d3d8: Hold the lock in IDirect3DDevice8 methods.
[wine.git] / dlls / dsound / sound3d.c
blob2ee050d5dde45e012caca2849347aa2eacfb9e74
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
29 * TODO:
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
40 #include <stdarg.h>
41 #include <math.h> /* Insomnia - pow() function */
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
45 #include "windef.h"
46 #include "winbase.h"
47 #include "winuser.h"
48 #include "mmsystem.h"
49 #include "winternl.h"
50 #include "mmddk.h"
51 #include "wine/debug.h"
52 #include "dsound.h"
53 #include "dsdriver.h"
54 #include "dsound_private.h"
56 /* default intensity level for human ears */
57 #define DEFAULT_INTENSITY 0.000000000001f
58 /* default velocity of sound in the air */
59 #define DEFAULT_VELOCITY 340
61 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
63 /*******************************************************************************
64 * Auxiliary functions
67 /* scalar product (i believe it's called dot product in english) */
68 static inline D3DVALUE ScalarProduct (const D3DVECTOR *a, const D3DVECTOR *b)
70 D3DVALUE c;
71 c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
72 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y,
73 b->z, c);
74 return c;
77 /* vector product (i believe it's called cross product in english */
78 static inline D3DVECTOR VectorProduct (const D3DVECTOR *a, const D3DVECTOR *b)
80 D3DVECTOR c;
81 c.x = (a->y*b->z) - (a->z*b->y);
82 c.y = (a->z*b->x) - (a->x*b->z);
83 c.z = (a->x*b->y) - (a->y*b->x);
84 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
85 b->z, c.x, c.y, c.z);
86 return c;
89 /* magnitude (length) of vector */
90 static inline D3DVALUE VectorMagnitude (const D3DVECTOR *a)
92 D3DVALUE l;
93 l = sqrt (ScalarProduct (a, a));
94 TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
95 return l;
98 /* conversion between radians and degrees */
99 static inline D3DVALUE RadToDeg (D3DVALUE angle)
101 D3DVALUE newangle;
102 newangle = angle * (360/(2*M_PI));
103 TRACE("%f rad = %f deg\n", angle, newangle);
104 return newangle;
107 /* angle between vectors - deg version */
108 static inline D3DVALUE AngleBetweenVectorsDeg (const D3DVECTOR *a, const D3DVECTOR *b)
110 D3DVALUE la, lb, product, angle, cos;
111 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
112 product = ScalarProduct (a,b);
113 la = VectorMagnitude (a);
114 lb = VectorMagnitude (b);
115 cos = product/(la*lb);
116 angle = acos(cos);
117 /* we now have angle in radians */
118 angle = RadToDeg(angle);
119 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n", a->x, a->y, a->z, b->x,
120 b->y, b->z, angle);
121 return angle;
124 /* angle between vectors - rad version */
125 static inline D3DVALUE AngleBetweenVectorsRad (const D3DVECTOR *a, const D3DVECTOR *b)
127 D3DVALUE la, lb, product, angle, cos;
128 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
129 product = ScalarProduct (a,b);
130 la = VectorMagnitude (a);
131 lb = VectorMagnitude (b);
132 cos = product/(la*lb);
133 angle = acos(cos);
134 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n", a->x, a->y, a->z, b->x,
135 b->y, b->z, angle);
136 return angle;
139 /* calculates vector between two points */
140 static inline D3DVECTOR VectorBetweenTwoPoints (const D3DVECTOR *a, const D3DVECTOR *b)
142 D3DVECTOR c;
143 c.x = b->x - a->x;
144 c.y = b->y - a->y;
145 c.z = b->z - a->z;
146 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
147 b->z, c.x, c.y, c.z);
148 return c;
151 /* calculates the length of vector's projection on another vector */
152 static inline D3DVALUE ProjectVector (const D3DVECTOR *a, const D3DVECTOR *p)
154 D3DVALUE prod, result;
155 prod = ScalarProduct(a, p);
156 result = prod/VectorMagnitude(p);
157 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
158 p->y, p->z, result);
159 return result;
162 /*******************************************************************************
163 * 3D Buffer and Listener mixing
166 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
168 /* volume, at which the sound will be played after all calcs. */
169 D3DVALUE lVolume = 0;
170 /* intensity (used for distance related stuff) */
171 double flIntensity;
172 double flTemp;
173 /* stuff for distance related stuff calc. */
