ddraw: Don't bother to unregister classes at process exit.
[wine.git] / dlls / ddraw / main.c
blobaaa4032232e07c975992ab69661f9601af5aeb14
1 /* DirectDraw Base Functions
3 * Copyright 1997-1999 Marcus Meissner
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2008 Denver Gingerich
9 * This file contains the (internal) driver registration functions,
10 * driver enumeration APIs and DirectDraw creation functions.
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "config.h"
28 #include "wine/port.h"
30 #define DDRAW_INIT_GUID
31 #include "ddraw_private.h"
32 #include "rpcproxy.h"
34 #include "wine/exception.h"
35 #include "winreg.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
39 /* The configured default surface */
40 enum ddraw_surface_type DefaultSurfaceType = DDRAW_SURFACE_TYPE_OPENGL;
42 static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
44 static HINSTANCE instance;
46 /* value of ForceRefreshRate */
47 DWORD force_refresh_rate = 0;
49 /* Structure for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */
50 struct callback_info
52 LPDDENUMCALLBACKA callback;
53 void *context;
56 /* Enumeration callback for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */
57 static HRESULT CALLBACK enum_callback(GUID *guid, char *description, char *driver_name,
58 void *context, HMONITOR monitor)
60 const struct callback_info *info = context;
62 return info->callback(guid, description, driver_name, info->context);
65 /* Handle table functions */
66 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size)
68 t->entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, initial_size * sizeof(*t->entries));
69 if (!t->entries)
71 ERR("Failed to allocate handle table memory.\n");
72 return FALSE;
74 t->free_entries = NULL;
75 t->table_size = initial_size;
76 t->entry_count = 0;
78 return TRUE;
81 void ddraw_handle_table_destroy(struct ddraw_handle_table *t)
83 HeapFree(GetProcessHeap(), 0, t->entries);
84 memset(t, 0, sizeof(*t));
87 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type)
89 struct ddraw_handle_entry *entry;
91 if (t->free_entries)
93 DWORD idx = t->free_entries - t->entries;
94 /* Use a free handle */
95 entry = t->free_entries;
96 if (entry->type != DDRAW_HANDLE_FREE)
98 ERR("Handle %#x (%p) is in the free list, but has type %#x.\n", idx, entry->object, entry->type);
99 return DDRAW_INVALID_HANDLE;
101 t->free_entries = entry->object;
102 entry->object = object;
103 entry->type = type;
105 return idx;
108 if (!(t->entry_count < t->table_size))
110 /* Grow the table */
111 UINT new_size = t->table_size + (t->table_size >> 1);
112 struct ddraw_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
113 0, t->entries, new_size * sizeof(*t->entries));
114 if (!new_entries)
116 ERR("Failed to grow the handle table.\n");
117 return DDRAW_INVALID_HANDLE;
119 t->entries = new_entries;
120 t->table_size = new_size;
123 entry = &t->entries[t->entry_count];
124 entry->object = object;
125 entry->type = type;
127 return t->entry_count++;
130 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type)
132 struct ddraw_handle_entry *entry;
133 void *object;
135 if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count)
137 WARN("Invalid handle %#x passed.\n", handle);
138 return NULL;
141 entry = &t->entries[handle];
142 if (entry->type != type)
144 WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type);
145 return NULL;
148 object = entry->object;
149 entry->object = t->free_entries;
150 entry->type = DDRAW_HANDLE_FREE;
151 t->free_entries = entry;
153 return object;
156 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type)
158 struct ddraw_handle_entry *entry;
160 if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count)
162 WARN("Invalid handle %#x passed.\n", handle);
163 return NULL;
166 entry = &t->entries[handle];
167 if (entry->type != type)
169 WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type);
170 return NULL;
173 return entry->object;
176 /***********************************************************************
178 * Helper function for DirectDrawCreate and friends
179 * Creates a new DDraw interface with the given REFIID
181 * Interfaces that can be created:
182 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
183 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
184 * IDirect3D interfaces?)
186 * Arguments:
187 * guid: ID of the requested driver, NULL for the default driver.
188 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W
189 * DD: Used to return the pointer to the created object
190 * UnkOuter: For aggregation, which is unsupported. Must be NULL
191 * iid: requested version ID.
