msi/tests: Run the 'in_use' tests again.
[wine.git] / dlls / d3d9 / device.c
blob79a9ba018340e0c89d2e6e557e7c5030eb55d9f9
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
89 return D3DFMT_UNKNOWN;
93 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
186 IDirect3DSwapChain9Impl *parent;
188 TRACE("swapchain %p.\n", swapchain);
190 IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)&parent);
191 parent->isImplicit = FALSE;
192 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)parent);
195 /* IDirect3D IUnknown parts follow: */
196 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
197 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
198 IDirect3D9 *d3d;
199 IDirect3D9Impl *d3dimpl;
201 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
203 if (IsEqualGUID(riid, &IID_IUnknown)
204 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
205 IDirect3DDevice9Ex_AddRef(iface);
206 *ppobj = This;
207 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
208 return S_OK;
209 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
210 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
211 * It doesn't matter with which function the device was created.
213 IDirect3DDevice9_GetDirect3D(iface, &d3d);
214 d3dimpl = (IDirect3D9Impl *) d3d;
216 if(d3dimpl->extended) {
217 *ppobj = iface;
218 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
219 IDirect3D9_Release(d3d);
220 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
221 return S_OK;
222 } else {
223 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
224 IDirect3D9_Release(d3d);
225 *ppobj = NULL;
226 return E_NOINTERFACE;
230 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
232 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
233 *ppobj = &This->device_parent_vtbl;
234 return S_OK;
237 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
238 *ppobj = NULL;
239 return E_NOINTERFACE;
242 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
243 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
244 ULONG ref = InterlockedIncrement(&This->ref);
246 TRACE("%p increasing refcount to %u.\n", iface, ref);
248 return ref;
251 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
252 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
253 ULONG ref;
255 if (This->inDestruction) return 0;
256 ref = InterlockedDecrement(&This->ref);
258 TRACE("%p decreasing refcount to %u.\n", iface, ref);
260 if (ref == 0) {
261 unsigned i;
262 This->inDestruction = TRUE;
264 wined3d_mutex_lock();
265 for(i = 0; i < This->numConvertedDecls; i++) {
266 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
267 * device
269 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
271 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
273 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
274 IWineD3DDevice_Release(This->WineD3DDevice);
275 wined3d_mutex_unlock();
277 HeapFree(GetProcessHeap(), 0, This);
279 return ref;
282 /* IDirect3DDevice Interface follow: */
283 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
285 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
287 TRACE("iface %p.\n", iface);
289 if (This->notreset)
291 TRACE("D3D9 device is marked not reset.\n");
292 return D3DERR_DEVICENOTRESET;
295 return D3D_OK;
298 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
299 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
300 HRESULT hr;
302 TRACE("iface %p.\n", iface);
304 wined3d_mutex_lock();
305 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
306 wined3d_mutex_unlock();
308 return hr;
311 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
312 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
313 HRESULT hr;
315 TRACE("iface %p.\n", iface);
317 wined3d_mutex_lock();
318 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
319 wined3d_mutex_unlock();
321 return hr;
324 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
325 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
326 HRESULT hr = D3D_OK;
327 IWineD3D* pWineD3D;
329 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
331 if (NULL == ppD3D9) {
332 return D3DERR_INVALIDCALL;
335 wined3d_mutex_lock();
336 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
337 if (hr == D3D_OK && pWineD3D != NULL)
339 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
340 IWineD3D_Release(pWineD3D);
341 } else {
342 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
343 *ppD3D9 = NULL;
345 TRACE("(%p) returning %p\n", This, *ppD3D9);
346 wined3d_mutex_unlock();
348 return hr;
351 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
352 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353 HRESULT hrc = D3D_OK;
354 WINED3DCAPS *pWineCaps;
356 TRACE("iface %p, caps %p.\n", iface, pCaps);
358 if(NULL == pCaps){
359 return D3DERR_INVALIDCALL;
361 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
362 if(pWineCaps == NULL){
363 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
366 memset(pCaps, 0, sizeof(*pCaps));
368 wined3d_mutex_lock();
369 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
370 wined3d_mutex_unlock();
372 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
373 HeapFree(GetProcessHeap(), 0, pWineCaps);
375 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
376 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
378 filter_caps(pCaps);
380 TRACE("Returning %p %p\n", This, pCaps);
381 return hrc;
384 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
385 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
386 HRESULT hr;
388 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
390 wined3d_mutex_lock();
391 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
392 wined3d_mutex_unlock();
394 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
396 return hr;
399 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
400 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
401 HRESULT hr;
403 TRACE("iface %p, parameters %p.\n", iface, pParameters);
405 wined3d_mutex_lock();
406 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
407 wined3d_mutex_unlock();
409 return hr;
412 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
413 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
414 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
415 HRESULT hr;
417 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
418 iface, XHotSpot, YHotSpot, pCursorBitmap);
420 if(!pCursorBitmap) {
421 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
422 return WINED3DERR_INVALIDCALL;
425 wined3d_mutex_lock();
426 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
427 wined3d_mutex_unlock();
429 return hr;
432 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
433 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
435 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
437 wined3d_mutex_lock();
438 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
439 wined3d_mutex_unlock();
442 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
443 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
444 BOOL ret;
446 TRACE("iface %p, show %#x.\n", iface, bShow);
448 wined3d_mutex_lock();
449 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
450 wined3d_mutex_unlock();
452 return ret;
455 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
456 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
458 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
459 IDirect3DSwapChain9Impl *object;
460 HRESULT hr;
462 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
463 iface, present_parameters, swapchain);
465 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
466 if (!object)
468 ERR("Failed to allocate swapchain memory.\n");
469 return E_OUTOFMEMORY;
472 hr = swapchain_init(object, This, present_parameters);
473 if (FAILED(hr))
475 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
476 HeapFree(GetProcessHeap(), 0, object);
477 return hr;
480 TRACE("Created swapchain %p.\n", object);
481 *swapchain = (IDirect3DSwapChain9 *)object;
483 return D3D_OK;
486 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
487 BOOL *resources_ok = data;
488 D3DRESOURCETYPE type;
489 HRESULT ret = S_OK;
490 WINED3DSURFACE_DESC surface_desc;
491 WINED3DVOLUME_DESC volume_desc;
492 D3DINDEXBUFFER_DESC index_desc;
493 D3DVERTEXBUFFER_DESC vertex_desc;
494 WINED3DPOOL pool;
495 IDirect3DResource9 *parent;
497 IWineD3DResource_GetParent(resource, (IUnknown **) &parent);
498 type = IDirect3DResource9_GetType(parent);
499 switch(type) {
500 case D3DRTYPE_SURFACE:
501 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
502 pool = surface_desc.pool;
503 break;
505 case D3DRTYPE_VOLUME:
506 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
507 pool = volume_desc.Pool;
508 break;
510 case D3DRTYPE_INDEXBUFFER:
511 IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
512 pool = index_desc.Pool;
513 break;
515 case D3DRTYPE_VERTEXBUFFER:
516 IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
517 pool = vertex_desc.Pool;
518 break;
520 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
521 * is a D3DPOOL_DEFAULT surface or volume as well
523 default:
524 pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
525 break;
528 if(pool == WINED3DPOOL_DEFAULT) {
529 if(IUnknown_Release(parent) == 0) {
530 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
531 } else {
532 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
533 ret = S_FALSE;
534 *resources_ok = FALSE;
536 } else {
537 IUnknown_Release(parent);
539 IWineD3DResource_Release(resource);
541 return ret;
544 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
545 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
546 WINED3DPRESENT_PARAMETERS localParameters;
547 HRESULT hr;
548 BOOL resources_ok = TRUE;
549 UINT i;
551 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
553 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
554 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
555 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
556 * make use of the hidden reference and destroys the objects.