174 D3DVECTOR vDistance;
175 D3DVALUE flDistance = 0;
176 /* panning related stuff */
177 D3DVALUE flAngle;
178 D3DVECTOR vLeft;
179 /* doppler shift related stuff */
180 #if 0
181 D3DVALUE flFreq, flBufferVel, flListenerVel;
182 #endif
184 TRACE("(%p)\n",dsb);
186 /* initial buffer volume */
187 lVolume = dsb->ds3db_lVolume;
189 switch (dsb->ds3db_ds3db.dwMode)
191 case DS3DMODE_DISABLE:
192 TRACE("3D processing disabled\n");
193 /* this one is here only to eliminate annoying warning message */
194 DSOUND_RecalcVolPan (&dsb->volpan);
195 DSOUND_ForceRemix (dsb);
196 break;
197 case DS3DMODE_NORMAL:
198 TRACE("Normal 3D processing mode\n");
199 /* we need to calculate distance between buffer and listener*/
200 vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->device->ds3dl.vPosition);
201 flDistance = VectorMagnitude (&vDistance);
202 break;
203 case DS3DMODE_HEADRELATIVE:
204 TRACE("Head-relative 3D processing mode\n");
205 /* distance between buffer and listener is same as buffer's position */
206 flDistance = VectorMagnitude (&dsb->ds3db_ds3db.vPosition);
207 break;
210 if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
212 /* some apps don't want you to hear too distant sounds... */
213 if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
215 dsb->volpan.lVolume = DSBVOLUME_MIN;
216 DSOUND_RecalcVolPan (&dsb->volpan);
217 /* i guess mixing here would be a waste of power */
218 return;
220 else
221 flDistance = dsb->ds3db_ds3db.flMaxDistance;
224 if (flDistance < dsb->ds3db_ds3db.flMinDistance)
225 flDistance = dsb->ds3db_ds3db.flMinDistance;
227 /* the following formula is taken from my physics book. I think it's ok for the *real* world...i hope m$ does it that way */
228 lVolume += 10000; /* ms likes working with negative volume...i don't */
229 lVolume /= 1000; /* convert hundreths of dB into B */
230 /* intensity level (loudness) = log10(Intensity/DefaultIntensity)...therefore */
231 flIntensity = pow(10,lVolume)*DEFAULT_INTENSITY;
232 flTemp = (flDistance/dsb->ds3db_ds3db.flMinDistance)*(flDistance/dsb->ds3db_ds3db.flMinDistance);
233 flIntensity /= flTemp;
234 lVolume = log10(flIntensity/DEFAULT_INTENSITY);
235 lVolume *= 1000; /* convert back to hundreths of dB */
236 lVolume -= 10000; /* we need to do it in ms way */
237 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
239 /* conning */
240 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
241 if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
243 TRACE("conning: cones not set\n");
245 else
247 /* calculate angle */
248 flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistance);
249 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
250 if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
252 /* my test show that for my way of calc., we need only half of angles */
253 DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
254 DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
255 /* full volume */
256 if (flAngle < dwInsideConeAngle)
257 flAngle = dwInsideConeAngle;
258 /* min (app defined) volume */
259 if (flAngle > dwOutsideConeAngle)
260 flAngle = dwOutsideConeAngle;
261 /* this probably isn't the right thing, but it's ok for the time being */
262 lVolume += ((dsb->ds3db_ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle;
264 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
265 flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
267 dsb->volpan.lVolume = lVolume;
269 /* panning */
270 if (dsb->device->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x &&
271 dsb->device->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y &&
272 dsb->device->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) {
273 dsb->volpan.lPan = 0;
274 flAngle = 0.0;
276 else
278 vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
279 vLeft = VectorProduct(&dsb->device->ds3dl.vOrientFront, &dsb->device->ds3dl.vOrientTop);
280 flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
281 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
282 dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000;
284 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle, dsb->volpan.lPan);
286 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
287 #if 0
288 /* doppler shift*/
