From 842126507d1922406b29b4a0ff9519843fb08c95 Mon Sep 17 00:00:00 2001 From: Thomas Guillem Date: Fri, 4 Jan 2019 11:43:21 +0100 Subject: [PATCH] contrib: d3d11: get more wine On Debian Buster, the idl include path is located on /usr/include/wine/wine/ This fixes the "Unable to open include file oaidl.idl" error. --- contrib/src/d3d11/rules.mak | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/contrib/src/d3d11/rules.mak b/contrib/src/d3d11/rules.mak index b6e2e5ea5e..d2c1d9760e 100644 --- a/contrib/src/d3d11/rules.mak +++ b/contrib/src/d3d11/rules.mak @@ -1,7 +1,7 @@ # generate Direct3D11 temporary include ifdef HAVE_CROSS_COMPILE -IDL_INCLUDES = -I/usr/include/wine/windows/ +IDL_INCLUDES = -I/usr/include/wine/windows/ -I/usr/include/wine/wine/windows/ else #ugly way to get the default location of standard idl files IDL_INCLUDES = -I/`echo $(MSYSTEM) | tr A-Z a-z`/$(BUILD)/include -- 2.11.4.GIT