558 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
559 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
561 wined3d_mutex_lock();
562 IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
563 for(i = 0; i < 16; i++) {
564 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
566 for(i = 0; i < 16; i++) {
567 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
570 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
571 if(!resources_ok) {
572 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
573 This->notreset = TRUE;
574 wined3d_mutex_unlock();
576 return WINED3DERR_INVALIDCALL;
579 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
580 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
581 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
582 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
583 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
584 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
585 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
586 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
587 localParameters.Windowed = pPresentationParameters->Windowed;
588 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
589 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
590 localParameters.Flags = pPresentationParameters->Flags;
591 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
592 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
593 localParameters.AutoRestoreDisplayMode = TRUE;
595 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
596 if(FAILED(hr)) {
597 This->notreset = TRUE;
599 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
600 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
601 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
602 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
603 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
604 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
605 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
606 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
607 pPresentationParameters->Windowed = localParameters.Windowed;
608 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
609 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
610 pPresentationParameters->Flags = localParameters.Flags;
611 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
612 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
613 } else {
614 This->notreset = FALSE;
617 wined3d_mutex_unlock();
619 return hr;
622 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
623 pDirtyRegion) {
624 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
625 HRESULT hr;
627 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
628 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
630 wined3d_mutex_lock();
631 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
632 wined3d_mutex_unlock();
634 return hr;
637 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
638 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
639 IWineD3DSurface *retSurface = NULL;
640 HRESULT rc = D3D_OK;
642 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
643 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
645 wined3d_mutex_lock();
646 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
647 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
648 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
649 IWineD3DSurface_Release(retSurface);
651 wined3d_mutex_unlock();
653 return rc;
655 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
656 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
657 HRESULT hr;
659 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
661 wined3d_mutex_lock();
662 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
663 wined3d_mutex_unlock();
665 return hr;
668 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
669 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
670 HRESULT hr;
672 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
674 wined3d_mutex_lock();
675 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
676 wined3d_mutex_unlock();
678 return hr;
681 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
682 DWORD Flags, const D3DGAMMARAMP *pRamp)
684 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
686 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
688 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
689 wined3d_mutex_lock();
690 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
691 wined3d_mutex_unlock();
694 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
695 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
697 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
699 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
700 wined3d_mutex_lock();
701 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
702 wined3d_mutex_unlock();
705 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
706 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
707 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
709 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
710 IDirect3DTexture9Impl *object;
711 HRESULT hr;
713 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
714 iface, width, height, levels, usage, format, pool, texture, shared_handle);
716 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
717 if (!object)
719 ERR("Failed to allocate texture memory.\n");
720 return D3DERR_OUTOFVIDEOMEMORY;
723 hr = texture_init(object, This, width, height, levels, usage, format, pool);
724 if (FAILED(hr))
726 WARN("Failed to initialize texture, hr %#x.\n", hr);
727 HeapFree(GetProcessHeap(), 0, object);
728 return hr;
731 TRACE("Created texture %p.\n", object);
732 *texture = (IDirect3DTexture9 *)object;
734 return D3D_OK;
737 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
738 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
739 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
741 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
742 IDirect3DVolumeTexture9Impl *object;
743 HRESULT hr;
745 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
746 iface, width, height, depth, levels);
747 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
748 usage, format, pool, texture, shared_handle);
750 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
751 if (!object)
753 ERR("Failed to allocate volume texture memory.\n");
754 return D3DERR_OUTOFVIDEOMEMORY;
757 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
758 if (FAILED(hr))
760 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
761 HeapFree(GetProcessHeap(), 0, object);
762 return hr;
765 TRACE("Created volume texture %p.\n", object);
766 *texture = (IDirect3DVolumeTexture9 *)object;
768 return D3D_OK;
771 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
772 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
773 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
775 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
776 IDirect3DCubeTexture9Impl *object;
777 HRESULT hr;
779 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
780 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
782 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783 if (!object)
785 ERR("Failed to allocate cube texture memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY;
789 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
790 if (FAILED(hr))
792 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
793 HeapFree(GetProcessHeap(), 0, object);
794 return hr;
797 TRACE("Created cube texture %p.\n", object);
798 *texture = (IDirect3DCubeTexture9 *)object;
800 return D3D_OK;
803 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
804 DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
806 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
807 IDirect3DVertexBuffer9Impl *object;
808 HRESULT hr;
810 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
811 iface, size, usage, fvf, pool, buffer, shared_handle);
813 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
814 if (!object)
816 ERR("Failed to allocate buffer memory.\n");
817 return D3DERR_OUTOFVIDEOMEMORY;
820 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
821 if (FAILED(hr))
823 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
824 HeapFree(GetProcessHeap(), 0, object);
825 return hr;
828 TRACE("Created vertex buffer %p.\n", object);
829 *buffer = (IDirect3DVertexBuffer9 *)object;
831 return D3D_OK;
834 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
835 D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
837 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
838 IDirect3DIndexBuffer9Impl *object;
839 HRESULT hr;
841 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
842 iface, size, usage, format, pool, buffer, shared_handle);
844 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
845 if (!object)
847 ERR("Failed to allocate buffer memory.\n");
848 return D3DERR_OUTOFVIDEOMEMORY;
851 hr = indexbuffer_init(object, This, size, usage, format, pool);
852 if (FAILED(hr))
854 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
855 HeapFree(GetProcessHeap(), 0, object);
856 return hr;
859 TRACE("Created index buffer %p.\n", object);
860 *buffer = (IDirect3DIndexBuffer9 *)object;
862 return D3D_OK;
865 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
866 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
867 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
869 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
870 IDirect3DSurface9Impl *object;
871 HRESULT hr;
873 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
874 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
875 iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
876 Usage, Pool, MultiSample, MultisampleQuality);
878 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
879 if (!object)
881 FIXME("Failed to allocate surface memory.\n");
882 return D3DERR_OUTOFVIDEOMEMORY;
885 hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
886 Level, Usage, Pool, MultiSample, MultisampleQuality);
887 if (FAILED(hr))
