2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
36 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
40 enum wined3d_format_id id
;
43 format_index_remap
[] =
45 {WINED3DFMT_UYVY
, WINED3D_FORMAT_FOURCC_BASE
},
46 {WINED3DFMT_YUY2
, WINED3D_FORMAT_FOURCC_BASE
+ 1},
47 {WINED3DFMT_YV12
, WINED3D_FORMAT_FOURCC_BASE
+ 2},
48 {WINED3DFMT_DXT1
, WINED3D_FORMAT_FOURCC_BASE
+ 3},
49 {WINED3DFMT_DXT2
, WINED3D_FORMAT_FOURCC_BASE
+ 4},
50 {WINED3DFMT_DXT3
, WINED3D_FORMAT_FOURCC_BASE
+ 5},
51 {WINED3DFMT_DXT4
, WINED3D_FORMAT_FOURCC_BASE
+ 6},
52 {WINED3DFMT_DXT5
, WINED3D_FORMAT_FOURCC_BASE
+ 7},
53 {WINED3DFMT_MULTI2_ARGB8
, WINED3D_FORMAT_FOURCC_BASE
+ 8},
54 {WINED3DFMT_G8R8_G8B8
, WINED3D_FORMAT_FOURCC_BASE
+ 9},
55 {WINED3DFMT_R8G8_B8G8
, WINED3D_FORMAT_FOURCC_BASE
+ 10},
56 {WINED3DFMT_ATI1N
, WINED3D_FORMAT_FOURCC_BASE
+ 11},
57 {WINED3DFMT_ATI2N
, WINED3D_FORMAT_FOURCC_BASE
+ 12},
58 {WINED3DFMT_INST
, WINED3D_FORMAT_FOURCC_BASE
+ 13},
59 {WINED3DFMT_NVDB
, WINED3D_FORMAT_FOURCC_BASE
+ 14},
60 {WINED3DFMT_NVHU
, WINED3D_FORMAT_FOURCC_BASE
+ 15},
61 {WINED3DFMT_NVHS
, WINED3D_FORMAT_FOURCC_BASE
+ 16},
62 {WINED3DFMT_INTZ
, WINED3D_FORMAT_FOURCC_BASE
+ 17},
63 {WINED3DFMT_RESZ
, WINED3D_FORMAT_FOURCC_BASE
+ 18},
64 {WINED3DFMT_NULL
, WINED3D_FORMAT_FOURCC_BASE
+ 19},
65 {WINED3DFMT_R16
, WINED3D_FORMAT_FOURCC_BASE
+ 20},
66 {WINED3DFMT_AL16
, WINED3D_FORMAT_FOURCC_BASE
+ 21},
67 {WINED3DFMT_NV12
, WINED3D_FORMAT_FOURCC_BASE
+ 22},
70 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
72 struct wined3d_format_channels
74 enum wined3d_format_id id
;
75 DWORD red_size
, green_size
, blue_size
, alpha_size
;
76 DWORD red_offset
, green_offset
, blue_offset
, alpha_offset
;
78 BYTE depth_size
, stencil_size
;
81 static const struct wined3d_format_channels formats
[] =
84 * format id r g b a r g b a bpp depth stencil */
85 {WINED3DFMT_UNKNOWN
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
87 {WINED3DFMT_UYVY
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
88 {WINED3DFMT_YUY2
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
90 {WINED3DFMT_NV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_DXT1
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT2
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT3
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT4
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT5
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_MULTI2_ARGB8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_G8R8_G8B8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_R8G8_B8G8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
100 {WINED3DFMT_R8G8_SNORM_Cx
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
101 {WINED3DFMT_R11G11B10_FLOAT
, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
102 /* Palettized formats */
103 {WINED3DFMT_P8_UINT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
104 {WINED3DFMT_P8_UINT
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
105 /* Standard ARGB formats. */
106 {WINED3DFMT_B8G8R8_UNORM
, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
107 {WINED3DFMT_B5G6R5_UNORM
, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
108 {WINED3DFMT_B5G5R5X1_UNORM
, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
109 {WINED3DFMT_B5G5R5A1_UNORM
, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
110 {WINED3DFMT_B4G4R4A4_UNORM
, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
111 {WINED3DFMT_B2G3R3_UNORM
, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
112 {WINED3DFMT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
113 {WINED3DFMT_B2G3R3A8_UNORM
, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
114 {WINED3DFMT_B4G4R4X4_UNORM
, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
115 {WINED3DFMT_R8G8B8X8_UNORM
, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
116 {WINED3DFMT_B10G10R10A2_UNORM
, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
118 {WINED3DFMT_L8_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
119 {WINED3DFMT_L8A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
120 {WINED3DFMT_L4A4_UNORM
, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
121 {WINED3DFMT_L16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
122 /* Bump mapping stuff */
123 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
124 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
125 {WINED3DFMT_R10G11B11_SNORM
, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
126 {WINED3DFMT_R10G10B10X2_UINT
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
127 {WINED3DFMT_R10G10B10X2_SNORM
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
128 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
129 /* Depth stencil formats */
130 {WINED3DFMT_D16_LOCKABLE
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
131 {WINED3DFMT_D32_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
132 {WINED3DFMT_S1_UINT_D15_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
133 {WINED3DFMT_X8D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
134 {WINED3DFMT_S4X4_UINT_D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
135 {WINED3DFMT_S8_UINT_D24_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
136 /* Vendor-specific formats */
137 {WINED3DFMT_ATI1N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
138 {WINED3DFMT_ATI2N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
139 {WINED3DFMT_NVDB
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
140 {WINED3DFMT_INST
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
141 {WINED3DFMT_INTZ
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
142 {WINED3DFMT_RESZ
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
143 {WINED3DFMT_NVHU
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
144 {WINED3DFMT_NVHS
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
145 {WINED3DFMT_NULL
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
146 /* Unsure about them, could not find a Windows driver that supports them */
147 {WINED3DFMT_R16
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
148 {WINED3DFMT_AL16
, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
149 /* DirectX 10 HDR formats */
150 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
152 {WINED3DFMT_R32G32B32A32_TYPELESS
, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
153 {WINED3DFMT_R32G32B32_TYPELESS
, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
154 {WINED3DFMT_R16G16B16A16_TYPELESS
, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
155 {WINED3DFMT_R32G32_TYPELESS
, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
156 {WINED3DFMT_R32G8X24_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 8, 32, 8},
157 {WINED3DFMT_R10G10B10A2_TYPELESS
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
158 {WINED3DFMT_R8G8B8A8_TYPELESS
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
159 {WINED3DFMT_R16G16_TYPELESS
, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
160 {WINED3DFMT_R32_TYPELESS
, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
161 {WINED3DFMT_R24G8_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
162 {WINED3DFMT_R8G8_TYPELESS
, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
163 {WINED3DFMT_R16_TYPELESS
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
164 {WINED3DFMT_R8_TYPELESS
, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
165 {WINED3DFMT_BC1_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
166 {WINED3DFMT_BC2_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
167 {WINED3DFMT_BC3_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC4_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC5_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC6H_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_BC7_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
172 {WINED3DFMT_B8G8R8A8_TYPELESS
, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
173 {WINED3DFMT_B8G8R8X8_TYPELESS
, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
176 enum wined3d_channel_type
178 WINED3D_CHANNEL_TYPE_NONE
,
179 WINED3D_CHANNEL_TYPE_UNORM
,
180 WINED3D_CHANNEL_TYPE_SNORM
,
181 WINED3D_CHANNEL_TYPE_UINT
,
182 WINED3D_CHANNEL_TYPE_SINT
,
183 WINED3D_CHANNEL_TYPE_FLOAT
,
184 WINED3D_CHANNEL_TYPE_DEPTH
,
185 WINED3D_CHANNEL_TYPE_STENCIL
,
186 WINED3D_CHANNEL_TYPE_UNUSED
,
189 struct wined3d_typed_format_info
191 enum wined3d_format_id id
;
192 enum wined3d_format_id typeless_id
;
193 const char *channels
;
197 * The last entry for a given typeless format defines its internal format.
199 * u - WINED3D_CHANNEL_TYPE_UNORM
200 * i - WINED3D_CHANNEL_TYPE_SNORM
201 * U - WINED3D_CHANNEL_TYPE_UINT
202 * I - WINED3D_CHANNEL_TYPE_SINT
203 * F - WINED3D_CHANNEL_TYPE_FLOAT
204 * D - WINED3D_CHANNEL_TYPE_DEPTH
205 * S - WINED3D_CHANNEL_TYPE_STENCIL
206 * X - WINED3D_CHANNEL_TYPE_UNUSED
208 static const struct wined3d_typed_format_info typed_formats
[] =
210 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "UUUU"},
211 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "IIII"},
212 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "FFFF"},
213 {WINED3DFMT_R32G32B32_UINT
, WINED3DFMT_R32G32B32_TYPELESS
, "UUU"},
214 {WINED3DFMT_R32G32B32_SINT
, WINED3DFMT_R32G32B32_TYPELESS
, "III"},
215 {WINED3DFMT_R32G32B32_FLOAT
, WINED3DFMT_R32G32B32_TYPELESS
, "FFF"},
216 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "uuuu"},
217 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "iiii"},
218 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "UUUU"},
219 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "IIII"},
220 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "FFFF"},
221 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_R32G32_TYPELESS
, "UU"},
222 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_R32G32_TYPELESS
, "II"},
223 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_R32G32_TYPELESS
, "FF"},
224 {WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_R32G8X24_TYPELESS
, "DX"},
225 {WINED3DFMT_X32_TYPELESS_G8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "XS"},
226 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_R32G8X24_TYPELESS
, "DS"},
227 {WINED3DFMT_R10G10B10A2_SNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "iiii"},
228 {WINED3DFMT_R10G10B10A2_UINT
, WINED3DFMT_R10G10B10A2_TYPELESS
, "UUUU"},
229 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "uuuu"},
230 {WINED3DFMT_R8G8B8A8_UINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "UUUU"},
231 {WINED3DFMT_R8G8B8A8_SINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "IIII"},
232 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "iiii"},
233 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
234 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
235 {WINED3DFMT_R16G16_UNORM
, WINED3DFMT_R16G16_TYPELESS
, "uu"},
236 {WINED3DFMT_R16G16_SNORM
, WINED3DFMT_R16G16_TYPELESS
, "ii"},
237 {WINED3DFMT_R16G16_UINT
, WINED3DFMT_R16G16_TYPELESS
, "UU"},
238 {WINED3DFMT_R16G16_SINT
, WINED3DFMT_R16G16_TYPELESS
, "II"},
239 {WINED3DFMT_R16G16_FLOAT
, WINED3DFMT_R16G16_TYPELESS
, "FF"},
240 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "D"},
241 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "F"},
242 {WINED3DFMT_R32_UINT
, WINED3DFMT_R32_TYPELESS
, "U"},
243 {WINED3DFMT_R32_SINT
, WINED3DFMT_R32_TYPELESS
, "I"},
244 {WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_R24G8_TYPELESS
, "DX"},
245 {WINED3DFMT_X24_TYPELESS_G8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "XS"},
246 {WINED3DFMT_D24_UNORM_S8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "DS"},
247 {WINED3DFMT_R8G8_SNORM
, WINED3DFMT_R8G8_TYPELESS
, "ii"},
248 {WINED3DFMT_R8G8_UNORM
, WINED3DFMT_R8G8_TYPELESS
, "uu"},
249 {WINED3DFMT_R8G8_UINT
, WINED3DFMT_R8G8_TYPELESS
, "UU"},
250 {WINED3DFMT_R8G8_SINT
, WINED3DFMT_R8G8_TYPELESS
, "II"},
251 {WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_TYPELESS
, "D"},
252 {WINED3DFMT_R16_UNORM
, WINED3DFMT_R16_TYPELESS
, "u"},
253 {WINED3DFMT_R16_SNORM
, WINED3DFMT_R16_TYPELESS
, "i"},
254 {WINED3DFMT_R16_UINT
, WINED3DFMT_R16_TYPELESS
, "U"},
255 {WINED3DFMT_R16_SINT
, WINED3DFMT_R16_TYPELESS
, "I"},
256 {WINED3DFMT_R16_FLOAT
, WINED3DFMT_R16_TYPELESS
, "F"},
257 {WINED3DFMT_R8_UNORM
, WINED3DFMT_R8_TYPELESS
, "u"},
258 {WINED3DFMT_R8_SNORM
, WINED3DFMT_R8_TYPELESS
, "i"},
259 {WINED3DFMT_R8_UINT
, WINED3DFMT_R8_TYPELESS
, "U"},
260 {WINED3DFMT_R8_SINT
, WINED3DFMT_R8_TYPELESS
, "I"},
261 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_TYPELESS
, ""},
262 {WINED3DFMT_BC1_UNORM
, WINED3DFMT_BC1_TYPELESS
, ""},
263 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_TYPELESS
, ""},
264 {WINED3DFMT_BC2_UNORM
, WINED3DFMT_BC2_TYPELESS
, ""},
265 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_TYPELESS
, ""},
266 {WINED3DFMT_BC3_UNORM
, WINED3DFMT_BC3_TYPELESS
, ""},
267 {WINED3DFMT_BC4_UNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
268 {WINED3DFMT_BC4_SNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
269 {WINED3DFMT_BC5_UNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
270 {WINED3DFMT_BC5_SNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
271 {WINED3DFMT_BC6H_UF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
272 {WINED3DFMT_BC6H_SF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
273 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_TYPELESS
, ""},
274 {WINED3DFMT_BC7_UNORM
, WINED3DFMT_BC7_TYPELESS
, ""},
275 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
276 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
277 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
278 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
281 struct wined3d_typeless_format_depth_stencil_info
283 enum wined3d_format_id typeless_id
;
284 enum wined3d_format_id depth_stencil_id
;
285 enum wined3d_format_id depth_view_id
;
286 enum wined3d_format_id stencil_view_id
;
287 BOOL separate_depth_view_format
;
290 static const struct wined3d_typeless_format_depth_stencil_info typeless_depth_stencil_formats
[] =
292 {WINED3DFMT_R32G8X24_TYPELESS
, WINED3DFMT_D32_FLOAT_S8X24_UINT
,
293 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
, WINED3DFMT_X32_TYPELESS_G8X24_UINT
, TRUE
},
294 {WINED3DFMT_R24G8_TYPELESS
, WINED3DFMT_D24_UNORM_S8_UINT
,
295 WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_X24_TYPELESS_G8_UINT
, TRUE
},
296 {WINED3DFMT_R32_TYPELESS
, WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_FLOAT
},
297 {WINED3DFMT_R16_TYPELESS
, WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_UNORM
},
300 struct wined3d_format_ddi_info
302 enum wined3d_format_id id
;
303 D3DDDIFORMAT ddi_format
;
306 static const struct wined3d_format_ddi_info ddi_formats
[] =
308 {WINED3DFMT_B8G8R8_UNORM
, D3DDDIFMT_R8G8B8
},
309 {WINED3DFMT_B8G8R8A8_UNORM
, D3DDDIFMT_A8R8G8B8
},
310 {WINED3DFMT_B8G8R8X8_UNORM
, D3DDDIFMT_X8R8G8B8
},
311 {WINED3DFMT_B5G6R5_UNORM
, D3DDDIFMT_R5G6B5
},
312 {WINED3DFMT_B5G5R5X1_UNORM
, D3DDDIFMT_X1R5G5B5
},
313 {WINED3DFMT_B5G5R5A1_UNORM
, D3DDDIFMT_A1R5G5B5
},
314 {WINED3DFMT_B4G4R4A4_UNORM
, D3DDDIFMT_A4R4G4B4
},
315 {WINED3DFMT_B4G4R4X4_UNORM
, D3DDDIFMT_X4R4G4B4
},
316 {WINED3DFMT_P8_UINT
, D3DDDIFMT_P8
},
319 struct wined3d_format_base_flags
321 enum wined3d_format_id id
;
325 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
326 * still needs to use the correct block based calculation for e.g. the
328 static const struct wined3d_format_base_flags format_base_flags
[] =
330 {WINED3DFMT_ATI1N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
331 {WINED3DFMT_ATI2N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
332 {WINED3DFMT_R11G11B10_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
333 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
334 {WINED3DFMT_S8_UINT_D24_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
335 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, WINED3DFMT_FLAG_FLOAT
},
336 {WINED3DFMT_INST
, WINED3DFMT_FLAG_EXTENSION
},
337 {WINED3DFMT_NULL
, WINED3DFMT_FLAG_EXTENSION
},
338 {WINED3DFMT_NVDB
, WINED3DFMT_FLAG_EXTENSION
},
339 {WINED3DFMT_RESZ
, WINED3DFMT_FLAG_EXTENSION
},
342 struct wined3d_format_block_info
344 enum wined3d_format_id id
;
347 UINT block_byte_count
;
351 static const struct wined3d_format_block_info format_block_info
[] =
353 {WINED3DFMT_DXT1
, 4, 4, 8, TRUE
},
354 {WINED3DFMT_DXT2
, 4, 4, 16, TRUE
},
355 {WINED3DFMT_DXT3
, 4, 4, 16, TRUE
},
356 {WINED3DFMT_DXT4
, 4, 4, 16, TRUE
},
357 {WINED3DFMT_DXT5
, 4, 4, 16, TRUE
},
358 {WINED3DFMT_BC1_UNORM
, 4, 4, 8, TRUE
},
359 {WINED3DFMT_BC2_UNORM
, 4, 4, 16, TRUE
},
360 {WINED3DFMT_BC3_UNORM
, 4, 4, 16, TRUE
},
361 {WINED3DFMT_BC4_UNORM
, 4, 4, 8, TRUE
},
362 {WINED3DFMT_BC4_SNORM
, 4, 4, 8, TRUE
},
363 {WINED3DFMT_BC5_UNORM
, 4, 4, 16, TRUE
},
364 {WINED3DFMT_BC5_SNORM
, 4, 4, 16, TRUE
},
365 {WINED3DFMT_BC6H_UF16
, 4, 4, 16, TRUE
},
366 {WINED3DFMT_BC6H_SF16
, 4, 4, 16, TRUE
},
367 {WINED3DFMT_BC7_UNORM
, 4, 4, 16, TRUE
},
368 {WINED3DFMT_ATI1N
, 4, 4, 8, FALSE
},
369 {WINED3DFMT_ATI2N
, 4, 4, 16, FALSE
},
370 {WINED3DFMT_YUY2
, 2, 1, 4, FALSE
},
371 {WINED3DFMT_UYVY
, 2, 1, 4, FALSE
},
374 struct wined3d_format_vertex_info
376 enum wined3d_format_id id
;
377 enum wined3d_ffp_emit_idx emit_idx
;
378 unsigned int component_count
;
380 GLboolean gl_normalized
;
381 enum wined3d_gl_extension extension
;
384 static const struct wined3d_format_vertex_info format_vertex_info
[] =
386 {WINED3DFMT_R32_FLOAT
, WINED3D_FFP_EMIT_FLOAT1
, 1, GL_FLOAT
, GL_FALSE
},
387 {WINED3DFMT_R32G32_FLOAT
, WINED3D_FFP_EMIT_FLOAT2
, 2, GL_FLOAT
, GL_FALSE
},
388 {WINED3DFMT_R32G32B32_FLOAT
, WINED3D_FFP_EMIT_FLOAT3
, 3, GL_FLOAT
, GL_FALSE
},
389 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_FFP_EMIT_FLOAT4
, 4, GL_FLOAT
, GL_FALSE
},
390 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_FFP_EMIT_D3DCOLOR
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
391 {WINED3DFMT_R8G8B8A8_UINT
, WINED3D_FFP_EMIT_UBYTE4
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
},
392 {WINED3DFMT_R16G16_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_SHORT
, GL_FALSE
},
393 {WINED3DFMT_R16G16_SINT
, WINED3D_FFP_EMIT_SHORT2
, 2, GL_SHORT
, GL_FALSE
},
394 {WINED3DFMT_R16G16B16A16_SINT
, WINED3D_FFP_EMIT_SHORT4
, 4, GL_SHORT
, GL_FALSE
},
395 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_FFP_EMIT_UBYTE4N
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
396 {WINED3DFMT_R16G16_SNORM
, WINED3D_FFP_EMIT_SHORT2N
, 2, GL_SHORT
, GL_TRUE
},
397 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3D_FFP_EMIT_SHORT4N
, 4, GL_SHORT
, GL_TRUE
},
398 {WINED3DFMT_R16G16_UNORM
, WINED3D_FFP_EMIT_USHORT2N
, 2, GL_UNSIGNED_SHORT
, GL_TRUE
},
399 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3D_FFP_EMIT_USHORT4N
, 4, GL_UNSIGNED_SHORT
, GL_TRUE
},
400 {WINED3DFMT_R10G10B10X2_UINT
, WINED3D_FFP_EMIT_UDEC3
, 3, GL_UNSIGNED_SHORT
, GL_FALSE
},
401 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3D_FFP_EMIT_DEC3N
, 3, GL_SHORT
, GL_TRUE
},
402 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT_2_10_10_10_REV
, GL_TRUE
,
403 ARB_VERTEX_TYPE_2_10_10_10_REV
},
404 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, 2, GL_HALF_FLOAT
, GL_FALSE
},
405 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, 4, GL_HALF_FLOAT
, GL_FALSE
},
406 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_TRUE
},
407 {WINED3DFMT_R8G8B8A8_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_FALSE
},
408 {WINED3DFMT_R16G16B16A16_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_SHORT
, GL_FALSE
},
409 {WINED3DFMT_R8_UNORM
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_BYTE
, GL_TRUE
},
410 {WINED3DFMT_R8_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_BYTE
, GL_FALSE
},
411 {WINED3DFMT_R8_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_BYTE
, GL_FALSE
},
412 {WINED3DFMT_R16_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_SHORT
, GL_FALSE
},
413 {WINED3DFMT_R16_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_SHORT
, GL_FALSE
},
414 {WINED3DFMT_R32_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_INT
, GL_FALSE
},
415 {WINED3DFMT_R32_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_INT
, GL_FALSE
},
416 {WINED3DFMT_R32G32_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_INT
, GL_FALSE
},
417 {WINED3DFMT_R32G32_SINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_INT
, GL_FALSE
},
418 {WINED3DFMT_R32G32B32_UINT
, WINED3D_FFP_EMIT_INVALID
, 3, GL_UNSIGNED_INT
, GL_FALSE
},
419 {WINED3DFMT_R32G32B32A32_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT
, GL_FALSE
},
420 {WINED3DFMT_R32G32B32A32_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_INT
, GL_FALSE
},
423 struct wined3d_format_texture_info
425 enum wined3d_format_id id
;
427 GLint gl_srgb_internal
;
428 GLint gl_rt_internal
;
431 unsigned int conv_byte_count
;
433 enum wined3d_gl_extension extension
;
434 void (*upload
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
435 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
436 unsigned int width
, unsigned int height
, unsigned int depth
);
437 void (*download
)(const BYTE
*src
, BYTE
*dst
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
438 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
439 unsigned int width
, unsigned int height
, unsigned int depth
);
442 static void convert_l4a4_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
443 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
445 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
446 * format+type combination to load it. Thus convert it to A8L8, then load it
447 * with A4L4 internal, but A8L8 format+type
449 unsigned int x
, y
, z
;
450 const unsigned char *Source
;
453 for (z
= 0; z
< depth
; z
++)
455 for (y
= 0; y
< height
; y
++)
457 Source
= src
+ z
* src_slice_pitch
+ y
* src_row_pitch
;
458 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
459 for (x
= 0; x
< width
; x
++ )
461 unsigned char color
= (*Source
++);
462 /* A */ Dest
[1] = (color
& 0xf0u
) << 0;
463 /* L */ Dest
[0] = (color
& 0x0fu
) << 4;
470 static void convert_r5g5_snorm_l6_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
471 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
473 unsigned int x
, y
, z
;
474 unsigned char r_in
, g_in
, l_in
;
475 const unsigned short *texel_in
;
476 unsigned short *texel_out
;
478 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
479 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
480 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
481 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
482 for (z
= 0; z
< depth
; z
++)
484 for (y
= 0; y
< height
; y
++)
486 texel_out
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
487 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
488 for (x
= 0; x
< width
; x
++ )
490 l_in
= (*texel_in
& 0xfc00u
) >> 10;
491 g_in
= (*texel_in
& 0x03e0u
) >> 5;
492 r_in
= *texel_in
& 0x001fu
;
494 *texel_out
= ((r_in
+ 16) << 11) | (l_in
<< 5) | (g_in
+ 16);
502 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
503 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
505 unsigned int x
, y
, z
;
506 unsigned char *texel_out
, r_out
, g_out
, r_in
, g_in
, l_in
;
507 const unsigned short *texel_in
;
509 for (z
= 0; z
< depth
; z
++)
511 for (y
= 0; y
< height
; y
++)
513 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
514 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
515 for (x
= 0; x
< width
; x
++ )
517 l_in
= (*texel_in
& 0xfc00u
) >> 10;
518 g_in
= (*texel_in
& 0x03e0u
) >> 5;
519 r_in
= *texel_in
& 0x001fu
;
522 if (!(r_in
& 0x10)) /* r > 0 */
526 if (!(g_in
& 0x10)) /* g > 0 */
529 texel_out
[0] = r_out
;
530 texel_out
[1] = g_out
;
531 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
541 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
542 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
544 unsigned int x
, y
, z
;
545 unsigned char *texel_out
, ds_out
, dt_out
, r_in
, g_in
, l_in
;
546 const unsigned short *texel_in
;
548 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
549 * fixed function and shaders without further conversion once the surface is
552 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
553 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
554 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
555 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
556 for (z
= 0; z
< depth
; z
++)
558 for (y
= 0; y
< height
; y
++)
560 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
561 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
562 for (x
= 0; x
< width
; x
++ )
564 l_in
= (*texel_in
& 0xfc00u
) >> 10;
565 g_in
= (*texel_in
& 0x03e0u
) >> 5;
566 r_in
= *texel_in
& 0x001fu
;
569 if (!(r_in
& 0x10)) /* r > 0 */
573 if (!(g_in
& 0x10)) /* g > 0 */
576 texel_out
[0] = ds_out
;
577 texel_out
[1] = dt_out
;
578 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
587 static void convert_r8g8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
588 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
590 unsigned int x
, y
, z
;
594 for (z
= 0; z
< depth
; z
++)
596 for (y
= 0; y
< height
; y
++)
598 Source
= (const short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
599 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
600 for (x
= 0; x
< width
; x
++ )
602 const short color
= (*Source
++);
603 /* B */ Dest
[0] = 0xff;
604 /* G */ Dest
[1] = (color
>> 8) + 128; /* V */
605 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
612 static void convert_r8g8_snorm_l8x8_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
613 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
615 unsigned int x
, y
, z
;
619 /* Doesn't work correctly with the fixed function pipeline, but can work in
620 * shaders if the shader is adjusted. (There's no use for this format in gl's
621 * standard fixed function pipeline anyway).
