gl: vertex shaders don't need precision specifiers
commit76e0ad89fb6c0f8631cded3de087e91b2ac178ef
authorThomas Guillem <thomas@gllm.fr>
Mon, 28 Aug 2017 16:49:41 +0000 (28 18:49 +0200)
committerThomas Guillem <thomas@gllm.fr>
Wed, 30 Aug 2017 11:52:07 +0000 (30 13:52 +0200)
treefccde680351738bf86780b0c6ab1b52c8f7a467a
parentbb16e5d1599fa981a6887ac25674e8e1e0fd93c1
gl: vertex shaders don't need precision specifiers

Only fragments shaders for GLES need a precision specifier.

Refs #18575
modules/video_output/opengl/vout_helper.c