889 WARN("Failed to initialize surface, hr %#x.\n", hr);
890 HeapFree(GetProcessHeap(), 0, object);
891 return hr;
894 TRACE("Created surface %p.\n", object);
895 *ppSurface = (IDirect3DSurface9 *)object;
897 return D3D_OK;
900 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
901 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
902 IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
904 HRESULT hr;
906 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
907 "lockable %#x, surface %p, shared_handle %p.\n",
908 iface, Width, Height, Format, MultiSample, MultisampleQuality,
909 Lockable, ppSurface, pSharedHandle);
911 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
912 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
914 return hr;
917 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
918 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
919 DWORD MultisampleQuality, BOOL Discard,
920 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
921 HRESULT hr;
923 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
924 "discard %#x, surface %p, shared_handle %p.\n",
925 iface, Width, Height, Format, MultiSample, MultisampleQuality,
926 Discard, ppSurface, pSharedHandle);
928 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
929 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
931 return hr;
935 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
936 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
937 HRESULT hr;
939 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
940 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
942 wined3d_mutex_lock();
943 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
944 wined3d_mutex_unlock();
946 return hr;
949 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
950 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
951 HRESULT hr;
953 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
955 wined3d_mutex_lock();
956 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
957 wined3d_mutex_unlock();
959 return hr;
962 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
963 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
965 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
966 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
967 HRESULT hr;
969 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
971 wined3d_mutex_lock();
972 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
973 wined3d_mutex_unlock();
975 return hr;
978 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
979 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
980 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
981 HRESULT hr;
983 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
985 wined3d_mutex_lock();
986 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
987 wined3d_mutex_unlock();
989 return hr;
992 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
993 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
995 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
996 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
997 HRESULT hr;
999 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1000 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1002 wined3d_mutex_lock();
1003 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
1004 wined3d_mutex_unlock();
1006 return hr;
1009 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
1010 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1011 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
1012 WINED3DPOOL pool;
1013 WINED3DRESOURCETYPE restype;
1014 DWORD usage;
1015 WINED3DSURFACE_DESC desc;
1016 HRESULT hr;
1018 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1020 wined3d_mutex_lock();
1022 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
1023 usage = desc.usage;
1024 pool = desc.pool;
1025 restype = desc.resource_type;
1027 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
1028 * in D3DPOOL_DEFAULT
1030 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
1031 wined3d_mutex_unlock();
1032 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1033 return D3DERR_INVALIDCALL;
1036 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1037 /* Note: D3DRECT is compatible with WINED3DRECT */
1038 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
1040 wined3d_mutex_unlock();
1042 return hr;
1045 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
1046 HRESULT hr;
1048 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1049 iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1051 if(Pool == D3DPOOL_MANAGED ){
1052 FIXME("Attempting to create a managed offscreen plain surface\n");
1053 return D3DERR_INVALIDCALL;
1056 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1057 but then...
1058 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1059 Why, their always lockable?
1060 should I change the usage to dynamic?
1062 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
1063 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
1064 0 /* MultisampleQuality */);
1066 return hr;
1069 /* TODO: move to wineD3D */
1070 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
1071 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1072 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1073 HRESULT hr;
1075 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1077 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1079 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1080 return D3DERR_INVALIDCALL;
1083 wined3d_mutex_lock();
1084 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
1085 wined3d_mutex_unlock();
1087 return hr;
1090 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
1091 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1092 IWineD3DSurface *pRenderTarget;
1093 HRESULT hr;
1095 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1097 if (ppRenderTarget == NULL) {
1098 return D3DERR_INVALIDCALL;
1101 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1103 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1104 return D3DERR_INVALIDCALL;
1107 wined3d_mutex_lock();
1109 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
1111 if (FAILED(hr))
1113 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1115 else if (!pRenderTarget)
1117 *ppRenderTarget = NULL;
1119 else
1121 IWineD3DSurface_GetParent(pRenderTarget, (IUnknown **)ppRenderTarget);
1122 IWineD3DSurface_Release(pRenderTarget);
1125 wined3d_mutex_unlock();
1127 return hr;
1130 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
1131 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1132 IDirect3DSurface9Impl *pSurface;
1133 HRESULT hr;
1135 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1137 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1139 wined3d_mutex_lock();
1140 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
1141 wined3d_mutex_unlock();
1143 return hr;
1146 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
1147 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1148 HRESULT hr = D3D_OK;
1149 IWineD3DSurface *pZStencilSurface;
1151 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1153 if(ppZStencilSurface == NULL){
1154 return D3DERR_INVALIDCALL;
1157 wined3d_mutex_lock();
1158 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1159 if (hr == WINED3D_OK) {
1160 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1161 IWineD3DSurface_Release(pZStencilSurface);
1162 } else {
1163 if (hr != WINED3DERR_NOTFOUND)
1164 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1165 *ppZStencilSurface = NULL;
1167 wined3d_mutex_unlock();
1169 return hr;
1172 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
1173 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1174 HRESULT hr;
1176 TRACE("iface %p.\n", iface);
1178 wined3d_mutex_lock();
1179 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1180 wined3d_mutex_unlock();
1182 return hr;
1185 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
1186 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1187 HRESULT hr;
1189 TRACE("iface %p.\n", iface);
1191 wined3d_mutex_lock();
1192 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1193 wined3d_mutex_unlock();
1195 return hr;
1198 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1199 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1200 HRESULT hr;
1202 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1203 iface, Count, pRects, Flags, Color, Z, Stencil);
1205 /* Note: D3DRECT is compatible with WINED3DRECT */
1206 wined3d_mutex_lock();
1207 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1208 wined3d_mutex_unlock();
1210 return hr;
1213 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1214 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1215 HRESULT hr;
1217 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1219 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1220 wined3d_mutex_lock();
1221 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1222 wined3d_mutex_unlock();
1224 return hr;
1227 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
1228 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1229 HRESULT hr;
1231 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1233 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1234 wined3d_mutex_lock();
1235 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1236 wined3d_mutex_unlock();
1238 return hr;
1241 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1242 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1243 HRESULT hr;
1245 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1247 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1248 wined3d_mutex_lock();
1249 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1250 wined3d_mutex_unlock();
1252 return hr;
1255 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
1256 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1257 HRESULT hr;
1259 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1261 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1262 wined3d_mutex_lock();