623 for (z
= 0; z
< depth
; z
++)
625 for (y
= 0; y
< height
; y
++)
627 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
628 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
629 for (x
= 0; x
< width
; x
++ )
631 LONG color
= (*Source
++);
632 /* B */ Dest
[0] = ((color
>> 16) & 0xff); /* L */
633 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
634 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
641 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
642 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
644 unsigned int x
, y
, z
;
648 /* This implementation works with the fixed function pipeline and shaders
649 * without further modification after converting the surface.
651 for (z
= 0; z
< depth
; z
++)
653 for (y
= 0; y
< height
; y
++)
655 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
656 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
657 for (x
= 0; x
< width
; x
++ )
659 LONG color
= (*Source
++);
660 /* L */ Dest
[2] = ((color
>> 16) & 0xff); /* L */
661 /* V */ Dest
[1] = ((color
>> 8 ) & 0xff); /* V */
662 /* U */ Dest
[0] = (color
& 0xff); /* U */
663 /* I */ Dest
[3] = 255; /* X */
670 static void convert_r8g8b8a8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
671 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
673 unsigned int x
, y
, z
;
677 for (z
= 0; z
< depth
; z
++)
679 for (y
= 0; y
< height
; y
++)
681 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
682 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
683 for (x
= 0; x
< width
; x
++ )
685 LONG color
= (*Source
++);
686 /* B */ Dest
[0] = ((color
>> 16) & 0xff) + 128; /* W */
687 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
688 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
689 /* A */ Dest
[3] = ((color
>> 24) & 0xff) + 128; /* Q */
696 static void convert_r16g16_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
697 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
699 unsigned int x
, y
, z
;
701 unsigned short *Dest
;
703 for (z
= 0; z
< depth
; z
++)
705 for (y
= 0; y
< height
; y
++)
707 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
708 Dest
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
709 for (x
= 0; x
< width
; x
++ )
711 const DWORD color
= (*Source
++);
712 /* B */ Dest
[0] = 0xffff;
713 /* G */ Dest
[1] = (color
>> 16) + 32768; /* V */
714 /* R */ Dest
[2] = (color
& 0xffff) + 32768; /* U */
721 static void convert_r16g16(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
722 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
724 unsigned int x
, y
, z
;
728 for (z
= 0; z
< depth
; z
++)
730 for (y
= 0; y
< height
; y
++)
732 Source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
733 Dest
= (WORD
*) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
734 for (x
= 0; x
< width
; x
++ )
736 WORD green
= (*Source
++);
737 WORD red
= (*Source
++);
740 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
741 * shader overwrites it anyway */
749 static void convert_r32g32_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
750 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
752 unsigned int x
, y
, z
;
756 for (z
= 0; z
< depth
; z
++)
758 for (y
= 0; y
< height
; y
++)
760 Source
= (const float *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
761 Dest
= (float *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
762 for (x
= 0; x
< width
; x
++ )
764 float green
= (*Source
++);
765 float red
= (*Source
++);
775 static void convert_s1_uint_d15_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
776 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
778 unsigned int x
, y
, z
;
780 for (z
= 0; z
< depth
; z
++)
782 for (y
= 0; y
< height
; ++y
)
784 const WORD
*source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
785 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
787 for (x
= 0; x
< width
; ++x
)
789 /* The depth data is normalized, so needs to be scaled,
790 * the stencil data isn't. Scale depth data by
791 * (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */
792 WORD d15
= source
[x
] >> 1;
793 DWORD d24
= (d15
<< 9) + (d15
>> 6);
794 dest
[x
] = (d24
<< 8) | (source
[x
] & 0x1);
800 static void convert_s4x4_uint_d24_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
801 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
803 unsigned int x
, y
, z
;
805 for (z
= 0; z
< depth
; z
++)
807 for (y
= 0; y
< height
; ++y
)
809 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
810 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
812 for (x
= 0; x
< width
; ++x
)
814 /* Just need to clear out the X4 part. */
815 dest
[x
] = source
[x
] & ~0xf0;
821 static void convert_s8_uint_d24_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
822 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
824 unsigned int x
, y
, z
;
826 for (z
= 0; z
< depth
; z
++)
828 for (y
= 0; y
< height
; ++y
)
830 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
831 float *dest_f
= (float *)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
832 DWORD
*dest_s
= (DWORD
*)dest_f
;
834 for (x
= 0; x
< width
; ++x
)
836 dest_f
[x
* 2] = float_24_to_32((source
[x
] & 0xffffff00u
) >> 8);
837 dest_s
[x
* 2 + 1] = source
[x
] & 0xff;
843 static void x8_d24_unorm_upload(const BYTE
*src
, BYTE
*dst
,
844 unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
845 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
846 unsigned int width
, unsigned int height
, unsigned int depth
)
848 unsigned int x
, y
, z
;
850 for (z
= 0; z
< depth
; ++z
)
852 for (y
= 0; y
< height
; ++y
)
854 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
855 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
857 for (x
= 0; x
< width
; ++x
)
859 dest
[x
] = source
[x
] << 8 | ((source
[x
] >> 16) & 0xff);
865 static void x8_d24_unorm_download(const BYTE
*src
, BYTE
*dst
,
866 unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
867 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
,
868 unsigned int width
, unsigned int height
, unsigned int depth
)
870 unsigned int x
, y
, z
;
872 for (z
= 0; z
< depth
; ++z
)
874 for (y
= 0; y
< height
; ++y
)
876 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
877 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
879 for (x
= 0; x
< width
; ++x
)
881 dest
[x
] = source
[x
] >> 8;
887 static BOOL
color_in_range(const struct wined3d_color_key
*color_key
, DWORD color
)
889 /* FIXME: Is this really how color keys are supposed to work? I think it
890 * makes more sense to compare the individual channels. */
891 return color
>= color_key
->color_space_low_value
892 && color
<= color_key
->color_space_high_value
;
895 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
896 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
897 const struct wined3d_color_key
*color_key
)
903 for (y
= 0; y
< height
; ++y
)
905 src_row
= (WORD
*)&src
[src_pitch
* y
];
906 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
907 for (x
= 0; x
< width
; ++x
)
909 WORD src_color
= src_row
[x
];
910 if (!color_in_range(color_key
, src_color
))
911 dst_row
[x
] = 0x8000u
| ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
913 dst_row
[x
] = ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
918 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
919 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
920 const struct wined3d_color_key
*color_key
)
926 for (y
= 0; y
< height
; ++y
)
928 src_row
= (WORD
*)&src
[src_pitch
* y
];
929 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
930 for (x
= 0; x
< width
; ++x
)
932 WORD src_color
= src_row
[x
];
933 if (color_in_range(color_key
, src_color
))
934 dst_row
[x
] = src_color
& ~0x8000;
936 dst_row
[x
] = src_color
| 0x8000;
941 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
942 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
943 const struct wined3d_color_key
*color_key
)
949 for (y
= 0; y
< height
; ++y
)
951 src_row
= &src
[src_pitch
* y
];
952 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
953 for (x
= 0; x
< width
; ++x
)
955 DWORD src_color
= (src_row
[x
* 3 + 2] << 16) | (src_row
[x
* 3 + 1] << 8) | src_row
[x
* 3];
956 if (!color_in_range(color_key
, src_color
))
957 dst_row
[x
] = src_color
| 0xff000000;
962 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
963 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
964 const struct wined3d_color_key
*color_key
)
966 const DWORD
*src_row
;
970 for (y
= 0; y
< height
; ++y
)
972 src_row
= (DWORD
*)&src
[src_pitch
* y
];
973 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
974 for (x
= 0; x
< width
; ++x
)
976 DWORD src_color
= src_row
[x
];
977 if (color_in_range(color_key
, src_color
))
978 dst_row
[x
] = src_color
& ~0xff000000;
980 dst_row
[x
] = src_color
| 0xff000000;
985 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
986 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
987 const struct wined3d_color_key
*color_key
)
989 const DWORD
*src_row
;
993 for (y
= 0; y
< height
; ++y
)
995 src_row
= (DWORD
*)&src
[src_pitch
* y
];
996 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
997 for (x
= 0; x
< width
; ++x
)
999 DWORD src_color
= src_row
[x
];
1000 if (color_in_range(color_key
, src_color
))
1001 src_color
&= ~0xff000000;
1002 dst_row
[x
] = src_color
;
1007 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
1008 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
)
1010 const struct wined3d_format
*format
= texture
->resource
.format
;
1015 enum wined3d_format_id src_format
;
1016 struct wined3d_color_key_conversion conversion
;
1020 {WINED3DFMT_B5G6R5_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key
}},
1021 {WINED3DFMT_B5G5R5X1_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key
}},
1022 {WINED3DFMT_B8G8R8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key
}},
1023 {WINED3DFMT_B8G8R8X8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key
}},
1024 {WINED3DFMT_B8G8R8A8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key
}},
1027 if (need_alpha_ck
&& (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
))
1029 for (i
= 0; i
< ARRAY_SIZE(color_key_info
); ++i
)
1031 if (color_key_info
[i
].src_format
== format
->id
)
1032 return &color_key_info
[i
].conversion
;
1035 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format
->id
));
1041 /* The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
1043 * These are never supported on native.
1044 * WINED3DFMT_B8G8R8_UNORM
1045 * WINED3DFMT_B2G3R3_UNORM
1046 * WINED3DFMT_L4A4_UNORM
1047 * WINED3DFMT_S1_UINT_D15_UNORM
1048 * WINED3DFMT_S4X4_UINT_D24_UNORM
1050 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1051 * Since it is not widely available, don't offer it. Further no Windows driver
1052 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1053 * WINED3DFMT_P8_UINT
1054 * WINED3DFMT_P8_UINT_A8_UNORM
1056 * These formats seem to be similar to the HILO formats in
1057 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1058 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1059 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1060 * refused to support formats which can easily be emulated with pixel shaders,
1061 * so applications have to deal with not having NVHS and NVHU.
1063 * WINED3DFMT_NVHS */
1064 static const struct wined3d_format_texture_info format_texture_info
[] =
1066 /* format id gl_internal gl_srgb_internal gl_rt_internal
1067 gl_format gl_type conv_byte_count
1069 extension upload download */
1070 /* FourCC formats */
1071 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1072 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1073 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1074 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1077 {WINED3DFMT_UYVY
, GL_RG8
, GL_RG8
, 0,
1078 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1079 WINED3DFMT_FLAG_FILTERING
,
1080 ARB_TEXTURE_RG
, NULL
},
1081 {WINED3DFMT_UYVY
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1082 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1083 WINED3DFMT_FLAG_FILTERING
,
1084 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1085 {WINED3DFMT_UYVY
, GL_RGB
, GL_RGB
, 0,
1086 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1087 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1088 APPLE_YCBCR_422
, NULL
},
1089 {WINED3DFMT_YUY2
, GL_RG8
, GL_RG8
, 0,
1090 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1091 WINED3DFMT_FLAG_FILTERING
,
1092 ARB_TEXTURE_RG
, NULL
},
1093 {WINED3DFMT_YUY2
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1094 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1095 WINED3DFMT_FLAG_FILTERING
,
1096 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1097 {WINED3DFMT_YUY2
, GL_RGB
, GL_RGB
, 0,
1098 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1099 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1100 APPLE_YCBCR_422
, NULL
},
1101 {WINED3DFMT_YV12
, GL_R8
, GL_R8
, 0,
1102 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1103 WINED3DFMT_FLAG_FILTERING
,
1104 ARB_TEXTURE_RG
, NULL
},
1105 {WINED3DFMT_YV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1106 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1107 WINED3DFMT_FLAG_FILTERING
,
1108 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1109 {WINED3DFMT_NV12
, GL_R8
, GL_R8
, 0,
1110 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1111 WINED3DFMT_FLAG_FILTERING
,
1112 ARB_TEXTURE_RG
, NULL
},
1113 {WINED3DFMT_NV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1114 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1115 WINED3DFMT_FLAG_FILTERING
,
1116 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1117 {WINED3DFMT_DXT1
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1118 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1119 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1120 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1121 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1122 {WINED3DFMT_DXT2
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1123 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1124 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1125 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1126 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1127 {WINED3DFMT_DXT3
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1128 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1129 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1130 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1131 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1132 {WINED3DFMT_DXT4
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1133 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1134 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1135 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1136 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1137 {WINED3DFMT_DXT5
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1138 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1139 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1140 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1141 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1142 {WINED3DFMT_BC1_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1143 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1144 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1145 | WINED3DFMT_FLAG_COMPRESSED
,
1146 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1147 {WINED3DFMT_BC2_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1148 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1149 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1150 | WINED3DFMT_FLAG_COMPRESSED
,
1151 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1152 {WINED3DFMT_BC3_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1153 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1154 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1155 | WINED3DFMT_FLAG_COMPRESSED
,
1156 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1157 {WINED3DFMT_BC4_UNORM
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1158 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1159 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1160 | WINED3DFMT_FLAG_COMPRESSED
,
1161 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1162 {WINED3DFMT_BC4_SNORM
, GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_COMPRESSED_SIGNED_RED_RGTC1
, 0,
1163 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1164 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1165 | WINED3DFMT_FLAG_COMPRESSED
,
1166 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1167 {WINED3DFMT_BC5_UNORM
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1168 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1169 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1170 | WINED3DFMT_FLAG_COMPRESSED
,
1171 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1172 {WINED3DFMT_BC5_SNORM
, GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_COMPRESSED_SIGNED_RG_RGTC2
, 0,
1173 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1174 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1175 | WINED3DFMT_FLAG_COMPRESSED
,
1176 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1177 {WINED3DFMT_BC6H_UF16
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, 0,
1178 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1179 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1180 | WINED3DFMT_FLAG_COMPRESSED
,
1181 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1182 {WINED3DFMT_BC6H_SF16
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, 0,
1183 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1184 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1185 | WINED3DFMT_FLAG_COMPRESSED
,
1186 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1187 {WINED3DFMT_BC7_UNORM
, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
, 0,
1188 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1189 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1190 | WINED3DFMT_FLAG_COMPRESSED
,
1191 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1193 {WINED3DFMT_R32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1194 GL_RED
, GL_FLOAT
, 0,
1195 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1196 ARB_TEXTURE_FLOAT
, NULL
},
1197 {WINED3DFMT_R32_FLOAT
, GL_R32F
, GL_R32F
, 0,
1198 GL_RED
, GL_FLOAT
, 0,
1199 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1200 ARB_TEXTURE_RG
, NULL
},
1201 {WINED3DFMT_R32G32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1202 GL_RGB
, GL_FLOAT
, 12,
1203 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1204 ARB_TEXTURE_FLOAT
, convert_r32g32_float
},
1205 {WINED3DFMT_R32G32_FLOAT
, GL_RG32F
, GL_RG32F
, 0,
1207 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1208 ARB_TEXTURE_RG
, NULL
},
1209 {WINED3DFMT_R32G32B32_FLOAT
, GL_RGB32F
, GL_RGB32F
, 0,
1210 GL_RGB
, GL_FLOAT
, 0,
1211 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1212 ARB_TEXTURE_FLOAT
, NULL
},
1213 {WINED3DFMT_R32G32B32A32_FLOAT
, GL_RGBA32F_ARB
, GL_RGBA32F_ARB
, 0,
1214 GL_RGBA
, GL_FLOAT
, 0,
1215 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1216 ARB_TEXTURE_FLOAT
, NULL
},
1218 {WINED3DFMT_R16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1219 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1220 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1221 ARB_TEXTURE_FLOAT
, NULL
},
1222 {WINED3DFMT_R16_FLOAT
, GL_R16F
, GL_R16F
, 0,
1223 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1224 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1225 ARB_TEXTURE_RG
, NULL
},
1226 {WINED3DFMT_R16G16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1227 GL_RGB
, GL_HALF_FLOAT_ARB
, 6,
1228 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1229 ARB_TEXTURE_FLOAT
, convert_r16g16
},
1230 {WINED3DFMT_R16G16_FLOAT
, GL_RG16F
, GL_RG16F
, 0,
1231 GL_RG
, GL_HALF_FLOAT_ARB
, 0,
1232 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1233 ARB_TEXTURE_RG
, NULL
},
1234 {WINED3DFMT_R16G16B16A16_FLOAT
, GL_RGBA16F_ARB
, GL_RGBA16F_ARB
, 0,
1235 GL_RGBA
, GL_HALF_FLOAT_ARB
, 0,
1236 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
1237 | WINED3DFMT_FLAG_VTF
,
1238 ARB_TEXTURE_FLOAT
, NULL
},
1239 {WINED3DFMT_R11G11B10_FLOAT
, GL_R11F_G11F_B10F
, GL_R11F_G11F_B10F
, 0,
1240 GL_RGB
, GL_UNSIGNED_INT_10F_11F_11F_REV
, 0,
1241 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
,
1243 /* Palettized formats */
1244 {WINED3DFMT_P8_UINT
, GL_R8
, GL_R8
, 0,
1245 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1247 ARB_TEXTURE_RG
, NULL
},
1248 {WINED3DFMT_P8_UINT
, GL_ALPHA8
, GL_ALPHA8
, 0,
1249 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1251 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1252 /* Standard ARGB formats */
1253 {WINED3DFMT_B8G8R8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1254 GL_BGR
, GL_UNSIGNED_BYTE
, 0,
1255 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET
,
1256 WINED3D_GL_EXT_NONE
, NULL
},
1257 {WINED3DFMT_B8G8R8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1258 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1259 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1260 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1261 | WINED3DFMT_FLAG_VTF
,
1262 WINED3D_GL_EXT_NONE
, NULL
},
1263 {WINED3DFMT_B8G8R8X8_UNORM
, GL_RGB8
, GL_SRGB8_EXT
, 0,
1264 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1265 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1266 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
,
1267 WINED3D_GL_EXT_NONE
, NULL
},
1268 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB5
, GL_RGB5
, GL_RGB8
,
1269 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1270 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1271 | WINED3DFMT_FLAG_RENDERTARGET
,
1272 WINED3D_GL_EXT_NONE
, NULL
},
1273 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB565
, GL_RGB565
, GL_RGB8
,
1274 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1275 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1276 | WINED3DFMT_FLAG_RENDERTARGET
,
1277 ARB_ES2_COMPATIBILITY
, NULL
},
1278 {WINED3DFMT_B5G5R5X1_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1279 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1280 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1281 | WINED3DFMT_FLAG_RENDERTARGET
,
1282 WINED3D_GL_EXT_NONE
, NULL
},
1283 {WINED3DFMT_B5G5R5A1_UNORM
, GL_RGB5_A1
, GL_RGB5_A1
, 0,
1284 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1285 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1286 WINED3D_GL_EXT_NONE
, NULL
},
1287 {WINED3DFMT_B4G4R4A4_UNORM
, GL_RGBA4
, GL_SRGB8_ALPHA8_EXT
, 0,
1288 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1289 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1290 | WINED3DFMT_FLAG_SRGB_READ
,
1291 WINED3D_GL_EXT_NONE
, NULL
},
1292 {WINED3DFMT_B2G3R3_UNORM
, GL_R3_G3_B2
, GL_R3_G3_B2
, 0,
1293 GL_RGB
, GL_UNSIGNED_BYTE_3_3_2
, 0,
1294 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1295 WINED3D_GL_EXT_NONE
, NULL
},
1296 {WINED3DFMT_R8_UNORM
, GL_R8
, GL_R8
, 0,
1297 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1298 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1299 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1300 ARB_TEXTURE_RG
, NULL
},
1301 {WINED3DFMT_A8_UNORM
, GL_R8
, GL_R8
, 0,
1302 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1303 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1304 ARB_TEXTURE_RG
, NULL
},
1305 {WINED3DFMT_A8_UNORM
, GL_ALPHA8
, GL_ALPHA8
, 0,
1306 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1307 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1308 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1309 {WINED3DFMT_B4G4R4X4_UNORM
, GL_RGB4
, GL_RGB4
, 0,
1310 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1311 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1312 WINED3D_GL_EXT_NONE
, NULL
},
1313 {WINED3DFMT_R10G10B10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1314 GL_RGBA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1315 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1316 | WINED3DFMT_FLAG_RENDERTARGET
,
1317 WINED3D_GL_EXT_NONE
, NULL
},
1318 {WINED3DFMT_R8G8B8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1319 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1320 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1321 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1322 | WINED3DFMT_FLAG_VTF
,
1323 WINED3D_GL_EXT_NONE
, NULL
},
1324 {WINED3DFMT_R8G8B8A8_UINT
, GL_RGBA8UI
, GL_RGBA8UI
, 0,
1325 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1326 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1327 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1328 {WINED3DFMT_R8G8B8A8_SINT
, GL_RGBA8I
, GL_RGBA8I
, 0,
1329 GL_RGBA_INTEGER
, GL_BYTE
, 0,
1330 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1331 EXT_TEXTURE_INTEGER
, NULL
},
1332 {WINED3DFMT_R8G8B8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1333 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1334 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1335 WINED3D_GL_EXT_NONE
, NULL
},
1336 {WINED3DFMT_R16G16_UNORM
, GL_RGB16
, GL_RGB16
, GL_RGBA16
,
1337 GL_RGB
, GL_UNSIGNED_SHORT
, 6,
