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[wine.git] / include / wine / wined3d.h
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1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
50 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
51 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
53 enum wined3d_light_type
55 WINED3D_LIGHT_POINT = 1,
56 WINED3D_LIGHT_SPOT = 2,
57 WINED3D_LIGHT_DIRECTIONAL = 3,
58 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
59 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
62 enum wined3d_primitive_type
64 WINED3D_PT_UNDEFINED = 0,
65 WINED3D_PT_POINTLIST = 1,
66 WINED3D_PT_LINELIST = 2,
67 WINED3D_PT_LINESTRIP = 3,
68 WINED3D_PT_TRIANGLELIST = 4,
69 WINED3D_PT_TRIANGLESTRIP = 5,
70 WINED3D_PT_TRIANGLEFAN = 6,
71 WINED3D_PT_LINELIST_ADJ = 10,
72 WINED3D_PT_LINESTRIP_ADJ = 11,
73 WINED3D_PT_TRIANGLELIST_ADJ = 12,
74 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
77 enum wined3d_device_type
79 WINED3D_DEVICE_TYPE_HAL = 1,
80 WINED3D_DEVICE_TYPE_REF = 2,
81 WINED3D_DEVICE_TYPE_SW = 3,
82 WINED3D_DEVICE_TYPE_NULLREF = 4,
85 enum wined3d_degree_type
87 WINED3D_DEGREE_LINEAR = 1,
88 WINED3D_DEGREE_QUADRATIC = 2,
89 WINED3D_DEGREE_CUBIC = 3,
90 WINED3D_DEGREE_QUINTIC = 5,
93 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
94 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
95 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
97 enum wined3d_format_id
99 WINED3DFMT_UNKNOWN,
100 WINED3DFMT_B8G8R8_UNORM,
101 WINED3DFMT_B5G5R5X1_UNORM,
102 WINED3DFMT_B4G4R4A4_UNORM,
103 WINED3DFMT_B2G3R3_UNORM,
104 WINED3DFMT_B2G3R3A8_UNORM,
105 WINED3DFMT_B4G4R4X4_UNORM,
106 WINED3DFMT_R8G8B8X8_UNORM,
107 WINED3DFMT_B10G10R10A2_UNORM,
108 WINED3DFMT_P8_UINT_A8_UNORM,
109 WINED3DFMT_P8_UINT,
110 WINED3DFMT_L8_UNORM,
111 WINED3DFMT_L8A8_UNORM,
112 WINED3DFMT_L4A4_UNORM,
113 WINED3DFMT_R5G5_SNORM_L6_UNORM,
114 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
115 WINED3DFMT_R10G11B11_SNORM,
116 WINED3DFMT_R10G10B10X2_UINT,
117 WINED3DFMT_R10G10B10X2_SNORM,
118 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
119 WINED3DFMT_D16_LOCKABLE,
120 WINED3DFMT_D32_UNORM,
121 WINED3DFMT_S1_UINT_D15_UNORM,
122 WINED3DFMT_X8D24_UNORM,
123 WINED3DFMT_S4X4_UINT_D24_UNORM,
124 WINED3DFMT_L16_UNORM,
125 WINED3DFMT_S8_UINT_D24_FLOAT,
126 WINED3DFMT_R8G8_SNORM_Cx,
127 WINED3DFMT_R32G32B32A32_TYPELESS,
128 WINED3DFMT_R32G32B32A32_FLOAT,
129 WINED3DFMT_R32G32B32A32_UINT,
130 WINED3DFMT_R32G32B32A32_SINT,
131 WINED3DFMT_R32G32B32_TYPELESS,
132 WINED3DFMT_R32G32B32_FLOAT,
133 WINED3DFMT_R32G32B32_UINT,
134 WINED3DFMT_R32G32B32_SINT,
135 WINED3DFMT_R16G16B16A16_TYPELESS,
136 WINED3DFMT_R16G16B16A16_FLOAT,
137 WINED3DFMT_R16G16B16A16_UNORM,
138 WINED3DFMT_R16G16B16A16_UINT,
139 WINED3DFMT_R16G16B16A16_SNORM,
140 WINED3DFMT_R16G16B16A16_SINT,
141 WINED3DFMT_R32G32_TYPELESS,
142 WINED3DFMT_R32G32_FLOAT,
143 WINED3DFMT_R32G32_UINT,
144 WINED3DFMT_R32G32_SINT,
145 WINED3DFMT_R32G8X24_TYPELESS,
146 WINED3DFMT_D32_FLOAT_S8X24_UINT,
147 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
148 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
149 WINED3DFMT_R10G10B10A2_TYPELESS,
150 WINED3DFMT_R10G10B10A2_UNORM,
151 WINED3DFMT_R10G10B10A2_UINT,
152 WINED3DFMT_R10G10B10A2_SNORM,
153 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
154 WINED3DFMT_R11G11B10_FLOAT,
155 WINED3DFMT_R8G8B8A8_TYPELESS,
156 WINED3DFMT_R8G8B8A8_UNORM,
157 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
158 WINED3DFMT_R8G8B8A8_UINT,
159 WINED3DFMT_R8G8B8A8_SNORM,
160 WINED3DFMT_R8G8B8A8_SINT,
161 WINED3DFMT_R16G16_TYPELESS,
162 WINED3DFMT_R16G16_FLOAT,
163 WINED3DFMT_R16G16_UNORM,
164 WINED3DFMT_R16G16_UINT,
165 WINED3DFMT_R16G16_SNORM,
166 WINED3DFMT_R16G16_SINT,
167 WINED3DFMT_R32_TYPELESS,
168 WINED3DFMT_D32_FLOAT,
169 WINED3DFMT_R32_FLOAT,
170 WINED3DFMT_R32_UINT,
171 WINED3DFMT_R32_SINT,
172 WINED3DFMT_R24G8_TYPELESS,
173 WINED3DFMT_D24_UNORM_S8_UINT,
174 WINED3DFMT_R24_UNORM_X8_TYPELESS,
175 WINED3DFMT_X24_TYPELESS_G8_UINT,
176 WINED3DFMT_R8G8_TYPELESS,
177 WINED3DFMT_R8G8_UNORM,
178 WINED3DFMT_R8G8_UINT,
179 WINED3DFMT_R8G8_SNORM,
180 WINED3DFMT_R8G8_SINT,
181 WINED3DFMT_R16_TYPELESS,
182 WINED3DFMT_R16_FLOAT,
183 WINED3DFMT_D16_UNORM,
184 WINED3DFMT_R16_UNORM,
185 WINED3DFMT_R16_UINT,
186 WINED3DFMT_R16_SNORM,
187 WINED3DFMT_R16_SINT,
188 WINED3DFMT_R8_TYPELESS,
189 WINED3DFMT_R8_UNORM,
190 WINED3DFMT_R8_UINT,
191 WINED3DFMT_R8_SNORM,
192 WINED3DFMT_R8_SINT,
193 WINED3DFMT_A8_UNORM,
194 WINED3DFMT_R1_UNORM,
195 WINED3DFMT_R9G9B9E5_SHAREDEXP,
196 WINED3DFMT_R8G8_B8G8_UNORM,
197 WINED3DFMT_G8R8_G8B8_UNORM,
198 WINED3DFMT_BC1_TYPELESS,
199 WINED3DFMT_BC1_UNORM,
200 WINED3DFMT_BC1_UNORM_SRGB,
201 WINED3DFMT_BC2_TYPELESS,
202 WINED3DFMT_BC2_UNORM,
203 WINED3DFMT_BC2_UNORM_SRGB,
204 WINED3DFMT_BC3_TYPELESS,
205 WINED3DFMT_BC3_UNORM,
206 WINED3DFMT_BC3_UNORM_SRGB,
207 WINED3DFMT_BC4_TYPELESS,
208 WINED3DFMT_BC4_UNORM,
209 WINED3DFMT_BC4_SNORM,
210 WINED3DFMT_BC5_TYPELESS,
211 WINED3DFMT_BC5_UNORM,
212 WINED3DFMT_BC5_SNORM,
213 WINED3DFMT_B5G6R5_UNORM,
214 WINED3DFMT_B5G5R5A1_UNORM,
215 WINED3DFMT_B8G8R8A8_UNORM,
216 WINED3DFMT_B8G8R8X8_UNORM,
217 WINED3DFMT_B8G8R8A8_TYPELESS,
218 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
219 WINED3DFMT_B8G8R8X8_TYPELESS,
220 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
221 WINED3DFMT_BC6H_TYPELESS,
222 WINED3DFMT_BC6H_UF16,
223 WINED3DFMT_BC6H_SF16,
224 WINED3DFMT_BC7_TYPELESS,
225 WINED3DFMT_BC7_UNORM,
226 WINED3DFMT_BC7_UNORM_SRGB,
227 /* FOURCC formats. */
228 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
229 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
230 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
231 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
232 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
233 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
234 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
235 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
236 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
237 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
238 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
239 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
240 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
241 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
242 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
243 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
244 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
245 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
246 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
247 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
248 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
249 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
250 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
252 WINED3DFMT_FORCE_DWORD = 0xffffffff
255 enum wined3d_render_state
257 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */
258 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
259 WINED3D_RS_WRAPU = 5, /* d3d7 */
260 WINED3D_RS_WRAPV = 6, /* d3d7 */
261 WINED3D_RS_ZENABLE = 7,
262 WINED3D_RS_FILLMODE = 8,
263 WINED3D_RS_SHADEMODE = 9,
264 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */
265 WINED3D_RS_MONOENABLE = 11, /* d3d7 */
266 WINED3D_RS_ROP2 = 12, /* d3d7 */
267 WINED3D_RS_PLANEMASK = 13, /* d3d7 */
268 WINED3D_RS_ZWRITEENABLE = 14,
269 WINED3D_RS_ALPHATESTENABLE = 15,
270 WINED3D_RS_LASTPIXEL = 16,
271 WINED3D_RS_SRCBLEND = 19,
272 WINED3D_RS_DESTBLEND = 20,
273 WINED3D_RS_CULLMODE = 22,
274 WINED3D_RS_ZFUNC = 23,
275 WINED3D_RS_ALPHAREF = 24,
276 WINED3D_RS_ALPHAFUNC = 25,
277 WINED3D_RS_DITHERENABLE = 26,
278 WINED3D_RS_ALPHABLENDENABLE = 27,
279 WINED3D_RS_FOGENABLE = 28,
280 WINED3D_RS_SPECULARENABLE = 29,
281 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */
282 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */
283 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */
284 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */
285 WINED3D_RS_FOGCOLOR = 34,
286 WINED3D_RS_FOGTABLEMODE = 35,
287 WINED3D_RS_FOGSTART = 36,
288 WINED3D_RS_FOGEND = 37,
289 WINED3D_RS_FOGDENSITY = 38,
290 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */
291 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
292 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */
293 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */
294 WINED3D_RS_RANGEFOGENABLE = 48,
295 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */
296 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */
297 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
298 WINED3D_RS_STENCILENABLE = 52,
299 WINED3D_RS_STENCILFAIL = 53,
300 WINED3D_RS_STENCILZFAIL = 54,
301 WINED3D_RS_STENCILPASS = 55,
302 WINED3D_RS_STENCILFUNC = 56,
303 WINED3D_RS_STENCILREF = 57,
304 WINED3D_RS_STENCILMASK = 58,
305 WINED3D_RS_STENCILWRITEMASK = 59,
306 WINED3D_RS_TEXTUREFACTOR = 60,
307 WINED3D_RS_WRAP0 = 128,
308 WINED3D_RS_WRAP1 = 129,
309 WINED3D_RS_WRAP2 = 130,
310 WINED3D_RS_WRAP3 = 131,
311 WINED3D_RS_WRAP4 = 132,
312 WINED3D_RS_WRAP5 = 133,
313 WINED3D_RS_WRAP6 = 134,
314 WINED3D_RS_WRAP7 = 135,
315 WINED3D_RS_CLIPPING = 136,
316 WINED3D_RS_LIGHTING = 137,
317 WINED3D_RS_EXTENTS = 138, /* d3d7 */
318 WINED3D_RS_AMBIENT = 139,
319 WINED3D_RS_FOGVERTEXMODE = 140,
320 WINED3D_RS_COLORVERTEX = 141,
321 WINED3D_RS_LOCALVIEWER = 142,
322 WINED3D_RS_NORMALIZENORMALS = 143,
323 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */
324 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
325 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
326 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
327 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
328 WINED3D_RS_VERTEXBLEND = 151,
329 WINED3D_RS_CLIPPLANEENABLE = 152,
330 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
331 WINED3D_RS_POINTSIZE = 154,
332 WINED3D_RS_POINTSIZE_MIN = 155,
333 WINED3D_RS_POINTSPRITEENABLE = 156,
334 WINED3D_RS_POINTSCALEENABLE = 157,
335 WINED3D_RS_POINTSCALE_A = 158,
336 WINED3D_RS_POINTSCALE_B = 159,
337 WINED3D_RS_POINTSCALE_C = 160,
338 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
339 WINED3D_RS_MULTISAMPLEMASK = 162,
340 WINED3D_RS_PATCHEDGESTYLE = 163,
341 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */
342 WINED3D_RS_DEBUGMONITORTOKEN = 165,
343 WINED3D_RS_POINTSIZE_MAX = 166,
344 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
345 WINED3D_RS_COLORWRITEENABLE = 168,
346 WINED3D_RS_TWEENFACTOR = 170,
347 WINED3D_RS_BLENDOP = 171,
348 WINED3D_RS_POSITIONDEGREE = 172,
349 WINED3D_RS_NORMALDEGREE = 173,
350 WINED3D_RS_SCISSORTESTENABLE = 174,
351 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
352 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
353 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
354 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
355 WINED3D_RS_ADAPTIVETESS_X = 180,
356 WINED3D_RS_ADAPTIVETESS_Y = 181,
357 WINED3D_RS_ADAPTIVETESS_Z = 182,
358 WINED3D_RS_ADAPTIVETESS_W = 183,
359 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
360 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
361 WINED3D_RS_BACK_STENCILFAIL = 186,
362 WINED3D_RS_BACK_STENCILZFAIL = 187,
363 WINED3D_RS_BACK_STENCILPASS = 188,
364 WINED3D_RS_BACK_STENCILFUNC = 189,
365 WINED3D_RS_COLORWRITEENABLE1 = 190,
366 WINED3D_RS_COLORWRITEENABLE2 = 191,
367 WINED3D_RS_COLORWRITEENABLE3 = 192,
368 WINED3D_RS_BLENDFACTOR = 193,
369 WINED3D_RS_SRGBWRITEENABLE = 194,
370 WINED3D_RS_DEPTHBIAS = 195,
371 WINED3D_RS_WRAP8 = 198,
372 WINED3D_RS_WRAP9 = 199,
373 WINED3D_RS_WRAP10 = 200,
374 WINED3D_RS_WRAP11 = 201,
375 WINED3D_RS_WRAP12 = 202,
376 WINED3D_RS_WRAP13 = 203,
377 WINED3D_RS_WRAP14 = 204,
378 WINED3D_RS_WRAP15 = 205,
379 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
380 WINED3D_RS_SRCBLENDALPHA = 207,
381 WINED3D_RS_DESTBLENDALPHA = 208,
382 WINED3D_RS_BLENDOPALPHA = 209,
384 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
386 enum wined3d_blend
388 WINED3D_BLEND_ZERO = 1,
389 WINED3D_BLEND_ONE = 2,
390 WINED3D_BLEND_SRCCOLOR = 3,
391 WINED3D_BLEND_INVSRCCOLOR = 4,
392 WINED3D_BLEND_SRCALPHA = 5,
393 WINED3D_BLEND_INVSRCALPHA = 6,