1263 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1264 wined3d_mutex_unlock();
1266 return hr;
1269 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1270 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1271 HRESULT hr;
1273 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1275 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1276 wined3d_mutex_lock();
1277 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1278 wined3d_mutex_unlock();
1280 return hr;
1283 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1284 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1285 HRESULT hr;
1287 TRACE("iface %p, material %p.\n", iface, pMaterial);
1289 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1290 wined3d_mutex_lock();
1291 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1292 wined3d_mutex_unlock();
1294 return hr;
1297 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1298 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1299 HRESULT hr;
1301 TRACE("iface %p, material %p.\n", iface, pMaterial);
1303 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1304 wined3d_mutex_lock();
1305 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1306 wined3d_mutex_unlock();
1308 return hr;
1311 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1312 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1313 HRESULT hr;
1315 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1317 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1318 wined3d_mutex_lock();
1319 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1320 wined3d_mutex_unlock();
1322 return hr;
1325 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1326 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1327 HRESULT hr;
1329 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1331 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1332 wined3d_mutex_lock();
1333 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1334 wined3d_mutex_unlock();
1336 return hr;
1339 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1340 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1341 HRESULT hr;
1343 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1345 wined3d_mutex_lock();
1346 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1347 wined3d_mutex_unlock();
1349 return hr;
1352 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1353 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1354 HRESULT hr;
1356 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1358 wined3d_mutex_lock();
1359 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1360 wined3d_mutex_unlock();
1362 return hr;
1365 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1366 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1367 HRESULT hr;
1369 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1371 wined3d_mutex_lock();
1372 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1373 wined3d_mutex_unlock();
1375 return hr;
1378 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1379 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1380 HRESULT hr;
1382 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1384 wined3d_mutex_lock();
1385 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1386 wined3d_mutex_unlock();
1388 return hr;
1391 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1392 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1393 HRESULT hr;
1395 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1397 wined3d_mutex_lock();
1398 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1399 wined3d_mutex_unlock();
1401 return hr;
1404 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1405 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1406 HRESULT hr;
1408 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1410 wined3d_mutex_lock();
1411 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1412 wined3d_mutex_unlock();
1414 return hr;
1417 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1418 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1420 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1421 IDirect3DStateBlock9Impl *object;
1422 HRESULT hr;
1424 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1426 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1428 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1429 return D3DERR_INVALIDCALL;
1432 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1433 if (!object)
1435 ERR("Failed to allocate stateblock memory.\n");
1436 return E_OUTOFMEMORY;
1439 hr = stateblock_init(object, This, type, NULL);
1440 if (FAILED(hr))
1442 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1443 HeapFree(GetProcessHeap(), 0, object);
1444 return hr;
1447 TRACE("Created stateblock %p.\n", object);
1448 *stateblock = (IDirect3DStateBlock9 *)object;
1450 return D3D_OK;
1453 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1455 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1456 HRESULT hr;
1458 TRACE("iface %p.\n", iface);
1460 wined3d_mutex_lock();
1461 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1462 wined3d_mutex_unlock();
1464 return hr;
1467 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1469 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1470 IWineD3DStateBlock *wined3d_stateblock;
1471 IDirect3DStateBlock9Impl *object;
1472 HRESULT hr;
1474 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1476 wined3d_mutex_lock();
1477 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock);
1478 wined3d_mutex_unlock();
1479 if (FAILED(hr))
1481 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1482 return hr;
1485 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1486 if (!object)
1488 ERR("Failed to allocate stateblock memory.\n");
1489 IWineD3DStateBlock_Release(wined3d_stateblock);
1490 return E_OUTOFMEMORY;
1493 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1494 if (FAILED(hr))
1496 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1497 IWineD3DStateBlock_Release(wined3d_stateblock);
1498 HeapFree(GetProcessHeap(), 0, object);
1499 return hr;
1502 TRACE("Created stateblock %p.\n", object);
1503 *stateblock = (IDirect3DStateBlock9 *)object;
1505 return D3D_OK;
1508 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1509 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1510 HRESULT hr;
1512 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1514 wined3d_mutex_lock();
1515 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1516 wined3d_mutex_unlock();
1518 return hr;
1521 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1522 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1523 HRESULT hr;
1525 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1527 wined3d_mutex_lock();
1528 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1529 wined3d_mutex_unlock();
1531 return hr;
1534 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
1535 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1536 IWineD3DBaseTexture *retTexture = NULL;
1537 HRESULT rc = D3D_OK;
1539 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1541 if(ppTexture == NULL){
1542 return D3DERR_INVALIDCALL;
1545 wined3d_mutex_lock();
1546 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1547 if (SUCCEEDED(rc) && NULL != retTexture) {
1548 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1549 IWineD3DBaseTexture_Release(retTexture);
1550 } else {
1551 if(FAILED(rc)) {
1552 WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1554 *ppTexture = NULL;
1556 wined3d_mutex_unlock();
1558 return rc;
1561 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1562 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1563 HRESULT hr;
1565 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1567 wined3d_mutex_lock();
1568 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1569 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1570 wined3d_mutex_unlock();
1572 return hr;
1575 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1577 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1578 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1579 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1580 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1581 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1582 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1583 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1584 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1585 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1586 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1587 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1588 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1589 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1590 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1591 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1592 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1593 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1594 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1595 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1596 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1597 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1598 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1599 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1600 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1601 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1602 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1603 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1604 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1605 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1606 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1607 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1608 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1609 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1612 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1613 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1614 HRESULT hr;
1616 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1618 wined3d_mutex_lock();
