2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "wined3d_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
30 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
31 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
33 struct wined3d_matrix_3x3
40 struct light_transformed
42 struct wined3d_color diffuse
, specular
, ambient
;
43 struct wined3d_vec4 position
;
44 struct wined3d_vec3 direction
;
45 float range
, falloff
, c_att
, l_att
, q_att
, cos_htheta
, cos_hphi
;
48 struct lights_settings
50 struct light_transformed lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
51 struct wined3d_color ambient_light
;
52 struct wined3d_matrix modelview_matrix
;
53 struct wined3d_matrix_3x3 normal_matrix
;
54 struct wined3d_vec4 position_transformed
;
56 float fog_start
, fog_end
, fog_density
;
58 uint32_t point_light_count
: 8;
59 uint32_t spot_light_count
: 8;
60 uint32_t directional_light_count
: 8;
61 uint32_t parallel_point_light_count
: 8;
62 uint32_t lighting
: 1;
63 uint32_t legacy_lighting
: 1;
64 uint32_t normalise
: 1;
65 uint32_t localviewer
: 1;
66 uint32_t fog_coord_mode
: 2;
67 uint32_t fog_mode
: 2;
68 uint32_t padding
: 24;
71 /* Define the default light parameters as specified by MSDN. */
72 const struct wined3d_light WINED3D_default_light
=
74 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
75 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
76 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
77 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
78 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
79 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
82 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
87 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
89 struct wined3d_context
**new_array
;
91 TRACE("Adding context %p.\n", context
);
93 if (!device
->shader_backend
->shader_allocate_context_data(context
))
95 ERR("Failed to allocate shader backend context data.\n");
98 device
->shader_backend
->shader_init_context_state(context
);
100 if (!device
->adapter
->fragment_pipe
->allocate_context_data(context
))
102 ERR("Failed to allocate fragment pipeline context data.\n");
103 device
->shader_backend
->shader_free_context_data(context
);
107 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
109 ERR("Failed to grow the context array.\n");
110 device
->adapter
->fragment_pipe
->free_context_data(context
);
111 device
->shader_backend
->shader_free_context_data(context
);
115 new_array
[device
->context_count
++] = context
;
116 device
->contexts
= new_array
;
121 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
123 struct wined3d_context
**new_array
;
127 TRACE("Removing context %p.\n", context
);
129 device
->adapter
->fragment_pipe
->free_context_data(context
);
130 device
->shader_backend
->shader_free_context_data(context
);
132 for (i
= 0; i
< device
->context_count
; ++i
)
134 if (device
->contexts
[i
] == context
)
143 ERR("Context %p doesn't exist in context array.\n", context
);
147 if (!--device
->context_count
)
149 heap_free(device
->contexts
);
150 device
->contexts
= NULL
;
154 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
155 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
157 ERR("Failed to shrink context array. Oh well.\n");
161 device
->contexts
= new_array
;
164 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
166 unsigned int refcount
= InterlockedIncrement(&device
->ref
);
168 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
173 static void device_free_so_desc(struct wine_rb_entry
*entry
, void *context
)
175 struct wined3d_so_desc_entry
*s
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_so_desc_entry
, entry
);
180 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
182 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
184 ERR("Leftover sampler %p.\n", sampler
);
187 static void device_leftover_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
189 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
191 ERR("Leftover rasterizer state %p.\n", state
);
194 static void device_leftover_blend_state(struct wine_rb_entry
*entry
, void *context
)
196 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
198 ERR("Leftover blend state %p.\n", blend_state
);
201 static void device_leftover_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
203 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
205 ERR("Leftover depth/stencil state %p.\n", state
);
208 void wined3d_device_cleanup(struct wined3d_device
*device
)
212 if (device
->swapchain_count
)
213 wined3d_device_uninit_3d(device
);
215 wined3d_cs_destroy(device
->cs
);
217 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
219 heap_free(device
->multistate_funcs
[i
]);
220 device
->multistate_funcs
[i
] = NULL
;
223 if (!list_empty(&device
->resources
))
225 struct wined3d_resource
*resource
;
227 ERR("Device released with resources still bound.\n");
229 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
231 ERR("Leftover resource %p with type %s (%#x).\n",
232 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
236 if (device
->contexts
)
237 ERR("Context array not freed!\n");
238 if (device
->hardwareCursor
)
239 DestroyCursor(device
->hardwareCursor
);
240 device
->hardwareCursor
= 0;
242 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
243 wine_rb_destroy(&device
->rasterizer_states
, device_leftover_rasterizer_state
, NULL
);
244 wine_rb_destroy(&device
->blend_states
, device_leftover_blend_state
, NULL
);
245 wine_rb_destroy(&device
->depth_stencil_states
, device_leftover_depth_stencil_state
, NULL
);
246 wine_rb_destroy(&device
->so_descs
, device_free_so_desc
, NULL
);
248 wined3d_lock_cleanup(&device
->bo_map_lock
);
250 wined3d_decref(device
->wined3d
);
251 device
->wined3d
= NULL
;
254 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
256 unsigned int refcount
= InterlockedDecrement(&device
->ref
);
258 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
262 wined3d_mutex_lock();
263 device
->adapter
->adapter_ops
->adapter_destroy_device(device
);
264 TRACE("Destroyed device %p.\n", device
);
265 wined3d_mutex_unlock();
271 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
273 TRACE("device %p.\n", device
);
275 return device
->swapchain_count
;
278 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
280 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
282 if (swapchain_idx
>= device
->swapchain_count
)
284 WARN("swapchain_idx %u >= swapchain_count %u.\n",
285 swapchain_idx
, device
->swapchain_count
);
289 return device
->swapchains
[swapchain_idx
];
292 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
294 struct wined3d_color_key color_key
;
295 struct wined3d_resource_desc desc
;
299 HDC dcb
= NULL
, dcs
= NULL
;
301 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
303 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
306 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
308 if (!(dcb
= CreateCompatibleDC(NULL
)))
310 SelectObject(dcb
, hbm
);
312 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
313 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
314 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
315 desc
.multisample_quality
= 0;
316 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
318 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
319 desc
.width
= bm
.bmWidth
;
320 desc
.height
= bm
.bmHeight
;
323 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC
,
324 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
326 ERR("Wine logo requested, but failed to create texture, hr %#lx.\n", hr
);
330 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
332 wined3d_texture_decref(device
->logo_texture
);
333 device
->logo_texture
= NULL
;
336 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
337 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
339 color_key
.color_space_low_value
= 0;
340 color_key
.color_space_high_value
= 0;
341 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
344 if (dcb
) DeleteDC(dcb
);
345 if (hbm
) DeleteObject(hbm
);
348 /* Context activation is done by the caller. */
349 static void wined3d_device_gl_create_dummy_textures(struct wined3d_device_gl
*device_gl
,
350 struct wined3d_context_gl
*context_gl
)
352 struct wined3d_dummy_textures
*textures
= &device_gl
->dummy_textures
;
353 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
354 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
358 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
363 /* Under DirectX you can sample even if no texture is bound, whereas
364 * OpenGL will only allow that when a valid texture is bound.
365 * We emulate this by creating dummy textures and binding them
366 * to each texture stage when the currently set D3D texture is NULL. */
367 wined3d_context_gl_active_texture(context_gl
, gl_info
, 0);
369 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
370 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
371 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
372 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
373 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
375 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
376 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
377 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
378 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
379 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
381 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
383 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
384 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
385 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
386 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
387 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
390 if (gl_info
->supported
[EXT_TEXTURE3D
])
392 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
393 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
394 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
395 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
396 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
399 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
401 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
402 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
403 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
404 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
406 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
407 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
411 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
413 DWORD cube_array_data
[6];
415 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
416 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
417 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
418 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
419 cube_array_data
[i
] = color
;
420 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
421 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
424 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
426 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
427 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
428 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
429 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
430 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
432 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
433 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
434 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
435 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
436 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
439 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
443 GL_EXTCALL(glGenBuffers(1, &buffer
));
444 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
445 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
446 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
448 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
449 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
450 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
451 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
452 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
455 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
457 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
458 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
459 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
460 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
462 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
463 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
464 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
465 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
467 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
469 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
470 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
474 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
478 checkGLcall("create dummy textures");
480 wined3d_context_gl_bind_dummy_textures(context_gl
);
483 /* Context activation is done by the caller. */
484 static void wined3d_device_gl_destroy_dummy_textures(struct wined3d_device_gl
*device_gl
,
485 struct wined3d_context_gl
*context_gl
)
487 struct wined3d_dummy_textures
*dummy_textures
= &device_gl
->dummy_textures
;
488 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
490 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
492 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
493 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
496 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
497 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
499 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
501 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
502 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
505 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
506 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
508 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
509 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
511 if (gl_info
->supported
[EXT_TEXTURE3D
])
512 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
514 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
515 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
517 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
518 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
520 checkGLcall("delete dummy textures");
522 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
525 /* Context activation is done by the caller. */
526 void wined3d_device_create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
528 struct wined3d_sampler_desc desc
;
531 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
532 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
533 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
534 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
535 desc
.mag_filter
= WINED3D_TEXF_POINT
;
536 desc
.min_filter
= WINED3D_TEXF_POINT
;
537 desc
.mip_filter
= WINED3D_TEXF_NONE
;
538 desc
.lod_bias
= 0.0f
;
539 desc
.min_lod
= -1000.0f
;
540 desc
.max_lod
= 1000.0f
;
541 desc
.mip_base_level
= 0;
542 desc
.max_anisotropy
= 1;
543 desc
.compare
= FALSE
;
544 desc
.comparison_func
= WINED3D_CMP_NEVER
;
545 desc
.srgb_decode
= TRUE
;
547 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
548 * instructions allow access to resources without using samplers.
549 * In GLSL, resources are always accessed through sampler or image variables. The default
550 * sampler object is used to emulate the direct resource access when there is no sampler state
553 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
555 ERR("Failed to create default sampler, hr %#lx.\n", hr
);
556 device
->default_sampler
= NULL
;
559 /* In D3D10+, a NULL sampler maps to the default sampler state. */
560 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
561 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
562 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
563 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
564 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
565 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
566 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
568 ERR("Failed to create null sampler, hr %#lx.\n", hr
);
569 device
->null_sampler
= NULL
;
573 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
)
575 wined3d_sampler_decref(device
->default_sampler
);
576 device
->default_sampler
= NULL
;
577 wined3d_sampler_decref(device
->null_sampler
);
578 device
->null_sampler
= NULL
;
581 static bool wined3d_null_image_vk_init(struct wined3d_image_vk
*image
, struct wined3d_context_vk
*context_vk
,
582 VkCommandBuffer vk_command_buffer
, VkImageType type
, unsigned int layer_count
, unsigned int sample_count
)
584 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
585 VkImageSubresourceRange range
;
588 static const VkClearColorValue colour
= {{0}};
590 TRACE("image %p, context_vk %p, vk_command_buffer %p, type %#x, layer_count %u, sample_count %u.\n",
591 image
, context_vk
, vk_command_buffer
, type
, layer_count
, sample_count
);
593 if (type
== VK_IMAGE_TYPE_2D
&& layer_count
>= 6)
594 flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
596 if (!wined3d_context_vk_create_image(context_vk
, type
,
597 VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT
, VK_FORMAT_R8G8B8A8_UNORM
,
598 1, 1, 1, sample_count
, 1, layer_count
, flags
, image
))
603 wined3d_context_vk_reference_image(context_vk
, image
);
605 range
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
606 range
.baseMipLevel
= 0;
607 range
.levelCount
= 1;
608 range
.baseArrayLayer
= 0;
609 range
.layerCount
= layer_count
;
611 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
612 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
613 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, image
->vk_image
, &range
);
615 VK_CALL(vkCmdClearColorImage(vk_command_buffer
, image
->vk_image
,
616 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, &colour
, 1, &range
));
618 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
619 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
620 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, image
->vk_image
, &range
);
622 TRACE("Created NULL image 0x%s, memory 0x%s.\n",
623 wine_dbgstr_longlong(image
->vk_image
), wine_dbgstr_longlong(image
->vk_memory
));
628 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
629 struct wined3d_context_vk
*context_vk
)
631 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
632 const struct wined3d_vk_info
*vk_info
;
633 const struct wined3d_format
*format
;
634 VkMemoryPropertyFlags memory_type
;
635 VkCommandBuffer vk_command_buffer
;
636 unsigned int sample_count
= 2;
637 VkBufferUsageFlags usage
;
639 format
= wined3d_get_format(device_vk
->d
.adapter
, WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_BIND_SHADER_RESOURCE
);
640 while (sample_count
&& !(sample_count
& format
->multisample_types
))
643 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
645 ERR("Failed to get command buffer.\n");
649 vk_info
= context_vk
->vk_info
;
651 usage
= VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
652 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
;
653 memory_type
= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
;
654 if (!wined3d_context_vk_create_bo(context_vk
, 16, usage
, memory_type
, &r
->bo
))
656 VK_CALL(vkCmdFillBuffer(vk_command_buffer
, r
->bo
.vk_buffer
, r
->bo
.b
.buffer_offset
, r
->bo
.size
, 0x00000000u
));
657 r
->buffer_info
.buffer
= r
->bo
.vk_buffer
;
658 r
->buffer_info
.offset
= r
->bo
.b
.buffer_offset
;
659 r
->buffer_info
.range
= r
->bo
.size
;
661 if (!wined3d_null_image_vk_init(&r
->image_1d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_1D
, 1, 1))
663 ERR("Failed to create 1D image.\n");
667 if (!wined3d_null_image_vk_init(&r
->image_2d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 6, 1))
669 ERR("Failed to create 2D image.\n");
673 if (!wined3d_null_image_vk_init(&r
->image_2dms
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 1, sample_count
))
675 ERR("Failed to create 2D MSAA image.\n");
679 if (!wined3d_null_image_vk_init(&r
->image_3d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_3D
, 1, 1))
681 ERR("Failed to create 3D image.\n");
688 if (r
->image_2dms
.vk_image
)
689 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
690 if (r
->image_2d
.vk_image
)
691 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
692 if (r
->image_1d
.vk_image
)
693 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
694 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
695 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
699 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
700 struct wined3d_context_vk
*context_vk
)
702 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
704 /* We don't track command buffer references to NULL resources. We easily
705 * could, but it doesn't seem worth it. */
706 wined3d_context_vk_reference_image(context_vk
, &r
->image_3d
);
707 wined3d_context_vk_destroy_image(context_vk
, &r
->image_3d
);
708 wined3d_context_vk_reference_image(context_vk
, &r
->image_2dms
);
709 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
710 wined3d_context_vk_reference_image(context_vk
, &r
->image_2d
);
711 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
712 wined3d_context_vk_reference_image(context_vk
, &r
->image_1d
);
713 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
714 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
715 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
718 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
720 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
721 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
722 VkBufferViewCreateInfo buffer_create_info
;
723 const struct wined3d_vk_info
*vk_info
;
724 VkImageViewCreateInfo view_desc
;
727 vk_info
= context_vk
->vk_info
;
729 buffer_create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
730 buffer_create_info
.pNext
= NULL
;
731 buffer_create_info
.flags
= 0;
732 buffer_create_info
.buffer
= r
->bo
.vk_buffer
;
733 buffer_create_info
.format
= VK_FORMAT_R32_UINT
;
734 buffer_create_info
.offset
= r
->bo
.b
.buffer_offset
;
735 buffer_create_info
.range
= r
->bo
.size
;
737 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
738 &buffer_create_info
, NULL
, &v
->vk_view_buffer_uint
))) < 0)
740 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
743 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_uint
));
745 buffer_create_info
.format
= VK_FORMAT_R32G32B32A32_SFLOAT
;
746 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
747 &buffer_create_info
, NULL
, &v
->vk_view_buffer_float
))) < 0)
749 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
752 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_float
));
754 view_desc
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
755 view_desc
.pNext
= NULL
;
757 view_desc
.image
= r
->image_1d
.vk_image
;
758 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D
;
759 view_desc
.format
= VK_FORMAT_R8G8B8A8_UNORM
;
760 view_desc
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
761 view_desc
.components
.g
= VK_COMPONENT_SWIZZLE_ZERO
;
762 view_desc
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
763 view_desc
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
764 view_desc
.subresourceRange
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
765 view_desc
.subresourceRange
.baseMipLevel
= 0;
766 view_desc
.subresourceRange
.levelCount
= 1;
767 view_desc
.subresourceRange
.baseArrayLayer
= 0;
768 view_desc
.subresourceRange
.layerCount
= 1;
769 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d
.imageView
))) < 0)
771 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
774 v
->vk_info_1d
.sampler
= VK_NULL_HANDLE
;
775 v
->vk_info_1d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
776 TRACE("Created 1D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d
.imageView
));
778 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
779 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d_array
.imageView
))) < 0)
781 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
784 v
->vk_info_1d_array
.sampler
= VK_NULL_HANDLE
;
785 v
->vk_info_1d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
786 TRACE("Created 1D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d_array
.imageView
));
788 view_desc
.image
= r
->image_2d
.vk_image
;
789 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
790 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d
.imageView
))) < 0)
792 ERR("Failed to create 2D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
