2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 #define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
33 static BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
35 return texture
->resource
.pool
== WINED3D_POOL_DEFAULT
36 && texture
->resource
.access_flags
& WINED3D_RESOURCE_ACCESS_CPU
37 && gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
38 && !texture
->resource
.format
->convert
39 && !(texture
->flags
& (WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_COND_NP2_EMULATED
));
42 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
)
44 const struct wined3d_swapchain
*swapchain
= texture
->swapchain
;
46 TRACE("texture %p.\n", texture
);
50 ERR("Texture %p is not part of a swapchain.\n", texture
);
54 if (swapchain
->back_buffers
&& swapchain
->back_buffers
[0] == texture
)
56 if (swapchain
->render_to_fbo
)
58 TRACE("Returning GL_COLOR_ATTACHMENT0.\n");
59 return GL_COLOR_ATTACHMENT0
;
61 TRACE("Returning GL_BACK.\n");
64 else if (texture
== swapchain
->front_buffer
)
66 TRACE("Returning GL_FRONT.\n");
70 FIXME("Higher back buffer, returning GL_BACK.\n");
74 static void wined3d_texture_evict_sysmem(struct wined3d_texture
*texture
)
76 struct wined3d_texture_sub_resource
*sub_resource
;
77 unsigned int i
, sub_count
;
79 if (texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_PIN_SYSMEM
)
80 || texture
->download_count
> WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD
)
82 TRACE("Not evicting system memory for texture %p.\n", texture
);
86 TRACE("Evicting system memory for texture %p.\n", texture
);
88 sub_count
= texture
->level_count
* texture
->layer_count
;
89 for (i
= 0; i
< sub_count
; ++i
)
91 sub_resource
= &texture
->sub_resources
[i
];
92 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
93 ERR("WINED3D_LOCATION_SYSMEM is the only location for sub-resource %u of texture %p.\n",
95 sub_resource
->locations
&= ~WINED3D_LOCATION_SYSMEM
;
97 wined3d_resource_free_sysmem(&texture
->resource
);
100 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
101 unsigned int sub_resource_idx
, DWORD location
)
103 struct wined3d_texture_sub_resource
*sub_resource
;
104 DWORD previous_locations
;
106 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
107 texture
, sub_resource_idx
, wined3d_debug_location(location
));
109 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
110 previous_locations
= sub_resource
->locations
;
111 sub_resource
->locations
|= location
;
112 if (previous_locations
== WINED3D_LOCATION_SYSMEM
&& location
!= WINED3D_LOCATION_SYSMEM
113 && !--texture
->sysmem_count
)
114 wined3d_texture_evict_sysmem(texture
);
116 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
119 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
120 unsigned int sub_resource_idx
, DWORD location
)
122 struct wined3d_texture_sub_resource
*sub_resource
;
124 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
125 texture
, sub_resource_idx
, wined3d_debug_location(location
));
127 if (location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
128 wined3d_texture_set_dirty(texture
);
130 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
131 sub_resource
->locations
&= ~location
;
132 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
133 ++texture
->sysmem_count
;
135 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
137 if (!sub_resource
->locations
)
138 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
139 sub_resource_idx
, texture
);
142 /* Context activation is done by the caller. */
143 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address
*data
, size_t size
,
144 const struct wined3d_gl_info
*gl_info
, GLenum binding
, DWORD flags
)
148 if (!data
->buffer_object
)
151 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
153 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
155 GLbitfield map_flags
= wined3d_resource_gl_map_flags(flags
) & ~GL_MAP_FLUSH_EXPLICIT_BIT
;
156 memory
= GL_EXTCALL(glMapBufferRange(binding
, (INT_PTR
)data
->addr
, size
, map_flags
));
160 memory
= GL_EXTCALL(glMapBuffer(binding
, wined3d_resource_gl_legacy_map_flags(flags
)));
161 memory
+= (INT_PTR
)data
->addr
;
164 GL_EXTCALL(glBindBuffer(binding
, 0));
165 checkGLcall("Map buffer object");
170 /* Context activation is done by the caller. */
171 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address
*data
,
172 const struct wined3d_gl_info
*gl_info
, GLenum binding
)
174 if (!data
->buffer_object
)
177 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
178 GL_EXTCALL(glUnmapBuffer(binding
));
179 GL_EXTCALL(glBindBuffer(binding
, 0));
180 checkGLcall("Unmap buffer object");
183 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
184 struct wined3d_bo_address
*data
, DWORD locations
)
186 struct wined3d_texture_sub_resource
*sub_resource
;
188 TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
189 texture
, sub_resource_idx
, data
, wined3d_debug_location(locations
));
191 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
192 if (locations
& WINED3D_LOCATION_BUFFER
)
195 data
->buffer_object
= sub_resource
->buffer_object
;
198 if (locations
& WINED3D_LOCATION_USER_MEMORY
)
200 data
->addr
= texture
->user_memory
;
201 data
->buffer_object
= 0;
204 if (locations
& WINED3D_LOCATION_SYSMEM
)
206 data
->addr
= texture
->resource
.heap_memory
;
207 data
->addr
+= sub_resource
->offset
;
208 data
->buffer_object
= 0;
212 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations
));
214 data
->buffer_object
= 0;
217 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
218 UINT layer_count
, UINT level_count
, const struct wined3d_resource_desc
*desc
, DWORD flags
,
219 struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
220 const struct wined3d_resource_ops
*resource_ops
)
222 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
223 unsigned int i
, j
, size
, offset
= 0;
226 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
227 "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
228 "flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
229 texture
, texture_ops
, layer_count
, level_count
, debug_d3dresourcetype(desc
->resource_type
),
230 debug_d3dformat(desc
->format
), desc
->multisample_type
, desc
->multisample_quality
,
231 debug_d3dusage(desc
->usage
), debug_d3dpool(desc
->pool
), desc
->width
, desc
->height
, desc
->depth
,
232 flags
, device
, parent
, parent_ops
, resource_ops
);
234 if (!desc
->width
|| !desc
->height
|| !desc
->depth
)
235 return WINED3DERR_INVALIDCALL
;
237 for (i
= 0; i
< layer_count
; ++i
)
239 for (j
= 0; j
< level_count
; ++j
)
241 unsigned int idx
= i
* level_count
+ j
;
243 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
,
244 max(1, desc
->width
>> j
), max(1, desc
->height
>> j
), max(1, desc
->depth
>> j
));
245 texture
->sub_resources
[idx
].offset
= offset
;
246 texture
->sub_resources
[idx
].size
= size
;
249 offset
= (offset
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
253 return WINED3DERR_INVALIDCALL
;
255 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
256 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->pool
,
257 desc
->width
, desc
->height
, desc
->depth
, offset
, parent
, parent_ops
, resource_ops
)))
259 static unsigned int once
;
261 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
262 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
263 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
264 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
265 && desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !once
++)
266 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
268 WARN("Failed to initialize resource, returning %#x\n", hr
);
271 wined3d_resource_update_draw_binding(&texture
->resource
);
272 if ((flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
) || desc
->format
== WINED3DFMT_D16_LOCKABLE
)
273 texture
->resource
.access_flags
|= WINED3D_RESOURCE_ACCESS_CPU
;
275 texture
->texture_ops
= texture_ops
;
277 texture
->layer_count
= layer_count
;
278 texture
->level_count
= level_count
;
279 texture
->filter_type
= (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3D_TEXF_LINEAR
: WINED3D_TEXF_NONE
;
281 texture
->flags
|= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
;
282 if (flags
& WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
)
283 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_GET_DC_LENIENT
;
284 if (flags
& WINED3D_TEXTURE_CREATE_DISCARD
)
285 texture
->flags
|= WINED3D_TEXTURE_DISCARD
;
290 /* Context activation is done by the caller. */
291 static void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
292 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
294 GLuint
*buffer_object
;
296 buffer_object
= &texture
->sub_resources
[sub_resource_idx
].buffer_object
;
297 GL_EXTCALL(glDeleteBuffers(1, buffer_object
));
298 checkGLcall("glDeleteBuffers");
299 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_BUFFER
);
302 TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
303 *buffer_object
, texture
, sub_resource_idx
);
306 static void wined3d_texture_update_map_binding(struct wined3d_texture
*texture
)
308 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
309 const struct wined3d_device
*device
= texture
->resource
.device
;
310 DWORD map_binding
= texture
->update_map_binding
;
311 struct wined3d_context
*context
= NULL
;
314 if (device
