lua api: add register_on_item_activate
[waspsaliva.git] / src / client / clientmap.h
blob172e3a1d609d19ee318c117eb24295185afb2dbb
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #pragma once
22 #include "irrlichttypes_extrabloated.h"
23 #include "map.h"
24 #include "camera.h"
25 #include <set>
26 #include <map>
28 struct MapDrawControl
30 // Overrides limits by drawing everything
31 bool range_all = false;
32 // Wanted drawing range
33 float wanted_range = 0.0f;
34 // show a wire frame for debugging
35 bool show_wireframe = false;
38 class Client;
39 class ITextureSource;
42 ClientMap
44 This is the only map class that is able to render itself on screen.
47 class ClientMap : public Map, public scene::ISceneNode
49 public:
50 ClientMap(
51 Client *client,
52 MapDrawControl &control,
53 s32 id
56 virtual ~ClientMap() = default;
58 s32 mapType() const
60 return MAPTYPE_CLIENT;
63 void drop()
65 ISceneNode::drop();
68 void updateCamera(const v3f &pos, const v3f &dir, f32 fov, const v3s16 &offset)
70 m_camera_position = pos;
71 m_camera_direction = dir;
72 m_camera_fov = fov;
73 m_camera_offset = offset;
77 Forcefully get a sector from somewhere
79 MapSector * emergeSector(v2s16 p);
81 //void deSerializeSector(v2s16 p2d, std::istream &is);
84 ISceneNode methods
87 virtual void OnRegisterSceneNode();
89 virtual void render()
91 video::IVideoDriver* driver = SceneManager->getVideoDriver();
92 driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
93 renderMap(driver, SceneManager->getSceneNodeRenderPass());
96 virtual const aabb3f &getBoundingBox() const
98 return m_box;
101 void getBlocksInViewRange(v3s16 cam_pos_nodes,
102 v3s16 *p_blocks_min, v3s16 *p_blocks_max);
103 void updateDrawList();
104 void renderMap(video::IVideoDriver* driver, s32 pass);
106 int getBackgroundBrightness(float max_d, u32 daylight_factor,
107 int oldvalue, bool *sunlight_seen_result);
109 void renderPostFx(CameraMode cam_mode);
111 // For debug printing
112 virtual void PrintInfo(std::ostream &out);
114 const MapDrawControl & getControl() const { return m_control; }
115 f32 getCameraFov() const { return m_camera_fov; }
116 private:
117 Client *m_client;
119 aabb3f m_box = aabb3f(-BS * 1000000, -BS * 1000000, -BS * 1000000,
120 BS * 1000000, BS * 1000000, BS * 1000000);
122 MapDrawControl &m_control;
124 v3f m_camera_position = v3f(0,0,0);
125 v3f m_camera_direction = v3f(0,0,1);
126 f32 m_camera_fov = M_PI;
127 v3s16 m_camera_offset;
129 std::map<v3s16, MapBlock*> m_drawlist;
131 std::set<v2s16> m_last_drawn_sectors;
133 bool m_cache_trilinear_filter;
134 bool m_cache_bilinear_filter;
135 bool m_cache_anistropic_filter;