289 if ((VectorMagnitude(&ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->device->ds3dl.vVelocity) == 0))
291 TRACE("doppler: Buffer and Listener don't have velocities\n");
293 else
295 /* calculate length of ds3db.vVelocity component which causes Doppler Effect
296 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
297 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
298 flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
299 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
300 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
301 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
302 flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
303 /* formula taken from Gianicoli D.: Physics, 4th edition: */
304 /* FIXME: replace dsb->freq with appropriate frequency ! */
305 flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
306 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel,
307 dsb->freq, flFreq);
308 /* FIXME: replace following line with correct frequency setting ! */
309 dsb->freq = flFreq;
311 #endif
313 /* time for remix */
314 DSOUND_RecalcVolPan(&dsb->volpan);
317 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
319 TRACE("(%p)\n",dsb);
321 DSOUND_Calc3DBuffer(dsb);
322 DSOUND_ForceRemix(dsb);
325 static void DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
327 int i;
328 TRACE("(%p)\n",ds3dl);
329 for (i = 0; i < ds3dl->device->nrofbuffers; i++)
331 /* some buffers don't have 3d buffer (Ultima IX seems to
332 crash without the following line) */
333 if (ds3dl->device->buffers[i]->ds3db == NULL)
334 continue;
335 if (ds3dl->device->buffers[i]->ds3db_need_recalc)
337 DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
342 /*******************************************************************************
343 * IDirectSound3DBuffer
346 /* IUnknown methods */
347 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
348 LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
350 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
352 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
353 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
356 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
358 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
359 ULONG ref = InterlockedIncrement(&(This->ref));
360 TRACE("(%p) ref was %d\n", This, ref - 1);
361 return ref;
364 static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
366 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
367 ULONG ref = InterlockedDecrement(&(This->ref));
368 TRACE("(%p) ref was %d\n", This, ref + 1);
370 if (!ref) {
371 This->dsb->ds3db = NULL;
372 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
373 HeapFree(GetProcessHeap(), 0, This);
374 TRACE("(%p) released\n", This);
376 return ref;
379 /* IDirectSound3DBuffer methods */
380 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
381 LPDIRECTSOUND3DBUFFER iface,
382 LPDS3DBUFFER lpDs3dBuffer)
384 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
385 TRACE("(%p,%p)\n",This,lpDs3dBuffer);
387 if (lpDs3dBuffer == NULL) {
388 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
389 return DSERR_INVALIDPARAM;
392 if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
393 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer->dwSize);
394 return DSERR_INVALIDPARAM;
397 TRACE("returning: all parameters\n");
398 *lpDs3dBuffer = This->dsb->ds3db_ds3db;
399 return DS_OK;
402 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
403 LPDIRECTSOUND3DBUFFER iface,
404 LPDWORD lpdwInsideConeAngle,
405 LPDWORD lpdwOutsideConeAngle)
407 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
408 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
409 This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle);
410 *lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle;
411 *lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle;
412 return DS_OK;
415 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
416 LPDIRECTSOUND3DBUFFER iface,
417 LPD3DVECTOR lpvConeOrientation)
419 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
420 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
421 This->dsb->ds3db_ds3db.vConeOrientation.x,
422 This->dsb->ds3db_ds3db.vConeOrientation.y,
423 This->dsb->ds3db_ds3db.vConeOrientation.z);