->d3d_initialized
)
315 context
= context_acquire(device
, NULL
);
317 for (i
= 0; i
< sub_count
; ++i
)
319 if (texture
->sub_resources
[i
].locations
== texture
->resource
.map_binding
320 && !texture
->texture_ops
->texture_load_location(texture
, i
, context
, map_binding
))
321 ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding
));
322 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
323 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
327 context_release(context
);
329 texture
->resource
.map_binding
= map_binding
;
330 texture
->update_map_binding
= 0;
333 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
)
335 texture
->update_map_binding
= map_binding
;
336 if (!texture
->resource
.map_count
)
337 wined3d_texture_update_map_binding(texture
);
340 /* A GL context is provided by the caller */
341 static void gltexture_delete(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
,
342 struct gl_texture
*tex
)
344 context_gl_resource_released(device
, tex
->name
, FALSE
);
345 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
349 static void wined3d_texture_unload_gl_texture(struct wined3d_texture
*texture
)
351 struct wined3d_device
*device
= texture
->resource
.device
;
352 const struct wined3d_gl_info
*gl_info
= NULL
;
353 struct wined3d_context
*context
= NULL
;
355 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
356 || texture
->rb_multisample
|| texture
->rb_resolved
)
358 context
= context_acquire(device
, NULL
);
359 gl_info
= context
->gl_info
;
362 if (texture
->texture_rgb
.name
)
363 gltexture_delete(device
, context
->gl_info
, &texture
->texture_rgb
);
365 if (texture
->texture_srgb
.name
)
366 gltexture_delete(device
, context
->gl_info
, &texture
->texture_srgb
);
368 if (texture
->rb_multisample
)
370 TRACE("Deleting multisample renderbuffer %u.\n", texture
->rb_multisample
);
371 context_gl_resource_released(device
, texture
->rb_multisample
, TRUE
);
372 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_multisample
);
375 if (texture
->rb_resolved
)
377 TRACE("Deleting resolved renderbuffer %u.\n", texture
->rb_resolved
);
378 context_gl_resource_released(device
, texture
->rb_resolved
, TRUE
);
379 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_resolved
);
382 if (context
) context_release(context
);
384 wined3d_texture_set_dirty(texture
);
386 resource_unload(&texture
->resource
);
389 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
391 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
392 struct wined3d_device
*device
= texture
->resource
.device
;
393 struct wined3d_context
*context
= NULL
;
394 const struct wined3d_gl_info
*gl_info
;
395 GLuint buffer_object
;
398 TRACE("texture %p.\n", texture
);
400 for (i
= 0; i
< sub_count
; ++i
)
402 if (!(buffer_object
= texture
->sub_resources
[i
].buffer_object
))
405 TRACE("Deleting buffer object %u.\n", buffer_object
);
407 /* We may not be able to get a context in wined3d_texture_cleanup() in
408 * general, but if a buffer object was previously created we can. */
411 context
= context_acquire(device
, NULL
);
412 gl_info
= context
->gl_info
;
415 GL_EXTCALL(glDeleteBuffers(1, &buffer_object
));
418 context_release(context
);
420 texture
->texture_ops
->texture_cleanup_sub_resources(texture
);
421 wined3d_texture_unload_gl_texture(texture
);
422 resource_cleanup(&texture
->resource
);
425 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
427 texture
->swapchain
= swapchain
;
428 wined3d_resource_update_draw_binding(&texture
->resource
);
431 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
433 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
436 /* Context activation is done by the caller. */
437 void wined3d_texture_bind(struct wined3d_texture
*texture
,
438 struct wined3d_context
*context
, BOOL srgb
)
440 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
441 const struct wined3d_format
*format
= texture
->resource
.format
;
442 const struct color_fixup_desc fixup
= format
->color_fixup
;
443 struct gl_texture
*gl_tex
;
446 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
448 if (!needs_separate_srgb_gl_texture(context
))
451 /* sRGB mode cache for preload() calls outside drawprim. */
453 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
455 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
457 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
458 target
= texture
->target
;
462 context_bind_texture(context
, target
, gl_tex
->name
);
466 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
467 checkGLcall("glGenTextures");
468 TRACE("Generated texture %d.\n", gl_tex
->name
);
472 ERR("Failed to generate a texture name.\n");
476 /* Initialise the state of the texture object to the OpenGL defaults, not
477 * the wined3d defaults. */
478 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
479 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
480 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
481 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
482 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
483 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
484 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
485 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
486 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
487 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
488 gl_tex
->sampler_desc
.max_anisotropy
= 1;
489 gl_tex
->sampler_desc
.compare
= FALSE
;
490 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
491 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
492 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
494 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
495 gl_tex
->base_level
= 0;
496 wined3d_texture_set_dirty(texture
);
498 context_bind_texture(context
, target
, gl_tex
->name
);
500 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
502 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
503 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
506 /* For a new texture we have to set the texture levels after binding the
507 * texture. Beware that texture rectangles do not support mipmapping, but
508 * set the maxmiplevel if we're relying on the partial
509 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
510 * (I.e., do not care about cond_np2 here, just look for
511 * GL_TEXTURE_RECTANGLE_ARB.) */
512 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
514 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
515 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
516 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
519 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
521 /* Cubemaps are always set to clamp, regardless of the sampler state. */
522 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
523 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
524 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
527 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
529 /* Conditinal non power of two textures use a different clamping
530 * default. If we're using the GL_WINE_normalized_texrect partial
531 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
532 * has the address mode set to repeat - something that prevents us
533 * from hitting the accelerated codepath. Thus manually set the GL
534 * state. The same applies to filtering. Even if the texture has only
535 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
536 * fallback on macos. */
537 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
538 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
539 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
540 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
541 checkGLcall("glTexParameteri");
542 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
543 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
544 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
545 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
546 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
549 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
551 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
552 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
555 if (!is_identity_fixup(fixup
) && can_use_texture_swizzle(gl_info
, format
))
557 static const GLenum swizzle_source
[] =
559 GL_ZERO
, /* CHANNEL_SOURCE_ZERO */
560 GL_ONE
, /* CHANNEL_SOURCE_ONE */
561 GL_RED
, /* CHANNEL_SOURCE_X */
562 GL_GREEN
, /* CHANNEL_SOURCE_Y */
563 GL_BLUE
, /* CHANNEL_SOURCE_Z */
564 GL_ALPHA
, /* CHANNEL_SOURCE_W */
572 swizzle
.x
= swizzle_source
[fixup
.x_source
];
573 swizzle
.y
= swizzle_source
[fixup
.y_source
];
574 swizzle
.z
= swizzle_source
[fixup
.z_source
];
575 swizzle
.w
= swizzle_source
[fixup
.w_source
];
576 gl_info
->gl_ops
.gl
.p_glTexParameteriv(target
, GL_TEXTURE_SWIZZLE_RGBA
, &swizzle
.x
);
577 checkGLcall("glTexParameteriv(GL_TEXTURE_SWIZZLE_RGBA)");
581 /* Context activation is done by the caller. */
582 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
583 struct wined3d_context
*context
, BOOL srgb
)
585 DWORD active_sampler
;
587 /* We don't need a specific texture unit, but after binding the texture
588 * the current unit is dirty. Read the unit back instead of switching to
589 * 0, this avoids messing around with the state manager's GL states. The
590 * current texture unit should always be a valid one.
