2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface
, REFIID riid
, LPVOID
* ppobj
) {
31 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
33 IDirect3D9Impl
*d3dimpl
;
35 if (IsEqualGUID(riid
, &IID_IUnknown
)
36 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
37 IUnknown_AddRef(iface
);
39 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
41 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
42 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43 * It doesn't matter with which function the device was created.
45 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
46 d3dimpl
= (IDirect3D9Impl
*) d3d
;
48 if(d3dimpl
->extended
) {
50 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
51 IDirect3D9_Release(d3d
);
52 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
55 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56 IDirect3D9_Release(d3d
);
62 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
67 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface
) {
68 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
69 ULONG ref
= InterlockedIncrement(&This
->ref
);
71 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
76 static ULONG WINAPI
IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface
) {
77 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
80 if (This
->inDestruction
) return 0;
81 ref
= InterlockedDecrement(&This
->ref
);
83 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
87 This
->inDestruction
= TRUE
;
89 EnterCriticalSection(&d3d9_cs
);
90 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
91 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
94 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
96 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
98 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D9CB_DestroyDepthStencilSurface
, D3D9CB_DestroySwapChain
);
99 IWineD3DDevice_Release(This
->WineD3DDevice
);
100 LeaveCriticalSection(&d3d9_cs
);
101 HeapFree(GetProcessHeap(), 0, This
);
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface
) {
108 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
110 TRACE("(%p)\n", This
);
112 EnterCriticalSection(&d3d9_cs
);
113 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
114 LeaveCriticalSection(&d3d9_cs
);
115 if(hr
== WINED3D_OK
&& This
->notreset
) {
116 TRACE("D3D9 Device is marked not reset\n");
117 hr
= D3DERR_DEVICENOTRESET
;
123 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface
) {
124 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
126 TRACE("(%p) Relay\n", This
);
128 EnterCriticalSection(&d3d9_cs
);
129 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
130 LeaveCriticalSection(&d3d9_cs
);
134 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface
) {
135 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
137 TRACE("(%p) : Relay\n", This
);
139 EnterCriticalSection(&d3d9_cs
);
140 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
141 LeaveCriticalSection(&d3d9_cs
);
145 HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface
, IDirect3D9
** ppD3D9
) {
146 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
150 TRACE("(%p) Relay\n", This
);
152 if (NULL
== ppD3D9
) {
153 return D3DERR_INVALIDCALL
;
156 EnterCriticalSection(&d3d9_cs
);
157 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
158 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
160 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D9
);
161 IWineD3D_Release(pWineD3D
);
163 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
166 TRACE("(%p) returning %p\n", This
, *ppD3D9
);
167 LeaveCriticalSection(&d3d9_cs
);
171 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface
, D3DCAPS9
* pCaps
) {
172 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
173 HRESULT hrc
= D3D_OK
;
174 WINED3DCAPS
*pWineCaps
;
176 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
178 return D3DERR_INVALIDCALL
;
180 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
181 if(pWineCaps
== NULL
){
182 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
185 memset(pCaps
, 0, sizeof(*pCaps
));
186 EnterCriticalSection(&d3d9_cs
);
187 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
188 LeaveCriticalSection(&d3d9_cs
);
189 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
190 HeapFree(GetProcessHeap(), 0, pWineCaps
);
192 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
197 TRACE("Returning %p %p\n", This
, pCaps
);
201 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DDISPLAYMODE
* pMode
) {
202 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
204 TRACE("(%p) Relay\n", This
);
206 EnterCriticalSection(&d3d9_cs
);
207 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, iSwapChain
, (WINED3DDISPLAYMODE
*) pMode
);
208 LeaveCriticalSection(&d3d9_cs
);
212 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
213 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
215 TRACE("(%p) Relay\n", This
);
217 EnterCriticalSection(&d3d9_cs
);
218 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
219 LeaveCriticalSection(&d3d9_cs
);
223 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
* pCursorBitmap
) {
224 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
225 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pCursorBitmap
;
228 TRACE("(%p) Relay\n", This
);
230 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231 return WINED3DERR_INVALIDCALL
;
234 EnterCriticalSection(&d3d9_cs
);
235 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
, XHotSpot
, YHotSpot
, pSurface
->wineD3DSurface
);
236 LeaveCriticalSection(&d3d9_cs
);
240 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface
, int XScreenSpace
, int YScreenSpace
, DWORD Flags
) {
241 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
242 TRACE("(%p) Relay\n", This
);
244 EnterCriticalSection(&d3d9_cs
);
245 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
246 LeaveCriticalSection(&d3d9_cs
);
249 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface
, BOOL bShow
) {
250 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
252 TRACE("(%p) Relay\n", This
);
254 EnterCriticalSection(&d3d9_cs
);
255 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
256 LeaveCriticalSection(&d3d9_cs
);
260 static HRESULT WINAPI
reset_enum_callback(IWineD3DResource
*resource
, void *data
) {
261 BOOL
*resources_ok
= (BOOL
*) data
;
262 WINED3DRESOURCETYPE type
;
264 WINED3DSURFACE_DESC surface_desc
;
265 WINED3DVOLUME_DESC volume_desc
;
266 WINED3DINDEXBUFFER_DESC index_desc
;
267 WINED3DVERTEXBUFFER_DESC vertex_desc
;
268 WINED3DFORMAT dummy_format
;
270 WINED3DPOOL pool
= WINED3DPOOL_SCRATCH
; /* a harmless pool */
273 type
= IWineD3DResource_GetType(resource
);
275 case WINED3DRTYPE_SURFACE
:
276 surface_desc
.Format
= &dummy_format
;
277 surface_desc
.Type
= &type
;
278 surface_desc
.Usage
= &dummy_dword
;
279 surface_desc
.Pool
= &pool
;
280 surface_desc
.Size
= &dummy_dword
;
281 surface_desc
.MultiSampleType
= &dummy_dword
;
282 surface_desc
.MultiSampleQuality
= &dummy_dword
;
283 surface_desc
.Width
= &dummy_dword
;
284 surface_desc
.Height
= &dummy_dword
;
286 IWineD3DSurface_GetDesc((IWineD3DSurface
*) resource
, &surface_desc
);
289 case WINED3DRTYPE_VOLUME
:
290 volume_desc
.Format
= &dummy_format
;
291 volume_desc
.Type
= &type
;
292 volume_desc
.Usage
= &dummy_dword
;
293 volume_desc
.Pool
= &pool
;
294 volume_desc
.Size
= &dummy_dword
;
295 volume_desc
.Width
= &dummy_dword
;
296 volume_desc
.Height
= &dummy_dword
;
297 volume_desc
.Depth
= &dummy_dword
;
298 IWineD3DVolume_GetDesc((IWineD3DVolume
*) resource
, &volume_desc
);
301 case WINED3DRTYPE_INDEXBUFFER
:
302 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer
*) resource
, &index_desc
);
303 pool
= index_desc
.Pool
;
306 case WINED3DRTYPE_VERTEXBUFFER
:
307 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer
*) resource
, &vertex_desc
);
308 pool
= vertex_desc
.Pool
;
311 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
312 * is a D3DPOOL_DEFAULT surface or volume as well
318 if(pool
== WINED3DPOOL_DEFAULT
) {
319 IWineD3DResource_GetParent(resource
, &parent
);
320 if(IUnknown_Release(parent
) == 0) {
321 TRACE("Parent %p is an implicit resource with ref 0\n", parent
);
323 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent
, resource
);
325 *resources_ok
= FALSE
;
328 IWineD3DResource_Release(resource
);
333 static HRESULT WINAPI
IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
334 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
335 WINED3DPRESENT_PARAMETERS localParameters
;
337 BOOL resources_ok
= TRUE
;
340 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
342 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
343 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
344 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
345 * make use of the hidden reference and destroys the objects.