394 WINED3D_BLEND_DESTALPHA = 7,
395 WINED3D_BLEND_INVDESTALPHA = 8,
396 WINED3D_BLEND_DESTCOLOR = 9,
397 WINED3D_BLEND_INVDESTCOLOR = 10,
398 WINED3D_BLEND_SRCALPHASAT = 11,
399 WINED3D_BLEND_BOTHSRCALPHA = 12,
400 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
401 WINED3D_BLEND_BLENDFACTOR = 14,
402 WINED3D_BLEND_INVBLENDFACTOR = 15,
405 enum wined3d_blend_op
407 WINED3D_BLEND_OP_ADD = 1,
408 WINED3D_BLEND_OP_SUBTRACT = 2,
409 WINED3D_BLEND_OP_REVSUBTRACT = 3,
410 WINED3D_BLEND_OP_MIN = 4,
411 WINED3D_BLEND_OP_MAX = 5,
414 enum wined3d_vertex_blend_flags
416 WINED3D_VBF_DISABLE = 0,
417 WINED3D_VBF_1WEIGHTS = 1,
418 WINED3D_VBF_2WEIGHTS = 2,
419 WINED3D_VBF_3WEIGHTS = 3,
420 WINED3D_VBF_TWEENING = 255,
421 WINED3D_VBF_0WEIGHTS = 256,
424 enum wined3d_cmp_func
426 WINED3D_CMP_NEVER = 1,
427 WINED3D_CMP_LESS = 2,
428 WINED3D_CMP_EQUAL = 3,
429 WINED3D_CMP_LESSEQUAL = 4,
430 WINED3D_CMP_GREATER = 5,
431 WINED3D_CMP_NOTEQUAL = 6,
432 WINED3D_CMP_GREATEREQUAL = 7,
433 WINED3D_CMP_ALWAYS = 8,
436 enum wined3d_depth_buffer_type
438 WINED3D_ZB_FALSE = 0,
439 WINED3D_ZB_TRUE = 1,
440 WINED3D_ZB_USEW = 2,
443 enum wined3d_fog_mode
445 WINED3D_FOG_NONE = 0,
446 WINED3D_FOG_EXP = 1,
447 WINED3D_FOG_EXP2 = 2,
448 WINED3D_FOG_LINEAR = 3,
451 enum wined3d_shade_mode
453 WINED3D_SHADE_FLAT = 1,
454 WINED3D_SHADE_GOURAUD = 2,
455 WINED3D_SHADE_PHONG = 3,
458 enum wined3d_fill_mode
460 WINED3D_FILL_POINT = 1,
461 WINED3D_FILL_WIREFRAME = 2,
462 WINED3D_FILL_SOLID = 3,
465 enum wined3d_cull
467 WINED3D_CULL_NONE = 1,
468 WINED3D_CULL_FRONT = 2,
469 WINED3D_CULL_BACK = 3,
472 enum wined3d_stencil_op
474 WINED3D_STENCIL_OP_KEEP = 1,
475 WINED3D_STENCIL_OP_ZERO = 2,
476 WINED3D_STENCIL_OP_REPLACE = 3,
477 WINED3D_STENCIL_OP_INCR_SAT = 4,
478 WINED3D_STENCIL_OP_DECR_SAT = 5,
479 WINED3D_STENCIL_OP_INVERT = 6,
480 WINED3D_STENCIL_OP_INCR = 7,
481 WINED3D_STENCIL_OP_DECR = 8,
484 enum wined3d_material_color_source
486 WINED3D_MCS_MATERIAL = 0,
487 WINED3D_MCS_COLOR1 = 1,
488 WINED3D_MCS_COLOR2 = 2,
491 enum wined3d_patch_edge_style
493 WINED3D_PATCH_EDGE_DISCRETE = 0,
494 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
497 enum wined3d_swap_effect
499 WINED3D_SWAP_EFFECT_DISCARD = 1,
500 WINED3D_SWAP_EFFECT_FLIP = 2,
501 WINED3D_SWAP_EFFECT_COPY = 3,
502 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
505 enum wined3d_sampler_state
507 WINED3D_SAMP_ADDRESS_U = 1,
508 WINED3D_SAMP_ADDRESS_V = 2,
509 WINED3D_SAMP_ADDRESS_W = 3,
510 WINED3D_SAMP_BORDER_COLOR = 4,
511 WINED3D_SAMP_MAG_FILTER = 5,
512 WINED3D_SAMP_MIN_FILTER = 6,
513 WINED3D_SAMP_MIP_FILTER = 7,
514 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
515 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
516 WINED3D_SAMP_MAX_ANISOTROPY = 10,
517 WINED3D_SAMP_SRGB_TEXTURE = 11,
518 WINED3D_SAMP_ELEMENT_INDEX = 12,
519 WINED3D_SAMP_DMAP_OFFSET = 13,
521 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
523 enum wined3d_multisample_type
525 WINED3D_MULTISAMPLE_NONE = 0,
526 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
527 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
528 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
529 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
530 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
531 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
532 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
533 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
534 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
535 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
536 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
537 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
538 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
539 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
540 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
541 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
544 enum wined3d_texture_stage_state
546 WINED3D_TSS_COLOR_OP = 0,
547 WINED3D_TSS_COLOR_ARG1 = 1,
548 WINED3D_TSS_COLOR_ARG2 = 2,
549 WINED3D_TSS_ALPHA_OP = 3,
550 WINED3D_TSS_ALPHA_ARG1 = 4,
551 WINED3D_TSS_ALPHA_ARG2 = 5,
552 WINED3D_TSS_BUMPENV_MAT00 = 6,
553 WINED3D_TSS_BUMPENV_MAT01 = 7,
554 WINED3D_TSS_BUMPENV_MAT10 = 8,
555 WINED3D_TSS_BUMPENV_MAT11 = 9,
556 WINED3D_TSS_TEXCOORD_INDEX = 10,
557 WINED3D_TSS_BUMPENV_LSCALE = 11,
558 WINED3D_TSS_BUMPENV_LOFFSET = 12,
559 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
560 WINED3D_TSS_COLOR_ARG0 = 14,
561 WINED3D_TSS_ALPHA_ARG0 = 15,
562 WINED3D_TSS_RESULT_ARG = 16,
563 WINED3D_TSS_CONSTANT = 17,
564 WINED3D_TSS_INVALID = ~0U,
566 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
568 enum wined3d_texture_transform_flags
570 WINED3D_TTFF_DISABLE = 0,
571 WINED3D_TTFF_COUNT1 = 1,
572 WINED3D_TTFF_COUNT2 = 2,
573 WINED3D_TTFF_COUNT3 = 3,
574 WINED3D_TTFF_COUNT4 = 4,
575 WINED3D_TTFF_PROJECTED = 256,
578 enum wined3d_texture_op
580 WINED3D_TOP_DISABLE = 1,
581 WINED3D_TOP_SELECT_ARG1 = 2,
582 WINED3D_TOP_SELECT_ARG2 = 3,
583 WINED3D_TOP_MODULATE = 4,
584 WINED3D_TOP_MODULATE_2X = 5,
585 WINED3D_TOP_MODULATE_4X = 6,
586 WINED3D_TOP_ADD = 7,
587 WINED3D_TOP_ADD_SIGNED = 8,
588 WINED3D_TOP_ADD_SIGNED_2X = 9,
589 WINED3D_TOP_SUBTRACT = 10,
590 WINED3D_TOP_ADD_SMOOTH = 11,
591 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
592 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
593 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
594 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
595 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
596 WINED3D_TOP_PREMODULATE = 17,
597 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
598 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
599 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
600 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
601 WINED3D_TOP_BUMPENVMAP = 22,
602 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
603 WINED3D_TOP_DOTPRODUCT3 = 24,
604 WINED3D_TOP_MULTIPLY_ADD = 25,
605 WINED3D_TOP_LERP = 26,
608 enum wined3d_texture_address
610 WINED3D_TADDRESS_WRAP = 1,
611 WINED3D_TADDRESS_MIRROR = 2,
612 WINED3D_TADDRESS_CLAMP = 3,
613 WINED3D_TADDRESS_BORDER = 4,
614 WINED3D_TADDRESS_MIRROR_ONCE = 5,
617 enum wined3d_transform_state
619 WINED3D_TS_VIEW = 2,
620 WINED3D_TS_PROJECTION = 3,
621 WINED3D_TS_TEXTURE0 = 16,
622 WINED3D_TS_TEXTURE1 = 17,
623 WINED3D_TS_TEXTURE2 = 18,
624 WINED3D_TS_TEXTURE3 = 19,
625 WINED3D_TS_TEXTURE4 = 20,
626 WINED3D_TS_TEXTURE5 = 21,
627 WINED3D_TS_TEXTURE6 = 22,
628 WINED3D_TS_TEXTURE7 = 23,
629 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
630 WINED3D_TS_WORLD1 = 257,
631 WINED3D_TS_WORLD2 = 258,
632 WINED3D_TS_WORLD3 = 259,
635 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
637 enum wined3d_basis_type
639 WINED3D_BASIS_BEZIER = 0,
640 WINED3D_BASIS_BSPLINE = 1,
641 WINED3D_BASIS_INTERPOLATE = 2,
644 enum wined3d_cubemap_face
646 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
647 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
648 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
649 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
650 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
651 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
654 enum wined3d_texture_filter_type
656 WINED3D_TEXF_NONE = 0,
657 WINED3D_TEXF_POINT = 1,
658 WINED3D_TEXF_LINEAR = 2,
659 WINED3D_TEXF_ANISOTROPIC = 3,
660 WINED3D_TEXF_FLAT_CUBIC = 4,
661 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
662 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
663 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
666 enum wined3d_resource_type
668 WINED3D_RTYPE_BUFFER = 1,
669 WINED3D_RTYPE_TEXTURE_2D = 2,
670 WINED3D_RTYPE_TEXTURE_3D = 3,
673 enum wined3d_pool
675 WINED3D_POOL_DEFAULT = 0,
676 WINED3D_POOL_MANAGED = 1,
677 WINED3D_POOL_SYSTEM_MEM = 2,
678 WINED3D_POOL_SCRATCH = 3,
681 enum wined3d_query_type
683 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 1,
684 WINED3D_QUERY_TYPE_SO_STATISTICS = 2,
685 WINED3D_QUERY_TYPE_SO_OVERFLOW = 3,
686 WINED3D_QUERY_TYPE_VCACHE = 4,
687 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
688 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
689 WINED3D_QUERY_TYPE_EVENT = 8,
690 WINED3D_QUERY_TYPE_OCCLUSION = 9,
691 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
692 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
693 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
694 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
695 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
696 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
697 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
698 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
699 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18
702 struct wined3d_query_data_timestamp_disjoint
704 UINT64 frequency;
705 BOOL disjoint;
708 #define WINED3DISSUE_BEGIN (1u << 1)
709 #define WINED3DISSUE_END (1u << 0)
710 #define WINED3DGETDATA_FLUSH (1u << 0)
712 enum wined3d_stateblock_type
714 WINED3D_SBT_ALL = 1,
715 WINED3D_SBT_PIXEL_STATE = 2,
716 WINED3D_SBT_VERTEX_STATE = 3,
717 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
720 enum wined3d_decl_method
722 WINED3D_DECL_METHOD_DEFAULT = 0,
723 WINED3D_DECL_METHOD_PARTIAL_U = 1,
724 WINED3D_DECL_METHOD_PARTIAL_V = 2,
725 WINED3D_DECL_METHOD_CROSS_UV = 3,
726 WINED3D_DECL_METHOD_UV = 4,
727 WINED3D_DECL_METHOD_LOOKUP = 5,
728 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
731 enum wined3d_decl_usage
733 WINED3D_DECL_USAGE_POSITION = 0,
734 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
735 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
736 WINED3D_DECL_USAGE_NORMAL = 3,
737 WINED3D_DECL_USAGE_PSIZE = 4,
738 WINED3D_DECL_USAGE_TEXCOORD = 5,
739 WINED3D_DECL_USAGE_TANGENT = 6,
740 WINED3D_DECL_USAGE_BINORMAL = 7,
741 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
742 WINED3D_DECL_USAGE_POSITIONT = 9,
743 WINED3D_DECL_USAGE_COLOR = 10,
744 WINED3D_DECL_USAGE_FOG = 11,
745 WINED3D_DECL_USAGE_DEPTH = 12,
746 WINED3D_DECL_USAGE_SAMPLE = 13
749 enum wined3d_sysval_semantic
751 WINED3D_SV_POSITION = 1,
752 WINED3D_SV_CLIP_DISTANCE = 2,
753 WINED3D_SV_CULL_DISTANCE = 3,
754 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
755 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
756 WINED3D_SV_VERTEX_ID = 6,
757 WINED3D_SV_PRIMITIVE_ID = 7,
758 WINED3D_SV_INSTANCE_ID = 8,
759 WINED3D_SV_IS_FRONT_FACE = 9,
760 WINED3D_SV_SAMPLE_INDEX = 10,
761 WINED3D_SV_QUAD_U0_TESS_FACTOR = 11,
762 WINED3D_SV_QUAD_V0_TESS_FACTOR = 12,
763 WINED3D_SV_QUAD_U1_TESS_FACTOR = 13,
764 WINED3D_SV_QUAD_V1_TESS_FACTOR = 14,
765 WINED3D_SV_QUAD_U_INNER_TESS_FACTOR = 15,
766 WINED3D_SV_QUAD_V_INNER_TESS_FACTOR = 16,
767 WINED3D_SV_TRIANGLE_U_TESS_FACTOR = 17,
768 WINED3D_SV_TRIANGLE_V_TESS_FACTOR = 18,
769 WINED3D_SV_TRIANGLE_W_TESS_FACTOR = 19,
770 WINED3D_SV_TRIANGLE_INNER_TESS_FACTOR = 20,
771 WINED3D_SV_LINE_DETAIL_TESS_FACTOR = 21,
772 WINED3D_SV_LINE_DENSITY_TESS_FACTOR = 22,
775 enum wined3d_component_type
777 WINED3D_TYPE_UNKNOWN = 0,
778 WINED3D_TYPE_UINT = 1,
779 WINED3D_TYPE_INT = 2,
780 WINED3D_TYPE_FLOAT = 3,
783 enum wined3d_scanline_ordering
785 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
786 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
787 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
790 enum wined3d_display_rotation
792 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
793 WINED3D_DISPLAY_ROTATION_0 = 1,
794 WINED3D_DISPLAY_ROTATION_90 = 2,
795 WINED3D_DISPLAY_ROTATION_180 = 3,
796 WINED3D_DISPLAY_ROTATION_270 = 4,
799 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
800 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
801 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
802 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
804 #define WINED3DADAPTER_DEFAULT 0
805 #define WINED3DENUM_NO_WHQL_LEVEL 2
807 #define WINED3DTSS_TCI_PASSTHRU 0x00000
808 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
809 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
810 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
811 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
