direct3d11: simplify the I420 handling
commitf4b05693ddb0f0c006b6275c26dc338dff6488cc
authorSteve Lhomme <robUx4@videolabs.io>
Mon, 16 Oct 2017 11:25:33 +0000 (16 13:25 +0200)
committerJean-Baptiste Kempf <jb@videolan.org>
Mon, 16 Oct 2017 14:49:29 +0000 (16 16:49 +0200)
tree8f0d7295f9b773353e857e31d3c58bc2b01064ed
parent397bd35c4130198b40b37364b344022fee8d06f2
direct3d11: simplify the I420 handling

Rather than use buffers in the GPU and then copy in the staging texture, use
CPU buffers and copy in the staging texture from there.

Fixes #18766

Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
modules/video_chroma/d3d11_fmt.h
modules/video_output/win32/direct3d11.c