424 *lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation;
425 return DS_OK;
428 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
429 LPDIRECTSOUND3DBUFFER iface,
430 LPLONG lplConeOutsideVolume)
432 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
433 TRACE("returning: Cone Outside Volume = %d\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);
434 *lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume;
435 return DS_OK;
438 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
439 LPDIRECTSOUND3DBUFFER iface,
440 LPD3DVALUE lpfMaxDistance)
442 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
443 TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);
444 *lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance;
445 return DS_OK;
448 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
449 LPDIRECTSOUND3DBUFFER iface,
450 LPD3DVALUE lpfMinDistance)
452 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
453 TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);
454 *lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance;
455 return DS_OK;
458 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
459 LPDIRECTSOUND3DBUFFER iface,
460 LPDWORD lpdwMode)
462 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
463 TRACE("returning: Mode = %d\n", This->dsb->ds3db_ds3db.dwMode);
464 *lpdwMode = This->dsb->ds3db_ds3db.dwMode;
465 return DS_OK;
468 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
469 LPDIRECTSOUND3DBUFFER iface,
470 LPD3DVECTOR lpvPosition)
472 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
473 TRACE("returning: Position vector = (%f,%f,%f)\n",
474 This->dsb->ds3db_ds3db.vPosition.x,
475 This->dsb->ds3db_ds3db.vPosition.y,
476 This->dsb->ds3db_ds3db.vPosition.z);
477 *lpvPosition = This->dsb->ds3db_ds3db.vPosition;
478 return DS_OK;
481 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
482 LPDIRECTSOUND3DBUFFER iface,
483 LPD3DVECTOR lpvVelocity)
485 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
486 TRACE("returning: Velocity vector = (%f,%f,%f)\n",
487 This->dsb->ds3db_ds3db.vVelocity.x,
488 This->dsb->ds3db_ds3db.vVelocity.y,
489 This->dsb->ds3db_ds3db.vVelocity.z);
490 *lpvVelocity = This->dsb->ds3db_ds3db.vVelocity;
491 return DS_OK;
494 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
495 LPDIRECTSOUND3DBUFFER iface,
496 LPCDS3DBUFFER lpcDs3dBuffer,
497 DWORD dwApply)
499 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
500 DWORD status = DSERR_INVALIDPARAM;
501 TRACE("(%p,%p,%x)\n",iface,lpcDs3dBuffer,dwApply);
503 if (lpcDs3dBuffer == NULL) {
504 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
505 return status;
508 if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
509 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer->dwSize);
510 return status;
513 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
514 This->dsb->ds3db_ds3db = *lpcDs3dBuffer;
516 if (dwApply == DS3D_IMMEDIATE)
518 DSOUND_Mix3DBuffer(This->dsb);
520 This->dsb->ds3db_need_recalc = TRUE;
521 status = DS_OK;
523 return status;
526 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
527 LPDIRECTSOUND3DBUFFER iface,
528 DWORD dwInsideConeAngle,
529 DWORD dwOutsideConeAngle,
530 DWORD dwApply)
532 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
533 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
534 dwInsideConeAngle, dwOutsideConeAngle, dwApply);
535 This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
536 This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
537 if (dwApply == DS3D_IMMEDIATE)
539 DSOUND_Mix3DBuffer(This->dsb);
541 This->dsb->ds3db_need_recalc = TRUE;
542 return DS_OK;
545 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
546 LPDIRECTSOUND3DBUFFER iface,
547 D3DVALUE x, D3DVALUE y, D3DVALUE z,
548 DWORD dwApply)
550 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
551 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
552 This->dsb->ds3db_ds3db.vConeOrientation.x = x;
553 This->dsb->ds3db_ds3db.vConeOrientation.y = y;
554 This->dsb->ds3db_ds3db.vConeOrientation.z = z;
555 if (dwApply == DS3D_IMMEDIATE)
557 This->dsb->ds3db_need_recalc = FALSE;
558 DSOUND_Mix3DBuffer(This->dsb);
560 This->dsb->ds3db_need_recalc = TRUE;
561 return DS_OK;
