opengl: insert shader headers at compile time
commitc724ad8003dddf9a4c0eedefaf9c2748e5125ea7
authorRomain Vimont <rom1v@videolabs.io>
Wed, 24 Jun 2020 09:45:28 +0000 (24 11:45 +0200)
committerAlexandre Janniaux <ajanni@videolabs.io>
Wed, 24 Jun 2020 13:39:30 +0000 (24 15:39 +0200)
tree99ac117cb0f3dee50ed112daeae647a675e21ed8
parent7bbd879b591f42f70ee95bab7df3db5de1693e3b
opengl: insert shader headers at compile time

The fields were used to move the dependency to OpenGL/GLES to runtime
and avoid opengl_tex_converter_t to be compiled twice on linux. Since
they were split into interop and samplers and that the interop doesn't
generate GLSL, the runtime dependency is not useful anymore.

It is not used for dynamic adaptation of shaders to the available GLSL
version too, so remove it for now.

Somehow revert of 524a003fb01e75f81f68ab61bd55b43e97c49fe9

Signed-off-by: Alexandre Janniaux <ajanni@videolabs.io>
modules/video_output/opengl/renderer.c
modules/video_output/opengl/renderer.h