592 * To be more specific, this is tricky because we can implicitly be
593 * called from sampler() in state.c. This means we can't touch anything
594 * other than whatever happens to be the currently active texture, or we
595 * would risk marking already applied sampler states dirty again. */
596 active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
597 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
598 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
599 /* FIXME: Ideally we'd only do this when touching a binding that's used by
601 context_invalidate_state(context
, STATE_SHADER_RESOURCE_BINDING
);
603 wined3d_texture_bind(texture
, context
, srgb
);
606 /* Context activation is done by the caller (state handler). */
607 /* This function relies on the correct texture being bound and loaded. */
608 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
609 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
)
611 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
612 GLenum target
= texture
->target
;
613 struct gl_texture
*gl_tex
;
616 TRACE("texture %p, sampler_desc %p, context %p.\n", texture
, sampler_desc
, context
);
618 gl_tex
= wined3d_texture_get_gl_texture(texture
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
620 state
= sampler_desc
->address_u
;
621 if (state
!= gl_tex
->sampler_desc
.address_u
)
623 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
624 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
625 gl_tex
->sampler_desc
.address_u
= state
;
628 state
= sampler_desc
->address_v
;
629 if (state
!= gl_tex
->sampler_desc
.address_v
)
631 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
632 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
633 gl_tex
->sampler_desc
.address_v
= state
;
636 state
= sampler_desc
->address_w
;
637 if (state
!= gl_tex
->sampler_desc
.address_w
)
639 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
640 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
641 gl_tex
->sampler_desc
.address_w
= state
;
644 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
645 sizeof(gl_tex
->sampler_desc
.border_color
)))
647 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
648 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
649 sizeof(gl_tex
->sampler_desc
.border_color
));
652 state
= sampler_desc
->mag_filter
;
653 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
655 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
656 gl_tex
->sampler_desc
.mag_filter
= state
;
659 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
660 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
662 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
663 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
664 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
665 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
668 state
= sampler_desc
->max_anisotropy
;
669 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
671 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
672 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, state
);
674 WARN("Anisotropic filtering not supported.\n");
675 gl_tex
->sampler_desc
.max_anisotropy
= state
;
678 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
679 && (context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
680 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
682 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
683 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
684 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
687 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
689 if (sampler_desc
->compare
)
690 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
692 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
693 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
696 checkGLcall("Texture parameter application");
698 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
700 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
701 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
702 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
706 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
710 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
712 if (texture
->swapchain
)
713 return wined3d_swapchain_incref(texture
->swapchain
);
715 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
716 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
721 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
725 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
727 if (texture
->swapchain
)
728 return wined3d_swapchain_decref(texture
->swapchain
);
730 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
731 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
735 wined3d_texture_cleanup(texture
);
736 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
737 HeapFree(GetProcessHeap(), 0, texture
);
743 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
745 TRACE("texture %p.\n", texture
);
747 return &texture
->resource
;
750 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
752 return c1
->color_space_low_value
== c2
->color_space_low_value
753 && c1
->color_space_high_value
== c2
->color_space_high_value
;
756 /* Context activation is done by the caller */
757 void wined3d_texture_load(struct wined3d_texture
*texture
,
758 struct wined3d_context
*context
, BOOL srgb
)
760 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
761 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
765 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
767 if (!needs_separate_srgb_gl_texture(context
))
771 flag
= WINED3D_TEXTURE_SRGB_VALID
;
773 flag
= WINED3D_TEXTURE_RGB_VALID
;
775 if (!d3d_info
->shader_color_key
776 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
777 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
778 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
779 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
781 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
784 TRACE("Reloading because of color key value change.\n");
785 for (i
= 0; i
< sub_count
; i
++)
787 if (!texture
->texture_ops
->texture_load_location(texture
, i
, context
, texture
->resource
.map_binding
))
788 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
790 wined3d_texture_invalidate_location(texture
, i
, ~texture
->resource
.map_binding
);
793 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
796 if (texture
->flags
& flag
)
798 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
802 /* Reload the surfaces if the texture is marked dirty. */
803 for (i
= 0; i
< sub_count
; ++i
)
805 if (!texture
->texture_ops
->texture_load_location(texture
, i
, context
,
806 srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
))
807 ERR("Failed to load location (srgb %#x).\n", srgb
);
809 texture
->flags
|= flag
;
812 void CDECL
wined3d_texture_preload(struct wined3d_texture
*texture
)
814 struct wined3d_context
*context
;
815 context
= context_acquire(texture
->resource
.device
, NULL
);
816 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
817 context_release(context
);
820 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
822 TRACE("texture %p.\n", texture
);
824 return texture
->resource
.parent
;
827 static BOOL
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
828 unsigned int level
, const struct wined3d_box
*box
)
830 if (box
->left
>= box
->right
831 || box
->top
>= box
->bottom
832 || box
->front
>= box
->back
)
835 if (box
->right
> wined3d_texture_get_level_width(texture
, level
)
836 || box
->bottom
> wined3d_texture_get_level_height(texture
, level
)
837 || box
->back
> wined3d_texture_get_level_depth(texture
, level
))
843 void CDECL
wined3d_texture_get_pitch(const struct wined3d_texture
*texture
,
844 unsigned int level
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
846 const struct wined3d_resource
*resource
= &texture
->resource
;
847 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
848 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
850 if (texture
->row_pitch
)
852 *row_pitch
= texture
->row_pitch
;
853 *slice_pitch
= texture
->slice_pitch
;
857 wined3d_format_calculate_pitch(resource
->format
, resource
->device
->surface_alignment
,
858 width
, height
, row_pitch
, slice_pitch
);
861 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
863 DWORD old
= texture
->lod
;
865 TRACE("texture %p, lod %u.\n", texture
, lod
);
867 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
868 * textures. The call always returns 0, and GetLOD always returns 0. */
869 if (texture
->resource
.pool
!= WINED3D_POOL_MANAGED
)
871 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
875 if (lod
>= texture
->level_count
)
876 lod
= texture
->level_count
- 1;
878 if (texture
->lod
!= lod
)
882 texture
->texture_rgb
.base_level
= ~0u;
883 texture
->texture_srgb
.base_level
= ~0u;
884 if (texture
->resource
.bind_count
)
885 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
891 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
893 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
898 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
900 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
902 return texture
->level_count
;
905 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
906 enum wined3d_texture_filter_type filter_type
)
908 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
910 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
912 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
913 return WINED3DERR_INVALIDCALL
;
916 texture
->filter_type
= filter_type
;
921 enum wined3d_texture_filter_type CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
923 TRACE("texture %p.\n", texture
);
925 return texture
->filter_type
;
928 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
929 DWORD flags
, const struct wined3d_color_key
*color_key
)
931 struct wined3d_device
*device
= texture
->resource
.device
;
932 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
933 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
935 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
937 if (flags
& ~all_flags
)
939 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
940 return WINED3DERR_INVALIDCALL
;
943 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
948 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, UINT width
, UINT height
,
949 enum wined3d_format_id format_id
, enum wined3d_multisample_type multisample_type
,
950 UINT multisample_quality
, void *mem
, UINT pitch
)
952 struct wined3d_device
*device
= texture
->resource
.device
;
953 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
954 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
955 UINT resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
956 struct wined3d_texture_sub_resource
*sub_resource
;
957 struct wined3d_surface
*surface
;
958 DWORD valid_location
= 0;
959 BOOL create_dib
= FALSE
;
961 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
962 "mem %p, pitch %u.\n",
963 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_quality
, mem
, pitch
);
966 return WINED3DERR_INVALIDCALL
;
968 if (texture
->level_count
* texture
->layer_count
> 1)
970 WARN("Texture has multiple sub-resources, not supported.\n");
971 return WINED3DERR_INVALIDCALL
;
974 if (texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_3D
)
976 WARN("Not supported on 3D textures.\n");
977 return WINED3DERR_INVALIDCALL
;
980 if (texture
->resource
.map_count
)
982 WARN("Texture is mapped.\n");
983 return WINED3DERR_INVALIDCALL
;
986 /* We have no way of supporting a pitch that is not a multiple of the pixel
987 * byte width short of uploading the texture row-by-row.
988 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
989 * for user-memory textures (it always expects packed data) while DirectDraw
990 * requires a 4-byte aligned pitch and doesn't support texture formats
991 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
992 * This check is here to verify that the assumption holds. */
993 if (pitch
% texture
->resource
.format
->byte_count
)
995 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
996 return WINED3DERR_INVALIDCALL
;
999 if (device
->d3d_initialized
)
1000 texture
->resource
.resource_ops
->resource_unload(&texture
->resource
);
1002 sub_resource
= &texture
->sub_resources
[0];
1003 surface
= sub_resource
->u
.surface
;
1006 wined3d_surface_destroy_dc(surface
);
1010 wined3d_resource_free_sysmem(&texture
->resource
);
1012 if ((texture
->row_pitch
= pitch
))
1013 texture
->slice_pitch
= height
* pitch
;
1015 /* User memory surfaces don't have the regular surface alignment. */
1016 wined3d_format_calculate_pitch(format
, 1, width
, height
,
1017 &texture
->row_pitch
, &texture
->slice_pitch
);
1019 texture
->resource
.format
= format
;
1020 texture
->resource
.multisample_type
= multisample_type
;
1021 texture
->resource
.multisample_quality
= multisample_quality
;
1022 texture
->resource
.width
= width
;
1023 texture
->resource
.height
= height
;
1024 texture
->resource
.size
= texture
->slice_pitch
;
1026 sub_resource
->resource
->format
= format
;
1027 sub_resource
->resource
->multisample_type
= multisample_type
;
1028 sub_resource
->resource
->multisample_quality
= multisample_quality
;
1029 sub_resource
->resource
->width
= width
;
1030 sub_resource
->resource
->height
= height
;
1031 sub_resource
->size
= texture
->slice_pitch
;
1032 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
1034 if (((width
& (width
- 1)) || (height
& (height
- 1))) && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
]
1035 && !gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
1037 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1038 texture
->pow2_width
= texture
->pow2_height
= 1;
1039 while (texture
->pow2_width
< width
)
1040 texture
->pow2_width
<<= 1;
1041 while (texture
->pow2_height
< height
)
1042 texture
->pow2_height
<<= 1;
1046 texture
->flags
&= ~WINED3D_TEXTURE_COND_NP2_EMULATED
;
1047 texture
->pow2_width
= width
;
1048 texture
->pow2_height
= height
;
1051 if ((texture
->user_memory
= mem
))
1053 texture
->resource
.map_binding
= WINED3D_LOCATION_USER_MEMORY
;
1054 valid_location
= WINED3D_LOCATION_USER_MEMORY
;
1058 wined3d_surface_prepare(surface
, NULL
, WINED3D_LOCATION_SYSMEM
);
1059 valid_location
= WINED3D_LOCATION_SYSMEM
;
1062 /* The format might be changed to a format that needs conversion.
1063 * If the surface didn't use PBOs previously but could now, don't
1064 * change it - whatever made us not use PBOs might come back, e.g.
