comctl32/tests: Initialize item mask on item insert (Valgrind).
[wine.git] / dlls / d3d9 / buffer.c
blob231e0c8ca004b80e41f76cdcf1763a0b7df4b1b5
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26 static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **object)
28 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
30 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
31 || IsEqualGUID(riid, &IID_IDirect3DResource9)
32 || IsEqualGUID(riid, &IID_IUnknown))
34 IDirect3DVertexBuffer9_AddRef(iface);
35 *object = iface;
36 return S_OK;
39 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
41 *object = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
47 IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
48 ULONG refcount = InterlockedIncrement(&buffer->ref);
50 TRACE("%p increasing refcount to %u.\n", iface, refcount);
52 if (refcount == 1)
54 IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
55 wined3d_mutex_lock();
56 IWineD3DBuffer_AddRef(buffer->wineD3DVertexBuffer);
57 wined3d_mutex_unlock();
60 return refcount;
63 static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
65 IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
66 ULONG refcount = InterlockedDecrement(&buffer->ref);
68 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
70 if (!refcount)
72 IDirect3DDevice9Ex *device = buffer->parentDevice;
74 wined3d_mutex_lock();
75 IWineD3DBuffer_Release(buffer->wineD3DVertexBuffer);
76 wined3d_mutex_unlock();
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice9Ex_Release(device);
82 return refcount;
85 static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
87 TRACE("iface %p, device %p.\n", iface, device);
89 *device = (IDirect3DDevice9 *)((IDirect3DVertexBuffer9Impl *)iface)->parentDevice;
90 IDirect3DDevice9_AddRef(*device);
92 TRACE("Returning device %p.\n", *device);
94 return D3D_OK;
97 static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
98 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
100 HRESULT hr;
102 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
103 iface, debugstr_guid(guid), data, data_size, flags);
105 wined3d_mutex_lock();
106 hr = IWineD3DBuffer_SetPrivateData(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
107 guid, data, data_size, flags);
108 wined3d_mutex_unlock();
110 return hr;
113 static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
114 REFGUID guid, void *data, DWORD *data_size)
116 HRESULT hr;
118 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
119 iface, debugstr_guid(guid), data, data_size);
121 wined3d_mutex_lock();
122 hr = IWineD3DBuffer_GetPrivateData(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
123 guid, data, data_size);
124 wined3d_mutex_unlock();
126 return hr;
129 static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
131 HRESULT hr;
133 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
135 wined3d_mutex_lock();
136 hr = IWineD3DBuffer_FreePrivateData(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, guid);
137 wined3d_mutex_unlock();
139 return hr;
142 static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
144 DWORD previous;
146 TRACE("iface %p, priority %u.\n", iface, priority);
148 wined3d_mutex_lock();
149 previous = IWineD3DBuffer_SetPriority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, priority);
150 wined3d_mutex_unlock();
152 return previous;
155 static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
157 DWORD priority;
159 TRACE("iface %p.\n", iface);
161 wined3d_mutex_lock();
162 priority = IWineD3DBuffer_GetPriority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
163 wined3d_mutex_unlock();
165 return priority;
168 static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
170 TRACE("iface %p.\n", iface);
172 wined3d_mutex_lock();
173 IWineD3DBuffer_PreLoad(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
174 wined3d_mutex_unlock();
177 static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
179 TRACE("iface %p.\n", iface);
181 return D3DRTYPE_VERTEXBUFFER;
184 static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface,
185 UINT offset, UINT size, void **data, DWORD flags)
187 HRESULT hr;
189 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
190 iface, offset, size, data, flags);
192 wined3d_mutex_lock();
193 hr = IWineD3DBuffer_Map(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
194 offset, size, (BYTE **)data, flags);
195 wined3d_mutex_unlock();
197 return hr;
