wined3d: Use wined3d_texture_get_sub_resource_target() in wined3d_surface_upload_data().
[wine.git] / dlls / msrle32 / Makefile.in
blob6368cd8673d1ca3053faaa19f9bd3ca74ec6148e
1 MODULE = msrle32.dll
2 IMPORTS = winmm user32
4 C_SRCS = msrle32.c
6 RC_SRCS = msrle32.rc