1066 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
&& !wined3d_texture_use_pbo(texture
, gl_info
))
1067 texture
->resource
.map_binding
= WINED3D_LOCATION_SYSMEM
;
1069 wined3d_texture_validate_location(texture
, 0, valid_location
);
1070 wined3d_texture_invalidate_location(texture
, 0, ~valid_location
);
1073 wined3d_surface_create_dc(surface
);
1078 /* Context activation is done by the caller. */
1079 static void wined3d_texture_prepare_buffer_object(struct wined3d_texture
*texture
,
1080 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
1082 struct wined3d_texture_sub_resource
*sub_resource
;
1084 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
1085 if (sub_resource
->buffer_object
)
1088 GL_EXTCALL(glGenBuffers(1, &sub_resource
->buffer_object
));
1089 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->buffer_object
));
1090 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->size
, NULL
, GL_STREAM_DRAW
));
1091 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
1092 checkGLcall("Create buffer object");
1094 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
1095 sub_resource
->buffer_object
, texture
, sub_resource_idx
);
1098 static void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
1100 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1103 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
1104 | WINED3D_TEXTURE_CONVERTED
);
1105 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1106 for (i
= 0; i
< sub_count
; ++i
)
1108 wined3d_texture_invalidate_location(texture
, i
,
1109 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
1113 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1115 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
1116 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1118 if (!d3d_info
->shader_color_key
1119 && !(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1120 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
1122 wined3d_texture_force_reload(texture
);
1124 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1125 texture
->async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1128 if (texture
->flags
& alloc_flag
)
1131 texture
->texture_ops
->texture_prepare_texture(texture
, context
, srgb
);
1132 texture
->flags
|= alloc_flag
;
1135 static void wined3d_texture_prepare_rb(struct wined3d_texture
*texture
,
1136 const struct wined3d_gl_info
*gl_info
, BOOL multisample
)
1138 const struct wined3d_format
*format
= texture
->resource
.format
;
1144 if (texture
->rb_multisample
)
1147 /* TODO: NVIDIA expose their Coverage Sample Anti-Aliasing (CSAA)
1148 * feature through type == MULTISAMPLE_XX and quality != 0. This could
1149 * be mapped to GL_NV_framebuffer_multisample_coverage.
1151 * AMD have a similar feature called Enhanced Quality Anti-Aliasing
1152 * (EQAA), but it does not have an equivalent OpenGL extension. */
1154 /* We advertise as many WINED3D_MULTISAMPLE_NON_MASKABLE quality
1155 * levels as the count of advertised multisample types for the texture
1157 if (texture
->resource
.multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
1159 unsigned int i
, count
= 0;
1161 for (i
= 0; i
< sizeof(format
->multisample_types
) * 8; ++i
)
1163 if (format
->multisample_types
& 1u << i
)
1165 if (texture
->resource
.multisample_quality
== count
++)
1173 samples
= texture
->resource
.multisample_type
;
1176 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_multisample
);
1177 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_multisample
);
1178 gl_info
->fbo_ops
.glRenderbufferStorageMultisample(GL_RENDERBUFFER
, samples
,
1179 format
->glInternal
, texture
->resource
.width
, texture
->resource
.height
);
1180 checkGLcall("glRenderbufferStorageMultisample()");
1181 TRACE("Created multisample rb %u.\n", texture
->rb_multisample
);
1185 if (texture
->rb_resolved
)
1188 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_resolved
);
1189 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_resolved
);
1190 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
->glInternal
,
1191 texture
->resource
.width
, texture
->resource
.height
);
1192 checkGLcall("glRenderbufferStorage()");
1193 TRACE("Created resolved rb %u.\n", texture
->rb_resolved
);
1197 /* Context activation is done by the caller. Context may be NULL in
1198 * WINED3D_NO3D mode. */
1199 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1200 struct wined3d_context
*context
, DWORD location
)
1204 case WINED3D_LOCATION_SYSMEM
:
1205 if (texture
->resource
.heap_memory
)
1208 if (!wined3d_resource_allocate_sysmem(&texture
->resource
))
1210 ERR("Failed to allocate system memory.\n");
1215 case WINED3D_LOCATION_USER_MEMORY
:
1216 if (!texture
->user_memory
)
1217 ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
1220 case WINED3D_LOCATION_BUFFER
:
1221 wined3d_texture_prepare_buffer_object(texture
, sub_resource_idx
, context
->gl_info
);
1224 case WINED3D_LOCATION_TEXTURE_RGB
:
1225 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
1228 case WINED3D_LOCATION_TEXTURE_SRGB
:
1229 wined3d_texture_prepare_texture(texture
, context
, TRUE
);
1232 case WINED3D_LOCATION_DRAWABLE
:
1233 if (!texture
->swapchain
)
1234 ERR("Texture %p does not have a drawable.\n", texture
);
1237 case WINED3D_LOCATION_RB_MULTISAMPLE
:
1238 wined3d_texture_prepare_rb(texture
, context
->gl_info
, TRUE
);
1241 case WINED3D_LOCATION_RB_RESOLVED
:
1242 wined3d_texture_prepare_rb(texture
, context
->gl_info
, FALSE
);
1246 ERR("Invalid location %s.\n", wined3d_debug_location(location
));
1251 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
1253 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
1254 FIXME("texture %p stub!\n", texture
);
1257 struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
1258 unsigned int sub_resource_idx
)
1260 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1262 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
1264 if (sub_resource_idx
>= sub_count
)
1266 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
1270 return &texture
->sub_resources
[sub_resource_idx
];
1273 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
1274 UINT layer
, const struct wined3d_box
*dirty_region
)
1276 struct wined3d_context
*context
;
1277 unsigned int sub_resource_idx
;
1279 TRACE("texture %p, layer %u, dirty_region %s.\n", texture
, layer
, debug_box(dirty_region
));
1281 if (layer
>= texture
->layer_count
)
1283 WARN("Invalid layer %u specified.\n", layer
);
1284 return WINED3DERR_INVALIDCALL
;
1286 sub_resource_idx
= layer
* texture
->level_count
;
1289 FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region
));
1291 context
= context_acquire(texture
->resource
.device
, NULL
);
1292 if (!texture
->texture_ops
->texture_load_location(texture
, sub_resource_idx
,
1293 context
, texture
->resource
.map_binding
))
1295 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1296 context_release(context
);
1297 return E_OUTOFMEMORY
;
1299 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1300 context_release(context
);
1305 static HRESULT
wined3d_texture_upload_data(struct wined3d_texture
*texture
,
1306 const struct wined3d_sub_resource_data
*data
)
1308 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1309 struct wined3d_context
*context
;
1312 for (i
= 0; i
< sub_count
; ++i
)
1316 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
1317 return E_INVALIDARG
;
1321 context
= context_acquire(texture
->resource
.device
, NULL
);
1323 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
1324 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
1326 for (i
= 0; i
< sub_count
; ++i
)
1328 texture
->texture_ops
->texture_upload_data(texture
, i
, context
, &data
[i
]);
1329 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_TEXTURE_RGB
);
1330 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_TEXTURE_RGB
);
1333 context_release(context
);
1338 static void texture2d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1339 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
)
1341 static const POINT dst_point
= {0, 0};
1342 struct wined3d_const_bo_address addr
;
1343 unsigned int texture_level
;
1346 texture_level
= sub_resource_idx
% texture
->level_count
;
1347 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(texture
, texture_level
),
1348 wined3d_texture_get_level_height(texture
, texture_level
));
1350 addr
.buffer_object
= 0;
1351 addr
.addr
= data
->data
;
1353 wined3d_surface_upload_data(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
->gl_info
,
1354 texture
->resource
.format
, &src_rect
, data
->row_pitch
, &dst_point
, FALSE
, &addr
);
1357 static BOOL
texture2d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1358 struct wined3d_context
*context
, DWORD location
)
1360 return SUCCEEDED(surface_load_location(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
, location
));
1363 /* Context activation is done by the caller. */
1364 static void texture2d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1366 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1367 const struct wined3d_format
*format
= texture
->resource
.format
;
1368 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1369 const struct wined3d_color_key_conversion
*conversion
;
1373 TRACE("texture %p, context %p, format %s.\n", texture
, context
, debug_d3dformat(format
->id
));
1375 if (format
->convert
)
1377 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1379 else if ((conversion
= wined3d_format_get_color_key_conversion(texture
, TRUE
)))
1381 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1382 format
= wined3d_get_format(gl_info
, conversion
->dst_format
);
1383 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
1386 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1389 internal
= format
