d3d11: pass the source primaries when compiling the shaders
commita6804a21ab30e8cbf3eb72916262bd6f35e491cf
authorSteve Lhomme <robux4@ycbcr.xyz>
Fri, 12 Oct 2018 12:55:17 +0000 (12 14:55 +0200)
committerSteve Lhomme <robux4@ycbcr.xyz>
Fri, 12 Oct 2018 14:01:20 +0000 (12 16:01 +0200)
treeebadea014ef537cbfbde9bfae745ea8abc4d88da
parenta1b3465c6265b850108714ad2306342c18f69907
d3d11: pass the source primaries when compiling the shaders

the display_info_t already has the destination primaries
modules/video_output/win32/d3d11_shaders.c
modules/video_output/win32/d3d11_shaders.h
modules/video_output/win32/direct3d11.c