1619 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1620 wined3d_mutex_unlock();
1622 return hr;
1625 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1626 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1627 HRESULT hr;
1629 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1631 wined3d_mutex_lock();
1632 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1633 wined3d_mutex_unlock();
1635 return hr;
1638 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1639 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1641 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1642 HRESULT hr;
1644 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1646 wined3d_mutex_lock();
1647 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1648 wined3d_mutex_unlock();
1650 return hr;
1653 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1654 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1655 HRESULT hr;
1657 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1659 wined3d_mutex_lock();
1660 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1661 wined3d_mutex_unlock();
1663 return hr;
1666 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1667 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1668 HRESULT hr;
1670 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1672 wined3d_mutex_lock();
1673 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1674 wined3d_mutex_unlock();
1676 return hr;
1679 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
1680 const PALETTEENTRY *pEntries)
1682 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1683 HRESULT hr;
1685 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1687 wined3d_mutex_lock();
1688 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1689 wined3d_mutex_unlock();
1691 return hr;
1694 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1695 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1696 HRESULT hr;
1698 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1700 wined3d_mutex_lock();
1701 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1702 wined3d_mutex_unlock();
1704 return hr;
1707 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1708 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1709 HRESULT hr;
1711 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1713 wined3d_mutex_lock();
1714 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1715 wined3d_mutex_unlock();
1717 return hr;
1720 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1721 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1722 HRESULT hr;
1724 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1726 wined3d_mutex_lock();
1727 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1728 wined3d_mutex_unlock();
1730 return hr;
1733 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1734 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1735 HRESULT hr;
1737 TRACE("iface %p, rect %p.\n", iface, pRect);
1739 wined3d_mutex_lock();
1740 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1741 wined3d_mutex_unlock();
1743 return hr;
1746 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1747 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1748 HRESULT hr;
1750 TRACE("iface %p, rect %p.\n", iface, pRect);
1752 wined3d_mutex_lock();
1753 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1754 wined3d_mutex_unlock();
1756 return hr;
1759 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1760 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1761 HRESULT hr;
1763 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1765 wined3d_mutex_lock();
1766 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1767 wined3d_mutex_unlock();
1769 return hr;
1772 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1773 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1774 BOOL ret;
1776 TRACE("iface %p.\n", iface);
1778 wined3d_mutex_lock();
1779 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1780 wined3d_mutex_unlock();
1782 return ret;
1785 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1786 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1787 HRESULT hr;
1789 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1791 wined3d_mutex_lock();
1792 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1793 wined3d_mutex_unlock();
1795 return hr;
1798 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1799 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1800 float ret;
1802 TRACE("iface %p.\n", iface);
1804 wined3d_mutex_lock();
1805 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1806 wined3d_mutex_unlock();
1808 return ret;
1811 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1812 UINT StartVertex, UINT PrimitiveCount)
1814 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1815 HRESULT hr;
1817 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1818 iface, PrimitiveType, StartVertex, PrimitiveCount);
1820 wined3d_mutex_lock();
1821 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1822 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1823 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1824 wined3d_mutex_unlock();
1826 return hr;
1829 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1830 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1831 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1832 HRESULT hr;
1834 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1835 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1836 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1837 NumVertices, startIndex, primCount);
1839 wined3d_mutex_lock();
1840 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1841 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1842 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1843 vertex_count_from_primitive_count(PrimitiveType, primCount));
1844 wined3d_mutex_unlock();
1846 return hr;
1849 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1850 UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1852 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1853 HRESULT hr;
1855 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1856 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1858 wined3d_mutex_lock();
1859 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1860 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1861 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1862 pVertexStreamZeroData, VertexStreamZeroStride);
1863 wined3d_mutex_unlock();
1865 return hr;
1868 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1869 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1870 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1871 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1872 HRESULT hr;
1874 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1875 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1876 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1877 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1879 wined3d_mutex_lock();
1880 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1881 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1882 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1883 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1884 wined3d_mutex_unlock();
1886 return hr;
1889 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1890 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1891 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1892 HRESULT hr;
1893 IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1895 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1896 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1898 wined3d_mutex_lock();
1899 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1900 wined3d_mutex_unlock();
1902 return hr;
1905 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
1906 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
1908 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1909 IDirect3DVertexDeclaration9Impl *object;
1910 HRESULT hr;
1912 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
1914 if (!declaration)
1916 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
1917 return D3DERR_INVALIDCALL;
1920 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1921 if (!object)
1923 ERR("Failed to allocate vertex declaration memory.\n");
1924 return E_OUTOFMEMORY;
1927 hr = vertexdeclaration_init(object, This, elements);
1928 if (FAILED(hr))
1930 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1931 HeapFree(GetProcessHeap(), 0, object);
1932 return hr;
1935 TRACE("Created vertex declaration %p.\n", object);
1936 *declaration = (IDirect3DVertexDeclaration9 *)object;
1938 return D3D_OK;
1941 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1942 HRESULT hr;
1943 D3DVERTEXELEMENT9* elements = NULL;
1944 IDirect3DVertexDeclaration9* pDecl = NULL;
1945 int p, low, high; /* deliberately signed */
1946 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1948 TRACE("Searching for declaration for fvf %08x... ", fvf);
1950 low = 0;
1951 high = This->numConvertedDecls - 1;
1952 while(low <= high) {
1953 p = (low + high) >> 1;
1954 TRACE("%d ", p);
1955 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1956 TRACE("found %p\n", convertedDecls[p]);
1957 return convertedDecls[p];
1958 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1959 low = p + 1;
1960 } else {
1961 high = p - 1;
1964 TRACE("not found. Creating and inserting at position %d.\n", low);
1966 hr = vdecl_convert_fvf(fvf, &elements);
1967 if (hr != S_OK) return NULL;
1969 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1970 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1971 if (hr != S_OK) return NULL;
1973 if(This->declArraySize == This->numConvertedDecls) {
1974 int grow = max(This->declArraySize / 2, 8);
1975 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1976 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1977 if(!convertedDecls) {
1978 /* This will destroy it */
1979 IDirect3DVertexDeclaration9_Release(pDecl);
1980 return NULL;
1982 This->convertedDecls = convertedDecls;