->glGammaInternal
;
1390 else if (texture
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
1391 && wined3d_resource_is_offscreen(&texture
->resource
))
1392 internal
= format
->rtInternal
;
1394 internal
= format
->glInternal
;
1397 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
1399 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format
->glFormat
, format
->glType
);
1401 for (i
= 0; i
< sub_count
; ++i
)
1403 struct wined3d_surface
*surface
= texture
->sub_resources
[i
].u
.surface
;
1404 GLsizei width
, height
;
1406 width
= wined3d_texture_get_level_pow2_width(texture
, surface
->texture_level
);
1407 height
= wined3d_texture_get_level_pow2_height(texture
, surface
->texture_level
);
1408 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
1410 height
*= format
->height_scale
.numerator
;
1411 height
/= format
->height_scale
.denominator
;
1414 TRACE("surface %p, target %#x, level %d, width %d, height %d.\n",
1415 surface
, surface
->texture_target
, surface
->texture_level
, width
, height
);
1417 gl_info
->gl_ops
.gl
.p_glTexImage2D(surface
->texture_target
, surface
->texture_level
,
1418 internal
, width
, height
, 0, format
->glFormat
, format
->glType
, NULL
);
1419 checkGLcall("glTexImage2D");
1423 static void texture2d_cleanup_sub_resources(struct wined3d_texture
*texture
)
1425 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1426 struct wined3d_surface
*surface
;
1429 for (i
= 0; i
< sub_count
; ++i
)
1431 if ((surface
= texture
->sub_resources
[i
].u
.surface
))
1433 TRACE("surface %p.\n", surface
);
1435 wined3d_surface_cleanup(surface
);
1436 surface
->resource
.parent_ops
->wined3d_object_destroyed(surface
->resource
.parent
);
1439 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
[0].u
.surface
);
1442 static const struct wined3d_texture_ops texture2d_ops
=
1444 texture2d_upload_data
,
1445 texture2d_load_location
,
1446 texture2d_prepare_texture
,
1447 texture2d_cleanup_sub_resources
,
1450 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
1452 return wined3d_texture_incref(wined3d_texture_from_resource(resource
));
1455 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
1457 return wined3d_texture_decref(wined3d_texture_from_resource(resource
));
1460 static void wined3d_texture_unload(struct wined3d_resource
*resource
)
1462 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
1463 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1464 struct wined3d_device
*device
= resource
->device
;
1465 const struct wined3d_gl_info
*gl_info
;
1466 struct wined3d_context
*context
;
1469 TRACE("texture %p.\n", texture
);
1471 context
= context_acquire(device
, NULL
);
1472 gl_info
= context
->gl_info
;
1474 for (i
= 0; i
< sub_count
; ++i
)
1476 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[i
];
1478 if (resource
->pool
!= WINED3D_POOL_DEFAULT
1479 && texture
->texture_ops
->texture_load_location(texture
, i
, context
, resource
->map_binding
))
1481 wined3d_texture_invalidate_location(texture
, i
, ~resource
->map_binding
);
1485 /* We should only get here on device reset/teardown for implicit
1487 if (resource
->pool
!= WINED3D_POOL_DEFAULT
|| resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1488 ERR("Discarding %s %p sub-resource %u in the %s pool.\n", debug_d3dresourcetype(resource
->type
),
1489 resource
, i
, debug_d3dpool(resource
->pool
));
1490 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_DISCARDED
);
1491 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_DISCARDED
);
1494 if (sub_resource
->buffer_object
)
1495 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
1497 if (resource
->type
== WINED3D_RTYPE_TEXTURE_2D
)
1499 struct wined3d_surface
*surface
= sub_resource
->u
.surface
;
1500 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
1502 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &surface
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1504 context_gl_resource_released(device
, entry
->id
, TRUE
);
1505 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
1506 list_remove(&entry
->entry
);
1507 HeapFree(GetProcessHeap(), 0, entry
);
1509 list_init(&surface
->renderbuffers
);
1510 surface
->current_renderbuffer
= NULL
;
1513 resource_unload(sub_resource
->resource
);
1516 context_release(context
);
1518 wined3d_texture_force_reload(texture
);
1519 wined3d_texture_unload_gl_texture(texture
);
1522 static HRESULT
texture_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
1523 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
1525 const struct wined3d_format
*format
= resource
->format
;
1526 struct wined3d_texture_sub_resource
*sub_resource
;
1527 struct wined3d_device
*device
= resource
->device
;
1528 unsigned int fmt_flags
= resource
->format_flags
;
1529 const struct wined3d_gl_info
*gl_info
= NULL
;
1530 struct wined3d_context
*context
= NULL
;
1531 struct wined3d_texture
*texture
;
1532 struct wined3d_bo_address data
;
1533 unsigned int texture_level
;
1537 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
1538 resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
1540 texture
= wined3d_texture_from_resource(resource
);
1541 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1542 return E_INVALIDARG
;
1544 texture_level
= sub_resource_idx
% texture
->level_count
;
1545 if (box
&& !wined3d_texture_check_box_dimensions(texture
, texture_level
, box
))
1547 WARN("Map box is invalid.\n");
1548 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1549 return WINED3DERR_INVALIDCALL
;
1552 if ((fmt_flags
& WINED3DFMT_FLAG_BLOCKS
) && box
1553 && !wined3d_texture_check_block_align(texture
, texture_level
, box
))
1555 WARN("Map box %s is misaligned for %ux%u blocks.\n",
1556 debug_box(box
), format
->block_width
, format
->block_height
);
1557 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
|| resource
->pool
== WINED3D_POOL_DEFAULT
)
1558 return WINED3DERR_INVALIDCALL
;
1561 if (!(resource
->access_flags
& WINED3D_RESOURCE_ACCESS_CPU
))
1563 WARN("Trying to map unmappable texture.\n");
1564 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1565 return WINED3DERR_INVALIDCALL
;
1568 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1570 WARN("DC is in use.\n");
1571 return WINED3DERR_INVALIDCALL
;
1574 if (sub_resource
->map_count
)
1576 WARN("Sub-resource is already mapped.\n");
1577 return WINED3DERR_INVALIDCALL
;
1580 flags
= wined3d_resource_sanitize_map_flags(resource
, flags
);
1582 if (device
->d3d_initialized
)
1584 context
= context_acquire(device
, NULL
);
1585 gl_info
= context
->gl_info
;
1588 if (flags
& WINED3D_MAP_DISCARD
)
1590 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
1591 wined3d_debug_location(texture
->resource
.map_binding
));
1592 if ((ret
= wined3d_texture_prepare_location(texture
, sub_resource_idx
,
1593 context
, texture
->resource
.map_binding
)))
1594 wined3d_texture_validate_location(texture
, sub_resource_idx
, texture
->resource
.map_binding
);
1598 if (resource
->usage
& WINED3DUSAGE_DYNAMIC
)
1599 WARN_(d3d_perf
)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
1600 ret
= texture
->texture_ops
->texture_load_location(texture
,
1601 sub_resource_idx
, context
, texture
->resource
.map_binding
);
1606 ERR("Failed to prepare location.\n");
1607 context_release(context
);
1608 return E_OUTOFMEMORY
;
1611 if (!(flags
& (WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READONLY
)))
1612 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1614 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1615 base_memory
= wined3d_texture_map_bo_address(&data
, sub_resource
->size
,
1616 gl_info
, GL_PIXEL_UNPACK_BUFFER
, flags
);
1617 TRACE("Base memory pointer %p.\n", base_memory
);
1620 context_release(context
);
1622 if (fmt_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
1624 map_desc
->row_pitch
= wined3d_texture_get_level_width(texture
, texture_level
) * format
->byte_count
;
1625 map_desc
->slice_pitch
= wined3d_texture_get_level_height(texture
, texture_level
) * map_desc
->row_pitch
;
1629 wined3d_texture_get_pitch(texture
, texture_level
, &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
1634 map_desc
->data
= base_memory
;
1638 if ((fmt_flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
1640 /* Compressed textures are block based, so calculate the offset of
1641 * the block that contains the top-left pixel of the mapped box. */
1642 map_desc
->data
= base_memory
1643 + (box
->front
* map_desc
->slice_pitch
)
1644 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
1645 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
1649 map_desc
->data
= base_memory
1650 + (box
->front
* map_desc
->slice_pitch
)
1651 + (box
->top
* map_desc
->row_pitch
)
1652 + (box
->left
* format
->byte_count
);
1656 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1658 RECT
*r
= &texture
->swapchain
->front_buffer_update
;
1661 SetRect(r
, 0, 0, resource
->width
, resource
->height
);
1663 SetRect(r
, box
->left
, box
->top
, box
->right
, box
->bottom
);
1664 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r
));
1667 ++resource
->map_count
;
1668 ++sub_resource
->map_count
;
1670 TRACE("Returning memory %p, row pitch %u, slice pitch %u.\n",
1671 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
1676 static HRESULT
texture_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
1678 struct wined3d_texture_sub_resource
*sub_resource
;
1679 struct wined3d_device
*device
= resource
->device
;
1680 const struct wined3d_gl_info
*gl_info
= NULL
;
1681 struct wined3d_context
*context
= NULL
;
1682 struct wined3d_texture
*texture
;
1683 struct wined3d_bo_address data
;
1685 TRACE("resource %p, sub_resource_idx %u.\n", resource
, sub_resource_idx
);
1687 texture
= wined3d_texture_from_resource(resource
);
1688 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1689 return E_INVALIDARG