1338 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1339 WINED3D_GL_EXT_NONE
, convert_r16g16
},
1340 {WINED3DFMT_R16G16_UNORM
, GL_RG16
, GL_RG16
, 0,
1341 GL_RG
, GL_UNSIGNED_SHORT
, 0,
1342 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1343 | WINED3DFMT_FLAG_RENDERTARGET
,
1344 ARB_TEXTURE_RG
, NULL
},
1345 {WINED3DFMT_B10G10R10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1346 GL_BGRA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1347 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1348 | WINED3DFMT_FLAG_RENDERTARGET
,
1349 WINED3D_GL_EXT_NONE
, NULL
},
1350 {WINED3DFMT_R16G16B16A16_UNORM
, GL_RGBA16
, GL_RGBA16
, 0,
1351 GL_RGBA
, GL_UNSIGNED_SHORT
, 0,
1352 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1353 | WINED3DFMT_FLAG_RENDERTARGET
,
1354 WINED3D_GL_EXT_NONE
, NULL
},
1355 {WINED3DFMT_R8G8_UNORM
, GL_RG8
, GL_RG8
, 0,
1356 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1357 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1358 | WINED3DFMT_FLAG_RENDERTARGET
,
1359 ARB_TEXTURE_RG
, NULL
},
1360 {WINED3DFMT_R8G8_UINT
, GL_RG8UI
, GL_RG8UI
, 0,
1361 GL_RG_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1362 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1363 ARB_TEXTURE_RG
, NULL
},
1364 {WINED3DFMT_R8G8_SINT
, GL_RG8I
, GL_RG8I
, 0,
1365 GL_RG_INTEGER
, GL_BYTE
, 0,
1366 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1367 ARB_TEXTURE_RG
, NULL
},
1368 {WINED3DFMT_R16G16B16A16_UINT
, GL_RGBA16UI
, GL_RGBA16UI
, 0,
1369 GL_RGBA_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1370 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1371 EXT_TEXTURE_INTEGER
, NULL
},
1372 {WINED3DFMT_R16G16B16A16_SINT
, GL_RGBA16I
, GL_RGBA16I
, 0,
1373 GL_RGBA_INTEGER
, GL_SHORT
, 0,
1374 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1375 EXT_TEXTURE_INTEGER
, NULL
},
1376 {WINED3DFMT_R32G32_UINT
, GL_RG32UI
, GL_RG32UI
, 0,
1377 GL_RG_INTEGER
, GL_UNSIGNED_INT
, 0,
1378 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1379 ARB_TEXTURE_RG
, NULL
},
1380 {WINED3DFMT_R32G32_SINT
, GL_RG32I
, GL_RG32I
, 0,
1381 GL_RG_INTEGER
, GL_INT
, 0,
1382 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1383 ARB_TEXTURE_RG
, NULL
},
1384 {WINED3DFMT_R16G16_UINT
, GL_RG16UI
, GL_RG16UI
, 0,
1385 GL_RG_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1386 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1387 ARB_TEXTURE_RG
, NULL
},
1388 {WINED3DFMT_R16G16_SINT
, GL_RG16I
, GL_RG16I
, 0,
1389 GL_RG_INTEGER
, GL_SHORT
, 0,
1390 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1391 ARB_TEXTURE_RG
, NULL
},
1392 {WINED3DFMT_R32_UINT
, GL_R32UI
, GL_R32UI
, 0,
1393 GL_RED_INTEGER
, GL_UNSIGNED_INT
, 0,
1394 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1395 ARB_TEXTURE_RG
, NULL
},
1396 {WINED3DFMT_R32_SINT
, GL_R32I
, GL_R32I
, 0,
1397 GL_RED_INTEGER
, GL_INT
, 0,
1398 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1399 ARB_TEXTURE_RG
, NULL
},
1400 {WINED3DFMT_R16_UNORM
, GL_R16
, GL_R16
, 0,
1401 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1402 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1403 | WINED3DFMT_FLAG_RENDERTARGET
,
1404 ARB_TEXTURE_RG
, NULL
},
1405 {WINED3DFMT_R16_UINT
, GL_R16UI
, GL_R16UI
, 0,
1406 GL_RED_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1407 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1408 ARB_TEXTURE_RG
, NULL
},
1409 {WINED3DFMT_R16_SINT
, GL_R16I
, GL_R16I
, 0,
1410 GL_RED_INTEGER
, GL_SHORT
, 0,
1411 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1412 ARB_TEXTURE_RG
, NULL
},
1413 {WINED3DFMT_R8_UINT
, GL_R8UI
, GL_R8UI
, 0,
1414 GL_RED_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1415 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1416 ARB_TEXTURE_RG
, NULL
},
1417 {WINED3DFMT_R8_SINT
, GL_R8I
, GL_R8I
, 0,
1418 GL_RED_INTEGER
, GL_BYTE
, 0,
1419 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1420 ARB_TEXTURE_RG
, NULL
},
1422 {WINED3DFMT_L8_UNORM
, GL_LUMINANCE8
, GL_SLUMINANCE8_EXT
, 0,
1423 GL_LUMINANCE
, GL_UNSIGNED_BYTE
, 0,
1424 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1425 | WINED3DFMT_FLAG_SRGB_READ
,
1426 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1427 {WINED3DFMT_L8_UNORM
, GL_R8
, GL_R8
, 0,
1428 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1429 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1430 | WINED3DFMT_FLAG_RENDERTARGET
,
1431 ARB_TEXTURE_RG
, NULL
},
1432 {WINED3DFMT_L8A8_UNORM
, GL_RG8
, GL_RG8
, 0,
1433 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1434 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1435 ARB_TEXTURE_RG
, NULL
},
1436 {WINED3DFMT_L8A8_UNORM
, GL_LUMINANCE8_ALPHA8
, GL_SLUMINANCE8_ALPHA8_EXT
, 0,
1437 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1438 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1439 | WINED3DFMT_FLAG_SRGB_READ
,
1440 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1441 {WINED3DFMT_L4A4_UNORM
, GL_RG8
, GL_RG8
, 0,
1442 GL_RG
, GL_UNSIGNED_BYTE
, 2,
1443 WINED3DFMT_FLAG_FILTERING
,
1444 ARB_TEXTURE_RG
, convert_l4a4_unorm
},
1445 {WINED3DFMT_L4A4_UNORM
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE4_ALPHA4
, 0,
1446 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 2,
1447 WINED3DFMT_FLAG_FILTERING
,
1448 WINED3D_GL_LEGACY_CONTEXT
, convert_l4a4_unorm
},
1449 {WINED3DFMT_L16_UNORM
, GL_R16
, GL_R16
, 0,
1450 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1451 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1452 ARB_TEXTURE_RG
, NULL
},
1453 {WINED3DFMT_L16_UNORM
, GL_LUMINANCE16
, GL_LUMINANCE16
, 0,
1454 GL_LUMINANCE
, GL_UNSIGNED_SHORT
, 0,
1455 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1456 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1457 /* Bump mapping stuff */
1458 {WINED3DFMT_R8G8_SNORM
, GL_RGB8
, GL_RGB8
, 0,
1459 GL_BGR
, GL_UNSIGNED_BYTE
, 3,
1460 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1461 | WINED3DFMT_FLAG_BUMPMAP
,
1462 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm
},
1463 {WINED3DFMT_R8G8_SNORM
, GL_DSDT8_NV
, GL_DSDT8_NV
, 0,
1464 GL_DSDT_NV
, GL_BYTE
, 0,
1465 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1466 | WINED3DFMT_FLAG_BUMPMAP
,
1467 NV_TEXTURE_SHADER
, NULL
},
1468 {WINED3DFMT_R8G8_SNORM
, GL_RG8_SNORM
, GL_RG8_SNORM
, 0,
1470 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1471 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1472 EXT_TEXTURE_SNORM
, NULL
},
1473 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1474 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 2,
1475 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1476 | WINED3DFMT_FLAG_BUMPMAP
,
1477 WINED3D_GL_EXT_NONE
, convert_r5g5_snorm_l6_unorm
},
1478 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_DSDT8_MAG8_NV
, GL_DSDT8_MAG8_NV
, 0,
1479 GL_DSDT_MAG_NV
, GL_BYTE
, 3,
1480 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1481 | WINED3DFMT_FLAG_BUMPMAP
,
1482 NV_TEXTURE_SHADER
, convert_r5g5_snorm_l6_unorm_nv
},
1483 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB8_SNORM
, GL_RGB8_SNORM
, 0,
1484 GL_RGBA
, GL_BYTE
, 4,
1485 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1486 | WINED3DFMT_FLAG_BUMPMAP
,
1487 EXT_TEXTURE_SNORM
, convert_r5g5_snorm_l6_unorm_ext
},
1488 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1489 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 4,
1490 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1491 | WINED3DFMT_FLAG_BUMPMAP
,
1492 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm_l8x8_unorm
},
1493 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_DSDT8_MAG8_INTENSITY8_NV
, GL_DSDT8_MAG8_INTENSITY8_NV
, 0,
1494 GL_DSDT_MAG_VIB_NV
, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, 4,
1495 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1496 | WINED3DFMT_FLAG_BUMPMAP
,
1497 NV_TEXTURE_SHADER
, convert_r8g8_snorm_l8x8_unorm_nv
},
1498 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8
, GL_RGBA8
, 0,
1499 GL_BGRA
, GL_UNSIGNED_BYTE
, 4,
1500 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1501 | WINED3DFMT_FLAG_BUMPMAP
,
1502 WINED3D_GL_EXT_NONE
, convert_r8g8b8a8_snorm
},
1503 {WINED3DFMT_R8G8B8A8_SNORM
, GL_SIGNED_RGBA8_NV
, GL_SIGNED_RGBA8_NV
, 0,
1504 GL_RGBA
, GL_BYTE
, 0,
1505 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1506 | WINED3DFMT_FLAG_BUMPMAP
,
1507 NV_TEXTURE_SHADER
, NULL
},
1508 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8_SNORM
, GL_RGBA8_SNORM
, 0,
1509 GL_RGBA
, GL_BYTE
, 0,
1510 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1511 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1512 EXT_TEXTURE_SNORM
, NULL
},
1513 {WINED3DFMT_R16G16_SNORM
, GL_RGB16
, GL_RGB16
, 0,
1514 GL_BGR
, GL_UNSIGNED_SHORT
, 6,
1515 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1516 | WINED3DFMT_FLAG_BUMPMAP
,
1517 WINED3D_GL_EXT_NONE
, convert_r16g16_snorm
},
1518 {WINED3DFMT_R16G16_SNORM
, GL_SIGNED_HILO16_NV
, GL_SIGNED_HILO16_NV
, 0,
1519 GL_HILO_NV
, GL_SHORT
, 0,
1520 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1521 | WINED3DFMT_FLAG_BUMPMAP
,
1522 NV_TEXTURE_SHADER
, NULL
},
1523 {WINED3DFMT_R16G16_SNORM
, GL_RG16_SNORM
, GL_RG16_SNORM
, 0,
1525 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1526 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1527 EXT_TEXTURE_SNORM
, NULL
},
1528 {WINED3DFMT_R16G16B16A16_SNORM
, GL_RGBA16_SNORM
, GL_RGBA16_SNORM
, 0,
1529 GL_RGBA
, GL_SHORT
, 0,
1530 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1531 | WINED3DFMT_FLAG_RENDERTARGET
,
1532 EXT_TEXTURE_SNORM
, NULL
},
1533 {WINED3DFMT_R16_SNORM
, GL_R16_SNORM
, GL_R16_SNORM
, 0,
1534 GL_RED
, GL_SHORT
, 0,
1535 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1536 | WINED3DFMT_FLAG_RENDERTARGET
,
1537 EXT_TEXTURE_SNORM
, NULL
},
1538 {WINED3DFMT_R8_SNORM
, GL_R8_SNORM
, GL_R8_SNORM
, 0,
1540 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1541 | WINED3DFMT_FLAG_RENDERTARGET
,
1542 EXT_TEXTURE_SNORM
, NULL
},
1543 /* Depth stencil formats */
1544 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1545 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1546 WINED3DFMT_FLAG_DEPTH
,
1547 WINED3D_GL_EXT_NONE
, NULL
},
1548 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1549 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1550 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1551 ARB_DEPTH_TEXTURE
, NULL
},
1552 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1553 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1554 WINED3DFMT_FLAG_DEPTH
,
1555 WINED3D_GL_EXT_NONE
, NULL
},
1556 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT32_ARB
, GL_DEPTH_COMPONENT32_ARB
, 0,
1557 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1558 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1559 ARB_DEPTH_TEXTURE
, NULL
},
1560 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1561 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1562 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1563 ARB_DEPTH_TEXTURE
, NULL
},
1564 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1565 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1566 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1567 EXT_PACKED_DEPTH_STENCIL
, convert_s1_uint_d15_unorm
},
1568 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1569 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1570 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1571 ARB_FRAMEBUFFER_OBJECT
, convert_s1_uint_d15_unorm
},
1572 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1573 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1574 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1575 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1576 ARB_DEPTH_TEXTURE
, NULL
},
1577 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1578 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1579 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1580 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1581 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1582 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1583 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1584 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1585 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1586 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1587 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1588 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1589 WINED3DFMT_FLAG_DEPTH
,
1590 WINED3D_GL_EXT_NONE
, x8_d24_unorm_upload
, x8_d24_unorm_download
},
1591 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1592 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 4,
1593 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1594 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1595 ARB_DEPTH_TEXTURE
, x8_d24_unorm_upload
, x8_d24_unorm_download
},
1596 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1597 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1598 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1599 ARB_DEPTH_TEXTURE
, NULL
},
1600 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1601 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1602 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1603 EXT_PACKED_DEPTH_STENCIL
, convert_s4x4_uint_d24_unorm
},
1604 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1605 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1606 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1607 ARB_FRAMEBUFFER_OBJECT
, convert_s4x4_uint_d24_unorm
},
1608 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1609 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1610 WINED3DFMT_FLAG_DEPTH
,
1611 WINED3D_GL_EXT_NONE
, NULL
},
1612 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT16
, GL_DEPTH_COMPONENT16
, 0,
1613 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1614 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1615 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1616 ARB_DEPTH_TEXTURE
, NULL
},
1617 {WINED3DFMT_D32_FLOAT
, GL_DEPTH_COMPONENT32F
, GL_DEPTH_COMPONENT32F
, 0,
1618 GL_DEPTH_COMPONENT
, GL_FLOAT
, 0,
1619 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1620 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1621 {WINED3DFMT_D32_FLOAT_S8X24_UINT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1622 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 0,
1623 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1624 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1625 {WINED3DFMT_S8_UINT_D24_FLOAT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1626 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 8,
1627 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1628 ARB_DEPTH_BUFFER_FLOAT
, convert_s8_uint_d24_float
},
1629 {WINED3DFMT_R32G32B32A32_UINT
, GL_RGBA32UI
, GL_RGBA32UI
, 0,
1630 GL_RGBA_INTEGER
, GL_UNSIGNED_INT
, 0,
1631 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1632 EXT_TEXTURE_INTEGER
, NULL
},
1633 {WINED3DFMT_R32G32B32A32_SINT
, GL_RGBA32I
, GL_RGBA32I
, 0,
1634 GL_RGBA_INTEGER
, GL_INT
, 0,
1635 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1636 EXT_TEXTURE_INTEGER
, NULL
},
1637 /* Vendor-specific formats */
1638 {WINED3DFMT_ATI1N
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1639 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1640 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1641 | WINED3DFMT_FLAG_COMPRESSED
,
1642 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1643 {WINED3DFMT_ATI2N
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, 0,
1644 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1645 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1646 | WINED3DFMT_FLAG_COMPRESSED
,
1647 ATI_TEXTURE_COMPRESSION_3DC
, NULL
},
1648 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1649 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1650 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1651 | WINED3DFMT_FLAG_COMPRESSED
,
1652 EXT_TEXTURE_COMPRESSION_RGTC
, NULL
},
1653 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1654 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1655 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1656 | WINED3DFMT_FLAG_COMPRESSED
,
1657 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1658 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1659 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1660 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1661 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1662 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1663 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1664 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1665 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1666 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1667 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1668 {WINED3DFMT_NULL
, 0, 0, 0,
1669 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1670 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
,
1671 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1672 /* DirectX 10 HDR formats */
1673 {WINED3DFMT_R9G9B9E5_SHAREDEXP
, GL_RGB9_E5_EXT
, GL_RGB9_E5_EXT
, 0,
1674 GL_RGB
, GL_UNSIGNED_INT_5_9_9_9_REV_EXT
, 0,
1675 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1676 EXT_TEXTURE_SHARED_EXPONENT
, NULL
},
1679 struct wined3d_format_srgb_info
1681 enum wined3d_format_id srgb_format_id
;
1682 enum wined3d_format_id base_format_id
;
1685 static const struct wined3d_format_srgb_info format_srgb_info
[] =
1687 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_UNORM
},
1688 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_UNORM
},
1689 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_UNORM
},
1690 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_UNORM
},
1691 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_UNORM
},
1692 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_UNORM
},
1693 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_UNORM
},
1696 static inline int get_format_idx(enum wined3d_format_id format_id
)
1700 if (format_id
< WINED3D_FORMAT_FOURCC_BASE
)
1703 for (i
= 0; i
< ARRAY_SIZE(format_index_remap
); ++i
)
1705 if (format_index_remap
[i
].id
== format_id
)
1706 return format_index_remap
[i
].idx
;
1712 static struct wined3d_format
*get_format_internal(struct wined3d_gl_info
*gl_info
,
1713 enum wined3d_format_id format_id
)
1717 if ((fmt_idx
= get_format_idx(format_id
)) == -1)
1719 ERR("Format %s (%#x) not found.\n", debug_d3dformat(format_id
), format_id
);
1723 return &gl_info
->formats
[fmt_idx
];
1726 static void copy_format(struct wined3d_format
*dst_format
, const struct wined3d_format
*src_format
)
1728 enum wined3d_format_id id
= dst_format
->id
;
1729 *dst_format
= *src_format
;
1730 dst_format
->id
= id
;
1733 static void format_set_flag(struct wined3d_format
*format
, unsigned int flag
)
1737 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1738 format
->flags
[i
] |= flag
;
1741 static void format_clear_flag(struct wined3d_format
*format
, unsigned int flag
)
1745 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1746 format
->flags
[i
] &= ~flag
;
1749 static enum wined3d_channel_type
map_channel_type(char t
)
1754 return WINED3D_CHANNEL_TYPE_UNORM
;
1756 return WINED3D_CHANNEL_TYPE_SNORM
;
1758 return WINED3D_CHANNEL_TYPE_UINT
;
1760 return WINED3D_CHANNEL_TYPE_SINT
;
1762 return WINED3D_CHANNEL_TYPE_FLOAT
;
1764 return WINED3D_CHANNEL_TYPE_DEPTH
;
1766 return WINED3D_CHANNEL_TYPE_STENCIL
;
1768 return WINED3D_CHANNEL_TYPE_UNUSED
;
1770 ERR("Invalid channel type '%c'.\n", t
);
1771 return WINED3D_CHANNEL_TYPE_NONE
;
1775 static BOOL
init_format_base_info(struct wined3d_gl_info
*gl_info
)
1777 struct wined3d_format
*format
;
1780 gl_info
->format_count
= WINED3D_FORMAT_COUNT
;
1781 if (!(gl_info
->formats
= heap_calloc(gl_info
->format_count
1782 + ARRAY_SIZE(typeless_depth_stencil_formats
), sizeof(*gl_info
->formats
))))
1784 ERR("Failed to allocate memory.\n");
1788 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
1790 if (!(format
= get_format_internal(gl_info
, formats
[i
].id
)))
1793 format
->id
= formats
[i
].id
;
1794 format
->red_size
= formats
[i
].red_size
;
1795 format
->green_size
= formats
[i
].green_size
;
1796 format
->blue_size
= formats
[i
].blue_size
;
1797 format
->alpha_size
= formats
[i
].alpha_size
;
1798 format
->red_offset
= formats
[i
].red_offset
;
1799 format
->green_offset
= formats
[i
].green_offset
;
1800 format
->blue_offset
= formats
[i
].blue_offset
;
1801 format
->alpha_offset
= formats
[i
].alpha_offset
;
1802 format
->byte_count
= formats
[i
].bpp
;
1803 format
->depth_size
= formats
[i
].depth_size
;
1804 format
->stencil_size
= formats
[i
].stencil_size
;
1805 format
->block_width
= 1;
1806 format
->block_height
= 1;
1807 format
->block_byte_count
= formats
[i
].bpp
;
1810 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
1812 const struct wined3d_format
*typeless_format
;
1815 if (!(format
= get_format_internal(gl_info
, typed_formats
[i
].id
)))
1818 if (!(typeless_format
= get_format_internal(gl_info
, typed_formats
[i
].typeless_id
)))
1821 format
->id
= typed_formats
[i
].id
;
1822 format
->red_size
= typeless_format
->red_size
;
1823 format
->green_size
= typeless_format
->green_size
;
1824 format
->blue_size
= typeless_format
->blue_size
;
1825 format
->alpha_size
= typeless_format
->alpha_size
;
1826 format
->red_offset
= typeless_format
->red_offset
;
1827 format
->green_offset
= typeless_format
->green_offset
;
1828 format
->blue_offset
= typeless_format
->blue_offset
;
1829 format
->alpha_offset
= typeless_format
->alpha_offset
;
1830 format
->byte_count
= typeless_format
->byte_count
;
1831 format
->depth_size
= typeless_format
->depth_size
;
1832 format
->stencil_size
= typeless_format
->stencil_size
;
1833 format
->block_width
= typeless_format
->block_width
;
1834 format
->block_height
= typeless_format
->block_height
;
1835 format
->block_byte_count
= typeless_format
->block_byte_count
;
1836 format
->typeless_id
= typeless_format
->id
;
1838 for (j
= 0; j
< strlen(typed_formats
[i
].channels
); ++j
)
1840 enum wined3d_channel_type channel_type
= map_channel_type(typed_formats
[i
].channels
[j
]);
1841 if (channel_type
== WINED3D_CHANNEL_TYPE_UINT
|| channel_type
== WINED3D_CHANNEL_TYPE_SINT
)
1842 flags
|= WINED3DFMT_FLAG_INTEGER
;
1843 if (channel_type
== WINED3D_CHANNEL_TYPE_FLOAT
)
1844 flags
|= WINED3DFMT_FLAG_FLOAT
;
1846 if (channel_type
== WINED3D_CHANNEL_TYPE_DEPTH
&& !format
->depth_size
)
1848 format
->depth_size
= format
->red_size
;
1849 format
->red_size
= format
->red_offset
= 0;
1853 format_set_flag(format
, flags
);
1856 for (i
= 0; i
< ARRAY_SIZE(ddi_formats
); ++i
)
1858 if (!(format
= get_format_internal(gl_info
, ddi_formats
[i
].id
)))
1861 format
->ddi_format
= ddi_formats
[i
].ddi_format
;
1864 for (i
= 0; i
< ARRAY_SIZE(format_base_flags
); ++i
)
1866 if (!(format
= get_format_internal(gl_info
, format_base_flags
[i
].id
)))
1869 format_set_flag(format
, format_base_flags
[i
].flags
);
1875 heap_free(gl_info
->formats
);
1879 static BOOL
init_format_block_info(struct wined3d_gl_info
*gl_info
)
1881 struct wined3d_format
*format
;
1884 for (i
= 0; i
< ARRAY_SIZE(format_block_info
); ++i
)
1886 if (!(format
= get_format_internal(gl_info
, format_block_info
[i
].id
)))
1889 format
->block_width
= format_block_info
[i
].block_width
;
1890 format
->block_height
= format_block_info
[i
].block_height
;
1891 format
->block_byte_count
= format_block_info
[i
].block_byte_count
;
1892 format_set_flag(format
, WINED3DFMT_FLAG_BLOCKS
);
1893 if (!format_block_info
[i
].verify
)
1894 format_set_flag(format
, WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
);
1900 static GLenum
wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type
)
1904 case WINED3D_GL_RES_TYPE_TEX_1D
:
1905 return GL_TEXTURE_1D
;
1906 case WINED3D_GL_RES_TYPE_TEX_2D
:
1907 return GL_TEXTURE_2D
;
1908 case WINED3D_GL_RES_TYPE_TEX_3D
:
1909 return GL_TEXTURE_3D
;
1910 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1911 return GL_TEXTURE_CUBE_MAP_ARB
;
1912 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1913 return GL_TEXTURE_RECTANGLE_ARB
;
1914 case WINED3D_GL_RES_TYPE_BUFFER
:
1915 return GL_TEXTURE_2D
; /* TODO: GL_TEXTURE_BUFFER. */
1916 case WINED3D_GL_RES_TYPE_RB
:
1917 return GL_RENDERBUFFER
;
1918 case WINED3D_GL_RES_TYPE_COUNT
:
1921 ERR("Unexpected GL resource type %u.\n", type
);
1925 static void delete_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
1926 enum wined3d_gl_resource_type d3d_type
, GLuint object
)
1930 case WINED3D_GL_RES_TYPE_TEX_1D
:
1931 case WINED3D_GL_RES_TYPE_TEX_2D
:
1932 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1933 case WINED3D_GL_RES_TYPE_TEX_3D
:
1934 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1935 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &object
);
1938 case WINED3D_GL_RES_TYPE_RB
:
1939 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &object
);
1942 case WINED3D_GL_RES_TYPE_BUFFER
:
1943 case WINED3D_GL_RES_TYPE_COUNT
:
1948 /* Context activation is done by the caller. */
1949 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info
*gl_info
, unsigned int flags
,
1950 enum wined3d_gl_resource_type d3d_type
, GLuint
*object
, GLenum internal
, GLenum format
, GLenum type
)
1952 GLenum attach_type
= flags
& WINED3DFMT_FLAG_DEPTH
?