795 v
->vk_info_2d
.sampler
= VK_NULL_HANDLE
;
796 v
->vk_info_2d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
797 TRACE("Created 2D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d
.imageView
));
799 view_desc
.image
= r
->image_2dms
.vk_image
;
800 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
801 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms
.imageView
))) < 0)
803 ERR("Failed to create 2D MSAA image view, vr %s.\n", wined3d_debug_vkresult(vr
));
806 v
->vk_info_2dms
.sampler
= VK_NULL_HANDLE
;
807 v
->vk_info_2dms
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
808 TRACE("Created 2D MSAA image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms
.imageView
));
810 view_desc
.image
= r
->image_3d
.vk_image
;
811 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_3D
;
812 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_3d
.imageView
))) < 0)
814 ERR("Failed to create 3D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
817 v
->vk_info_3d
.sampler
= VK_NULL_HANDLE
;
818 v
->vk_info_3d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
819 TRACE("Created 3D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_3d
.imageView
));
821 view_desc
.image
= r
->image_2d
.vk_image
;
822 view_desc
.subresourceRange
.layerCount
= 6;
823 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE
;
824 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube
.imageView
))) < 0)
826 ERR("Failed to create cube image view, vr %s.\n", wined3d_debug_vkresult(vr
));
829 v
->vk_info_cube
.sampler
= VK_NULL_HANDLE
;
830 v
->vk_info_cube
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
831 TRACE("Created cube image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube
.imageView
));
833 view_desc
.subresourceRange
.layerCount
= 1;
834 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
835 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d_array
.imageView
))) < 0)
837 ERR("Failed to create 2D array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
840 v
->vk_info_2d_array
.sampler
= VK_NULL_HANDLE
;
841 v
->vk_info_2d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
842 TRACE("Created 2D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d_array
.imageView
));
844 view_desc
.image
= r
->image_2dms
.vk_image
;
845 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
846 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms_array
.imageView
))) < 0)
848 ERR("Failed to create 2D MSAA array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
851 v
->vk_info_2dms_array
.sampler
= VK_NULL_HANDLE
;
852 v
->vk_info_2dms_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
853 TRACE("Created 2D MSAA array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms_array
.imageView
));
855 view_desc
.image
= r
->image_2d
.vk_image
;
856 view_desc
.subresourceRange
.layerCount
= 6;
857 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
;
858 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube_array
.imageView
))) < 0)
860 ERR("Failed to create cube array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
863 v
->vk_info_cube_array
.sampler
= VK_NULL_HANDLE
;
864 v
->vk_info_cube_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
865 TRACE("Created cube array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube_array
.imageView
));
870 if (v
->vk_info_cube_array
.imageView
)
871 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube_array
.imageView
, NULL
));
872 if (v
->vk_info_2d_array
.imageView
)
873 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d_array
.imageView
, NULL
));
874 if (v
->vk_info_cube
.imageView
)
875 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube
.imageView
, NULL
));
876 if (v
->vk_info_3d
.imageView
)
877 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_3d
.imageView
, NULL
));
878 if (v
->vk_info_2dms
.imageView
)
879 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2dms
.imageView
, NULL
));
880 if (v
->vk_info_2d
.imageView
)
881 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d
.imageView
, NULL
));
882 if (v
->vk_info_1d_array
.imageView
)
883 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d_array
.imageView
, NULL
));
884 if (v
->vk_info_1d
.imageView
)
885 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d
.imageView
, NULL
));
886 if (v
->vk_view_buffer_float
)
887 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_float
, NULL
));
888 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_uint
, NULL
));
892 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
894 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
895 uint64_t id
= context_vk
->current_command_buffer
.id
;
897 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube_array
.imageView
, id
);
898 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms_array
.imageView
, id
);
899 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d_array
.imageView
, id
);
900 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube
.imageView
, id
);
901 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_3d
.imageView
, id
);
902 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms
.imageView
, id
);
903 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d
.imageView
, id
);
904 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d_array
.imageView
, id
);
905 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d
.imageView
, id
);
907 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_float
, id
);
908 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_uint
, id
);
911 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
913 unsigned int screensaver_active
;
915 TRACE("device %p, window %p.\n", device
, window
);
917 if (!wined3d_register_window(NULL
, window
, device
, 0))
919 ERR("Failed to register window %p.\n", window
);
923 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
924 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
925 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
926 if ((device
->restore_screensaver
= !!screensaver_active
))
927 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
932 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
934 TRACE("device %p.\n", device
);
936 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
937 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
938 if (device
->restore_screensaver
)
940 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
941 device
->restore_screensaver
= FALSE
;
945 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
947 struct wined3d_rendertarget_view
*views
[WINED3D_MAX_RENDER_TARGETS
] = {0};
948 BOOL ds_enable
= swapchain
->state
.desc
.enable_auto_depth_stencil
;
949 struct wined3d_device_context
*context
= &device
->cs
->c
;
951 if (device
->back_buffer_view
)
952 views
[0] = device
->back_buffer_view
;
953 wined3d_device_context_set_rendertarget_views(context
, 0,
954 device
->adapter
->d3d_info
.limits
.max_rt_count
, views
, !!device
->back_buffer_view
);
956 wined3d_device_context_set_depth_stencil_view(context
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
959 static struct wined3d_allocator_chunk
*wined3d_allocator_gl_create_chunk(struct wined3d_allocator
*allocator
,
960 struct wined3d_context
*context
, unsigned int memory_type
, size_t chunk_size
)
962 struct wined3d_allocator_chunk_gl
*chunk_gl
;
963 struct wined3d_context_gl
*context_gl
;
965 TRACE("allocator %p, context %p, memory_type %u, chunk_size %Iu.\n", allocator
, context
, memory_type
, chunk_size
);
969 context_gl
= wined3d_context_gl(context
);
971 if (!(chunk_gl
= heap_alloc(sizeof(*chunk_gl
))))
974 if (!wined3d_allocator_chunk_init(&chunk_gl
->c
, allocator
))
980 chunk_gl
->memory_type
= memory_type
;
981 if (!(chunk_gl
->gl_buffer
= wined3d_context_gl_allocate_vram_chunk_buffer(context_gl
, memory_type
, chunk_size
)))
983 wined3d_allocator_chunk_cleanup(&chunk_gl
->c
);
987 list_add_head(&allocator
->pools
[memory_type
].chunks
, &chunk_gl
->c
.entry
);
992 static void wined3d_allocator_gl_destroy_chunk(struct wined3d_allocator_chunk
*chunk
)
994 struct wined3d_device_gl
*device_gl
= wined3d_device_gl_from_allocator(chunk
->allocator
);
995 struct wined3d_allocator_chunk_gl
*chunk_gl
= wined3d_allocator_chunk_gl(chunk
);
996 const struct wined3d_gl_info
*gl_info
;
997 struct wined3d_context_gl
*context_gl
;
999 TRACE("chunk %p.\n", chunk
);
1001 context_gl
= wined3d_context_gl(context_acquire(&device_gl
->d
, NULL
, 0));
1002 gl_info
= context_gl
->gl_info
;
1004 wined3d_context_gl_bind_bo(context_gl
, GL_PIXEL_UNPACK_BUFFER
, chunk_gl
->gl_buffer
);
1005 if (chunk_gl
->c
.map_ptr
)
1006 GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER
));
1007 GL_EXTCALL(glDeleteBuffers(1, &chunk_gl
->gl_buffer
));
1008 TRACE("Freed buffer %u.\n", chunk_gl
->gl_buffer
);
1009 wined3d_allocator_chunk_cleanup(&chunk_gl
->c
);
1010 heap_free(chunk_gl
);
1012 context_release(&context_gl
->c
);
1015 static const struct wined3d_allocator_ops wined3d_allocator_gl_ops
=
1017 .allocator_create_chunk
= wined3d_allocator_gl_create_chunk
,
1018 .allocator_destroy_chunk
= wined3d_allocator_gl_destroy_chunk
,
1030 {GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
},
1032 {GL_CLIENT_STORAGE_BIT
},
1033 {GL_CLIENT_STORAGE_BIT
| GL_MAP_READ_BIT
},
1034 {GL_CLIENT_STORAGE_BIT
| GL_MAP_WRITE_BIT
},
1035 {GL_CLIENT_STORAGE_BIT
| GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
},
1038 static unsigned int wined3d_device_gl_find_memory_type(GLbitfield flags
)
1042 for (i
= 0; i
< ARRAY_SIZE(gl_memory_types
); ++i
)
1044 if (gl_memory_types
[i
].flags
== flags
)
1052 GLbitfield
wined3d_device_gl_get_memory_type_flags(unsigned int memory_type_idx
)
1054 return gl_memory_types
[memory_type_idx
].flags
;
1057 static struct wined3d_allocator_block
*wined3d_device_gl_allocate_memory(struct wined3d_device_gl
*device_gl
,
1058 struct wined3d_context_gl
*context_gl
, unsigned int memory_type
, GLsizeiptr size
, GLuint
*id
)
1060 struct wined3d_allocator
*allocator
= &device_gl
->allocator
;
1061 struct wined3d_allocator_block
*block
;
1063 wined3d_device_gl_allocator_lock(device_gl
);
1065 if (size
> WINED3D_ALLOCATOR_CHUNK_SIZE
/ 2)
1068 *id
= wined3d_context_gl_allocate_vram_chunk_buffer(context_gl
, memory_type
, size
);
1069 wined3d_device_gl_allocator_unlock(device_gl
);
1073 if (!(block
= wined3d_allocator_allocate(allocator
, context_gl
? &context_gl
->c
: NULL
, memory_type
, size
)))
1075 wined3d_device_gl_allocator_unlock(device_gl
);
1080 *id
= wined3d_allocator_chunk_gl(block
->chunk
)->gl_buffer
;
1082 wined3d_device_gl_allocator_unlock(device_gl
);
1083 TRACE("Allocated offset %#Ix from chunk %p.\n", block
->offset
, block
->chunk
);
1087 static bool use_buffer_chunk_suballocation(struct wined3d_device_gl
*device_gl
,
1088 const struct wined3d_gl_info
*gl_info
, GLenum binding
)
1092 case GL_ARRAY_BUFFER
:
1093 case GL_ATOMIC_COUNTER_BUFFER
:
1094 case GL_DRAW_INDIRECT_BUFFER
:
1095 case GL_PIXEL_UNPACK_BUFFER
:
1096 case GL_UNIFORM_BUFFER
:
1099 case GL_ELEMENT_ARRAY_BUFFER
:
1100 /* There is no way to specify an element array buffer offset for
1101 * indirect draws in OpenGL. */
1102 return device_gl
->d
.wined3d
->flags
& WINED3D_NO_DRAW_INDIRECT
1103 || !gl_info
->supported
[ARB_DRAW_INDIRECT
];
1105 case GL_TEXTURE_BUFFER
:
1106 return gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
];
1113 bool wined3d_device_gl_create_bo(struct wined3d_device_gl
*device_gl
, struct wined3d_context_gl
*context_gl
,
1114 GLsizeiptr size
, GLenum binding
, GLenum usage
, bool coherent
, GLbitfield flags
, struct wined3d_bo_gl
*bo
)
1116 unsigned int memory_type_idx
= wined3d_device_gl_find_memory_type(flags
);
1117 const struct wined3d_gl_info
*gl_info
= &device_gl
->d
.adapter
->gl_info
;
1118 struct wined3d_allocator_block
*memory
= NULL
;
1119 GLsizeiptr buffer_offset
= 0;
1122 TRACE("device_gl %p, context_gl %p, size %Iu, binding %#x, usage %#x, coherent %#x, flags %#x, bo %p.\n",
1123 device_gl
, context_gl
, size
, binding
, usage
, coherent
, flags
, bo
);
1125 if (gl_info
->supported
[ARB_BUFFER_STORAGE
])
1127 if (use_buffer_chunk_suballocation(device_gl
, gl_info
, binding
))
1129 if ((memory
= wined3d_device_gl_allocate_memory(device_gl
, context_gl
, memory_type_idx
, size
, &id
)))
1130 buffer_offset
= memory
->offset
;
1132 else if (context_gl
)
1134 WARN_(d3d_perf
)("Not allocating chunk memory for binding type %#x.\n", binding
);
1135 id
= wined3d_context_gl_allocate_vram_chunk_buffer(context_gl
, memory_type_idx
, size
);
1140 WARN("Failed to allocate buffer.\n");
1149 GL_EXTCALL(glGenBuffers(1, &id
));
1152 checkGLcall("buffer object creation");
1155 TRACE("Created buffer object %u.\n", id
);
1156 wined3d_context_gl_bind_bo(context_gl
, binding
, id
);
1158 if (!coherent
&& gl_info
->supported
[APPLE_FLUSH_BUFFER_RANGE
])
1160 GL_EXTCALL(glBufferParameteriAPPLE(binding
, GL_BUFFER_FLUSHING_UNMAP_APPLE
, GL_FALSE
));
1161 GL_EXTCALL(glBufferParameteriAPPLE(binding
, GL_BUFFER_SERIALIZED_MODIFY_APPLE
, GL_FALSE
));
1164 GL_EXTCALL(glBufferData(binding
, size
, NULL
, usage
));
1166 wined3d_context_gl_bind_bo(context_gl
, binding
, 0);
1167 checkGLcall("buffer object creation");
1171 bo
->memory
= memory
;
1173 bo
->binding
= binding
;
1176 bo
->b
.coherent
= coherent
;
1177 list_init(&bo
->b
.users
);
1178 bo
->command_fence_id
= 0;
1179 bo
->b
.buffer_offset
= buffer_offset
;
1180 bo
->b
.memory_offset
= bo
->b
.buffer_offset
;
1181 bo
->b
.map_ptr
= NULL
;
1182 bo
->b
.client_map_count
= 0;
1187 void wined3d_device_gl_delete_opengl_contexts_cs(void *object
)
1189 struct wined3d_device_gl
*device_gl
= object
;
1190 struct wined3d_context_gl
*context_gl
;
1191 struct wined3d_context
*context
;
1192 struct wined3d_device
*device
;
1193 struct wined3d_shader
*shader
;
1195 TRACE("device %p.\n", device_gl
);
1197 device
= &device_gl
->d
;
1199 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
1201 device
->shader_backend
->shader_destroy(shader
);
1204 context
= context_acquire(device
, NULL
, 0);
1205 context_gl
= wined3d_context_gl(context
);
1206 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
1207 device
->shader_backend
->shader_free_private(device
, context
);
1208 wined3d_device_gl_destroy_dummy_textures(device_gl
, context_gl
);
1210 if (context_gl
->c
.d3d_info
->fences
)
1212 wined3d_context_gl_submit_command_fence(context_gl
);
1213 wined3d_context_gl_wait_command_fence(context_gl
,
1214 wined3d_device_gl(context_gl
->c
.device
)->current_fence_id
- 1);
1216 wined3d_allocator_cleanup(&device_gl
->allocator
);
1218 context_release(context
);
1220 while (device
->context_count
)
1221 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
1223 if (device_gl
->backup_dc
)
1225 TRACE("Destroying backup wined3d window %p, dc %p.\n", device_gl
->backup_wnd
, device_gl
->backup_dc
);
1227 wined3d_release_dc(device_gl
->backup_wnd
, device_gl
->backup_dc
);
1228 DestroyWindow(device_gl
->backup_wnd
);
1232 void wined3d_device_gl_create_primary_opengl_context_cs(void *object
)
1234 struct wined3d_device_gl
*device_gl
= object
;
1235 struct wined3d_context_gl
*context_gl
;
1236 struct wined3d_swapchain
*swapchain
;
1237 struct wined3d_context
*context
;
1238 struct wined3d_texture
*target
;
1239 struct wined3d_device
*device
;
1242 TRACE("device %p.\n", device_gl
);
1244 device
= &device_gl
->d
;
1245 swapchain
= device
->swapchains
[0];
1246 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1247 if (!(context
= context_acquire(device
, target
, 0)))
1249 WARN("Failed to acquire context.\n");
1253 context_gl
= wined3d_context_gl(context
);
1255 if (!wined3d_allocator_init(&device_gl
->allocator
, ARRAY_SIZE(gl_memory_types
), &wined3d_allocator_gl_ops
))
1257 WARN("Failed to initialise allocator.\n");
1258 context_release(context
);
1259 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
1263 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1264 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1266 ERR("Failed to allocate shader private data, hr %#lx.\n", hr
);
1267 wined3d_allocator_cleanup(&device_gl
->allocator
);
1268 context_release(context
);
1269 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
1273 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1275 ERR("Failed to create CPU blitter.\n");
1276 device
->shader_backend
->shader_free_private(device
, NULL
);
1277 wined3d_allocator_cleanup(&device_gl
->allocator
);
1278 context_release(context
);
1279 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
1283 wined3d_ffp_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1284 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1285 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1286 wined3d_fbo_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1287 wined3d_raw_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1289 wined3d_device_gl_create_dummy_textures(device_gl
, context_gl
);
1290 wined3d_device_create_default_samplers(device
, context
);
1291 context_release(context
);
1294 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
1296 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1297 const struct wined3d_swapchain_desc
*swapchain_desc
;
1298 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
1299 DWORD clear_flags
= 0;
1303 TRACE("device %p, swapchain %p.\n", device
, swapchain
);
1305 if (device
->d3d_initialized
)
1306 return WINED3DERR_INVALIDCALL
;
1308 device
->swapchain_count
= 1;
1309 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1311 ERR("Failed to allocate swapchain array.\n");
1315 device
->swapchains
[0] = swapchain
;
1317 for (i
= 0; i
< ARRAY_SIZE(fb
->render_targets
); ++i
)
1319 if (fb
->render_targets
[i
])
1320 wined3d_rtv_bind_count_dec(fb
->render_targets
[i
]);
1322 memset(fb
->render_targets
, 0, sizeof(fb
->render_targets
));
1324 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
)))
1326 device
->d3d_initialized
= TRUE
;
1328 swapchain_desc
= &swapchain
->state
.desc
;
1329 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1331 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1332 struct wined3d_view_desc view_desc
;
1334 view_desc
.format_id
= back_buffer
->format
->id
;
1335 view_desc
.flags
= 0;
1336 view_desc
.u
.texture
.level_idx
= 0;
1337 view_desc
.u
.texture
.level_count
= 1;
1338 view_desc
.u
.texture
.layer_idx
= 0;
1339 view_desc
.u
.texture
.layer_count
= 1;
1340 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1341 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1343 ERR("Failed to create rendertarget view, hr %#lx.\n", hr
);
1344 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1345 device
->d3d_initialized
= FALSE
;
1350 device_init_swapchain_state(device
, swapchain
);
1352 TRACE("All defaults now set up.\n");
1354 /* Clear the screen. */
1355 if (device
->back_buffer_view
)
1356 clear_flags
|= WINED3DCLEAR_TARGET
;
1357 if (swapchain_desc
->enable_auto_depth_stencil
)
1358 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1360 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1362 if (wined3d_settings
.logo
)
1363 device_load_logo(device
, wined3d_settings
.logo
);
1368 heap_free(device
->swapchains
);
1369 device
->swapchains
= NULL
;
1370 device
->swapchain_count
= 0;
1375 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1377 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1379 wined3d_sampler_decref(sampler
);
1382 static void device_free_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
1384 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
1386 wined3d_rasterizer_state_decref(state
);
1389 static void device_free_blend_state(struct wine_rb_entry
*entry
, void *context
)
1391 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
1393 wined3d_blend_state_decref(blend_state
);
1396 static void device_free_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
1398 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
1400 wined3d_depth_stencil_state_decref(state
);
1403 void wined3d_device_uninit_3d(struct wined3d_device
*device
)
1405 struct wined3d_state
*state
= device
->cs
->c
.state
;
1406 struct wined3d_resource
*resource
, *cursor
;
1407 struct wined3d_rendertarget_view
*view
;
1408 struct wined3d_texture
*texture
;
1410 TRACE("device %p.\n", device
);
1412 if (!device
->d3d_initialized
)
1414 ERR("Called while 3D support was not initialised.\n");
1418 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1420 device
->swapchain_count
= 0;
1422 if ((texture
= device
->logo_texture
))
1424 device
->logo_texture
= NULL
;
1425 wined3d_texture_decref(texture
);
1428 if ((texture
= device
->cursor_texture
))
1430 device
->cursor_texture
= NULL
;
1431 wined3d_texture_decref(texture
);
1434 wined3d_device_context_emit_reset_state(&device
->cs
->c
, true);
1435 state_cleanup(state
);
1437 wine_rb_destroy(&device
->samplers
, device_free_sampler
, NULL
);
1438 wine_rb_destroy(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
1439 wine_rb_destroy(&device
->blend_states
, device_free_blend_state
, NULL
);
1440 wine_rb_destroy(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
1442 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
1444 TRACE("Unloading resource %p.\n", resource
);
1445 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
1448 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1449 device
->d3d_initialized
= FALSE
;
1451 if ((view
= device
->auto_depth_stencil_view
))
1453 device
->auto_depth_stencil_view
= NULL
;
1454 if (wined3d_rendertarget_view_decref(view
))
1455 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1458 if ((view
= device
->back_buffer_view
))
1460 device
->back_buffer_view
= NULL
;
1461 wined3d_rendertarget_view_decref(view
);
1464 heap_free(device
->swapchains
);
1465 device
->swapchains
= NULL
;
1467 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
1470 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1471 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1472 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1474 * There is no way to deactivate thread safety once it is enabled.
1476 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1478 TRACE("device %p.\n", device
);
1480 /* For now just store the flag (needed in case of ddraw). */
1481 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1484 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1486 const struct wined3d_driver_info
*driver_info
;
1488 TRACE("device %p.\n", device
);
1490 driver_info
= &device
->adapter
->driver_info
;
1492 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1493 wine_dbgstr_longlong(driver_info
->vram_bytes
),
1494 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1495 wine_dbgstr_longlong(driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1497 return min(UINT_MAX
, driver_info
->vram_bytes
) - device
->adapter
->vram_bytes_used
;
1500 struct wined3d_buffer
* CDECL
wined3d_device_context_get_stream_output(struct wined3d_device_context
*context
,
1501 unsigned int idx
, unsigned int *offset
)
1503 TRACE("context %p, idx %u, offset %p.\n", context
, idx
, offset
);
1505 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1507 WARN("Invalid stream output %u.\n", idx
);
1512 *offset
= context
->state
->stream_output
[idx
].offset
;
1513 return context
->state
->stream_output
[idx
].buffer
;
1516 HRESULT CDECL
wined3d_device_context_get_stream_source(const struct wined3d_device_context
*context
,
1517 unsigned int stream_idx
, struct wined3d_buffer
**buffer
, unsigned int *offset
, unsigned int *stride
)
1519 const struct wined3d_stream_state
*stream
;
1521 TRACE("context %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1522 context
, stream_idx
, buffer
, offset
, stride
);
1524 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1526 WARN("Stream index %u out of range.\n", stream_idx
);
1527 return WINED3DERR_INVALIDCALL
;
1530 stream
= &context
->state
->streams
[stream_idx
];
1531 *buffer
= stream
->buffer
;
1533 *offset
= stream
->offset
;
1534 *stride
= stream
->stride
;
1539 static void wined3d_device_set_transform(struct wined3d_device
*device
,
1540 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1542 TRACE("device %p, state %s, matrix %p.\n",
1543 device
, debug_d3dtstype(state
), matrix
);
1544 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1545 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1546 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1547 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1549 /* If the new matrix is the same as the current one,
1550 * we cut off any further processing. this seems to be a reasonable
1551 * optimization because as was noticed, some apps (warcraft3 for example)
1552 * tend towards setting the same matrix repeatedly for some reason.