1983 This->declArraySize += grow;
1986 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1987 convertedDecls[low] = pDecl;
1988 This->numConvertedDecls++;
1990 /* Will prevent the decl from being destroyed */
1991 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1992 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1994 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1995 return pDecl;
1998 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1999 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2000 IDirect3DVertexDeclaration9 *decl;
2001 HRESULT hr;
2003 TRACE("iface %p, fvf %#x.\n", iface, FVF);
2005 if (!FVF)
2007 WARN("%#x is not a valid FVF\n", FVF);
2008 return D3D_OK;
2011 wined3d_mutex_lock();
2012 decl = getConvertedDecl(This, FVF);
2013 wined3d_mutex_unlock();
2015 if (!decl)
2017 /* Any situation when this should happen, except out of memory? */
2018 ERR("Failed to create a converted vertex declaration\n");
2019 return D3DERR_DRIVERINTERNALERROR;
2022 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2023 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2025 return hr;
2028 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2030 IDirect3DVertexDeclaration9 *decl;
2031 HRESULT hr;
2033 TRACE("iface %p, fvf %p.\n", iface, pFVF);
2035 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2036 if (FAILED(hr))
2038 WARN("Failed to get vertex declaration, %#x\n", hr);
2039 *pFVF = 0;
2040 return hr;
2043 if (decl)
2045 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2046 IDirect3DVertexDeclaration9_Release(decl);
2048 else
2050 *pFVF = 0;
2053 TRACE("Returning FVF %#x\n", *pFVF);
2055 return hr;
2058 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2059 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2061 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2062 IDirect3DVertexShader9Impl *object;
2063 HRESULT hr;
2065 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2067 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2068 if (!object)
2070 ERR("Failed to allocate vertex shader memory.\n");
2071 return E_OUTOFMEMORY;
2074 hr = vertexshader_init(object, This, byte_code);
2075 if (FAILED(hr))
2077 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2078 HeapFree(GetProcessHeap(), 0, object);
2079 return hr;
2082 TRACE("Created vertex shader %p.\n", object);
2083 *shader = (IDirect3DVertexShader9 *)object;
2085 return D3D_OK;
2088 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
2089 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2090 HRESULT hr;
2092 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2093 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2095 wined3d_mutex_lock();
2096 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2097 pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
2098 OffsetInBytes, Stride);
2099 wined3d_mutex_unlock();
2101 return hr;
2104 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
2105 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2106 IWineD3DBuffer *retStream = NULL;
2107 HRESULT rc = D3D_OK;
2109 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2110 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2112 if(pStream == NULL){
2113 return D3DERR_INVALIDCALL;
2116 wined3d_mutex_lock();
2117 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
2118 if (rc == D3D_OK && NULL != retStream) {
2119 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2120 IWineD3DBuffer_Release(retStream);
2121 }else{
2122 if (rc != D3D_OK){
2123 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2125 *pStream = NULL;
2127 wined3d_mutex_unlock();
2129 return rc;
2132 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
2133 UINT Divider)
2135 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2136 HRESULT hr;
2138 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2140 wined3d_mutex_lock();
2141 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2142 wined3d_mutex_unlock();
2144 return hr;
2147 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
2148 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2149 HRESULT hr;
2151 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2153 wined3d_mutex_lock();
2154 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2155 wined3d_mutex_unlock();
2157 return hr;
2160 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
2161 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2162 HRESULT hr;
2163 IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
2165 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2167 wined3d_mutex_lock();
2168 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2169 ib ? ib->wineD3DIndexBuffer : NULL,
2170 ib ? ib->format : WINED3DFMT_UNKNOWN);
2171 wined3d_mutex_unlock();
2173 return hr;
2176 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
2177 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2178 IWineD3DBuffer *retIndexData = NULL;
2179 HRESULT rc = D3D_OK;
2181 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2183 if(ppIndexData == NULL){
2184 return D3DERR_INVALIDCALL;
2187 wined3d_mutex_lock();
2188 rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2189 if (SUCCEEDED(rc) && retIndexData) {
2190 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2191 IWineD3DBuffer_Release(retIndexData);
2192 } else {
2193 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2194 *ppIndexData = NULL;
2196 wined3d_mutex_unlock();
2198 return rc;
2201 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2202 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2204 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2205 IDirect3DPixelShader9Impl *object;
2206 HRESULT hr;
2208 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2210 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2211 if (!object)
2213 FIXME("Failed to allocate pixel shader memory.\n");
2214 return E_OUTOFMEMORY;
2217 hr = pixelshader_init(object, This, byte_code);
2218 if (FAILED(hr))
2220 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2221 HeapFree(GetProcessHeap(), 0, object);
2222 return hr;
2225 TRACE("Created pixel shader %p.\n", object);
2226 *shader = (IDirect3DPixelShader9 *)object;
2228 return D3D_OK;
2231 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2232 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2233 HRESULT hr;
2235 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2236 iface, Handle, pNumSegs, pRectPatchInfo);
2238 wined3d_mutex_lock();
2239 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2240 wined3d_mutex_unlock();
2242 return hr;
2245 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2246 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2247 HRESULT hr;
2249 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2250 iface, Handle, pNumSegs, pTriPatchInfo);
2252 wined3d_mutex_lock();
2253 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2254 wined3d_mutex_unlock();
2256 return hr;
2259 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
2260 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2261 HRESULT hr;
2263 TRACE("iface %p, handle %#x.\n", iface, Handle);
2265 wined3d_mutex_lock();
2266 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2267 wined3d_mutex_unlock();
2269 return hr;
2272 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
2273 D3DQUERYTYPE type, IDirect3DQuery9 **query)
2275 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2276 IDirect3DQuery9Impl *object;
2277 HRESULT hr;
2279 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2281 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2282 if (!object)
2284 ERR("Failed to allocate query memory.\n");
2285 return E_OUTOFMEMORY;
2288 hr = query_init(object, This, type);
2289 if (FAILED(hr))
2291 WARN("Failed to initialize query, hr %#x.\n", hr);
2292 HeapFree(GetProcessHeap(), 0, object);
2293 return hr;
2296 TRACE("Created query %p.\n", object);
2297 if (query) *query = (IDirect3DQuery9 *)object;
2298 else IDirect3DQuery9_Release((IDirect3DQuery9 *)object);
2300 return D3D_OK;
2303 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2304 UINT width, UINT height, float *rows, float *columns)
2306 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2307 iface, width, height, rows, columns);
2309 return WINED3DERR_INVALIDCALL;
2312 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2313 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2314 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2316 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2317 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2318 iface, src_surface, dst_surface, src_descs, rect_count,
2319 dst_descs, operation, offset_x, offset_y);
2321 return WINED3DERR_INVALIDCALL;
2324 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2325 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2326 const RGNDATA *dirty_region, DWORD flags)
2328 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2329 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2331 return WINED3DERR_INVALIDCALL;
2334 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2336 FIXME("iface %p, priority %p stub!\n", iface, priority);
2338 return WINED3DERR_INVALIDCALL;
2341 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2343 FIXME("iface %p, priority %d stub!\n", iface, priority);
2345 return WINED3DERR_INVALIDCALL;
2348 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2350 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2352 return WINED3DERR_INVALIDCALL;
2355 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2356 IDirect3DResource9 **resources, UINT32 resource_count)
2358 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2359 iface, resources, resource_count);
2361 return WINED3DERR_INVALIDCALL;
2364 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2366 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2368 return WINED3DERR_INVALIDCALL;
2371 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2373 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2375 *max_latency = 2;
