer %p is still in use by stateblock %p, stream %u.\n",
4842 buffer
, device
->recording
, i
);
4843 device
->update_state
->streams
[i
].buffer
= NULL
;
4847 if (device
->state
.index_buffer
== buffer
)
4849 ERR("Buffer %p is still in use as index buffer.\n", buffer
);
4850 device
->state
.index_buffer
= NULL
;
4853 if (device
->recording
&& device
->update_state
->index_buffer
== buffer
)
4855 ERR("Buffer %p is still in use by stateblock %p as index buffer.\n",
4856 buffer
, device
->recording
);
4857 device
->update_state
->index_buffer
= NULL
;
4866 /* Remove the resource from the resourceStore */
4867 device_resource_remove(device
, resource
);
4869 TRACE("Resource released.\n");
4872 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
4874 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
4876 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
4879 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
4880 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
4881 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
)
4883 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
4884 const struct fragment_pipeline
*fragment_pipeline
;
4885 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
4890 device
->wined3d
= wined3d
;
4891 wined3d_incref(device
->wined3d
);
4892 device
->adapter
= wined3d
->adapter_count
? adapter
: NULL
;
4893 device
->device_parent
= device_parent
;
4894 list_init(&device
->resources
);
4895 list_init(&device
->shaders
);
4896 device
->surface_alignment
= surface_alignment
;
4898 /* Save the creation parameters. */
4899 device
->create_parms
.adapter_idx
= adapter_idx
;
4900 device
->create_parms
.device_type
= device_type
;
4901 device
->create_parms
.focus_window
= focus_window
;
4902 device
->create_parms
.flags
= flags
;
4904 device
->shader_backend
= adapter
->shader_backend
;
4906 vertex_pipeline
= adapter
->vertex_pipe
;
4908 fragment_pipeline
= adapter
->fragment_pipe
;
4910 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
4912 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
4913 && FAILED(hr
= compile_state_table(device
->StateTable
, device
->multistate_funcs
,
4914 &adapter
->gl_info
, &adapter
->d3d_info
, vertex_pipeline
,
4915 fragment_pipeline
, misc_state_template
)))
4917 ERR("Failed to compile state table, hr %#x.\n", hr
);
4918 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
4919 wined3d_decref(device
->wined3d
);
4923 device
->blitter
= adapter
->blitter
;
4925 state_init(&device
->state
, &device
->fb
, &adapter
->gl_info
,
4926 &adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
4927 device
->update_state
= &device
->state
;
4929 if (!(device
->cs
= wined3d_cs_create(device
)))
4931 WARN("Failed to create command stream.\n");
4932 state_cleanup(&device
->state
);
4940 for (i
= 0; i
< sizeof(device
->multistate_funcs
) / sizeof(device
->multistate_funcs
[0]); ++i
)
4942 HeapFree(GetProcessHeap(), 0, device
->multistate_funcs
[i
]);
4944 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
4945 wined3d_decref(device
->wined3d
);
4949 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
)
4951 DWORD rep
= device
->StateTable
[state
].representative
;
4952 struct wined3d_context
*context
;
4957 if (STATE_IS_COMPUTE(state
))
4959 for (i
= 0; i
< device
->context_count
; ++i
)
4960 context_invalidate_compute_state(device
->contexts
[i
], state
);
4964 for (i
= 0; i
< device
->context_count
; ++i
)
4966 context
= device
->contexts
[i
];
4967 if(isStateDirty(context
, rep
)) continue;
4969 context
->dirtyArray
[context
->numDirtyEntries
++] = rep
;
4970 idx
= rep
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
4971 shift
= rep
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
4972 context
->isStateDirty
[idx
] |= (1u << shift
);
4976 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
4977 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
4979 if (device
->filter_messages
&& message
!= WM_DISPLAYCHANGE
)
4981 TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
4982 window
, message
, wparam
, lparam
);
4984 return DefWindowProcW(window
, message
, wparam
, lparam
);
4986 return DefWindowProcA(window
, message
, wparam
, lparam
);
4989 if (message
== WM_DESTROY
)
4991 TRACE("unregister window %p.\n", window
);
4992 wined3d_unregister_window(window
);
4994 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
4995 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
4997 else if (message
== WM_DISPLAYCHANGE
)
4999 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5001 else if (message
== WM_ACTIVATEAPP
)
5005 for (i
= 0; i
< device
->swapchain_count
; i
++)
5006 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5008 device
->device_parent
->ops
->activate(device
->device_parent
, wparam
);
5010 else if (message
== WM_SYSCOMMAND
)
5012 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5015 DefWindowProcW(window
, message
, wparam
, lparam
);
5017 DefWindowProcA(window
, message
, wparam
, lparam
);
5022 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5024 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);