1953 GL_DEPTH_ATTACHMENT
: GL_COLOR_ATTACHMENT0
;
1957 case WINED3D_GL_RES_TYPE_TEX_1D
:
1958 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1959 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, *object
);
1960 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, internal
, 16, 0, format
, type
, NULL
);
1961 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1962 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1964 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_1D
,
1966 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1967 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_TEXTURE_1D
,
1971 case WINED3D_GL_RES_TYPE_TEX_2D
:
1972 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1973 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1974 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type
), *object
);
1975 gl_info
->gl_ops
.gl
.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type
), 0, internal
, 16, 16, 0,
1976 format
, type
, NULL
);
1977 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1978 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1980 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
1981 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
1982 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1983 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1984 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
1987 case WINED3D_GL_RES_TYPE_TEX_3D
:
1988 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1989 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, *object
);
1990 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, internal
, 16, 16, 16, 0, format
, type
, NULL
));
1991 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1992 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1994 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, attach_type
,
1995 GL_TEXTURE_3D
, *object
, 0, 0);
1996 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1997 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1998 GL_TEXTURE_3D
, *object
, 0, 0);
2001 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2002 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
2003 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, *object
);
2004 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, internal
, 16, 16, 0,
2005 format
, type
, NULL
);
2006 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, 0, internal
, 16, 16, 0,
2007 format
, type
, NULL
);
2008 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2009 format
, type
, NULL
);
2010 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, 0, internal
, 16, 16, 0,
2011 format
, type
, NULL
);
2012 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2013 format
, type
, NULL
);
2014 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, 0, internal
, 16, 16, 0,
2015 format
, type
, NULL
);
2016 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2017 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2019 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
2020 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2021 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2022 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
2023 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
2026 case WINED3D_GL_RES_TYPE_RB
:
2027 gl_info
->fbo_ops
.glGenRenderbuffers(1, object
);
2028 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, *object
);
2029 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, internal
, 16, 16);
2030 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, attach_type
, GL_RENDERBUFFER
,
2032 if (flags
& WINED3DFMT_FLAG_STENCIL
)
2033 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
,
2037 case WINED3D_GL_RES_TYPE_BUFFER
:
2038 case WINED3D_GL_RES_TYPE_COUNT
:
2042 /* Ideally we'd skip all formats already known not to work on textures
2043 * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
2044 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
2045 * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
2046 * errors generated by invalid formats. */
2047 while (gl_info
->gl_ops
.gl
.p_glGetError());
2050 static void draw_test_quad(struct wined3d_caps_gl_ctx
*ctx
, const struct wined3d_vec3
*geometry
,
2051 const struct wined3d_color
*color
)
2053 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2054 static const struct wined3d_vec3 default_geometry
[] =
2056 {-1.0f
, -1.0f
, 0.0f
},
2057 { 1.0f
, -1.0f
, 0.0f
},
2058 {-1.0f
, 1.0f
, 0.0f
},
2059 { 1.0f
, 1.0f
, 0.0f
},
2061 static const char vs_core_header
[] =
2065 "out vec4 out_color;\n"
2067 static const char vs_legacy_header
[] =
2069 "attribute vec4 pos;\n"
2070 "attribute vec4 color;\n"
2071 "varying vec4 out_color;\n"
2073 static const char vs_body
[] =
2076 " gl_Position = pos;\n"
2077 " out_color = color;\n"
2079 static const char fs_core
[] =
2081 "in vec4 out_color;\n"
2082 "out vec4 fragment_color;\n"
2086 " fragment_color = out_color;\n"
2088 static const char fs_legacy
[] =
2090 "varying vec4 out_color;\n"
2094 " gl_FragData[0] = out_color;\n"
2096 const char *source
[2];
2097 GLuint vs_id
, fs_id
;
2101 geometry
= default_geometry
;
2103 if (!gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_VERTEX_SHADER
]
2104 || !gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2106 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2107 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2108 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2109 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2110 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2112 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2113 gl_info
->gl_ops
.gl
.p_glColor4f(color
->r
, color
->g
, color
->b
, color
->a
);
2114 for (i
= 0; i
< 4; ++i
)
2115 gl_info
->gl_ops
.gl
.p_glVertex3fv(&geometry
[i
].x
);
2116 gl_info
->gl_ops
.gl
.p_glEnd();
2117 checkGLcall("draw quad");
2122 GL_EXTCALL(glGenBuffers(1, &ctx
->test_vbo
));
2123 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, ctx
->test_vbo
));
2124 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER
, sizeof(struct wined3d_vec3
) * 4, geometry
, GL_STREAM_DRAW
));
2125 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT
, FALSE
, 0, NULL
));
2126 GL_EXTCALL(glVertexAttrib4f(1, color
->r
, color
->g
, color
->b
, color
->a
));
2127 GL_EXTCALL(glEnableVertexAttribArray(0));
2128 GL_EXTCALL(glDisableVertexAttribArray(1));
2130 if (!ctx
->test_program_id
)
2132 BOOL use_glsl_150
= gl_info
->glsl_version
>= MAKEDWORD_VERSION(1, 50);
2134 ctx
->test_program_id
= GL_EXTCALL(glCreateProgram());
2136 vs_id
= GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER
));
2137 source
[0] = use_glsl_150
? vs_core_header
: vs_legacy_header
;
2138 source
[1] = vs_body
;
2139 GL_EXTCALL(glShaderSource(vs_id
, 2, source
, NULL
));
2140 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, vs_id
));
2141 GL_EXTCALL(glDeleteShader(vs_id
));
2143 fs_id
= GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER
));
2144 source
[0] = use_glsl_150
? fs_core
: fs_legacy
;
2145 GL_EXTCALL(glShaderSource(fs_id
, 1, source
, NULL
));
2146 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, fs_id
));
2147 GL_EXTCALL(glDeleteShader(fs_id
));
2149 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 0, "pos"));
2150 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 1, "color"));
2153 GL_EXTCALL(glBindFragDataLocation(ctx
->test_program_id
, 0, "fragment_color"));
2155 GL_EXTCALL(glCompileShader(vs_id
));
2156 print_glsl_info_log(gl_info
, vs_id
, FALSE
);
2157 GL_EXTCALL(glCompileShader(fs_id
));
2158 print_glsl_info_log(gl_info
, fs_id
, FALSE
);
2159 GL_EXTCALL(glLinkProgram(ctx
->test_program_id
));
2160 shader_glsl_validate_link(gl_info
, ctx
->test_program_id
);
2162 GL_EXTCALL(glUseProgram(ctx
->test_program_id
));
2164 gl_info
->gl_ops
.gl
.p_glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
2166 GL_EXTCALL(glUseProgram(0));
2167 GL_EXTCALL(glDisableVertexAttribArray(0));
2168 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, 0));
2169 checkGLcall("draw quad");
2172 /* Context activation is done by the caller. */
2173 static void check_fbo_compat(struct wined3d_caps_gl_ctx
*ctx
, struct wined3d_format
*format
)
2175 /* Check if the default internal format is supported as a frame buffer
2176 * target, otherwise fall back to the render target internal.
2178 * Try to stick to the standard format if possible, this limits precision differences. */
2179 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2180 static const struct wined3d_color half_transparent_red
= {1.0f
, 0.0f
, 0.0f
, 0.5f
};
2181 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2182 GLenum status
, rt_internal
= format
->rtInternal
;
2183 GLuint object
, color_rb
;
2184 enum wined3d_gl_resource_type type
;
2185 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2187 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2189 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2191 const char *type_string
= "color";
2193 if (type
== WINED3D_GL_RES_TYPE_BUFFER
)
2196 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glInternal
,
2197 format
->glFormat
, format
->glType
);
2199 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2201 gl_info
->fbo_ops
.glGenRenderbuffers(1, &color_rb
);
2202 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, color_rb
);
2203 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2204 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 1);
2206 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 16);
2208 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2209 GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, color_rb
);
2210 checkGLcall("Create and attach color rb attachment");
2211 type_string
= "depth / stencil";
2214 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2215 checkGLcall("Framebuffer format check");
2217 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2219 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2220 debug_d3dformat(format
->id
), type_string
, type
);
2221 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2222 format
->rtInternal
= format
->glInternal
;
2223 regular_fmt_used
= TRUE
;
2229 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2231 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2232 " and no fallback specified.\n", debug_d3dformat(format
->id
), type
);
2233 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2237 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2238 debug_d3dformat(format
->id
), type_string
, type
);
2240 format
->rtInternal
= format
->glInternal
;
2244 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2245 " trying rtInternal format as fallback.\n",
2246 debug_d3dformat(format
->id
), type_string
, type
);
2248 while (gl_info
->gl_ops
.gl
.p_glGetError());
2250 delete_fbo_attachment(gl_info
, type
, object
);
2251 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->rtInternal
,
2252 format
->glFormat
, format
->glType
);
2254 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2255 checkGLcall("Framebuffer format check");
2257 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2259 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2260 debug_d3dformat(format
->id
), type_string
, type
);
2261 fallback_fmt_used
= TRUE
;
2265 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2266 debug_d3dformat(format
->id
), type_string
, type
);
2267 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2272 if (status
== GL_FRAMEBUFFER_COMPLETE
2273 && ((format
->flags
[type
] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
)
2274 || !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2275 && !(format
->flags
[type
] & WINED3DFMT_FLAG_INTEGER
)
2276 && format
->id
!= WINED3DFMT_NULL
&& format
->id
!= WINED3DFMT_P8_UINT
2277 && format
->glFormat
!= GL_LUMINANCE
&& format
->glFormat
!= GL_LUMINANCE_ALPHA
2278 && (format
->red_size
|| format
->alpha_size
))
2280 DWORD readback
[16 * 16 * 16], color
, r_range
, a_range
;
2285 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2286 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2288 gl_info
->fbo_ops
.glGenRenderbuffers(1, &rb
);
2289 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, rb
);
2290 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2291 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 1);
2293 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 16);
2294 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2295 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2296 checkGLcall("RB attachment");
2299 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2300 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
2301 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2302 if (gl_info
->gl_ops
.gl
.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION
)
2304 while (gl_info
->gl_ops
.gl
.p_glGetError());
2305 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2306 debug_d3dformat(format
->id
), type
);
2307 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2311 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2312 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2313 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2315 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 16);
2316 gl_info
->gl_ops
.gl
.p_glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2318 draw_test_quad(ctx
, NULL
, &black
);
2320 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2322 draw_test_quad(ctx
, NULL
, &half_transparent_red
);
2324 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2328 case WINED3D_GL_RES_TYPE_TEX_1D
:
2329 /* Rebinding texture to workaround a fglrx bug. */
2330 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, object
);
2331 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_1D
, 0, GL_BGRA
,
2332 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2333 color
= readback
[7];
2336 case WINED3D_GL_RES_TYPE_TEX_2D
:
2337 case WINED3D_GL_RES_TYPE_TEX_3D
:
2338 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2339 /* Rebinding texture to workaround a fglrx bug. */
2340 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(type
), object
);
2341 gl_info
->gl_ops
.gl
.p_glGetTexImage(wined3d_gl_type_to_enum(type
), 0, GL_BGRA
,
2342 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2343 color
= readback
[7 * 16 + 7];
2346 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2347 /* Rebinding texture to workaround a fglrx bug. */
2348 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, object
);
2349 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, GL_BGRA
,
2350 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2351 color
= readback
[7 * 16 + 7];
2354 case WINED3D_GL_RES_TYPE_RB
:
2355 gl_info
->gl_ops
.gl
.p_glReadPixels(0, 0, 16, 16,
2356 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2357 color
= readback
[7 * 16 + 7];
2360 case WINED3D_GL_RES_TYPE_BUFFER
:
2361 case WINED3D_GL_RES_TYPE_COUNT
:
2365 checkGLcall("Post-pixelshader blending check");
2368 r
= (color
& 0x00ff0000u
) >> 16;
2370 r_range
= format
->red_size
< 8 ? 1u << (8 - format
->red_size
) : 1;
2371 a_range
= format
->alpha_size
< 8 ? 1u << (8 - format
->alpha_size
) : 1;
2372 if (format
->red_size
&& (r
< 0x7f - r_range
|| r
> 0x7f + r_range
))
2374 else if (format
->alpha_size
> 1 && (a
< 0xbf - a_range
|| a
> 0xbf + a_range
))
2378 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2379 debug_d3dformat(format
->id
), type
);
2380 TRACE("Color output: %#x\n", color
);
2381 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2385 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2386 debug_d3dformat(format
->id
), type
);
2387 TRACE("Color output: %#x\n", color
);
2388 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2392 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2393 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2395 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2396 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2397 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &rb
);
2398 checkGLcall("RB cleanup");
2402 if (format
->glInternal
!= format
->glGammaInternal
)
2404 delete_fbo_attachment(gl_info
, type
, object
);
2405 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glGammaInternal
,
2406 format
->glFormat
, format
->glType
);
2408 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2409 checkGLcall("Framebuffer format check");
2411 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2413 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2414 debug_d3dformat(format
->id
), type
);
2415 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2416 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2417 format
->glInternal
= format
->glGammaInternal
;
2421 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2422 debug_d3dformat(format
->id
), type
);
2423 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2426 else if (status
== GL_FRAMEBUFFER_COMPLETE
)
2427 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2429 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2431 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, 0);
2432 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &color_rb
);
2435 delete_fbo_attachment(gl_info
, type
, object
);
2436 checkGLcall("Framebuffer format check cleanup");
2439 if (fallback_fmt_used
&& regular_fmt_used
)
2441 FIXME("Format %s needs different render target formats for different resource types.\n",
2442 debug_d3dformat(format
->id
));
2443 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2444 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2448 static void query_format_flag(struct wined3d_gl_info
*gl_info
, struct wined3d_format
*format
,
2449 GLint internal
, GLenum pname
, DWORD flag
, const char *string
)
2452 enum wined3d_gl_resource_type type
;
2454 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2456 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
), internal
, pname
, 1, &value
);
2457 if (value
== GL_FULL_SUPPORT
)
2459 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2460 format
->flags
[type
] |= flag
;
2464 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2465 format
->flags
[type
] &= ~flag
;
2470 /* Context activation is done by the caller. */
2471 static void init_format_fbo_compat_info(struct wined3d_caps_gl_ctx
*ctx
)
2473 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2474 unsigned int i
, type
;
2477 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2479 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2482 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2483 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2484 GLenum rt_internal
= format
->rtInternal
;
2486 if (!format
->glInternal
)
2489 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2491 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2492 format
->glInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2493 if (value
== GL_FULL_SUPPORT
)
2495 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2496 debug_d3dformat(format
->id
), type
);
2497 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2498 format
->rtInternal
= format
->glInternal
;
2499 regular_fmt_used
= TRUE
;
2501 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2502 format
->glInternal
, GL_FRAMEBUFFER_BLEND
, 1, &value
);
2503 if (value
== GL_FULL_SUPPORT
)
2505 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2506 debug_d3dformat(format
->id
), type
);
2507 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2511 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2512 debug_d3dformat(format
->id
), type
);
2513 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2520 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2522 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2523 " and no fallback specified, resource type %u.\n",
2524 debug_d3dformat(format
->id
), type
);
2525 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2528 TRACE("Format %s is not supported as FBO color attachment,"
2529 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2530 format
->rtInternal
= format
->glInternal
;
2534 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2535 rt_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2536 if (value
== GL_FULL_SUPPORT
)
2538 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2539 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2540 fallback_fmt_used
= TRUE
;
2544 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2545 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2546 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2551 if (format
->glInternal
!= format
->glGammaInternal
)
2553 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2554 format
->glGammaInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2555 if (value
== GL_FULL_SUPPORT
)
2557 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2558 debug_d3dformat(format
->id
), type
);
2559 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2560 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2561 format
->glInternal
= format
->glGammaInternal
;
2565 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2566 debug_d3dformat(format
->id
), type
);
2567 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2570 else if (format
->flags
[type
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
2571 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2574 if (fallback_fmt_used
&& regular_fmt_used
)
2576 FIXME("Format %s needs different render target formats for different resource types.\n",
2577 debug_d3dformat(format
->id
));
2578 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2579 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2585 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2587 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2588 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2589 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2590 gl_info
->gl_ops
.gl
.p_glReadBuffer(GL_COLOR_ATTACHMENT0
);
2593 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2595 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2597 if (!format
->glInternal
) continue;
2599 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2601 TRACE("Skipping format %s because it's a compressed format.\n",
2602 debug_d3dformat(format
->id
));
2606 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2608 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format
->id
));
2609 check_fbo_compat(ctx
, format
);
2613 format
->rtInternal
= format
->glInternal
;
2617 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2618 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2621 static GLenum
lookup_gl_view_class(GLenum internal_format
)
2625 GLenum internal_format
;
2631 {GL_RGBA32F
, GL_VIEW_CLASS_128_BITS
},
2632 {GL_RGBA32UI
, GL_VIEW_CLASS_128_BITS
},
2633 {GL_RGBA32I
, GL_VIEW_CLASS_128_BITS
},
2635 {GL_RGB32F
, GL_VIEW_CLASS_96_BITS
},
2636 {GL_RGB32UI
, GL_VIEW_CLASS_96_BITS
},
2637 {GL_RGB32I
, GL_VIEW_CLASS_96_BITS
},
2639 {GL_RGBA16F
, GL_VIEW_CLASS_64_BITS
},
2640 {GL_RG32F
, GL_VIEW_CLASS_64_BITS
},
2641 {GL_RGBA16UI
, GL_VIEW_CLASS_64_BITS
},
2642 {GL_RG32UI
, GL_VIEW_CLASS_64_BITS
},
2643 {GL_RGBA16I
, GL_VIEW_CLASS_64_BITS
},
2644 {GL_RG32I
, GL_VIEW_CLASS_64_BITS
},
2645 {GL_RGBA16
, GL_VIEW_CLASS_64_BITS
},
2646 {GL_RGBA16_SNORM
, GL_VIEW_CLASS_64_BITS
},
2648 {GL_RGB16
, GL_VIEW_CLASS_48_BITS
},
2649 {GL_RGB16_SNORM
, GL_VIEW_CLASS_48_BITS
},
2650 {GL_RGB16F
, GL_VIEW_CLASS_48_BITS
},
2651 {GL_RGB16UI
, GL_VIEW_CLASS_48_BITS
},
2652 {GL_RGB16I
, GL_VIEW_CLASS_48_BITS
},
2654 {GL_RG16F
, GL_VIEW_CLASS_32_BITS
},
2655 {GL_R11F_G11F_B10F
, GL_VIEW_CLASS_32_BITS
},
2656 {GL_R32F
, GL_VIEW_CLASS_32_BITS
},
2657 {GL_RGB10_A2UI
, GL_VIEW_CLASS_32_BITS
},
2658 {GL_RGBA8UI
, GL_VIEW_CLASS_32_BITS
},
2659 {GL_RG16UI
, GL_VIEW_CLASS_32_BITS
},
2660 {GL_R32UI
, GL_VIEW_CLASS_32_BITS
},
2661 {GL_RGBA8I
, GL_VIEW_CLASS_32_BITS
},
2662 {GL_RG16I
, GL_VIEW_CLASS_32_BITS
},
2663 {GL_R32I
, GL_VIEW_CLASS_32_BITS
},
2664 {GL_RGB10_A2
, GL_VIEW_CLASS_32_BITS
},
2665 {GL_RGBA8
, GL_VIEW_CLASS_32_BITS
},
2666 {GL_RG16
, GL_VIEW_CLASS_32_BITS
},
2667 {GL_RGBA8_SNORM
, GL_VIEW_CLASS_32_BITS
},
2668 {GL_RG16_SNORM
, GL_VIEW_CLASS_32_BITS
},
2669 {GL_SRGB8_ALPHA8
, GL_VIEW_CLASS_32_BITS
},
2670 {GL_RGB9_E5
, GL_VIEW_CLASS_32_BITS
},
2672 {GL_RGB8
, GL_VIEW_CLASS_24_BITS
},
2673 {GL_RGB8_SNORM
, GL_VIEW_CLASS_24_BITS
},
2674 {GL_SRGB8
, GL_VIEW_CLASS_24_BITS
},
2675 {GL_RGB8UI
, GL_VIEW_CLASS_24_BITS
},
2676 {GL_RGB8I
, GL_VIEW_CLASS_24_BITS
},
2678 {GL_R16F
, GL_VIEW_CLASS_16_BITS
},
2679 {GL_RG8UI
, GL_VIEW_CLASS_16_BITS
},
2680 {GL_R16UI
, GL_VIEW_CLASS_16_BITS
},
2681 {GL_RG8I
, GL_VIEW_CLASS_16_BITS
},
2682 {GL_R16I
, GL_VIEW_CLASS_16_BITS
},
2683 {GL_RG8
, GL_VIEW_CLASS_16_BITS
},
2684 {GL_R16
, GL_VIEW_CLASS_16_BITS
},
2685 {GL_RG8_SNORM
, GL_VIEW_CLASS_16_BITS
},
2686 {GL_R16_SNORM
, GL_VIEW_CLASS_16_BITS
},
2688 {GL_R8UI
, GL_VIEW_CLASS_8_BITS
},
2689 {GL_R8I
, GL_VIEW_CLASS_8_BITS
},
2690 {GL_R8
, GL_VIEW_CLASS_8_BITS
},
2691 {GL_R8_SNORM
, GL_VIEW_CLASS_8_BITS
},
2694 {GL_COMPRESSED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2695 {GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2697 {GL_COMPRESSED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2698 {GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2701 {GL_COMPRESSED_RGBA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2702 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2704 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2705 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2708 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2709 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2711 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2712 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2714 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2715 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2717 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2718 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2723 for (i
= 0; i
< ARRAY_SIZE(view_classes
); ++i
)
2725 if (view_classes
[i
].internal_format
== internal_format
)
2726 return view_classes
[i
].view_class
;
2732 static void query_view_class(struct wined3d_format
*format
)
2734 GLenum internal_view_class
, gamma_view_class
, rt_view_class
;
2736 internal_view_class
= lookup_gl_view_class(format
->glInternal
);
2737 gamma_view_class
= lookup_gl_view_class(format
->glGammaInternal
);
2738 rt_view_class
= lookup_gl_view_class(format
->rtInternal
);
2740 if (internal_view_class
== gamma_view_class
|| gamma_view_class
== rt_view_class
)
2742 format
->gl_view_class
= internal_view_class
;
2743 TRACE("Format %s is member of GL view class %#x.\n",
2744 debug_d3dformat(format
->id
), format
->gl_view_class
);
2748 format
->gl_view_class
= GL_NONE
;
2752 static void query_internal_format(struct wined3d_adapter
*adapter
,
2753 struct wined3d_format
*format
, const struct wined3d_format_texture_info
*texture_info
,
2754 struct wined3d_gl_info
*gl_info
, BOOL srgb_write_supported
, BOOL srgb_format
)
2756 GLint count
, multisample_types
[8];
2757 unsigned int i
, max_log2
;
2760 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2762 query_format_flag(gl_info
, format
, format
->glInternal
, GL_VERTEX_TEXTURE
,
2763 WINED3DFMT_FLAG_VTF
, "vertex texture usage");
2764 query_format_flag(gl_info
, format
, format
->glInternal
, GL_FILTER
,
2765 WINED3DFMT_FLAG_FILTERING
, "filtering");
2767 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
2769 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_READ
,
2770 WINED3DFMT_FLAG_SRGB_READ
, "sRGB read");
2772 if (srgb_write_supported
)
2773 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_WRITE
,
2774 WINED3DFMT_FLAG_SRGB_WRITE
, "sRGB write");
2776 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2778 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
2779 format
->glGammaInternal
= format
->glInternal
;
2780 else if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
2781 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2782 format
->glInternal
= format
->glGammaInternal
;
2787 if (!gl_info
->limits
.samplers
[WINED3D_SHADER_TYPE_VERTEX
])
2788 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
2790 if (!(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2791 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
2792 else if (format
->id
!= WINED3DFMT_R32G32B32A32_FLOAT
&& format
->id
!= WINED3DFMT_R32_FLOAT
)
2793 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
2795 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
2797 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
2798 if (!gl_info
->supported
[EXT_TEXTURE_SRGB
])
2800 format
->glGammaInternal
= format
->glInternal
;
2801 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2803 else if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
2804 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2806 format
->glInternal
= format
->glGammaInternal
;
2810 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SRGB_WRITE
) && !srgb_write_supported
)
2811 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2813 if (!gl_info
->supported
[ARB_DEPTH_TEXTURE
]
2814 && texture_info
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2816 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2817 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2818 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2819 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2820 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2824 query_view_class(format
);
2826 if (format
->glInternal
&& format
->flags
[WINED3D_GL_RES_TYPE_RB
]
2827 & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2829 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY
])
2831 target
= gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
] ? GL_TEXTURE_2D_MULTISAMPLE
: GL_RENDERBUFFER
;
2833 GL_EXTCALL(glGetInternalformativ(target
, format
->glInternal
,
2834 GL_NUM_SAMPLE_COUNTS
, 1, &count
));
2835 if (count
> ARRAY_SIZE(multisample_types
))
2836 FIXME("Unexpectedly high number of multisample types %d.\n", count
);
2837 count
= min(count
, ARRAY_SIZE(multisample_types
));
2838 GL_EXTCALL(glGetInternalformativ(target
, format
->glInternal
,
2839 GL_SAMPLES
, count
, multisample_types
));
2840 checkGLcall("query sample counts");
2841 for (i
= 0; i
< count
; ++i
)
2843 if (multisample_types
[i
] > sizeof(format
->multisample_types
) * CHAR_BIT
)
2845 format
->multisample_types
|= 1u << (multisample_types
[i
] - 1);
2850 max_log2
= wined3d_log2i(min(gl_info
->limits
.samples
,
2851 sizeof(format
->multisample_types
) * CHAR_BIT
));
2852 for (i
= 1; i
<= max_log2
; ++i
)
2853 format
->multisample_types
|= 1u << ((1u << i
) - 1);
2858 static BOOL
init_format_texture_info(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
2860 struct wined3d_format
*format
, *srgb_format
;
2861 struct fragment_caps fragment_caps
;
2862 struct shader_caps shader_caps
;
2866 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2867 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
2868 srgb_write
= (fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_SRGB_WRITE
)
2869 && (shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_SRGB_WRITE
);
2871 for (i
= 0; i
< ARRAY_SIZE(format_texture_info
); ++i
)
2873 if (!(format
= get_format_internal(gl_info
, format_texture_info
[i
].id
)))
2876 if (!gl_info
->supported
[format_texture_info
[i
].extension
])
2879 /* ARB_texture_rg defines floating point formats, but only if
2880 * ARB_texture_float is also supported. */
2881 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
]
2882 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
))
2885 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
2886 if (!gl_info
->supported
[EXT_TEXTURE_INTEGER
]
2887 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_INTEGER
))
2890 format
->glInternal
= format_texture_info
[i
].gl_internal
;
2891 format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
2892 format
->rtInternal
= format_texture_info
[i
].gl_rt_internal
;
2893 format
->glFormat
= format_texture_info
[i
].gl_format
;
2894 format
->glType
= format_texture_info
[i
].gl_type
;
2895 format
->color_fixup
= COLOR_FIXUP_IDENTITY
;
2896 format
->height_scale
.numerator
= 1;
2897 format
->height_scale
.denominator
= 1;
2899 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] |= format_texture_info
[i
].flags
;
2900 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= format_texture_info
[i
].flags
;
2901 format
->flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= format_texture_info
[i
].flags
;
2903 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
2904 * problematic", but doesn't explicitly mandate that an error is generated. */
2905 if (gl_info
->supported
[EXT_TEXTURE3D
]
2906 && !(format_texture_info
[i
].flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
2907 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= format_texture_info
[i
].flags
;
2909 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2910 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= format_texture_info
[i
].flags
;
2912 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
2913 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] |= format_texture_info
[i
].flags
;
2915 format
->flags
[WINED3D_GL_RES_TYPE_RB
] |= format_texture_info
[i
].flags
;
2916 format
->flags
[WINED3D_GL_RES_TYPE_RB
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2918 if (format
->glGammaInternal
!= format
->glInternal
2919 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
2921 format
->glGammaInternal
= format
->glInternal
;
2922 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2925 query_internal_format(adapter
, format
, &format_texture_info
[i
], gl_info
, srgb_write
, FALSE
);
2927 /* Texture conversion stuff */
2928 format
->conv_byte_count
= format_texture_info
[i
].conv_byte_count
;
2929 format
->upload
= format_texture_info
[i
].upload
;
2930 format
->download
= format_texture_info
[i
].download
;
2933 for (j
= 0; j
< ARRAY_SIZE(format_srgb_info
); ++j
)
2935 if (format_srgb_info
[j
].base_format_id
== format
->id
)
2937 if (!(srgb_format
= get_format_internal(gl_info
, format_srgb_info
[j
].srgb_format_id
)))
2945 copy_format(srgb_format
, format
);
2947 if (gl_info
->supported
[EXT_TEXTURE_SRGB
]
2948 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
2950 srgb_format
->glInternal
= format_texture_info
[i
].gl_srgb_internal
;
2951 srgb_format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
2952 format_set_flag(srgb_format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2953 query_internal_format(adapter
, srgb_format
, &format_texture_info
[i
], gl_info
, srgb_write
, TRUE
);
2960 static BOOL
color_match(DWORD c1
, DWORD c2
, BYTE max_diff
)
2962 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2964 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2966 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2968 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2972 /* A context is provided by the caller */
2973 static BOOL
check_filter(const struct wined3d_gl_info
*gl_info
, GLenum internal
)
2975 static const DWORD data
[] = {0x00000000, 0xffffffff};
2976 GLuint tex
, fbo
, buffer
;
2977 DWORD readback
[16 * 1];
2980 /* Render a filtered texture and see what happens. This is intended to detect the lack of
2981 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
2982 * falling back to software. If this changes in the future this code will get fooled and
2983 * apps might hit the software path due to incorrectly advertised caps.