;
1691 if (!sub_resource
->map_count
)
1693 WARN("Trying to unmap unmapped sub-resource.\n");
1694 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1696 return WINEDDERR_NOTLOCKED
;
1699 if (device
->d3d_initialized
)
1701 context
= context_acquire(device
, NULL
);
1702 gl_info
= context
->gl_info
;
1705 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1706 wined3d_texture_unmap_bo_address(&data
, gl_info
, GL_PIXEL_UNPACK_BUFFER
);
1709 context_release(context
);
1711 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1713 if (!(sub_resource
->locations
& (WINED3D_LOCATION_DRAWABLE
| WINED3D_LOCATION_TEXTURE_RGB
)))
1714 texture
->swapchain
->swapchain_ops
->swapchain_frontbuffer_updated(texture
->swapchain
);
1716 else if (resource
->format_flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
1718 FIXME("Depth / stencil buffer locking is not implemented.\n");
1721 --sub_resource
->map_count
;
1722 if (!--resource
->map_count
&& texture
->update_map_binding
)
1723 wined3d_texture_update_map_binding(texture
);
1728 static const struct wined3d_resource_ops texture_resource_ops
=
1730 texture_resource_incref
,
1731 texture_resource_decref
,
1732 wined3d_texture_unload
,
1733 texture_resource_sub_resource_map
,
1734 texture_resource_sub_resource_unmap
,
1737 static HRESULT
texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1738 unsigned int layer_count
, unsigned int level_count
, DWORD flags
, struct wined3d_device
*device
,
1739 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1741 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
1742 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1743 struct wined3d_resource_desc surface_desc
;
1744 struct wined3d_surface
*surfaces
;
1745 UINT pow2_width
, pow2_height
;
1749 /* TODO: It should only be possible to create textures for formats
1750 * that are reported as supported. */
1751 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
1753 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1754 return WINED3DERR_INVALIDCALL
;
1757 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& desc
->pool
== WINED3D_POOL_MANAGED
)
1758 FIXME("Trying to create a managed texture with dynamic usage.\n");
1759 if (!(desc
->usage
& (WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_DEPTHSTENCIL
))
1760 && (flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
))
1761 WARN("Creating a mappable texture in the default pool that doesn't specify dynamic usage.\n");
1762 if (desc
->usage
& WINED3DUSAGE_RENDERTARGET
&& desc
->pool
!= WINED3D_POOL_DEFAULT
)
1763 FIXME("Trying to create a render target that isn't in the default pool.\n");
1765 pow2_width
= desc
->width
;
1766 pow2_height
= desc
->height
;
1767 if (((desc
->width
& (desc
->width
- 1)) || (desc
->height
& (desc
->height
- 1)))
1768 && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1770 /* level_count == 0 returns an error as well. */
1771 if (level_count
!= 1 || desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
1773 if (desc
->pool
!= WINED3D_POOL_SCRATCH
)
1775 WARN("Attempted to create a mipmapped/cube NPOT texture without unconditional NPOT support.\n");
1776 return WINED3DERR_INVALIDCALL
;
1779 WARN("Creating a scratch mipmapped/cube NPOT texture despite lack of HW support.\n");
1781 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
1783 if (!gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
1785 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, desc
->format
);
1787 /* TODO: Add support for non-power-of-two compressed textures. */
1788 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
1789 & (WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_HEIGHT_SCALE
))
1791 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
1792 desc
->width
, desc
->height
);
1793 return WINED3DERR_NOTAVAILABLE
;
1796 /* Find the nearest pow2 match. */
1797 pow2_width
= pow2_height
= 1;
1798 while (pow2_width
< desc
->width
)
1800 while (pow2_height
< desc
->height
)
1802 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1805 texture
->pow2_width
= pow2_width
;
1806 texture
->pow2_height
= pow2_height
;
1808 if ((pow2_width
> gl_info
->limits
.texture_size
|| pow2_height
> gl_info
->limits
.texture_size
)
1809 && (desc
->usage
& WINED3DUSAGE_TEXTURE
))
1811 /* One of four options:
1812 * 1: Do the same as we do with NPOT and scale the texture. (Any
1813 * texture ops would require the texture to be scaled which is
1814 * potentially slow.)
1815 * 2: Set the texture to the maximum size (bad idea).
1816 * 3: WARN and return WINED3DERR_NOTAVAILABLE.
1817 * 4: Create the surface, but allow it to be used only for DirectDraw
1818 * Blts. Some apps (e.g. Swat 3) create textures with a height of
1819 * 16 and a width > 3000 and blt 16x16 letter areas from them to
1820 * the render target. */
1821 if (desc
->pool
== WINED3D_POOL_DEFAULT
|| desc
->pool
== WINED3D_POOL_MANAGED
)
1823 WARN("Dimensions (%ux%u) exceed the maximum texture size.\n", pow2_width
, pow2_height
);
1824 return WINED3DERR_NOTAVAILABLE
;
1827 /* We should never use this surface in combination with OpenGL. */
1828 TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width
, pow2_height
);
1831 /* Calculate levels for mip mapping. */
1832 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1834 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1836 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
1837 return WINED3DERR_INVALIDCALL
;
1840 if (level_count
!= 1)
1842 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
1843 return WINED3DERR_INVALIDCALL
;
1847 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, layer_count
, level_count
, desc
,
1848 flags
, device
, parent
, parent_ops
, &texture_resource_ops
)))
1850 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1854 /* Precalculated scaling for 'faked' non power of two texture coords. */
1855 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
1857 texture
->pow2_matrix
[0] = (float)desc
->width
;
1858 texture
->pow2_matrix
[5] = (float)desc
->height
;
1859 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
1860 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
1864 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
1866 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
1867 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
1868 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
1872 texture
->pow2_matrix
[0] = 1.0f
;
1873 texture
->pow2_matrix
[5] = 1.0f
;
1875 if (desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
1876 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
1878 texture
->target
= GL_TEXTURE_2D
;
1880 texture
->pow2_matrix
[10] = 1.0f
;
1881 texture
->pow2_matrix
[15] = 1.0f
;
1882 TRACE("x scale %.8e, y scale %.8e.\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
1884 if (wined3d_texture_use_pbo(texture
, gl_info
))
1885 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
1887 if (!(surfaces
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*surfaces
) * level_count
* layer_count
)))
1889 wined3d_texture_cleanup(texture
);
1890 return E_OUTOFMEMORY
;
1893 /* Generate all the surfaces. */
1894 surface_desc
= *desc
;
1895 surface_desc
.resource_type
= WINED3D_RTYPE_SURFACE
;
1896 for (i
= 0; i
< texture
->level_count
; ++i
)
1898 for (j
= 0; j
< texture
->layer_count
; ++j
)
1900 static const GLenum cube_targets
[6] =
1902 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
1903 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
1904 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
1905 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
1906 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
1907 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
1909 GLenum target
= desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? cube_targets
[j
] : texture
->target
;
1910 struct wined3d_texture_sub_resource
*sub_resource
;
1911 unsigned int idx
= j
* texture
->level_count
+ i
;
1912 struct wined3d_surface
*surface
;
1914 surface
= &surfaces
[idx
];
1915 if (FAILED(hr
= wined3d_surface_init(surface
, texture
, &surface_desc
, target
, i
, j
)))
1917 WARN("Failed to initialize surface, returning %#x.\n", hr
);
1918 wined3d_texture_cleanup(texture
);
1920 HeapFree(GetProcessHeap(), 0, surfaces
);
1924 sub_resource
= &texture
->sub_resources
[idx
];
1925 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
1926 sub_resource
->resource
= &surface
->resource
;
1927 sub_resource
->u
.surface
= surface
;
1928 if (!(texture
->resource
.usage
& WINED3DUSAGE_DEPTHSTENCIL
))
1930 wined3d_texture_validate_location(texture
, idx
, WINED3D_LOCATION_SYSMEM
);
1931 wined3d_texture_invalidate_location(texture
, idx
, ~WINED3D_LOCATION_SYSMEM
);
1934 if (FAILED(hr
= device_parent
->ops
->surface_created(device_parent
,
1935 texture
, idx
, &parent
, &parent_ops
)))
1937 WARN("Failed to create surface parent, hr %#x.\n", hr
);
1938 wined3d_surface_cleanup(surface
);
1939 wined3d_texture_cleanup(texture
);
1943 TRACE("parent %p, parent_ops %p.\n", parent
, parent_ops
);
1945 surface
->resource
.parent
= parent
;
1946 surface
->resource
.parent_ops
= parent_ops
;
1947 TRACE("Created surface level %u, layer %u @ %p.\n", i
, j
, surface
);
1949 if (((desc
->usage
& WINED3DUSAGE_OWNDC
) || (device
->wined3d
->flags
& WINED3D_NO3D
))
1950 && FAILED(hr
= wined3d_surface_create_dc(surface
)))
1952 wined3d_texture_cleanup(texture
);
1956 /* Calculate the next mipmap level. */
1957 surface_desc
.width
= max(1, surface_desc
.width
>> 1);
1958 surface_desc
.height
= max(1, surface_desc
.height
>> 1);
1964 static void texture3d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1965 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
)
1967 struct wined3d_const_bo_address addr
;