1554 * From here on we assume that the new matrix is different, wherever it matters. */
1555 if (!memcmp(&device
->cs
->c
.state
->transforms
[state
], matrix
, sizeof(*matrix
)))
1557 TRACE("The application is setting the same matrix over again.\n");
1561 device
->cs
->c
.state
->transforms
[state
] = *matrix
;
1562 wined3d_device_context_emit_set_transform(&device
->cs
->c
, state
, matrix
);
1565 static void wined3d_device_get_transform(const struct wined3d_device
*device
,
1566 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1568 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1570 *matrix
= device
->cs
->c
.state
->transforms
[state
];
1573 /* Note lights are real special cases. Although the device caps state only
1574 * e.g. 8 are supported, you can reference any indexes you want as long as
1575 * that number max are enabled at any one point in time. Therefore since the
1576 * indices can be anything, we need a hashmap of them. However, this causes
1577 * stateblock problems. When capturing the state block, I duplicate the
1578 * hashmap, but when recording, just build a chain pretty much of commands to
1580 static void wined3d_device_context_set_light(struct wined3d_device_context
*context
,
1581 unsigned int light_idx
, const struct wined3d_light
*light
)
1583 struct wined3d_light_info
*object
= NULL
;
1586 if (FAILED(wined3d_light_state_set_light(&context
->state
->light_state
, light_idx
, light
, &object
)))
1589 /* Initialize the object. */
1590 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1591 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1592 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1593 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1594 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1595 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1596 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1597 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1599 switch (light
->type
)
1601 case WINED3D_LIGHT_POINT
:
1603 object
->position
.x
= light
->position
.x
;
1604 object
->position
.y
= light
->position
.y
;
1605 object
->position
.z
= light
->position
.z
;
1606 object
->position
.w
= 1.0f
;
1607 object
->cutoff
= 180.0f
;
1611 case WINED3D_LIGHT_DIRECTIONAL
:
1613 object
->direction
.x
= -light
->direction
.x
;
1614 object
->direction
.y
= -light
->direction
.y
;
1615 object
->direction
.z
= -light
->direction
.z
;
1616 object
->direction
.w
= 0.0f
;
1617 object
->exponent
= 0.0f
;
1618 object
->cutoff
= 180.0f
;
1621 case WINED3D_LIGHT_SPOT
:
1623 object
->position
.x
= light
->position
.x
;
1624 object
->position
.y
= light
->position
.y
;
1625 object
->position
.z
= light
->position
.z
;
1626 object
->position
.w
= 1.0f
;
1629 object
->direction
.x
= light
->direction
.x
;
1630 object
->direction
.y
= light
->direction
.y
;
1631 object
->direction
.z
= light
->direction
.z
;
1632 object
->direction
.w
= 0.0f
;
1634 /* opengl-ish and d3d-ish spot lights use too different models
1635 * for the light "intensity" as a function of the angle towards
1636 * the main light direction, so we only can approximate very
1637 * roughly. However, spot lights are rather rarely used in games
1638 * (if ever used at all). Furthermore if still used, probably
1639 * nobody pays attention to such details. */
1640 if (!light
->falloff
)
1642 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1643 * equations have the falloff resp. exponent parameter as an
1644 * exponent, so the spot light lighting will always be 1.0 for
1645 * both of them, and we don't have to care for the rest of the
1646 * rather complex calculation. */
1647 object
->exponent
= 0.0f
;
1651 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1654 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1657 if (object
->exponent
> 128.0f
)
1658 object
->exponent
= 128.0f
;
1660 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1664 case WINED3D_LIGHT_PARALLELPOINT
:
1665 object
->position
.x
= light
->position
.x
;
1666 object
->position
.y
= light
->position
.y
;
1667 object
->position
.z
= light
->position
.z
;
1668 object
->position
.w
= 1.0f
;
1672 FIXME("Unrecognized light type %#x.\n", light
->type
);
1675 wined3d_device_context_emit_set_light(context
, object
);
1678 static void wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1680 struct wined3d_light_state
*light_state
= &device
->cs
->c
.state
->light_state
;
1681 struct wined3d_light_info
*light_info
;
1683 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1685 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1686 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1688 TRACE("Light enabled requested but light not defined, so defining one!\n");
1689 wined3d_device_context_set_light(&device
->cs
->c
, light_idx
, &WINED3D_default_light
);
1691 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1693 FIXME("Adding default lights has failed dismally\n");
1698 wined3d_light_state_enable_light(light_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1699 wined3d_device_context_emit_set_light_enable(&device
->cs
->c
, light_idx
, enable
);
1702 static HRESULT
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1703 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1705 struct wined3d_vec4
*clip_planes
= device
->cs
->c
.state
->clip_planes
;
1707 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1709 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1711 TRACE("Application has requested clipplane this device doesn't support.\n");
1712 return WINED3DERR_INVALIDCALL
;
1715 if (!memcmp(&clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1717 TRACE("Application is setting old values over, nothing to do.\n");
1721 clip_planes
[plane_idx
] = *plane
;
1723 wined3d_device_context_emit_set_clip_plane(&device
->cs
->c
, plane_idx
, plane
);
1728 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1729 const struct wined3d_clip_status
*clip_status
)
1731 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1734 return WINED3DERR_INVALIDCALL
;
1739 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1740 struct wined3d_clip_status
*clip_status
)
1742 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1745 return WINED3DERR_INVALIDCALL
;
1750 static void wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1752 TRACE("device %p, material %p.\n", device
, material
);
1754 device
->cs
->c
.state
->material
= *material
;
1755 wined3d_device_context_emit_set_material(&device
->cs
->c
, material
);
1758 struct wined3d_buffer
* CDECL
wined3d_device_context_get_index_buffer(const struct wined3d_device_context
*context
,
1759 enum wined3d_format_id
*format
, unsigned int *offset
)
1761 const struct wined3d_state
*state
= context
->state
;
1763 TRACE("context %p, format %p, offset %p.\n", context
, format
, offset
);
1765 *format
= state
->index_format
;
1767 *offset
= state
->index_offset
;
1768 return state
->index_buffer
;
1771 static void wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, int base_index
)
1773 TRACE("device %p, base_index %d.\n", device
, base_index
);
1775 device
->cs
->c
.state
->base_vertex_index
= base_index
;
1778 void CDECL
wined3d_device_context_get_viewports(const struct wined3d_device_context
*context
,
1779 unsigned int *viewport_count
, struct wined3d_viewport
*viewports
)
1781 const struct wined3d_state
*state
= context
->state
;
1784 TRACE("context %p, viewport_count %p, viewports %p.\n", context
, viewport_count
, viewports
);
1786 count
= viewport_count
? min(*viewport_count
, state
->viewport_count
) : 1;
1787 if (count
&& viewports
)
1788 memcpy(viewports
, state
->viewports
, count
* sizeof(*viewports
));
1790 *viewport_count
= state
->viewport_count
;
1793 static void resolve_depth_buffer(struct wined3d_device
*device
)
1795 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1796 struct wined3d_rendertarget_view
*src_view
;
1797 struct wined3d_resource
*dst_resource
;
1798 struct wined3d_texture
*dst_texture
;
1800 if (!(dst_texture
= state
->textures
[0]))
1802 dst_resource
= &dst_texture
->resource
;
1803 if (!dst_resource
->format
->depth_size
)
1805 if (!(src_view
= state
->fb
.depth_stencil
))
1808 wined3d_device_context_resolve_sub_resource(&device
->cs
->c
, dst_resource
, 0,
1809 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1812 struct wined3d_blend_state
* CDECL
wined3d_device_context_get_blend_state(const struct wined3d_device_context
*context
,
1813 struct wined3d_color
*blend_factor
, unsigned int *sample_mask
)
1815 const struct wined3d_state
*state
= context
->state
;
1817 TRACE("context %p, blend_factor %p, sample_mask %p.\n", context
, blend_factor
, sample_mask
);
1819 *blend_factor
= state
->blend_factor
;
1820 *sample_mask
= state
->sample_mask
;
1821 return state
->blend_state
;
1824 struct wined3d_depth_stencil_state
* CDECL
wined3d_device_context_get_depth_stencil_state(
1825 const struct wined3d_device_context
*context
, unsigned int *stencil_ref
)
1827 const struct wined3d_state
*state
= context
->state
;
1829 TRACE("context %p, stencil_ref %p.\n", context
, stencil_ref
);
1831 *stencil_ref
= state
->stencil_ref
;
1832 return state
->depth_stencil_state
;
1835 struct wined3d_rasterizer_state
* CDECL
wined3d_device_context_get_rasterizer_state(
1836 struct wined3d_device_context
*context
)
1838 TRACE("context %p.\n", context
);
1840 return context
->state
->rasterizer_state
;
1843 static void wined3d_device_set_render_state(struct wined3d_device
*device
,
1844 enum wined3d_render_state state
, DWORD value
)
1846 if (state
> WINEHIGHEST_RENDER_STATE
)
1848 WARN("Unhandled render state %#x.\n", state
);
1852 if (value
== device
->cs
->c
.state
->render_states
[state
])
1853 TRACE("Application is setting the old value over, nothing to do.\n");
1856 device
->cs
->c
.state
->render_states
[state
] = value
;
1857 wined3d_device_context_emit_set_render_state(&device
->cs
->c
, state
, value
);
1860 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
1862 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
1863 resolve_depth_buffer(device
);
1867 static void wined3d_device_set_sampler_state(struct wined3d_device
*device
,
1868 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1870 TRACE("device %p, sampler_idx %u, state %s, value %#lx.\n",
1871 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1873 if (value
== device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
])
1875 TRACE("Application is setting the old value over, nothing to do.\n");
1879 device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
] = value
;
1880 wined3d_device_context_emit_set_sampler_state(&device
->cs
->c
, sampler_idx
, state
, value
);
1883 void CDECL
wined3d_device_context_get_scissor_rects(const struct wined3d_device_context
*context
,
1884 unsigned int *rect_count
, RECT
*rects
)
1886 const struct wined3d_state
*state
= context
->state
;
1889 TRACE("context %p, rect_count %p, rects %p.\n", context
, rect_count
, rects
);
1891 if (rects
&& (count
= rect_count
? min(*rect_count
, state
->scissor_rect_count
) : 1))
1892 memcpy(rects
, state
->scissor_rects
, count
* sizeof(*rects
));
1894 *rect_count
= state
->scissor_rect_count
;
1897 void CDECL
wined3d_device_context_reset_state(struct wined3d_device_context
*context
)
1899 TRACE("context %p.\n", context
);
1901 wined3d_device_context_lock(context
);
1902 state_cleanup(context
->state
);
1903 wined3d_state_reset(context
->state
, &context
->device
->adapter
->d3d_info
);
1904 wined3d_device_context_emit_reset_state(context
, true);
1905 wined3d_device_context_unlock(context
);
1908 void CDECL
wined3d_device_context_set_state(struct wined3d_device_context
*context
, struct wined3d_state
*state
)
1910 const struct wined3d_light_info
*light
;
1913 TRACE("context %p, state %p.\n", context
, state
);
1915 wined3d_device_context_lock(context
);
1916 context
->state
= state
;
1917 wined3d_device_context_emit_set_feature_level(context
, state
->feature_level
);
1919 wined3d_device_context_emit_set_rendertarget_views(context
, 0,
1920 ARRAY_SIZE(state
->fb
.render_targets
), state
->fb
.render_targets
);
1922 wined3d_device_context_emit_set_depth_stencil_view(context
, state
->fb
.depth_stencil
);
1923 wined3d_device_context_emit_set_vertex_declaration(context
, state
->vertex_declaration
);
1925 wined3d_device_context_emit_set_stream_outputs(context
, state
->stream_output
);
1927 wined3d_device_context_emit_set_stream_sources(context
, 0, WINED3D_MAX_STREAMS
, state
->streams
);
1929 wined3d_device_context_emit_set_index_buffer(context
, state
->index_buffer
,
1930 state
->index_format
, state
->index_offset
);
1932 wined3d_device_context_emit_set_predication(context
, state
->predicate
, state
->predicate_value
);
1934 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1936 wined3d_device_context_emit_set_shader(context
, i
, state
->shader
[i
]);
1937 wined3d_device_context_emit_set_constant_buffers(context
, i
, 0, MAX_CONSTANT_BUFFERS
, state
->cb
[i
]);
1938 wined3d_device_context_emit_set_samplers(context
, i
, 0, MAX_SAMPLER_OBJECTS
, state
->sampler
[i
]);
1939 wined3d_device_context_emit_set_shader_resource_views(context
, i
, 0,
1940 MAX_SHADER_RESOURCE_VIEWS
, state
->shader_resource_view
[i
]);
1943 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
1944 wined3d_device_context_emit_set_unordered_access_views(context
, i
, 0, MAX_UNORDERED_ACCESS_VIEWS
,
1945 state
->unordered_access_view
[i
], NULL
);
1947 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_F
,
1948 0, WINED3D_MAX_VS_CONSTS_F
, state
->vs_consts_f
);
1949 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_I
,
1950 0, WINED3D_MAX_CONSTS_I
, state
->vs_consts_i
);
1951 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_B
,
1952 0, WINED3D_MAX_CONSTS_B
, state
->vs_consts_b
);
1954 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_F
,
1955 0, WINED3D_MAX_PS_CONSTS_F
, state
->ps_consts_f
);
1956 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_I
,
1957 0, WINED3D_MAX_CONSTS_I
, state
->ps_consts_i
);
1958 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_B
,
1959 0, WINED3D_MAX_CONSTS_B
, state
->ps_consts_b
);
1961 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1963 wined3d_device_context_emit_set_texture(context
, i
, state
->textures
[i
]);
1964 for (j
= 0; j
< WINED3D_HIGHEST_SAMPLER_STATE
+ 1; ++j
)
1966 wined3d_device_context_emit_set_sampler_state(context
, i
, j
, state
->sampler_states
[i
][j
]);
1970 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1972 for (j
= 0; j
< WINED3D_HIGHEST_TEXTURE_STATE
+ 1; ++j
)
1974 wined3d_device_context_emit_set_texture_state(context
, i
, j
, state
->texture_states
[i
][j
]);
1978 for (i
= 0; i
< WINED3D_HIGHEST_TRANSFORM_STATE
+ 1; ++i
)
1980 if (context
->device
->state_table
[STATE_TRANSFORM(i
)].representative
)
1981 wined3d_device_context_emit_set_transform(context
, i
, state
->transforms
+ i
);
1984 for (i
= 0; i
< WINED3D_MAX_CLIP_DISTANCES
; ++i
)
1986 wined3d_device_context_emit_set_clip_plane(context
, i
, state
->clip_planes
+ i
);
1989 wined3d_device_context_emit_set_material(context
, &state
->material
);
1991 wined3d_device_context_emit_set_viewports(context
, state
->viewport_count
, state
->viewports
);
1992 wined3d_device_context_emit_set_scissor_rects(context
, state
->scissor_rect_count
, state
->scissor_rects
);
1994 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
1996 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
1998 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
1999 wined3d_device_context_emit_set_light_enable(context
, light
->OriginalIndex
, light
->glIndex
!= -1);
2003 for (i
= 0; i
< WINEHIGHEST_RENDER_STATE
+ 1; ++i
)
2005 if (context
->device
->state_table
[STATE_RENDER(i
)].representative
)
2006 wined3d_device_context_emit_set_render_state(context
, i
, state
->render_states
[i
]);
2009 wined3d_device_context_emit_set_blend_state(context
, state
->blend_state
, &state
->blend_factor
, state
->sample_mask
);
2010 wined3d_device_context_emit_set_depth_stencil_state(context
, state
->depth_stencil_state
, state
->stencil_ref
);
2011 wined3d_device_context_emit_set_rasterizer_state(context
, state
->rasterizer_state
);
2012 wined3d_device_context_unlock(context
);
2015 struct wined3d_state
* CDECL
wined3d_device_get_state(struct wined3d_device
*device
)
2017 TRACE("device %p.\n", device
);
2019 return device
->cs
->c
.state
;
2022 struct wined3d_device_context
* CDECL
wined3d_device_get_immediate_context(struct wined3d_device
*device
)
2024 TRACE("device %p.\n", device
);
2026 return &device
->cs
->c
;
2029 struct wined3d_vertex_declaration
* CDECL
wined3d_device_context_get_vertex_declaration(
2030 const struct wined3d_device_context
*context
)
2032 TRACE("context %p.\n", context
);
2034 return context
->state
->vertex_declaration
;
2037 void CDECL
wined3d_device_context_set_shader(struct wined3d_device_context
*context
,
2038 enum wined3d_shader_type type
, struct wined3d_shader
*shader
)
2040 struct wined3d_state
*state
= context
->state
;
2041 struct wined3d_shader
*prev
;
2043 TRACE("context %p, type %#x, shader %p.\n", context
, type
, shader
);
2045 wined3d_device_context_lock(context
);
2046 prev
= state
->shader
[type
];
2051 wined3d_shader_incref(shader
);
2052 state
->shader
[type
] = shader
;
2053 wined3d_device_context_emit_set_shader(context
, type
, shader
);
2055 wined3d_shader_decref(prev
);
2057 wined3d_device_context_unlock(context
);
2060 struct wined3d_shader
* CDECL
wined3d_device_context_get_shader(const struct wined3d_device_context
*context
,
2061 enum wined3d_shader_type type
)
2063 TRACE("context %p, type %#x.\n", context
, type
);
2065 return context
->state
->shader
[type
];
2068 void CDECL
wined3d_device_context_set_constant_buffers(struct wined3d_device_context
*context
,
2069 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
2070 const struct wined3d_constant_buffer_state
*buffers
)
2072 struct wined3d_state
*state
= context
->state
;
2075 TRACE("context %p, type %#x, start_idx %u, count %u, buffers %p.\n", context
, type
, start_idx
, count
, buffers
);
2077 if (!wined3d_bound_range(start_idx
, count
, MAX_CONSTANT_BUFFERS
))
2079 WARN("Invalid constant buffer index %u, count %u.\n", start_idx
, count
);
2083 wined3d_device_context_lock(context
);
2084 if (!memcmp(buffers
, &state
->cb
[type
][start_idx
], count
* sizeof(*buffers
)))
2087 wined3d_device_context_emit_set_constant_buffers(context
, type
, start_idx
, count
, buffers
);
2088 for (i
= 0; i
< count
; ++i
)
2090 struct wined3d_buffer
*prev
= state
->cb
[type
][start_idx
+ i
].buffer
;
2091 struct wined3d_buffer
*buffer
= buffers
[i
].buffer
;
2094 wined3d_buffer_incref(buffer
);
2095 state
->cb
[type
][start_idx
+ i
] = buffers
[i
];
2097 wined3d_buffer_decref(prev
);
2100 wined3d_device_context_unlock(context
);
2103 void CDECL
wined3d_device_context_set_blend_state(struct wined3d_device_context
*context
,
2104 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
2106 struct wined3d_state
*state
= context
->state
;
2107 struct wined3d_blend_state
*prev
;
2109 TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n",
2110 context
, blend_state
, blend_factor
, sample_mask
);
2112 wined3d_device_context_lock(context
);
2113 prev
= state
->blend_state
;
2114 if (prev
== blend_state
&& !memcmp(blend_factor
, &state
->blend_factor
, sizeof(*blend_factor
))
2115 && sample_mask
== state
->sample_mask
)
2119 wined3d_blend_state_incref(blend_state
);
2120 state
->blend_state
= blend_state
;
2121 state
->blend_factor
= *blend_factor
;
2122 state
->sample_mask
= sample_mask
;
2123 wined3d_device_context_emit_set_blend_state(context
, blend_state
, blend_factor
, sample_mask
);
2125 wined3d_blend_state_decref(prev
);
2127 wined3d_device_context_unlock(context
);
2130 void CDECL
wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context
*context
,
2131 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
2133 struct wined3d_state
*state
= context
->state
;
2134 struct wined3d_depth_stencil_state
*prev
;
2136 TRACE("context %p, depth_stencil_state %p, stencil_ref %u.\n", context
, depth_stencil_state
, stencil_ref
);
2138 wined3d_device_context_lock(context
);
2139 prev
= state
->depth_stencil_state
;
2140 if (prev
== depth_stencil_state
&& state
->stencil_ref
== stencil_ref
)
2143 if (depth_stencil_state
)
2144 wined3d_depth_stencil_state_incref(depth_stencil_state
);
2145 state
->depth_stencil_state
= depth_stencil_state
;
2146 state
->stencil_ref
= stencil_ref
;
2147 wined3d_device_context_emit_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
2149 wined3d_depth_stencil_state_decref(prev
);
2151 wined3d_device_context_unlock(context
);
2154 void CDECL
wined3d_device_context_set_rasterizer_state(struct wined3d_device_context
*context
,
2155 struct wined3d_rasterizer_state
*rasterizer_state
)
2157 struct wined3d_state
*state
= context
->state
;
2158 struct wined3d_rasterizer_state
*prev
;
2160 TRACE("context %p, rasterizer_state %p.\n", context
, rasterizer_state
);
2162 wined3d_device_context_lock(context
);
2163 prev
= state
->rasterizer_state
;
2164 if (prev
== rasterizer_state
)
2167 if (rasterizer_state
)
2168 wined3d_rasterizer_state_incref(rasterizer_state
);
2169 state
->rasterizer_state
= rasterizer_state
;
2170 wined3d_device_context_emit_set_rasterizer_state(context
, rasterizer_state
);
2172 wined3d_rasterizer_state_decref(prev
);
2174 wined3d_device_context_unlock(context
);
2177 void CDECL
wined3d_device_context_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
2178 const struct wined3d_viewport
*viewports
)
2180 struct wined3d_state
*state
= context
->state
;
2183 TRACE("context %p, viewport_count %u, viewports %p.\n", context
, viewport_count
, viewports
);
2185 for (i
= 0; i
< viewport_count
; ++i
)
2187 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
2188 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
2191 wined3d_device_context_lock(context
);
2193 memcpy(state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
2195 memset(state
->viewports
, 0, sizeof(state
->viewports
));
2196 state
->viewport_count
= viewport_count
;
2198 wined3d_device_context_emit_set_viewports(context
, viewport_count
, viewports
);
2199 wined3d_device_context_unlock(context
);
2202 void CDECL
wined3d_device_context_set_scissor_rects(struct wined3d_device_context
*context
, unsigned int rect_count
,
2205 struct wined3d_state
*state
= context
->state
;
2208 TRACE("context %p, rect_count %u, rects %p.\n", context
, rect_count
, rects
);
2210 for (i
= 0; i
< rect_count
; ++i
)
2212 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
2215 wined3d_device_context_lock(context
);
2216 if (state
->scissor_rect_count
== rect_count
2217 && !memcmp(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
2219 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
2224 memcpy(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
2226 memset(state
->scissor_rects
, 0, sizeof(state
->scissor_rects
));
2227 state
->scissor_rect_count
= rect_count
;
2229 wined3d_device_context_emit_set_scissor_rects(context
, rect_count
, rects
);
2231 wined3d_device_context_unlock(context
);
2234 void CDECL
wined3d_device_context_set_shader_resource_views(struct wined3d_device_context
*context
,
2235 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
2236 struct wined3d_shader_resource_view
*const *const views
)
2238 struct wined3d_shader_resource_view
*real_views
[MAX_SHADER_RESOURCE_VIEWS
];
2239 struct wined3d_state
*state
= context
->state
;
2240 const struct wined3d_rendertarget_view
*dsv
= state
->fb
.depth_stencil
;
2243 TRACE("context %p, type %#x, start_idx %u, count %u, views %p.\n", context
, type
, start_idx
, count
, views
);
2245 if (!wined3d_bound_range(start_idx
, count
, MAX_SHADER_RESOURCE_VIEWS
))
2247 WARN("Invalid view index %u, count %u.\n", start_idx
, count
);
2251 wined3d_device_context_lock(context
);
2252 if (!memcmp(views
, &state
->shader_resource_view
[type
][start_idx
], count
* sizeof(*views
)))
2255 memcpy(real_views
, views
, count
* sizeof(*views
));
2257 for (i
= 0; i
< count
; ++i
)
2259 struct wined3d_shader_resource_view
*view
= real_views
[i
];
2261 if (view
&& (wined3d_is_srv_rtv_bound(state
, view
)
2262 || (dsv
&& dsv
->resource
== view
->resource
&& wined3d_dsv_srv_conflict(dsv
, view
->format
))))
2264 WARN("Application is trying to bind resource which is attached as render target.\n");
2265 real_views
[i
] = NULL
;
2269 wined3d_device_context_emit_set_shader_resource_views(context
, type
, start_idx
, count
, real_views
);
2270 for (i
= 0; i
< count
; ++i
)
2272 struct wined3d_shader_resource_view
*prev
= state
->shader_resource_view
[type
][start_idx
+ i
];
2273 struct wined3d_shader_resource_view
*view
= real_views
[i
];
2277 wined3d_shader_resource_view_incref(view
);
2278 wined3d_srv_bind_count_inc(view
);
2281 state
->shader_resource_view
[type
][start_idx
+ i
] = view
;
2284 wined3d_srv_bind_count_dec(prev
);
2285 wined3d_shader_resource_view_decref(prev
);
2289 wined3d_device_context_unlock(context
);
2292 void CDECL
wined3d_device_context_set_samplers(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
2293 unsigned int start_idx
, unsigned int count
, struct wined3d_sampler
*const *samplers
)
2295 struct wined3d_state
*state
= context
->state
;
2298 TRACE("context %p, type %#x, start_idx %u, count %u, samplers %p.\n", context
, type
, start_idx
, count
, samplers
);
2300 if (!wined3d_bound_range(start_idx
, count
, MAX_SAMPLER_OBJECTS
))
2302 WARN("Invalid sampler index %u, count %u.\n", start_idx
, count
);
2306 wined3d_device_context_lock(context
);
2307 if (!memcmp(samplers
, &state
->sampler
[type
][start_idx
], count
* sizeof(*samplers
)))
2310 wined3d_device_context_emit_set_samplers(context
, type
, start_idx
, count
, samplers
);
2311 for (i
= 0; i
< count
; ++i
)
2313 struct wined3d_sampler
*prev
= state
->sampler
[type
][start_idx
+ i
];
2314 struct wined3d_sampler
*sampler
= samplers
[i
];
2317 wined3d_sampler_incref(sampler