193 * Returns:
194 * DD_OK if the Interface was created successfully
195 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL
196 * E_OUTOFMEMORY if some allocation failed
198 ***********************************************************************/
199 static HRESULT
200 DDRAW_Create(const GUID *guid,
201 void **DD,
202 IUnknown *UnkOuter,
203 REFIID iid)
205 enum wined3d_device_type device_type;
206 struct ddraw *ddraw;
207 HRESULT hr;
209 TRACE("driver_guid %s, ddraw %p, outer_unknown %p, interface_iid %s.\n",
210 debugstr_guid(guid), DD, UnkOuter, debugstr_guid(iid));
212 *DD = NULL;
214 /* We don't care about this guids. Well, there's no special guid anyway
215 * OK, we could
217 if (guid == (GUID *) DDCREATE_EMULATIONONLY)
219 /* Use the reference device id. This doesn't actually change anything,
220 * WineD3D always uses OpenGL for D3D rendering. One could make it request
221 * indirect rendering
223 device_type = WINED3D_DEVICE_TYPE_REF;
225 else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
227 device_type = WINED3D_DEVICE_TYPE_HAL;
229 else
231 device_type = 0;
234 /* DDraw doesn't support aggregation, according to msdn */
235 if (UnkOuter != NULL)
236 return CLASS_E_NOAGGREGATION;
238 /* DirectDraw creation comes here */
239 ddraw = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw));
240 if (!ddraw)
242 ERR("Out of memory when creating DirectDraw\n");
243 return E_OUTOFMEMORY;
246 hr = ddraw_init(ddraw, device_type);
247 if (FAILED(hr))
249 WARN("Failed to initialize ddraw object, hr %#x.\n", hr);
250 HeapFree(GetProcessHeap(), 0, ddraw);
251 return hr;
254 hr = IDirectDraw7_QueryInterface(&ddraw->IDirectDraw7_iface, iid, DD);
255 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
256 if (SUCCEEDED(hr))
257 list_add_head(&global_ddraw_list, &ddraw->ddraw_list_entry);
258 else
259 WARN("Failed to query interface %s from ddraw object %p.\n", debugstr_guid(iid), ddraw);
261 return hr;
264 /***********************************************************************
265 * DirectDrawCreate (DDRAW.@)
267 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
268 * interfaces in theory
270 * Arguments, return values: See DDRAW_Create
272 ***********************************************************************/
273 HRESULT WINAPI DECLSPEC_HOTPATCH DirectDrawCreate(GUID *driver_guid, IDirectDraw **ddraw, IUnknown *outer)
275 HRESULT hr;
277 TRACE("driver_guid %s, ddraw %p, outer %p.\n",
278 debugstr_guid(driver_guid), ddraw, outer);
280 wined3d_mutex_lock();
281 hr = DDRAW_Create(driver_guid, (void **)ddraw, outer, &IID_IDirectDraw);
282 wined3d_mutex_unlock();
284 if (SUCCEEDED(hr))
286 if (FAILED(hr = IDirectDraw_Initialize(*ddraw, driver_guid)))
287 IDirectDraw_Release(*ddraw);
290 return hr;
293 /***********************************************************************
294 * DirectDrawCreateEx (DDRAW.@)
296 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
297 * interfaces are requested.
299 * Arguments, return values: See DDRAW_Create
301 ***********************************************************************/
302 HRESULT WINAPI DECLSPEC_HOTPATCH
303 DirectDrawCreateEx(GUID *guid,
304 LPVOID *dd,
305 REFIID iid,
306 IUnknown *UnkOuter)
308 HRESULT hr;
310 TRACE("driver_guid %s, ddraw %p, interface_iid %s, outer_unknown %p.\n",
311 debugstr_guid(guid), dd, debugstr_guid(iid), UnkOuter);
313 if (!IsEqualGUID(iid, &IID_IDirectDraw7))
314 return DDERR_INVALIDPARAMS;
316 wined3d_mutex_lock();
317 hr = DDRAW_Create(guid, dd, UnkOuter, iid);
318 wined3d_mutex_unlock();
320 if (SUCCEEDED(hr))
322 IDirectDraw7 *ddraw7 = *(IDirectDraw7 **)dd;
323 hr = IDirectDraw7_Initialize(ddraw7, guid);
324 if (FAILED(hr))
325 IDirectDraw7_Release(ddraw7);
328 return hr;
331 /***********************************************************************
332 * DirectDrawEnumerateA (DDRAW.@)
334 * Enumerates legacy ddraw drivers, ascii version. We only have one
335 * driver, which relays to WineD3D. If we were sufficiently cool,
336 * we could offer various interfaces, which use a different default surface
337 * implementation, but I think it's better to offer this choice in
338 * winecfg, because some apps use the default driver, so we would need
339 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
341 * Arguments:
342 * Callback: Callback function from the app
343 * Context: Argument to the call back.