813 #define WINED3DTA_SELECTMASK 0x0000000f
814 #define WINED3DTA_DIFFUSE 0x00000000
815 #define WINED3DTA_CURRENT 0x00000001
816 #define WINED3DTA_TEXTURE 0x00000002
817 #define WINED3DTA_TFACTOR 0x00000003
818 #define WINED3DTA_SPECULAR 0x00000004
819 #define WINED3DTA_TEMP 0x00000005
820 #define WINED3DTA_CONSTANT 0x00000006
821 #define WINED3DTA_COMPLEMENT 0x00000010
822 #define WINED3DTA_ALPHAREPLICATE 0x00000020
824 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
825 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
826 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
827 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
828 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
829 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
830 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
831 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
832 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
834 #define WINED3DDP_MAXTEXCOORD 8
836 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
837 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
838 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
839 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
840 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
841 #define WINED3D_BIND_RENDER_TARGET 0x00000020
842 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
843 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
845 #define WINED3DUSAGE_RENDERTARGET 0x00000001
846 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
847 #define WINED3DUSAGE_WRITEONLY 0x00000008
848 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
849 #define WINED3DUSAGE_DONOTCLIP 0x00000020
850 #define WINED3DUSAGE_POINTS 0x00000040
851 #define WINED3DUSAGE_RTPATCHES 0x00000080
852 #define WINED3DUSAGE_NPATCHES 0x00000100
853 #define WINED3DUSAGE_DYNAMIC 0x00000200
854 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
855 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
856 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
857 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
858 #define WINED3DUSAGE_DMAP 0x00004000
859 #define WINED3DUSAGE_TEXTAPI 0x10000000
860 #define WINED3DUSAGE_MASK 0x10007fff
862 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
863 #define WINED3DUSAGE_TEXTURE 0x01000000
864 #define WINED3DUSAGE_OWNDC 0x02000000
865 #define WINED3DUSAGE_STATICDECL 0x04000000
866 #define WINED3DUSAGE_OVERLAY 0x08000000
868 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
869 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
870 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
871 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
872 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
873 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
874 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
875 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
877 #define WINED3D_MAP_READONLY 0x0010
878 #define WINED3D_MAP_NOSYSLOCK 0x0800
879 #define WINED3D_MAP_NOOVERWRITE 0x1000
880 #define WINED3D_MAP_DISCARD 0x2000
881 #define WINED3D_MAP_DONOTWAIT 0x4000
882 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
884 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
886 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
887 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
888 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
889 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
890 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
891 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
893 #define WINED3DMAXUSERCLIPPLANES 32
894 #define WINED3DCLIPPLANE0 (1u << 0)
895 #define WINED3DCLIPPLANE1 (1u << 1)
896 #define WINED3DCLIPPLANE2 (1u << 2)
897 #define WINED3DCLIPPLANE3 (1u << 3)
898 #define WINED3DCLIPPLANE4 (1u << 4)
899 #define WINED3DCLIPPLANE5 (1u << 5)
901 /* FVF (Flexible Vertex Format) codes */
902 #define WINED3DFVF_RESERVED0 0x0001
903 #define WINED3DFVF_POSITION_MASK 0x400e
904 #define WINED3DFVF_XYZ 0x0002
905 #define WINED3DFVF_XYZRHW 0x0004
906 #define WINED3DFVF_XYZB1 0x0006
907 #define WINED3DFVF_XYZB2 0x0008
908 #define WINED3DFVF_XYZB3 0x000a
909 #define WINED3DFVF_XYZB4 0x000c
910 #define WINED3DFVF_XYZB5 0x000e
911 #define WINED3DFVF_XYZW 0x4002
912 #define WINED3DFVF_NORMAL 0x0010
913 #define WINED3DFVF_PSIZE 0x0020
914 #define WINED3DFVF_DIFFUSE 0x0040
915 #define WINED3DFVF_SPECULAR 0x0080
916 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
917 #define WINED3DFVF_TEXCOUNT_SHIFT 8
918 #define WINED3DFVF_TEX0 0x0000
919 #define WINED3DFVF_TEX1 0x0100
920 #define WINED3DFVF_TEX2 0x0200
921 #define WINED3DFVF_TEX3 0x0300
922 #define WINED3DFVF_TEX4 0x0400
923 #define WINED3DFVF_TEX5 0x0500
924 #define WINED3DFVF_TEX6 0x0600
925 #define WINED3DFVF_TEX7 0x0700
926 #define WINED3DFVF_TEX8 0x0800
927 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
928 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
929 #define WINED3DFVF_RESERVED2 0x6000
931 #define WINED3DFVF_TEXTUREFORMAT1 3u
932 #define WINED3DFVF_TEXTUREFORMAT2 0u
933 #define WINED3DFVF_TEXTUREFORMAT3 1u
934 #define WINED3DFVF_TEXTUREFORMAT4 2u
935 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
936 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
937 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
938 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
940 /* Clear flags */
941 #define WINED3DCLEAR_TARGET 0x00000001
942 #define WINED3DCLEAR_ZBUFFER 0x00000002
943 #define WINED3DCLEAR_STENCIL 0x00000004
945 /* Stream source flags */
946 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
947 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
949 /* SetPrivateData flags */
950 #define WINED3DSPD_IUNKNOWN 0x00000001
952 /* IWineD3D::CreateDevice behaviour flags */
953 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
954 #define WINED3DCREATE_PUREDEVICE 0x00000010
955 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
956 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
957 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
958 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
959 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
960 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
961 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
962 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
963 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
964 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
965 #define WINED3DCREATE_SCREENSAVER 0x10000000
967 /* VTF defines */
968 #define WINED3DDMAPSAMPLER 0x100
969 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
970 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
971 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
972 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
974 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
975 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
976 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
977 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
978 #define WINED3DCAPS3_RESERVED 0x8000001f
980 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
981 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
982 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
983 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
984 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
985 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
986 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
988 #define WINED3DDTCAPS_UBYTE4 0x00000001
989 #define WINED3DDTCAPS_UBYTE4N 0x00000002
990 #define WINED3DDTCAPS_SHORT2N 0x00000004
991 #define WINED3DDTCAPS_SHORT4N 0x00000008
992 #define WINED3DDTCAPS_USHORT2N 0x00000010
993 #define WINED3DDTCAPS_USHORT4N 0x00000020
994 #define WINED3DDTCAPS_UDEC3 0x00000040
995 #define WINED3DDTCAPS_DEC3N 0x00000080
996 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
997 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
999 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1000 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1001 #define WINED3DFVFCAPS_PSIZE 0x00100000
1003 #define WINED3DLINECAPS_TEXTURE 0x00000001
1004 #define WINED3DLINECAPS_ZTEST 0x00000002
1005 #define WINED3DLINECAPS_BLEND 0x00000004
1006 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1007 #define WINED3DLINECAPS_FOG 0x00000010
1008 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1010 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1011 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1013 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1014 #define WINED3DPBLENDCAPS_ONE 0x00000002
1015 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1016 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1017 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1018 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1019 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1020 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1021 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1022 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1023 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1024 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1025 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1026 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1028 #define WINED3DPCMPCAPS_NEVER 0x00000001
1029 #define WINED3DPCMPCAPS_LESS 0x00000002
1030 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1031 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1032 #define WINED3DPCMPCAPS_GREATER 0x00000010
1033 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1034 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1035 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1037 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1038 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1039 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1040 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1041 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1042 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1043 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1044 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1045 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1046 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1047 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1048 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1049 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1050 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1051 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1052 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1053 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1054 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1055 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1057 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1058 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1059 #define WINED3DPS20_MAX_NUMTEMPS 32
1060 #define WINED3DPS20_MIN_NUMTEMPS 12
1061 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1062 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1063 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1064 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1066 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1067 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1068 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1069 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1070 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1072 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1073 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1074 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1075 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1076 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1077 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1079 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1080 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1081 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1082 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1083 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1084 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1085 #define WINED3DSTENCILCAPS_INCR 0x00000040