2985 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
2986 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
2987 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
2990 while (gl_info
->gl_ops
.gl
.p_glGetError());
2992 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &buffer
);
2993 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
2994 memset(readback
, 0x7e, sizeof(readback
));
2995 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 16, 1, 0,
2996 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, readback
);
2997 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2998 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2999 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3000 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3001 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3003 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
3004 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
3005 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, internal
, 2, 1, 0,
3006 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
3007 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
3008 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
3009 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
3010 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
3011 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
3012 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
3014 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3015 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3016 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, buffer
, 0);
3017 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
3019 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
3020 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
3021 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
3022 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3023 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
3024 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
3026 gl_info
->gl_ops
.gl
.p_glClearColor(0, 1, 0, 0);
3027 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3029 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
3030 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 0.0);
3031 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, -1.0f
);
3032 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 0.0);
3033 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, -1.0f
);
3034 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 1.0);
3035 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, 1.0f
);
3036 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 1.0);
3037 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, 1.0f
);
3038 gl_info
->gl_ops
.gl
.p_glEnd();
3040 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3041 memset(readback
, 0x7f, sizeof(readback
));
3042 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3043 if (color_match(readback
[6], 0xffffffff, 5) || color_match(readback
[6], 0x00000000, 5)
3044 || color_match(readback
[9], 0xffffffff, 5) || color_match(readback
[9], 0x00000000, 5))
3046 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
3047 readback
[6], readback
[9]);
3052 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
3053 readback
[6], readback
[9]);
3057 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3058 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3059 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
3060 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &buffer
);
3061 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
3063 if (gl_info
->gl_ops
.gl
.p_glGetError())
3065 FIXME("Error during filtering test for format %x, returning no filtering\n", internal
);
3072 static void init_format_filter_info(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
)
3074 struct wined3d_format
*format
;
3075 unsigned int fmt_idx
, i
;
3076 static const enum wined3d_format_id fmts16
[] =
3078 WINED3DFMT_R16_FLOAT
,
3079 WINED3DFMT_R16G16_FLOAT
,
3080 WINED3DFMT_R16G16B16A16_FLOAT
,
3084 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3085 /* This was already handled by init_format_texture_info(). */
3088 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3089 || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3091 WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
3092 if (vendor
== HW_VENDOR_NVIDIA
&& gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3094 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
3097 else if (gl_info
->limits
.glsl_varyings
> 44)
3099 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
3104 TRACE("Assuming no float16 blending\n");
3110 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3112 fmt_idx
= get_format_idx(fmts16
[i
]);
3113 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_FILTERING
);
3119 for (i
= 0; i
< ARRAY_SIZE(fmts16
); ++i
)
3121 fmt_idx
= get_format_idx(fmts16
[i
]);
3122 format
= &gl_info
->formats
[fmt_idx
];
3123 if (!format
->glInternal
) continue; /* Not supported by GL */
3125 filtered
= check_filter(gl_info
, gl_info
->formats
[fmt_idx
].glInternal
);
3128 TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16
[i
]));
3129 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
3133 TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16
[i
]));
3138 static void apply_format_fixups(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3143 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3144 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3145 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3147 idx
= get_format_idx(WINED3DFMT_R32_FLOAT
);
3148 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3149 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3151 idx
= get_format_idx(WINED3DFMT_R16G16_UNORM
);
3152 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3153 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3155 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3156 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3157 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3159 idx
= get_format_idx(WINED3DFMT_R32G32_FLOAT
);
3160 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3161 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3163 /* GL_ATI_envmap_bumpmap in theory supports R8G8_SNORM but is no longer supported by
3165 if (gl_info
->supported
[NV_TEXTURE_SHADER
] || gl_info
->supported
[EXT_TEXTURE_SNORM
])
3167 /* R8G8_SNORM and R16G16_SNORM need a fixup of the undefined blue channel. OpenGL
3168 * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
3169 * conversion for this format. */
3170 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3171 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3172 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3173 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3174 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3175 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3179 /* Emulate using unsigned formats. This requires load-time conversion in addition to the
3181 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3182 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3183 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3184 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3185 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3186 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3187 idx
= get_format_idx(WINED3DFMT_R8G8B8A8_SNORM
);
3188 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3189 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 1, CHANNEL_SOURCE_Z
, 1, CHANNEL_SOURCE_W
);
3190 idx
= get_format_idx(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3191 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3192 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
);
3195 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
3197 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3198 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3199 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
);
3202 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] || gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3204 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3205 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3206 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3208 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3209 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3210 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3212 else if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
])
3214 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3215 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3216 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_W
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3219 if (!gl_info
->supported
[APPLE_YCBCR_422
] && (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3220 || (gl_info
->supported
[ARB_FRAGMENT_SHADER
] && gl_info
->supported
[ARB_VERTEX_SHADER
])))
3222 idx
= get_format_idx(WINED3DFMT_YUY2
);
3223 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUY2
);
3225 idx
= get_format_idx(WINED3DFMT_UYVY
);
3226 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_UYVY
);
3228 else if (!gl_info
->supported
[APPLE_YCBCR_422
] && (!gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3229 && (!gl_info
->supported
[ARB_FRAGMENT_SHADER
] || !gl_info
->supported
[ARB_VERTEX_SHADER
])))
3231 idx
= get_format_idx(WINED3DFMT_YUY2
);
3232 gl_info
->formats
[idx
].glInternal
= 0;
3234 idx
= get_format_idx(WINED3DFMT_UYVY
);
3235 gl_info
->formats
[idx
].glInternal
= 0;
3238 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
]
3239 || (gl_info
->supported
[ARB_FRAGMENT_SHADER
] && gl_info
->supported
[ARB_VERTEX_SHADER
]))
3241 idx
= get_format_idx(WINED3DFMT_YV12
);
3242 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3243 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3244 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3245 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YV12
);
3247 idx
= get_format_idx(WINED3DFMT_NV12
);
3248 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3249 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3250 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3251 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_NV12
);
3255 idx
= get_format_idx(WINED3DFMT_YV12
);
3256 gl_info
->formats
[idx
].glInternal
= 0;
3258 idx
= get_format_idx(WINED3DFMT_NV12
);
3259 gl_info
->formats
[idx
].glInternal
= 0;
3262 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3264 idx
= get_format_idx(WINED3DFMT_A8_UNORM
);
3265 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3266 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_X
);
3267 idx
= get_format_idx(WINED3DFMT_L8A8_UNORM
);
3268 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3269 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3270 idx
= get_format_idx(WINED3DFMT_L4A4_UNORM
);
3271 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3272 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3273 idx
= get_format_idx(WINED3DFMT_L16_UNORM
);
3274 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3275 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3276 idx
= get_format_idx(WINED3DFMT_INTZ
);
3277 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3278 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3281 if (gl_info
->supported
[ARB_TEXTURE_RG
])
3283 idx
= get_format_idx(WINED3DFMT_L8_UNORM
);
3284 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3285 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3288 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] || gl_info
->supported
[ARB_FRAGMENT_SHADER
])
3290 idx
= get_format_idx(WINED3DFMT_P8_UINT
);
3291 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_P8
);
3294 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
3296 idx
= get_format_idx(WINED3DFMT_B8G8R8A8_UNORM
);
3297 gl_info
->formats
[idx
].gl_vtx_format
= GL_BGRA
;
3300 if (!gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
3302 /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
3303 * It is the job of the vertex buffer code to make sure that the vbos have the right format */
3304 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3305 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3307 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3308 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3311 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3313 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3314 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3316 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3317 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3319 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3320 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3323 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3325 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_UNORM
);
3326 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3329 /* ATI instancing hack: Although ATI cards do not support Shader Model
3330 * 3.0, they support instancing. To query if the card supports instancing
3331 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3332 * is used. Should an application check for this, provide a proper return
3333 * value. We can do instancing with all shader versions, but we need
3336 * Additionally applications have to set the D3DRS_POINTSIZE render state
3337 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3338 * doesn't need that and just ignores it.
3340 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3341 /* FIXME: This should just check the shader backend caps. */
3342 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3344 idx
= get_format_idx(WINED3DFMT_INST
);
3345 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3348 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3349 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3350 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3351 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3352 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3354 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3356 idx
= get_format_idx(WINED3DFMT_NVDB
);
3357 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3360 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3361 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3362 * RENDERTARGET usage. */
3363 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3365 idx
= get_format_idx(WINED3DFMT_RESZ
);
3366 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
);
3369 for (i
= 0; i
< gl_info
->format_count
; ++i
)
3371 struct wined3d_format
*format
= &gl_info
->formats
[i
];
3373 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
))
3376 if (is_identity_fixup(format
->color_fixup
))
3379 TRACE("Checking support for fixup:\n");
3380 dump_color_fixup_desc(format
->color_fixup
);
3381 if (!adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3382 || !adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3384 TRACE("[FAILED]\n");
3385 format_clear_flag(format
, WINED3DFMT_FLAG_TEXTURE
);
3393 /* GL_EXT_texture_compression_s3tc does not support 3D textures. Some Windows drivers
3394 * for dx9 GPUs support it, some do not, so not supporting DXTn volumes is OK for d3d9.
3396 * Note that GL_NV_texture_compression_vtc adds this functionality to OpenGL, but the
3397 * block layout is not compatible with the one used by d3d. See volume_dxt5_test. */
3398 idx
= get_format_idx(WINED3DFMT_DXT1
);
3399 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3400 idx
= get_format_idx(WINED3DFMT_DXT2
);
3401 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3402 idx
= get_format_idx(WINED3DFMT_DXT3
);
3403 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3404 idx
= get_format_idx(WINED3DFMT_DXT4
);
3405 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3406 idx
= get_format_idx(WINED3DFMT_DXT5
);
3407 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3408 idx
= get_format_idx(WINED3DFMT_BC1_UNORM
);
3409 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3410 idx
= get_format_idx(WINED3DFMT_BC1_UNORM_SRGB
);
3411 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3412 idx
= get_format_idx(WINED3DFMT_BC2_UNORM
);
3413 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3414 idx
= get_format_idx(WINED3DFMT_BC2_UNORM_SRGB
);
3415 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3416 idx
= get_format_idx(WINED3DFMT_BC3_UNORM
);
3417 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3418 idx
= get_format_idx(WINED3DFMT_BC3_UNORM_SRGB
);
3419 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3420 /* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */
3421 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3422 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3423 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3424 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3425 idx
= get_format_idx(WINED3DFMT_BC4_UNORM
);
3426 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3427 idx
= get_format_idx(WINED3DFMT_BC4_SNORM
);
3428 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3429 idx
= get_format_idx(WINED3DFMT_BC5_UNORM
);
3430 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3431 idx
= get_format_idx(WINED3DFMT_BC5_SNORM
);
3432 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3435 static unsigned int calculate_vertex_attribute_size(GLenum type
, unsigned int component_count
)
3440 return component_count
* sizeof(GLhalfNV
);
3442 return component_count
* sizeof(GLfloat
);
3444 return component_count
* sizeof(GLbyte
);
3445 case GL_UNSIGNED_BYTE
:
3446 return component_count
* sizeof(GLubyte
);
3448 return component_count
* sizeof(GLshort
);
3449 case GL_UNSIGNED_SHORT
:
3450 return component_count
* sizeof(GLushort
);
3452 return component_count
* sizeof(GLint
);
3453 case GL_UNSIGNED_INT
:
3454 return component_count
* sizeof(GLuint
);
3455 case GL_UNSIGNED_INT_2_10_10_10_REV
:
3456 return sizeof(GLuint
);
3458 FIXME("Unhandled GL type %#x.\n", type
);
3463 static BOOL
init_format_vertex_info(struct wined3d_gl_info
*gl_info
)
3465 struct wined3d_format
*format
;
3468 for (i
= 0; i
< ARRAY_SIZE(format_vertex_info
); ++i
)
3470 if (!(format
= get_format_internal(gl_info
, format_vertex_info
[i
].id
)))
3473 if (!gl_info
->supported
[format_vertex_info
[i
].extension
])
3476 format
->emit_idx
= format_vertex_info
[i
].emit_idx
;
3477 format
->component_count
= format_vertex_info
[i
].component_count
;
3478 format
->gl_vtx_type
= format_vertex_info
[i
].gl_vtx_type
;
3479 format
->gl_vtx_format
= format_vertex_info
[i
].component_count
;
3480 format
->gl_normalized
= format_vertex_info
[i
].gl_normalized
;
3481 if (!(format
->attribute_size
= calculate_vertex_attribute_size(format
->gl_vtx_type
,
3482 format
->component_count
)))
3484 ERR("Invalid attribute size for vertex format %s (%#x).\n",
3485 debug_d3dformat(format_vertex_info
[i
].id
), format_vertex_info
[i
].id
);
3493 static BOOL
init_typeless_formats(struct wined3d_gl_info
*gl_info
)
3495 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3498 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
3500 struct wined3d_format
*format
, *typeless_format
;
3502 if (!(format
= get_format_internal(gl_info
, typed_formats
[i
].id
)))
3504 if (!(typeless_format
= get_format_internal(gl_info
, typed_formats
[i
].typeless_id
)))
3507 memcpy(flags
, typeless_format
->flags
, sizeof(flags
));
3508 copy_format(typeless_format
, format
);
3509 for (j
= 0; j
< ARRAY_SIZE(typeless_format
->flags
); ++j
)
3510 typeless_format
->flags
[j
] |= flags
[j
];
3513 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3515 struct wined3d_format
*typeless_format
, *typeless_ds_format
, *ds_format
;
3516 struct wined3d_format
*depth_view_format
, *stencil_view_format
;
3517 enum wined3d_format_id format_id
;
3519 if (!(typeless_format
= get_format_internal(gl_info
, typeless_depth_stencil_formats
[i
].typeless_id
)))
3521 if (!(ds_format
= get_format_internal(gl_info
, typeless_depth_stencil_formats
[i
].depth_stencil_id
)))
3524 typeless_ds_format
= &gl_info
->formats
[WINED3D_FORMAT_COUNT
+ i
];
3525 typeless_ds_format
->id
= typeless_depth_stencil_formats
[i
].typeless_id
;
3526 copy_format(typeless_ds_format
, ds_format
);
3527 for (j
= 0; j
< ARRAY_SIZE(typeless_ds_format
->flags
); ++j
)
3529 typeless_ds_format
->flags
[j
] = typeless_format
->flags
[j
];
3530 typeless_format
->flags
[j
] &= ~(WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
);
3533 if ((format_id
= typeless_depth_stencil_formats
[i
].depth_view_id
)
3534 && typeless_depth_stencil_formats
[i
].separate_depth_view_format
)
3536 if (!(depth_view_format
= get_format_internal(gl_info
, format_id
)))
3538 copy_format(depth_view_format
, ds_format
);
3540 if ((format_id
= typeless_depth_stencil_formats
[i
].stencil_view_id
))
3542 if (!(stencil_view_format
= get_format_internal(gl_info
, format_id
)))
3544 copy_format(stencil_view_format
, ds_format
);
3551 static void init_format_gen_mipmap_info(struct wined3d_gl_info
*gl_info
)
3555 if (!gl_info
->fbo_ops
.glGenerateMipmap
)
3558 for (i
= 0; i
< gl_info
->format_count
; ++i
)
3560 struct wined3d_format
*format
= &gl_info
->formats
[i
];
3562 for (j
= 0; j
< ARRAY_SIZE(format
->flags
); ++j
)
3563 if (!(~format
->flags
[j
] & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FILTERING
)))
3564 format
->flags
[j
] |= WINED3DFMT_FLAG_GEN_MIPMAP
;
3568 BOOL
wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
*ctx
)
3570 static const struct wined3d_color red
= {1.0f
, 0.0f
, 0.0f
, 1.0f
};
3571 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3572 static const float offset
= -63.0f
/ 128.0f
;
3573 GLuint texture
, fbo
;
3577 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &texture
);
3578 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3579 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3580 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, ARRAY_SIZE(readback
), 1, 0,
3581 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, NULL
);
3582 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3583 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3584 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
3585 GL_TEXTURE_2D
, texture
, 0);
3586 checkGLcall("create resources");
3588 gl_info
->gl_ops
.gl
.p_glClearColor(1.0f
, 1.0f
, 1.0f
, 1.0f
);
3589 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
3590 GL_EXTCALL(glViewportIndexedf(0, offset
, offset
, 4.0f
, 1.0f
));
3591 draw_test_quad(ctx
, NULL
, &red
);
3592 checkGLcall("draw");
3594 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, texture
);
3595 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0,
3596 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3597 checkGLcall("readback");
3599 TRACE("Readback colors are 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n",
3600 readback
[0], readback
[1], readback
[2], readback
[3]);
3602 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &texture
);
3603 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3604 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3605 checkGLcall("delete resources");
3607 for (i
= 0; i
< ARRAY_SIZE(readback
); ++i
)
3609 if (readback
[i
] != 0xffff0000)
3615 static float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
)
3617 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3618 static const struct wined3d_color blue
= {0.0f
, 0.0f
, 1.0f
, 1.0f
};
3619 GLuint fbo
, color
, depth
;
3620 unsigned int low
= 0, high
= 32, cur
;
3621 DWORD readback
[256];
3622 static const struct wined3d_vec3 geometry
[] =
3624 {-1.0f
, -1.0f
, -1.0f
},
3625 { 1.0f
, -1.0f
, 0.0f
},
3626 {-1.0f
, 1.0f
, -1.0f
},
3627 { 1.0f
, 1.0f
, 0.0f
},
3630 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
3631 * Nvidia. Use this as a fallback if the detection fails. */
3632 unsigned int fallback
= 23;
3634 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3636 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback
);
3637 return (float)(1u << fallback
);
3640 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &color
);
3641 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3642 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3643 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 256, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
3645 gl_info
->fbo_ops
.glGenRenderbuffers(1, &depth
);
3646 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, depth
);
3647 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
, 256, 1);
3649 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3650 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3651 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, color
, 0);
3652 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, depth
);
3653 checkGLcall("Setup framebuffer");
3655 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.5f
, 0.0f
);
3656 gl_info
->gl_ops
.gl
.p_glClearDepth(0.5f
);
3657 gl_info
->gl_ops
.gl
.p_glEnable(GL_DEPTH_TEST
);
3658 gl_info
->gl_ops
.gl
.p_glEnable(GL_POLYGON_OFFSET_FILL
);
3659 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 256, 1);
3660 checkGLcall("Misc parameters");
3664 if (high
- low
<= 1)
3666 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback
);
3670 cur
= (low
+ high
) / 2;
3672 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
3673 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
3674 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
3675 gl_info
->gl_ops
.gl
.p_glPolygonOffset(0.0f
, (float)(1u << cur
) * 0.25f
);
3676 draw_test_quad(ctx
, geometry
, &blue
);
3677 checkGLcall("Test draw");
3679 /* Rebinding texture to workaround a fglrx bug. */
3680 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3681 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3682 checkGLcall("readback");
3684 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
3685 low
, high
, cur
, readback
[0], readback
[125], readback
[131], readback
[255]);
3687 if ((readback
[125] & 0xff) < 0xa0)
3689 else if ((readback
[131] & 0xff) > 0xa0)
3693 TRACE("Found scale factor 2^%u for format %x.\n", cur
, format
);
3698 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &color
);
3699 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &depth
);
3700 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3701 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3702 checkGLcall("Delete framebuffer");
3704 gl_info
->gl_ops
.gl
.p_glDisable(GL_DEPTH_TEST
);
3705 gl_info
->gl_ops
.gl
.p_glDisable(GL_POLYGON_OFFSET_FILL
);
3706 return (float)(1u << cur
);
3709 static void init_format_depth_bias_scale(struct wined3d_caps_gl_ctx
*ctx
,
3710 const struct wined3d_d3d_info
*d3d_info
)
3712 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3715 for (i
= 0; i
< gl_info
->format_count
; ++i
)
3717 struct wined3d_format
*format
= &gl_info
->formats
[i
];
3719 if (format
->flags
[WINED3D_GL_RES_TYPE_RB
] & WINED3DFMT_FLAG_DEPTH
)
3721 TRACE("Testing depth bias scale for format %s.\n", debug_d3dformat(format
->id
));
3722 format
->depth_bias_scale
= wined3d_adapter_find_polyoffset_scale(ctx
, format
->glInternal
);
3724 if (!(d3d_info
->wined3d_creation_flags
& WINED3D_NORMALIZED_DEPTH_BIAS
))
3726 /* The single-precision binary floating-point format has
3727 * a significand precision of 24 bits.