347 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
348 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
350 IWineD3DDevice_SetIndices(This
->WineD3DDevice
, NULL
);
351 for(i
= 0; i
< 16; i
++) {
352 IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, i
, NULL
, 0, 0);
354 for(i
= 0; i
< 16; i
++) {
355 IWineD3DDevice_SetTexture(This
->WineD3DDevice
, i
, NULL
);
358 IWineD3DDevice_EnumResources(This
->WineD3DDevice
, reset_enum_callback
, &resources_ok
);
360 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
361 This
->notreset
= TRUE
;
362 return WINED3DERR_INVALIDCALL
;
365 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
366 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
367 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
368 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
369 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
370 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
371 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
372 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
373 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
374 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
375 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
376 localParameters
.Flags
= pPresentationParameters
->Flags
;
377 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
378 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
380 EnterCriticalSection(&d3d9_cs
);
381 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
382 LeaveCriticalSection(&d3d9_cs
);
384 This
->notreset
= TRUE
;
386 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
387 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
388 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
389 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
390 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
391 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
392 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
393 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
394 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
395 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
396 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
397 pPresentationParameters
->Flags
= localParameters
.Flags
;
398 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
399 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
401 This
->notreset
= FALSE
;
407 static HRESULT WINAPI
IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
*
409 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
411 TRACE("(%p) Relay\n", This
);
413 EnterCriticalSection(&d3d9_cs
);
414 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
415 LeaveCriticalSection(&d3d9_cs
);
419 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
** ppBackBuffer
) {
420 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
421 IWineD3DSurface
*retSurface
= NULL
;
424 TRACE("(%p) Relay\n", This
);
426 EnterCriticalSection(&d3d9_cs
);
427 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, iSwapChain
, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
428 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
429 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
430 IWineD3DSurface_Release(retSurface
);
432 LeaveCriticalSection(&d3d9_cs
);
435 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DRASTER_STATUS
* pRasterStatus
) {
436 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
438 TRACE("(%p) Relay\n", This
);
440 EnterCriticalSection(&d3d9_cs
);
441 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, iSwapChain
, (WINED3DRASTER_STATUS
*) pRasterStatus
);
442 LeaveCriticalSection(&d3d9_cs
);
446 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface
, BOOL bEnableDialogs
) {
447 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
449 TRACE("(%p) Relay\n", This
);
451 EnterCriticalSection(&d3d9_cs
);
452 hr
= IWineD3DDevice_SetDialogBoxMode(This
->WineD3DDevice
, bEnableDialogs
);
453 LeaveCriticalSection(&d3d9_cs
);
457 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
459 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
460 TRACE("(%p) Relay\n", This
);
462 EnterCriticalSection(&d3d9_cs
);
463 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
464 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, iSwapChain
, Flags
, (CONST WINED3DGAMMARAMP
*)pRamp
);
465 LeaveCriticalSection(&d3d9_cs
);
468 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DGAMMARAMP
* pRamp
) {
469 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
470 TRACE("(%p) Relay\n", This
);
472 EnterCriticalSection(&d3d9_cs
);
473 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
474 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, iSwapChain
, (WINED3DGAMMARAMP
*) pRamp
);
475 LeaveCriticalSection(&d3d9_cs
);
479 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface9
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,HANDLE
* pSharedHandle
) {
481 IDirect3DSurface9Impl
*object
;
482 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
483 TRACE("(%p) Relay\n", This
);
485 if(MultisampleQuality
> 0){
486 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality
);
489 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
492 MultisampleQuality
=0;
494 /*FIXME: Check MAX bounds of MultisampleQuality*/
496 /* Allocate the storage for the device */
497 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
498 if (NULL
== object
) {
499 FIXME("Allocation of memory failed\n");
500 return D3DERR_OUTOFVIDEOMEMORY
;
503 object
->lpVtbl
= &Direct3DSurface9_Vtbl
;
506 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
508 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, Format
, Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
) Pool
,MultiSample
,MultisampleQuality
,pSharedHandle
,SURFACE_OPENGL
,(IUnknown
*)object
);
510 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
513 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
514 HeapFree(GetProcessHeap(), 0, object
);
516 IUnknown_AddRef(iface
);
517 object
->parentDevice
= iface
;
518 TRACE("(%p) : Created surface %p\n", This
, object
);
519 *ppSurface
= (LPDIRECT3DSURFACE9
) object
;
526 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
527 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
528 DWORD MultisampleQuality
, BOOL Lockable
,
529 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
533 /* Is this correct? */
534 EnterCriticalSection(&d3d9_cs
);
535 hr
= IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,Lockable
,FALSE
/*Discard*/, 0/*Level*/, ppSurface
,D3DRTYPE_SURFACE
,D3DUSAGE_RENDERTARGET
,D3DPOOL_DEFAULT
,MultiSample
,MultisampleQuality
,pSharedHandle
);
536 LeaveCriticalSection(&d3d9_cs
);
540 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
541 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
542 DWORD MultisampleQuality
, BOOL Discard
,
543 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
547 EnterCriticalSection(&d3d9_cs
);
548 hr
= IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,TRUE
/* Lockable */,Discard
, 0/* Level */
549 ,ppSurface
,D3DRTYPE_SURFACE
,D3DUSAGE_DEPTHSTENCIL
,
550 D3DPOOL_DEFAULT
,MultiSample
,MultisampleQuality
,pSharedHandle
);
551 LeaveCriticalSection(&d3d9_cs
);
556 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestinationSurface
, CONST POINT
* pDestPoint
) {
557 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
559 TRACE("(%p) Relay\n" , This
);
561 EnterCriticalSection(&d3d9_cs
);
562 hr
= IWineD3DDevice_UpdateSurface(This
->WineD3DDevice
, ((IDirect3DSurface9Impl
*)pSourceSurface
)->wineD3DSurface
, pSourceRect
, ((IDirect3DSurface9Impl
*)pDestinationSurface
)->wineD3DSurface
, pDestPoint
);
563 LeaveCriticalSection(&d3d9_cs
);
567 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface
, IDirect3DBaseTexture9
* pSourceTexture
, IDirect3DBaseTexture9
* pDestinationTexture
) {
568 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
570 TRACE("(%p) Relay\n" , This
);
572 EnterCriticalSection(&d3d9_cs
);
573 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture9Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture9Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
574 LeaveCriticalSection(&d3d9_cs
);
578 /* This isn't in MSDN!