564 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
565 LPDIRECTSOUND3DBUFFER iface,
566 LONG lConeOutsideVolume,
567 DWORD dwApply)
569 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
570 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume, dwApply);
571 This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
572 if (dwApply == DS3D_IMMEDIATE)
574 This->dsb->ds3db_need_recalc = FALSE;
575 DSOUND_Mix3DBuffer(This->dsb);
577 This->dsb->ds3db_need_recalc = TRUE;
578 return DS_OK;
581 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
582 LPDIRECTSOUND3DBUFFER iface,
583 D3DVALUE fMaxDistance,
584 DWORD dwApply)
586 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
587 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance, dwApply);
588 This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance;
589 if (dwApply == DS3D_IMMEDIATE)
591 This->dsb->ds3db_need_recalc = FALSE;
592 DSOUND_Mix3DBuffer(This->dsb);
594 This->dsb->ds3db_need_recalc = TRUE;
595 return DS_OK;
598 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
599 LPDIRECTSOUND3DBUFFER iface,
600 D3DVALUE fMinDistance,
601 DWORD dwApply)
603 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
604 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance, dwApply);
605 This->dsb->ds3db_ds3db.flMinDistance = fMinDistance;
606 if (dwApply == DS3D_IMMEDIATE)
608 This->dsb->ds3db_need_recalc = FALSE;
609 DSOUND_Mix3DBuffer(This->dsb);
611 This->dsb->ds3db_need_recalc = TRUE;
612 return DS_OK;
615 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
616 LPDIRECTSOUND3DBUFFER iface,
617 DWORD dwMode,
618 DWORD dwApply)
620 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
621 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode, dwApply);
622 This->dsb->ds3db_ds3db.dwMode = dwMode;
623 if (dwApply == DS3D_IMMEDIATE)
625 This->dsb->ds3db_need_recalc = FALSE;
626 DSOUND_Mix3DBuffer(This->dsb);
628 This->dsb->ds3db_need_recalc = TRUE;
629 return DS_OK;
632 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
633 LPDIRECTSOUND3DBUFFER iface,
634 D3DVALUE x, D3DVALUE y, D3DVALUE z,
635 DWORD dwApply)
637 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
638 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
639 This->dsb->ds3db_ds3db.vPosition.x = x;
640 This->dsb->ds3db_ds3db.vPosition.y = y;
641 This->dsb->ds3db_ds3db.vPosition.z = z;
642 if (dwApply == DS3D_IMMEDIATE)
644 This->dsb->ds3db_need_recalc = FALSE;
645 DSOUND_Mix3DBuffer(This->dsb);
647 This->dsb->ds3db_need_recalc = TRUE;
648 return DS_OK;
651 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
652 LPDIRECTSOUND3DBUFFER iface,
653 D3DVALUE x, D3DVALUE y, D3DVALUE z,
654 DWORD dwApply)
656 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
657 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
658 This->dsb->ds3db_ds3db.vVelocity.x = x;
659 This->dsb->ds3db_ds3db.vVelocity.y = y;
660 This->dsb->ds3db_ds3db.vVelocity.z = z;
661 if (dwApply == DS3D_IMMEDIATE)
663 This->dsb->ds3db_need_recalc = FALSE;
664 DSOUND_Mix3DBuffer(This->dsb);
666 This->dsb->ds3db_need_recalc = TRUE;
667 return DS_OK;
670 static const IDirectSound3DBufferVtbl ds3dbvt =
672 /* IUnknown methods */
673 IDirectSound3DBufferImpl_QueryInterface,
674 IDirectSound3DBufferImpl_AddRef,
675 IDirectSound3DBufferImpl_Release,
676 /* IDirectSound3DBuffer methods */
677 IDirectSound3DBufferImpl_GetAllParameters,
678 IDirectSound3DBufferImpl_GetConeAngles,
679 IDirectSound3DBufferImpl_GetConeOrientation,
680 IDirectSound3DBufferImpl_GetConeOutsideVolume,
681 IDirectSound3DBufferImpl_GetMaxDistance,
682 IDirectSound3DBufferImpl_GetMinDistance,
683 IDirectSound3DBufferImpl_GetMode,
684 IDirectSound3DBufferImpl_GetPosition,
685 IDirectSound3DBufferImpl_GetVelocity,
686 IDirectSound3DBufferImpl_SetAllParameters,
687 IDirectSound3DBufferImpl_SetConeAngles,
688 IDirectSound3DBufferImpl_SetConeOrientation,
689 IDirectSound3DBufferImpl_SetConeOutsideVolume,
690 IDirectSound3DBufferImpl_SetMaxDistance,
691 IDirectSound3DBufferImpl_SetMinDistance,
692 IDirectSound3DBufferImpl_SetMode,
693 IDirectSound3DBufferImpl_SetPosition,
694 IDirectSound3DBufferImpl_SetVelocity,
697 HRESULT IDirectSound3DBufferImpl_Create(
698 IDirectSoundBufferImpl *dsb,
699 IDirectSound3DBufferImpl **pds3db)