345 * Returns:
346 * DD_OK on success
347 * E_INVALIDARG if the Callback caused a page fault
350 ***********************************************************************/
351 HRESULT WINAPI DirectDrawEnumerateA(LPDDENUMCALLBACKA callback, void *context)
353 struct callback_info info;
355 TRACE("callback %p, context %p.\n", callback, context);
357 info.callback = callback;
358 info.context = context;
359 return DirectDrawEnumerateExA(enum_callback, &info, 0x0);
362 /***********************************************************************
363 * DirectDrawEnumerateExA (DDRAW.@)
365 * Enumerates DirectDraw7 drivers, ascii version. See
366 * the comments above DirectDrawEnumerateA for more details.
368 * The Flag member is not supported right now.
370 ***********************************************************************/
371 HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *context, DWORD flags)
373 struct wined3d *wined3d;
374 DWORD wined3d_flags;
376 TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags);
378 if (flags & ~(DDENUM_ATTACHEDSECONDARYDEVICES |
379 DDENUM_DETACHEDSECONDARYDEVICES |
380 DDENUM_NONDISPLAYDEVICES))
381 return DDERR_INVALIDPARAMS;
383 if (flags)
384 FIXME("flags 0x%08x not handled\n", flags);
386 wined3d_flags = WINED3D_LEGACY_DEPTH_BIAS;
387 if (DefaultSurfaceType != DDRAW_SURFACE_TYPE_OPENGL)
388 wined3d_flags |= WINED3D_NO3D;
390 TRACE("Enumerating ddraw interfaces\n");
391 if (!(wined3d = wined3d_create(7, wined3d_flags)))
393 if ((wined3d_flags & WINED3D_NO3D) || !(wined3d = wined3d_create(7, wined3d_flags | WINED3D_NO3D)))
395 WARN("Failed to create a wined3d object.\n");
396 return E_FAIL;
399 WARN("Created a wined3d object without 3D support.\n");
400 DefaultSurfaceType = DDRAW_SURFACE_TYPE_GDI;
403 __TRY
405 /* QuickTime expects the description "DirectDraw HAL" */
406 static CHAR driver_desc[] = "DirectDraw HAL",
407 driver_name[] = "display";
408 struct wined3d_adapter_identifier adapter_id;
409 HRESULT hr = S_OK;
410 UINT adapter = 0;
411 BOOL cont_enum;
413 /* The Battle.net System Checker expects both a NULL device and a GUID-based device */
414 TRACE("Default interface: DirectDraw HAL\n");
415 cont_enum = callback(NULL, driver_desc, driver_name, context, 0);
416 for (adapter = 0; SUCCEEDED(hr) && cont_enum; adapter++)
418 char DriverName[512] = "";
420 /* The Battle.net System Checker expects the GetAdapterIdentifier DeviceName to match the
421 * Driver Name, so obtain the DeviceName and GUID from D3D. */
422 memset(&adapter_id, 0x0, sizeof(adapter_id));
423 adapter_id.device_name = DriverName;
424 adapter_id.device_name_size = sizeof(DriverName);
425 wined3d_mutex_lock();
426 hr = wined3d_get_adapter_identifier(wined3d, adapter, 0x0, &adapter_id);
427 wined3d_mutex_unlock();
428 if (SUCCEEDED(hr))
430 TRACE("Interface %d: %s\n", adapter, wine_dbgstr_guid(&adapter_id.device_identifier));
431 cont_enum = callback(&adapter_id.device_identifier, driver_desc,
432 adapter_id.device_name, context, 0);
436 __EXCEPT_PAGE_FAULT
438 wined3d_decref(wined3d);
439 return DDERR_INVALIDPARAMS;
441 __ENDTRY;
443 wined3d_decref(wined3d);
444 TRACE("End of enumeration\n");
445 return DD_OK;
448 /***********************************************************************
449 * DirectDrawEnumerateW (DDRAW.@)
451 * Enumerates legacy drivers, unicode version.