579 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
580 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581 FIXME("(%p) : stub\n", This);
586 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pRenderTarget
, IDirect3DSurface9
* pDestSurface
) {
587 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
588 IDirect3DSurface9Impl
*renderTarget
= (IDirect3DSurface9Impl
*)pRenderTarget
;
589 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
591 TRACE("(%p)->(%p,%p)\n" , This
, renderTarget
, destSurface
);
593 EnterCriticalSection(&d3d9_cs
);
594 hr
= IWineD3DSurface_BltFast(destSurface
->wineD3DSurface
, 0, 0, renderTarget
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
595 LeaveCriticalSection(&d3d9_cs
);
599 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, IDirect3DSurface9
* pDestSurface
) {
600 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
601 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
603 TRACE("(%p) Relay\n" , This
);
605 EnterCriticalSection(&d3d9_cs
);
606 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, iSwapChain
, destSurface
->wineD3DSurface
);
607 LeaveCriticalSection(&d3d9_cs
);
611 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestSurface
, CONST RECT
* pDestRect
, D3DTEXTUREFILTERTYPE Filter
) {
612 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
613 IDirect3DSurface9Impl
*src
= (IDirect3DSurface9Impl
*) pSourceSurface
;
614 IDirect3DSurface9Impl
*dst
= (IDirect3DSurface9Impl
*) pDestSurface
;
617 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This
, src
, pSourceRect
, dst
, pDestRect
, Filter
);
618 EnterCriticalSection(&d3d9_cs
);
619 hr
= IWineD3DSurface_Blt(dst
->wineD3DSurface
, (RECT
*) pDestRect
, src
->wineD3DSurface
, (RECT
*) pSourceRect
, 0, NULL
, Filter
);
620 LeaveCriticalSection(&d3d9_cs
);
624 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSurface
, CONST RECT
* pRect
, D3DCOLOR color
) {
625 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
626 IDirect3DSurface9Impl
*surface
= (IDirect3DSurface9Impl
*)pSurface
;
628 WINED3DRESOURCETYPE restype
;
630 WINED3DSURFACE_DESC desc
;
632 TRACE("(%p) Relay\n" , This
);
634 memset(&desc
, 0, sizeof(desc
));
637 desc
.Type
= &restype
;
638 IWineD3DSurface_GetDesc(surface
->wineD3DSurface
, &desc
);
640 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
643 if(!(usage
& WINED3DUSAGE_RENDERTARGET
) && (pool
!= D3DPOOL_DEFAULT
|| restype
!= D3DRTYPE_SURFACE
)) {
644 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
645 return D3DERR_INVALIDCALL
;
648 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
649 /* Note: D3DRECT is compatible with WINED3DRECT */
650 EnterCriticalSection(&d3d9_cs
);
651 hr
= IWineD3DDevice_ColorFill(This
->WineD3DDevice
, surface
->wineD3DSurface
, (CONST WINED3DRECT
*)pRect
, color
);
652 LeaveCriticalSection(&d3d9_cs
);
656 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
659 if(Pool
== D3DPOOL_MANAGED
){
660 FIXME("Attempting to create a managed offscreen plain surface\n");
661 return D3DERR_INVALIDCALL
;
663 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
665 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
667 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
668 Why, their always lockable?
669 should I change the usage to dynamic?