3729 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
)
3730 format
->depth_bias_scale
/= 1u << 24;
3732 format
->depth_bias_scale
/= 1u << format
->depth_size
;
3738 /* Context activation is done by the caller. */
3739 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
3741 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3743 if (!init_format_base_info(gl_info
)) return FALSE
;
3744 if (!init_format_block_info(gl_info
)) goto fail
;
3746 if (!ctx
) /* WINED3D_NO3D */
3749 if (!init_format_texture_info(adapter
, gl_info
)) goto fail
;
3750 if (!init_format_vertex_info(gl_info
)) goto fail
;
3752 apply_format_fixups(adapter
, gl_info
);
3753 init_format_fbo_compat_info(ctx
);
3754 init_format_filter_info(gl_info
, adapter
->driver_info
.vendor
);
3755 if (!init_typeless_formats(gl_info
)) goto fail
;
3756 init_format_gen_mipmap_info(gl_info
);
3757 init_format_depth_bias_scale(ctx
, &adapter
->d3d_info
);
3762 heap_free(gl_info
->formats
);
3763 gl_info
->formats
= NULL
;
3767 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3768 enum wined3d_format_id format_id
, unsigned int resource_usage
)
3770 const struct wined3d_format
*format
;
3771 int idx
= get_format_idx(format_id
);
3776 FIXME("Can't find format %s (%#x) in the format lookup table.\n",
3777 debug_d3dformat(format_id
), format_id
);
3778 return &gl_info
->formats
[get_format_idx(WINED3DFMT_UNKNOWN
)];
3781 format
= &gl_info
->formats
[idx
];
3783 if (resource_usage
& WINED3DUSAGE_DEPTHSTENCIL
&& wined3d_format_is_typeless(format
))
3785 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3787 if (typeless_depth_stencil_formats
[i
].typeless_id
== format_id
)
3788 return &gl_info
->formats
[WINED3D_FORMAT_COUNT
+ i
];
3791 FIXME("Cannot find depth/stencil typeless format %s (%#x).\n",
3792 debug_d3dformat(format_id
), format_id
);
3793 return &gl_info
->formats
[get_format_idx(WINED3DFMT_UNKNOWN
)];
3799 BOOL
wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id
,
3800 enum wined3d_format_id view_format_id
)
3804 for (i
= 0; i
< ARRAY_SIZE(typeless_depth_stencil_formats
); ++i
)
3806 if (typeless_depth_stencil_formats
[i
].typeless_id
== resource_format_id
)
3807 return typeless_depth_stencil_formats
[i
].depth_view_id
== view_format_id
;
3812 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3813 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
3815 /* For block based formats, pitch means the amount of bytes to the next
3816 * row of blocks rather than the next row of pixels. */
3817 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BLOCKS
)
3819 unsigned int row_block_count
= (width
+ format
->block_width
- 1) / format
->block_width
;
3820 unsigned int slice_block_count
= (height
+ format
->block_height
- 1) / format
->block_height
;
3821 *row_pitch
= row_block_count
* format
->block_byte_count
;
3822 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
3823 *slice_pitch
= *row_pitch
* slice_block_count
;
3827 *row_pitch
= format
->byte_count
* width
; /* Bytes / row */
3828 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
3829 *slice_pitch
= *row_pitch
* height
;
3832 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
3834 /* The D3D format requirements make sure that the resulting format is an integer again */
3835 *slice_pitch
*= format
->height_scale
.numerator
;
3836 *slice_pitch
/= format
->height_scale
.denominator
;
3839 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch
, *slice_pitch
);
3842 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
, UINT alignment
,
3843 UINT width
, UINT height
, UINT depth
)
3845 unsigned int row_pitch
, slice_pitch
;
3847 if (format
->id
== WINED3DFMT_UNKNOWN
)
3850 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BROKEN_PITCH
)
3851 return width
* height
* depth
* format
->byte_count
;
3853 wined3d_format_calculate_pitch(format
, alignment
, width
, height
, &row_pitch
, &slice_pitch
);
3855 return slice_pitch
* depth
;
3858 BOOL
wined3d_formats_are_srgb_variants(enum wined3d_format_id format1
, enum wined3d_format_id format2
)
3862 for (i
= 0; i
< ARRAY_SIZE(format_srgb_info
); ++i
)
3864 if (format1
== format_srgb_info
[i
].srgb_format_id
)
3865 return format2
== format_srgb_info
[i
].base_format_id
;
3866 if (format1
== format_srgb_info
[i
].base_format_id
)
3867 return format2
== format_srgb_info
[i
].srgb_format_id
;
3872 /*****************************************************************************
3873 * Trace formatting of useful values
3875 const char *debug_box(const struct wined3d_box
*box
)
3879 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
3880 box
->left
, box
->top
, box
->front
,
3881 box
->right
, box
->bottom
, box
->back
);
3884 const char *debug_color(const struct wined3d_color
*color
)
3888 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
3889 color
->r
, color
->g
, color
->b
, color
->a
);
3892 const char *debug_ivec4(const struct wined3d_ivec4
*v
)
3896 return wine_dbg_sprintf("{%d, %d, %d, %d}",
3897 v
->x
, v
->y
, v
->z
, v
->w
);
3900 const char *debug_uvec4(const struct wined3d_uvec4
*v
)
3904 return wine_dbg_sprintf("{%u, %u, %u, %u}",
3905 v
->x
, v
->y
, v
->z
, v
->w
);
3908 const char *debug_vec4(const struct wined3d_vec4
*v
)
3912 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
3913 v
->x
, v
->y
, v
->z
, v
->w
);
3916 const char *debug_d3dformat(enum wined3d_format_id format_id
)
3920 #define FMT_TO_STR(format_id) case format_id: return #format_id
3921 FMT_TO_STR(WINED3DFMT_UNKNOWN
);
3922 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM
);
3923 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM
);
3924 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM
);
3925 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM
);
3926 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM
);
3927 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM
);
3928 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM
);
3929 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM
);
3930 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM
);
3931 FMT_TO_STR(WINED3DFMT_P8_UINT
);
3932 FMT_TO_STR(WINED3DFMT_L8_UNORM
);
3933 FMT_TO_STR(WINED3DFMT_L8A8_UNORM
);
3934 FMT_TO_STR(WINED3DFMT_L4A4_UNORM
);
3935 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3936 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3937 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM
);
3938 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT
);
3939 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM
);
3940 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM
);
3941 FMT_TO_STR(WINED3DFMT_UYVY
);
3942 FMT_TO_STR(WINED3DFMT_YUY2
);
3943 FMT_TO_STR(WINED3DFMT_YV12
);
3944 FMT_TO_STR(WINED3DFMT_NV12
);
3945 FMT_TO_STR(WINED3DFMT_DXT1
);
3946 FMT_TO_STR(WINED3DFMT_DXT2
);
3947 FMT_TO_STR(WINED3DFMT_DXT3
);
3948 FMT_TO_STR(WINED3DFMT_DXT4
);
3949 FMT_TO_STR(WINED3DFMT_DXT5
);
3950 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8
);
3951 FMT_TO_STR(WINED3DFMT_G8R8_G8B8
);
3952 FMT_TO_STR(WINED3DFMT_R8G8_B8G8
);
3953 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE
);
3954 FMT_TO_STR(WINED3DFMT_D32_UNORM
);
3955 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM
);
3956 FMT_TO_STR(WINED3DFMT_X8D24_UNORM
);
3957 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM
);
3958 FMT_TO_STR(WINED3DFMT_L16_UNORM
);
3959 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT
);
3960 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx
);
3961 FMT_TO_STR(WINED3DFMT_ATI1N
);
3962 FMT_TO_STR(WINED3DFMT_ATI2N
);
3963 FMT_TO_STR(WINED3DFMT_NVDB
);
3964 FMT_TO_STR(WINED3DFMT_NVHU
);
3965 FMT_TO_STR(WINED3DFMT_NVHS
);
3966 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS
);
3967 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT
);
3968 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT
);
3969 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT
);
3970 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS
);
3971 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT
);
3972 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT
);
3973 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT
);
3974 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS
);
3975 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT
);
3976 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM
);
3977 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT
);
3978 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM
);
3979 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT
);
3980 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS
);
3981 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT
);
3982 FMT_TO_STR(WINED3DFMT_R32G32_UINT
);
3983 FMT_TO_STR(WINED3DFMT_R32G32_SINT
);
3984 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS
);
3985 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT
);
3986 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
);
3987 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT
);
3988 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS
);
3989 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM
);
3990 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT
);
3991 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM
);
3992 FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM
);
3993 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT
);
3994 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS
);
3995 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM
);
3996 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB
);
3997 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT
);
3998 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM
);
3999 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT
);
4000 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS
);
4001 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT
);
4002 FMT_TO_STR(WINED3DFMT_R16G16_UNORM
);
4003 FMT_TO_STR(WINED3DFMT_R16G16_UINT
);
4004 FMT_TO_STR(WINED3DFMT_R16G16_SNORM
);
4005 FMT_TO_STR(WINED3DFMT_R16G16_SINT
);
4006 FMT_TO_STR(WINED3DFMT_R32_TYPELESS
);
4007 FMT_TO_STR(WINED3DFMT_D32_FLOAT
);
4008 FMT_TO_STR(WINED3DFMT_R32_FLOAT
);
4009 FMT_TO_STR(WINED3DFMT_R32_UINT
);
4010 FMT_TO_STR(WINED3DFMT_R32_SINT
);
4011 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS
);
4012 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT
);
4013 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS
);
4014 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT
);
4015 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS
);
4016 FMT_TO_STR(WINED3DFMT_R8G8_UNORM
);
4017 FMT_TO_STR(WINED3DFMT_R8G8_UINT
);
4018 FMT_TO_STR(WINED3DFMT_R8G8_SNORM
);
4019 FMT_TO_STR(WINED3DFMT_R8G8_SINT
);
4020 FMT_TO_STR(WINED3DFMT_R16_TYPELESS
);
4021 FMT_TO_STR(WINED3DFMT_R16_FLOAT
);
4022 FMT_TO_STR(WINED3DFMT_D16_UNORM
);
4023 FMT_TO_STR(WINED3DFMT_R16_UNORM
);
4024 FMT_TO_STR(WINED3DFMT_R16_UINT
);
4025 FMT_TO_STR(WINED3DFMT_R16_SNORM
);
4026 FMT_TO_STR(WINED3DFMT_R16_SINT
);
4027 FMT_TO_STR(WINED3DFMT_R8_TYPELESS
);
4028 FMT_TO_STR(WINED3DFMT_R8_UNORM
);
4029 FMT_TO_STR(WINED3DFMT_R8_UINT
);
4030 FMT_TO_STR(WINED3DFMT_R8_SNORM
);
4031 FMT_TO_STR(WINED3DFMT_R8_SINT
);
4032 FMT_TO_STR(WINED3DFMT_A8_UNORM
);
4033 FMT_TO_STR(WINED3DFMT_R1_UNORM
);
4034 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP
);
4035 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM
);
4036 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM
);
4037 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS
);
4038 FMT_TO_STR(WINED3DFMT_BC1_UNORM
);
4039 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB
);
4040 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS
);
4041 FMT_TO_STR(WINED3DFMT_BC2_UNORM
);
4042 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB
);
4043 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS
);
4044 FMT_TO_STR(WINED3DFMT_BC3_UNORM
);
4045 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB
);
4046 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS
);
4047 FMT_TO_STR(WINED3DFMT_BC4_UNORM
);
4048 FMT_TO_STR(WINED3DFMT_BC4_SNORM
);
4049 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS
);
4050 FMT_TO_STR(WINED3DFMT_BC5_UNORM
);
4051 FMT_TO_STR(WINED3DFMT_BC5_SNORM
);
4052 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM
);
4053 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM
);
4054 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM
);
4055 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM
);
4056 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS
);
4057 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB
);
4058 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS
);
4059 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB
);
4060 FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS
);
4061 FMT_TO_STR(WINED3DFMT_BC6H_UF16
);
4062 FMT_TO_STR(WINED3DFMT_BC6H_SF16
);
4063 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS
);
4064 FMT_TO_STR(WINED3DFMT_BC7_UNORM
);
4065 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB
);
4066 FMT_TO_STR(WINED3DFMT_INTZ
);
4067 FMT_TO_STR(WINED3DFMT_RESZ
);
4068 FMT_TO_STR(WINED3DFMT_NULL
);
4069 FMT_TO_STR(WINED3DFMT_R16
);
4070 FMT_TO_STR(WINED3DFMT_AL16
);
4075 fourcc
[0] = (char)(format_id
);
4076 fourcc
[1] = (char)(format_id
>> 8);
4077 fourcc
[2] = (char)(format_id
>> 16);
4078 fourcc
[3] = (char)(format_id
>> 24);
4080 if (isprint(fourcc
[0]) && isprint(fourcc
[1]) && isprint(fourcc
[2]) && isprint(fourcc
[3]))
4081 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id
, fourcc
);
4083 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id
);
4085 return "unrecognized";
4089 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
)
4091 switch (device_type
)
4093 #define DEVTYPE_TO_STR(dev) case dev: return #dev
4094 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL
);
4095 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF
);
4096 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW
);
4097 #undef DEVTYPE_TO_STR
4099 FIXME("Unrecognized device type %#x.\n", device_type
);
4100 return "unrecognized";
4106 char str
[200]; /* wine_dbg_sprintf() limits string size to 200 */
4111 static void init_debug_buffer(struct debug_buffer
*buffer
, const char *default_string
)
4113 strcpy(buffer
->str
, default_string
);
4114 buffer
->ptr
= buffer
->str
;
4115 buffer
->size
= ARRAY_SIZE(buffer
->str
);
4118 static void debug_append(struct debug_buffer
*buffer
, const char *str
, const char *separator
)
4122 if (!separator
|| buffer
->ptr
== buffer
->str
)
4124 size
= snprintf(buffer
->ptr
, buffer
->size
, "%s%s", separator
, str
);
4125 if (size
== -1 || size
>= buffer
->size
)
4128 strcpy(&buffer
->str
[ARRAY_SIZE(buffer
->str
) - 4], "...");
4132 buffer
->ptr
+= size
;
4133 buffer
->size
-= size
;
4136 const char *wined3d_debug_resource_access(DWORD access
)
4138 struct debug_buffer buffer
;
4140 init_debug_buffer(&buffer
, "0");
4141 #define ACCESS_TO_STR(x) if (access & x) { debug_append(&buffer, #x, " | "); access &= ~x; }
4142 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_GPU
);
4143 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_CPU
);
4144 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_R
);
4145 ACCESS_TO_STR(WINED3D_RESOURCE_ACCESS_MAP_W
);
4146 #undef ACCESS_TO_STR
4148 FIXME("Unrecognised access flag(s) %#x.\n", access
);
4150 return wine_dbg_sprintf("%s", buffer
.str
);
4153 const char *debug_d3dusage(DWORD usage
)
4155 struct debug_buffer buffer
;
4157 init_debug_buffer(&buffer
, "0");
4158 #define WINED3DUSAGE_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
4159 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET
);
4160 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL
);
4161 WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY
);
4162 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING
);
4163 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP
);
4164 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS
);
4165 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES
);
4166 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES
);
4167 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC
);
4168 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT
);
4169 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER
);
4170 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE
);
4171 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP
);
4172 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI
);
4173 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP
);
4174 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTURE
);
4175 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC
);
4176 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL
);
4177 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY
);
4178 #undef WINED3DUSAGE_TO_STR
4180 FIXME("Unrecognized usage flag(s) %#x.\n", usage
);
4182 return wine_dbg_sprintf("%s", buffer
.str
);
4185 const char *debug_d3dusagequery(DWORD usage
)
4187 struct debug_buffer buffer
;
4189 init_debug_buffer(&buffer
, "0");
4190 #define WINED3DUSAGEQUERY_TO_STR(x) if (usage & x) { debug_append(&buffer, #x, " | "); usage &= ~x; }
4191 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER
);
4192 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_GENMIPMAP
);
4193 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
4194 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
);
4195 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD
);
4196 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE
);
4197 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE
);
4198 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP
);
4199 #undef WINED3DUSAGEQUERY_TO_STR
4201 FIXME("Unrecognized usage query flag(s) %#x.\n", usage
);
4203 return wine_dbg_sprintf("%s", buffer
.str
);
4206 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
)
4210 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
4211 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT
);
4212 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U
);
4213 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V
);
4214 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV
);
4215 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV
);
4216 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP
);
4217 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
);
4218 #undef WINED3DDECLMETHOD_TO_STR
4220 FIXME("Unrecognized declaration method %#x.\n", method
);
4221 return "unrecognized";
4225 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
)
4229 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
4230 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION
);
4231 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT
);
4232 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES
);
4233 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL
);
4234 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE
);
4235 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD
);
4236 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT
);
4237 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL
);
4238 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR
);
4239 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT
);
4240 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR
);
4241 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG
);
4242 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH
);
4243 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE
);
4244 #undef WINED3DDECLUSAGE_TO_STR
4246 FIXME("Unrecognized %u declaration usage!\n", usage
);
4247 return "unrecognized";
4251 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
)
4253 switch (classification
)
4255 #define WINED3D_TO_STR(x) case x: return #x
4256 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA
);
4257 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA
);
4258 #undef WINED3D_TO_STR
4260 FIXME("Unrecognized input classification %#x.\n", classification
);
4261 return "unrecognized";
4265 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
)
4267 switch (resource_type
)
4269 #define WINED3D_TO_STR(x) case x: return #x
4270 WINED3D_TO_STR(WINED3D_RTYPE_NONE
);
4271 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER
);
4272 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_1D
);
4273 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D
);
4274 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D
);
4275 #undef WINED3D_TO_STR
4277 FIXME("Unrecognized resource type %#x.\n", resource_type
);
4278 return "unrecognized";
4282 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
)
4284 switch (primitive_type
)
4286 #define PRIM_TO_STR(prim) case prim: return #prim
4287 PRIM_TO_STR(WINED3D_PT_UNDEFINED
);
4288 PRIM_TO_STR(WINED3D_PT_POINTLIST
);
4289 PRIM_TO_STR(WINED3D_PT_LINELIST
);
4290 PRIM_TO_STR(WINED3D_PT_LINESTRIP
);
4291 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST
);
4292 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP
);
4293 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN
);
4294 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ
);
4295 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ
);
4296 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ
);
4297 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ
);
4298 PRIM_TO_STR(WINED3D_PT_PATCH
);
4301 FIXME("Unrecognized primitive type %#x.\n", primitive_type
);
4302 return "unrecognized";
4306 const char *debug_d3drenderstate(enum wined3d_render_state state
)
4310 #define D3DSTATE_TO_STR(u) case u: return #u
4311 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS
);
4312 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE
);
4313 D3DSTATE_TO_STR(WINED3D_RS_WRAPU
);
4314 D3DSTATE_TO_STR(WINED3D_RS_WRAPV
);
4315 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE
);
4316 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE
);
4317 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE
);
4318 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN
);
4319 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE
);
4320 D3DSTATE_TO_STR(WINED3D_RS_ROP2
);
4321 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK
);
4322 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE
);
4323 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE
);
4324 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL
);
4325 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND
);
4326 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND
);
4327 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE
);
4328 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC
);
4329 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF
);
4330 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC
);
4331 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE
);
4332 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE
);
4333 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE
);
4334 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE
);
4335 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE
);
4336 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL
);
4337 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX
);
4338 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA
);
4339 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR
);
4340 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE
);
4341 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART
);
4342 D3DSTATE_TO_STR(WINED3D_RS_FOGEND
);
4343 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY
);
4344 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE
);
4345 D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS
);
4346 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE
);
4347 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS
);
4348 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE
);
4349 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY
);
4350 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH
);
4351 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
);
4352 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE
);
4353 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL
);
4354 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL
);
4355 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS
);
4356 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC
);
4357 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF
);
4358 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK
);
4359 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK
);
4360 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR
);
4361 D3DSTATE_TO_STR(WINED3D_RS_WRAP0
);
4362 D3DSTATE_TO_STR(WINED3D_RS_WRAP1
);
4363 D3DSTATE_TO_STR(WINED3D_RS_WRAP2
);
4364 D3DSTATE_TO_STR(WINED3D_RS_WRAP3
);
4365 D3DSTATE_TO_STR(WINED3D_RS_WRAP4
);
4366 D3DSTATE_TO_STR(WINED3D_RS_WRAP5
);
4367 D3DSTATE_TO_STR(WINED3D_RS_WRAP6
);
4368 D3DSTATE_TO_STR(WINED3D_RS_WRAP7
);
4369 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING
);
4370 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING
);
4371 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS
);
4372 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT
);
4373 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE
);
4374 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX
);
4375 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER
);
4376 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS
);
4377 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE
);
4378 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE
);
4379 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE
);
4380 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE
);
4381 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE
);
4382 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND
);
4383 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE
);
4384 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING
);
4385 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE
);
4386 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN
);
4387 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE
);
4388 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE
);
4389 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A
);
4390 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B
);
4391 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C
);
4392 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS
);
4393 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK
);
4394 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE
);
4395 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS
);
4396 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN
);
4397 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX
);
4398 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
);
4399 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE
);
4400 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR
);
4401 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP
);
4402 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE
);
4403 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE
);
4404 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE
);
4405 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS
);
4406 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE
);
4407 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL
);
4408 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL
);
4409 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X
);
4410 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y
);
4411 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z
);
4412 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W
);
4413 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION
);
4414 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE
);
4415 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFAIL
);
4416 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILZFAIL
);
4417 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILPASS
);
4418 D3DSTATE_TO_STR(WINED3D_RS_BACK_STENCILFUNC
);
4419 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1
);
4420 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2
);
4421 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3
);
4422 D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR
);
4423 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE
);
4424 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS
);
4425 D3DSTATE_TO_STR(WINED3D_RS_WRAP8
);
4426 D3DSTATE_TO_STR(WINED3D_RS_WRAP9
);
4427 D3DSTATE_TO_STR(WINED3D_RS_WRAP10
);
4428 D3DSTATE_TO_STR(WINED3D_RS_WRAP11
);
4429 D3DSTATE_TO_STR(WINED3D_RS_WRAP12
);
4430 D3DSTATE_TO_STR(WINED3D_RS_WRAP13
);
4431 D3DSTATE_TO_STR(WINED3D_RS_WRAP14
);
4432 D3DSTATE_TO_STR(WINED3D_RS_WRAP15
);
4433 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE
);
4434 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA
);
4435 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA
);
4436 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA
);
4437 #undef D3DSTATE_TO_STR
4439 FIXME("Unrecognized %u render state!\n", state
);
4440 return "unrecognized";
4444 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
)
4448 #define D3DSTATE_TO_STR(u) case u: return #u
4449 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR
);
4450 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U
);
4451 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V
);
4452 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W
);
4453 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER
);
4454 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER
);
4455 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER
);
4456 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS
);
4457 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL
);
4458 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY
);
4459 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE
);
4460 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX
);
4461 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET
);
4462 #undef D3DSTATE_TO_STR
4464 FIXME("Unrecognized %u sampler state!\n", state
);
4465 return "unrecognized";
4469 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
)
4471 switch (filter_type
)
4473 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
4474 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE
);
4475 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT
);
4476 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR
);
4477 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC
);
4478 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC
);
4479 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC
);
4480 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD
);
4481 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD
);
4482 #undef D3DTEXTUREFILTERTYPE_TO_STR
4484 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type
);
4485 return "unrecognized";
4489 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
)
4493 #define D3DSTATE_TO_STR(u) case u: return #u
4494 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP
);
4495 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1
);
4496 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2
);
4497 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP
);
4498 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1
);
4499 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2
);
4500 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00
);
4501 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01
);
4502 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10
);
4503 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11
);
4504 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX
);
4505 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE
);
4506 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET
);
4507 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
);
4508 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0
);
4509 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0
);
4510 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG
);
4511 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT
);
4512 #undef D3DSTATE_TO_STR
4514 FIXME("Unrecognized %u texture state!\n", state
);
4515 return "unrecognized";
4519 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
)
4523 #define D3DTOP_TO_STR(u) case u: return #u
4524 D3DTOP_TO_STR(WINED3D_TOP_DISABLE
);
4525 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1
);
4526 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2
);
4527 D3DTOP_TO_STR(WINED3D_TOP_MODULATE
);
4528 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X
);
4529 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X
);
4530 D3DTOP_TO_STR(WINED3D_TOP_ADD
);
4531 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED
);
4532 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X
);
4533 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT
);
4534 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH
);
4535 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA
);
4536 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA
);
4537 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA
);
4538 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
);
4539 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA
);
4540 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE
);
4541 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
);
4542 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
);
4543 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
);
4544 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
);
4545 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP
);
4546 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE
);
4547 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3
);
4548 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD
);
4549 D3DTOP_TO_STR(WINED3D_TOP_LERP
);
4550 #undef D3DTOP_TO_STR
4552 FIXME("Unrecognized texture op %#x.\n", d3dtop
);
4553 return "unrecognized";
4557 const char *debug_d3dtstype(enum wined3d_transform_state tstype
)
4561 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
4562 TSTYPE_TO_STR(WINED3D_TS_VIEW
);
4563 TSTYPE_TO_STR(WINED3D_TS_PROJECTION
);
4564 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0
);
4565 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1
);
4566 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2
);
4567 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3
);
4568 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4
);
4569 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5
);
4570 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6
);
4571 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7
);
4572 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
4573 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
4574 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
4575 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
4576 #undef TSTYPE_TO_STR
4578 if (tstype
> 256 && tstype
< 512)
4580 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype
);
4581 return ("WINED3D_TS_WORLD_MATRIX > 0");
4583 FIXME("Unrecognized transform state %#x.\n", tstype
);
4584 return "unrecognized";
4588 const char *debug_shader_type(enum wined3d_shader_type type
)
4592 #define WINED3D_TO_STR(type) case type: return #type
4593 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL
);
4594 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX
);
4595 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY
);
4596 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL
);
4597 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN
);
4598 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE
);
4599 #undef WINED3D_TO_STR
4601 FIXME("Unrecognized shader type %#x.\n", type
);
4602 return "unrecognized";
4606 const char *debug_d3dstate(DWORD state
)
4608 if (STATE_IS_RENDER(state
))
4609 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state
- STATE_RENDER(0)));
4610 if (STATE_IS_TEXTURESTAGE(state
))
4612 DWORD texture_stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE
+ 1);
4613 DWORD texture_state
= state
- STATE_TEXTURESTAGE(texture_stage
, 0);
4614 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
4615 texture_stage
, debug_d3dtexturestate(texture_state
));
4617 if (STATE_IS_SAMPLER(state
))
4618 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state
- STATE_SAMPLER(0));
4619 if (STATE_IS_COMPUTE_SHADER(state
))
4620 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
4621 if (STATE_IS_GRAPHICS_SHADER(state
))
4622 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state
- STATE_SHADER(0)));
4623 if (STATE_IS_COMPUTE_CONSTANT_BUFFER(state
))
4624 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(WINED3D_SHADER_TYPE_COMPUTE
));
4625 if (STATE_IS_GRAPHICS_CONSTANT_BUFFER(state
))
4626 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state
- STATE_CONSTANT_BUFFER(0)));
4627 if (STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(state
))
4628 return "STATE_COMPUTE_SHADER_RESOURCE_BINDING";
4629 if (STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(state
))
4630 return "STATE_GRAPHICS_SHADER_RESOURCE_BINDING";
4631 if (STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(state
))
4632 return "STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING";
4633 if (STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(state
))
4634 return "STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING";
4635 if (STATE_IS_TRANSFORM(state
))
4636 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state
- STATE_TRANSFORM(0)));
4637 if (STATE_IS_STREAMSRC(state
))
4638 return "STATE_STREAMSRC";
4639 if (STATE_IS_INDEXBUFFER(state
))
4640 return "STATE_INDEXBUFFER";
4641 if (STATE_IS_VDECL(state
))
4642 return "STATE_VDECL";
4643 if (STATE_IS_VIEWPORT(state
))
4644 return "STATE_VIEWPORT";
4645 if (STATE_IS_LIGHT_TYPE(state
))
4646 return "STATE_LIGHT_TYPE";
4647 if (STATE_IS_ACTIVELIGHT(state
))
4648 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state
- STATE_ACTIVELIGHT(0));
4649 if (STATE_IS_SCISSORRECT(state
))
4650 return "STATE_SCISSORRECT";
4651 if (STATE_IS_CLIPPLANE(state
))
4652 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state
- STATE_CLIPPLANE(0));
4653 if (STATE_IS_MATERIAL(state
))
4654 return "STATE_MATERIAL";
4655 if (STATE_IS_RASTERIZER(state
))
4656 return "STATE_RASTERIZER";
4657 if (STATE_IS_POINTSPRITECOORDORIGIN(state
))
4658 return "STATE_POINTSPRITECOORDORIGIN";
4659 if (STATE_IS_BASEVERTEXINDEX(state
))
4660 return "STATE_BASEVERTEXINDEX";
4661 if (STATE_IS_FRAMEBUFFER(state
))
4662 return "STATE_FRAMEBUFFER";
4663 if (STATE_IS_POINT_ENABLE(state
))
4664 return "STATE_POINT_ENABLE";
4665 if (STATE_IS_COLOR_KEY(state
))
4666 return "STATE_COLOR_KEY";
4667 if (STATE_IS_STREAM_OUTPUT(state
))
4668 return "STATE_STREAM_OUTPUT";
4669 if (STATE_IS_BLEND(state
))
4670 return "STATE_BLEND";
4672 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state
);
4675 const char *debug_fboattachment(GLenum attachment
)
4679 #define WINED3D_TO_STR(x) case x: return #x
4680 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0
);
4681 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1
);
4682 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2
);
4683 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3
);
4684 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4
);
4685 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5
);
4686 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6
);
4687 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7
);
4688 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8
);
4689 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9
);
4690 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10
);
4691 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11
);
4692 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12
);
4693 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13
);
4694 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14
);
4695 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15
);
4696 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT
);
4697 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT
);
4698 #undef WINED3D_TO_STR
4700 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment
);
4704 const char *debug_fbostatus(GLenum status
) {
4706 #define FBOSTATUS_TO_STR(u) case u: return #u
4707 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE
);
4708 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
);
4709 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
);
4710 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
);
4711 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
);
4712 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
);
4713 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
);
4714 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
);
4715 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
);
4716 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
);
4717 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED
);
4718 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED
);
4719 #undef FBOSTATUS_TO_STR
4721 FIXME("Unrecognized FBO status 0x%08x.\n", status
);
4722 return "unrecognized";
4726 const char *debug_glerror(GLenum error
) {
4728 #define GLERROR_TO_STR(u) case u: return #u
4729 GLERROR_TO_STR(GL_NO_ERROR
);
4730 GLERROR_TO_STR(GL_INVALID_ENUM
);
4731 GLERROR_TO_STR(GL_INVALID_VALUE
);
4732 GLERROR_TO_STR(GL_INVALID_OPERATION
);
4733 GLERROR_TO_STR(GL_STACK_OVERFLOW
);
4734 GLERROR_TO_STR(GL_STACK_UNDERFLOW
);
4735 GLERROR_TO_STR(GL_OUT_OF_MEMORY
);
4736 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION
);
4737 #undef GLERROR_TO_STR
4739 FIXME("Unrecognized GL error 0x%08x.\n", error
);
4740 return "unrecognized";
4744 static const char *debug_fixup_channel_source(enum fixup_channel_source source
)
4748 #define WINED3D_TO_STR(x) case x: return #x
4749 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO
);
4750 WINED3D_TO_STR(CHANNEL_SOURCE_ONE
);
4751 WINED3D_TO_STR(CHANNEL_SOURCE_X
);
4752 WINED3D_TO_STR(CHANNEL_SOURCE_Y
);
4753 WINED3D_TO_STR(CHANNEL_SOURCE_Z
);
4754 WINED3D_TO_STR(CHANNEL_SOURCE_W
);
4755 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0
);
4756 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1
);
4757 #undef WINED3D_TO_STR
4759 FIXME("Unrecognized fixup_channel_source %#x\n", source
);
4760 return "unrecognized";
4764 static const char *debug_complex_fixup(enum complex_fixup fixup
)
4768 #define WINED3D_TO_STR(x) case x: return #x
4769 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2
);
4770 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY
);
4771 WINED3D_TO_STR(COMPLEX_FIXUP_YV12
);
4772 WINED3D_TO_STR(COMPLEX_FIXUP_NV12
);
4773 WINED3D_TO_STR(COMPLEX_FIXUP_P8
);
4774 #undef WINED3D_TO_STR
4776 FIXME("Unrecognized complex fixup %#x\n", fixup
);
4777 return "unrecognized";
4781 void dump_color_fixup_desc(struct color_fixup_desc fixup
)
4783 if (is_complex_fixup(fixup
))
4785 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup
)));
4789 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup
.x_source
), fixup
.x_sign_fixup
? ", SIGN_FIXUP" : "");
4790 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup
.y_source
), fixup
.y_sign_fixup
? ", SIGN_FIXUP" : "");
4791 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup
.z_source
), fixup
.z_sign_fixup
? ", SIGN_FIXUP" : "");
4792 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup
.w_source
), fixup
.w_sign_fixup
? ", SIGN_FIXUP" : "");
4795 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
4796 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
)
4798 if (op
== WINED3D_TOP_DISABLE
)
4800 if (state
->textures
[stage
])
4803 if ((arg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4804 && op
!= WINED3D_TOP_SELECT_ARG2
)
4806 if ((arg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4807 && op
!= WINED3D_TOP_SELECT_ARG1
)
4809 if ((arg3
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4810 && (op
== WINED3D_TOP_MULTIPLY_ADD
|| op
== WINED3D_TOP_LERP
))
4816 void get_identity_matrix(struct wined3d_matrix
*mat
)
4818 static const struct wined3d_matrix identity
=
4820 1.0f
, 0.0f
, 0.0f
, 0.0f
,
4821 0.0f
, 1.0f
, 0.0f
, 0.0f
,
4822 0.0f
, 0.0f
, 1.0f
, 0.0f
,
4823 0.0f
, 0.0f
, 0.0f
, 1.0f
,
4829 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4830 unsigned int index
, struct wined3d_matrix
*mat
)
4832 if (context
->last_was_rhw
)
4833 get_identity_matrix(mat
);
4835 multiply_matrix(mat
, &state
->transforms
[WINED3D_TS_VIEW
], &state
->transforms
[WINED3D_TS_WORLD_MATRIX(index
)]);
4838 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4839 struct wined3d_matrix
*mat
)
4841 BOOL clip_control
= context
->gl_info
->supported
[ARB_CLIP_CONTROL
];
4842 BOOL flip
= !clip_control
&& context
->render_offscreen
;
4843 float center_offset
;
4845 /* There are a couple of additional things we have to take into account
4846 * here besides the projection transformation itself:
4847 * - We need to flip along the y-axis in case of offscreen rendering.