1968 unsigned int row_pitch
, slice_pitch
;
1970 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
1971 if (row_pitch
!= data
->row_pitch
|| slice_pitch
!= data
->slice_pitch
)
1972 FIXME("Ignoring row/slice pitch (%u/%u).\n", data
->row_pitch
, data
->slice_pitch
);
1974 addr
.buffer_object
= 0;
1975 addr
.addr
= data
->data
;
1977 wined3d_volume_upload_data(texture
->sub_resources
[sub_resource_idx
].u
.volume
, context
, &addr
);
1980 static BOOL
texture3d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1981 struct wined3d_context
*context
, DWORD location
)
1983 return wined3d_volume_load_location(texture
->sub_resources
[sub_resource_idx
].u
.volume
, context
, location
);
1986 static void texture3d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1988 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1989 const struct wined3d_format
*format
= texture
->resource
.format
;
1990 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1993 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1995 for (i
= 0; i
< sub_count
; ++i
)
1997 struct wined3d_volume
*volume
= texture
->sub_resources
[i
].u
.volume
;
1999 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, volume
->texture_level
,
2000 srgb
? format
->glGammaInternal
: format
->glInternal
,
2001 wined3d_texture_get_level_width(texture
, volume
->texture_level
),
2002 wined3d_texture_get_level_height(texture
, volume
->texture_level
),
2003 wined3d_texture_get_level_depth(texture
, volume
->texture_level
),
2004 0, format
->glFormat
, format
->glType
, NULL
));
2005 checkGLcall("glTexImage3D");
2009 static void texture3d_cleanup_sub_resources(struct wined3d_texture
*texture
)
2011 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2012 struct wined3d_volume
*volume
;
2015 for (i
= 0; i
< sub_count
; ++i
)
2017 if ((volume
= texture
->sub_resources
[i
].u
.volume
))
2019 TRACE("volume %p.\n", volume
);
2021 wined3d_volume_cleanup(volume
);
2022 volume
->resource
.parent_ops
->wined3d_object_destroyed(volume
->resource
.parent
);
2025 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
[0].u
.volume
);
2028 static const struct wined3d_texture_ops texture3d_ops
=
2030 texture3d_upload_data
,
2031 texture3d_load_location
,
2032 texture3d_prepare_texture
,
2033 texture3d_cleanup_sub_resources
,
2036 BOOL
wined3d_texture_check_block_align(const struct wined3d_texture
*texture
,
2037 unsigned int level
, const struct wined3d_box
*box
)
2039 const struct wined3d_format
*format
= texture
->resource
.format
;
2040 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
2041 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
2042 unsigned int width_mask
, height_mask
;
2044 if ((box
->left
>= box
->right
)
2045 || (box
->top
>= box
->bottom
)
2046 || (box
->right
> width
)
2047 || (box
->bottom
> height
))
2050 /* This assumes power of two block sizes, but NPOT block sizes would be
2053 * This also assumes that the format's block depth is 1. */
2054 width_mask
= format
->block_width
- 1;
2055 height_mask
= format
->block_height
- 1;
2057 if ((box
->left
& width_mask
) || (box
->top
& height_mask
)
2058 || (box
->right
& width_mask
&& box
->right
!= width
)
2059 || (box
->bottom
& height_mask
&& box
->bottom
!= height
))
2065 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
2066 UINT levels
, struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
2068 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
2069 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2070 struct wined3d_resource_desc volume_desc
;
2071 struct wined3d_volume
*volumes
;
2075 /* TODO: It should only be possible to create textures for formats
2076 * that are reported as supported. */
2077 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
2079 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
2080 return WINED3DERR_INVALIDCALL
;
2083 if (!gl_info
->supported
[EXT_TEXTURE3D
])
2085 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
2086 return WINED3DERR_INVALIDCALL
;
2089 /* Calculate levels for mip mapping. */
2090 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
2092 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
2094 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
2095 return WINED3DERR_INVALIDCALL
;
2100 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
2101 return WINED3DERR_INVALIDCALL
;
2105 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& (desc
->pool
== WINED3D_POOL_MANAGED
2106 || desc
->pool
== WINED3D_POOL_SCRATCH
))
2108 WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc
->pool
));
2109 return WINED3DERR_INVALIDCALL
;
2112 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2114 UINT pow2_w
, pow2_h
, pow2_d
;
2116 while (pow2_w
< desc
->width
)
2119 while (pow2_h
< desc
->height
)
2122 while (pow2_d
< desc
->depth
)
2125 if (pow2_w
!= desc
->width
|| pow2_h
!= desc
->height
|| pow2_d
!= desc
->depth
)
2127 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
2129 WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
2133 WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
2134 desc
->width
, desc
->height
, desc
->depth
);
2135 return WINED3DERR_INVALIDCALL
;
2140 if (FAILED(hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, levels
, desc
,
2141 0, device
, parent
, parent_ops
, &texture_resource_ops
)))
2143 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2147 texture
->pow2_matrix
[0] = 1.0f
;
2148 texture
->pow2_matrix
[5] = 1.0f
;
2149 texture
->pow2_matrix
[10] = 1.0f
;
2150 texture
->pow2_matrix
[15] = 1.0f
;
2151 texture
->target
= GL_TEXTURE_3D
;
2153 if (wined3d_texture_use_pbo(texture
, gl_info
))
2155 wined3d_resource_free_sysmem(&texture
->resource
);
2156 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
2159 if (!(volumes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*volumes
) * levels
)))
2161 wined3d_texture_cleanup(texture
);
2162 return E_OUTOFMEMORY
;
2165 /* Generate all the surfaces. */
2166 volume_desc
= *desc
;
2167 volume_desc
.resource_type
= WINED3D_RTYPE_VOLUME
;
2168 for (i
= 0; i
< texture
->level_count
; ++i
)
2170 struct wined3d_texture_sub_resource
*sub_resource
;
2171 struct wined3d_volume
*volume
;
2173 volume
= &volumes
[i
];
2174 if (FAILED(hr
= wined3d_volume_init(volume
, texture
, &volume_desc
, i
)))
2176 WARN("Failed to initialize volume, returning %#x.\n", hr
);
2177 wined3d_texture_cleanup(texture
);
2179 HeapFree(GetProcessHeap(), 0, volumes
);
2183 sub_resource
= &texture
->sub_resources
[i
];
2184 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
2185 sub_resource
->resource
= &volume
->resource
;
2186 sub_resource
->u
.volume
= volume
;
2188 if (FAILED(hr
= device_parent
->ops
->volume_created(device_parent
,
2189 texture
, i
, &parent
, &parent_ops
)))
2191 WARN("Failed to create volume parent, hr %#x.\n", hr
);
2192 wined3d_volume_cleanup(volume
);
2193 wined3d_texture_cleanup(texture
);
2197 TRACE("parent %p, parent_ops %p.\n", parent
, parent_ops
);
2199 volume
->resource
.parent
= parent
;
2200 volume
->resource
.parent_ops
= parent_ops
;
2201 TRACE("Created volume level %u @ %p.\n", i
, volume
);
2203 /* Calculate the next mipmap level. */
2204 volume_desc
.width
= max(1, volume_desc
.width
>> 1);
2205 volume_desc
.height
= max(1, volume_desc
.height
>> 1);
2206 volume_desc
.depth
= max(1, volume_desc
.depth
>> 1);
2212 HRESULT CDECL
wined3d_texture_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2213 const RECT
*dst_rect
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
2214 const RECT
*src_rect
, DWORD flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
2216 struct wined3d_texture_sub_resource
*dst_resource
, *src_resource
= NULL
;
2218 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
2219 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
2220 dst_texture
, dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), src_texture
,
2221 src_sub_resource_idx
, wine_dbgstr_rect(src_rect
), flags
, fx
, debug_d3dtexturefiltertype(filter
));
2223 if (!(dst_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
))
2224 || dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2225 return WINED3DERR_INVALIDCALL
;
2229 if (!(src_resource
= wined3d_texture_get_sub_resource(src_texture
, src_sub_resource_idx
))
2230 || src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2231 return WINED3DERR_INVALIDCALL
;
2234 return wined3d_surface_blt(dst_resource
->u
.surface
, dst_rect
,
2235 src_resource
? src_resource
->u
.surface
: NULL
, src_rect
, flags
, fx
, filter
);
2238 HRESULT CDECL
wined3d_texture_get_overlay_position(const struct wined3d_texture
*texture
,
2239 unsigned int sub_resource_idx
, LONG
*x
, LONG
*y
)
2241 struct wined3d_surface
*surface
;
2243 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture
, sub_resource_idx
, x
, y
);
2245 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2246 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
2248 WARN("Invalid sub-resource specified.\n");
2249 return WINEDDERR_NOTAOVERLAYSURFACE
;
2252 surface
= texture
->sub_resources
[sub_resource_idx
].u
.surface
;
2253 if (!surface
->overlay_dest
)
2255 TRACE("Overlay not visible.\n");
2258 return WINEDDERR_OVERLAYNOTVISIBLE
;
2261 *x
= surface
->overlay_destrect
.left
;
2262 *y
= surface
->overlay_destrect
.top
;
2264 TRACE("Returning position %d, %d.\n", *x
, *y
);
2269 HRESULT CDECL
wined3d_texture_set_overlay_position(struct wined3d_texture
*texture
,
2270 unsigned int sub_resource_idx
, LONG x
, LONG y
)
2272 struct wined3d_texture_sub_resource
*sub_resource
;
2273 struct wined3d_surface
*surface
;
2276 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture
, sub_resource_idx
, x
, y
);
2278 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2279 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2281 WARN("Invalid sub-resource specified.\n");