452 * This function is not implemented on Windows.
454 ***********************************************************************/
455 HRESULT WINAPI DirectDrawEnumerateW(LPDDENUMCALLBACKW callback, void *context)
457 TRACE("callback %p, context %p.\n", callback, context);
459 if (!callback)
460 return DDERR_INVALIDPARAMS;
461 else
462 return DDERR_UNSUPPORTED;
465 /***********************************************************************
466 * DirectDrawEnumerateExW (DDRAW.@)
468 * Enumerates DirectDraw7 drivers, unicode version.
469 * This function is not implemented on Windows.
471 ***********************************************************************/
472 HRESULT WINAPI DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW callback, void *context, DWORD flags)
474 TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags);
476 return DDERR_UNSUPPORTED;
479 /***********************************************************************
480 * Classfactory implementation.
481 ***********************************************************************/
483 /***********************************************************************
484 * CF_CreateDirectDraw
486 * DDraw creation function for the class factory
488 * Params:
489 * UnkOuter: Set to NULL
490 * iid: ID of the wanted interface
491 * obj: Address to pass the interface pointer back
493 * Returns
494 * DD_OK / DDERR*, see DDRAW_Create
496 ***********************************************************************/
497 static HRESULT
498 CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
499 void **obj)
501 HRESULT hr;
503 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(iid), obj);
505 wined3d_mutex_lock();
506 hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
507 wined3d_mutex_unlock();
509 return hr;
512 /***********************************************************************
513 * CF_CreateDirectDraw
515 * Clipper creation function for the class factory
517 * Params:
518 * UnkOuter: Set to NULL
519 * iid: ID of the wanted interface
520 * obj: Address to pass the interface pointer back
522 * Returns
523 * DD_OK / DDERR*, see DDRAW_Create
525 ***********************************************************************/
526 static HRESULT
527 CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
528 void **obj)
530 HRESULT hr;
531 IDirectDrawClipper *Clip;
533 TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(riid), obj);
535 wined3d_mutex_lock();
536 hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
537 if (hr != DD_OK)
539 wined3d_mutex_unlock();
540 return hr;
543 hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
544 IDirectDrawClipper_Release(Clip);
546 wined3d_mutex_unlock();
548 return hr;
551 static const struct object_creation_info object_creation[] =
553 { &CLSID_DirectDraw, CF_CreateDirectDraw },
554 { &CLSID_DirectDraw7, CF_CreateDirectDraw },
555 { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
558 struct ddraw_class_factory
560 IClassFactory IClassFactory_iface;
562 LONG ref;
563 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
566 static inline struct ddraw_class_factory *impl_from_IClassFactory(IClassFactory *iface)
568 return CONTAINING_RECORD(iface, struct ddraw_class_factory, IClassFactory_iface);
571 /*******************************************************************************
572 * IDirectDrawClassFactory::QueryInterface
574 * QueryInterface for the class factory
576 * PARAMS
577 * riid Reference to identifier of queried interface
578 * ppv Address to return the interface pointer at
580 * RETURNS
581 * Success: S_OK
582 * Failure: E_NOINTERFACE
584 *******************************************************************************/
585 static HRESULT WINAPI ddraw_class_factory_QueryInterface(IClassFactory *iface, REFIID riid, void **out)
587 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
589 if (IsEqualGUID(riid, &IID_IUnknown)
590 || IsEqualGUID(riid, &IID_IClassFactory))
592 IClassFactory_AddRef(iface);
593 *out = iface;
594 return S_OK;
597 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
599 return E_NOINTERFACE;
602 /*******************************************************************************
603 * IDirectDrawClassFactory::AddRef
605 * AddRef for the class factory
607 * RETURNS
608 * The new refcount
610 *******************************************************************************/
611 static ULONG WINAPI ddraw_class_factory_AddRef(IClassFactory *iface)
613 struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
614 ULONG ref = InterlockedIncrement(&factory->ref);
616 TRACE("%p increasing refcount to %u.\n", factory, ref);
618 return ref;
621 /*******************************************************************************
622 * IDirectDrawClassFactory::Release
624 * Release for the class factory. If the refcount falls to 0, the object
625 * is destroyed
627 * RETURNS
628 * The new refcount
630 *******************************************************************************/
631 static ULONG WINAPI ddraw_class_factory_Release(IClassFactory *iface)
633 struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
634 ULONG ref = InterlockedDecrement(&factory->ref);
636 TRACE("%p decreasing refcount to %u.\n", factory, ref);
638 if (!ref)
639 HeapFree(GetProcessHeap(), 0, factory);
641 return ref;
645 /*******************************************************************************
646 * IDirectDrawClassFactory::CreateInstance
648 * What is this? Seems to create DirectDraw objects...