1086 #define WINED3DSTENCILCAPS_DECR 0x00000080
1087 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1089 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1090 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1091 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1092 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1093 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1094 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1095 #define WINED3DTEXOPCAPS_ADD 0x00000040
1096 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1097 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1098 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1099 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1100 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1101 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1102 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1103 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1104 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1105 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1106 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1107 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1108 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1109 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1110 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1111 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1112 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1113 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1114 #define WINED3DTEXOPCAPS_LERP 0x02000000
1116 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1117 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1118 #define WINED3DVS20_MAX_NUMTEMPS 32
1119 #define WINED3DVS20_MIN_NUMTEMPS 12
1120 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1121 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1123 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1125 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1126 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1127 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1128 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1129 #define WINED3DCAPS2_RESERVED 0x02000000
1130 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1131 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1132 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1134 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1135 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1136 #define WINED3DPRASTERCAPS_XOR 0x00000004
1137 #define WINED3DPRASTERCAPS_PAT 0x00000008
1138 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1139 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1140 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1141 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1142 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1143 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1144 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1145 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1146 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1147 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1148 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1149 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1150 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1151 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1152 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1153 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1154 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1155 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1156 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1157 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1158 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1159 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1160 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1162 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1163 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1164 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1165 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1166 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1167 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1168 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1169 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1170 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1171 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1172 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1173 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1174 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1175 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1176 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1177 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1178 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1179 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1180 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1181 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1182 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1184 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1185 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1186 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1187 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1188 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1189 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1190 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1191 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1192 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1193 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1194 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1195 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1196 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1197 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1198 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1199 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1200 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1201 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1202 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1204 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1205 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1206 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1207 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1208 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1209 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1210 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1211 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1212 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1213 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1214 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1215 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1216 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1217 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1218 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1219 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1221 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1222 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1223 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1224 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1225 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1226 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1227 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1228 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1229 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1231 #define WINED3DCURSORCAPS_COLOR 0x00000001
1232 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1234 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1235 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1236 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1237 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1238 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1239 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1240 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1241 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1242 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1243 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1244 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1245 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1246 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1247 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1248 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1249 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1250 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1251 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1252 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1253 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1254 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1255 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1256 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1257 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1259 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1260 #define WINED3D_NO3D 0x00000002
1261 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1262 #define WINED3D_PRESENT_CONVERSION 0x00000008
1263 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1264 #define WINED3D_FOCUS_MESSAGES 0x00000020
1265 #define WINED3D_HANDLE_RESTORE 0x00000040
1266 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1267 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1268 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1269 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1270 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1272 #define WINED3D_RESZ_CODE 0x7fa05000
1274 #define WINED3D_CKEY_DST_BLT 0x00000002
1275 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1276 #define WINED3D_CKEY_SRC_BLT 0x00000008
1277 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1279 /* dwDDFX */
1280 /* arithmetic stretching along y axis */
1281 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1282 /* mirror on y axis */
1283 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1284 /* mirror on x axis */
1285 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1286 /* do not tear */
1287 #define WINEDDBLTFX_NOTEARING 0x00000008
1288 /* 180 degrees clockwise rotation */
1289 #define WINEDDBLTFX_ROTATE180 0x00000010
1290 /* 270 degrees clockwise rotation */
1291 #define WINEDDBLTFX_ROTATE270 0x00000020
1292 /* 90 degrees clockwise rotation */
1293 #define WINEDDBLTFX_ROTATE90 0x00000040
1294 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1295 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1296 /* add dwZBufferBaseDest to every source z value before compare */
1297 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1299 #define WINED3D_BLT_ASYNC 0x00000200
1300 #define WINED3D_BLT_COLOR_FILL 0x00000400
1301 #define WINED3D_BLT_FX 0x00000800
1302 #define WINED3D_BLT_DST_CKEY 0x00002000
1303 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1304 #define WINED3D_BLT_SRC_CKEY 0x00008000
1305 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1306 #define WINED3D_BLT_WAIT 0x01000000
1307 #define WINED3D_BLT_DEPTH_FILL 0x02000000
1308 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1309 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1310 #define WINED3D_BLT_MASK 0x8b01ee00
1312 /* dwFlags for GetBltStatus */
1313 #define WINEDDGBS_CANBLT 0x00000001
1314 #define WINEDDGBS_ISBLTDONE 0x00000002
1316 /* dwFlags for GetFlipStatus */
1317 #define WINEDDGFS_CANFLIP 0x00000001
1318 #define WINEDDGFS_ISFLIPDONE 0x00000002
1320 /* dwFlags for Flip */
1321 #define WINEDDFLIP_WAIT 0x00000001
1322 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1323 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1324 #define WINEDDFLIP_NOVSYNC 0x00000008
1325 #define WINEDDFLIP_STEREO 0x00000010
