direct3d11: simplify the math to compute the quad corners position
commit9a736c2175ecfffda68a7f9535968c774cd767b2
authorSteve Lhomme <robux4@ycbcr.xyz>
Thu, 8 Feb 2018 08:38:56 +0000 (8 09:38 +0100)
committerSteve Lhomme <robux4@ycbcr.xyz>
Thu, 8 Feb 2018 09:41:15 +0000 (8 10:41 +0100)
tree3ad75dec01da149d3cea78693040ebf40864ebec
parent8c407d84f5cf3e7879f2297b3e78958017dc99e0
direct3d11: simplify the math to compute the quad corners position

This is only valid for left aligned textures (ie not rotated)
modules/video_output/win32/direct3d11.c