);
2318 state
->sampler
[type
][start_idx
+ i
] = sampler
;
2320 wined3d_sampler_decref(prev
);
2323 wined3d_device_context_unlock(context
);
2326 void CDECL
wined3d_device_context_set_unordered_access_views(struct wined3d_device_context
*context
,
2327 enum wined3d_pipeline pipeline
, unsigned int start_idx
, unsigned int count
,
2328 struct wined3d_unordered_access_view
*const *uavs
, const unsigned int *initial_counts
)
2330 struct wined3d_state
*state
= context
->state
;
2333 TRACE("context %p, pipeline %#x, start_idx %u, count %u, uavs %p, initial_counts %p.\n",
2334 context
, pipeline
, start_idx
, count
, uavs
, initial_counts
);
2336 if (!wined3d_bound_range(start_idx
, count
, MAX_UNORDERED_ACCESS_VIEWS
))
2338 WARN("Invalid UAV index %u, count %u.\n", start_idx
, count
);
2342 wined3d_device_context_lock(context
);
2343 if (!memcmp(uavs
, &state
->unordered_access_view
[pipeline
][start_idx
], count
* sizeof(*uavs
)) && !initial_counts
)
2346 wined3d_device_context_emit_set_unordered_access_views(context
, pipeline
, start_idx
, count
, uavs
, initial_counts
);
2347 for (i
= 0; i
< count
; ++i
)
2349 struct wined3d_unordered_access_view
*prev
= state
->unordered_access_view
[pipeline
][start_idx
+ i
];
2350 struct wined3d_unordered_access_view
*uav
= uavs
[i
];
2353 wined3d_unordered_access_view_incref(uav
);
2354 state
->unordered_access_view
[pipeline
][start_idx
+ i
] = uav
;
2356 wined3d_unordered_access_view_decref(prev
);
2359 wined3d_device_context_unlock(context
);
2362 void CDECL
wined3d_device_context_set_render_targets_and_unordered_access_views(struct wined3d_device_context
*context
,
2363 unsigned int rtv_count
, struct wined3d_rendertarget_view
*const *render_target_views
,
2364 struct wined3d_rendertarget_view
*depth_stencil_view
, UINT uav_count
,
2365 struct wined3d_unordered_access_view
*const *unordered_access_views
, const unsigned int *initial_counts
)
2367 wined3d_device_context_lock(context
);
2368 if (rtv_count
!= ~0u)
2370 if (depth_stencil_view
&& !(depth_stencil_view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2372 WARN("View resource %p has incompatible %s bind flags.\n",
2373 depth_stencil_view
->resource
, wined3d_debug_bind_flags(depth_stencil_view
->resource
->bind_flags
));
2377 if (FAILED(wined3d_device_context_set_rendertarget_views(context
, 0, rtv_count
,
2378 render_target_views
, FALSE
)))
2381 wined3d_device_context_set_depth_stencil_view(context
, depth_stencil_view
);
2384 if (uav_count
!= ~0u)
2386 wined3d_device_context_set_unordered_access_views(context
, WINED3D_PIPELINE_GRAPHICS
, 0, uav_count
,
2387 unordered_access_views
, initial_counts
);
2390 wined3d_device_context_unlock(context
);
2393 static void wined3d_device_context_unbind_srv_for_rtv(struct wined3d_device_context
*context
,
2394 const struct wined3d_rendertarget_view
*view
, BOOL dsv
)
2396 const struct wined3d_state
*state
= context
->state
;
2397 const struct wined3d_resource
*resource
;
2401 resource
= view
->resource
;
2403 if (resource
->srv_bind_count_device
)
2405 const struct wined3d_shader_resource_view
*srv
;
2408 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2410 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
2412 if ((srv
= state
->shader_resource_view
[i
][j
]) && srv
->resource
== resource
2413 && ((!dsv
&& wined3d_is_srv_rtv_bound(state
, srv
))
2414 || (dsv
&& wined3d_dsv_srv_conflict(view
, srv
->format
))))
2416 static struct wined3d_shader_resource_view
*const null_srv
;
2418 WARN("Application sets bound resource as render target.\n");
2419 wined3d_device_context_set_shader_resource_views(context
, i
, j
, 1, &null_srv
);
2426 HRESULT CDECL
wined3d_device_context_set_rendertarget_views(struct wined3d_device_context
*context
,
2427 unsigned int start_idx
, unsigned int count
, struct wined3d_rendertarget_view
*const *views
, BOOL set_viewport
)
2429 struct wined3d_state
*state
= context
->state
;
2430 unsigned int i
, max_rt_count
;
2432 TRACE("context %p, start_idx %u, count %u, views %p, set_viewport %#x.\n",
2433 context
, start_idx
, count
, views
, set_viewport
);
2435 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
2436 if (start_idx
>= max_rt_count
)
2438 WARN("Only %u render targets are supported.\n", max_rt_count
);
2439 return WINED3DERR_INVALIDCALL
;
2441 count
= min(count
, max_rt_count
- start_idx
);
2443 for (i
= 0; i
< count
; ++i
)
2445 if (views
[i
] && !(views
[i
]->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
2447 WARN("View resource %p doesn't have render target bind flags.\n", views
[i
]->resource
);
2448 return WINED3DERR_INVALIDCALL
;
2452 wined3d_device_context_lock(context
);
2453 /* Set the viewport and scissor rectangles, if requested. Tests show that
2454 * stateblock recording is ignored, the change goes directly into the
2455 * primary stateblock. */
2456 if (!start_idx
&& set_viewport
)
2458 state
->viewports
[0].x
= 0;
2459 state
->viewports
[0].y
= 0;
2460 state
->viewports
[0].width
= views
[0]->width
;
2461 state
->viewports
[0].height
= views
[0]->height
;
2462 state
->viewports
[0].min_z
= 0.0f
;
2463 state
->viewports
[0].max_z
= 1.0f
;
2464 state
->viewport_count
= 1;
2465 wined3d_device_context_emit_set_viewports(context
, 1, state
->viewports
);
2467 SetRect(&state
->scissor_rects
[0], 0, 0, views
[0]->width
, views
[0]->height
);
2468 state
->scissor_rect_count
= 1;
2469 wined3d_device_context_emit_set_scissor_rects(context
, 1, state
->scissor_rects
);
2472 if (!memcmp(views
, &state
->fb
.render_targets
[start_idx
], count
* sizeof(*views
)))
2475 wined3d_device_context_emit_set_rendertarget_views(context
, start_idx
, count
, views
);
2476 for (i
= 0; i
< count
; ++i
)
2478 struct wined3d_rendertarget_view
*prev
= state
->fb
.render_targets
[start_idx
+ i
];
2479 struct wined3d_rendertarget_view
*view
= views
[i
];
2483 wined3d_rendertarget_view_incref(view
);
2484 wined3d_rtv_bind_count_inc(view
);
2486 state
->fb
.render_targets
[start_idx
+ i
] = view
;
2487 /* Release after the assignment, to prevent device_resource_released()
2488 * from seeing the resource as still in use. */
2491 wined3d_rtv_bind_count_dec(prev
);
2492 wined3d_rendertarget_view_decref(prev
);
2495 wined3d_device_context_unbind_srv_for_rtv(context
, view
, FALSE
);
2498 wined3d_device_context_unlock(context
);
2502 HRESULT CDECL
wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context
*context
,
2503 struct wined3d_rendertarget_view
*view
)
2505 struct wined3d_fb_state
*fb
= &context
->state
->fb
;
2506 struct wined3d_rendertarget_view
*prev
;
2508 TRACE("context %p, view %p.\n", context
, view
);
2510 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2512 WARN("View resource %p has incompatible %s bind flags.\n",
2513 view
->resource
, wined3d_debug_bind_flags(view
->resource
->bind_flags
));
2514 return WINED3DERR_INVALIDCALL
;
2517 wined3d_device_context_lock(context
);
2518 prev
= fb
->depth_stencil
;
2521 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
2525 if ((fb
->depth_stencil
= view
))
2526 wined3d_rendertarget_view_incref(view
);
2527 wined3d_device_context_emit_set_depth_stencil_view(context
, view
);
2529 wined3d_rendertarget_view_decref(prev
);
2530 wined3d_device_context_unbind_srv_for_rtv(context
, view
, TRUE
);
2532 wined3d_device_context_unlock(context
);
2536 void CDECL
wined3d_device_context_set_predication(struct wined3d_device_context
*context
,
2537 struct wined3d_query
*predicate
, BOOL value
)
2539 struct wined3d_state
*state
= context
->state
;
2540 struct wined3d_query
*prev
;
2542 TRACE("context %p, predicate %p, value %#x.\n", context
, predicate
, value
);
2544 wined3d_device_context_lock(context
);
2545 prev
= state
->predicate
;
2548 FIXME("Predicated rendering not implemented.\n");
2549 wined3d_query_incref(predicate
);
2551 state
->predicate
= predicate
;
2552 state
->predicate_value
= value
;
2553 wined3d_device_context_emit_set_predication(context
, predicate
, value
);
2555 wined3d_query_decref(prev
);
2556 wined3d_device_context_unlock(context
);
2559 HRESULT CDECL
wined3d_device_context_set_stream_sources(struct wined3d_device_context
*context
,
2560 unsigned int start_idx
, unsigned int count
, const struct wined3d_stream_state
*streams
)
2562 struct wined3d_state
*state
= context
->state
;
2565 TRACE("context %p, start_idx %u, count %u, streams %p.\n", context
, start_idx
, count
, streams
);
2567 if (start_idx
>= WINED3D_MAX_STREAMS
)
2569 WARN("Start index %u is out of range.\n", start_idx
);
2570 return WINED3DERR_INVALIDCALL
;
2573 count
= min(count
, WINED3D_MAX_STREAMS
- start_idx
);
2575 for (i
= 0; i
< count
; ++i
)
2577 if (streams
[i
].offset
& 0x3)
2579 WARN("Offset %u is not 4 byte aligned.\n", streams
[i
].offset
);
2580 return WINED3DERR_INVALIDCALL
;
2584 wined3d_device_context_lock(context
);
2585 if (!memcmp(streams
, &state
->streams
[start_idx
], count
* sizeof(*streams
)))
2588 wined3d_device_context_emit_set_stream_sources(context
, start_idx
, count
, streams
);
2589 for (i
= 0; i
< count
; ++i
)
2591 struct wined3d_buffer
*prev
= state
->streams
[start_idx
+ i
].buffer
;
2592 struct wined3d_buffer
*buffer
= streams
[i
].buffer
;
2594 state
->streams
[start_idx
+ i
] = streams
[i
];
2597 wined3d_buffer_incref(buffer
);
2599 wined3d_buffer_decref(prev
);
2602 wined3d_device_context_unlock(context
);
2606 void CDECL
wined3d_device_context_set_index_buffer(struct wined3d_device_context
*context
,
2607 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
2609 struct wined3d_state
*state
= context
->state
;
2610 enum wined3d_format_id prev_format
;
2611 struct wined3d_buffer
*prev_buffer
;
2612 unsigned int prev_offset
;
2614 TRACE("context %p, buffer %p, format %s, offset %u.\n",
2615 context
, buffer
, debug_d3dformat(format_id
), offset
);
2617 wined3d_device_context_lock(context
);
2618 prev_buffer
= state
->index_buffer
;
2619 prev_format
= state
->index_format
;
2620 prev_offset
= state
->index_offset
;
2622 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
2626 wined3d_buffer_incref(buffer
);
2627 state
->index_buffer
= buffer
;
2628 state
->index_format
= format_id
;
2629 state
->index_offset
= offset
;
2630 wined3d_device_context_emit_set_index_buffer(context
, buffer
, format_id
, offset
);
2632 wined3d_buffer_decref(prev_buffer
);
2634 wined3d_device_context_unlock(context
);
2637 void CDECL
wined3d_device_context_set_vertex_declaration(struct wined3d_device_context
*context
,
2638 struct wined3d_vertex_declaration
*declaration
)
2640 struct wined3d_state
*state
= context
->state
;
2641 struct wined3d_vertex_declaration
*prev
;
2643 TRACE("context %p, declaration %p.\n", context
, declaration
);
2645 wined3d_device_context_lock(context
);
2646 prev
= state
->vertex_declaration
;
2647 if (declaration
== prev
)
2651 wined3d_vertex_declaration_incref(declaration
);
2652 state
->vertex_declaration
= declaration
;
2653 wined3d_device_context_emit_set_vertex_declaration(context
, declaration
);
2655 wined3d_vertex_declaration_decref(prev
);
2657 wined3d_device_context_unlock(context
);
2660 void CDECL
wined3d_device_context_set_stream_outputs(struct wined3d_device_context
*context
,
2661 const struct wined3d_stream_output outputs
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
])
2663 struct wined3d_state
*state
= context
->state
;
2666 TRACE("context %p, outputs %p.\n", context
, outputs
);
2668 wined3d_device_context_lock(context
);
2669 wined3d_device_context_emit_set_stream_outputs(context
, outputs
);
2670 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
2672 struct wined3d_buffer
*prev_buffer
= state
->stream_output
[i
].buffer
;
2673 struct wined3d_buffer
*buffer
= outputs
[i
].buffer
;
2676 wined3d_buffer_incref(buffer
);
2677 state
->stream_output
[i
] = outputs
[i
];
2679 wined3d_buffer_decref(prev_buffer
);
2681 wined3d_device_context_unlock(context
);
2684 void CDECL
wined3d_device_context_draw(struct wined3d_device_context
*context
, unsigned int start_vertex
,
2685 unsigned int vertex_count
, unsigned int start_instance
, unsigned int instance_count
)
2687 struct wined3d_state
*state
= context
->state
;
2689 TRACE("context %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
2690 context
, start_vertex
, vertex_count
, start_instance
, instance_count
);
2692 wined3d_device_context_lock(context
);
2693 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2694 0, start_vertex
, vertex_count
, start_instance
, instance_count
, false);
2695 wined3d_device_context_unlock(context
);
2698 void CDECL
wined3d_device_context_draw_indexed(struct wined3d_device_context
*context
, int base_vertex_index
,
2699 unsigned int start_index
, unsigned int index_count
, unsigned int start_instance
, unsigned int instance_count
)
2701 struct wined3d_state
*state
= context
->state
;
2703 TRACE("context %p, base_vertex_index %d, start_index %u, index_count %u, start_instance %u, instance_count %u.\n",
2704 context
, base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
);
2706 wined3d_device_context_lock(context
);
2707 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2708 base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
, true);
2709 wined3d_device_context_unlock(context
);
2712 void CDECL
wined3d_device_context_get_constant_buffer(const struct wined3d_device_context
*context
,
2713 enum wined3d_shader_type shader_type
, unsigned int idx
, struct wined3d_constant_buffer_state
*state
)
2715 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2717 if (idx
>= MAX_CONSTANT_BUFFERS
)
2719 WARN("Invalid constant buffer index %u.\n", idx
);
2723 *state
= context
->state
->cb
[shader_type
][idx
];
2726 struct wined3d_shader_resource_view
* CDECL
wined3d_device_context_get_shader_resource_view(
2727 const struct wined3d_device_context
*context
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2729 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2731 WARN("Invalid view index %u.\n", idx
);
2735 return context
->state
->shader_resource_view
[shader_type
][idx
];
2738 struct wined3d_sampler
* CDECL
wined3d_device_context_get_sampler(const struct wined3d_device_context
*context
,
2739 enum wined3d_shader_type shader_type
, unsigned int idx
)
2741 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2743 if (idx
>= MAX_SAMPLER_OBJECTS
)
2745 WARN("Invalid sampler index %u.\n", idx
);
2749 return context
->state
->sampler
[shader_type
][idx
];
2752 static void wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2753 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2757 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2758 device
, start_idx
, count
, constants
);
2760 memcpy(&device
->cs
->c
.state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2763 for (i
= 0; i
< count
; ++i
)
2764 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2767 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2770 static void wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2771 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2775 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2776 device
, start_idx
, count
, constants
);
2778 memcpy(&device
->cs
->c
.state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2781 for (i
= 0; i
< count
; ++i
)
2782 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2785 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2788 static void wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2789 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2793 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2794 device
, start_idx
, count
, constants
);
2796 memcpy(&device
->cs
->c
.state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2799 for (i
= 0; i
< count
; ++i
)
2800 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2803 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2806 static void wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2807 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2811 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2812 device
, start_idx
, count
, constants
);
2814 memcpy(&device
->cs
->c
.state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2817 for (i
= 0; i
< count
; ++i
)
2818 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2821 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2824 static void wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2825 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2829 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2830 device
, start_idx
, count
, constants
);
2832 memcpy(&device
->cs
->c
.state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2835 for (i
= 0; i
< count
; ++i
)
2836 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2839 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2842 static void wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2843 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2847 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2848 device
, start_idx
, count
, constants
);
2850 memcpy(&device
->cs
->c
.state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2853 for (i
= 0; i
< count
; ++i
)
2854 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2857 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2860 struct wined3d_unordered_access_view
* CDECL
wined3d_device_context_get_unordered_access_view(
2861 const struct wined3d_device_context
*context
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2863 TRACE("context %p, pipeline %#x, idx %u.\n", context
, pipeline
, idx
);
2865 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2867 WARN("Invalid UAV index %u.\n", idx
);
2871 return context
->state
->unordered_access_view
[pipeline
][idx
];
2874 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
2881 device
->max_frame_latency
= latency
;
2882 for (i
= 0; i
< device
->swapchain_count
; ++i
)
2883 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
2886 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
2888 return device
->max_frame_latency
;
2891 static unsigned int wined3d_get_flexible_vertex_size(uint32_t fvf
)
2893 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
2894 unsigned int i
, size
= 0;
2896 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
2897 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
2898 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
2899 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
2900 switch (fvf
& WINED3DFVF_POSITION_MASK
)
2902 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
2903 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
2904 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
2905 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
2906 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
2907 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
2908 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
2909 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
2910 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
2912 for (i
= 0; i
< texcoord_count
; ++i
)
2914 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
2920 static void wined3d_format_get_colour(const struct wined3d_format
*format
,
2921 const void *data
, struct wined3d_color
*colour
)
2923 float *output
= &colour
->r
;
2924 const uint32_t *u32_data
;
2925 const uint16_t *u16_data
;
2926 const float *f32_data
;
2929 static const struct wined3d_color default_colour
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2930 static unsigned int warned
;
2934 case WINED3DFMT_B8G8R8A8_UNORM
:
2936 wined3d_color_from_d3dcolor(colour
, *u32_data
);
2939 case WINED3DFMT_R8G8B8A8_UNORM
:
2941 colour
->r
= (*u32_data
& 0xffu
) / 255.0f
;
2942 colour
->g
= ((*u32_data
>> 8) & 0xffu
) / 255.0f
;
2943 colour
->b
= ((*u32_data
>> 16) & 0xffu
) / 255.0f
;
2944 colour
->a
= ((*u32_data
>> 24) & 0xffu
) / 255.0f
;
2947 case WINED3DFMT_R16G16_UNORM
:
2948 case WINED3DFMT_R16G16B16A16_UNORM
:
2950 *colour
= default_colour
;
2951 for (i
= 0; i
< format
->component_count
; ++i
)
2952 output
[i
] = u16_data
[i
] / 65535.0f
;
2955 case WINED3DFMT_R32_FLOAT
:
2956 case WINED3DFMT_R32G32_FLOAT
:
2957 case WINED3DFMT_R32G32B32_FLOAT
:
2958 case WINED3DFMT_R32G32B32A32_FLOAT
:
2960 *colour
= default_colour
;
2961 for (i
= 0; i
< format
->component_count
; ++i
)
2962 output
[i
] = f32_data
[i
];
2966 *colour
= default_colour
;
2968 FIXME("Unhandled colour format conversion, format %s.\n", debug_d3dformat(format
->id
));
2973 static void wined3d_colour_from_mcs(struct wined3d_color
*colour
, enum wined3d_material_color_source mcs
,
2974 const struct wined3d_color
*material_colour
, unsigned int index
,
2975 const struct wined3d_stream_info
*stream_info
)
2977 const struct wined3d_stream_info_element
*element
= NULL
;
2981 case WINED3D_MCS_MATERIAL
:
2982 *colour
= *material_colour
;
2985 case WINED3D_MCS_COLOR1
:
2986 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
2988 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 1.0f
;
2991 element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
2994 case WINED3D_MCS_COLOR2
:
2995 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
2997 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
3000 element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
3004 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
3005 ERR("Invalid material colour source %#x.\n", mcs
);
3009 wined3d_format_get_colour(element
->format
, &element
->data
.addr
[index
* element
->stride
], colour
);
3012 static float wined3d_clamp(float value
, float min_value
, float max_value
)
3014 return value
< min_value
? min_value
: value
> max_value
? max_value
: value
;
3017 static float wined3d_vec3_dot(const struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
3019 return v0
->x
* v1
->x
+ v0
->y
* v1
->y
+ v0
->z
* v1
->z
;
3022 static void wined3d_vec3_subtract(struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
3029 static void wined3d_vec3_scale(struct wined3d_vec3
*v
, float s
)
3036 static void wined3d_vec3_normalise(struct wined3d_vec3
*v
)
3038 float rnorm
= 1.0f
/ sqrtf(wined3d_vec3_dot(v
, v
));
3040 if (isfinite(rnorm
))
3041 wined3d_vec3_scale(v
, rnorm
);
3044 static void wined3d_vec3_transform(struct wined3d_vec3
*dst
,
3045 const struct wined3d_vec3
*v
, const struct wined3d_matrix_3x3
*m
)
3047 struct wined3d_vec3 tmp
;
3049 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
;
3050 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
;
3051 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
;
3056 static void wined3d_color_clamp(struct wined3d_color
*dst
, const struct wined3d_color
*src
,
3057 float min_value
, float max_value
)
3059 dst
->r
= wined3d_clamp(src
->r
, min_value
, max_value
);
3060 dst
->g
= wined3d_clamp(src
->g
, min_value
, max_value
);
3061 dst
->b
= wined3d_clamp(src
->b
, min_value
, max_value
);
3062 dst
->a
= wined3d_clamp(src
->a
, min_value
, max_value
);
3065 static void wined3d_color_rgb_mul_add(struct wined3d_color
*dst
, const struct wined3d_color
*src
, float c
)
3067 dst
->r
+= src
->r
* c
;
3068 dst
->g
+= src
->g
* c
;
3069 dst
->b
+= src
->b
* c
;
3072 static void init_transformed_lights(struct lights_settings
*ls
,
3073 const struct wined3d_state
*state
, BOOL legacy_lighting
, BOOL compute_lighting
)
3075 const struct wined3d_light_info
*lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
3076 const struct wined3d_light_info
*light_info
;
3077 struct light_transformed
*light
;
3078 struct wined3d_vec4 vec4
;
3079 unsigned int light_count
;
3080 unsigned int i
, index
;
3082 memset(ls
, 0, sizeof(*ls
));
3084 ls
->lighting
= !!compute_lighting
;
3085 ls
->fog_mode
= state
->render_states
[WINED3D_RS_FOGVERTEXMODE
];
3086 ls
->fog_coord_mode
= state
->render_states
[WINED3D_RS_RANGEFOGENABLE
]
3087 ? WINED3D_FFP_VS_FOG_RANGE
: WINED3D_FFP_VS_FOG_DEPTH
;
3088 ls
->fog_start
= wined3d_get_float_state(state
, WINED3D_RS_FOGSTART
);
3089 ls
->fog_end
= wined3d_get_float_state(state
, WINED3D_RS_FOGEND
);
3090 ls
->fog_density
= wined3d_get_float_state(state
, WINED3D_RS_FOGDENSITY
);
3092 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !compute_lighting
)
3095 multiply_matrix(&ls
->modelview_matrix
, &state
->transforms
[WINED3D_TS_VIEW
],
3096 &state
->transforms
[WINED3D_TS_WORLD_MATRIX(0)]);
3098 if (!compute_lighting
)
3101 compute_normal_matrix(&ls
->normal_matrix
._11
, legacy_lighting
, &ls
->modelview_matrix
);
3103 wined3d_color_from_d3dcolor(&ls
->ambient_light
, state
->render_states
[WINED3D_RS_AMBIENT
]);
3104 ls
->legacy_lighting
= !!legacy_lighting
;
3105 ls
->normalise
= !!state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
3106 ls
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
3108 for (i
= 0, index
= 0; i
< LIGHTMAP_SIZE
&& index
< ARRAY_SIZE(lights
); ++i
)
3110 LIST_FOR_EACH_ENTRY(light_info
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
3112 if (!light_info
->enabled
)
3115 switch (light_info
->OriginalParms
.type
)
3117 case WINED3D_LIGHT_DIRECTIONAL
:
3118 ++ls
->directional_light_count
;
3121 case WINED3D_LIGHT_POINT
:
3122 ++ls
->point_light_count
;
3125 case WINED3D_LIGHT_SPOT
:
3126 ++ls
->spot_light_count
;
3129 case WINED3D_LIGHT_PARALLELPOINT
:
3130 ++ls
->parallel_point_light_count
;
3134 FIXME("Unhandled light type %#x.\n", light_info
->OriginalParms
.type
);
3137 lights
[index
++] = light_info
;
3138 if (index
== WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
)
3143 light_count
= index
;
3144 for (i
= 0, index
= 0; i
< light_count
; ++i
)
3146 light_info
= lights
[i
];
3147 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_DIRECTIONAL
)
3150 light
= &ls
->lights
[index
];
3151 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
3152 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
3153 wined3d_vec3_normalise(&light
->direction
);
3155 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3156 light
->ambient
= light_info
->OriginalParms
.ambient
;
3157 light
->specular
= light_info
->OriginalParms
.specular
;
3161 for (i
= 0; i
< light_count
; ++i
)