1326 #define WINEDDFLIP_DONOTWAIT 0x00000020
1327 #define WINEDDFLIP_INTERVAL2 0x02000000
1328 #define WINEDDFLIP_INTERVAL3 0x03000000
1329 #define WINEDDFLIP_INTERVAL4 0x04000000
1331 #define WINEDDOVER_ALPHADEST 0x00000001
1332 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1333 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1334 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1335 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1336 #define WINEDDOVER_ALPHASRC 0x00000020
1337 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1338 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1339 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1340 #define WINEDDOVER_HIDE 0x00000200
1341 #define WINEDDOVER_KEYDEST 0x00000400
1342 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1343 #define WINEDDOVER_KEYSRC 0x00001000
1344 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1345 #define WINEDDOVER_SHOW 0x00004000
1346 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1347 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1348 #define WINEDDOVER_REFRESHALL 0x00020000
1349 #define WINEDDOVER_DDFX 0x00080000
1350 #define WINEDDOVER_AUTOFLIP 0x00100000
1351 #define WINEDDOVER_BOB 0x00200000
1352 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1353 #define WINEDDOVER_INTERLEAVED 0x00800000
1355 /* DirectDraw Caps */
1356 #define WINEDDSCAPS_RESERVED1 0x00000001
1357 #define WINEDDSCAPS_ALPHA 0x00000002
1358 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1359 #define WINEDDSCAPS_COMPLEX 0x00000008
1360 #define WINEDDSCAPS_FLIP 0x00000010
1361 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1362 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1363 #define WINEDDSCAPS_OVERLAY 0x00000080
1364 #define WINEDDSCAPS_PALETTE 0x00000100
1365 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1366 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1367 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1368 #define WINEDDSCAPS_TEXTURE 0x00001000
1369 #define WINEDDSCAPS_3DDEVICE 0x00002000
1370 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1371 #define WINEDDSCAPS_VISIBLE 0x00008000
1372 #define WINEDDSCAPS_WRITEONLY 0x00010000
1373 #define WINEDDSCAPS_ZBUFFER 0x00020000
1374 #define WINEDDSCAPS_OWNDC 0x00040000
1375 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1376 #define WINEDDSCAPS_HWCODEC 0x00100000
1377 #define WINEDDSCAPS_MODEX 0x00200000
1378 #define WINEDDSCAPS_MIPMAP 0x00400000
1379 #define WINEDDSCAPS_RESERVED2 0x00800000
1380 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1381 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1382 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1383 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1384 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1385 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1387 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1388 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1389 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1390 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1391 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1392 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1393 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1394 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1395 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1396 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1397 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1398 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1399 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1400 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1401 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1402 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1403 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1404 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1405 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1407 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1408 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1409 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1410 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1411 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1412 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1413 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1414 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1415 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1416 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1417 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1418 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1419 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1420 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1421 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1422 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1423 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1424 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1425 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1426 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1427 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1428 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1429 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1430 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1431 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1432 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1433 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1434 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1436 #define WINEDDCAPS_3D 0x00000001
1437 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1438 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1439 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1440 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1441 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1442 #define WINEDDCAPS_BLT 0x00000040
1443 #define WINEDDCAPS_BLTQUEUE 0x00000080
1444 #define WINEDDCAPS_BLTFOURCC 0x00000100
1445 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1446 #define WINEDDCAPS_GDI 0x00000400
1447 #define WINEDDCAPS_OVERLAY 0x00000800
1448 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1449 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1450 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1451 #define WINEDDCAPS_PALETTE 0x00008000
1452 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1453 #define WINEDDCAPS_READSCANLINE 0x00020000
1454 #define WINEDDCAPS_STEREOVIEW 0x00040000
1455 #define WINEDDCAPS_VBI 0x00080000
1456 #define WINEDDCAPS_ZBLTS 0x00100000
1457 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1458 #define WINEDDCAPS_COLORKEY 0x00400000
1459 #define WINEDDCAPS_ALPHA 0x00800000
1460 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1461 #define WINEDDCAPS_NOHARDWARE 0x02000000
1462 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1463 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1464 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1465 #define WINEDDCAPS_CANCLIP 0x20000000
1466 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1467 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1469 #define WINEDDCAPS2_CERTIFIED 0x00000001
1470 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1471 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1472 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1473 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1474 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1475 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1476 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1477 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1478 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1479 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1480 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1481 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1482 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1483 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1484 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1485 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1486 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1487 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1488 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1489 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1490 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1491 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1492 #define WINEDDCAPS2_STEREO 0x02000000
1493 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1495 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1496 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1497 #define WINED3D_PALETTE_ALPHA 0x00000004
1499 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1500 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1501 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1502 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1504 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1506 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1507 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1509 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1510 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1511 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1512 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1513 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1515 struct wined3d_display_mode
1517 UINT width;
1518 UINT height;
1519 UINT refresh_rate;
1520 enum wined3d_format_id format_id;
1521 enum wined3d_scanline_ordering scanline_ordering;
1524 struct wined3d_color
1526 float r;
1527 float g;
1528 float b;
1529 float a;
1532 struct wined3d_vec3
1534 float x;
1535 float y;
1536 float z;
1539 struct wined3d_vec4
1541 float x;
1542 float y;
1543 float z;
1544 float w;
1547 struct wined3d_ivec4
1549 int x;
1550 int y;
1551 int z;
1552 int w;
1555 struct wined3d_matrix
1557 float _11, _12, _13, _14;
1558 float _21, _22, _23, _24;
1559 float _31, _32, _33, _34;
1560 float _41, _42, _43, _44;
1563 struct wined3d_light
1565 enum wined3d_light_type type;
1566 struct wined3d_color diffuse;
1567 struct wined3d_color specular;
1568 struct wined3d_color ambient;
1569 struct wined3d_vec3 position;
1570 struct wined3d_vec3 direction;
1571 float range;
1572 float falloff;
1573 float attenuation0;
1574 float attenuation1;
1575 float attenuation2;
1576 float theta;
1577 float phi;
1580 struct wined3d_material
1582 struct wined3d_color diffuse;
1583 struct wined3d_color ambient;
1584 struct wined3d_color specular;
1585 struct wined3d_color emissive;
1586 float power;
1589 struct wined3d_viewport
1591 UINT x;
1592 UINT y;
1593 UINT width;
1594 UINT height;
1595 float min_z;
1596 float max_z;
1599 struct wined3d_gamma_ramp
1601 WORD red[256];
1602 WORD green[256];
1603 WORD blue[256];
1606 struct wined3d_line_pattern
1608 WORD repeat_factor;
1609 WORD line_pattern;
1612 struct wined3d_rect_patch_info
1614 UINT start_vertex_offset_width;
1615 UINT start_vertex_offset_height;
1616 UINT width;
1617 UINT height;
1618 UINT stride;
1619 enum wined3d_basis_type basis;
1620 enum wined3d_degree_type degree;
1623 struct wined3d_tri_patch_info
1625 UINT start_vertex_offset;
1626 UINT vertex_count;
1627 enum wined3d_basis_type basis;
1628 enum wined3d_degree_type degree;
1631 struct wined3d_adapter_identifier
1633 char *driver;
1634 UINT driver_size;
1635 char *description;
1636 UINT description_size;
1637 char *device_name;
1638 UINT device_name_size;
1639 LARGE_INTEGER driver_version;
1640 DWORD vendor_id;
1641 DWORD device_id;
1642 DWORD subsystem_id;
1643 DWORD revision;
1644 GUID device_identifier;
1645 DWORD whql_level;
1646 LUID adapter_luid;
1647 SIZE_T video_memory;
1650 struct wined3d_swapchain_desc
1652 UINT backbuffer_width;
1653 UINT backbuffer_height;
1654 enum wined3d_format_id backbuffer_format;
1655 UINT backbuffer_count;
1656 enum wined3d_multisample_type multisample_type;
1657 DWORD multisample_quality;
1658 enum wined3d_swap_effect swap_effect;
1659 HWND device_window;
1660 BOOL windowed;
1661 BOOL enable_auto_depth_stencil;