701 IDirectSound3DBufferImpl *ds3db;
702 TRACE("(%p,%p)\n",dsb,pds3db);
704 ds3db = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db));
706 if (ds3db == NULL) {
707 WARN("out of memory\n");
708 *pds3db = 0;
709 return DSERR_OUTOFMEMORY;
712 ds3db->ref = 0;
713 ds3db->dsb = dsb;
714 ds3db->lpVtbl = &ds3dbvt;
716 ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
717 ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0;
718 ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0;
719 ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0;
720 ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0;
721 ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0;
722 ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0;
723 ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
724 ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
725 ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0;
726 ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0;
727 ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0;
728 ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
729 ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
730 ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
731 ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;
733 ds3db->dsb->ds3db_need_recalc = TRUE;
735 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8)dsb);
737 *pds3db = ds3db;
738 return S_OK;
741 HRESULT IDirectSound3DBufferImpl_Destroy(
742 IDirectSound3DBufferImpl *pds3db)
744 TRACE("(%p)\n",pds3db);
746 while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER)pds3db) > 0);
748 return S_OK;
751 /*******************************************************************************
752 * IDirectSound3DListener
755 /* IUnknown methods */
756 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
757 LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
759 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
761 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
763 if (ppobj == NULL) {
764 WARN("invalid parameter\n");
765 return E_INVALIDARG;
768 *ppobj = NULL; /* assume failure */
770 if ( IsEqualGUID(riid, &IID_IUnknown) ||
771 IsEqualGUID(riid, &IID_IDirectSound3DListener ) ) {
772 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This);
773 *ppobj = This;
774 return S_OK;
777 if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) {
778 if (!This->device->primary)
779 PrimaryBufferImpl_Create(This->device, &(This->device->primary), &(This->device->dsbd));
780 if (This->device->primary) {
781 *ppobj = This->device->primary;
782 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)*ppobj);
783 return S_OK;
787 FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
788 return E_NOINTERFACE;
791 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
793 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
794 ULONG ref = InterlockedIncrement(&(This->ref));
795 TRACE("(%p) ref was %d\n", This, ref - 1);
796 return ref;
799 static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
801 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
802 ULONG ref = InterlockedDecrement(&(This->ref));
803 TRACE("(%p) ref was %d\n", This, ref + 1);
805 if (!ref) {
806 This->device->listener = 0;
807 HeapFree(GetProcessHeap(), 0, This);
808 TRACE("(%p) released\n", This);
810 return ref;
813 /* IDirectSound3DListener methods */
814 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
815 LPDIRECTSOUND3DLISTENER iface,
816 LPDS3DLISTENER lpDS3DL)
818 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
819 TRACE("(%p,%p)\n",This,lpDS3DL);
821 if (lpDS3DL == NULL) {
822 WARN("invalid parameter: lpDS3DL == NULL\n");
823 return DSERR_INVALIDPARAM;
826 if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
827 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL->dwSize);
828 return DSERR_INVALIDPARAM;
831 TRACE("returning: all parameters\n");
832 *lpDS3DL = This->device->ds3dl;
833 return DS_OK;
836 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
837 LPDIRECTSOUND3DLISTENER iface,
838 LPD3DVALUE lpfDistanceFactor)
840 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
841 TRACE("returning: Distance Factor = %f\n", This->device->ds3dl.flDistanceFactor);
842 *lpfDistanceFactor = This->device->ds3dl.flDistanceFactor;