3163 light_info
= lights
[i
];
3164 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_POINT
)
3167 light
= &ls
->lights
[index
];
3169 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
3170 light
->range
= light_info
->OriginalParms
.range
;
3171 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
3172 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
3173 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
3175 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3176 light
->ambient
= light_info
->OriginalParms
.ambient
;
3177 light
->specular
= light_info
->OriginalParms
.specular
;
3181 for (i
= 0; i
< light_count
; ++i
)
3183 light_info
= lights
[i
];
3184 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_SPOT
)
3187 light
= &ls
->lights
[index
];
3189 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
3190 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
3191 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
3192 wined3d_vec3_normalise(&light
->direction
);
3193 light
->range
= light_info
->OriginalParms
.range
;
3194 light
->falloff
= light_info
->OriginalParms
.falloff
;
3195 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
3196 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
3197 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
3198 light
->cos_htheta
= cosf(light_info
->OriginalParms
.theta
/ 2.0f
);
3199 light
->cos_hphi
= cosf(light_info
->OriginalParms
.phi
/ 2.0f
);
3201 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3202 light
->ambient
= light_info
->OriginalParms
.ambient
;
3203 light
->specular
= light_info
->OriginalParms
.specular
;
3207 for (i
= 0; i
< light_count
; ++i
)
3209 light_info
= lights
[i
];
3210 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_PARALLELPOINT
)
3213 light
= &ls
->lights
[index
];
3215 wined3d_vec4_transform(&vec4
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
3216 *(struct wined3d_vec3
*)&light
->position
= *(struct wined3d_vec3
*)&vec4
;
3217 wined3d_vec3_normalise((struct wined3d_vec3
*)&light
->position
);
3218 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
3219 light
->ambient
= light_info
->OriginalParms
.ambient
;
3220 light
->specular
= light_info
->OriginalParms
.specular
;
3225 static void update_light_diffuse_specular(struct wined3d_color
*diffuse
, struct wined3d_color
*specular
,
3226 const struct wined3d_vec3
*dir
, float att
, float material_shininess
,
3227 const struct wined3d_vec3
*normal_transformed
,
3228 const struct wined3d_vec3
*position_transformed_normalised
,
3229 const struct light_transformed
*light
, const struct lights_settings
*ls
)
3231 struct wined3d_vec3 vec3
;
3234 c
= wined3d_clamp(wined3d_vec3_dot(dir
, normal_transformed
), 0.0f
, 1.0f
);
3235 wined3d_color_rgb_mul_add(diffuse
, &light
->diffuse
, c
* att
);
3238 if (ls
->localviewer
)
3239 wined3d_vec3_subtract(&vec3
, position_transformed_normalised
);
3242 wined3d_vec3_normalise(&vec3
);
3243 t
= wined3d_vec3_dot(normal_transformed
, &vec3
);
3244 if (t
> 0.0f
&& (!ls
->legacy_lighting
|| material_shininess
> 0.0f
)
3245 && wined3d_vec3_dot(dir
, normal_transformed
) > 0.0f
)
3246 wined3d_color_rgb_mul_add(specular
, &light
->specular
, att
* powf(t
, material_shininess
));
3249 static void light_set_vertex_data(struct lights_settings
*ls
,
3250 const struct wined3d_vec4
*position
)
3252 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !ls
->lighting
)
3255 wined3d_vec4_transform(&ls
->position_transformed
, position
, &ls
->modelview_matrix
);
3256 wined3d_vec3_scale((struct wined3d_vec3
*)&ls
->position_transformed
, 1.0f
/ ls
->position_transformed
.w
);
3259 static void compute_light(struct wined3d_color
*ambient
, struct wined3d_color
*diffuse
,
3260 struct wined3d_color
*specular
, struct lights_settings
*ls
, const struct wined3d_vec3
*normal
,
3261 float material_shininess
)
3263 struct wined3d_vec3 position_transformed_normalised
;
3264 struct wined3d_vec3 normal_transformed
= {0.0f
};
3265 const struct light_transformed
*light
;
3266 struct wined3d_vec3 dir
, dst
;
3267 unsigned int i
, index
;
3270 position_transformed_normalised
= *(const struct wined3d_vec3
*)&ls
->position_transformed
;
3271 wined3d_vec3_normalise(&position_transformed_normalised
);
3275 wined3d_vec3_transform(&normal_transformed
, normal
, &ls
->normal_matrix
);
3277 wined3d_vec3_normalise(&normal_transformed
);
3280 diffuse
->r
= diffuse
->g
= diffuse
->b
= diffuse
->a
= 0.0f
;
3281 *specular
= *diffuse
;
3282 *ambient
= ls
->ambient_light
;
3285 for (i
= 0; i
< ls
->directional_light_count
; ++i
, ++index
)
3287 light
= &ls
->lights
[index
];
3289 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3291 update_light_diffuse_specular(diffuse
, specular
, &light
->direction
, 1.0f
, material_shininess
,
3292 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3295 for (i
= 0; i
< ls
->point_light_count
; ++i
, ++index
)
3297 light
= &ls
->lights
[index
];
3298 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3299 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3300 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3302 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3303 dst
.y
= sqrtf(dst
.z
);
3305 if (ls
->legacy_lighting
)
3307 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3308 if (!(dst
.y
> 0.0f
))
3310 dst
.z
= dst
.y
* dst
.y
;
3314 if (!(dst
.y
<= light
->range
))
3317 att
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3318 if (!ls
->legacy_lighting
)
3321 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3324 wined3d_vec3_normalise(&dir
);
3325 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3326 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3330 for (i
= 0; i
< ls
->spot_light_count
; ++i
, ++index
)
3334 light
= &ls
->lights
[index
];
3336 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3337 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3338 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3340 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3341 dst
.y
= sqrtf(dst
.z
);
3344 if (ls
->legacy_lighting
)
3346 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3347 if (!(dst
.y
> 0.0f
))
3349 dst
.z
= dst
.y
* dst
.y
;
3353 if (!(dst
.y
<= light
->range
))
3356 wined3d_vec3_normalise(&dir
);
3357 t
= -wined3d_vec3_dot(&dir
, &light
->direction
);
3358 if (t
> light
->cos_htheta
)
3360 else if (t
<= light
->cos_hphi
)
3363 att
= powf((t
- light
->cos_hphi
) / (light
->cos_htheta
- light
->cos_hphi
), light
->falloff
);
3365 t
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3366 if (ls
->legacy_lighting
)
3371 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3374 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3375 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3378 for (i
= 0; i
< ls
->parallel_point_light_count
; ++i
, ++index
)
3380 light
= &ls
->lights
[index
];
3382 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3384 update_light_diffuse_specular(diffuse
, specular
, (const struct wined3d_vec3
*)&light
->position
,
3385 1.0f
, material_shininess
, &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3389 static float wined3d_calculate_fog_factor(float fog_coord
, const struct lights_settings
*ls
)
3391 switch (ls
->fog_mode
)
3393 case WINED3D_FOG_NONE
:
3395 case WINED3D_FOG_LINEAR
:
3396 return (ls
->fog_end
- fog_coord
) / (ls
->fog_end
- ls
->fog_start
);
3397 case WINED3D_FOG_EXP
:
3398 return expf(-fog_coord
* ls
->fog_density
);
3399 case WINED3D_FOG_EXP2
:
3400 return expf(-fog_coord
* fog_coord
* ls
->fog_density
* ls
->fog_density
);
3402 ERR("Unhandled fog mode %#x.\n", ls
->fog_mode
);
3407 static void update_fog_factor(float *fog_factor
, struct lights_settings
*ls
)
3411 if (ls
->fog_mode
== WINED3D_FOG_NONE
)
3414 switch (ls
->fog_coord_mode
)
3416 case WINED3D_FFP_VS_FOG_RANGE
:
3417 fog_coord
= sqrtf(wined3d_vec3_dot((const struct wined3d_vec3
*)&ls
->position_transformed
,
3418 (const struct wined3d_vec3
*)&ls
->position_transformed
));
3421 case WINED3D_FFP_VS_FOG_DEPTH
:
3422 fog_coord
= fabsf(ls
->position_transformed
.z
);
3426 ERR("Unhandled fog coordinate mode %#x.\n", ls
->fog_coord_mode
);
3429 *fog_factor
= wined3d_calculate_fog_factor(fog_coord
, ls
);
3432 /* Context activation is done by the caller. */
3433 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3434 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3435 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, uint32_t flags
, uint32_t dst_fvf
)
3437 enum wined3d_material_color_source diffuse_source
, specular_source
, ambient_source
, emissive_source
;
3438 const struct wined3d_color
*material_specular_state_colour
;
3439 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3440 const struct wined3d_state
*state
= device
->cs
->c
.state
;
3441 const struct wined3d_format
*output_colour_format
;
3442 static const struct wined3d_color black
;
3443 struct wined3d_map_desc map_desc
;
3444 struct wined3d_box box
= {0};
3445 struct wined3d_viewport vp
;
3446 unsigned int texture_count
;
3447 struct lights_settings ls
;
3448 unsigned int vertex_size
;
3449 BOOL do_clip
, lighting
;
3455 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3457 ERR("Source has no position mask.\n");
3458 return WINED3DERR_INVALIDCALL
;
3461 if (state
->render_states
[WINED3D_RS_CLIPPING
])
3463 static BOOL warned
= FALSE
;
3465 * The clipping code is not quite correct. Some things need
3466 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3467 * so disable clipping for now.
3468 * (The graphics in Half-Life are broken, and my processvertices
3469 * test crashes with IDirect3DDevice3)
3476 FIXME("Clipping is broken and disabled for now\n");
3482 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3483 box
.left
= dwDestIndex
* vertex_size
;
3484 box
.right
= box
.left
+ dwCount
* vertex_size
;
3485 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3487 WARN("Failed to map buffer, hr %#lx.\n", hr
);
3490 dest_ptr
= map_desc
.data
;
3492 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3493 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3494 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3496 TRACE("View mat:\n");
3497 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3498 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3499 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3500 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3502 TRACE("Proj mat:\n");
3503 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3504 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3505 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3506 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3508 TRACE("World mat:\n");
3509 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3510 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3511 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3512 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3514 /* Get the viewport */
3515 wined3d_device_context_get_viewports(&device
->cs
->c
, NULL
, &vp
);
3516 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3517 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3519 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3520 multiply_matrix(&mat
,&proj_mat
,&mat
);
3522 texture_count
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3524 lighting
= state
->render_states
[WINED3D_RS_LIGHTING
]
3525 && (dst_fvf
& (WINED3DFVF_DIFFUSE
| WINED3DFVF_SPECULAR
));
3526 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
3527 &ambient_source
, &specular_source
, state
, stream_info
);
3528 output_colour_format
= wined3d_get_format(device
->adapter
, WINED3DFMT_B8G8R8A8_UNORM
, 0);
3529 material_specular_state_colour
= state
->render_states
[WINED3D_RS_SPECULARENABLE
]
3530 ? &state
->material
.specular
: &black
;
3531 init_transformed_lights(&ls
, state
, device
->adapter
->d3d_info
.wined3d_creation_flags
3532 & WINED3D_LEGACY_FFP_LIGHTING
, lighting
);
3534 wined3d_viewport_get_z_range(&vp
, &min_z
, &max_z
);
3536 for (i
= 0; i
< dwCount
; ++i
)
3538 const struct wined3d_stream_info_element
*position_element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3539 const float *p
= (const float *)&position_element
->data
.addr
[i
* position_element
->stride
];
3540 struct wined3d_color ambient
, diffuse
, specular
;
3541 struct wined3d_vec4 position
;
3542 unsigned int tex_index
;
3549 light_set_vertex_data(&ls
, &position
);
3551 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3552 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3553 /* The position first */
3555 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3557 /* Multiplication with world, view and projection matrix. */
3558 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3559 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3560 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3561 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3563 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3565 /* WARNING: The following things are taken from d3d7 and were not yet checked
3566 * against d3d8 or d3d9!
3569 /* Clipping conditions: From msdn
3571 * A vertex is clipped if it does not match the following requirements
3575 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3577 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3578 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3582 if (!do_clip
|| (-rhw
- eps
< x
&& -rhw
- eps
< y
&& -eps
< z
&& x
<= rhw
+ eps
3583 && y
<= rhw
+ eps
&& z
<= rhw
+ eps
&& rhw
> eps
))
3585 /* "Normal" viewport transformation (not clipped)
3586 * 1) The values are divided by rhw
3587 * 2) The y axis is negative, so multiply it with -1
3588 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3589 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3590 * 4) Multiply x with Width/2 and add Width/2
3591 * 5) The same for the height
3592 * 6) Add the viewpoint X and Y to the 2D coordinates and
3593 * The minimum Z value to z
3594 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3596 * Well, basically it's simply a linear transformation into viewport
3610 x
+= vp
.width
/ 2 + vp
.x
;
3611 y
+= vp
.height
/ 2 + vp
.y
;
3616 /* That vertex got clipped
3617 * Contrary to OpenGL it is not dropped completely, it just
3618 * undergoes a different calculation.
3620 TRACE("Vertex got clipped\n");
3627 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3628 * outside of the main vertex buffer memory. That needs some more
3633 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3636 ( (float *) dest_ptr
)[0] = x
;
3637 ( (float *) dest_ptr
)[1] = y
;
3638 ( (float *) dest_ptr
)[2] = z
;
3639 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3641 dest_ptr
+= 3 * sizeof(float);
3643 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3644 dest_ptr
+= sizeof(float);
3647 if (dst_fvf
& WINED3DFVF_PSIZE
)
3648 dest_ptr
+= sizeof(DWORD
);
3650 if (dst_fvf
& WINED3DFVF_NORMAL
)
3652 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3653 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3654 /* AFAIK this should go into the lighting information */
3655 FIXME("Didn't expect the destination to have a normal\n");
3656 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3661 const struct wined3d_stream_info_element
*element
;
3662 struct wined3d_vec3
*normal
;
3664 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3666 element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3667 normal
= (struct wined3d_vec3
*)&element
->data
.addr
[i
* element
->stride
];
3673 compute_light(&ambient
, &diffuse
, &specular
, &ls
, normal
,
3674 state
->render_states
[WINED3D_RS_SPECULARENABLE
] ? state
->material
.power
: 0.0f
);
3677 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3679 struct wined3d_color material_diffuse
, material_ambient
, material_emissive
, diffuse_colour
;
3681 wined3d_colour_from_mcs(&material_diffuse
, diffuse_source
,
3682 &state
->material
.diffuse
, i
, stream_info
);
3686 wined3d_colour_from_mcs(&material_ambient
, ambient_source
,
3687 &state
->material
.ambient
, i
, stream_info
);
3688 wined3d_colour_from_mcs(&material_emissive
, emissive_source
,
3689 &state
->material
.emissive
, i
, stream_info
);
3691 diffuse_colour
.r
= ambient
.r
* material_ambient
.r
3692 + diffuse
.r
* material_diffuse
.r
+ material_emissive
.r
;
3693 diffuse_colour
.g
= ambient
.g
* material_ambient
.g
3694 + diffuse
.g
* material_diffuse
.g
+ material_emissive
.g
;
3695 diffuse_colour
.b
= ambient
.b
* material_ambient
.b
3696 + diffuse
.b
* material_diffuse
.b
+ material_emissive
.b
;
3697 diffuse_colour
.a
= material_diffuse
.a
;
3701 diffuse_colour
= material_diffuse
;
3703 wined3d_color_clamp(&diffuse_colour
, &diffuse_colour
, 0.0f
, 1.0f
);
3704 wined3d_format_convert_from_float(output_colour_format
, &diffuse_colour
, dest_ptr
);
3705 dest_ptr
+= sizeof(DWORD
);
3708 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3710 struct wined3d_color material_specular
, specular_colour
;
3712 wined3d_colour_from_mcs(&material_specular
, specular_source
,
3713 material_specular_state_colour
, i
, stream_info
);
3717 specular_colour
.r
= specular
.r
* material_specular
.r
;
3718 specular_colour
.g
= specular
.g
* material_specular
.g
;
3719 specular_colour
.b
= specular
.b
* material_specular
.b
;
3720 specular_colour
.a
= ls
.legacy_lighting
? 0.0f
: material_specular
.a
;
3724 specular_colour
= material_specular
;
3726 update_fog_factor(&specular_colour
.a
, &ls
);
3727 wined3d_color_clamp(&specular_colour
, &specular_colour
, 0.0f
, 1.0f
);
3728 wined3d_format_convert_from_float(output_colour_format
, &specular_colour
, dest_ptr
);
3729 dest_ptr
+= sizeof(DWORD
);
3732 for (tex_index
= 0; tex_index
< texture_count
; ++tex_index
)
3734 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3735 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3736 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3738 ERR("No source texture, but destination requests one\n");
3739 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3743 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3748 wined3d_resource_unmap(&dest
->resource
, 0);
3752 #undef copy_and_next
3754 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3755 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3756 const struct wined3d_vertex_declaration
*declaration
, uint32_t flags
, uint32_t dst_fvf
)
3758 struct wined3d_state
*state
= device
->cs
->c
.state
;
3759 struct wined3d_stream_info stream_info
;
3760 struct wined3d_resource
*resource
;
3761 struct wined3d_box box
= {0};
3762 struct wined3d_shader
*vs
;
3767 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3768 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3769 device
, src_start_idx
, dst_idx
, vertex_count
,
3770 dst_buffer
, declaration
, flags
, dst_fvf
);
3773 FIXME("Output vertex declaration not implemented yet.\n");
3775 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3776 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3777 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->d3d_info
);
3778 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3780 /* We can't convert FROM a VBO, and vertex buffers used to source into
3781 * process_vertices() are unlikely to ever be used for drawing. Release
3782 * VBOs in those buffers and fix up the stream_info structure.
3784 * Also apply the start index. */
3785 map
= stream_info
.use_map
;
3788 struct wined3d_stream_info_element
*e
;
3789 struct wined3d_map_desc map_desc
;
3791 i
= wined3d_bit_scan(&map
);
3792 e
= &stream_info
.elements
[i
];
3793 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3794 box
.left
= src_start_idx
* e
->stride
;
3795 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3796 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3798 ERR("Failed to map resource.\n");
3799 map
= stream_info
.use_map
;
3802 j
= wined3d_bit_scan(&map
);
3806 e
= &stream_info
.elements
[j
];
3807 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3808 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3809 ERR("Failed to unmap resource.\n");
3811 return WINED3DERR_INVALIDCALL
;
3813 e
->data
.buffer_object
= 0;
3814 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3817 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3818 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3820 map
= stream_info
.use_map
;
3823 i
= wined3d_bit_scan(&map
);
3824 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3825 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3826 ERR("Failed to unmap resource.\n");
3832 static void wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3833 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3835 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3837 TRACE("device %p, stage %u, state %s, value %lx.\n",
3838 device
, stage
, debug_d3dtexturestate(state
), value
);
3840 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3842 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3843 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3847 if (value
== device
->cs
->c
.state
->texture_states
[stage
][state
])
3849 TRACE("Application is setting the old value over, nothing to do.\n");
3853 device
->cs
->c
.state
->texture_states
[stage
][state
] = value
;
3855 wined3d_device_context_emit_set_texture_state(&device
->cs
->c
, stage
, state
, value
);
3858 static void wined3d_device_set_texture(struct wined3d_device
*device
,
3859 UINT stage
, struct wined3d_texture
*texture
)
3861 struct wined3d_state
*state
= device
->cs
->c
.state
;
3862 struct wined3d_texture
*prev
;
3864 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3866 /* Windows accepts overflowing this array... we do not. */
3867 if (stage
>= ARRAY_SIZE(state
->textures
))
3869 WARN("Ignoring invalid stage %u.\n", stage
);
3873 prev
= state
->textures
[stage
];
3874 TRACE("Previous texture %p.\n", prev
);
3876 if (texture
== prev
)
3878 TRACE("App is setting the same texture again, nothing to do.\n");
3882 TRACE("Setting new texture to %p.\n", texture
);
3883 state
->textures
[stage
] = texture
;
3886 wined3d_texture_incref(texture
);
3887 wined3d_device_context_emit_set_texture(&device
->cs
->c
, stage
, texture
);
3889 wined3d_texture_decref(prev
);
3894 void CDECL
wined3d_device_apply_stateblock(struct wined3d_device
*device
,
3895 struct wined3d_stateblock
*stateblock
)
3897 BOOL set_blend_state
= FALSE
, set_depth_stencil_state
= FALSE
, set_rasterizer_state
= FALSE
;
3898 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
3899 const struct wined3d_saved_states
*changed
= &stateblock
->changed
;
3900 const unsigned int word_bit_count
= sizeof(DWORD
) * CHAR_BIT
;
3901 struct wined3d_device_context
*context
= &device
->cs
->c
;
3902 unsigned int i
, j
, start
, idx
;
3903 bool set_depth_bounds
= false;
3904 struct wined3d_range range
;
3907 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3909 if (changed
->vertexShader
)
3910 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_VERTEX
, state
->vs
);
3911 if (changed
->pixelShader
)
3912 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_PIXEL
, state
->ps
);
3914 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3916 if (!wined3d_bitmap_get_range(changed
->vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
3919 wined3d_device_set_vs_consts_f(device
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
3922 map
= changed
->vertexShaderConstantsI
;
3923 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3925 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3928 wined3d_device_set_vs_consts_i(device
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
3931 map
= changed
->vertexShaderConstantsB
;
3932 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3934 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3937 wined3d_device_set_vs_consts_b(device
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
3940 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3942 if (!wined3d_bitmap_get_range(changed
->ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
3945 wined3d_device_set_ps_consts_f(device
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
3948 map
= changed
->pixelShaderConstantsI
;
3949 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3951 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3954 wined3d_device_set_ps_consts_i(device
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
3957 map
= changed
->pixelShaderConstantsB
;
3958 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3960 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3963 wined3d_device_set_ps_consts_b(device
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
3966 if (changed
->lights
)
3968 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); ++i
)
3970 const struct wined3d_light_info
*light
;
3972 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
3974 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
3975 wined3d_device_set_light_enable(device
, light
->OriginalIndex
, light
->glIndex
!= -1);
3980 for (i
= 0; i
< ARRAY_SIZE(changed
->renderState
); ++i
)
3982 map
= changed
->renderState
[i
];
3985 j
= wined3d_bit_scan(&map
);
3986 idx
= i
* word_bit_count
+ j
;
3990 case WINED3D_RS_BLENDFACTOR
:
3991 case WINED3D_RS_MULTISAMPLEMASK
:
3992 case WINED3D_RS_ALPHABLENDENABLE
:
3993 case WINED3D_RS_SRCBLEND
:
3994 case WINED3D_RS_DESTBLEND
:
3995 case WINED3D_RS_BLENDOP
:
3996 case WINED3D_RS_SEPARATEALPHABLENDENABLE
:
3997 case WINED3D_RS_SRCBLENDALPHA
:
3998 case WINED3D_RS_DESTBLENDALPHA
:
3999 case WINED3D_RS_BLENDOPALPHA
:
4000 case WINED3D_RS_COLORWRITEENABLE
:
4001 case WINED3D_RS_COLORWRITEENABLE1
:
4002 case WINED3D_RS_COLORWRITEENABLE2
:
4003 case WINED3D_RS_COLORWRITEENABLE3
:
4004 set_blend_state
= TRUE
;
4007 case WINED3D_RS_BACK_STENCILFAIL
:
4008 case WINED3D_RS_BACK_STENCILFUNC
:
4009 case WINED3D_RS_BACK_STENCILPASS
:
4010 case WINED3D_RS_BACK_STENCILZFAIL
:
4011 case WINED3D_RS_STENCILENABLE
:
4012 case WINED3D_RS_STENCILFAIL
:
4013 case WINED3D_RS_STENCILFUNC