650 * Params
651 * The usual things???
653 * RETURNS
654 * ???
656 *******************************************************************************/
657 static HRESULT WINAPI ddraw_class_factory_CreateInstance(IClassFactory *iface,
658 IUnknown *outer_unknown, REFIID riid, void **out)
660 struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
662 TRACE("iface %p, outer_unknown %p, riid %s, out %p.\n",
663 iface, outer_unknown, debugstr_guid(riid), out);
665 return factory->pfnCreateInstance(outer_unknown, riid, out);
668 /*******************************************************************************
669 * IDirectDrawClassFactory::LockServer
671 * What is this?
673 * Params
674 * ???
676 * RETURNS
677 * S_OK, because it's a stub
679 *******************************************************************************/
680 static HRESULT WINAPI ddraw_class_factory_LockServer(IClassFactory *iface, BOOL dolock)
682 FIXME("iface %p, dolock %#x stub!\n", iface, dolock);
684 return S_OK;
687 /*******************************************************************************
688 * The class factory VTable
689 *******************************************************************************/
690 static const IClassFactoryVtbl IClassFactory_Vtbl =
692 ddraw_class_factory_QueryInterface,
693 ddraw_class_factory_AddRef,
694 ddraw_class_factory_Release,
695 ddraw_class_factory_CreateInstance,
696 ddraw_class_factory_LockServer
699 /*******************************************************************************
700 * DllGetClassObject [DDRAW.@]
701 * Retrieves class object from a DLL object
703 * NOTES
704 * Docs say returns STDAPI
706 * PARAMS
707 * rclsid [I] CLSID for the class object
708 * riid [I] Reference to identifier of interface for class object
709 * ppv [O] Address of variable to receive interface pointer for riid
711 * RETURNS
712 * Success: S_OK
713 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
714 * E_UNEXPECTED
716 HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
718 struct ddraw_class_factory *factory;
719 unsigned int i;
721 TRACE("rclsid %s, riid %s, object %p.\n",
722 debugstr_guid(rclsid), debugstr_guid(riid), ppv);
724 if (!IsEqualGUID(&IID_IClassFactory, riid)
725 && !IsEqualGUID(&IID_IUnknown, riid))
726 return E_NOINTERFACE;
728 for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
730 if (IsEqualGUID(object_creation[i].clsid, rclsid))
731 break;
734 if (i == sizeof(object_creation)/sizeof(object_creation[0]))
736 FIXME("%s: no class found.\n", debugstr_guid(rclsid));
737 return CLASS_E_CLASSNOTAVAILABLE;
740 factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory));
741 if (factory == NULL) return E_OUTOFMEMORY;
743 factory->IClassFactory_iface.lpVtbl = &IClassFactory_Vtbl;
744 factory->ref = 1;
746 factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
748 *ppv = factory;
749 return S_OK;
753 /*******************************************************************************
754 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
756 * RETURNS
757 * Success: S_OK
758 * Failure: S_FALSE
760 HRESULT WINAPI DllCanUnloadNow(void)
762 TRACE("\n");
764 return S_FALSE;
768 /***********************************************************************
769 * DllRegisterServer (DDRAW.@)
771 HRESULT WINAPI DllRegisterServer(void)
773 return __wine_register_resources( instance );
776 /***********************************************************************
777 * DllUnregisterServer (DDRAW.@)
779 HRESULT WINAPI DllUnregisterServer(void)
781 return __wine_unregister_resources( instance );
784 /*******************************************************************************
785 * DestroyCallback
787 * Callback function for the EnumSurfaces call in DllMain.