671 EnterCriticalSection(&d3d9_cs
);
672 hr
= IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,TRUE
/*Loackable*/,FALSE
/*Discard*/,0/*Level*/ , ppSurface
,D3DRTYPE_SURFACE
, 0/*Usage (undefined/none)*/,(WINED3DPOOL
) Pool
,D3DMULTISAMPLE_NONE
,0/*MultisampleQuality*/,pSharedHandle
);
673 LeaveCriticalSection(&d3d9_cs
);
677 /* TODO: move to wineD3D */
678 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
* pRenderTarget
) {
679 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
680 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pRenderTarget
;
682 TRACE("(%p) Relay\n" , This
);
684 EnterCriticalSection(&d3d9_cs
);
685 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, RenderTargetIndex
, pSurface
? pSurface
->wineD3DSurface
: NULL
);
686 LeaveCriticalSection(&d3d9_cs
);
690 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
) {
691 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
693 IWineD3DSurface
*pRenderTarget
;
695 TRACE("(%p) Relay\n" , This
);
697 if (ppRenderTarget
== NULL
) {
698 return D3DERR_INVALIDCALL
;
701 EnterCriticalSection(&d3d9_cs
);
702 hr
=IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
,RenderTargetIndex
,&pRenderTarget
);
704 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
705 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
706 IWineD3DSurface_Release(pRenderTarget
);
708 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
709 *ppRenderTarget
= NULL
;
711 LeaveCriticalSection(&d3d9_cs
);
716 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pZStencilSurface
) {
717 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
718 IDirect3DSurface9Impl
*pSurface
;
720 TRACE("(%p) Relay\n" , This
);
722 pSurface
= (IDirect3DSurface9Impl
*)pZStencilSurface
;
723 EnterCriticalSection(&d3d9_cs
);
724 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, NULL
==pSurface
? NULL
: pSurface
->wineD3DSurface
);
725 LeaveCriticalSection(&d3d9_cs
);
729 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
**ppZStencilSurface
) {
730 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
732 IWineD3DSurface
*pZStencilSurface
;
734 TRACE("(%p) Relay\n" , This
);
735 if(ppZStencilSurface
== NULL
){
736 return D3DERR_INVALIDCALL
;
739 EnterCriticalSection(&d3d9_cs
);
740 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
742 if(pZStencilSurface
!= NULL
){
743 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
744 IWineD3DSurface_Release(pZStencilSurface
);
746 *ppZStencilSurface
= NULL
;
749 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
750 *ppZStencilSurface
= NULL
;
752 LeaveCriticalSection(&d3d9_cs
);
756 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface
) {
757 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
759 TRACE("(%p) Relay\n" , This
);
761 EnterCriticalSection(&d3d9_cs
);
762 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
763 LeaveCriticalSection(&d3d9_cs
);
767 static HRESULT WINAPI
IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface
) {
768 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
770 TRACE("(%p) Relay\n" , This
);
772 EnterCriticalSection(&d3d9_cs
);
773 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
774 LeaveCriticalSection(&d3d9_cs
);
778 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
779 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
781 TRACE("(%p) Relay\n" , This
);
783 /* Note: D3DRECT is compatible with WINED3DRECT */
784 EnterCriticalSection(&d3d9_cs
);
785 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
786 LeaveCriticalSection(&d3d9_cs
);
790 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
791 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
793 TRACE("(%p) Relay\n" , This
);
795 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
796 EnterCriticalSection(&d3d9_cs
);
797 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
798 LeaveCriticalSection(&d3d9_cs
);
802 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
) {
803 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
804 TRACE("(%p) Relay\n" , This
);
806 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
807 return IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
810 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
811 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
813 TRACE("(%p) Relay\n" , This
);
815 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
816 EnterCriticalSection(&d3d9_cs
);
817 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
818 LeaveCriticalSection(&d3d9_cs
);
822 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface
, CONST D3DVIEWPORT9
* pViewport
) {
823 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
825 TRACE("(%p) Relay\n" , This
);
827 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
828 EnterCriticalSection(&d3d9_cs
);
829 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
830 LeaveCriticalSection(&d3d9_cs
);
834 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface
, D3DVIEWPORT9
* pViewport
) {
835 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
837 TRACE("(%p) Relay\n" , This
);
839 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
840 EnterCriticalSection(&d3d9_cs
);
841 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
842 LeaveCriticalSection(&d3d9_cs
);
846 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface
, CONST D3DMATERIAL9
* pMaterial
) {
847 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
849 TRACE("(%p) Relay\n" , This
);
851 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
852 EnterCriticalSection(&d3d9_cs
);
853 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
854 LeaveCriticalSection(&d3d9_cs
);
858 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface
, D3DMATERIAL9
* pMaterial
) {
859 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
861 TRACE("(%p) Relay\n" , This
);
863 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
864 EnterCriticalSection(&d3d9_cs
);
865 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
866 LeaveCriticalSection(&d3d9_cs
);
870 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST D3DLIGHT9
* pLight
) {
871 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
873 TRACE("(%p) Relay\n" , This
);
875 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
876 EnterCriticalSection(&d3d9_cs
);
877 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
878 LeaveCriticalSection(&d3d9_cs
);
882 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, D3DLIGHT9
* pLight
) {
883 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
885 TRACE("(%p) Relay\n" , This
);
887 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
888 EnterCriticalSection(&d3d9_cs
);
889 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
890 LeaveCriticalSection(&d3d9_cs
);
894 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL Enable
) {
895 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
897 TRACE("(%p) Relay\n" , This
);
899 EnterCriticalSection(&d3d9_cs
);
900 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
901 LeaveCriticalSection(&d3d9_cs
);
905 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL
* pEnable
) {
906 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
908 TRACE("(%p) Relay\n" , This
);