4848 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
4849 * - <= D3D9 coordinates refer to pixel centers while GL coordinates
4850 * refer to pixel corners.
4851 * - D3D has a top-left filling convention. We need to maintain this
4852 * even after the y-flip mentioned above.
4853 * In order to handle the last two points, we translate by
4854 * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to
4855 * translating slightly less than half a pixel. We want the difference to
4856 * be large enough that it doesn't get lost due to rounding inside the
4857 * driver, but small enough to prevent it from interfering with any
4860 if (!clip_control
&& context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
4861 center_offset
= 63.0f
/ 64.0f
;
4863 center_offset
= -1.0f
/ 64.0f
;
4865 if (context
->last_was_rhw
)
4867 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
4868 float x
= state
->viewports
[0].x
;
4869 float y
= state
->viewports
[0].y
;
4870 float w
= state
->viewports
[0].width
;
4871 float h
= state
->viewports
[0].height
;
4872 float x_scale
= 2.0f
/ w
;
4873 float x_offset
= (center_offset
- (2.0f
* x
) - w
) / w
;
4874 float y_scale
= flip
? 2.0f
/ h
: 2.0f
/ -h
;
4875 float y_offset
= flip
4876 ? (center_offset
- (2.0f
* y
) - h
) / h
4877 : (center_offset
- (2.0f
* y
) - h
) / -h
;
4878 enum wined3d_depth_buffer_type zenable
= state
->fb
->depth_stencil
?
4879 state
->render_states
[WINED3D_RS_ZENABLE
] : WINED3D_ZB_FALSE
;
4880 float z_scale
= zenable
? clip_control
? 1.0f
: 2.0f
: 0.0f
;
4881 float z_offset
= zenable
? clip_control
? 0.0f
: -1.0f
: 0.0f
;
4882 const struct wined3d_matrix projection
=
4884 x_scale
, 0.0f
, 0.0f
, 0.0f
,
4885 0.0f
, y_scale
, 0.0f
, 0.0f
,
4886 0.0f
, 0.0f
, z_scale
, 0.0f
,
4887 x_offset
, y_offset
, z_offset
, 1.0f
,
4894 float y_scale
= flip
? -1.0f
: 1.0f
;
4895 float x_offset
= center_offset
/ state
->viewports
[0].width
;
4896 float y_offset
= flip
4897 ? center_offset
/ state
->viewports
[0].height
4898 : -center_offset
/ state
->viewports
[0].height
;
4899 float z_scale
= clip_control
? 1.0f
: 2.0f
;
4900 float z_offset
= clip_control
? 0.0f
: -1.0f
;
4901 const struct wined3d_matrix projection
=
4903 1.0f
, 0.0f
, 0.0f
, 0.0f
,
4904 0.0f
, y_scale
, 0.0f
, 0.0f
,
4905 0.0f
, 0.0f
, z_scale
, 0.0f
,
4906 x_offset
, y_offset
, z_offset
, 1.0f
,
4909 multiply_matrix(mat
, &projection
, &state
->transforms
[WINED3D_TS_PROJECTION
]);
4913 /* Setup this textures matrix according to the texture flags. */
4914 static void compute_texture_matrix(const struct wined3d_gl_info
*gl_info
, const struct wined3d_matrix
*matrix
,
4915 DWORD flags
, BOOL calculated_coords
, BOOL transformed
, enum wined3d_format_id format_id
,
4916 BOOL ffp_proj_control
, struct wined3d_matrix
*out_matrix
)
4918 struct wined3d_matrix mat
;
4920 if (flags
== WINED3D_TTFF_DISABLE
|| flags
== WINED3D_TTFF_COUNT1
|| transformed
)
4922 get_identity_matrix(out_matrix
);
4926 if (flags
== (WINED3D_TTFF_COUNT1
| WINED3D_TTFF_PROJECTED
))
4928 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
4934 if (flags
& WINED3D_TTFF_PROJECTED
)
4936 if (!ffp_proj_control
)
4938 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
4940 case WINED3D_TTFF_COUNT2
:
4945 mat
._12
= mat
._22
= mat
._32
= mat
._42
= 0.0f
;
4947 case WINED3D_TTFF_COUNT3
:
4952 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
4959 /* Under Direct3D the R/Z coord can be used for translation, under
4960 * OpenGL we use the Q coord instead. */
4961 if (!calculated_coords
)
4965 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
4966 * passes it in the 4th. Swap 2nd and 4th coord. No need to
4967 * store the value of mat._41 in mat._21 because the input
4968 * value to the transformation will be 0, so the matrix value
4970 case WINED3DFMT_R32_FLOAT
:
4976 /* See above, just 3rd and 4th coord. */
4977 case WINED3DFMT_R32G32_FLOAT
:
4983 case WINED3DFMT_R32G32B32_FLOAT
: /* Opengl defaults match dx defaults */
4984 case WINED3DFMT_R32G32B32A32_FLOAT
: /* No defaults apply, all app defined */
4986 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
4987 * into a bad place. The division elimination below will apply to make sure the
4988 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
4990 case WINED3DFMT_UNKNOWN
: /* No texture coords, 0/0/0/1 defaults are passed */
4993 FIXME("Unexpected fixed function texture coord input\n");
4996 if (!ffp_proj_control
)
4998 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
5000 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
5001 case WINED3D_TTFF_COUNT2
:
5002 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
5003 /* OpenGL divides the first 3 vertex coordinates by the 4th by
5004 * default, which is essentially the same as D3DTTFF_PROJECTED.
5005 * Make sure that the 4th coordinate evaluates to 1.0 to
5008 * If the fixed function pipeline is used, the 4th value
5009 * remains unused, so there is no danger in doing this. With
5010 * vertex shaders we have a problem. Should an application hit
5011 * that problem, the code here would have to check for pixel
5012 * shaders, and the shader has to undo the default GL divide.
5014 * A more serious problem occurs if the application passes 4
5015 * coordinates in, and the 4th is != 1.0 (OpenGL default).
5016 * This would have to be fixed with immediate mode draws. */
5018 mat
._14
= mat
._24
= mat
._34
= 0.0f
; mat
._44
= 1.0f
;
5026 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5027 unsigned int tex
, struct wined3d_matrix
*mat
)
5029 const struct wined3d_device
*device
= context
->device
;
5030 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5031 BOOL generated
= (state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
] & 0xffff0000)
5032 != WINED3DTSS_TCI_PASSTHRU
;
5033 unsigned int coord_idx
= min(state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
& 0x0000ffff],
5036 compute_texture_matrix(gl_info
, &state
->transforms
[WINED3D_TS_TEXTURE0
+ tex
],
5037 state
->texture_states
[tex
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
],
5038 generated
, context
->last_was_rhw
,
5039 context
->stream_info
.use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))
5040 ? context
->stream_info
.elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->id
5041 : WINED3DFMT_UNKNOWN
,
5042 device
->shader_backend
->shader_has_ffp_proj_control(device
->shader_priv
), mat
);
5044 if ((context
->lastWasPow2Texture
& (1u << tex
)) && state
->textures
[tex
])
5047 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
5048 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
5049 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
5052 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
5053 multiply_matrix(mat
, mat
, (struct wined3d_matrix
*)state
->textures
[tex
]->pow2_matrix
);
5058 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5059 float *out_min
, float *out_max
)
5067 min
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MIN
];
5068 max
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MAX
];
5077 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5078 float *out_pointsize
, float *out_att
)
5080 /* POINTSCALEENABLE controls how point size value is treated. If set to
5081 * true, the point size is scaled with respect to height of viewport.
5082 * When set to false point size is in pixels. */
5087 } pointsize
, a
, b
, c
;
5093 pointsize
.d
= state
->render_states
[WINED3D_RS_POINTSIZE
];
5094 a
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_A
];
5095 b
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_B
];
5096 c
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_C
];
5098 /* Always use first viewport, this path does not apply to d3d10/11 multiple viewports case. */
5099 if (state
->render_states
[WINED3D_RS_POINTSCALEENABLE
])
5101 float scale_factor
= state
->viewports
[0].height
* state
->viewports
[0].height
;
5103 out_att
[0] = a
.f
/ scale_factor
;
5104 out_att
[1] = b
.f
/ scale_factor
;
5105 out_att
[2] = c
.f
/ scale_factor
;
5107 *out_pointsize
= pointsize
.f
;
5110 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5111 float *start
, float *end
)
5119 switch (context
->fog_source
)
5126 case FOGSOURCE_COORD
:
5132 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGSTART
];
5133 *start
= tmpvalue
.f
;
5134 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGEND
];
5136 /* Special handling for fog_start == fog_end. In d3d with vertex
5137 * fog, everything is fogged. With table fog, everything with
5138 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
5139 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
5140 if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
&& *start
== *end
)
5148 /* This should not happen, context->fog_source is set in wined3d, not the app. */
5149 ERR("Unexpected fog coordinate source.\n");
5155 /* Note: It's the caller's responsibility to ensure values can be expressed
5156 * in the requested format. UNORM formats for example can only express values
5157 * in the range 0.0f -> 1.0f. */
5158 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
, const struct wined3d_color
*color
)
5162 enum wined3d_format_id format_id
;
5163 struct wined3d_vec4 mul
;
5164 struct wined3d_uvec4 shift
;
5168 {WINED3DFMT_B8G8R8A8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5169 {WINED3DFMT_B8G8R8X8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5170 {WINED3DFMT_B8G8R8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, {16, 8, 0, 24}},
5171 {WINED3DFMT_B5G6R5_UNORM
, { 31.0f
, 63.0f
, 31.0f
, 0.0f
}, {11, 5, 0, 0}},
5172 {WINED3DFMT_B5G5R5A1_UNORM
, { 31.0f
, 31.0f
, 31.0f
, 1.0f
}, {10, 5, 0, 15}},
5173 {WINED3DFMT_B5G5R5X1_UNORM
, { 31.0f
, 31.0f
, 31.0f
, 1.0f
}, {10, 5, 0, 15}},
5174 {WINED3DFMT_R8_UNORM
, { 255.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5175 {WINED3DFMT_A8_UNORM
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
5176 {WINED3DFMT_B4G4R4A4_UNORM
, { 15.0f
, 15.0f
, 15.0f
, 15.0f
}, { 8, 4, 0, 12}},
5177 {WINED3DFMT_B4G4R4X4_UNORM
, { 15.0f
, 15.0f
, 15.0f
, 15.0f
}, { 8, 4, 0, 12}},
5178 {WINED3DFMT_B2G3R3_UNORM
, { 7.0f
, 7.0f
, 3.0f
, 0.0f
}, { 5, 2, 0, 0}},
5179 {WINED3DFMT_R8G8B8A8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, { 0, 8, 16, 24}},
5180 {WINED3DFMT_R8G8B8X8_UNORM
, { 255.0f
, 255.0f
, 255.0f
, 255.0f
}, { 0, 8, 16, 24}},
5181 {WINED3DFMT_B10G10R10A2_UNORM
, { 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
}, {20, 10, 0, 30}},
5182 {WINED3DFMT_R10G10B10A2_UNORM
, { 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
}, { 0, 10, 20, 30}},
5183 {WINED3DFMT_P8_UINT
, { 0.0f
, 0.0f
, 0.0f
, 255.0f
}, { 0, 0, 0, 0}},
5184 {WINED3DFMT_S1_UINT_D15_UNORM
, { 32767.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5185 {WINED3DFMT_D16_UNORM
, { 65535.0f
, 0.0f
, 0.0f
, 0.0f
}, { 0, 0, 0, 0}},
5189 enum wined3d_format_id format_id
;
5190 struct wined3d_dvec4 mul
;
5191 struct wined3d_uvec4 shift
;
5195 {WINED3DFMT_D24_UNORM_S8_UINT
, { 16777215.0, 1.0, 0.0, 0.0}, {8, 0, 0, 0}},
5196 {WINED3DFMT_X8D24_UNORM
, { 16777215.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5197 {WINED3DFMT_D32_UNORM
, {4294967295.0, 0.0, 0.0, 0.0}, {0, 0, 0, 0}},
5202 TRACE("Converting color %s to format %s.\n", debug_color(color
), debug_d3dformat(format
->id
));
5204 for (i
= 0; i
< ARRAY_SIZE(float_conv
); ++i
)
5206 if (format
->id
!= float_conv
[i
].format_id
)
5209 ret
= ((DWORD
)((color
->r
* float_conv
[i
].mul
.x
) + 0.5f
)) << float_conv
[i
].shift
.x
;
5210 ret
|= ((DWORD
)((color
->g
* float_conv
[i
].mul
.y
) + 0.5f
)) << float_conv
[i
].shift
.y
;
5211 ret
|= ((DWORD
)((color
->b
* float_conv
[i
].mul
.z
) + 0.5f
)) << float_conv
[i
].shift
.z
;
5212 ret
|= ((DWORD
)((color
->a
* float_conv
[i
].mul
.w
) + 0.5f
)) << float_conv
[i
].shift
.w
;
5214 TRACE("Returning 0x%08x.\n", ret
);
5219 for (i
= 0; i
< ARRAY_SIZE(double_conv
); ++i
)
5221 if (format
->id
!= double_conv
[i
].format_id
)
5224 ret
= ((DWORD
)((color
->r
* double_conv
[i
].mul
.x
) + 0.5)) << double_conv
[i
].shift
.x
;
5225 ret
|= ((DWORD
)((color
->g
* double_conv
[i
].mul
.y
) + 0.5)) << double_conv
[i
].shift
.y
;
5226 ret
|= ((DWORD
)((color
->b
* double_conv
[i
].mul
.z
) + 0.5)) << double_conv
[i
].shift
.z
;
5227 ret
|= ((DWORD
)((color
->a
* double_conv
[i
].mul
.w
) + 0.5)) << double_conv
[i
].shift
.w
;
5229 TRACE("Returning 0x%08x.\n", ret
);
5234 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format
->id
));
5239 static float color_to_float(DWORD color
, DWORD size
, DWORD offset
)
5241 DWORD mask
= size
< 32 ? (1u << size
) - 1 : ~0u;
5249 return (float)color
/ (float)mask
;
5252 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
5253 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
)
5255 struct wined3d_color slop
;
5259 case WINED3DFMT_B8G8R8_UNORM
:
5260 case WINED3DFMT_B8G8R8A8_UNORM
:
5261 case WINED3DFMT_B8G8R8X8_UNORM
:
5262 case WINED3DFMT_B5G6R5_UNORM
:
5263 case WINED3DFMT_B5G5R5X1_UNORM
:
5264 case WINED3DFMT_B5G5R5A1_UNORM
:
5265 case WINED3DFMT_B4G4R4A4_UNORM
:
5266 case WINED3DFMT_B2G3R3_UNORM
:
5267 case WINED3DFMT_R8_UNORM
:
5268 case WINED3DFMT_A8_UNORM
:
5269 case WINED3DFMT_B2G3R3A8_UNORM
:
5270 case WINED3DFMT_B4G4R4X4_UNORM
:
5271 case WINED3DFMT_R10G10B10A2_UNORM
:
5272 case WINED3DFMT_R10G10B10A2_SNORM
:
5273 case WINED3DFMT_R8G8B8A8_UNORM
:
5274 case WINED3DFMT_R8G8B8X8_UNORM
:
5275 case WINED3DFMT_R16G16_UNORM
:
5276 case WINED3DFMT_B10G10R10A2_UNORM
:
5277 slop
.r
= 0.5f
/ ((1u << format
->red_size
) - 1);
5278 slop
.g
= 0.5f
/ ((1u << format
->green_size
) - 1);
5279 slop
.b
= 0.5f
/ ((1u << format
->blue_size
) - 1);
5280 slop
.a
= 0.5f
/ ((1u << format
->alpha_size
) - 1);
5282 float_colors
[0].r
= color_to_float(key
->color_space_low_value
, format
->red_size
, format
->red_offset
)
5284 float_colors
[0].g
= color_to_float(key
->color_space_low_value
, format
->green_size
, format
->green_offset
)
5286 float_colors
[0].b
= color_to_float(key
->color_space_low_value
, format
->blue_size
, format
->blue_offset
)
5288 float_colors
[0].a
= color_to_float(key
->color_space_low_value
, format
->alpha_size
, format
->alpha_offset
)
5291 float_colors
[1].r
= color_to_float(key
->color_space_high_value
, format
->red_size
, format
->red_offset
)
5293 float_colors
[1].g
= color_to_float(key
->color_space_high_value
, format
->green_size
, format
->green_offset
)
5295 float_colors
[1].b
= color_to_float(key
->color_space_high_value
, format
->blue_size
, format
->blue_offset
)
5297 float_colors
[1].a
= color_to_float(key
->color_space_high_value
, format
->alpha_size
, format
->alpha_offset
)
5301 case WINED3DFMT_P8_UINT
:
5302 float_colors
[0].r
= 0.0f
;
5303 float_colors
[0].g
= 0.0f
;
5304 float_colors
[0].b
= 0.0f
;
5305 float_colors
[0].a
= (key
->color_space_low_value
- 0.5f
) / 255.0f
;
5307 float_colors
[1].r
= 0.0f
;
5308 float_colors
[1].g
= 0.0f
;
5309 float_colors
[1].b
= 0.0f
;
5310 float_colors
[1].a
= (key
->color_space_high_value
+ 0.5f
) / 255.0f
;
5314 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format
->id
));
5318 /* DirectDraw stuff */
5319 enum wined3d_format_id
pixelformat_for_depth(DWORD depth
)
5323 case 8: return WINED3DFMT_P8_UINT
;
5324 case 15: return WINED3DFMT_B5G5R5X1_UNORM
;
5325 case 16: return WINED3DFMT_B5G6R5_UNORM
;
5326 case 24: return WINED3DFMT_B8G8R8X8_UNORM
; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
5327 case 32: return WINED3DFMT_B8G8R8X8_UNORM
; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
5328 default: return WINED3DFMT_UNKNOWN
;
5332 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
, const struct wined3d_matrix
*src2
)
5334 struct wined3d_matrix tmp
;
5336 /* Now do the multiplication 'by hand'.