788 * Dumps some surface info and releases the surface
790 * Params:
791 * surf: The enumerated surface
792 * desc: it's description
793 * context: Pointer to the ddraw impl
795 * Returns:
796 * DDENUMRET_OK;
797 *******************************************************************************/
798 static HRESULT WINAPI
799 DestroyCallback(IDirectDrawSurface7 *surf,
800 DDSURFACEDESC2 *desc,
801 void *context)
803 struct ddraw_surface *Impl = impl_from_IDirectDrawSurface7(surf);
804 ULONG ref7, ref4, ref3, ref2, ref1, gamma_count, iface_count;
806 ref7 = IDirectDrawSurface7_Release(surf); /* For the EnumSurfaces */
807 ref4 = Impl->ref4;
808 ref3 = Impl->ref3;
809 ref2 = Impl->ref2;
810 ref1 = Impl->ref1;
811 gamma_count = Impl->gamma_count;
813 WARN("Surface %p has an reference counts of 7: %u 4: %u 3: %u 2: %u 1: %u gamma: %u\n",
814 Impl, ref7, ref4, ref3, ref2, ref1, gamma_count);
816 /* Skip surfaces which are attached somewhere or which are
817 * part of a complex compound. They will get released when destroying
818 * the root
820 if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) )
821 return DDENUMRET_OK;
823 /* Destroy the surface */
824 iface_count = ddraw_surface_release_iface(Impl);
825 while (iface_count) iface_count = ddraw_surface_release_iface(Impl);
827 return DDENUMRET_OK;
830 /***********************************************************************
831 * get_config_key
833 * Reads a config key from the registry. Taken from WineD3D
835 ***********************************************************************/
836 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
838 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
839 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
840 return ERROR_FILE_NOT_FOUND;
843 /***********************************************************************
844 * DllMain (DDRAW.0)
846 * Could be used to register DirectDraw drivers, if we have more than
847 * one. Also used to destroy any objects left at unload if the
848 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
850 ***********************************************************************/
851 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD reason, LPVOID reserved)
853 TRACE("(%p,%x,%p)\n", hInstDLL, reason, reserved);
854 switch (reason)
856 case DLL_PROCESS_ATTACH:
858 static HMODULE ddraw_self;
859 char buffer[MAX_PATH+10];
860 DWORD size = sizeof(buffer);
861 HKEY hkey = 0;
862 HKEY appkey = 0;
863 WNDCLASSA wc;
864 DWORD len;
866 /* Register the window class. This is used to create a hidden window
867 * for D3D rendering, if the application didn't pass one. It can also
868 * be used for creating a device window from SetCooperativeLevel(). */
869 wc.style = CS_HREDRAW | CS_VREDRAW;
870 wc.lpfnWndProc = DefWindowProcA;
871 wc.cbClsExtra = 0;
872 wc.cbWndExtra = 0;
873 wc.hInstance = hInstDLL;
874 wc.hIcon = 0;
875 wc.hCursor = 0;
876 wc.hbrBackground = GetStockObject(BLACK_BRUSH);
877 wc.lpszMenuName = NULL;
878 wc.lpszClassName = DDRAW_WINDOW_CLASS_NAME;
879 if (!RegisterClassA(&wc))
881 ERR("Failed to register ddraw window class, last error %#x.\n", GetLastError());
882 return FALSE;
885 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
886 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
888 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
889 if (len && len < MAX_PATH)
891 HKEY tmpkey;
892 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
893 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
895 char *p, *appname = buffer;
896 if ((p = strrchr( appname, '/' ))) appname = p + 1;
897 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
898 strcat( appname, "\\Direct3D" );
899 TRACE("appname = [%s]\n", appname);
900 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
901 RegCloseKey( tmpkey );
905 if ( 0 != hkey || 0 != appkey )
907 if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
909 if (!strcmp(buffer,"gdi"))
911 TRACE("Defaulting to GDI surfaces\n");
912 DefaultSurfaceType = DDRAW_SURFACE_TYPE_GDI;
914 else if (!strcmp(buffer,"opengl"))
916 TRACE("Defaulting to opengl surfaces\n");
917 DefaultSurfaceType = DDRAW_SURFACE_TYPE_OPENGL;
919 else
921 ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
926 /* On Windows one can force the refresh rate that DirectDraw uses by
927 * setting an override value in dxdiag. This is documented in KB315614
928 * (main article), KB230002, and KB217348. By comparing registry dumps
929 * before and after setting the override, we see that the override value
930 * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
931 * DWORD that represents the refresh rate to force. We use this
932 * registry entry to modify the behavior of SetDisplayMode so that Wine
933 * users can override the refresh rate in a Windows-compatible way.