910 EnterCriticalSection(&d3d9_cs
);
911 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
912 LeaveCriticalSection(&d3d9_cs
);
916 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST
float* pPlane
) {
917 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
919 TRACE("(%p) Relay\n" , This
);
921 EnterCriticalSection(&d3d9_cs
);
922 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
923 LeaveCriticalSection(&d3d9_cs
);
927 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, float* pPlane
) {
928 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
930 TRACE("(%p) Relay\n" , This
);
932 EnterCriticalSection(&d3d9_cs
);
933 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
934 LeaveCriticalSection(&d3d9_cs
);
938 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD Value
) {
939 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
941 TRACE("(%p) Relay\n" , This
);
943 EnterCriticalSection(&d3d9_cs
);
944 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
945 LeaveCriticalSection(&d3d9_cs
);
949 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
) {
950 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
952 TRACE("(%p) Relay\n" , This
);
954 EnterCriticalSection(&d3d9_cs
);
955 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
956 LeaveCriticalSection(&d3d9_cs
);
960 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface
, CONST D3DCLIPSTATUS9
* pClipStatus
) {
961 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
963 TRACE("(%p) Relay\n" , This
);
965 EnterCriticalSection(&d3d9_cs
);
966 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
967 LeaveCriticalSection(&d3d9_cs
);
971 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface
, D3DCLIPSTATUS9
* pClipStatus
) {
972 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
974 TRACE("(%p) Relay\n" , This
);
976 EnterCriticalSection(&d3d9_cs
);
977 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
978 LeaveCriticalSection(&d3d9_cs
);
982 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, IDirect3DBaseTexture9
**ppTexture
) {
983 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
984 IWineD3DBaseTexture
*retTexture
= NULL
;
987 TRACE("(%p) Relay\n" , This
);
989 if(ppTexture
== NULL
){
990 return D3DERR_INVALIDCALL
;
993 EnterCriticalSection(&d3d9_cs
);
994 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
995 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
996 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
997 IWineD3DBaseTexture_Release(retTexture
);
999 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1002 LeaveCriticalSection(&d3d9_cs
);
1007 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, IDirect3DBaseTexture9
* pTexture
) {
1008 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1010 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
1012 EnterCriticalSection(&d3d9_cs
);
1013 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1014 pTexture
==NULL
? NULL
:((IDirect3DBaseTexture9Impl
*)pTexture
)->wineD3DBaseTexture
);
1015 LeaveCriticalSection(&d3d9_cs
);
1019 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
* pValue
) {
1020 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1022 TRACE("(%p) Relay\n" , This
);
1024 EnterCriticalSection(&d3d9_cs
);
1025 hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1026 LeaveCriticalSection(&d3d9_cs
);
1030 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1031 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1033 TRACE("(%p) Relay\n" , This
);
1035 EnterCriticalSection(&d3d9_cs
);
1036 hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1037 LeaveCriticalSection(&d3d9_cs
);
1041 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD
* pValue
) {
1042 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1044 TRACE("(%p) Relay\n" , This
);
1046 EnterCriticalSection(&d3d9_cs
);
1047 hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, pValue
);
1048 LeaveCriticalSection(&d3d9_cs
);
1052 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
) {
1053 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1055 TRACE("(%p) Relay\n" , This
);
1057 EnterCriticalSection(&d3d9_cs
);
1058 hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, Value
);
1059 LeaveCriticalSection(&d3d9_cs
);
1063 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface
, DWORD
* pNumPasses
) {
1064 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1066 TRACE("(%p) Relay\n" , This
);
1068 EnterCriticalSection(&d3d9_cs
);
1069 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1070 LeaveCriticalSection(&d3d9_cs
);
1074 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1075 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1077 TRACE("(%p) Relay\n" , This
);
1079 EnterCriticalSection(&d3d9_cs
);
1080 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1081 LeaveCriticalSection(&d3d9_cs
);
1085 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1086 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1088 TRACE("(%p) Relay\n" , This
);
1090 EnterCriticalSection(&d3d9_cs
);
1091 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1092 LeaveCriticalSection(&d3d9_cs
);
1096 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
) {
1097 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1099 TRACE("(%p) Relay\n" , This
);
1101 EnterCriticalSection(&d3d9_cs
);
1102 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1103 LeaveCriticalSection(&d3d9_cs
);
1107 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT
* PaletteNumber
) {
1108 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1110 TRACE("(%p) Relay\n" , This
);
1112 EnterCriticalSection(&d3d9_cs
);
1113 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1114 LeaveCriticalSection(&d3d9_cs
);
1118 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pRect
) {
1119 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1121 TRACE("(%p) Relay\n" , This
);
1123 EnterCriticalSection(&d3d9_cs
);
1124 hr
= IWineD3DDevice_SetScissorRect(This
->WineD3DDevice
, pRect
);
1125 LeaveCriticalSection(&d3d9_cs
);
1129 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface
, RECT
* pRect
) {
1130 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1132 TRACE("(%p) Relay\n" , This
);
1134 EnterCriticalSection(&d3d9_cs
);
1135 hr
= IWineD3DDevice_GetScissorRect(This
->WineD3DDevice
, pRect
);
1136 LeaveCriticalSection(&d3d9_cs
);
1140 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
, BOOL bSoftware
) {
1141 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1143 TRACE("(%p) Relay\n" , This
);
1145 EnterCriticalSection(&d3d9_cs
);
1146 hr
= IWineD3DDevice_SetSoftwareVertexProcessing(This
->WineD3DDevice
, bSoftware
);
1147 LeaveCriticalSection(&d3d9_cs
);
1151 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
) {
1152 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1154 TRACE("(%p) Relay\n" , This
);
1156 EnterCriticalSection(&d3d9_cs
);
1157 hr
= IWineD3DDevice_GetSoftwareVertexProcessing(This
->WineD3DDevice
);
1158 LeaveCriticalSection(&d3d9_cs
);
1162 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface
, float nSegments
) {
1163 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1165 TRACE("(%p) Relay\n" , This
);
1167 EnterCriticalSection(&d3d9_cs
);