2282 return WINEDDERR_NOTAOVERLAYSURFACE
;
2285 surface
= sub_resource
->u
.surface
;
2286 w
= surface
->overlay_destrect
.right
- surface
->overlay_destrect
.left
;
2287 h
= surface
->overlay_destrect
.bottom
- surface
->overlay_destrect
.top
;
2288 surface
->overlay_destrect
.left
= x
;
2289 surface
->overlay_destrect
.top
= y
;
2290 surface
->overlay_destrect
.right
= x
+ w
;
2291 surface
->overlay_destrect
.bottom
= y
+ h
;
2296 HRESULT CDECL
wined3d_texture_update_overlay(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2297 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2298 const RECT
*dst_rect
, DWORD flags
)
2300 struct wined3d_texture_sub_resource
*sub_resource
, *dst_sub_resource
;
2301 struct wined3d_surface
*surface
, *dst_surface
;
2303 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
2304 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
2305 texture
, sub_resource_idx
, wine_dbgstr_rect(src_rect
), dst_texture
,
2306 dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), flags
);
2308 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2309 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2311 WARN("Invalid sub-resource specified.\n");
2312 return WINEDDERR_NOTAOVERLAYSURFACE
;
2315 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2316 || !(dst_sub_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
)))
2318 WARN("Invalid destination sub-resource specified.\n");
2319 return WINED3DERR_INVALIDCALL
;
2322 surface
= sub_resource
->u
.surface
;
2324 surface
->overlay_srcrect
= *src_rect
;
2326 SetRect(&surface
->overlay_srcrect
, 0, 0,
2327 wined3d_texture_get_level_width(texture
, surface
->texture_level
),
2328 wined3d_texture_get_level_height(texture
, surface
->texture_level
));
2330 dst_surface
= dst_sub_resource
->u
.surface
;
2332 surface
->overlay_destrect
= *dst_rect
;
2334 SetRect(&surface
->overlay_destrect
, 0, 0,
2335 wined3d_texture_get_level_width(dst_texture
, dst_surface
->texture_level
),
2336 wined3d_texture_get_level_height(dst_texture
, dst_surface
->texture_level
));
2338 if (surface
->overlay_dest
&& (surface
->overlay_dest
!= dst_surface
|| flags
& WINEDDOVER_HIDE
))
2340 surface
->overlay_dest
= NULL
;
2341 list_remove(&surface
->overlay_entry
);
2344 if (flags
& WINEDDOVER_SHOW
)
2346 if (surface
->overlay_dest
!= dst_surface
)
2348 surface
->overlay_dest
= dst_surface
;
2349 list_add_tail(&dst_surface
->overlays
, &surface
->overlay_entry
);
2352 else if (flags
& WINEDDOVER_HIDE
)
2354 /* Tests show that the rectangles are erased on hide. */
2355 SetRectEmpty(&surface
->overlay_srcrect
);
2356 SetRectEmpty(&surface
->overlay_destrect
);
2357 surface
->overlay_dest
= NULL
;
2363 void * CDECL
wined3d_texture_get_sub_resource_parent(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
2365 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2367 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
2369 if (sub_resource_idx
>= sub_count
)
2371 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2375 return texture
->sub_resources
[sub_resource_idx
].resource
->parent
;
2378 void CDECL
wined3d_texture_set_sub_resource_parent(struct wined3d_texture
*texture
,
2379 unsigned int sub_resource_idx
, void *parent
)
2381 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2383 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture
, sub_resource_idx
, parent
);
2385 if (sub_resource_idx
>= sub_count
)
2387 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2391 texture
->sub_resources
[sub_resource_idx
].resource
->parent
= parent
;
2394 HRESULT CDECL
wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
*texture
,
2395 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
2397 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2398 const struct wined3d_resource
*resource
;
2399 unsigned int level_idx
;
2401 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture
, sub_resource_idx
, desc
);
2403 if (sub_resource_idx
>= sub_count
)
2405 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2406 return WINED3DERR_INVALIDCALL
;
2409 resource
= &texture
->resource
;
2410 desc
->format
= resource
->format
->id
;
2411 desc
->multisample_type
= resource
->multisample_type
;
2412 desc
->multisample_quality
= resource
->multisample_quality
;
2413 desc
->usage
= resource
->usage
;
2414 desc
->pool
= resource
->pool
;
2416 level_idx
= sub_resource_idx
% texture
->level_count
;
2417 desc
->width
= wined3d_texture_get_level_width(texture
, level_idx
);
2418 desc
->height
= wined3d_texture_get_level_height(texture
, level_idx
);
2419 desc
->depth
= wined3d_texture_get_level_depth(texture
, level_idx
);
2420 desc
->size
= texture
->sub_resources
[sub_resource_idx
].size
;
2425 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
2426 UINT level_count
, DWORD flags
, const struct wined3d_sub_resource_data
*data
, void *parent
,
2427 const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
2429 unsigned int layer_count
= desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? 6 : 1;
2430 struct wined3d_texture
*object
;
2433 TRACE("device %p, desc %p, level_count %u, flags %#x, data %p, parent %p, parent_ops %p, texture %p.\n",
2434 device
, desc
, level_count
, flags
, data
, parent
, parent_ops
, texture
);
2438 WARN("Invalid level count.\n");
2439 return WINED3DERR_INVALIDCALL
;
2442 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NONE
)
2444 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
2446 if (desc
->multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
2447 && desc
->multisample_quality
>= wined3d_popcount(format
->multisample_types
))
2449 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
2450 desc
->multisample_quality
);
2451 return WINED3DERR_NOTAVAILABLE
;
2453 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
2454 && (!(format
->multisample_types
& 1u << (desc
->multisample_type
- 1))
2455 || desc
->multisample_quality
))
2457 WARN("Unsupported multisample type %u quality %u requested.\n", desc
->multisample_type
,
2458 desc
->multisample_quality
);
2459 return WINED3DERR_NOTAVAILABLE
;
2463 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2464 FIELD_OFFSET(struct wined3d_texture
, sub_resources
[level_count
* layer_count
]))))
2465 return E_OUTOFMEMORY
;
2467 switch (desc
->resource_type
)
2469 case WINED3D_RTYPE_TEXTURE_2D
:
2470 hr
= texture_init(object
, desc
, layer_count
, level_count
, flags
, device
, parent
, parent_ops
);
2473 case WINED3D_RTYPE_TEXTURE_3D
:
2474 hr
= volumetexture_init(object
, desc
, level_count
, device
, parent
, parent_ops
);
2478 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
2479 hr
= WINED3DERR_INVALIDCALL
;
2485 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2486 HeapFree(GetProcessHeap(), 0, object
);
2490 /* FIXME: We'd like to avoid ever allocating system memory for the texture
2492 if (data
&& FAILED(hr
= wined3d_texture_upload_data(object
, data
)))
2494 wined3d_texture_cleanup(object
);
2495 HeapFree(GetProcessHeap(), 0, object
);
2499 TRACE("Created texture %p.\n", object
);
2505 HRESULT CDECL
wined3d_texture_get_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC
*dc
)
2507 struct wined3d_device
*device
= texture
->resource
.device
;
2508 struct wined3d_texture_sub_resource
*sub_resource
;
2509 struct wined3d_context
*context
= NULL
;
2510 struct wined3d_surface
*surface
;
2511 HRESULT hr
= WINED3D_OK
;
2513 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2515 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2516 return WINED3DERR_INVALIDCALL
;
2518 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2520 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
2521 return WINED3DERR_INVALIDCALL
;
2524 surface
= sub_resource
->u
.surface
;
2526 if (texture
->resource
.map_count
&& !(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2527 return WINED3DERR_INVALIDCALL
;
2529 if (device
->d3d_initialized
)
2530 context
= context_acquire(device
, NULL
);
2532 surface_load_location(surface
, context
, texture
->resource
.map_binding
);
2533 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
2536 hr
= wined3d_surface_create_dc(surface
);
2538 context_release(context
);
2540 return WINED3DERR_INVALIDCALL
;
2542 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2543 texture
->flags
|= WINED3D_TEXTURE_DC_IN_USE
;
2544 ++texture
->resource
.map_count
;
2545 ++sub_resource
->map_count
;
2548 TRACE("Returning dc %p.\n", *dc
);
2553 HRESULT CDECL
wined3d_texture_release_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC dc
)
2555 struct wined3d_device
*device
= texture
->resource
.device
;
2556 struct wined3d_texture_sub_resource
*sub_resource
;
2557 struct wined3d_surface
*surface
;
2559 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2561 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2562 return WINED3DERR_INVALIDCALL
;
2564 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2566 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
2567 return WINED3DERR_INVALIDCALL
;
2570 surface
= sub_resource
->u
.surface
;
2572 if (!(texture
->flags
& (WINED3D_TEXTURE_GET_DC_LENIENT
| WINED3D_TEXTURE_DC_IN_USE
)))
2573 return WINED3DERR_INVALIDCALL
;
2575 if (surface
->dc
!= dc
)
2577 WARN("Application tries to release invalid DC %p, surface DC is %p.\n", dc
, surface
->dc
);
2578 return WINED3DERR_INVALIDCALL
;
2581 if (!(texture
->resource
.usage
& WINED3DUSAGE_OWNDC
) && !(device
->wined3d
->flags
& WINED3D_NO3D
))
2582 wined3d_surface_destroy_dc(surface
);
2584 --sub_resource
->map_count
;
2585 if (!--texture
->resource
.map_count
&& texture
->update_map_binding
)
2586 wined3d_texture_update_map_binding(texture
);
2587 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2588 texture
->flags
&= ~WINED3D_TEXTURE_DC_IN_USE
;