935 * dxdiag will not accept a refresh rate lower than 40 or higher than
936 * 120 so this value should be within that range. It is, of course,
937 * possible for a user to set the registry entry value directly so that
938 * assumption might not hold.
940 * There is no current mechanism for setting this value through the Wine
941 * GUI. It would be most appropriate to set this value through a dxdiag
942 * clone, but it may be sufficient to use winecfg.
944 * TODO: Create a mechanism for setting this value through the Wine GUI.
946 if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) )
948 DWORD type, data;
949 size = sizeof(data);
950 if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD)
952 TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data);
953 force_refresh_rate = data;
955 RegCloseKey( hkey );
958 /* Prevent the ddraw module from being unloaded. When switching to
959 * exclusive mode, we replace the window proc of the ddraw window. If
960 * an application would unload ddraw from the WM_DESTROY handler for
961 * that window, it would return to unmapped memory and die. Apparently
962 * this is supposed to work on Windows. We should probably use
963 * GET_MODULE_HANDLE_EX_FLAG_PIN for this, but that's not currently
964 * implemented. */
965 if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (const WCHAR *)&ddraw_self, &ddraw_self))
966 ERR("Failed to get own module handle.\n");
968 instance = hInstDLL;
969 DisableThreadLibraryCalls(hInstDLL);
970 break;
973 case DLL_PROCESS_DETACH:
974 if(!list_empty(&global_ddraw_list))
976 struct list *entry, *entry2;
977 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
979 /* We remove elements from this loop */
980 LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
982 struct ddraw *ddraw = LIST_ENTRY(entry, struct ddraw, ddraw_list_entry);
983 HRESULT hr;
984 DDSURFACEDESC2 desc;
985 int i;
987 WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1);
989 /* Add references to each interface to avoid freeing them unexpectedly */
990 IDirectDraw_AddRef(&ddraw->IDirectDraw_iface);
991 IDirectDraw2_AddRef(&ddraw->IDirectDraw2_iface);
992 IDirectDraw4_AddRef(&ddraw->IDirectDraw4_iface);
993 IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
995 /* Does a D3D device exist? Destroy it
996 * TODO: Destroy all Vertex buffers, Lights, Materials
997 * and execute buffers too
999 if(ddraw->d3ddevice)
1001 WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
1002 while(IDirect3DDevice7_Release(&ddraw->d3ddevice->IDirect3DDevice7_iface));
1005 /* Destroy the swapchain after any 3D device. The 3D device
1006 * cleanup code needs a swapchain. Specifically, it tries to
1007 * set the current render target to the front buffer. */
1008 if (ddraw->wined3d_swapchain)
1009 ddraw_destroy_swapchain(ddraw);
1011 /* Try to release the objects
1012 * Do an EnumSurfaces to find any hanging surfaces
1014 memset(&desc, 0, sizeof(desc));
1015 desc.dwSize = sizeof(desc);
1016 for(i = 0; i <= 1; i++)
1018 hr = IDirectDraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, DDENUMSURFACES_ALL,
1019 &desc, ddraw, DestroyCallback);
1020 if(hr != D3D_OK)
1021 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
1024 if (!list_empty(&ddraw->surface_list))
1025 ERR("DDraw %p still has surfaces attached.\n", ddraw);
1027 /* Release all hanging references to destroy the objects. This
1028 * restores the screen mode too
1030 while(IDirectDraw_Release(&ddraw->IDirectDraw_iface));
1031 while(IDirectDraw2_Release(&ddraw->IDirectDraw2_iface));
1032 while(IDirectDraw4_Release(&ddraw->IDirectDraw4_iface));
1033 while(IDirectDraw7_Release(&ddraw->IDirectDraw7_iface));
1037 if (reserved) break;
1038 UnregisterClassA(DDRAW_WINDOW_CLASS_NAME, hInstDLL);
1041 return TRUE;