1168 hr
= IWineD3DDevice_SetNPatchMode(This
->WineD3DDevice
, nSegments
);
1169 LeaveCriticalSection(&d3d9_cs
);
1173 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface
) {
1174 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1176 TRACE("(%p) Relay\n" , This
);
1178 EnterCriticalSection(&d3d9_cs
);
1179 hr
= IWineD3DDevice_GetNPatchMode(This
->WineD3DDevice
);
1180 LeaveCriticalSection(&d3d9_cs
);
1184 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1185 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1187 TRACE("(%p) Relay\n" , This
);
1189 EnterCriticalSection(&d3d9_cs
);
1190 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1191 LeaveCriticalSection(&d3d9_cs
);
1195 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
,
1196 INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
) {
1197 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1199 TRACE("(%p) Relay\n" , This
);
1201 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1202 EnterCriticalSection(&d3d9_cs
);
1203 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, BaseVertexIndex
);
1204 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1205 LeaveCriticalSection(&d3d9_cs
);
1209 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
1210 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1212 TRACE("(%p) Relay\n" , This
);
1214 EnterCriticalSection(&d3d9_cs
);
1215 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1216 LeaveCriticalSection(&d3d9_cs
);
1220 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
,
1221 UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
,
1222 D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
1223 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1225 TRACE("(%p) Relay\n" , This
);
1227 EnterCriticalSection(&d3d9_cs
);
1228 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1229 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1230 LeaveCriticalSection(&d3d9_cs
);
1234 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface
, UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
* pDestBuffer
, IDirect3DVertexDeclaration9
* pVertexDecl
, DWORD Flags
) {
1235 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1236 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
1238 TRACE("(%p) Relay\n" , This
);
1240 EnterCriticalSection(&d3d9_cs
);
1241 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer9Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
);
1242 LeaveCriticalSection(&d3d9_cs
);
1246 IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
1248 D3DVERTEXELEMENT9
* elements
= NULL
;
1249 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
1250 int p
, low
, high
; /* deliberately signed */
1251 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
1253 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1256 high
= This
->numConvertedDecls
- 1;
1257 while(low
<= high
) {
1258 p
= (low
+ high
) >> 1;
1260 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
1261 TRACE("found %p\n", convertedDecls
[p
]);
1262 return convertedDecls
[p
];
1263 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
1269 TRACE("not found. Creating and inserting at position %d.\n", low
);
1271 hr
= vdecl_convert_fvf(fvf
, &elements
);
1272 if (hr
!= S_OK
) return NULL
;
1274 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex
*) This
, elements
, &pDecl
);
1275 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
1276 if (hr
!= S_OK
) return NULL
;
1278 if(This
->declArraySize
== This
->numConvertedDecls
) {
1279 int grow
= max(This
->declArraySize
/ 2, 8);
1280 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1281 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1282 if(!convertedDecls
) {
1283 /* This will destroy it */
1284 IDirect3DVertexDeclaration9_Release(pDecl
);
1287 This
->convertedDecls
= convertedDecls
;
1288 This
->declArraySize
+= grow
;
1291 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
1292 convertedDecls
[low
] = pDecl
;
1293 This
->numConvertedDecls
++;
1295 /* Will prevent the decl from being destroyed */
1296 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
1297 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
1299 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
1303 HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface
, DWORD FVF
) {
1304 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1306 TRACE("(%p) Relay\n" , This
);
1308 EnterCriticalSection(&d3d9_cs
);
1311 IDirect3DVertexDeclaration9
* pDecl
= getConvertedDecl(This
, FVF
);
1314 /* Any situation when this should happen, except out of memory? */
1315 ERR("Failed to create a converted vertex declaration\n");
1316 LeaveCriticalSection(&d3d9_cs
);
1317 return D3DERR_DRIVERINTERNALERROR
;
1320 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, pDecl
);
1322 LeaveCriticalSection(&d3d9_cs
);
1326 hr
= IWineD3DDevice_SetFVF(This
->WineD3DDevice
, FVF
);
1327 LeaveCriticalSection(&d3d9_cs
);
1332 HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface
, DWORD
* pFVF
) {
1333 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1335 TRACE("(%p) Relay\n" , This
);
1337 EnterCriticalSection(&d3d9_cs
);
1338 hr
= IWineD3DDevice_GetFVF(This
->WineD3DDevice
, pFVF
);
1339 LeaveCriticalSection(&d3d9_cs
);
1343 HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
* pStreamData
, UINT OffsetInBytes
, UINT Stride
) {
1344 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1346 TRACE("(%p) Relay\n" , This
);
1348 EnterCriticalSection(&d3d9_cs
);
1349 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
1350 pStreamData
==NULL
? NULL
:((IDirect3DVertexBuffer9Impl
*)pStreamData
)->wineD3DVertexBuffer
,
1351 OffsetInBytes
, Stride
);
1352 LeaveCriticalSection(&d3d9_cs
);
1356 HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
* OffsetInBytes
, UINT
* pStride
) {
1357 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1358 IWineD3DVertexBuffer
*retStream
= NULL
;
1359 HRESULT rc
= D3D_OK
;
1361 TRACE("(%p) Relay\n" , This
);
1363 if(pStream
== NULL
){
1364 return D3DERR_INVALIDCALL
;
1367 EnterCriticalSection(&d3d9_cs
);
1368 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
1369 if (rc
== D3D_OK
&& NULL
!= retStream
) {
1370 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
1371 IWineD3DVertexBuffer_Release(retStream
);
1374 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
1378 LeaveCriticalSection(&d3d9_cs
);
1383 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, UINT Divider
) {
1384 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1386 TRACE("(%p) Relay\n" , This
);
1388 EnterCriticalSection(&d3d9_cs
);
1389 hr
= IWineD3DDevice_SetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
1390 LeaveCriticalSection(&d3d9_cs
);
1394 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, UINT
* Divider
) {
1395 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1397 TRACE("(%p) Relay\n" , This
);
1399 EnterCriticalSection(&d3d9_cs
);
1400 hr
= IWineD3DDevice_GetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
1401 LeaveCriticalSection(&d3d9_cs
);
1405 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface
, IDirect3DIndexBuffer9
* pIndexData
) {
1406 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1408 TRACE("(%p) Relay\n", This