:
4014 case WINED3D_RS_STENCILREF
:
4015 case WINED3D_RS_STENCILMASK
:
4016 case WINED3D_RS_STENCILPASS
:
4017 case WINED3D_RS_STENCILWRITEMASK
:
4018 case WINED3D_RS_STENCILZFAIL
:
4019 case WINED3D_RS_TWOSIDEDSTENCILMODE
:
4020 case WINED3D_RS_ZENABLE
:
4021 case WINED3D_RS_ZFUNC
:
4022 case WINED3D_RS_ZWRITEENABLE
:
4023 set_depth_stencil_state
= TRUE
;
4026 case WINED3D_RS_FILLMODE
:
4027 case WINED3D_RS_CULLMODE
:
4028 case WINED3D_RS_SLOPESCALEDEPTHBIAS
:
4029 case WINED3D_RS_DEPTHBIAS
:
4030 case WINED3D_RS_SCISSORTESTENABLE
:
4031 case WINED3D_RS_ANTIALIASEDLINEENABLE
:
4032 set_rasterizer_state
= TRUE
;
4035 case WINED3D_RS_ADAPTIVETESS_X
:
4036 case WINED3D_RS_ADAPTIVETESS_Z
:
4037 case WINED3D_RS_ADAPTIVETESS_W
:
4038 set_depth_bounds
= true;
4041 case WINED3D_RS_ADAPTIVETESS_Y
:
4044 case WINED3D_RS_ANTIALIAS
:
4045 if (state
->rs
[WINED3D_RS_ANTIALIAS
])
4046 FIXME("Antialias not supported yet.\n");
4049 case WINED3D_RS_TEXTUREPERSPECTIVE
:
4052 case WINED3D_RS_WRAPU
:
4053 if (state
->rs
[WINED3D_RS_WRAPU
])
4054 FIXME("Render state WINED3D_RS_WRAPU not implemented yet.\n");
4057 case WINED3D_RS_WRAPV
:
4058 if (state
->rs
[WINED3D_RS_WRAPV
])
4059 FIXME("Render state WINED3D_RS_WRAPV not implemented yet.\n");
4062 case WINED3D_RS_MONOENABLE
:
4063 if (state
->rs
[WINED3D_RS_MONOENABLE
])
4064 FIXME("Render state WINED3D_RS_MONOENABLE not implemented yet.\n");
4067 case WINED3D_RS_ROP2
:
4068 if (state
->rs
[WINED3D_RS_ROP2
])
4069 FIXME("Render state WINED3D_RS_ROP2 not implemented yet.\n");
4072 case WINED3D_RS_PLANEMASK
:
4073 if (state
->rs
[WINED3D_RS_PLANEMASK
])
4074 FIXME("Render state WINED3D_RS_PLANEMASK not implemented yet.\n");
4077 case WINED3D_RS_LASTPIXEL
:
4078 if (!state
->rs
[WINED3D_RS_LASTPIXEL
])
4083 FIXME("Last Pixel Drawing Disabled, not handled yet.\n");
4089 case WINED3D_RS_ZVISIBLE
:
4090 if (state
->rs
[WINED3D_RS_ZVISIBLE
])
4091 FIXME("WINED3D_RS_ZVISIBLE not implemented.\n");
4094 case WINED3D_RS_SUBPIXEL
:
4095 if (state
->rs
[WINED3D_RS_SUBPIXEL
])
4096 FIXME("Render state WINED3D_RS_SUBPIXEL not implemented yet.\n");
4099 case WINED3D_RS_SUBPIXELX
:
4100 if (state
->rs
[WINED3D_RS_SUBPIXELX
])
4101 FIXME("Render state WINED3D_RS_SUBPIXELX not implemented yet.\n");
4104 case WINED3D_RS_STIPPLEDALPHA
:
4105 if (state
->rs
[WINED3D_RS_STIPPLEDALPHA
])
4106 FIXME("Stippled Alpha not supported yet.\n");
4109 case WINED3D_RS_STIPPLEENABLE
:
4110 if (state
->rs
[WINED3D_RS_STIPPLEENABLE
])
4111 FIXME("Render state WINED3D_RS_STIPPLEENABLE not implemented yet.\n");
4114 case WINED3D_RS_MIPMAPLODBIAS
:
4115 if (state
->rs
[WINED3D_RS_MIPMAPLODBIAS
])
4116 FIXME("Render state WINED3D_RS_MIPMAPLODBIAS not implemented yet.\n");
4119 case WINED3D_RS_ANISOTROPY
:
4120 if (state
->rs
[WINED3D_RS_ANISOTROPY
])
4121 FIXME("Render state WINED3D_RS_ANISOTROPY not implemented yet.\n");
4124 case WINED3D_RS_FLUSHBATCH
:
4125 if (state
->rs
[WINED3D_RS_FLUSHBATCH
])
4126 FIXME("Render state WINED3D_RS_FLUSHBATCH not implemented yet.\n");
4129 case WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
:
4130 if (state
->rs
[WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
])
4131 FIXME("Render state WINED3D_RS_TRANSLUCENTSORTINDEPENDENT not implemented yet.\n");
4134 case WINED3D_RS_WRAP0
:
4135 case WINED3D_RS_WRAP1
:
4136 case WINED3D_RS_WRAP2
:
4137 case WINED3D_RS_WRAP3
:
4138 case WINED3D_RS_WRAP4
:
4139 case WINED3D_RS_WRAP5
:
4140 case WINED3D_RS_WRAP6
:
4141 case WINED3D_RS_WRAP7
:
4142 case WINED3D_RS_WRAP8
:
4143 case WINED3D_RS_WRAP9
:
4144 case WINED3D_RS_WRAP10
:
4145 case WINED3D_RS_WRAP11
:
4146 case WINED3D_RS_WRAP12
:
4147 case WINED3D_RS_WRAP13
:
4148 case WINED3D_RS_WRAP14
:
4149 case WINED3D_RS_WRAP15
:
4151 static unsigned int once
;
4153 if ((state
->rs
[idx
]) && !once
++)
4154 FIXME("(WINED3D_RS_WRAP0) Texture wrapping not yet supported.\n");
4158 case WINED3D_RS_EXTENTS
:
4159 if (state
->rs
[WINED3D_RS_EXTENTS
])
4160 FIXME("Render state WINED3D_RS_EXTENTS not implemented yet.\n");
4163 case WINED3D_RS_COLORKEYBLENDENABLE
:
4164 if (state
->rs
[WINED3D_RS_COLORKEYBLENDENABLE
])
4165 FIXME("Render state WINED3D_RS_COLORKEYBLENDENABLE not implemented yet.\n");
4168 case WINED3D_RS_SOFTWAREVERTEXPROCESSING
:
4170 static unsigned int once
;
4172 if ((state
->rs
[WINED3D_RS_SOFTWAREVERTEXPROCESSING
]) && !once
++)
4173 FIXME("Software vertex processing not implemented.\n");
4177 case WINED3D_RS_PATCHEDGESTYLE
:
4178 if (state
->rs
[WINED3D_RS_PATCHEDGESTYLE
] != WINED3D_PATCH_EDGE_DISCRETE
)
4179 FIXME("WINED3D_RS_PATCHEDGESTYLE %#x not yet implemented.\n",
4180 state
->rs
[WINED3D_RS_PATCHEDGESTYLE
]);
4183 case WINED3D_RS_PATCHSEGMENTS
:
4192 if (state
->rs
[WINED3D_RS_PATCHSEGMENTS
] != tmpvalue
.d
)
4194 static bool displayed
= false;
4196 tmpvalue
.d
= state
->rs
[WINED3D_RS_PATCHSEGMENTS
];
4198 FIXME("(WINED3D_RS_PATCHSEGMENTS,%f) not yet implemented.\n", tmpvalue
.f
);
4205 case WINED3D_RS_DEBUGMONITORTOKEN
:
4206 WARN("token: %#x.\n", state
->rs
[WINED3D_RS_DEBUGMONITORTOKEN
]);
4209 case WINED3D_RS_INDEXEDVERTEXBLENDENABLE
:
4212 case WINED3D_RS_TWEENFACTOR
:
4215 case WINED3D_RS_POSITIONDEGREE
:
4216 if (state
->rs
[WINED3D_RS_POSITIONDEGREE
] != WINED3D_DEGREE_CUBIC
)
4217 FIXME("WINED3D_RS_POSITIONDEGREE %#x not yet implemented.\n",
4218 state
->rs
[WINED3D_RS_POSITIONDEGREE
]);
4221 case WINED3D_RS_NORMALDEGREE
:
4222 if (state
->rs
[WINED3D_RS_NORMALDEGREE
] != WINED3D_DEGREE_LINEAR
)
4223 FIXME("WINED3D_RS_NORMALDEGREE %#x not yet implemented.\n",
4224 state
->rs
[WINED3D_RS_NORMALDEGREE
]);
4227 case WINED3D_RS_MINTESSELLATIONLEVEL
:
4230 case WINED3D_RS_MAXTESSELLATIONLEVEL
:
4233 case WINED3D_RS_ENABLEADAPTIVETESSELLATION
:
4234 if (state
->rs
[WINED3D_RS_ENABLEADAPTIVETESSELLATION
])
4235 FIXME("WINED3D_RS_ENABLEADAPTIVETESSELLATION %#x not yet implemented.\n",
4236 state
->rs
[WINED3D_RS_ENABLEADAPTIVETESSELLATION
]);
4240 wined3d_device_set_render_state(device
, idx
, state
->rs
[idx
]);
4246 if (set_rasterizer_state
)
4248 struct wined3d_rasterizer_state
*rasterizer_state
;
4249 struct wined3d_rasterizer_state_desc desc
;
4250 struct wine_rb_entry
*entry
;
4257 memset(&desc
, 0, sizeof(desc
));
4258 desc
.fill_mode
= state
->rs
[WINED3D_RS_FILLMODE
];
4259 desc
.cull_mode
= state
->rs
[WINED3D_RS_CULLMODE
];
4260 bias
.d
= state
->rs
[WINED3D_RS_DEPTHBIAS
];
4261 desc
.depth_bias
= bias
.f
;
4262 bias
.d
= state
->rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
];
4263 desc
.scale_bias
= bias
.f
;
4264 desc
.depth_clip
= TRUE
;
4265 desc
.scissor
= state
->rs
[WINED3D_RS_SCISSORTESTENABLE
];
4266 desc
.line_antialias
= state
->rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
];
4268 if ((entry
= wine_rb_get(&device
->rasterizer_states
, &desc
)))
4270 rasterizer_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
4271 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
4273 else if (SUCCEEDED(wined3d_rasterizer_state_create(device
, &desc
, NULL
,
4274 &wined3d_null_parent_ops
, &rasterizer_state
)))
4276 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
4277 if (wine_rb_put(&device
->rasterizer_states
, &desc
, &rasterizer_state
->entry
) == -1)
4279 ERR("Failed to insert rasterizer state.\n");
4280 wined3d_rasterizer_state_decref(rasterizer_state
);
4285 if (set_blend_state
|| changed
->alpha_to_coverage
4286 || wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_ADAPTIVETESS_Y
))
4288 struct wined3d_blend_state
*blend_state
;
4289 struct wined3d_blend_state_desc desc
;
4290 struct wine_rb_entry
*entry
;
4291 struct wined3d_color colour
;
4292 unsigned int sample_mask
;
4294 memset(&desc
, 0, sizeof(desc
));
4295 desc
.alpha_to_coverage
= state
->alpha_to_coverage
;
4296 desc
.independent
= FALSE
;
4297 if (state
->rs
[WINED3D_RS_ADAPTIVETESS_Y
] == WINED3DFMT_ATOC
)
4298 desc
.alpha_to_coverage
= TRUE
;
4299 desc
.rt
[0].enable
= state
->rs
[WINED3D_RS_ALPHABLENDENABLE
];
4300 desc
.rt
[0].src
= state
->rs
[WINED3D_RS_SRCBLEND
];
4301 desc
.rt
[0].dst
= state
->rs
[WINED3D_RS_DESTBLEND
];
4302 desc
.rt
[0].op
= state
->rs
[WINED3D_RS_BLENDOP
];
4303 if (state
->rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
])
4305 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLENDALPHA
];
4306 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLENDALPHA
];
4307 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOPALPHA
];
4311 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLEND
];
4312 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLEND
];
4313 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOP
];
4315 desc
.rt
[0].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE
];
4316 desc
.rt
[1].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE1
];
4317 desc
.rt
[2].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE2
];
4318 desc
.rt
[3].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE3
];
4319 if (desc
.rt
[1].writemask
!= desc
.rt
[0].writemask
4320 || desc
.rt
[2].writemask
!= desc
.rt
[0].writemask
4321 || desc
.rt
[3].writemask
!= desc
.rt
[0].writemask
)
4323 desc
.independent
= TRUE
;
4324 for (i
= 1; i
< 4; ++i
)
4326 desc
.rt
[i
].enable
= desc
.rt
[0].enable
;
4327 desc
.rt
[i
].src
= desc
.rt
[0].src
;
4328 desc
.rt
[i
].dst
= desc
.rt
[0].dst
;
4329 desc
.rt
[i
].op
= desc
.rt
[0].op
;
4330 desc
.rt
[i
].src_alpha
= desc
.rt
[0].src_alpha
;
4331 desc
.rt
[i
].dst_alpha
= desc
.rt
[0].dst_alpha
;
4332 desc
.rt
[i
].op_alpha
= desc
.rt
[0].op_alpha
;
4336 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_BLENDFACTOR
))
4337 wined3d_color_from_d3dcolor(&colour
, state
->rs
[WINED3D_RS_BLENDFACTOR
]);
4339 wined3d_device_context_get_blend_state(context
, &colour
, &sample_mask
);
4341 if ((entry
= wine_rb_get(&device
->blend_states
, &desc
)))
4343 blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
4344 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
4345 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
4347 else if (SUCCEEDED(wined3d_blend_state_create(device
, &desc
, NULL
,
4348 &wined3d_null_parent_ops
, &blend_state
)))
4350 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
4351 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
4352 if (wine_rb_put(&device
->blend_states
, &desc
, &blend_state
->entry
) == -1)
4354 ERR("Failed to insert blend state.\n");
4355 wined3d_blend_state_decref(blend_state
);
4360 if (set_depth_stencil_state
)
4362 struct wined3d_depth_stencil_state
*depth_stencil_state
;
4363 struct wined3d_depth_stencil_state_desc desc
;
4364 struct wine_rb_entry
*entry
;
4365 unsigned int stencil_ref
;
4367 memset(&desc
, 0, sizeof(desc
));
4368 switch (state
->rs
[WINED3D_RS_ZENABLE
])
4370 case WINED3D_ZB_FALSE
:
4374 case WINED3D_ZB_USEW
:
4375 FIXME("W buffer is not well handled.\n");
4376 case WINED3D_ZB_TRUE
:
4381 FIXME("Unrecognized depth buffer type %#x.\n", state
->rs
[WINED3D_RS_ZENABLE
]);
4383 desc
.depth_write
= state
->rs
[WINED3D_RS_ZWRITEENABLE
];
4384 desc
.depth_func
= state
->rs
[WINED3D_RS_ZFUNC
];
4385 desc
.stencil
= state
->rs
[WINED3D_RS_STENCILENABLE
];
4386 desc
.stencil_read_mask
= state
->rs
[WINED3D_RS_STENCILMASK
];
4387 desc
.stencil_write_mask
= state
->rs
[WINED3D_RS_STENCILWRITEMASK
];
4388 desc
.front
.fail_op
= state
->rs
[WINED3D_RS_STENCILFAIL
];
4389 desc
.front
.depth_fail_op
= state
->rs
[WINED3D_RS_STENCILZFAIL
];
4390 desc
.front
.pass_op
= state
->rs
[WINED3D_RS_STENCILPASS
];
4391 desc
.front
.func
= state
->rs
[WINED3D_RS_STENCILFUNC
];
4393 if (state
->rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
])
4395 desc
.back
.fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILFAIL
];
4396 desc
.back
.depth_fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILZFAIL
];
4397 desc
.back
.pass_op
= state
->rs
[WINED3D_RS_BACK_STENCILPASS
];
4398 desc
.back
.func
= state
->rs
[WINED3D_RS_BACK_STENCILFUNC
];
4402 desc
.back
= desc
.front
;
4405 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_STENCILREF
))
4406 stencil_ref
= state
->rs
[WINED3D_RS_STENCILREF
];
4408 wined3d_device_context_get_depth_stencil_state(context
, &stencil_ref
);
4410 if ((entry
= wine_rb_get(&device
->depth_stencil_states
, &desc
)))
4412 depth_stencil_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
4413 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
4415 else if (SUCCEEDED(wined3d_depth_stencil_state_create(device
, &desc
, NULL
,
4416 &wined3d_null_parent_ops
, &depth_stencil_state
)))
4418 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
4419 if (wine_rb_put(&device
->depth_stencil_states
, &desc
, &depth_stencil_state
->entry
) == -1)
4421 ERR("Failed to insert depth/stencil state.\n");
4422 wined3d_depth_stencil_state_decref(depth_stencil_state
);
4427 if (set_depth_bounds
)
4429 wined3d_device_context_set_depth_bounds(context
,
4430 state
->rs
[WINED3D_RS_ADAPTIVETESS_X
] == WINED3DFMT_NVDB
,
4431 int_to_float(state
->rs
[WINED3D_RS_ADAPTIVETESS_Z
]),
4432 int_to_float(state
->rs
[WINED3D_RS_ADAPTIVETESS_W
]));
4435 for (i
= 0; i
< ARRAY_SIZE(changed
->textureState
); ++i
)
4437 map
= changed
->textureState
[i
];
4440 j
= wined3d_bit_scan(&map
);
4441 wined3d_device_set_texture_stage_state(device
, i
, j
, state
->texture_states
[i
][j
]);
4445 for (i
= 0; i
< ARRAY_SIZE(changed
->samplerState
); ++i
)
4447 map
= changed
->samplerState
[i
];
4450 j
= wined3d_bit_scan(&map
);
4451 wined3d_device_set_sampler_state(device
, i
, j
, state
->sampler_states
[i
][j
]);
4455 if (changed
->transforms
)
4457 for (i
= 0; i
< ARRAY_SIZE(changed
->transform
); ++i
)
4459 map
= changed
->transform
[i
];
4462 j
= wined3d_bit_scan(&map
);
4463 idx
= i
* word_bit_count
+ j
;
4464 wined3d_device_set_transform(device
, idx
, &state
->transforms
[idx
]);
4469 if (changed
->indices
)
4470 wined3d_device_context_set_index_buffer(context
, state
->index_buffer
, state
->index_format
, 0);
4471 wined3d_device_set_base_vertex_index(device
, state
->base_vertex_index
);
4472 if (changed
->vertexDecl
)
4473 wined3d_device_context_set_vertex_declaration(context
, state
->vertex_declaration
);
4474 if (changed
->material
)
4475 wined3d_device_set_material(device
, &state
->material
);
4476 if (changed
->viewport
)
4477 wined3d_device_context_set_viewports(context
, 1, &state
->viewport
);
4478 if (changed
->scissorRect
)
4479 wined3d_device_context_set_scissor_rects(context
, 1, &state
->scissor_rect
);
4481 map
= changed
->streamSource
| changed
->streamFreq
;
4484 i
= wined3d_bit_scan(&map
);
4485 wined3d_device_context_set_stream_sources(context
, i
, 1, &state
->streams
[i
]);
4488 map
= changed
->textures
;
4491 i
= wined3d_bit_scan(&map
);
4492 wined3d_device_set_texture(device
, i
, state
->textures
[i
]);
4495 map
= changed
->clipplane
;
4498 i
= wined3d_bit_scan(&map
);
4499 wined3d_device_set_clip_plane(device
, i
, &state
->clip_planes
[i
]);
4502 memset(&stateblock
->changed
, 0, sizeof(stateblock
->changed
));
4504 TRACE("Applied stateblock %p.\n", stateblock
);
4507 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
4509 TRACE("device %p, caps %p.\n", device
, caps
);
4511 return wined3d_get_device_caps(device
->adapter
, device
->create_parms
.device_type
, caps
);
4514 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
4515 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
4517 struct wined3d_swapchain
*swapchain
;
4519 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
4520 device
, swapchain_idx
, mode
, rotation
);
4522 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4523 return WINED3DERR_INVALIDCALL
;
4525 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
4528 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
4530 /* At the moment we have no need for any functionality at the beginning
4532 TRACE("device %p.\n", device
);
4534 if (device
->inScene
)
4536 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
4537 return WINED3DERR_INVALIDCALL
;
4539 device
->inScene
= TRUE
;
4543 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
4545 TRACE("device %p.\n", device
);
4547 if (!device
->inScene
)
4549 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
4550 return WINED3DERR_INVALIDCALL
;
4553 device
->inScene
= FALSE
;
4557 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, unsigned int rect_count
,
4558 const RECT
*rects
, uint32_t flags
, const struct wined3d_color
*color
, float depth
, unsigned int stencil
)
4560 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
4562 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
4563 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
4565 if (!rect_count
&& rects
)
4567 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
4571 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
4573 struct wined3d_rendertarget_view
*ds
= fb
->depth_stencil
;
4576 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
4577 /* TODO: What about depth stencil buffers without stencil bits? */
4578 return WINED3DERR_INVALIDCALL
;
4580 else if (flags
& WINED3DCLEAR_TARGET
)
4582 if (ds
->width
< fb
->render_targets
[0]->width
4583 || ds
->height
< fb
->render_targets
[0]->height
)
4585 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
4591 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
4596 struct wined3d_query
* CDECL
wined3d_device_context_get_predication(struct wined3d_device_context
*context
, BOOL
*value
)
4598 struct wined3d_state
*state
= context
->state
;
4600 TRACE("context %p, value %p.\n", context
, value
);
4603 *value
= state
->predicate_value
;
4604 return state
->predicate
;
4607 void CDECL
wined3d_device_context_set_primitive_type(struct wined3d_device_context
*context
,
4608 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
4610 struct wined3d_state
*state
= context
->state
;
4612 TRACE("context %p, primitive_type %s, patch_vertex_count %u.\n",
4613 context
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
4615 wined3d_device_context_lock(context
);
4616 state
->primitive_type
= primitive_type
;
4617 state
->patch_vertex_count
= patch_vertex_count
;
4618 wined3d_device_context_unlock(context
);
4621 void CDECL
wined3d_device_context_get_primitive_type(const struct wined3d_device_context
*context
,
4622 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
4624 const struct wined3d_state
*state
= context
->state
;
4626 TRACE("context %p, primitive_type %p, patch_vertex_count %p.\n",
4627 context
, primitive_type
, patch_vertex_count
);
4629 *primitive_type
= state
->primitive_type
;
4630 if (patch_vertex_count
)
4631 *patch_vertex_count
= state
->patch_vertex_count
;
4633 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
4636 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
4637 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
4639 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
4640 unsigned int src_level_count
, dst_level_count
;
4641 const struct wined3d_dirty_regions
*regions
;
4642 unsigned int layer_count
, level_count
, i
, j
;
4643 enum wined3d_resource_type type
;
4644 BOOL entire_texture
= TRUE
;
4645 struct wined3d_box box
;
4647 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
4649 /* Verify that the source and destination textures are non-NULL. */
4650 if (!src_texture
|| !dst_texture
)
4652 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
4653 return WINED3DERR_INVALIDCALL
;
4656 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
4657 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
4659 WARN("Source resource is GPU accessible or a scratch resource.\n");
4660 return WINED3DERR_INVALIDCALL
;
4662 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
4664 WARN("Destination resource is CPU accessible.\n");
4665 return WINED3DERR_INVALIDCALL
;
4668 /* Verify that the source and destination textures are the same type. */
4669 type
= src_texture
->resource
.type
;
4670 if (dst_texture
->resource
.type
!= type
)
4672 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
4673 return WINED3DERR_INVALIDCALL
;
4676 layer_count
= src_texture
->layer_count
;
4677 if (layer_count
!= dst_texture
->layer_count
)
4679 WARN("Source and destination have different layer counts.\n");
4680 return WINED3DERR_INVALIDCALL
;
4683 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
4685 WARN("Source and destination formats do not match.\n");
4686 return WINED3DERR_INVALIDCALL
;
4689 src_level_count
= src_texture
->level_count
;
4690 dst_level_count
= dst_texture
->level_count
;
4691 level_count
= min(src_level_count
, dst_level_count
);
4693 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
4694 src_size
= max(src_size
, src_texture
->resource
.depth
);
4695 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
4696 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
4697 while (src_size
> dst_size
)
4703 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
4704 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
4705 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
4707 WARN("Source and destination dimensions do not match.\n");
4708 return WINED3DERR_INVALIDCALL
;
4711 if ((regions
= src_texture
->dirty_regions
))
4713 for (i
= 0; i
< layer_count
&& entire_texture
; ++i
)
4715 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4718 entire_texture
= FALSE
;
4723 /* Update every surface level of the texture. */
4726 for (i
= 0; i
< level_count
; ++i
)
4728 wined3d_texture_get_level_box(dst_texture
, i
, &box
);
4729 for (j
= 0; j
< layer_count
; ++j
)
4731 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
4732 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
4733 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
4734 0, NULL
, WINED3D_TEXF_POINT
);
4740 unsigned int src_level
, box_count
, k
;
4741 const struct wined3d_box
*boxes
;
4742 struct wined3d_box b
;
4744 for (i
= 0; i
< layer_count
; ++i
)
4746 boxes
= regions
[i
].boxes
;
4747 box_count
= regions
[i
].box_count
;
4748 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4752 wined3d_texture_get_level_box(dst_texture
, i
, &b
);
4755 for (j
= 0; j
< level_count
; ++j
)
4757 src_level
= j
+ src_skip_levels
;
4759 /* TODO: We could pass an array of boxes here to avoid
4760 * multiple context acquisitions for the same resource. */
4761 for (k
= 0; k
< box_count
; ++k
)
4766 box
.left
>>= src_level
;
4767 box
.top
>>= src_level
;
4768 box
.right
= min((box
.right
+ (1u << src_level
) - 1) >> src_level
,
4769 wined3d_texture_get_level_width(src_texture
, src_level
));
4770 box
.bottom
= min((box
.bottom
+ (1u << src_level
) - 1) >> src_level
,
4771 wined3d_texture_get_level_height(src_texture
, src_level
));
4772 box
.front
>>= src_level
;
4773 box
.back
= min((box
.back
+ (1u << src_level
) - 1) >> src_level
,
4774 wined3d_texture_get_level_depth(src_texture
, src_level
));
4777 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
4778 &dst_texture
->resource
, i
* dst_level_count
+ j
, &box
,
4779 &src_texture
->resource
, i
* src_level_count
+ src_level
, &box
,
4780 0, NULL
, WINED3D_TEXF_POINT
);
4786 wined3d_texture_clear_dirty_regions(src_texture
);
4791 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
4793 const struct wined3d_state
*state
= device
->cs
->c
.state
;
4794 struct wined3d_texture
*texture
;
4797 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
4799 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
4801 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
4803 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4804 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4806 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
4808 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4809 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4812 texture
= state
->textures
[i
];
4813 if (!texture
|| texture
->resource
.format_caps
& WINED3D_FORMAT_CAP_FILTERING
)
4816 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
4818 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
4821 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
4823 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
4826 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
4827 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
4829 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
4834 if (wined3d_state_uses_depth_buffer(state
)
4835 || (state
->depth_stencil_state
&& state
->depth_stencil_state
->desc
.stencil
))
4837 struct wined3d_rendertarget_view
*rt
= state
->fb
.render_targets
[0];
4838 struct wined3d_rendertarget_view
*ds
= state
->fb
.depth_stencil
;
4840 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
4842 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
4843 return WINED3DERR_CONFLICTINGRENDERSTATE
;
4847 /* return a sensible default */
4850 TRACE("returning D3D_OK\n");
4854 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
4858 TRACE("device %p, software %#x.\n", device
, software
);
4862 FIXME("device %p, software %#x stub!\n", device
, software
);
4866 device
->softwareVertexProcessing
= software
;
4869 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
4873 TRACE("device %p.\n", device
);
4877 TRACE("device %p stub!\n", device
);
4881 return device
->softwareVertexProcessing
;
4884 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
4885 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
4887 struct wined3d_swapchain
*swapchain
;
4889 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
4890 device
, swapchain_idx
, raster_status
);
4892 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4893 return WINED3DERR_INVALIDCALL
;
4895 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
4898 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
4902 TRACE("device %p, segments %.8e.\n", device
, segments
);
4904 if (segments
!= 0.0f
)
4908 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4916 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4920 TRACE("device %p.\n", device
);
4924 FIXME("device %p stub!\n", device
);
4931 void CDECL
wined3d_device_context_copy_uav_counter(struct wined3d_device_context
*context
,
