opengl: rename tex converter to renderer
commitdebb2db3b3eeeb8a3be9d0827364f8e8d5730edc
authorRomain Vimont <rom1v@videolabs.io>
Thu, 23 Jan 2020 14:43:30 +0000 (23 15:43 +0100)
committerJean-Baptiste Kempf <jb@videolan.org>
Thu, 13 Feb 2020 22:11:21 +0000 (13 23:11 +0100)
treebb13cfb0b011f2d1667f07dd0cc68e977f857c3c
parent50e0b5166d6ae14f85334fc439fb372f55b8780c
opengl: rename tex converter to renderer

The opengl_tex_converter_t is not a converter anymore: it is only used
to communicate between the renderer (currently managed in vout_helper.c)
and the fragment shader generation code (fragment_shaders.c).

Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
modules/video_output/Makefile.am
modules/video_output/opengl/fragment_shaders.c
modules/video_output/opengl/internal.h
modules/video_output/opengl/renderer.h [moved from modules/video_output/opengl/converter.h with 81% similarity]
modules/video_output/opengl/vout_helper.c
modules/video_output/opengl/vout_helper.h