);
1410 EnterCriticalSection(&d3d9_cs
);
1411 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
1412 pIndexData
? ((IDirect3DIndexBuffer9Impl
*)pIndexData
)->wineD3DIndexBuffer
: NULL
);
1413 LeaveCriticalSection(&d3d9_cs
);
1417 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface
, IDirect3DIndexBuffer9
**ppIndexData
) {
1418 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1419 IWineD3DIndexBuffer
*retIndexData
= NULL
;
1420 HRESULT rc
= D3D_OK
;
1422 TRACE("(%p) Relay\n", This
);
1424 if(ppIndexData
== NULL
){
1425 return D3DERR_INVALIDCALL
;
1428 EnterCriticalSection(&d3d9_cs
);
1429 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
1430 if (SUCCEEDED(rc
) && retIndexData
) {
1431 IWineD3DIndexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
1432 IWineD3DIndexBuffer_Release(retIndexData
);
1434 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
1435 *ppIndexData
= NULL
;
1437 LeaveCriticalSection(&d3d9_cs
);
1441 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
1442 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1444 TRACE("(%p) Relay\n", This
);
1446 EnterCriticalSection(&d3d9_cs
);
1447 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
1448 LeaveCriticalSection(&d3d9_cs
);
1452 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
1453 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1455 TRACE("(%p) Relay\n", This
);
1457 EnterCriticalSection(&d3d9_cs
);
1458 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
1459 LeaveCriticalSection(&d3d9_cs
);
1463 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
) {
1464 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1466 TRACE("(%p) Relay\n", This
);
1468 EnterCriticalSection(&d3d9_cs
);
1469 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
1470 LeaveCriticalSection(&d3d9_cs
);
1474 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface
, UINT width
, UINT height
, float *rows
, float *columns
) {
1475 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1476 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This
, width
, height
, rows
, columns
);
1477 return WINED3DERR_INVALIDCALL
;
1480 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
*pSrc
, IDirect3DDevice9
*pDst
, IDirect3DVertexBuffer9
*pSrcRectDescs
, UINT NumRects
, IDirect3DVertexBuffer9
*pDstRectDescs
, D3DCOMPOSERECTSOP Operation
, int Xoffset
, int Yoffset
) {
1481 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1482 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This
, pSrc
, pDst
, pSrcRectDescs
, NumRects
, pDstRectDescs
, Operation
, Xoffset
, Yoffset
);
1483 return WINED3DERR_INVALIDCALL
;
1486 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface
, CONST RECT
*pSourceRect
, CONST RECT
*pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
*pDirtyRegion
, DWORD dwFlags
) {
1487 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1488 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
, dwFlags
);
1489 return WINED3DERR_INVALIDCALL
;
1492 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface
, INT
*pPriority
) {
1493 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1494 FIXME("(%p)->(%p) Stub!\n", This
, pPriority
);
1495 return WINED3DERR_INVALIDCALL
;
1498 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface
, INT Priority
) {
1499 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1500 FIXME("(%p)->(%d) Stub!\n", This
, Priority
);
1501 return WINED3DERR_INVALIDCALL
;
1504 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
) {
1505 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1506 FIXME("(%p)->(%d) Stub!\n", This
, iSwapChain
);
1507 return WINED3DERR_INVALIDCALL
;
1510 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface
, IDirect3DResource9
** pResourceArray
, UINT32 Numresources
) {
1511 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1512 FIXME("(%p)->(%p, %d) Stub!\n", This
, pResourceArray
, Numresources
);
1513 return WINED3DERR_INVALIDCALL
;
1516 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface
, UINT MaxLatency
) {
1517 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1518 FIXME("(%p)->(%d) Stub!\n", This
, MaxLatency
);
1519 return WINED3DERR_INVALIDCALL
;
1522 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface
, UINT
*pMaxLatency
) {
1523 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1524 FIXME("(%p)->(%p) Stub!\n", This
, pMaxLatency
);
1526 return WINED3DERR_INVALIDCALL
;
1529 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface
, HWND hDestinationWindow
) {
1530 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1531 FIXME("(%p)->(%p) Stub!\n", This
, hDestinationWindow
);
1532 return WINED3DERR_INVALIDCALL
;
1535 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultiSampleQuality
, BOOL Lockable
, IDirect3DSurface9
** ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
) {
1536 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1537 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This
, Width
, Height
, Format
, MultiSample
, MultiSampleQuality
, Lockable
? "true" : "false", ppSurface
, pSharedHandle
, Usage
);
1538 return WINED3DERR_INVALIDCALL
;
1541 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
) {
1542 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1543 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This
, Width
, Height
, Format
, Pool
, ppSurface
, pSharedHandle
, Usage
);
1544 return WINED3DERR_INVALIDCALL
;
1547 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultiSampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
) {
1548 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1549 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This
, Width
, Height
, Format
, MultiSample
, MultiSampleQuality
, Discard
? "true" : "false", ppSurface
, pSharedHandle
, Usage
);
1550 return WINED3DERR_INVALIDCALL
;
1553 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface
, D3DPRESENT_PARAMETERS
*pPresentationParameters
, D3DDISPLAYMODEEX
*pFullscreenDisplayMode
) {
1554 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1555 FIXME("(%p)->(%p) Stub!\n", This
, pPresentationParameters
);
1556 return WINED3DERR_INVALIDCALL
;
1559 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DDISPLAYMODEEX
*pMode
, D3DDISPLAYROTATION
*pRotation
) {
1560 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1561 FIXME("(%p)->(%d, %p, %p) Stub!\n", This
, iSwapChain
, pMode
, pRotation
);
1562 return WINED3DERR_INVALIDCALL
;
1565 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
1568 IDirect3DDevice9Impl_QueryInterface
,
1569 IDirect3DDevice9Impl_AddRef
,
1570 IDirect3DDevice9Impl_Release
,
1571 /* IDirect3DDevice9 */
1572 IDirect3DDevice9Impl_TestCooperativeLevel
,
1573 IDirect3DDevice9Impl_GetAvailableTextureMem
,
1574 IDirect3DDevice9Impl_EvictManagedResources
,
1575 IDirect3DDevice9Impl_GetDirect3D
,
1576 IDirect3DDevice9Impl_GetDeviceCaps
,
1577 IDirect3DDevice9Impl_GetDisplayMode
,
1578 IDirect3DDevice9Impl_GetCreationParameters
,
1579 IDirect3DDevice9Impl_SetCursorProperties
,
1580 IDirect3DDevice9Impl_SetCursorPosition
,
1581 IDirect3DDevice9Impl_ShowCursor
,
1582 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
1583 IDirect3DDevice9Impl_GetSwapChain