843 return DS_OK;
846 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
847 LPDIRECTSOUND3DLISTENER iface,
848 LPD3DVALUE lpfDopplerFactor)
850 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
851 TRACE("returning: Doppler Factor = %f\n", This->device->ds3dl.flDopplerFactor);
852 *lpfDopplerFactor = This->device->ds3dl.flDopplerFactor;
853 return DS_OK;
856 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
857 LPDIRECTSOUND3DLISTENER iface,
858 LPD3DVECTOR lpvOrientFront,
859 LPD3DVECTOR lpvOrientTop)
861 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
862 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x,
863 This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y,
864 This->device->ds3dl.vOrientTop.z);
865 *lpvOrientFront = This->device->ds3dl.vOrientFront;
866 *lpvOrientTop = This->device->ds3dl.vOrientTop;
867 return DS_OK;
870 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
871 LPDIRECTSOUND3DLISTENER iface,
872 LPD3DVECTOR lpvPosition)
874 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
875 TRACE("returning: Position vector = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device->ds3dl.vPosition.z);
876 *lpvPosition = This->device->ds3dl.vPosition;
877 return DS_OK;
880 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
881 LPDIRECTSOUND3DLISTENER iface,
882 LPD3DVALUE lpfRolloffFactor)
884 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
885 TRACE("returning: RolloffFactor = %f\n", This->device->ds3dl.flRolloffFactor);
886 *lpfRolloffFactor = This->device->ds3dl.flRolloffFactor;
887 return DS_OK;
890 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
891 LPDIRECTSOUND3DLISTENER iface,
892 LPD3DVECTOR lpvVelocity)
894 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
895 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->device->ds3dl.vVelocity.x, This->device->ds3dl.vVelocity.y, This->device->ds3dl.vVelocity.z);
896 *lpvVelocity = This->device->ds3dl.vVelocity;
897 return DS_OK;
900 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
901 LPDIRECTSOUND3DLISTENER iface,
902 LPCDS3DLISTENER lpcDS3DL,
903 DWORD dwApply)
905 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
906 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
907 This->device->ds3dl = *lpcDS3DL;
908 if (dwApply == DS3D_IMMEDIATE)
910 This->device->ds3dl_need_recalc = FALSE;
911 DSOUND_ChangeListener(This);
913 This->device->ds3dl_need_recalc = TRUE;
914 return DS_OK;
917 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
918 LPDIRECTSOUND3DLISTENER iface,
919 D3DVALUE fDistanceFactor,
920 DWORD dwApply)
922 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
923 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor, dwApply);
924 This->device->ds3dl.flDistanceFactor = fDistanceFactor;
925 if (dwApply == DS3D_IMMEDIATE)
927 This->device->ds3dl_need_recalc = FALSE;
928 DSOUND_ChangeListener(This);
930 This->device->ds3dl_need_recalc = TRUE;
931 return DS_OK;
934 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
935 LPDIRECTSOUND3DLISTENER iface,
936 D3DVALUE fDopplerFactor,
937 DWORD dwApply)
939 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
940 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor, dwApply);
941 This->device->ds3dl.flDopplerFactor = fDopplerFactor;
942 if (dwApply == DS3D_IMMEDIATE)
944 This->device->ds3dl_need_recalc = FALSE;
945 DSOUND_ChangeListener(This);
947 This->device->ds3dl_need_recalc = TRUE;
948 return DS_OK;
951 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
952 LPDIRECTSOUND3DLISTENER iface,
953 D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
954 D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
955 DWORD dwApply)
957 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
958 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
959 xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
960 This->device->ds3dl.vOrientFront.x = xFront;
961 This->device->ds3dl.vOrientFront.y = yFront;
962 This->device->ds3dl.vOrientFront.z = zFront;
963 This->device->ds3dl.vOrientTop.x = xTop;
964 This->device->ds3dl.vOrientTop.y = yTop;
965 This->device->ds3dl.vOrientTop.z = zTop;
966 if (dwApply == DS3D_IMMEDIATE)
968 This->device->ds3dl_need_recalc = FALSE;
969 DSOUND_ChangeListener(This);