2377 return WINED3DERR_INVALIDCALL;
2380 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2382 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2384 return WINED3DERR_INVALIDCALL;
2387 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2388 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2389 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2391 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2392 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2393 iface, width, height, format, multisample_type, multisample_quality,
2394 lockable, surface, shared_handle, usage);
2396 return WINED3DERR_INVALIDCALL;
2399 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2400 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2401 HANDLE *shared_handle, DWORD usage)
2403 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2404 iface, width, height, format, pool, surface, shared_handle, usage);
2406 return WINED3DERR_INVALIDCALL;
2409 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2410 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2411 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2413 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2414 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2415 iface, width, height, format, multisample_type, multisample_quality,
2416 discard, surface, shared_handle, usage);
2418 return WINED3DERR_INVALIDCALL;
2421 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2422 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2424 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2426 return WINED3DERR_INVALIDCALL;
2429 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2430 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2432 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2434 return WINED3DERR_INVALIDCALL;
2437 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2439 /* IUnknown */
2440 IDirect3DDevice9Impl_QueryInterface,
2441 IDirect3DDevice9Impl_AddRef,
2442 IDirect3DDevice9Impl_Release,
2443 /* IDirect3DDevice9 */
2444 IDirect3DDevice9Impl_TestCooperativeLevel,
2445 IDirect3DDevice9Impl_GetAvailableTextureMem,
2446 IDirect3DDevice9Impl_EvictManagedResources,
2447 IDirect3DDevice9Impl_GetDirect3D,
2448 IDirect3DDevice9Impl_GetDeviceCaps,
2449 IDirect3DDevice9Impl_GetDisplayMode,
2450 IDirect3DDevice9Impl_GetCreationParameters,
2451 IDirect3DDevice9Impl_SetCursorProperties,
2452 IDirect3DDevice9Impl_SetCursorPosition,
2453 IDirect3DDevice9Impl_ShowCursor,
2454 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2455 IDirect3DDevice9Impl_GetSwapChain,
2456 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2457 IDirect3DDevice9Impl_Reset,
2458 IDirect3DDevice9Impl_Present,
2459 IDirect3DDevice9Impl_GetBackBuffer,
2460 IDirect3DDevice9Impl_GetRasterStatus,
2461 IDirect3DDevice9Impl_SetDialogBoxMode,
2462 IDirect3DDevice9Impl_SetGammaRamp,
2463 IDirect3DDevice9Impl_GetGammaRamp,
2464 IDirect3DDevice9Impl_CreateTexture,
2465 IDirect3DDevice9Impl_CreateVolumeTexture,
2466 IDirect3DDevice9Impl_CreateCubeTexture,
2467 IDirect3DDevice9Impl_CreateVertexBuffer,
2468 IDirect3DDevice9Impl_CreateIndexBuffer,
2469 IDirect3DDevice9Impl_CreateRenderTarget,
2470 IDirect3DDevice9Impl_CreateDepthStencilSurface,
2471 IDirect3DDevice9Impl_UpdateSurface,
2472 IDirect3DDevice9Impl_UpdateTexture,
2473 IDirect3DDevice9Impl_GetRenderTargetData,
2474 IDirect3DDevice9Impl_GetFrontBufferData,
2475 IDirect3DDevice9Impl_StretchRect,
2476 IDirect3DDevice9Impl_ColorFill,
2477 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2478 IDirect3DDevice9Impl_SetRenderTarget,
2479 IDirect3DDevice9Impl_GetRenderTarget,
2480 IDirect3DDevice9Impl_SetDepthStencilSurface,
2481 IDirect3DDevice9Impl_GetDepthStencilSurface,
2482 IDirect3DDevice9Impl_BeginScene,
2483 IDirect3DDevice9Impl_EndScene,
2484 IDirect3DDevice9Impl_Clear,
2485 IDirect3DDevice9Impl_SetTransform,
2486 IDirect3DDevice9Impl_GetTransform,
2487 IDirect3DDevice9Impl_MultiplyTransform,
2488 IDirect3DDevice9Impl_SetViewport,
2489 IDirect3DDevice9Impl_GetViewport,
2490 IDirect3DDevice9Impl_SetMaterial,
2491 IDirect3DDevice9Impl_GetMaterial,
2492 IDirect3DDevice9Impl_SetLight,
2493 IDirect3DDevice9Impl_GetLight,
2494 IDirect3DDevice9Impl_LightEnable,
2495 IDirect3DDevice9Impl_GetLightEnable,
2496 IDirect3DDevice9Impl_SetClipPlane,
2497 IDirect3DDevice9Impl_GetClipPlane,
2498 IDirect3DDevice9Impl_SetRenderState,
2499 IDirect3DDevice9Impl_GetRenderState,
2500 IDirect3DDevice9Impl_CreateStateBlock,
2501 IDirect3DDevice9Impl_BeginStateBlock,
2502 IDirect3DDevice9Impl_EndStateBlock,
2503 IDirect3DDevice9Impl_SetClipStatus,
2504 IDirect3DDevice9Impl_GetClipStatus,
2505 IDirect3DDevice9Impl_GetTexture,
2506 IDirect3DDevice9Impl_SetTexture,
2507 IDirect3DDevice9Impl_GetTextureStageState,
2508 IDirect3DDevice9Impl_SetTextureStageState,
2509 IDirect3DDevice9Impl_GetSamplerState,
2510 IDirect3DDevice9Impl_SetSamplerState,
2511 IDirect3DDevice9Impl_ValidateDevice,
2512 IDirect3DDevice9Impl_SetPaletteEntries,
2513 IDirect3DDevice9Impl_GetPaletteEntries,
2514 IDirect3DDevice9Impl_SetCurrentTexturePalette,
2515 IDirect3DDevice9Impl_GetCurrentTexturePalette,
2516 IDirect3DDevice9Impl_SetScissorRect,
2517 IDirect3DDevice9Impl_GetScissorRect,
2518 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2519 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2520 IDirect3DDevice9Impl_SetNPatchMode,
2521 IDirect3DDevice9Impl_GetNPatchMode,
2522 IDirect3DDevice9Impl_DrawPrimitive,
2523 IDirect3DDevice9Impl_DrawIndexedPrimitive,
2524 IDirect3DDevice9Impl_DrawPrimitiveUP,
2525 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2526 IDirect3DDevice9Impl_ProcessVertices,
2527 IDirect3DDevice9Impl_CreateVertexDeclaration,
2528 IDirect3DDevice9Impl_SetVertexDeclaration,
2529 IDirect3DDevice9Impl_GetVertexDeclaration,
2530 IDirect3DDevice9Impl_SetFVF,
2531 IDirect3DDevice9Impl_GetFVF,
2532 IDirect3DDevice9Impl_CreateVertexShader,
2533 IDirect3DDevice9Impl_SetVertexShader,
2534 IDirect3DDevice9Impl_GetVertexShader,
2535 IDirect3DDevice9Impl_SetVertexShaderConstantF,
2536 IDirect3DDevice9Impl_GetVertexShaderConstantF,
2537 IDirect3DDevice9Impl_SetVertexShaderConstantI,
2538 IDirect3DDevice9Impl_GetVertexShaderConstantI,
2539 IDirect3DDevice9Impl_SetVertexShaderConstantB,
2540 IDirect3DDevice9Impl_GetVertexShaderConstantB,
2541 IDirect3DDevice9Impl_SetStreamSource,
2542 IDirect3DDevice9Impl_GetStreamSource,
2543 IDirect3DDevice9Impl_SetStreamSourceFreq,
2544 IDirect3DDevice9Impl_GetStreamSourceFreq,
2545 IDirect3DDevice9Impl_SetIndices,
2546 IDirect3DDevice9Impl_GetIndices,
2547 IDirect3DDevice9Impl_CreatePixelShader,
2548 IDirect3DDevice9Impl_SetPixelShader,
2549 IDirect3DDevice9Impl_GetPixelShader,
2550 IDirect3DDevice9Impl_SetPixelShaderConstantF,
2551 IDirect3DDevice9Impl_GetPixelShaderConstantF,
2552 IDirect3DDevice9Impl_SetPixelShaderConstantI,
2553 IDirect3DDevice9Impl_GetPixelShaderConstantI,
2554 IDirect3DDevice9Impl_SetPixelShaderConstantB,
2555 IDirect3DDevice9Impl_GetPixelShaderConstantB,
2556 IDirect3DDevice9Impl_DrawRectPatch,
2557 IDirect3DDevice9Impl_DrawTriPatch,
2558 IDirect3DDevice9Impl_DeletePatch,
2559 IDirect3DDevice9Impl_CreateQuery,
2560 /* IDirect3DDevice9Ex */
2561 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
2562 IDirect3DDevice9ExImpl_ComposeRects,
2563 IDirect3DDevice9ExImpl_PresentEx,
2564 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
2565 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
2566 IDirect3DDevice9ExImpl_WaitForVBlank,
2567 IDirect3DDevice9ExImpl_CheckResourceResidency,
2568 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
2569 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
2570 IDirect3DDevice9ExImpl_CheckDeviceState,
2571 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
2572 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
2573 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
2574 IDirect3DDevice9ExImpl_ResetEx,
2575 IDirect3DDevice9ExImpl_GetDisplayModeEx
2578 /* IWineD3DDeviceParent IUnknown methods */
2580 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2582 return (struct IDirect3DDevice9Impl *)((char*)iface
2583 - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
2586 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2588 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2589 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
2592 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2594 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2595 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
2598 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2600 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2601 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
2604 /* IWineD3DDeviceParent methods */
2606 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2608 TRACE("iface %p, device %p\n", iface, device);
2611 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2612 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2613 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2615 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2616 IDirect3DSurface9Impl *d3d_surface;
2617 BOOL lockable = TRUE;
2618 HRESULT hr;
2620 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2621 "\tpool %#x, level %u, face %u, surface %p\n",
2622 iface, superior, width, height, format, usage, pool, level, face, surface);
2624 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
2625 lockable = FALSE;
2627 hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
2628 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2629 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2630 if (FAILED(hr))
2632 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2633 return hr;
2636 *surface = d3d_surface->wineD3DSurface;
2637 IWineD3DSurface_AddRef(*surface);
2639 d3d_surface->container = superior;
2640 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
2641 d3d_surface->parentDevice = NULL;
2643 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2644 d3d_surface->forwardReference = superior;