,
1584 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
1585 IDirect3DDevice9Impl_Reset
,
1586 IDirect3DDevice9Impl_Present
,
1587 IDirect3DDevice9Impl_GetBackBuffer
,
1588 IDirect3DDevice9Impl_GetRasterStatus
,
1589 IDirect3DDevice9Impl_SetDialogBoxMode
,
1590 IDirect3DDevice9Impl_SetGammaRamp
,
1591 IDirect3DDevice9Impl_GetGammaRamp
,
1592 IDirect3DDevice9Impl_CreateTexture
,
1593 IDirect3DDevice9Impl_CreateVolumeTexture
,
1594 IDirect3DDevice9Impl_CreateCubeTexture
,
1595 IDirect3DDevice9Impl_CreateVertexBuffer
,
1596 IDirect3DDevice9Impl_CreateIndexBuffer
,
1597 IDirect3DDevice9Impl_CreateRenderTarget
,
1598 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
1599 IDirect3DDevice9Impl_UpdateSurface
,
1600 IDirect3DDevice9Impl_UpdateTexture
,
1601 IDirect3DDevice9Impl_GetRenderTargetData
,
1602 IDirect3DDevice9Impl_GetFrontBufferData
,
1603 IDirect3DDevice9Impl_StretchRect
,
1604 IDirect3DDevice9Impl_ColorFill
,
1605 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
1606 IDirect3DDevice9Impl_SetRenderTarget
,
1607 IDirect3DDevice9Impl_GetRenderTarget
,
1608 IDirect3DDevice9Impl_SetDepthStencilSurface
,
1609 IDirect3DDevice9Impl_GetDepthStencilSurface
,
1610 IDirect3DDevice9Impl_BeginScene
,
1611 IDirect3DDevice9Impl_EndScene
,
1612 IDirect3DDevice9Impl_Clear
,
1613 IDirect3DDevice9Impl_SetTransform
,
1614 IDirect3DDevice9Impl_GetTransform
,
1615 IDirect3DDevice9Impl_MultiplyTransform
,
1616 IDirect3DDevice9Impl_SetViewport
,
1617 IDirect3DDevice9Impl_GetViewport
,
1618 IDirect3DDevice9Impl_SetMaterial
,
1619 IDirect3DDevice9Impl_GetMaterial
,
1620 IDirect3DDevice9Impl_SetLight
,
1621 IDirect3DDevice9Impl_GetLight
,
1622 IDirect3DDevice9Impl_LightEnable
,
1623 IDirect3DDevice9Impl_GetLightEnable
,
1624 IDirect3DDevice9Impl_SetClipPlane
,
1625 IDirect3DDevice9Impl_GetClipPlane
,
1626 IDirect3DDevice9Impl_SetRenderState
,
1627 IDirect3DDevice9Impl_GetRenderState
,
1628 IDirect3DDevice9Impl_CreateStateBlock
,
1629 IDirect3DDevice9Impl_BeginStateBlock
,
1630 IDirect3DDevice9Impl_EndStateBlock
,
1631 IDirect3DDevice9Impl_SetClipStatus
,
1632 IDirect3DDevice9Impl_GetClipStatus
,
1633 IDirect3DDevice9Impl_GetTexture
,
1634 IDirect3DDevice9Impl_SetTexture
,
1635 IDirect3DDevice9Impl_GetTextureStageState
,
1636 IDirect3DDevice9Impl_SetTextureStageState
,
1637 IDirect3DDevice9Impl_GetSamplerState
,
1638 IDirect3DDevice9Impl_SetSamplerState
,
1639 IDirect3DDevice9Impl_ValidateDevice
,
1640 IDirect3DDevice9Impl_SetPaletteEntries
,
1641 IDirect3DDevice9Impl_GetPaletteEntries
,
1642 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
1643 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
1644 IDirect3DDevice9Impl_SetScissorRect
,
1645 IDirect3DDevice9Impl_GetScissorRect
,
1646 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
1647 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
1648 IDirect3DDevice9Impl_SetNPatchMode
,
1649 IDirect3DDevice9Impl_GetNPatchMode
,
1650 IDirect3DDevice9Impl_DrawPrimitive
,
1651 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
1652 IDirect3DDevice9Impl_DrawPrimitiveUP
,
1653 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
1654 IDirect3DDevice9Impl_ProcessVertices
,
1655 IDirect3DDevice9Impl_CreateVertexDeclaration
,
1656 IDirect3DDevice9Impl_SetVertexDeclaration
,
1657 IDirect3DDevice9Impl_GetVertexDeclaration
,
1658 IDirect3DDevice9Impl_SetFVF
,
1659 IDirect3DDevice9Impl_GetFVF
,
1660 IDirect3DDevice9Impl_CreateVertexShader
,
1661 IDirect3DDevice9Impl_SetVertexShader
,
1662 IDirect3DDevice9Impl_GetVertexShader
,
1663 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
1664 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
1665 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
1666 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
1667 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
1668 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
1669 IDirect3DDevice9Impl_SetStreamSource
,
1670 IDirect3DDevice9Impl_GetStreamSource
,
1671 IDirect3DDevice9Impl_SetStreamSourceFreq
,
1672 IDirect3DDevice9Impl_GetStreamSourceFreq
,
1673 IDirect3DDevice9Impl_SetIndices
,
1674 IDirect3DDevice9Impl_GetIndices
,
1675 IDirect3DDevice9Impl_CreatePixelShader
,
1676 IDirect3DDevice9Impl_SetPixelShader
,
1677 IDirect3DDevice9Impl_GetPixelShader
,
1678 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
1679 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
1680 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
1681 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
1682 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
1683 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
1684 IDirect3DDevice9Impl_DrawRectPatch
,
1685 IDirect3DDevice9Impl_DrawTriPatch
,
1686 IDirect3DDevice9Impl_DeletePatch
,
1687 IDirect3DDevice9Impl_CreateQuery
,
1688 /* IDirect3DDevice9Ex */
1689 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
1690 IDirect3DDevice9ExImpl_ComposeRects
,
1691 IDirect3DDevice9ExImpl_PresentEx
,
1692 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
1693 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
1694 IDirect3DDevice9ExImpl_WaitForVBlank
,
1695 IDirect3DDevice9ExImpl_CheckresourceResidency
,
1696 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
1697 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
1698 IDirect3DDevice9ExImpl_CheckdeviceState
,
1699 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
1700 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
1701 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
1702 IDirect3DDevice9ExImpl_ResetEx
,
1703 IDirect3DDevice9ExImpl_GetDisplayModeEx
1707 /* Internal function called back during the CreateDevice to create a render target */
1708 HRESULT WINAPI
D3D9CB_CreateSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
1709 WINED3DFORMAT Format
, DWORD Usage
, WINED3DPOOL Pool
, UINT Level
,
1710 WINED3DCUBEMAP_FACES Face
,IWineD3DSurface
** ppSurface
,
1711 HANDLE
* pSharedHandle
) {
1713 HRESULT res
= D3D_OK
;
1714 IDirect3DSurface9Impl
*d3dSurface
= NULL
;
1715 BOOL Lockable
= TRUE
;
1717 if((Pool
== D3DPOOL_DEFAULT
&& Usage
!= D3DUSAGE_DYNAMIC
))
1721 res
= IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex
*)device
, Width
, Height
, (D3DFORMAT
)Format
,
1722 Lockable
, FALSE
/*Discard*/, Level
, (IDirect3DSurface9
**)&d3dSurface
, D3DRTYPE_SURFACE
,
1723 Usage
, (D3DPOOL
) Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */, pSharedHandle
);
1725 if (SUCCEEDED(res
)) {
1726 *ppSurface
= d3dSurface
->wineD3DSurface
;
1727 d3dSurface
->container
= pSuperior
;
1728 IUnknown_Release(d3dSurface
->parentDevice
);
1729 d3dSurface
->parentDevice
= NULL
;
1730 d3dSurface
->forwardReference
= pSuperior
;
1732 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device
);
1737 ULONG WINAPI
D3D9CB_DestroySurface(IWineD3DSurface
*pSurface
) {
1738 IDirect3DSurface9Impl
* surfaceParent
;
1739 TRACE("(%p) call back\n", pSurface
);
1741 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
1742 /* GetParent's AddRef was forwarded to an object in destruction.
1743 * Releasing it here again would cause an endless recursion. */
1744 surfaceParent
->forwardReference
= NULL
;
1745 return IDirect3DSurface9_Release((IDirect3DSurface9
*) surfaceParent
);