200 static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
202 TRACE("iface %p.\n", iface);
204 wined3d_mutex_lock();
205 IWineD3DBuffer_Unmap(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
206 wined3d_mutex_unlock();
208 return D3D_OK;
211 static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D3DVERTEXBUFFER_DESC *desc)
213 IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
214 WINED3DBUFFER_DESC wined3d_desc;
216 TRACE("iface %p, desc %p.\n", iface, desc);
218 wined3d_mutex_lock();
219 IWineD3DBuffer_GetDesc(buffer->wineD3DVertexBuffer, &wined3d_desc);
220 wined3d_mutex_unlock();
222 desc->Format = D3DFMT_VERTEXDATA;
223 desc->Usage = wined3d_desc.Usage;
224 desc->Pool = wined3d_desc.Pool;
225 desc->Size = wined3d_desc.Size;
226 desc->Type = D3DRTYPE_VERTEXBUFFER;
227 desc->FVF = buffer->fvf;
229 return D3D_OK;
232 static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
234 /* IUnknown */
235 d3d9_vertexbuffer_QueryInterface,
236 d3d9_vertexbuffer_AddRef,
237 d3d9_vertexbuffer_Release,
238 /* IDirect3DResource9 */
239 d3d9_vertexbuffer_GetDevice,
240 d3d9_vertexbuffer_SetPrivateData,
241 d3d9_vertexbuffer_GetPrivateData,
242 d3d9_vertexbuffer_FreePrivateData,
243 d3d9_vertexbuffer_SetPriority,
244 d3d9_vertexbuffer_GetPriority,
245 d3d9_vertexbuffer_PreLoad,
246 d3d9_vertexbuffer_GetType,
247 /* IDirect3DVertexBuffer9 */
248 d3d9_vertexbuffer_Lock,
249 d3d9_vertexbuffer_Unlock,
250 d3d9_vertexbuffer_GetDesc,
253 static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
255 HeapFree(GetProcessHeap(), 0, parent);
258 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
260 d3d9_vertexbuffer_wined3d_object_destroyed,
263 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
264 UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
266 HRESULT hr;
268 buffer->lpVtbl = &d3d9_vertexbuffer_vtbl;
269 buffer->ref = 1;
270 buffer->fvf = fvf;
272 wined3d_mutex_lock();
273 hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
274 (WINED3DPOOL)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
275 wined3d_mutex_unlock();
276 if (FAILED(hr))
278 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
279 return hr;
282 buffer->parentDevice = (IDirect3DDevice9Ex *)device;
283 IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
285 return D3D_OK;
288 static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **object)
290 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
292 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
293 || IsEqualGUID(riid, &IID_IDirect3DResource9)
294 || IsEqualGUID(riid, &IID_IUnknown))
296 IDirect3DIndexBuffer9_AddRef(iface);
297 *object = iface;
298 return S_OK;
301 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
303 *object = NULL;
304 return E_NOINTERFACE;
307 static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
309 IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
310 ULONG refcount = InterlockedIncrement(&buffer->ref);
312 TRACE("%p increasing refcount to %u.\n", iface, refcount);
314 if (refcount == 1)
316 IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
317 wined3d_mutex_lock();
318 IWineD3DBuffer_AddRef(buffer->wineD3DIndexBuffer);
319 wined3d_mutex_unlock();
322 return refcount;
325 static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
327 IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
328 ULONG refcount = InterlockedDecrement(&buffer->ref);
330 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
332 if (!refcount)
334 IDirect3DDevice9Ex *device = buffer->parentDevice;
336 wined3d_mutex_lock();
337 IWineD3DBuffer_Release(buffer->wineD3DIndexBuffer);
338 wined3d_mutex_unlock();
340 /* Release the device last, as it may cause the device to be destroyed. */
341 IDirect3DDevice9Ex_Release(device);
344 return refcount;
347 static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
349 TRACE("iface %p, device %p.\n", iface, device);
351 *device = (IDirect3DDevice9 *)((IDirect3DIndexBuffer9Impl *)iface)->parentDevice;
352 IDirect3DDevice9_AddRef(*device);
354 TRACE("Returning device %p.\n", *device);
356 return D3D_OK;
359 static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
360 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
362 HRESULT hr;
364 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
365 iface, debugstr_guid(guid), data, data_size, flags);
367 wined3d_mutex_lock();
368 hr = IWineD3DBuffer_SetPrivateData(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
369 guid, data, data_size, flags);
