direct3d11: do the D3D11_OPAQUE -> NV12 conversion outside of the decoder
commit3d5e2de8eb0b4827e436493681351fceb4748b39
authorSteve Lhomme <robux4@videolabs.io>
Mon, 29 May 2017 11:25:26 +0000 (29 13:25 +0200)
committerJean-Baptiste Kempf <jb@videolan.org>
Tue, 13 Jun 2017 12:44:04 +0000 (13 14:44 +0200)
treea250283cbcc243c47010d39637a097b17c9c9bf7
parent68d8cf2f6267485c74d0dd2e5e066097bb535697
direct3d11: do the D3D11_OPAQUE -> NV12 conversion outside of the decoder

d3d11_surface is automatically added since D3D11 forces NV12 input for
DXGI_FORMAT_420_OPAQUE decoding.

Signed-off-by: Jean-Baptiste Kempf <jb@videolan.org>
modules/codec/avcodec/d3d11va.c
modules/video_chroma/d3d11_surface.c