descriptionA basic tutorial for Minetest. This repository only has the subgame, not the map.
owneralmikes@aol.com
last changeFri, 15 Mar 2019 06:50:46 +0000 (15 07:50 +0100)
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README.md

Tutorial for Minetest

Created by Wuzzy

Version: 3.0.0 Playable in Minetest 5.0.0 or later.

Learn how to use and play Minetest in a nice and cozy castle. Here you learn most of the basics of Minetest and how to play.

How to install

First, you have to install Minetest.

You can download the Tutorial from the Content DB in Minetest ("Content" tab). Minetest will then dothe rest for you.

Manual installation

If for some reason the Content DB doesnt work, you can still fall back to manual installation. If you have manually downloaded the Tutorial (e.g. from the Minetest forums), here's how to install it:

Then, put this "tutorial" directory into the "games" sub-directory of your Minetest user directory.

Depending on your operating system, you have to put it into the following directory:

How to use

Start Minetest, select “Start Game” (i.e. singleplayer) then select the “Tutorial” icon below.

Create a new world and hit “Play Game”. The Tutorial should explain the rest.

Resetting the tutorial

In case you want to start over, you can just create a new world and play with that one instead.

Features

The tutorial covers the following topics:

This tutorial is written in a fairly generic way and does not focus on any particular game for Minetest. Real games for Minetest will likely have additional or slightly different rules, but the basics will generally be the same.

If you have completed all tasks, you will be awarded a golden cup. There's also a secret prize, can you win it?

Legalities

This tutorial is free software. You can legally study, copy, share, transform, remix, distribute this to your liking, under certain conditions.

The mods “tutorial” and “supplemental” as well the tutorial world are original work by Wuzzy and fall under the MIT License.

Other mods are creation by other people, but heavily modified to fit the Tutorial's needs.

The mods “default” and “creative” falls under the GNU LGPLv2.1 for the code and the CC BY-SA 3.0 for artwork. The mod “darkage” falls under the MIT License. The mod “mpd” falls under the MIT License for the code and the CC BY 3.0 for the music. The mod “castle” falls under the MIT License (the author allowed me an exception). The mod “arrow_signs” falls under the CC BY-SA 3.0. The mod “areas” falls under the GNU LGPLv2.1 (or later). The mod “cottages” falls under the GNU GPLv2 (the author allowed me an exception). The mod “show_wielded_item” is licensed under the GNU LGPLv2 or later. The mod “supplemental” falls under the MIT License, with one exception: The texture supplemental_loudspeaker.png falls under the CC BY-SA 3.0 (from the developers of the Mesecons mod). Everything else falls under the MIT License.

For even more detailed information (including credits), look for README files in the respective mod directories.

License references

shortlog
7 days ago WuzzyAdd show_wielded_itemmaster
7 days ago WuzzyMake a few nodes attached
8 days ago WuzzyAdd a bit of developer documention
8 days ago WuzzyRemove /treset if debug setting is not used
8 days ago WuzzyREALLY generate dirt all the way down
8 days ago WuzzyRemove fallout teleportation
8 days ago WuzzyHide internal areas
8 days ago WuzzyGenerate dirt in the underground
10 days ago WuzzyVersion 3.0.03.0.0
10 days ago WuzzyRemove pointless double lighting update
10 days ago WuzzyUpdate the start instructions (thx, tomlukeywood!)
10 days ago WuzzyAdd point in game description
10 days ago WuzzyReplace deprecated function calls
10 days ago WuzzyFix player model for 5.0.0
2018-11-25 WuzzyVersion 2.5.12.5.1
2018-11-25 WuzzyFix broken item spawners
...
tags
10 days ago 2.5.1 2.5.1 (for Minetest 0.4.17)
10 days ago 3.0.0 Version 3.0.0 (for Minetest 5.0.0)
heads
7 days ago master
6 months ago mapgen