1662 enum wined3d_format_id auto_depth_stencil_format;
1663 DWORD flags;
1664 UINT refresh_rate;
1665 UINT swap_interval;
1666 BOOL auto_restore_display_mode;
1669 struct wined3d_resource_desc
1671 enum wined3d_resource_type resource_type;
1672 enum wined3d_format_id format;
1673 enum wined3d_multisample_type multisample_type;
1674 UINT multisample_quality;
1675 DWORD usage;
1676 enum wined3d_pool pool;
1677 UINT width;
1678 UINT height;
1679 UINT depth;
1680 UINT size;
1683 struct wined3d_sub_resource_desc
1685 enum wined3d_format_id format;
1686 enum wined3d_multisample_type multisample_type;
1687 UINT multisample_quality;
1688 DWORD usage;
1689 enum wined3d_pool pool;
1690 UINT width;
1691 UINT height;
1692 UINT depth;
1693 UINT size;
1696 struct wined3d_clip_status
1698 DWORD clip_union;
1699 DWORD clip_intersection;
1702 enum wined3d_input_classification
1704 WINED3D_INPUT_PER_VERTEX_DATA,
1705 WINED3D_INPUT_PER_INSTANCE_DATA,
1708 struct wined3d_vertex_element
1710 enum wined3d_format_id format;
1711 unsigned int input_slot;
1712 unsigned int offset;
1713 unsigned int output_slot; /* D3D 8 & 10 */
1714 enum wined3d_input_classification input_slot_class;
1715 unsigned int instance_data_step_rate;
1716 BYTE method;
1717 BYTE usage;
1718 BYTE usage_idx;
1721 struct wined3d_device_creation_parameters
1723 UINT adapter_idx;
1724 enum wined3d_device_type device_type;
1725 HWND focus_window;
1726 DWORD flags;
1729 struct wined3d_raster_status
1731 BOOL in_vblank;
1732 UINT scan_line;
1735 struct wined3d_map_desc
1737 UINT row_pitch;
1738 UINT slice_pitch;
1739 void *data;
1742 struct wined3d_sub_resource_data
1744 const void *data;
1745 unsigned int row_pitch;
1746 unsigned int slice_pitch;
1749 struct wined3d_box
1751 UINT left;
1752 UINT top;
1753 UINT right;
1754 UINT bottom;
1755 UINT front;
1756 UINT back;
1759 struct wined3d_vertex_shader_caps
1761 DWORD caps;
1762 INT dynamic_flow_control_depth;
1763 INT temp_count;
1764 INT static_flow_control_depth;
1767 struct wined3d_pixel_shader_caps
1769 DWORD caps;
1770 INT dynamic_flow_control_depth;
1771 INT temp_count;
1772 INT static_flow_control_depth;
1773 INT instruction_slot_count;
1776 struct wined3d_ddraw_caps
1778 DWORD caps;
1779 DWORD caps2;
1780 DWORD color_key_caps;
1781 DWORD fx_caps;
1782 DWORD fx_alpha_caps;
1783 DWORD sv_caps;
1784 DWORD svb_caps;
1785 DWORD svb_color_key_caps;
1786 DWORD svb_fx_caps;
1787 DWORD vsb_caps;
1788 DWORD vsb_color_key_caps;
1789 DWORD vsb_fx_caps;
1790 DWORD ssb_caps;
1791 DWORD ssb_color_key_caps;
1792 DWORD ssb_fx_caps;
1793 DWORD dds_caps;
1796 typedef struct _WINED3DCAPS
1798 enum wined3d_device_type DeviceType;
1799 UINT AdapterOrdinal;
1801 DWORD Caps;
1802 DWORD Caps2;
1803 DWORD Caps3;
1804 DWORD PresentationIntervals;
1806 DWORD CursorCaps;
1807 DWORD DevCaps;
1808 DWORD PrimitiveMiscCaps;
1809 DWORD RasterCaps;
1810 DWORD ZCmpCaps;
1811 DWORD SrcBlendCaps;
1812 DWORD DestBlendCaps;
1813 DWORD AlphaCmpCaps;
1814 DWORD ShadeCaps;
1815 DWORD TextureCaps;
1816 DWORD TextureFilterCaps;
1817 DWORD CubeTextureFilterCaps;
1818 DWORD VolumeTextureFilterCaps;
1819 DWORD TextureAddressCaps;
1820 DWORD VolumeTextureAddressCaps;
1821 DWORD LineCaps;
1823 DWORD MaxTextureWidth;
1824 DWORD MaxTextureHeight;
1825 DWORD MaxVolumeExtent;
1826 DWORD MaxTextureRepeat;
1827 DWORD MaxTextureAspectRatio;
1828 DWORD MaxAnisotropy;
1829 float MaxVertexW;
1831 float GuardBandLeft;
1832 float GuardBandTop;
1833 float GuardBandRight;
1834 float GuardBandBottom;
1836 float ExtentsAdjust;
1837 DWORD StencilCaps;
1839 DWORD FVFCaps;
1840 DWORD TextureOpCaps;
1841 DWORD MaxTextureBlendStages;
1842 DWORD MaxSimultaneousTextures;
1844 DWORD VertexProcessingCaps;
1845 DWORD MaxActiveLights;
1846 DWORD MaxUserClipPlanes;
1847 DWORD MaxVertexBlendMatrices;
1848 DWORD MaxVertexBlendMatrixIndex;
1850 float MaxPointSize;
1852 DWORD MaxPrimitiveCount;
1853 DWORD MaxVertexIndex;
1854 DWORD MaxStreams;
1855 DWORD MaxStreamStride;
1857 DWORD VertexShaderVersion;
1858 DWORD MaxVertexShaderConst;
1860 DWORD PixelShaderVersion;
1861 float PixelShader1xMaxValue;
1863 /* DX 9 */
1864 DWORD DevCaps2;
1866 float MaxNpatchTessellationLevel;
1867 DWORD Reserved5; /* undocumented */
1869 UINT MasterAdapterOrdinal;
1870 UINT AdapterOrdinalInGroup;
1871 UINT NumberOfAdaptersInGroup;
1872 DWORD DeclTypes;
1873 DWORD NumSimultaneousRTs;
1874 DWORD StretchRectFilterCaps;
1875 struct wined3d_vertex_shader_caps VS20Caps;
1876 struct wined3d_pixel_shader_caps PS20Caps;
1877 DWORD VertexTextureFilterCaps;
1878 DWORD MaxVShaderInstructionsExecuted;
1879 DWORD MaxPShaderInstructionsExecuted;
1880 DWORD MaxVertexShader30InstructionSlots;
1881 DWORD MaxPixelShader30InstructionSlots;
1882 DWORD Reserved2; /* Not in the microsoft headers but documented */
1883 DWORD Reserved3;
1885 struct wined3d_ddraw_caps ddraw_caps;
1886 } WINED3DCAPS;
1888 struct wined3d_color_key
1890 DWORD color_space_low_value; /* low boundary of color space that is to
1891 * be treated as Color Key, inclusive */
1892 DWORD color_space_high_value; /* high boundary of color space that is
1893 * to be treated as Color Key, inclusive */
1896 struct wined3d_blt_fx
1898 DWORD fx;
1899 DWORD fill_color;
1900 struct wined3d_color_key dst_color_key;
1901 struct wined3d_color_key src_color_key;
1904 struct wined3d_buffer_desc
1906 UINT byte_width;
1907 DWORD usage;
1908 UINT bind_flags;
1909 UINT cpu_access_flags;
1910 UINT misc_flags;
1913 struct wined3d_rasterizer_state_desc
1915 BOOL front_ccw;
1918 struct wined3d_sampler_desc
1920 enum wined3d_texture_address address_u;
1921 enum wined3d_texture_address address_v;
1922 enum wined3d_texture_address address_w;
1923 float border_color[4];
1924 enum wined3d_texture_filter_type mag_filter;
1925 enum wined3d_texture_filter_type min_filter;
1926 enum wined3d_texture_filter_type mip_filter;
1927 float lod_bias;
1928 float min_lod;
1929 float max_lod;
1930 unsigned int max_anisotropy;
1931 BOOL compare;
1932 enum wined3d_cmp_func comparison_func;
1933 BOOL srgb_decode;
1936 struct wined3d_shader_signature_element
1938 const char *semantic_name;
1939 UINT semantic_idx;
1940 enum wined3d_sysval_semantic sysval_semantic;
1941 enum wined3d_component_type component_type;
1942 UINT register_idx;
1943 DWORD mask;
1946 struct wined3d_shader_signature
1948 UINT element_count;
1949 struct wined3d_shader_signature_element *elements;
1952 struct wined3d_shader_desc
1954 const DWORD *byte_code;
1955 struct wined3d_shader_signature input_signature;
1956 struct wined3d_shader_signature output_signature;
1957 unsigned int max_version;
1960 struct wined3d_view_desc
1962 enum wined3d_format_id format_id;
1963 unsigned int flags;
1964 union
1966 struct
1968 unsigned int start_idx;
1969 unsigned int count;
1970 } buffer;
1971 struct
1973 unsigned int level_idx;
1974 unsigned int level_count;
1975 unsigned int layer_idx;
1976 unsigned int layer_count;
1977 } texture;
1978 } u;
1981 struct wined3d_output_desc
1983 WCHAR device_name[CCHDEVICENAME];
1984 RECT desktop_rect;
1985 BOOL attached_to_desktop;
1986 enum wined3d_display_rotation rotation;
1987 HMONITOR monitor;
1990 struct wined3d_parent_ops
1992 void (__stdcall *wined3d_object_destroyed)(void *parent);
1995 struct wined3d;
1996 struct wined3d_buffer;
1997 struct wined3d_device;
1998 struct wined3d_palette;
1999 struct wined3d_query;
2000 struct wined3d_rasterizer_state;
2001 struct wined3d_rendertarget_view;
2002 struct wined3d_resource;
2003 struct wined3d_sampler;
2004 struct wined3d_shader;
2005 struct wined3d_shader_resource_view;
2006 struct wined3d_stateblock;
2007 struct wined3d_swapchain;
2008 struct wined3d_texture;
2009 struct wined3d_unordered_access_view;
2010 struct wined3d_vertex_declaration;
2012 struct wined3d_device_parent
2014 const struct wined3d_device_parent_ops *ops;
2017 struct wined3d_device_parent_ops
2019 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2020 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2021 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2022 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent,
2023 struct wined3d_texture *texture, unsigned int sub_resource_idx,
2024 void **parent, const struct wined3d_parent_ops **parent_ops);
2025 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent,
2026 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
2027 void **parent, const struct wined3d_parent_ops **parent_ops);
2028 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2029 const struct wined3d_resource_desc *desc, struct wined3d_texture **texture);
2030 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2031 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2034 struct wined3d_private_store
2036 struct list content;
2039 struct wined3d_private_data
2041 struct list entry;
2043 GUID tag;
2044 DWORD flags; /* DDSPD_* */
2045 DWORD size;
2046 union
2048 BYTE data[1];
2049 IUnknown *object;
2050 } content;
2053 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2055 void __stdcall wined3d_mutex_lock(void);
2056 void __stdcall wined3d_mutex_unlock(void);
2058 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2059 enum wined3d_format_id format_id, UINT width);
2060 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2061 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2062 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2063 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2064 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2065 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2066 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2067 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2068 enum wined3d_format_id target_format_id);
2069 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2070 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2071 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2072 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2073 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2074 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2075 struct wined3d * __cdecl wined3d_create(DWORD flags);
2076 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2077 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2078 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2079 UINT mode_idx, struct wined3d_display_mode *mode);
2080 HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
2081 unsigned int adapter_idx, struct wined3d_display_mode *mode);
2082 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2083 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2084 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2085 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2086 DWORD flags, struct wined3d_adapter_identifier *identifier);
2087 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2088 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2089 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2090 struct wined3d_raster_status *raster_status);
2091 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2092 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2093 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2094 struct wined3d_output_desc *desc);
2095 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2096 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2097 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2098 UINT adapter_idx, const struct wined3d_display_mode *mode);
2100 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2101 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2102 struct wined3d_buffer **buffer);
2103 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2104 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2105 struct wined3d_buffer **buffer);
2106 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2107 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2108 struct wined3d_buffer **buffer);
2109 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2110 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2111 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2112 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2114 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2115 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2116 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2117 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2118 const struct wined3d_color *color, float z, DWORD stencil);
