opengl: Set the color to full alpha in the non-shader draw path
commit7ad605f9a403eac6908e41abdd81b63972761d22
authorMartin Storsjö <martin@martin.st>
Mon, 18 Mar 2013 08:30:41 +0000 (18 10:30 +0200)
committerMartin Storsjö <martin@martin.st>
Mon, 18 Mar 2013 09:14:57 +0000 (18 11:14 +0200)
tree16f48d0481354ffe91ffd9655f4474586ae773a6
parented49807fbafc6813bb8034e8245b7f3268556ea8
opengl: Set the color to full alpha in the non-shader draw path

The color is set when drawing subpictures, but wasn't set when
drawing the main texture.

For some reason, the current color was reset between each
display call in some environments, making this issue not to be
visible.

Signed-off-by: Martin Storsjö <martin@martin.st>
modules/video_output/opengl.c