5337 I know that all this could be optimised, but this will be done later :-) */
5338 tmp
._11
= (src1
->_11
* src2
->_11
) + (src1
->_21
* src2
->_12
) + (src1
->_31
* src2
->_13
) + (src1
->_41
* src2
->_14
);
5339 tmp
._21
= (src1
->_11
* src2
->_21
) + (src1
->_21
* src2
->_22
) + (src1
->_31
* src2
->_23
) + (src1
->_41
* src2
->_24
);
5340 tmp
._31
= (src1
->_11
* src2
->_31
) + (src1
->_21
* src2
->_32
) + (src1
->_31
* src2
->_33
) + (src1
->_41
* src2
->_34
);
5341 tmp
._41
= (src1
->_11
* src2
->_41
) + (src1
->_21
* src2
->_42
) + (src1
->_31
* src2
->_43
) + (src1
->_41
* src2
->_44
);
5343 tmp
._12
= (src1
->_12
* src2
->_11
) + (src1
->_22
* src2
->_12
) + (src1
->_32
* src2
->_13
) + (src1
->_42
* src2
->_14
);
5344 tmp
._22
= (src1
->_12
* src2
->_21
) + (src1
->_22
* src2
->_22
) + (src1
->_32
* src2
->_23
) + (src1
->_42
* src2
->_24
);
5345 tmp
._32
= (src1
->_12
* src2
->_31
) + (src1
->_22
* src2
->_32
) + (src1
->_32
* src2
->_33
) + (src1
->_42
* src2
->_34
);
5346 tmp
._42
= (src1
->_12
* src2
->_41
) + (src1
->_22
* src2
->_42
) + (src1
->_32
* src2
->_43
) + (src1
->_42
* src2
->_44
);
5348 tmp
._13
= (src1
->_13
* src2
->_11
) + (src1
->_23
* src2
->_12
) + (src1
->_33
* src2
->_13
) + (src1
->_43
* src2
->_14
);
5349 tmp
._23
= (src1
->_13
* src2
->_21
) + (src1
->_23
* src2
->_22
) + (src1
->_33
* src2
->_23
) + (src1
->_43
* src2
->_24
);
5350 tmp
._33
= (src1
->_13
* src2
->_31
) + (src1
->_23
* src2
->_32
) + (src1
->_33
* src2
->_33
) + (src1
->_43
* src2
->_34
);
5351 tmp
._43
= (src1
->_13
* src2
->_41
) + (src1
->_23
* src2
->_42
) + (src1
->_33
* src2
->_43
) + (src1
->_43
* src2
->_44
);
5353 tmp
._14
= (src1
->_14
* src2
->_11
) + (src1
->_24
* src2
->_12
) + (src1
->_34
* src2
->_13
) + (src1
->_44
* src2
->_14
);
5354 tmp
._24
= (src1
->_14
* src2
->_21
) + (src1
->_24
* src2
->_22
) + (src1
->_34
* src2
->_23
) + (src1
->_44
* src2
->_24
);
5355 tmp
._34
= (src1
->_14
* src2
->_31
) + (src1
->_24
* src2
->_32
) + (src1
->_34
* src2
->_33
) + (src1
->_44
* src2
->_34
);
5356 tmp
._44
= (src1
->_14
* src2
->_41
) + (src1
->_24
* src2
->_42
) + (src1
->_34
* src2
->_43
) + (src1
->_44
* src2
->_44
);
5361 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) {
5364 int numTextures
= (d3dvtVertexType
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
5366 if (d3dvtVertexType
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
5367 if (d3dvtVertexType
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
5368 if (d3dvtVertexType
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
5369 if (d3dvtVertexType
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
5370 switch (d3dvtVertexType
& WINED3DFVF_POSITION_MASK
) {
5371 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
5372 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
5373 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
5374 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
5375 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
5376 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
5377 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
5378 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
5379 default: ERR("Unexpected position mask\n");
5381 for (i
= 0; i
< numTextures
; i
++) {
5382 size
+= GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType
, i
) * sizeof(float);
5388 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
)
5390 /* On core profile we have to also count diffuse and specular colors and the
5391 * fog coordinate. */
5392 return gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? MAX_TEXTURES
* 4 : (MAX_TEXTURES
+ 2) * 4 + 1;
5395 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5396 struct ffp_frag_settings
*settings
, BOOL ignore_textype
)
5401 static const unsigned char args
[WINED3D_TOP_LERP
+ 1] =
5404 /* D3DTOP_DISABLE */ 0,
5405 /* D3DTOP_SELECTARG1 */ ARG1
,
5406 /* D3DTOP_SELECTARG2 */ ARG2
,
5407 /* D3DTOP_MODULATE */ ARG1
| ARG2
,
5408 /* D3DTOP_MODULATE2X */ ARG1
| ARG2
,
5409 /* D3DTOP_MODULATE4X */ ARG1
| ARG2
,
5410 /* D3DTOP_ADD */ ARG1
| ARG2
,
5411 /* D3DTOP_ADDSIGNED */ ARG1
| ARG2
,
5412 /* D3DTOP_ADDSIGNED2X */ ARG1
| ARG2
,
5413 /* D3DTOP_SUBTRACT */ ARG1
| ARG2
,
5414 /* D3DTOP_ADDSMOOTH */ ARG1
| ARG2
,
5415 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1
| ARG2
,
5416 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1
| ARG2
,
5417 /* D3DTOP_BLENDFACTORALPHA */ ARG1
| ARG2
,
5418 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1
| ARG2
,
5419 /* D3DTOP_BLENDCURRENTALPHA */ ARG1
| ARG2
,
5420 /* D3DTOP_PREMODULATE */ ARG1
| ARG2
,
5421 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1
| ARG2
,
5422 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1
| ARG2
,
5423 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1
| ARG2
,
5424 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1
| ARG2
,
5425 /* D3DTOP_BUMPENVMAP */ ARG1
| ARG2
,
5426 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1
| ARG2
,
5427 /* D3DTOP_DOTPRODUCT3 */ ARG1
| ARG2
,
5428 /* D3DTOP_MULTIPLYADD */ ARG1
| ARG2
| ARG0
,
5429 /* D3DTOP_LERP */ ARG1
| ARG2
| ARG0
5433 DWORD cop
, aop
, carg0
, carg1
, carg2
, aarg0
, aarg1
, aarg2
;
5434 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5435 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5437 settings
->padding
= 0;
5439 for (i
= 0; i
< d3d_info
->limits
.ffp_blend_stages
; ++i
)
5441 const struct wined3d_texture
*texture
;
5443 settings
->op
[i
].padding
= 0;
5444 if (state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
] == WINED3D_TOP_DISABLE
)
5446 settings
->op
[i
].cop
= WINED3D_TOP_DISABLE
;
5447 settings
->op
[i
].aop
= WINED3D_TOP_DISABLE
;
5448 settings
->op
[i
].carg0
= settings
->op
[i
].carg1
= settings
->op
[i
].carg2
= ARG_UNUSED
;
5449 settings
->op
[i
].aarg0
= settings
->op
[i
].aarg1
= settings
->op
[i
].aarg2
= ARG_UNUSED
;
5450 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5451 settings
->op
[i
].tmp_dst
= 0;
5452 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5453 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
5458 if ((texture
= state
->textures
[i
]))
5460 if (can_use_texture_swizzle(gl_info
, texture
->resource
.format
))
5461 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5463 settings
->op
[i
].color_fixup
= texture
->resource
.format
->color_fixup
;
5466 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5470 switch (texture
->target
)
5473 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5476 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
5479 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
5481 case GL_TEXTURE_CUBE_MAP_ARB
:
5482 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
5484 case GL_TEXTURE_RECTANGLE_ARB
:
5485 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_RECT
;
5490 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5491 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5494 cop
= state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
];
5495 aop
= state
->texture_states
[i
][WINED3D_TSS_ALPHA_OP
];
5497 carg1
= (args
[cop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG1
] : ARG_UNUSED
;
5498 carg2
= (args
[cop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG2
] : ARG_UNUSED
;
5499 carg0
= (args
[cop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG0
] : ARG_UNUSED
;
5501 if (is_invalid_op(state
, i
, cop
, carg1
, carg2
, carg0
))
5505 carg1
= WINED3DTA_CURRENT
;
5506 cop
= WINED3D_TOP_SELECT_ARG1
;
5509 if (cop
== WINED3D_TOP_DOTPRODUCT3
)
5511 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
5512 * the color result to the alpha component of the destination
5521 aarg1
= (args
[aop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG1
] : ARG_UNUSED
;
5522 aarg2
= (args
[aop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG2
] : ARG_UNUSED
;
5523 aarg0
= (args
[aop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG0
] : ARG_UNUSED
;
5526 if (!i
&& state
->textures
[0] && state
->render_states
[WINED3D_RS_COLORKEYENABLE
])
5528 GLenum texture_dimensions
;
5530 texture
= state
->textures
[0];
5531 texture_dimensions
= texture
->target
;
5533 if (texture_dimensions
== GL_TEXTURE_2D
|| texture_dimensions
== GL_TEXTURE_RECTANGLE_ARB
)
5535 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
&& !texture
->resource
.format
->alpha_size
)
5537 if (aop
== WINED3D_TOP_DISABLE
)
5539 aarg1
= WINED3DTA_TEXTURE
;
5540 aop
= WINED3D_TOP_SELECT_ARG1
;
5542 else if (aop
== WINED3D_TOP_SELECT_ARG1
&& aarg1
!= WINED3DTA_TEXTURE
)
5544 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5546 aarg2
= WINED3DTA_TEXTURE
;
5547 aop
= WINED3D_TOP_MODULATE
;
5549 else aarg1
= WINED3DTA_TEXTURE
;
5551 else if (aop
== WINED3D_TOP_SELECT_ARG2
&& aarg2
!= WINED3DTA_TEXTURE
)
5553 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5555 aarg1
= WINED3DTA_TEXTURE
;
5556 aop
= WINED3D_TOP_MODULATE
;
5558 else aarg2
= WINED3DTA_TEXTURE
;
5564 if (is_invalid_op(state
, i
, aop
, aarg1
, aarg2
, aarg0
))
5568 aarg1
= WINED3DTA_CURRENT
;
5569 aop
= WINED3D_TOP_SELECT_ARG1
;
5572 if (carg1
== WINED3DTA_TEXTURE
|| carg2
== WINED3DTA_TEXTURE
|| carg0
== WINED3DTA_TEXTURE
5573 || aarg1
== WINED3DTA_TEXTURE
|| aarg2
== WINED3DTA_TEXTURE
|| aarg0
== WINED3DTA_TEXTURE
)
5575 ttff
= state
->texture_states
[i
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
5576 if (ttff
== (WINED3D_TTFF_PROJECTED
| WINED3D_TTFF_COUNT3
))
5577 settings
->op
[i
].projected
= WINED3D_PROJECTION_COUNT3
;
5578 else if (ttff
& WINED3D_TTFF_PROJECTED
)
5579 settings
->op
[i
].projected
= WINED3D_PROJECTION_COUNT4
;
5581 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
5585 settings
->op
[i
].projected
= WINED3D_PROJECTION_NONE
;
5588 settings
->op
[i
].cop
= cop
;
5589 settings
->op
[i
].aop
= aop
;
5590 settings
->op
[i
].carg0
= carg0
;
5591 settings
->op
[i
].carg1
= carg1
;
5592 settings
->op
[i
].carg2
= carg2
;
5593 settings
->op
[i
].aarg0
= aarg0
;
5594 settings
->op
[i
].aarg1
= aarg1
;
5595 settings
->op
[i
].aarg2
= aarg2
;
5596 settings
->op
[i
].tmp_dst
= state
->texture_states
[i
][WINED3D_TSS_RESULT_ARG
] == WINED3DTA_TEMP
;
5599 /* Clear unsupported stages */
5600 for(; i
< MAX_TEXTURES
; i
++) {
5601 memset(&settings
->op
[i
], 0xff, sizeof(settings
->op
[i
]));
5604 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5606 settings
->fog
= WINED3D_FFP_PS_FOG_OFF
;
5608 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
5610 if (use_vs(state
) || state
->vertex_declaration
->position_transformed
)
5612 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5616 switch (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
])
5618 case WINED3D_FOG_NONE
:
5619 case WINED3D_FOG_LINEAR
:
5620 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5622 case WINED3D_FOG_EXP
:
5623 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5625 case WINED3D_FOG_EXP2
:
5626 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5633 switch (state
->render_states
[WINED3D_RS_FOGTABLEMODE
])
5635 case WINED3D_FOG_LINEAR
:
5636 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5638 case WINED3D_FOG_EXP
:
5639 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5641 case WINED3D_FOG_EXP2
:
5642 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5646 settings
->sRGB_write
= !gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, state
->fb
);
5647 if (d3d_info
->vs_clipping
|| !use_vs(state
) || !state
->render_states
[WINED3D_RS_CLIPPING
]
5648 || !state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
])
5650 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
5651 * the fixed function vertex pipeline is used(which always supports clipplanes), or
5652 * if no clipplane is enabled
5654 settings
->emul_clipplanes
= 0;
5656 settings
->emul_clipplanes
= 1;
5659 if (state
->render_states
[WINED3D_RS_COLORKEYENABLE
] && state
->textures
[0]
5660 && state
->textures
[0]->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
5661 && settings
->op
[0].cop
!= WINED3D_TOP_DISABLE
)
5662 settings
->color_key_enabled
= 1;
5664 settings
->color_key_enabled
= 0;
5666 /* texcoords_initialized is set to meaningful values only when GL doesn't
5667 * support enough varyings to always pass around all the possible texture
5669 * This is used to avoid reading a varying not written by the vertex shader.
5670 * Reading uninitialized varyings on core profile contexts results in an
5671 * error while with builtin varyings on legacy contexts you get undefined
5673 if (d3d_info
->limits
.varying_count
5674 && d3d_info
->limits
.varying_count
< wined3d_max_compat_varyings(gl_info
))
5676 settings
->texcoords_initialized
= 0;
5677 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5681 if (state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]->reg_maps
.output_registers
& (1u << i
))
5682 settings
->texcoords_initialized
|= 1u << i
;
5686 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5687 unsigned int coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5688 if ((state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
] >> WINED3D_FFP_TCI_SHIFT
)
5689 & WINED3D_FFP_TCI_MASK
5690 || (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
)))))
5691 settings
->texcoords_initialized
|= 1u << i
;
5697 settings
->texcoords_initialized
= (1u << MAX_TEXTURES
) - 1;
5700 settings
->pointsprite
= state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
5701 && state
->gl_primitive_type
== GL_POINTS
;
5703 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
5704 settings
->alpha_test_func
= WINED3D_CMP_ALWAYS
- 1;
5706 settings
->alpha_test_func
= (state
->render_states
[WINED3D_RS_ALPHATESTENABLE
]
5707 ? wined3d_sanitize_cmp_func(state
->render_states
[WINED3D_RS_ALPHAFUNC
])
5708 : WINED3D_CMP_ALWAYS
) - 1;
5710 if (d3d_info
->emulated_flatshading
)
5711 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5713 settings
->flatshading
= FALSE
;
5716 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
5717 const struct ffp_frag_settings
*settings
)
5719 struct wine_rb_entry
*entry
= wine_rb_get(fragment_shaders
, settings
);
5720 return entry
? WINE_RB_ENTRY_VALUE(entry
, struct ffp_frag_desc
, entry
) : NULL
;
5723 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
)
5725 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
5726 * whereas desc points to an extended structure with implementation specific parts. */
5727 if (wine_rb_put(shaders
, &desc
->settings
, &desc
->entry
) == -1)
5729 ERR("Failed to insert ffp frag shader.\n");
5733 /* Activates the texture dimension according to the bound D3D texture. Does
5734 * not care for the colorop or correct gl texture unit (when using nvrc).
5735 * Requires the caller to activate the correct unit. */
5736 /* Context activation is done by the caller (state handler). */
5737 void texture_activate_dimensions(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
5741 switch (texture
->target
)
5744 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5745 checkGLcall("glDisable(GL_TEXTURE_3D)");
5746 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5748 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5749 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5751 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5753 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5754 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5756 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5757 checkGLcall("glEnable(GL_TEXTURE_2D)");
5759 case GL_TEXTURE_RECTANGLE_ARB
:
5760 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5761 checkGLcall("glDisable(GL_TEXTURE_2D)");
5762 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5763 checkGLcall("glDisable(GL_TEXTURE_3D)");
5764 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5766 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5767 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5769 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_RECTANGLE_ARB
);
5770 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
5773 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5775 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5776 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5778 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5780 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5781 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5783 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5784 checkGLcall("glDisable(GL_TEXTURE_2D)");
5785 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_3D
);
5786 checkGLcall("glEnable(GL_TEXTURE_3D)");
5788 case GL_TEXTURE_CUBE_MAP_ARB
:
5789 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5790 checkGLcall("glDisable(GL_TEXTURE_2D)");
5791 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5792 checkGLcall("glDisable(GL_TEXTURE_3D)");
5793 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5795 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5796 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5798 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB
);
5799 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
5805 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5806 checkGLcall("glEnable(GL_TEXTURE_2D)");
5807 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5808 checkGLcall("glDisable(GL_TEXTURE_3D)");
5809 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5811 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5812 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5814 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5816 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5817 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5819 /* Binding textures is done by samplers. A dummy texture will be bound */
5823 /* Context activation is done by the caller (state handler). */
5824 void sampler_texdim(struct wined3d_context
*context
, const struct wined3d_state
*state
, DWORD state_id
)
5826 DWORD sampler
= state_id
- STATE_SAMPLER(0);
5827 DWORD mapped_stage
= context
->tex_unit_map
[sampler
];
5829 /* No need to enable / disable anything here for unused samplers. The
5830 * tex_colorop handler takes care. Also no action is needed with pixel
5831 * shaders, or if tex_colorop will take care of this business. */
5832 if (mapped_stage
== WINED3D_UNMAPPED_STAGE
|| mapped_stage
>= context
->gl_info
->limits
.textures
)
5834 if (sampler
>= context
->lowest_disabled_stage
)
5836 if (isStateDirty(context
, STATE_TEXTURESTAGE(sampler
, WINED3D_TSS_COLOR_OP
)))
5839 texture_activate_dimensions(state
->textures
[sampler
], context
->gl_info
);
5842 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
5844 const struct ffp_frag_settings
*ka
= key
;
5845 const struct ffp_frag_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct ffp_frag_desc
, entry
)->settings
;
5847 return memcmp(ka
, kb
, sizeof(*ka
));
5850 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
5851 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
)
5853 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5854 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5855 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5856 unsigned int coord_idx
, i
;
5858 memset(settings
, 0, sizeof(*settings
));
5860 if (si
->position_transformed
)
5862 settings
->transformed
= 1;
5863 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
5864 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
5865 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5866 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
5867 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
5868 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5870 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
5872 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5874 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5875 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
5876 settings
->texcoords
|= 1u << i
;
5877 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5879 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
5880 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
5882 if (d3d_info
->emulated_flatshading
)
5883 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5885 settings
->flatshading
= FALSE
;
5887 settings
->swizzle_map
= si
->swizzle_map
;
5892 switch (state
->render_states
[WINED3D_RS_VERTEXBLEND
])
5894 case WINED3D_VBF_DISABLE
:
5895 case WINED3D_VBF_1WEIGHTS
:
5896 case WINED3D_VBF_2WEIGHTS
:
5897 case WINED3D_VBF_3WEIGHTS
:
5898 settings
->vertexblends
= state
->render_states
[WINED3D_RS_VERTEXBLEND
];
5901 FIXME("Unsupported vertex blending: %d\n", state
->render_states
[WINED3D_RS_VERTEXBLEND
]);
5905 settings
->clipping
= state
->render_states
[WINED3D_RS_CLIPPING
]
5906 && state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
];
5907 settings
->normal
= !!(si
->use_map
& (1u << WINED3D_FFP_NORMAL
));
5908 settings
->normalize
= settings
->normal
&& state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
5909 settings
->lighting
= !!state
->render_states
[WINED3D_RS_LIGHTING
];
5910 settings
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
5911 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
5912 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
5914 if (state
->render_states
[WINED3D_RS_COLORVERTEX
] && (si
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
5916 settings
->diffuse_source
= state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
];
5917 settings
->emissive_source
= state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
];
5918 settings
->ambient_source
= state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
];
5919 settings
->specular_source
= state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
];
5923 settings
->diffuse_source
= WINED3D_MCS_MATERIAL
;
5924 settings
->emissive_source
= WINED3D_MCS_MATERIAL
;
5925 settings
->ambient_source
= WINED3D_MCS_MATERIAL
;
5926 settings
->specular_source
= WINED3D_MCS_MATERIAL
;
5929 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5931 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5932 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
5933 settings
->texcoords
|= 1u << i
;
5934 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5936 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
5937 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
5939 for (i
= 0; i
< MAX_ACTIVE_LIGHTS
; ++i
)
5941 if (!state
->lights
[i
])
5944 switch (state
->lights
[i
]->OriginalParms
.type
)
5946 case WINED3D_LIGHT_POINT
:
5947 ++settings
->point_light_count
;
5949 case WINED3D_LIGHT_SPOT
:
5950 ++settings
->spot_light_count
;
5952 case WINED3D_LIGHT_DIRECTIONAL
:
5953 ++settings
->directional_light_count
;
5955 case WINED3D_LIGHT_PARALLELPOINT
:
5956 ++settings
->parallel_point_light_count
;
5959 FIXME("Unhandled light type %#x.\n", state
->lights
[i
]->OriginalParms
.type
);
5964 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5965 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
5966 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
5968 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5970 if (state
->transforms
[WINED3D_TS_PROJECTION
]._14
== 0.0f
5971 && state
->transforms
[WINED3D_TS_PROJECTION
]._24
== 0.0f
5972 && state
->transforms
[WINED3D_TS_PROJECTION
]._34
== 0.0f
5973 && state
->transforms
[WINED3D_TS_PROJECTION
]._44
== 1.0f
)
5974 settings
->ortho_fog
= 1;
5976 else if (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
)
5977 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
5978 else if (state
->render_states
[WINED3D_RS_RANGEFOGENABLE
])
5979 settings
->fog_mode
= WINED3D_FFP_VS_FOG_RANGE
;
5981 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5983 if (d3d_info
->emulated_flatshading
)
5984 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5986 settings
->flatshading
= FALSE
;
5988 settings
->swizzle_map
= si
->swizzle_map
;
5991 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
5993 const struct wined3d_ffp_vs_settings
*ka
= key
;
5994 const struct wined3d_ffp_vs_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
5995 const struct wined3d_ffp_vs_desc
, entry
)->settings
;
5997 return memcmp(ka
, kb
, sizeof(*ka
));
6000 const char *wined3d_debug_location(DWORD location
)
6002 struct debug_buffer buffer
;
6003 const char *prefix
= "";
6004 const char *suffix
= "";
6006 if (wined3d_popcount(location
) > 16)
6009 location
= ~location
;
6013 init_debug_buffer(&buffer
, "0");
6014 #define LOCATION_TO_STR(x) if (location & x) { debug_append(&buffer, #x, " | "); location &= ~x; }
6015 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED
);
6016 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM
);
6017 LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY
);
6018 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER
);
6019 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB
);
6020 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB
);
6021 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE
);
6022 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE
);
6023 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED
);
6024 #undef LOCATION_TO_STR
6026 FIXME("Unrecognized location flag(s) %#x.\n", location
);
6028 return wine_dbg_sprintf("%s%s%s", prefix
, buffer
.str
, suffix
);
6031 /* Print a floating point value with the %.8e format specifier, always using
6032 * '.' as decimal separator. */
6033 void wined3d_ftoa(float value
, char *s
)
6037 if (copysignf(1.0f
, value
) < 0.0f
)
6040 /* Be sure to allocate a buffer of at least 17 characters for the result
6041 as sprintf may return a 3 digit exponent when using the MSVC runtime
6042 instead of a 2 digit exponent. */
6043 sprintf(s
, "%.8e", value
);
6044 if (isfinite(value
))
6048 void wined3d_release_dc(HWND window
, HDC dc
)
6050 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
6051 * However, that's not what actually happens, and there are user32 tests
6052 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
6053 * So explicitly check that the DC belongs to the window, since we want to
6054 * avoid releasing a DC that belongs to some other window if the original
6055 * window was already destroyed. */
6056 if (WindowFromDC(dc
) != window
)
6057 WARN("DC %p does not belong to window %p.\n", dc
, window
);
6058 else if (!ReleaseDC(window
, dc
))
6059 ERR("Failed to release device context %p, last error %#x.\n", dc
, GetLastError());
6062 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
)
6064 RECT orig
= *clipped
;
6065 float scale_x
= (float)(orig
.right
- orig
.left
) / (float)(other
->right
- other
->left
);
6066 float scale_y
= (float)(orig
.bottom
- orig
.top
) / (float)(other
->bottom
- other
->top
);
6068 IntersectRect(clipped
, clipped
, clip_rect
);
6070 if (IsRectEmpty(clipped
))
6072 SetRectEmpty(other
);
6076 other
->left
+= (LONG
)((clipped
->left
- orig
.left
) / scale_x
);
6077 other
->top
+= (LONG
)((clipped
->top
- orig
.top
) / scale_y
);
6078 other
->right
-= (LONG
)((orig
.right
- clipped
->right
) / scale_x
);
6079 other
->bottom
-= (LONG
)((orig
.bottom
- clipped
->bottom
) / scale_y
);
6084 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
6085 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
6090 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
6092 *count
= gl_limits
->uniform_blocks
[i
];
6093 if (i
== shader_type
)
6098 ERR("Unrecognized shader type %#x.\n", shader_type
);
6102 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits
*gl_limits
,
6103 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
6107 if (shader_type
== WINED3D_SHADER_TYPE_COMPUTE
)
6109 if (gl_limits
->combined_samplers
== gl_limits
->graphics_samplers
)
6112 *base
= gl_limits
->graphics_samplers
;
6113 *count
= gl_limits
->samplers
[WINED3D_SHADER_TYPE_COMPUTE
];
6118 for (i
= 0; i
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++i
)
6120 *count
= gl_limits
->samplers
[i
];
6121 if (i
== shader_type
)
6126 ERR("Unrecognized shader type %#x.\n", shader_type
);
6130 BOOL
wined3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
6132 SIZE_T max_capacity
, new_capacity
;
6135 if (count
<= *capacity
)
6138 max_capacity
= ~(SIZE_T
)0 / size
;
6139 if (count
> max_capacity
)
6142 new_capacity
= max(1, *capacity
);
6143 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
6145 if (new_capacity
< count
)
6146 new_capacity
= count
;
6149 new_elements
= heap_alloc_zero(new_capacity
* size
);
6151 new_elements
= HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, *elements
, new_capacity
* size
);
6155 *elements
= new_elements
;
6156 *capacity
= new_capacity
;