2119 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2120 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2121 const struct wined3d_color *color, float depth, DWORD stencil);
2122 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2123 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2124 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2125 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2126 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2127 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
2128 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2129 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2130 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2131 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2132 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2133 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2134 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2135 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2136 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2137 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2138 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2139 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2140 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2141 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2142 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2143 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2144 UINT plane_idx, struct wined3d_vec4 *plane);
2145 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2146 struct wined3d_clip_status *clip_status);
2147 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2148 struct wined3d_device_creation_parameters *creation_parameters);
2149 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2150 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2151 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2152 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2153 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2154 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2155 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2156 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2157 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2158 UINT idx);
2159 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2160 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2161 enum wined3d_format_id *format, unsigned int *offset);
2162 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2163 UINT light_idx, struct wined3d_light *light);
2164 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2165 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2166 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2167 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2168 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2169 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2170 enum wined3d_primitive_type *primitive_topology);
2171 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2172 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2173 unsigned int start_idx, unsigned int count, BOOL *constants);
2174 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2175 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2176 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2177 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2178 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2179 UINT idx);
2180 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2181 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2182 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2183 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2184 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2185 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2186 unsigned int view_idx);
2187 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2188 UINT sampler_idx, enum wined3d_sampler_state state);
2189 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2190 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2191 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2192 UINT idx, UINT *offset);
2193 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2194 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2195 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2196 UINT stream_idx, UINT *divider);
2197 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2198 UINT swapchain_idx);
2199 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2200 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2201 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2202 UINT stage, enum wined3d_texture_stage_state state);
2203 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2204 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2205 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2206 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2207 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2208 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2209 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2210 unsigned int start_idx, unsigned int count, BOOL *constants);
2211 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2212 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2213 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2214 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2215 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2216 UINT idx);
2217 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2218 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2219 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2220 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2221 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2222 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2223 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2224 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2225 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2226 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2227 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2228 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2229 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2230 wined3d_device_reset_cb callback, BOOL reset_state);
2231 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
2232 const RECT *window_rect);
2233 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2234 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2235 UINT plane_idx, const struct wined3d_vec4 *plane);
2236 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2237 const struct wined3d_clip_status *clip_status);
2238 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2239 int x_screen_space, int y_screen_space, DWORD flags);
2240 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2241 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2242 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2243 struct wined3d_rendertarget_view *view);
2244 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2245 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2246 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2247 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2248 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2249 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2250 UINT idx, struct wined3d_shader_resource_view *view);
2251 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2252 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2253 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2254 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2255 UINT light_idx, const struct wined3d_light *light);
2256 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2257 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2258 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2259 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2260 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2261 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2262 struct wined3d_query *predicate, BOOL value);
2263 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2264 enum wined3d_primitive_type primitive_topology);
2265 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2266 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2267 unsigned int start_idx, unsigned int count, const BOOL *constants);
2268 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2269 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2270 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2271 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2272 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2273 UINT idx, struct wined3d_shader_resource_view *view);
2274 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2275 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2276 struct wined3d_rasterizer_state *rasterizer_state);
2277 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2278 enum wined3d_render_state state, DWORD value);
2279 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2280 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2281 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2282 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2283 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2284 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2285 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2286 struct wined3d_buffer *buffer, UINT offset);
2287 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2288 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2289 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2290 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2291 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2292 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2293 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2294 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2295 void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
2296 unsigned int idx, struct wined3d_unordered_access_view *uav);
2297 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2298 struct wined3d_vertex_declaration *declaration);
2299 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2300 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2301 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2302 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2303 unsigned int start_idx, unsigned int count, const BOOL *constants);
2304 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2305 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2306 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2307 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2308 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2309 UINT idx, struct wined3d_shader_resource_view *view);
2310 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2311 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2312 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2313 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2314 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2315 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2316 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2317 unsigned int depth_pitch);
2318 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2319 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2320 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2322 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2323 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2324 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2325 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2326 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2327 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2328 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2329 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2330 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2332 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2333 enum wined3d_query_type type, void *parent, struct wined3d_query **query);