971 This->device->ds3dl_need_recalc = TRUE;
972 return DS_OK;
975 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
976 LPDIRECTSOUND3DLISTENER iface,
977 D3DVALUE x, D3DVALUE y, D3DVALUE z,
978 DWORD dwApply)
980 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
981 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
982 This->device->ds3dl.vPosition.x = x;
983 This->device->ds3dl.vPosition.y = y;
984 This->device->ds3dl.vPosition.z = z;
985 if (dwApply == DS3D_IMMEDIATE)
987 This->device->ds3dl_need_recalc = FALSE;
988 DSOUND_ChangeListener(This);
990 This->device->ds3dl_need_recalc = TRUE;
991 return DS_OK;
994 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
995 LPDIRECTSOUND3DLISTENER iface,
996 D3DVALUE fRolloffFactor,
997 DWORD dwApply)
999 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1000 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor, dwApply);
1001 This->device->ds3dl.flRolloffFactor = fRolloffFactor;
1002 if (dwApply == DS3D_IMMEDIATE)
1004 This->device->ds3dl_need_recalc = FALSE;
1005 DSOUND_ChangeListener(This);
1007 This->device->ds3dl_need_recalc = TRUE;
1008 return DS_OK;
1011 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
1012 LPDIRECTSOUND3DLISTENER iface,
1013 D3DVALUE x, D3DVALUE y, D3DVALUE z,
1014 DWORD dwApply)
1016 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1017 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
1018 This->device->ds3dl.vVelocity.x = x;
1019 This->device->ds3dl.vVelocity.y = y;
1020 This->device->ds3dl.vVelocity.z = z;
1021 if (dwApply == DS3D_IMMEDIATE)
1023 This->device->ds3dl_need_recalc = FALSE;
1024 DSOUND_ChangeListener(This);
1026 This->device->ds3dl_need_recalc = TRUE;
1027 return DS_OK;
1030 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
1031 LPDIRECTSOUND3DLISTENER iface)
1033 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1034 TRACE("\n");
1035 DSOUND_ChangeListener(This);
1036 return DS_OK;
1039 static const IDirectSound3DListenerVtbl ds3dlvt =
1041 /* IUnknown methods */
1042 IDirectSound3DListenerImpl_QueryInterface,
1043 IDirectSound3DListenerImpl_AddRef,
1044 IDirectSound3DListenerImpl_Release,
1045 /* IDirectSound3DListener methods */
1046 IDirectSound3DListenerImpl_GetAllParameter,
1047 IDirectSound3DListenerImpl_GetDistanceFactor,
1048 IDirectSound3DListenerImpl_GetDopplerFactor,
1049 IDirectSound3DListenerImpl_GetOrientation,
1050 IDirectSound3DListenerImpl_GetPosition,
1051 IDirectSound3DListenerImpl_GetRolloffFactor,
1052 IDirectSound3DListenerImpl_GetVelocity,
1053 IDirectSound3DListenerImpl_SetAllParameters,
1054 IDirectSound3DListenerImpl_SetDistanceFactor,
1055 IDirectSound3DListenerImpl_SetDopplerFactor,
1056 IDirectSound3DListenerImpl_SetOrientation,
1057 IDirectSound3DListenerImpl_SetPosition,
1058 IDirectSound3DListenerImpl_SetRolloffFactor,
1059 IDirectSound3DListenerImpl_SetVelocity,
1060 IDirectSound3DListenerImpl_CommitDeferredSettings,
1063 HRESULT IDirectSound3DListenerImpl_Create(
1064 DirectSoundDevice * device,
1065 IDirectSound3DListenerImpl ** ppdsl)
1067 IDirectSound3DListenerImpl *pdsl;
1068 TRACE("(%p,%p)\n",device,ppdsl);
1070 pdsl = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*pdsl));
1072 if (pdsl == NULL) {
1073 WARN("out of memory\n");
1074 *ppdsl = 0;
1075 return DSERR_OUTOFMEMORY;
1078 pdsl->ref = 0;
1079 pdsl->lpVtbl = &ds3dlvt;
1081 pdsl->device = device;
1083 pdsl->device->ds3dl.dwSize = sizeof(DS3DLISTENER);
1084 pdsl->device->ds3dl.vPosition.x = 0.0;
1085 pdsl->device->ds3dl.vPosition.y = 0.0;
1086 pdsl->device->ds3dl.vPosition.z = 0.0;
1087 pdsl->device->ds3dl.vVelocity.x = 0.0;
1088 pdsl->device->ds3dl.vVelocity.y = 0.0;
1089 pdsl->device->ds3dl.vVelocity.z = 0.0;
1090 pdsl->device->ds3dl.vOrientFront.x = 0.0;
1091 pdsl->device->ds3dl.vOrientFront.y = 0.0;
1092 pdsl->device->ds3dl.vOrientFront.z = 1.0;
1093 pdsl->device->ds3dl.vOrientTop.x = 0.0;
1094 pdsl->device->ds3dl.vOrientTop.y = 1.0;
1095 pdsl->device->ds3dl.vOrientTop.z = 0.0;
1096 pdsl->device->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
1097 pdsl->device->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
1098 pdsl->device->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
1100 pdsl->device->ds3dl_need_recalc = TRUE;
1102 *ppdsl = pdsl;
1103 return S_OK;