d3d11: rename View matrix into Zoom
commita99d158fc46e7abb2f56f37da93d0afb4d1d731e
authorAlexandre Janniaux <ajanni@videolabs.io>
Fri, 8 Mar 2019 09:35:43 +0000 (8 10:35 +0100)
committerSteve Lhomme <robux4@ycbcr.xyz>
Mon, 11 Mar 2019 08:21:45 +0000 (11 09:21 +0100)
treea193d59a0700b179b80dbbe809e04b8e8ae6529b
parentceee9b00680b82953ed8c56f726cbe1ac9df632b
d3d11: rename View matrix into Zoom

View matrix usually designates the camera transformation.

Signed-off-by: Steve Lhomme <robux4@ycbcr.xyz>
modules/video_output/win32/d3d11_shaders.c
modules/video_output/win32/d3d11_shaders.h
modules/video_output/win32/direct3d11.c