370 wined3d_mutex_unlock();
372 return hr;
375 static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
376 REFGUID guid, void *data, DWORD *data_size)
378 HRESULT hr;
380 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
381 iface, debugstr_guid(guid), data, data_size);
383 wined3d_mutex_lock();
384 hr = IWineD3DBuffer_GetPrivateData(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
385 guid, data, data_size);
386 wined3d_mutex_unlock();
388 return hr;
391 static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
393 HRESULT hr;
395 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
397 wined3d_mutex_lock();
398 hr = IWineD3DBuffer_FreePrivateData(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, guid);
399 wined3d_mutex_unlock();
401 return hr;
404 static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
406 DWORD previous;
408 TRACE("iface %p, priority %u.\n", iface, priority);
410 wined3d_mutex_lock();
411 previous = IWineD3DBuffer_SetPriority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, priority);
412 wined3d_mutex_unlock();
414 return previous;
417 static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
419 DWORD priority;
421 TRACE("iface %p.\n", iface);
423 wined3d_mutex_lock();
424 priority = IWineD3DBuffer_GetPriority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
425 wined3d_mutex_unlock();
427 return priority;
430 static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
432 TRACE("iface %p.\n", iface);
434 wined3d_mutex_lock();
435 IWineD3DBuffer_PreLoad(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
436 wined3d_mutex_unlock();
439 static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
441 TRACE("iface %p.\n", iface);
443 return D3DRTYPE_INDEXBUFFER;
446 static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
447 UINT offset, UINT size, void **data, DWORD flags)
449 HRESULT hr;
451 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
452 iface, offset, size, data, flags);
454 wined3d_mutex_lock();
455 hr = IWineD3DBuffer_Map(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
456 offset, size, (BYTE **)data, flags);
457 wined3d_mutex_unlock();
459 return hr;
462 static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
464 TRACE("iface %p.\n", iface);
466 wined3d_mutex_lock();
467 IWineD3DBuffer_Unmap(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
468 wined3d_mutex_unlock();
470 return D3D_OK;
473 static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
475 IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
476 WINED3DBUFFER_DESC wined3d_desc;
478 TRACE("iface %p, desc %p.\n", iface, desc);
480 wined3d_mutex_lock();
481 IWineD3DBuffer_GetDesc(buffer->wineD3DIndexBuffer, &wined3d_desc);
482 wined3d_mutex_unlock();
484 desc->Format = d3dformat_from_wined3dformat(buffer->format);
485 desc->Usage = wined3d_desc.Usage;
486 desc->Pool = wined3d_desc.Pool;
487 desc->Size = wined3d_desc.Size;
488 desc->Type = D3DRTYPE_INDEXBUFFER;
490 return D3D_OK;
493 static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
495 /* IUnknown */
496 d3d9_indexbuffer_QueryInterface,
497 d3d9_indexbuffer_AddRef,
498 d3d9_indexbuffer_Release,
499 /* IDirect3DResource9 */
500 d3d9_indexbuffer_GetDevice,
501 d3d9_indexbuffer_SetPrivateData,
502 d3d9_indexbuffer_GetPrivateData,
503 d3d9_indexbuffer_FreePrivateData,
504 d3d9_indexbuffer_SetPriority,
505 d3d9_indexbuffer_GetPriority,
506 d3d9_indexbuffer_PreLoad,
507 d3d9_indexbuffer_GetType,
508 /* IDirect3DIndexBuffer9 */
509 d3d9_indexbuffer_Lock,
510 d3d9_indexbuffer_Unlock,
511 d3d9_indexbuffer_GetDesc,
514 static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
516 HeapFree(GetProcessHeap(), 0, parent);
519 static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
521 d3d9_indexbuffer_wined3d_object_destroyed,
524 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
525 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
527 HRESULT hr;
529 buffer->lpVtbl = &d3d9_indexbuffer_vtbl;
530 buffer->ref = 1;
531 buffer->format = wined3dformat_from_d3dformat(format);
533 wined3d_mutex_lock();
534 hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
535 (WINED3DPOOL)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
536 wined3d_mutex_unlock();
537 if (FAILED(hr))
539 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
540 return hr;
543 buffer->parentDevice = (IDirect3DDevice9Ex *)device;
544 IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
546 return D3D_OK;