2646 return hr;
2649 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2650 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2651 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2653 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2654 IDirect3DSurface9Impl *d3d_surface;
2655 HRESULT hr;
2657 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2658 "\tmultisample_quality %u, lockable %u, surface %p\n",
2659 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2661 hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
2662 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
2663 (IDirect3DSurface9 **)&d3d_surface, NULL);
2664 if (FAILED(hr))
2666 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2667 return hr;
2670 *surface = d3d_surface->wineD3DSurface;
2671 IWineD3DSurface_AddRef(*surface);
2673 d3d_surface->container = superior;
2674 /* Implicit surfaces are created with an refcount of 0 */
2675 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2677 return hr;
2680 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2681 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2682 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2684 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2685 IDirect3DSurface9Impl *d3d_surface;
2686 HRESULT hr;
2688 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2689 "\tmultisample_quality %u, discard %u, surface %p\n",
2690 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2692 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
2693 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
2694 (IDirect3DSurface9 **)&d3d_surface, NULL);
2695 if (FAILED(hr))
2697 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2698 return hr;
2701 *surface = d3d_surface->wineD3DSurface;
2702 IWineD3DSurface_AddRef(*surface);
2703 d3d_surface->container = (IUnknown *)This;
2704 /* Implicit surfaces are created with an refcount of 0 */
2705 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2707 return hr;
2710 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2711 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2712 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2714 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2715 IDirect3DVolume9Impl *object;
2716 HRESULT hr;
2718 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2719 iface, superior, width, height, depth, format, pool, usage, volume);
2721 /* Allocate the storage for the device */
2722 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2723 if (!object)
2725 FIXME("Allocation of memory failed\n");
2726 *volume = NULL;
2727 return D3DERR_OUTOFVIDEOMEMORY;
2730 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2731 if (FAILED(hr))
2733 WARN("Failed to initialize volume, hr %#x.\n", hr);
2734 HeapFree(GetProcessHeap(), 0, object);
2735 return hr;
2738 *volume = object->wineD3DVolume;
2739 IWineD3DVolume_AddRef(*volume);
2740 IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
2742 object->container = superior;
2743 object->forwardReference = superior;
2745 TRACE("(%p) Created volume %p\n", iface, object);
2747 return hr;
2750 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2751 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2753 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2754 IDirect3DSwapChain9Impl *d3d_swapchain;
2755 D3DPRESENT_PARAMETERS local_parameters;
2756 HRESULT hr;
2758 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2760 /* Copy the presentation parameters */
2761 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2762 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2763 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2764 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2765 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2766 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
2767 local_parameters.SwapEffect = present_parameters->SwapEffect;
2768 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2769 local_parameters.Windowed = present_parameters->Windowed;
2770 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2771 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2772 local_parameters.Flags = present_parameters->Flags;
2773 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2774 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
2776 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
2777 &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
2778 if (FAILED(hr))
2780 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2781 *swapchain = NULL;
2782 return hr;
2785 *swapchain = d3d_swapchain->wineD3DSwapChain;
2786 d3d_swapchain->isImplicit = TRUE;
2787 /* Implicit swap chains are created with an refcount of 0 */
2788 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
2790 /* Copy back the presentation parameters */
2791 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2792 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2793 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2794 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2795 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2796 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
2797 present_parameters->SwapEffect = local_parameters.SwapEffect;
2798 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2799 present_parameters->Windowed = local_parameters.Windowed;
2800 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2801 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2802 present_parameters->Flags = local_parameters.Flags;
2803 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2804 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
2806 return hr;
2809 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
2811 /* IUnknown methods */
2812 device_parent_QueryInterface,
2813 device_parent_AddRef,
2814 device_parent_Release,
2815 /* IWineD3DDeviceParent methods */
2816 device_parent_WineD3DDeviceCreated,
2817 device_parent_CreateSurface,
2818 device_parent_CreateRenderTarget,
2819 device_parent_CreateDepthStencilSurface,
2820 device_parent_CreateVolume,
2821 device_parent_CreateSwapChain,
2824 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
2825 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2827 WINED3DPRESENT_PARAMETERS *wined3d_parameters;
2828 UINT i, count = 1;
2829 HRESULT hr;
2831 device->lpVtbl = &Direct3DDevice9_Vtbl;
2832 device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
2833 device->ref = 1;
2835 wined3d_mutex_lock();
2836 hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
2837 (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
2838 if (FAILED(hr))
2840 WARN("Failed to create wined3d device, hr %#x.\n", hr);
2841 wined3d_mutex_unlock();
2842 return hr;
2845 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
2847 WINED3DCAPS caps;
2849 IWineD3D_GetDeviceCaps(wined3d, adapter, device_type, &caps);
2850 count = caps.NumberOfAdaptersInGroup;
2853 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
2855 wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
2856 if (!wined3d_parameters)
2858 ERR("Failed to allocate wined3d parameters.\n");
2859 IWineD3DDevice_Release(device->WineD3DDevice);
2860 wined3d_mutex_unlock();
2861 return E_OUTOFMEMORY;
2864 for (i = 0; i < count; ++i)
2866 wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
2867 wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
2868 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
2869 wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
2870 wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
2871 wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
2872 wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
2873 wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
2874 wined3d_parameters[i].Windowed = parameters[i].Windowed;
2875 wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
2876 wined3d_parameters[i].AutoDepthStencilFormat =
2877 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
2878 wined3d_parameters[i].Flags = parameters[i].Flags;
2879 wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
2880 wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
2881 wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
2884 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
2885 if (FAILED(hr))
2887 WARN("Failed to initialize 3D, hr %#x.\n", hr);
2888 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
2889 IWineD3DDevice_Release(device->WineD3DDevice);
2890 wined3d_mutex_unlock();
2891 return hr;
2894 wined3d_mutex_unlock();
2896 for (i = 0; i < count; ++i)
2898 parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
2899 parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
2900 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
2901 parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
2902 parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
2903 parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
2904 parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
2905 parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
2906 parameters[i].Windowed = wined3d_parameters[i].Windowed;
2907 parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
2908 parameters[i].AutoDepthStencilFormat =
2909 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
2910 parameters[i].Flags = wined3d_parameters[i].Flags;
2911 parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
2912 parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
2914 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
2916 /* Initialize the converted declaration array. This creates a valid pointer
2917 * and when adding decls HeapReAlloc() can be used without further checking. */
2918 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
2919 if (!device->convertedDecls)
2921 ERR("Failed to allocate FVF vertex declaration map memory.\n");
2922 wined3d_mutex_lock();
2923 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
2924 IWineD3DDevice_Release(device->WineD3DDevice);
2925 wined3d_mutex_unlock();
2926 return E_OUTOFMEMORY;
2929 return D3D_OK;