4932 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4934 TRACE("context %p, dst_buffer %p, offset %u, uav %p.\n",
4935 context
, dst_buffer
, offset
, uav
);
4937 wined3d_device_context_lock(context
);
4938 wined3d_device_context_emit_copy_uav_counter(context
, dst_buffer
, offset
, uav
);
4939 wined3d_device_context_unlock(context
);
4942 static bool resources_format_compatible(const struct wined3d_resource
*src_resource
,
4943 const struct wined3d_resource
*dst_resource
)
4945 if (src_resource
->format
->id
== dst_resource
->format
->id
)
4947 if (src_resource
->format
->typeless_id
&& src_resource
->format
->typeless_id
== dst_resource
->format
->typeless_id
)
4949 if (src_resource
->device
->cs
->c
.state
->feature_level
< WINED3D_FEATURE_LEVEL_10_1
)
4951 if ((src_resource
->format_attrs
& WINED3D_FORMAT_ATTR_BLOCKS
)
4952 && (dst_resource
->format_attrs
& WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
))
4953 return src_resource
->format
->block_byte_count
== dst_resource
->format
->byte_count
;
4954 if ((src_resource
->format_attrs
& WINED3D_FORMAT_ATTR_CAST_TO_BLOCK
)
4955 && (dst_resource
->format_attrs
& WINED3D_FORMAT_ATTR_BLOCKS
))
4956 return src_resource
->format
->byte_count
== dst_resource
->format
->block_byte_count
;
4960 void CDECL
wined3d_device_context_copy_resource(struct wined3d_device_context
*context
,
4961 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4963 unsigned int src_row_block_count
, dst_row_block_count
;
4964 struct wined3d_texture
*dst_texture
, *src_texture
;
4965 unsigned int src_row_count
, dst_row_count
;
4966 struct wined3d_box src_box
, dst_box
;
4969 TRACE("context %p, dst_resource %p, src_resource %p.\n", context
, dst_resource
, src_resource
);
4971 if (src_resource
== dst_resource
)
4973 WARN("Source and destination are the same resource.\n");
4977 if (src_resource
->type
!= dst_resource
->type
)
4979 WARN("Resource types (%s / %s) don't match.\n",
4980 debug_d3dresourcetype(dst_resource
->type
),
4981 debug_d3dresourcetype(src_resource
->type
));
4985 if (!resources_format_compatible(src_resource
, dst_resource
))
4987 WARN("Resource formats %s and %s are incompatible.\n",
4988 debug_d3dformat(dst_resource
->format
->id
),
4989 debug_d3dformat(src_resource
->format
->id
));
4993 src_row_block_count
= (src_resource
->width
+ (src_resource
->format
->block_width
- 1))
4994 / src_resource
->format
->block_width
;
4995 dst_row_block_count
= (dst_resource
->width
+ (dst_resource
->format
->block_width
- 1))
4996 / dst_resource
->format
->block_width
;
4997 src_row_count
= (src_resource
->height
+ (src_resource
->format
->block_height
- 1))
4998 / src_resource
->format
->block_height
;
4999 dst_row_count
= (dst_resource
->height
+ (dst_resource
->format
->block_height
- 1))
5000 / dst_resource
->format
->block_height
;
5002 if (src_row_block_count
!= dst_row_block_count
|| src_row_count
!= dst_row_count
5003 || src_resource
->depth
!= dst_resource
->depth
)
5005 WARN("Resource block dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
5006 dst_row_block_count
, dst_row_count
, dst_resource
->depth
,
5007 src_row_block_count
, src_row_count
, src_resource
->depth
);
5011 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
5013 wined3d_box_set(&src_box
, 0, 0, src_resource
->size
, 1, 0, 1);
5014 wined3d_device_context_lock(context
);
5015 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, 0, &src_box
,
5016 src_resource
, 0, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
5017 wined3d_device_context_unlock(context
);
5021 dst_texture
= texture_from_resource(dst_resource
);
5022 src_texture
= texture_from_resource(src_resource
);
5024 if (src_texture
->layer_count
!= dst_texture
->layer_count
5025 || src_texture
->level_count
!= dst_texture
->level_count
)
5027 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
5028 dst_texture
->layer_count
, dst_texture
->level_count
,
5029 src_texture
->layer_count
, src_texture
->level_count
);
5033 wined3d_device_context_lock(context
);
5034 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
5036 wined3d_texture_get_level_box(src_texture
, i
, &src_box
);
5037 wined3d_texture_get_level_box(dst_texture
, i
, &dst_box
);
5038 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
5040 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
5042 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, idx
, &dst_box
,
5043 src_resource
, idx
, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
5046 wined3d_device_context_unlock(context
);
5049 HRESULT CDECL
wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context
*context
,
5050 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
5051 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
5052 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
5054 struct wined3d_box dst_box
, b
;
5056 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
5057 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
5058 context
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
5059 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
5062 FIXME("Ignoring flags %#x.\n", flags
);
5064 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
5066 WARN("Source and destination are the same sub-resource.\n");
5067 return WINED3DERR_INVALIDCALL
;
5070 if (!resources_format_compatible(src_resource
, dst_resource
))
5072 WARN("Resource formats %s and %s are incompatible.\n",
5073 debug_d3dformat(dst_resource
->format
->id
),
5074 debug_d3dformat(src_resource
->format
->id
));
5075 return WINED3DERR_INVALIDCALL
;
5078 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
5080 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
5082 WARN("Resource types (%s / %s) don't match.\n",
5083 debug_d3dresourcetype(dst_resource
->type
),
5084 debug_d3dresourcetype(src_resource
->type
));
5085 return WINED3DERR_INVALIDCALL
;
5088 if (dst_sub_resource_idx
)
5090 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
5091 return WINED3DERR_INVALIDCALL
;
5094 if (src_sub_resource_idx
)
5096 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
5097 return WINED3DERR_INVALIDCALL
;
5104 dst_w
= dst_resource
->size
- dst_x
;
5105 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
5108 else if ((src_box
->left
>= src_box
->right
5109 || src_box
->top
>= src_box
->bottom
5110 || src_box
->front
>= src_box
->back
))
5112 WARN("Invalid box %s specified.\n", debug_box(src_box
));
5113 return WINED3DERR_INVALIDCALL
;
5116 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
5117 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
5119 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
5120 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
5121 return WINED3DERR_INVALIDCALL
;
5124 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
5128 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
5129 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
5130 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
5131 unsigned int src_row_block_count
, src_row_count
;
5133 if (!wined3d_texture_validate_sub_resource_idx(dst_texture
, dst_sub_resource_idx
))
5134 return WINED3DERR_INVALIDCALL
;
5136 if (!wined3d_texture_validate_sub_resource_idx(src_texture
, src_sub_resource_idx
))
5137 return WINED3DERR_INVALIDCALL
;
5139 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
5141 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
5142 return WINED3DERR_INVALIDCALL
;
5145 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
5147 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
5148 return WINED3DERR_INVALIDCALL
;
5153 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
5155 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
5156 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
5157 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
5159 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
5160 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
5161 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
5162 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
5164 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
5167 else if (FAILED(wined3d_resource_check_box_dimensions(src_resource
, src_sub_resource_idx
, src_box
)))
5169 WARN("Invalid source box %s.\n", debug_box(src_box
));
5170 return WINED3DERR_INVALIDCALL
;
5173 if (src_resource
->format
->block_width
== dst_resource
->format
->block_width
5174 && src_resource
->format
->block_height
== dst_resource
->format
->block_height
)
5176 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
5177 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
5181 src_row_block_count
= (src_box
->right
- src_box
->left
+ src_resource
->format
->block_width
- 1)
5182 / src_resource
->format
->block_width
;
5183 src_row_count
= (src_box
->bottom
- src_box
->top
+ src_resource
->format
->block_height
- 1)
5184 / src_resource
->format
->block_height
;
5185 wined3d_box_set(&dst_box
, dst_x
, dst_y
,
5186 dst_x
+ (src_row_block_count
* dst_resource
->format
->block_width
),
5187 dst_y
+ (src_row_count
* dst_resource
->format
->block_height
),
5188 dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
5190 if (FAILED(wined3d_resource_check_box_dimensions(dst_resource
, dst_sub_resource_idx
, &dst_box
)))
5192 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
5193 return WINED3DERR_INVALIDCALL
;
5197 wined3d_device_context_lock(context
);
5198 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
5199 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
5200 wined3d_device_context_unlock(context
);
5205 void CDECL
wined3d_device_context_update_sub_resource(struct wined3d_device_context
*context
,
5206 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, const struct wined3d_box
*box
,
5207 const void *data
, unsigned int row_pitch
, unsigned int depth_pitch
, unsigned int flags
)
5209 struct wined3d_sub_resource_desc desc
;
5210 struct wined3d_box b
;
5212 TRACE("context %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
5213 context
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
5216 FIXME("Ignoring flags %#x.\n", flags
);
5218 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
5220 WARN("Resource %p is not GPU accessible.\n", resource
);
5224 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
5229 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
5232 else if (box
->left
>= box
->right
|| box
->right
> desc
.width
5233 || box
->top
>= box
->bottom
|| box
->bottom
> desc
.height
5234 || box
->front
>= box
->back
|| box
->back
> desc
.depth
)
5236 WARN("Invalid box %s specified.\n", debug_box(box
));
5240 wined3d_device_context_lock(context
);
5241 wined3d_device_context_emit_update_sub_resource(context
, resource
,
5242 sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
5243 wined3d_device_context_unlock(context
);
5246 void CDECL
wined3d_device_context_resolve_sub_resource(struct wined3d_device_context
*context
,
5247 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
5248 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
5249 enum wined3d_format_id format_id
)
5251 struct wined3d_texture
*dst_texture
, *src_texture
;
5252 unsigned int dst_level
, src_level
;
5253 struct wined3d_blt_fx fx
= {0};
5254 RECT dst_rect
, src_rect
;
5256 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, "
5257 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
5258 context
, dst_resource
, dst_sub_resource_idx
,
5259 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
5261 if (wined3d_format_is_typeless(dst_resource
->format
)
5262 || wined3d_format_is_typeless(src_resource
->format
))
5264 FIXME("Multisample resolve is not fully supported for typeless formats "
5265 "(dst_format %s, src_format %s, format %s).\n",
5266 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
5267 debug_d3dformat(format_id
));
5269 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
5271 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
5274 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
5276 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
5280 wined3d_device_context_lock(context
);
5281 fx
.resolve_format_id
= format_id
;
5283 dst_texture
= texture_from_resource(dst_resource
);
5284 src_texture
= texture_from_resource(src_resource
);
5286 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
5287 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
5288 wined3d_texture_get_level_height(dst_texture
, dst_level
));
5289 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
5290 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
5291 wined3d_texture_get_level_height(src_texture
, src_level
));
5292 wined3d_device_context_blt(context
, dst_texture
, dst_sub_resource_idx
, &dst_rect
,
5293 src_texture
, src_sub_resource_idx
, &src_rect
, 0, &fx
, WINED3D_TEXF_POINT
);
5294 wined3d_device_context_unlock(context
);
5297 HRESULT CDECL
wined3d_device_context_clear_rendertarget_view(struct wined3d_device_context
*context
,
5298 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, unsigned int flags
,
5299 const struct wined3d_color
*color
, float depth
, unsigned int stencil
)
5301 struct wined3d_resource
*resource
;
5304 TRACE("context %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
5305 context
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
5310 resource
= view
->resource
;
5311 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5313 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
5314 return WINED3DERR_INVALIDCALL
;
5319 SetRect(&r
, 0, 0, view
->width
, view
->height
);
5324 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
5327 if (FAILED(hr
= wined3d_resource_check_box_dimensions(resource
, view
->sub_resource_idx
, &b
)))
5331 wined3d_device_context_lock(context
);
5332 wined3d_device_context_emit_clear_rendertarget_view(context
, view
, rect
, flags
, color
, depth
, stencil
);
5333 wined3d_device_context_unlock(context
);
5338 void CDECL
wined3d_device_context_clear_uav_float(struct wined3d_device_context
*context
,
5339 struct wined3d_unordered_access_view
*view
, const struct wined3d_vec4
*clear_value
)
5341 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_vec4(clear_value
));
5343 if (!(view
->format
->attrs
& (WINED3D_FORMAT_ATTR_FLOAT
| WINED3D_FORMAT_ATTR_NORMALISED
)))
5345 WARN("Not supported for view format %s.\n", debug_d3dformat(view
->format
->id
));
5349 wined3d_device_context_lock(context
);
5350 wined3d_device_context_emit_clear_uav(context
, view
, (const struct wined3d_uvec4
*)clear_value
, true);
5351 wined3d_device_context_unlock(context
);
5354 void CDECL
wined3d_device_context_clear_uav_uint(struct wined3d_device_context
*context
,
5355 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
5357 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
5359 wined3d_device_context_lock(context
);
5360 wined3d_device_context_emit_clear_uav(context
, view
, clear_value
, false);
5361 wined3d_device_context_unlock(context
);
5364 static unsigned int sanitise_map_flags(const struct wined3d_resource
*resource
, unsigned int flags
)
5366 /* Not all flags make sense together, but Windows never returns an error.
5367 * Catch the cases that could cause issues. */
5368 if (flags
& WINED3D_MAP_READ
)
5370 if (flags
& WINED3D_MAP_DISCARD
)
5372 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_DISCARD, ignoring flags.\n");
5373 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
5375 if (flags
& WINED3D_MAP_NOOVERWRITE
)
5377 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_NOOVERWRITE, ignoring flags.\n");
5378 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
5381 else if (flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
5383 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
) || !(resource
->usage
& WINED3DUSAGE_DYNAMIC
))
5385 WARN("DISCARD or NOOVERWRITE map not on dynamic GPU-accessible buffer, ignoring.\n");
5386 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
5388 if ((flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
5389 == (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
5391 WARN("WINED3D_MAP_NOOVERWRITE used with WINED3D_MAP_DISCARD, ignoring WINED3D_MAP_DISCARD.\n");
5392 flags
&= ~WINED3D_MAP_DISCARD
;
5399 HRESULT CDECL
wined3d_device_context_map(struct wined3d_device_context
*context
,
5400 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
5401 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
)
5403 struct wined3d_sub_resource_desc desc
;
5404 struct wined3d_box b
;
5407 TRACE("context %p, resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
5408 context
, resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
5410 if (!(flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
5412 WARN("No read/write flags specified.\n");
5413 return E_INVALIDARG
;
5416 if ((flags
& WINED3D_MAP_READ
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_R
))
5418 WARN("Resource does not have MAP_R access.\n");
5419 return E_INVALIDARG
;
5422 if ((flags
& WINED3D_MAP_WRITE
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_W
))
5424 WARN("Resource does not have MAP_W access.\n");
5425 return E_INVALIDARG
;
5428 flags
= sanitise_map_flags(resource
, flags
);
5430 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
5431 return E_INVALIDARG
;
5435 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
5438 else if (FAILED(wined3d_resource_check_box_dimensions(resource
, sub_resource_idx
, box
)))
5440 WARN("Map box is invalid.\n");
5442 if (resource
->type
!= WINED3D_RTYPE_BUFFER
&& resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
5443 return WINED3DERR_INVALIDCALL
;
5445 if ((resource
->format_attrs
& WINED3D_FORMAT_ATTR_BLOCKS
) &&
5446 !(resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
))
5447 return WINED3DERR_INVALIDCALL
;
5450 wined3d_device_context_lock(context
);
5451 hr
= wined3d_device_context_emit_map(context
, resource
, sub_resource_idx
, map_desc
, box
, flags
);
5452 wined3d_device_context_unlock(context
);
5456 HRESULT CDECL
wined3d_device_context_unmap(struct wined3d_device_context
*context
,
5457 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
5460 TRACE("context %p, resource %p, sub_resource_idx %u.\n", context
, resource
, sub_resource_idx
);
5462 wined3d_device_context_lock(context
);
5463 hr
= wined3d_device_context_emit_unmap(context
, resource
, sub_resource_idx
);
5464 wined3d_device_context_unlock(context
);
5468 void CDECL
wined3d_device_context_issue_query(struct wined3d_device_context
*context
,
5469 struct wined3d_query
*query
, unsigned int flags
)
5471 TRACE("context %p, query %p, flags %#x.\n", context
, query
, flags
);
5473 wined3d_device_context_lock(context
);
5474 context
->ops
->issue_query(context
, query
, flags
);
5475 wined3d_device_context_unlock(context
);
5478 void CDECL
wined3d_device_context_execute_command_list(struct wined3d_device_context
*context
,
5479 struct wined3d_command_list
*list
, bool restore_state
)
5481 TRACE("context %p, list %p, restore_state %d.\n", context
, list
, restore_state
);
5483 wined3d_device_context_lock(context
);
5484 wined3d_device_context_emit_execute_command_list(context
, list
, restore_state
);
5485 wined3d_device_context_unlock(context
);
5488 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_rendertarget_view(
5489 const struct wined3d_device_context
*context
, unsigned int view_idx
)
5491 unsigned int max_rt_count
;
5493 TRACE("context %p, view_idx %u.\n", context
, view_idx
);
5495 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
5496 if (view_idx
>= max_rt_count
)
5498 WARN("Only %u render targets are supported.\n", max_rt_count
);
5502 return context
->state
->fb
.render_targets
[view_idx
];
5505 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_depth_stencil_view(
5506 const struct wined3d_device_context
*context
)
5508 TRACE("context %p.\n", context
);
5510 return context
->state
->fb
.depth_stencil
;
5513 void CDECL
wined3d_device_context_generate_mipmaps(struct wined3d_device_context
*context
,
5514 struct wined3d_shader_resource_view
*view
)
5516 struct wined3d_texture
*texture
;
5518 TRACE("context %p, view %p.\n", context
, view
);
5520 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
5522 WARN("Called on buffer resource %p.\n", view
->resource
);
5526 texture
= texture_from_resource(view
->resource
);
5527 if (!(texture
->flags
& WINED3D_TEXTURE_GENERATE_MIPMAPS
))
5529 WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
5533 wined3d_device_context_lock(context
);
5534 wined3d_device_context_emit_generate_mipmaps(context
, view
);
5535 wined3d_device_context_unlock(context
);
5538 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
5539 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
5541 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
5542 struct wined3d_sub_resource_data data
;
5543 struct wined3d_resource_desc desc
;
5544 struct wined3d_map_desc map_desc
;
5545 struct wined3d_texture
*texture
;
5548 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
5550 ERR("Failed to map source texture.\n");
5554 data
.data
= map_desc
.data
;
5555 data
.row_pitch
= map_desc
.row_pitch
;
5556 data
.slice_pitch
= map_desc
.slice_pitch
;
5558 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5559 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
5560 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
5561 desc
.multisample_quality
= 0;
5562 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
5563 desc
.bind_flags
= 0;
5564 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5565 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
5566 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
5570 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
5571 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
5574 ERR("Failed to create cursor texture.\n");
5581 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
5582 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
5584 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
5585 unsigned int cursor_width
, cursor_height
;
5586 struct wined3d_map_desc map_desc
;
5588 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
5589 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
5591 if (!wined3d_texture_validate_sub_resource_idx(texture
, sub_resource_idx
)
5592 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
5593 return WINED3DERR_INVALIDCALL
;
5595 if (device
->cursor_texture
)
5597 wined3d_texture_decref(device
->cursor_texture
);
5598 device
->cursor_texture
= NULL
;
5601 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
5603 WARN("Texture %p has invalid format %s.\n",
5604 texture
, debug_d3dformat(texture
->resource
.format
->id
));
5605 return WINED3DERR_INVALIDCALL
;
5608 /* Cursor width and height must all be powers of two */
5609 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
5610 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
5611 if ((cursor_width
& (cursor_width
- 1)) || (cursor_height
& (cursor_height
- 1)))
5613 WARN("Cursor size %ux%u are not all powers of two.\n", cursor_width
, cursor_height
);
5614 return WINED3DERR_INVALIDCALL
;
5617 /* Do not store the surface's pointer because the application may
5618 * release it after setting the cursor image. Windows doesn't
5619 * addref the set surface, so we can't do this either without
5620 * creating circular refcount dependencies. */
5621 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
5623 ERR("Failed to create cursor texture.\n");
5624 return WINED3DERR_INVALIDCALL
;
5627 if (cursor_width
== 32 && cursor_height
== 32)
5629 UINT mask_size
= cursor_width
* cursor_height
/ 8;
5630 ICONINFO cursor_info
;
5634 /* 32-bit user32 cursors ignore the alpha channel if it's all
5635 * zeroes, and use the mask instead. Fill the mask with all ones
5636 * to ensure we still get a fully transparent cursor. */
5637 if (!(mask_bits
= heap_alloc(mask_size
)))
5638 return E_OUTOFMEMORY
;
5639 memset(mask_bits
, 0xff, mask_size
);
5641 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
5642 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
5643 cursor_info
.fIcon
= FALSE
;
5644 cursor_info
.xHotspot
= x_hotspot
;
5645 cursor_info
.yHotspot
= y_hotspot
;
5646 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
5647 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
5648 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
5650 /* Create our cursor and clean up. */
5651 cursor
= CreateIconIndirect(&cursor_info
);
5652 if (cursor_info
.hbmMask
)
5653 DeleteObject(cursor_info
.hbmMask
);
5654 if (cursor_info
.hbmColor
)
5655 DeleteObject(cursor_info
.hbmColor
);
5656 if (device
->hardwareCursor
)
5657 DestroyCursor(device
->hardwareCursor
);
5658 device
->hardwareCursor
= cursor
;
5659 if (device
->bCursorVisible
)
5662 heap_free(mask_bits
);
5665 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
5666 device
->cursorWidth
= cursor_width
;
5667 device
->cursorHeight
= cursor_height
;
5668 device
->xHotSpot
= x_hotspot
;
5669 device
->yHotSpot
= y_hotspot
;
5674 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
5675 int x_screen_space
, int y_screen_space
, uint32_t flags
)
5677 TRACE("device %p, x %d, y %d, flags %#x.\n",
5678 device
, x_screen_space
, y_screen_space
, flags
);
5680 device
->xScreenSpace
= x_screen_space
;
5681 device
->yScreenSpace
= y_screen_space
;
5683 if (device
->hardwareCursor
)
5687 GetCursorPos( &pt
);
5688 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
5690 SetCursorPos( x_screen_space
, y_screen_space
);
5692 /* Switch to the software cursor if position diverges from the hardware one. */
5693 GetCursorPos( &pt
);
5694 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
5696 if (device
->bCursorVisible
) SetCursor( NULL
);
5697 DestroyCursor( device
->hardwareCursor
);
5698 device
->hardwareCursor
= 0;
5703 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
5705 BOOL oldVisible
= device
->bCursorVisible
;
5707 TRACE("device %p, show %#x.\n", device
, show
);
5710 * When ShowCursor is first called it should make the cursor appear at the OS's last
5711 * known cursor position.