2334 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2335 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2336 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2337 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2338 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2339 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2340 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2342 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2344 list_init(&store->content);
2347 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2348 const struct wined3d_private_store *store, const GUID *tag)
2350 struct wined3d_private_data *data;
2351 struct list *entry;
2353 LIST_FOR_EACH(entry, &store->content)
2355 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2356 if (IsEqualGUID(&data->tag, tag))
2357 return data;
2359 return NULL;
2362 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2363 struct wined3d_private_data *entry)
2365 if (entry->flags & WINED3DSPD_IUNKNOWN)
2366 IUnknown_Release(entry->content.object);
2367 list_remove(&entry->entry);
2368 HeapFree(GetProcessHeap(), 0, entry);
2371 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2373 struct wined3d_private_data *data;
2374 struct list *e1, *e2;
2376 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2378 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2379 wined3d_private_store_free_private_data(store, data);
2383 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2384 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2386 struct wined3d_private_data *d, *old;
2387 const void *ptr = data;
2389 if (flags & WINED3DSPD_IUNKNOWN)
2391 if (data_size != sizeof(IUnknown *))
2392 return WINED3DERR_INVALIDCALL;
2393 ptr = &data;
2396 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2397 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2398 return E_OUTOFMEMORY;
2400 d->tag = *guid;
2401 d->flags = flags;
2402 d->size = data_size;
2404 memcpy(d->content.data, ptr, data_size);
2405 if (flags & WINED3DSPD_IUNKNOWN)
2406 IUnknown_AddRef(d->content.object);
2408 old = wined3d_private_store_get_private_data(store, guid);
2409 if (old)
2410 wined3d_private_store_free_private_data(store, old);
2411 list_add_tail(&store->content, &d->entry);
2413 return WINED3D_OK;
2416 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2417 const struct wined3d_rasterizer_state_desc *desc, struct wined3d_rasterizer_state **state);
2418 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2419 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2421 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2422 struct wined3d_resource_desc *desc);
2423 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2424 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2425 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2426 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2427 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2428 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2429 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2430 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2432 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2433 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2434 struct wined3d_rendertarget_view **view);
2435 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2436 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2437 struct wined3d_rendertarget_view **view);
2438 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2439 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2440 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2441 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2442 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2443 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2445 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2446 void *parent, struct wined3d_sampler **sampler);
2447 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2448 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2449 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2451 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2452 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2453 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2454 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2455 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2456 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2457 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2458 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2459 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2460 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2461 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2462 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2463 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2464 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2465 void *byte_code, UINT *byte_code_size);
2466 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2467 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2468 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2469 UINT start_idx, const float *src_data, UINT vector4f_count);
2471 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2472 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2473 struct wined3d_shader_resource_view **view);
2474 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2475 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2476 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2478 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2479 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2480 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2481 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2482 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2483 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2485 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2486 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2487 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2488 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2489 UINT backbuffer_idx);
2490 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2491 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2492 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2493 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2494 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2495 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2496 struct wined3d_gamma_ramp *ramp);
2497 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2498 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2499 struct wined3d_swapchain_desc *desc);
2500 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2501 struct wined3d_raster_status *raster_status);
2502 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2503 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2504 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags);
2505 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2506 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2507 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2508 HRESULT __cdecl wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
2509 const struct wined3d_display_mode *mode);
2510 HRESULT __cdecl wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
2511 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2512 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2513 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2514 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2515 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2517 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2518 UINT layer, const struct wined3d_box *dirty_region);
2519 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2520 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2521 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2522 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2523 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2524 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2525 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2526 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2527 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2528 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2529 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2530 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2531 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2532 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2533 unsigned int sub_resource_idx, LONG *x, LONG *y);
2534 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2535 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2536 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2537 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2538 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2539 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2540 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2541 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2542 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2543 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2544 enum wined3d_texture_filter_type filter_type);
2545 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2546 DWORD flags, const struct wined3d_color_key *color_key);
2547 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2548 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2549 unsigned int sub_resource_idx, LONG x, LONG y);
2550 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2551 unsigned int sub_resource_idx, void *parent);
2552 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2553 UINT width, UINT height, enum wined3d_format_id format_id,
2554 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2555 void *mem, UINT pitch);
2556 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2557 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2558 const RECT *dst_rect, DWORD flags);
2560 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2561 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2562 struct wined3d_unordered_access_view **view);
2563 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2564 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2565 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2567 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2568 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2569 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2570 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2571 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2572 struct wined3d_vertex_declaration **declaration);
2573 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2574 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2575 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2577 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2578 static inline unsigned int wined3d_log2i(unsigned int x)
2580 #ifdef HAVE___BUILTIN_CLZ
2581 return __builtin_clz(x) ^ 0x1f;
2582 #else
2583 static const unsigned int l[] =
2585 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2586 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2587 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2588 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2589 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2590 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2591 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2592 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2593 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2594 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2595 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2596 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2597 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2598 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2599 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2600 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2602 unsigned int i;
2604 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2605 #endif
2608 #endif /* __WINE_WINED3D_H */