5713 if (show
&& !oldVisible
)
5717 device
->xScreenSpace
= pt
.x
;
5718 device
->yScreenSpace
= pt
.y
;
5721 if (device
->hardwareCursor
)
5723 device
->bCursorVisible
= show
;
5725 SetCursor(device
->hardwareCursor
);
5729 else if (device
->cursor_texture
)
5731 device
->bCursorVisible
= show
;
5737 static void mark_managed_resource_dirty(struct wined3d_resource
*resource
)
5739 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
5741 struct wined3d_texture
*texture
= texture_from_resource(resource
);
5744 if (texture
->dirty_regions
)
5746 for (i
= 0; i
< texture
->layer_count
; ++i
)
5747 wined3d_texture_add_dirty_region(texture
, i
, NULL
);
5752 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
5754 struct wined3d_resource
*resource
, *cursor
;
5756 TRACE("device %p.\n", device
);
5758 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5760 TRACE("Checking resource %p for eviction.\n", resource
);
5762 if ((resource
->usage
& WINED3DUSAGE_MANAGED
) && !resource
->map_count
)
5764 if (resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
)
5766 TRACE("Evicting %p.\n", resource
);
5767 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5770 mark_managed_resource_dirty(resource
);
5775 void CDECL
wined3d_device_context_flush(struct wined3d_device_context
*context
)
5777 TRACE("context %p.\n", context
);
5779 wined3d_device_context_lock(context
);
5780 context
->ops
->flush(context
);
5781 wined3d_device_context_unlock(context
);
5784 static void update_swapchain_flags(struct wined3d_texture
*texture
)
5786 unsigned int flags
= texture
->swapchain
->state
.desc
.flags
;
5788 if (flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
5789 texture
->resource
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
5791 texture
->resource
.access
&= ~(WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
);
5793 if (flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
5794 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
5796 texture
->flags
&= ~WINED3D_TEXTURE_GET_DC
;
5799 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
5800 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
5801 wined3d_device_reset_cb callback
, BOOL reset_state
)
5803 static struct wined3d_rendertarget_view
*const views
[WINED3D_MAX_RENDER_TARGETS
];
5804 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
5805 struct wined3d_device_context
*context
= &device
->cs
->c
;
5806 struct wined3d_swapchain_state
*swapchain_state
;
5807 struct wined3d_state
*state
= context
->state
;
5808 struct wined3d_swapchain_desc
*current_desc
;
5809 struct wined3d_resource
*resource
, *cursor
;
5810 struct wined3d_rendertarget_view
*view
;
5811 struct wined3d_swapchain
*swapchain
;
5812 struct wined3d_view_desc view_desc
;
5813 BOOL backbuffer_resized
, windowed
;
5814 HRESULT hr
= WINED3D_OK
;
5818 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
5819 device
, swapchain_desc
, mode
, callback
, reset_state
);
5821 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
5823 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
5825 ERR("Failed to get the first implicit swapchain.\n");
5826 return WINED3DERR_INVALIDCALL
;
5828 swapchain_state
= &swapchain
->state
;
5829 current_desc
= &swapchain_state
->desc
;
5833 if (device
->logo_texture
)
5835 wined3d_texture_decref(device
->logo_texture
);
5836 device
->logo_texture
= NULL
;
5838 if (device
->cursor_texture
)
5840 wined3d_texture_decref(device
->cursor_texture
);
5841 device
->cursor_texture
= NULL
;
5843 state_unbind_resources(state
);
5846 wined3d_device_context_set_rendertarget_views(context
, 0, d3d_info
->limits
.max_rt_count
, views
, FALSE
);
5847 wined3d_device_context_set_depth_stencil_view(context
, NULL
);
5851 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5853 TRACE("Enumerating resource %p.\n", resource
);
5854 if (FAILED(hr
= callback(resource
)))
5859 TRACE("New params:\n");
5860 TRACE("output %p\n", swapchain_desc
->output
);
5861 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
5862 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
5863 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
5864 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
5865 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
5866 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
5867 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
5868 TRACE("device_window %p\n", swapchain_desc
->device_window
);
5869 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
5870 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
5871 if (swapchain_desc
->enable_auto_depth_stencil
)
5872 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
5873 TRACE("flags %#x\n", swapchain_desc
->flags
);
5874 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
5875 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
5877 if (swapchain_desc
->backbuffer_bind_flags
&& swapchain_desc
->backbuffer_bind_flags
!= WINED3D_BIND_RENDER_TARGET
)
5878 FIXME("Got unexpected backbuffer bind flags %#x.\n", swapchain_desc
->backbuffer_bind_flags
);
5880 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
5881 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
5882 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
5883 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
5885 /* No special treatment of these parameters. Just store them */
5886 current_desc
->swap_effect
= swapchain_desc
->swap_effect
;
5887 current_desc
->enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
5888 current_desc
->auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
5889 current_desc
->refresh_rate
= swapchain_desc
->refresh_rate
;
5890 current_desc
->auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
5892 device_window
= swapchain_desc
->device_window
? swapchain_desc
->device_window
: device
->create_parms
.focus_window
;
5893 if (device_window
&& device_window
!= current_desc
->device_window
)
5895 TRACE("Changing the device window from %p to %p.\n",
5896 current_desc
->device_window
, device_window
);
5897 current_desc
->device_window
= device_window
;
5898 swapchain_state
->device_window
= device_window
;
5899 wined3d_swapchain_set_window(swapchain
, NULL
);
5902 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= current_desc
->backbuffer_width
5903 || swapchain_desc
->backbuffer_height
!= current_desc
->backbuffer_height
;
5904 windowed
= current_desc
->windowed
;
5906 if (!swapchain_desc
->windowed
!= !windowed
|| swapchain
->reapply_mode
5907 || mode
|| (!swapchain_desc
->windowed
&& backbuffer_resized
))
5909 /* Switch from windowed to fullscreen. */
5910 if (windowed
&& !swapchain_desc
->windowed
)
5912 HWND focus_window
= device
->create_parms
.focus_window
;
5915 focus_window
= swapchain
->state
.device_window
;
5916 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
5918 ERR("Failed to acquire focus window, hr %#lx.\n", hr
);
5923 if (FAILED(hr
= wined3d_swapchain_state_set_fullscreen(&swapchain
->state
,
5924 swapchain_desc
, mode
)))
5927 /* Switch from fullscreen to windowed. */
5928 if (!windowed
&& swapchain_desc
->windowed
)
5929 wined3d_device_release_focus_window(device
);
5931 else if (!swapchain_desc
->windowed
)
5933 DWORD style
= swapchain_state
->style
;
5934 DWORD exstyle
= swapchain_state
->exstyle
;
5935 struct wined3d_output_desc output_desc
;
5937 /* If we're in fullscreen, and the mode wasn't changed, we have to get
5938 * the window back into the right position. Some applications
5939 * (Battlefield 2, Guild Wars) move it and then call Reset() to clean
5940 * up their mess. Guild Wars also loses the device during that. */
5941 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
5943 ERR("Failed to get output description, hr %#lx.\n", hr
);
5947 swapchain_state
->style
= 0;
5948 swapchain_state
->exstyle
= 0;
5949 wined3d_swapchain_state_setup_fullscreen(swapchain_state
, swapchain_state
->device_window
,
5950 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
,
5951 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
);
5952 swapchain_state
->style
= style
;
5953 swapchain_state
->exstyle
= exstyle
;
5956 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
5957 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
5958 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
5961 if (swapchain_desc
->flags
!= current_desc
->flags
)
5963 current_desc
->flags
= swapchain_desc
->flags
;
5965 update_swapchain_flags(swapchain
->front_buffer
);
5966 for (i
= 0; i
< current_desc
->backbuffer_count
; ++i
)
5968 update_swapchain_flags(swapchain
->back_buffers
[i
]);
5972 if ((view
= device
->auto_depth_stencil_view
))
5974 device
->auto_depth_stencil_view
= NULL
;
5975 wined3d_rendertarget_view_decref(view
);
5977 if (current_desc
->enable_auto_depth_stencil
)
5979 struct wined3d_resource_desc texture_desc
;
5980 struct wined3d_texture
*texture
;
5982 TRACE("Creating the depth stencil buffer.\n");
5984 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5985 texture_desc
.format
= current_desc
->auto_depth_stencil_format
;
5986 texture_desc
.multisample_type
= current_desc
->multisample_type
;
5987 texture_desc
.multisample_quality
= current_desc
->multisample_quality
;
5988 texture_desc
.usage
= 0;
5989 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
5990 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5991 texture_desc
.width
= current_desc
->backbuffer_width
;
5992 texture_desc
.height
= current_desc
->backbuffer_height
;
5993 texture_desc
.depth
= 1;
5994 texture_desc
.size
= 0;
5996 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
5997 device
->device_parent
, &texture_desc
, 0, &texture
)))
5999 ERR("Failed to create the auto depth/stencil surface, hr %#lx.\n", hr
);
6000 return WINED3DERR_INVALIDCALL
;
6003 view_desc
.format_id
= texture
->resource
.format
->id
;
6004 view_desc
.flags
= 0;
6005 view_desc
.u
.texture
.level_idx
= 0;
6006 view_desc
.u
.texture
.level_count
= 1;
6007 view_desc
.u
.texture
.layer_idx
= 0;
6008 view_desc
.u
.texture
.layer_count
= 1;
6009 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
6010 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
6011 wined3d_texture_decref(texture
);
6014 ERR("Failed to create rendertarget view, hr %#lx.\n", hr
);
6019 if ((view
= device
->back_buffer_view
))
6021 device
->back_buffer_view
= NULL
;
6022 wined3d_rendertarget_view_decref(view
);
6024 if (current_desc
->backbuffer_count
&& current_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
6026 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
6028 view_desc
.format_id
= back_buffer
->format
->id
;
6029 view_desc
.flags
= 0;
6030 view_desc
.u
.texture
.level_idx
= 0;
6031 view_desc
.u
.texture
.level_count
= 1;
6032 view_desc
.u
.texture
.layer_idx
= 0;
6033 view_desc
.u
.texture
.layer_count
= 1;
6034 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
6035 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
6037 ERR("Failed to create rendertarget view, hr %#lx.\n", hr
);
6042 wine_rb_destroy(&device
->samplers
, device_free_sampler
, NULL
);
6043 wine_rb_destroy(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
6044 wine_rb_destroy(&device
->blend_states
, device_free_blend_state
, NULL
);
6045 wine_rb_destroy(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
6049 TRACE("Resetting state.\n");
6050 wined3d_device_context_emit_reset_state(&device
->cs
->c
, false);
6051 state_cleanup(state
);
6053 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
6055 TRACE("Unloading resource %p.\n", resource
);
6056 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
6058 if (resource
->usage
& WINED3DUSAGE_MANAGED
)
6059 mark_managed_resource_dirty(resource
);
6062 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
6064 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
6066 device_init_swapchain_state(device
, swapchain
);
6067 if (wined3d_settings
.logo
)
6068 device_load_logo(device
, wined3d_settings
.logo
);
6070 hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
);
6074 if ((view
= device
->back_buffer_view
))
6075 wined3d_device_context_set_rendertarget_views(context
, 0, 1, &view
, FALSE
);
6076 if ((view
= device
->auto_depth_stencil_view
))
6077 wined3d_device_context_set_depth_stencil_view(context
, view
);
6080 /* All done. There is no need to reload resources or shaders, this will
6081 * happen automatically on the first use. */
6085 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
6087 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
6089 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
6095 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
6096 struct wined3d_device_creation_parameters
*parameters
)
6098 TRACE("device %p, parameters %p.\n", device
, parameters
);
6100 *parameters
= device
->create_parms
;
6103 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
6105 TRACE("device %p.\n", device
);
6107 return device
->wined3d
;
6110 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
6111 UINT swapchain_idx
, uint32_t flags
, const struct wined3d_gamma_ramp
*ramp
)
6113 struct wined3d_swapchain
*swapchain
;
6115 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
6116 device
, swapchain_idx
, flags
, ramp
);
6118 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
6119 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
6122 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
6123 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
6125 struct wined3d_swapchain
*swapchain
;
6127 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
6128 device
, swapchain_idx
, ramp
);
6130 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
6131 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
6134 HDC
wined3d_device_gl_get_backup_dc(struct wined3d_device_gl
*device_gl
)
6136 TRACE("device_gl %p.\n", device_gl
);
6138 if (!device_gl
->backup_dc
)
6140 TRACE("Creating the backup window for device %p.\n", device_gl
);
6142 if (!(device_gl
->backup_wnd
= CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME
, "WineD3D fake window",
6143 WS_OVERLAPPEDWINDOW
, 10, 10, 10, 10, NULL
, NULL
, NULL
, NULL
)))
6145 ERR("Failed to create a window.\n");
6149 if (!(device_gl
->backup_dc
= GetDC(device_gl
->backup_wnd
)))
6151 ERR("Failed to get a DC.\n");
6152 DestroyWindow(device_gl
->backup_wnd
);
6153 device_gl
->backup_wnd
= NULL
;
6158 return device_gl
->backup_dc
;
6161 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
6163 TRACE("device %p, resource %p.\n", device
, resource
);
6165 wined3d_not_from_cs(device
->cs
);
6167 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
6170 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
6172 TRACE("device %p, resource %p.\n", device
, resource
);
6174 wined3d_not_from_cs(device
->cs
);
6176 list_remove(&resource
->resource_list_entry
);
6179 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
6181 enum wined3d_resource_type type
= resource
->type
;
6182 struct wined3d_state
*state
= device
->cs
->c
.state
;
6183 struct wined3d_rendertarget_view
*rtv
;
6186 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
6188 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
6190 if ((rtv
= state
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
6191 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
6194 if ((rtv
= state
->fb
.depth_stencil
) && rtv
->resource
== resource
)
6195 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
6199 case WINED3D_RTYPE_TEXTURE_1D
:
6200 case WINED3D_RTYPE_TEXTURE_2D
:
6201 case WINED3D_RTYPE_TEXTURE_3D
:
6202 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
6204 if (&state
->textures
[i
]->resource
== resource
)
6206 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
6207 state
->textures
[i
] = NULL
;
6212 case WINED3D_RTYPE_BUFFER
:
6213 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
6215 if (&state
->streams
[i
].buffer
->resource
== resource
)
6217 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
6218 state
->streams
[i
].buffer
= NULL
;
6222 if (&state
->index_buffer
->resource
== resource
)
6224 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
6225 state
->index_buffer
= NULL
;
6233 /* Remove the resource from the resourceStore */
6234 device_resource_remove(device
, resource
);
6236 TRACE("Resource released.\n");
6239 static int wined3d_so_desc_compare(const void *key
, const struct wine_rb_entry
*entry
)
6241 const struct wined3d_stream_output_desc
*desc
= &WINE_RB_ENTRY_VALUE(entry
,
6242 struct wined3d_so_desc_entry
, entry
)->desc
;
6243 const struct wined3d_stream_output_desc
*k
= key
;
6247 if ((ret
= wined3d_uint32_compare(k
->element_count
, desc
->element_count
)))
6249 if ((ret
= wined3d_uint32_compare(k
->buffer_stride_count
, desc
->buffer_stride_count
)))
6251 if ((ret
= wined3d_uint32_compare(k
->rasterizer_stream_idx
, desc
->rasterizer_stream_idx
)))
6254 for (i
= 0; i
< k
->element_count
; ++i
)
6256 const struct wined3d_stream_output_element
*b
= &desc
->elements
[i
];
6257 const struct wined3d_stream_output_element
*a
= &k
->elements
[i
];
6259 if ((ret
= wined3d_uint32_compare(a
->stream_idx
, b
->stream_idx
)))
6261 if ((ret
= (!a
->semantic_name
- !b
->semantic_name
)))
6263 if (a
->semantic_name
&& (ret
= strcmp(a
->semantic_name
, b
->semantic_name
)))
6265 if ((ret
= wined3d_uint32_compare(a
->semantic_idx
, b
->semantic_idx
)))
6267 if ((ret
= wined3d_uint32_compare(a
->component_idx
, b
->component_idx
)))
6269 if ((ret
= wined3d_uint32_compare(a
->component_count
, b
->component_count
)))
6271 if ((ret
= wined3d_uint32_compare(a
->output_slot
, b
->output_slot
)))
6275 for (i
= 0; i
< k
->buffer_stride_count
; ++i
)
6277 if ((ret
= wined3d_uint32_compare(k
->buffer_strides
[i
], desc
->buffer_strides
[i
])))
6284 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
6286 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
6288 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
6291 static int wined3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6293 const struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
6295 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
6298 static int wined3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6300 const struct wined3d_blend_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
6302 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
6305 static int wined3d_depth_stencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6307 const struct wined3d_depth_stencil_state
*state
6308 = WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
6310 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
6313 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
6314 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
6315 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
6316 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
)
6318 struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
6319 const struct wined3d_fragment_pipe_ops
*fragment_pipeline
;
6320 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
6325 device
->wined3d
= wined3d
;
6326 wined3d_incref(device
->wined3d
);
6327 device
->adapter
= adapter
;
6328 device
->device_parent
= device_parent
;
6329 list_init(&device
->resources
);
6330 list_init(&device
->shaders
);
6331 device
->surface_alignment
= surface_alignment
;
6333 /* Save the creation parameters. */
6334 device
->create_parms
.adapter_idx
= adapter_idx
;
6335 device
->create_parms
.device_type
= device_type
;
6336 device
->create_parms
.focus_window
= focus_window
;
6337 device
->create_parms
.flags
= flags
;
6339 device
->shader_backend
= adapter
->shader_backend
;
6341 vertex_pipeline
= adapter
->vertex_pipe
;
6343 fragment_pipeline
= adapter
->fragment_pipe
;
6345 wine_rb_init(&device
->so_descs
, wined3d_so_desc_compare
);
6346 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
6347 wine_rb_init(&device
->rasterizer_states
, wined3d_rasterizer_state_compare
);
6348 wine_rb_init(&device
->blend_states
, wined3d_blend_state_compare
);
6349 wine_rb_init(&device
->depth_stencil_states
, wined3d_depth_stencil_state_compare
);
6351 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
6352 && FAILED(hr
= compile_state_table(device
->state_table
, device
->multistate_funcs
,
6353 &adapter
->d3d_info
, supported_extensions
, vertex_pipeline
,
6354 fragment_pipeline
, adapter
->misc_state_template
)))
6356 ERR("Failed to compile state table, hr %#lx.\n", hr
);
6357 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
6358 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
6359 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
6360 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
6361 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
6362 wined3d_decref(device
->wined3d
);
6366 device
->max_frame_latency
= 3;
6368 if (!(device
->cs
= wined3d_cs_create(device
, levels
, level_count
)))
6370 WARN("Failed to create command stream.\n");
6375 wined3d_lock_init(&device
->bo_map_lock
, "wined3d_device.bo_map_lock");
6380 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
6382 heap_free(device
->multistate_funcs
[i
]);
6384 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
6385 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
6386 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
6387 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
6388 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
6389 wined3d_decref(device
->wined3d
);
6393 void device_invalidate_state(const struct wined3d_device
*device
, unsigned int state_id
)
6395 unsigned int representative
, i
, idx
, shift
;
6396 struct wined3d_context
*context
;
6398 wined3d_from_cs(device
->cs
);
6400 if (STATE_IS_COMPUTE(state_id
))
6402 for (i
= 0; i
< device
->context_count
; ++i
)
6403 context_invalidate_compute_state(device
->contexts
[i
], state_id
);
6407 representative
= device
->state_table
[state_id
].representative
;
6408 idx
= representative
/ (sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
);
6409 shift
= representative
& ((sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
) - 1);
6410 for (i
= 0; i
< device
->context_count
; ++i
)
6412 device
->contexts
[i
]->dirty_graphics_states
[idx
] |= (1u << shift
);
6416 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
6417 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
6419 if (message
== WM_DESTROY
)
6421 TRACE("unregister window %p.\n", window
);
6422 wined3d_unregister_window(window
);
6424 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
6425 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
6427 else if (message
== WM_DISPLAYCHANGE
)
6429 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
6431 else if (message
== WM_ACTIVATEAPP
)
6433 unsigned int i
= device
->swapchain_count
;
6435 /* Deactivating the implicit swapchain may cause the application
6436 * (e.g. Deus Ex: GOTY) to destroy the device, so take care to
6437 * deactivate the implicit swapchain last, and to avoid accessing the
6438 * "device" pointer afterwards. */
6440 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
6442 else if (message
== WM_SYSCOMMAND
)
6444 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
6447 DefWindowProcW(window
, message
, wparam
, lparam
);
6449 DefWindowProcA(window
, message
, wparam
, lparam
);
6454 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
6456 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);